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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Feat] (MG_Impl/GLImpl, MG_State): implement glHint, glPointParameter*, glPixelStoref, glGetDoublev
Six pure-state entry points that were stubs or empty // TODO bodies, all backed by new
context state and read back through glGet*.
* glHint: Hint_State was an empty TODO. Store the 4 GL 3.3 core hint targets (LINE_SMOOTH,
POLYGON_SMOOTH, TEXTURE_COMPRESSION, FRAGMENT_SHADER_DERIVATIVE), default GL_DONT_CARE.
Validate target and mode (FASTEST/NICEST/DONT_CARE) -> GL_INVALID_ENUM otherwise. The
compatibility-only targets (GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_FOG_HINT,
GL_GENERATE_MIPMAP_HINT) are rejected. The glGetIntegerv hint cases, previously hardcoded to
GL_DONT_CARE, now read the stored value; glGetBooleanv on a hint is always GL_TRUE.
* glPointParameter{f,i,fv,iv}: the scalar _State bodies were empty TODOs and the *v forms were
stubs. Only the 2 core pnames are accepted: GL_POINT_FADE_THRESHOLD_SIZE (float, default 1.0,
GL_INVALID_VALUE if negative) and GL_POINT_SPRITE_COORD_ORIGIN (GL_LOWER_LEFT/GL_UPPER_LEFT,
default GL_UPPER_LEFT, GL_INVALID_ENUM on a bad value -- note the different error code from the
fade case). The compat pnames (POINT_SIZE_MIN/MAX, POINT_DISTANCE_ATTENUATION) are rejected. All
four forms funnel through one (pname, float) handler. glGetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE)
was hardcoded to 1; it now rounds the stored float, glGetFloatv reads the float directly (keeping
the fractional part), and GL_POINT_SPRITE_COORD_ORIGIN gained a getter case (it had none).
* glPixelStoref: funnels into the existing glPixelStorei state, but converts per type -- boolean
pnames (PACK/UNPACK_SWAP_BYTES/LSB_FIRST) by a zero-test so 0.4 -> TRUE, integer pnames by
round-to-nearest. A blanket round would wrongly turn a fractional true flag into false.
* glGetDoublev: funnels through glGetFloatv and widens, writing exactly the pname's component count
(1/2/4) so a single-component query cannot overrun the caller's buffer. MobileGL stores no native
double state (depth range/clear are float), so widening from float matches its real resolution.
State added to RenderStateParameters + RenderState Set/Get + GLContext wrappers, following the
existing LineWidth/DepthRange pattern. Covered by 4 SanityTest cases (set-then-get round trips, the
core-vs-compat enum rejections, the two different error codes, and the glPixelStoref boolean
zero-test, which was verified to fail against a blanket-round implementation).
This commit is contained in:
@@ -604,3 +604,160 @@ TEST(LogSanity, UsesEnvOverrideForFilePath) {
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fs::remove(logPath);
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}
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// ---- Pure-state entry points: glHint / glPointParameter* / glPixelStoref / glGetDoublev -----------
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TEST(RenderStateSanity, HintStoresAndReadsBack) {
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using namespace MobileGL;
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using namespace MobileGL::MG_Impl::GLImpl;
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MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
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// Default is GL_DONT_CARE.
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GLint value = -1;
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GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
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EXPECT_EQ(value, GL_DONT_CARE);
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// Each of the 4 core targets round-trips.
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Hint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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Hint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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Hint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
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Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FASTEST);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
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EXPECT_EQ(value, GL_NICEST);
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GetIntegerv(GL_POLYGON_SMOOTH_HINT, &value);
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EXPECT_EQ(value, GL_FASTEST);
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GetIntegerv(GL_TEXTURE_COMPRESSION_HINT, &value);
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EXPECT_EQ(value, GL_NICEST);
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GetIntegerv(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, &value);
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EXPECT_EQ(value, GL_FASTEST);
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// glGetBooleanv on a hint is always GL_TRUE (all hint enums are non-zero).
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GLboolean b = GL_FALSE;
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GetBooleanv(GL_LINE_SMOOTH_HINT, &b);
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EXPECT_EQ(b, GL_TRUE);
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// A compatibility-only target and a bad mode both raise GL_INVALID_ENUM and change nothing.
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Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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EXPECT_EQ(GetError(), GL_INVALID_ENUM);
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Hint(GL_LINE_SMOOTH_HINT, GL_LINEAR);
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EXPECT_EQ(GetError(), GL_INVALID_ENUM);
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GetIntegerv(GL_LINE_SMOOTH_HINT, &value);
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EXPECT_EQ(value, GL_NICEST); // unchanged by the failed calls
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MG_State::pGLContext.reset();
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}
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TEST(RenderStateSanity, PointParameterStoresAndReadsBack) {
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using namespace MobileGL;
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using namespace MobileGL::MG_Impl::GLImpl;
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MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
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// Defaults: fade threshold 1.0, coord origin GL_UPPER_LEFT.
