[Test] (ShaderTranspiler): pin the point-size demotion's shapes - capability stripped, carriers named and located past the program's varyings, byte-identical no-ops, whole-struct-copy decline, and the two new L1 key bits

This commit is contained in:
2026-08-28 06:21:31 -04:00
parent d7f66722d1
commit e1818d497a
3 changed files with 521 additions and 0 deletions
@@ -18,6 +18,7 @@ add_executable(
FlattenAtomicCounterBlockTest.cpp
WidenImageFormatsTest.cpp
GlslangCaptureTest.cpp
DemotePointSizeTest.cpp
)
target_include_directories(SpirvPassTest PRIVATE
@@ -0,0 +1,465 @@
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/DemotePointSizeTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include <string>
#include <vector>
#include "Includes.h"
#include "Init.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include "spirv-tools/libspirv.hpp"
using namespace MobileGL;
using MobileGL::MG_Util::ShaderTranspiler::SessionUsageBit;
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
using MobileGL::MG_Util::ShaderTranspiler::SpvcSession;
namespace {
// Compiles and LINKS a whole program, then returns one sanitized module per stage - the
// exact bytes ProgramSpirvTask hands the demotion in production, so every shape assertion
// below is made against what the backends would really receive.
Vector<Vector<Uint32>> CompileProgramToSpirv(const Vector<Pair<GLenum, const char*>>& stages) {
using namespace MG_Util::ShaderTranspiler;
Vector<SharedPtr<glslang::TShader>> shaders;
Vector<GLenum> types;
for (const auto& [stage, source] : stages) {
// sourceStr is a StringView; the literals handed in are static, so the view
// stays valid for the whole compile.
ShaderAttrib shaderAttrib{.shaderType = stage, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
if (!shaderResult) return {};
shaders.push_back(shaderResult.value());
types.push_back(stage);
}
ProgramAttrib programAttrib{.shaders = shaders};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
if (!programResult) return {};
ProgramBinaryAttrib binaryAttrib{.shaderTypes = types, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
if (!binaryResult) return {};
Vector<Vector<Uint32>> modules = Move(binaryResult.value());
for (auto& module : modules) {
EXPECT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(module, module, true, true));
}
return modules;
}
String Disassemble(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String text;
EXPECT_TRUE(tools.Disassemble(spirv, &text));
return text;
}
String Transpile(const Vector<Uint32>& spirv) {
SpvcSession session(spirv, SessionUsageBit::Transpile);
auto essl = ShaderCompiler::DecompileShader(session);
EXPECT_TRUE(essl) << (essl ? String{} : essl.error().log);
return essl ? essl.value() : String{};
}
Bool Validates(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
return tools.Validate(spirv);
}
// The five-stage shape of the KHR-GL4x transform-feedback / tessellation capture bodies:
// the value is WRITTEN in the vertex stage, READ from gl_in and re-written in every stage
// after it, and the rasterized size never matters (the captures run under rasterizer
// discard). This is exactly the class the demotion exists to rescue.
const char* kVertexSource = R"(#version 460 core
void main() {
gl_Position = vec4(float(gl_VertexID), 0.0, 0.0, 1.0);
gl_PointSize = 2.0;
}
)";
const char* kTessControlSource = R"(#version 460 core
layout(vertices = 3) out;
void main() {
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
gl_out[gl_InvocationID].gl_PointSize = gl_in[gl_InvocationID].gl_PointSize + 1.0;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
gl_TessLevelInner[0] = 1.0;
}
)";
const char* kTessEvalSource = R"(#version 460 core
layout(triangles, point_mode) in;
void main() {
gl_Position = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position +
gl_TessCoord.z * gl_in[2].gl_Position;
gl_PointSize = gl_in[0].gl_PointSize + gl_in[1].gl_PointSize + gl_in[2].gl_PointSize;
}
)";
const char* kGeometrySource = R"(#version 460 core
layout(points) in;
layout(points, max_vertices = 1) out;
void main() {
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[0].gl_PointSize * 2.0;
EmitVertex();
EndPrimitive();
}
)";
const char* kFragmentSource = R"(#version 460 core
layout(location = 0) out vec4 fragColor;
void main() { fragColor = vec4(1.0); }
)";
// A control chain that never touches point size: the demotion must prove it changed
// NOTHING here, byte for byte, because this is the overwhelming majority of programs on
// an affected device.
