[Fix] (MG_Impl/Framebuffer, MG_Test/Framebuffer): avoid duplicate glFramebufferTexture attach

This commit is contained in:
BZLZHH
2026-06-09 22:18:28 +08:00
parent 7bee645b9a
commit df90753d85
2 changed files with 21 additions and 1 deletions
@@ -616,7 +616,6 @@ namespace MobileGL::MG_Impl::GLImpl {
}
AttachFramebufferTextureWithUploadTarget(__func__, target, attachment, texture, level, textureUploadTarget);
AttachFramebufferTextureWithUploadTarget(__func__, target, attachment, texture, level, textureUploadTarget);
}
void NamedFramebufferTexture_State(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {