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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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+23
-17
@@ -1,7 +1,7 @@
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#pragma once
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#ifdef __ANDROID__
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#define __ANDROID_API__ 26 // fix pthread_getname_np not defined
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#define __ANDROID_API__ 26 // force Android API level to 26 for compatibility
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#endif
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#ifdef _WIN32
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@@ -41,6 +41,7 @@
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#include <format>
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#include <memory>
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#include <bit>
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#include <cstdarg>
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#include <functional>
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#include <expected>
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@@ -55,6 +56,9 @@
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#include <glm/glm.hpp>
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#include <ankerl/unordered_dense.h>
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#include <GLES3/gl32.h>
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#ifdef __ANDROID__
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#include <android/log.h>
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@@ -85,20 +89,16 @@
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typedef int android_LogPriority;
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int __android_log_print(int prio, const char *tag, const char *fmt, ...);
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inline int __android_log_print(int prio, const char* tag, const char* fmt, ...) { }
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#endif
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "MG_Util/GLExtensions.h"
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#include "MG_Util/Types.h"
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#include "MG_Util/Miscellany/IndexGenerator.h"
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#include "MG_Util/Debug/Log.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/Converters/MGToStr/GLExtensionConverter.h"
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#include "MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h"
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#include "MG_State/GLState/ErrorState/ErrorCode.h"
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#include "MG_State/GLState/ErrorState/ErrorInfo.h"
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#include "MG_State/GLState/ErrorState/Error.h"
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#include "MG_Backend/Backends.h"
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@@ -107,14 +107,20 @@ int __android_log_print(int prio, const char *tag, const char *fmt, ...);
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#include "MG_Impl/GLXImpl/LookUp/LookUp.h"
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#include "MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.h"
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#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
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//#include "MG_Util/Pipelines/PipelineExecutor.hpp"
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//#include "MG_Util/Pipelines/ShaderCompilationPipeline.h"
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// #include "MG_Util/ShaderTranspiler/glslang/UniformTraverser.h"
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#include "MG_State/GLState/BufferState/BufferObject.h"
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#include "MG_State/GLState/BufferState/BufferState.h"
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/* @INSERTION_POINT:HEADER_FILE_GLIMPL@ */
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#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
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#include "MG_Impl/GLImpl/Buffer/GL_Buffer.h"
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#include "MG_Impl/GLImpl/Buffer/Validators.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_Util/Converters/GLToMG/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToGL/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToGL/ErrorCodeConverter.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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#include "MG_Util/Converters/MGToStr/BufferEnumConverter.h"
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#include "MG_Util/Converters/MGToStr/GLExtensionConverter.h"
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#include "MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h"
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