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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex
Store the primitive restart index as render state and report it through glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the hardcoded 0 in the getter. - RenderState gains a PrimitiveRestartIndex field (default 0) with set/get accessors and GLContext wrappers. - glPrimitiveRestartIndex accepts any GLuint and generates no error. - glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value. This is the state layer only. The backends do not yet honor an arbitrary restart index at draw time -- Vulkan and GLES support only the fixed all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non- default index is tracked and queryable but not yet applied to indexed draws. Tests: RenderStateSanity round-trip (default 0, mid value, and the full 32-bit range). Full SanityTest sweep green (31/31).
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@@ -372,6 +372,14 @@ namespace MobileGL::MG_State {
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return m_renderState.GetPolygonModeBack();
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}
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void GLContext::SetPrimitiveRestartIndex(Uint32 index) {
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m_renderState.SetPrimitiveRestartIndex(index);
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}
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Uint32 GLContext::GetPrimitiveRestartIndex() const {
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return m_renderState.GetPrimitiveRestartIndex();
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}
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void GLContext::SetPointSize(Float size) {
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m_renderState.SetPointSize(size);
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}
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