mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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@@ -16,7 +16,8 @@ namespace MobileGL {
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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BufferTargetCount
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BufferTargetCount,
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Unknown = -1
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};
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enum class BufferUsage {
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@@ -28,7 +29,8 @@ namespace MobileGL {
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferMappingAccessBit : Uint {
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@@ -38,7 +40,9 @@ namespace MobileGL {
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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@@ -56,7 +60,7 @@ namespace MobileGL {
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
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}
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inline bool any(BufferMappingAccessBit a) {
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inline bool Any(BufferMappingAccessBit a) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<T>(a) != 0;
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}
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@@ -76,7 +80,7 @@ namespace MobileGL {
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void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(SizeT offset, SizeT size, const void* data);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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@@ -84,7 +88,8 @@ namespace MobileGL {
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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BufferMappingAccessBit GetMappingAccess() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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@@ -31,8 +31,8 @@ namespace MobileGL {
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void BufferObject::ReleaseMemory() {
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if (!m_isMapped) return;
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if (any(m_mappingAccess & BufferMappingAccessBit::Write)) { // if we wrote to the buffer
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if (!any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) { // if we wrote to the buffer
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if (!Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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memcpy(m_data.data() + m_mappedRange.start,
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m_stagingData.data(),
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m_mappedRange.end - m_mappedRange.start);
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@@ -50,8 +50,8 @@ namespace MobileGL {
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void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
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assert(m_isMapped);
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assert(any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert(any(m_mappingAccess & BufferMappingAccessBit::Write));
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assert(Any(m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert(Any(m_mappingAccess & BufferMappingAccessBit::Write));
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SizeT start = m_mappedRange.start + offset;
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SizeT end = start + length;
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@@ -61,12 +61,12 @@ namespace MobileGL {
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m_dirtyRange.UnionUpdate(start, end);
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}
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void BufferObject::UploadSubData(SizeT offset, SizeT size, const void* data) {
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void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
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assert(!m_isMapped);
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assert(offset + size <= m_size);
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assert(atOffset + data.size <= m_size);
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memcpy(m_data.data() + offset, data, size);
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m_dirtyRange.UnionUpdate(offset, offset + size);
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memcpy(m_data.data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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}
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void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
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@@ -88,11 +88,11 @@ namespace MobileGL {
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(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
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m_mappedRange = { 0, m_size };
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if (any(m_mappingAccess & BufferMappingAccessBit::Write)) {
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if (Any(m_mappingAccess & BufferMappingAccessBit::Write)) {
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m_stagingData.resize(m_size);
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m_ownsStagingData = true;
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if (!any(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
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if (!Any(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data(), m_size);
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}
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@@ -110,11 +110,11 @@ namespace MobileGL {
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m_mappingAccess = access;
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m_mappedRange = range;
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if (any(access & BufferMappingAccessBit::Write)) {
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if (Any(access & BufferMappingAccessBit::Write)) {
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m_stagingData.resize(range.end - range.start);
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m_ownsStagingData = true;
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if (!any(access & (BufferMappingAccessBit::InvalidateRange |
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if (!Any(access & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
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}
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@@ -147,7 +147,22 @@ namespace MobileGL {
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return m_isMapped;
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}
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Range1D BufferObject::GetMappedRange() const {
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return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
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}
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BufferMappingAccessBit BufferObject::GetMappingAccess() const {
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return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
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}
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// BufferState
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BufferState::BufferState()
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: m_indexGenerator(1024, 1) {
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for (SizeT i = 0; i < (SizeT)BufferTarget::BufferTargetCount; ++i) {
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m_bindingSlots[i] = BindingSlot<BufferObject>((BufferTarget)i);
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}
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}
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SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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@@ -171,6 +186,29 @@ namespace MobileGL {
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BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
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return m_bindingSlots[(SizeT)target];
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}
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void BufferState::MarkBufferObjectForDeletion(Uint index) {
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if (m_indexGenerator.IsValid(index)) {
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auto it = m_bufferObjects.find(index);
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if (it != m_bufferObjects.end()) {
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for (SizeT i = 0; i < (SizeT)BufferTarget::BufferTargetCount; ++i) {
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if (m_bindingSlots[i].GetBoundObject() == it->second) {
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m_bindingSlots[i].Bind(nullptr);
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}
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}
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m_bufferObjects.erase(it);
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}
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m_indexGenerator.Delete(index);
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}
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}
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bool BufferState::ValidateName(Uint index) const {
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return m_indexGenerator.IsValid(index);
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}
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bool BufferState::ValidateBufferObject(Uint index) const {
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return m_bufferObjects.find(index) != m_bufferObjects.end();
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}
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}
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}
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}
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@@ -5,16 +5,15 @@ namespace MobileGL {
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namespace GLState {
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class BufferState {
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public:
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BufferState() {
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for (SizeT i = 0; i < (SizeT)BufferTarget::BufferTargetCount; ++i) {
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m_bindingSlots[i] = BindingSlot<BufferObject>((BufferTarget)i);
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}
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}
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BufferState();
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
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void MarkBufferObjectForDeletion(Uint index);
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bool ValidateName(Uint index) const;
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bool ValidateBufferObject(Uint index) const;
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private:
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UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
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