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[Fix] (Diligent/Shader): Try to bind varying in glsl str.
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@@ -922,8 +922,7 @@ namespace MG_GL::GL {
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}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) {
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return;
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// PrepareForDraw();
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PrepareForDraw(mode, (GLsizei *)count, type, (const void*&)indices[0]);
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auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
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Diligent::IBuffer* pIndexBuffer = nullptr;
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