[Feat|Fix|Improvement] (All): Continue building the basic structure.

Feat: implement MG_Impl/Buffer
Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext
Feat: add buffer deletion management
Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager)
Feat: add tests about MG_Impl/Buffer and buffer deletion feature
Feat: add several converters
Fix: fix some compiling errors
Fix: fix some incorrect behaviors in MG_State/Buffer
Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon
Improvement: optimize some naming
This commit is contained in:
BZLZHH
2025-07-23 23:04:36 +08:00
parent 06804d94f8
commit e79a2fa809
37 changed files with 1377 additions and 118 deletions
@@ -1,9 +1,4 @@
//
// Created by Swung 0x48 on 2025/7/20.
//
#ifndef MOBILEGLTEST_SHADERCOMPILER_H
#define MOBILEGLTEST_SHADERCOMPILER_H
#pragma once
namespace MobileGL {
namespace MG_Util {
@@ -17,6 +12,3 @@ namespace ShaderTranspiler {
}
}
}
#endif //MOBILEGLTEST_SHADERCOMPILER_H