[Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Test): resolve buffer textures through the entry point the tier ships, not the ES 3.2 core name; bound the OES retarget to an exact extension name

This commit is contained in:
2026-08-12 01:24:40 -04:00
parent a0bf4a83bc
commit e310e3e9ff
12 changed files with 409 additions and 56 deletions
+57 -4
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@@ -7233,13 +7233,66 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glGetQueryObjectui64vEXT;
}
namespace {
// The entry point the resolved tier's support ships, or null when there is none.
MG_External::GLES::glTexBuffer_PTR ResolveTexBufferEntryPoint() {
using Tier = MG_External::GLESCapabilities::TextureBufferTier;
switch (g_GLESCapabilities.TextureBufferSupport) {
case Tier::ExtensionEXT:
return g_GLESFuncs.glTexBufferEXT ? g_GLESFuncs.glTexBufferEXT : g_GLESFuncs.glTexBuffer;
case Tier::ExtensionOES:
return g_GLESFuncs.glTexBufferOES ? g_GLESFuncs.glTexBufferOES : g_GLESFuncs.glTexBuffer;
case Tier::CoreEs32:
return g_GLESFuncs.glTexBuffer;
case Tier::None:
default:
return nullptr;
}
}
MG_External::GLES::glTexBufferRange_PTR ResolveTexBufferRangeEntryPoint() {
using Tier = MG_External::GLESCapabilities::TextureBufferTier;
switch (g_GLESCapabilities.TextureBufferSupport) {
case Tier::ExtensionEXT:
return g_GLESFuncs.glTexBufferRangeEXT ? g_GLESFuncs.glTexBufferRangeEXT
: g_GLESFuncs.glTexBufferRange;
case Tier::ExtensionOES:
return g_GLESFuncs.glTexBufferRangeOES ? g_GLESFuncs.glTexBufferRangeOES
: g_GLESFuncs.glTexBufferRange;
case Tier::CoreEs32:
return g_GLESFuncs.glTexBufferRange;
case Tier::None:
default:
return nullptr;
}
}
} // namespace
Bool AreBufferTexturesSupported() {
// The tier already folds in the resolved-pointer requirement (see FillInGLESCapabilities),
// but the pointer is re-checked here because the tier is only meaningful once the
// capabilities have been filled in, and callers may run before that.
// Both halves matter. The tier is what the driver ADVERTISES, and it is only meaningful
// once the capabilities have been filled in; the resolved pointer is what MobileGL can
// actually call, through the spelling that tier's support ships. Gating on the
// unsuffixed name alone would call an entry point an EXT/OES driver never exported.
return g_GLESCapabilities.TextureBufferSupport !=
MG_External::GLESCapabilities::TextureBufferTier::None &&
g_GLESFuncs.glTexBuffer != nullptr;
ResolveTexBufferEntryPoint() != nullptr;
}
void CallTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) {
MG_External::GLES::glTexBuffer_PTR entryPoint = ResolveTexBufferEntryPoint();
if (entryPoint == nullptr) {
return;
}
entryPoint(target, internalFormat, buffer);
}
Bool CallTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
MG_External::GLES::glTexBufferRange_PTR entryPoint = ResolveTexBufferRangeEntryPoint();
if (entryPoint == nullptr) {
return false;
}
entryPoint(target, internalFormat, buffer, offset, size);
return true;
}
const char* GetBufferTextureTierName() {
@@ -127,6 +127,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Human-readable name of the buffer-texture tier for diagnostics and the driver POST:
// "core (ES 3.2)", "GL_EXT_texture_buffer", "GL_OES_texture_buffer" or "unsupported".
const char* GetBufferTextureTierName();
// glTexBuffer / glTexBufferRange through whichever spelling this driver's buffer-texture
// support actually ships: the unsuffixed names are ES 3.2 core, while an EXT/OES driver
// exports glTexBuffer{,Range}EXT / OES. Callers must have checked
// AreBufferTexturesSupported() first. CallTexBufferRange reports whether it could honour
// the range - no tier is required to expose the range form, and the whole-buffer form is
// the documented fallback.
void CallTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
Bool CallTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// GL timer-query objects, backed by GL_EXT_disjoint_timer_query. The
// creators return null (the frontend then falls back to an immediately
// available zero result) when the calling thread does not own the ES
+15 -13
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@@ -2812,17 +2812,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
// is absent).