const char* kPlainTessControlSource = R"(#version 460 core
layout(vertices = 3) out;
void main() {
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
gl_TessLevelInner[0] = 1.0;
}
)";
const char* kPlainTessEvalSource = R"(#version 460 core
layout(triangles, point_mode) in;
void main() {
gl_Position = gl_in[0].gl_Position;
}
)";
const char* kPlainVertexSource = R"(#version 460 core
void main() {
gl_Position = vec4(float(gl_VertexID), 0.0, 0.0, 1.0);
}
)";
// A tessellation evaluation module reaching PointSize through a WHOLE-STRUCT load - the
// one shape the pass must refuse rather than half-rewrite. glslang never emits it, so it
// is assembled by hand.
const char* kWholeStructCopyTessEvalAsm = R"(
OpCapability Tessellation
OpCapability TessellationPointSize
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationEvaluation %main "main" %gl_in %out_block
OpExecutionMode %main Triangles
OpExecutionMode %main SpacingEqual
OpExecutionMode %main VertexOrderCcw
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpDecorate %gl_PerVertex Block
%void = OpTypeVoid
%fn_ty = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%gl_PerVertex = OpTypeStruct %v4float %float
%uint = OpTypeInt 32 0
%uint_32 = OpConstant %uint 32
%arr = OpTypeArray %gl_PerVertex %uint_32
%ptr_in_arr = OpTypePointer Input %arr
%gl_in = OpVariable %ptr_in_arr Input
%ptr_out_s = OpTypePointer Output %gl_PerVertex
%out_block = OpVariable %ptr_out_s Output
%ptr_in_s = OpTypePointer Input %gl_PerVertex
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%main = OpFunction %void None %fn_ty
%entry = OpLabel
%p = OpAccessChain %ptr_in_s %gl_in %int_0
%v = OpLoad %gl_PerVertex %p
OpStore %out_block %v
OpReturn
OpFunctionEnd
)";
} // namespace
class DemotePointSizeTest : public ::testing::Test {
protected:
void SetUp() override {
MobileGL::Initialize();
m_validationFailuresBefore = ShaderCompiler::SpirvValidationFailureCount();
}
void TearDown() override {
EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), m_validationFailuresBefore)
<< "a demoted module did not survive spirv-val";
}
private:
Uint64 m_validationFailuresBefore = 0;
};
TEST_F(DemotePointSizeTest, DemotesAFiveStageProgramWholesale) {
Vector<Vector<Uint32>> modules = CompileProgramToSpirv({{GL_VERTEX_SHADER, kVertexSource},
{GL_TESS_CONTROL_SHADER, kTessControlSource},
{GL_TESS_EVALUATION_SHADER, kTessEvalSource},
{GL_GEOMETRY_SHADER, kGeometrySource},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 5u);
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER};
// The defect, pinned first: every tessellation/geometry stage really does declare the
// capability the device lacks - the same probe production's declines use.
EXPECT_TRUE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[1]));
EXPECT_TRUE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[2]));
EXPECT_TRUE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[3]));
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, true, true, /*captureRequestsPointSize=*/true, outcome, true, true));
EXPECT_TRUE(outcome.demoted) << outcome.declineDetail;
// THE PRODUCTION GATE, as the arming guard: after demotion neither decline can arm.
// Magma's refusal and Espryt's missing-extension failure both key off exactly these.
