mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (Framebuffer): apply the glFramebufferTexture error conditions to the 2D/3D/Layer attach paths and bound a view by its own level count
This commit is contained in:
@@ -474,6 +474,75 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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// GL 4.6 core 9.2.8 conditions that depend only on the framebuffer and the attachment
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// point. Shared, because glFramebufferTexture / 1D / 2D / 3D / TextureLayer are aliases of
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// one another in that section and a CTS case that walks the family must not get five
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// different answers - which is exactly what happened when these lived in one helper that
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// only two of the five went through.
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Bool ValidateFramebufferTextureAttachmentPoint(const char* functionName,
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const SharedPtr<MG_State::GLState::FramebufferObject>&
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framebufferObject,
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FramebufferAttachmentType attachmentType) {
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// "An INVALID_OPERATION error is generated if COLOR_ATTACHMENTm is used with m greater
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// than or equal to MAX_COLOR_ATTACHMENTS."
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if (!FramebufferImpl::ValidateColorAttachmentInRange(attachmentType, functionName)) return false;
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// "An INVALID_OPERATION error is generated if zero is bound to target." MobileGL keeps
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// a real FramebufferObject for framebuffer 0, so a null test can never see this - the
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// object is always there, and framebuffer 0 has to be recognised by identity instead,
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// the same comparison DrawBuffers_State makes. Without this an attach onto the default
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// framebuffer silently REPLACED its colour attachment, permanently desynchronising it
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// from what the swapchain keeps publishing.
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const auto& defaultFramebufferInfo = FramebufferImpl::pDefaultFramebufferInfo;
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if (!framebufferObject ||
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(defaultFramebufferInfo && framebufferObject == defaultFramebufferInfo->defaultFBO)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"No framebuffer object is bound to the target; the default framebuffer's attachments "
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"cannot be named."));
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return false;
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}
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return true;
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}
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// The other half of 9.2.8: "level must be greater than or equal to zero", and for a
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// texture with immutable storage it "must be smaller than the number of levels the texture
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// has". Split from the attachment-point half because the caller only has a texture object
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// once the detach (texture == 0) case is behind it.
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Bool ValidateFramebufferTextureLevel(const char* functionName,
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const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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GLint level) {
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if (level < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Texture level must be non-negative."));
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return false;
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}
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if (!textureObject || !textureObject->IsImmutable()) {
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// A mutable texture has no level bound here: a level it has not specified yet is
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// not an error, it just leaves the framebuffer incomplete.
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return true;
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}
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// GetAddressableLevelCount(), NOT GetImmutableLevels(): for a VIEW the latter is
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// deliberately the ORIGINAL texture's count (GL 4.6 core 8.18 defines
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// TEXTURE_IMMUTABLE_LEVELS on a view that way), which is far too large a bound - a
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// two-level view onto a ten-level texture would accept level 5 and attach an image
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// nothing can draw into.
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const Uint levelBound = textureObject->GetAddressableLevelCount();
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if (static_cast<Uint>(level) >= levelBound) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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std::format("Texture level {} is beyond the {} level(s) this texture has.", level,
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levelBound)));
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return false;
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}
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return true;
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}
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void AttachFramebufferTextureWithUploadTarget(const char* functionName, GLenum target, GLenum attachment,
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GLuint texture, GLint level,
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TextureUploadTarget textureUploadTarget, Bool layered = false) {
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@@ -492,49 +561,18 @@ namespace MobileGL::MG_Impl::GLImpl {
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const FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
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const FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
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if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
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// GL 4.6 core 9.2.8: COLOR_ATTACHMENTm with m >= MAX_COLOR_ATTACHMENTS is an
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// INVALID_OPERATION. The DSA sibling (NamedFramebufferTexture_State) has always asked
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// this; the bound-target family did not, so an attachment one past the limit was
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// accepted and then silently ignored.
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if (!FramebufferImpl::ValidateColorAttachmentInRange(attachmentType, functionName)) return;
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if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
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if (!TextureImpl::ValidateTextureName(texture, true)) return;
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auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
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auto& framebufferObject = bindingSlot.GetBoundObject();
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// GL 4.6 core 9.2.8: an INVALID_OPERATION error is generated if ZERO is bound to
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// target. MobileGL keeps a real FramebufferObject for framebuffer 0, so the null test
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// this replaced could never fire - the object is always there. Framebuffer 0 has to be
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// recognised by identity instead, the same comparison DrawBuffers_State makes.
