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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Test): resolve buffer textures through the entry point the tier ships, not the ES 3.2 core name; bound the OES retarget to an exact extension name
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@@ -511,6 +511,13 @@ namespace MobileGL::MG_Util::BackendLoader {
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INIT_GLES_FUNC(glGetSamplerParameterIuiv)
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INIT_GLES_FUNC(glTexBuffer)
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INIT_GLES_FUNC(glTexBufferRange)
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// Optional: absent on an ES 3.2 core driver, and absent on ES 3.1 without the
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// matching extension. The tier resolution below picks whichever spelling the
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// driver's own support actually comes from.
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INIT_GLES_FUNC_OPTIONAL(glTexBufferEXT)
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INIT_GLES_FUNC_OPTIONAL(glTexBufferOES)
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INIT_GLES_FUNC_OPTIONAL(glTexBufferRangeEXT)
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INIT_GLES_FUNC_OPTIONAL(glTexBufferRangeOES)
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INIT_GLES_FUNC(glTexStorage3DMultisample)
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INIT_GLES_FUNC(glMapBufferRange)
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INIT_GLES_FUNC(glBufferStorageEXT)
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@@ -1120,21 +1127,27 @@ namespace MobileGL::MG_Util::BackendLoader {
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// with both needs no directive retargeting. The entry point has to have resolved either
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// way - the extension string alone is not support (see the multi-draw note above).
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{
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const Bool textureBufferIsCore =
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caps.GLESVersion.Major > 3 || (caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2);
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using Tier = MG_External::GLESCapabilities::TextureBufferTier;
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if (glesFuncs.glTexBuffer == nullptr) {
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caps.TextureBufferSupport = Tier::None;
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} else if (textureBufferIsCore) {
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// Each tier needs the entry point that tier's support actually ships. Gating all
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// three on the unsuffixed name - the ES 3.2 CORE spelling - would make every
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// EXT/OES driver look unsupported on a strict loader, and would make MobileGL call
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// a core entry point the driver never exported on a permissive one. The suffixed
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// name is preferred where the support is an extension, with the core name accepted
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// as a fallback because drivers that expose both alias them.
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const Bool hasCoreEntryPoint = glesFuncs.glTexBuffer != nullptr;
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if (esAtLeast32 && hasCoreEntryPoint) {
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caps.TextureBufferSupport = Tier::CoreEs32;
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} else if (hasExtTextureBuffer) {
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} else if (hasExtTextureBuffer && (glesFuncs.glTexBufferEXT != nullptr || hasCoreEntryPoint)) {
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caps.TextureBufferSupport = Tier::ExtensionEXT;
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} else if (hasOesTextureBuffer) {
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} else if (hasOesTextureBuffer && (glesFuncs.glTexBufferOES != nullptr || hasCoreEntryPoint)) {
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caps.TextureBufferSupport = Tier::ExtensionOES;
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} else {
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caps.TextureBufferSupport = Tier::None;
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}
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// Assigned unconditionally, like every other capability in this function, so a
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// second fill on a reused struct cannot keep a stale true.
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caps.MaxTextureBufferSizeIsDriverReported = false;
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if (caps.TextureBufferSupport != Tier::None) {
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// Drain first: an error left by any earlier probe would otherwise read as this
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// query having failed, and the value would be discarded as a non-answer.
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@@ -1285,8 +1298,16 @@ namespace MobileGL::MG_Util::BackendLoader {
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MGLOG_I(" GL_MAX_COMPUTE_UNIFORM_BLOCKS: %d", caps.MaxComputeUniformBlocks);
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MGLOG_I(" GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: %d", caps.MaxComputeWorkGroupInvocations);
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MGLOG_I(" GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: %d", caps.MaxShaderStorageBufferBindings);
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// Three distinct states, and the suffix must not conflate them: a driver answer, a floor
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// kept because there are no buffer textures to ask about, and a floor kept because the
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// driver claimed buffer textures but then refused the query (which is a driver bug worth
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// seeing spelled out rather than hidden behind the same wording as the honest case).
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MGLOG_I(" GL_MAX_TEXTURE_BUFFER_SIZE: %d%s", caps.MaxTextureBufferSize,
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caps.MaxTextureBufferSizeIsDriverReported ? "" : " (MobileGL floor - the driver has no buffer textures to ask)");
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caps.MaxTextureBufferSizeIsDriverReported
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? ""
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: (caps.TextureBufferSupport == MG_External::GLESCapabilities::TextureBufferTier::None
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? " (MobileGL floor - the driver has no buffer textures to ask)"
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: " (MobileGL floor - the driver claims buffer textures but rejected the query)"));
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MGLOG_I(" GL_MAX_UNIFORM_BUFFER_BINDINGS: %d", caps.MaxUniformBufferBindings);
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MGLOG_I(" GL_MAX_UNIFORM_BLOCK_SIZE: %d", caps.MaxUniformBlockSize);
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MGLOG_I(" GL_MAX_IMAGE_UNITS: %d", caps.MaxImageUnits);
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@@ -600,6 +600,16 @@ namespace MobileGL {
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GL_FUNC_TYPEDEF(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint* param)
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GL_FUNC_TYPEDEF(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params)
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GL_FUNC_TYPEDEF(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params)
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// The unsuffixed names are the ES 3.2 CORE entry points. A driver whose buffer-texture
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// support comes from GL_EXT_texture_buffer or GL_OES_texture_buffer exports the
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// suffixed spellings instead, and a strict eglGetProcAddress returns NULL for the core
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// one there - so resolving only the core name makes both extension tiers look absent.
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GL_FUNC_TYPEDEF(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
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GL_FUNC_TYPEDEF(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
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GL_FUNC_TYPEDEF(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer,
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GLintptr offset, GLsizeiptr size)
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GL_FUNC_TYPEDEF(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer,
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GLintptr offset, GLsizeiptr size)
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GL_FUNC_TYPEDEF(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
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GL_FUNC_TYPEDEF(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer,
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GLintptr offset, GLsizeiptr size)
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@@ -1002,6 +1012,10 @@ namespace MobileGL {
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GL_FUNC_DECL(glGetSamplerParameterIuiv)
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GL_FUNC_DECL(glTexBuffer)
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GL_FUNC_DECL(glTexBufferRange)
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GL_FUNC_DECL(glTexBufferEXT)
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GL_FUNC_DECL(glTexBufferOES)
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GL_FUNC_DECL(glTexBufferRangeEXT)
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GL_FUNC_DECL(glTexBufferRangeOES)
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GL_FUNC_DECL(glTexStorage3DMultisample)
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GL_FUNC_DECL(glMapBufferRange)
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GL_FUNC_DECL(glBufferStorageEXT)
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