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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
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@@ -1889,20 +1889,20 @@ DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer,
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DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleCoverageEXT, renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatusEXT, framebuffer, target)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture1DEXT, framebuffer, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture2DEXT, framebuffer, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset)
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DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture1D, framebuffer, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture2D, framebuffer, attachment, textarget, texture, level)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture3D, framebuffer, attachment, textarget, texture, level, zoffset)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params)
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DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBufferEXT, framebuffer, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBuffersEXT, framebuffer, n, bufs)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferReadBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferReadBufferEXT, framebuffer, mode)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, mode)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
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DECLARE_GL_FUNCTION_HEAD(void, FramebufferReadBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedCopyBufferSubDataEXT, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedCopyBufferSubDataEXT, readBuffer, writeBuffer, readOffset, writeOffset, size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureEXT, framebuffer, attachment, texture, level)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayerEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayerEXT, framebuffer, attachment, texture, level, layer)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTextureEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
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DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTextureLayerEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureFaceEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureFaceEXT, framebuffer, attachment, texture, level, face)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureRenderbufferEXT, GLuint texture, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureRenderbufferEXT, texture, target, renderbuffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexRenderbufferEXT, GLenum texunit, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexRenderbufferEXT, texunit, target, renderbuffer)
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