commit e9d5caab2a49c5f40aadea4b9186fcbd5178e48f Author: BZLZHH Date: Sat Mar 15 19:30:03 2025 +0800 Initial Commit: MobileGL Signed-off-by: BZLZHH diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 00000000..7283696e --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,82 @@ +cmake_minimum_required(VERSION 3.22.1) + +project("mobilegluvk") + +enable_language(CXX) + +set(CMAKE_CXX_STANDARD 17) + +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++") + +set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden") + +set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") + +set(CMAKE_ANDROID_STL_TYPE c++_static) + +set(CMAKE_BUILD_TYPE Release) + +set(PROFILING OFF) + +find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/) + +add_library(${CMAKE_PROJECT_NAME} SHARED + MG/Init.cpp + + # MG_GL/GL + MG/MG_GL/GL/Getter/GL_Getter.cpp + MG/MG_GL/GL/Getter/BackendInfo.cpp + + MG/MG_GL/GL/Framebuffer/GL_Framebuffer.cpp + + # MG_GL/GLX + MG/MG_GL/GLX/LookUp/LookUp.cpp + + # MG_GL/GL_Def + MG/MG_GL/GL_Def/GL_Def.cpp + + # MG_UTIL/Debug + MG/MG_UTIL/Debug/Debug.cpp + + # MG_GL/TEMP_MESA + MG/MG_GL/TEMP_MESA/MesaEmu.cpp +) + +target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes) + +target_link_libraries(${CMAKE_PROJECT_NAME} + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a + #${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so + #${CMAKE_SOURCE_DIR}/library/arm64-v8a/libshaderconv.so + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libOSDependent.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-diff.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-link.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-lint.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-opt.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-reduce.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV.a + ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPVRemapper.a + android + log + EGL + vulkan +) + +target_include_directories(mobilegluvk PUBLIC + ${CMAKE_SOURCE_DIR}/include + ) + + +if (PROFILING) + find_package(Threads) + include_directories(${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk) + add_library(perfetto STATIC ${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk/perfetto.cc) + target_link_libraries(mobilegluvk perfetto ${CMAKE_THREAD_LIBS_INIT}) + target_compile_definitions(mobilegluvk PUBLIC PROFILING=1) +endif() \ No newline at end of file diff --git a/MG/Constants.h b/MG/Constants.h new file mode 100644 index 00000000..d98dd2fa --- /dev/null +++ b/MG/Constants.h @@ -0,0 +1,31 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_CONSTANTS_H +#define MOBILEGL_CONSTANTS_H + +#ifdef __ANDROID__ +#define __ANDROID_API__ 26 +#endif +#define MG_EXPORT __attribute__((visibility("default"))) + +namespace MG_Constants { + namespace Common { + inline const int LOG_LEVEL_DEBUG = 0x0010; + inline const int LOG_LEVEL_WARN = 0x0011; + inline const int LOG_LEVEL_ERROR = 0x0012; + inline const int LOG_LEVEL_INFO = 0x0013; + inline const int LOG_LEVEL_FATAL = 0x0014; + } + + namespace Backend { +#define BACKEND_VULKAN 0x0015 +#define BACKEND_METAL 0x0016 +#define BACKEND_GLES 0x0017 + } + + inline const char* RenderName = "MobileGL"; +} + +#endif //MOBILEGL_CONSTANTS_H diff --git a/MG/Global.h b/MG/Global.h new file mode 100644 index 00000000..c1edb85d --- /dev/null +++ b/MG/Global.h @@ -0,0 +1,40 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_GLOBAL_H +#define MOBILEGL_GLOBAL_H + +#include "Includes.h" + +namespace MG_Global { + namespace MG { + inline const int VersionMajor = 0; + inline const int VersionMinor = 0; + inline const int VersionRevision = 1; + inline const int VersionPatch = 0; + inline const std::string VersionSuffix = ""; + } + + namespace Backend { +#define BACKEND_TYPE BACKEND_VULKAN + } + + namespace GL { + inline const int GLVersionMajor = 3; + inline const int GLVersionMinor = 0; + inline const int GLVersionRevision = 0; + } + + namespace Common { + inline const int LogLevel = MG_Constants::Common::LOG_LEVEL_DEBUG; + +#ifdef __ANDROID__ + inline const char* LOG_FILE_PATH = "/sdcard/MG/latest.log"; +#else + inline const char* LOG_FILE_PATH = nullptr; +#endif + } +} + +#endif //MOBILEGL_GLOBAL_H diff --git a/MG/Includes.h b/MG/Includes.h new file mode 100644 index 00000000..ea509ffa --- /dev/null +++ b/MG/Includes.h @@ -0,0 +1,46 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "Constants.h" +#ifndef MOBILEGL_GLOBAL_H +#include "Global.h" +#endif +#ifndef MOBILEGL_GL_FRAMEBUFFER_H +#include "MG_GL/GL/Framebuffer/GL_Framebuffer.h" +#endif +#ifndef MOBILEGL_GL_GETTER_H +#include "MG_GL/GL/Getter/GL_Getter.h" +#endif +#ifndef MOBILEGL_BACKENDINFO_H +#include "MG_GL/GL/Getter/BackendInfo.h" +#endif +#ifndef MOBILEGL_LOOKUP_H +#include "MG_GL/GLX/LookUp/LookUp.h" +#endif +#ifndef MOBILEGL_DEBUG_H +#include "MG_UTIL/Debug/Debug.h" +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifdef __ANDROID__ +#include +#include +#elif _WIN32 +#include +#include +#else +#include +#endif + +#include +#include diff --git a/MG/Init.cpp b/MG/Init.cpp new file mode 100644 index 00000000..1e26ec18 --- /dev/null +++ b/MG/Init.cpp @@ -0,0 +1,10 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "Includes.h" + +__attribute__((constructor)) void MG_Initialize() { + MG_Util::Debug::LogI("MobileGL Initializing..."); + MG_Util::Debug::LogInit(); +} \ No newline at end of file diff --git a/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.cpp b/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.cpp new file mode 100644 index 00000000..7db80b64 --- /dev/null +++ b/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.cpp @@ -0,0 +1,11 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "GL_Framebuffer.h" + +namespace MG_GL::GL { + GLenum CheckFramebufferStatus(GLenum target) { + return GL_FRAMEBUFFER_COMPLETE; + } +} \ No newline at end of file diff --git a/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.h b/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.h new file mode 100644 index 00000000..608bb7c8 --- /dev/null +++ b/MG/MG_GL/GL/Framebuffer/GL_Framebuffer.h @@ -0,0 +1,14 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_GL_FRAMEBUFFER_H +#define MOBILEGL_GL_FRAMEBUFFER_H + +#include "../../../Includes.h" + +namespace MG_GL::GL { + GLenum CheckFramebufferStatus(GLenum target); +} + +#endif //MOBILEGL_GL_FRAMEBUFFER_H diff --git a/MG/MG_GL/GL/Getter/BackendInfo.cpp b/MG/MG_GL/GL/Getter/BackendInfo.cpp new file mode 100644 index 00000000..f8dde84e --- /dev/null +++ b/MG/MG_GL/GL/Getter/BackendInfo.cpp @@ -0,0 +1,19 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "BackendInfo.h" + +namespace MG_GL::Getter { + const std::string GetBackendName() { +#if BACKEND_TYPE == BACKEND_VULKAN + return "Vulkan"; +#elif BACKEND_TYPE == BACKEND_VULKAN + return "Metal"; +#elif BACKEND_TYPE == BACKEND_VULKAN + return "OpenGL ES"; +#else + return ""; +#endif + } +} \ No newline at end of file diff --git a/MG/MG_GL/GL/Getter/BackendInfo.h b/MG/MG_GL/GL/Getter/BackendInfo.h new file mode 100644 index 00000000..679e7503 --- /dev/null +++ b/MG/MG_GL/GL/Getter/BackendInfo.h @@ -0,0 +1,14 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_BACKENDINFO_H +#define MOBILEGL_BACKENDINFO_H + +#include "../../../Includes.h" + +namespace MG_GL::Getter { + const std::string GetBackendName(); +} + +#endif //MOBILEGL_BACKENDINFO_H diff --git a/MG/MG_GL/GL/Getter/GL_Getter.cpp b/MG/MG_GL/GL/Getter/GL_Getter.cpp new file mode 100644 index 00000000..f69eda9b --- /dev/null +++ b/MG/MG_GL/GL/Getter/GL_Getter.cpp @@ -0,0 +1,165 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "GL_Getter.h" + +namespace MG_GL::GL { + static std::string rendererString; + const GLubyte* GetString(GLenum name) { + MG_Util::Debug::LogD("glGetString, name: %s", MG_Util::Debug::GLEnumToString(name)); + switch (name) { + case GL_VENDOR: + return (const GLubyte *)"MobileGL-Dev"; + case GL_VERSION: { + static std::string versionStr; + if (versionStr.empty()) { + versionStr == std::to_string(MG_Global::GL::GLVersionMajor) + "." + + std::to_string(MG_Global::GL::GLVersionMinor) + "." + + std::to_string(MG_Global::GL::GLVersionRevision) + + " MobileGL (" + MG_GL::Getter::GetBackendName() + ") "; + + versionStr += std::to_string(MG_Global::MG::VersionMajor) + "." + + std::to_string(MG_Global::MG::VersionMinor) + "." + + std::to_string(MG_Global::MG::VersionRevision); + if (MG_Global::MG::VersionPatch != 0) + versionStr += "." + std::to_string(MG_Global::MG::VersionPatch); + versionStr += MG_Global::MG::VersionSuffix; + } + return (const GLubyte *)versionStr.c_str(); + } + + case GL_RENDERER: + { + /* + if (rendererString == std::string("")) { + const char* gpuName = getGpuName(); + const char* glesName = getGLESName(); + rendererString = std::string(gpuName) + " | " + std::string(glesName); + } + return (const GLubyte *)rendererString.c_str(); + */ + return (const GLubyte *) "MobileGL"; + } + case GL_SHADING_LANGUAGE_VERSION: + return (const GLubyte *) "4.50 MobileGL with glslang"; + case GL_EXTENSIONS: + return (const GLubyte *) "OpenGL11 " + "OpenGL12 " + "OpenGL13 " + "OpenGL14 " + "OpenGL15 " + "OpenGL20 " + "OpenGL21 " + "OpenGL30 "; + default: + return (const GLubyte *) "Unknown enum"; + } + } + + const GLubyte* GetStringi(GLenum name, GLuint index) { + MG_Util::Debug::LogD("glGetStringi, name: %s, index: %d", MG_Util::Debug::GLEnumToString(name), index); + typedef struct { + GLenum name; + const char** parts; + GLuint count; + } StringCache; + static StringCache caches[] = { + {GL_EXTENSIONS, nullptr, 0}, + {GL_VENDOR, nullptr, 0}, + {GL_VERSION, nullptr, 0}, + {GL_SHADING_LANGUAGE_VERSION, nullptr, 0} + }; + static int initialized = 0; + if (!initialized) { + for (auto & cache : caches) { + GLenum target = cache.name; + const GLubyte* str = nullptr; + const char* delimiter = " "; + + switch (target) { + case GL_VENDOR: + str = (const GLubyte*)"MobileGL-Dev"; + delimiter = ", "; + break; + case GL_VERSION: + str = (const GLubyte*)"3.0.0 MobileGL"; + delimiter = " ."; + break; + case GL_SHADING_LANGUAGE_VERSION: + str = (const GLubyte*)"4.50 MobileGL glslang"; + break; + case GL_EXTENSIONS: + str = GetString(GL_EXTENSIONS); + break; + default: + return (const GLubyte *) "Unknown enum"; + } + + if (!str) continue; + + char* copy = strdup((const char*)str); + char* token = strtok(copy, delimiter); + while (token) { + cache.parts = (const char**)realloc(cache.parts, (cache.count + 1) * sizeof(char*)); + cache.parts[cache.count++] = strdup(token); + token = strtok(nullptr, delimiter); + } + free(copy); + } + initialized = 1; + } + + for (auto & cache : caches) { + if (cache.name == name) { + if (index >= cache.count) { + return nullptr; + } + return (const GLubyte*)cache.parts[index]; + } + } + + return nullptr; + } + + GLenum GetError() { + MG_Util::Debug::LogD("glGetError"); + return GL_NO_ERROR; + } + + void GetIntegerv(GLenum pname, GLint *params) { + MG_Util::Debug::LogD("glGetIntegerv, pname: %s", MG_Util::Debug::GLEnumToString(pname)); + switch (pname) { + case GL_CONTEXT_PROFILE_MASK: + (*params) = GL_CONTEXT_CORE_PROFILE_BIT; + break; + case GL_NUM_EXTENSIONS: + static GLint num_extensions = -1; + if (num_extensions == -1) { + const GLubyte* ext_str = glGetString(GL_EXTENSIONS); + if (ext_str) { + char* copy = strdup((const char*)ext_str); + char* token = strtok(copy, " "); + num_extensions = 0; + while (token) { + num_extensions++; + token = strtok(nullptr, " "); + } + free(copy); + } else { + num_extensions = 0; + } + } + (*params) = num_extensions; + break; + case GL_MAJOR_VERSION: + (*params) = MG_Global::GL::GLVersionMajor; + break; + case GL_MINOR_VERSION: + (*params) = MG_Global::GL::GLVersionMinor; + break; + default: + break; + } + } +} \ No newline at end of file diff --git a/MG/MG_GL/GL/Getter/GL_Getter.h b/MG/MG_GL/GL/Getter/GL_Getter.h new file mode 100644 index 00000000..24b409a1 --- /dev/null +++ b/MG/MG_GL/GL/Getter/GL_Getter.h @@ -0,0 +1,17 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_GL_GETTER_H +#define MOBILEGL_GL_GETTER_H + +#include "../../../Includes.h" + +namespace MG_GL::GL { + const ::GLubyte* GetString(GLenum name); + const ::GLubyte* GetStringi(GLenum name, GLuint index); + ::GLenum GetError(); + void GetIntegerv(GLenum pname, GLint *params); +} + +#endif //MOBILEGL_GL_GETTER_H diff --git a/MG/MG_GL/GLX/LookUp/LookUp.cpp b/MG/MG_GL/GLX/LookUp/LookUp.cpp new file mode 100644 index 00000000..a833bcd0 --- /dev/null +++ b/MG/MG_GL/GLX/LookUp/LookUp.cpp @@ -0,0 +1,26 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "LookUp.h" + +#include "../../../Includes.h" + +#define DEBUG 0 + +namespace MG_GL::GLX { + void* GetProcAddress(const char *name) { + void* proc = dlsym(RTLD_DEFAULT, (const char*)name); + + if (!proc) { + MG_Util::Debug::LogW("Failed to get function: %s", (const char*)name); + return nullptr; + } + + return proc; + } + + void* GetProcAddressARB(const char *name) { + return GetProcAddress(name); + } +} \ No newline at end of file diff --git a/MG/MG_GL/GLX/LookUp/LookUp.h b/MG/MG_GL/GLX/LookUp/LookUp.h new file mode 100644 index 00000000..0f4ce39a --- /dev/null +++ b/MG/MG_GL/GLX/LookUp/LookUp.h @@ -0,0 +1,12 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_LOOKUP_H +#define MOBILEGL_LOOKUP_H + +namespace MG_GL::GLX { + void* GetProcAddress(const char *name); + void* GetProcAddressARB(const char *name); +} +#endif //MOBILEGL_LOOKUP_H diff --git a/MG/MG_GL/GL_Def/GL_Def.cpp b/MG/MG_GL/GL_Def/GL_Def.cpp new file mode 100644 index 00000000..fcc54ff0 --- /dev/null +++ b/MG/MG_GL/GL_Def/GL_Def.cpp @@ -0,0 +1,2798 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "GL_Def.h" + +#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \ +extern "C" MG_EXPORT type gl##name(__VA_ARGS__) { + +#define DECLARE_GL_FUNCTION_STUB_END(type,name,...) \ + MG_Util::Debug::LogW("Stub function: %s(...)", __FUNCTION__); \ + return (type)0; \ +} + +#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type,name,...) \ + MG_Util::Debug::LogW("Stub function: %s(...)", __FUNCTION__); \ +} + +#define DECLARE_GL_FUNCTION_HEAD(type,name,...) \ +extern "C" MG_EXPORT type gl##name(__VA_ARGS__) { + +#define DECLARE_GL_FUNCTION_END(type,name,...) \ + MG_Util::Debug::LogD("Emulating function: %s(...)", __FUNCTION__); \ + return MG_GL::GL::name(__VA_ARGS__); \ +} + +#define DECLARE_GL_FUNCTION_END_NO_RETURN(type,name,...) \ + MG_Util::Debug::LogD("Emulating function: %s(...)", __FUNCTION__); \ + MG_GL::GL::name(__VA_ARGS__); \ +} + +DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetStringi, GLenum name, GLuint index) DECLARE_GL_FUNCTION_END(const GLubyte*, GetStringi, name, index) +DECLARE_GL_FUNCTION_HEAD(const GLubyte*, GetString, GLenum name) DECLARE_GL_FUNCTION_END(const GLubyte*, GetString, name) +DECLARE_GL_FUNCTION_STUB_HEAD(void*, MapBuffer, GLenum target, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void*, MapBuffer, target, access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepth, GLclampd depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepth, depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveTexture, GLenum texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveTexture, texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AttachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AttachShader, program,shader) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindAttribLocation, program,index,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBuffer, GLenum target, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBuffer, target,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFramebuffer, GLenum target, GLuint framebuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFramebuffer, target,framebuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindRenderbuffer, target,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTexture, target,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendColor, red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquation, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquation, mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparate, modeRGB,modeAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunc, GLenum sfactor, GLenum dfactor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunc, sfactor,dfactor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparate, sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferData, target,size,data,usage) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferSubData, target,offset,size,data) +DECLARE_GL_FUNCTION_HEAD(GLenum, CheckFramebufferStatus, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckFramebufferStatus, target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Clear, mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColor, red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthf, GLfloat d) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthf, d) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearStencil, GLint s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearStencil, s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMask, red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompileShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompileShader, shader) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexImage2D, target,level,internalformat,width,height,border,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexSubImage2D, target,level,xoffset,yoffset,width,height,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexImage2D, target,level,internalformat,x,y,width,height,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexSubImage2D, target,level,xoffset,yoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateProgram) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShader, type) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullFace, mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteBuffers, GLsizei n, const GLuint *buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteBuffers, n,buffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteFramebuffers, n,framebuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgram, program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteRenderbuffers, n,renderbuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteShader, shader) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTextures, GLsizei n, const GLuint *textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTextures, n,textures) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthFunc, GLenum func) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthFunc, func) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthMask, GLboolean flag) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthMask, flag) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangef, GLfloat n, GLfloat f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangef, n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DetachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetachShader, program,shader) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Disable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Disable, cap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexAttribArray, index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArrays, mode,first,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElements, mode,count,type,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Enable, cap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexAttribArray, index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferRenderbuffer, target,attachment,renderbuffertarget,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture2D, target,attachment,textarget,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrontFace, mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenBuffers, GLsizei n, GLuint *buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenBuffers, n,buffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMipmap, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMipmap, target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenFramebuffers, n,framebuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenRenderbuffers, n,renderbuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTextures, GLsizei n, GLuint *textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTextures, n,textures) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAttrib, program,index,bufSize,length,size,type,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniform, program,index,bufSize,length,size,type,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetAttachedShaders, program,maxCount,count,shaders) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetAttribLocation, GLuint program, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetAttribLocation, program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBooleanv, GLenum pname, GLboolean *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBooleanv, pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferParameteriv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferParameteriv, target,pname,params) +DECLARE_GL_FUNCTION_HEAD(GLenum, GetError) DECLARE_GL_FUNCTION_END(GLenum, GetError) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloatv, GLenum pname, GLfloat *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloatv, pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferAttachmentParameteriv, target,attachment,pname,params) +DECLARE_GL_FUNCTION_HEAD(void, GetIntegerv, GLenum pname, GLint *data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegerv, pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramiv, program,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramInfoLog, program,bufSize,length,infoLog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetRenderbufferParameteriv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderiv, shader,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderInfoLog, shader,bufSize,length,infoLog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderPrecisionFormat, shadertype,precisiontype,range,precision) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderSource, shader,bufSize,length,source) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameterfv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameteriv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameteriv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformfv, GLuint program, GLint location, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformfv, program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformiv, GLuint program, GLint location, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformiv, program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetUniformLocation, GLuint program, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetUniformLocation, program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribfv, index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribiv, GLuint index, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribiv, index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribPointerv, index,pname,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Hint, GLenum target, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Hint, target,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsBuffer, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsBuffer, buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsEnabled, GLenum cap) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsEnabled, cap) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsFramebuffer, GLuint framebuffer) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsFramebuffer, framebuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgram, program) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsRenderbuffer, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsRenderbuffer, renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsShader, GLuint shader) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsShader, shader) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsTexture, GLuint texture) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsTexture, texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LineWidth, GLfloat width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineWidth, width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LinkProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LinkProgram, program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelStorei, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelStorei, pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffset, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffset, factor,units) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadPixels, x,y,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReleaseShaderCompiler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReleaseShaderCompiler) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorage, target,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleCoverage, GLfloat value, GLboolean invert) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleCoverage, value,invert) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Scissor, x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderBinary, count,shaders,binaryformat,binary,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderSource, shader,count,string,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFunc, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFunc, func,ref,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFuncSeparate, face,func,ref,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilMask, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilMask, mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilMaskSeparate, GLenum face, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilMaskSeparate, face,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOp, fail,zfail,zpass) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOpSeparate, face,sfail,dpfail,dppass) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage2D, target,level,internalformat,width,height,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterf, target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterfv, GLenum target, GLenum pname, const GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterfv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameteri, target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameteriv, GLenum target, GLenum pname, const GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameteriv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage2D, target,level,xoffset,yoffset,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1f, GLint location, GLfloat v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1f, location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1fv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1i, GLint location, GLint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1i, location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1iv, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1iv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2f, location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2fv, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2fv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2i, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2i, location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2iv, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2iv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3f, location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3fv, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3fv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3i, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3i, location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3iv, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3iv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4f, location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4fv, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4fv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4i, location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4iv, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4iv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgram, program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ValidateProgram, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ValidateProgram, program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1f, GLuint index, GLfloat x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1f, index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1fv, GLuint index, const GLfloat *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1fv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2f, GLuint index, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2f, index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2fv, GLuint index, const GLfloat *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2fv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3f, index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3fv, GLuint index, const GLfloat *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3fv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4f, index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fv, GLuint index, const GLfloat *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribPointer, index,size,type,normalized,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Viewport, x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadBuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadBuffer, src) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElements, mode,start,end,count,type,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage3D, target,level,internalformat,width,height,depth,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage3D, target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexSubImage3D, target,level,xoffset,yoffset,zoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexImage3D, target,level,internalformat,width,height,depth,border,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexSubImage3D, target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenQueries, GLsizei n, GLuint *ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenQueries, n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteQueries, GLsizei n, const GLuint *ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteQueries, n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsQuery, GLuint id) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsQuery, id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginQuery, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginQuery, target,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndQuery, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndQuery, target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryiv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryiv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectuiv, id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, UnmapBuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLboolean, UnmapBuffer, target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferPointerv, GLenum target, GLenum pname, void **params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferPointerv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawBuffers, GLsizei n, const GLenum *bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawBuffers, n,bufs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x4fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x2fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x4fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x3fv, location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitFramebuffer, srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorageMultisample, target,samples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureLayer, target,attachment,texture,level,layer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedBufferRange, target,offset,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVertexArray, GLuint array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVertexArray, array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteVertexArrays, n,arrays) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenVertexArrays, GLsizei n, GLuint *arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenVertexArrays, n,arrays) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsVertexArray, array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegeri_v, target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferRange, target,index,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferBase, target,index,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryings, program,count,varyings,bufferMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVarying, program,index,bufSize,length,size,type,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribIPointer, index,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribIiv, GLuint index, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribIiv, index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribIuiv, index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4i, index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4ui, index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4iv, GLuint index, const GLint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4iv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4uiv, GLuint index, const GLuint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4uiv, index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformuiv, GLuint program, GLint location, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformuiv, program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetFragDataLocation, GLuint program, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetFragDataLocation, program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui, GLint location, GLuint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui, location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui, location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui, location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui, location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1uiv, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1uiv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2uiv, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2uiv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3uiv, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3uiv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4uiv, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4uiv, location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferiv, buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferuiv, buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfv, buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfi, buffer,drawbuffer,depth,stencil) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformIndices, program,uniformCount,uniformNames,uniformIndices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformsiv, program,uniformCount,uniformIndices,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetUniformBlockIndex, program,uniformBlockName) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformBlockiv, program,uniformBlockIndex,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformBlockName, program,uniformBlockIndex,bufSize,length,uniformBlockName) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformBlockBinding, program,uniformBlockIndex,uniformBlockBinding) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArraysInstanced, mode,first,count,instancecount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstanced, mode,count,type,indices,instancecount) +DECLARE_GL_FUNCTION_STUB_HEAD(GLsync, FenceSync, GLenum condition, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END(GLsync, FenceSync, condition,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsSync, GLsync sync) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsSync, sync) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteSync, GLsync sync) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteSync, sync) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, ClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_STUB_END(GLenum, ClientWaitSync, sync,flags,timeout) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WaitSync, sync,flags,timeout) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInteger64v, GLenum pname, GLint64 *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInteger64v, pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSynciv, sync,pname,bufSize,length,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInteger64i_v, GLenum target, GLuint index, GLint64 *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInteger64i_v, target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferParameteri64v, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenSamplers, GLsizei count, GLuint *samplers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenSamplers, count,samplers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteSamplers, GLsizei count, const GLuint *samplers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteSamplers, count,samplers) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsSampler, GLuint sampler) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsSampler, sampler) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindSampler, GLuint unit, GLuint sampler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindSampler, unit,sampler) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameteri, GLuint sampler, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameteri, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameteriv, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameterf, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameterfv, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSamplerParameteriv, sampler,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSamplerParameterfv, sampler,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribDivisor, index,divisor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTransformFeedback, target,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint *ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacks, n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint *ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacks, n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsTransformFeedback, GLuint id) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsTransformFeedback, id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedback) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResumeTransformFeedback) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramBinary, program,bufSize,length,binaryFormat,binary) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBinary, program,binaryFormat,binary,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameteri, program,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target,numAttachments,attachments) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target,numAttachments,attachments,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage2D, target,levels,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3D, target,levels,internalformat,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformativ, target,internalformat,pname,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DispatchCompute, num_groups_x,num_groups_y,num_groups_z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DispatchComputeIndirect, indirect) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArraysIndirect, GLenum mode, const void *indirect) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArraysIndirect, mode,indirect) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsIndirect, GLenum mode, GLenum type, const void *indirect) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsIndirect, mode,type,indirect) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferParameteri, target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameteriv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramInterfaceiv, program,programInterface,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetProgramResourceIndex, program,programInterface,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramResourceName, program,programInterface,index,bufSize,length,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramResourceiv, program,programInterface,index,propCount,props,bufSize,length,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetProgramResourceLocation, program,programInterface,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgramStages, pipeline,stages,program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveShaderProgram, pipeline,program) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShaderProgramv, type,count,strings) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindProgramPipeline, pipeline) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLuint *pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgramPipelines, n,pipelines) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramPipelines, GLsizei n, GLuint *pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramPipelines, n,pipelines) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgramPipeline, pipeline) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineiv, pipeline,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i, program,location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i, program,location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i, program,location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i, program,location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui, GLuint program, GLint location, GLuint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui, program,location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui, program,location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui, program,location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui, program,location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1f, GLuint program, GLint location, GLfloat v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1f, program,location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2f, program,location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3f, program,location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4f, program,location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1iv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2iv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3iv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4iv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1uiv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2uiv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3uiv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4uiv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1fv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2fv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3fv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4fv, program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3fv, program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ValidateProgramPipeline, pipeline) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline,bufSize,length,infoLog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTexture, unit,texture,level,layered,layer,access,format) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBooleani_v, GLenum target, GLuint index, GLboolean *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBooleani_v, target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MemoryBarrier, barriers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MemoryBarrierByRegion, GLbitfield barriers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MemoryBarrierByRegion, barriers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage2DMultisample, target,samples,internalformat,width,height,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultisamplefv, GLenum pname, GLuint index, GLfloat *val) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultisamplefv, pname,index,val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleMaski, GLuint maskNumber, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleMaski, maskNumber,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexLevelParameteriv, target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexLevelParameterfv, target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVertexBuffer, bindingindex,buffer,offset,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribFormat, attribindex,size,type,normalized,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribIFormat, attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribBinding, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribBinding, attribindex,bindingindex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexBindingDivisor, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexBindingDivisor, bindingindex,divisor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendBarrier) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendBarrier) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyImageSubData, srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageControl, source,type,severity,count,ids,enabled) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageInsert, source,type,id,severity,length,buf) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageCallback, GLDEBUGPROC callback, const void *userParam) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageCallback, callback,userParam) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetDebugMessageLog, count,bufSize,sources,types,ids,severities,lengths,messageLog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushDebugGroup, source,id,length,message) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopDebugGroup) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopDebugGroup) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ObjectLabel, identifier,name,length,label) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectLabel, identifier,name,bufSize,length,label) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ObjectPtrLabel, ptr,length,label) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectPtrLabel, ptr,bufSize,length,label) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointerv, GLenum pname, void **params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointerv, pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Enablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Enablei, target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Disablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Disablei, target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf,modeRGB,modeAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf,src,dst) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf,srcRGB,dstRGB,srcAlpha,dstAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index,r,g,b,a) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsEnabledi, target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsBaseVertex, mode,count,type,indices,basevertex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementsBaseVertex, mode,start,end,count,type,indices,basevertex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseVertex, mode,count,type,indices,instancecount,basevertex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture, target,attachment,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveBoundingBox, minX,minY,minZ,minW,maxX,maxY,maxZ,maxW) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_STUB_END(GLenum, GetGraphicsResetStatus) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadnPixels, x,y,width,height,format,type,bufSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformfv, program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformiv, program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformuiv, program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MinSampleShading, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinSampleShading, value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameteri, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameteri, pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterIiv, GLenum target, GLenum pname, const GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterIiv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterIuiv, GLenum target, GLenum pname, const GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterIuiv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameterIiv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameterIiv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameterIuiv, target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameterIiv, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplerParameterIuiv, sampler,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSamplerParameterIiv, sampler,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSamplerParameterIuiv, sampler,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBuffer, target,internalformat,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBufferRange, target,internalformat,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3DMultisample, target,samples,internalformat,width,height,depth,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_STUB_END(void*, MapBufferRange, target,offset,length,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMask, GLuint mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMask,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFunc, GLenum func, GLclampf ref ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFunc,func,ref) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LogicOp, GLenum opcode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LogicOp,opcode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointSize, GLfloat size ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointSize,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LineStipple, GLint factor, GLushort pattern ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineStipple,factor,pattern) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonMode, GLenum face, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonMode,face,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonStipple, const GLubyte *mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonStipple,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPolygonStipple, GLubyte *mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPolygonStipple,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlag, GLboolean flag ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlag,flag) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlagv, const GLboolean *flag ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlagv,flag) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipPlane, GLenum plane, const GLdouble *equation ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipPlane,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetClipPlane, GLenum plane, GLdouble *equation ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetClipPlane,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawBuffer, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawBuffer,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableClientState, GLenum cap ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableClientState,cap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableClientState, GLenum cap ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableClientState,cap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDoublev, GLenum pname, GLdouble *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDoublev,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushAttrib, GLbitfield mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushAttrib,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopAttrib) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopAttrib) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttrib, GLbitfield mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttrib,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopClientAttrib) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopClientAttrib) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, RenderMode, GLenum mode) DECLARE_GL_FUNCTION_STUB_END(GLint, RenderMode,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRange, GLclampd near_val, GLclampd far_val ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRange, near_val, far_val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearAccum, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearAccum,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Accum, GLenum op, GLfloat value ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Accum,op,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMode, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMode,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Ortho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Ortho,left,right,bottom,top,near_val,far_val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Frustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Frustum,left,right,bottom,top,near_val,far_val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushMatrix) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushMatrix) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopMatrix) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopMatrix) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadIdentity) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadIdentity) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadMatrixd, const GLdouble *m ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadMatrixd,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadMatrixf, const GLfloat *m ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadMatrixf,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultMatrixd, const GLdouble *m ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultMatrixd,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultMatrixf, const GLfloat *m ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultMatrixf,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rotated, GLdouble ane, GLdouble x, GLdouble y, GLdouble z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rotated,ane,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rotatef, GLfloat ane, GLfloat x, GLfloat y, GLfloat z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rotatef,ane,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Scaled, GLdouble x, GLdouble y, GLdouble z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Scaled,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Scalef, GLfloat x, GLfloat y, GLfloat z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Scalef,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Translated, GLdouble x, GLdouble y, GLdouble z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Translated,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Translatef, GLfloat x, GLfloat y, GLfloat z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Translatef,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsList, GLuint list ) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsList,list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteLists, GLuint list, GLsizei range ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteLists,list,range) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenLists, GLsizei range ) DECLARE_GL_FUNCTION_STUB_END(GLuint, GenLists,range) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NewList, GLuint list, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NewList,list,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndList) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndList) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CallList, GLuint list ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CallList,list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CallLists, GLsizei n, GLenum type,const GLvoid* lists ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CallLists,n,type,lists) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListBase, GLuint base ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListBase,base) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Begin, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Begin,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, End) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, End) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2d, GLdouble x, GLdouble y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2d,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2f, GLfloat x, GLfloat y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2f,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2i, GLint x, GLint y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2i,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2s, GLshort x, GLshort y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2s,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3d, GLdouble x, GLdouble y, GLdouble z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3d,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3f, GLfloat x, GLfloat y, GLfloat z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3f,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3i, GLint x, GLint y, GLint z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3i,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3s, GLshort x, GLshort y, GLshort z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3s,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4d,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4f,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4i, GLint x, GLint y, GLint z, GLint w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4i,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4s, GLshort x, GLshort y, GLshort z, GLshort w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4s,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3b, GLbyte nx, GLbyte ny, GLbyte nz ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3b,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3d, GLdouble nx, GLdouble ny, GLdouble nz ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3d,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3f, GLfloat nx, GLfloat ny, GLfloat nz ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3f,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3i, GLint nx, GLint ny, GLint nz ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3i,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3s, GLshort nx, GLshort ny, GLshort nz ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3s,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3bv, const GLbyte *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3bv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexd, GLdouble c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexd,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexf, GLfloat c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexf,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexi, GLint c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexi,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexs, GLshort c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexs,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexub, GLubyte c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexub,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexdv, const GLdouble *c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexdv,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexfv, const GLfloat *c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexfv,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexiv, const GLint *c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexiv,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexsv, const GLshort *c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexsv,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Indexubv, const GLubyte *c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Indexubv,c) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3b, GLbyte red, GLbyte green, GLbyte blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3b,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3d, GLdouble red, GLdouble green, GLdouble blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3d,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3f, GLfloat red, GLfloat green, GLfloat blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3f,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3i, GLint red, GLint green, GLint blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3i,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3s, GLshort red, GLshort green, GLshort blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3s,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3ub, GLubyte red, GLubyte green, GLubyte blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3ub,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3ui, GLuint red, GLuint green, GLuint blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3ui,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3us, GLushort red, GLushort green, GLushort blue ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3us,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4b, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4b,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4d, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4d,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4f,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4i, GLint red, GLint green, GLint blue, GLint alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4i,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4s, GLshort red, GLshort green, GLshort blue, GLshort alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4s,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ub,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ui, GLuint red, GLuint green, GLuint blue, GLuint alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ui,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4us, GLushort red, GLushort green, GLushort blue, GLushort alpha ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4us,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3bv, const GLbyte *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3bv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3ubv, const GLubyte *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3ubv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3uiv, const GLuint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3uiv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3usv, const GLushort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3usv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4bv, const GLbyte *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4bv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ubv, const GLubyte *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ubv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4uiv, const GLuint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4uiv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4usv, const GLushort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4usv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1d, GLdouble s ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1d,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1f, GLfloat s ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1f,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1i, GLint s ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1i,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1s, GLshort s ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1s,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2d, GLdouble s, GLdouble t ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2d,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2f, GLfloat s, GLfloat t ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2f,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2i, GLint s, GLint t ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2i,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2s, GLshort s, GLshort t ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2s,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3d, GLdouble s, GLdouble t, GLdouble r ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3d,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3f, GLfloat s, GLfloat t, GLfloat r ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3f,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3i, GLint s, GLint t, GLint r ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3i,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3s, GLshort s, GLshort t, GLshort r ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3s,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4d, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4d,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4f, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4f,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4i, GLint s, GLint t, GLint r, GLint q ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4i,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4s, GLshort s, GLshort t, GLshort r, GLshort q ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4s,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2d, GLdouble x, GLdouble y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2d,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2f, GLfloat x, GLfloat y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2f,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2i, GLint x, GLint y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2i,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2s, GLshort x, GLshort y ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2s,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3d, GLdouble x, GLdouble y, GLdouble z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3d,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3f, GLfloat x, GLfloat y, GLfloat z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3f,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3i, GLint x, GLint y, GLint z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3i,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3s, GLshort x, GLshort y, GLshort z ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3s,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4d,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4f,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4i, GLint x, GLint y, GLint z, GLint w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4i,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4s, GLshort x, GLshort y, GLshort z, GLshort w ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4s,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4dv, const GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4fv, const GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4iv, const GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4sv, const GLshort *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectd, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectd,x1,y1,x2,y2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectf, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectf,x1,y1,x2,y2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Recti, GLint x1, GLint y1, GLint x2, GLint y2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Recti,x1,y1,x2,y2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rects, GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rects,x1,y1,x2,y2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectdv, const GLdouble *v1, const GLdouble *v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectdv,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectfv, const GLfloat *v1, const GLfloat *v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectfv,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectiv, const GLint *v1, const GLint *v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectiv,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Rectsv, const GLshort *v1, const GLshort *v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Rectsv,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexPointer,size,type,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalPointer,type,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorPointer,size,type,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexPointer,type,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordPointer,size,type,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlagPointer, GLsizei stride, const GLvoid* ptr ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlagPointer,stride,ptr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ArrayElement, GLint i ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ArrayElement,i) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InterleavedArrays, GLenum format, GLsizei stride,const GLvoid* pointer ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InterleavedArrays,format,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShadeModel, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShadeModel,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Lightf, GLenum light, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Lightf,light,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Lighti, GLenum light, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Lighti,light,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Lightfv, GLenum light, GLenum pname,const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Lightfv,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Lightiv, GLenum light, GLenum pname,const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Lightiv,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLightfv, GLenum light, GLenum pname, GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLightfv,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLightiv, GLenum light, GLenum pname, GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLightiv,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModelf, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModelf,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModeli, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModeli,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModelfv, GLenum pname, const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModelfv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModeliv, GLenum pname, const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModeliv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Materialf, GLenum face, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Materialf,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Materiali, GLenum face, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Materiali,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Materialfv, GLenum face, GLenum pname, const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Materialfv,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Materialiv, GLenum face, GLenum pname, const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Materialiv,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMaterialfv, GLenum face, GLenum pname, GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMaterialfv,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMaterialiv, GLenum face, GLenum pname, GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMaterialiv,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaterial, GLenum face, GLenum mode ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaterial,face,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelZoom, GLfloat xfactor, GLfloat yfactor ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelZoom,xfactor,yfactor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelStoref, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelStoref,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransferf, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransferf,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransferi, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransferi,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelMapfv, GLenum map, GLsizei mapsize,const GLfloat *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelMapfv,map,mapsize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelMapuiv, GLenum map, GLsizei mapsize,const GLuint *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelMapuiv,map,mapsize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelMapusv, GLenum map, GLsizei mapsize,const GLushort *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelMapusv,map,mapsize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelMapfv, GLenum map, GLfloat *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelMapfv,map,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelMapuiv, GLenum map, GLuint *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelMapuiv,map,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelMapusv, GLenum map, GLushort *values ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelMapusv,map,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Bitmap, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,const GLubyte *bitmap ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Bitmap,width,height,xorig,yorig,xmove,ymove,bitmap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawPixels, GLsizei width, GLsizei height, GLenum format, GLenum type,const GLvoid* pixels ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawPixels,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyPixels,x,y,width,height,type) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGend, GLenum coord, GLenum pname, GLdouble param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGend,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGenf, GLenum coord, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGenf,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGeni, GLenum coord, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGeni,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGendv, GLenum coord, GLenum pname, const GLdouble *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGendv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGenfv, GLenum coord, GLenum pname, const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGenfv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGeniv, GLenum coord, GLenum pname, const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGeniv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexGendv, GLenum coord, GLenum pname, GLdouble *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexGendv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexGenfv, GLenum coord, GLenum pname, GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexGenfv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexGeniv, GLenum coord, GLenum pname, GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexGeniv,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnvf, GLenum target, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnvf,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnvi, GLenum target, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnvi,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnvfv, GLenum target, GLenum pname, const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnvfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnviv, GLenum target, GLenum pname, const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnviv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexEnvfv, GLenum target, GLenum pname, GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexEnvfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexEnviv, GLenum target, GLenum pname, GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexEnviv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage1D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type,const GLvoid* pixels ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage1D,target,level,internalFormat,width,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexImage,target,level,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTextures, GLsizei n,const GLuint *textures,const GLclampf *priorities ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTextures,n,textures,priorities) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreTexturesResident, GLsizei n,const GLuint *textures, GLboolean *residences ) DECLARE_GL_FUNCTION_STUB_END(GLboolean, AreTexturesResident,n,textures,residences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage1D, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage1D,target,level,xoffset,width,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexImage1D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexImage1D,target,level,internalformat,x,y,width,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage1D, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexSubImage1D,target,level,xoffset,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map1d, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map1d,target,u1,u2,stride,order,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map1f, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map1f,target,u1,u2,stride,order,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map2d, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,const GLdouble *points ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map2d,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map2f, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,const GLfloat *points ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map2f,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapdv, GLenum target, GLenum query, GLdouble *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapdv,target,query,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapfv, GLenum target, GLenum query, GLfloat *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapfv,target,query,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapiv, GLenum target, GLenum query, GLint *v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapiv,target,query,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1d, GLdouble u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1d,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1f, GLfloat u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1f,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1dv, const GLdouble *u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1dv,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1fv, const GLfloat *u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1fv,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2d, GLdouble u, GLdouble v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2d,u,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2f, GLfloat u, GLfloat v ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2f,u,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2dv, const GLdouble *u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2dv,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2fv, const GLfloat *u ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2fv,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid1d, GLint un, GLdouble u1, GLdouble u2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid1d,un,u1,u2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid1f, GLint un, GLfloat u1, GLfloat u2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid1f,un,u1,u2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid2d, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid2d,un,u1,u2,vn,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid2f, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid2f,un,u1,u2,vn,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalPoint1, GLint i ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalPoint1,i) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalPoint2, GLint i, GLint j ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalPoint2,i,j) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalMesh1, GLenum mode, GLint i1, GLint i2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalMesh1,mode,i1,i2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalMesh2, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalMesh2,mode,i1,i2,j1,j2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Fogf, GLenum pname, GLfloat param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Fogf,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Fogi, GLenum pname, GLint param ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Fogi,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Fogfv, GLenum pname, const GLfloat *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Fogfv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Fogiv, GLenum pname, const GLint *params ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Fogiv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FeedbackBuffer, GLsizei size, GLenum type, GLfloat *buffer ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FeedbackBuffer,size,type,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PassThrough, GLfloat token ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PassThrough,token) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SelectBuffer, GLsizei size, GLuint *buffer ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SelectBuffer,size,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InitNames) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InitNames) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadName, GLuint name ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadName,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushName, GLuint name ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushName,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopName) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClampColor, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClampColor,target,clamp) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRender,id,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRender,void ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRender) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1i, GLuint index, GLint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1i,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2i, GLuint index, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2i,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3i,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1ui, GLuint index, GLuint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1ui,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2ui, GLuint index, GLuint x, GLuint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2ui,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3ui, GLuint index, GLuint x, GLuint y, GLuint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3ui,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1iv, GLuint index, const GLint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1iv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2iv, GLuint index, const GLint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2iv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3iv, GLuint index, const GLint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3iv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1uiv, GLuint index, const GLuint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1uiv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2uiv, GLuint index, const GLuint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2uiv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3uiv, GLuint index, const GLuint *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3uiv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4bv, GLuint index, const GLbyte *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4bv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4sv, GLuint index, const GLshort *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4sv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4ubv, GLuint index, const GLubyte *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4ubv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4usv, GLuint index, const GLushort *v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4usv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocation, GLuint program, GLuint color, const GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocation,program,color,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture1D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture1D,target,attachment,textarget,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture3D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture3D,target,attachment,textarget,texture,level,zoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexImage1D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexImage1D,target,level,internalformat,width,border,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexSubImage1D, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexSubImage1D,target,level,xoffset,width,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTexImage, GLenum target, GLint level, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTexImage,target,level,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientActiveTexture, GLenum texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientActiveTexture,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1d, GLenum target, GLdouble s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1d,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1dv, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1dv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1f, GLenum target, GLfloat s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1f,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1fv, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1fv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1i, GLenum target, GLint s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1i,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1iv, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1iv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1s, GLenum target, GLshort s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1s,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1sv, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1sv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2d, GLenum target, GLdouble s, GLdouble t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2d,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2dv, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2dv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2f, GLenum target, GLfloat s, GLfloat t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2f,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2fv, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2fv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2i, GLenum target, GLint s, GLint t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2i,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2iv, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2iv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2s, GLenum target, GLshort s, GLshort t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2s,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2sv, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2sv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3d, GLenum target, GLdouble s, GLdouble t, GLdouble r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3d,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3dv, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3dv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3f, GLenum