diff --git a/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp b/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp index 7fdb341b..55f0a8fe 100644 --- a/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp +++ b/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp @@ -359,8 +359,7 @@ namespace MobileGL { shaderTypes[i] = shaderType; ShaderAttrib attrib{.shaderType = shaderType, .sourceStr = m_shaders[i]->GetShaderSource(), - .flags = - ShaderCompileBits::CompileForOpenGL}; // TODO: better solution for flags + .flags = 0}; // Will need patched glslang to work MGLOG_D("ProgramObject %u: GenerateBinary - compiling shader[%zu] type %u", m_externalIndex, i, shaderType); auto res = ShaderCompiler::CompileShader(attrib);