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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
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@@ -11,6 +11,9 @@
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namespace MobileGL::MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
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void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
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void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
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GLenum format);
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void GenerateMipmap(GLenum target);
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@@ -95,6 +98,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLsizei width, GLsizei height);
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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GLsizei width, GLsizei height);
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void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border);
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