target, GLfloat s, GLfloat t, GLfloat r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3f,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3fv, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3fv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3i, GLenum target, GLint s, GLint t, GLint r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3i,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3iv, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3iv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3s, GLenum target, GLshort s, GLshort t, GLshort r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3s,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3sv, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3sv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4d, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4d,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4dv, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4dv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4f,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4fv, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4fv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4i, GLenum target, GLint s, GLint t, GLint r, GLint q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4i,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4iv, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4iv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4s, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4s,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4sv, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4sv,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixf,const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixf,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixd,const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixd,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixf,const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixf,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixd,const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixd,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArrays,mode,first,count,drawcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElements, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElements,mode,count,type,indices,drawcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterf, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterf,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfv, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteri, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteri,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteriv, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteriv,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordf, GLfloat coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordf,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordfv,const GLfloat* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordfv,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordd, GLdouble coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordd,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoorddv,const GLdouble* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoorddv,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordPointer, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordPointer,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3b, GLbyte red, GLbyte green, GLbyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3b,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bv,const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3d, GLdouble red, GLdouble green, GLdouble blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3d,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3dv,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3f, GLfloat red, GLfloat green, GLfloat blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3f,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3fv,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3i, GLint red, GLint green, GLint blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3i,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3iv,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3s, GLshort red, GLshort green, GLshort blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3s,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3sv,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ub, GLubyte red, GLubyte green, GLubyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ub,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ubv,const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ubv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ui, GLuint red, GLuint green, GLuint blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ui,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3uiv,const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3uiv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3us, GLushort red, GLushort green, GLushort blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3us,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3usv,const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3usv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorPointer, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorPointer,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2d, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2d,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2dv,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2f, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2f,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2fv,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2i, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2i,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2iv,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2s, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2s,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2sv,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3d, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3d,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3dv,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3dv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3f, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3f,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3fv,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3fv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3i, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3i,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3iv,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3iv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3s, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3s,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3sv,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3sv,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectiv,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferSubData,target,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribdv, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribdv,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1d,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1s, GLuint index, GLshort x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1s,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1sv, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1sv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2d,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2s, GLuint index, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2s,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2sv, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2sv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3d,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3s, GLuint index, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3s,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3sv, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3sv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nbv, GLuint index, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nbv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Niv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Niv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nsv, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nsv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nub, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nub,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nubv, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nubv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nuiv, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nuiv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4Nusv, GLuint index, const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4Nusv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4bv, GLuint index, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4bv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4d, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4d,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4iv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4iv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4s, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4s,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4sv, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4sv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4ubv, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4ubv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4uiv, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4uiv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4usv, GLuint index, const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4usv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartIndex, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartIndex,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformName, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformName,program,uniformIndex,bufSize,length,uniformName) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsBaseVertex, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount, const GLint* basevertex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsBaseVertex,mode,count,type,indices,drawcount,basevertex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertex,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage2DMultisample,target,samples,internalformat,width,height,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage3DMultisample,target,samples,internalformat,width,height,depth,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationIndexed,program,colorNumber,index,name) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetFragDataIndex, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetFragDataIndex,program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, QueryCounter, GLuint id, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, QueryCounter,id,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjecti64v, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjecti64v,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectui64v, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectui64v,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP1ui, GLuint index, GLenum type, GLboolean normalized, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP1ui,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP1uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP1uiv,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP2ui, GLuint index, GLenum type, GLboolean normalized, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP2ui,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP2uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP2uiv,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP3ui, GLuint index, GLenum type, GLboolean normalized, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP3ui,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP3uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP3uiv,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP4ui, GLuint index, GLenum type, GLboolean normalized, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP4ui,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribP4uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribP4uiv,index,type,normalized,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP2ui, GLenum type, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP2ui,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP2uiv, GLenum type, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP2uiv,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP3ui, GLenum type, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP3ui,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP3uiv, GLenum type, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP3uiv,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP4ui, GLenum type, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP4ui,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexP4uiv, GLenum type, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexP4uiv,type,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP1ui, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP1ui,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP1uiv, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP1uiv,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP2ui, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP2ui,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP2uiv, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP2uiv,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP3ui, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP3ui,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP3uiv, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP3uiv,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP4ui, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP4ui,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordP4uiv, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordP4uiv,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP1ui, GLenum texture, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP1ui,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP1uiv, GLenum texture, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP1uiv,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP2ui, GLenum texture, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP2ui,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP2uiv, GLenum texture, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP2uiv,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP3ui, GLenum texture, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP3ui,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP3uiv, GLenum texture, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP3uiv,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP4ui, GLenum texture, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP4ui,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordP4uiv, GLenum texture, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordP4uiv,texture,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalP3ui, GLenum type, GLuint coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalP3ui,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalP3uiv, GLenum type, const GLuint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalP3uiv,type,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP3ui,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP3uiv,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4ui,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv,type,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1d,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2d,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3d,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4d,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1dv,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2dv,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3dv,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4dv,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x4dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x4dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x2dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x3dv,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformdv,program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetSubroutineUniformLocation,program,shadertype,name) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GetSubroutineIndex,program,shadertype,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv,program,shadertype,index,pname,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformName, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformName,program,shadertype,index,bufSize,length,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineName, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineName,program,shadertype,index,bufSize,length,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformSubroutinesuiv, GLenum shadertype, GLsizei count, const GLuint* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformSubroutinesuiv,shadertype,count,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformSubroutineuiv,shadertype,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStageiv,program,shadertype,pname,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameterfv, GLenum pname, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameterfv,pname,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedback, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedback,mode,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStream,mode,id,stream) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginQueryIndexed,target,index,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndQueryIndexed,target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryIndexediv,target,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1d,program,location,v0) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dv,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2d,program,location,v0,v1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dv,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3d,program,location,v0,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dv,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4d,program,location,v0,v1,v2,v3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dv,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dv,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4d, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4d,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4dv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLPointer,index,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLdv, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLdv,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportArrayv, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportArrayv,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedf,index,x,y,w,h) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedfv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedfv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorArrayv, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorArrayv,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexed,index,left,bottom,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexedv,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeArrayv,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeIndexed,index,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloati_v, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloati_v,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDoublei_v,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArraysInstancedBaseInstance,mode,first,count,instancecount,baseinstance) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseInstance,mode,count,type,indices,instancecount,baseinstance) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance,mode,count,type,indices,instancecount,basevertex,baseinstance) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv,program,bufferIndex,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackInstanced,mode,id,instancecount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced,mode,id,stream,instancecount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData,target,internalformat,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData,target,internalformat,offset,size,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v,target,internalformat,pname,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexImage, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexImage,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateBufferSubData,buffer,offset,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateBufferData, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateBufferData,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirect, GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirect,mode,indirect,drawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirect, GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirect,mode,type,indirect,drawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetProgramResourceLocationIndex,program,programInterface,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderStorageBlockBinding,program,storageBlockIndex,storageBlockBinding) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView,texture,target,origtexture,internalformat,minlevel,numlevels,minlayer,numlayers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormat,attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferStorage,target,size,data,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexImage,texture,level,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBuffersBase, GLenum target, GLuint first, GLsizei count, const GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBuffersBase,target,first,count,buffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBuffersRange, GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBuffersRange,target,first,count,buffers,offsets,sizes) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextures,first,count,textures) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindSamplers, GLuint first, GLsizei count, const GLuint* samplers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindSamplers,first,count,samplers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures,first,count,textures) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVertexBuffers,first,count,buffers,offsets,strides) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl,origin,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTransformFeedbacks,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferBase,xfb,index,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferRange,xfb,index,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv,xfb,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v,xfb,pname,index,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v,xfb,pname,index,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateBuffers,n,buffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorage,buffer,size,data,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferData,buffer,size,data,usage) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferSubData,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyNamedBufferSubData,readBuffer,writeBuffer,readOffset,writeOffset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferData,buffer,internalformat,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubData,buffer,internalformat,offset,size,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, UnmapNamedBuffer, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, UnmapNamedBuffer,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedNamedBufferRange,buffer,offset,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameteriv,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameteri64v,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void* *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferPointerv,buffer,pname,*params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateFramebuffers,n,framebuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbuffer,framebuffer,attachment,renderbuffertarget,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri,framebuffer,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture,framebuffer,attachment,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayer,framebuffer,attachment,texture,level,layer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffer,framebuffer,buf) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffers,framebuffer,n,bufs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferReadBuffer,framebuffer,src) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData,framebuffer,numAttachments,attachments) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData,framebuffer,numAttachments,attachments,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv,framebuffer,buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv,framebuffer,buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfv,framebuffer,buffer,drawbuffer,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfi,framebuffer,buffer,drawbuffer,depth,stencil) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitNamedFramebuffer,readFramebuffer,drawFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, CheckNamedFramebufferStatus,framebuffer,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv,framebuffer,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv,framebuffer,attachment,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateRenderbuffers,n,renderbuffers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorage,renderbuffer,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisample,renderbuffer,samples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameteriv,renderbuffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTextures,target,n,textures) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer,texture,internalformat,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange,texture,internalformat,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D,texture,levels,internalformat,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2D,texture,levels,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D,texture,levels,internalformat,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample,texture,samples,internalformat,width,height,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample,texture,samples,internalformat,width,height,depth,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D,texture,level,xoffset,width,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D,texture,level,xoffset,width,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D,texture,level,xoffset,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D,texture,level,xoffset,yoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterf,texture,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv,texture,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteri,texture,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriv,texture,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextureUnit,unit,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImage,texture,level,format,type,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage,texture,level,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv,texture,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameteriv,texture,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameteriv,texture,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateVertexArrays,n,arrays) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttrib,vaobj,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttrib,vaobj,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayElementBuffer, GLuint vaobj, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayElementBuffer,vaobj,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffer,vaobj,bindingindex,buffer,offset,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffers,vaobj,first,count,buffers,offsets,strides) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribBinding,vaobj,attribindex,bindingindex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribFormat,vaobj,attribindex,size,type,normalized,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribIFormat,vaobj,attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat,vaobj,attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindingDivisor,vaobj,bindingindex,divisor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv,vaobj,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexediv,vaobj,index,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexed64iv,vaobj,index,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateSamplers,n,samplers) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateProgramPipelines,n,pipelines) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateQueries,target,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjecti64v,id,buffer,pname,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv,id,buffer,pname,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v,id,buffer,pname,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv,id,buffer,pname,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage,target,lod,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnTexImage,target,level,format,type,bufSize,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformdv, GLuint program, GLint location, GLsizei bufSize, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformdv,program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapdv, GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapdv,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapfv, GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapfv,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapiv, GLenum target, GLenum query, GLsizei bufSize, GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapiv,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapfv, GLenum map, GLsizei bufSize, GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapfv,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapuiv, GLenum map, GLsizei bufSize, GLuint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapuiv,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapusv, GLenum map, GLsizei bufSize, GLushort* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapusv,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPolygonStipple, GLsizei bufSize, GLubyte* pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPolygonStipple,bufSize,pattern) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnColorTable, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnColorTable,target,format,type,bufSize,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnConvolutionFilter, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnConvolutionFilter,target,format,type,bufSize,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnSeparableFilter, GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnSeparableFilter,target,format,type,rowBufSize,row,columnBufSize,column,span) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnHistogram, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnHistogram,target,reset,format,type,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMinmax,target,reset,format,type,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBarrier,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBarrier,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpecializeShader, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpecializeShader,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCount,mode,indirect,drawcount,maxdrawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCount,mode,type,indirect,drawcount,maxdrawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClamp, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClamp,factor,units,clamp) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureHandleARB, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetTextureHandleARB,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureSamplerHandleARB, GLuint texture, GLuint sampler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetTextureSamplerHandleARB,texture,sampler) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeTextureHandleResidentARB, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeTextureHandleResidentARB,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeTextureHandleNonResidentARB, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeTextureHandleNonResidentARB,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetImageHandleARB, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetImageHandleARB,texture,level,layered,layer,format) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeImageHandleResidentARB, GLuint64 handle, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeImageHandleResidentARB,handle,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeImageHandleNonResidentARB, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeImageHandleNonResidentARB,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformHandleui64ARB, GLint location, GLuint64 value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformHandleui64ARB,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformHandleui64vARB, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformHandleui64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformHandleui64ARB, GLuint program, GLint location, GLuint64 value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformHandleui64ARB,program,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformHandleui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformHandleui64vARB,program,location,count,values) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsTextureHandleResidentARB, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsTextureHandleResidentARB,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsImageHandleResidentARB, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsImageHandleResidentARB,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1ui64ARB, GLuint index, GLuint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1ui64ARB,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1ui64vARB, GLuint index, const GLuint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1ui64vARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLui64vARB, GLuint index, GLenum pname, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLui64vARB,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLsync, CreateSyncFromCLeventARB,struct _cl_context *context, struct _cl_event *event, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLsync, CreateSyncFromCLeventARB,context,event,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClampColorARB, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClampColorARB,target,clamp) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DispatchComputeGroupSizeARB, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DispatchComputeGroupSizeARB,num_groups_x,num_groups_y,num_groups_z,group_size_x,group_size_y,group_size_z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramStringARB, GLenum target, GLenum format, GLsizei len, const void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramStringARB,target,format,len,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindProgramARB, GLenum target, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindProgramARB,target,program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramsARB, GLsizei n, const GLuint* programs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgramsARB,n,programs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramsARB, GLsizei n, GLuint* programs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramsARB,n,programs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameter4dARB, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameter4dARB,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameter4dvARB, GLenum target, GLuint index, const GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameter4dvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameter4fARB, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameter4fARB,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameter4fvARB, GLenum target, GLuint index, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameter4fvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameter4dARB, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameter4dARB,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameter4dvARB, GLenum target, GLuint index, const GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameter4dvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameter4fARB, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameter4fARB,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameter4fvARB, GLenum target, GLuint index, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameter4fvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramEnvParameterdvARB, GLenum target, GLuint index, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramEnvParameterdvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramEnvParameterfvARB, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramEnvParameterfvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramLocalParameterdvARB, GLenum target, GLuint index, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramLocalParameterdvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramLocalParameterfvARB, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramLocalParameterfvARB,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStringARB, GLenum target, GLenum pname, void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStringARB,target,pname,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureFaceARB, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureFaceARB,target,attachment,texture,level,face) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpecializeShaderARB, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpecializeShaderARB,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1i64ARB, GLint location, GLint64 x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1i64ARB,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2i64ARB, GLint location, GLint64 x, GLint64 y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2i64ARB,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3i64ARB, GLint location, GLint64 x, GLint64 y, GLint64 z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3i64ARB,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4i64ARB, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4i64ARB,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1i64vARB, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1i64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2i64vARB, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2i64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3i64vARB, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3i64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4i64vARB, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4i64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui64ARB, GLint location, GLuint64 x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui64ARB,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui64ARB, GLint location, GLuint64 x, GLuint64 y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui64ARB,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui64ARB, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui64ARB,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui64ARB, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui64ARB,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui64vARB, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui64vARB, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui64vARB, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui64vARB, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui64vARB,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformi64vARB, GLuint program, GLint location, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformi64vARB,program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformui64vARB, GLuint program, GLint location, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformui64vARB,program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformi64vARB, GLuint program, GLint location, GLsizei bufSize, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformi64vARB,program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformui64vARB, GLuint program, GLint location, GLsizei bufSize, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformui64vARB,program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i64ARB, GLuint program, GLint location, GLint64 x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i64ARB,program,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i64ARB,program,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i64ARB,program,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i64ARB,program,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui64ARB, GLuint program, GLint location, GLuint64 x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui64ARB,program,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui64ARB,program,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui64ARB,program,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui64ARB,program,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui64vARB,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTable, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTable,target,internalformat,width,format,type,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableParameterfv, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableParameteriv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyColorTable, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyColorTable,target,internalformat,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTable, GLenum target, GLenum format, GLenum type, void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTable,target,format,type,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameterfv, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorSubTable, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorSubTable,target,start,count,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyColorSubTable, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyColorSubTable,target,start,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionFilter1D, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionFilter1D,target,internalformat,width,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionFilter2D, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionFilter2D,target,internalformat,width,height,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterf, GLenum target, GLenum pname, GLfloat params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterf,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterfv, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameteri, GLenum target, GLenum pname, GLint params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameteri,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameteriv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyConvolutionFilter1D, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyConvolutionFilter1D,target,internalformat,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyConvolutionFilter2D, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyConvolutionFilter2D,target,internalformat,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionFilter, GLenum target, GLenum format, GLenum type, void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionFilter,target,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionParameterfv, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSeparableFilter, GLenum target, GLenum format, GLenum type, void* row, void* column, void* span) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSeparableFilter,target,format,type,row,column,span) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SeparableFilter2D, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SeparableFilter2D,target,internalformat,width,height,format,type,row,column) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogram, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogram,target,reset,format,type,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramParameterfv, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmax,target,reset,format,type,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmaxParameterfv, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmaxParameterfv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmaxParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmaxParameteriv,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Histogram, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Histogram,target,width,internalformat,sink) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Minmax, GLenum target, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Minmax,target,internalformat,sink) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetHistogram, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetHistogram,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMinmax, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMinmax,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCountARB,mode,indirect,drawcount,maxdrawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCountARB,mode,type,indirect,drawcount,maxdrawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CurrentPaletteMatrixARB, GLint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CurrentPaletteMatrixARB,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexubvARB, GLint size, const GLubyte* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexubvARB,size,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexusvARB, GLint size, const GLushort* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexusvARB,size,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexuivARB, GLint size, const GLuint* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexuivARB,size,indices) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexPointerARB, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexPointerARB,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientActiveTextureARB, GLenum texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientActiveTextureARB,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1dARB, GLenum target, GLdouble s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1dARB,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1dvARB, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1dvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1fARB, GLenum target, GLfloat s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1fARB,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1fvARB, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1fvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1iARB, GLenum target, GLint s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1iARB,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1ivARB, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1ivARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1sARB, GLenum target, GLshort s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1sARB,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1svARB, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1svARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2dARB, GLenum target, GLdouble s, GLdouble t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2dARB,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2dvARB, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2dvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2fARB, GLenum target, GLfloat s, GLfloat t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2fARB,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2fvARB, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2fvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2iARB, GLenum target, GLint s, GLint t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2iARB,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2ivARB, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2ivARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2sARB, GLenum target, GLshort s, GLshort t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2sARB,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2svARB, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2svARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3dARB, GLenum target, GLdouble s, GLdouble t, GLdouble r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3dARB,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3dvARB, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3dvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3fARB, GLenum target, GLfloat s, GLfloat t, GLfloat r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3fARB,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3fvARB, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3fvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3iARB, GLenum target, GLint s, GLint t, GLint r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3iARB,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3ivARB, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3ivARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3sARB, GLenum target, GLshort s, GLshort t, GLshort r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3sARB,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3svARB, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3svARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4dARB, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4dARB,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4dvARB, GLenum target, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4dvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4fARB, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4fARB,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4fvARB, GLenum target, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4fvARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4iARB, GLenum target, GLint s, GLint t, GLint r, GLint q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4iARB,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4ivARB, GLenum target, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4ivARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4sARB, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4sARB,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4svARB, GLenum target, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4svARB,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectivARB, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectivARB,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MaxShaderCompilerThreadsARB, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MaxShaderCompilerThreadsARB,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfARB, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfARB,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvARB, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvARB,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnTexImageARB, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnTexImageARB,target,level,format,type,bufSize,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImageARB, GLenum target, GLint lod, GLsizei bufSize, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImageARB,target,lod,bufSize,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformdvARB, GLuint program, GLint location, GLsizei bufSize, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformdvARB,program,location,bufSize,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapdvARB, GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapdvARB,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapfvARB, GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapfvARB,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMapivARB, GLenum target, GLenum query, GLsizei bufSize, GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMapivARB,target,query,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapfvARB, GLenum map, GLsizei bufSize, GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapfvARB,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapuivARB, GLenum map, GLsizei bufSize, GLuint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapuivARB,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPixelMapusvARB, GLenum map, GLsizei bufSize, GLushort* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPixelMapusvARB,map,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnPolygonStippleARB, GLsizei bufSize, GLubyte* pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnPolygonStippleARB,bufSize,pattern) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnColorTableARB, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnColorTableARB,target,format,type,bufSize,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnConvolutionFilterARB, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnConvolutionFilterARB,target,format,type,bufSize,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnSeparableFilterARB, GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnSeparableFilterARB,target,format,type,rowBufSize,row,columnBufSize,column,span) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnHistogramARB, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnHistogramARB,target,reset,format,type,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMinmaxARB, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMinmaxARB,target,reset,format,type,bufSize,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferSampleLocationsfvARB, GLenum target, GLuint start, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferSampleLocationsfvARB,target,start,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferSampleLocationsfvARB, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferSampleLocationsfvARB,framebuffer,start,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvaluateDepthValuesARB,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvaluateDepthValuesARB,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteObjectARB, GLhandleARB obj) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteObjectARB,obj) +DECLARE_GL_FUNCTION_STUB_HEAD(GLhandleARB, GetHandleARB, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLhandleARB, GetHandleARB,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DetachObjectARB, GLhandleARB containerObj, GLhandleARB attachedObj) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetachObjectARB,containerObj,attachedObj) +DECLARE_GL_FUNCTION_STUB_HEAD(GLhandleARB, CreateShaderObjectARB, GLenum shaderType) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLhandleARB, CreateShaderObjectARB,shaderType) +DECLARE_GL_FUNCTION_STUB_HEAD(GLhandleARB, CreateProgramObjectARB,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLhandleARB, CreateProgramObjectARB,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AttachObjectARB, GLhandleARB containerObj, GLhandleARB obj) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AttachObjectARB,containerObj,obj) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgramObjectARB, GLhandleARB programObj) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgramObjectARB,programObj) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectParameterfvARB, GLhandleARB obj, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectParameterfvARB,obj,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectParameterivARB, GLhandleARB obj, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectParameterivARB,obj,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInfoLogARB, GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInfoLogARB,obj,maxLength,length,infoLog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetAttachedObjectsARB, GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetAttachedObjectsARB,containerObj,maxCount,count,obj) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedStringARB, GLenum type, GLint namelen, const GLchar* name, GLint strinen, const GLchar* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedStringARB,type,namelen,name,strinen,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteNamedStringARB, GLint namelen, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteNamedStringARB,namelen,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompileShaderIncludeARB, GLuint shader, GLsizei count, const GLchar* const*path, const GLint* length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompileShaderIncludeARB,shader,count,path,length) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsNamedStringARB, GLint namelen, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsNamedStringARB,namelen,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedStringARB, GLint namelen, const GLchar* name, GLsizei bufSize, GLint* strinen, GLchar* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedStringARB,namelen,name,bufSize,strinen,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedStringivARB, GLint namelen, const GLchar* name, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedStringivARB,namelen,name,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferPageCommitmentARB, GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferPageCommitmentARB,target,offset,size,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferPageCommitmentEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferPageCommitmentEXT,buffer,offset,size,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferPageCommitmentARB, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferPageCommitmentARB,buffer,offset,size,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexPageCommitmentARB, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexPageCommitmentARB,target,level,xoffset,yoffset,zoffset,width,height,depth,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexImage1DARB, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexImage1DARB,target,level,internalformat,width,border,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTexSubImage1DARB, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTexSubImage1DARB,target,level,xoffset,width,format,imageSize,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTexImageARB, GLenum target, GLint level, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTexImageARB,target,level,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixfARB,const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixfARB,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixdARB,const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixdARB,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixfARB,const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixfARB,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixdARB,const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixdARB,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightbvARB, GLint size, const GLbyte* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightbvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightsvARB, GLint size, const GLshort* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightsvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightivARB, GLint size, const GLint* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightivARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightfvARB, GLint size, const GLfloat* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightfvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightdvARB, GLint size, const GLdouble* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightdvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightubvARB, GLint size, const GLubyte* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightubvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightusvARB, GLint size, const GLushort* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightusvARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightuivARB, GLint size, const GLuint* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightuivARB,size,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightPointerARB, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightPointerARB,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexBlendARB, GLint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexBlendARB,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferSubDataARB, GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferSubDataARB,target,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1dARB, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1dARB,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1dvARB, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1dvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1sARB, GLuint index, GLshort x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1sARB,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1svARB, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1svARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2dARB, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2dARB,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2dvARB, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2dvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2sARB, GLuint index, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2sARB,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2svARB, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2svARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3dARB, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3dARB,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3dvARB, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3dvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3sARB, GLuint index, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3sARB,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3svARB, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3svARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NbvARB, GLuint index, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NbvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NivARB, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NivARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NsvARB, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NsvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NubARB, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NubARB,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NubvARB, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NubvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NuivARB, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NuivARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4NusvARB, GLuint index, const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4NusvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4bvARB, GLuint index, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4bvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4dARB, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4dARB,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4dvARB, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4dvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4ivARB, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4ivARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4sARB, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4sARB,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4svARB, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4svARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4ubvARB, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4ubvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4uivARB, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4uivARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4usvARB, GLuint index, const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4usvARB,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribdvARB, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribdvARB,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeArraydvNV, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeArraydvNV,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeIndexeddNV, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeIndexeddNV,index,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2dARB, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2dARB,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2dvARB,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2dvARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2fARB, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2fARB,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2fvARB,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2fvARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2iARB, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2iARB,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2ivARB,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2ivARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2sARB, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2sARB,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2svARB,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2svARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3dARB, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3dARB,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3dvARB,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3dvARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3fARB, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3fARB,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3fvARB,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3fvARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3iARB, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3iARB,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3ivARB,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3ivARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3sARB, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3sARB,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3svARB,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3svARB,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendBarrierKHR,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendBarrierKHR,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MaxShaderCompilerThreadsKHR, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MaxShaderCompilerThreadsKHR,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1bOES, GLenum texture, GLbyte s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1bOES,texture,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1bvOES, GLenum texture, const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1bvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2bOES,texture,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2bvOES, GLenum texture, const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2bvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3bOES,texture,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3bvOES, GLenum texture, const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3bvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4bOES,texture,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4bvOES, GLenum texture, const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4bvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1bOES, GLbyte s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1bOES,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2bOES, GLbyte s, GLbyte t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2bOES,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3bOES, GLbyte s, GLbyte t, GLbyte r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3bOES,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4bOES,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2bOES, GLbyte x, GLbyte y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2bOES,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3bOES, GLbyte x, GLbyte y, GLbyte z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3bOES,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4bOES, GLbyte x, GLbyte y, GLbyte z, GLbyte w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4bOES,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4bvOES,const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4bvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFuncxOES, GLenum func, GLfixed ref) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFuncxOES,func,ref) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColorxOES,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthxOES, GLfixed depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthxOES,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipPlanexOES, GLenum plane, const GLfixed* equation) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipPlanexOES,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4xOES,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangexOES, GLfixed n, GLfixed f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangexOES,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogxOES, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogxOES,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogxvOES, GLenum pname, const GLfixed* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogxvOES,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrustumxOES,l,r,b,t,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetClipPlanexOES, GLenum plane, GLfixed* equation) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetClipPlanexOES,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFixedvOES, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFixedvOES,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexEnvxvOES, GLenum target, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexEnvxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameterxvOES, GLenum target, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameterxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModelxOES, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModelxOES,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightModelxvOES, GLenum pname, const GLfixed* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightModelxvOES,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightxOES, GLenum light, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightxOES,light,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightxvOES, GLenum light, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightxvOES,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LineWidthxOES, GLfixed width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LineWidthxOES,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadMatrixxOES,const GLfixed* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadMatrixxOES,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MaterialxOES, GLenum face, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MaterialxOES,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MaterialxvOES, GLenum face, GLenum pname, const GLfixed* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MaterialxvOES,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultMatrixxOES,const GLfixed* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultMatrixxOES,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4xOES,texture,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3xOES,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, OrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, OrthoxOES,l,r,b,t,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterxvOES, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterxvOES,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointSizexOES, GLfixed size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointSizexOES,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetxOES, GLfixed factor, GLfixed units) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetxOES,factor,units) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RotatexOES, GLfixed ane, GLfixed x, GLfixed y, GLfixed z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RotatexOES,ane,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScalexOES, GLfixed x, GLfixed y, GLfixed z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScalexOES,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnvxOES, GLenum target, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnvxOES,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexEnvxvOES, GLenum target, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexEnvxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterxOES, GLenum target, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterxOES,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexParameterxvOES, GLenum target, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexParameterxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TranslatexOES, GLfixed x, GLfixed y, GLfixed z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TranslatexOES,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AccumxOES, GLenum op, GLfixed value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AccumxOES,op,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BitmapxOES, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte* bitmap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BitmapxOES,width,height,xorig,yorig,xmove,ymove,bitmap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendColorxOES,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearAccumxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearAccumxOES,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3xOES, GLfixed red, GLfixed green, GLfixed blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3xOES,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3xvOES,const GLfixed* components) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3xvOES,components) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4xvOES,const GLfixed* components) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4xvOES,components) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterxOES, GLenum target, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterxOES,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterxvOES, GLenum target, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1xOES, GLfixed u) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1xOES,u) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord1xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord1xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2xOES, GLfixed u, GLfixed v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2xOES,u,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalCoord2xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalCoord2xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FeedbackBufferxOES, GLsizei n, GLenum type, const GLfixed* buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FeedbackBufferxOES,n,type,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionParameterxvOES, GLenum target, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionParameterxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramParameterxvOES, GLenum target, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramParameterxvOES,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLightxOES, GLenum light, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLightxOES,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapxvOES, GLenum target, GLenum query, GLfixed* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapxvOES,target,query,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMaterialxOES, GLenum face, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMaterialxOES,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelMapxv, GLenum map, GLint size, GLfixed* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelMapxv,map,size,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexGenxvOES, GLenum coord, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexGenxvOES,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexLevelParameterxvOES, GLenum target, GLint level, GLenum pname, GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexLevelParameterxvOES,target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexxOES, GLfixed component) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexxOES,component) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexxvOES,const GLfixed* component) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexxvOES,component) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadTransposeMatrixxOES,const GLfixed* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadTransposeMatrixxOES,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map1xOES, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map1xOES,target,u1,u2,stride,order,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Map2xOES, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Map2xOES,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid1xOES, GLint n, GLfixed u1, GLfixed u2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid1xOES,n,u1,u2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapGrid2xOES, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapGrid2xOES,n,u1,u2,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultTransposeMatrixxOES,const GLfixed* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultTransposeMatrixxOES,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1xOES, GLenum texture, GLfixed s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1xOES,texture,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1xvOES, GLenum texture, const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1xvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2xOES, GLenum texture, GLfixed s, GLfixed t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2xOES,texture,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2xvOES, GLenum texture, const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2xvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3xOES,texture,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3xvOES, GLenum texture, const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3xvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4xvOES, GLenum texture, const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4xvOES,texture,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PassThroughxOES, GLfixed token) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PassThroughxOES,token) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelMapx, GLenum map, GLint size, const GLfixed* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelMapx,map,size,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelStorex, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelStorex,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransferxOES, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransferxOES,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelZoomxOES, GLfixed xfactor, GLfixed yfactor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelZoomxOES,xfactor,yfactor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTexturesxOES, GLsizei n, const GLuint* textures, const GLfixed* priorities) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTexturesxOES,n,textures,priorities) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2xOES, GLfixed x, GLfixed y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2xOES,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos2xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos2xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3xOES, GLfixed x, GLfixed y, GLfixed z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3xOES,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos3xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos3xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4xOES, GLfixed x, GLfixed y, GLfixed z, GLfixed w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4xOES,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterPos4xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterPos4xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RectxOES, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RectxOES,x1,y1,x2,y2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RectxvOES,const GLfixed* v1, const GLfixed* v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RectxvOES,v1,v2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1xOES, GLfixed s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1xOES,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2xOES, GLfixed s, GLfixed t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2xOES,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3xOES, GLfixed s, GLfixed t, GLfixed r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3xOES,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4xOES, GLfixed s, GLfixed t, GLfixed r, GLfixed q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4xOES,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGenxOES, GLenum coord, GLenum pname, GLfixed param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGenxOES,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexGenxvOES, GLenum coord, GLenum pname, const GLfixed* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexGenxvOES,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2xOES, GLfixed x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2xOES,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3xOES, GLfixed x, GLfixed y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3xOES,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4xOES, GLfixed x, GLfixed y, GLfixed z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4xOES,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4xvOES,const GLfixed* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4xvOES,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(GLbitfield, QueryMatrixxOES, GLfixed* mantissa, GLint* exponent) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLbitfield, QueryMatrixxOES,mantissa,exponent) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthfOES, GLclampf depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthfOES,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipPlanefOES, GLenum plane, const GLfloat* equation) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipPlanefOES,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangefOES, GLclampf n, GLclampf f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangefOES,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrustumfOES,l,r,b,t,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetClipPlanefOES, GLenum plane, GLfloat* equation) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetClipPlanefOES,plane,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, OrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, OrthofOES,l,r,b,t,n,f) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TbufferMask3DFX, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TbufferMask3DFX,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageEnableAMD, GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageEnableAMD,category,severity,count,ids,enabled) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageInsertAMD, GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageInsertAMD,category,severity,id,length,buf) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DebugMessageCallbackAMD, GLDEBUGPROCAMD callback, void* userParam) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DebugMessageCallbackAMD,callback,userParam) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetDebugMessageLogAMD, GLuint count, GLsizei bufSize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GetDebugMessageLogAMD,count,bufSize,categories,severities,ids,lengths,message) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncIndexedAMD, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncIndexedAMD,buf,src,dst) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparateIndexedAMD, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparateIndexedAMD,buf,srcRGB,dstRGB,srcAlpha,dstAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationIndexedAMD, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationIndexedAMD,buf,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparateIndexedAMD, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparateIndexedAMD,buf,modeRGB,modeAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorageMultisampleAdvancedAMD, GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorageMultisampleAdvancedAMD,target,samples,storageSamples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleAdvancedAMD, GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleAdvancedAMD,renderbuffer,samples,storageSamples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferSamplePositionsfvAMD, GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferSamplePositionsfvAMD,target,numsamples,pixelindex,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferSamplePositionsfvAMD, GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferSamplePositionsfvAMD,framebuffer,numsamples,pixelindex,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameterfvAMD, GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameterfvAMD,target,pname,numsamples,pixelindex,size,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameterfvAMD, GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameterfvAMD,framebuffer,pname,numsamples,pixelindex,size,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1i64NV, GLint location, GLint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1i64NV,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2i64NV,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3i64NV,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4i64NV,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1i64vNV, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1i64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2i64vNV, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2i64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3i64vNV, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3i64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4i64vNV, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4i64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui64NV, GLint location, GLuint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui64NV,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui64NV,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui64NV,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui64NV,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformi64vNV, GLuint program, GLint location, GLint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformi64vNV,program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformui64vNV, GLuint program, GLint location, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformui64vNV,program,location,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i64NV,program,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i64NV,program,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i64NV,program,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i64NV,program,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui64NV,program,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui64NV,program,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui64NV,program,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui64NV,program,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribParameteriAMD, GLuint index, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribParameteriAMD,index,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectAMD, GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectAMD,mode,indirect,primcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectAMD, GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectAMD,mode,type,indirect,primcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenNamesAMD, GLenum identifier, GLuint num, GLuint* names) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenNamesAMD,identifier,num,names) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteNamesAMD, GLenum identifier, GLuint num, const GLuint* names) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteNamesAMD,identifier,num,names) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsNameAMD, GLenum identifier, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsNameAMD,identifier,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, QueryObjectParameteruiAMD, GLenum target, GLuint id, GLenum pname, GLuint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, QueryObjectParameteruiAMD,target,id,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorGroupsAMD, GLint* numGroups, GLsizei groupsSize, GLuint* groups) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorGroupsAMD,numGroups,groupsSize,groups) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorCountersAMD, GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorCountersAMD,group,numCounters,maxActiveCounters,counterSize,counters) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorGroupStringAMD,group,bufSize,length,groupString) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorCounterStringAMD,group,counter,bufSize,length,counterString) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorCounterInfoAMD,group,counter,pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenPerfMonitorsAMD, GLsizei n, GLuint* monitors) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenPerfMonitorsAMD,n,monitors) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeletePerfMonitorsAMD, GLsizei n, GLuint* monitors) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeletePerfMonitorsAMD,n,monitors) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SelectPerfMonitorCountersAMD,monitor,enable,group,numCounters,counterList) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginPerfMonitorAMD, GLuint monitor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginPerfMonitorAMD,monitor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndPerfMonitorAMD, GLuint monitor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndPerfMonitorAMD,monitor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfMonitorCounterDataAMD,monitor,pname,dataSize,data,bytesWritten) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetMultisamplefvAMD, GLenum pname, GLuint index, const GLfloat* val) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetMultisamplefvAMD,pname,index,val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageSparseAMD, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageSparseAMD,target,internalFormat,width,height,depth,layers,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageSparseAMD, GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageSparseAMD,texture,target,internalFormat,width,height,depth,layers,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOpValueAMD, GLenum face, GLuint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOpValueAMD,face,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TessellationFactorAMD, GLfloat factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TessellationFactorAMD,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TessellationModeAMD, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TessellationModeAMD,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ElementPointerAPPLE, GLenum type, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ElementPointerAPPLE,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementArrayAPPLE, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementArrayAPPLE,mode,first,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementArrayAPPLE, GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementArrayAPPLE,mode,start,end,first,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementArrayAPPLE, GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementArrayAPPLE,mode,first,count,primcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawRangeElementArrayAPPLE, GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawRangeElementArrayAPPLE,mode,start,end,first,count,primcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenFencesAPPLE, GLsizei n, GLuint* fences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenFencesAPPLE,n,fences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteFencesAPPLE, GLsizei n, const GLuint* fences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteFencesAPPLE,n,fences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetFenceAPPLE, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetFenceAPPLE,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsFenceAPPLE, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsFenceAPPLE,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, TestFenceAPPLE, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, TestFenceAPPLE,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FinishFenceAPPLE, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FinishFenceAPPLE,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, TestObjectAPPLE, GLenum object, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, TestObjectAPPLE,object,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FinishObjectAPPLE, GLenum object, GLint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FinishObjectAPPLE,object,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferParameteriAPPLE, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferParameteriAPPLE,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedBufferRangeAPPLE, GLenum target, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedBufferRangeAPPLE,target,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, ObjectPurgeableAPPLE, GLenum objectType, GLuint name, GLenum option) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, ObjectPurgeableAPPLE,objectType,name,option) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, ObjectUnpurgeableAPPLE, GLenum objectType, GLuint name, GLenum option) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, ObjectUnpurgeableAPPLE,objectType,name,option) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectParameterivAPPLE, GLenum objectType, GLuint name, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectParameterivAPPLE,objectType,name,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureRangeAPPLE, GLenum target, GLsizei length, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureRangeAPPLE,target,length,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexParameterPointervAPPLE, GLenum target, GLenum pname, void* *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexParameterPointervAPPLE,target,pname,*params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVertexArrayAPPLE, GLuint array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVertexArrayAPPLE,array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteVertexArraysAPPLE, GLsizei n, const GLuint* arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteVertexArraysAPPLE,n,arrays) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenVertexArraysAPPLE, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenVertexArraysAPPLE,n,arrays) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsVertexArrayAPPLE, GLuint array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsVertexArrayAPPLE,array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayRangeAPPLE, GLsizei length, void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayRangeAPPLE,length,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushVertexArrayRangeAPPLE, GLsizei length, void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushVertexArrayRangeAPPLE,length,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayParameteriAPPLE, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayParameteriAPPLE,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexAttribAPPLE, GLuint index, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexAttribAPPLE,index,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexAttribAPPLE, GLuint index, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexAttribAPPLE,index,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsVertexAttribEnabledAPPLE, GLuint index, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsVertexAttribEnabledAPPLE,index,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapVertexAttrib1dAPPLE, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapVertexAttrib1dAPPLE,index,size,u1,u2,stride,order,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapVertexAttrib1fAPPLE, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapVertexAttrib1fAPPLE,index,size,u1,u2,stride,order,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapVertexAttrib2dAPPLE, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapVertexAttrib2dAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapVertexAttrib2fAPPLE, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapVertexAttrib2fAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawBuffersATI, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawBuffersATI,n,bufs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ElementPointerATI, GLenum type, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ElementPointerATI,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElementArrayATI, GLenum mode, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElementArrayATI,mode,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawRangeElementArrayATI, GLenum mode, GLuint start, GLuint end, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawRangeElementArrayATI,mode,start,end,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBumpParameterivATI, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBumpParameterivATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBumpParameterfvATI, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBumpParameterfvATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexBumpParameterivATI, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexBumpParameterivATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexBumpParameterfvATI, GLenum pname, GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexBumpParameterfvATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenFragmentShadersATI, GLuint range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GenFragmentShadersATI,range) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragmentShaderATI, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragmentShaderATI,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteFragmentShaderATI, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteFragmentShaderATI,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginFragmentShaderATI,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginFragmentShaderATI,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndFragmentShaderATI,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndFragmentShaderATI,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PassTexCoordATI, GLuint dst, GLuint coord, GLenum swizzle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PassTexCoordATI,dst,coord,swizzle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleMapATI, GLuint dst, GLuint interp, GLenum swizzle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleMapATI,dst,interp,swizzle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorFragmentOp1ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorFragmentOp1ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorFragmentOp2ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorFragmentOp2ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorFragmentOp3ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorFragmentOp3ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFragmentOp1ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFragmentOp1ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFragmentOp2ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFragmentOp2ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFragmentOp3ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFragmentOp3ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetFragmentShaderConstantATI, GLuint dst, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetFragmentShaderConstantATI,dst,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UnmapObjectBufferATI, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UnmapObjectBufferATI,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PNTrianesiATI, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PNTrianesiATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PNTrianesfATI, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PNTrianesfATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilOpSeparateATI, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilOpSeparateATI,face,sfail,dpfail,dppass) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFuncSeparateATI, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFuncSeparateATI,frontfunc,backfunc,ref,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, NewObjectBufferATI, GLsizei size, const void* pointer, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, NewObjectBufferATI,size,pointer,usage) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsObjectBufferATI, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsObjectBufferATI,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UpdateObjectBufferATI, GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UpdateObjectBufferATI,buffer,offset,size,pointer,preserve) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectBufferfvATI, GLuint buffer, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectBufferfvATI,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectBufferivATI, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectBufferivATI,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FreeObjectBufferATI, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FreeObjectBufferATI,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ArrayObjectATI, GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ArrayObjectATI,array,size,type,stride,buffer,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetArrayObjectfvATI, GLenum array, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetArrayObjectfvATI,array,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetArrayObjectivATI, GLenum array, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetArrayObjectivATI,array,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantArrayObjectATI, GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantArrayObjectATI,id,type,stride,buffer,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantArrayObjectfvATI, GLuint id, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantArrayObjectfvATI,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantArrayObjectivATI, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantArrayObjectivATI,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribArrayObjectATI, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribArrayObjectATI,index,size,type,normalized,stride,buffer,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribArrayObjectfvATI, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribArrayObjectfvATI,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribArrayObjectivATI, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribArrayObjectivATI,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1sATI, GLenum stream, GLshort x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1sATI,stream,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1svATI, GLenum stream, const GLshort* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1svATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1iATI, GLenum stream, GLint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1iATI,stream,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1ivATI, GLenum stream, const GLint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1ivATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1fATI, GLenum stream, GLfloat x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1fATI,stream,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1fvATI, GLenum stream, const GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1fvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1dATI, GLenum stream, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1dATI,stream,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream1dvATI, GLenum stream, const GLdouble* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream1dvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2sATI, GLenum stream, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2sATI,stream,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2svATI, GLenum stream, const GLshort* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2svATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2iATI, GLenum stream, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2iATI,stream,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2ivATI, GLenum stream, const GLint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2ivATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2fATI, GLenum stream, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2fATI,stream,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2fvATI, GLenum stream, const GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2fvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2dATI, GLenum stream, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2dATI,stream,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream2dvATI, GLenum stream, const GLdouble* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream2dvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3sATI, GLenum stream, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3sATI,stream,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3svATI, GLenum stream, const GLshort* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3svATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3iATI, GLenum stream, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3iATI,stream,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3ivATI, GLenum stream, const GLint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3ivATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3fATI, GLenum stream, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3fATI,stream,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3fvATI, GLenum stream, const GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3fvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3dATI, GLenum stream, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3dATI,stream,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream3dvATI, GLenum stream, const GLdouble* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream3dvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4sATI, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4sATI,stream,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4svATI, GLenum stream, const GLshort* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4svATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4iATI, GLenum stream, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4iATI,stream,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4ivATI, GLenum stream, const GLint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4ivATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4fATI, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4fATI,stream,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4fvATI, GLenum stream, const GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4fvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4dATI, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4dATI,stream,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexStream4dvATI, GLenum stream, const GLdouble* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexStream4dvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3bATI, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3bATI,stream,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3bvATI, GLenum stream, const GLbyte* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3bvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3sATI, GLenum stream, GLshort nx, GLshort ny, GLshort nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3sATI,stream,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3svATI, GLenum stream, const GLshort* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3svATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3iATI, GLenum stream, GLint nx, GLint ny, GLint nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3iATI,stream,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3ivATI, GLenum stream, const GLint* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3ivATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3fATI, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3fATI,stream,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3fvATI, GLenum stream, const GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3fvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3dATI, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3dATI,stream,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalStream3dvATI, GLenum stream, const GLdouble* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalStream3dvATI,stream,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientActiveVertexStreamATI, GLenum stream) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientActiveVertexStreamATI,stream) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexBlendEnviATI, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexBlendEnviATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexBlendEnvfATI, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexBlendEnvfATI,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EGLImageTargetTexStorageEXT,target,image,attrib_list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EGLImageTargetTextureStorageEXT,texture,image,attrib_list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformBufferEXT, GLuint program, GLint location, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformBufferEXT,program,location,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetUniformBufferSizeEXT, GLuint program, GLint location) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetUniformBufferSizeEXT,program,location) +DECLARE_GL_FUNCTION_STUB_HEAD(GLintptr, GetUniformOffsetEXT, GLuint program, GLint location) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLintptr, GetUniformOffsetEXT,program,location) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorSubTableEXT, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorSubTableEXT,target,start,count,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyColorSubTableEXT, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyColorSubTableEXT,target,start,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LockArraysEXT, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LockArraysEXT,first,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UnlockArraysEXT,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UnlockArraysEXT,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionFilter1DEXT, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionFilter1DEXT,target,internalformat,width,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionFilter2DEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionFilter2DEXT,target,internalformat,width,height,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterfEXT, GLenum target, GLenum pname, GLfloat params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterfEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterfvEXT, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameteriEXT, GLenum target, GLenum pname, GLint params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameteriEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConvolutionParameterivEXT, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConvolutionParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyConvolutionFilter1DEXT, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyConvolutionFilter1DEXT,target,internalformat,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyConvolutionFilter2DEXT, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyConvolutionFilter2DEXT,target,internalformat,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionFilterEXT, GLenum target, GLenum format, GLenum type, void* image) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionFilterEXT,target,format,type,image) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionParameterfvEXT, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetConvolutionParameterivEXT, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetConvolutionParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSeparableFilterEXT, GLenum target, GLenum format, GLenum type, void* row, void* column, void* span) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSeparableFilterEXT,target,format,type,row,column,span) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SeparableFilter2DEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SeparableFilter2DEXT,target,internalformat,width,height,format,type,row,column) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3bEXT, GLbyte tx, GLbyte ty, GLbyte tz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3bEXT,tx,ty,tz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3bvEXT,const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3bvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3dEXT, GLdouble tx, GLdouble ty, GLdouble tz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3dEXT,tx,ty,tz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3dvEXT,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3dvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3fEXT, GLfloat tx, GLfloat ty, GLfloat tz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3fEXT,tx,ty,tz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3fvEXT,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3fvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3iEXT, GLint tx, GLint ty, GLint tz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3iEXT,tx,ty,tz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3ivEXT,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3ivEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3sEXT, GLshort tx, GLshort ty, GLshort tz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3sEXT,tx,ty,tz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Tangent3svEXT,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Tangent3svEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3bEXT, GLbyte bx, GLbyte by, GLbyte bz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3bEXT,bx,by,bz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3bvEXT,const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3bvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3dEXT, GLdouble bx, GLdouble by, GLdouble bz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3dEXT,bx,by,bz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3dvEXT,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3dvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3fEXT, GLfloat bx, GLfloat by, GLfloat bz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3fEXT,bx,by,bz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3fvEXT,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3fvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3iEXT, GLint bx, GLint by, GLint bz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3iEXT,bx,by,bz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3ivEXT,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3ivEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3sEXT, GLshort bx, GLshort by, GLshort bz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3sEXT,bx,by,bz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Binormal3svEXT,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Binormal3svEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TangentPointerEXT, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TangentPointerEXT,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BinormalPointerEXT, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BinormalPointerEXT,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexImage1DEXT, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexImage1DEXT,target,level,internalformat,x,y,width,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage1DEXT, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTexSubImage1DEXT,target,level,xoffset,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CullParameterdvEXT, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullParameterdvEXT,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CullParameterfvEXT, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullParameterfvEXT,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar* label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LabelObjectEXT,type,object,length,label) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InsertEventMarkerEXT, GLsizei length, const GLchar* marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InsertEventMarkerEXT,length,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushGroupMarkerEXT, GLsizei length, const GLchar* marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushGroupMarkerEXT,length,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PopGroupMarkerEXT,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopGroupMarkerEXT,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthBoundsEXT, GLclampd zmin, GLclampd zmax) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthBoundsEXT,zmin,zmax) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadfEXT, GLenum mode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadfEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoaddEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoaddEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultfEXT, GLenum mode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultfEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultdEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultdEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadIdentityEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadIdentityEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixRotatefEXT, GLenum mode, GLfloat ane, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixRotatefEXT,mode,ane,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixRotatedEXT, GLenum mode, GLdouble ane, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixRotatedEXT,mode,ane,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixScalefEXT,mode,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixScaledEXT,mode,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixTranslatefEXT,mode,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixTranslatedEXT,mode,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixFrustumEXT,mode,left,right,bottom,top,zNear,zFar) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixOrthoEXT,mode,left,right,bottom,top,zNear,zFar) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPopEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixPopEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixPushEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixPushEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientAttribDefaultEXT,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PushClientAttribDefaultEXT, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushClientAttribDefaultEXT,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfEXT,texture,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfvEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriEXT,texture,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage1DEXT,texture,target,level,internalformat,width,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DEXT,texture,target,level,internalformat,width,height,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1DEXT,texture,target,level,xoffset,width,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage1DEXT,texture,target,level,internalformat,x,y,width,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureImage2DEXT,texture,target,level,internalformat,x,y,width,height,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1DEXT,texture,target,level,xoffset,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImageEXT, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImageEXT,texture,target,level,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfvEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfvEXT,texture,target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterivEXT,texture,target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindMultiTextureEXT,texunit,target,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoordPointerEXT, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoordPointerEXT,texunit,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexEnvfEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexEnvfEXT,texunit,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexEnvfvEXT, GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexEnvfvEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexEnviEXT, GLenum texunit, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexEnviEXT,texunit,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexEnvivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexEnvivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGendEXT, GLenum texunit, GLenum coord, GLenum pname, GLdouble param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGendEXT,texunit,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGendvEXT, GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGendvEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGenfEXT, GLenum texunit, GLenum coord, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGenfEXT,texunit,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGenfvEXT, GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGenfvEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGeniEXT, GLenum texunit, GLenum coord, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGeniEXT,texunit,coord,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexGenivEXT, GLenum texunit, GLenum coord, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexGenivEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexEnvfvEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexEnvfvEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexEnvivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexEnvivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexGendvEXT, GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexGendvEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexGenfvEXT, GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexGenfvEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexGenivEXT, GLenum texunit, GLenum coord, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexGenivEXT,texunit,coord,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameteriEXT, GLenum texunit, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameteriEXT,texunit,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterfEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterfEXT,texunit,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterfvEXT, GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterfvEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexImage1DEXT,texunit,target,level,internalformat,width,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyMultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyMultiTexImage1DEXT,texunit,target,level,internalformat,x,y,width,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyMultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyMultiTexImage2DEXT,texunit,target,level,internalformat,x,y,width,height,border) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyMultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyMultiTexSubImage1DEXT,texunit,target,level,xoffset,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyMultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexImageEXT, GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexImageEXT,texunit,target,level,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterfvEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterfvEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexLevelParameterfvEXT, GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexLevelParameterfvEXT,texunit,target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexLevelParameterivEXT, GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexLevelParameterivEXT,texunit,target,level,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyMultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableClientStateIndexedEXT, GLenum array, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableClientStateIndexedEXT,array,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableClientStateIndexedEXT, GLenum array, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableClientStateIndexedEXT,array,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloatIndexedvEXT, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloatIndexedvEXT,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDoubleIndexedvEXT, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDoubleIndexedvEXT,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointerIndexedvEXT, GLenum target, GLuint index, void* *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointerIndexedvEXT,target,index,*data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableIndexedEXT, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableIndexedEXT,target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableIndexedEXT, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableIndexedEXT,target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsEnabledIndexedEXT, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsEnabledIndexedEXT,target,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegerIndexedvEXT, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegerIndexedvEXT,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBooleanIndexedvEXT, GLenum target, GLuint index, GLboolean* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBooleanIndexedvEXT,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage2DEXT,texture,target,level,internalformat,width,height,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage1DEXT,texture,target,level,internalformat,width,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1DEXT,texture,target,level,xoffset,width,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImageEXT, GLuint texture, GLenum target, GLint lod, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImageEXT,texture,target,lod,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexImage1DEXT,texunit,target,level,internalformat,width,border,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,imageSize,bits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedMultiTexImageEXT, GLenum texunit, GLenum target, GLint lod, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedMultiTexImageEXT,texunit,target,lod,img) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadTransposefEXT, GLenum mode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadTransposefEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadTransposedEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadTransposedEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultTransposefEXT, GLenum mode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultTransposefEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultTransposedEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultTransposedEXT,mode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferDataEXT, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferDataEXT,buffer,size,data,usage) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferSubDataEXT,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, UnmapNamedBufferEXT, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, UnmapNamedBufferEXT,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameterivEXT, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameterivEXT,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferPointervEXT, GLuint buffer, GLenum pname, void* *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferPointervEXT,buffer,pname,*params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubDataEXT,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferEXT,texture,target,internalformat,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexBufferEXT,texunit,target,internalformat,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuivEXT,texture,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexParameterIuivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterIivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultiTexParameterIuivEXT,texunit,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameters4fvEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameters4fvEXT,program,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameterI4iEXT, GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameterI4iEXT,program,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameterI4ivEXT, GLuint program, GLenum target, GLuint index, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameterI4ivEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParametersI4ivEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParametersI4ivEXT,program,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameterI4uiEXT, GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameterI4uiEXT,program,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameterI4uivEXT, GLuint program, GLenum target, GLuint index, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameterI4uivEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParametersI4uivEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParametersI4uivEXT,program,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterIivEXT, GLuint program, GLenum target, GLuint index, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterIivEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterIuivEXT, GLuint program, GLenum target, GLuint index, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterIuivEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableClientStateiEXT, GLenum array, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableClientStateiEXT,array,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableClientStateiEXT, GLenum array, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableClientStateiEXT,array,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloati_vEXT, GLenum pname, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloati_vEXT,pname,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDoublei_vEXT, GLenum pname, GLuint index, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDoublei_vEXT,pname,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointeri_vEXT, GLenum pname, GLuint index, void* *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointeri_vEXT,pname,index,*params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramStringEXT, GLuint program, GLenum target, GLenum format, GLsizei len, const void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramStringEXT,program,target,format,len,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameter4dEXT, GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameter4dEXT,program,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameter4dvEXT, GLuint program, GLenum target, GLuint index, const GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameter4dvEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameter4fEXT, GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameter4fEXT,program,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedProgramLocalParameter4fvEXT, GLuint program, GLenum target, GLuint index, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedProgramLocalParameter4fvEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterdvEXT, GLuint program, GLenum target, GLuint index, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterdvEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterfvEXT, GLuint program, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterfvEXT,program,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramivEXT, GLuint program, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramivEXT,program,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramStringEXT, GLuint program, GLenum target, GLenum pname, void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramStringEXT,program,target,pname,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageEXT,renderbuffer,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameterivEXT,renderbuffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleEXT,renderbuffer,samples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleCoverageEXT,renderbuffer,coverageSamples,colorSamples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, CheckNamedFramebufferStatusEXT,framebuffer,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture1DEXT,framebuffer,attachment,textarget,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture2DEXT,framebuffer,attachment,textarget,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT,framebuffer,attachment,textarget,texture,level,zoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbufferEXT,framebuffer,attachment,renderbuffertarget,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT,framebuffer,attachment,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT,texture,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT,texunit,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBufferEXT,framebuffer,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferDrawBuffersEXT,framebuffer,n,bufs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferReadBufferEXT, GLuint framebuffer, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferReadBufferEXT,framebuffer,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedCopyBufferSubDataEXT, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedCopyBufferSubDataEXT,readBuffer,writeBuffer,readOffset,writeOffset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureEXT,framebuffer,attachment,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayerEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayerEXT,framebuffer,attachment,texture,level,layer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureFaceEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureFaceEXT,framebuffer,attachment,texture,level,face) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureRenderbufferEXT, GLuint texture, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureRenderbufferEXT,texture,target,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexRenderbufferEXT, GLenum texunit, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexRenderbufferEXT,texunit,target,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexOffsetEXT,vaobj,buffer,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayColorOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayColorOffsetEXT,vaobj,buffer,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayEdgeFlagOffsetEXT, GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayEdgeFlagOffsetEXT,vaobj,buffer,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayIndexOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayIndexOffsetEXT,vaobj,buffer,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayNormalOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayNormalOffsetEXT,vaobj,buffer,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayTexCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayTexCoordOffsetEXT,vaobj,buffer,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayMultiTexCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayMultiTexCoordOffsetEXT,vaobj,buffer,texunit,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayFogCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayFogCoordOffsetEXT,vaobj,buffer,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArraySecondaryColorOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArraySecondaryColorOffsetEXT,vaobj,buffer,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribOffsetEXT,vaobj,buffer,index,size,type,normalized,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribIOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribIOffsetEXT,vaobj,buffer,index,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayEXT,vaobj,array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayEXT,vaobj,array) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttribEXT,vaobj,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttribEXT,vaobj,index) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegervEXT, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegervEXT,vaobj,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointervEXT, GLuint vaobj, GLenum pname, void* *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointervEXT,vaobj,pname,*param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegeri_vEXT,vaobj,index,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, void* *param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointeri_vEXT,vaobj,index,pname,*param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedNamedBufferRangeEXT,buffer,offset,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorageEXT,buffer,size,data,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferDataEXT,buffer,internalformat,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubDataEXT,buffer,internalformat,offset,size,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteriEXT, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteriEXT,framebuffer,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameterivEXT, GLuint framebuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameterivEXT,framebuffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dEXT, GLuint program, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dEXT,program,location,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dEXT, GLuint program, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dEXT,program,location,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dEXT, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dEXT,program,location,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dEXT, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dEXT,program,location,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dvEXT,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dvEXT,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dvEXT,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dvEXT,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dvEXT,program,location,count,transpose,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRangeEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRangeEXT,texture,target,internalformat,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1DEXT,texture,target,levels,internalformat,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DEXT,texture,target,levels,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DEXT,texture,target,levels,internalformat,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisampleEXT,texture,target,samples,internalformat,width,height,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisampleEXT,texture,target,samples,internalformat,width,height,depth,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindVertexBufferEXT, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindVertexBufferEXT,vaobj,bindingindex,buffer,offset,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribFormatEXT,vaobj,attribindex,size,type,normalized,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribIFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribIFormatEXT,vaobj,attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribLFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribLFormatEXT,vaobj,attribindex,size,type,relativeoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribBindingEXT, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribBindingEXT,vaobj,attribindex,bindingindex) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBindingDivisorEXT, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBindingDivisorEXT,vaobj,bindingindex,divisor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribLOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribLOffsetEXT,vaobj,buffer,index,size,type,stride,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexturePageCommitmentEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexturePageCommitmentEXT,texture,level,xoffset,yoffset,zoffset,width,height,depth,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribDivisorEXT, GLuint vaobj, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribDivisorEXT,vaobj,index,divisor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaskIndexedEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaskIndexedEXT,index,r,g,b,a) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferStorageExternalEXT,target,offset,size,clientBuffer,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorageExternalEXT,buffer,offset,size,clientBuffer,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordfEXT, GLfloat coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordfEXT,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordfvEXT,const GLfloat* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordfvEXT,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoorddEXT, GLdouble coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoorddEXT,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoorddvEXT,const GLdouble* coord) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoorddvEXT,coord) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordPointerEXT, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordPointerEXT,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture1DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture1DEXT,target,attachment,textarget,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture3DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture3DEXT,target,attachment,textarget,texture,level,zoffset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameters4fvEXT, GLenum target, GLuint index, GLsizei count, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameters4fvEXT,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameters4fvEXT, GLenum target, GLuint index, GLsizei count, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameters4fvEXT,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationEXT, GLuint program, GLuint color, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationEXT,program,color,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1iEXT, GLuint index, GLint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1iEXT,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2iEXT, GLuint index, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2iEXT,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3iEXT, GLuint index, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3iEXT,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1uiEXT, GLuint index, GLuint x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1uiEXT,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2uiEXT, GLuint index, GLuint x, GLuint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2uiEXT,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3uiEXT, GLuint index, GLuint x, GLuint y, GLuint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3uiEXT,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1ivEXT, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1ivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2ivEXT, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2ivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3ivEXT, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3ivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI1uivEXT, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI1uivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI2uivEXT, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI2uivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI3uivEXT, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI3uivEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4bvEXT, GLuint index, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4bvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4svEXT, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4svEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4ubvEXT, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4ubvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4usvEXT, GLuint index, const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4usvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramEXT, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramEXT,target,reset,format,type,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramParameterfvEXT, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetHistogramParameterivEXT, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetHistogramParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmaxEXT, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmaxEXT,target,reset,format,type,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmaxParameterfvEXT, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmaxParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMinmaxParameterivEXT, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMinmaxParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, HistogramEXT, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, HistogramEXT,target,width,internalformat,sink) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MinmaxEXT, GLenum target, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinmaxEXT,target,internalformat,sink) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetHistogramEXT, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetHistogramEXT,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMinmaxEXT, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMinmaxEXT,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexFuncEXT, GLenum func, GLclampf ref) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexFuncEXT,func,ref) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMaterialEXT, GLenum face, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMaterialEXT,face,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ApplyTextureEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ApplyTextureEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureLightEXT, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureLightEXT,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureMaterialEXT, GLenum face, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureMaterialEXT,face,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUnsignedBytevEXT, GLenum pname, GLubyte* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUnsignedBytevEXT,pname,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUnsignedBytei_vEXT,target,index,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteMemoryObjectsEXT, GLsizei n, const GLuint* memoryObjects) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteMemoryObjectsEXT,n,memoryObjects) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsMemoryObjectEXT, GLuint memoryObject) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsMemoryObjectEXT,memoryObject) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateMemoryObjectsEXT, GLsizei n, GLuint* memoryObjects) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateMemoryObjectsEXT,n,memoryObjects) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MemoryObjectParameterivEXT,memoryObject,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMemoryObjectParameterivEXT,memoryObject,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageMem2DEXT,target,levels,internalFormat,width,height,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageMem2DMultisampleEXT,target,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageMem3DEXT,target,levels,internalFormat,width,height,depth,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageMem3DMultisampleEXT,target,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferStorageMemEXT,target,size,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageMem2DEXT,texture,levels,internalFormat,width,height,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageMem2DMultisampleEXT,texture,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageMem3DEXT,texture,levels,internalFormat,width,height,depth,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageMem3DMultisampleEXT,texture,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorageMemEXT,buffer,size,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorageMem1DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorageMem1DEXT,target,levels,internalFormat,width,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorageMem1DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorageMem1DEXT,texture,levels,internalFormat,width,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportMemoryFdEXT,memory,size,handleType,fd) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportMemoryWin32HandleEXT, GLuint memory, GLuint64 size, GLenum handleType, void* handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportMemoryWin32HandleEXT,memory,size,handleType,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportMemoryWin32NameEXT, GLuint memory, GLuint64 size, GLenum handleType, const void* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportMemoryWin32NameEXT,memory,size,handleType,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysEXT, GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysEXT,mode,first,count,primcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsEXT, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsEXT,mode,count,type,indices,primcount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleMaskEXT, GLclampf value, GLboolean invert) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleMaskEXT,value,invert) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplePatternEXT, GLenum pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplePatternEXT,pattern) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableEXT, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableEXT,target,internalFormat,width,format,type,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableEXT, GLenum target, GLenum format, GLenum type, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableEXT,target,format,type,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameterivEXT, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameterfvEXT, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransformParameteriEXT, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransformParameteriEXT,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransformParameterfEXT, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransformParameterfEXT,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransformParameterivEXT, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransformParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTransformParameterfvEXT, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTransformParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTransformParameterivEXT, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelTransformParameterivEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTransformParameterfvEXT, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelTransformParameterfvEXT,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfEXT, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfEXT,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvEXT, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvEXT,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClampEXT,factor,units,clamp) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertexEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertexEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterSamplesEXT,samples,fixedsamplelocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bEXT, GLbyte red, GLbyte green, GLbyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bvEXT,const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3dEXT, GLdouble red, GLdouble green, GLdouble blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3dEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3dvEXT,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3dvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3fEXT, GLfloat red, GLfloat green, GLfloat blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3fEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3fvEXT,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3fvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3iEXT, GLint red, GLint green, GLint blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3iEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ivEXT,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ivEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3sEXT, GLshort red, GLshort green, GLshort blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3sEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3svEXT,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3svEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ubEXT, GLubyte red, GLubyte green, GLubyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ubEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3ubvEXT,const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3ubvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3uiEXT, GLuint red, GLuint green, GLuint blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3uiEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3uivEXT,const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3uivEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3usEXT, GLushort red, GLushort green, GLushort blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3usEXT,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3usvEXT,const GLushort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3usvEXT,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorPointerEXT, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorPointerEXT,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenSemaphoresEXT, GLsizei n, GLuint* semaphores) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenSemaphoresEXT,n,semaphores) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteSemaphoresEXT, GLsizei n, const GLuint* semaphores) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteSemaphoresEXT,n,semaphores) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsSemaphoreEXT, GLuint semaphore) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsSemaphoreEXT,semaphore) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SemaphoreParameterui64vEXT,semaphore,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSemaphoreParameterui64vEXT,semaphore,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* srcLayouts) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WaitSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,srcLayouts) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* dstLayouts) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SignalSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,dstLayouts) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportSemaphoreFdEXT,semaphore,handleType,fd) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportSemaphoreWin32HandleEXT, GLuint semaphore, GLenum handleType, void* handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportSemaphoreWin32HandleEXT,semaphore,handleType,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImportSemaphoreWin32NameEXT, GLuint semaphore, GLenum handleType, const void* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImportSemaphoreWin32NameEXT,semaphore,handleType,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UseShaderProgramEXT, GLenum type, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseShaderProgramEXT,type,program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveProgramEXT, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveProgramEXT,program) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShaderProgramEXT, GLenum type, const GLchar* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, CreateShaderProgramEXT,type,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferFetchBarrierEXT,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferFetchBarrierEXT,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilClearTagEXT, GLsizei stencilTagBits, GLuint stencilClearTag) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilClearTagEXT,stencilTagBits,stencilClearTag) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveStencilFaceEXT, GLenum face) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveStencilFaceEXT,face) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage1DEXT, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage1DEXT,target,level,xoffset,width,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColorIiEXT, GLint red, GLint green, GLint blue, GLint alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColorIiEXT,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearColorIuiEXT, GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColorIuiEXT,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreTexturesResidentEXT, GLsizei n, const GLuint* textures, GLboolean* residences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, AreTexturesResidentEXT,n,textures,residences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrioritizeTexturesEXT, GLsizei n, const GLuint* textures, const GLclampf* priorities) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrioritizeTexturesEXT,n,textures,priorities) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureNormalEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureNormalEXT,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage1DEXT,target,levels,internalformat,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjecti64vEXT,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectui64vEXT,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferOffsetEXT, GLenum target, GLuint index, GLuint buffer, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferOffsetEXT,target,index,buffer,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ArrayElementEXT, GLint i) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ArrayElementEXT,i) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorPointerEXT,size,type,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlagPointerEXT, GLsizei stride, GLsizei count, const GLboolean* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlagPointerEXT,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexPointerEXT, GLenum type, GLsizei stride, GLsizei count, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexPointerEXT,type,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalPointerEXT, GLenum type, GLsizei stride, GLsizei count, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalPointerEXT,type,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordPointerEXT,size,type,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexPointerEXT,size,type,stride,count,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1dEXT, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1dEXT,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2dEXT, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2dEXT,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3dEXT, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3dEXT,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4dEXT, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4dEXT,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1dvEXT, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1dvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2dvEXT, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2dvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3dvEXT, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3dvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4dvEXT, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4dvEXT,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLPointerEXT, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLPointerEXT,index,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLdvEXT, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLdvEXT,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginVertexShaderEXT,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginVertexShaderEXT,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndVertexShaderEXT,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndVertexShaderEXT,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVertexShaderEXT, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVertexShaderEXT,id) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenVertexShadersEXT, GLuint range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GenVertexShadersEXT,range) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteVertexShaderEXT, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteVertexShaderEXT,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderOp1EXT, GLenum op, GLuint res, GLuint arg1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderOp1EXT,op,res,arg1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderOp2EXT, GLenum op, GLuint res, GLuint arg1, GLuint arg2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderOp2EXT,op,res,arg1,arg2) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderOp3EXT, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderOp3EXT,op,res,arg1,arg2,arg3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SwizzleEXT, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SwizzleEXT,res,in,outX,outY,outZ,outW) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WriteMaskEXT, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WriteMaskEXT,res,in,outX,outY,outZ,outW) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InsertComponentEXT, GLuint res, GLuint src, GLuint num) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InsertComponentEXT,res,src,num) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ExtractComponentEXT, GLuint res, GLuint src, GLuint num) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ExtractComponentEXT,res,src,num) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenSymbolsEXT, GLenum datatype, GLenum storagetype, GLenum range, GLuint components) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GenSymbolsEXT,datatype,storagetype,range,components) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetInvariantEXT, GLuint id, GLenum type, const void* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetInvariantEXT,id,type,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetLocalConstantEXT, GLuint id, GLenum type, const void* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetLocalConstantEXT,id,type,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantbvEXT, GLuint id, const GLbyte* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantbvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantsvEXT, GLuint id, const GLshort* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantsvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantivEXT, GLuint id, const GLint* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantivEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantfvEXT, GLuint id, const GLfloat* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantfvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantdvEXT, GLuint id, const GLdouble* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantdvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantubvEXT, GLuint id, const GLubyte* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantubvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantusvEXT, GLuint id, const GLushort* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantusvEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantuivEXT, GLuint id, const GLuint* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantuivEXT,id,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VariantPointerEXT, GLuint id, GLenum type, GLuint stride, const void* addr) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VariantPointerEXT,id,type,stride,addr) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVariantClientStateEXT, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVariantClientStateEXT,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVariantClientStateEXT, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVariantClientStateEXT,id) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, BindLightParameterEXT, GLenum light, GLenum value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, BindLightParameterEXT,light,value) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, BindMaterialParameterEXT, GLenum face, GLenum value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, BindMaterialParameterEXT,face,value) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, BindTexGenParameterEXT, GLenum unit, GLenum coord, GLenum value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, BindTexGenParameterEXT,unit,coord,value) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, BindTextureUnitParameterEXT, GLenum unit, GLenum value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, BindTextureUnitParameterEXT,unit,value) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, BindParameterEXT, GLenum value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, BindParameterEXT,value) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsVariantEnabledEXT, GLuint id, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsVariantEnabledEXT,id,cap) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantBooleanvEXT, GLuint id, GLenum value, GLboolean* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantBooleanvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantIntegervEXT, GLuint id, GLenum value, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantIntegervEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantFloatvEXT, GLuint id, GLenum value, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantFloatvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVariantPointervEXT, GLuint id, GLenum value, void* *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVariantPointervEXT,id,value,*data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInvariantBooleanvEXT, GLuint id, GLenum value, GLboolean* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInvariantBooleanvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInvariantIntegervEXT, GLuint id, GLenum value, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInvariantIntegervEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInvariantFloatvEXT, GLuint id, GLenum value, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInvariantFloatvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLocalConstantBooleanvEXT, GLuint id, GLenum value, GLboolean* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLocalConstantBooleanvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLocalConstantIntegervEXT, GLuint id, GLenum value, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLocalConstantIntegervEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetLocalConstantFloatvEXT, GLuint id, GLenum value, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetLocalConstantFloatvEXT,id,value,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexWeightfEXT, GLfloat weight) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexWeightfEXT,weight) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexWeightfvEXT,const GLfloat* weight) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexWeightfvEXT,weight) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexWeightPointerEXT, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexWeightPointerEXT,size,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AcquireKeyedMutexWin32EXT, GLuint memory, GLuint64 key, GLuint timeout) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, AcquireKeyedMutexWin32EXT,memory,key,timeout) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, ReleaseKeyedMutexWin32EXT, GLuint memory, GLuint64 key) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, ReleaseKeyedMutexWin32EXT,memory,key) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowRectanesEXT, GLenum mode, GLsizei count, const GLint* box) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowRectanesEXT,mode,count,box) +DECLARE_GL_FUNCTION_STUB_HEAD(GLsync, ImportSyncEXT, GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLsync, ImportSyncEXT,external_sync_type,external_sync,flags) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FrameTerminatorGREMEDY,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrameTerminatorGREMEDY,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StringMarkerGREMEDY, GLsizei len, const void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StringMarkerGREMEDY,len,string) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImageTransformParameteriHP, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImageTransformParameteriHP,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImageTransformParameterfHP, GLenum target, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImageTransformParameterfHP,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImageTransformParameterivHP, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImageTransformParameterivHP,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ImageTransformParameterfvHP, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ImageTransformParameterfvHP,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetImageTransformParameterivHP, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetImageTransformParameterivHP,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetImageTransformParameterfvHP, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetImageTransformParameterfvHP,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiModeDrawArraysIBM,const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiModeDrawArraysIBM,mode,first,count,primcount,modestride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiModeDrawElementsIBM,const GLenum* mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount, GLint modestride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiModeDrawElementsIBM,mode,count,type,indices,primcount,modestride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushStaticDataIBM, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushStaticDataIBM,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorPointerListIBM,size,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorPointerListIBM,size,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlagPointerListIBM, GLint stride, const GLboolean* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlagPointerListIBM,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordPointerListIBM,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexPointerListIBM,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalPointerListIBM,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordPointerListIBM,size,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexPointerListIBM,size,type,stride,pointer,ptrstride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparateINGR, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparateINGR,sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ApplyFramebufferAttachmentCMAAINTEL,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ApplyFramebufferAttachmentCMAAINTEL,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SyncTextureINTEL, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SyncTextureINTEL,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UnmapTexture2DINTEL, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UnmapTexture2DINTEL,texture,level) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexPointervINTEL, GLint size, GLenum type, const void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexPointervINTEL,size,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalPointervINTEL, GLenum type, const void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalPointervINTEL,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorPointervINTEL, GLint size, GLenum type, const void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorPointervINTEL,size,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordPointervINTEL, GLint size, GLenum type, const void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordPointervINTEL,size,type,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginPerfQueryINTEL, GLuint queryHandle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginPerfQueryINTEL,queryHandle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreatePerfQueryINTEL, GLuint queryId, GLuint* queryHandle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreatePerfQueryINTEL,queryId,queryHandle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeletePerfQueryINTEL, GLuint queryHandle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeletePerfQueryINTEL,queryHandle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndPerfQueryINTEL, GLuint queryHandle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndPerfQueryINTEL,queryHandle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFirstPerfQueryIdINTEL, GLuint* queryId) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFirstPerfQueryIdINTEL,queryId) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNextPerfQueryIdINTEL, GLuint queryId, GLuint* nextQueryId) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNextPerfQueryIdINTEL,queryId,nextQueryId) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfCounterInfoINTEL,queryId,counterId,counterNameLength,counterName,counterDescLength,counterDesc,counterOffset,counterDataSize,counterTypeEnum,counterDataTypeEnum,rawCounterMaxValue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void* data, GLuint* bytesWritten) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfQueryDataINTEL,queryHandle,flags,dataSize,data,bytesWritten) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfQueryIdByNameINTEL, GLchar* queryName, GLuint* queryId) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfQueryIdByNameINTEL,queryName,queryId) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPerfQueryInfoINTEL,queryId,queryNameLength,queryName,dataSize,noCounters,noInstances,capsMask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferParameteriMESA, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferParameteriMESA,target,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameterivMESA, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameterivMESA,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResizeBuffersMESA,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResizeBuffersMESA,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2dMESA, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2dMESA,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2dvMESA,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2dvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2fMESA, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2fMESA,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2fvMESA,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2fvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2iMESA, GLint x, GLint