EXPECT_FALSE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[1]));
EXPECT_FALSE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[2]));
EXPECT_FALSE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[3]));
for (const auto& module : modules) {
EXPECT_TRUE(Validates(module));
}
// The carrier chain, boundary by boundary. No user varyings, so the shared location is 0.
const String vs = Disassemble(modules[0]);
EXPECT_NE(vs.find("OpName %mg_PointSizeIo0"), String::npos) << vs;
EXPECT_NE(vs.find("OpStore %mg_PointSizeIo0"), String::npos)
<< "the vertex stage must mirror its built-in into the carrier:\n"
<< vs;
EXPECT_NE(vs.find("BuiltIn PointSize"), String::npos)
<< "the vertex stage KEEPS its core built-in - only tess/geometry stages demote:\n"
<< vs;
const String tcs = Disassemble(modules[1]);
EXPECT_EQ(tcs.find("OpCapability TessellationPointSize"), String::npos) << tcs;
EXPECT_NE(tcs.find("OpName %mg_PointSizeIo0"), String::npos) << tcs;
EXPECT_NE(tcs.find("OpName %mg_PointSizeIo1"), String::npos) << tcs;
const String tes = Disassemble(modules[2]);
EXPECT_EQ(tes.find("OpCapability TessellationPointSize"), String::npos) << tes;
EXPECT_NE(tes.find("OpName %mg_PointSizeIo1"), String::npos) << tes;
EXPECT_NE(tes.find("OpName %mg_PointSizeIo2"), String::npos)
<< "with a geometry stage present the evaluation stage feeds the Io2 boundary, not the "
"capture carrier:\n"
<< tes;
const String gs = Disassemble(modules[3]);
EXPECT_EQ(gs.find("OpCapability GeometryPointSize"), String::npos) << gs;
EXPECT_NE(gs.find("OpName %mg_PointSizeIo2"), String::npos) << gs;
EXPECT_NE(gs.find("OpName %mg_PointSizeCapture"), String::npos) << gs;
EXPECT_NE(gs.find("OpDecorate %mg_PointSizeCapture Location 0"), String::npos) << gs;
EXPECT_NE(gs.find("OpStore %mg_PointSizeCapture"), String::npos) << gs;
// The struct keeps its member - declared, decorated, unaccessed - which is the shape a
// point-size-free glslang module already has on every extension-less driver.
EXPECT_NE(tes.find("BuiltIn PointSize"), String::npos) << tes;
// What SPIRV-Cross then prints: no gl_PointSize anywhere in a demoted stage's ESSL (the
// token DirectGLES's extension gate greps for), the carriers in its place.
const String tesEssl = Transpile(modules[2]);
EXPECT_EQ(tesEssl.find("gl_PointSize"), String::npos) << tesEssl;
EXPECT_NE(tesEssl.find("mg_PointSizeIo1"), String::npos) << tesEssl;
const String gsEssl = Transpile(modules[3]);
EXPECT_EQ(gsEssl.find("gl_PointSize"), String::npos) << gsEssl;
EXPECT_NE(gsEssl.find("mg_PointSizeCapture"), String::npos) << gsEssl;
// Demotion is idempotent by construction: with the capability gone, a second pass over
// the same modules finds nothing to arm on and must not touch a byte.
