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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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@@ -16,7 +16,8 @@ namespace MobileGL {
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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BufferTargetCount
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BufferTargetCount,
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Unknown = -1
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};
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enum class BufferUsage {
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@@ -28,7 +29,8 @@ namespace MobileGL {
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferMappingAccessBit : Uint {
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@@ -38,7 +40,9 @@ namespace MobileGL {
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
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@@ -56,7 +60,7 @@ namespace MobileGL {
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return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
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}
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inline bool any(BufferMappingAccessBit a) {
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inline bool Any(BufferMappingAccessBit a) {
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using T = std::underlying_type_t<BufferMappingAccessBit>;
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return static_cast<T>(a) != 0;
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}
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@@ -76,7 +80,7 @@ namespace MobileGL {
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void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(SizeT offset, SizeT size, const void* data);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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@@ -84,7 +88,8 @@ namespace MobileGL {
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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BufferMappingAccessBit GetMappingAccess() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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