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[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
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@@ -128,6 +128,8 @@ namespace MobileGL {
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return VK_FORMAT_A2R10G10B10_UINT_PACK32;
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case TextureInternalFormat::RGBA16:
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return VK_FORMAT_R16G16B16A16_UNORM;
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case TextureInternalFormat::RGBA16Snorm:
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return VK_FORMAT_R16G16B16A16_SNORM;
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case TextureInternalFormat::SRGB8:
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return VK_FORMAT_R8G8B8_SRGB;
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case TextureInternalFormat::SRGB8Alpha8:
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