[Feat] (MG_Impl/GLImpl, MG_State): implement glPrimitiveRestartIndex

Store the primitive restart index as render state and report it through
glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX), replacing the stub and the
hardcoded 0 in the getter.

- RenderState gains a PrimitiveRestartIndex field (default 0) with
  set/get accessors and GLContext wrappers.
- glPrimitiveRestartIndex accepts any GLuint and generates no error.
- glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX) now reads the stored value.

This is the state layer only. The backends do not yet honor an arbitrary
restart index at draw time -- Vulkan and GLES support only the fixed
all-ones restart value (GL_PRIMITIVE_RESTART_FIXED_INDEX) -- so a non-
default index is tracked and queryable but not yet applied to indexed
draws.

Tests: RenderStateSanity round-trip (default 0, mid value, and the full
32-bit range). Full SanityTest sweep green (31/31).
This commit is contained in:
2026-07-11 00:43:45 -04:00
parent 22ac8a8c10
commit e18d369adf
9 changed files with 63 additions and 2 deletions
+25
View File
@@ -907,3 +907,28 @@ TEST(RenderStateSanity, ColorMaskIndexedStoresAndReadsBack) {
MG_State::pGLContext.reset();
}
TEST(RenderStateSanity, PrimitiveRestartIndexStoresAndReadsBack) {
using namespace MobileGL;
using namespace MobileGL::MG_Impl::GLImpl;
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
// Default is 0.
GLint value = -1;
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
EXPECT_EQ(value, 0);
// Any GLuint round-trips and generates no error.
PrimitiveRestartIndex(0xFFFFu);
EXPECT_EQ(GetError(), GL_NO_ERROR);
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
EXPECT_EQ(value, 0xFFFF);
// The full 32-bit range round-trips (read back as the same bit pattern).
PrimitiveRestartIndex(0xFFFFFFFFu);
GetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &value);
EXPECT_EQ(static_cast<GLuint>(value), 0xFFFFFFFFu);
EXPECT_EQ(GetError(), GL_NO_ERROR);
MG_State::pGLContext.reset();
}