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GLfloat f = -1.0f;
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GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
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EXPECT_FLOAT_EQ(f, 1.0f);
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GLint origin = -1;
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GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
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EXPECT_EQ(origin, GL_UPPER_LEFT);
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// Scalar float sets the fade threshold; GetFloatv keeps the fractional part, GetIntegerv rounds.
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PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 2.5f);
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GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
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EXPECT_FLOAT_EQ(f, 2.5f);
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GLint fi = 0;
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GetIntegerv(GL_POINT_FADE_THRESHOLD_SIZE, &fi);
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EXPECT_EQ(fi, 3); // 2.5 rounds to nearest (to even or up; lround gives 3)
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// The v-form reads params[0]; the integer form sets the coord-origin enum.
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const GLint lowerLeft = GL_LOWER_LEFT;
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PointParameteriv(GL_POINT_SPRITE_COORD_ORIGIN, &lowerLeft);
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GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
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EXPECT_EQ(origin, GL_LOWER_LEFT);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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// Errors: negative fade -> GL_INVALID_VALUE; bad coord-origin -> GL_INVALID_ENUM; compat pname ->
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// GL_INVALID_ENUM. None change state.
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PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, -1.0f);
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EXPECT_EQ(GetError(), GL_INVALID_VALUE);
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PointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_FASTEST);
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EXPECT_EQ(GetError(), GL_INVALID_ENUM);
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PointParameterf(GL_POINT_SIZE_MIN, 0.0f);
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EXPECT_EQ(GetError(), GL_INVALID_ENUM);
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GetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, &f);
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EXPECT_FLOAT_EQ(f, 2.5f); // unchanged
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GetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &origin);
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EXPECT_EQ(origin, GL_LOWER_LEFT); // unchanged
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MG_State::pGLContext.reset();
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}
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TEST(RenderStateSanity, PixelStorefRoundsAndZeroTestsBooleans) {
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using namespace MobileGL;
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using namespace MobileGL::MG_Impl::GLImpl;
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MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
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// Integer pname: round to nearest.
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PixelStoref(GL_UNPACK_ROW_LENGTH, 7.4f);
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GLint iv = 0;
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GetIntegerv(GL_UNPACK_ROW_LENGTH, &iv);
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EXPECT_EQ(iv, 7);
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PixelStoref(GL_UNPACK_ROW_LENGTH, 7.6f);
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GetIntegerv(GL_UNPACK_ROW_LENGTH, &iv);
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EXPECT_EQ(iv, 8);
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// Boolean pname: a fractional value must map to TRUE via a zero-test, NOT round-to-zero.
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PixelStoref(GL_PACK_SWAP_BYTES, 0.4f);
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GLboolean bv = GL_FALSE;
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GetBooleanv(GL_PACK_SWAP_BYTES, &bv);
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EXPECT_EQ(bv, GL_TRUE);
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PixelStoref(GL_PACK_SWAP_BYTES, 0.0f);
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GetBooleanv(GL_PACK_SWAP_BYTES, &bv);
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EXPECT_EQ(bv, GL_FALSE);
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// glPixelStoref matches glPixelStorei for an integer pname.
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PixelStorei(GL_PACK_ALIGNMENT, 8);
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GLint viaI = 0;
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GetIntegerv(GL_PACK_ALIGNMENT, &viaI);
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PixelStoref(GL_PACK_ALIGNMENT, 8.0f);
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GLint viaF = 0;
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GetIntegerv(GL_PACK_ALIGNMENT, &viaF);
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EXPECT_EQ(viaI, viaF);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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MG_State::pGLContext.reset();
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}
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TEST(RenderStateSanity, GetDoublevMatchesGetFloatvWidened) {
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using namespace MobileGL;
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using namespace MobileGL::MG_Impl::GLImpl;
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MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
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// Single-component pname.
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PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 2.5f);
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GLdouble d1[4] = {-1, -1, -1, -1};
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GetDoublev(GL_POINT_FADE_THRESHOLD_SIZE, d1);
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EXPECT_DOUBLE_EQ(d1[0], 2.5);
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EXPECT_DOUBLE_EQ(d1[1], -1.0); // second component untouched (1-component pname)
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// 2-component pname: GL_DEPTH_RANGE (default 0..1).
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GLdouble d2[2] = {-1, -1};
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GetDoublev(GL_DEPTH_RANGE, d2);
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EXPECT_DOUBLE_EQ(d2[0], 0.0);
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EXPECT_DOUBLE_EQ(d2[1], 1.0);
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// 4-component pname: GL_COLOR_CLEAR_VALUE (default 0,0,0,1) matches GetFloatv widened.
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GLfloat cf[4] = {};
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GetFloatv(GL_COLOR_CLEAR_VALUE, cf);
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GLdouble cd[4] = {};
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GetDoublev(GL_COLOR_CLEAR_VALUE, cd);
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for (int i = 0; i < 4; ++i) EXPECT_DOUBLE_EQ(cd[i], static_cast<GLdouble>(cf[i]));
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// Null params -> GL_INVALID_VALUE.
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GetDoublev(GL_DEPTH_RANGE, nullptr);
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EXPECT_EQ(GetError(), GL_INVALID_VALUE);
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MG_State::pGLContext.reset();
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}
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