Vector<Vector<Uint32>> again = modules;
ShaderCompiler::PointSizeDemotionOutcome secondOutcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
again, types, true, true, true, secondOutcome, true, true));
EXPECT_FALSE(secondOutcome.demoted);
EXPECT_TRUE(secondOutcome.declineDetail.empty()) << secondOutcome.declineDetail;
EXPECT_EQ(again, modules);
}
TEST_F(DemotePointSizeTest, WithoutAGeometryStageTheEvaluationStageOwnsTheCaptureCarrier) {
Vector<Vector<Uint32>> modules = CompileProgramToSpirv({{GL_VERTEX_SHADER, kVertexSource},
{GL_TESS_CONTROL_SHADER, kTessControlSource},
{GL_TESS_EVALUATION_SHADER, kTessEvalSource},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 4u);
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, true, true, true, outcome, true, true));
EXPECT_TRUE(outcome.demoted) << outcome.declineDetail;
const String tes = Disassemble(modules[2]);
EXPECT_NE(tes.find("OpName %mg_PointSizeCapture"), String::npos) << tes;
EXPECT_NE(tes.find("OpStore %mg_PointSizeCapture"), String::npos) << tes;
EXPECT_EQ(tes.find("OpName %mg_PointSizeIo2"), String::npos)
<< "no geometry stage, no Io2 boundary:\n"
<< tes;
}
TEST_F(DemotePointSizeTest, AGeometryOnlyProgramReadsTheVertexBoundary) {
const char* geometryReadingVs = R"(#version 460 core
layout(points) in;
layout(points, max_vertices = 1) out;
void main() {
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[0].gl_PointSize * 2.0;
EmitVertex();
EndPrimitive();
}
)";
Vector<Vector<Uint32>> modules = CompileProgramToSpirv({{GL_VERTEX_SHADER, kVertexSource},
{GL_GEOMETRY_SHADER, geometryReadingVs},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 3u);
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, /*demoteTessellation=*/false, /*demoteGeometry=*/true, false, outcome, true,
true));
EXPECT_TRUE(outcome.demoted) << outcome.declineDetail;
const String gs = Disassemble(modules[1]);
EXPECT_NE(gs.find("OpName %mg_PointSizeIo0"), String::npos)
<< "the geometry stage's input boundary is fed by the vertex stage:\n"
<< gs;
const String vs = Disassemble(modules[0]);
EXPECT_NE(vs.find("OpStore %mg_PointSizeIo0"), String::npos) << vs;
}
TEST_F(DemotePointSizeTest, TheCarrierLandsPastTheProgramsOwnVaryings) {
const char* vsWithVarying = R"(#version 460 core
out vec4 v_color;
void main() {
gl_Position = vec4(1.0);
gl_PointSize = 3.0;
v_color = vec4(0.5);
}
)";
const char* gsWithVarying = R"(#version 460 core
layout(points) in;
layout(points, max_vertices = 1) out;
in vec4 v_color[];
out vec4 g_color;
void main() {
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[0].gl_PointSize;
g_color = v_color[0];
EmitVertex();
EndPrimitive();
}
)";
const char* fsWithVarying = R"(#version 460 core
in vec4 g_color;
layout(location = 0) out vec4 fragColor;
void main() { fragColor = g_color; }
)";
Vector<Vector<Uint32>> modules = CompileProgramToSpirv({{GL_VERTEX_SHADER, vsWithVarying},
{GL_GEOMETRY_SHADER, gsWithVarying},
{GL_FRAGMENT_SHADER, fsWithVarying}});
ASSERT_EQ(modules.size(), 3u);
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, false, true, true, outcome, true, true));
EXPECT_TRUE(outcome.demoted) << outcome.declineDetail;
// v_color / g_color occupy location 0, so every carrier must sit at 1 - in every stage,
// because producer and consumer match by location.