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const auto& defaultFramebufferInfo = FramebufferImpl::pDefaultFramebufferInfo;
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if (!framebufferObject ||
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(defaultFramebufferInfo && framebufferObject == defaultFramebufferInfo->defaultFBO)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"No framebuffer object is bound to the target; the default framebuffer's attachments "
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"cannot be named."));
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return;
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}
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if (!ValidateFramebufferTextureAttachmentPoint(functionName, framebufferObject, attachmentType)) return;
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if (texture == 0) {
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framebufferObject->Detach(attachmentType);
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return;
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}
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// GL 4.6 core 9.2.8: a negative level is INVALID_VALUE, and so is a level a texture
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// with immutable storage does not have. Asked here rather than in each entry point so
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// the whole glFramebufferTexture* family answers the same way, which is what the DSA
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// sibling already did for the negative half.
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if (level < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Texture level must be non-negative."));
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return;
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}
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auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
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if (!textureObject) {
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MG_State::pGLContext->RecordError(
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@@ -543,17 +581,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::format("Texture object {} is not valid.", texture)));
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return;
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}
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if (textureObject->IsImmutable() &&
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level >= static_cast<GLint>(textureObject->GetImmutableLevels())) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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std::format("Texture level {} is beyond the {} level(s) immutable texture {} has.", level,
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textureObject->GetImmutableLevels(), texture)));
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return;
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}
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if (!ValidateFramebufferTextureLevel(functionName, textureObject, level)) return;
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const auto expectedTextureTarget = MG_Util::ConvertTextureUploadTargetToTextureTarget(textureUploadTarget);
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if (expectedTextureTarget == TextureTarget::Unknown ||
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@@ -1084,13 +1112,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
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auto& framebufferObject = bindingSlot.GetBoundObject();
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if (!framebufferObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Framebuffer target is bound to no framebuffer object."));
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return;
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}
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if (!ValidateFramebufferTextureAttachmentPoint(functionName, framebufferObject, attachmentType)) return;
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if (texture == 0) {
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framebufferObject->Detach(attachmentType);
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@@ -1105,6 +1127,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::format("Texture object {} is not valid.", texture)));
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return;
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}
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if (!ValidateFramebufferTextureLevel(functionName, textureObject, level)) return;
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if (layer < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1227,6 +1250,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Framebuffer target is bound to no framebuffer object."));
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return;
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}
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// glFramebufferTexture2D is by far the most-used member of the family and the only one
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// that inlines its own logic instead of going through the shared helper, so the 9.2.8
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// conditions have to be asked here explicitly.
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if (!ValidateFramebufferTextureAttachmentPoint("FramebufferTexture2D_State", framebufferObject,
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attachmentType)) {
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return;
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}
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if (texture == 0) {
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framebufferObject->Detach(attachmentType);
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@@ -1241,6 +1271,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::format("Texture object {} is not valid.", texture)));
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return;
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}
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if (!ValidateFramebufferTextureLevel("FramebufferTexture2D_State", textureObject, level)) return;
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const auto expectedTextureTarget = MG_Util::ConvertTextureUploadTargetToTextureTarget(textureUploadTarget);
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if (expectedTextureTarget == TextureTarget::Unknown ||
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@@ -1333,13 +1364,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::format("Texture object {} is not valid.", texture)));
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return;
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}
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if (level < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "NamedFramebufferTexture_State",
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"Texture level must be non-negative."));
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return;
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}
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// The whole level condition, not just its negative half: glNamedFramebufferTexture and
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// glFramebufferTexture are equivalent in 9.2.8, so an out-of-range immutable level has to
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// be rejected on both or a CTS case gets two answers for one rule.
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if (!ValidateFramebufferTextureLevel("NamedFramebufferTexture_State", textureObject, level)) return;
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TextureUploadTarget textureUploadTarget = TextureUploadTarget::Unknown;
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Bool layered = false;
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