y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2iMESA,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2ivMESA,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2ivMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2sMESA, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2sMESA,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos2svMESA,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos2svMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3dMESA, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3dMESA,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3dvMESA,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3dvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3fMESA, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3fMESA,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3fvMESA,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3fvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3iMESA, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3iMESA,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3ivMESA,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3ivMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3sMESA, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3sMESA,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos3svMESA,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos3svMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4dMESA, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4dMESA,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4dvMESA,const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4dvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4fMESA, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4fMESA,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4fvMESA,const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4fvMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4iMESA, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4iMESA,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4ivMESA,const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4ivMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4sMESA, GLshort x, GLshort y, GLshort z, GLshort w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4sMESA,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WindowPos4svMESA,const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WindowPos4svMESA,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRenderNVX, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRenderNVX,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRenderNVX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRenderNVX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UploadGpuMaskNVX, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UploadGpuMaskNVX,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastViewportArrayvNVX, GLuint gpu, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastViewportArrayvNVX,gpu,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastViewportPositionWScaleNVX, GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastViewportPositionWScaleNVX,gpu,index,xcoeff,ycoeff) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastScissorArrayvNVX, GLuint gpu, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastScissorArrayvNVX,gpu,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, AsyncCopyBufferSubDataNVX, GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, AsyncCopyBufferSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,fenceValueArray,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, AsyncCopyImageSubDataNVX, GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, AsyncCopyImageSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,waitValueArray,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LGPUNamedBufferSubDataNVX, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LGPUNamedBufferSubDataNVX,gpuMask,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LGPUCopyImageSubDataNVX, GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LGPUCopyImageSubDataNVX,sourceGpu,destinationGpuMask,srcName,srcTarget,srcLevel,srcX,srxY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LGPUInterlockNVX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LGPUInterlockNVX,) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateProgressFenceNVX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, CreateProgressFenceNVX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SignalSemaphoreui64NVX, GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SignalSemaphoreui64NVX,signalGpu,fenceObjectCount,semaphoreArray,fenceValueArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WaitSemaphoreui64NVX, GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WaitSemaphoreui64NVX,waitGpu,fenceObjectCount,semaphoreArray,fenceValueArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClientWaitSemaphoreui64NVX, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClientWaitSemaphoreui64NVX,fenceObjectCount,semaphoreArray,fenceValueArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaToCoverageDitherControlNV, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaToCoverageDitherControlNV,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectBindlessNV, GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectBindlessNV,mode,indirect,drawCount,stride,vertexBufferCount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectBindlessNV, GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectBindlessNV,mode,type,indirect,drawCount,stride,vertexBufferCount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectBindlessCountNV, GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectBindlessCountNV,mode,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectBindlessCountNV, GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectBindlessCountNV,mode,type,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureHandleNV, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetTextureHandleNV,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureSamplerHandleNV, GLuint texture, GLuint sampler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetTextureSamplerHandleNV,texture,sampler) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeTextureHandleResidentNV, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeTextureHandleResidentNV,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeTextureHandleNonResidentNV, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeTextureHandleNonResidentNV,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetImageHandleNV, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint64, GetImageHandleNV,texture,level,layered,layer,format) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeImageHandleResidentNV, GLuint64 handle, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeImageHandleResidentNV,handle,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeImageHandleNonResidentNV, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeImageHandleNonResidentNV,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformHandleui64NV, GLint location, GLuint64 value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformHandleui64NV,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformHandleui64vNV, GLint location, GLsizei count, const GLuint64* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformHandleui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformHandleui64NV,program,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformHandleui64vNV,program,location,count,values) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsTextureHandleResidentNV, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsTextureHandleResidentNV,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsImageHandleResidentNV, GLuint64 handle) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsImageHandleResidentNV,handle) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendParameteriNV, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendParameteriNV,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendBarrierNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendBarrierNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportPositionWScaleNV,index,xcoeff,ycoeff) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateStatesNV, GLsizei n, GLuint* states) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateStatesNV,n,states) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteStatesNV, GLsizei n, const GLuint* states) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteStatesNV,n,states) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsStateNV, GLuint state) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsStateNV,state) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StateCaptureNV, GLuint state, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StateCaptureNV,state,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetCommandHeaderNV, GLenum tokenID, GLuint size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GetCommandHeaderNV,tokenID,size) +DECLARE_GL_FUNCTION_STUB_HEAD(GLushort, GetStageIndexNV, GLenum shadertype) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLushort, GetStageIndexNV,shadertype) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawCommandsNV, GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawCommandsNV,primitiveMode,buffer,indirects,sizes,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawCommandsAddressNV, GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawCommandsAddressNV,primitiveMode,indirects,sizes,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawCommandsStatesNV, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawCommandsStatesNV,buffer,indirects,sizes,states,fbos,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawCommandsStatesAddressNV,const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawCommandsStatesAddressNV,indirects,sizes,states,fbos,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateCommandListsNV, GLsizei n, GLuint* lists) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateCommandListsNV,n,lists) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteCommandListsNV, GLsizei n, const GLuint* lists) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteCommandListsNV,n,lists) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsCommandListNV, GLuint list) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsCommandListNV,list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListDrawCommandsStatesClientNV, GLuint list, GLuint segment, const void* *indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListDrawCommandsStatesClientNV,list,segment,indirects,sizes,states,fbos,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CommandListSegmentsNV, GLuint list, GLuint segments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CommandListSegmentsNV,list,segments) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CompileCommandListNV, GLuint list) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompileCommandListNV,list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CallCommandListNV, GLuint list) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CallCommandListNV,list) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRenderNV, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRenderNV,id,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRenderNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRenderNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SubpixelPrecisionBiasNV, GLuint xbits, GLuint ybits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SubpixelPrecisionBiasNV,xbits,ybits) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConservativeRasterParameterfNV, GLenum pname, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConservativeRasterParameterfNV,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ConservativeRasterParameteriNV, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ConservativeRasterParameteriNV,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyImageSubDataNV, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyImageSubDataNV,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangedNV, GLdouble zNear, GLdouble zFar) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangedNV,zNear,zFar) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthdNV, GLdouble depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthdNV,depth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthBoundsdNV, GLdouble zmin, GLdouble zmax) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthBoundsdNV,zmin,zmax) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTextureNV, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTextureNV,texture,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawVkImageNV,vkImage,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) +DECLARE_GL_FUNCTION_STUB_HEAD(GLVULKANPROCNV, GetVkProcAddrNV,const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLVULKANPROCNV, GetVkProcAddrNV,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WaitVkSemaphoreNV, GLuint64 vkSemaphore) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WaitVkSemaphoreNV,vkSemaphore) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SignalVkSemaphoreNV, GLuint64 vkSemaphore) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SignalVkSemaphoreNV,vkSemaphore) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SignalVkFenceNV, GLuint64 vkFence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SignalVkFenceNV,vkFence) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapControlPointsNV, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapControlPointsNV,target,index,type,ustride,vstride,uorder,vorder,packed,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapParameterivNV, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapParameterivNV,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MapParameterfvNV, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MapParameterfvNV,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapControlPointsNV, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapControlPointsNV,target,index,type,ustride,vstride,packed,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapParameterivNV, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapParameterivNV,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapParameterfvNV, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapParameterfvNV,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapAttribParameterivNV, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapAttribParameterivNV,target,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMapAttribParameterfvNV, GLenum target, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMapAttribParameterfvNV,target,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EvalMapsNV, GLenum target, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EvalMapsNV,target,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultisamplefvNV, GLenum pname, GLuint index, GLfloat* val) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultisamplefvNV,pname,index,val) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleMaskIndexedNV, GLuint index, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleMaskIndexedNV,index,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexRenderbufferNV, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexRenderbufferNV,target,renderbuffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteFencesNV, GLsizei n, const GLuint* fences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteFencesNV,n,fences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenFencesNV, GLsizei n, GLuint* fences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenFencesNV,n,fences) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsFenceNV, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsFenceNV,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, TestFenceNV, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, TestFenceNV,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFenceivNV, GLuint fence, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFenceivNV,fence,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FinishFenceNV, GLuint fence) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FinishFenceNV,fence) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SetFenceNV, GLuint fence, GLenum condition) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SetFenceNV,fence,condition) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentCoverageColorNV, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentCoverageColorNV,color) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramNamedParameter4fNV, GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramNamedParameter4fNV,id,len,name,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramNamedParameter4fvNV, GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramNamedParameter4fvNV,id,len,name,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramNamedParameter4dNV, GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramNamedParameter4dNV,id,len,name,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramNamedParameter4dvNV, GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramNamedParameter4dvNV,id,len,name,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramNamedParameterfvNV, GLuint id, GLsizei len, const GLubyte* name, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramNamedParameterfvNV,id,len,name,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramNamedParameterdvNV, GLuint id, GLsizei len, const GLubyte* name, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramNamedParameterdvNV,id,len,name,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverageModulationTableNV, GLsizei n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverageModulationTableNV,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCoverageModulationTableNV, GLsizei bufSize, GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCoverageModulationTableNV,bufSize,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverageModulationNV, GLenum components) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverageModulationNV,components) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorageMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorageMultisampleCoverageNV,target,coverageSamples,colorSamples,internalformat,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramVertexLimitNV, GLenum target, GLint limit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramVertexLimitNV,target,limit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureFaceEXT, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureFaceEXT,target,attachment,texture,level,face) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderGpuMaskNV, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderGpuMaskNV,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastBufferSubDataNV, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastBufferSubDataNV,gpuMask,buffer,offset,size,data) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastCopyBufferSubDataNV, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastCopyBufferSubDataNV,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastCopyImageSubDataNV, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastCopyImageSubDataNV,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastBlitFramebufferNV, GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastBlitFramebufferNV,srcGpu,dstGpu,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastFramebufferSampleLocationsfvNV, GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastFramebufferSampleLocationsfvNV,gpu,framebuffer,start,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastBarrierNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastBarrierNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastWaitSyncNV, GLuint signalGpu, GLbitfield waitGpuMask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastWaitSyncNV,signalGpu,waitGpuMask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastGetQueryObjectivNV, GLuint gpu, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastGetQueryObjectivNV,gpu,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastGetQueryObjectuivNV, GLuint gpu, GLuint id, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastGetQueryObjectuivNV,gpu,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastGetQueryObjecti64vNV, GLuint gpu, GLuint id, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastGetQueryObjecti64vNV,gpu,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MulticastGetQueryObjectui64vNV, GLuint gpu, GLuint id, GLenum pname, GLuint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MulticastGetQueryObjectui64vNV,gpu,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameterI4iNV, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameterI4iNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameterI4ivNV, GLenum target, GLuint index, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameterI4ivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParametersI4ivNV, GLenum target, GLuint index, GLsizei count, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParametersI4ivNV,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameterI4uiNV, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameterI4uiNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParameterI4uivNV, GLenum target, GLuint index, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParameterI4uivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramLocalParametersI4uivNV, GLenum target, GLuint index, GLsizei count, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramLocalParametersI4uivNV,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameterI4iNV, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameterI4iNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameterI4ivNV, GLenum target, GLuint index, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameterI4ivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParametersI4ivNV, GLenum target, GLuint index, GLsizei count, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParametersI4ivNV,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameterI4uiNV, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameterI4uiNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParameterI4uivNV, GLenum target, GLuint index, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParameterI4uivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramEnvParametersI4uivNV, GLenum target, GLuint index, GLsizei count, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramEnvParametersI4uivNV,target,index,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramLocalParameterIivNV, GLenum target, GLuint index, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramLocalParameterIivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramLocalParameterIuivNV, GLenum target, GLuint index, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramLocalParameterIuivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramEnvParameterIivNV, GLenum target, GLuint index, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramEnvParameterIivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramEnvParameterIuivNV, GLenum target, GLuint index, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramEnvParameterIuivNV,target,index,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramSubroutineParametersuivNV, GLenum target, GLsizei count, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramSubroutineParametersuivNV,target,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramSubroutineParameteruivNV, GLenum target, GLuint index, GLuint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramSubroutineParameteruivNV,target,index,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2hNV, GLhalfNV x, GLhalfNV y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2hNV,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex2hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex2hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3hNV, GLhalfNV x, GLhalfNV y, GLhalfNV z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3hNV,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex3hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex3hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4hNV, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4hNV,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Vertex4hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Vertex4hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3hNV, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3hNV,nx,ny,nz) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3hNV,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4hNV,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1hNV, GLhalfNV s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1hNV,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord1hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord1hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2hNV, GLhalfNV s, GLhalfNV t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2hNV,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3hNV, GLhalfNV s, GLhalfNV t, GLhalfNV r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3hNV,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord3hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord3hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4hNV, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4hNV,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1hNV, GLenum target, GLhalfNV s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1hNV,target,s) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord1hvNV, GLenum target, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord1hvNV,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2hNV, GLenum target, GLhalfNV s, GLhalfNV t) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2hNV,target,s,t) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord2hvNV, GLenum target, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord2hvNV,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3hNV, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3hNV,target,s,t,r) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord3hvNV, GLenum target, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord3hvNV,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4hNV, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4hNV,target,s,t,r,q) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexCoord4hvNV, GLenum target, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexCoord4hvNV,target,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordhNV, GLhalfNV fog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordhNV,fog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordhvNV,const GLhalfNV* fog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordhvNV,fog) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3hNV,red,green,blue) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3hvNV,const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3hvNV,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexWeighthNV, GLhalfNV weight) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexWeighthNV,weight) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexWeighthvNV,const GLhalfNV* weight) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexWeighthvNV,weight) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1hNV, GLuint index, GLhalfNV x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1hNV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1hvNV, GLuint index, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1hvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2hNV, GLuint index, GLhalfNV x, GLhalfNV y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2hNV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2hvNV, GLuint index, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2hvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3hNV, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3hNV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3hvNV, GLuint index, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3hvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4hNV, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4hNV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4hvNV, GLuint index, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4hvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs1hvNV, GLuint index, GLsizei n, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs1hvNV,index,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs2hvNV, GLuint index, GLsizei n, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs2hvNV,index,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs3hvNV, GLuint index, GLsizei n, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs3hvNV,index,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs4hvNV, GLuint index, GLsizei n, const GLhalfNV* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs4hvNV,index,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformatSampleivNV, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformatSampleivNV,target,internalformat,samples,pname,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMemoryObjectDetachedResourcesuivNV, GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMemoryObjectDetachedResourcesuivNV,memory,pname,first,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMemoryObjectParameterNV, GLuint memory, GLenum pname) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMemoryObjectParameterNV,memory,pname) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexAttachMemoryNV, GLenum target, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexAttachMemoryNV,target,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferAttachMemoryNV, GLenum target, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferAttachMemoryNV,target,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureAttachMemoryNV, GLuint texture, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureAttachMemoryNV,texture,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferAttachMemoryNV, GLuint buffer, GLuint memory, GLuint64 offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferAttachMemoryNV,buffer,memory,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferPageCommitmentMemNV, GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferPageCommitmentMemNV,target,offset,size,memory,memOffset,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexPageCommitmentMemNV, GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexPageCommitmentMemNV,target,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferPageCommitmentMemNV, GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferPageCommitmentMemNV,buffer,offset,size,memory,memOffset,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexturePageCommitmentMemNV, GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexturePageCommitmentMemNV,texture,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawMeshTasksNV, GLuint first, GLuint count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawMeshTasksNV,first,count) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawMeshTasksIndirectNV, GLintptr indirect) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawMeshTasksIndirectNV,indirect) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawMeshTasksIndirectNV, GLintptr indirect, GLsizei drawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawMeshTasksIndirectNV,indirect,drawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawMeshTasksIndirectCountNV, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawMeshTasksIndirectCountNV,indirect,drawcount,maxdrawcount,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenOcclusionQueriesNV, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenOcclusionQueriesNV,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteOcclusionQueriesNV, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteOcclusionQueriesNV,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsOcclusionQueryNV, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsOcclusionQueryNV,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginOcclusionQueryNV, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginOcclusionQueryNV,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndOcclusionQueryNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndOcclusionQueryNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetOcclusionQueryivNV, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetOcclusionQueryivNV,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetOcclusionQueryuivNV, GLuint id, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetOcclusionQueryuivNV,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBufferParametersfvNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBufferParametersfvNV,target,bindingIndex,wordIndex,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBufferParametersIivNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBufferParametersIivNV,target,bindingIndex,wordIndex,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBufferParametersIuivNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBufferParametersIuivNV,target,bindingIndex,wordIndex,count,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenPathsNV, GLsizei range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GenPathsNV,range) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeletePathsNV, GLuint path, GLsizei range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeletePathsNV,path,range) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsPathNV, GLuint path) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsPathNV,path) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathCommandsNV, GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathCommandsNV,path,numCommands,commands,numCoords,coordType,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathCoordsNV, GLuint path, GLsizei numCoords, GLenum coordType, const void* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathCoordsNV,path,numCoords,coordType,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathSubCommandsNV, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathSubCommandsNV,path,commandStart,commandsToDelete,numCommands,commands,numCoords,coordType,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathSubCoordsNV, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathSubCoordsNV,path,coordStart,numCoords,coordType,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathStringNV, GLuint path, GLenum format, GLsizei length, const void* pathString) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathStringNV,path,format,length,pathString) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathGlyphsNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathGlyphsNV,firstPathName,fontTarget,fontName,fontStyle,numGlyphs,type,charcodes,handleMissingGlyphs,pathParameterTemplate,emScale) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathGlyphRangeNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathGlyphRangeNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyph,numGlyphs,handleMissingGlyphs,pathParameterTemplate,emScale) +DECLARE_GL_FUNCTION_STUB_HEAD(void, WeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WeightPathsNV,resultPath,numPaths,paths,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyPathNV, GLuint resultPath, GLuint srcPath) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyPathNV,resultPath,srcPath) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InterpolatePathsNV,resultPath,pathA,pathB,weight) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformPathNV, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformPathNV,resultPath,srcPath,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathParameterivNV, GLuint path, GLenum pname, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathParameterivNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathParameteriNV, GLuint path, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathParameteriNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathParameterfvNV, GLuint path, GLenum pname, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathParameterfvNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathParameterfNV, GLuint path, GLenum pname, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathParameterfNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathDashArrayNV, GLuint path, GLsizei dashCount, const GLfloat* dashArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathDashArrayNV,path,dashCount,dashArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathStencilFuncNV, GLenum func, GLint ref, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathStencilFuncNV,func,ref,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathStencilDepthOffsetNV, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathStencilDepthOffsetNV,factor,units) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFillPathNV,path,fillMode,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilStrokePathNV, GLuint path, GLint reference, GLuint mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilStrokePathNV,path,reference,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathCoverDepthFuncNV, GLenum func) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathCoverDepthFuncNV,func) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverFillPathNV, GLuint path, GLenum coverMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverFillPathNV,path,coverMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverStrokePathNV, GLuint path, GLenum coverMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverStrokePathNV,path,coverMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathParameterivNV, GLuint path, GLenum pname, GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathParameterivNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathParameterfvNV, GLuint path, GLenum pname, GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathParameterfvNV,path,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathCommandsNV, GLuint path, GLubyte* commands) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathCommandsNV,path,commands) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathCoordsNV, GLuint path, GLfloat* coords) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathCoordsNV,path,coords) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathDashArrayNV, GLuint path, GLfloat* dashArray) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathDashArrayNV,path,dashArray) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathMetricsNV, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathMetricsNV,metricQueryMask,numPaths,pathNameType,paths,pathBase,stride,metrics) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathMetricRangeNV, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathMetricRangeNV,metricQueryMask,firstPathName,numPaths,stride,metrics) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathSpacingNV, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathSpacingNV,pathListMode,numPaths,pathNameType,paths,pathBase,advanceScale,kerningScale,transformType,returnedSpacing) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsPointInFillPathNV,path,mask,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsPointInStrokePathNV,path,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(GLfloat, GetPathLengthNV, GLuint path, GLsizei startSegment, GLsizei numSegments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLfloat, GetPathLengthNV,path,startSegment,numSegments) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, PointAlongPathNV, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, PointAlongPathNV,path,startSegment,numSegments,distance,x,y,tangentX,tangentY) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoad3x2fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoad3x2fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoad3x3fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoad3x3fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadTranspose3x3fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMult3x2fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMult3x2fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMult3x3fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMult3x3fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultTranspose3x3fNV,matrixMode,m) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilThenCoverFillPathNV, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilThenCoverFillPathNV,path,fillMode,mask,coverMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilThenCoverStrokePathNV, GLuint path, GLint reference, GLuint mask, GLenum coverMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilThenCoverStrokePathNV,path,reference,mask,coverMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilThenCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilThenCoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,coverMode,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StencilThenCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StencilThenCoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,coverMode,transformType,transformValues) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, PathGlyphIndexRangeNV, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, PathGlyphIndexRangeNV,fontTarget,fontName,fontStyle,pathParameterTemplate,emScale,baseAndCount) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, PathGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, PathGlyphIndexArrayNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, PathMemoryGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, PathMemoryGlyphIndexArrayNV,firstPathName,fontTarget,fontSize,fontData,faceIndex,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramPathFragmentInputGenNV, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramPathFragmentInputGenNV,program,location,genMode,components,coeffs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramResourcefvNV, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei count, GLsizei* length, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramResourcefvNV,program,programInterface,index,propCount,props,count,length,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathColorGenNV, GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathColorGenNV,color,genMode,colorFormat,coeffs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathTexGenNV, GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathTexGenNV,texCoordSet,genMode,components,coeffs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PathFogGenNV, GLenum genMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PathFogGenNV,genMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathColorGenivNV, GLenum color, GLenum pname, GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathColorGenivNV,color,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathColorGenfvNV, GLenum color, GLenum pname, GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathColorGenfvNV,color,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathTexGenivNV, GLenum texCoordSet, GLenum pname, GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathTexGenivNV,texCoordSet,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPathTexGenfvNV, GLenum texCoordSet, GLenum pname, GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPathTexGenfvNV,texCoordSet,pname,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelDataRangeNV, GLenum target, GLsizei length, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelDataRangeNV,target,length,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushPixelDataRangeNV, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushPixelDataRangeNV,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameteriNV, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameteriNV,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterivNV, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterivNV,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PresentFrameKeyedNV, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PresentFrameKeyedNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,key0,target1,fill1,key1) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PresentFrameDualFillNV, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PresentFrameDualFillNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,target1,fill1,target2,fill2,target3,fill3) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoivNV, GLuint video_slot, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoivNV,video_slot,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideouivNV, GLuint video_slot, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideouivNV,video_slot,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoi64vNV, GLuint video_slot, GLenum pname, GLint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoi64vNV,video_slot,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoui64vNV, GLuint video_slot, GLenum pname, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoui64vNV,video_slot,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartIndexNV, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartIndexNV,index) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, QueryResourceNV, GLenum queryType, GLint tagId, GLuint count, GLint* buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, QueryResourceNV,queryType,tagId,count,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenQueryResourceTagNV, GLsizei n, GLint* tagIds) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenQueryResourceTagNV,n,tagIds) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteQueryResourceTagNV, GLsizei n, const GLint* tagIds) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteQueryResourceTagNV,n,tagIds) +DECLARE_GL_FUNCTION_STUB_HEAD(void, QueryResourceTagNV, GLint tagId, const GLchar* tagString) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, QueryResourceTagNV,tagId,tagString) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerParameterfvNV, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerParameterfvNV,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerParameterfNV, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerParameterfNV,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerParameterivNV, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerParameterivNV,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerParameteriNV, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerParameteriNV,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerInputNV, GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerInputNV,stage,portion,variable,input,mapping,componentUsage) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerOutputNV, GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerOutputNV,stage,portion,abOutput,cdOutput,sumOutput,scale,bias,abDotProduct,cdDotProduct,muxSum) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FinalCombinerInputNV, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FinalCombinerInputNV,variable,input,mapping,componentUsage) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCombinerInputParameterfvNV, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCombinerInputParameterfvNV,stage,portion,variable,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCombinerInputParameterivNV, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCombinerInputParameterivNV,stage,portion,variable,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCombinerOutputParameterfvNV, GLenum stage, GLenum portion, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCombinerOutputParameterfvNV,stage,portion,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCombinerOutputParameterivNV, GLenum stage, GLenum portion, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCombinerOutputParameterivNV,stage,portion,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFinalCombinerInputParameterfvNV, GLenum variable, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFinalCombinerInputParameterfvNV,variable,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFinalCombinerInputParameterivNV, GLenum variable, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFinalCombinerInputParameterivNV,variable,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CombinerStageParameterfvNV, GLenum stage, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CombinerStageParameterfvNV,stage,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCombinerStageParameterfvNV, GLenum stage, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCombinerStageParameterfvNV,stage,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferSampleLocationsfvNV,target,start,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferSampleLocationsfvNV,framebuffer,start,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResolveDepthValuesNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResolveDepthValuesNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorExclusiveNV, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorExclusiveNV,x,y,width,height) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorExclusiveArrayvNV, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorExclusiveArrayvNV,first,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeBufferResidentNV, GLenum target, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeBufferResidentNV,target,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeBufferNonResidentNV, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeBufferNonResidentNV,target) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsBufferResidentNV, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsBufferResidentNV,target) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeNamedBufferResidentNV, GLuint buffer, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeNamedBufferResidentNV,buffer,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, MakeNamedBufferNonResidentNV, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MakeNamedBufferNonResidentNV,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsNamedBufferResidentNV, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsNamedBufferResidentNV,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferParameterui64vNV, GLenum target, GLenum pname, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferParameterui64vNV,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameterui64vNV, GLuint buffer, GLenum pname, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameterui64vNV,buffer,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegerui64vNV, GLenum value, GLuint64EXT* result) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegerui64vNV,value,result) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniformui64NV, GLint location, GLuint64EXT value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniformui64NV,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniformui64vNV, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniformui64vNV,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformui64NV, GLuint program, GLint location, GLuint64EXT value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformui64NV,program,location,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformui64vNV,program,location,count,value) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindShadingRateImageNV, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindShadingRateImageNV,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShadingRateImagePaletteNV, GLuint viewport, GLuint entry, GLenum* rate) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShadingRateImagePaletteNV,viewport,entry,rate) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShadingRateSampleLocationivNV, GLenum rate, GLuint samples, GLuint index, GLint* location) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShadingRateSampleLocationivNV,rate,samples,index,location) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShadingRateImageBarrierNV, GLboolean synchronize) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShadingRateImageBarrierNV,synchronize) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShadingRateImagePaletteNV, GLuint viewport, GLuint first, GLsizei count, const GLenum* rates) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShadingRateImagePaletteNV,viewport,first,count,rates) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShadingRateSampleOrderNV, GLenum order) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShadingRateSampleOrderNV,order) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ShadingRateSampleOrderCustomNV, GLenum rate, GLuint samples, const GLint* locations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShadingRateSampleOrderCustomNV,rate,samples,locations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBarrierNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBarrierNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage2DMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage2DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage3DMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage3DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DMultisampleNV, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DMultisampleNV,texture,target,samples,internalFormat,width,height,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DMultisampleNV, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DMultisampleNV,texture,target,samples,internalFormat,width,height,depth,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage2DMultisampleCoverageNV, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage2DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureImage3DMultisampleCoverageNV, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureImage3DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateSemaphoresNV, GLsizei n, GLuint* semaphores) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateSemaphoresNV,n,semaphores) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SemaphoreParameterivNV, GLuint semaphore, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SemaphoreParameterivNV,semaphore,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSemaphoreParameterivNV, GLuint semaphore, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSemaphoreParameterivNV,semaphore,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedbackNV, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedbackNV,primitiveMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedbackNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedbackNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackAttribsNV, GLsizei count, const GLint* attribs, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackAttribsNV,count,attribs,bufferMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferRangeNV, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferRangeNV,target,index,buffer,offset,size) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferOffsetNV, GLenum target, GLuint index, GLuint buffer, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferOffsetNV,target,index,buffer,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferBaseNV, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferBaseNV,target,index,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryingsNV, GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryingsNV,program,count,locations,bufferMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveVaryingNV, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveVaryingNV,program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetVaryingLocationNV, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetVaryingLocationNV,program,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveVaryingNV, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveVaryingNV,program,index,bufSize,length,size,type,name) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVaryingNV, GLuint program, GLuint index, GLint* location) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVaryingNV,program,index,location) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackStreamAttribsNV, GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackStreamAttribsNV,count,attribs,nbuffers,bufstreams,bufferMode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedbackNV, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTransformFeedbackNV,target,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacksNV, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacksNV,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacksNV, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacksNV,n,ids) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsTransformFeedbackNV, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsTransformFeedbackNV,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedbackNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedbackNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ResumeTransformFeedbackNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResumeTransformFeedbackNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackNV, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackNV,mode,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUInitNV,const void* vdpDevice, const void* getProcAddress) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUInitNV,vdpDevice,getProcAddress) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUFiniNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUFiniNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(GLvdpauSurfaceNV, VDPAURegisterVideoSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLvdpauSurfaceNV, VDPAURegisterVideoSurfaceNV,vdpSurface,target,numTextureNames,textureNames) +DECLARE_GL_FUNCTION_STUB_HEAD(GLvdpauSurfaceNV, VDPAURegisterOutputSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLvdpauSurfaceNV, VDPAURegisterOutputSurfaceNV,vdpSurface,target,numTextureNames,textureNames) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, VDPAUIsSurfaceNV, GLvdpauSurfaceNV surface) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, VDPAUIsSurfaceNV,surface) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUUnregisterSurfaceNV, GLvdpauSurfaceNV surface) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUUnregisterSurfaceNV,surface) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUGetSurfaceivNV, GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei* length, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUGetSurfaceivNV,surface,pname,count,length,values) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUSurfaceAccessNV, GLvdpauSurfaceNV surface, GLenum access) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUSurfaceAccessNV,surface,access) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUMapSurfacesNV, GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUMapSurfacesNV,numSurfaces,surfaces) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VDPAUUnmapSurfacesNV, GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VDPAUUnmapSurfacesNV,numSurface,surfaces) +DECLARE_GL_FUNCTION_STUB_HEAD(GLvdpauSurfaceNV, VDPAURegisterVideoSurfaceWithPictureStructureNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames, GLboolean isFrameStructure) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLvdpauSurfaceNV, VDPAURegisterVideoSurfaceWithPictureStructureNV,vdpSurface,target,numTextureNames,textureNames,isFrameStructure) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushVertexArrayRangeNV,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushVertexArrayRangeNV,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayRangeNV, GLsizei length, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayRangeNV,length,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1i64NV, GLuint index, GLint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1i64NV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2i64NV, GLuint index, GLint64EXT x, GLint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2i64NV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3i64NV, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3i64NV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4i64NV, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4i64NV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1i64vNV, GLuint index, const GLint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1i64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2i64vNV, GLuint index, const GLint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2i64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3i64vNV, GLuint index, const GLint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3i64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4i64vNV, GLuint index, const GLint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4i64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1ui64NV, GLuint index, GLuint64EXT x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1ui64NV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2ui64NV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3ui64NV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4ui64NV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1ui64vNV, GLuint index, const GLuint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1ui64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2ui64vNV, GLuint index, const GLuint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2ui64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3ui64vNV, GLuint index, const GLuint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3ui64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4ui64vNV, GLuint index, const GLuint64EXT* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4ui64vNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLi64vNV, GLuint index, GLenum pname, GLint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLi64vNV,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLui64vNV, GLuint index, GLenum pname, GLuint64EXT* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLui64vNV,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormatNV, GLuint index, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormatNV,index,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferAddressRangeNV, GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferAddressRangeNV,pname,index,address,length) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexFormatNV, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexFormatNV,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, NormalFormatNV, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NormalFormatNV,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorFormatNV, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorFormatNV,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexFormatNV, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexFormatNV,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoordFormatNV, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoordFormatNV,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EdgeFlagFormatNV, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EdgeFlagFormatNV,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorFormatNV, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorFormatNV,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogCoordFormatNV, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogCoordFormatNV,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribFormatNV, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribFormatNV,index,size,type,normalized,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribIFormatNV, GLuint index, GLint size, GLenum type, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribIFormatNV,index,size,type,stride) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegerui64i_vNV, GLenum value, GLuint index, GLuint64EXT* result) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegerui64i_vNV,value,index,result) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, AreProgramsResidentNV, GLsizei n, const GLuint* programs, GLboolean* residences) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, AreProgramsResidentNV,n,programs,residences) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindProgramNV, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindProgramNV,target,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramsNV, GLsizei n, const GLuint* programs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgramsNV,n,programs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ExecuteProgramNV, GLenum target, GLuint id, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ExecuteProgramNV,target,id,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramsNV, GLsizei n, GLuint* programs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramsNV,n,programs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramParameterdvNV, GLenum target, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramParameterdvNV,target,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramParameterfvNV, GLenum target, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramParameterfvNV,target,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramivNV, GLuint id, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramivNV,id,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStringNV, GLuint id, GLenum pname, GLubyte* program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStringNV,id,pname,program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTrackMatrixivNV, GLenum target, GLuint address, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTrackMatrixivNV,target,address,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribdvNV, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribdvNV,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribfvNV, GLuint index, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribfvNV,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribivNV, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribivNV,index,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribPointervNV, GLuint index, GLenum pname, void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribPointervNV,index,pname,*pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgramNV, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsProgramNV,id) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadProgramNV, GLenum target, GLuint id, GLsizei len, const GLubyte* program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadProgramNV,target,id,len,program) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameter4dNV, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameter4dNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameter4dvNV, GLenum target, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameter4dvNV,target,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameter4fNV, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameter4fNV,target,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameter4fvNV, GLenum target, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameter4fvNV,target,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameters4dvNV, GLenum target, GLuint index, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameters4dvNV,target,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameters4fvNV, GLenum target, GLuint index, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameters4fvNV,target,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, RequestResidentProgramsNV, GLsizei n, const GLuint* programs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RequestResidentProgramsNV,n,programs) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TrackMatrixNV, GLenum target, GLuint address, GLenum matrix, GLenum transform) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TrackMatrixNV,target,address,matrix,transform) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribPointerNV, GLuint index, GLint fsize, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribPointerNV,index,fsize,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1dNV, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1dNV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1dvNV, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1dvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1fNV, GLuint index, GLfloat x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1fNV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1fvNV, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1fvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1sNV, GLuint index, GLshort x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1sNV,index,x) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib1svNV, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib1svNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2dNV, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2dNV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2dvNV, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2dvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2fNV, GLuint index, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2fNV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2fvNV, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2fvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2sNV, GLuint index, GLshort x, GLshort y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2sNV,index,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib2svNV, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib2svNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3dNV, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3dNV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3dvNV, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3dvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3fNV, GLuint index, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3fNV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3fvNV, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3fvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3sNV, GLuint index, GLshort x, GLshort y, GLshort z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3sNV,index,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib3svNV, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib3svNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4dNV, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4dNV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4dvNV, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4dvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fNV, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fNV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4fvNV, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4fvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4sNV, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4sNV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4svNV, GLuint index, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4svNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4ubNV, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4ubNV,index,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4ubvNV, GLuint index, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttrib4ubvNV,index,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs1dvNV, GLuint index, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs1dvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs1fvNV, GLuint index, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs1fvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs1svNV, GLuint index, GLsizei count, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs1svNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs2dvNV, GLuint index, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs2dvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs2fvNV, GLuint index, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs2fvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs2svNV, GLuint index, GLsizei count, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs2svNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs3dvNV, GLuint index, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs3dvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs3fvNV, GLuint index, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs3fvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs3svNV, GLuint index, GLsizei count, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs3svNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs4dvNV, GLuint index, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs4dvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs4fvNV, GLuint index, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs4fvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs4svNV, GLuint index, GLsizei count, const GLshort* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs4svNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribs4ubvNV, GLuint index, GLsizei count, const GLubyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribs4ubvNV,index,count,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginVideoCaptureNV, GLuint video_capture_slot) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginVideoCaptureNV,video_capture_slot) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVideoCaptureStreamBufferNV, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVideoCaptureStreamBufferNV,video_capture_slot,stream,frame_region,offset) +DECLARE_GL_FUNCTION_STUB_HEAD(void, BindVideoCaptureStreamTextureNV, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindVideoCaptureStreamTextureNV,video_capture_slot,stream,frame_region,target,texture) +DECLARE_GL_FUNCTION_STUB_HEAD(void, EndVideoCaptureNV, GLuint video_capture_slot) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndVideoCaptureNV,video_capture_slot) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoCaptureivNV, GLuint video_capture_slot, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoCaptureivNV,video_capture_slot,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoCaptureStreamivNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoCaptureStreamivNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoCaptureStreamfvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoCaptureStreamfvNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVideoCaptureStreamdvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVideoCaptureStreamdvNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, VideoCaptureNV, GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLenum, VideoCaptureNV,video_capture_slot,sequence_num,capture_time) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VideoCaptureStreamParameterivNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VideoCaptureStreamParameterivNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VideoCaptureStreamParameterfvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VideoCaptureStreamParameterfvNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, VideoCaptureStreamParameterdvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VideoCaptureStreamParameterdvNV,video_capture_slot,stream,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportSwizzleNV,index,swizzlex,swizzley,swizzlez,swizzlew) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureMultiviewOVR,target,attachment,texture,level,baseViewIndex,numViews) +DECLARE_GL_FUNCTION_STUB_HEAD(void, HintPGI, GLenum target, GLint mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, HintPGI,target,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DetailTexFuncSGIS, GLenum target, GLsizei n, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetailTexFuncSGIS,target,n,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDetailTexFuncSGIS, GLenum target, GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDetailTexFuncSGIS,target,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FogFuncSGIS, GLsizei n, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FogFuncSGIS,n,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFogFuncSGIS, GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFogFuncSGIS,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SampleMaskSGIS, GLclampf value, GLboolean invert) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SampleMaskSGIS,value,invert) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SamplePatternSGIS, GLenum pattern) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SamplePatternSGIS,pattern) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTexGenParameteriSGIS, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTexGenParameteriSGIS,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTexGenParameterivSGIS, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTexGenParameterivSGIS,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTexGenParameterfSGIS, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTexGenParameterfSGIS,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTexGenParameterfvSGIS, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTexGenParameterfvSGIS,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTexGenParameterivSGIS, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelTexGenParameterivSGIS,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTexGenParameterfvSGIS, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPixelTexGenParameterfvSGIS,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfSGIS, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfSGIS,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvSGIS, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvSGIS,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SharpenTexFuncSGIS, GLenum target, GLsizei n, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SharpenTexFuncSGIS,target,n,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSharpenTexFuncSGIS, GLenum target, GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSharpenTexFuncSGIS,target,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexImage4DSGIS, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexImage4DSGIS,target,level,internalformat,width,height,depth,size4d,border,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexSubImage4DSGIS, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexSubImage4DSGIS,target,level,xoffset,yoffset,zoffset,woffset,width,height,depth,size4d,format,type,pixels) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureColorMaskSGIS, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureColorMaskSGIS,red,green,blue,alpha) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTexFilterFuncSGIS, GLenum target, GLenum filter, GLfloat* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTexFilterFuncSGIS,target,filter,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexFilterFuncSGIS, GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexFilterFuncSGIS,target,filter,n,weights) +DECLARE_GL_FUNCTION_STUB_HEAD(void, AsyncMarkerSGIX, GLuint marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AsyncMarkerSGIX,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, FinishAsyncSGIX, GLuint* markerp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, FinishAsyncSGIX,markerp) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, PollAsyncSGIX, GLuint* markerp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, PollAsyncSGIX,markerp) +DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GenAsyncMarkersSGIX, GLsizei range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLuint, GenAsyncMarkersSGIX,range) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteAsyncMarkersSGIX, GLuint marker, GLsizei range) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteAsyncMarkersSGIX,marker,range) +DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsAsyncMarkerSGIX, GLuint marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLboolean, IsAsyncMarkerSGIX,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushRasterSGIX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushRasterSGIX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentColorMaterialSGIX, GLenum face, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentColorMaterialSGIX,face,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightfSGIX, GLenum light, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightfSGIX,light,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightfvSGIX, GLenum light, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightfvSGIX,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightiSGIX, GLenum light, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightiSGIX,light,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightivSGIX, GLenum light, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightivSGIX,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightModelfSGIX, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightModelfSGIX,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightModelfvSGIX, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightModelfvSGIX,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightModeliSGIX, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightModeliSGIX,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentLightModelivSGIX, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentLightModelivSGIX,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentMaterialfSGIX, GLenum face, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentMaterialfSGIX,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentMaterialfvSGIX, GLenum face, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentMaterialfvSGIX,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentMaterialiSGIX, GLenum face, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentMaterialiSGIX,face,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FragmentMaterialivSGIX, GLenum face, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FragmentMaterialivSGIX,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFragmentLightfvSGIX, GLenum light, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFragmentLightfvSGIX,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFragmentLightivSGIX, GLenum light, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFragmentLightivSGIX,light,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFragmentMaterialfvSGIX, GLenum face, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFragmentMaterialfvSGIX,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFragmentMaterialivSGIX, GLenum face, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFragmentMaterialivSGIX,face,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LightEnviSGIX, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LightEnviSGIX,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FrameZoomSGIX, GLint factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrameZoomSGIX,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, IooInterfaceSGIX, GLenum pname, const void* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IooInterfaceSGIX,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetInstrumentsSGIX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, GetInstrumentsSGIX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, InstrumentsBufferSGIX, GLsizei size, GLint* buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InstrumentsBufferSGIX,size,buffer) +DECLARE_GL_FUNCTION_STUB_HEAD(GLint, PollInstrumentsSGIX, GLint* marker_p) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(GLint, PollInstrumentsSGIX,marker_p) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadInstrumentsSGIX, GLint marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadInstrumentsSGIX,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StartInstrumentsSGIX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StartInstrumentsSGIX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, StopInstrumentsSGIX, GLint marker) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, StopInstrumentsSGIX,marker) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetListParameterfvSGIX, GLuint list, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetListParameterfvSGIX,list,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetListParameterivSGIX, GLuint list, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetListParameterivSGIX,list,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListParameterfSGIX, GLuint list, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListParameterfSGIX,list,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListParameterfvSGIX, GLuint list, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListParameterfvSGIX,list,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListParameteriSGIX, GLuint list, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListParameteriSGIX,list,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ListParameterivSGIX, GLuint list, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ListParameterivSGIX,list,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, PixelTexGenSGIX, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PixelTexGenSGIX,mode) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeformationMap3dSGIX, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeformationMap3dSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeformationMap3fSGIX, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeformationMap3fSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DeformSGIX, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeformSGIX,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadIdentityDeformationMapSGIX, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, LoadIdentityDeformationMapSGIX,mask) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReferencePlaneSGIX,const GLdouble* equation) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReferencePlaneSGIX,equation) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpriteParameterfSGIX, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpriteParameterfSGIX,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpriteParameterfvSGIX, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpriteParameterfvSGIX,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpriteParameteriSGIX, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpriteParameteriSGIX,pname,param) +DECLARE_GL_FUNCTION_STUB_HEAD(void, SpriteParameterivSGIX, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpriteParameterivSGIX,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TagSampleBufferSGIX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TagSampleBufferSGIX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableSGI, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableSGI,target,internalformat,width,format,type,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableParameterfvSGI, GLenum target, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableParameterfvSGI,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorTableParameterivSGI, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorTableParameterivSGI,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyColorTableSGI, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyColorTableSGI,target,internalformat,x,y,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableSGI, GLenum target, GLenum format, GLenum type, void* table) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableSGI,target,format,type,table) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameterfvSGI, GLenum target, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameterfvSGI,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GetColorTableParameterivSGI, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetColorTableParameterivSGI,target,pname,params) +DECLARE_GL_FUNCTION_STUB_HEAD(void, FinishTextureSUNX,void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FinishTextureSUNX,) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactorbSUN, GLbyte factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactorbSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactorsSUN, GLshort factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactorsSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactoriSUN, GLint factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactoriSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactorfSUN, GLfloat factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactorfSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactordSUN, GLdouble factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactordSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactorubSUN, GLubyte factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactorubSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactorusSUN, GLushort factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactorusSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, GlobalAlphaFactoruiSUN, GLuint factor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GlobalAlphaFactoruiSUN,factor) +DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawMeshArraysSUN, GLenum mode, GLint first, GLsizei count, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawMeshArraysSUN,mode,first,count,width) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiSUN, GLuint code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeusSUN, GLushort code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeusSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeubSUN, GLubyte code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeubSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuivSUN,const GLuint* code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuivSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeusvSUN,const GLushort* code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeusvSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeubvSUN,const GLubyte* code) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeubvSUN,code) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodePointerSUN, GLenum type, GLsizei stride, const void* *pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodePointerSUN,type,stride,pointer) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ubVertex2fSUN, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ubVertex2fSUN,r,g,b,a,x,y) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ubVertex2fvSUN,const GLubyte* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ubVertex2fvSUN,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ubVertex3fSUN, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ubVertex3fSUN,r,g,b,a,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4ubVertex3fvSUN,const GLubyte* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4ubVertex3fvSUN,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3fVertex3fSUN, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3fVertex3fSUN,r,g,b,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color3fVertex3fvSUN,const GLfloat* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color3fVertex3fvSUN,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3fVertex3fSUN, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3fVertex3fSUN,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Normal3fVertex3fvSUN,const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Normal3fVertex3fvSUN,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4fNormal3fVertex3fSUN, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4fNormal3fVertex3fSUN,r,g,b,a,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, Color4fNormal3fVertex3fvSUN,const GLfloat* c, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Color4fNormal3fVertex3fvSUN,c,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fVertex3fSUN, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fVertex3fSUN,s,t,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fVertex3fvSUN,const GLfloat* tc, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fVertex3fvSUN,tc,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4fVertex4fSUN, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4fVertex4fSUN,s,t,p,q,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4fVertex4fvSUN,const GLfloat* tc, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4fVertex4fvSUN,tc,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor4ubVertex3fSUN, GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor4ubVertex3fSUN,s,t,r,g,b,a,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor4ubVertex3fvSUN,const GLfloat* tc, const GLubyte* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor4ubVertex3fvSUN,tc,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor3fVertex3fSUN,s,t,r,g,b,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor3fVertex3fvSUN,tc,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fNormal3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fNormal3fVertex3fSUN,s,t,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fNormal3fVertex3fvSUN,tc,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor4fNormal3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor4fNormal3fVertex3fSUN,s,t,r,g,b,a,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord2fColor4fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord2fColor4fNormal3fVertex3fvSUN,tc,c,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4fColor4fNormal3fVertex4fSUN, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4fColor4fNormal3fVertex4fSUN,s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w) +DECLARE_GL_FUNCTION_STUB_HEAD(void, TexCoord4fColor4fNormal3fVertex4fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexCoord4fColor4fNormal3fVertex4fvSUN,tc,c,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiVertex3fSUN, GLuint rc, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiVertex3fSUN,rc,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiVertex3fvSUN,const GLuint* rc, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiVertex3fvSUN,rc,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor4ubVertex3fSUN, GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor4ubVertex3fSUN,rc,r,g,b,a,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor4ubVertex3fvSUN,const GLuint* rc, const GLubyte* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor4ubVertex3fvSUN,rc,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor3fVertex3fSUN, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor3fVertex3fSUN,rc,r,g,b,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor3fVertex3fvSUN,rc,c,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiNormal3fVertex3fSUN, GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiNormal3fVertex3fSUN,rc,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiNormal3fVertex3fvSUN,rc,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor4fNormal3fVertex3fSUN, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor4fNormal3fVertex3fSUN,rc,r,g,b,a,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiColor4fNormal3fVertex3fvSUN,rc,c,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fVertex3fSUN,rc,s,t,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fVertex3fvSUN,rc,tc,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,rc,s,t,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,rc,tc,n,v) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,rc,s,t,r,g,b,a,nx,ny,nz,x,y,z) +DECLARE_GL_FUNCTION_STUB_HEAD(void, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,rc,tc,c,n,v) diff --git a/MG/MG_GL/GL_Def/GL_Def.h b/MG/MG_GL/GL_Def/GL_Def.h new file mode 100644 index 00000000..763ae356 --- /dev/null +++ b/MG/MG_GL/GL_Def/GL_Def.h @@ -0,0 +1,10 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_GL_DEF_H +#define MOBILEGL_GL_DEF_H + +#include "../../Includes.h" + +#endif //MOBILEGL_GL_DEF_H diff --git a/MG/MG_GL/TEMP_MESA/MesaEmu.cpp b/MG/MG_GL/TEMP_MESA/MesaEmu.cpp new file mode 100644 index 00000000..d07885f2 --- /dev/null +++ b/MG/MG_GL/TEMP_MESA/MesaEmu.cpp @@ -0,0 +1,160 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "MesaEmu.h" + +// Code From DeepSeek + +#include +#include +#include +#include +#include +struct OSMesaContextData { + VkInstance instance = VK_NULL_HANDLE; + VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; + VkDevice device = VK_NULL_HANDLE; + VkQueue graphicsQueue = VK_NULL_HANDLE; + VkImage targetImage = VK_NULL_HANDLE; + VkImageView imageView = VK_NULL_HANDLE; + VkCommandPool commandPool = VK_NULL_HANDLE; + GLsizei currentWidth = 0; + GLsizei currentHeight = 0; + GLint packAlignment = 4; + GLubyte* frontBuffer = nullptr; + uint32_t queueFamilyIndex = 0; +}; +static std::map ctxMap; +static thread_local OSMesaContext currentContext = nullptr; +static uint32_t findGraphicsQueueFamily(VkPhysicalDevice physicalDevice) { + uint32_t queueFamilyCount = 0; + vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr); + std::vector queueFamilies(queueFamilyCount); + vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilies.data()); + for (uint32_t i = 0; i < queueFamilyCount; ++i) { + if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { + return i; + } + } + throw std::runtime_error("No graphics queue family found"); +} +extern "C" MG_EXPORT OSMesaContext OSMesaCreateContext(GLenum format, OSMesaContext sharelist) { + OSMesaContextData newCtx; + try { + VkInstanceCreateInfo instanceInfo{}; + instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + if (vkCreateInstance(&instanceInfo, nullptr, &newCtx.instance) != VK_SUCCESS) { + throw std::runtime_error("Failed to create Vulkan instance"); + } + uint32_t deviceCount = 0; + vkEnumeratePhysicalDevices(newCtx.instance, &deviceCount, nullptr); + if (deviceCount == 0) { + throw std::runtime_error("No Vulkan devices found"); + } + + std::vector devices(deviceCount); + vkEnumeratePhysicalDevices(newCtx.instance, &deviceCount, devices.data()); + newCtx.physicalDevice = devices[0]; + newCtx.queueFamilyIndex = findGraphicsQueueFamily(newCtx.physicalDevice); + float queuePriority = 1.0f; + VkDeviceQueueCreateInfo queueCreateInfo{}; + queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queueCreateInfo.queueFamilyIndex = newCtx.queueFamilyIndex; + queueCreateInfo.queueCount = 1; + queueCreateInfo.pQueuePriorities = &queuePriority; + VkDeviceCreateInfo deviceInfo{}; + deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + deviceInfo.queueCreateInfoCount = 1; + deviceInfo.pQueueCreateInfos = &queueCreateInfo; + if (vkCreateDevice(newCtx.physicalDevice, &deviceInfo, nullptr, &newCtx.device) != VK_SUCCESS) { + throw std::runtime_error("Failed to create logical device"); + } + vkGetDeviceQueue(newCtx.device, newCtx.queueFamilyIndex, 0, &newCtx.graphicsQueue); + VkCommandPoolCreateInfo poolInfo{}; + poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + poolInfo.queueFamilyIndex = newCtx.queueFamilyIndex; + poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + if (vkCreateCommandPool(newCtx.device, &poolInfo, nullptr, &newCtx.commandPool) != VK_SUCCESS) { + throw std::runtime_error("Failed to create command pool"); + } + OSMesaContext ctx = reinterpret_cast(new int(0)); + ctxMap[ctx] = newCtx; + return ctx; + } catch (const std::exception& e) { + if (newCtx.device) vkDestroyDevice(newCtx.device, nullptr); + if (newCtx.instance) vkDestroyInstance(newCtx.instance, nullptr); + return nullptr; + } +} +extern "C" MG_EXPORT void OSMesaDestroyContext(OSMesaContext ctx) { + if (ctxMap.find(ctx) != ctxMap.end()) { + auto& data = ctxMap[ctx]; + + if (data.commandPool) { + vkDestroyCommandPool(data.device, data.commandPool, nullptr); + } + if (data.imageView) { + vkDestroyImageView(data.device, data.imageView, nullptr); + } + if (data.targetImage) { + vkDestroyImage(data.device, data.targetImage, nullptr); + } + if (data.device) { + vkDestroyDevice(data.device, nullptr); + } + if (data.instance) { + vkDestroyInstance(data.instance, nullptr); + } + + ctxMap.erase(ctx); + delete reinterpret_cast(ctx); + } +} +extern "C" MG_EXPORT GLboolean OSMesaMakeCurrent(OSMesaContext ctx, void *buffer, GLenum type, + GLsizei width, GLsizei height) { + if (!ctx || !buffer || width <= 0 || height <= 0) return GL_FALSE; + auto& data = ctxMap[ctx]; + data.currentWidth = width; + data.currentHeight = height; + data.frontBuffer = static_cast(buffer); + VkImageCreateInfo imageInfo{}; + imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + imageInfo.imageType = VK_IMAGE_TYPE_2D; + imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; + imageInfo.extent = {static_cast(width), static_cast(height), 1}; + imageInfo.mipLevels = 1; + imageInfo.arrayLayers = 1; + imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; + imageInfo.tiling = VK_IMAGE_TILING_LINEAR; + imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + if (vkCreateImage(data.device, &imageInfo, nullptr, &data.targetImage) != VK_SUCCESS) { + return GL_FALSE; + } + VkImageViewCreateInfo viewInfo{}; + viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + viewInfo.image = data.targetImage; + viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; + viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM; + viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + viewInfo.subresourceRange.levelCount = 1; + viewInfo.subresourceRange.layerCount = 1; + if (vkCreateImageView(data.device, &viewInfo, nullptr, &data.imageView) != VK_SUCCESS) { + vkDestroyImage(data.device, data.targetImage, nullptr); + return GL_FALSE; + } + currentContext = ctx; + return GL_TRUE; +} +extern "C" MG_EXPORT OSMesaContext OSMesaGetCurrentContext() { + return currentContext; +} +extern "C" MG_EXPORT void OSMesaPixelStore(GLint pname, GLint value) { + if (pname == GL_PACK_ALIGNMENT && currentContext) { + ctxMap[currentContext].packAlignment = value; + } +} +extern "C" MG_EXPORT OSMESAproc OSMesaGetProcAddress( const char *funcName ) { + return (OSMESAproc)MG_GL::GLX::GetProcAddress(funcName); +} \ No newline at end of file diff --git a/MG/MG_GL/TEMP_MESA/MesaEmu.h b/MG/MG_GL/TEMP_MESA/MesaEmu.h new file mode 100644 index 00000000..ce5e040f --- /dev/null +++ b/MG/MG_GL/TEMP_MESA/MesaEmu.h @@ -0,0 +1,343 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#ifndef MOBILEGL_MESAEMU_H +#define MOBILEGL_MESAEMU_H + +#include "../../Includes.h" + +#endif //MOBILEGL_MESAEMU_H + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Mesa Off-Screen rendering interface. + * + * This is an operating system and window system independent interface to + * Mesa which allows one to render images into a client-supplied buffer in + * main memory. Such images may manipulated or saved in whatever way the + * client wants. + * + * These are the API functions: + * OSMesaCreateContext - create a new Off-Screen Mesa rendering context + * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer + * and make the specified context the current one. + * OSMesaDestroyContext - destroy an OSMesaContext + * OSMesaGetCurrentContext - return thread's current context ID + * OSMesaPixelStore - controls how pixels are stored in image buffer + * OSMesaGetIntegerv - return OSMesa state parameters + * + * + * The limits on the width and height of an image buffer can be retrieved + * via OSMesaGetIntegerv(OSMESA_MAX_WIDTH/OSMESA_MAX_HEIGHT). + */ + + +#ifndef OSMESA_H +#define OSMESA_H + + +#ifdef __cplusplus +extern "C" { +#endif + + +#include + + +#define OSMESA_MAJOR_VERSION 11 +#define OSMESA_MINOR_VERSION 2 +#define OSMESA_PATCH_VERSION 0 + + + +/* + * Values for the format parameter of OSMesaCreateContext() + * New in version 2.0. + */ +#define OSMESA_COLOR_INDEX GL_COLOR_INDEX +#define OSMESA_RGBA GL_RGBA +#define OSMESA_BGRA 0x1 +#define OSMESA_ARGB 0x2 +#define OSMESA_RGB GL_RGB +#define OSMESA_BGR 0x4 +#define OSMESA_RGB_565 0x5 + + +/* + * OSMesaPixelStore() parameters: + * New in version 2.0. + */ +#define OSMESA_ROW_LENGTH 0x10 +#define OSMESA_Y_UP 0x11 + + +/* + * Accepted by OSMesaGetIntegerv: + */ +#define OSMESA_WIDTH 0x20 +#define OSMESA_HEIGHT 0x21 +#define OSMESA_FORMAT 0x22 +#define OSMESA_TYPE 0x23 +#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */ +#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */ + +/* + * Accepted in OSMesaCreateContextAttrib's attribute list. + */ +#define OSMESA_DEPTH_BITS 0x30 +#define OSMESA_STENCIL_BITS 0x31 +#define OSMESA_ACCUM_BITS 0x32 +#define OSMESA_PROFILE 0x33 +#define OSMESA_CORE_PROFILE 0x34 +#define OSMESA_COMPAT_PROFILE 0x35 +#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 +#define OSMESA_CONTEXT_MINOR_VERSION 0x37 + + +typedef struct osmesa_context *OSMesaContext; + + +/* + * Create an Off-Screen Mesa rendering context. The only attribute needed is + * an RGBA vs Color-Index mode flag. + * + * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA, + * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR. + * sharelist - specifies another OSMesaContext with which to share + * display lists. NULL indicates no sharing. + * Return: an OSMesaContext or 0 if error + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContext( GLenum format, OSMesaContext sharelist ); + + + +/* + * Create an Off-Screen Mesa rendering context and specify desired + * size of depth buffer, stencil buffer and accumulation buffer. + * If you specify zero for depthBits, stencilBits, accumBits you + * can save some memory. + * + * New in Mesa 3.5 + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, + GLint accumBits, OSMesaContext sharelist); + + +/* + * Create an Off-Screen Mesa rendering context with attribute list. + * The list is composed of (attribute, value) pairs and terminated with + * attribute==0. Supported Attributes: + * + * Attributes Values + * -------------------------------------------------------------------------- + * OSMESA_FORMAT OSMESA_RGBA*, OSMESA_BGRA, OSMESA_ARGB, etc. + * OSMESA_DEPTH_BITS 0*, 16, 24, 32 + * OSMESA_STENCIL_BITS 0*, 8 + * OSMESA_ACCUM_BITS 0*, 16 + * OSMESA_PROFILE OSMESA_COMPAT_PROFILE*, OSMESA_CORE_PROFILE + * OSMESA_CONTEXT_MAJOR_VERSION 1*, 2, 3 + * OSMESA_CONTEXT_MINOR_VERSION 0+ + * + * Note: * = default value + * + * We return a context version >= what's specified by OSMESA_CONTEXT_MAJOR/ + * MINOR_VERSION for the given profile. For example, if you request a GL 1.4 + * compat profile, you might get a GL 3.0 compat profile. + * Otherwise, null is returned if the version/profile is not supported. + * + * New in Mesa 11.2 + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContextAttribs( const int *attribList, OSMesaContext sharelist ); + + + +/* + * Destroy an Off-Screen Mesa rendering context. + * + * Input: ctx - the context to destroy + */ +GLAPI void GLAPIENTRY +OSMesaDestroyContext( OSMesaContext ctx ); + + + +/* + * Bind an OSMesaContext to an image buffer. The image buffer is just a + * block of memory which the client provides. Its size must be at least + * as large as width*height*sizeof(type). Its address should be a multiple + * of 4 if using RGBA mode. + * + * Image data is stored in the order of glDrawPixels: row-major order + * with the lower-left image pixel stored in the first array position + * (ie. bottom-to-top). + * + * Since the only type initially supported is GL_UNSIGNED_BYTE, if the + * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA + * value. If the context is in color indexed mode, each pixel will be + * stored as a 1-byte value. + * + * If the context's viewport hasn't been initialized yet, it will now be + * initialized to (0,0,width,height). + * + * Input: ctx - the rendering context + * buffer - the image buffer memory + * type - data type for pixel components, only GL_UNSIGNED_BYTE + * supported now + * width, height - size of image buffer in pixels, at least 1 + * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx, + * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1, + * width>internal limit or height>internal limit. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, + GLsizei width, GLsizei height ); + + + + +/* + * Return the current Off-Screen Mesa rendering context handle. + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaGetCurrentContext( void ); + + + +/* + * Set pixel store/packing parameters for the current context. + * This is similar to glPixelStore. + * Input: pname - OSMESA_ROW_LENGTH + * specify actual pixels per row in image buffer + * 0 = same as image width (default) + * OSMESA_Y_UP + * zero = Y coordinates increase downward + * non-zero = Y coordinates increase upward (default) + * value - the value for the parameter pname + * + * New in version 2.0. + */ +GLAPI void GLAPIENTRY +OSMesaPixelStore( GLint pname, GLint value ); + + + +/* + * Return an integer value like glGetIntegerv. + * Input: pname - + * OSMESA_WIDTH return current image width + * OSMESA_HEIGHT return current image height + * OSMESA_FORMAT return image format + * OSMESA_TYPE return color component data type + * OSMESA_ROW_LENGTH return row length in pixels + * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction + * value - pointer to integer in which to return result. + */ +GLAPI void GLAPIENTRY +OSMesaGetIntegerv( GLint pname, GLint *value ); + + + +/* + * Return the depth buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * bytesPerValue - bytes per depth value (2 or 4) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + * + * New in Mesa 2.4. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, + GLint *bytesPerValue, void **buffer ); + + + +/* + * Return the color buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * format - buffer format (OSMESA_FORMAT) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + * + * New in Mesa 3.3. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height, + GLint *format, void **buffer ); + + + +/** + * This typedef is new in Mesa 6.3. + */ +typedef void (*OSMESAproc)(); + + +/* + * Return pointer to the named function. + * New in Mesa 4.1 + * Return OSMESAproc in 6.3. + */ +GLAPI OSMESAproc GLAPIENTRY +OSMesaGetProcAddress( const char *funcName ); + + + +/** + * Enable/disable color clamping, off by default. + * New in Mesa 6.4.2 + */ +GLAPI void GLAPIENTRY +OSMesaColorClamp(GLboolean enable); + + +/** + * Enable/disable Gallium post-process filters. + * This should be called after a context is created, but before it is + * made current for the first time. After a context has been made + * current, this function has no effect. + * If the enable_value param is zero, the filter is disabled. Otherwise + * the filter is enabled, and the value may control the filter's quality. + * New in Mesa 10.0 + */ +GLAPI void GLAPIENTRY +OSMesaPostprocess(OSMesaContext osmesa, const char *filter, + unsigned enable_value); + + +#ifdef __cplusplus +} +#endif + + +#endif \ No newline at end of file diff --git a/MG/MG_UTIL/Debug/Debug.cpp b/MG/MG_UTIL/Debug/Debug.cpp new file mode 100644 index 00000000..6d424af0 --- /dev/null +++ b/MG/MG_UTIL/Debug/Debug.cpp @@ -0,0 +1,1223 @@ +// +// Created by BZLZHH on 2025/3/15. +// + +#include "Debug.h" +#include "../../Includes.h" + +namespace MG_Util::Debug { + static FILE* logFile; + + const char* GetOSName() { +#ifdef _WIN32 + return "Windows"; +#elif __ANDROID__ + return "Android"; +#elif __APPLE__ + return "macOS"; +#elif __linux__ + return "Linux"; +#else + return "Unknown"; +#endif + } + + std::string GetCurrentThreadName() { + char buffer[256] = {0}; + +#ifdef _WIN32 + PWSTR description = nullptr; + if (SUCCEEDED(GetThreadDescription(GetCurrentThread(), &description)) { + WideCharToMultiByte(CP_UTF8, 0, description, -1, buffer, sizeof(buffer), nullptr, nullptr); + LocalFree(description); + } +#elif defined(__ANDROID__) || defined(__linux__) + pthread_getname_np(pthread_self(), buffer, sizeof(buffer)); +#elif defined(__APPLE__) + pthread_getname_np(buffer, sizeof(buffer)); +#endif + + return buffer[0] ? buffer : "Unknown Thread"; + } + + std::string GetCurrentTime() { + auto now = std::chrono::system_clock::now(); + time_t tt = std::chrono::system_clock::to_time_t(now); + struct tm tm{}; + +#ifdef _WIN32 + localtime_s(&tm, &tt); +#else + localtime_r(&tt, &tm); +#endif + + char buffer[9]; // HH:MM:SS + strftime(buffer, sizeof(buffer), "%T", &tm); + return buffer; + } + + template + void LogImpl(LevelType logLevel, + const char* levelTag, + const char* format, + int androidLevel, + va_list args) { + if (MG_Global::Common::LogLevel > logLevel) return; + + std::string header = "[" + GetCurrentTime() + "] [" + + GetOSName() + " " + + GetCurrentThreadName() + "/" + levelTag + "]: "; + + std::string full_format = header + format + "\n"; + +#ifdef __ANDROID__ + __android_log_vprint(androidLevel, MG_Constants::RenderName, full_format.c_str(), args); +#endif + + vprintf(full_format.c_str(), args); + va_list args_copy; + va_copy(args_copy, args); + LogWrite(full_format.c_str(), args_copy); + va_end(args_copy); + } + +#define DECLARE_LOG_FUNCTION(name, level) \ +void Log##name(const char* format, ...) { \ + va_list args; \ + va_start(args, format); \ + LogImpl(MG_Constants::Common::LOG_LEVEL_##level, \ + #level, \ + format, \ + ANDROID_LOG_##level, \ + args); \ + va_end(args); \ +} + + DECLARE_LOG_FUNCTION(D, DEBUG) + DECLARE_LOG_FUNCTION(W, WARN) + DECLARE_LOG_FUNCTION(E, ERROR) + DECLARE_LOG_FUNCTION(I, INFO) + DECLARE_LOG_FUNCTION(F, FATAL) + +#undef DECLARE_LOG_FUNCTION + + void LogClear() { + if (!MG_Global::Common::LOG_FILE_PATH) + return; + + logFile = fopen(MG_Global::Common::LOG_FILE_PATH, "w"); + if (logFile == nullptr) { + return; + } + fclose(logFile); + } + + void LogInit() { + if (!MG_Global::Common::LOG_FILE_PATH) + return; + + logFile = fopen(MG_Global::Common::LOG_FILE_PATH, "a"); + LogClear(); + } + + void LogWrite(const char* format, ...) { + if (!MG_Global::Common::LOG_FILE_PATH || logFile == nullptr) + return; + + va_list args; + va_start(args, format); + vfprintf(logFile, format, args); + va_end(args); + fprintf(logFile, "\n"); + fflush(logFile); +#if FORCE_SYNC_WITH_LOG_FILE == 1 + int fd = fileno(logFile); + fsync(fd); +#endif + } + + const char* GLEnumToString(::GLenum value) { + static char str[128]; + switch (value) { +/* Boolean values */ + +/* Data types */ +#define CASE(value) \ + case value: return #value; + + CASE(GL_BYTE) + CASE(GL_UNSIGNED_BYTE) + CASE(GL_SHORT) + CASE(GL_UNSIGNED_SHORT) + CASE(GL_INT) + CASE(GL_UNSIGNED_INT) + CASE(GL_FLOAT) + CASE(GL_2_BYTES) + CASE(GL_3_BYTES) + CASE(GL_4_BYTES) + CASE(GL_DOUBLE) + + CASE(GL_UNSIGNED_BYTE_3_3_2) + CASE(GL_UNSIGNED_BYTE_2_3_3_REV) + CASE(GL_UNSIGNED_SHORT_5_6_5) + CASE(GL_UNSIGNED_SHORT_5_6_5_REV) + CASE(GL_UNSIGNED_SHORT_4_4_4_4) + CASE(GL_UNSIGNED_SHORT_4_4_4_4_REV) + CASE(GL_UNSIGNED_SHORT_5_5_5_1) + CASE(GL_UNSIGNED_SHORT_1_5_5_5_REV) + CASE(GL_UNSIGNED_INT_8_8_8_8) + CASE(GL_UNSIGNED_INT_8_8_8_8_REV) + CASE(GL_UNSIGNED_INT_10_10_10_2) + +/* Primitives */ + CASE(GL_LINE_LOOP) + CASE(GL_LINE_STRIP) + CASE(GL_TRIANGLES) + CASE(GL_TRIANGLE_STRIP) + CASE(GL_TRIANGLE_FAN) + CASE(GL_QUADS) + CASE(GL_QUAD_STRIP) + CASE(GL_POLYGON) + +/* Vertex Arrays */ + CASE(GL_VERTEX_ARRAY) + CASE(GL_NORMAL_ARRAY) + CASE(GL_COLOR_ARRAY) + CASE(GL_INDEX_ARRAY) + CASE(GL_TEXTURE_COORD_ARRAY) + CASE(GL_EDGE_FLAG_ARRAY) + CASE(GL_VERTEX_ARRAY_SIZE) + CASE(GL_VERTEX_ARRAY_TYPE) + CASE(GL_VERTEX_ARRAY_STRIDE) + CASE(GL_NORMAL_ARRAY_TYPE) + CASE(GL_NORMAL_ARRAY_STRIDE) + CASE(GL_COLOR_ARRAY_SIZE) + CASE(GL_COLOR_ARRAY_TYPE) + CASE(GL_COLOR_ARRAY_STRIDE) + CASE(GL_INDEX_ARRAY_TYPE) + CASE(GL_INDEX_ARRAY_STRIDE) + CASE(GL_TEXTURE_COORD_ARRAY_SIZE) + CASE(GL_TEXTURE_COORD_ARRAY_TYPE) + CASE(GL_TEXTURE_COORD_ARRAY_STRIDE) + CASE(GL_EDGE_FLAG_ARRAY_STRIDE) + CASE(GL_VERTEX_ARRAY_POINTER) + CASE(GL_NORMAL_ARRAY_POINTER) + CASE(GL_COLOR_ARRAY_POINTER) + CASE(GL_INDEX_ARRAY_POINTER) + CASE(GL_TEXTURE_COORD_ARRAY_POINTER) + CASE(GL_EDGE_FLAG_ARRAY_POINTER) + CASE(GL_V2F) + CASE(GL_V3F) + CASE(GL_C4UB_V2F) + CASE(GL_C4UB_V3F) + CASE(GL_C3F_V3F) + CASE(GL_N3F_V3F) + CASE(GL_C4F_N3F_V3F) + CASE(GL_T2F_V3F) + CASE(GL_T4F_V4F) + CASE(GL_T2F_C4UB_V3F) + CASE(GL_T2F_C3F_V3F) + CASE(GL_T2F_N3F_V3F) + CASE(GL_T2F_C4F_N3F_V3F) + CASE(GL_T4F_C4F_N3F_V4F) + +/* Matrix Mode */ + CASE(GL_MATRIX_MODE) + CASE(GL_MODELVIEW) + CASE(GL_PROJECTION) + CASE(GL_TEXTURE) + +/* Points */ + CASE(GL_POINT_SMOOTH) + CASE(GL_POINT_SIZE) + CASE(GL_POINT_SIZE_GRANULARITY) + CASE(GL_POINT_SIZE_RANGE) + +/* Lines */ + CASE(GL_LINE_SMOOTH) + CASE(GL_LINE_STIPPLE) + CASE(GL_LINE_STIPPLE_PATTERN) + CASE(GL_LINE_STIPPLE_REPEAT) + CASE(GL_LINE_WIDTH) + CASE(GL_LINE_WIDTH_GRANULARITY) + CASE(GL_LINE_WIDTH_RANGE) + +/* Polygons */ + CASE(GL_POINT) + CASE(GL_LINE) + CASE(GL_FILL) + CASE(GL_CW) + CASE(GL_CCW) + CASE(GL_FRONT) + CASE(GL_BACK) + CASE(GL_POLYGON_MODE) + CASE(GL_POLYGON_SMOOTH) + CASE(GL_POLYGON_STIPPLE) + CASE(GL_EDGE_FLAG) + CASE(GL_CULL_FACE) + CASE(GL_CULL_FACE_MODE) + CASE(GL_FRONT_FACE) + CASE(GL_POLYGON_OFFSET_FACTOR) + CASE(GL_POLYGON_OFFSET_UNITS) + CASE(GL_POLYGON_OFFSET_POINT) + CASE(GL_POLYGON_OFFSET_LINE) + CASE(GL_POLYGON_OFFSET_FILL) + +/* Display Lists */ + CASE(GL_COMPILE) + CASE(GL_COMPILE_AND_EXECUTE) + CASE(GL_LIST_BASE) + CASE(GL_LIST_INDEX) + CASE(GL_LIST_MODE) + +/* Depth buffer */ + CASE(GL_NEVER) + CASE(GL_LESS) + CASE(GL_EQUAL) + CASE(GL_LEQUAL) + CASE(GL_GREATER) + CASE(GL_NOTEQUAL) + CASE(GL_GEQUAL) + CASE(GL_ALWAYS) + CASE(GL_DEPTH_TEST) + CASE(GL_DEPTH_BITS) + CASE(GL_DEPTH_CLEAR_VALUE) + CASE(GL_DEPTH_FUNC) + CASE(GL_DEPTH_RANGE) + CASE(GL_DEPTH_WRITEMASK) + CASE(GL_DEPTH_COMPONENT) + +/* Lighting */ + CASE(GL_LIGHTING) + CASE(GL_LIGHT0) + CASE(GL_LIGHT1) + CASE(GL_LIGHT2) + CASE(GL_LIGHT3) + CASE(GL_LIGHT4) + CASE(GL_LIGHT5) + CASE(GL_LIGHT6) + CASE(GL_LIGHT7) + CASE(GL_SPOT_EXPONENT) + CASE(GL_SPOT_CUTOFF) + CASE(GL_CONSTANT_ATTENUATION) + CASE(GL_LINEAR_ATTENUATION) + CASE(GL_QUADRATIC_ATTENUATION) + CASE(GL_AMBIENT) + CASE(GL_DIFFUSE) + CASE(GL_SPECULAR) + CASE(GL_SHININESS) + CASE(GL_EMISSION) + CASE(GL_POSITION) + CASE(GL_SPOT_DIRECTION) + CASE(GL_AMBIENT_AND_DIFFUSE) + CASE(GL_COLOR_INDEXES) + CASE(GL_LIGHT_MODEL_TWO_SIDE) + CASE(GL_LIGHT_MODEL_LOCAL_VIEWER) + CASE(GL_LIGHT_MODEL_AMBIENT) + CASE(GL_FRONT_AND_BACK) + CASE(GL_SHADE_MODEL) + CASE(GL_FLAT) + CASE(GL_SMOOTH) + CASE(GL_COLOR_MATERIAL) + CASE(GL_COLOR_MATERIAL_FACE) + CASE(GL_COLOR_MATERIAL_PARAMETER) + CASE(GL_NORMALIZE) + +/* User clipping planes */ + CASE(GL_CLIP_PLANE0) + CASE(GL_CLIP_PLANE1) + CASE(GL_CLIP_PLANE2) + CASE(GL_CLIP_PLANE3) + CASE(GL_CLIP_PLANE4) + CASE(GL_CLIP_PLANE5) + +/* Accumulation buffer */ + CASE(GL_ACCUM_RED_BITS) + CASE(GL_ACCUM_GREEN_BITS) + CASE(GL_ACCUM_BLUE_BITS) + CASE(GL_ACCUM_ALPHA_BITS) + CASE(GL_ACCUM_CLEAR_VALUE) + CASE(GL_ACCUM) + CASE(GL_ADD) + CASE(GL_LOAD) + CASE(GL_MULT) + CASE(GL_RETURN) + +/* Alpha testing */ + CASE(GL_ALPHA_TEST) + CASE(GL_ALPHA_TEST_REF) + CASE(GL_ALPHA_TEST_FUNC) + +/* Blending */ + CASE(GL_BLEND) + CASE(GL_BLEND_SRC) + CASE(GL_BLEND_DST) + CASE(GL_ZERO) + CASE(GL_ONE) + CASE(GL_SRC_COLOR) + CASE(GL_ONE_MINUS_SRC_COLOR) + CASE(GL_SRC_ALPHA) + CASE(GL_ONE_MINUS_SRC_ALPHA) + CASE(GL_DST_ALPHA) + CASE(GL_ONE_MINUS_DST_ALPHA) + CASE(GL_DST_COLOR) + CASE(GL_ONE_MINUS_DST_COLOR) + CASE(GL_SRC_ALPHA_SATURATE) + +/* Render Mode */ + CASE(GL_FEEDBACK) + CASE(GL_RENDER) + CASE(GL_SELECT) + +/* Feedback */ + CASE(GL_2D) + CASE(GL_3D) + CASE(GL_3D_COLOR) + CASE(GL_3D_COLOR_TEXTURE) + CASE(GL_4D_COLOR_TEXTURE) + CASE(GL_POINT_TOKEN) + CASE(GL_LINE_TOKEN) + CASE(GL_LINE_RESET_TOKEN) + CASE(GL_POLYGON_TOKEN) + CASE(GL_BITMAP_TOKEN) + CASE(GL_DRAW_PIXEL_TOKEN) + CASE(GL_COPY_PIXEL_TOKEN) + CASE(GL_PASS_THROUGH_TOKEN) + CASE(GL_FEEDBACK_BUFFER_POINTER) + CASE(GL_FEEDBACK_BUFFER_SIZE) + CASE(GL_FEEDBACK_BUFFER_TYPE) + +/* Selection */ + CASE(GL_SELECTION_BUFFER_POINTER) + CASE(GL_SELECTION_BUFFER_SIZE) + +/* Fog */ + CASE(GL_FOG) + CASE(GL_FOG_MODE) + CASE(GL_FOG_DENSITY) + CASE(GL_FOG_COLOR) + CASE(GL_FOG_INDEX) + CASE(GL_FOG_START) + CASE(GL_FOG_END) + CASE(GL_LINEAR) + CASE(GL_EXP) + CASE(GL_EXP2) + +/* Logic Ops */ + CASE(GL_INDEX_LOGIC_OP) + CASE(GL_COLOR_LOGIC_OP) + CASE(GL_LOGIC_OP_MODE) + CASE(GL_CLEAR) + CASE(GL_SET) + CASE(GL_COPY) + CASE(GL_COPY_INVERTED) + CASE(GL_NOOP) + CASE(GL_INVERT) + CASE(GL_AND) + CASE(GL_NAND) + CASE(GL_OR) + CASE(GL_NOR) + CASE(GL_XOR) + CASE(GL_EQUIV) + CASE(GL_AND_REVERSE) + CASE(GL_AND_INVERTED) + CASE(GL_OR_REVERSE) + CASE(GL_OR_INVERTED) + +/* Stencil */ + CASE(GL_STENCIL_BITS) + CASE(GL_STENCIL_TEST) + CASE(GL_STENCIL_CLEAR_VALUE) + CASE(GL_STENCIL_FUNC) + CASE(GL_STENCIL_VALUE_MASK) + CASE(GL_STENCIL_FAIL) + CASE(GL_STENCIL_PASS_DEPTH_FAIL) + CASE(GL_STENCIL_PASS_DEPTH_PASS) + CASE(GL_STENCIL_REF) + CASE(GL_STENCIL_WRITEMASK) + CASE(GL_STENCIL_INDEX) + CASE(GL_KEEP) + CASE(GL_REPLACE) + CASE(GL_INCR) + CASE(GL_DECR) + +/* Buffers, Pixel Drawing/Reading */ + CASE(GL_LEFT) + CASE(GL_RIGHT) + CASE(GL_FRONT_LEFT) + CASE(GL_FRONT_RIGHT) + CASE(GL_BACK_LEFT) + CASE(GL_BACK_RIGHT) + CASE(GL_AUX0) + CASE(GL_AUX1) + CASE(GL_AUX2) + CASE(GL_AUX3) + CASE(GL_COLOR_INDEX) + CASE(GL_RED) + CASE(GL_GREEN) + CASE(GL_BLUE) + CASE(GL_ALPHA) + CASE(GL_LUMINANCE) + CASE(GL_LUMINANCE_ALPHA) + CASE(GL_ALPHA_BITS) + CASE(GL_RED_BITS) + CASE(GL_GREEN_BITS) + CASE(GL_BLUE_BITS) + CASE(GL_INDEX_BITS) + CASE(GL_SUBPIXEL_BITS) + CASE(GL_AUX_BUFFERS) + CASE(GL_READ_BUFFER) + CASE(GL_DRAW_BUFFER) + CASE(GL_DOUBLEBUFFER) + CASE(GL_STEREO) + CASE(GL_BITMAP) + CASE(GL_COLOR) + CASE(GL_DEPTH) + CASE(GL_STENCIL) + CASE(GL_DITHER) + CASE(GL_RGB) + CASE(GL_RGBA) + +/* Implementation limits */ + CASE(GL_MAX_LIST_NESTING) + CASE(GL_MAX_EVAL_ORDER) + CASE(GL_MAX_LIGHTS) + CASE(GL_MAX_CLIP_PLANES) + CASE(GL_MAX_TEXTURE_SIZE) + CASE(GL_MAX_PIXEL_MAP_TABLE) + CASE(GL_MAX_ATTRIB_STACK_DEPTH) + CASE(GL_MAX_MODELVIEW_STACK_DEPTH) + CASE(GL_MAX_NAME_STACK_DEPTH) + CASE(GL_MAX_PROJECTION_STACK_DEPTH) + CASE(GL_MAX_TEXTURE_STACK_DEPTH) + CASE(GL_MAX_VIEWPORT_DIMS) + CASE(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) + +/* Gets */ + CASE(GL_ATTRIB_STACK_DEPTH) + CASE(GL_CLIENT_ATTRIB_STACK_DEPTH) + CASE(GL_COLOR_CLEAR_VALUE) + CASE(GL_COLOR_WRITEMASK) + CASE(GL_CURRENT_INDEX) + CASE(GL_CURRENT_COLOR) + CASE(GL_CURRENT_NORMAL) + CASE(GL_CURRENT_RASTER_COLOR) + CASE(GL_CURRENT_RASTER_DISTANCE) + CASE(GL_CURRENT_RASTER_INDEX) + CASE(GL_CURRENT_RASTER_POSITION) + CASE(GL_CURRENT_RASTER_TEXTURE_COORDS) + CASE(GL_CURRENT_RASTER_POSITION_VALID) + CASE(GL_CURRENT_TEXTURE_COORDS) + CASE(GL_INDEX_CLEAR_VALUE) + CASE(GL_INDEX_MODE) + CASE(GL_INDEX_WRITEMASK) + CASE(GL_MODELVIEW_MATRIX) + CASE(GL_MODELVIEW_STACK_DEPTH) + CASE(GL_NAME_STACK_DEPTH) + CASE(GL_PROJECTION_MATRIX) + CASE(GL_PROJECTION_STACK_DEPTH) + CASE(GL_RENDER_MODE) + CASE(GL_RGBA_MODE) + CASE(GL_TEXTURE_MATRIX) + CASE(GL_TEXTURE_STACK_DEPTH) + CASE(GL_VIEWPORT) + +/* Evaluators */ + CASE(GL_AUTO_NORMAL) + CASE(GL_MAP1_COLOR_4) + CASE(GL_MAP1_INDEX) + CASE(GL_MAP1_NORMAL) + CASE(GL_MAP1_TEXTURE_COORD_1) + CASE(GL_MAP1_TEXTURE_COORD_2) + CASE(GL_MAP1_TEXTURE_COORD_3) + CASE(GL_MAP1_TEXTURE_COORD_4) + CASE(GL_MAP1_VERTEX_3) + CASE(GL_MAP1_VERTEX_4) + CASE(GL_MAP2_COLOR_4) + CASE(GL_MAP2_INDEX) + CASE(GL_MAP2_NORMAL) + CASE(GL_MAP2_TEXTURE_COORD_1) + CASE(GL_MAP2_TEXTURE_COORD_2) + CASE(GL_MAP2_TEXTURE_COORD_3) + CASE(GL_MAP2_TEXTURE_COORD_4) + CASE(GL_MAP2_VERTEX_3) + CASE(GL_MAP2_VERTEX_4) + CASE(GL_MAP1_GRID_DOMAIN) + CASE(GL_MAP1_GRID_SEGMENTS) + CASE(GL_MAP2_GRID_DOMAIN) + CASE(GL_MAP2_GRID_SEGMENTS) + CASE(GL_COEFF) + CASE(GL_ORDER) + CASE(GL_DOMAIN) + +/* Hints */ + CASE(GL_PERSPECTIVE_CORRECTION_HINT) + CASE(GL_POINT_SMOOTH_HINT) + CASE(GL_LINE_SMOOTH_HINT) + CASE(GL_POLYGON_SMOOTH_HINT) + CASE(GL_FOG_HINT) + CASE(GL_DONT_CARE) + CASE(GL_FASTEST) + CASE(GL_NICEST) + +/* Scissor box */ + CASE(GL_SCISSOR_BOX) + CASE(GL_SCISSOR_TEST) + +/* Pixel Mode / Transfer */ + CASE(GL_MAP_COLOR) + CASE(GL_MAP_STENCIL) + CASE(GL_INDEX_SHIFT) + CASE(GL_INDEX_OFFSET) + CASE(GL_RED_SCALE) + CASE(GL_RED_BIAS) + CASE(GL_GREEN_SCALE) + CASE(GL_GREEN_BIAS) + CASE(GL_BLUE_SCALE) + CASE(GL_BLUE_BIAS) + CASE(GL_ALPHA_SCALE) + CASE(GL_ALPHA_BIAS) + CASE(GL_DEPTH_SCALE) + CASE(GL_DEPTH_BIAS) + CASE(GL_PIXEL_MAP_S_TO_S_SIZE) + CASE(GL_PIXEL_MAP_I_TO_I_SIZE) + CASE(GL_PIXEL_MAP_I_TO_R_SIZE) + CASE(GL_PIXEL_MAP_I_TO_G_SIZE) + CASE(GL_PIXEL_MAP_I_TO_B_SIZE) + CASE(GL_PIXEL_MAP_I_TO_A_SIZE) + CASE(GL_PIXEL_MAP_R_TO_R_SIZE) + CASE(GL_PIXEL_MAP_G_TO_G_SIZE) + CASE(GL_PIXEL_MAP_B_TO_B_SIZE) + CASE(GL_PIXEL_MAP_A_TO_A_SIZE) + CASE(GL_PIXEL_MAP_S_TO_S) + CASE(GL_PIXEL_MAP_I_TO_I) + CASE(GL_PIXEL_MAP_I_TO_R) + CASE(GL_PIXEL_MAP_I_TO_G) + CASE(GL_PIXEL_MAP_I_TO_B) + CASE(GL_PIXEL_MAP_I_TO_A) + CASE(GL_PIXEL_MAP_R_TO_R) + CASE(GL_PIXEL_MAP_G_TO_G) + CASE(GL_PIXEL_MAP_B_TO_B) + CASE(GL_PIXEL_MAP_A_TO_A) + CASE(GL_PACK_ALIGNMENT) + CASE(GL_PACK_LSB_FIRST) + CASE(GL_PACK_ROW_LENGTH) + CASE(GL_PACK_SKIP_PIXELS) + CASE(GL_PACK_SKIP_ROWS) + CASE(GL_PACK_SWAP_BYTES) + CASE(GL_UNPACK_ALIGNMENT) + CASE(GL_UNPACK_LSB_FIRST) + CASE(GL_UNPACK_ROW_LENGTH) + CASE(GL_UNPACK_SKIP_PIXELS) + CASE(GL_UNPACK_SKIP_ROWS) + CASE(GL_UNPACK_SWAP_BYTES) + CASE(GL_ZOOM_X) + CASE(GL_ZOOM_Y) + +/* Texture mapping */ + CASE(GL_TEXTURE_ENV) + CASE(GL_TEXTURE_ENV_MODE) + CASE(GL_TEXTURE_1D) + CASE(GL_TEXTURE_2D) + CASE(GL_TEXTURE_WRAP_S) + CASE(GL_TEXTURE_WRAP_T) + CASE(GL_TEXTURE_MAG_FILTER) + CASE(GL_TEXTURE_MIN_FILTER) + CASE(GL_TEXTURE_ENV_COLOR) + CASE(GL_TEXTURE_GEN_S) + CASE(GL_TEXTURE_GEN_T) + CASE(GL_TEXTURE_GEN_R) + CASE(GL_TEXTURE_GEN_Q) + CASE(GL_TEXTURE_GEN_MODE) + CASE(GL_TEXTURE_BORDER_COLOR) + CASE(GL_TEXTURE_WIDTH) + CASE(GL_TEXTURE_HEIGHT) + CASE(GL_TEXTURE_BORDER) + CASE(GL_TEXTURE_COMPONENTS) + CASE(GL_TEXTURE_RED_SIZE) + CASE(GL_TEXTURE_GREEN_SIZE) + CASE(GL_TEXTURE_BLUE_SIZE) + CASE(GL_TEXTURE_ALPHA_SIZE) + CASE(GL_TEXTURE_LUMINANCE_SIZE) + CASE(GL_TEXTURE_INTENSITY_SIZE) + CASE(GL_NEAREST_MIPMAP_NEAREST) + CASE(GL_NEAREST_MIPMAP_LINEAR) + CASE(GL_LINEAR_MIPMAP_NEAREST) + CASE(GL_LINEAR_MIPMAP_LINEAR) + CASE(GL_OBJECT_LINEAR) + CASE(GL_OBJECT_PLANE) + CASE(GL_EYE_LINEAR) + CASE(GL_EYE_PLANE) + CASE(GL_SPHERE_MAP) + CASE(GL_DECAL) + CASE(GL_MODULATE) + CASE(GL_NEAREST) + CASE(GL_REPEAT) + CASE(GL_CLAMP) + CASE(GL_S) + CASE(GL_T) + CASE(GL_R) + CASE(GL_Q) + +/* Utility */ + CASE(GL_VENDOR) + CASE(GL_RENDERER) + CASE(GL_VERSION) + CASE(GL_EXTENSIONS) + +/* Errors */ + CASE(GL_INVALID_ENUM) + CASE(GL_INVALID_VALUE) + CASE(GL_INVALID_OPERATION) + CASE(GL_STACK_OVERFLOW) + CASE(GL_STACK_UNDERFLOW) + CASE(GL_OUT_OF_MEMORY) + + +/* OpenGL 1.1 */ + CASE(GL_PROXY_TEXTURE_1D) + CASE(GL_PROXY_TEXTURE_2D) + CASE(GL_TEXTURE_PRIORITY) + CASE(GL_TEXTURE_RESIDENT) + CASE(GL_TEXTURE_BINDING_1D) + CASE(GL_TEXTURE_BINDING_2D) + CASE(GL_ALPHA4) + CASE(GL_ALPHA8) + CASE(GL_ALPHA12) + CASE(GL_ALPHA16) + CASE(GL_LUMINANCE4) + CASE(GL_LUMINANCE8) + CASE(GL_LUMINANCE12) + CASE(GL_LUMINANCE16) + CASE(GL_LUMINANCE4_ALPHA4) + CASE(GL_LUMINANCE6_ALPHA2) + CASE(GL_LUMINANCE8_ALPHA8) + CASE(GL_LUMINANCE12_ALPHA4) + CASE(GL_LUMINANCE12_ALPHA12) + CASE(GL_LUMINANCE16_ALPHA16) + CASE(GL_INTENSITY) + CASE(GL_INTENSITY4) + CASE(GL_INTENSITY8) + CASE(GL_INTENSITY12) + CASE(GL_INTENSITY16) + CASE(GL_R3_G3_B2) + CASE(GL_RGB4) + CASE(GL_RGB5) + CASE(GL_RGB8) + CASE(GL_RGB10) + CASE(GL_RGB12) + CASE(GL_RGB16) + CASE(GL_RGBA2) + CASE(GL_RGBA4) + CASE(GL_RGB5_A1) + CASE(GL_RGBA8) + CASE(GL_RGB10_A2) + CASE(GL_RGBA12) + CASE(GL_RGBA16) + + /* Buffers Array */ + CASE(GL_BUFFER_SIZE) + CASE(GL_BUFFER_USAGE) + CASE(GL_QUERY_COUNTER_BITS) + CASE(GL_CURRENT_QUERY) + CASE(GL_QUERY_RESULT) + CASE(GL_QUERY_RESULT_AVAILABLE) + CASE(GL_ARRAY_BUFFER) + CASE(GL_ELEMENT_ARRAY_BUFFER) + CASE(GL_ARRAY_BUFFER_BINDING) + CASE(GL_ELEMENT_ARRAY_BUFFER_BINDING) + CASE(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) + CASE(GL_READ_ONLY) + CASE(GL_WRITE_ONLY) + CASE(GL_READ_WRITE) + CASE(GL_BUFFER_ACCESS) + CASE(GL_BUFFER_MAPPED) + CASE(GL_BUFFER_MAP_POINTER) + CASE(GL_STREAM_DRAW) + CASE(GL_STREAM_READ) + CASE(GL_STREAM_COPY) + CASE(GL_STATIC_DRAW) + CASE(GL_STATIC_READ) + CASE(GL_STATIC_COPY) + CASE(GL_DYNAMIC_DRAW) + CASE(GL_DYNAMIC_READ) + CASE(GL_DYNAMIC_COPY) + CASE(GL_VERTEX_ARRAY_BUFFER_BINDING) + CASE(GL_NORMAL_ARRAY_BUFFER_BINDING) + CASE(GL_COLOR_ARRAY_BUFFER_BINDING) + CASE(GL_INDEX_ARRAY_BUFFER_BINDING) + CASE(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) + CASE(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) + CASE(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) + CASE(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) + CASE(GL_WEIGHT_ARRAY_BUFFER_BINDING) +// CASE(GL_MAP_READ_BIT) +// CASE(GL_MAP_WRITE_BIT) + CASE(GL_BUFFER_ACCESS_FLAGS) + CASE(GL_BUFFER_MAP_LENGTH) + CASE(GL_BUFFER_MAP_OFFSET) +// CASE(GL_READ_ONLY) +// CASE(GL_WRITE_ONLY) +// CASE(GL_READ_WRITE) + CASE(GL_PIXEL_PACK_BUFFER) + CASE(GL_PIXEL_UNPACK_BUFFER) + CASE(GL_PIXEL_UNPACK_BUFFER_BINDING) + CASE(GL_PIXEL_PACK_BUFFER_BINDING) + CASE(GL_CURRENT_VERTEX_ATTRIB) + CASE(GL_MAP_PERSISTENT_BIT) + CASE(GL_QUERY_BUFFER_BINDING_AMD) + CASE(GL_COPY_READ_BUFFER) + CASE(GL_COPY_WRITE_BUFFER) + +// CASE(GL_READ_BUFFER) +// CASE(GL_UNPACK_ROW_LENGTH) +// CASE(GL_UNPACK_SKIP_ROWS) +// CASE(GL_UNPACK_SKIP_PIXELS) +// CASE(GL_PACK_ROW_LENGTH) +// CASE(GL_PACK_SKIP_ROWS) +// CASE(GL_PACK_SKIP_PIXELS) +// CASE(GL_COLOR) +// CASE(GL_DEPTH) +// CASE(GL_STENCIL) +// CASE(GL_RED) +// CASE(GL_RGB8) +// CASE(GL_RGBA8) +// CASE(GL_RGB10_A2) + CASE(GL_TEXTURE_BINDING_3D) + CASE(GL_UNPACK_SKIP_IMAGES) + CASE(GL_UNPACK_IMAGE_HEIGHT) + CASE(GL_TEXTURE_3D) + CASE(GL_TEXTURE_WRAP_R) + CASE(GL_MAX_3D_TEXTURE_SIZE) + CASE(GL_UNSIGNED_INT_2_10_10_10_REV) + CASE(GL_MAX_ELEMENTS_VERTICES) + CASE(GL_MAX_ELEMENTS_INDICES) + CASE(GL_TEXTURE_MIN_LOD) + CASE(GL_TEXTURE_MAX_LOD) + CASE(GL_TEXTURE_BASE_LEVEL) + CASE(GL_TEXTURE_MAX_LEVEL) + CASE(GL_MIN) + CASE(GL_MAX) + CASE(GL_DEPTH_COMPONENT24) + CASE(GL_MAX_TEXTURE_LOD_BIAS) + CASE(GL_TEXTURE_COMPARE_MODE) + CASE(GL_TEXTURE_COMPARE_FUNC) +// CASE(GL_CURRENT_QUERY) +// CASE(GL_QUERY_RESULT) +// CASE(GL_QUERY_RESULT_AVAILABLE) +// CASE(GL_BUFFER_MAPPED) +// CASE(GL_BUFFER_MAP_POINTER) +// CASE(GL_STREAM_READ) +// CASE(GL_STREAM_COPY) +// CASE(GL_STATIC_READ) +// CASE(GL_STATIC_COPY) +// CASE(GL_DYNAMIC_READ) +// CASE(GL_DYNAMIC_COPY) + CASE(GL_MAX_DRAW_BUFFERS) + CASE(GL_DRAW_BUFFER0) + CASE(GL_DRAW_BUFFER1) + CASE(GL_DRAW_BUFFER2) + CASE(GL_DRAW_BUFFER3) + CASE(GL_DRAW_BUFFER4) + CASE(GL_DRAW_BUFFER5) + CASE(GL_DRAW_BUFFER6) + CASE(GL_DRAW_BUFFER7) + CASE(GL_DRAW_BUFFER8) + CASE(GL_DRAW_BUFFER9) + CASE(GL_DRAW_BUFFER10) + CASE(GL_DRAW_BUFFER11) + CASE(GL_DRAW_BUFFER12) + CASE(GL_DRAW_BUFFER13) + CASE(GL_DRAW_BUFFER14) + CASE(GL_DRAW_BUFFER15) + CASE(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) + CASE(GL_MAX_VERTEX_UNIFORM_COMPONENTS) + CASE(GL_SAMPLER_3D) + CASE(GL_SAMPLER_2D_SHADOW) + CASE(GL_FRAGMENT_SHADER_DERIVATIVE_HINT) +// CASE(GL_PIXEL_PACK_BUFFER) +// CASE(GL_PIXEL_UNPACK_BUFFER) +// CASE(GL_PIXEL_PACK_BUFFER_BINDING) +// CASE(GL_PIXEL_UNPACK_BUFFER_BINDING) + CASE(GL_FLOAT_MAT2x3) + CASE(GL_FLOAT_MAT2x4) + CASE(GL_FLOAT_MAT3x2) + CASE(GL_FLOAT_MAT3x4) + CASE(GL_FLOAT_MAT4x2) + CASE(GL_FLOAT_MAT4x3) + CASE(GL_SRGB) + CASE(GL_SRGB8) + CASE(GL_SRGB8_ALPHA8) + CASE(GL_COMPARE_REF_TO_TEXTURE) + CASE(GL_MAJOR_VERSION) + CASE(GL_MINOR_VERSION) + CASE(GL_NUM_EXTENSIONS) + CASE(GL_RGBA32F) + CASE(GL_RGB32F) + CASE(GL_RGBA16F) + CASE(GL_RGB16F) + CASE(GL_VERTEX_ATTRIB_ARRAY_INTEGER) + CASE(GL_MAX_ARRAY_TEXTURE_LAYERS) + CASE(GL_MIN_PROGRAM_TEXEL_OFFSET) + CASE(GL_MAX_PROGRAM_TEXEL_OFFSET) + CASE(GL_MAX_VARYING_COMPONENTS) + CASE(GL_TEXTURE_2D_ARRAY) + CASE(GL_TEXTURE_BINDING_2D_ARRAY) + CASE(GL_R11F_G11F_B10F) + CASE(GL_UNSIGNED_INT_10F_11F_11F_REV) + CASE(GL_RGB9_E5) + CASE(GL_UNSIGNED_INT_5_9_9_9_REV) + CASE(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) + CASE(GL_TRANSFORM_FEEDBACK_BUFFER_MODE) + CASE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) + CASE(GL_TRANSFORM_FEEDBACK_VARYINGS) + CASE(GL_TRANSFORM_FEEDBACK_BUFFER_START) + CASE(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) + CASE(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) + CASE(GL_RASTERIZER_DISCARD) + CASE(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) + CASE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) + CASE(GL_INTERLEAVED_ATTRIBS) + CASE(GL_SEPARATE_ATTRIBS) + CASE(GL_TRANSFORM_FEEDBACK_BUFFER) + CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) + CASE(GL_RGBA32UI) + CASE(GL_RGB32UI) + CASE(GL_RGBA16UI) + CASE(GL_RGB16UI) + CASE(GL_RGBA8UI) + CASE(GL_RGB8UI) + CASE(GL_RGBA32I) + CASE(GL_RGB32I) + CASE(GL_RGBA16I) + CASE(GL_RGB16I) + CASE(GL_RGBA8I) + CASE(GL_RGB8I) + CASE(GL_RED_INTEGER) + CASE(GL_RGB_INTEGER) + CASE(GL_RGBA_INTEGER) + CASE(GL_SAMPLER_2D_ARRAY) + CASE(GL_SAMPLER_2D_ARRAY_SHADOW) + CASE(GL_SAMPLER_CUBE_SHADOW) + CASE(GL_UNSIGNED_INT_VEC2) + CASE(GL_UNSIGNED_INT_VEC3) + CASE(GL_UNSIGNED_INT_VEC4) + CASE(GL_INT_SAMPLER_2D) + CASE(GL_INT_SAMPLER_3D) + CASE(GL_INT_SAMPLER_CUBE) + CASE(GL_INT_SAMPLER_2D_ARRAY) + CASE(GL_UNSIGNED_INT_SAMPLER_2D) + CASE(GL_UNSIGNED_INT_SAMPLER_3D) + CASE(GL_UNSIGNED_INT_SAMPLER_CUBE) + CASE(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) +// CASE(GL_BUFFER_ACCESS_FLAGS) +// CASE(GL_BUFFER_MAP_LENGTH) +// CASE(GL_BUFFER_MAP_OFFSET) + CASE(GL_DEPTH_COMPONENT32F) + CASE(GL_DEPTH32F_STENCIL8) + CASE(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) + CASE(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) + CASE(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) + CASE(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) + CASE(GL_FRAMEBUFFER_DEFAULT) + CASE(GL_FRAMEBUFFER_UNDEFINED) + CASE(GL_DEPTH_STENCIL_ATTACHMENT) + CASE(GL_DEPTH_STENCIL) + CASE(GL_UNSIGNED_INT_24_8) + CASE(GL_DEPTH24_STENCIL8) + CASE(GL_UNSIGNED_NORMALIZED) + CASE(GL_DRAW_FRAMEBUFFER_BINDING) + CASE(GL_READ_FRAMEBUFFER) + CASE(GL_DRAW_FRAMEBUFFER) + CASE(GL_READ_FRAMEBUFFER_BINDING) + CASE(GL_RENDERBUFFER_SAMPLES) + CASE(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) + CASE(GL_MAX_COLOR_ATTACHMENTS) + CASE(GL_COLOR_ATTACHMENT1) + CASE(GL_COLOR_ATTACHMENT2) + CASE(GL_COLOR_ATTACHMENT3) + CASE(GL_COLOR_ATTACHMENT4) + CASE(GL_COLOR_ATTACHMENT5) + CASE(GL_COLOR_ATTACHMENT6) + CASE(GL_COLOR_ATTACHMENT7) + CASE(GL_COLOR_ATTACHMENT8) + CASE(GL_COLOR_ATTACHMENT9) + CASE(GL_COLOR_ATTACHMENT10) + CASE(GL_COLOR_ATTACHMENT11) + CASE(GL_COLOR_ATTACHMENT12) + CASE(GL_COLOR_ATTACHMENT13) + CASE(GL_COLOR_ATTACHMENT14) + CASE(GL_COLOR_ATTACHMENT15) + CASE(GL_COLOR_ATTACHMENT16) + CASE(GL_COLOR_ATTACHMENT17) + CASE(GL_COLOR_ATTACHMENT18) + CASE(GL_COLOR_ATTACHMENT19) + CASE(GL_COLOR_ATTACHMENT20) + CASE(GL_COLOR_ATTACHMENT21) + CASE(GL_COLOR_ATTACHMENT22) + CASE(GL_COLOR_ATTACHMENT23) + CASE(GL_COLOR_ATTACHMENT24) + CASE(GL_COLOR_ATTACHMENT25) + CASE(GL_COLOR_ATTACHMENT26) + CASE(GL_COLOR_ATTACHMENT27) + CASE(GL_COLOR_ATTACHMENT28) + CASE(GL_COLOR_ATTACHMENT29) + CASE(GL_COLOR_ATTACHMENT30) + CASE(GL_COLOR_ATTACHMENT31) + CASE(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) + CASE(GL_MAX_SAMPLES) + CASE(GL_HALF_FLOAT) +// CASE(GL_MAP_READ_BIT) +// CASE(GL_MAP_WRITE_BIT) +// CASE(GL_MAP_INVALIDATE_RANGE_BIT) +// CASE(GL_MAP_INVALIDATE_BUFFER_BIT) + CASE(GL_MAP_FLUSH_EXPLICIT_BIT) + CASE(GL_MAP_UNSYNCHRONIZED_BIT) + CASE(GL_RG) + CASE(GL_RG_INTEGER) + CASE(GL_R8) + CASE(GL_RG8) + CASE(GL_R16F) + CASE(GL_R32F) + CASE(GL_RG16F) + CASE(GL_RG32F) + CASE(GL_R8I) + CASE(GL_R8UI) + CASE(GL_R16I) + CASE(GL_R16UI) + CASE(GL_R32I) + CASE(GL_R32UI) + CASE(GL_RG8I) + CASE(GL_RG8UI) + CASE(GL_RG16I) + CASE(GL_RG16UI) + CASE(GL_RG32I) + CASE(GL_RG32UI) + CASE(GL_VERTEX_ARRAY_BINDING) + CASE(GL_R8_SNORM) + CASE(GL_RG8_SNORM) + CASE(GL_RGB8_SNORM) + CASE(GL_RGBA8_SNORM) + CASE(GL_SIGNED_NORMALIZED) + CASE(GL_PRIMITIVE_RESTART_FIXED_INDEX) +// CASE(GL_COPY_READ_BUFFER) +// CASE(GL_COPY_WRITE_BUFFER) +// CASE(GL_COPY_READ_BUFFER_BINDING) +// CASE(GL_COPY_WRITE_BUFFER_BINDING) + CASE(GL_UNIFORM_BUFFER) + CASE(GL_UNIFORM_BUFFER_BINDING) + CASE(GL_UNIFORM_BUFFER_START) + CASE(GL_UNIFORM_BUFFER_SIZE) + CASE(GL_MAX_VERTEX_UNIFORM_BLOCKS) + CASE(GL_MAX_FRAGMENT_UNIFORM_BLOCKS) + CASE(GL_MAX_COMBINED_UNIFORM_BLOCKS) + CASE(GL_MAX_UNIFORM_BUFFER_BINDINGS) + CASE(GL_MAX_UNIFORM_BLOCK_SIZE) + CASE(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) + CASE(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) + CASE(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) + CASE(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) + CASE(GL_ACTIVE_UNIFORM_BLOCKS) + CASE(GL_UNIFORM_TYPE) + CASE(GL_UNIFORM_SIZE) + CASE(GL_UNIFORM_NAME_LENGTH) + CASE(GL_UNIFORM_BLOCK_INDEX) + CASE(GL_UNIFORM_OFFSET) + CASE(GL_UNIFORM_ARRAY_STRIDE) + CASE(GL_UNIFORM_MATRIX_STRIDE) + CASE(GL_UNIFORM_IS_ROW_MAJOR) + CASE(GL_UNIFORM_BLOCK_BINDING) + CASE(GL_UNIFORM_BLOCK_DATA_SIZE) + CASE(GL_UNIFORM_BLOCK_NAME_LENGTH) + CASE(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) + CASE(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) + CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) + CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) + CASE(GL_INVALID_INDEX) + CASE(GL_MAX_VERTEX_OUTPUT_COMPONENTS) + CASE(GL_MAX_FRAGMENT_INPUT_COMPONENTS) + CASE(GL_MAX_SERVER_WAIT_TIMEOUT) + CASE(GL_OBJECT_TYPE) + CASE(GL_SYNC_CONDITION) + CASE(GL_SYNC_STATUS) + CASE(GL_SYNC_FLAGS) + CASE(GL_SYNC_FENCE) + CASE(GL_SYNC_GPU_COMMANDS_COMPLETE) + CASE(GL_UNSIGNALED) + CASE(GL_SIGNALED) + CASE(GL_ALREADY_SIGNALED) + CASE(GL_TIMEOUT_EXPIRED) + CASE(GL_CONDITION_SATISFIED) + CASE(GL_WAIT_FAILED) +// CASE(GL_SYNC_FLUSH_COMMANDS_BIT) +// CASE(GL_TIMEOUT_IGNORED) + CASE(GL_VERTEX_ATTRIB_ARRAY_DIVISOR) + CASE(GL_ANY_SAMPLES_PASSED) + CASE(GL_ANY_SAMPLES_PASSED_CONSERVATIVE) + CASE(GL_SAMPLER_BINDING) + CASE(GL_RGB10_A2UI) + CASE(GL_TEXTURE_SWIZZLE_R) + CASE(GL_TEXTURE_SWIZZLE_G) + CASE(GL_TEXTURE_SWIZZLE_B) + CASE(GL_TEXTURE_SWIZZLE_A) +// CASE(GL_GREEN) +// CASE(GL_BLUE) + CASE(GL_INT_2_10_10_10_REV) + CASE(GL_TRANSFORM_FEEDBACK) + CASE(GL_TRANSFORM_FEEDBACK_PAUSED) + CASE(GL_TRANSFORM_FEEDBACK_ACTIVE) + CASE(GL_TRANSFORM_FEEDBACK_BINDING) + CASE(GL_PROGRAM_BINARY_RETRIEVABLE_HINT) + CASE(GL_PROGRAM_BINARY_LENGTH) + CASE(GL_NUM_PROGRAM_BINARY_FORMATS) + CASE(GL_PROGRAM_BINARY_FORMATS) + CASE(GL_COMPRESSED_R11_EAC) + CASE(GL_COMPRESSED_SIGNED_R11_EAC) + CASE(GL_COMPRESSED_RG11_EAC) + CASE(GL_COMPRESSED_SIGNED_RG11_EAC) + CASE(GL_COMPRESSED_RGB8_ETC2) + CASE(GL_COMPRESSED_SRGB8_ETC2) + CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) + CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) + CASE(GL_COMPRESSED_RGBA8_ETC2_EAC) + CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) + CASE(GL_TEXTURE_IMMUTABLE_FORMAT) + CASE(GL_MAX_ELEMENT_INDEX) + CASE(GL_NUM_SAMPLE_COUNTS) + CASE(GL_TEXTURE_IMMUTABLE_LEVELS) + + CASE(GL_TEXTURE_RECTANGLE) + CASE(GL_TEXTURE_CUBE_MAP_ARRAY) + + CASE(GL_BGR) + CASE(GL_BGRA) + CASE(GL_GREEN_INTEGER) + CASE(GL_BLUE_INTEGER) + CASE(GL_BGR_INTEGER) + CASE(GL_BGRA_INTEGER) + +/* + * OpenGL 1.3 + */ + + /* multitexture */ + CASE(GL_TEXTURE0) + CASE(GL_TEXTURE1) + CASE(GL_TEXTURE2) + CASE(GL_TEXTURE3) + CASE(GL_TEXTURE4) + CASE(GL_TEXTURE5) + CASE(GL_TEXTURE6) + CASE(GL_TEXTURE7) + CASE(GL_TEXTURE8) + CASE(GL_TEXTURE9) + CASE(GL_TEXTURE10) + CASE(GL_TEXTURE11) + CASE(GL_TEXTURE12) + CASE(GL_TEXTURE13) + CASE(GL_TEXTURE14) + CASE(GL_TEXTURE15) + CASE(GL_TEXTURE16) + CASE(GL_TEXTURE17) + CASE(GL_TEXTURE18) + CASE(GL_TEXTURE19) + CASE(GL_TEXTURE20) + CASE(GL_TEXTURE21) + CASE(GL_TEXTURE22) + CASE(GL_TEXTURE23) + CASE(GL_TEXTURE24) + CASE(GL_TEXTURE25) + CASE(GL_TEXTURE26) + CASE(GL_TEXTURE27) + CASE(GL_TEXTURE28) + CASE(GL_TEXTURE29) + CASE(GL_TEXTURE30) + CASE(GL_TEXTURE31) + CASE(GL_ACTIVE_TEXTURE) + CASE(GL_CLIENT_ACTIVE_TEXTURE) + CASE(GL_MAX_TEXTURE_UNITS) +/* texture_cube_map */ + CASE(GL_NORMAL_MAP) + CASE(GL_REFLECTION_MAP) + CASE(GL_TEXTURE_CUBE_MAP) + CASE(GL_TEXTURE_BINDING_CUBE_MAP) + CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_X) + CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) + CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) + CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) + CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) + CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) + CASE(GL_PROXY_TEXTURE_CUBE_MAP) + CASE(GL_MAX_CUBE_MAP_TEXTURE_SIZE) +/* texture_compression */ + CASE(GL_COMPRESSED_ALPHA) + CASE(GL_COMPRESSED_LUMINANCE) + CASE(GL_COMPRESSED_LUMINANCE_ALPHA) + CASE(GL_COMPRESSED_INTENSITY) + CASE(GL_COMPRESSED_RGB) + CASE(GL_COMPRESSED_RGBA) + CASE(GL_TEXTURE_COMPRESSION_HINT) + CASE(GL_TEXTURE_COMPRESSED_IMAGE_SIZE) + CASE(GL_TEXTURE_COMPRESSED) + CASE(GL_NUM_COMPRESSED_TEXTURE_FORMATS) + CASE(GL_COMPRESSED_TEXTURE_FORMATS) +/* multisample */ + CASE(GL_MULTISAMPLE) + CASE(GL_SAMPLE_ALPHA_TO_COVERAGE) + CASE(GL_SAMPLE_ALPHA_TO_ONE) + CASE(GL_SAMPLE_COVERAGE) + CASE(GL_SAMPLE_BUFFERS) + CASE(GL_SAMPLES) + CASE(GL_SAMPLE_COVERAGE_VALUE) + CASE(GL_SAMPLE_COVERAGE_INVERT) + CASE(GL_MULTISAMPLE_BIT) +/* transpose_matrix */ + CASE(GL_TRANSPOSE_MODELVIEW_MATRIX) + CASE(GL_TRANSPOSE_PROJECTION_MATRIX) + CASE(GL_TRANSPOSE_TEXTURE_MATRIX) + CASE(GL_TRANSPOSE_COLOR_MATRIX) +/* texture_env_combine */ + CASE(GL_COMBINE) + CASE(GL_COMBINE_RGB) + CASE(GL_COMBINE_ALPHA) + CASE(GL_SOURCE0_RGB) + CASE(GL_SOURCE1_RGB) + CASE(GL_SOURCE2_RGB) + CASE(GL_SOURCE0_ALPHA) + CASE(GL_SOURCE1_ALPHA) + CASE(GL_SOURCE2_ALPHA) + CASE(GL_OPERAND0_RGB) + CASE(GL_OPERAND1_RGB) + CASE(GL_OPERAND2_RGB) + CASE(GL_OPERAND0_ALPHA) + CASE(GL_OPERAND1_ALPHA) + CASE(GL_OPERAND2_ALPHA) + CASE(GL_RGB_SCALE) + CASE(GL_ADD_SIGNED) + CASE(GL_INTERPOLATE) + CASE(GL_SUBTRACT) + CASE(GL_CONSTANT) + CASE(GL_PRIMARY_COLOR) + CASE(GL_PREVIOUS) +/* texture_env_dot3 */ + CASE(GL_DOT3_RGB) + CASE(GL_DOT3_RGBA) +/* texture_border_clamp */ + CASE(GL_CLAMP_TO_BORDER) +/* + * Miscellaneous + */ + default: + sprintf(str, "0x%x", value); + return str; + } +#undef CASE + } +} + + diff --git a/MG/MG_UTIL/Debug/Debug.h b/MG/MG_UTIL/Debug/Debug.h new file mode 100644 index 00000000..d3563c91 --- /dev/null +++ b/MG/MG_UTIL/Debug/Debug.h @@ -0,0 +1,31 @@ +// +// Created by BZLZHH on 2025/1/26. +// + +#ifndef MOBILEGL_DEBUG_H +#define MOBILEGL_DEBUG_H + +#include "../../Includes.h" + +#define FORCE_SYNC_WITH_LOG_FILE 0 + +namespace MG_Util { + namespace Debug { + const char* GetOSName(); + + void LogD (const char* format, ...); + void LogW (const char* format, ...); + void LogE (const char* format, ...); + void LogI (const char* format, ...); + void LogF (const char* format, ...); + void LogClear(); + void LogInit(); + void LogWrite(const char* format, ...); + + const char* GLEnumToString(::GLenum value); + } +} + +#define MOBILEGL_DEBUG_H + +#endif //MOBILEGL_DEBUG_H diff --git a/include/EGL/egl.h b/include/EGL/egl.h new file mode 100644 index 00000000..99ea342a --- /dev/null +++ b/include/EGL/egl.h @@ -0,0 +1,329 @@ +/* -*- mode: c; tab-width: 8; -*- */ +/* vi: set sw=4 ts=8: */ +/* Reference version of egl.h for EGL 1.4. + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + */ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __egl_h_ +#define __egl_h_ + +/* All platform-dependent types and macro boilerplate (such as EGLAPI + * and EGLAPIENTRY) should go in eglplatform.h. + */ +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* EGL Types */ +/* EGLint is defined in eglplatform.h */ +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDisplay; +typedef void *EGLSurface; +typedef void *EGLClientBuffer; + +/* EGL Versioning */ +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_2 1 +#define EGL_VERSION_1_3 1 +#define EGL_VERSION_1_4 1 + +/* EGL Enumerants. Bitmasks and other exceptional cases aside, most + * enums are assigned unique values starting at 0x3000. + */ + +/* EGL aliases */ +#define EGL_FALSE 0 +#define EGL_TRUE 1 + +/* Out-of-band handle values */ +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + +/* Out-of-band attribute value */ +#define EGL_DONT_CARE ((EGLint)-1) + +/* Errors / GetError return values */ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ + +/* Reserved 0x300F-0x301F for additional errors */ + +/* Config attributes */ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 /* Attrib list terminator */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ +#define EGL_CONFORMANT 0x3042 + +/* Reserved 0x3041-0x304F for additional config attributes */ + +/* Config attribute values */ +#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ +#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ +#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ +#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ + +/* More config attribute values, for EGL_TEXTURE_FORMAT */ +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F + +/* Config attribute mask bits */ +#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ + +#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ + +/* QueryString targets */ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CLIENT_APIS 0x308D + +/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 + +/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SINGLE_BUFFER 0x3085 + +/* OpenVG color spaces */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ +#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ + +/* OpenVG alpha formats */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ + +/* Constant scale factor by which fractional display resolutions & + * aspect ratio are scaled when queried as integer values. + */ +#define EGL_DISPLAY_SCALING 10000 + +/* Unknown display resolution/aspect ratio */ +#define EGL_UNKNOWN ((EGLint)-1) + +/* Back buffer swap behaviors */ +#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ +#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ + +/* CreatePbufferFromClientBuffer buffer types */ +#define EGL_OPENVG_IMAGE 0x3096 + +/* QueryContext targets */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + +/* CreateContext attributes */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +/* Multisample resolution behaviors */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ + +/* BindAPI/QueryAPI targets */ +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENGL_API 0x30A2 + +/* GetCurrentSurface targets */ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + +/* WaitNative engines */ +#define EGL_CORE_NATIVE_ENGINE 0x305B + +/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE + +/* EGL extensions must request enum blocks from the Khronos + * API Registrar, who maintains the enumerant registry. Submit + * a bug in Khronos Bugzilla against task "Registry". + */ + + + +/* EGL Functions */ + +EGLAPI EGLint EGLAPIENTRY eglGetError(void); + +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); + +EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); + +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, + EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, + EGLNativeWindowType win, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, + EGLNativePixmapType pixmap, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); + +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list); + +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); + + +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); + + +EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_context, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, + EGLNativePixmapType target); + +/* This is a generic function pointer type, whose name indicates it must + * be cast to the proper type *and calling convention* before use. + */ +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +/* Now, define eglGetProcAddress using the generic function ptr. type */ +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY + eglGetProcAddress(const char *procname); + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ diff --git a/include/EGL/eglext.h b/include/EGL/eglext.h new file mode 100644 index 00000000..93a73651 --- /dev/null +++ b/include/EGL/eglext.h @@ -0,0 +1,477 @@ +#ifndef __eglext_h_ +#define __eglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#include + +/*************************************************************/ + +/* Header file version number */ +/* Current version at http://www.khronos.org/registry/egl/ */ +/* $Revision: 19571 $ on $Date: 2012-10-31 10:10:33 -0700 (Wed, 31 Oct 2012) $ */ +#define EGL_EGLEXT_VERSION 14 + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ +#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ +#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ +#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); +#endif + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ +typedef void *EGLImageKHR; +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +typedef void* EGLSyncKHR; +typedef khronos_utime_nanoseconds_t EGLTimeKHR; + +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +/* Most interfaces defined by EGL_KHR_image_pixmap above */ +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +/* Interfaces defined by EGL_KHR_image above */ +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef void* EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#endif +#endif + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +/* Surface Attribute */ +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +/* + * Structure representing a client pixmap + * (pixmap's data is in client-space memory). + */ +struct EGLClientPixmapHI +{ + void* pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +/* Config Attribute */ +#define EGL_COLOR_FORMAT_HI 0x8F70 +/* Color Formats */ +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ +#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef khronos_utime_nanoseconds_t EGLuint64NV; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void* EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#define EGL_STREAM_BIT_KHR 0x0800 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#endif +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +/* reuse EGLTimeKHR */ +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ +#endif + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +/* No tokens/entry points, just relaxes an error condition */ +#endif + +#ifdef EGL_KHR_stream /* Requires KHR_stream extension */ +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/EGL/eglplatform.h b/include/EGL/eglplatform.h new file mode 100644 index 00000000..ba207964 --- /dev/null +++ b/include/EGL/eglplatform.h @@ -0,0 +1,127 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(__unix__) && !defined(ANDROID) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(ANDROID) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ diff --git a/include/GL/gl.h b/include/GL/gl.h new file mode 100644 index 00000000..e2144d5b --- /dev/null +++ b/include/GL/gl.h @@ -0,0 +1,2103 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +//GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include "glext.h" + +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage) +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/include/GL/glcorearb.h b/include/GL/glcorearb.h new file mode 100644 index 00000000..07517e7e --- /dev/null +++ b/include/GL/glcorearb.h @@ -0,0 +1,5991 @@ +#ifndef __gl_glcorearb_h_ +#define __gl_glcorearb_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ + +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +typedef void GLvoid; +typedef unsigned int GLenum; +#include +typedef khronos_float_t GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLFINISHPROC) (void); +typedef void (APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glDrawBuffer (GLenum buf); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClearDepth (GLdouble depth); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadBuffer (GLenum src); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +typedef khronos_float_t GLclampf; +typedef double GLclampd; +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_VERTEX_ARRAY 0x8074 +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); +#endif +#endif /* GL_VERSION_1_1 */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +typedef khronos_int16_t GLshort; +typedef khronos_int8_t GLbyte; +typedef khronos_uint16_t GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GL/glext.h b/include/GL/glext.h new file mode 100644 index 00000000..73039de5 --- /dev/null +++ b/include/GL/glext.h @@ -0,0 +1,12899 @@ +#ifndef __gl_glext_h_ +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +#include +#include "gl.h" + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/GLES/gl32.h b/include/GLES/gl32.h new file mode 100644 index 00000000..5bf5dcf0 --- /dev/null +++ b/include/GLES/gl32.h @@ -0,0 +1,1808 @@ +#ifndef __gles2_gl32_h_ +#define __gles2_gl32_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[012] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrier (void); +GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); +GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); +GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_ES_VERSION_3_2 */ + +#ifdef __cplusplus +} +#endif + +#endif \ No newline at end of file diff --git a/include/GLES/gl3platform.h b/include/GLES/gl3platform.h new file mode 100644 index 00000000..68b7fbc8 --- /dev/null +++ b/include/GLES/gl3platform.h @@ -0,0 +1,27 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ \ No newline at end of file diff --git a/include/KHR/khrplatform.h b/include/KHR/khrplatform.h new file mode 100644 index 00000000..8ec0d199 --- /dev/null +++ b/include/KHR/khrplatform.h @@ -0,0 +1,269 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/include/SPIRV/CInterface/spirv_c_interface.cpp b/include/SPIRV/CInterface/spirv_c_interface.cpp new file mode 100644 index 00000000..631d19d7 --- /dev/null +++ b/include/SPIRV/CInterface/spirv_c_interface.cpp @@ -0,0 +1,122 @@ +/** + This code is based on the glslang_c_interface implementation by Viktor Latypov +**/ + +/** +BSD 2-Clause License + +Copyright (c) 2019, Viktor Latypov +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**/ + +#include "glslang/Include/glslang_c_interface.h" + +#include +#include "glslang/Public/ShaderLang.h" +#include "SPIRV/GlslangToSpv.h" +#include "SPIRV/Logger.h" +#include "SPIRV/SpvTools.h" + +static_assert(sizeof(glslang_spv_options_t) == sizeof(glslang::SpvOptions), ""); + +typedef struct glslang_program_s { + glslang::TProgram* program; + std::vector spirv; + std::string loggerMessages; +} glslang_program_t; + +static EShLanguage c_shader_stage(glslang_stage_t stage) +{ + switch (stage) { + case GLSLANG_STAGE_VERTEX: + return EShLangVertex; + case GLSLANG_STAGE_TESSCONTROL: + return EShLangTessControl; + case GLSLANG_STAGE_TESSEVALUATION: + return EShLangTessEvaluation; + case GLSLANG_STAGE_GEOMETRY: + return EShLangGeometry; + case GLSLANG_STAGE_FRAGMENT: + return EShLangFragment; + case GLSLANG_STAGE_COMPUTE: + return EShLangCompute; + case GLSLANG_STAGE_RAYGEN: + return EShLangRayGen; + case GLSLANG_STAGE_INTERSECT: + return EShLangIntersect; + case GLSLANG_STAGE_ANYHIT: + return EShLangAnyHit; + case GLSLANG_STAGE_CLOSESTHIT: + return EShLangClosestHit; + case GLSLANG_STAGE_MISS: + return EShLangMiss; + case GLSLANG_STAGE_CALLABLE: + return EShLangCallable; + case GLSLANG_STAGE_TASK: + return EShLangTask; + case GLSLANG_STAGE_MESH: + return EShLangMesh; + default: + break; + } + return EShLangCount; +} + +GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage) +{ + glslang_spv_options_t spv_options {}; + spv_options.disable_optimizer = true; + spv_options.validate = true; + + glslang_program_SPIRV_generate_with_options(program, stage, &spv_options); +} + +GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang_stage_t stage, glslang_spv_options_t* spv_options) { + spv::SpvBuildLogger logger; + + const glslang::TIntermediate* intermediate = program->program->getIntermediate(c_shader_stage(stage)); + + program->spirv.clear(); + + glslang::GlslangToSpv(*intermediate, program->spirv, &logger, reinterpret_cast(spv_options)); + + program->loggerMessages = logger.getAllMessages(); +} + +GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); } + +GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out) +{ + memcpy(out, program->spirv.data(), program->spirv.size() * sizeof(unsigned int)); +} + +GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program) +{ + return program->spirv.data(); +} + +GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program) +{ + return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str(); +} diff --git a/include/SPIRV/CMakeLists.txt b/include/SPIRV/CMakeLists.txt new file mode 100644 index 00000000..b5fd5b6c --- /dev/null +++ b/include/SPIRV/CMakeLists.txt @@ -0,0 +1,134 @@ +# Copyright (C) 2020 The Khronos Group Inc. +# +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following +# disclaimer in the documentation and/or other materials provided +# with the distribution. +# +# Neither the name of The Khronos Group Inc. nor the names of its +# contributors may be used to endorse or promote products derived +# from this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +# POSSIBILITY OF SUCH DAMAGE. + +set(SPIRV_SOURCES + ${CMAKE_CURRENT_SOURCE_DIR}/GlslangToSpv.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/InReadableOrder.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/Logger.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/SpvBuilder.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/SpvPostProcess.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/doc.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/SpvTools.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/disassemble.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/CInterface/spirv_c_interface.cpp + PARENT_SCOPE) + +set(SPVREMAP_SOURCES + SPVRemapper.cpp + doc.cpp) + +set(SPIRV_HEADERS + ${CMAKE_CURRENT_SOURCE_DIR}/bitutils.h + ${CMAKE_CURRENT_SOURCE_DIR}/spirv.hpp + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.std.450.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.EXT.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.KHR.h + ${CMAKE_CURRENT_SOURCE_DIR}/GlslangToSpv.h + ${CMAKE_CURRENT_SOURCE_DIR}/hex_float.h + ${CMAKE_CURRENT_SOURCE_DIR}/Logger.h + ${CMAKE_CURRENT_SOURCE_DIR}/SpvBuilder.h + ${CMAKE_CURRENT_SOURCE_DIR}/spvIR.h + ${CMAKE_CURRENT_SOURCE_DIR}/doc.h + ${CMAKE_CURRENT_SOURCE_DIR}/SpvTools.h + ${CMAKE_CURRENT_SOURCE_DIR}/disassemble.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.AMD.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.NV.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.ARM.h + ${CMAKE_CURRENT_SOURCE_DIR}/GLSL.ext.QCOM.h + ${CMAKE_CURRENT_SOURCE_DIR}/NonSemanticDebugPrintf.h + ${CMAKE_CURRENT_SOURCE_DIR}/NonSemanticShaderDebugInfo100.h + PARENT_SCOPE) + +set(SPVREMAP_HEADERS + SPVRemapper.h + doc.h) + +set(PUBLIC_HEADERS + GlslangToSpv.h + disassemble.h + Logger.h + spirv.hpp + SPVRemapper.h + SpvTools.h) + +add_library(SPIRV ${LIB_TYPE} ${CMAKE_CURRENT_SOURCE_DIR}/../glslang/stub.cpp) +add_library(glslang::SPIRV ALIAS SPIRV) +set_target_properties(SPIRV PROPERTIES + FOLDER glslang + POSITION_INDEPENDENT_CODE ON + VERSION "${GLSLANG_VERSION}" + SOVERSION "${GLSLANG_VERSION_MAJOR}") +target_include_directories(SPIRV PUBLIC + $ + $) + +if (ENABLE_SPVREMAPPER) + add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS}) + add_library(glslang::SPVRemapper ALIAS SPVRemapper) + set_target_properties(SPVRemapper PROPERTIES + FOLDER glslang + POSITION_INDEPENDENT_CODE ON + VERSION "${GLSLANG_VERSION}" + SOVERSION "${GLSLANG_VERSION_MAJOR}") + glslang_only_export_explicit_symbols(SPVRemapper) +endif() + +if(WIN32 AND BUILD_SHARED_LIBS) + set_target_properties(SPIRV PROPERTIES PREFIX "") + if (ENABLE_SPVREMAPPER) + set_target_properties(SPVRemapper PROPERTIES PREFIX "") + endif() +endif() + +if(ENABLE_OPT) + target_link_libraries(SPIRV PRIVATE glslang PUBLIC SPIRV-Tools-opt) + target_include_directories(SPIRV PUBLIC + $) +else() + target_link_libraries(SPIRV PRIVATE glslang) +endif() + +if(WIN32) + source_group("Source" FILES ${SOURCES} ${HEADERS}) + source_group("Source" FILES ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS}) +endif() + +if(GLSLANG_ENABLE_INSTALL) + if (ENABLE_SPVREMAPPER) + install(TARGETS SPVRemapper EXPORT glslang-targets) + endif() + + install(TARGETS SPIRV EXPORT glslang-targets) + + install(FILES ${PUBLIC_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/SPIRV/) +endif() diff --git a/include/SPIRV/GLSL.ext.AMD.h b/include/SPIRV/GLSL.ext.AMD.h new file mode 100644 index 00000000..009d2f1c --- /dev/null +++ b/include/SPIRV/GLSL.ext.AMD.h @@ -0,0 +1,108 @@ +/* +** Copyright (c) 2014-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextAMD_H +#define GLSLextAMD_H + +static const int GLSLextAMDVersion = 100; +static const int GLSLextAMDRevision = 7; + +// SPV_AMD_shader_ballot +static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot"; + +enum ShaderBallotAMD { + ShaderBallotBadAMD = 0, // Don't use + + SwizzleInvocationsAMD = 1, + SwizzleInvocationsMaskedAMD = 2, + WriteInvocationAMD = 3, + MbcntAMD = 4, + + ShaderBallotCountAMD +}; + +// SPV_AMD_shader_trinary_minmax +static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax"; + +enum ShaderTrinaryMinMaxAMD { + ShaderTrinaryMinMaxBadAMD = 0, // Don't use + + FMin3AMD = 1, + UMin3AMD = 2, + SMin3AMD = 3, + FMax3AMD = 4, + UMax3AMD = 5, + SMax3AMD = 6, + FMid3AMD = 7, + UMid3AMD = 8, + SMid3AMD = 9, + + ShaderTrinaryMinMaxCountAMD +}; + +// SPV_AMD_shader_explicit_vertex_parameter +static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter"; + +enum ShaderExplicitVertexParameterAMD { + ShaderExplicitVertexParameterBadAMD = 0, // Don't use + + InterpolateAtVertexAMD = 1, + + ShaderExplicitVertexParameterCountAMD +}; + +// SPV_AMD_gcn_shader +static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader"; + +enum GcnShaderAMD { + GcnShaderBadAMD = 0, // Don't use + + CubeFaceIndexAMD = 1, + CubeFaceCoordAMD = 2, + TimeAMD = 3, + + GcnShaderCountAMD +}; + +// SPV_AMD_gpu_shader_half_float +static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float"; + +// SPV_AMD_texture_gather_bias_lod +static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod"; + +// SPV_AMD_gpu_shader_int16 +static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16"; + +// SPV_AMD_shader_image_load_store_lod +static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod"; + +// SPV_AMD_shader_fragment_mask +static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask"; + +// SPV_AMD_gpu_shader_half_float_fetch +static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch"; + +#endif // #ifndef GLSLextAMD_H diff --git a/include/SPIRV/GLSL.ext.ARM.h b/include/SPIRV/GLSL.ext.ARM.h new file mode 100644 index 00000000..14425be1 --- /dev/null +++ b/include/SPIRV/GLSL.ext.ARM.h @@ -0,0 +1,35 @@ +/* +** Copyright (c) 2022 ARM Limited +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextARM_H +#define GLSLextARM_H + +static const int GLSLextARMVersion = 100; +static const int GLSLextARMRevision = 1; + +static const char * const E_SPV_ARM_core_builtins = "SPV_ARM_core_builtins"; + +#endif // #ifndef GLSLextARM_H diff --git a/include/SPIRV/GLSL.ext.EXT.h b/include/SPIRV/GLSL.ext.EXT.h new file mode 100644 index 00000000..07f3c302 --- /dev/null +++ b/include/SPIRV/GLSL.ext.EXT.h @@ -0,0 +1,46 @@ +/* +** Copyright (c) 2014-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextEXT_H +#define GLSLextEXT_H + +static const int GLSLextEXTVersion = 100; +static const int GLSLextEXTRevision = 2; + +static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export"; +static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer"; +static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered"; +static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density"; +static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation"; +static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add"; +static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add"; +static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max"; +static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64"; +static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image"; +static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader"; +static const char* const E_SPV_ARM_cooperative_matrix_layouts = "SPV_ARM_cooperative_matrix_layouts"; + +#endif // #ifndef GLSLextEXT_H diff --git a/include/SPIRV/GLSL.ext.KHR.h b/include/SPIRV/GLSL.ext.KHR.h new file mode 100644 index 00000000..38d3b974 --- /dev/null +++ b/include/SPIRV/GLSL.ext.KHR.h @@ -0,0 +1,67 @@ +/* +** Copyright (c) 2014-2020 The Khronos Group Inc. +** Copyright (C) 2022-2024 Arm Limited. +** Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextKHR_H +#define GLSLextKHR_H + +static const int GLSLextKHRVersion = 100; +static const int GLSLextKHRRevision = 3; + +static const char* const E_SPV_KHR_shader_ballot = "SPV_KHR_shader_ballot"; +static const char* const E_SPV_KHR_subgroup_vote = "SPV_KHR_subgroup_vote"; +static const char* const E_SPV_KHR_device_group = "SPV_KHR_device_group"; +static const char* const E_SPV_KHR_multiview = "SPV_KHR_multiview"; +static const char* const E_SPV_KHR_shader_draw_parameters = "SPV_KHR_shader_draw_parameters"; +static const char* const E_SPV_KHR_16bit_storage = "SPV_KHR_16bit_storage"; +static const char* const E_SPV_KHR_8bit_storage = "SPV_KHR_8bit_storage"; +static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class"; +static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage"; +static const char* const E_SPV_KHR_vulkan_memory_model = "SPV_KHR_vulkan_memory_model"; +static const char* const E_SPV_EXT_physical_storage_buffer = "SPV_EXT_physical_storage_buffer"; +static const char* const E_SPV_KHR_physical_storage_buffer = "SPV_KHR_physical_storage_buffer"; +static const char* const E_SPV_EXT_fragment_shader_interlock = "SPV_EXT_fragment_shader_interlock"; +static const char* const E_SPV_KHR_shader_clock = "SPV_KHR_shader_clock"; +static const char* const E_SPV_KHR_non_semantic_info = "SPV_KHR_non_semantic_info"; +static const char* const E_SPV_KHR_ray_tracing = "SPV_KHR_ray_tracing"; +static const char* const E_SPV_KHR_ray_query = "SPV_KHR_ray_query"; +static const char* const E_SPV_KHR_fragment_shading_rate = "SPV_KHR_fragment_shading_rate"; +static const char* const E_SPV_KHR_terminate_invocation = "SPV_KHR_terminate_invocation"; +static const char* const E_SPV_KHR_workgroup_memory_explicit_layout = "SPV_KHR_workgroup_memory_explicit_layout"; +static const char* const E_SPV_KHR_subgroup_uniform_control_flow = "SPV_KHR_subgroup_uniform_control_flow"; +static const char* const E_SPV_KHR_fragment_shader_barycentric = "SPV_KHR_fragment_shader_barycentric"; +static const char* const E_SPV_KHR_quad_control = "SPV_KHR_quad_control"; +static const char* const E_SPV_AMD_shader_early_and_late_fragment_tests = "SPV_AMD_shader_early_and_late_fragment_tests"; +static const char* const E_SPV_KHR_ray_tracing_position_fetch = "SPV_KHR_ray_tracing_position_fetch"; +static const char* const E_SPV_KHR_cooperative_matrix = "SPV_KHR_cooperative_matrix"; +static const char* const E_SPV_KHR_maximal_reconvergence = "SPV_KHR_maximal_reconvergence"; +static const char* const E_SPV_KHR_subgroup_rotate = "SPV_KHR_subgroup_rotate"; +static const char* const E_SPV_KHR_expect_assume = "SPV_KHR_expect_assume"; +static const char* const E_SPV_EXT_replicated_composites = "SPV_EXT_replicated_composites"; +static const char* const E_SPV_KHR_relaxed_extended_instruction = "SPV_KHR_relaxed_extended_instruction"; + +#endif // #ifndef GLSLextKHR_H diff --git a/include/SPIRV/GLSL.ext.NV.h b/include/SPIRV/GLSL.ext.NV.h new file mode 100644 index 00000000..d449c45b --- /dev/null +++ b/include/SPIRV/GLSL.ext.NV.h @@ -0,0 +1,99 @@ +/* +** Copyright (c) 2014-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextNV_H +#define GLSLextNV_H + +enum BuiltIn; +enum Decoration; +enum Op; +enum Capability; + +static const int GLSLextNVVersion = 100; +static const int GLSLextNVRevision = 11; + +//SPV_NV_sample_mask_override_coverage +const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; + +//SPV_NV_geometry_shader_passthrough +const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; + +//SPV_NV_viewport_array2 +const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; +const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; + +//SPV_NV_stereo_view_rendering +const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; + +//SPV_NVX_multiview_per_view_attributes +const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; + +//SPV_NV_shader_subgroup_partitioned +const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; + +//SPV_NV_fragment_shader_barycentric +const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; + +//SPV_NV_compute_shader_derivatives +const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; + +//SPV_NV_shader_image_footprint +const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; + +//SPV_NV_mesh_shader +const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; + +//SPV_NV_raytracing +const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; + +//SPV_NV_ray_tracing_motion_blur +const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur"; + +//SPV_NV_shading_rate +const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; + +//SPV_NV_cooperative_matrix +const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix"; + +//SPV_NV_shader_sm_builtins +const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins"; + +//SPV_NV_shader_execution_reorder +const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder"; + +//SPV_NV_displacement_micromap +const char* const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap"; + +//SPV_NV_shader_atomic_fp16_vector +const char* const E_SPV_NV_shader_atomic_fp16_vector = "SPV_NV_shader_atomic_fp16_vector"; + +//SPV_NV_tensor_addressing +const char* const E_SPV_NV_tensor_addressing = "SPV_NV_tensor_addressing"; + +//SPV_NV_cooperative_matrix2 +const char* const E_SPV_NV_cooperative_matrix2 = "SPV_NV_cooperative_matrix2"; + +#endif // #ifndef GLSLextNV_H diff --git a/include/SPIRV/GLSL.ext.QCOM.h b/include/SPIRV/GLSL.ext.QCOM.h new file mode 100644 index 00000000..b52990f0 --- /dev/null +++ b/include/SPIRV/GLSL.ext.QCOM.h @@ -0,0 +1,43 @@ +/* +** Copyright (c) 2021 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLextQCOM_H +#define GLSLextQCOM_H + +enum BuiltIn; +enum Decoration; +enum Op; +enum Capability; + +static const int GLSLextQCOMVersion = 100; +static const int GLSLextQCOMRevision = 1; + +//SPV_QCOM_image_processing +const char* const E_SPV_QCOM_image_processing = "SPV_QCOM_image_processing"; +//SPV_QCOM_image_processing2 +const char* const E_SPV_QCOM_image_processing2 = "SPV_QCOM_image_processing2"; + +#endif // #ifndef GLSLextQCOM_H diff --git a/include/SPIRV/GLSL.std.450.h b/include/SPIRV/GLSL.std.450.h new file mode 100644 index 00000000..86d3da80 --- /dev/null +++ b/include/SPIRV/GLSL.std.450.h @@ -0,0 +1,131 @@ +/* +** Copyright (c) 2014-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +#ifndef GLSLstd450_H +#define GLSLstd450_H + +static const int GLSLstd450Version = 100; +static const int GLSLstd450Revision = 1; + +enum GLSLstd450 { + GLSLstd450Bad = 0, // Don't use + + GLSLstd450Round = 1, + GLSLstd450RoundEven = 2, + GLSLstd450Trunc = 3, + GLSLstd450FAbs = 4, + GLSLstd450SAbs = 5, + GLSLstd450FSign = 6, + GLSLstd450SSign = 7, + GLSLstd450Floor = 8, + GLSLstd450Ceil = 9, + GLSLstd450Fract = 10, + + GLSLstd450Radians = 11, + GLSLstd450Degrees = 12, + GLSLstd450Sin = 13, + GLSLstd450Cos = 14, + GLSLstd450Tan = 15, + GLSLstd450Asin = 16, + GLSLstd450Acos = 17, + GLSLstd450Atan = 18, + GLSLstd450Sinh = 19, + GLSLstd450Cosh = 20, + GLSLstd450Tanh = 21, + GLSLstd450Asinh = 22, + GLSLstd450Acosh = 23, + GLSLstd450Atanh = 24, + GLSLstd450Atan2 = 25, + + GLSLstd450Pow = 26, + GLSLstd450Exp = 27, + GLSLstd450Log = 28, + GLSLstd450Exp2 = 29, + GLSLstd450Log2 = 30, + GLSLstd450Sqrt = 31, + GLSLstd450InverseSqrt = 32, + + GLSLstd450Determinant = 33, + GLSLstd450MatrixInverse = 34, + + GLSLstd450Modf = 35, // second operand needs an OpVariable to write to + GLSLstd450ModfStruct = 36, // no OpVariable operand + GLSLstd450FMin = 37, + GLSLstd450UMin = 38, + GLSLstd450SMin = 39, + GLSLstd450FMax = 40, + GLSLstd450UMax = 41, + GLSLstd450SMax = 42, + GLSLstd450FClamp = 43, + GLSLstd450UClamp = 44, + GLSLstd450SClamp = 45, + GLSLstd450FMix = 46, + GLSLstd450IMix = 47, // Reserved + GLSLstd450Step = 48, + GLSLstd450SmoothStep = 49, + + GLSLstd450Fma = 50, + GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to + GLSLstd450FrexpStruct = 52, // no OpVariable operand + GLSLstd450Ldexp = 53, + + GLSLstd450PackSnorm4x8 = 54, + GLSLstd450PackUnorm4x8 = 55, + GLSLstd450PackSnorm2x16 = 56, + GLSLstd450PackUnorm2x16 = 57, + GLSLstd450PackHalf2x16 = 58, + GLSLstd450PackDouble2x32 = 59, + GLSLstd450UnpackSnorm2x16 = 60, + GLSLstd450UnpackUnorm2x16 = 61, + GLSLstd450UnpackHalf2x16 = 62, + GLSLstd450UnpackSnorm4x8 = 63, + GLSLstd450UnpackUnorm4x8 = 64, + GLSLstd450UnpackDouble2x32 = 65, + + GLSLstd450Length = 66, + GLSLstd450Distance = 67, + GLSLstd450Cross = 68, + GLSLstd450Normalize = 69, + GLSLstd450FaceForward = 70, + GLSLstd450Reflect = 71, + GLSLstd450Refract = 72, + + GLSLstd450FindILsb = 73, + GLSLstd450FindSMsb = 74, + GLSLstd450FindUMsb = 75, + + GLSLstd450InterpolateAtCentroid = 76, + GLSLstd450InterpolateAtSample = 77, + GLSLstd450InterpolateAtOffset = 78, + + GLSLstd450NMin = 79, + GLSLstd450NMax = 80, + GLSLstd450NClamp = 81, + + GLSLstd450Count +}; + +#endif // #ifndef GLSLstd450_H diff --git a/include/SPIRV/GlslangToSpv.cpp b/include/SPIRV/GlslangToSpv.cpp new file mode 100644 index 00000000..382a6902 --- /dev/null +++ b/include/SPIRV/GlslangToSpv.cpp @@ -0,0 +1,10434 @@ +// +// Copyright (C) 2014-2016 LunarG, Inc. +// Copyright (C) 2015-2020 Google, Inc. +// Copyright (C) 2017, 2022-2024 Arm Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Visit the nodes in the glslang intermediate tree representation to +// translate them to SPIR-V. +// + +#include "spirv.hpp" +#include "GlslangToSpv.h" +#include "SpvBuilder.h" +#include "SpvTools.h" +namespace spv { + #include "GLSL.std.450.h" + #include "GLSL.ext.KHR.h" + #include "GLSL.ext.EXT.h" + #include "GLSL.ext.AMD.h" + #include "GLSL.ext.NV.h" + #include "GLSL.ext.ARM.h" + #include "GLSL.ext.QCOM.h" + #include "NonSemanticDebugPrintf.h" +} + +// Glslang includes +#include "../glslang/MachineIndependent/localintermediate.h" +#include "../glslang/MachineIndependent/SymbolTable.h" +#include "../glslang/Include/Common.h" + +// Build-time generated includes +#include "glslang/build_info.h" + +#include +#include +#include +#include +#include +#include +#include +#include + +namespace { + +namespace { +class SpecConstantOpModeGuard { +public: + SpecConstantOpModeGuard(spv::Builder* builder) + : builder_(builder) { + previous_flag_ = builder->isInSpecConstCodeGenMode(); + } + ~SpecConstantOpModeGuard() { + previous_flag_ ? builder_->setToSpecConstCodeGenMode() + : builder_->setToNormalCodeGenMode(); + } + void turnOnSpecConstantOpMode() { + builder_->setToSpecConstCodeGenMode(); + } + +private: + spv::Builder* builder_; + bool previous_flag_; +}; + +struct OpDecorations { + public: + OpDecorations(spv::Decoration precision, spv::Decoration noContraction, spv::Decoration nonUniform) : + precision(precision) + , + noContraction(noContraction), + nonUniform(nonUniform) + { } + + spv::Decoration precision; + + void addNoContraction(spv::Builder& builder, spv::Id t) { builder.addDecoration(t, noContraction); } + void addNonUniform(spv::Builder& builder, spv::Id t) { builder.addDecoration(t, nonUniform); } + protected: + spv::Decoration noContraction; + spv::Decoration nonUniform; +}; + +} // namespace + +// +// The main holder of information for translating glslang to SPIR-V. +// +// Derives from the AST walking base class. +// +class TGlslangToSpvTraverser : public glslang::TIntermTraverser { +public: + TGlslangToSpvTraverser(unsigned int spvVersion, const glslang::TIntermediate*, spv::SpvBuildLogger* logger, + glslang::SpvOptions& options); + virtual ~TGlslangToSpvTraverser() { } + + bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*); + bool visitBinary(glslang::TVisit, glslang::TIntermBinary*); + void visitConstantUnion(glslang::TIntermConstantUnion*); + bool visitSelection(glslang::TVisit, glslang::TIntermSelection*); + bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*); + void visitSymbol(glslang::TIntermSymbol* symbol); + bool visitUnary(glslang::TVisit, glslang::TIntermUnary*); + bool visitLoop(glslang::TVisit, glslang::TIntermLoop*); + bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*); + + void finishSpv(bool compileOnly); + void dumpSpv(std::vector& out); + +protected: + TGlslangToSpvTraverser(TGlslangToSpvTraverser&); + TGlslangToSpvTraverser& operator=(TGlslangToSpvTraverser&); + + spv::Decoration TranslateInterpolationDecoration(const glslang::TQualifier& qualifier); + spv::Decoration TranslateAuxiliaryStorageDecoration(const glslang::TQualifier& qualifier); + spv::Decoration TranslateNonUniformDecoration(const glslang::TQualifier& qualifier); + spv::Decoration TranslateNonUniformDecoration(const spv::Builder::AccessChain::CoherentFlags& coherentFlags); + spv::Builder::AccessChain::CoherentFlags TranslateCoherent(const glslang::TType& type); + spv::MemoryAccessMask TranslateMemoryAccess(const