const String vs = Disassemble(modules[0]);
EXPECT_NE(vs.find("OpDecorate %mg_PointSizeIo0 Location 1"), String::npos) << vs;
const String gs = Disassemble(modules[1]);
EXPECT_NE(gs.find("OpDecorate %mg_PointSizeIo0 Location 1"), String::npos) << gs;
EXPECT_NE(gs.find("OpDecorate %mg_PointSizeCapture Location 1"), String::npos) << gs;
}
TEST_F(DemotePointSizeTest, APointSizeFreeProgramStaysByteIdentical) {
Vector<Vector<Uint32>> modules =
CompileProgramToSpirv({{GL_VERTEX_SHADER, kPlainVertexSource},
{GL_TESS_CONTROL_SHADER, kPlainTessControlSource},
{GL_TESS_EVALUATION_SHADER, kPlainTessEvalSource},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 4u);
const Vector<Vector<Uint32>> before = modules;
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, true, true, false, outcome, true, true));
EXPECT_FALSE(outcome.demoted);
EXPECT_TRUE(outcome.declineDetail.empty()) << outcome.declineDetail;
EXPECT_EQ(modules, before);
}
TEST_F(DemotePointSizeTest, AHostingDeviceStaysByteIdentical) {
Vector<Vector<Uint32>> modules = CompileProgramToSpirv({{GL_VERTEX_SHADER, kVertexSource},
{GL_TESS_CONTROL_SHADER, kTessControlSource},
{GL_TESS_EVALUATION_SHADER, kTessEvalSource},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 4u);
const Vector<Vector<Uint32>> before = modules;
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
// Both verdicts say the device hosts the built-in: the un-forced lane's contract.
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, false, false, true, outcome, true, true));
EXPECT_FALSE(outcome.demoted);
EXPECT_EQ(modules, before);
EXPECT_TRUE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[1]))
<< "the un-demoted module must still arm the existing declines";
}
TEST_F(DemotePointSizeTest, ACaptureRequestForcesTheCarrierOnANonWritingCaptureStage) {
// The control stage writes point size (arming the demotion); the evaluation stage never
// does - but a by-name capture must still find the carrier declared there, holding
// whatever an unwritten varying holds, exactly as the unwritten built-in would have.
Vector<Vector<Uint32>> modules =
CompileProgramToSpirv({{GL_VERTEX_SHADER, kVertexSource},
{GL_TESS_CONTROL_SHADER, kTessControlSource},
{GL_TESS_EVALUATION_SHADER, kPlainTessEvalSource},
{GL_FRAGMENT_SHADER, kFragmentSource}});
ASSERT_EQ(modules.size(), 4u);
const Vector<GLenum> types{GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_FRAGMENT_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, true, true, /*captureRequestsPointSize=*/true, outcome, true, true));
EXPECT_TRUE(outcome.demoted) << outcome.declineDetail;
const String tes = Disassemble(modules[2]);
EXPECT_NE(tes.find("OpName %mg_PointSizeCapture"), String::npos) << tes;
EXPECT_TRUE(Validates(modules[2]));
}
TEST_F(DemotePointSizeTest, AWholeStructCopyDeclinesTheProgramByteIdentically) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
Vector<Uint32> module;
ASSERT_TRUE(tools.Assemble(kWholeStructCopyTessEvalAsm, &module));
ASSERT_TRUE(tools.Validate(module));
Vector<Vector<Uint32>> modules{module};
const Vector<GLenum> types{GL_TESS_EVALUATION_SHADER};
ShaderCompiler::PointSizeDemotionOutcome outcome;
ASSERT_TRUE(ShaderCompiler::DemoteTessellationGeometryPointSizeForProgram(
modules, types, true, true, false, outcome, true, true));
EXPECT_FALSE(outcome.demoted);
EXPECT_FALSE(outcome.declineDetail.empty())
<< "a shape the pass cannot express must say so, not silently no-op";
EXPECT_EQ(modules[0], module) << "a decline must not leave a half-demoted module behind";
EXPECT_TRUE(ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(modules[0]))
<< "the declined module must still arm the existing honest refusals";
}
@@ -499,6 +499,19 @@ TEST_F(TranslationCacheTest, L1KeyMovesWithEveryInputThatMovesTheSpirv) {
v.nativeFloat64 = true;
variants.emplace_back("nativeFloat64", BuildSpirvTranslationKey(v));
}
{ // CompileEnv::DemotesTessellationPointSize(): phase B rewrites the cached modules
// under it (the point-size demotion), so one key shape would describe two module
// sets - built-in kept vs carried as a varying with the capability stripped.
