mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (MG_State, MG_Impl/GLImpl): allocating a mipmap level no longer truncates the chain above it - AllocateLevel now only grows and the callers that genuinely redefine the whole level set (glTexStorage*, mip regeneration, multisample storage, level-0 respecification) drop the tail explicitly
This commit is contained in:
@@ -16,17 +16,32 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void MipmapStorage::AllocateLevel(Uint level, MipmapInput input) {
|
||||
m_data.reserve(std::bit_ceil(level + 1));
|
||||
m_data.resize(level + 1);
|
||||
m_texelSizes.reserve(std::bit_ceil(level + 1));
|
||||
m_texelSizes.resize(level + 1);
|
||||
m_texelSizes[level] = input.texelSize;
|
||||
m_isDirty.resize(level + 1, false);
|
||||
// Grow only. GL respecifies exactly the level it is handed, so allocating level 0
|
||||
// must not disturb the levels above it - but resize() shrinks as readily as it
|
||||
// grows, so this used to truncate the whole chain to a single level. Callers that
|
||||
// genuinely redefine the complete level set say so with TruncateToLevelCount.
|
||||
const SizeT requiredLevelCount = static_cast<SizeT>(level) + 1;
|
||||
if (m_data.size() < requiredLevelCount) {
|
||||
m_data.reserve(std::bit_ceil(requiredLevelCount));
|
||||
m_data.resize(requiredLevelCount);
|
||||
m_texelSizes.reserve(std::bit_ceil(requiredLevelCount));
|
||||
m_texelSizes.resize(requiredLevelCount);
|
||||
m_isDirty.resize(requiredLevelCount, false);
|
||||
}
|
||||
|
||||
m_texelSizes[level] = input.texelSize;
|
||||
auto& data = m_data[level];
|
||||
data.resize(input.byteSize, 0);
|
||||
}
|
||||
|
||||
void MipmapStorage::TruncateToLevelCount(SizeT levelCount) {
|
||||
if (levelCount >= m_data.size()) return;
|
||||
|
||||
m_data.resize(levelCount);
|
||||
m_texelSizes.resize(levelCount);
|
||||
m_isDirty.resize(levelCount);
|
||||
}
|
||||
|
||||
void MipmapStorage::UpdateSubData(Uint level, DataPtr input) {
|
||||
auto& targetData = m_data;
|
||||
MOBILEGL_ASSERT(level < targetData.size(), "UpdateSubData: level out of range");
|
||||
@@ -55,6 +70,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
SizeT MipmapStorage::GetByteSize(Uint level) const {
|
||||
if (level >= m_data.size()) return 0;
|
||||
return m_data[level].size();
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,10 @@ namespace MobileGL {
|
||||
public:
|
||||
SizeT GetLevelCount() const;
|
||||
void AllocateLevel(Uint level, MipmapInput input);
|
||||
// Discard every level at or above levelCount. AllocateLevel never shrinks, so this
|
||||
// is the only way a chain gets shorter - use it where the caller defines the whole
|
||||
// level set (glTexStorage*, mip regeneration, atlas respecification).
|
||||
void TruncateToLevelCount(SizeT levelCount);
|
||||
void UpdateSubData(Uint level, DataPtr input);
|
||||
void* MapData(Uint level);
|
||||
IntVec3 GetTexelSize(Uint level) const;
|
||||
|
||||
@@ -29,6 +29,14 @@ namespace MobileGL {
|
||||
m_storage[targetIndex].AllocateLevel(level, input);
|
||||
}
|
||||
|
||||
// Per-target, like AllocateLevel: cube-map faces are respecified independently, so
|
||||
// truncating one face must not disturb the others.
|
||||
void TruncateToLevelCount(Uint targetIndex, SizeT levelCount) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "TruncateToLevelCount: target invalid");
|
||||
|
||||
m_storage[targetIndex].TruncateToLevelCount(levelCount);
|
||||
}
|
||||
|
||||
void UpdateSubData(Uint targetIndex, Uint level, DataPtr input) {
|
||||
MOBILEGL_ASSERT(targetIndex < TargetCount, "UpdateSubData: target invalid");
|
||||
m_storage[targetIndex].UpdateSubData(level, input);
|
||||
|
||||
@@ -271,6 +271,10 @@ namespace MobileGL {
|
||||
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
|
||||
}
|
||||
|
||||
void TextureObjectWithOneMipmap::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) {
|
||||
m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount);
|
||||
}
|
||||
|
||||
void TextureObjectWithOneMipmap::UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel,
|
||||
DataPtr input) {
|
||||
m_textureStorage.UpdateSubData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
|
||||
|
||||
@@ -134,6 +134,10 @@ namespace MobileGL::MG_State::GLState {
|
||||
virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
|
||||
virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
|
||||
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
|
||||
// AllocateStorage only ever grows the chain. Callers that define the complete level set -
|
||||
// glTexStorage*, mip regeneration, or a level-0 respecification at a new size - drop the
|
||||
// leftovers explicitly, so a stale tail can never make the texture silently incomplete.
|
||||
virtual void TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) = 0;
|
||||
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
|
||||
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
|
||||
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0;
|
||||
@@ -175,6 +179,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
|
||||
void TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) override;
|
||||
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
|
||||
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
|
||||
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace MobileGL {
|
||||
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
|
||||
}
|
||||
|
||||
void TextureObject2DCube::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) {
|
||||
m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount);
|
||||
}
|
||||
|
||||
void TextureObject2DCube::UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel,
|
||||
DataPtr input) {
|
||||
m_textureStorage.UpdateSubData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace MobileGL {
|
||||
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
|
||||
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
|
||||
void TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) override;
|
||||
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
|
||||
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
|
||||
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
|
||||
|
||||
Reference in New Issue
Block a user