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[Feat|Fix|Improvement] (All): Continue building the basic structure.
Feat: implement MG_Impl/Buffer Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext Feat: add buffer deletion management Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager) Feat: add tests about MG_Impl/Buffer and buffer deletion feature Feat: add several converters Fix: fix some compiling errors Fix: fix some incorrect behaviors in MG_State/Buffer Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon Improvement: optimize some naming
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@@ -1,9 +1,4 @@
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//
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// Created by Swung 0x48 on 2025/7/20.
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//
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#ifndef MOBILEGLTEST_SHADERCOMPILER_H
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#define MOBILEGLTEST_SHADERCOMPILER_H
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#pragma once
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namespace MobileGL {
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namespace MG_Util {
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@@ -17,6 +12,3 @@ namespace ShaderTranspiler {
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}
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}
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}
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#endif //MOBILEGLTEST_SHADERCOMPILER_H
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