spv::Builder::AccessChain::CoherentFlags &coherentFlags); + spv::ImageOperandsMask TranslateImageOperands(const spv::Builder::AccessChain::CoherentFlags &coherentFlags); + spv::Scope TranslateMemoryScope(const spv::Builder::AccessChain::CoherentFlags &coherentFlags); + spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable, bool memberDeclaration); + spv::ImageFormat TranslateImageFormat(const glslang::TType& type); + spv::SelectionControlMask TranslateSelectionControl(const glslang::TIntermSelection&) const; + spv::SelectionControlMask TranslateSwitchControl(const glslang::TIntermSwitch&) const; + spv::LoopControlMask TranslateLoopControl(const glslang::TIntermLoop&, std::vector& operands) const; + spv::StorageClass TranslateStorageClass(const glslang::TType&); + void TranslateLiterals(const glslang::TVector&, std::vector&) const; + void addIndirectionIndexCapabilities(const glslang::TType& baseType, const glslang::TType& indexType); + spv::Id createSpvVariable(const glslang::TIntermSymbol*, spv::Id forcedType); + spv::Id getSampledType(const glslang::TSampler&); + spv::Id getInvertedSwizzleType(const glslang::TIntermTyped&); + spv::Id createInvertedSwizzle(spv::Decoration precision, const glslang::TIntermTyped&, spv::Id parentResult); + void convertSwizzle(const glslang::TIntermAggregate&, std::vector& swizzle); + spv::Id convertGlslangToSpvType(const glslang::TType& type, bool forwardReferenceOnly = false); + spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking, const glslang::TQualifier&, + bool lastBufferBlockMember, bool forwardReferenceOnly = false); + void applySpirvDecorate(const glslang::TType& type, spv::Id id, std::optional member); + bool filterMember(const glslang::TType& member); + spv::Id convertGlslangStructToSpvType(const glslang::TType&, const glslang::TTypeList* glslangStruct, + glslang::TLayoutPacking, const glslang::TQualifier&); + spv::LinkageType convertGlslangLinkageToSpv(glslang::TLinkType glslangLinkType); + void decorateStructType(const glslang::TType&, const glslang::TTypeList* glslangStruct, glslang::TLayoutPacking, + const glslang::TQualifier&, spv::Id, const std::vector& spvMembers); + spv::Id makeArraySizeId(const glslang::TArraySizes&, int dim, bool allowZero = false, bool boolType = false); + spv::Id accessChainLoad(const glslang::TType& type); + void accessChainStore(const glslang::TType& type, spv::Id rvalue); + void multiTypeStore(const glslang::TType&, spv::Id rValue); + spv::Id convertLoadedBoolInUniformToUint(const glslang::TType& type, spv::Id nominalTypeId, spv::Id loadedId); + glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const; + int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking, glslang::TLayoutMatrix); + int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking, glslang::TLayoutMatrix); + void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, + int& nextOffset, glslang::TLayoutPacking, glslang::TLayoutMatrix); + void declareUseOfStructMember(const glslang::TTypeList& members, int glslangMember); + + bool isShaderEntryPoint(const glslang::TIntermAggregate* node); + bool writableParam(glslang::TStorageQualifier) const; + bool originalParam(glslang::TStorageQualifier, const glslang::TType&, bool implicitThisParam); + void makeFunctions(const glslang::TIntermSequence&); + void makeGlobalInitializers(const glslang::TIntermSequence&); + void collectRayTracingLinkerObjects(); + void visitFunctions(const glslang::TIntermSequence&); + void handleFunctionEntry(const glslang::TIntermAggregate* node); + void translateArguments(const glslang::TIntermAggregate& node, std::vector& arguments, + spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags); + void translateArguments(glslang::TIntermUnary& node, std::vector& arguments); + spv::Id createImageTextureFunctionCall(glslang::TIntermOperator* node); + spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*); + + spv::Id createBinaryOperation(glslang::TOperator op, OpDecorations&, spv::Id typeId, spv::Id left, spv::Id right, + glslang::TBasicType typeProxy, bool reduceComparison = true); + spv::Id createBinaryMatrixOperation(spv::Op, OpDecorations&, spv::Id typeId, spv::Id left, spv::Id right); + spv::Id createUnaryOperation(glslang::TOperator op, OpDecorations&, spv::Id typeId, spv::Id operand, + glslang::TBasicType typeProxy, + const spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags, + const glslang::TType &opType); + spv::Id createUnaryMatrixOperation(spv::Op op, OpDecorations&, spv::Id typeId, spv::Id operand, + glslang::TBasicType typeProxy); + spv::Id createConversion(glslang::TOperator op, OpDecorations&, spv::Id destTypeId, spv::Id operand, + glslang::TBasicType resultBasicType, glslang::TBasicType operandBasicType); + spv::Id createIntWidthConversion(spv::Id operand, int vectorSize, spv::Id destType, + glslang::TBasicType resultBasicType, glslang::TBasicType operandBasicType); + spv::Id makeSmearedConstant(spv::Id constant, int vectorSize); + spv::Id createAtomicOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, + std::vector& operands, glslang::TBasicType typeProxy, + const spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags, + const glslang::TType &opType); + spv::Id createInvocationsOperation(glslang::TOperator op, spv::Id typeId, std::vector& operands, + glslang::TBasicType typeProxy); + spv::Id CreateInvocationsVectorOperation(spv::Op op, spv::GroupOperation groupOperation, + spv::Id typeId, std::vector& operands); + spv::Id createSubgroupOperation(glslang::TOperator op, spv::Id typeId, std::vector& operands, + glslang::TBasicType typeProxy); + spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, + std::vector& operands, glslang::TBasicType typeProxy); + spv::Id createNoArgOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId); + spv::Id getSymbolId(const glslang::TIntermSymbol* node); + void addMeshNVDecoration(spv::Id id, int member, const glslang::TQualifier & qualifier); + bool hasQCOMImageProceessingDecoration(spv::Id id, spv::Decoration decor); + void addImageProcessingQCOMDecoration(spv::Id id, spv::Decoration decor); + void addImageProcessing2QCOMDecoration(spv::Id id, bool isForGather); + spv::Id createSpvConstant(const glslang::TIntermTyped&); + spv::Id createSpvConstantFromConstUnionArray(const glslang::TType& type, const glslang::TConstUnionArray&, + int& nextConst, bool specConstant); + bool isTrivialLeaf(const glslang::TIntermTyped* node); + bool isTrivial(const glslang::TIntermTyped* node); + spv::Id createShortCircuit(glslang::TOperator, glslang::TIntermTyped& left, glslang::TIntermTyped& right); + spv::Id getExtBuiltins(const char* name); + std::pair getForcedType(glslang::TBuiltInVariable builtIn, const glslang::TType&); + spv::Id translateForcedType(spv::Id object); + spv::Id createCompositeConstruct(spv::Id typeId, std::vector constituents); + + glslang::SpvOptions& options; + spv::Function* shaderEntry; + spv::Function* currentFunction; + spv::Instruction* entryPoint; + int sequenceDepth; + + spv::SpvBuildLogger* logger; + + // There is a 1:1 mapping between a spv builder and a module; this is thread safe + spv::Builder builder; + bool inEntryPoint; + bool entryPointTerminated; + bool linkageOnly; // true when visiting the set of objects in the AST present only for + // establishing interface, whether or not they were statically used + std::set iOSet; // all input/output variables from either static use or declaration of interface + const glslang::TIntermediate* glslangIntermediate; + bool nanMinMaxClamp; // true if use NMin/NMax/NClamp instead of FMin/FMax/FClamp + spv::Id stdBuiltins; + spv::Id nonSemanticDebugPrintf; + std::unordered_map extBuiltinMap; + + std::unordered_map symbolValues; + std::unordered_map builtInVariableIds; + std::unordered_set rValueParameters; // set of formal function parameters passed as rValues, + // rather than a pointer + std::unordered_map functionMap; + std::unordered_map structMap[glslang::ElpCount][glslang::ElmCount]; + // for mapping glslang block indices to spv indices (e.g., due to hidden members): + std::unordered_map> memberRemapper; + // for mapping glslang symbol struct to symbol Id + std::unordered_map glslangTypeToIdMap; + std::stack breakForLoop; // false means break for switch + std::unordered_map counterOriginator; + // Map pointee types for EbtReference to their forward pointers + std::map forwardPointers; + // Type forcing, for when SPIR-V wants a different type than the AST, + // requiring local translation to and from SPIR-V type on every access. + // Maps AST-required-type-id> + std::unordered_map forceType; + // Used by Task shader while generating opearnds for OpEmitMeshTasksEXT + spv::Id taskPayloadID; + // Used later for generating OpTraceKHR/OpExecuteCallableKHR/OpHitObjectRecordHit*/OpHitObjectGetShaderBindingTableData + std::unordered_map locationToSymbol[4]; + std::unordered_map > idToQCOMDecorations; +}; + +// +// Helper functions for translating glslang representations to SPIR-V enumerants. +// + +// Translate glslang profile to SPIR-V source language. +spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile profile) +{ + switch (source) { + case glslang::EShSourceGlsl: + switch (profile) { + case ENoProfile: + case ECoreProfile: + case ECompatibilityProfile: + return spv::SourceLanguageGLSL; + case EEsProfile: + return spv::SourceLanguageESSL; + default: + return spv::SourceLanguageUnknown; + } + case glslang::EShSourceHlsl: + return spv::SourceLanguageHLSL; + default: + return spv::SourceLanguageUnknown; + } +} + +// Translate glslang language (stage) to SPIR-V execution model. +spv::ExecutionModel TranslateExecutionModel(EShLanguage stage, bool isMeshShaderEXT = false) +{ + switch (stage) { + case EShLangVertex: return spv::ExecutionModelVertex; + case EShLangFragment: return spv::ExecutionModelFragment; + case EShLangCompute: return spv::ExecutionModelGLCompute; + case EShLangTessControl: return spv::ExecutionModelTessellationControl; + case EShLangTessEvaluation: return spv::ExecutionModelTessellationEvaluation; + case EShLangGeometry: return spv::ExecutionModelGeometry; + case EShLangRayGen: return spv::ExecutionModelRayGenerationKHR; + case EShLangIntersect: return spv::ExecutionModelIntersectionKHR; + case EShLangAnyHit: return spv::ExecutionModelAnyHitKHR; + case EShLangClosestHit: return spv::ExecutionModelClosestHitKHR; + case EShLangMiss: return spv::ExecutionModelMissKHR; + case EShLangCallable: return spv::ExecutionModelCallableKHR; + case EShLangTask: return (isMeshShaderEXT)? spv::ExecutionModelTaskEXT : spv::ExecutionModelTaskNV; + case EShLangMesh: return (isMeshShaderEXT)? spv::ExecutionModelMeshEXT: spv::ExecutionModelMeshNV; + default: + assert(0); + return spv::ExecutionModelFragment; + } +} + +// Translate glslang sampler type to SPIR-V dimensionality. +spv::Dim TranslateDimensionality(const glslang::TSampler& sampler) +{ + switch (sampler.dim) { + case glslang::Esd1D: return spv::Dim1D; + case glslang::Esd2D: return spv::Dim2D; + case glslang::Esd3D: return spv::Dim3D; + case glslang::EsdCube: return spv::DimCube; + case glslang::EsdRect: return spv::DimRect; + case glslang::EsdBuffer: return spv::DimBuffer; + case glslang::EsdSubpass: return spv::DimSubpassData; + case glslang::EsdAttachmentEXT: return spv::DimTileImageDataEXT; + default: + assert(0); + return spv::Dim2D; + } +} + +// Translate glslang precision to SPIR-V precision decorations. +spv::Decoration TranslatePrecisionDecoration(glslang::TPrecisionQualifier glslangPrecision) +{ + switch (glslangPrecision) { + case glslang::EpqLow: return spv::DecorationRelaxedPrecision; + case glslang::EpqMedium: return spv::DecorationRelaxedPrecision; + default: + return spv::NoPrecision; + } +} + +// Translate glslang type to SPIR-V precision decorations. +spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type) +{ + return TranslatePrecisionDecoration(type.getQualifier().precision); +} + +// Translate glslang type to SPIR-V block decorations. +spv::Decoration TranslateBlockDecoration(const glslang::TStorageQualifier storage, bool useStorageBuffer) +{ + switch (storage) { + case glslang::EvqUniform: return spv::DecorationBlock; + case glslang::EvqBuffer: return useStorageBuffer ? spv::DecorationBlock : spv::DecorationBufferBlock; + case glslang::EvqVaryingIn: return spv::DecorationBlock; + case glslang::EvqVaryingOut: return spv::DecorationBlock; + case glslang::EvqShared: return spv::DecorationBlock; + case glslang::EvqPayload: return spv::DecorationBlock; + case glslang::EvqPayloadIn: return spv::DecorationBlock; + case glslang::EvqHitAttr: return spv::DecorationBlock; + case glslang::EvqCallableData: return spv::DecorationBlock; + case glslang::EvqCallableDataIn: return spv::DecorationBlock; + case glslang::EvqHitObjectAttrNV: return spv::DecorationBlock; + default: + assert(0); + break; + } + + return spv::DecorationMax; +} + +// Translate glslang type to SPIR-V memory decorations. +void TranslateMemoryDecoration(const glslang::TQualifier& qualifier, std::vector& memory, + bool useVulkanMemoryModel) +{ + if (!useVulkanMemoryModel) { + if (qualifier.isVolatile()) { + memory.push_back(spv::DecorationVolatile); + memory.push_back(spv::DecorationCoherent); + } else if (qualifier.isCoherent()) { + memory.push_back(spv::DecorationCoherent); + } + } + if (qualifier.isRestrict()) + memory.push_back(spv::DecorationRestrict); + if (qualifier.isReadOnly()) + memory.push_back(spv::DecorationNonWritable); + if (qualifier.isWriteOnly()) + memory.push_back(spv::DecorationNonReadable); +} + +// Translate glslang type to SPIR-V layout decorations. +spv::Decoration TranslateLayoutDecoration(const glslang::TType& type, glslang::TLayoutMatrix matrixLayout) +{ + if (type.isMatrix()) { + switch (matrixLayout) { + case glslang::ElmRowMajor: + return spv::DecorationRowMajor; + case glslang::ElmColumnMajor: + return spv::DecorationColMajor; + default: + // opaque layouts don't need a majorness + return spv::DecorationMax; + } + } else { + switch (type.getBasicType()) { + default: + return spv::DecorationMax; + break; + case glslang::EbtBlock: + switch (type.getQualifier().storage) { + case glslang::EvqShared: + case glslang::EvqUniform: + case glslang::EvqBuffer: + switch (type.getQualifier().layoutPacking) { + case glslang::ElpShared: return spv::DecorationGLSLShared; + case glslang::ElpPacked: return spv::DecorationGLSLPacked; + default: + return spv::DecorationMax; + } + case glslang::EvqVaryingIn: + case glslang::EvqVaryingOut: + if (type.getQualifier().isTaskMemory()) { + switch (type.getQualifier().layoutPacking) { + case glslang::ElpShared: return spv::DecorationGLSLShared; + case glslang::ElpPacked: return spv::DecorationGLSLPacked; + default: break; + } + } else { + assert(type.getQualifier().layoutPacking == glslang::ElpNone); + } + return spv::DecorationMax; + case glslang::EvqPayload: + case glslang::EvqPayloadIn: + case glslang::EvqHitAttr: + case glslang::EvqCallableData: + case glslang::EvqCallableDataIn: + case glslang::EvqHitObjectAttrNV: + return spv::DecorationMax; + default: + assert(0); + return spv::DecorationMax; + } + } + } +} + +// Translate glslang type to SPIR-V interpolation decorations. +// Returns spv::DecorationMax when no decoration +// should be applied. +spv::Decoration TGlslangToSpvTraverser::TranslateInterpolationDecoration(const glslang::TQualifier& qualifier) +{ + if (qualifier.smooth) + // Smooth decoration doesn't exist in SPIR-V 1.0 + return spv::DecorationMax; + else if (qualifier.isNonPerspective()) + return spv::DecorationNoPerspective; + else if (qualifier.flat) + return spv::DecorationFlat; + else if (qualifier.isExplicitInterpolation()) { + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::DecorationExplicitInterpAMD; + } + else + return spv::DecorationMax; +} + +// Translate glslang type to SPIR-V auxiliary storage decorations. +// Returns spv::DecorationMax when no decoration +// should be applied. +spv::Decoration TGlslangToSpvTraverser::TranslateAuxiliaryStorageDecoration(const glslang::TQualifier& qualifier) +{ + if (qualifier.centroid) + return spv::DecorationCentroid; + else if (qualifier.patch) + return spv::DecorationPatch; + else if (qualifier.sample) { + builder.addCapability(spv::CapabilitySampleRateShading); + return spv::DecorationSample; + } + + return spv::DecorationMax; +} + +// If glslang type is invariant, return SPIR-V invariant decoration. +spv::Decoration TranslateInvariantDecoration(const glslang::TQualifier& qualifier) +{ + if (qualifier.invariant) + return spv::DecorationInvariant; + else + return spv::DecorationMax; +} + +// If glslang type is noContraction, return SPIR-V NoContraction decoration. +spv::Decoration TranslateNoContractionDecoration(const glslang::TQualifier& qualifier) +{ + if (qualifier.isNoContraction()) + return spv::DecorationNoContraction; + else + return spv::DecorationMax; +} + +// If glslang type is nonUniform, return SPIR-V NonUniform decoration. +spv::Decoration TGlslangToSpvTraverser::TranslateNonUniformDecoration(const glslang::TQualifier& qualifier) +{ + if (qualifier.isNonUniform()) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityShaderNonUniformEXT); + return spv::DecorationNonUniformEXT; + } else + return spv::DecorationMax; +} + +// If lvalue flags contains nonUniform, return SPIR-V NonUniform decoration. +spv::Decoration TGlslangToSpvTraverser::TranslateNonUniformDecoration( + const spv::Builder::AccessChain::CoherentFlags& coherentFlags) +{ + if (coherentFlags.isNonUniform()) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityShaderNonUniformEXT); + return spv::DecorationNonUniformEXT; + } else + return spv::DecorationMax; +} + +spv::MemoryAccessMask TGlslangToSpvTraverser::TranslateMemoryAccess( + const spv::Builder::AccessChain::CoherentFlags &coherentFlags) +{ + spv::MemoryAccessMask mask = spv::MemoryAccessMaskNone; + + if (!glslangIntermediate->usingVulkanMemoryModel() || coherentFlags.isImage) + return mask; + + if (coherentFlags.isVolatile() || coherentFlags.anyCoherent()) { + mask = mask | spv::MemoryAccessMakePointerAvailableKHRMask | + spv::MemoryAccessMakePointerVisibleKHRMask; + } + + if (coherentFlags.nonprivate) { + mask = mask | spv::MemoryAccessNonPrivatePointerKHRMask; + } + if (coherentFlags.volatil) { + mask = mask | spv::MemoryAccessVolatileMask; + } + if (mask != spv::MemoryAccessMaskNone) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + + return mask; +} + +spv::ImageOperandsMask TGlslangToSpvTraverser::TranslateImageOperands( + const spv::Builder::AccessChain::CoherentFlags &coherentFlags) +{ + spv::ImageOperandsMask mask = spv::ImageOperandsMaskNone; + + if (!glslangIntermediate->usingVulkanMemoryModel()) + return mask; + + if (coherentFlags.volatil || + coherentFlags.anyCoherent()) { + mask = mask | spv::ImageOperandsMakeTexelAvailableKHRMask | + spv::ImageOperandsMakeTexelVisibleKHRMask; + } + if (coherentFlags.nonprivate) { + mask = mask | spv::ImageOperandsNonPrivateTexelKHRMask; + } + if (coherentFlags.volatil) { + mask = mask | spv::ImageOperandsVolatileTexelKHRMask; + } + if (mask != spv::ImageOperandsMaskNone) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + + return mask; +} + +spv::Builder::AccessChain::CoherentFlags TGlslangToSpvTraverser::TranslateCoherent(const glslang::TType& type) +{ + spv::Builder::AccessChain::CoherentFlags flags = {}; + flags.coherent = type.getQualifier().coherent; + flags.devicecoherent = type.getQualifier().devicecoherent; + flags.queuefamilycoherent = type.getQualifier().queuefamilycoherent; + // shared variables are implicitly workgroupcoherent in GLSL. + flags.workgroupcoherent = type.getQualifier().workgroupcoherent || + type.getQualifier().storage == glslang::EvqShared; + flags.subgroupcoherent = type.getQualifier().subgroupcoherent; + flags.shadercallcoherent = type.getQualifier().shadercallcoherent; + flags.volatil = type.getQualifier().volatil; + // *coherent variables are implicitly nonprivate in GLSL + flags.nonprivate = type.getQualifier().nonprivate || + flags.anyCoherent() || + flags.volatil; + flags.isImage = type.getBasicType() == glslang::EbtSampler; + flags.nonUniform = type.getQualifier().nonUniform; + return flags; +} + +spv::Scope TGlslangToSpvTraverser::TranslateMemoryScope( + const spv::Builder::AccessChain::CoherentFlags &coherentFlags) +{ + spv::Scope scope = spv::ScopeMax; + + if (coherentFlags.volatil || coherentFlags.coherent) { + // coherent defaults to Device scope in the old model, QueueFamilyKHR scope in the new model + scope = glslangIntermediate->usingVulkanMemoryModel() ? spv::ScopeQueueFamilyKHR : spv::ScopeDevice; + } else if (coherentFlags.devicecoherent) { + scope = spv::ScopeDevice; + } else if (coherentFlags.queuefamilycoherent) { + scope = spv::ScopeQueueFamilyKHR; + } else if (coherentFlags.workgroupcoherent) { + scope = spv::ScopeWorkgroup; + } else if (coherentFlags.subgroupcoherent) { + scope = spv::ScopeSubgroup; + } else if (coherentFlags.shadercallcoherent) { + scope = spv::ScopeShaderCallKHR; + } + if (glslangIntermediate->usingVulkanMemoryModel() && scope == spv::ScopeDevice) { + builder.addCapability(spv::CapabilityVulkanMemoryModelDeviceScopeKHR); + } + + return scope; +} + +// Translate a glslang built-in variable to a SPIR-V built in decoration. Also generate +// associated capabilities when required. For some built-in variables, a capability +// is generated only when using the variable in an executable instruction, but not when +// just declaring a struct member variable with it. This is true for PointSize, +// ClipDistance, and CullDistance. +spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltInVariable builtIn, + bool memberDeclaration) +{ + switch (builtIn) { + case glslang::EbvPointSize: + // Defer adding the capability until the built-in is actually used. + if (! memberDeclaration) { + switch (glslangIntermediate->getStage()) { + case EShLangGeometry: + builder.addCapability(spv::CapabilityGeometryPointSize); + break; + case EShLangTessControl: + case EShLangTessEvaluation: + builder.addCapability(spv::CapabilityTessellationPointSize); + break; + default: + break; + } + } + return spv::BuiltInPointSize; + + case glslang::EbvPosition: return spv::BuiltInPosition; + case glslang::EbvVertexId: return spv::BuiltInVertexId; + case glslang::EbvInstanceId: return spv::BuiltInInstanceId; + case glslang::EbvVertexIndex: return spv::BuiltInVertexIndex; + case glslang::EbvInstanceIndex: return spv::BuiltInInstanceIndex; + + case glslang::EbvFragCoord: return spv::BuiltInFragCoord; + case glslang::EbvPointCoord: return spv::BuiltInPointCoord; + case glslang::EbvFace: return spv::BuiltInFrontFacing; + case glslang::EbvFragDepth: return spv::BuiltInFragDepth; + + case glslang::EbvNumWorkGroups: return spv::BuiltInNumWorkgroups; + case glslang::EbvWorkGroupSize: return spv::BuiltInWorkgroupSize; + case glslang::EbvWorkGroupId: return spv::BuiltInWorkgroupId; + case glslang::EbvLocalInvocationId: return spv::BuiltInLocalInvocationId; + case glslang::EbvLocalInvocationIndex: return spv::BuiltInLocalInvocationIndex; + case glslang::EbvGlobalInvocationId: return spv::BuiltInGlobalInvocationId; + + // These *Distance capabilities logically belong here, but if the member is declared and + // then never used, consumers of SPIR-V prefer the capability not be declared. + // They are now generated when used, rather than here when declared. + // Potentially, the specification should be more clear what the minimum + // use needed is to trigger the capability. + // + case glslang::EbvClipDistance: + if (!memberDeclaration) + builder.addCapability(spv::CapabilityClipDistance); + return spv::BuiltInClipDistance; + + case glslang::EbvCullDistance: + if (!memberDeclaration) + builder.addCapability(spv::CapabilityCullDistance); + return spv::BuiltInCullDistance; + + case glslang::EbvViewportIndex: + if (glslangIntermediate->getStage() == EShLangGeometry || + glslangIntermediate->getStage() == EShLangFragment) { + builder.addCapability(spv::CapabilityMultiViewport); + } + if (glslangIntermediate->getStage() == EShLangVertex || + glslangIntermediate->getStage() == EShLangTessControl || + glslangIntermediate->getStage() == EShLangTessEvaluation) { + + if (builder.getSpvVersion() < spv::Spv_1_5) { + builder.addIncorporatedExtension(spv::E_SPV_EXT_shader_viewport_index_layer, spv::Spv_1_5); + builder.addCapability(spv::CapabilityShaderViewportIndexLayerEXT); + } + else + builder.addCapability(spv::CapabilityShaderViewportIndex); + } + return spv::BuiltInViewportIndex; + + case glslang::EbvSampleId: + builder.addCapability(spv::CapabilitySampleRateShading); + return spv::BuiltInSampleId; + + case glslang::EbvSamplePosition: + builder.addCapability(spv::CapabilitySampleRateShading); + return spv::BuiltInSamplePosition; + + case glslang::EbvSampleMask: + return spv::BuiltInSampleMask; + + case glslang::EbvLayer: + if (glslangIntermediate->getStage() == EShLangMesh) { + return spv::BuiltInLayer; + } + if (glslangIntermediate->getStage() == EShLangGeometry || + glslangIntermediate->getStage() == EShLangFragment) { + builder.addCapability(spv::CapabilityGeometry); + } + if (glslangIntermediate->getStage() == EShLangVertex || + glslangIntermediate->getStage() == EShLangTessControl || + glslangIntermediate->getStage() == EShLangTessEvaluation) { + + if (builder.getSpvVersion() < spv::Spv_1_5) { + builder.addIncorporatedExtension(spv::E_SPV_EXT_shader_viewport_index_layer, spv::Spv_1_5); + builder.addCapability(spv::CapabilityShaderViewportIndexLayerEXT); + } else + builder.addCapability(spv::CapabilityShaderLayer); + } + return spv::BuiltInLayer; + + case glslang::EbvBaseVertex: + builder.addIncorporatedExtension(spv::E_SPV_KHR_shader_draw_parameters, spv::Spv_1_3); + builder.addCapability(spv::CapabilityDrawParameters); + return spv::BuiltInBaseVertex; + + case glslang::EbvBaseInstance: + builder.addIncorporatedExtension(spv::E_SPV_KHR_shader_draw_parameters, spv::Spv_1_3); + builder.addCapability(spv::CapabilityDrawParameters); + return spv::BuiltInBaseInstance; + + case glslang::EbvDrawId: + builder.addIncorporatedExtension(spv::E_SPV_KHR_shader_draw_parameters, spv::Spv_1_3); + builder.addCapability(spv::CapabilityDrawParameters); + return spv::BuiltInDrawIndex; + + case glslang::EbvPrimitiveId: + if (glslangIntermediate->getStage() == EShLangFragment) + builder.addCapability(spv::CapabilityGeometry); + return spv::BuiltInPrimitiveId; + + case glslang::EbvFragStencilRef: + builder.addExtension(spv::E_SPV_EXT_shader_stencil_export); + builder.addCapability(spv::CapabilityStencilExportEXT); + return spv::BuiltInFragStencilRefEXT; + + case glslang::EbvShadingRateKHR: + builder.addExtension(spv::E_SPV_KHR_fragment_shading_rate); + builder.addCapability(spv::CapabilityFragmentShadingRateKHR); + return spv::BuiltInShadingRateKHR; + + case glslang::EbvPrimitiveShadingRateKHR: + builder.addExtension(spv::E_SPV_KHR_fragment_shading_rate); + builder.addCapability(spv::CapabilityFragmentShadingRateKHR); + return spv::BuiltInPrimitiveShadingRateKHR; + + case glslang::EbvInvocationId: return spv::BuiltInInvocationId; + case glslang::EbvTessLevelInner: return spv::BuiltInTessLevelInner; + case glslang::EbvTessLevelOuter: return spv::BuiltInTessLevelOuter; + case glslang::EbvTessCoord: return spv::BuiltInTessCoord; + case glslang::EbvPatchVertices: return spv::BuiltInPatchVertices; + case glslang::EbvHelperInvocation: return spv::BuiltInHelperInvocation; + + case glslang::EbvSubGroupSize: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupSize; + + case glslang::EbvSubGroupInvocation: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupLocalInvocationId; + + case glslang::EbvSubGroupEqMask: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupEqMask; + + case glslang::EbvSubGroupGeMask: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupGeMask; + + case glslang::EbvSubGroupGtMask: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupGtMask; + + case glslang::EbvSubGroupLeMask: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupLeMask; + + case glslang::EbvSubGroupLtMask: + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + return spv::BuiltInSubgroupLtMask; + + case glslang::EbvNumSubgroups: + builder.addCapability(spv::CapabilityGroupNonUniform); + return spv::BuiltInNumSubgroups; + + case glslang::EbvSubgroupID: + builder.addCapability(spv::CapabilityGroupNonUniform); + return spv::BuiltInSubgroupId; + + case glslang::EbvSubgroupSize2: + builder.addCapability(spv::CapabilityGroupNonUniform); + return spv::BuiltInSubgroupSize; + + case glslang::EbvSubgroupInvocation2: + builder.addCapability(spv::CapabilityGroupNonUniform); + return spv::BuiltInSubgroupLocalInvocationId; + + case glslang::EbvSubgroupEqMask2: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + return spv::BuiltInSubgroupEqMask; + + case glslang::EbvSubgroupGeMask2: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + return spv::BuiltInSubgroupGeMask; + + case glslang::EbvSubgroupGtMask2: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + return spv::BuiltInSubgroupGtMask; + + case glslang::EbvSubgroupLeMask2: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + return spv::BuiltInSubgroupLeMask; + + case glslang::EbvSubgroupLtMask2: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + return spv::BuiltInSubgroupLtMask; + + case glslang::EbvBaryCoordNoPersp: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordNoPerspAMD; + + case glslang::EbvBaryCoordNoPerspCentroid: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordNoPerspCentroidAMD; + + case glslang::EbvBaryCoordNoPerspSample: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordNoPerspSampleAMD; + + case glslang::EbvBaryCoordSmooth: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordSmoothAMD; + + case glslang::EbvBaryCoordSmoothCentroid: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordSmoothCentroidAMD; + + case glslang::EbvBaryCoordSmoothSample: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordSmoothSampleAMD; + + case glslang::EbvBaryCoordPullModel: + builder.addExtension(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + return spv::BuiltInBaryCoordPullModelAMD; + + case glslang::EbvDeviceIndex: + builder.addIncorporatedExtension(spv::E_SPV_KHR_device_group, spv::Spv_1_3); + builder.addCapability(spv::CapabilityDeviceGroup); + return spv::BuiltInDeviceIndex; + + case glslang::EbvViewIndex: + builder.addIncorporatedExtension(spv::E_SPV_KHR_multiview, spv::Spv_1_3); + builder.addCapability(spv::CapabilityMultiView); + return spv::BuiltInViewIndex; + + case glslang::EbvFragSizeEXT: + builder.addExtension(spv::E_SPV_EXT_fragment_invocation_density); + builder.addCapability(spv::CapabilityFragmentDensityEXT); + return spv::BuiltInFragSizeEXT; + + case glslang::EbvFragInvocationCountEXT: + builder.addExtension(spv::E_SPV_EXT_fragment_invocation_density); + builder.addCapability(spv::CapabilityFragmentDensityEXT); + return spv::BuiltInFragInvocationCountEXT; + + case glslang::EbvViewportMaskNV: + if (!memberDeclaration) { + builder.addExtension(spv::E_SPV_NV_viewport_array2); + builder.addCapability(spv::CapabilityShaderViewportMaskNV); + } + return spv::BuiltInViewportMaskNV; + case glslang::EbvSecondaryPositionNV: + if (!memberDeclaration) { + builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); + builder.addCapability(spv::CapabilityShaderStereoViewNV); + } + return spv::BuiltInSecondaryPositionNV; + case glslang::EbvSecondaryViewportMaskNV: + if (!memberDeclaration) { + builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); + builder.addCapability(spv::CapabilityShaderStereoViewNV); + } + return spv::BuiltInSecondaryViewportMaskNV; + case glslang::EbvPositionPerViewNV: + if (!memberDeclaration) { + builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes); + builder.addCapability(spv::CapabilityPerViewAttributesNV); + } + return spv::BuiltInPositionPerViewNV; + case glslang::EbvViewportMaskPerViewNV: + if (!memberDeclaration) { + builder.addExtension(spv::E_SPV_NVX_multiview_per_view_attributes); + builder.addCapability(spv::CapabilityPerViewAttributesNV); + } + return spv::BuiltInViewportMaskPerViewNV; + case glslang::EbvFragFullyCoveredNV: + builder.addExtension(spv::E_SPV_EXT_fragment_fully_covered); + builder.addCapability(spv::CapabilityFragmentFullyCoveredEXT); + return spv::BuiltInFullyCoveredEXT; + case glslang::EbvFragmentSizeNV: + builder.addExtension(spv::E_SPV_NV_shading_rate); + builder.addCapability(spv::CapabilityShadingRateNV); + return spv::BuiltInFragmentSizeNV; + case glslang::EbvInvocationsPerPixelNV: + builder.addExtension(spv::E_SPV_NV_shading_rate); + builder.addCapability(spv::CapabilityShadingRateNV); + return spv::BuiltInInvocationsPerPixelNV; + + // ray tracing + case glslang::EbvLaunchId: + return spv::BuiltInLaunchIdKHR; + case glslang::EbvLaunchSize: + return spv::BuiltInLaunchSizeKHR; + case glslang::EbvWorldRayOrigin: + return spv::BuiltInWorldRayOriginKHR; + case glslang::EbvWorldRayDirection: + return spv::BuiltInWorldRayDirectionKHR; + case glslang::EbvObjectRayOrigin: + return spv::BuiltInObjectRayOriginKHR; + case glslang::EbvObjectRayDirection: + return spv::BuiltInObjectRayDirectionKHR; + case glslang::EbvRayTmin: + return spv::BuiltInRayTminKHR; + case glslang::EbvRayTmax: + return spv::BuiltInRayTmaxKHR; + case glslang::EbvCullMask: + return spv::BuiltInCullMaskKHR; + case glslang::EbvPositionFetch: + return spv::BuiltInHitTriangleVertexPositionsKHR; + case glslang::EbvInstanceCustomIndex: + return spv::BuiltInInstanceCustomIndexKHR; + case glslang::EbvHitKind: + return spv::BuiltInHitKindKHR; + case glslang::EbvObjectToWorld: + case glslang::EbvObjectToWorld3x4: + return spv::BuiltInObjectToWorldKHR; + case glslang::EbvWorldToObject: + case glslang::EbvWorldToObject3x4: + return spv::BuiltInWorldToObjectKHR; + case glslang::EbvIncomingRayFlags: + return spv::BuiltInIncomingRayFlagsKHR; + case glslang::EbvGeometryIndex: + return spv::BuiltInRayGeometryIndexKHR; + case glslang::EbvCurrentRayTimeNV: + builder.addExtension(spv::E_SPV_NV_ray_tracing_motion_blur); + builder.addCapability(spv::CapabilityRayTracingMotionBlurNV); + return spv::BuiltInCurrentRayTimeNV; + case glslang::EbvMicroTrianglePositionNV: + builder.addCapability(spv::CapabilityRayTracingDisplacementMicromapNV); + builder.addExtension("SPV_NV_displacement_micromap"); + return spv::BuiltInHitMicroTriangleVertexPositionsNV; + case glslang::EbvMicroTriangleBaryNV: + builder.addCapability(spv::CapabilityRayTracingDisplacementMicromapNV); + builder.addExtension("SPV_NV_displacement_micromap"); + return spv::BuiltInHitMicroTriangleVertexBarycentricsNV; + case glslang::EbvHitKindFrontFacingMicroTriangleNV: + builder.addCapability(spv::CapabilityRayTracingDisplacementMicromapNV); + builder.addExtension("SPV_NV_displacement_micromap"); + return spv::BuiltInHitKindFrontFacingMicroTriangleNV; + case glslang::EbvHitKindBackFacingMicroTriangleNV: + builder.addCapability(spv::CapabilityRayTracingDisplacementMicromapNV); + builder.addExtension("SPV_NV_displacement_micromap"); + return spv::BuiltInHitKindBackFacingMicroTriangleNV; + + // barycentrics + case glslang::EbvBaryCoordNV: + builder.addExtension(spv::E_SPV_NV_fragment_shader_barycentric); + builder.addCapability(spv::CapabilityFragmentBarycentricNV); + return spv::BuiltInBaryCoordNV; + case glslang::EbvBaryCoordNoPerspNV: + builder.addExtension(spv::E_SPV_NV_fragment_shader_barycentric); + builder.addCapability(spv::CapabilityFragmentBarycentricNV); + return spv::BuiltInBaryCoordNoPerspNV; + + case glslang::EbvBaryCoordEXT: + builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric); + builder.addCapability(spv::CapabilityFragmentBarycentricKHR); + return spv::BuiltInBaryCoordKHR; + case glslang::EbvBaryCoordNoPerspEXT: + builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric); + builder.addCapability(spv::CapabilityFragmentBarycentricKHR); + return spv::BuiltInBaryCoordNoPerspKHR; + + // mesh shaders + case glslang::EbvTaskCountNV: + return spv::BuiltInTaskCountNV; + case glslang::EbvPrimitiveCountNV: + return spv::BuiltInPrimitiveCountNV; + case glslang::EbvPrimitiveIndicesNV: + return spv::BuiltInPrimitiveIndicesNV; + case glslang::EbvClipDistancePerViewNV: + return spv::BuiltInClipDistancePerViewNV; + case glslang::EbvCullDistancePerViewNV: + return spv::BuiltInCullDistancePerViewNV; + case glslang::EbvLayerPerViewNV: + return spv::BuiltInLayerPerViewNV; + case glslang::EbvMeshViewCountNV: + return spv::BuiltInMeshViewCountNV; + case glslang::EbvMeshViewIndicesNV: + return spv::BuiltInMeshViewIndicesNV; + + // SPV_EXT_mesh_shader + case glslang::EbvPrimitivePointIndicesEXT: + return spv::BuiltInPrimitivePointIndicesEXT; + case glslang::EbvPrimitiveLineIndicesEXT: + return spv::BuiltInPrimitiveLineIndicesEXT; + case glslang::EbvPrimitiveTriangleIndicesEXT: + return spv::BuiltInPrimitiveTriangleIndicesEXT; + case glslang::EbvCullPrimitiveEXT: + return spv::BuiltInCullPrimitiveEXT; + + // sm builtins + case glslang::EbvWarpsPerSM: + builder.addExtension(spv::E_SPV_NV_shader_sm_builtins); + builder.addCapability(spv::CapabilityShaderSMBuiltinsNV); + return spv::BuiltInWarpsPerSMNV; + case glslang::EbvSMCount: + builder.addExtension(spv::E_SPV_NV_shader_sm_builtins); + builder.addCapability(spv::CapabilityShaderSMBuiltinsNV); + return spv::BuiltInSMCountNV; + case glslang::EbvWarpID: + builder.addExtension(spv::E_SPV_NV_shader_sm_builtins); + builder.addCapability(spv::CapabilityShaderSMBuiltinsNV); + return spv::BuiltInWarpIDNV; + case glslang::EbvSMID: + builder.addExtension(spv::E_SPV_NV_shader_sm_builtins); + builder.addCapability(spv::CapabilityShaderSMBuiltinsNV); + return spv::BuiltInSMIDNV; + + // ARM builtins + case glslang::EbvCoreCountARM: + builder.addExtension(spv::E_SPV_ARM_core_builtins); + builder.addCapability(spv::CapabilityCoreBuiltinsARM); + return spv::BuiltInCoreCountARM; + case glslang::EbvCoreIDARM: + builder.addExtension(spv::E_SPV_ARM_core_builtins); + builder.addCapability(spv::CapabilityCoreBuiltinsARM); + return spv::BuiltInCoreIDARM; + case glslang::EbvCoreMaxIDARM: + builder.addExtension(spv::E_SPV_ARM_core_builtins); + builder.addCapability(spv::CapabilityCoreBuiltinsARM); + return spv::BuiltInCoreMaxIDARM; + case glslang::EbvWarpIDARM: + builder.addExtension(spv::E_SPV_ARM_core_builtins); + builder.addCapability(spv::CapabilityCoreBuiltinsARM); + return spv::BuiltInWarpIDARM; + case glslang::EbvWarpMaxIDARM: + builder.addExtension(spv::E_SPV_ARM_core_builtins); + builder.addCapability(spv::CapabilityCoreBuiltinsARM); + return spv::BuiltInWarpMaxIDARM; + + default: + return spv::BuiltInMax; + } +} + +// Translate glslang image layout format to SPIR-V image format. +spv::ImageFormat TGlslangToSpvTraverser::TranslateImageFormat(const glslang::TType& type) +{ + assert(type.getBasicType() == glslang::EbtSampler); + + // Check for capabilities + switch (type.getQualifier().getFormat()) { + case glslang::ElfRg32f: + case glslang::ElfRg16f: + case glslang::ElfR11fG11fB10f: + case glslang::ElfR16f: + case glslang::ElfRgba16: + case glslang::ElfRgb10A2: + case glslang::ElfRg16: + case glslang::ElfRg8: + case glslang::ElfR16: + case glslang::ElfR8: + case glslang::ElfRgba16Snorm: + case glslang::ElfRg16Snorm: + case glslang::ElfRg8Snorm: + case glslang::ElfR16Snorm: + case glslang::ElfR8Snorm: + + case glslang::ElfRg32i: + case glslang::ElfRg16i: + case glslang::ElfRg8i: + case glslang::ElfR16i: + case glslang::ElfR8i: + + case glslang::ElfRgb10a2ui: + case glslang::ElfRg32ui: + case glslang::ElfRg16ui: + case glslang::ElfRg8ui: + case glslang::ElfR16ui: + case glslang::ElfR8ui: + builder.addCapability(spv::CapabilityStorageImageExtendedFormats); + break; + + case glslang::ElfR64ui: + case glslang::ElfR64i: + builder.addExtension(spv::E_SPV_EXT_shader_image_int64); + builder.addCapability(spv::CapabilityInt64ImageEXT); + break; + default: + break; + } + + // do the translation + switch (type.getQualifier().getFormat()) { + case glslang::ElfNone: return spv::ImageFormatUnknown; + case glslang::ElfRgba32f: return spv::ImageFormatRgba32f; + case glslang::ElfRgba16f: return spv::ImageFormatRgba16f; + case glslang::ElfR32f: return spv::ImageFormatR32f; + case glslang::ElfRgba8: return spv::ImageFormatRgba8; + case glslang::ElfRgba8Snorm: return spv::ImageFormatRgba8Snorm; + case glslang::ElfRg32f: return spv::ImageFormatRg32f; + case glslang::ElfRg16f: return spv::ImageFormatRg16f; + case glslang::ElfR11fG11fB10f: return spv::ImageFormatR11fG11fB10f; + case glslang::ElfR16f: return spv::ImageFormatR16f; + case glslang::ElfRgba16: return spv::ImageFormatRgba16; + case glslang::ElfRgb10A2: return spv::ImageFormatRgb10A2; + case glslang::ElfRg16: return spv::ImageFormatRg16; + case glslang::ElfRg8: return spv::ImageFormatRg8; + case glslang::ElfR16: return spv::ImageFormatR16; + case glslang::ElfR8: return spv::ImageFormatR8; + case glslang::ElfRgba16Snorm: return spv::ImageFormatRgba16Snorm; + case glslang::ElfRg16Snorm: return spv::ImageFormatRg16Snorm; + case glslang::ElfRg8Snorm: return spv::ImageFormatRg8Snorm; + case glslang::ElfR16Snorm: return spv::ImageFormatR16Snorm; + case glslang::ElfR8Snorm: return spv::ImageFormatR8Snorm; + case glslang::ElfRgba32i: return spv::ImageFormatRgba32i; + case glslang::ElfRgba16i: return spv::ImageFormatRgba16i; + case glslang::ElfRgba8i: return spv::ImageFormatRgba8i; + case glslang::ElfR32i: return spv::ImageFormatR32i; + case glslang::ElfRg32i: return spv::ImageFormatRg32i; + case glslang::ElfRg16i: return spv::ImageFormatRg16i; + case glslang::ElfRg8i: return spv::ImageFormatRg8i; + case glslang::ElfR16i: return spv::ImageFormatR16i; + case glslang::ElfR8i: return spv::ImageFormatR8i; + case glslang::ElfRgba32ui: return spv::ImageFormatRgba32ui; + case glslang::ElfRgba16ui: return spv::ImageFormatRgba16ui; + case glslang::ElfRgba8ui: return spv::ImageFormatRgba8ui; + case glslang::ElfR32ui: return spv::ImageFormatR32ui; + case glslang::ElfRg32ui: return spv::ImageFormatRg32ui; + case glslang::ElfRg16ui: return spv::ImageFormatRg16ui; + case glslang::ElfRgb10a2ui: return spv::ImageFormatRgb10a2ui; + case glslang::ElfRg8ui: return spv::ImageFormatRg8ui; + case glslang::ElfR16ui: return spv::ImageFormatR16ui; + case glslang::ElfR8ui: return spv::ImageFormatR8ui; + case glslang::ElfR64ui: return spv::ImageFormatR64ui; + case glslang::ElfR64i: return spv::ImageFormatR64i; + default: return spv::ImageFormatMax; + } +} + +spv::SelectionControlMask TGlslangToSpvTraverser::TranslateSelectionControl( + const glslang::TIntermSelection& selectionNode) const +{ + if (selectionNode.getFlatten()) + return spv::SelectionControlFlattenMask; + if (selectionNode.getDontFlatten()) + return spv::SelectionControlDontFlattenMask; + return spv::SelectionControlMaskNone; +} + +spv::SelectionControlMask TGlslangToSpvTraverser::TranslateSwitchControl(const glslang::TIntermSwitch& switchNode) + const +{ + if (switchNode.getFlatten()) + return spv::SelectionControlFlattenMask; + if (switchNode.getDontFlatten()) + return spv::SelectionControlDontFlattenMask; + return spv::SelectionControlMaskNone; +} + +// return a non-0 dependency if the dependency argument must be set +spv::LoopControlMask TGlslangToSpvTraverser::TranslateLoopControl(const glslang::TIntermLoop& loopNode, + std::vector& operands) const +{ + spv::LoopControlMask control = spv::LoopControlMaskNone; + + if (loopNode.getDontUnroll()) + control = control | spv::LoopControlDontUnrollMask; + if (loopNode.getUnroll()) + control = control | spv::LoopControlUnrollMask; + if (unsigned(loopNode.getLoopDependency()) == glslang::TIntermLoop::dependencyInfinite) + control = control | spv::LoopControlDependencyInfiniteMask; + else if (loopNode.getLoopDependency() > 0) { + control = control | spv::LoopControlDependencyLengthMask; + operands.push_back((unsigned int)loopNode.getLoopDependency()); + } + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4) { + if (loopNode.getMinIterations() > 0) { + control = control | spv::LoopControlMinIterationsMask; + operands.push_back(loopNode.getMinIterations()); + } + if (loopNode.getMaxIterations() < glslang::TIntermLoop::iterationsInfinite) { + control = control | spv::LoopControlMaxIterationsMask; + operands.push_back(loopNode.getMaxIterations()); + } + if (loopNode.getIterationMultiple() > 1) { + control = control | spv::LoopControlIterationMultipleMask; + operands.push_back(loopNode.getIterationMultiple()); + } + if (loopNode.getPeelCount() > 0) { + control = control | spv::LoopControlPeelCountMask; + operands.push_back(loopNode.getPeelCount()); + } + if (loopNode.getPartialCount() > 0) { + control = control | spv::LoopControlPartialCountMask; + operands.push_back(loopNode.getPartialCount()); + } + } + + return control; +} + +// Translate glslang type to SPIR-V storage class. +spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::TType& type) +{ + if (type.getBasicType() == glslang::EbtRayQuery || type.getBasicType() == glslang::EbtHitObjectNV) + return spv::StorageClassPrivate; + if (type.getQualifier().isSpirvByReference()) { + if (type.getQualifier().isParamInput() || type.getQualifier().isParamOutput()) + return spv::StorageClassFunction; + } + if (type.getQualifier().isPipeInput()) + return spv::StorageClassInput; + if (type.getQualifier().isPipeOutput()) + return spv::StorageClassOutput; + if (type.getQualifier().storage == glslang::EvqTileImageEXT || type.isAttachmentEXT()) { + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + builder.addCapability(spv::CapabilityTileImageColorReadAccessEXT); + return spv::StorageClassTileImageEXT; + } + + if (glslangIntermediate->getSource() != glslang::EShSourceHlsl || + type.getQualifier().storage == glslang::EvqUniform) { + if (type.isAtomic()) + return spv::StorageClassAtomicCounter; + if (type.containsOpaque() && !glslangIntermediate->getBindlessMode()) + return spv::StorageClassUniformConstant; + } + + if (type.getQualifier().isUniformOrBuffer() && + type.getQualifier().isShaderRecord()) { + return spv::StorageClassShaderRecordBufferKHR; + } + + if (glslangIntermediate->usingStorageBuffer() && type.getQualifier().storage == glslang::EvqBuffer) { + builder.addIncorporatedExtension(spv::E_SPV_KHR_storage_buffer_storage_class, spv::Spv_1_3); + return spv::StorageClassStorageBuffer; + } + + if (type.getQualifier().isUniformOrBuffer()) { + if (type.getQualifier().isPushConstant()) + return spv::StorageClassPushConstant; + if (type.getBasicType() == glslang::EbtBlock) + return spv::StorageClassUniform; + return spv::StorageClassUniformConstant; + } + + if (type.getQualifier().storage == glslang::EvqShared && type.getBasicType() == glslang::EbtBlock) { + builder.addExtension(spv::E_SPV_KHR_workgroup_memory_explicit_layout); + builder.addCapability(spv::CapabilityWorkgroupMemoryExplicitLayoutKHR); + return spv::StorageClassWorkgroup; + } + + switch (type.getQualifier().storage) { + case glslang::EvqGlobal: return spv::StorageClassPrivate; + case glslang::EvqConstReadOnly: return spv::StorageClassFunction; + case glslang::EvqTemporary: return spv::StorageClassFunction; + case glslang::EvqShared: return spv::StorageClassWorkgroup; + case glslang::EvqPayload: return spv::StorageClassRayPayloadKHR; + case glslang::EvqPayloadIn: return spv::StorageClassIncomingRayPayloadKHR; + case glslang::EvqHitAttr: return spv::StorageClassHitAttributeKHR; + case glslang::EvqCallableData: return spv::StorageClassCallableDataKHR; + case glslang::EvqCallableDataIn: return spv::StorageClassIncomingCallableDataKHR; + case glslang::EvqtaskPayloadSharedEXT : return spv::StorageClassTaskPayloadWorkgroupEXT; + case glslang::EvqHitObjectAttrNV: return spv::StorageClassHitObjectAttributeNV; + case glslang::EvqSpirvStorageClass: return static_cast(type.getQualifier().spirvStorageClass); + default: + assert(0); + break; + } + + return spv::StorageClassFunction; +} + +// Translate glslang constants to SPIR-V literals +void TGlslangToSpvTraverser::TranslateLiterals(const glslang::TVector& constants, + std::vector& literals) const +{ + for (auto constant : constants) { + if (constant->getBasicType() == glslang::EbtFloat) { + float floatValue = static_cast(constant->getConstArray()[0].getDConst()); + unsigned literal; + static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)"); + memcpy(&literal, &floatValue, sizeof(literal)); + literals.push_back(literal); + } else if (constant->getBasicType() == glslang::EbtInt) { + unsigned literal = constant->getConstArray()[0].getIConst(); + literals.push_back(literal); + } else if (constant->getBasicType() == glslang::EbtUint) { + unsigned literal = constant->getConstArray()[0].getUConst(); + literals.push_back(literal); + } else if (constant->getBasicType() == glslang::EbtBool) { + unsigned literal = constant->getConstArray()[0].getBConst(); + literals.push_back(literal); + } else if (constant->getBasicType() == glslang::EbtString) { + auto str = constant->getConstArray()[0].getSConst()->c_str(); + unsigned literal = 0; + char* literalPtr = reinterpret_cast(&literal); + unsigned charCount = 0; + char ch = 0; + do { + ch = *(str++); + *(literalPtr++) = ch; + ++charCount; + if (charCount == 4) { + literals.push_back(literal); + literalPtr = reinterpret_cast(&literal); + charCount = 0; + } + } while (ch != 0); + + // Partial literal is padded with 0 + if (charCount > 0) { + for (; charCount < 4; ++charCount) + *(literalPtr++) = 0; + literals.push_back(literal); + } + } else + assert(0); // Unexpected type + } +} + +// Add capabilities pertaining to how an array is indexed. +void TGlslangToSpvTraverser::addIndirectionIndexCapabilities(const glslang::TType& baseType, + const glslang::TType& indexType) +{ + if (indexType.getQualifier().isNonUniform()) { + // deal with an asserted non-uniform index + // SPV_EXT_descriptor_indexing already added in TranslateNonUniformDecoration + if (baseType.getBasicType() == glslang::EbtSampler) { + if (baseType.getQualifier().hasAttachment()) + builder.addCapability(spv::CapabilityInputAttachmentArrayNonUniformIndexingEXT); + else if (baseType.isImage() && baseType.getSampler().isBuffer()) + builder.addCapability(spv::CapabilityStorageTexelBufferArrayNonUniformIndexingEXT); + else if (baseType.isTexture() && baseType.getSampler().isBuffer()) + builder.addCapability(spv::CapabilityUniformTexelBufferArrayNonUniformIndexingEXT); + else if (baseType.isImage()) + builder.addCapability(spv::CapabilityStorageImageArrayNonUniformIndexingEXT); + else if (baseType.isTexture()) + builder.addCapability(spv::CapabilitySampledImageArrayNonUniformIndexingEXT); + } else if (baseType.getBasicType() == glslang::EbtBlock) { + if (baseType.getQualifier().storage == glslang::EvqBuffer) + builder.addCapability(spv::CapabilityStorageBufferArrayNonUniformIndexingEXT); + else if (baseType.getQualifier().storage == glslang::EvqUniform) + builder.addCapability(spv::CapabilityUniformBufferArrayNonUniformIndexingEXT); + } + } else { + // assume a dynamically uniform index + if (baseType.getBasicType() == glslang::EbtSampler) { + if (baseType.getQualifier().hasAttachment()) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityInputAttachmentArrayDynamicIndexingEXT); + } else if (baseType.isImage() && baseType.getSampler().isBuffer()) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityStorageTexelBufferArrayDynamicIndexingEXT); + } else if (baseType.isTexture() && baseType.getSampler().isBuffer()) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityUniformTexelBufferArrayDynamicIndexingEXT); + } + } + } +} + +// Return whether or not the given type is something that should be tied to a +// descriptor set. +bool IsDescriptorResource(const glslang::TType& type) +{ + // uniform and buffer blocks are included, unless it is a push_constant + if (type.getBasicType() == glslang::EbtBlock) + return type.getQualifier().isUniformOrBuffer() && + ! type.getQualifier().isShaderRecord() && + ! type.getQualifier().isPushConstant(); + + // non block... + // basically samplerXXX/subpass/sampler/texture are all included + // if they are the global-scope-class, not the function parameter + // (or local, if they ever exist) class. + if (type.getBasicType() == glslang::EbtSampler || + type.getBasicType() == glslang::EbtAccStruct) + return type.getQualifier().isUniformOrBuffer(); + + // None of the above. + return false; +} + +void InheritQualifiers(glslang::TQualifier& child, const glslang::TQualifier& parent) +{ + if (child.layoutMatrix == glslang::ElmNone) + child.layoutMatrix = parent.layoutMatrix; + + if (parent.invariant) + child.invariant = true; + if (parent.flat) + child.flat = true; + if (parent.centroid) + child.centroid = true; + if (parent.nopersp) + child.nopersp = true; + if (parent.explicitInterp) + child.explicitInterp = true; + if (parent.perPrimitiveNV) + child.perPrimitiveNV = true; + if (parent.perViewNV) + child.perViewNV = true; + if (parent.perTaskNV) + child.perTaskNV = true; + if (parent.storage == glslang::EvqtaskPayloadSharedEXT) + child.storage = glslang::EvqtaskPayloadSharedEXT; + if (parent.patch) + child.patch = true; + if (parent.sample) + child.sample = true; + if (parent.coherent) + child.coherent = true; + if (parent.devicecoherent) + child.devicecoherent = true; + if (parent.queuefamilycoherent) + child.queuefamilycoherent = true; + if (parent.workgroupcoherent) + child.workgroupcoherent = true; + if (parent.subgroupcoherent) + child.subgroupcoherent = true; + if (parent.shadercallcoherent) + child.shadercallcoherent = true; + if (parent.nonprivate) + child.nonprivate = true; + if (parent.volatil) + child.volatil = true; + if (parent.restrict) + child.restrict = true; + if (parent.readonly) + child.readonly = true; + if (parent.writeonly) + child.writeonly = true; + if (parent.nonUniform) + child.nonUniform = true; +} + +bool HasNonLayoutQualifiers(const glslang::TType& type, const glslang::TQualifier& qualifier) +{ + // This should list qualifiers that simultaneous satisfy: + // - struct members might inherit from a struct declaration + // (note that non-block structs don't explicitly inherit, + // only implicitly, meaning no decoration involved) + // - affect decorations on the struct members + // (note smooth does not, and expecting something like volatile + // to effect the whole object) + // - are not part of the offset/st430/etc or row/column-major layout + return qualifier.invariant || (qualifier.hasLocation() && type.getBasicType() == glslang::EbtBlock); +} + +// +// Implement the TGlslangToSpvTraverser class. +// + +TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion, + const glslang::TIntermediate* glslangIntermediate, + spv::SpvBuildLogger* buildLogger, glslang::SpvOptions& options) : + TIntermTraverser(true, false, true), + options(options), + shaderEntry(nullptr), currentFunction(nullptr), + sequenceDepth(0), logger(buildLogger), + builder(spvVersion, (glslang::GetKhronosToolId() << 16) | glslang::GetSpirvGeneratorVersion(), logger), + inEntryPoint(false), entryPointTerminated(false), linkageOnly(false), + glslangIntermediate(glslangIntermediate), + nanMinMaxClamp(glslangIntermediate->getNanMinMaxClamp()), + nonSemanticDebugPrintf(0), + taskPayloadID(0) +{ + bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) != + glslangIntermediate->getRequestedExtensions().end()); + spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage(), isMeshShaderExt); + + builder.clearAccessChain(); + builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()), + glslangIntermediate->getVersion()); + + if (options.emitNonSemanticShaderDebugSource) + this->options.emitNonSemanticShaderDebugInfo = true; + if (options.emitNonSemanticShaderDebugInfo) + this->options.generateDebugInfo = true; + + if (this->options.generateDebugInfo) { + if (this->options.emitNonSemanticShaderDebugInfo) { + builder.setEmitNonSemanticShaderDebugInfo(this->options.emitNonSemanticShaderDebugSource); + } + else { + builder.setEmitSpirvDebugInfo(); + } + builder.setDebugMainSourceFile(glslangIntermediate->getSourceFile()); + + // Set the source shader's text. If for SPV version 1.0, include + // a preamble in comments stating the OpModuleProcessed instructions. + // Otherwise, emit those as actual instructions. + std::string text; + const std::vector& processes = glslangIntermediate->getProcesses(); + for (int p = 0; p < (int)processes.size(); ++p) { + if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_1) { + text.append("// OpModuleProcessed "); + text.append(processes[p]); + text.append("\n"); + } else + builder.addModuleProcessed(processes[p]); + } + if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_1 && (int)processes.size() > 0) + text.append("#line 1\n"); + text.append(glslangIntermediate->getSourceText()); + builder.setSourceText(text); + // Pass name and text for all included files + const std::map& include_txt = glslangIntermediate->getIncludeText(); + for (auto iItr = include_txt.begin(); iItr != include_txt.end(); ++iItr) + builder.addInclude(iItr->first, iItr->second); + } + + builder.setUseReplicatedComposites(glslangIntermediate->usingReplicatedComposites()); + + stdBuiltins = builder.import("GLSL.std.450"); + + spv::AddressingModel addressingModel = spv::AddressingModelLogical; + spv::MemoryModel memoryModel = spv::MemoryModelGLSL450; + + if (glslangIntermediate->usingPhysicalStorageBuffer()) { + addressingModel = spv::AddressingModelPhysicalStorageBuffer64EXT; + builder.addIncorporatedExtension(spv::E_SPV_KHR_physical_storage_buffer, spv::Spv_1_5); + builder.addCapability(spv::CapabilityPhysicalStorageBufferAddressesEXT); + } + if (glslangIntermediate->usingVulkanMemoryModel()) { + memoryModel = spv::MemoryModelVulkanKHR; + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + builder.addIncorporatedExtension(spv::E_SPV_KHR_vulkan_memory_model, spv::Spv_1_5); + } + builder.setMemoryModel(addressingModel, memoryModel); + + if (glslangIntermediate->usingVariablePointers()) { + builder.addCapability(spv::CapabilityVariablePointers); + } + + // If not linking, there is no entry point + if (!options.compileOnly) { + shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str()); + entryPoint = + builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPointName().c_str()); + } + + // Add the source extensions + const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions(); + for (auto it = sourceExtensions.begin(); it != sourceExtensions.end(); ++it) + builder.addSourceExtension(it->c_str()); + + // Add the top-level modes for this shader. + + if (glslangIntermediate->getXfbMode()) { + builder.addCapability(spv::CapabilityTransformFeedback); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeXfb); + } + + if (glslangIntermediate->getLayoutPrimitiveCulling()) { + builder.addCapability(spv::CapabilityRayTraversalPrimitiveCullingKHR); + } + + if (glslangIntermediate->getSubgroupUniformControlFlow()) { + builder.addExtension(spv::E_SPV_KHR_subgroup_uniform_control_flow); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeSubgroupUniformControlFlowKHR); + } + if (glslangIntermediate->getMaximallyReconverges()) { + builder.addExtension(spv::E_SPV_KHR_maximal_reconvergence); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeMaximallyReconvergesKHR); + } + + if (glslangIntermediate->getQuadDerivMode()) + { + builder.addCapability(spv::CapabilityQuadControlKHR); + builder.addExtension(spv::E_SPV_KHR_quad_control); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeQuadDerivativesKHR); + } + + if (glslangIntermediate->getReqFullQuadsMode()) + { + builder.addCapability(spv::CapabilityQuadControlKHR); + builder.addExtension(spv::E_SPV_KHR_quad_control); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeRequireFullQuadsKHR); + } + + unsigned int mode; + switch (glslangIntermediate->getStage()) { + case EShLangVertex: + builder.addCapability(spv::CapabilityShader); + break; + + case EShLangFragment: + builder.addCapability(spv::CapabilityShader); + if (glslangIntermediate->getPixelCenterInteger()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModePixelCenterInteger); + + if (glslangIntermediate->getOriginUpperLeft()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginUpperLeft); + else + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginLowerLeft); + + if (glslangIntermediate->getEarlyFragmentTests()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyFragmentTests); + + if (glslangIntermediate->getEarlyAndLateFragmentTestsAMD()) + { + builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyAndLateFragmentTestsAMD); + builder.addExtension(spv::E_SPV_AMD_shader_early_and_late_fragment_tests); + } + + if (glslangIntermediate->getPostDepthCoverage()) { + builder.addCapability(spv::CapabilitySampleMaskPostDepthCoverage); + builder.addExecutionMode(shaderEntry, spv::ExecutionModePostDepthCoverage); + builder.addExtension(spv::E_SPV_KHR_post_depth_coverage); + } + + if (glslangIntermediate->getNonCoherentColorAttachmentReadEXT()) { + builder.addCapability(spv::CapabilityTileImageColorReadAccessEXT); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeNonCoherentColorAttachmentReadEXT); + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + } + + if (glslangIntermediate->getNonCoherentDepthAttachmentReadEXT()) { + builder.addCapability(spv::CapabilityTileImageDepthReadAccessEXT); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeNonCoherentDepthAttachmentReadEXT); + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + } + + if (glslangIntermediate->getNonCoherentStencilAttachmentReadEXT()) { + builder.addCapability(spv::CapabilityTileImageStencilReadAccessEXT); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeNonCoherentStencilAttachmentReadEXT); + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + } + + if (glslangIntermediate->isDepthReplacing()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModeDepthReplacing); + + if (glslangIntermediate->isStencilReplacing()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModeStencilRefReplacingEXT); + + switch(glslangIntermediate->getDepth()) { + case glslang::EldGreater: mode = spv::ExecutionModeDepthGreater; break; + case glslang::EldLess: mode = spv::ExecutionModeDepthLess; break; + case glslang::EldUnchanged: mode = spv::ExecutionModeDepthUnchanged; break; + default: mode = spv::ExecutionModeMax; break; + } + + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + + switch (glslangIntermediate->getStencil()) { + case glslang::ElsRefUnchangedFrontAMD: mode = spv::ExecutionModeStencilRefUnchangedFrontAMD; break; + case glslang::ElsRefGreaterFrontAMD: mode = spv::ExecutionModeStencilRefGreaterFrontAMD; break; + case glslang::ElsRefLessFrontAMD: mode = spv::ExecutionModeStencilRefLessFrontAMD; break; + case glslang::ElsRefUnchangedBackAMD: mode = spv::ExecutionModeStencilRefUnchangedBackAMD; break; + case glslang::ElsRefGreaterBackAMD: mode = spv::ExecutionModeStencilRefGreaterBackAMD; break; + case glslang::ElsRefLessBackAMD: mode = spv::ExecutionModeStencilRefLessBackAMD; break; + default: mode = spv::ExecutionModeMax; break; + } + + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + switch (glslangIntermediate->getInterlockOrdering()) { + case glslang::EioPixelInterlockOrdered: mode = spv::ExecutionModePixelInterlockOrderedEXT; + break; + case glslang::EioPixelInterlockUnordered: mode = spv::ExecutionModePixelInterlockUnorderedEXT; + break; + case glslang::EioSampleInterlockOrdered: mode = spv::ExecutionModeSampleInterlockOrderedEXT; + break; + case glslang::EioSampleInterlockUnordered: mode = spv::ExecutionModeSampleInterlockUnorderedEXT; + break; + case glslang::EioShadingRateInterlockOrdered: mode = spv::ExecutionModeShadingRateInterlockOrderedEXT; + break; + case glslang::EioShadingRateInterlockUnordered: mode = spv::ExecutionModeShadingRateInterlockUnorderedEXT; + break; + default: mode = spv::ExecutionModeMax; + break; + } + if (mode != spv::ExecutionModeMax) { + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + if (mode == spv::ExecutionModeShadingRateInterlockOrderedEXT || + mode == spv::ExecutionModeShadingRateInterlockUnorderedEXT) { + builder.addCapability(spv::CapabilityFragmentShaderShadingRateInterlockEXT); + } else if (mode == spv::ExecutionModePixelInterlockOrderedEXT || + mode == spv::ExecutionModePixelInterlockUnorderedEXT) { + builder.addCapability(spv::CapabilityFragmentShaderPixelInterlockEXT); + } else { + builder.addCapability(spv::CapabilityFragmentShaderSampleInterlockEXT); + } + builder.addExtension(spv::E_SPV_EXT_fragment_shader_interlock); + } + break; + + case EShLangCompute: { + builder.addCapability(spv::CapabilityShader); + bool needSizeId = false; + for (int dim = 0; dim < 3; ++dim) { + if ((glslangIntermediate->getLocalSizeSpecId(dim) != glslang::TQualifier::layoutNotSet)) { + needSizeId = true; + break; + } + } + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6 && needSizeId) { + std::vector dimConstId; + for (int dim = 0; dim < 3; ++dim) { + bool specConst = (glslangIntermediate->getLocalSizeSpecId(dim) != glslang::TQualifier::layoutNotSet); + dimConstId.push_back(builder.makeUintConstant(glslangIntermediate->getLocalSize(dim), specConst)); + if (specConst) { + builder.addDecoration(dimConstId.back(), spv::DecorationSpecId, + glslangIntermediate->getLocalSizeSpecId(dim)); + needSizeId = true; + } + } + builder.addExecutionModeId(shaderEntry, spv::ExecutionModeLocalSizeId, dimConstId); + } else { + builder.addExecutionMode(shaderEntry, spv::ExecutionModeLocalSize, glslangIntermediate->getLocalSize(0), + glslangIntermediate->getLocalSize(1), + glslangIntermediate->getLocalSize(2)); + } + if (glslangIntermediate->getLayoutDerivativeModeNone() == glslang::LayoutDerivativeGroupQuads) { + builder.addCapability(spv::CapabilityComputeDerivativeGroupQuadsNV); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeDerivativeGroupQuadsNV); + builder.addExtension(spv::E_SPV_NV_compute_shader_derivatives); + } else if (glslangIntermediate->getLayoutDerivativeModeNone() == glslang::LayoutDerivativeGroupLinear) { + builder.addCapability(spv::CapabilityComputeDerivativeGroupLinearNV); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeDerivativeGroupLinearNV); + builder.addExtension(spv::E_SPV_NV_compute_shader_derivatives); + } + break; + } + case EShLangTessEvaluation: + case EShLangTessControl: + builder.addCapability(spv::CapabilityTessellation); + + glslang::TLayoutGeometry primitive; + + if (glslangIntermediate->getStage() == EShLangTessControl) { + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, + glslangIntermediate->getVertices()); + primitive = glslangIntermediate->getOutputPrimitive(); + } else { + primitive = glslangIntermediate->getInputPrimitive(); + } + + switch (primitive) { + case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break; + case glslang::ElgQuads: mode = spv::ExecutionModeQuads; break; + case glslang::ElgIsolines: mode = spv::ExecutionModeIsolines; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + + switch (glslangIntermediate->getVertexSpacing()) { + case glslang::EvsEqual: mode = spv::ExecutionModeSpacingEqual; break; + case glslang::EvsFractionalEven: mode = spv::ExecutionModeSpacingFractionalEven; break; + case glslang::EvsFractionalOdd: mode = spv::ExecutionModeSpacingFractionalOdd; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + + switch (glslangIntermediate->getVertexOrder()) { + case glslang::EvoCw: mode = spv::ExecutionModeVertexOrderCw; break; + case glslang::EvoCcw: mode = spv::ExecutionModeVertexOrderCcw; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + + if (glslangIntermediate->getPointMode()) + builder.addExecutionMode(shaderEntry, spv::ExecutionModePointMode); + break; + + case EShLangGeometry: + builder.addCapability(spv::CapabilityGeometry); + switch (glslangIntermediate->getInputPrimitive()) { + case glslang::ElgPoints: mode = spv::ExecutionModeInputPoints; break; + case glslang::ElgLines: mode = spv::ExecutionModeInputLines; break; + case glslang::ElgLinesAdjacency: mode = spv::ExecutionModeInputLinesAdjacency; break; + case glslang::ElgTriangles: mode = spv::ExecutionModeTriangles; break; + case glslang::ElgTrianglesAdjacency: mode = spv::ExecutionModeInputTrianglesAdjacency; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + + builder.addExecutionMode(shaderEntry, spv::ExecutionModeInvocations, glslangIntermediate->getInvocations()); + + switch (glslangIntermediate->getOutputPrimitive()) { + case glslang::ElgPoints: mode = spv::ExecutionModeOutputPoints; break; + case glslang::ElgLineStrip: mode = spv::ExecutionModeOutputLineStrip; break; + case glslang::ElgTriangleStrip: mode = spv::ExecutionModeOutputTriangleStrip; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices()); + break; + + case EShLangRayGen: + case EShLangIntersect: + case EShLangAnyHit: + case EShLangClosestHit: + case EShLangMiss: + case EShLangCallable: + { + auto& extensions = glslangIntermediate->getRequestedExtensions(); + if (extensions.find("GL_NV_ray_tracing") == extensions.end()) { + builder.addCapability(spv::CapabilityRayTracingKHR); + builder.addExtension("SPV_KHR_ray_tracing"); + } + else { + builder.addCapability(spv::CapabilityRayTracingNV); + builder.addExtension("SPV_NV_ray_tracing"); + } + if (glslangIntermediate->getStage() != EShLangRayGen && glslangIntermediate->getStage() != EShLangCallable) { + if (extensions.find("GL_EXT_ray_cull_mask") != extensions.end()) { + builder.addCapability(spv::CapabilityRayCullMaskKHR); + builder.addExtension("SPV_KHR_ray_cull_mask"); + } + if (extensions.find("GL_EXT_ray_tracing_position_fetch") != extensions.end()) { + builder.addCapability(spv::CapabilityRayTracingPositionFetchKHR); + builder.addExtension("SPV_KHR_ray_tracing_position_fetch"); + } + } + break; + } + case EShLangTask: + case EShLangMesh: + if(isMeshShaderExt) { + builder.addCapability(spv::CapabilityMeshShadingEXT); + builder.addExtension(spv::E_SPV_EXT_mesh_shader); + } else { + builder.addCapability(spv::CapabilityMeshShadingNV); + builder.addExtension(spv::E_SPV_NV_mesh_shader); + } + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) { + std::vector dimConstId; + for (int dim = 0; dim < 3; ++dim) { + bool specConst = (glslangIntermediate->getLocalSizeSpecId(dim) != glslang::TQualifier::layoutNotSet); + dimConstId.push_back(builder.makeUintConstant(glslangIntermediate->getLocalSize(dim), specConst)); + if (specConst) { + builder.addDecoration(dimConstId.back(), spv::DecorationSpecId, + glslangIntermediate->getLocalSizeSpecId(dim)); + } + } + builder.addExecutionModeId(shaderEntry, spv::ExecutionModeLocalSizeId, dimConstId); + } else { + builder.addExecutionMode(shaderEntry, spv::ExecutionModeLocalSize, glslangIntermediate->getLocalSize(0), + glslangIntermediate->getLocalSize(1), + glslangIntermediate->getLocalSize(2)); + } + if (glslangIntermediate->getStage() == EShLangMesh) { + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, + glslangIntermediate->getVertices()); + builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputPrimitivesNV, + glslangIntermediate->getPrimitives()); + + switch (glslangIntermediate->getOutputPrimitive()) { + case glslang::ElgPoints: mode = spv::ExecutionModeOutputPoints; break; + case glslang::ElgLines: mode = spv::ExecutionModeOutputLinesNV; break; + case glslang::ElgTriangles: mode = spv::ExecutionModeOutputTrianglesNV; break; + default: mode = spv::ExecutionModeMax; break; + } + if (mode != spv::ExecutionModeMax) + builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode); + } + break; + + default: + break; + } + + // + // Add SPIR-V requirements (GL_EXT_spirv_intrinsics) + // + if (glslangIntermediate->hasSpirvRequirement()) { + const glslang::TSpirvRequirement& spirvRequirement = glslangIntermediate->getSpirvRequirement(); + + // Add SPIR-V extension requirement + for (auto& extension : spirvRequirement.extensions) + builder.addExtension(extension.c_str()); + + // Add SPIR-V capability requirement + for (auto capability : spirvRequirement.capabilities) + builder.addCapability(static_cast(capability)); + } + + // + // Add SPIR-V execution mode qualifiers (GL_EXT_spirv_intrinsics) + // + if (glslangIntermediate->hasSpirvExecutionMode()) { + const glslang::TSpirvExecutionMode spirvExecutionMode = glslangIntermediate->getSpirvExecutionMode(); + + // Add spirv_execution_mode + for (auto& mode : spirvExecutionMode.modes) { + if (!mode.second.empty()) { + std::vector literals; + TranslateLiterals(mode.second, literals); + builder.addExecutionMode(shaderEntry, static_cast(mode.first), literals); + } else + builder.addExecutionMode(shaderEntry, static_cast(mode.first)); + } + + // Add spirv_execution_mode_id + for (auto& modeId : spirvExecutionMode.modeIds) { + std::vector operandIds; + assert(!modeId.second.empty()); + for (auto extraOperand : modeId.second) { + if (extraOperand->getType().getQualifier().isSpecConstant()) + operandIds.push_back(getSymbolId(extraOperand->getAsSymbolNode())); + else + operandIds.push_back(createSpvConstant(*extraOperand)); + } + builder.addExecutionModeId(shaderEntry, static_cast(modeId.first), operandIds); + } + } +} + +// Finish creating SPV, after the traversal is complete. +void TGlslangToSpvTraverser::finishSpv(bool compileOnly) +{ + // If not linking, an entry point is not expected + if (!compileOnly) { + // Finish the entry point function + if (!entryPointTerminated) { + builder.setBuildPoint(shaderEntry->getLastBlock()); + builder.leaveFunction(); + } + + // finish off the entry-point SPV instruction by adding the Input/Output + entryPoint->reserveOperands(iOSet.size()); + for (auto id : iOSet) + entryPoint->addIdOperand(id); + } + + // Add capabilities, extensions, remove unneeded decorations, etc., + // based on the resulting SPIR-V. + // Note: WebGPU code generation must have the opportunity to aggressively + // prune unreachable merge blocks and continue targets. + builder.postProcess(compileOnly); +} + +// Write the SPV into 'out'. +void TGlslangToSpvTraverser::dumpSpv(std::vector& out) +{ + builder.dump(out); +} + +// +// Implement the traversal functions. +// +// Return true from interior nodes to have the external traversal +// continue on to children. Return false if children were +// already processed. +// + +// +// Symbols can turn into +// - uniform/input reads +// - output writes +// - complex lvalue base setups: foo.bar[3].... , where we see foo and start up an access chain +// - something simple that degenerates into the last bullet +// +void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol) +{ + // We update the line information even though no code might be generated here + // This is helpful to yield correct lines for control flow instructions + if (!linkageOnly) { + builder.setDebugSourceLocation(symbol->getLoc().line, symbol->getLoc().getFilename()); + } + + if (symbol->getBasicType() == glslang::EbtFunction) { + return; + } + + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (symbol->getType().isStruct()) + glslangTypeToIdMap[symbol->getType().getStruct()] = symbol->getId(); + + if (symbol->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); +#ifdef ENABLE_HLSL + // Skip symbol handling if it is string-typed + if (symbol->getBasicType() == glslang::EbtString) + return; +#endif + + // getSymbolId() will set up all the IO decorations on the first call. + // Formal function parameters were mapped during makeFunctions(). + spv::Id id = getSymbolId(symbol); + + if (symbol->getType().getQualifier().isTaskPayload()) + taskPayloadID = id; // cache the taskPayloadID to be used it as operand for OpEmitMeshTasksEXT + + if (builder.isPointer(id)) { + if (!symbol->getType().getQualifier().isParamInput() && + !symbol->getType().getQualifier().isParamOutput()) { + // Include all "static use" and "linkage only" interface variables on the OpEntryPoint instruction + // Consider adding to the OpEntryPoint interface list. + // Only looking at structures if they have at least one member. + if (!symbol->getType().isStruct() || symbol->getType().getStruct()->size() > 0) { + spv::StorageClass sc = builder.getStorageClass(id); + // Before SPIR-V 1.4, we only want to include Input and Output. + // Starting with SPIR-V 1.4, we want all globals. + if ((glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4 && builder.isGlobalVariable(id)) || + (sc == spv::StorageClassInput || sc == spv::StorageClassOutput)) { + iOSet.insert(id); + } + } + } + + // If the SPIR-V type is required to be different than the AST type + // (for ex SubgroupMasks or 3x4 ObjectToWorld/WorldToObject matrices), + // translate now from the SPIR-V type to the AST type, for the consuming + // operation. + // Note this turns it from an l-value to an r-value. + // Currently, all symbols needing this are inputs; avoid the map lookup when non-input. + if (symbol->getType().getQualifier().storage == glslang::EvqVaryingIn) + id = translateForcedType(id); + } + + // Only process non-linkage-only nodes for generating actual static uses + if (! linkageOnly || symbol->getQualifier().isSpecConstant()) { + // Prepare to generate code for the access + + // L-value chains will be computed left to right. We're on the symbol now, + // which is the left-most part of the access chain, so now is "clear" time, + // followed by setting the base. + builder.clearAccessChain(); + + // For now, we consider all user variables as being in memory, so they are pointers, + // except for + // A) R-Value arguments to a function, which are an intermediate object. + // See comments in handleUserFunctionCall(). + // B) Specialization constants (normal constants don't even come in as a variable), + // These are also pure R-values. + // C) R-Values from type translation, see above call to translateForcedType() + glslang::TQualifier qualifier = symbol->getQualifier(); + if (qualifier.isSpecConstant() || rValueParameters.find(symbol->getId()) != rValueParameters.end() || + !builder.isPointerType(builder.getTypeId(id))) + builder.setAccessChainRValue(id); + else + builder.setAccessChainLValue(id); + } + +#ifdef ENABLE_HLSL + // Process linkage-only nodes for any special additional interface work. + if (linkageOnly) { + if (glslangIntermediate->getHlslFunctionality1()) { + // Map implicit counter buffers to their originating buffers, which should have been + // seen by now, given earlier pruning of unused counters, and preservation of order + // of declaration. + if (symbol->getType().getQualifier().isUniformOrBuffer()) { + if (!glslangIntermediate->hasCounterBufferName(symbol->getName())) { + // Save possible originating buffers for counter buffers, keyed by + // making the potential counter-buffer name. + std::string keyName = symbol->getName().c_str(); + keyName = glslangIntermediate->addCounterBufferName(keyName); + counterOriginator[keyName] = symbol; + } else { + // Handle a counter buffer, by finding the saved originating buffer. + std::string keyName = symbol->getName().c_str(); + auto it = counterOriginator.find(keyName); + if (it != counterOriginator.end()) { + id = getSymbolId(it->second); + if (id != spv::NoResult) { + spv::Id counterId = getSymbolId(symbol); + if (counterId != spv::NoResult) { + builder.addExtension("SPV_GOOGLE_hlsl_functionality1"); + builder.addDecorationId(id, spv::DecorationHlslCounterBufferGOOGLE, counterId); + } + } + } + } + } + } + } +#endif +} + +bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::TIntermBinary* node) +{ + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + if (node->getLeft()->getAsSymbolNode() != nullptr && node->getLeft()->getType().isStruct()) { + glslangTypeToIdMap[node->getLeft()->getType().getStruct()] = node->getLeft()->getAsSymbolNode()->getId(); + } + if (node->getRight()->getAsSymbolNode() != nullptr && node->getRight()->getType().isStruct()) { + glslangTypeToIdMap[node->getRight()->getType().getStruct()] = node->getRight()->getAsSymbolNode()->getId(); + } + + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (node->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + + // First, handle special cases + switch (node->getOp()) { + case glslang::EOpAssign: + case glslang::EOpAddAssign: + case glslang::EOpSubAssign: + case glslang::EOpMulAssign: + case glslang::EOpVectorTimesMatrixAssign: + case glslang::EOpVectorTimesScalarAssign: + case glslang::EOpMatrixTimesScalarAssign: + case glslang::EOpMatrixTimesMatrixAssign: + case glslang::EOpDivAssign: + case glslang::EOpModAssign: + case glslang::EOpAndAssign: + case glslang::EOpInclusiveOrAssign: + case glslang::EOpExclusiveOrAssign: + case glslang::EOpLeftShiftAssign: + case glslang::EOpRightShiftAssign: + // A bin-op assign "a += b" means the same thing as "a = a + b" + // where a is evaluated before b. For a simple assignment, GLSL + // says to evaluate the left before the right. So, always, left + // node then right node. + { + // get the left l-value, save it away + builder.clearAccessChain(); + node->getLeft()->traverse(this); + spv::Builder::AccessChain lValue = builder.getAccessChain(); + + // evaluate the right + builder.clearAccessChain(); + node->getRight()->traverse(this); + spv::Id rValue = accessChainLoad(node->getRight()->getType()); + + // reset line number for assignment + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + if (node->getOp() != glslang::EOpAssign) { + // the left is also an r-value + builder.setAccessChain(lValue); + spv::Id leftRValue = accessChainLoad(node->getLeft()->getType()); + + // do the operation + spv::Builder::AccessChain::CoherentFlags coherentFlags = TranslateCoherent(node->getLeft()->getType()); + coherentFlags |= TranslateCoherent(node->getRight()->getType()); + OpDecorations decorations = { TranslatePrecisionDecoration(node->getOperationPrecision()), + TranslateNoContractionDecoration(node->getType().getQualifier()), + TranslateNonUniformDecoration(coherentFlags) }; + rValue = createBinaryOperation(node->getOp(), decorations, + convertGlslangToSpvType(node->getType()), leftRValue, rValue, + node->getType().getBasicType()); + + // these all need their counterparts in createBinaryOperation() + assert(rValue != spv::NoResult); + } + + // store the result + builder.setAccessChain(lValue); + multiTypeStore(node->getLeft()->getType(), rValue); + + // assignments are expressions having an rValue after they are evaluated... + builder.clearAccessChain(); + builder.setAccessChainRValue(rValue); + } + return false; + case glslang::EOpIndexDirect: + case glslang::EOpIndexDirectStruct: + { + // Structure, array, matrix, or vector indirection with statically known index. + // Get the left part of the access chain. + node->getLeft()->traverse(this); + + // Add the next element in the chain + + const int glslangIndex = node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst(); + if (! node->getLeft()->getType().isArray() && + node->getLeft()->getType().isVector() && + node->getOp() == glslang::EOpIndexDirect) { + // Swizzle is uniform so propagate uniform into access chain + spv::Builder::AccessChain::CoherentFlags coherentFlags = TranslateCoherent(node->getLeft()->getType()); + coherentFlags.nonUniform = 0; + // This is essentially a hard-coded vector swizzle of size 1, + // so short circuit the access-chain stuff with a swizzle. + std::vector swizzle; + swizzle.push_back(glslangIndex); + int dummySize; + builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType()), + coherentFlags, + glslangIntermediate->getBaseAlignmentScalar( + node->getLeft()->getType(), dummySize)); + } else { + + // Load through a block reference is performed with a dot operator that + // is mapped to EOpIndexDirectStruct. When we get to the actual reference, + // do a load and reset the access chain. + if (node->getLeft()->isReference() && + !node->getLeft()->getType().isArray() && + node->getOp() == glslang::EOpIndexDirectStruct) + { + spv::Id left = accessChainLoad(node->getLeft()->getType()); + builder.clearAccessChain(); + builder.setAccessChainLValue(left); + } + + int spvIndex = glslangIndex; + if (node->getLeft()->getBasicType() == glslang::EbtBlock && + node->getOp() == glslang::EOpIndexDirectStruct) + { + // This may be, e.g., an anonymous block-member selection, which generally need + // index remapping due to hidden members in anonymous blocks. + long long glslangId = glslangTypeToIdMap[node->getLeft()->getType().getStruct()]; + if (memberRemapper.find(glslangId) != memberRemapper.end()) { + std::vector& remapper = memberRemapper[glslangId]; + assert(remapper.size() > 0); + spvIndex = remapper[glslangIndex]; + } + } + + // Struct reference propagates uniform lvalue + spv::Builder::AccessChain::CoherentFlags coherentFlags = + TranslateCoherent(node->getLeft()->getType()); + coherentFlags.nonUniform = 0; + + // normal case for indexing array or structure or block + builder.accessChainPush(builder.makeIntConstant(spvIndex), + coherentFlags, + node->getLeft()->getType().getBufferReferenceAlignment()); + + // Add capabilities here for accessing PointSize and clip/cull distance. + // We have deferred generation of associated capabilities until now. + if (node->getLeft()->getType().isStruct() && ! node->getLeft()->getType().isArray()) + declareUseOfStructMember(*(node->getLeft()->getType().getStruct()), glslangIndex); + } + } + return false; + case glslang::EOpIndexIndirect: + { + // Array, matrix, or vector indirection with variable index. + // Will use native SPIR-V access-chain for and array indirection; + // matrices are arrays of vectors, so will also work for a matrix. + // Will use the access chain's 'component' for variable index into a vector. + + // This adapter is building access chains left to right. + // Set up the access chain to the left. + node->getLeft()->traverse(this); + + // save it so that computing the right side doesn't trash it + spv::Builder::AccessChain partial = builder.getAccessChain(); + + // compute the next index in the chain + builder.clearAccessChain(); + node->getRight()->traverse(this); + spv::Id index = accessChainLoad(node->getRight()->getType()); + + addIndirectionIndexCapabilities(node->getLeft()->getType(), node->getRight()->getType()); + + // restore the saved access chain + builder.setAccessChain(partial); + + // Only if index is nonUniform should we propagate nonUniform into access chain + spv::Builder::AccessChain::CoherentFlags index_flags = TranslateCoherent(node->getRight()->getType()); + spv::Builder::AccessChain::CoherentFlags coherent_flags = TranslateCoherent(node->getLeft()->getType()); + coherent_flags.nonUniform = index_flags.nonUniform; + + if (! node->getLeft()->getType().isArray() && node->getLeft()->getType().isVector()) { + int dummySize; + builder.accessChainPushComponent( + index, convertGlslangToSpvType(node->getLeft()->getType()), coherent_flags, + glslangIntermediate->getBaseAlignmentScalar(node->getLeft()->getType(), + dummySize)); + } else + builder.accessChainPush(index, coherent_flags, + node->getLeft()->getType().getBufferReferenceAlignment()); + } + return false; + case glslang::EOpVectorSwizzle: + { + node->getLeft()->traverse(this); + std::vector swizzle; + convertSwizzle(*node->getRight()->getAsAggregate(), swizzle); + int dummySize; + builder.accessChainPushSwizzle(swizzle, convertGlslangToSpvType(node->getLeft()->getType()), + TranslateCoherent(node->getLeft()->getType()), + glslangIntermediate->getBaseAlignmentScalar(node->getLeft()->getType(), + dummySize)); + } + return false; + case glslang::EOpMatrixSwizzle: + logger->missingFunctionality("matrix swizzle"); + return true; + case glslang::EOpLogicalOr: + case glslang::EOpLogicalAnd: + { + + // These may require short circuiting, but can sometimes be done as straight + // binary operations. The right operand must be short circuited if it has + // side effects, and should probably be if it is complex. + if (isTrivial(node->getRight()->getAsTyped())) + break; // handle below as a normal binary operation + // otherwise, we need to do dynamic short circuiting on the right operand + spv::Id result = createShortCircuit(node->getOp(), *node->getLeft()->getAsTyped(), + *node->getRight()->getAsTyped()); + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + } + return false; + default: + break; + } + + // Assume generic binary op... + + // get right operand + builder.clearAccessChain(); + node->getLeft()->traverse(this); + spv::Id left = accessChainLoad(node->getLeft()->getType()); + + // get left operand + builder.clearAccessChain(); + node->getRight()->traverse(this); + spv::Id right = accessChainLoad(node->getRight()->getType()); + + // get result + OpDecorations decorations = { TranslatePrecisionDecoration(node->getOperationPrecision()), + TranslateNoContractionDecoration(node->getType().getQualifier()), + TranslateNonUniformDecoration(node->getType().getQualifier()) }; + spv::Id result = createBinaryOperation(node->getOp(), decorations, + convertGlslangToSpvType(node->getType()), left, right, + node->getLeft()->getType().getBasicType()); + + builder.clearAccessChain(); + if (! result) { + logger->missingFunctionality("unknown glslang binary operation"); + return true; // pick up a child as the place-holder result + } else { + builder.setAccessChainRValue(result); + return false; + } +} + +spv::Id TGlslangToSpvTraverser::convertLoadedBoolInUniformToUint(const glslang::TType& type, + spv::Id nominalTypeId, + spv::Id loadedId) +{ + if (builder.isScalarType(nominalTypeId)) { + // Conversion for bool + spv::Id boolType = builder.makeBoolType(); + if (nominalTypeId != boolType) + return builder.createBinOp(spv::OpINotEqual, boolType, loadedId, builder.makeUintConstant(0)); + } else if (builder.isVectorType(nominalTypeId)) { + // Conversion for bvec + int vecSize = builder.getNumTypeComponents(nominalTypeId); + spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize); + if (nominalTypeId != bvecType) + loadedId = builder.createBinOp(spv::OpINotEqual, bvecType, loadedId, + makeSmearedConstant(builder.makeUintConstant(0), vecSize)); + } else if (builder.isArrayType(nominalTypeId)) { + // Conversion for bool array + spv::Id boolArrayTypeId = convertGlslangToSpvType(type); + if (nominalTypeId != boolArrayTypeId) + { + // Use OpCopyLogical from SPIR-V 1.4 if available. + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4) + return builder.createUnaryOp(spv::OpCopyLogical, boolArrayTypeId, loadedId); + + glslang::TType glslangElementType(type, 0); + spv::Id elementNominalTypeId = builder.getContainedTypeId(nominalTypeId); + std::vector constituents; + for (int index = 0; index < type.getOuterArraySize(); ++index) { + // get the element + spv::Id elementValue = builder.createCompositeExtract(loadedId, elementNominalTypeId, index); + + // recursively convert it + spv::Id elementConvertedValue = convertLoadedBoolInUniformToUint(glslangElementType, elementNominalTypeId, elementValue); + constituents.push_back(elementConvertedValue); + } + return builder.createCompositeConstruct(boolArrayTypeId, constituents); + } + } + + return loadedId; +} + +// Figure out what, if any, type changes are needed when accessing a specific built-in. +// Returns . +// Also see comment for 'forceType', regarding tracking SPIR-V-required types. +std::pair TGlslangToSpvTraverser::getForcedType(glslang::TBuiltInVariable glslangBuiltIn, + const glslang::TType& glslangType) +{ + switch(glslangBuiltIn) + { + case glslang::EbvSubGroupEqMask: + case glslang::EbvSubGroupGeMask: + case glslang::EbvSubGroupGtMask: + case glslang::EbvSubGroupLeMask: + case glslang::EbvSubGroupLtMask: { + // these require changing a 64-bit scaler -> a vector of 32-bit components + if (glslangType.isVector()) + break; + spv::Id ivec4_type = builder.makeVectorType(builder.makeUintType(32), 4); + spv::Id uint64_type = builder.makeUintType(64); + std::pair ret(ivec4_type, uint64_type); + return ret; + } + // There are no SPIR-V builtins defined for these and map onto original non-transposed + // builtins. During visitBinary we insert a transpose + case glslang::EbvWorldToObject3x4: + case glslang::EbvObjectToWorld3x4: { + spv::Id mat43 = builder.makeMatrixType(builder.makeFloatType(32), 4, 3); + spv::Id mat34 = builder.makeMatrixType(builder.makeFloatType(32), 3, 4); + std::pair ret(mat43, mat34); + return ret; + } + default: + break; + } + + std::pair ret(spv::NoType, spv::NoType); + return ret; +} + +// For an object previously identified (see getForcedType() and forceType) +// as needing type translations, do the translation needed for a load, turning +// an L-value into in R-value. +spv::Id TGlslangToSpvTraverser::translateForcedType(spv::Id object) +{ + const auto forceIt = forceType.find(object); + if (forceIt == forceType.end()) + return object; + + spv::Id desiredTypeId = forceIt->second; + spv::Id objectTypeId = builder.getTypeId(object); + assert(builder.isPointerType(objectTypeId)); + objectTypeId = builder.getContainedTypeId(objectTypeId); + if (builder.isVectorType(objectTypeId) && + builder.getScalarTypeWidth(builder.getContainedTypeId(objectTypeId)) == 32) { + if (builder.getScalarTypeWidth(desiredTypeId) == 64) { + // handle 32-bit v.xy* -> 64-bit + builder.clearAccessChain(); + builder.setAccessChainLValue(object); + object = builder.accessChainLoad(spv::NoPrecision, spv::DecorationMax, spv::DecorationMax, objectTypeId); + std::vector components; + components.push_back(builder.createCompositeExtract(object, builder.getContainedTypeId(objectTypeId), 0)); + components.push_back(builder.createCompositeExtract(object, builder.getContainedTypeId(objectTypeId), 1)); + + spv::Id vecType = builder.makeVectorType(builder.getContainedTypeId(objectTypeId), 2); + return builder.createUnaryOp(spv::OpBitcast, desiredTypeId, + builder.createCompositeConstruct(vecType, components)); + } else { + logger->missingFunctionality("forcing 32-bit vector type to non 64-bit scalar"); + } + } else if (builder.isMatrixType(objectTypeId)) { + // There are no SPIR-V builtins defined for 3x4 variants of ObjectToWorld/WorldToObject + // and we insert a transpose after loading the original non-transposed builtins + builder.clearAccessChain(); + builder.setAccessChainLValue(object); + object = builder.accessChainLoad(spv::NoPrecision, spv::DecorationMax, spv::DecorationMax, objectTypeId); + return builder.createUnaryOp(spv::OpTranspose, desiredTypeId, object); + + } else { + logger->missingFunctionality("forcing non 32-bit vector type"); + } + + return object; +} + +bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) +{ + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (node->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + + spv::Id result = spv::NoResult; + + // try texturing first + result = createImageTextureFunctionCall(node); + if (result != spv::NoResult) { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; // done with this node + } + + // Non-texturing. + + if (node->getOp() == glslang::EOpArrayLength) { + // Quite special; won't want to evaluate the operand. + + // Currently, the front-end does not allow .length() on an array until it is sized, + // except for the last block membeor of an SSBO. + // TODO: If this changes, link-time sized arrays might show up here, and need their + // size extracted. + + // Normal .length() would have been constant folded by the front-end. + // So, this has to be block.lastMember.length(). + // SPV wants "block" and member number as the operands, go get them. + + spv::Id length; + if (node->getOperand()->getType().isCoopMat()) { + spv::Id typeId = convertGlslangToSpvType(node->getOperand()->getType()); + assert(builder.isCooperativeMatrixType(typeId)); + + if (node->getOperand()->getType().isCoopMatKHR()) { + length = builder.createCooperativeMatrixLengthKHR(typeId); + } else { + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + length = builder.createCooperativeMatrixLengthNV(typeId); + } + } else { + glslang::TIntermTyped* block = node->getOperand()->getAsBinaryNode()->getLeft(); + block->traverse(this); + unsigned int member = node->getOperand()->getAsBinaryNode()->getRight()->getAsConstantUnion() + ->getConstArray()[0].getUConst(); + length = builder.createArrayLength(builder.accessChainGetLValue(), member); + } + + // GLSL semantics say the result of .length() is an int, while SPIR-V says + // signedness must be 0. So, convert from SPIR-V unsigned back to GLSL's + // AST expectation of a signed result. + if (glslangIntermediate->getSource() == glslang::EShSourceGlsl) { + if (builder.isInSpecConstCodeGenMode()) { + length = builder.createBinOp(spv::OpIAdd, builder.makeIntType(32), length, builder.makeIntConstant(0)); + } else { + length = builder.createUnaryOp(spv::OpBitcast, builder.makeIntType(32), length); + } + } + + builder.clearAccessChain(); + builder.setAccessChainRValue(length); + + return false; + } + + // Force variable declaration - Debug Mode Only + if (node->getOp() == glslang::EOpDeclare) { + builder.clearAccessChain(); + node->getOperand()->traverse(this); + builder.clearAccessChain(); + return false; + } + + // Start by evaluating the operand + + // Does it need a swizzle inversion? If so, evaluation is inverted; + // operate first on the swizzle base, then apply the swizzle. + spv::Id invertedType = spv::NoType; + auto resultType = [&invertedType, &node, this](){ return invertedType != spv::NoType ? + invertedType : convertGlslangToSpvType(node->getType()); }; + if (node->getOp() == glslang::EOpInterpolateAtCentroid) + invertedType = getInvertedSwizzleType(*node->getOperand()); + + builder.clearAccessChain(); + TIntermNode *operandNode; + if (invertedType != spv::NoType) + operandNode = node->getOperand()->getAsBinaryNode()->getLeft(); + else + operandNode = node->getOperand(); + + operandNode->traverse(this); + + spv::Id operand = spv::NoResult; + + spv::Builder::AccessChain::CoherentFlags lvalueCoherentFlags; + + const auto hitObjectOpsWithLvalue = [](glslang::TOperator op) { + switch(op) { + case glslang::EOpReorderThreadNV: + case glslang::EOpHitObjectGetCurrentTimeNV: + case glslang::EOpHitObjectGetHitKindNV: + case glslang::EOpHitObjectGetPrimitiveIndexNV: + case glslang::EOpHitObjectGetGeometryIndexNV: + case glslang::EOpHitObjectGetInstanceIdNV: + case glslang::EOpHitObjectGetInstanceCustomIndexNV: + case glslang::EOpHitObjectGetObjectRayDirectionNV: + case glslang::EOpHitObjectGetObjectRayOriginNV: + case glslang::EOpHitObjectGetWorldRayDirectionNV: + case glslang::EOpHitObjectGetWorldRayOriginNV: + case glslang::EOpHitObjectGetWorldToObjectNV: + case glslang::EOpHitObjectGetObjectToWorldNV: + case glslang::EOpHitObjectGetRayTMaxNV: + case glslang::EOpHitObjectGetRayTMinNV: + case glslang::EOpHitObjectIsEmptyNV: + case glslang::EOpHitObjectIsHitNV: + case glslang::EOpHitObjectIsMissNV: + case glslang::EOpHitObjectRecordEmptyNV: + case glslang::EOpHitObjectGetShaderBindingTableRecordIndexNV: + case glslang::EOpHitObjectGetShaderRecordBufferHandleNV: + return true; + default: + return false; + } + }; + + if (node->getOp() == glslang::EOpAtomicCounterIncrement || + node->getOp() == glslang::EOpAtomicCounterDecrement || + node->getOp() == glslang::EOpAtomicCounter || + (node->getOp() == glslang::EOpInterpolateAtCentroid && + glslangIntermediate->getSource() != glslang::EShSourceHlsl) || + node->getOp() == glslang::EOpRayQueryProceed || + node->getOp() == glslang::EOpRayQueryGetRayTMin || + node->getOp() == glslang::EOpRayQueryGetRayFlags || + node->getOp() == glslang::EOpRayQueryGetWorldRayOrigin || + node->getOp() == glslang::EOpRayQueryGetWorldRayDirection || + node->getOp() == glslang::EOpRayQueryGetIntersectionCandidateAABBOpaque || + node->getOp() == glslang::EOpRayQueryTerminate || + node->getOp() == glslang::EOpRayQueryConfirmIntersection || + (node->getOp() == glslang::EOpSpirvInst && operandNode->getAsTyped()->getQualifier().isSpirvByReference()) || + hitObjectOpsWithLvalue(node->getOp())) { + operand = builder.accessChainGetLValue(); // Special case l-value operands + lvalueCoherentFlags = builder.getAccessChain().coherentFlags; + lvalueCoherentFlags |= TranslateCoherent(operandNode->getAsTyped()->getType()); + } else if (operandNode->getAsTyped()->getQualifier().isSpirvLiteral()) { + // Will be translated to a literal value, make a placeholder here + operand = spv::NoResult; + } else { + operand = accessChainLoad(node->getOperand()->getType()); + } + + OpDecorations decorations = { TranslatePrecisionDecoration(node->getOperationPrecision()), + TranslateNoContractionDecoration(node->getType().getQualifier()), + TranslateNonUniformDecoration(node->getType().getQualifier()) }; + + // it could be a conversion + if (! result) { + result = createConversion(node->getOp(), decorations, resultType(), operand, + node->getType().getBasicType(), node->getOperand()->getBasicType()); + if (result) { + if (node->getType().isCoopMatKHR() && node->getOperand()->getAsTyped()->getType().isCoopMatKHR() && + !node->getAsTyped()->getType().sameCoopMatUse(node->getOperand()->getAsTyped()->getType())) { + // Conversions that change use need CapabilityCooperativeMatrixConversionsNV + builder.addCapability(spv::CapabilityCooperativeMatrixConversionsNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + } + } + } + + // if not, then possibly an operation + if (! result) + result = createUnaryOperation(node->getOp(), decorations, resultType(), operand, + node->getOperand()->getBasicType(), lvalueCoherentFlags, node->getType()); + + // it could be attached to a SPIR-V intruction + if (!result) { + if (node->getOp() == glslang::EOpSpirvInst) { + const auto& spirvInst = node->getSpirvInstruction(); + if (spirvInst.set == "") { + spv::IdImmediate idImmOp = {true, operand}; + if (operandNode->getAsTyped()->getQualifier().isSpirvLiteral()) { + // Translate the constant to a literal value + std::vector literals; + glslang::TVector constants; + constants.push_back(operandNode->getAsConstantUnion()); + TranslateLiterals(constants, literals); + idImmOp = {false, literals[0]}; + } + + if (node->getBasicType() == glslang::EbtVoid) + builder.createNoResultOp(static_cast(spirvInst.id), {idImmOp}); + else + result = builder.createOp(static_cast(spirvInst.id), resultType(), {idImmOp}); + } else { + result = builder.createBuiltinCall( + resultType(), spirvInst.set == "GLSL.std.450" ? stdBuiltins : getExtBuiltins(spirvInst.set.c_str()), + spirvInst.id, {operand}); + } + + if (node->getBasicType() == glslang::EbtVoid) + return false; // done with this node + } + } + + if (result) { + if (invertedType) { + result = createInvertedSwizzle(decorations.precision, *node->getOperand(), result); + decorations.addNonUniform(builder, result); + } + + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; // done with this node + } + + // it must be a special case, check... + switch (node->getOp()) { + case glslang::EOpPostIncrement: + case glslang::EOpPostDecrement: + case glslang::EOpPreIncrement: + case glslang::EOpPreDecrement: + { + // we need the integer value "1" or the floating point "1.0" to add/subtract + spv::Id one = 0; + if (node->getBasicType() == glslang::EbtFloat) + one = builder.makeFloatConstant(1.0F); + else if (node->getBasicType() == glslang::EbtDouble) + one = builder.makeDoubleConstant(1.0); + else if (node->getBasicType() == glslang::EbtFloat16) + one = builder.makeFloat16Constant(1.0F); + else if (node->getBasicType() == glslang::EbtInt8 || node->getBasicType() == glslang::EbtUint8) + one = builder.makeInt8Constant(1); + else if (node->getBasicType() == glslang::EbtInt16 || node->getBasicType() == glslang::EbtUint16) + one = builder.makeInt16Constant(1); + else if (node->getBasicType() == glslang::EbtInt64 || node->getBasicType() == glslang::EbtUint64) + one = builder.makeInt64Constant(1); + else + one = builder.makeIntConstant(1); + glslang::TOperator op; + if (node->getOp() == glslang::EOpPreIncrement || + node->getOp() == glslang::EOpPostIncrement) + op = glslang::EOpAdd; + else + op = glslang::EOpSub; + + spv::Id result = createBinaryOperation(op, decorations, + convertGlslangToSpvType(node->getType()), operand, one, + node->getType().getBasicType()); + assert(result != spv::NoResult); + + // The result of operation is always stored, but conditionally the + // consumed result. The consumed result is always an r-value. + builder.accessChainStore(result, + TranslateNonUniformDecoration(builder.getAccessChain().coherentFlags)); + builder.clearAccessChain(); + if (node->getOp() == glslang::EOpPreIncrement || + node->getOp() == glslang::EOpPreDecrement) + builder.setAccessChainRValue(result); + else + builder.setAccessChainRValue(operand); + } + + return false; + + case glslang::EOpAssumeEXT: + builder.addCapability(spv::CapabilityExpectAssumeKHR); + builder.addExtension(spv::E_SPV_KHR_expect_assume); + builder.createNoResultOp(spv::OpAssumeTrueKHR, operand); + return false; + case glslang::EOpEmitStreamVertex: + builder.createNoResultOp(spv::OpEmitStreamVertex, operand); + return false; + case glslang::EOpEndStreamPrimitive: + builder.createNoResultOp(spv::OpEndStreamPrimitive, operand); + return false; + case glslang::EOpRayQueryTerminate: + builder.createNoResultOp(spv::OpRayQueryTerminateKHR, operand); + return false; + case glslang::EOpRayQueryConfirmIntersection: + builder.createNoResultOp(spv::OpRayQueryConfirmIntersectionKHR, operand); + return false; + case glslang::EOpReorderThreadNV: + builder.createNoResultOp(spv::OpReorderThreadWithHitObjectNV, operand); + return false; + case glslang::EOpHitObjectRecordEmptyNV: + builder.createNoResultOp(spv::OpHitObjectRecordEmptyNV, operand); + return false; + + case glslang::EOpCreateTensorLayoutNV: + result = builder.createOp(spv::OpCreateTensorLayoutNV, resultType(), std::vector{}); + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + return false; + + case glslang::EOpCreateTensorViewNV: + result = builder.createOp(spv::OpCreateTensorViewNV, resultType(), std::vector{}); + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + return false; + + default: + logger->missingFunctionality("unknown glslang unary"); + return true; // pick up operand as placeholder result + } +} + +// Construct a composite object, recursively copying members if their types don't match +spv::Id TGlslangToSpvTraverser::createCompositeConstruct(spv::Id resultTypeId, std::vector constituents) +{ + for (int c = 0; c < (int)constituents.size(); ++c) { + spv::Id& constituent = constituents[c]; + spv::Id lType = builder.getContainedTypeId(resultTypeId, c); + spv::Id rType = builder.getTypeId(constituent); + if (lType != rType) { + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4) { + constituent = builder.createUnaryOp(spv::OpCopyLogical, lType, constituent); + } else if (builder.isStructType(rType)) { + std::vector rTypeConstituents; + int numrTypeConstituents = builder.getNumTypeConstituents(rType); + for (int i = 0; i < numrTypeConstituents; ++i) { + rTypeConstituents.push_back(builder.createCompositeExtract(constituent, + builder.getContainedTypeId(rType, i), i)); + } + constituents[c] = createCompositeConstruct(lType, rTypeConstituents); + } else { + assert(builder.isArrayType(rType)); + std::vector rTypeConstituents; + int numrTypeConstituents = builder.getNumTypeConstituents(rType); + + spv::Id elementRType = builder.getContainedTypeId(rType); + for (int i = 0; i < numrTypeConstituents; ++i) { + rTypeConstituents.push_back(builder.createCompositeExtract(constituent, elementRType, i)); + } + constituents[c] = createCompositeConstruct(lType, rTypeConstituents); + } + } + } + return builder.createCompositeConstruct(resultTypeId, constituents); +} + +bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node) +{ + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (node->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + + spv::Id result = spv::NoResult; + spv::Id invertedType = spv::NoType; // to use to override the natural type of the node + std::vector complexLvalues; // for holding swizzling l-values too complex for + // SPIR-V, for an out parameter + std::vector temporaryLvalues; // temporaries to pass, as proxies for complexLValues + + auto resultType = [&invertedType, &node, this](){ + if (invertedType != spv::NoType) { + return invertedType; + } else { + auto ret = convertGlslangToSpvType(node->getType()); + // convertGlslangToSpvType may clobber the debug location, reset it + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + return ret; + } + }; + + // try texturing + result = createImageTextureFunctionCall(node); + if (result != spv::NoResult) { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; + } else if (node->getOp() == glslang::EOpImageStore || + node->getOp() == glslang::EOpImageStoreLod || + node->getOp() == glslang::EOpImageAtomicStore) { + // "imageStore" is a special case, which has no result + return false; + } + + glslang::TOperator binOp = glslang::EOpNull; + bool reduceComparison = true; + bool isMatrix = false; + bool noReturnValue = false; + bool atomic = false; + + spv::Builder::AccessChain::CoherentFlags lvalueCoherentFlags; + + assert(node->getOp()); + + spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision()); + + switch (node->getOp()) { + case glslang::EOpScope: + case glslang::EOpSequence: + { + if (visit == glslang::EvPreVisit) { + ++sequenceDepth; + if (sequenceDepth == 1) { + // If this is the parent node of all the functions, we want to see them + // early, so all call points have actual SPIR-V functions to reference. + // In all cases, still let the traverser visit the children for us. + makeFunctions(node->getAsAggregate()->getSequence()); + + // Global initializers is specific to the shader entry point, which does not exist in compile-only mode + if (!options.compileOnly) { + // Also, we want all globals initializers to go into the beginning of the entry point, before + // anything else gets there, so visit out of order, doing them all now. + makeGlobalInitializers(node->getAsAggregate()->getSequence()); + } + + //Pre process linker objects for ray tracing stages + if (glslangIntermediate->isRayTracingStage()) + collectRayTracingLinkerObjects(); + + // Initializers are done, don't want to visit again, but functions and link objects need to be processed, + // so do them manually. + visitFunctions(node->getAsAggregate()->getSequence()); + + return false; + } else { + if (node->getOp() == glslang::EOpScope) { + auto loc = node->getLoc(); + builder.enterLexicalBlock(loc.line, loc.column); + } + } + } else { + if (sequenceDepth > 1 && node->getOp() == glslang::EOpScope) + builder.leaveLexicalBlock(); + --sequenceDepth; + } + + return true; + } + case glslang::EOpLinkerObjects: + { + if (visit == glslang::EvPreVisit) + linkageOnly = true; + else + linkageOnly = false; + + return true; + } + case glslang::EOpComma: + { + // processing from left to right naturally leaves the right-most + // lying around in the access chain + glslang::TIntermSequence& glslangOperands = node->getSequence(); + for (int i = 0; i < (int)glslangOperands.size(); ++i) + glslangOperands[i]->traverse(this); + + return false; + } + case glslang::EOpFunction: + if (visit == glslang::EvPreVisit) { + if (options.generateDebugInfo) { + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + } + if (isShaderEntryPoint(node)) { + inEntryPoint = true; + builder.setBuildPoint(shaderEntry->getLastBlock()); + builder.enterFunction(shaderEntry); + currentFunction = shaderEntry; + } else { + handleFunctionEntry(node); + } + if (options.generateDebugInfo && !options.emitNonSemanticShaderDebugInfo) { + const auto& loc = node->getLoc(); + const char* sourceFileName = loc.getFilename(); + spv::Id sourceFileId = sourceFileName ? builder.getStringId(sourceFileName) : builder.getMainFileId(); + currentFunction->setDebugLineInfo(sourceFileId, loc.line, loc.column); + } + } else { + if (options.generateDebugInfo) { + if (glslangIntermediate->getSource() == glslang::EShSourceGlsl && node->getSequence().size() > 1) { + auto endLoc = node->getSequence()[1]->getAsAggregate()->getEndLoc(); + builder.setDebugSourceLocation(endLoc.line, endLoc.getFilename()); + } + } + if (inEntryPoint) + entryPointTerminated = true; + builder.leaveFunction(); + inEntryPoint = false; + } + + return true; + case glslang::EOpParameters: + // Parameters will have been consumed by EOpFunction processing, but not + // the body, so we still visited the function node's children, making this + // child redundant. + return false; + case glslang::EOpFunctionCall: + { + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + if (node->isUserDefined()) + result = handleUserFunctionCall(node); + if (result) { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + } else + logger->missingFunctionality("missing user function; linker needs to catch that"); + + return false; + } + case glslang::EOpConstructMat2x2: + case glslang::EOpConstructMat2x3: + case glslang::EOpConstructMat2x4: + case glslang::EOpConstructMat3x2: + case glslang::EOpConstructMat3x3: + case glslang::EOpConstructMat3x4: + case glslang::EOpConstructMat4x2: + case glslang::EOpConstructMat4x3: + case glslang::EOpConstructMat4x4: + case glslang::EOpConstructDMat2x2: + case glslang::EOpConstructDMat2x3: + case glslang::EOpConstructDMat2x4: + case glslang::EOpConstructDMat3x2: + case glslang::EOpConstructDMat3x3: + case glslang::EOpConstructDMat3x4: + case glslang::EOpConstructDMat4x2: + case glslang::EOpConstructDMat4x3: + case glslang::EOpConstructDMat4x4: + case glslang::EOpConstructIMat2x2: + case glslang::EOpConstructIMat2x3: + case glslang::EOpConstructIMat2x4: + case glslang::EOpConstructIMat3x2: + case glslang::EOpConstructIMat3x3: + case glslang::EOpConstructIMat3x4: + case glslang::EOpConstructIMat4x2: + case glslang::EOpConstructIMat4x3: + case glslang::EOpConstructIMat4x4: + case glslang::EOpConstructUMat2x2: + case glslang::EOpConstructUMat2x3: + case glslang::EOpConstructUMat2x4: + case glslang::EOpConstructUMat3x2: + case glslang::EOpConstructUMat3x3: + case glslang::EOpConstructUMat3x4: + case glslang::EOpConstructUMat4x2: + case glslang::EOpConstructUMat4x3: + case glslang::EOpConstructUMat4x4: + case glslang::EOpConstructBMat2x2: + case glslang::EOpConstructBMat2x3: + case glslang::EOpConstructBMat2x4: + case glslang::EOpConstructBMat3x2: + case glslang::EOpConstructBMat3x3: + case glslang::EOpConstructBMat3x4: + case glslang::EOpConstructBMat4x2: + case glslang::EOpConstructBMat4x3: + case glslang::EOpConstructBMat4x4: + case glslang::EOpConstructF16Mat2x2: + case glslang::EOpConstructF16Mat2x3: + case glslang::EOpConstructF16Mat2x4: + case glslang::EOpConstructF16Mat3x2: + case glslang::EOpConstructF16Mat3x3: + case glslang::EOpConstructF16Mat3x4: + case glslang::EOpConstructF16Mat4x2: + case glslang::EOpConstructF16Mat4x3: + case glslang::EOpConstructF16Mat4x4: + isMatrix = true; + [[fallthrough]]; + case glslang::EOpConstructFloat: + case glslang::EOpConstructVec2: + case glslang::EOpConstructVec3: + case glslang::EOpConstructVec4: + case glslang::EOpConstructDouble: + case glslang::EOpConstructDVec2: + case glslang::EOpConstructDVec3: + case glslang::EOpConstructDVec4: + case glslang::EOpConstructFloat16: + case glslang::EOpConstructF16Vec2: + case glslang::EOpConstructF16Vec3: + case glslang::EOpConstructF16Vec4: + case glslang::EOpConstructBool: + case glslang::EOpConstructBVec2: + case glslang::EOpConstructBVec3: + case glslang::EOpConstructBVec4: + case glslang::EOpConstructInt8: + case glslang::EOpConstructI8Vec2: + case glslang::EOpConstructI8Vec3: + case glslang::EOpConstructI8Vec4: + case glslang::EOpConstructUint8: + case glslang::EOpConstructU8Vec2: + case glslang::EOpConstructU8Vec3: + case glslang::EOpConstructU8Vec4: + case glslang::EOpConstructInt16: + case glslang::EOpConstructI16Vec2: + case glslang::EOpConstructI16Vec3: + case glslang::EOpConstructI16Vec4: + case glslang::EOpConstructUint16: + case glslang::EOpConstructU16Vec2: + case glslang::EOpConstructU16Vec3: + case glslang::EOpConstructU16Vec4: + case glslang::EOpConstructInt: + case glslang::EOpConstructIVec2: + case glslang::EOpConstructIVec3: + case glslang::EOpConstructIVec4: + case glslang::EOpConstructUint: + case glslang::EOpConstructUVec2: + case glslang::EOpConstructUVec3: + case glslang::EOpConstructUVec4: + case glslang::EOpConstructInt64: + case glslang::EOpConstructI64Vec2: + case glslang::EOpConstructI64Vec3: + case glslang::EOpConstructI64Vec4: + case glslang::EOpConstructUint64: + case glslang::EOpConstructU64Vec2: + case glslang::EOpConstructU64Vec3: + case glslang::EOpConstructU64Vec4: + case glslang::EOpConstructStruct: + case glslang::EOpConstructTextureSampler: + case glslang::EOpConstructReference: + case glslang::EOpConstructCooperativeMatrixNV: + case glslang::EOpConstructCooperativeMatrixKHR: + { + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + std::vector arguments; + translateArguments(*node, arguments, lvalueCoherentFlags); + spv::Id constructed; + if (node->getOp() == glslang::EOpConstructTextureSampler) { + const glslang::TType& texType = node->getSequence()[0]->getAsTyped()->getType(); + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6 && + texType.getSampler().isBuffer()) { + // SamplerBuffer is not supported in spirv1.6 so + // `samplerBuffer(textureBuffer, sampler)` is a no-op + // and textureBuffer is the result going forward + constructed = arguments[0]; + } else + constructed = builder.createOp(spv::OpSampledImage, resultType(), arguments); + } else if (node->getOp() == glslang::EOpConstructCooperativeMatrixKHR && + node->getType().isCoopMatKHR() && node->getSequence()[0]->getAsTyped()->getType().isCoopMatKHR()) { + builder.addCapability(spv::CapabilityCooperativeMatrixConversionsNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + constructed = builder.createCooperativeMatrixConversion(resultType(), arguments[0]); + } else if (node->getOp() == glslang::EOpConstructStruct || + node->getOp() == glslang::EOpConstructCooperativeMatrixNV || + node->getOp() == glslang::EOpConstructCooperativeMatrixKHR || + node->getType().isArray()) { + std::vector constituents; + for (int c = 0; c < (int)arguments.size(); ++c) + constituents.push_back(arguments[c]); + constructed = createCompositeConstruct(resultType(), constituents); + } else if (isMatrix) + constructed = builder.createMatrixConstructor(precision, arguments, resultType()); + else + constructed = builder.createConstructor(precision, arguments, resultType()); + + if (node->getType().getQualifier().isNonUniform()) { + builder.addDecoration(constructed, spv::DecorationNonUniformEXT); + } + + builder.clearAccessChain(); + builder.setAccessChainRValue(constructed); + + return false; + } + + // These six are component-wise compares with component-wise results. + // Forward on to createBinaryOperation(), requesting a vector result. + case glslang::EOpLessThan: + case glslang::EOpGreaterThan: + case glslang::EOpLessThanEqual: + case glslang::EOpGreaterThanEqual: + case glslang::EOpVectorEqual: + case glslang::EOpVectorNotEqual: + { + // Map the operation to a binary + binOp = node->getOp(); + reduceComparison = false; + switch (node->getOp()) { + case glslang::EOpVectorEqual: binOp = glslang::EOpVectorEqual; break; + case glslang::EOpVectorNotEqual: binOp = glslang::EOpVectorNotEqual; break; + default: binOp = node->getOp(); break; + } + + break; + } + case glslang::EOpMul: + // component-wise matrix multiply + binOp = glslang::EOpMul; + break; + case glslang::EOpOuterProduct: + // two vectors multiplied to make a matrix + binOp = glslang::EOpOuterProduct; + break; + case glslang::EOpDot: + { + // for scalar dot product, use multiply + glslang::TIntermSequence& glslangOperands = node->getSequence(); + if (glslangOperands[0]->getAsTyped()->getVectorSize() == 1) + binOp = glslang::EOpMul; + break; + } + case glslang::EOpMod: + // when an aggregate, this is the floating-point mod built-in function, + // which can be emitted by the one in createBinaryOperation() + binOp = glslang::EOpMod; + break; + + case glslang::EOpEmitVertex: + case glslang::EOpEndPrimitive: + case glslang::EOpBarrier: + case glslang::EOpMemoryBarrier: + case glslang::EOpMemoryBarrierAtomicCounter: + case glslang::EOpMemoryBarrierBuffer: + case glslang::EOpMemoryBarrierImage: + case glslang::EOpMemoryBarrierShared: + case glslang::EOpGroupMemoryBarrier: + case glslang::EOpDeviceMemoryBarrier: + case glslang::EOpAllMemoryBarrierWithGroupSync: + case glslang::EOpDeviceMemoryBarrierWithGroupSync: + case glslang::EOpWorkgroupMemoryBarrier: + case glslang::EOpWorkgroupMemoryBarrierWithGroupSync: + case glslang::EOpSubgroupBarrier: + case glslang::EOpSubgroupMemoryBarrier: + case glslang::EOpSubgroupMemoryBarrierBuffer: + case glslang::EOpSubgroupMemoryBarrierImage: + case glslang::EOpSubgroupMemoryBarrierShared: + noReturnValue = true; + // These all have 0 operands and will naturally finish up in the code below for 0 operands + break; + + case glslang::EOpAtomicAdd: + case glslang::EOpAtomicSubtract: + case glslang::EOpAtomicMin: + case glslang::EOpAtomicMax: + case glslang::EOpAtomicAnd: + case glslang::EOpAtomicOr: + case glslang::EOpAtomicXor: + case glslang::EOpAtomicExchange: + case glslang::EOpAtomicCompSwap: + atomic = true; + break; + + case glslang::EOpAtomicStore: + noReturnValue = true; + [[fallthrough]]; + case glslang::EOpAtomicLoad: + atomic = true; + break; + + case glslang::EOpAtomicCounterAdd: + case glslang::EOpAtomicCounterSubtract: + case glslang::EOpAtomicCounterMin: + case glslang::EOpAtomicCounterMax: + case glslang::EOpAtomicCounterAnd: + case glslang::EOpAtomicCounterOr: + case glslang::EOpAtomicCounterXor: + case glslang::EOpAtomicCounterExchange: + case glslang::EOpAtomicCounterCompSwap: + builder.addExtension("SPV_KHR_shader_atomic_counter_ops"); + builder.addCapability(spv::CapabilityAtomicStorageOps); + atomic = true; + break; + + case glslang::EOpAbsDifference: + case glslang::EOpAddSaturate: + case glslang::EOpSubSaturate: + case glslang::EOpAverage: + case glslang::EOpAverageRounded: + case glslang::EOpMul32x16: + builder.addCapability(spv::CapabilityIntegerFunctions2INTEL); + builder.addExtension("SPV_INTEL_shader_integer_functions2"); + binOp = node->getOp(); + break; + + case glslang::EOpExpectEXT: + builder.addCapability(spv::CapabilityExpectAssumeKHR); + builder.addExtension(spv::E_SPV_KHR_expect_assume); + binOp = node->getOp(); + break; + + case glslang::EOpIgnoreIntersectionNV: + case glslang::EOpTerminateRayNV: + case glslang::EOpTraceNV: + case glslang::EOpTraceRayMotionNV: + case glslang::EOpTraceKHR: + case glslang::EOpExecuteCallableNV: + case glslang::EOpExecuteCallableKHR: + case glslang::EOpWritePackedPrimitiveIndices4x8NV: + case glslang::EOpEmitMeshTasksEXT: + case glslang::EOpSetMeshOutputsEXT: + noReturnValue = true; + break; + case glslang::EOpRayQueryInitialize: + case glslang::EOpRayQueryTerminate: + case glslang::EOpRayQueryGenerateIntersection: + case glslang::EOpRayQueryConfirmIntersection: + builder.addExtension("SPV_KHR_ray_query"); + builder.addCapability(spv::CapabilityRayQueryKHR); + noReturnValue = true; + break; + case glslang::EOpRayQueryProceed: + case glslang::EOpRayQueryGetIntersectionType: + case glslang::EOpRayQueryGetRayTMin: + case glslang::EOpRayQueryGetRayFlags: + case glslang::EOpRayQueryGetIntersectionT: + case glslang::EOpRayQueryGetIntersectionInstanceCustomIndex: + case glslang::EOpRayQueryGetIntersectionInstanceId: + case glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset: + case glslang::EOpRayQueryGetIntersectionGeometryIndex: + case glslang::EOpRayQueryGetIntersectionPrimitiveIndex: + case glslang::EOpRayQueryGetIntersectionBarycentrics: + case glslang::EOpRayQueryGetIntersectionFrontFace: + case glslang::EOpRayQueryGetIntersectionCandidateAABBOpaque: + case glslang::EOpRayQueryGetIntersectionObjectRayDirection: + case glslang::EOpRayQueryGetIntersectionObjectRayOrigin: + case glslang::EOpRayQueryGetWorldRayDirection: + case glslang::EOpRayQueryGetWorldRayOrigin: + case glslang::EOpRayQueryGetIntersectionObjectToWorld: + case glslang::EOpRayQueryGetIntersectionWorldToObject: + builder.addExtension("SPV_KHR_ray_query"); + builder.addCapability(spv::CapabilityRayQueryKHR); + break; + case glslang::EOpCooperativeMatrixLoad: + case glslang::EOpCooperativeMatrixStore: + case glslang::EOpCooperativeMatrixLoadNV: + case glslang::EOpCooperativeMatrixStoreNV: + case glslang::EOpCooperativeMatrixLoadTensorNV: + case glslang::EOpCooperativeMatrixStoreTensorNV: + case glslang::EOpCooperativeMatrixReduceNV: + case glslang::EOpCooperativeMatrixPerElementOpNV: + case glslang::EOpCooperativeMatrixTransposeNV: + noReturnValue = true; + break; + case glslang::EOpBeginInvocationInterlock: + case glslang::EOpEndInvocationInterlock: + builder.addExtension(spv::E_SPV_EXT_fragment_shader_interlock); + noReturnValue = true; + break; + + case glslang::EOpHitObjectTraceRayNV: + case glslang::EOpHitObjectTraceRayMotionNV: + case glslang::EOpHitObjectGetAttributesNV: + case glslang::EOpHitObjectExecuteShaderNV: + case glslang::EOpHitObjectRecordEmptyNV: + case glslang::EOpHitObjectRecordMissNV: + case glslang::EOpHitObjectRecordMissMotionNV: + case glslang::EOpHitObjectRecordHitNV: + case glslang::EOpHitObjectRecordHitMotionNV: + case glslang::EOpHitObjectRecordHitWithIndexNV: + case glslang::EOpHitObjectRecordHitWithIndexMotionNV: + case glslang::EOpReorderThreadNV: + noReturnValue = true; + [[fallthrough]]; + case glslang::EOpHitObjectIsEmptyNV: + case glslang::EOpHitObjectIsMissNV: + case glslang::EOpHitObjectIsHitNV: + case glslang::EOpHitObjectGetRayTMinNV: + case glslang::EOpHitObjectGetRayTMaxNV: + case glslang::EOpHitObjectGetObjectRayOriginNV: + case glslang::EOpHitObjectGetObjectRayDirectionNV: + case glslang::EOpHitObjectGetWorldRayOriginNV: + case glslang::EOpHitObjectGetWorldRayDirectionNV: + case glslang::EOpHitObjectGetObjectToWorldNV: + case glslang::EOpHitObjectGetWorldToObjectNV: + case glslang::EOpHitObjectGetInstanceCustomIndexNV: + case glslang::EOpHitObjectGetInstanceIdNV: + case glslang::EOpHitObjectGetGeometryIndexNV: + case glslang::EOpHitObjectGetPrimitiveIndexNV: + case glslang::EOpHitObjectGetHitKindNV: + case glslang::EOpHitObjectGetCurrentTimeNV: + case glslang::EOpHitObjectGetShaderBindingTableRecordIndexNV: + case glslang::EOpHitObjectGetShaderRecordBufferHandleNV: + builder.addExtension(spv::E_SPV_NV_shader_invocation_reorder); + builder.addCapability(spv::CapabilityShaderInvocationReorderNV); + break; + case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT: + builder.addExtension(spv::E_SPV_KHR_ray_tracing_position_fetch); + builder.addCapability(spv::CapabilityRayQueryPositionFetchKHR); + noReturnValue = true; + break; + + case glslang::EOpImageSampleWeightedQCOM: + builder.addCapability(spv::CapabilityTextureSampleWeightedQCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing); + break; + case glslang::EOpImageBoxFilterQCOM: + builder.addCapability(spv::CapabilityTextureBoxFilterQCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing); + break; + case glslang::EOpImageBlockMatchSADQCOM: + case glslang::EOpImageBlockMatchSSDQCOM: + builder.addCapability(spv::CapabilityTextureBlockMatchQCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing); + break; + + case glslang::EOpImageBlockMatchWindowSSDQCOM: + case glslang::EOpImageBlockMatchWindowSADQCOM: + builder.addCapability(spv::CapabilityTextureBlockMatchQCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing); + builder.addCapability(spv::CapabilityTextureBlockMatch2QCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing2); + break; + + case glslang::EOpImageBlockMatchGatherSSDQCOM: + case glslang::EOpImageBlockMatchGatherSADQCOM: + builder.addCapability(spv::CapabilityTextureBlockMatchQCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing); + builder.addCapability(spv::CapabilityTextureBlockMatch2QCOM); + builder.addExtension(spv::E_SPV_QCOM_image_processing2); + break; + + case glslang::EOpFetchMicroTriangleVertexPositionNV: + case glslang::EOpFetchMicroTriangleVertexBarycentricNV: + builder.addExtension(spv::E_SPV_NV_displacement_micromap); + builder.addCapability(spv::CapabilityDisplacementMicromapNV); + break; + + case glslang::EOpDebugPrintf: + noReturnValue = true; + break; + + default: + break; + } + + // + // See if it maps to a regular operation. + // + if (binOp != glslang::EOpNull) { + glslang::TIntermTyped* left = node->getSequence()[0]->getAsTyped(); + glslang::TIntermTyped* right = node->getSequence()[1]->getAsTyped(); + assert(left && right); + + builder.clearAccessChain(); + left->traverse(this); + spv::Id leftId = accessChainLoad(left->getType()); + + builder.clearAccessChain(); + right->traverse(this); + spv::Id rightId = accessChainLoad(right->getType()); + + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + OpDecorations decorations = { precision, + TranslateNoContractionDecoration(node->getType().getQualifier()), + TranslateNonUniformDecoration(node->getType().getQualifier()) }; + result = createBinaryOperation(binOp, decorations, + resultType(), leftId, rightId, + left->getType().getBasicType(), reduceComparison); + + // code above should only make binOp that exists in createBinaryOperation + assert(result != spv::NoResult); + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + + return false; + } + + // + // Create the list of operands. + // + glslang::TIntermSequence& glslangOperands = node->getSequence(); + std::vector operands; + std::vector memoryAccessOperands; + for (int arg = 0; arg < (int)glslangOperands.size(); ++arg) { + // special case l-value operands; there are just a few + bool lvalue = false; + switch (node->getOp()) { + case glslang::EOpModf: + if (arg == 1) + lvalue = true; + break; + + + + case glslang::EOpHitObjectRecordHitNV: + case glslang::EOpHitObjectRecordHitMotionNV: + case glslang::EOpHitObjectRecordHitWithIndexNV: + case glslang::EOpHitObjectRecordHitWithIndexMotionNV: + case glslang::EOpHitObjectTraceRayNV: + case glslang::EOpHitObjectTraceRayMotionNV: + case glslang::EOpHitObjectExecuteShaderNV: + case glslang::EOpHitObjectRecordMissNV: + case glslang::EOpHitObjectRecordMissMotionNV: + case glslang::EOpHitObjectGetAttributesNV: + if (arg == 0) + lvalue = true; + break; + + case glslang::EOpRayQueryInitialize: + case glslang::EOpRayQueryTerminate: + case glslang::EOpRayQueryConfirmIntersection: + case glslang::EOpRayQueryProceed: + case glslang::EOpRayQueryGenerateIntersection: + case glslang::EOpRayQueryGetIntersectionType: + case glslang::EOpRayQueryGetIntersectionT: + case glslang::EOpRayQueryGetIntersectionInstanceCustomIndex: + case glslang::EOpRayQueryGetIntersectionInstanceId: + case glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset: + case glslang::EOpRayQueryGetIntersectionGeometryIndex: + case glslang::EOpRayQueryGetIntersectionPrimitiveIndex: + case glslang::EOpRayQueryGetIntersectionBarycentrics: + case glslang::EOpRayQueryGetIntersectionFrontFace: + case glslang::EOpRayQueryGetIntersectionObjectRayDirection: + case glslang::EOpRayQueryGetIntersectionObjectRayOrigin: + case glslang::EOpRayQueryGetIntersectionObjectToWorld: + case glslang::EOpRayQueryGetIntersectionWorldToObject: + if (arg == 0) + lvalue = true; + break; + + case glslang::EOpAtomicAdd: + case glslang::EOpAtomicSubtract: + case glslang::EOpAtomicMin: + case glslang::EOpAtomicMax: + case glslang::EOpAtomicAnd: + case glslang::EOpAtomicOr: + case glslang::EOpAtomicXor: + case glslang::EOpAtomicExchange: + case glslang::EOpAtomicCompSwap: + if (arg == 0) + lvalue = true; + break; + + case glslang::EOpFrexp: + if (arg == 1) + lvalue = true; + break; + case glslang::EOpInterpolateAtSample: + case glslang::EOpInterpolateAtOffset: + case glslang::EOpInterpolateAtVertex: + if (arg == 0) { + // If GLSL, use the address of the interpolant argument. + // If HLSL, use an internal version of OpInterolates that takes + // the rvalue of the interpolant. A fixup pass in spirv-opt + // legalization will remove the OpLoad and convert to an lvalue. + // Had to do this because legalization will only propagate a + // builtin into an rvalue. + lvalue = glslangIntermediate->getSource() != glslang::EShSourceHlsl; + + // Does it need a swizzle inversion? If so, evaluation is inverted; + // operate first on the swizzle base, then apply the swizzle. + // That is, we transform + // + // interpolate(v.zy) -> interpolate(v).zy + // + if (glslangOperands[0]->getAsOperator() && + glslangOperands[0]->getAsOperator()->getOp() == glslang::EOpVectorSwizzle) + invertedType = convertGlslangToSpvType( + glslangOperands[0]->getAsBinaryNode()->getLeft()->getType()); + } + break; + case glslang::EOpAtomicLoad: + case glslang::EOpAtomicStore: + case glslang::EOpAtomicCounterAdd: + case glslang::EOpAtomicCounterSubtract: + case glslang::EOpAtomicCounterMin: + case glslang::EOpAtomicCounterMax: + case glslang::EOpAtomicCounterAnd: + case glslang::EOpAtomicCounterOr: + case glslang::EOpAtomicCounterXor: + case glslang::EOpAtomicCounterExchange: + case glslang::EOpAtomicCounterCompSwap: + if (arg == 0) + lvalue = true; + break; + case glslang::EOpAddCarry: + case glslang::EOpSubBorrow: + if (arg == 2) + lvalue = true; + break; + case glslang::EOpUMulExtended: + case glslang::EOpIMulExtended: + if (arg >= 2) + lvalue = true; + break; + case glslang::EOpCooperativeMatrixLoad: + case glslang::EOpCooperativeMatrixLoadNV: + case glslang::EOpCooperativeMatrixLoadTensorNV: + if (arg == 0 || arg == 1) + lvalue = true; + break; + case glslang::EOpCooperativeMatrixStore: + case glslang::EOpCooperativeMatrixStoreNV: + case glslang::EOpCooperativeMatrixStoreTensorNV: + if (arg == 1) + lvalue = true; + break; + case glslang::EOpCooperativeMatrixReduceNV: + case glslang::EOpCooperativeMatrixPerElementOpNV: + case glslang::EOpCooperativeMatrixTransposeNV: + if (arg == 0) + lvalue = true; + break; + case glslang::EOpSpirvInst: + if (glslangOperands[arg]->getAsTyped()->getQualifier().isSpirvByReference()) + lvalue = true; + break; + case glslang::EOpReorderThreadNV: + //Three variants of reorderThreadNV, two of them use hitObjectNV + if (arg == 0 && glslangOperands.size() != 2) + lvalue = true; + break; + case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT: + if (arg == 0 || arg == 2) + lvalue = true; + break; + default: + break; + } + builder.clearAccessChain(); + if (invertedType != spv::NoType && arg == 0) + glslangOperands[0]->getAsBinaryNode()->getLeft()->traverse(this); + else + glslangOperands[arg]->traverse(this); + + if (node->getOp() == glslang::EOpCooperativeMatrixLoad || + node->getOp() == glslang::EOpCooperativeMatrixStore || + node->getOp() == glslang::EOpCooperativeMatrixLoadNV || + node->getOp() == glslang::EOpCooperativeMatrixStoreNV || + node->getOp() == glslang::EOpCooperativeMatrixLoadTensorNV || + node->getOp() == glslang::EOpCooperativeMatrixStoreTensorNV) { + + if (arg == 1) { + // fold "element" parameter into the access chain + spv::Builder::AccessChain save = builder.getAccessChain(); + builder.clearAccessChain(); + glslangOperands[2]->traverse(this); + + spv::Id elementId = accessChainLoad(glslangOperands[2]->getAsTyped()->getType()); + + builder.setAccessChain(save); + + // Point to the first element of the array. + builder.accessChainPush(elementId, + TranslateCoherent(glslangOperands[arg]->getAsTyped()->getType()), + glslangOperands[arg]->getAsTyped()->getType().getBufferReferenceAlignment()); + + spv::Builder::AccessChain::CoherentFlags coherentFlags = builder.getAccessChain().coherentFlags; + unsigned int alignment = builder.getAccessChain().alignment; + + int memoryAccess = TranslateMemoryAccess(coherentFlags); + if (node->getOp() == glslang::EOpCooperativeMatrixLoad || + node->getOp() == glslang::EOpCooperativeMatrixLoadNV || + node->getOp() == glslang::EOpCooperativeMatrixLoadTensorNV) + memoryAccess &= ~spv::MemoryAccessMakePointerAvailableKHRMask; + if (node->getOp() == glslang::EOpCooperativeMatrixStore || + node->getOp() == glslang::EOpCooperativeMatrixStoreNV || + node->getOp() == glslang::EOpCooperativeMatrixStoreTensorNV) + memoryAccess &= ~spv::MemoryAccessMakePointerVisibleKHRMask; + if (builder.getStorageClass(builder.getAccessChain().base) == + spv::StorageClassPhysicalStorageBufferEXT) { + memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask); + } + + memoryAccessOperands.push_back(spv::IdImmediate(false, memoryAccess)); + + if (memoryAccess & spv::MemoryAccessAlignedMask) { + memoryAccessOperands.push_back(spv::IdImmediate(false, alignment)); + } + + if (memoryAccess & + (spv::MemoryAccessMakePointerAvailableKHRMask | spv::MemoryAccessMakePointerVisibleKHRMask)) { + memoryAccessOperands.push_back(spv::IdImmediate(true, + builder.makeUintConstant(TranslateMemoryScope(coherentFlags)))); + } + } else if (arg == 2) { + continue; + } + } + + // for l-values, pass the address, for r-values, pass the value + if (lvalue) { + if (invertedType == spv::NoType && !builder.isSpvLvalue()) { + // SPIR-V cannot represent an l-value containing a swizzle that doesn't + // reduce to a simple access chain. So, we need a temporary vector to + // receive the result, and must later swizzle that into the original + // l-value. + complexLvalues.push_back(builder.getAccessChain()); + temporaryLvalues.push_back(builder.createVariable( + spv::NoPrecision, spv::StorageClassFunction, + builder.accessChainGetInferredType(), "swizzleTemp")); + operands.push_back(temporaryLvalues.back()); + } else { + operands.push_back(builder.accessChainGetLValue()); + } + lvalueCoherentFlags = builder.getAccessChain().coherentFlags; + lvalueCoherentFlags |= TranslateCoherent(glslangOperands[arg]->getAsTyped()->getType()); + } else { + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + glslang::TOperator glslangOp = node->getOp(); + if (arg == 1 && + (glslangOp == glslang::EOpRayQueryGetIntersectionType || + glslangOp == glslang::EOpRayQueryGetIntersectionT || + glslangOp == glslang::EOpRayQueryGetIntersectionInstanceCustomIndex || + glslangOp == glslang::EOpRayQueryGetIntersectionInstanceId || + glslangOp == glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset || + glslangOp == glslang::EOpRayQueryGetIntersectionGeometryIndex || + glslangOp == glslang::EOpRayQueryGetIntersectionPrimitiveIndex || + glslangOp == glslang::EOpRayQueryGetIntersectionBarycentrics || + glslangOp == glslang::EOpRayQueryGetIntersectionFrontFace || + glslangOp == glslang::EOpRayQueryGetIntersectionObjectRayDirection || + glslangOp == glslang::EOpRayQueryGetIntersectionObjectRayOrigin || + glslangOp == glslang::EOpRayQueryGetIntersectionObjectToWorld || + glslangOp == glslang::EOpRayQueryGetIntersectionWorldToObject || + glslangOp == glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT + )) { + bool cond = glslangOperands[arg]->getAsConstantUnion()->getConstArray()[0].getBConst(); + operands.push_back(builder.makeIntConstant(cond ? 1 : 0)); + } else if ((arg == 10 && glslangOp == glslang::EOpTraceKHR) || + (arg == 11 && glslangOp == glslang::EOpTraceRayMotionNV) || + (arg == 1 && glslangOp == glslang::EOpExecuteCallableKHR) || + (arg == 1 && glslangOp == glslang::EOpHitObjectExecuteShaderNV) || + (arg == 11 && glslangOp == glslang::EOpHitObjectTraceRayNV) || + (arg == 12 && glslangOp == glslang::EOpHitObjectTraceRayMotionNV)) { + const int set = glslangOp == glslang::EOpExecuteCallableKHR ? 1 : 0; + const int location = glslangOperands[arg]->getAsConstantUnion()->getConstArray()[0].getUConst(); + auto itNode = locationToSymbol[set].find(location); + visitSymbol(itNode->second); + spv::Id symId = getSymbolId(itNode->second); + operands.push_back(symId); + } else if ((arg == 12 && glslangOp == glslang::EOpHitObjectRecordHitNV) || + (arg == 13 && glslangOp == glslang::EOpHitObjectRecordHitMotionNV) || + (arg == 11 && glslangOp == glslang::EOpHitObjectRecordHitWithIndexNV) || + (arg == 12 && glslangOp == glslang::EOpHitObjectRecordHitWithIndexMotionNV) || + (arg == 1 && glslangOp == glslang::EOpHitObjectGetAttributesNV)) { + const int location = glslangOperands[arg]->getAsConstantUnion()->getConstArray()[0].getUConst(); + const int set = 2; + auto itNode = locationToSymbol[set].find(location); + visitSymbol(itNode->second); + spv::Id symId = getSymbolId(itNode->second); + operands.push_back(symId); + } else if (glslangOperands[arg]->getAsTyped()->getQualifier().isSpirvLiteral()) { + // Will be translated to a literal value, make a placeholder here + operands.push_back(spv::NoResult); + } else if (glslangOperands[arg]->getAsTyped()->getBasicType() == glslang::EbtFunction) { + spv::Function* function = functionMap[glslangOperands[arg]->getAsSymbolNode()->getMangledName().c_str()]; + assert(function); + operands.push_back(function->getId()); + } else { + operands.push_back(accessChainLoad(glslangOperands[arg]->getAsTyped()->getType())); + } + } + } + + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + if (node->getOp() == glslang::EOpCooperativeMatrixLoadTensorNV) { + std::vector idImmOps; + + builder.addCapability(spv::CapabilityCooperativeMatrixTensorAddressingNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + + spv::Id object = builder.createLoad(operands[0], spv::NoPrecision); + + idImmOps.push_back(spv::IdImmediate(true, operands[1])); // Pointer + idImmOps.push_back(spv::IdImmediate(true, object)); // Object + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // tensorLayout + + idImmOps.insert(idImmOps.end(), memoryAccessOperands.begin(), memoryAccessOperands.end()); // memoryaccess + + // initialize tensor operands to zero, then OR in flags based on the operands + size_t tensorOpIdx = idImmOps.size(); + idImmOps.push_back(spv::IdImmediate(false, 0)); + + for (uint32_t i = 3; i < operands.size(); ++i) { + if (builder.isTensorView(operands[i])) { + idImmOps[tensorOpIdx].word |= spv::TensorAddressingOperandsTensorViewMask; + } else { + // must be the decode func + idImmOps[tensorOpIdx].word |= spv::TensorAddressingOperandsDecodeFuncMask; + builder.addCapability(spv::CapabilityCooperativeMatrixBlockLoadsNV); + } + idImmOps.push_back(spv::IdImmediate(true, operands[i])); // tensorView or decodeFunc + } + + // get the pointee type + spv::Id typeId = builder.getContainedTypeId(builder.getTypeId(operands[0])); + assert(builder.isCooperativeMatrixType(typeId)); + // do the op + spv::Id result = builder.createOp(spv::OpCooperativeMatrixLoadTensorNV, typeId, idImmOps); + // store the result to the pointer (out param 'm') + builder.createStore(result, operands[0]); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixLoad || + node->getOp() == glslang::EOpCooperativeMatrixLoadNV) { + std::vector idImmOps; + + idImmOps.push_back(spv::IdImmediate(true, operands[1])); // buf + if (node->getOp() == glslang::EOpCooperativeMatrixLoad) { + idImmOps.push_back(spv::IdImmediate(true, operands[3])); // matrixLayout + auto layout = builder.getConstantScalar(operands[3]); + if (layout == spv::CooperativeMatrixLayoutRowBlockedInterleavedARM || + layout == spv::CooperativeMatrixLayoutColumnBlockedInterleavedARM) { + builder.addExtension(spv::E_SPV_ARM_cooperative_matrix_layouts); + builder.addCapability(spv::CapabilityCooperativeMatrixLayoutsARM); + } + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // stride + } else { + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // stride + idImmOps.push_back(spv::IdImmediate(true, operands[3])); // colMajor + } + idImmOps.insert(idImmOps.end(), memoryAccessOperands.begin(), memoryAccessOperands.end()); + // get the pointee type + spv::Id typeId = builder.getContainedTypeId(builder.getTypeId(operands[0])); + assert(builder.isCooperativeMatrixType(typeId)); + // do the op + spv::Id result = node->getOp() == glslang::EOpCooperativeMatrixLoad + ? builder.createOp(spv::OpCooperativeMatrixLoadKHR, typeId, idImmOps) + : builder.createOp(spv::OpCooperativeMatrixLoadNV, typeId, idImmOps); + // store the result to the pointer (out param 'm') + builder.createStore(result, operands[0]); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixStoreTensorNV) { + std::vector idImmOps; + + idImmOps.push_back(spv::IdImmediate(true, operands[1])); // buf + idImmOps.push_back(spv::IdImmediate(true, operands[0])); // object + + builder.addCapability(spv::CapabilityCooperativeMatrixTensorAddressingNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // tensorLayout + + idImmOps.insert(idImmOps.end(), memoryAccessOperands.begin(), memoryAccessOperands.end()); // memoryaccess + + if (operands.size() > 3) { + idImmOps.push_back(spv::IdImmediate(false, spv::TensorAddressingOperandsTensorViewMask)); + idImmOps.push_back(spv::IdImmediate(true, operands[3])); // tensorView + } else { + idImmOps.push_back(spv::IdImmediate(false, 0)); + } + + builder.createNoResultOp(spv::OpCooperativeMatrixStoreTensorNV, idImmOps); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixStore || + node->getOp() == glslang::EOpCooperativeMatrixStoreNV) { + std::vector idImmOps; + + idImmOps.push_back(spv::IdImmediate(true, operands[1])); // buf + idImmOps.push_back(spv::IdImmediate(true, operands[0])); // object + if (node->getOp() == glslang::EOpCooperativeMatrixStore) { + idImmOps.push_back(spv::IdImmediate(true, operands[3])); // matrixLayout + auto layout = builder.getConstantScalar(operands[3]); + if (layout == spv::CooperativeMatrixLayoutRowBlockedInterleavedARM || + layout == spv::CooperativeMatrixLayoutColumnBlockedInterleavedARM) { + builder.addExtension(spv::E_SPV_ARM_cooperative_matrix_layouts); + builder.addCapability(spv::CapabilityCooperativeMatrixLayoutsARM); + } + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // stride + } else { + idImmOps.push_back(spv::IdImmediate(true, operands[2])); // stride + idImmOps.push_back(spv::IdImmediate(true, operands[3])); // colMajor + } + idImmOps.insert(idImmOps.end(), memoryAccessOperands.begin(), memoryAccessOperands.end()); + + if (node->getOp() == glslang::EOpCooperativeMatrixStore) + builder.createNoResultOp(spv::OpCooperativeMatrixStoreKHR, idImmOps); + else + builder.createNoResultOp(spv::OpCooperativeMatrixStoreNV, idImmOps); + result = 0; + } else if (node->getOp() == glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT) { + std::vector idImmOps; + + idImmOps.push_back(spv::IdImmediate(true, operands[0])); // q + idImmOps.push_back(spv::IdImmediate(true, operands[1])); // committed + + spv::Id typeId = builder.makeArrayType(builder.makeVectorType(builder.makeFloatType(32), 3), + builder.makeUintConstant(3), 0); + // do the op + + spv::Op spvOp = spv::OpRayQueryGetIntersectionTriangleVertexPositionsKHR; + + spv::Id result = builder.createOp(spvOp, typeId, idImmOps); + // store the result to the pointer (out param 'm') + builder.createStore(result, operands[2]); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixMulAdd) { + uint32_t matrixOperands = 0; + + // If the optional operand is present, initialize matrixOperands to that value. + if (glslangOperands.size() == 4 && glslangOperands[3]->getAsConstantUnion()) { + matrixOperands = glslangOperands[3]->getAsConstantUnion()->getConstArray()[0].getIConst(); + } + + // Determine Cooperative Matrix Operands bits from the signedness of the types. + if (isTypeSignedInt(glslangOperands[0]->getAsTyped()->getBasicType())) + matrixOperands |= spv::CooperativeMatrixOperandsMatrixASignedComponentsKHRMask; + if (isTypeSignedInt(glslangOperands[1]->getAsTyped()->getBasicType())) + matrixOperands |= spv::CooperativeMatrixOperandsMatrixBSignedComponentsKHRMask; + if (isTypeSignedInt(glslangOperands[2]->getAsTyped()->getBasicType())) + matrixOperands |= spv::CooperativeMatrixOperandsMatrixCSignedComponentsKHRMask; + if (isTypeSignedInt(node->getBasicType())) + matrixOperands |= spv::CooperativeMatrixOperandsMatrixResultSignedComponentsKHRMask; + + std::vector idImmOps; + idImmOps.push_back(spv::IdImmediate(true, operands[0])); + idImmOps.push_back(spv::IdImmediate(true, operands[1])); + idImmOps.push_back(spv::IdImmediate(true, operands[2])); + if (matrixOperands != 0) + idImmOps.push_back(spv::IdImmediate(false, matrixOperands)); + + result = builder.createOp(spv::OpCooperativeMatrixMulAddKHR, resultType(), idImmOps); + } else if (node->getOp() == glslang::EOpCooperativeMatrixReduceNV) { + builder.addCapability(spv::CapabilityCooperativeMatrixReductionsNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + + spv::Op opcode = spv::OpCooperativeMatrixReduceNV; + unsigned mask = glslangOperands[2]->getAsConstantUnion()->getConstArray()[0].getUConst(); + + spv::Id typeId = builder.getContainedTypeId(builder.getTypeId(operands[0])); + assert(builder.isCooperativeMatrixType(typeId)); + + result = builder.createCooperativeMatrixReduce(opcode, typeId, operands[1], mask, operands[3]); + // store the result to the pointer (out param 'm') + builder.createStore(result, operands[0]); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixPerElementOpNV) { + builder.addCapability(spv::CapabilityCooperativeMatrixPerElementOperationsNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + + spv::Id typeId = builder.getContainedTypeId(builder.getTypeId(operands[0])); + assert(builder.isCooperativeMatrixType(typeId)); + + result = builder.createCooperativeMatrixPerElementOp(typeId, operands); + // store the result to the pointer + builder.createStore(result, operands[0]); + result = 0; + } else if (node->getOp() == glslang::EOpCooperativeMatrixTransposeNV) { + + builder.addCapability(spv::CapabilityCooperativeMatrixConversionsNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix2); + + spv::Id typeId = builder.getContainedTypeId(builder.getTypeId(operands[0])); + assert(builder.isCooperativeMatrixType(typeId)); + + result = builder.createUnaryOp(spv::OpCooperativeMatrixTransposeNV, typeId, operands[1]); + // store the result to the pointer + builder.createStore(result, operands[0]); + result = 0; + } else if (atomic) { + // Handle all atomics + glslang::TBasicType typeProxy = (node->getOp() == glslang::EOpAtomicStore) + ? node->getSequence()[0]->getAsTyped()->getBasicType() : node->getBasicType(); + result = createAtomicOperation(node->getOp(), precision, resultType(), operands, typeProxy, + lvalueCoherentFlags, node->getType()); + } else if (node->getOp() == glslang::EOpSpirvInst) { + const auto& spirvInst = node->getSpirvInstruction(); + if (spirvInst.set == "") { + std::vector idImmOps; + for (unsigned int i = 0; i < glslangOperands.size(); ++i) { + if (glslangOperands[i]->getAsTyped()->getQualifier().isSpirvLiteral()) { + // Translate the constant to a literal value + std::vector literals; + glslang::TVector constants; + constants.push_back(glslangOperands[i]->getAsConstantUnion()); + TranslateLiterals(constants, literals); + idImmOps.push_back({false, literals[0]}); + } else + idImmOps.push_back({true, operands[i]}); + } + + if (node->getBasicType() == glslang::EbtVoid) + builder.createNoResultOp(static_cast(spirvInst.id), idImmOps); + else + result = builder.createOp(static_cast(spirvInst.id), resultType(), idImmOps); + } else { + result = builder.createBuiltinCall( + resultType(), spirvInst.set == "GLSL.std.450" ? stdBuiltins : getExtBuiltins(spirvInst.set.c_str()), + spirvInst.id, operands); + } + noReturnValue = node->getBasicType() == glslang::EbtVoid; + } else if (node->getOp() == glslang::EOpDebugPrintf) { + if (!nonSemanticDebugPrintf) { + nonSemanticDebugPrintf = builder.import("NonSemantic.DebugPrintf"); + } + result = builder.createBuiltinCall(builder.makeVoidType(), nonSemanticDebugPrintf, spv::NonSemanticDebugPrintfDebugPrintf, operands); + builder.addExtension(spv::E_SPV_KHR_non_semantic_info); + } else { + // Pass through to generic operations. + switch (glslangOperands.size()) { + case 0: + result = createNoArgOperation(node->getOp(), precision, resultType()); + break; + case 1: + { + OpDecorations decorations = { precision, + TranslateNoContractionDecoration(node->getType().getQualifier()), + TranslateNonUniformDecoration(node->getType().getQualifier()) }; + result = createUnaryOperation( + node->getOp(), decorations, + resultType(), operands.front(), + glslangOperands[0]->getAsTyped()->getBasicType(), lvalueCoherentFlags, node->getType()); + } + break; + default: + result = createMiscOperation(node->getOp(), precision, resultType(), operands, node->getBasicType()); + break; + } + + if (invertedType != spv::NoResult) + result = createInvertedSwizzle(precision, *glslangOperands[0]->getAsBinaryNode(), result); + + for (unsigned int i = 0; i < temporaryLvalues.size(); ++i) { + builder.setAccessChain(complexLvalues[i]); + builder.accessChainStore(builder.createLoad(temporaryLvalues[i], spv::NoPrecision), + TranslateNonUniformDecoration(complexLvalues[i].coherentFlags)); + } + } + + if (noReturnValue) + return false; + + if (! result) { + logger->missingFunctionality("unknown glslang aggregate"); + return true; // pick up a child as a placeholder operand + } else { + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + return false; + } +} + +// This path handles both if-then-else and ?: +// The if-then-else has a node type of void, while +// ?: has either a void or a non-void node type +// +// Leaving the result, when not void: +// GLSL only has r-values as the result of a :?, but +// if we have an l-value, that can be more efficient if it will +// become the base of a complex r-value expression, because the +// next layer copies r-values into memory to use the access-chain mechanism +bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang::TIntermSelection* node) +{ + // see if OpSelect can handle it + const auto isOpSelectable = [&]() { + if (node->getBasicType() == glslang::EbtVoid) + return false; + // OpSelect can do all other types starting with SPV 1.4 + if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_4) { + // pre-1.4, only scalars and vectors can be handled + if ((!node->getType().isScalar() && !node->getType().isVector())) + return false; + } + return true; + }; + + // See if it simple and safe, or required, to execute both sides. + // Crucially, side effects must be either semantically required or avoided, + // and there are performance trade-offs. + // Return true if required or a good idea (and safe) to execute both sides, + // false otherwise. + const auto bothSidesPolicy = [&]() -> bool { + // do we have both sides? + if (node->getTrueBlock() == nullptr || + node->getFalseBlock() == nullptr) + return false; + + // required? (unless we write additional code to look for side effects + // and make performance trade-offs if none are present) + if (!node->getShortCircuit()) + return true; + + // if not required to execute both, decide based on performance/practicality... + + if (!isOpSelectable()) + return false; + + assert(node->getType() == node->getTrueBlock() ->getAsTyped()->getType() && + node->getType() == node->getFalseBlock()->getAsTyped()->getType()); + + // return true if a single operand to ? : is okay for OpSelect + const auto operandOkay = [](glslang::TIntermTyped* node) { + return node->getAsSymbolNode() || node->getType().getQualifier().isConstant(); + }; + + return operandOkay(node->getTrueBlock() ->getAsTyped()) && + operandOkay(node->getFalseBlock()->getAsTyped()); + }; + + spv::Id result = spv::NoResult; // upcoming result selecting between trueValue and falseValue + // emit the condition before doing anything with selection + node->getCondition()->traverse(this); + spv::Id condition = accessChainLoad(node->getCondition()->getType()); + + // Find a way of executing both sides and selecting the right result. + const auto executeBothSides = [&]() -> void { + // execute both sides + spv::Id resultType = convertGlslangToSpvType(node->getType()); + node->getTrueBlock()->traverse(this); + spv::Id trueValue = accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()); + node->getFalseBlock()->traverse(this); + spv::Id falseValue = accessChainLoad(node->getFalseBlock()->getAsTyped()->getType()); + + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + // done if void + if (node->getBasicType() == glslang::EbtVoid) + return; + + // emit code to select between trueValue and falseValue + // see if OpSelect can handle the result type, and that the SPIR-V types + // of the inputs match the result type. + if (isOpSelectable()) { + // Emit OpSelect for this selection. + + // smear condition to vector, if necessary (AST is always scalar) + // Before 1.4, smear like for mix(), starting with 1.4, keep it scalar + if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_4 && builder.isVector(trueValue)) { + condition = builder.smearScalar(spv::NoPrecision, condition, + builder.makeVectorType(builder.makeBoolType(), + builder.getNumComponents(trueValue))); + } + + // If the types do not match, it is because of mismatched decorations on aggregates. + // Since isOpSelectable only lets us get here for SPIR-V >= 1.4, we can use OpCopyObject + // to get matching types. + if (builder.getTypeId(trueValue) != resultType) { + trueValue = builder.createUnaryOp(spv::OpCopyLogical, resultType, trueValue); + } + if (builder.getTypeId(falseValue) != resultType) { + falseValue = builder.createUnaryOp(spv::OpCopyLogical, resultType, falseValue); + } + + // OpSelect + result = builder.createTriOp(spv::OpSelect, resultType, condition, trueValue, falseValue); + + builder.clearAccessChain(); + builder.setAccessChainRValue(result); + } else { + // We need control flow to select the result. + // TODO: Once SPIR-V OpSelect allows arbitrary types, eliminate this path. + result = builder.createVariable(TranslatePrecisionDecoration(node->getType()), + spv::StorageClassFunction, resultType); + + // Selection control: + const spv::SelectionControlMask control = TranslateSelectionControl(*node); + + // make an "if" based on the value created by the condition + spv::Builder::If ifBuilder(condition, control, builder); + + // emit the "then" statement + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + multiTypeStore(node->getType(), trueValue); + + ifBuilder.makeBeginElse(); + // emit the "else" statement + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + multiTypeStore(node->getType(), falseValue); + + // finish off the control flow + ifBuilder.makeEndIf(); + + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + } + }; + + // Execute the one side needed, as per the condition + const auto executeOneSide = [&]() { + // Always emit control flow. + if (node->getBasicType() != glslang::EbtVoid) { + result = builder.createVariable(TranslatePrecisionDecoration(node->getType()), spv::StorageClassFunction, + convertGlslangToSpvType(node->getType())); + } + + // Selection control: + const spv::SelectionControlMask control = TranslateSelectionControl(*node); + + // make an "if" based on the value created by the condition + spv::Builder::If ifBuilder(condition, control, builder); + + // emit the "then" statement + if (node->getTrueBlock() != nullptr) { + node->getTrueBlock()->traverse(this); + if (result != spv::NoResult) { + spv::Id load = accessChainLoad(node->getTrueBlock()->getAsTyped()->getType()); + + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + multiTypeStore(node->getType(), load); + } + } + + if (node->getFalseBlock() != nullptr) { + ifBuilder.makeBeginElse(); + // emit the "else" statement + node->getFalseBlock()->traverse(this); + if (result != spv::NoResult) { + spv::Id load = accessChainLoad(node->getFalseBlock()->getAsTyped()->getType()); + + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + multiTypeStore(node->getType(), load); + } + } + + // finish off the control flow + ifBuilder.makeEndIf(); + + if (result != spv::NoResult) { + builder.clearAccessChain(); + builder.setAccessChainLValue(result); + } + }; + + // Try for OpSelect (or a requirement to execute both sides) + if (bothSidesPolicy()) { + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + if (node->getType().getQualifier().isSpecConstant()) + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + executeBothSides(); + } else + executeOneSide(); + + return false; +} + +bool TGlslangToSpvTraverser::visitSwitch(glslang::TVisit /* visit */, glslang::TIntermSwitch* node) +{ + // emit and get the condition before doing anything with switch + node->getCondition()->traverse(this); + spv::Id selector = accessChainLoad(node->getCondition()->getAsTyped()->getType()); + + // Selection control: + const spv::SelectionControlMask control = TranslateSwitchControl(*node); + + // browse the children to sort out code segments + int defaultSegment = -1; + std::vector codeSegments; + glslang::TIntermSequence& sequence = node->getBody()->getSequence(); + std::vector caseValues; + std::vector valueIndexToSegment(sequence.size()); // note: probably not all are used, it is an overestimate + for (glslang::TIntermSequence::iterator c = sequence.begin(); c != sequence.end(); ++c) { + TIntermNode* child = *c; + if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpDefault) + defaultSegment = (int)codeSegments.size(); + else if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpCase) { + valueIndexToSegment[caseValues.size()] = (int)codeSegments.size(); + caseValues.push_back(child->getAsBranchNode()->getExpression()->getAsConstantUnion() + ->getConstArray()[0].getIConst()); + } else + codeSegments.push_back(child); + } + + // handle the case where the last code segment is missing, due to no code + // statements between the last case and the end of the switch statement + if ((caseValues.size() && (int)codeSegments.size() == valueIndexToSegment[caseValues.size() - 1]) || + (int)codeSegments.size() == defaultSegment) + codeSegments.push_back(nullptr); + + // make the switch statement + std::vector segmentBlocks; // returned, as the blocks allocated in the call + builder.makeSwitch(selector, control, (int)codeSegments.size(), caseValues, valueIndexToSegment, defaultSegment, + segmentBlocks); + + // emit all the code in the segments + breakForLoop.push(false); + for (unsigned int s = 0; s < codeSegments.size(); ++s) { + builder.nextSwitchSegment(segmentBlocks, s); + if (codeSegments[s]) + codeSegments[s]->traverse(this); + else + builder.addSwitchBreak(true); + } + breakForLoop.pop(); + + builder.endSwitch(segmentBlocks); + + return false; +} + +void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* node) +{ + if (node->getQualifier().isSpirvLiteral()) + return; // Translated to a literal value, skip further processing + + int nextConst = 0; + spv::Id constant = createSpvConstantFromConstUnionArray(node->getType(), node->getConstArray(), nextConst, false); + + builder.clearAccessChain(); + builder.setAccessChainRValue(constant); +} + +bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node) +{ + auto blocks = builder.makeNewLoop(); + builder.createBranch(true, &blocks.head); + + // Loop control: + std::vector operands; + const spv::LoopControlMask control = TranslateLoopControl(*node, operands); + + // Spec requires back edges to target header blocks, and every header block + // must dominate its merge block. Make a header block first to ensure these + // conditions are met. By definition, it will contain OpLoopMerge, followed + // by a block-ending branch. But we don't want to put any other body/test + // instructions in it, since the body/test may have arbitrary instructions, + // including merges of its own. + builder.setBuildPoint(&blocks.head); + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + builder.createLoopMerge(&blocks.merge, &blocks.continue_target, control, operands); + if (node->testFirst() && node->getTest()) { + spv::Block& test = builder.makeNewBlock(); + builder.createBranch(true, &test); + + builder.setBuildPoint(&test); + node->getTest()->traverse(this); + spv::Id condition = accessChainLoad(node->getTest()->getType()); + builder.createConditionalBranch(condition, &blocks.body, &blocks.merge); + + builder.setBuildPoint(&blocks.body); + breakForLoop.push(true); + if (node->getBody()) + node->getBody()->traverse(this); + builder.createBranch(true, &blocks.continue_target); + breakForLoop.pop(); + + builder.setBuildPoint(&blocks.continue_target); + if (node->getTerminal()) + node->getTerminal()->traverse(this); + builder.createBranch(true, &blocks.head); + } else { + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + builder.createBranch(true, &blocks.body); + + breakForLoop.push(true); + builder.setBuildPoint(&blocks.body); + if (node->getBody()) + node->getBody()->traverse(this); + builder.createBranch(true, &blocks.continue_target); + breakForLoop.pop(); + + builder.setBuildPoint(&blocks.continue_target); + if (node->getTerminal()) + node->getTerminal()->traverse(this); + if (node->getTest()) { + node->getTest()->traverse(this); + spv::Id condition = + accessChainLoad(node->getTest()->getType()); + builder.createConditionalBranch(condition, &blocks.head, &blocks.merge); + } else { + // TODO: unless there was a break/return/discard instruction + // somewhere in the body, this is an infinite loop, so we should + // issue a warning. + builder.createBranch(true, &blocks.head); + } + } + builder.setBuildPoint(&blocks.merge); + builder.closeLoop(); + return false; +} + +bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::TIntermBranch* node) +{ + if (node->getExpression()) + node->getExpression()->traverse(this); + + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + switch (node->getFlowOp()) { + case glslang::EOpKill: + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) { + if (glslangIntermediate->getSource() == glslang::EShSourceHlsl) { + builder.addCapability(spv::CapabilityDemoteToHelperInvocation); + builder.createNoResultOp(spv::OpDemoteToHelperInvocationEXT); + } else { + builder.makeStatementTerminator(spv::OpTerminateInvocation, "post-terminate-invocation"); + } + } else { + builder.makeStatementTerminator(spv::OpKill, "post-discard"); + } + break; + case glslang::EOpTerminateInvocation: + builder.addExtension(spv::E_SPV_KHR_terminate_invocation); + builder.makeStatementTerminator(spv::OpTerminateInvocation, "post-terminate-invocation"); + break; + case glslang::EOpBreak: + if (breakForLoop.top()) + builder.createLoopExit(); + else + builder.addSwitchBreak(false); + break; + case glslang::EOpContinue: + builder.createLoopContinue(); + break; + case glslang::EOpReturn: + if (node->getExpression() != nullptr) { + const glslang::TType& glslangReturnType = node->getExpression()->getType(); + spv::Id returnId = accessChainLoad(glslangReturnType); + if (builder.getTypeId(returnId) != currentFunction->getReturnType() || + TranslatePrecisionDecoration(glslangReturnType) != currentFunction->getReturnPrecision()) { + builder.clearAccessChain(); + spv::Id copyId = builder.createVariable(currentFunction->getReturnPrecision(), + spv::StorageClassFunction, currentFunction->getReturnType()); + builder.setAccessChainLValue(copyId); + multiTypeStore(glslangReturnType, returnId); + returnId = builder.createLoad(copyId, currentFunction->getReturnPrecision()); + } + builder.makeReturn(false, returnId); + } else + builder.makeReturn(false); + + builder.clearAccessChain(); + break; + + case glslang::EOpDemote: + builder.createNoResultOp(spv::OpDemoteToHelperInvocationEXT); + builder.addExtension(spv::E_SPV_EXT_demote_to_helper_invocation); + builder.addCapability(spv::CapabilityDemoteToHelperInvocationEXT); + break; + case glslang::EOpTerminateRayKHR: + builder.makeStatementTerminator(spv::OpTerminateRayKHR, "post-terminateRayKHR"); + break; + case glslang::EOpIgnoreIntersectionKHR: + builder.makeStatementTerminator(spv::OpIgnoreIntersectionKHR, "post-ignoreIntersectionKHR"); + break; + + default: + assert(0); + break; + } + + return false; +} + +spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol* node, spv::Id forcedType) +{ + // First, steer off constants, which are not SPIR-V variables, but + // can still have a mapping to a SPIR-V Id. + // This includes specialization constants. + if (node->getQualifier().isConstant()) { + spv::Id result = createSpvConstant(*node); + if (result != spv::NoResult) + return result; + } + + // Now, handle actual variables + spv::StorageClass storageClass = TranslateStorageClass(node->getType()); + spv::Id spvType = forcedType == spv::NoType ? convertGlslangToSpvType(node->getType()) + : forcedType; + + const bool contains16BitType = node->getType().contains16BitFloat() || + node->getType().contains16BitInt(); + if (contains16BitType) { + switch (storageClass) { + case spv::StorageClassInput: + case spv::StorageClassOutput: + builder.addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3); + builder.addCapability(spv::CapabilityStorageInputOutput16); + break; + case spv::StorageClassUniform: + builder.addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3); + if (node->getType().getQualifier().storage == glslang::EvqBuffer) + builder.addCapability(spv::CapabilityStorageUniformBufferBlock16); + else + builder.addCapability(spv::CapabilityStorageUniform16); + break; + case spv::StorageClassPushConstant: + builder.addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3); + builder.addCapability(spv::CapabilityStoragePushConstant16); + break; + case spv::StorageClassStorageBuffer: + case spv::StorageClassPhysicalStorageBufferEXT: + builder.addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3); + builder.addCapability(spv::CapabilityStorageUniformBufferBlock16); + break; + default: + if (storageClass == spv::StorageClassWorkgroup && + node->getType().getBasicType() == glslang::EbtBlock) { + builder.addCapability(spv::CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR); + break; + } + if (node->getType().contains16BitFloat()) + builder.addCapability(spv::CapabilityFloat16); + if (node->getType().contains16BitInt()) + builder.addCapability(spv::CapabilityInt16); + break; + } + } + + if (node->getType().contains8BitInt()) { + if (storageClass == spv::StorageClassPushConstant) { + builder.addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5); + builder.addCapability(spv::CapabilityStoragePushConstant8); + } else if (storageClass == spv::StorageClassUniform) { + builder.addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5); + builder.addCapability(spv::CapabilityUniformAndStorageBuffer8BitAccess); + } else if (storageClass == spv::StorageClassStorageBuffer) { + builder.addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5); + builder.addCapability(spv::CapabilityStorageBuffer8BitAccess); + } else if (storageClass == spv::StorageClassWorkgroup && + node->getType().getBasicType() == glslang::EbtBlock) { + builder.addCapability(spv::CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR); + } else { + builder.addCapability(spv::CapabilityInt8); + } + } + + const char* name = node->getName().c_str(); + if (glslang::IsAnonymous(name)) + name = ""; + + spv::Id initializer = spv::NoResult; + + if (node->getType().getQualifier().storage == glslang::EvqUniform && !node->getConstArray().empty()) { + int nextConst = 0; + initializer = createSpvConstantFromConstUnionArray(node->getType(), + node->getConstArray(), + nextConst, + false /* specConst */); + } else if (node->getType().getQualifier().isNullInit()) { + initializer = builder.makeNullConstant(spvType); + } + + spv::Id var = builder.createVariable(spv::NoPrecision, storageClass, spvType, name, initializer, false); + std::vector topLevelDecorations; + glslang::TQualifier typeQualifier = node->getType().getQualifier(); + TranslateMemoryDecoration(typeQualifier, topLevelDecorations, glslangIntermediate->usingVulkanMemoryModel()); + for (auto deco : topLevelDecorations) { + builder.addDecoration(var, deco); + } + return var; +} + +// Return type Id of the sampled type. +spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler) +{ + switch (sampler.type) { + case glslang::EbtInt: return builder.makeIntType(32); + case glslang::EbtUint: return builder.makeUintType(32); + case glslang::EbtFloat: return builder.makeFloatType(32); + case glslang::EbtFloat16: + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float_fetch); + builder.addCapability(spv::CapabilityFloat16ImageAMD); + return builder.makeFloatType(16); + case glslang::EbtInt64: + builder.addExtension(spv::E_SPV_EXT_shader_image_int64); + builder.addCapability(spv::CapabilityInt64ImageEXT); + return builder.makeIntType(64); + case glslang::EbtUint64: + builder.addExtension(spv::E_SPV_EXT_shader_image_int64); + builder.addCapability(spv::CapabilityInt64ImageEXT); + return builder.makeUintType(64); + default: + assert(0); + return builder.makeFloatType(32); + } +} + +// If node is a swizzle operation, return the type that should be used if +// the swizzle base is first consumed by another operation, before the swizzle +// is applied. +spv::Id TGlslangToSpvTraverser::getInvertedSwizzleType(const glslang::TIntermTyped& node) +{ + if (node.getAsOperator() && + node.getAsOperator()->getOp() == glslang::EOpVectorSwizzle) + return convertGlslangToSpvType(node.getAsBinaryNode()->getLeft()->getType()); + else + return spv::NoType; +} + +// When inverting a swizzle with a parent op, this function +// will apply the swizzle operation to a completed parent operation. +spv::Id TGlslangToSpvTraverser::createInvertedSwizzle(spv::Decoration precision, const glslang::TIntermTyped& node, + spv::Id parentResult) +{ + std::vector swizzle; + convertSwizzle(*node.getAsBinaryNode()->getRight()->getAsAggregate(), swizzle); + return builder.createRvalueSwizzle(precision, convertGlslangToSpvType(node.getType()), parentResult, swizzle); +} + +// Convert a glslang AST swizzle node to a swizzle vector for building SPIR-V. +void TGlslangToSpvTraverser::convertSwizzle(const glslang::TIntermAggregate& node, std::vector& swizzle) +{ + const glslang::TIntermSequence& swizzleSequence = node.getSequence(); + for (int i = 0; i < (int)swizzleSequence.size(); ++i) + swizzle.push_back(swizzleSequence[i]->getAsConstantUnion()->getConstArray()[0].getIConst()); +} + +// Convert from a glslang type to an SPV type, by calling into a +// recursive version of this function. This establishes the inherited +// layout state rooted from the top-level type. +spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, bool forwardReferenceOnly) +{ + return convertGlslangToSpvType(type, getExplicitLayout(type), type.getQualifier(), false, forwardReferenceOnly); +} + +spv::LinkageType TGlslangToSpvTraverser::convertGlslangLinkageToSpv(glslang::TLinkType linkType) +{ + switch (linkType) { + case glslang::ELinkExport: + return spv::LinkageTypeExport; + default: + return spv::LinkageTypeMax; + } +} + +// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id. +// explicitLayout can be kept the same throughout the hierarchical recursive walk. +// Mutually recursive with convertGlslangStructToSpvType(). +spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, + glslang::TLayoutPacking explicitLayout, const glslang::TQualifier& qualifier, + bool lastBufferBlockMember, bool forwardReferenceOnly) +{ + spv::Id spvType = spv::NoResult; + + switch (type.getBasicType()) { + case glslang::EbtVoid: + spvType = builder.makeVoidType(); + assert (! type.isArray()); + break; + case glslang::EbtBool: + // "transparent" bool doesn't exist in SPIR-V. The GLSL convention is + // a 32-bit int where non-0 means true. + if (explicitLayout != glslang::ElpNone) + spvType = builder.makeUintType(32); + else + spvType = builder.makeBoolType(); + break; + case glslang::EbtInt: + spvType = builder.makeIntType(32); + break; + case glslang::EbtUint: + spvType = builder.makeUintType(32); + break; + case glslang::EbtFloat: + spvType = builder.makeFloatType(32); + break; + case glslang::EbtDouble: + spvType = builder.makeFloatType(64); + break; + case glslang::EbtFloat16: + spvType = builder.makeFloatType(16); + break; + case glslang::EbtInt8: + spvType = builder.makeIntType(8); + break; + case glslang::EbtUint8: + spvType = builder.makeUintType(8); + break; + case glslang::EbtInt16: + spvType = builder.makeIntType(16); + break; + case glslang::EbtUint16: + spvType = builder.makeUintType(16); + break; + case glslang::EbtInt64: + spvType = builder.makeIntType(64); + break; + case glslang::EbtUint64: + spvType = builder.makeUintType(64); + break; + case glslang::EbtAtomicUint: + builder.addCapability(spv::CapabilityAtomicStorage); + spvType = builder.makeUintType(32); + break; + case glslang::EbtAccStruct: + switch (glslangIntermediate->getStage()) { + case EShLangRayGen: + case EShLangIntersect: + case EShLangAnyHit: + case EShLangClosestHit: + case EShLangMiss: + case EShLangCallable: + // these all should have the RayTracingNV/KHR capability already + break; + default: + { + auto& extensions = glslangIntermediate->getRequestedExtensions(); + if (extensions.find("GL_EXT_ray_query") != extensions.end()) { + builder.addExtension(spv::E_SPV_KHR_ray_query); + builder.addCapability(spv::CapabilityRayQueryKHR); + } + } + break; + } + spvType = builder.makeAccelerationStructureType(); + break; + case glslang::EbtRayQuery: + { + auto& extensions = glslangIntermediate->getRequestedExtensions(); + if (extensions.find("GL_EXT_ray_query") != extensions.end()) { + builder.addExtension(spv::E_SPV_KHR_ray_query); + builder.addCapability(spv::CapabilityRayQueryKHR); + } + spvType = builder.makeRayQueryType(); + } + break; + case glslang::EbtReference: + { + // Make the forward pointer, then recurse to convert the structure type, then + // patch up the forward pointer with a real pointer type. + if (forwardPointers.find(type.getReferentType()) == forwardPointers.end()) { + spv::Id forwardId = builder.makeForwardPointer(spv::StorageClassPhysicalStorageBufferEXT); + forwardPointers[type.getReferentType()] = forwardId; + } + spvType = forwardPointers[type.getReferentType()]; + if (!forwardReferenceOnly) { + spv::Id referentType = convertGlslangToSpvType(*type.getReferentType()); + builder.makePointerFromForwardPointer(spv::StorageClassPhysicalStorageBufferEXT, + forwardPointers[type.getReferentType()], + referentType); + } + } + break; + case glslang::EbtSampler: + { + const glslang::TSampler& sampler = type.getSampler(); + if (sampler.isPureSampler()) { + spvType = builder.makeSamplerType(); + } else { + // an image is present, make its type + spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler), + sampler.isShadow(), sampler.isArrayed(), sampler.isMultiSample(), + sampler.isImageClass() ? 