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[Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex
Store the primitive restart index as render state and report it through glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the hardcoded 0 in the getter. - RenderState gains a PrimitiveRestartIndex field (default 0) with set/get accessors and GLContext wrappers. - glPrimitiveRestartIndex accepts any GLuint and generates no error. - glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value. This is the state layer only. The backends do not yet honor an arbitrary restart index at draw time -- Vulkan and GLES support only the fixed all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non- default index is tracked and queryable but not yet applied to indexed draws. Tests: RenderStateSanity round-trip (default 0, mid value, and the full 32-bit range). Full SanityTest sweep green (31/31).
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@@ -1351,7 +1351,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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: GL_FALSE;
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return;
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case GL_PRIMITIVE_RESTART_INDEX:
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*params = 0; // fixed default; PrimitiveRestartIndex entrypoints are stubbed
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*params = static_cast<GLint>(MG_State::pGLContext->GetPrimitiveRestartIndex());
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return;
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case GL_PROGRAM_BINARY_FORMATS:
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*params = 0; // program-binary entrypoints are stubbed
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