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[Feat] (MG_Impl/RenderState): Implement some RenderState GL functions.
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@@ -76,8 +76,8 @@ namespace MobileGL {
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void SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha, BlendFactor dstAlpha);
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void GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
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BlendFactor& dstAlpha) const;
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void SetDepthFunc(DepthFunc func);
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DepthFunc GetDepthFunc() const;
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void SetDepthFunc(DepthTestFunc func);
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DepthTestFunc GetDepthFunc() const;
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void SetDepthMask(Bool flag);
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Bool GetDepthMask() const;
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void SetColorMask(BoolVec4 mask);
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