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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
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@@ -365,6 +365,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool m_samplerAnisotropyFeatureEnabled = false;
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Bool m_shaderDrawParametersExtensionEnabled = false;
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Bool m_shaderDrawParametersFeatureEnabled = false;
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Bool m_unformattedFloatStorageImagesEnabled = false;
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// fillModeNonSolid gates VK_POLYGON_MODE_LINE/_POINT (glPolygonMode); independentBlend gates
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// per-draw-buffer color write masks (glColorMaski). Both are cached at device creation and
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// drive a runtime fallback when the device lacks them.
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@@ -437,9 +438,53 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Per-draw scratch buffers (clear keeps capacity) — these paths run for every
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// draw call and must not allocate.
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Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch;
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Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch;
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Vector<VkBuffer> m_vertexBuffersScratch;
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Vector<VkDeviceSize> m_vertexOffsetsScratch;
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Vector<VkVertexInputAttributeDescription> m_patchedAttributesScratch;
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Vector<Float> m_vertexConversionScratch;
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Vector<Uint8> m_vertexRepackScratch;
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struct ConvertedVertexStreamKey {
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const MG_State::GLState::BufferObject* buffer = nullptr;
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Uint64 changeSerial = 0;
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SizeT baseOffset = 0;
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Uint32 sourceStride = 0;
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DataType type = DataType::Float32;
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Int size = 0;
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Bool normalized = false;
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Bool isInteger = false;
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VertexInputStateFactory::VertexStreamConversion conversion =
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VertexInputStateFactory::VertexStreamConversion::None;
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Bool operator==(const ConvertedVertexStreamKey& other) const {
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return buffer == other.buffer && changeSerial == other.changeSerial &&
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baseOffset == other.baseOffset && sourceStride == other.sourceStride &&
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type == other.type && size == other.size && normalized == other.normalized &&
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isInteger == other.isInteger && conversion == other.conversion;
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}
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};
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struct ConvertedVertexStreamKeyHash {
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SizeT operator()(const ConvertedVertexStreamKey& key) const {
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SizeT hash = std::hash<const void*>{}(key.buffer);
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auto combine = [&hash](SizeT value) {
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hash ^= value + static_cast<SizeT>(0x9e3779b97f4a7c15ull) + (hash << 6) + (hash >> 2);
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};
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combine(std::hash<Uint64>{}(key.changeSerial));
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combine(std::hash<SizeT>{}(key.baseOffset));
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combine(std::hash<Uint32>{}(key.sourceStride));
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combine(std::hash<Uint32>{}(static_cast<Uint32>(key.type)));
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combine(std::hash<Int>{}(key.size));
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combine(std::hash<Bool>{}(key.normalized));
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combine(std::hash<Bool>{}(key.isInteger));
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combine(std::hash<Uint32>{}(static_cast<Uint32>(key.conversion)));
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return hash;
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}
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};
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UnorderedMap<ConvertedVertexStreamKey, BufferSlice, ConvertedVertexStreamKeyHash>
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m_convertedVertexStreams;
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void CreateInstance();
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VkResult SetupDebugMessenger();
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@@ -462,10 +507,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const RenderPassEntry& renderPassEntry);
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VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
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void DestroyComputePipelines();
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Bool PrepareStorageImageTextures(
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VkCommandBuffer commandBuffer,
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj);
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Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
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const ProgramFactory::VkProgramObject& programObj,
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const DrawCmdParam& drawParams);
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const DrawCmdParam& drawParams, Bool indexedDraw);
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Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
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const MG_State::GLState::VertexArrayObject& vao,
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const IndexBufferView* pIndexBufferView = nullptr);
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