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[Fix] (MG_Impl/Framebuffer, MG_Test/Framebuffer): avoid duplicate glFramebufferTexture attach
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@@ -616,7 +616,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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AttachFramebufferTextureWithUploadTarget(__func__, target, attachment, texture, level, textureUploadTarget);
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AttachFramebufferTextureWithUploadTarget(__func__, target, attachment, texture, level, textureUploadTarget);
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}
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void NamedFramebufferTexture_State(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
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