const SizeT rangeOffset = textureBufferObject->GetBufferRangeOffset();
const SizeT rangeSize = textureBufferObject->GetBufferRangeSizeInBytes();
// Through CallTexBuffer/CallTexBufferRange rather than g_GLESFuncs directly:
// the unsuffixed entry points are the ES 3.2 core spelling, and a driver
// whose buffer textures come from EXT/OES_texture_buffer exports the
// suffixed ones instead. The dispatchers pick whichever this tier ships.
if (rangeOffset == 0 && rangeSize == buffer->GetSize()) {
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
} else if (g_GLESFuncs.glTexBufferRange != nullptr) {
g_GLESFuncs.glTexBufferRange(GL_TEXTURE_BUFFER, glInternalFormat, backendId,
static_cast<GLintptr>(rangeOffset),
static_cast<GLsizeiptr>(rangeSize));
} else {
MGLOG_E("Texture buffer %u names a sub-range but the driver has no "
CallTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
} else if (!CallTexBufferRange(GL_TEXTURE_BUFFER, glInternalFormat, backendId,
static_cast<GLintptr>(rangeOffset),
static_cast<GLsizeiptr>(rangeSize))) {
MGLOG_I("Texture buffer %u names a sub-range but the driver has no "
"glTexBufferRange; binding the whole buffer instead",
stateTextureObject->GetExternalIndex());
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
CallTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
}
DebugImpl::ErrorLopper::Loop(
[file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) {
@@ -4442,11 +4444,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
source = result;
// First in the chain because it is the only header-level rewrite: it edits
// #extension directives and never the body, so it is independent of every pass
// below and running it early keeps the directive block correct for
// ForceSupporterOutput, which scans for the last #extension line to decide where
// its precision statements go.
// Position in the chain is arbitrary: this is the only header-level rewrite, it
// edits #extension directives and never the body, and the replacement is the
// same length and stays an #extension line - so it commutes with every pass
// below, including ForceSupporterOutput's scan for the last directive. First,
// because a header concern reads better before the body ones.
source = RetargetTextureBufferExtension(std::move(source),
g_GLESCapabilities.TextureBufferSupport);
+23 -3
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@@ -448,6 +448,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// advertise is a hard compile error - so on an OES-only driver the emitted shader
// fails to compile for the sake of one token.
//
// Line comments are excluded by the directive check below; a `#extension` line inside
// a /* */ block is not, and would be rewritten. That is harmless (it stays a comment)
// and is not worth a preprocessor-aware scan here.
//
// Deliberately a directive rewrite and nothing more. The alternative - teaching the
// SPIR-V to stop asking for the extension - is not available: the requirement is
// synthesized by SPIRV-Cross from the image type itself, not carried in the module,
@@ -464,9 +468,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
static_assert(sizeof("GL_OES_texture_buffer") - 1 == kExtNameLength,
"the two spellings must be the same length for the in-place replace");
// Only rewrite the name where it is the subject of an #extension directive. The same
// token can legitimately appear in a comment SPIRV-Cross carried through, and a
// shader that merely mentions the string must not be edited.
// Only rewrite the name where it is the whole subject of an #extension directive.
// Two separate guards, both load-bearing:
// * the directive check, so a line-comment mentioning the name is left alone;
// * the identifier-boundary check, because GL_EXT_texture_buffer is a PREFIX of
// GL_EXT_texture_buffer_object - a different, real extension that SPIRV-Cross
// emits from the same `case DimBuffer:` on its legacy-desktop branch. Without
// the boundary this pass would silently rewrite a request for that extension
// into a request for a GL_OES_texture_buffer_object that does not exist.
const auto isIdentifierChar = [](char c) {
return std::isalnum(static_cast<unsigned char>(c)) != 0 || c == '_';
};
SizeT searchFrom = 0;
while (true) {
const SizeT hit = glslCode.find(kExtName, searchFrom);
@@ -475,6 +487,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
searchFrom = hit + kExtNameLength;
// Identifier boundary on both sides, so the name is not a fragment of a longer one.
if (hit > 0 && isIdentifierChar(glslCode[hit - 1])) {
continue;
}
if (hit + kExtNameLength < glslCode.size() && isIdentifierChar(glslCode[hit + kExtNameLength])) {
continue;
}
// Walk back to the start of the line and require that it is an #extension
// directive, allowing whitespace between '#' and the keyword.
SizeT lineStart = glslCode.rfind('\n', hit);