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[Fix] (MG_Impl/GLImpl): attach depth-stencil renderbuffers [skip ci]
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@@ -792,6 +792,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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void FramebufferRenderbuffer_State(GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer) {
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if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
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FramebufferRenderbuffer_State(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer);
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FramebufferRenderbuffer_State(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer);
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return;
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}
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if (target == GL_FRAMEBUFFER) {
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target = GL_DRAW_FRAMEBUFFER;
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}
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