SpirvTranslationKeyInputs v = base;
v.demoteTessellationPointSize = true;
variants.emplace_back("demoteTessellationPointSize", BuildSpirvTranslationKey(v));
}
{ // ... and its geometry twin, keyed separately because the ES loader really does
// probe the two extension families independently.
SpirvTranslationKeyInputs v = base;
v.demoteGeometryPointSize = true;
variants.emplace_back("demoteGeometryPointSize", BuildSpirvTranslationKey(v));
}
// ---- inputs the WIDENED payload pulled into the key ----
// They cannot move a word of the generated SPIR-V, but they do shape the reflection the
// payload now carries, so they have to split the key. This is the group that would go
@@ -651,6 +664,48 @@ TEST_F(TranslationCacheTest, NativeFloat64IsOutOfTheFrontendFingerprintAndInside
<< "one L1 entry would then describe two different module sets";
}
// The second and third capability bits under the same placement rule as nativeFloat64:
// out of the front-end fingerprint (glslang produces the same thing either way), inside
// the L1 key (phase B's point-size demotion rewrites the cached modules under them). The
// accessor direction is pinned too, because it is INVERTED relative to the params field
// and a swap of the arms would disable the device repair with every rendering test green.
TEST_F(TranslationCacheTest, PointSizeDemotionBitsAreOutOfTheFrontendFingerprintAndInsideTheL1Key) {
CompileEnv none; // no backend at all: never demote, standalone compiles stay standard
CompileEnv hosting; // a backend that hosts the built-in
CompileEnv demoting; // a backend that cannot
hosting.backend = BackendType::DirectVulkan;
demoting.backend = BackendType::DirectVulkan;
demoting.params.SupportsTessellationPointSize = false;
demoting.params.SupportsGeometryPointSize = false;
EXPECT_FALSE(none.DemotesTessellationPointSize());
EXPECT_FALSE(none.DemotesGeometryPointSize());
EXPECT_FALSE(hosting.DemotesTessellationPointSize());
EXPECT_FALSE(hosting.DemotesGeometryPointSize());
EXPECT_TRUE(demoting.DemotesTessellationPointSize());
EXPECT_TRUE(demoting.DemotesGeometryPointSize());
EXPECT_EQ(ComputeFrontendCompileEnvFingerprint(hosting), ComputeFrontendCompileEnvFingerprint(demoting))
<< "the point-size capability leaked into the front-end fingerprint";
EXPECT_NE(ComputeCompileEnvFingerprint(hosting), ComputeCompileEnvFingerprint(demoting))
<< "the whole-environment fingerprint has to notice it - it is a DynamicBackendParameters "
"field, hashed by object representation";
const Vector<SpirvTranslationKeyInputs::Stage> stages{{GL_VERTEX_SHADER, kVertexSource},
{GL_FRAGMENT_SHADER, kFragmentSource}};
SpirvTranslationKeyInputs demotedKey = BaselineSpirvInputs(stages);
demotedKey.frontendFingerprint = ComputeFrontendCompileEnvFingerprint(demoting);
demotedKey.demoteTessellationPointSize = demoting.DemotesTessellationPointSize();
demotedKey.demoteGeometryPointSize = demoting.DemotesGeometryPointSize();
SpirvTranslationKeyInputs keptKey = BaselineSpirvInputs(stages);
keptKey.frontendFingerprint = ComputeFrontendCompileEnvFingerprint(hosting);
keptKey.demoteTessellationPointSize = hosting.DemotesTessellationPointSize();
keptKey.demoteGeometryPointSize = hosting.DemotesGeometryPointSize();
EXPECT_FALSE(BuildSpirvTranslationKey(demotedKey) == BuildSpirvTranslationKey(keptKey))
<< "one L1 entry would then describe two different module sets";
}
// The other direction, one case per input that was KEPT. Each is a limit the front end
// really consumes - everything BuildTBuiltInResource copies into TBuiltInResource, plus the
// two inputs to the reflection vertex-attrib limit - so each must still split the key.