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[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
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@@ -17,6 +17,7 @@ namespace MobileGL {
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namespace ShaderTranspiler {
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struct SpvcMetadata {
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UnorderedMap<String, unsigned> plainUniformOffsetsInUBO;
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SizeT uboSize = 0;
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};
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class SpvcSession {
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