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[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
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@@ -132,6 +132,8 @@ namespace MobileGL {
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return "RGBA12";
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case TextureInternalFormat::RGBA16:
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return "RGBA16";
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case TextureInternalFormat::RGBA16Snorm:
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return "RGBA16Snorm";
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case TextureInternalFormat::SRGB8:
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return "SRGB8";
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case TextureInternalFormat::SRGB8Alpha8:
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