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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_Backend): restore target GL version to 3.3
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@@ -604,7 +604,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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.ExtraVendor = Nullopt, // Extra vendor
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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.RendererGLInfo =
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{
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{
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.TargetGLVersion = {4, 6, 0}, // Experimental GL CTS target version
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.TargetGLVersion = {3, 3, 0}, // GL target version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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// Baseline advertisement (no timer queries / anisotropy yet); reconciled
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// Baseline advertisement (no timer queries / anisotropy yet); reconciled
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// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
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// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
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@@ -506,7 +506,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.ExtraVendor = Nullopt,
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.ExtraVendor = Nullopt,
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.RendererGLInfo =
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.RendererGLInfo =
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{
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{
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.TargetGLVersion = {4, 6, 0}, // Experimental GL CTS target version
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.TargetGLVersion = {3, 3, 0},
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.TargetGLSLVersion = {4, 6, 0},
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.TargetGLSLVersion = {4, 6, 0},
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// Baseline advertisement (no shader subgroup, no timer queries); a
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// Baseline advertisement (no shader subgroup, no timer queries); a
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// live backend reconciles its copy in UpdateAdvertisedExtensions.
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// live backend reconciles its copy in UpdateAdvertisedExtensions.
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