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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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#pragma once
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namespace MobileGL::MG_Impl::GLImpl {
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namespace BufferImpl {
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bool ValidateBufferTarget(BufferTarget target);
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bool ValidateBufferName(Uint index);
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bool ValidateBufferUsage(BufferUsage usage);
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bool ValidateBufferMappingAccess(BufferMappingAccessBit accessBits);
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}
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}
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