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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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@@ -7,15 +7,15 @@ namespace MobileGL {
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constexpr char* GetOSName() {
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#if defined(_WIN32)
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return "Windows";
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return (char*)"Windows";
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#elif defined(__ANDROID__)
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return "Android";
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return (char*)"Android";
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#elif defined(__APPLE__)
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return "macOS";
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return (char*)"macOS";
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#elif defined(__linux__)
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return "Linux";
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return (char*)"Linux";
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#else
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return "UnknownOS";
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return (char*)"UnknownOS";
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#endif
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}
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