[Fix] (MG_Backend/DirectGLES|MG_Impl/Program): Correct UBO binding.

This commit is contained in:
BZLZHH
2025-11-15 21:37:08 +08:00
parent 4cb82e2e50
commit e85b067314
3 changed files with 191 additions and 135 deletions
+36 -22
View File
@@ -14,7 +14,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {
void SyncNeccessaryBuffers() {
// All buffers we need are:
// 1.VBOs 2.IBO 3.UBOs (TODO) 4.SSBOs (TODO)
// 1.VBO 2.IBO 3.UBO 4.PBO 5.SSBO (TODO)
Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
@@ -43,11 +43,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
auto obj = point.GetBoundObject();
if (obj)
buffersToSync.push_back(obj);
if (obj) buffersToSync.push_back(obj);
}
// PBO
const auto& pbo = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pbo) {
@@ -141,22 +139,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr;
for (auto target: fboTargets) {
auto currentFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(target).GetBoundObject();
for (auto target : fboTargets) {
auto currentFBO = MG_State::pGLContext->GetFramebufferBindingSlot(target).GetBoundObject();
if (!currentFBO) {
MGLOG_E("No FBO is currently bound, cannot sync current FBO.");
continue;
}
if (currentFBO ==
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
if (currentFBO == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
// Default FBO, nothing to sync
continue;
}
const auto &backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
SharedPtr<BackendFramebufferObject> backendFBOObject;
if (backendFBOIt == g_backendFramebufferObjects.end()) {
backendFBOObject = MakeShared<BackendFramebufferObject>();
@@ -266,12 +262,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO);
if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
backendFBOIt->second->Bind(target);
} else {
MGLOG_E("No backend FBO found (maybe not synced) for current %s FBO, cannot bind FBO.",
(target == FramebufferTarget::Read ? "READ" : "DRAW"));
}
} else {
if (target == FramebufferTarget::Read)
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
else
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
MGLOG_D("Binding default framebuffer as %s FBO", (target == FramebufferTarget::Read ? "READ" : "DRAW"));
MG_External::GLES::glBindFramebuffer(
target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 0);
}
}
@@ -336,7 +334,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
// Global UBO
if (currentProgram->GetUBOSize() > 0) {
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER,
backendProgramIt->second->GetBackendGlobalUBOId());
MG_External::GLES::glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
currentProgram->MapUBO());
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
@@ -351,24 +350,38 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
// Normal UBO
auto uboCount = currentProgram->GetActiveUniformBlocksCount();
Uint lastUBOBinding = 0; // to prevent overlapping bindings between global UBO and normal UBOs
for (Int i = 0; i < uboCount; ++i) {
// state binding point == backend binding point
++lastUBOBinding;
// program state binding index == backend binding index
// Connect program ubo index to backend binding point
auto binding = currentProgram->GetUniformBlockBinding(i);
auto& name = currentProgram->GetUniformBlockName(i);
GLuint backendBlkIdx = MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, binding);
MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
// Connect buffer to backend binding point
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
auto bufferObj = point.GetBoundObject();
auto range = point.GetRange();
if (range.end > bufferObj->GetSize()) {
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, binding, BufferImpl::g_backendBufferObjects[bufferObj]->GetBackendBufferId());
} else {
MG_External::GLES::glBindBufferRange(GL_UNIFORM_BUFFER, binding, BufferImpl::g_backendBufferObjects[bufferObj]->GetBackendBufferId(),
range.start, range.end - range.start);
if (bufferObj) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj);
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_UNIFORM_BUFFER);
if (range.end == 0) {
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId());
} else {
MG_External::GLES::glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId(),
range.start, range.end - range.start);
}
} else {
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
}
}
}
@@ -384,6 +397,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
} else {
MG_External::GLES::glUseProgram(0);
MGLOG_E("No backend program found (maybe not synced) for current program, cannot use program.");
}
}
}
+4 -3
View File
@@ -530,12 +530,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
if (!stateProgramObject->GetLinkStatus()) {
MGLOG_E("Program object is not linked, skipping backend sync. Program: %p", stateProgramObject.get());
MGLOG_E("Program object is not linked, skipping backend sync. State program ID: %u",
stateProgramObject->GetExternalIndex());
return;
}
MGLOG_D("Syncing program to backend. State program: %p, Backend ID: %p", stateProgramObject.get(),
m_backendProgramId);
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
stateProgramObject->GetExternalIndex(), m_backendProgramId);
// Detach all existing shaders
GLint attachedCount = 0;