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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
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@@ -81,6 +81,7 @@ namespace MobileGL {
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case TextureInternalFormat::RGB10A2UI:
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case TextureInternalFormat::RGBA12:
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case TextureInternalFormat::RGBA16:
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case TextureInternalFormat::RGBA16Snorm:
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case TextureInternalFormat::SRGB8:
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case TextureInternalFormat::SRGB8Alpha8:
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case TextureInternalFormat::R16F:
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@@ -284,6 +285,7 @@ namespace MobileGL {
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case TextureInternalFormat::RGB10A2UI:
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case TextureInternalFormat::RGBA12:
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case TextureInternalFormat::RGBA16:
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case TextureInternalFormat::RGBA16Snorm:
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case TextureInternalFormat::SRGB8Alpha8:
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case TextureInternalFormat::RGBA16F:
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case TextureInternalFormat::RGBA32F:
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@@ -312,4 +314,4 @@ namespace MobileGL {
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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} // namespace MobileGL
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