diff --git a/MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp b/MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp index 9ee3320d..f0077c71 100644 --- a/MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp +++ b/MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp @@ -3758,7 +3758,7 @@ namespace MobileGL::MG_Impl::GLImpl { // glTexImage2D(GL_TEXTURE_1D_ARRAY, w, layers) writes it instead - layers on y - so the // two views have to be told apart here. Measuring y against the LAYER count is what let // srcY = 14 on a 16-wide, 16-layer 1D array come back GL_NO_ERROR - // (KHR-GL43.copy_image.non_existent_mipmap / the src_test_case y variants); the CTS is + // (KHR-GL43.copy_image.exceeding_boundaries, the src_test_case y variants); the CTS is // unambiguous about the convention, forcing height = 1 for 1D and 1D_ARRAY and listing // 1D_ARRAY as multilayer. //