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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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@@ -7,8 +7,8 @@ namespace MobileGL {
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template <typename IndexType>
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class IndexGenerator {
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public:
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explicit IndexGenerator(size_t initial_capacity = 1024)
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: next_index_(0)
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explicit IndexGenerator(size_t initial_capacity = 1024, IndexType first_index = 0)
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: next_index_(first_index)
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{
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is_valid_.reserve(initial_capacity);
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}
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@@ -50,9 +50,9 @@ namespace MobileGL {
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}
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private:
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IndexType next_index_ = 0;
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std::vector<IndexType> freed_indices_;
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std::vector<Uint8> is_valid_;
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IndexType next_index_ = 0;
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std::vector<IndexType> freed_indices_;
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std::vector<Uint8> is_valid_;
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};
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}
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