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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/RenderState): Implement some RenderState GL functions.
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@@ -22,7 +22,7 @@ namespace MobileGL {
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Unknown = -1
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};
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enum class DepthFunc {
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enum class DepthTestFunc {
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Never,
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Less,
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Equal,
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@@ -31,7 +31,7 @@ namespace MobileGL {
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NotEqual,
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GreaterEqual,
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Always,
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DepthFuncCount,
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DepthTestFuncCount,
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Unknown = -1
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};
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@@ -128,8 +128,8 @@ namespace MobileGL {
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BlendFactor& dstAlpha) const;
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// Depth
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void SetDepthFunc(DepthFunc func);
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DepthFunc GetDepthFunc() const;
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void SetDepthFunc(DepthTestFunc func);
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DepthTestFunc GetDepthFunc() const;
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void SetDepthMask(Bool flag);
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Bool GetDepthMask() const;
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@@ -164,7 +164,7 @@ namespace MobileGL {
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// Depth
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Bool m_depthTestEnabled = false;
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DepthFunc m_depthFunc = DepthFunc::Less;
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DepthTestFunc m_depthFunc = DepthTestFunc::Less;
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Bool m_depthMask = true;
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// Color Mask
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