[Chore] (MG_Backend): restore target GL version to 3.3

This commit is contained in:
BZLZHH
2026-07-31 16:45:19 +08:00
committed by GitHub
parent c5569e71b3
commit e86a9bbec5
2 changed files with 2 additions and 2 deletions
@@ -604,7 +604,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
.ExtraVendor = Nullopt, // Extra vendor .ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo = .RendererGLInfo =
{ {
.TargetGLVersion = {4, 6, 0}, // Experimental GL CTS target version .TargetGLVersion = {3, 3, 0}, // GL target version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version .TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
// Baseline advertisement (no timer queries / anisotropy yet); reconciled // Baseline advertisement (no timer queries / anisotropy yet); reconciled
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions. // once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
@@ -506,7 +506,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.ExtraVendor = Nullopt, .ExtraVendor = Nullopt,
.RendererGLInfo = .RendererGLInfo =
{ {
.TargetGLVersion = {4, 6, 0}, // Experimental GL CTS target version .TargetGLVersion = {3, 3, 0},
.TargetGLSLVersion = {4, 6, 0}, .TargetGLSLVersion = {4, 6, 0},
// Baseline advertisement (no shader subgroup, no timer queries); a // Baseline advertisement (no shader subgroup, no timer queries); a
// live backend reconciles its copy in UpdateAdvertisedExtensions. // live backend reconciles its copy in UpdateAdvertisedExtensions.