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[Fix] (MG_Backend/DirectGLES): support Sundial Lite shader pack
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@@ -391,6 +391,8 @@ namespace MobileGL {
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RenameBuiltinShadowingFunction(source, "round", "mg_round");
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RenameBuiltinShadowingFunction(source, "tanh", "mg_tanh");
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RenameBuiltinShadowingFunction(source, "fma", "mg_fma");
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RenameBuiltinShadowingFunction(source, "min3", "mg_min3");
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RenameBuiltinShadowingFunction(source, "max3", "mg_max3");
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ModernizeLegacyGLSL(stage, source);
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InjectDepthRangeBuiltinShim(stage, source);
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}
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