[Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check

This commit is contained in:
2026-08-21 13:51:21 -04:00
parent 194c2f189b
commit e5846569ca
3 changed files with 27 additions and 1 deletions
@@ -368,6 +368,8 @@ public:
TIntermTyped* vkRelaxedRemapFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
// returns true if the variable was remapped to something else
void recordUniformInitializer(const TString&, const TType&, const TConstUnionArray&);
void recordUniformLocation(const TString&, const TType&);
void atomicCounterOffsetCheck(const TSourceLoc&, const TString&, const TType&);
bool vkRelaxedRemapUniformVariable(const TSourceLoc&, TString&, const TPublicType&, TArraySizes*, TIntermTyped*, TType&);
void vkRelaxedRemapUniformMembers(const TSourceLoc&, const TPublicType&, const TType&, const TString&);
void vkRelaxedRemapFunctionParameter(TFunction*, TParameter&, std::vector<int>* newParams = nullptr);