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[Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check
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@@ -368,6 +368,8 @@ public:
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TIntermTyped* vkRelaxedRemapFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
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// returns true if the variable was remapped to something else
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void recordUniformInitializer(const TString&, const TType&, const TConstUnionArray&);
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void recordUniformLocation(const TString&, const TType&);
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void atomicCounterOffsetCheck(const TSourceLoc&, const TString&, const TType&);
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bool vkRelaxedRemapUniformVariable(const TSourceLoc&, TString&, const TPublicType&, TArraySizes*, TIntermTyped*, TType&);
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void vkRelaxedRemapUniformMembers(const TSourceLoc&, const TPublicType&, const TType&, const TString&);
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void vkRelaxedRemapFunctionParameter(TFunction*, TParameter&, std::vector<int>* newParams = nullptr);
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