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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] (MG_Backend/DirectVulkan): inital FBO implementation, and blit framebuffer
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@@ -147,14 +147,13 @@ namespace MobileGL {
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if (attrib.flags & ShaderCompileBits::CompileForOpenGL) {
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
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tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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} else {
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
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tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3);
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tshader->setEnvTarget(glslang::EShTargetSpv,
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((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote)
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? glslang::EShTargetSpv_1_6
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: glslang::EShTargetSpv_1_5));
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// MobileGL runtime currently creates Vulkan 1.1 instance/device on Android path,
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// so generated SPIR-V must not exceed SPIR-V 1.3.
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tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and
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// gl_InstanceID?
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}
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@@ -233,7 +232,7 @@ namespace MobileGL {
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OptimizerOptions options;
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options.set_run_validator(false);
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Optimizer optimizer(SPV_ENV_UNIVERSAL_1_5);
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Optimizer optimizer(SPV_ENV_VULKAN_1_1);
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optimizer.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass());
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