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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
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@@ -42,6 +42,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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Vector<MG_State::GLState::ITextureObject*>& outTextures);
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Bool CollectStorageImageTextures(const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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Vector<MG_State::GLState::ITextureObject*>& outTextures) const;
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Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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@@ -49,6 +52,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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const SamplerBindingOverride* samplerBindingOverride = nullptr);
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// Pure format-policy helper kept public for host regression tests. Formatted storage
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// images use their shader qualifier; transformed float images use glBindImageTexture's
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// format and never silently fall back to the backing image format.
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static VkFormat ResolveStorageImageViewFormat(VkFormat reflectedFormat, GLenum bindingFormat,
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VkFormat resourceFormat, Bool useBindingFormat);
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private:
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struct DescriptorPoolBucket {
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VkDescriptorPool handle = VK_NULL_HANDLE;
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@@ -165,9 +174,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSampler sampler = VK_NULL_HANDLE;
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Uint16 samplerVersion = 0;
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Uint16 textureParamsVersion = 0;
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Bool forceNearestFiltering = false;
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Bool valid = false;
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};
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mutable Vector<SamplerResolveMemo> m_samplerResolveMemo;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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