mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (Diligent/Shader): Do not delete the Diligent shader obj when glDeleteShader is called.
This commit is contained in:
@@ -223,6 +223,8 @@ namespace MG_GL::GL {
|
||||
MG_Util::Debug::LogD("glDeleteShader, shader: %u", shader);
|
||||
GLenum result = MG_State::DeleteShader(shader);
|
||||
if (result == GL_NO_ERROR) {
|
||||
// Do not delete the shader object since it may be used in glDraw*.
|
||||
/*
|
||||
auto it = MG_Diligent::g_ShaderMap.find(shader);
|
||||
if (it != MG_Diligent::g_ShaderMap.end()) {
|
||||
if (it->second) {
|
||||
@@ -231,6 +233,7 @@ namespace MG_GL::GL {
|
||||
MG_Diligent::g_ShaderMap.erase(it);
|
||||
}
|
||||
return;
|
||||
*/
|
||||
}
|
||||
MG_State::SetError(result);
|
||||
MG_Util::Debug::LogE("Error deleting shader: %s", MG_Util::Debug::GLEnumToString(result));
|
||||
|
||||
Reference in New Issue
Block a user