[Feat] (MG_Impl/GLImpl, MG_State): implement glHint, glPointParameter*, glPixelStoref, glGetDoublev

Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.

* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
  POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
  Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
  compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
  GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
  GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.

* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
  stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
  GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
  default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
  fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
  four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
  was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
  the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).

* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
  pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
  round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.

* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
  (1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
  double state (depth range/clear are float), so widening from float matches its real resolution.

State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).
This commit is contained in:
2026-07-10 20:35:08 -04:00
parent 561d8992bc
commit e460536119
10 changed files with 415 additions and 13 deletions
@@ -7,6 +7,7 @@
// End of Source File Header
#include "GL_RenderState.h"
#include <cmath>
#include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
@@ -207,12 +208,67 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_State::pGLContext->SetPointSize(static_cast<Float>(size));
}
void PointParameterf_State(GLenum pname, GLfloat param) {
// TODO: implement
// Single funnel for all four glPointParameter forms. The two GL 3.3 core pnames both carry one
// component, so the *v forms pass params[0], and the integer forms widen to float. The
// GL_POINT_SPRITE_COORD_ORIGIN value is an enum passed as a float (36001.0/36002.0 are exact).
void PointParameter_State(GLenum pname, GLfloat value) {
switch (pname) {
case GL_POINT_FADE_THRESHOLD_SIZE:
if (value < 0.0f) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"GL_POINT_FADE_THRESHOLD_SIZE must be non-negative."));
return;
}
MG_State::pGLContext->SetPointFadeThresholdSize(value);
return;
case GL_POINT_SPRITE_COORD_ORIGIN: {
const GLenum origin = static_cast<GLenum>(std::lround(value));
if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"GL_POINT_SPRITE_COORD_ORIGIN must be GL_LOWER_LEFT or "
"GL_UPPER_LEFT."));
return;
}
MG_State::pGLContext->SetPointSpriteCoordOrigin(origin);
return;
}
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unsupported point parameter pname: " + std::to_string(pname)));
return;
}
}
void PointParameterf_State(GLenum pname, GLfloat param) { PointParameter_State(pname, param); }
void PointParameteri_State(GLenum pname, GLint param) {
// TODO: implement
PointParameter_State(pname, static_cast<GLfloat>(param));
}
void PointParameterfv_State(GLenum pname, const GLfloat* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
return;
}
PointParameter_State(pname, params[0]);
}
void PointParameteriv_State(GLenum pname, const GLint* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
return;
}
PointParameter_State(pname, static_cast<GLfloat>(params[0]));
}
void PixelStorei_State(GLenum pname, GLint param) {
@@ -302,7 +358,27 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void Hint_State(GLenum target, GLenum mode) {
// TODO: implement
switch (target) {
case GL_LINE_SMOOTH_HINT:
case GL_POLYGON_SMOOTH_HINT:
case GL_TEXTURE_COMPRESSION_HINT:
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unsupported hint target: " + std::to_string(target)));
return;
}
if (mode != GL_FASTEST && mode != GL_NICEST && mode != GL_DONT_CARE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Hint mode must be GL_FASTEST, GL_NICEST or GL_DONT_CARE."));
return;
}
MG_State::pGLContext->SetHint(target, mode);
}
void FrontFace_State(GLenum mode) {
@@ -672,10 +748,36 @@ namespace MobileGL::MG_Impl::GLImpl {
PointParameteri_State(pname, param);
}
void PointParameterfv(GLenum pname, const GLfloat* params) {
PointParameterfv_State(pname, params);
}
void PointParameteriv(GLenum pname, const GLint* params) {
PointParameteriv_State(pname, params);
}
void PixelStorei(GLenum pname, GLint param) {
PixelStorei_State(pname, param);
}
void PixelStoref(GLenum pname, GLfloat param) {
// Boolean pixel-store pnames convert by a zero-test (0.4 -> TRUE); integer pnames round to
// nearest. Branch before converting so a fractional value cannot round a true flag to false.
GLint intParam;
switch (pname) {
case GL_PACK_SWAP_BYTES:
case GL_UNPACK_SWAP_BYTES:
case GL_PACK_LSB_FIRST:
case GL_UNPACK_LSB_FIRST:
intParam = (param != 0.0f) ? 1 : 0;
break;
default:
intParam = static_cast<GLint>(std::lround(param));
break;
}
PixelStorei_State(pname, intParam);
}
void LogicOp(GLenum opcode) {
LogicOp_State(opcode);
}