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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
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@@ -272,6 +272,9 @@ namespace MobileGL {
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Int MaxUniformBlockSize = 16384;
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Int MaxImageUnits = 8;
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Int MaxCombinedImageUniforms = 8;
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Int MaxVertexImageUniforms = 0;
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Int MaxGeometryImageUniforms = 0;
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Int MaxFragmentImageUniforms = 8;
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Int MaxComputeImageUniforms = 8;
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Int MaxDrawBuffers = 8;
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Int MaxColorAttachments = 8;
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