2 : 1, TranslateImageFormat(type)); + if (sampler.isCombined() && + (!sampler.isBuffer() || glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_6)) { + // Already has both image and sampler, make the combined type. Only combine sampler to + // buffer if before SPIR-V 1.6. + spvType = builder.makeSampledImageType(spvType); + } + } + } + break; + case glslang::EbtStruct: + case glslang::EbtBlock: + { + // If we've seen this struct type, return it + const glslang::TTypeList* glslangMembers = type.getStruct(); + + // Try to share structs for different layouts, but not yet for other + // kinds of qualification (primarily not yet including interpolant qualification). + if (! HasNonLayoutQualifiers(type, qualifier)) + spvType = structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers]; + if (spvType != spv::NoResult) + break; + + // else, we haven't seen it... + if (type.getBasicType() == glslang::EbtBlock) + memberRemapper[glslangTypeToIdMap[glslangMembers]].resize(glslangMembers->size()); + spvType = convertGlslangStructToSpvType(type, glslangMembers, explicitLayout, qualifier); + } + break; + case glslang::EbtString: + // no type used for OpString + return 0; + + case glslang::EbtHitObjectNV: { + builder.addExtension(spv::E_SPV_NV_shader_invocation_reorder); + builder.addCapability(spv::CapabilityShaderInvocationReorderNV); + spvType = builder.makeHitObjectNVType(); + } + break; + case glslang::EbtSpirvType: { + // GL_EXT_spirv_intrinsics + const auto& spirvType = type.getSpirvType(); + const auto& spirvInst = spirvType.spirvInst; + + std::vector operands; + for (const auto& typeParam : spirvType.typeParams) { + if (typeParam.getAsConstant() != nullptr) { + // Constant expression + auto constant = typeParam.getAsConstant(); + if (constant->isLiteral()) { + if (constant->getBasicType() == glslang::EbtFloat) { + float floatValue = static_cast(constant->getConstArray()[0].getDConst()); + unsigned literal; + static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)"); + memcpy(&literal, &floatValue, sizeof(literal)); + operands.push_back({false, literal}); + } else if (constant->getBasicType() == glslang::EbtInt) { + unsigned literal = constant->getConstArray()[0].getIConst(); + operands.push_back({false, literal}); + } else if (constant->getBasicType() == glslang::EbtUint) { + unsigned literal = constant->getConstArray()[0].getUConst(); + operands.push_back({false, literal}); + } else if (constant->getBasicType() == glslang::EbtBool) { + unsigned literal = constant->getConstArray()[0].getBConst(); + operands.push_back({false, literal}); + } else if (constant->getBasicType() == glslang::EbtString) { + auto str = constant->getConstArray()[0].getSConst()->c_str(); + unsigned literal = 0; + char* literalPtr = reinterpret_cast(&literal); + unsigned charCount = 0; + char ch = 0; + do { + ch = *(str++); + *(literalPtr++) = ch; + ++charCount; + if (charCount == 4) { + operands.push_back({false, literal}); + literalPtr = reinterpret_cast(&literal); + charCount = 0; + } + } while (ch != 0); + + // Partial literal is padded with 0 + if (charCount > 0) { + for (; charCount < 4; ++charCount) + *(literalPtr++) = 0; + operands.push_back({false, literal}); + } + } else + assert(0); // Unexpected type + } else + operands.push_back({true, createSpvConstant(*constant)}); + } else { + // Type specifier + assert(typeParam.getAsType() != nullptr); + operands.push_back({true, convertGlslangToSpvType(*typeParam.getAsType())}); + } + } + + assert(spirvInst.set == ""); // Currently, couldn't be extended instructions. + spvType = builder.makeGenericType(static_cast(spirvInst.id), operands); + + break; + } + case glslang::EbtTensorLayoutNV: + { + builder.addCapability(spv::CapabilityTensorAddressingNV); + builder.addExtension(spv::E_SPV_NV_tensor_addressing); + + std::vector operands; + for (uint32_t i = 0; i < 2; ++i) { + operands.push_back({true, makeArraySizeId(*type.getTypeParameters()->arraySizes, i, true)}); + } + spvType = builder.makeGenericType(spv::OpTypeTensorLayoutNV, operands); + break; + } + case glslang::EbtTensorViewNV: + { + builder.addCapability(spv::CapabilityTensorAddressingNV); + builder.addExtension(spv::E_SPV_NV_tensor_addressing); + + uint32_t dim = type.getTypeParameters()->arraySizes->getDimSize(0); + assert(dim >= 1 && dim <= 5); + std::vector operands; + for (uint32_t i = 0; i < dim + 2; ++i) { + operands.push_back({true, makeArraySizeId(*type.getTypeParameters()->arraySizes, i, true, i==1)}); + } + spvType = builder.makeGenericType(spv::OpTypeTensorViewNV, operands); + break; + } + default: + assert(0); + break; + } + + if (type.isMatrix()) + spvType = builder.makeMatrixType(spvType, type.getMatrixCols(), type.getMatrixRows()); + else { + // If this variable has a vector element count greater than 1, create a SPIR-V vector + if (type.getVectorSize() > 1) + spvType = builder.makeVectorType(spvType, type.getVectorSize()); + } + + if (type.isCoopMatNV()) { + builder.addCapability(spv::CapabilityCooperativeMatrixNV); + builder.addExtension(spv::E_SPV_NV_cooperative_matrix); + + if (type.getBasicType() == glslang::EbtFloat16) + builder.addCapability(spv::CapabilityFloat16); + if (type.getBasicType() == glslang::EbtUint8 || + type.getBasicType() == glslang::EbtInt8) { + builder.addCapability(spv::CapabilityInt8); + } + + spv::Id scope = makeArraySizeId(*type.getTypeParameters()->arraySizes, 1); + spv::Id rows = makeArraySizeId(*type.getTypeParameters()->arraySizes, 2); + spv::Id cols = makeArraySizeId(*type.getTypeParameters()->arraySizes, 3); + + spvType = builder.makeCooperativeMatrixTypeNV(spvType, scope, rows, cols); + } + + if (type.isCoopMatKHR()) { + builder.addCapability(spv::CapabilityCooperativeMatrixKHR); + builder.addExtension(spv::E_SPV_KHR_cooperative_matrix); + + if (type.getBasicType() == glslang::EbtFloat16) + builder.addCapability(spv::CapabilityFloat16); + if (type.getBasicType() == glslang::EbtUint8 || type.getBasicType() == glslang::EbtInt8) { + builder.addCapability(spv::CapabilityInt8); + } + + spv::Id scope = makeArraySizeId(*type.getTypeParameters()->arraySizes, 0); + spv::Id rows = makeArraySizeId(*type.getTypeParameters()->arraySizes, 1); + spv::Id cols = makeArraySizeId(*type.getTypeParameters()->arraySizes, 2); + spv::Id use = builder.makeUintConstant(type.getCoopMatKHRuse()); + + spvType = builder.makeCooperativeMatrixTypeKHR(spvType, scope, rows, cols, use); + } + + if (type.isArray()) { + int stride = 0; // keep this 0 unless doing an explicit layout; 0 will mean no decoration, no stride + + // Do all but the outer dimension + if (type.getArraySizes()->getNumDims() > 1) { + // We need to decorate array strides for types needing explicit layout, except blocks. + if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock) { + // Use a dummy glslang type for querying internal strides of + // arrays of arrays, but using just a one-dimensional array. + glslang::TType simpleArrayType(type, 0); // deference type of the array + while (simpleArrayType.getArraySizes()->getNumDims() > 1) + simpleArrayType.getArraySizes()->dereference(); + + // Will compute the higher-order strides here, rather than making a whole + // pile of types and doing repetitive recursion on their contents. + stride = getArrayStride(simpleArrayType, explicitLayout, qualifier.layoutMatrix); + } + + // make the arrays + for (int dim = type.getArraySizes()->getNumDims() - 1; dim > 0; --dim) { + spvType = builder.makeArrayType(spvType, makeArraySizeId(*type.getArraySizes(), dim), stride); + if (stride > 0) + builder.addDecoration(spvType, spv::DecorationArrayStride, stride); + stride *= type.getArraySizes()->getDimSize(dim); + } + } else { + // single-dimensional array, and don't yet have stride + + // We need to decorate array strides for types needing explicit layout, except blocks. + if (explicitLayout != glslang::ElpNone && type.getBasicType() != glslang::EbtBlock) + stride = getArrayStride(type, explicitLayout, qualifier.layoutMatrix); + } + + // Do the outer dimension, which might not be known for a runtime-sized array. + // (Unsized arrays that survive through linking will be runtime-sized arrays) + if (type.isSizedArray()) + spvType = builder.makeArrayType(spvType, makeArraySizeId(*type.getArraySizes(), 0), stride); + else { + if (!lastBufferBlockMember) { + builder.addIncorporatedExtension("SPV_EXT_descriptor_indexing", spv::Spv_1_5); + builder.addCapability(spv::CapabilityRuntimeDescriptorArrayEXT); + } + spvType = builder.makeRuntimeArray(spvType); + } + if (stride > 0) + builder.addDecoration(spvType, spv::DecorationArrayStride, stride); + } + + return spvType; +} + +// Apply SPIR-V decorations to the SPIR-V object (provided by SPIR-V ID). If member index is provided, the +// decorations are applied to this member. +void TGlslangToSpvTraverser::applySpirvDecorate(const glslang::TType& type, spv::Id id, std::optional member) +{ + assert(type.getQualifier().hasSpirvDecorate()); + + const glslang::TSpirvDecorate& spirvDecorate = type.getQualifier().getSpirvDecorate(); + + // Add spirv_decorate + for (auto& decorate : spirvDecorate.decorates) { + if (!decorate.second.empty()) { + std::vector literals; + TranslateLiterals(decorate.second, literals); + if (member.has_value()) + builder.addMemberDecoration(id, *member, static_cast(decorate.first), literals); + else + builder.addDecoration(id, static_cast(decorate.first), literals); + } else { + if (member.has_value()) + builder.addMemberDecoration(id, *member, static_cast(decorate.first)); + else + builder.addDecoration(id, static_cast(decorate.first)); + } + } + + // Add spirv_decorate_id + if (member.has_value()) { + // spirv_decorate_id not applied to members + assert(spirvDecorate.decorateIds.empty()); + } else { + for (auto& decorateId : spirvDecorate.decorateIds) { + std::vector operandIds; + assert(!decorateId.second.empty()); + for (auto extraOperand : decorateId.second) { + if (extraOperand->getQualifier().isFrontEndConstant()) + operandIds.push_back(createSpvConstant(*extraOperand)); + else + operandIds.push_back(getSymbolId(extraOperand->getAsSymbolNode())); + } + builder.addDecorationId(id, static_cast(decorateId.first), operandIds); + } + } + + // Add spirv_decorate_string + for (auto& decorateString : spirvDecorate.decorateStrings) { + std::vector strings; + assert(!decorateString.second.empty()); + for (auto extraOperand : decorateString.second) { + const char* string = extraOperand->getConstArray()[0].getSConst()->c_str(); + strings.push_back(string); + } + if (member.has_value()) + builder.addMemberDecoration(id, *member, static_cast(decorateString.first), strings); + else + builder.addDecoration(id, static_cast(decorateString.first), strings); + } +} + +// TODO: this functionality should exist at a higher level, in creating the AST +// +// Identify interface members that don't have their required extension turned on. +// +bool TGlslangToSpvTraverser::filterMember(const glslang::TType& member) +{ + auto& extensions = glslangIntermediate->getRequestedExtensions(); + + if (member.getFieldName() == "gl_SecondaryViewportMaskNV" && + extensions.find("GL_NV_stereo_view_rendering") == extensions.end()) + return true; + if (member.getFieldName() == "gl_SecondaryPositionNV" && + extensions.find("GL_NV_stereo_view_rendering") == extensions.end()) + return true; + + if (glslangIntermediate->getStage() == EShLangMesh) { + if (member.getFieldName() == "gl_PrimitiveShadingRateEXT" && + extensions.find("GL_EXT_fragment_shading_rate") == extensions.end()) + return true; + } + + if (glslangIntermediate->getStage() != EShLangMesh) { + if (member.getFieldName() == "gl_ViewportMask" && + extensions.find("GL_NV_viewport_array2") == extensions.end()) + return true; + if (member.getFieldName() == "gl_PositionPerViewNV" && + extensions.find("GL_NVX_multiview_per_view_attributes") == extensions.end()) + return true; + if (member.getFieldName() == "gl_ViewportMaskPerViewNV" && + extensions.find("GL_NVX_multiview_per_view_attributes") == extensions.end()) + return true; + } + + return false; +} + +// Do full recursive conversion of a glslang structure (or block) type to a SPIR-V Id. +// explicitLayout can be kept the same throughout the hierarchical recursive walk. +// Mutually recursive with convertGlslangToSpvType(). +spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TType& type, + const glslang::TTypeList* glslangMembers, + glslang::TLayoutPacking explicitLayout, + const glslang::TQualifier& qualifier) +{ + // Create a vector of struct types for SPIR-V to consume + std::vector spvMembers; + int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, + // except sometimes for blocks + std::vector > deferredForwardPointers; + for (int i = 0; i < (int)glslangMembers->size(); i++) { + auto& glslangMember = (*glslangMembers)[i]; + if (glslangMember.type->hiddenMember()) { + ++memberDelta; + if (type.getBasicType() == glslang::EbtBlock) + memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1; + } else { + if (type.getBasicType() == glslang::EbtBlock) { + if (filterMember(*glslangMember.type)) { + memberDelta++; + memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1; + continue; + } + memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = i - memberDelta; + } + // modify just this child's view of the qualifier + glslang::TQualifier memberQualifier = glslangMember.type->getQualifier(); + InheritQualifiers(memberQualifier, qualifier); + + // manually inherit location + if (! memberQualifier.hasLocation() && qualifier.hasLocation()) + memberQualifier.layoutLocation = qualifier.layoutLocation; + + // recurse + bool lastBufferBlockMember = qualifier.storage == glslang::EvqBuffer && + i == (int)glslangMembers->size() - 1; + + // Make forward pointers for any pointer members. + if (glslangMember.type->isReference() && + forwardPointers.find(glslangMember.type->getReferentType()) == forwardPointers.end()) { + deferredForwardPointers.push_back(std::make_pair(glslangMember.type, memberQualifier)); + } + + // Create the member type. + auto const spvMember = convertGlslangToSpvType(*glslangMember.type, explicitLayout, memberQualifier, lastBufferBlockMember, + glslangMember.type->isReference()); + spvMembers.push_back(spvMember); + + // Update the builder with the type's location so that we can create debug types for the structure members. + // There doesn't exist a "clean" entry point for this information to be passed along to the builder so, for now, + // it is stored in the builder and consumed during the construction of composite debug types. + // TODO: This probably warrants further investigation. This approach was decided to be the least ugly of the + // quick and dirty approaches that were tried. + // Advantages of this approach: + // + Relatively clean. No direct calls into debug type system. + // + Handles nested recursive structures. + // Disadvantages of this approach: + // + Not as clean as desired. Traverser queries/sets persistent state. This is fragile. + // + Table lookup during creation of composite debug types. This really shouldn't be necessary. + if(options.emitNonSemanticShaderDebugInfo) { + builder.debugTypeLocs[spvMember].name = glslangMember.type->getFieldName().c_str(); + builder.debugTypeLocs[spvMember].line = glslangMember.loc.line; + builder.debugTypeLocs[spvMember].column = glslangMember.loc.column; + } + } + } + + // Make the SPIR-V type + spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str(), false); + if (! HasNonLayoutQualifiers(type, qualifier)) + structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers] = spvType; + + // Decorate it + decorateStructType(type, glslangMembers, explicitLayout, qualifier, spvType, spvMembers); + + for (int i = 0; i < (int)deferredForwardPointers.size(); ++i) { + auto it = deferredForwardPointers[i]; + convertGlslangToSpvType(*it.first, explicitLayout, it.second, false); + } + + return spvType; +} + +void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type, + const glslang::TTypeList* glslangMembers, + glslang::TLayoutPacking explicitLayout, + const glslang::TQualifier& qualifier, + spv::Id spvType, + const std::vector& spvMembers) +{ + // Name and decorate the non-hidden members + int offset = -1; + bool memberLocationInvalid = type.isArrayOfArrays() || + (type.isArray() && (type.getQualifier().isArrayedIo(glslangIntermediate->getStage()) == false)); + for (int i = 0; i < (int)glslangMembers->size(); i++) { + glslang::TType& glslangMember = *(*glslangMembers)[i].type; + int member = i; + if (type.getBasicType() == glslang::EbtBlock) { + member = memberRemapper[glslangTypeToIdMap[glslangMembers]][i]; + if (filterMember(glslangMember)) + continue; + } + + // modify just this child's view of the qualifier + glslang::TQualifier memberQualifier = glslangMember.getQualifier(); + InheritQualifiers(memberQualifier, qualifier); + + // using -1 above to indicate a hidden member + if (member < 0) + continue; + + builder.addMemberName(spvType, member, glslangMember.getFieldName().c_str()); + builder.addMemberDecoration(spvType, member, + TranslateLayoutDecoration(glslangMember, memberQualifier.layoutMatrix)); + builder.addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangMember)); + // Add interpolation and auxiliary storage decorations only to + // top-level members of Input and Output storage classes + if (type.getQualifier().storage == glslang::EvqVaryingIn || + type.getQualifier().storage == glslang::EvqVaryingOut) { + if (type.getBasicType() == glslang::EbtBlock || + glslangIntermediate->getSource() == glslang::EShSourceHlsl) { + builder.addMemberDecoration(spvType, member, TranslateInterpolationDecoration(memberQualifier)); + builder.addMemberDecoration(spvType, member, TranslateAuxiliaryStorageDecoration(memberQualifier)); + addMeshNVDecoration(spvType, member, memberQualifier); + } + } + builder.addMemberDecoration(spvType, member, TranslateInvariantDecoration(memberQualifier)); + + if (type.getBasicType() == glslang::EbtBlock && + qualifier.storage == glslang::EvqBuffer) { + // Add memory decorations only to top-level members of shader storage block + std::vector memory; + TranslateMemoryDecoration(memberQualifier, memory, glslangIntermediate->usingVulkanMemoryModel()); + for (unsigned int i = 0; i < memory.size(); ++i) + builder.addMemberDecoration(spvType, member, memory[i]); + } + + // Location assignment was already completed correctly by the front end, + // just track whether a member needs to be decorated. + // Ignore member locations if the container is an array, as that's + // ill-specified and decisions have been made to not allow this. + if (!memberLocationInvalid && memberQualifier.hasLocation()) + builder.addMemberDecoration(spvType, member, spv::DecorationLocation, memberQualifier.layoutLocation); + + // component, XFB, others + if (glslangMember.getQualifier().hasComponent()) + builder.addMemberDecoration(spvType, member, spv::DecorationComponent, + glslangMember.getQualifier().layoutComponent); + if (glslangMember.getQualifier().hasXfbOffset()) + builder.addMemberDecoration(spvType, member, spv::DecorationOffset, + glslangMember.getQualifier().layoutXfbOffset); + else if (explicitLayout != glslang::ElpNone) { + // figure out what to do with offset, which is accumulating + int nextOffset; + updateMemberOffset(type, glslangMember, offset, nextOffset, explicitLayout, memberQualifier.layoutMatrix); + if (offset >= 0) + builder.addMemberDecoration(spvType, member, spv::DecorationOffset, offset); + offset = nextOffset; + } + + if (glslangMember.isMatrix() && explicitLayout != glslang::ElpNone) + builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, + getMatrixStride(glslangMember, explicitLayout, memberQualifier.layoutMatrix)); + + // built-in variable decorations + spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangMember.getQualifier().builtIn, true); + if (builtIn != spv::BuiltInMax) + builder.addMemberDecoration(spvType, member, spv::DecorationBuiltIn, (int)builtIn); + + // nonuniform + builder.addMemberDecoration(spvType, member, TranslateNonUniformDecoration(glslangMember.getQualifier())); + + if (glslangIntermediate->getHlslFunctionality1() && memberQualifier.semanticName != nullptr) { + builder.addExtension("SPV_GOOGLE_hlsl_functionality1"); + builder.addMemberDecoration(spvType, member, (spv::Decoration)spv::DecorationHlslSemanticGOOGLE, + memberQualifier.semanticName); + } + + if (builtIn == spv::BuiltInLayer) { + // SPV_NV_viewport_array2 extension + if (glslangMember.getQualifier().layoutViewportRelative){ + builder.addMemberDecoration(spvType, member, (spv::Decoration)spv::DecorationViewportRelativeNV); + builder.addCapability(spv::CapabilityShaderViewportMaskNV); + builder.addExtension(spv::E_SPV_NV_viewport_array2); + } + if (glslangMember.getQualifier().layoutSecondaryViewportRelativeOffset != -2048){ + builder.addMemberDecoration(spvType, member, + (spv::Decoration)spv::DecorationSecondaryViewportRelativeNV, + glslangMember.getQualifier().layoutSecondaryViewportRelativeOffset); + builder.addCapability(spv::CapabilityShaderStereoViewNV); + builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); + } + } + if (glslangMember.getQualifier().layoutPassthrough) { + builder.addMemberDecoration(spvType, member, (spv::Decoration)spv::DecorationPassthroughNV); + builder.addCapability(spv::CapabilityGeometryShaderPassthroughNV); + builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); + } + + // Add SPIR-V decorations (GL_EXT_spirv_intrinsics) + if (glslangMember.getQualifier().hasSpirvDecorate()) + applySpirvDecorate(glslangMember, spvType, member); + } + + // Decorate the structure + builder.addDecoration(spvType, TranslateLayoutDecoration(type, qualifier.layoutMatrix)); + const auto basicType = type.getBasicType(); + const auto typeStorageQualifier = type.getQualifier().storage; + if (basicType == glslang::EbtBlock) { + builder.addDecoration(spvType, TranslateBlockDecoration(typeStorageQualifier, glslangIntermediate->usingStorageBuffer())); + } else if (basicType == glslang::EbtStruct && glslangIntermediate->getSpv().vulkan > 0) { + const auto hasRuntimeArray = !spvMembers.empty() && builder.getOpCode(spvMembers.back()) == spv::OpTypeRuntimeArray; + if (hasRuntimeArray) { + builder.addDecoration(spvType, TranslateBlockDecoration(typeStorageQualifier, glslangIntermediate->usingStorageBuffer())); + } + } + + if (qualifier.hasHitObjectShaderRecordNV()) + builder.addDecoration(spvType, spv::DecorationHitObjectShaderRecordBufferNV); +} + +// Turn the expression forming the array size into an id. +// This is not quite trivial, because of specialization constants. +// Sometimes, a raw constant is turned into an Id, and sometimes +// a specialization constant expression is. +spv::Id TGlslangToSpvTraverser::makeArraySizeId(const glslang::TArraySizes& arraySizes, int dim, bool allowZero, bool boolType) +{ + // First, see if this is sized with a node, meaning a specialization constant: + glslang::TIntermTyped* specNode = arraySizes.getDimNode(dim); + if (specNode != nullptr) { + builder.clearAccessChain(); + SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder); + spec_constant_op_mode_setter.turnOnSpecConstantOpMode(); + specNode->traverse(this); + return accessChainLoad(specNode->getAsTyped()->getType()); + } + + // Otherwise, need a compile-time (front end) size, get it: + int size = arraySizes.getDimSize(dim); + + if (!allowZero) + assert(size > 0); + + if (boolType) { + return builder.makeBoolConstant(size); + } else { + return builder.makeUintConstant(size); + } +} + +// Wrap the builder's accessChainLoad to: +// - localize handling of RelaxedPrecision +// - use the SPIR-V inferred type instead of another conversion of the glslang type +// (avoids unnecessary work and possible type punning for structures) +// - do conversion of concrete to abstract type +spv::Id TGlslangToSpvTraverser::accessChainLoad(const glslang::TType& type) +{ + spv::Id nominalTypeId = builder.accessChainGetInferredType(); + + spv::Builder::AccessChain::CoherentFlags coherentFlags = builder.getAccessChain().coherentFlags; + coherentFlags |= TranslateCoherent(type); + + spv::MemoryAccessMask accessMask = spv::MemoryAccessMask(TranslateMemoryAccess(coherentFlags) & ~spv::MemoryAccessMakePointerAvailableKHRMask); + // If the value being loaded is HelperInvocation, SPIR-V 1.6 is being generated (so that + // SPV_EXT_demote_to_helper_invocation is in core) and the memory model is in use, add + // the Volatile MemoryAccess semantic. + if (type.getQualifier().builtIn == glslang::EbvHelperInvocation && + glslangIntermediate->usingVulkanMemoryModel() && + glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) { + accessMask = spv::MemoryAccessMask(accessMask | spv::MemoryAccessVolatileMask); + } + + unsigned int alignment = builder.getAccessChain().alignment; + alignment |= type.getBufferReferenceAlignment(); + + spv::Id loadedId = builder.accessChainLoad(TranslatePrecisionDecoration(type), + TranslateNonUniformDecoration(builder.getAccessChain().coherentFlags), + TranslateNonUniformDecoration(type.getQualifier()), + nominalTypeId, + accessMask, + TranslateMemoryScope(coherentFlags), + alignment); + + // Need to convert to abstract types when necessary + if (type.getBasicType() == glslang::EbtBool) { + loadedId = convertLoadedBoolInUniformToUint(type, nominalTypeId, loadedId); + } + + return loadedId; +} + +// Wrap the builder's accessChainStore to: +// - do conversion of concrete to abstract type +// +// Implicitly uses the existing builder.accessChain as the storage target. +void TGlslangToSpvTraverser::accessChainStore(const glslang::TType& type, spv::Id rvalue) +{ + // Need to convert to abstract types when necessary + if (type.getBasicType() == glslang::EbtBool) { + spv::Id nominalTypeId = builder.accessChainGetInferredType(); + + if (builder.isScalarType(nominalTypeId)) { + // Conversion for bool + spv::Id boolType = builder.makeBoolType(); + if (nominalTypeId != boolType) { + // keep these outside arguments, for determinant order-of-evaluation + spv::Id one = builder.makeUintConstant(1); + spv::Id zero = builder.makeUintConstant(0); + rvalue = builder.createTriOp(spv::OpSelect, nominalTypeId, rvalue, one, zero); + } else if (builder.getTypeId(rvalue) != boolType) + rvalue = builder.createBinOp(spv::OpINotEqual, boolType, rvalue, builder.makeUintConstant(0)); + } else if (builder.isVectorType(nominalTypeId)) { + // Conversion for bvec + int vecSize = builder.getNumTypeComponents(nominalTypeId); + spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize); + if (nominalTypeId != bvecType) { + // keep these outside arguments, for determinant order-of-evaluation + spv::Id one = makeSmearedConstant(builder.makeUintConstant(1), vecSize); + spv::Id zero = makeSmearedConstant(builder.makeUintConstant(0), vecSize); + rvalue = builder.createTriOp(spv::OpSelect, nominalTypeId, rvalue, one, zero); + } else if (builder.getTypeId(rvalue) != bvecType) + rvalue = builder.createBinOp(spv::OpINotEqual, bvecType, rvalue, + makeSmearedConstant(builder.makeUintConstant(0), vecSize)); + } + } + + spv::Builder::AccessChain::CoherentFlags coherentFlags = builder.getAccessChain().coherentFlags; + coherentFlags |= TranslateCoherent(type); + + unsigned int alignment = builder.getAccessChain().alignment; + alignment |= type.getBufferReferenceAlignment(); + + builder.accessChainStore(rvalue, TranslateNonUniformDecoration(builder.getAccessChain().coherentFlags), + spv::MemoryAccessMask(TranslateMemoryAccess(coherentFlags) & + ~spv::MemoryAccessMakePointerVisibleKHRMask), + TranslateMemoryScope(coherentFlags), alignment); +} + +// For storing when types match at the glslang level, but not might match at the +// SPIR-V level. +// +// This especially happens when a single glslang type expands to multiple +// SPIR-V types, like a struct that is used in a member-undecorated way as well +// as in a member-decorated way. +// +// NOTE: This function can handle any store request; if it's not special it +// simplifies to a simple OpStore. +// +// Implicitly uses the existing builder.accessChain as the storage target. +void TGlslangToSpvTraverser::multiTypeStore(const glslang::TType& type, spv::Id rValue) +{ + // we only do the complex path here if it's an aggregate + if (! type.isStruct() && ! type.isArray()) { + accessChainStore(type, rValue); + return; + } + + // and, it has to be a case of type aliasing + spv::Id rType = builder.getTypeId(rValue); + spv::Id lValue = builder.accessChainGetLValue(); + spv::Id lType = builder.getContainedTypeId(builder.getTypeId(lValue)); + if (lType == rType) { + accessChainStore(type, rValue); + return; + } + + // Recursively (as needed) copy an aggregate type to a different aggregate type, + // where the two types were the same type in GLSL. This requires member + // by member copy, recursively. + + // SPIR-V 1.4 added an instruction to do help do this. + if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4) { + // However, bool in uniform space is changed to int, so + // OpCopyLogical does not work for that. + // TODO: It would be more robust to do a full recursive verification of the types satisfying SPIR-V rules. + bool rBool = builder.containsType(builder.getTypeId(rValue), spv::OpTypeBool, 0); + bool lBool = builder.containsType(lType, spv::OpTypeBool, 0); + if (lBool == rBool) { + spv::Id logicalCopy = builder.createUnaryOp(spv::OpCopyLogical, lType, rValue); + accessChainStore(type, logicalCopy); + return; + } + } + + // If an array, copy element by element. + if (type.isArray()) { + glslang::TType glslangElementType(type, 0); + spv::Id elementRType = builder.getContainedTypeId(rType); + for (int index = 0; index < type.getOuterArraySize(); ++index) { + // get the source member + spv::Id elementRValue = builder.createCompositeExtract(rValue, elementRType, index); + + // set up the target storage + builder.clearAccessChain(); + builder.setAccessChainLValue(lValue); + builder.accessChainPush(builder.makeIntConstant(index), TranslateCoherent(type), + type.getBufferReferenceAlignment()); + + // store the member + multiTypeStore(glslangElementType, elementRValue); + } + } else { + assert(type.isStruct()); + + // loop over structure members + const glslang::TTypeList& members = *type.getStruct(); + for (int m = 0; m < (int)members.size(); ++m) { + const glslang::TType& glslangMemberType = *members[m].type; + + // get the source member + spv::Id memberRType = builder.getContainedTypeId(rType, m); + spv::Id memberRValue = builder.createCompositeExtract(rValue, memberRType, m); + + // set up the target storage + builder.clearAccessChain(); + builder.setAccessChainLValue(lValue); + builder.accessChainPush(builder.makeIntConstant(m), TranslateCoherent(type), + type.getBufferReferenceAlignment()); + + // store the member + multiTypeStore(glslangMemberType, memberRValue); + } + } +} + +// Decide whether or not this type should be +// decorated with offsets and strides, and if so +// whether std140 or std430 rules should be applied. +glslang::TLayoutPacking TGlslangToSpvTraverser::getExplicitLayout(const glslang::TType& type) const +{ + // has to be a block + if (type.getBasicType() != glslang::EbtBlock) + return glslang::ElpNone; + + // has to be a uniform or buffer block or task in/out blocks + if (type.getQualifier().storage != glslang::EvqUniform && + type.getQualifier().storage != glslang::EvqBuffer && + type.getQualifier().storage != glslang::EvqShared && + !type.getQualifier().isTaskMemory()) + return glslang::ElpNone; + + // return the layout to use + switch (type.getQualifier().layoutPacking) { + case glslang::ElpStd140: + case glslang::ElpStd430: + case glslang::ElpScalar: + return type.getQualifier().layoutPacking; + default: + return glslang::ElpNone; + } +} + +// Given an array type, returns the integer stride required for that array +int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout, + glslang::TLayoutMatrix matrixLayout) +{ + int size; + int stride; + glslangIntermediate->getMemberAlignment(arrayType, size, stride, explicitLayout, + matrixLayout == glslang::ElmRowMajor); + + return stride; +} + +// Given a matrix type, or array (of array) of matrixes type, returns the integer stride required for that matrix +// when used as a member of an interface block +int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout, + glslang::TLayoutMatrix matrixLayout) +{ + glslang::TType elementType; + elementType.shallowCopy(matrixType); + elementType.clearArraySizes(); + + int size; + int stride; + glslangIntermediate->getMemberAlignment(elementType, size, stride, explicitLayout, + matrixLayout == glslang::ElmRowMajor); + + return stride; +} + +// Given a member type of a struct, realign the current offset for it, and compute +// the next (not yet aligned) offset for the next member, which will get aligned +// on the next call. +// 'currentOffset' should be passed in already initialized, ready to modify, and reflecting +// the migration of data from nextOffset -> currentOffset. It should be -1 on the first call. +// -1 means a non-forced member offset (no decoration needed). +void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, + int& currentOffset, int& nextOffset, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout) +{ + // this will get a positive value when deemed necessary + nextOffset = -1; + + // override anything in currentOffset with user-set offset + if (memberType.getQualifier().hasOffset()) + currentOffset = memberType.getQualifier().layoutOffset; + + // It could be that current linker usage in glslang updated all the layoutOffset, + // in which case the following code does not matter. But, that's not quite right + // once cross-compilation unit GLSL validation is done, as the original user + // settings are needed in layoutOffset, and then the following will come into play. + + if (explicitLayout == glslang::ElpNone) { + if (! memberType.getQualifier().hasOffset()) + currentOffset = -1; + + return; + } + + // Getting this far means we need explicit offsets + if (currentOffset < 0) + currentOffset = 0; + + // Now, currentOffset is valid (either 0, or from a previous nextOffset), + // but possibly not yet correctly aligned. + + int memberSize; + int dummyStride; + int memberAlignment = glslangIntermediate->getMemberAlignment(memberType, memberSize, dummyStride, explicitLayout, + matrixLayout == glslang::ElmRowMajor); + + bool isVectorLike = memberType.isVector(); + if (memberType.isMatrix()) { + if (matrixLayout == glslang::ElmRowMajor) + isVectorLike = memberType.getMatrixRows() == 1; + else + isVectorLike = memberType.getMatrixCols() == 1; + } + + // Adjust alignment for HLSL rules + // TODO: make this consistent in early phases of code: + // adjusting this late means inconsistencies with earlier code, which for reflection is an issue + // Until reflection is brought in sync with these adjustments, don't apply to $Global, + // which is the most likely to rely on reflection, and least likely to rely implicit layouts + if (glslangIntermediate->usingHlslOffsets() && + ! memberType.isStruct() && structType.getTypeName().compare("$Global") != 0) { + int componentSize; + int componentAlignment = glslangIntermediate->getBaseAlignmentScalar(memberType, componentSize); + if (! memberType.isArray() && isVectorLike && componentAlignment <= 4) + memberAlignment = componentAlignment; + + // Don't add unnecessary padding after this member + // (undo std140 bumping size to a mutliple of vec4) + if (explicitLayout == glslang::ElpStd140) { + if (memberType.isMatrix()) { + if (matrixLayout == glslang::ElmRowMajor) + memberSize -= componentSize * (4 - memberType.getMatrixCols()); + else + memberSize -= componentSize * (4 - memberType.getMatrixRows()); + } else if (memberType.isArray()) + memberSize -= componentSize * (4 - memberType.getVectorSize()); + } + } + + // Bump up to member alignment + glslang::RoundToPow2(currentOffset, memberAlignment); + + // Bump up to vec4 if there is a bad straddle + if (explicitLayout != glslang::ElpScalar && glslangIntermediate->improperStraddle(memberType, memberSize, + currentOffset, isVectorLike)) + glslang::RoundToPow2(currentOffset, 16); + + nextOffset = currentOffset + memberSize; +} + +void TGlslangToSpvTraverser::declareUseOfStructMember(const glslang::TTypeList& members, int glslangMember) +{ + const glslang::TBuiltInVariable glslangBuiltIn = members[glslangMember].type->getQualifier().builtIn; + switch (glslangBuiltIn) + { + case glslang::EbvPointSize: + case glslang::EbvClipDistance: + case glslang::EbvCullDistance: + case glslang::EbvViewportMaskNV: + case glslang::EbvSecondaryPositionNV: + case glslang::EbvSecondaryViewportMaskNV: + case glslang::EbvPositionPerViewNV: + case glslang::EbvViewportMaskPerViewNV: + case glslang::EbvTaskCountNV: + case glslang::EbvPrimitiveCountNV: + case glslang::EbvPrimitiveIndicesNV: + case glslang::EbvClipDistancePerViewNV: + case glslang::EbvCullDistancePerViewNV: + case glslang::EbvLayerPerViewNV: + case glslang::EbvMeshViewCountNV: + case glslang::EbvMeshViewIndicesNV: + // Generate the associated capability. Delegate to TranslateBuiltInDecoration. + // Alternately, we could just call this for any glslang built-in, since the + // capability already guards against duplicates. + TranslateBuiltInDecoration(glslangBuiltIn, false); + break; + default: + // Capabilities were already generated when the struct was declared. + break; + } +} + +bool TGlslangToSpvTraverser::isShaderEntryPoint(const glslang::TIntermAggregate* node) +{ + return node->getName().compare(glslangIntermediate->getEntryPointMangledName().c_str()) == 0; +} + +// Does parameter need a place to keep writes, separate from the original? +// Assumes called after originalParam(), which filters out block/buffer/opaque-based +// qualifiers such that we should have only in/out/inout/constreadonly here. +bool TGlslangToSpvTraverser::writableParam(glslang::TStorageQualifier qualifier) const +{ + assert(qualifier == glslang::EvqIn || + qualifier == glslang::EvqOut || + qualifier == glslang::EvqInOut || + qualifier == glslang::EvqUniform || + qualifier == glslang::EvqConstReadOnly); + return qualifier != glslang::EvqConstReadOnly && + qualifier != glslang::EvqUniform; +} + +// Is parameter pass-by-original? +bool TGlslangToSpvTraverser::originalParam(glslang::TStorageQualifier qualifier, const glslang::TType& paramType, + bool implicitThisParam) +{ + if (implicitThisParam) // implicit this + return true; + if (glslangIntermediate->getSource() == glslang::EShSourceHlsl) + return paramType.getBasicType() == glslang::EbtBlock; + return (paramType.containsOpaque() && !glslangIntermediate->getBindlessMode()) || // sampler, etc. + paramType.getQualifier().isSpirvByReference() || // spirv_by_reference + (paramType.getBasicType() == glslang::EbtBlock && qualifier == glslang::EvqBuffer); // SSBO +} + +// Make all the functions, skeletally, without actually visiting their bodies. +void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslFunctions) +{ + const auto getParamDecorations = [&](std::vector& decorations, const glslang::TType& type, + bool useVulkanMemoryModel) { + spv::Decoration paramPrecision = TranslatePrecisionDecoration(type); + if (paramPrecision != spv::NoPrecision) + decorations.push_back(paramPrecision); + TranslateMemoryDecoration(type.getQualifier(), decorations, useVulkanMemoryModel); + if (type.isReference()) { + // Original and non-writable params pass the pointer directly and + // use restrict/aliased, others are stored to a pointer in Function + // memory and use RestrictPointer/AliasedPointer. + if (originalParam(type.getQualifier().storage, type, false) || + !writableParam(type.getQualifier().storage)) { + // TranslateMemoryDecoration added Restrict decoration already. + if (!type.getQualifier().isRestrict()) { + decorations.push_back(spv::DecorationAliased); + } + } else { + decorations.push_back(type.getQualifier().isRestrict() ? spv::DecorationRestrictPointerEXT : + spv::DecorationAliasedPointerEXT); + } + } + }; + + for (int f = 0; f < (int)glslFunctions.size(); ++f) { + glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate(); + if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction) + continue; + + builder.setDebugSourceLocation(glslFunction->getLoc().line, glslFunction->getLoc().getFilename()); + + if (isShaderEntryPoint(glslFunction)) { + // For HLSL, the entry function is actually a compiler generated function to resolve the difference of + // entry function signature between HLSL and SPIR-V. So we don't emit debug information for that. + if (glslangIntermediate->getSource() != glslang::EShSourceHlsl) { + builder.setupFunctionDebugInfo(shaderEntry, glslangIntermediate->getEntryPointMangledName().c_str(), + std::vector(), // main function has no param + std::vector()); + } + continue; + } + // We're on a user function. Set up the basic interface for the function now, + // so that it's available to call. Translating the body will happen later. + // + // Typically (except for a "const in" parameter), an address will be passed to the + // function. What it is an address of varies: + // + // - "in" parameters not marked as "const" can be written to without modifying the calling + // argument so that write needs to be to a copy, hence the address of a copy works. + // + // - "const in" parameters can just be the r-value, as no writes need occur. + // + // - "out" and "inout" arguments can't be done as pointers to the calling argument, because + // GLSL has copy-in/copy-out semantics. They can be handled though with a pointer to a copy. + + std::vector paramTypes; + std::vector paramNames; + std::vector> paramDecorations; // list of decorations per parameter + glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence(); + +#ifdef ENABLE_HLSL + bool implicitThis = (int)parameters.size() > 0 && parameters[0]->getAsSymbolNode()->getName() == + glslangIntermediate->implicitThisName; +#else + bool implicitThis = false; +#endif + + paramDecorations.resize(parameters.size()); + for (int p = 0; p < (int)parameters.size(); ++p) { + const glslang::TType& paramType = parameters[p]->getAsTyped()->getType(); + spv::Id typeId = convertGlslangToSpvType(paramType); + if (originalParam(paramType.getQualifier().storage, paramType, implicitThis && p == 0)) + typeId = builder.makePointer(TranslateStorageClass(paramType), typeId); + else if (writableParam(paramType.getQualifier().storage)) + typeId = builder.makePointer(spv::StorageClassFunction, typeId); + else + rValueParameters.insert(parameters[p]->getAsSymbolNode()->getId()); + getParamDecorations(paramDecorations[p], paramType, glslangIntermediate->usingVulkanMemoryModel()); + paramTypes.push_back(typeId); + } + + for (auto const parameter:parameters) { + paramNames.push_back(parameter->getAsSymbolNode()->getName().c_str()); + } + + spv::Block* functionBlock; + spv::Function* function = builder.makeFunctionEntry( + TranslatePrecisionDecoration(glslFunction->getType()), convertGlslangToSpvType(glslFunction->getType()), + glslFunction->getName().c_str(), convertGlslangLinkageToSpv(glslFunction->getLinkType()), paramTypes, + paramDecorations, &functionBlock); + builder.setupFunctionDebugInfo(function, glslFunction->getName().c_str(), paramTypes, paramNames); + if (implicitThis) + function->setImplicitThis(); + + // Track function to emit/call later + functionMap[glslFunction->getName().c_str()] = function; + + // Set the parameter id's + for (int p = 0; p < (int)parameters.size(); ++p) { + symbolValues[parameters[p]->getAsSymbolNode()->getId()] = function->getParamId(p); + // give a name too + builder.addName(function->getParamId(p), parameters[p]->getAsSymbolNode()->getName().c_str()); + + const glslang::TType& paramType = parameters[p]->getAsTyped()->getType(); + if (paramType.contains8BitInt()) + builder.addCapability(spv::CapabilityInt8); + if (paramType.contains16BitInt()) + builder.addCapability(spv::CapabilityInt16); + if (paramType.contains16BitFloat()) + builder.addCapability(spv::CapabilityFloat16); + } + } +} + +// Process all the initializers, while skipping the functions and link objects +void TGlslangToSpvTraverser::makeGlobalInitializers(const glslang::TIntermSequence& initializers) +{ + builder.setBuildPoint(shaderEntry->getLastBlock()); + for (int i = 0; i < (int)initializers.size(); ++i) { + glslang::TIntermAggregate* initializer = initializers[i]->getAsAggregate(); + if (initializer && initializer->getOp() != glslang::EOpFunction && initializer->getOp() != + glslang::EOpLinkerObjects) { + + // We're on a top-level node that's not a function. Treat as an initializer, whose + // code goes into the beginning of the entry point. + initializer->traverse(this); + } + } +} +// Walk over all linker objects to create a map for payload and callable data linker objects +// and their location to be used during codegen for OpTraceKHR and OpExecuteCallableKHR +// This is done here since it is possible that these linker objects are not be referenced in the AST +void TGlslangToSpvTraverser::collectRayTracingLinkerObjects() +{ + glslang::TIntermAggregate* linkerObjects = glslangIntermediate->findLinkerObjects(); + for (auto& objSeq : linkerObjects->getSequence()) { + auto objNode = objSeq->getAsSymbolNode(); + if (objNode != nullptr) { + if (objNode->getQualifier().hasLocation()) { + unsigned int location = objNode->getQualifier().layoutLocation; + auto st = objNode->getQualifier().storage; + int set; + switch (st) + { + case glslang::EvqPayload: + case glslang::EvqPayloadIn: + set = 0; + break; + case glslang::EvqCallableData: + case glslang::EvqCallableDataIn: + set = 1; + break; + + case glslang::EvqHitObjectAttrNV: + set = 2; + break; + + default: + set = -1; + } + if (set != -1) + locationToSymbol[set].insert(std::make_pair(location, objNode)); + } + } + } +} +// Process all the functions, while skipping initializers. +void TGlslangToSpvTraverser::visitFunctions(const glslang::TIntermSequence& glslFunctions) +{ + for (int f = 0; f < (int)glslFunctions.size(); ++f) { + glslang::TIntermAggregate* node = glslFunctions[f]->getAsAggregate(); + if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang::EOpLinkerObjects)) + node->traverse(this); + } +} + +void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate* node) +{ + // SPIR-V functions should already be in the functionMap from the prepass + // that called makeFunctions(). + currentFunction = functionMap[node->getName().c_str()]; + spv::Block* functionBlock = currentFunction->getEntryBlock(); + builder.setBuildPoint(functionBlock); + builder.enterFunction(currentFunction); +} + +void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate& node, std::vector& arguments, + spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags) +{ + const glslang::TIntermSequence& glslangArguments = node.getSequence(); + + glslang::TSampler sampler = {}; + bool cubeCompare = false; + bool f16ShadowCompare = false; + if (node.isTexture() || node.isImage()) { + sampler = glslangArguments[0]->getAsTyped()->getType().getSampler(); + cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow; + f16ShadowCompare = sampler.shadow && + glslangArguments[1]->getAsTyped()->getType().getBasicType() == glslang::EbtFloat16; + } + + for (int i = 0; i < (int)glslangArguments.size(); ++i) { + builder.clearAccessChain(); + glslangArguments[i]->traverse(this); + + // Special case l-value operands + bool lvalue = false; + switch (node.getOp()) { + case glslang::EOpImageAtomicAdd: + case glslang::EOpImageAtomicMin: + case glslang::EOpImageAtomicMax: + case glslang::EOpImageAtomicAnd: + case glslang::EOpImageAtomicOr: + case glslang::EOpImageAtomicXor: + case glslang::EOpImageAtomicExchange: + case glslang::EOpImageAtomicCompSwap: + case glslang::EOpImageAtomicLoad: + case glslang::EOpImageAtomicStore: + if (i == 0) + lvalue = true; + break; + case glslang::EOpSparseImageLoad: + if ((sampler.ms && i == 3) || (! sampler.ms && i == 2)) + lvalue = true; + break; + case glslang::EOpSparseTexture: + if (((cubeCompare || f16ShadowCompare) && i == 3) || (! (cubeCompare || f16ShadowCompare) && i == 2)) + lvalue = true; + break; + case glslang::EOpSparseTextureClamp: + if (((cubeCompare || f16ShadowCompare) && i == 4) || (! (cubeCompare || f16ShadowCompare) && i == 3)) + lvalue = true; + break; + case glslang::EOpSparseTextureLod: + case glslang::EOpSparseTextureOffset: + if ((f16ShadowCompare && i == 4) || (! f16ShadowCompare && i == 3)) + lvalue = true; + break; + case glslang::EOpSparseTextureFetch: + if ((sampler.dim != glslang::EsdRect && i == 3) || (sampler.dim == glslang::EsdRect && i == 2)) + lvalue = true; + break; + case glslang::EOpSparseTextureFetchOffset: + if ((sampler.dim != glslang::EsdRect && i == 4) || (sampler.dim == glslang::EsdRect && i == 3)) + lvalue = true; + break; + case glslang::EOpSparseTextureLodOffset: + case glslang::EOpSparseTextureGrad: + case glslang::EOpSparseTextureOffsetClamp: + if ((f16ShadowCompare && i == 5) || (! f16ShadowCompare && i == 4)) + lvalue = true; + break; + case glslang::EOpSparseTextureGradOffset: + case glslang::EOpSparseTextureGradClamp: + if ((f16ShadowCompare && i == 6) || (! f16ShadowCompare && i == 5)) + lvalue = true; + break; + case glslang::EOpSparseTextureGradOffsetClamp: + if ((f16ShadowCompare && i == 7) || (! f16ShadowCompare && i == 6)) + lvalue = true; + break; + case glslang::EOpSparseTextureGather: + if ((sampler.shadow && i == 3) || (! sampler.shadow && i == 2)) + lvalue = true; + break; + case glslang::EOpSparseTextureGatherOffset: + case glslang::EOpSparseTextureGatherOffsets: + if ((sampler.shadow && i == 4) || (! sampler.shadow && i == 3)) + lvalue = true; + break; + case glslang::EOpSparseTextureGatherLod: + if (i == 3) + lvalue = true; + break; + case glslang::EOpSparseTextureGatherLodOffset: + case glslang::EOpSparseTextureGatherLodOffsets: + if (i == 4) + lvalue = true; + break; + case glslang::EOpSparseImageLoadLod: + if (i == 3) + lvalue = true; + break; + case glslang::EOpImageSampleFootprintNV: + if (i == 4) + lvalue = true; + break; + case glslang::EOpImageSampleFootprintClampNV: + case glslang::EOpImageSampleFootprintLodNV: + if (i == 5) + lvalue = true; + break; + case glslang::EOpImageSampleFootprintGradNV: + if (i == 6) + lvalue = true; + break; + case glslang::EOpImageSampleFootprintGradClampNV: + if (i == 7) + lvalue = true; + break; + case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT: + if (i == 2) + lvalue = true; + break; + default: + break; + } + + if (lvalue) { + spv::Id lvalue_id = builder.accessChainGetLValue(); + arguments.push_back(lvalue_id); + lvalueCoherentFlags = builder.getAccessChain().coherentFlags; + builder.addDecoration(lvalue_id, TranslateNonUniformDecoration(lvalueCoherentFlags)); + lvalueCoherentFlags |= TranslateCoherent(glslangArguments[i]->getAsTyped()->getType()); + } else { + if (i > 0 && + glslangArguments[i]->getAsSymbolNode() && glslangArguments[i-1]->getAsSymbolNode() && + glslangArguments[i]->getAsSymbolNode()->getId() == glslangArguments[i-1]->getAsSymbolNode()->getId()) { + // Reuse the id if possible + arguments.push_back(arguments[i-1]); + } else { + arguments.push_back(accessChainLoad(glslangArguments[i]->getAsTyped()->getType())); + } + } + } +} + +void TGlslangToSpvTraverser::translateArguments(glslang::TIntermUnary& node, std::vector& arguments) +{ + builder.clearAccessChain(); + node.getOperand()->traverse(this); + arguments.push_back(accessChainLoad(node.getOperand()->getType())); +} + +spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermOperator* node) +{ + if (! node->isImage() && ! node->isTexture()) + return spv::NoResult; + + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + // Process a GLSL texturing op (will be SPV image) + + const glslang::TType &imageType = node->getAsAggregate() + ? node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType() + : node->getAsUnaryNode()->getOperand()->getAsTyped()->getType(); + const glslang::TSampler sampler = imageType.getSampler(); + bool f16ShadowCompare = (sampler.shadow && node->getAsAggregate()) + ? node->getAsAggregate()->getSequence()[1]->getAsTyped()->getType().getBasicType() == glslang::EbtFloat16 + : false; + + const auto signExtensionMask = [&]() { + if (builder.getSpvVersion() >= spv::Spv_1_4) { + if (sampler.type == glslang::EbtUint) + return spv::ImageOperandsZeroExtendMask; + else if (sampler.type == glslang::EbtInt) + return spv::ImageOperandsSignExtendMask; + } + return spv::ImageOperandsMaskNone; + }; + + spv::Builder::AccessChain::CoherentFlags lvalueCoherentFlags; + + std::vector arguments; + if (node->getAsAggregate()) + translateArguments(*node->getAsAggregate(), arguments, lvalueCoherentFlags); + else + translateArguments(*node->getAsUnaryNode(), arguments); + spv::Decoration precision = TranslatePrecisionDecoration(node->getType()); + + spv::Builder::TextureParameters params = { }; + params.sampler = arguments[0]; + + glslang::TCrackedTextureOp cracked; + node->crackTexture(sampler, cracked); + + const bool isUnsignedResult = node->getType().getBasicType() == glslang::EbtUint; + + if (builder.isSampledImage(params.sampler) && + ((cracked.query && node->getOp() != glslang::EOpTextureQueryLod) || cracked.fragMask || cracked.fetch)) { + params.sampler = builder.createUnaryOp(spv::OpImage, builder.getImageType(params.sampler), params.sampler); + if (imageType.getQualifier().isNonUniform()) { + builder.addDecoration(params.sampler, spv::DecorationNonUniformEXT); + } + } + // Check for queries + if (cracked.query) { + switch (node->getOp()) { + case glslang::EOpImageQuerySize: + case glslang::EOpTextureQuerySize: + if (arguments.size() > 1) { + params.lod = arguments[1]; + return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params, isUnsignedResult); + } else + return builder.createTextureQueryCall(spv::OpImageQuerySize, params, isUnsignedResult); + case glslang::EOpImageQuerySamples: + case glslang::EOpTextureQuerySamples: + return builder.createTextureQueryCall(spv::OpImageQuerySamples, params, isUnsignedResult); + case glslang::EOpTextureQueryLod: + params.coords = arguments[1]; + return builder.createTextureQueryCall(spv::OpImageQueryLod, params, isUnsignedResult); + case glslang::EOpTextureQueryLevels: + return builder.createTextureQueryCall(spv::OpImageQueryLevels, params, isUnsignedResult); + case glslang::EOpSparseTexelsResident: + return builder.createUnaryOp(spv::OpImageSparseTexelsResident, builder.makeBoolType(), arguments[0]); + default: + assert(0); + break; + } + } + + int components = node->getType().getVectorSize(); + + if (node->getOp() == glslang::EOpImageLoad || + node->getOp() == glslang::EOpImageLoadLod || + node->getOp() == glslang::EOpTextureFetch || + node->getOp() == glslang::EOpTextureFetchOffset) { + // These must produce 4 components, per SPIR-V spec. We'll add a conversion constructor if needed. + // This will only happen through the HLSL path for operator[], so we do not have to handle e.g. + // the EOpTexture/Proj/Lod/etc family. It would be harmless to do so, but would need more logic + // here around e.g. which ones return scalars or other types. + components = 4; + } + + glslang::TType returnType(node->getType().getBasicType(), glslang::EvqTemporary, components); + + auto resultType = [&returnType,this]{ return convertGlslangToSpvType(returnType); }; + + // Check for image functions other than queries + if (node->isImage()) { + std::vector operands; + auto opIt = arguments.begin(); + spv::IdImmediate image = { true, *(opIt++) }; + operands.push_back(image); + + // Handle subpass operations + // TODO: GLSL should change to have the "MS" only on the type rather than the + // built-in function. + if (cracked.subpass) { + // add on the (0,0) coordinate + spv::Id zero = builder.makeIntConstant(0); + std::vector comps; + comps.push_back(zero); + comps.push_back(zero); + spv::IdImmediate coord = { true, + builder.makeCompositeConstant(builder.makeVectorType(builder.makeIntType(32), 2), comps) }; + operands.push_back(coord); + spv::IdImmediate imageOperands = { false, spv::ImageOperandsMaskNone }; + imageOperands.word = imageOperands.word | signExtensionMask(); + if (sampler.isMultiSample()) { + imageOperands.word = imageOperands.word | spv::ImageOperandsSampleMask; + } + if (imageOperands.word != spv::ImageOperandsMaskNone) { + operands.push_back(imageOperands); + if (sampler.isMultiSample()) { + spv::IdImmediate imageOperand = { true, *(opIt++) }; + operands.push_back(imageOperand); + } + } + spv::Id result = builder.createOp(spv::OpImageRead, resultType(), operands); + builder.setPrecision(result, precision); + return result; + } + + if (cracked.attachmentEXT) { + if (opIt != arguments.end()) { + spv::IdImmediate sample = { true, *opIt }; + operands.push_back(sample); + } + spv::Id result = builder.createOp(spv::OpColorAttachmentReadEXT, resultType(), operands); + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + builder.setPrecision(result, precision); + return result; + } + + spv::IdImmediate coord = { true, *(opIt++) }; + operands.push_back(coord); + if (node->getOp() == glslang::EOpImageLoad || node->getOp() == glslang::EOpImageLoadLod) { + spv::ImageOperandsMask mask = spv::ImageOperandsMaskNone; + if (sampler.isMultiSample()) { + mask = mask | spv::ImageOperandsSampleMask; + } + if (cracked.lod) { + builder.addExtension(spv::E_SPV_AMD_shader_image_load_store_lod); + builder.addCapability(spv::CapabilityImageReadWriteLodAMD); + mask = mask | spv::ImageOperandsLodMask; + } + mask = mask | TranslateImageOperands(TranslateCoherent(imageType)); + mask = (spv::ImageOperandsMask)(mask & ~spv::ImageOperandsMakeTexelAvailableKHRMask); + mask = mask | signExtensionMask(); + if (mask != spv::ImageOperandsMaskNone) { + spv::IdImmediate imageOperands = { false, (unsigned int)mask }; + operands.push_back(imageOperands); + } + if (mask & spv::ImageOperandsSampleMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsLodMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsMakeTexelVisibleKHRMask) { + spv::IdImmediate imageOperand = { true, + builder.makeUintConstant(TranslateMemoryScope(TranslateCoherent(imageType))) }; + operands.push_back(imageOperand); + } + + if (builder.getImageTypeFormat(builder.getImageType(operands.front().word)) == spv::ImageFormatUnknown) + builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat); + + std::vector result(1, builder.createOp(spv::OpImageRead, resultType(), operands)); + builder.setPrecision(result[0], precision); + + // If needed, add a conversion constructor to the proper size. + if (components != node->getType().getVectorSize()) + result[0] = builder.createConstructor(precision, result, convertGlslangToSpvType(node->getType())); + + return result[0]; + } else if (node->getOp() == glslang::EOpImageStore || node->getOp() == glslang::EOpImageStoreLod) { + + // Push the texel value before the operands + if (sampler.isMultiSample() || cracked.lod) { + spv::IdImmediate texel = { true, *(opIt + 1) }; + operands.push_back(texel); + } else { + spv::IdImmediate texel = { true, *opIt }; + operands.push_back(texel); + } + + spv::ImageOperandsMask mask = spv::ImageOperandsMaskNone; + if (sampler.isMultiSample()) { + mask = mask | spv::ImageOperandsSampleMask; + } + if (cracked.lod) { + builder.addExtension(spv::E_SPV_AMD_shader_image_load_store_lod); + builder.addCapability(spv::CapabilityImageReadWriteLodAMD); + mask = mask | spv::ImageOperandsLodMask; + } + mask = mask | TranslateImageOperands(TranslateCoherent(imageType)); + mask = (spv::ImageOperandsMask)(mask & ~spv::ImageOperandsMakeTexelVisibleKHRMask); + mask = mask | signExtensionMask(); + if (mask != spv::ImageOperandsMaskNone) { + spv::IdImmediate imageOperands = { false, (unsigned int)mask }; + operands.push_back(imageOperands); + } + if (mask & spv::ImageOperandsSampleMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsLodMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsMakeTexelAvailableKHRMask) { + spv::IdImmediate imageOperand = { true, + builder.makeUintConstant(TranslateMemoryScope(TranslateCoherent(imageType))) }; + operands.push_back(imageOperand); + } + + builder.createNoResultOp(spv::OpImageWrite, operands); + if (builder.getImageTypeFormat(builder.getImageType(operands.front().word)) == spv::ImageFormatUnknown) + builder.addCapability(spv::CapabilityStorageImageWriteWithoutFormat); + return spv::NoResult; + } else if (node->getOp() == glslang::EOpSparseImageLoad || + node->getOp() == glslang::EOpSparseImageLoadLod) { + builder.addCapability(spv::CapabilitySparseResidency); + if (builder.getImageTypeFormat(builder.getImageType(operands.front().word)) == spv::ImageFormatUnknown) + builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat); + + spv::ImageOperandsMask mask = spv::ImageOperandsMaskNone; + if (sampler.isMultiSample()) { + mask = mask | spv::ImageOperandsSampleMask; + } + if (cracked.lod) { + builder.addExtension(spv::E_SPV_AMD_shader_image_load_store_lod); + builder.addCapability(spv::CapabilityImageReadWriteLodAMD); + + mask = mask | spv::ImageOperandsLodMask; + } + mask = mask | TranslateImageOperands(TranslateCoherent(imageType)); + mask = (spv::ImageOperandsMask)(mask & ~spv::ImageOperandsMakeTexelAvailableKHRMask); + mask = mask | signExtensionMask(); + if (mask != spv::ImageOperandsMaskNone) { + spv::IdImmediate imageOperands = { false, (unsigned int)mask }; + operands.push_back(imageOperands); + } + if (mask & spv::ImageOperandsSampleMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsLodMask) { + spv::IdImmediate imageOperand = { true, *opIt++ }; + operands.push_back(imageOperand); + } + if (mask & spv::ImageOperandsMakeTexelVisibleKHRMask) { + spv::IdImmediate imageOperand = { true, builder.makeUintConstant(TranslateMemoryScope( + TranslateCoherent(imageType))) }; + operands.push_back(imageOperand); + } + + // Create the return type that was a special structure + spv::Id texelOut = *opIt; + spv::Id typeId0 = resultType(); + spv::Id typeId1 = builder.getDerefTypeId(texelOut); + spv::Id resultTypeId = builder.makeStructResultType(typeId0, typeId1); + + spv::Id resultId = builder.createOp(spv::OpImageSparseRead, resultTypeId, operands); + + // Decode the return type + builder.createStore(builder.createCompositeExtract(resultId, typeId1, 1), texelOut); + return builder.createCompositeExtract(resultId, typeId0, 0); + } else { + // Process image atomic operations + + // GLSL "IMAGE_PARAMS" will involve in constructing an image texel pointer and this pointer, + // as the first source operand, is required by SPIR-V atomic operations. + // For non-MS, the sample value should be 0 + spv::IdImmediate sample = { true, sampler.isMultiSample() ? *(opIt++) : builder.makeUintConstant(0) }; + operands.push_back(sample); + + spv::Id resultTypeId; + glslang::TBasicType typeProxy = node->getBasicType(); + // imageAtomicStore has a void return type so base the pointer type on + // the type of the value operand. + if (node->getOp() == glslang::EOpImageAtomicStore) { + resultTypeId = builder.makePointer(spv::StorageClassImage, builder.getTypeId(*opIt)); + typeProxy = node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler().type; + } else { + resultTypeId = builder.makePointer(spv::StorageClassImage, resultType()); + } + spv::Id pointer = builder.createOp(spv::OpImageTexelPointer, resultTypeId, operands); + if (imageType.getQualifier().nonUniform) { + builder.addDecoration(pointer, spv::DecorationNonUniformEXT); + } + + std::vector operands; + operands.push_back(pointer); + for (; opIt != arguments.end(); ++opIt) + operands.push_back(*opIt); + + return createAtomicOperation(node->getOp(), precision, resultType(), operands, typeProxy, + lvalueCoherentFlags, node->getType()); + } + } + + // Check for fragment mask functions other than queries + if (cracked.fragMask) { + assert(sampler.ms); + + auto opIt = arguments.begin(); + std::vector operands; + + operands.push_back(params.sampler); + ++opIt; + + if (sampler.isSubpass()) { + // add on the (0,0) coordinate + spv::Id zero = builder.makeIntConstant(0); + std::vector comps; + comps.push_back(zero); + comps.push_back(zero); + operands.push_back(builder.makeCompositeConstant( + builder.makeVectorType(builder.makeIntType(32), 2), comps)); + } + + for (; opIt != arguments.end(); ++opIt) + operands.push_back(*opIt); + + spv::Op fragMaskOp = spv::OpNop; + if (node->getOp() == glslang::EOpFragmentMaskFetch) + fragMaskOp = spv::OpFragmentMaskFetchAMD; + else if (node->getOp() == glslang::EOpFragmentFetch) + fragMaskOp = spv::OpFragmentFetchAMD; + + builder.addExtension(spv::E_SPV_AMD_shader_fragment_mask); + builder.addCapability(spv::CapabilityFragmentMaskAMD); + return builder.createOp(fragMaskOp, resultType(), operands); + } + + // Check for texture functions other than queries + bool sparse = node->isSparseTexture(); + bool imageFootprint = node->isImageFootprint(); + bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.isArrayed() && sampler.isShadow(); + + // check for bias argument + bool bias = false; + if (! cracked.lod && ! cracked.grad && ! cracked.fetch && ! cubeCompare) { + int nonBiasArgCount = 2; + if (cracked.gather) + ++nonBiasArgCount; // comp argument should be present when bias argument is present + + if (f16ShadowCompare) + ++nonBiasArgCount; + if (cracked.offset) + ++nonBiasArgCount; + else if (cracked.offsets) + ++nonBiasArgCount; + if (cracked.grad) + nonBiasArgCount += 2; + if (cracked.lodClamp) + ++nonBiasArgCount; + if (sparse) + ++nonBiasArgCount; + if (imageFootprint) + //Following three extra arguments + // int granularity, bool coarse, out gl_TextureFootprint2DNV footprint + nonBiasArgCount += 3; + if ((int)arguments.size() > nonBiasArgCount) + bias = true; + } + + if (cracked.gather) { + const auto& sourceExtensions = glslangIntermediate->getRequestedExtensions(); + if (bias || cracked.lod || + sourceExtensions.find(glslang::E_GL_AMD_texture_gather_bias_lod) != sourceExtensions.end()) { + builder.addExtension(spv::E_SPV_AMD_texture_gather_bias_lod); + builder.addCapability(spv::CapabilityImageGatherBiasLodAMD); + } + } + + // set the rest of the arguments + + params.coords = arguments[1]; + int extraArgs = 0; + bool noImplicitLod = false; + + // sort out where Dref is coming from + if (cubeCompare || f16ShadowCompare) { + params.Dref = arguments[2]; + ++extraArgs; + } else if (sampler.shadow && cracked.gather) { + params.Dref = arguments[2]; + ++extraArgs; + } else if (sampler.shadow) { + std::vector indexes; + int dRefComp; + if (cracked.proj) + dRefComp = 2; // "The resulting 3rd component of P in the shadow forms is used as Dref" + else + dRefComp = builder.getNumComponents(params.coords) - 1; + indexes.push_back(dRefComp); + params.Dref = builder.createCompositeExtract(params.coords, + builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes); + } + + // lod + if (cracked.lod) { + params.lod = arguments[2 + extraArgs]; + ++extraArgs; + } else if (glslangIntermediate->getStage() != EShLangFragment && + !(glslangIntermediate->getStage() == EShLangCompute && + glslangIntermediate->hasLayoutDerivativeModeNone())) { + // we need to invent the default lod for an explicit lod instruction for a non-fragment stage + noImplicitLod = true; + } + + // multisample + if (sampler.isMultiSample()) { + params.sample = arguments[2 + extraArgs]; // For MS, "sample" should be specified + ++extraArgs; + } + + // gradient + if (cracked.grad) { + params.gradX = arguments[2 + extraArgs]; + params.gradY = arguments[3 + extraArgs]; + extraArgs += 2; + } + + // offset and offsets + if (cracked.offset) { + params.offset = arguments[2 + extraArgs]; + ++extraArgs; + } else if (cracked.offsets) { + params.offsets = arguments[2 + extraArgs]; + ++extraArgs; + } + + // lod clamp + if (cracked.lodClamp) { + params.lodClamp = arguments[2 + extraArgs]; + ++extraArgs; + } + // sparse + if (sparse) { + params.texelOut = arguments[2 + extraArgs]; + ++extraArgs; + } + // gather component + if (cracked.gather && ! sampler.shadow) { + // default component is 0, if missing, otherwise an argument + if (2 + extraArgs < (int)arguments.size()) { + params.component = arguments[2 + extraArgs]; + ++extraArgs; + } else + params.component = builder.makeIntConstant(0); + } + spv::Id resultStruct = spv::NoResult; + if (imageFootprint) { + //Following three extra arguments + // int granularity, bool coarse, out gl_TextureFootprint2DNV footprint + params.granularity = arguments[2 + extraArgs]; + params.coarse = arguments[3 + extraArgs]; + resultStruct = arguments[4 + extraArgs]; + extraArgs += 3; + } + + // bias + if (bias) { + params.bias = arguments[2 + extraArgs]; + ++extraArgs; + } + + if (imageFootprint) { + builder.addExtension(spv::E_SPV_NV_shader_image_footprint); + builder.addCapability(spv::CapabilityImageFootprintNV); + + + //resultStructType(OpenGL type) contains 5 elements: + //struct gl_TextureFootprint2DNV { + // uvec2 anchor; + // uvec2 offset; + // uvec2 mask; + // uint lod; + // uint granularity; + //}; + //or + //struct gl_TextureFootprint3DNV { + // uvec3 anchor; + // uvec3 offset; + // uvec2 mask; + // uint lod; + // uint granularity; + //}; + spv::Id resultStructType = builder.getContainedTypeId(builder.getTypeId(resultStruct)); + assert(builder.isStructType(resultStructType)); + + //resType (SPIR-V type) contains 6 elements: + //Member 0 must be a Boolean type scalar(LOD), + //Member 1 must be a vector of integer type, whose Signedness operand is 0(anchor), + //Member 2 must be a vector of integer type, whose Signedness operand is 0(offset), + //Member 3 must be a vector of integer type, whose Signedness operand is 0(mask), + //Member 4 must be a scalar of integer type, whose Signedness operand is 0(lod), + //Member 5 must be a scalar of integer type, whose Signedness operand is 0(granularity). + std::vector members; + members.push_back(resultType()); + for (int i = 0; i < 5; i++) { + members.push_back(builder.getContainedTypeId(resultStructType, i)); + } + spv::Id resType = builder.makeStructType(members, "ResType"); + + //call ImageFootprintNV + spv::Id res = builder.createTextureCall(precision, resType, sparse, cracked.fetch, cracked.proj, + cracked.gather, noImplicitLod, params, signExtensionMask()); + + //copy resType (SPIR-V type) to resultStructType(OpenGL type) + for (int i = 0; i < 5; i++) { + builder.clearAccessChain(); + builder.setAccessChainLValue(resultStruct); + + //Accessing to a struct we created, no coherent flag is set + spv::Builder::AccessChain::CoherentFlags flags; + flags.clear(); + + builder.accessChainPush(builder.makeIntConstant(i), flags, 0); + builder.accessChainStore(builder.createCompositeExtract(res, builder.getContainedTypeId(resType, i+1), + i+1), TranslateNonUniformDecoration(imageType.getQualifier())); + } + return builder.createCompositeExtract(res, resultType(), 0); + } + + // projective component (might not to move) + // GLSL: "The texture coordinates consumed from P, not including the last component of P, + // are divided by the last component of P." + // SPIR-V: "... (u [, v] [, w], q)... It may be a vector larger than needed, but all + // unused components will appear after all used components." + if (cracked.proj) { + int projSourceComp = builder.getNumComponents(params.coords) - 1; + int projTargetComp; + switch (sampler.dim) { + case glslang::Esd1D: projTargetComp = 1; break; + case glslang::Esd2D: projTargetComp = 2; break; + case glslang::EsdRect: projTargetComp = 2; break; + default: projTargetComp = projSourceComp; break; + } + // copy the projective coordinate if we have to + if (projTargetComp != projSourceComp) { + spv::Id projComp = builder.createCompositeExtract(params.coords, + builder.getScalarTypeId(builder.getTypeId(params.coords)), projSourceComp); + params.coords = builder.createCompositeInsert(projComp, params.coords, + builder.getTypeId(params.coords), projTargetComp); + } + } + + // nonprivate + if (imageType.getQualifier().nonprivate) { + params.nonprivate = true; + } + + // volatile + if (imageType.getQualifier().volatil) { + params.volatil = true; + } + + std::vector result( 1, + builder.createTextureCall(precision, resultType(), sparse, cracked.fetch, cracked.proj, cracked.gather, + noImplicitLod, params, signExtensionMask()) + ); + + if (components != node->getType().getVectorSize()) + result[0] = builder.createConstructor(precision, result, convertGlslangToSpvType(node->getType())); + + return result[0]; +} + +spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node) +{ + // Grab the function's pointer from the previously created function + spv::Function* function = functionMap[node->getName().c_str()]; + if (! function) + return 0; + + const glslang::TIntermSequence& glslangArgs = node->getSequence(); + const glslang::TQualifierList& qualifiers = node->getQualifierList(); + + // See comments in makeFunctions() for details about the semantics for parameter passing. + // + // These imply we need a four step process: + // 1. Evaluate the arguments + // 2. Allocate and make copies of in, out, and inout arguments + // 3. Make the call + // 4. Copy back the results + + // 1. Evaluate the arguments and their types + std::vector lValues; + std::vector rValues; + std::vector argTypes; + for (int a = 0; a < (int)glslangArgs.size(); ++a) { + argTypes.push_back(&glslangArgs[a]->getAsTyped()->getType()); + // build l-value + builder.clearAccessChain(); + glslangArgs[a]->traverse(this); + // keep outputs and pass-by-originals as l-values, evaluate others as r-values + if (originalParam(qualifiers[a], *argTypes[a], function->hasImplicitThis() && a == 0) || + writableParam(qualifiers[a])) { + // save l-value + lValues.push_back(builder.getAccessChain()); + } else { + // process r-value + rValues.push_back(accessChainLoad(*argTypes.back())); + } + } + + // Reset source location to the function call location after argument evaluation + builder.setDebugSourceLocation(node->getLoc().line, node->getLoc().getFilename()); + + // 2. Allocate space for anything needing a copy, and if it's "in" or "inout" + // copy the original into that space. + // + // Also, build up the list of actual arguments to pass in for the call + int lValueCount = 0; + int rValueCount = 0; + std::vector spvArgs; + for (int a = 0; a < (int)glslangArgs.size(); ++a) { + spv::Id arg; + if (originalParam(qualifiers[a], *argTypes[a], function->hasImplicitThis() && a == 0)) { + builder.setAccessChain(lValues[lValueCount]); + arg = builder.accessChainGetLValue(); + ++lValueCount; + } else if (writableParam(qualifiers[a])) { + // need space to hold the copy + arg = builder.createVariable(function->getParamPrecision(a), spv::StorageClassFunction, + builder.getContainedTypeId(function->getParamType(a)), "param"); + if (qualifiers[a] == glslang::EvqIn || qualifiers[a] == glslang::EvqInOut) { + // need to copy the input into output space + builder.setAccessChain(lValues[lValueCount]); + spv::Id copy = accessChainLoad(*argTypes[a]); + builder.clearAccessChain(); + builder.setAccessChainLValue(arg); + multiTypeStore(*argTypes[a], copy); + } + ++lValueCount; + } else { + // process r-value, which involves a copy for a type mismatch + if (function->getParamType(a) != builder.getTypeId(rValues[rValueCount]) || + TranslatePrecisionDecoration(*argTypes[a]) != function->getParamPrecision(a)) + { + spv::Id argCopy = builder.createVariable(function->getParamPrecision(a), spv::StorageClassFunction, function->getParamType(a), "arg"); + builder.clearAccessChain(); + builder.setAccessChainLValue(argCopy); + multiTypeStore(*argTypes[a], rValues[rValueCount]); + arg = builder.createLoad(argCopy, function->getParamPrecision(a)); + } else + arg = rValues[rValueCount]; + ++rValueCount; + } + spvArgs.push_back(arg); + } + + // 3. Make the call. + spv::Id result = builder.createFunctionCall(function, spvArgs); + builder.setPrecision(result, TranslatePrecisionDecoration(node->getType())); + builder.addDecoration(result, TranslateNonUniformDecoration(node->getType().getQualifier())); + + // 4. Copy back out an "out" arguments. + lValueCount = 0; + for (int a = 0; a < (int)glslangArgs.size(); ++a) { + if (originalParam(qualifiers[a], *argTypes[a], function->hasImplicitThis() && a == 0)) + ++lValueCount; + else if (writableParam(qualifiers[a])) { + if (qualifiers[a] == glslang::EvqOut || qualifiers[a] == glslang::EvqInOut) { + spv::Id copy = builder.createLoad(spvArgs[a], spv::NoPrecision); + builder.addDecoration(copy, TranslateNonUniformDecoration(argTypes[a]->getQualifier())); + builder.setAccessChain(lValues[lValueCount]); + multiTypeStore(*argTypes[a], copy); + } + ++lValueCount; + } + } + + return result; +} + +// Translate AST operation to SPV operation, already having SPV-based operands/types. +spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, OpDecorations& decorations, + spv::Id typeId, spv::Id left, spv::Id right, + glslang::TBasicType typeProxy, bool reduceComparison) +{ + bool isUnsigned = isTypeUnsignedInt(typeProxy); + bool isFloat = isTypeFloat(typeProxy); + bool isBool = typeProxy == glslang::EbtBool; + + spv::Op binOp = spv::OpNop; + bool needMatchingVectors = true; // for non-matrix ops, would a scalar need to smear to match a vector? + bool comparison = false; + + switch (op) { + case glslang::EOpAdd: + case glslang::EOpAddAssign: + if (isFloat) + binOp = spv::OpFAdd; + else + binOp = spv::OpIAdd; + break; + case glslang::EOpSub: + case glslang::EOpSubAssign: + if (isFloat) + binOp = spv::OpFSub; + else + binOp = spv::OpISub; + break; + case glslang::EOpMul: + case glslang::EOpMulAssign: + if (isFloat) + binOp = spv::OpFMul; + else + binOp = spv::OpIMul; + break; + case glslang::EOpVectorTimesScalar: + case glslang::EOpVectorTimesScalarAssign: + if (isFloat && (builder.isVector(left) || builder.isVector(right))) { + if (builder.isVector(right)) + std::swap(left, right); + assert(builder.isScalar(right)); + needMatchingVectors = false; + binOp = spv::OpVectorTimesScalar; + } else if (isFloat) + binOp = spv::OpFMul; + else + binOp = spv::OpIMul; + break; + case glslang::EOpVectorTimesMatrix: + case glslang::EOpVectorTimesMatrixAssign: + binOp = spv::OpVectorTimesMatrix; + break; + case glslang::EOpMatrixTimesVector: + binOp = spv::OpMatrixTimesVector; + break; + case glslang::EOpMatrixTimesScalar: + case glslang::EOpMatrixTimesScalarAssign: + binOp = spv::OpMatrixTimesScalar; + break; + case glslang::EOpMatrixTimesMatrix: + case glslang::EOpMatrixTimesMatrixAssign: + binOp = spv::OpMatrixTimesMatrix; + break; + case glslang::EOpOuterProduct: + binOp = spv::OpOuterProduct; + needMatchingVectors = false; + break; + + case glslang::EOpDiv: + case glslang::EOpDivAssign: + if (isFloat) + binOp = spv::OpFDiv; + else if (isUnsigned) + binOp = spv::OpUDiv; + else + binOp = spv::OpSDiv; + break; + case glslang::EOpMod: + case glslang::EOpModAssign: + if (isFloat) + binOp = spv::OpFMod; + else if (isUnsigned) + binOp = spv::OpUMod; + else + binOp = spv::OpSMod; + break; + case glslang::EOpRightShift: + case glslang::EOpRightShiftAssign: + if (isUnsigned) + binOp = spv::OpShiftRightLogical; + else + binOp = spv::OpShiftRightArithmetic; + break; + case glslang::EOpLeftShift: + case glslang::EOpLeftShiftAssign: + binOp = spv::OpShiftLeftLogical; + break; + case glslang::EOpAnd: + case glslang::EOpAndAssign: + binOp = spv::OpBitwiseAnd; + break; + case glslang::EOpLogicalAnd: + needMatchingVectors = false; + binOp = spv::OpLogicalAnd; + break; + case glslang::EOpInclusiveOr: + case glslang::EOpInclusiveOrAssign: + binOp = spv::OpBitwiseOr; + break; + case glslang::EOpLogicalOr: + needMatchingVectors = false; + binOp = spv::OpLogicalOr; + break; + case glslang::EOpExclusiveOr: + case glslang::EOpExclusiveOrAssign: + binOp = spv::OpBitwiseXor; + break; + case glslang::EOpLogicalXor: + needMatchingVectors = false; + binOp = spv::OpLogicalNotEqual; + break; + + case glslang::EOpAbsDifference: + binOp = isUnsigned ? spv::OpAbsUSubINTEL : spv::OpAbsISubINTEL; + break; + + case glslang::EOpAddSaturate: + binOp = isUnsigned ? spv::OpUAddSatINTEL : spv::OpIAddSatINTEL; + break; + + case glslang::EOpSubSaturate: + binOp = isUnsigned ? spv::OpUSubSatINTEL : spv::OpISubSatINTEL; + break; + + case glslang::EOpAverage: + binOp = isUnsigned ? spv::OpUAverageINTEL : spv::OpIAverageINTEL; + break; + + case glslang::EOpAverageRounded: + binOp = isUnsigned ? spv::OpUAverageRoundedINTEL : spv::OpIAverageRoundedINTEL; + break; + + case glslang::EOpMul32x16: + binOp = isUnsigned ? spv::OpUMul32x16INTEL : spv::OpIMul32x16INTEL; + break; + + case glslang::EOpExpectEXT: + binOp = spv::OpExpectKHR; + break; + + case glslang::EOpLessThan: + case glslang::EOpGreaterThan: + case glslang::EOpLessThanEqual: + case glslang::EOpGreaterThanEqual: + case glslang::EOpEqual: + case glslang::EOpNotEqual: + case glslang::EOpVectorEqual: + case glslang::EOpVectorNotEqual: + comparison = true; + break; + default: + break; + } + + // handle mapped binary operations (should be non-comparison) + if (binOp != spv::OpNop) { + assert(comparison == false); + if (builder.isMatrix(left) || builder.isMatrix(right) || + builder.isCooperativeMatrix(left) || builder.isCooperativeMatrix(right)) + return createBinaryMatrixOperation(binOp, decorations, typeId, left, right); + + // No matrix involved; make both operands be the same number of components, if needed + if (needMatchingVectors) + builder.promoteScalar(decorations.precision, left, right); + + spv::Id result = builder.createBinOp(binOp, typeId, left, right); + decorations.addNoContraction(builder, result); + decorations.addNonUniform(builder, result); + return builder.setPrecision(result, decorations.precision); + } + + if (! comparison) + return 0; + + // Handle comparison instructions + + if (reduceComparison && (op == glslang::EOpEqual || op == glslang::EOpNotEqual) + && (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left))) { + spv::Id result = builder.createCompositeCompare(decorations.precision, left, right, op == glslang::EOpEqual); + decorations.addNonUniform(builder, result); + return result; + } + + switch (op) { + case glslang::EOpLessThan: + if (isFloat) + binOp = spv::OpFOrdLessThan; + else if (isUnsigned) + binOp = spv::OpULessThan; + else + binOp = spv::OpSLessThan; + break; + case glslang::EOpGreaterThan: + if (isFloat) + binOp = spv::OpFOrdGreaterThan; + else if (isUnsigned) + binOp = spv::OpUGreaterThan; + else + binOp = spv::OpSGreaterThan; + break; + case glslang::EOpLessThanEqual: + if (isFloat) + binOp = spv::OpFOrdLessThanEqual; + else if (isUnsigned) + binOp = spv::OpULessThanEqual; + else + binOp = spv::OpSLessThanEqual; + break; + case glslang::EOpGreaterThanEqual: + if (isFloat) + binOp = spv::OpFOrdGreaterThanEqual; + else if (isUnsigned) + binOp = spv::OpUGreaterThanEqual; + else + binOp = spv::OpSGreaterThanEqual; + break; + case glslang::EOpEqual: + case glslang::EOpVectorEqual: + if (isFloat) + binOp = spv::OpFOrdEqual; + else if (isBool) + binOp = spv::OpLogicalEqual; + else + binOp = spv::OpIEqual; + break; + case glslang::EOpNotEqual: + case glslang::EOpVectorNotEqual: + if (isFloat) + binOp = spv::OpFUnordNotEqual; + else if (isBool) + binOp = spv::OpLogicalNotEqual; + else + binOp = spv::OpINotEqual; + break; + default: + break; + } + + if (binOp != spv::OpNop) { + spv::Id result = builder.createBinOp(binOp, typeId, left, right); + decorations.addNoContraction(builder, result); + decorations.addNonUniform(builder, result); + return builder.setPrecision(result, decorations.precision); + } + + return 0; +} + +// +// Translate AST matrix operation to SPV operation, already having SPV-based operands/types. +// These can be any of: +// +// matrix * scalar +// scalar * matrix +// matrix * matrix linear algebraic +// matrix * vector +// vector * matrix +// matrix * matrix componentwise +// matrix op matrix op in {+, -, /} +// matrix op scalar op in {+, -, /} +// scalar op matrix op in {+, -, /} +// +spv::Id TGlslangToSpvTraverser::createBinaryMatrixOperation(spv::Op op, OpDecorations& decorations, spv::Id typeId, + spv::Id left, spv::Id right) +{ + bool firstClass = true; + + // First, handle first-class matrix operations (* and matrix/scalar) + switch (op) { + case spv::OpFDiv: + if (builder.isMatrix(left) && builder.isScalar(right)) { + // turn matrix / scalar into a multiply... + spv::Id resultType = builder.getTypeId(right); + right = builder.createBinOp(spv::OpFDiv, resultType, builder.makeFpConstant(resultType, 1.0), right); + op = spv::OpMatrixTimesScalar; + } else + firstClass = false; + break; + case spv::OpMatrixTimesScalar: + if (builder.isMatrix(right) || builder.isCooperativeMatrix(right)) + std::swap(left, right); + assert(builder.isScalar(right)); + break; + case spv::OpVectorTimesMatrix: + assert(builder.isVector(left)); + assert(builder.isMatrix(right)); + break; + case spv::OpMatrixTimesVector: + assert(builder.isMatrix(left)); + assert(builder.isVector(right)); + break; + case spv::OpMatrixTimesMatrix: + assert(builder.isMatrix(left)); + assert(builder.isMatrix(right)); + break; + default: + firstClass = false; + break; + } + + if (builder.isCooperativeMatrix(left) || builder.isCooperativeMatrix(right)) + firstClass = true; + + if (firstClass) { + spv::Id result = builder.createBinOp(op, typeId, left, right); + decorations.addNoContraction(builder, result); + decorations.addNonUniform(builder, result); + return builder.setPrecision(result, decorations.precision); + } + + // Handle component-wise +, -, *, %, and / for all combinations of type. + // The result type of all of them is the same type as the (a) matrix operand. + // The algorithm is to: + // - break the matrix(es) into vectors + // - smear any scalar to a vector + // - do vector operations + // - make a matrix out the vector results + switch (op) { + case spv::OpFAdd: + case spv::OpFSub: + case spv::OpFDiv: + case spv::OpFMod: + case spv::OpFMul: + { + // one time set up... + bool leftMat = builder.isMatrix(left); + bool rightMat = builder.isMatrix(right); + unsigned int numCols = leftMat ? builder.getNumColumns(left) : builder.getNumColumns(right); + int numRows = leftMat ? builder.getNumRows(left) : builder.getNumRows(right); + spv::Id scalarType = builder.getScalarTypeId(typeId); + spv::Id vecType = builder.makeVectorType(scalarType, numRows); + std::vector results; + spv::Id smearVec = spv::NoResult; + if (builder.isScalar(left)) + smearVec = builder.smearScalar(decorations.precision, left, vecType); + else if (builder.isScalar(right)) + smearVec = builder.smearScalar(decorations.precision, right, vecType); + + // do each vector op + for (unsigned int c = 0; c < numCols; ++c) { + std::vector indexes; + indexes.push_back(c); + spv::Id leftVec = leftMat ? builder.createCompositeExtract( left, vecType, indexes) : smearVec; + spv::Id rightVec = rightMat ? builder.createCompositeExtract(right, vecType, indexes) : smearVec; + spv::Id result = builder.createBinOp(op, vecType, leftVec, rightVec); + decorations.addNoContraction(builder, result); + decorations.addNonUniform(builder, result); + results.push_back(builder.setPrecision(result, decorations.precision)); + } + + // put the pieces together + spv::Id result = builder.setPrecision(builder.createCompositeConstruct(typeId, results), decorations.precision); + decorations.addNonUniform(builder, result); + return result; + } + default: + assert(0); + return spv::NoResult; + } +} + +spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, OpDecorations& decorations, spv::Id typeId, + spv::Id operand, glslang::TBasicType typeProxy, const spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags, + const glslang::TType &opType) +{ + spv::Op unaryOp = spv::OpNop; + int extBuiltins = -1; + int libCall = -1; + bool isUnsigned = isTypeUnsignedInt(typeProxy); + bool isFloat = isTypeFloat(typeProxy); + + switch (op) { + case glslang::EOpNegative: + if (isFloat) { + unaryOp = spv::OpFNegate; + if (builder.isMatrixType(typeId)) + return createUnaryMatrixOperation(unaryOp, decorations, typeId, operand, typeProxy); + } else + unaryOp = spv::OpSNegate; + break; + + case glslang::EOpLogicalNot: + case glslang::EOpVectorLogicalNot: + unaryOp = spv::OpLogicalNot; + break; + case glslang::EOpBitwiseNot: + unaryOp = spv::OpNot; + break; + + case glslang::EOpDeterminant: + libCall = spv::GLSLstd450Determinant; + break; + case glslang::EOpMatrixInverse: + libCall = spv::GLSLstd450MatrixInverse; + break; + case glslang::EOpTranspose: + unaryOp = spv::OpTranspose; + break; + + case glslang::EOpRadians: + libCall = spv::GLSLstd450Radians; + break; + case glslang::EOpDegrees: + libCall = spv::GLSLstd450Degrees; + break; + case glslang::EOpSin: + libCall = spv::GLSLstd450Sin; + break; + case glslang::EOpCos: + libCall = spv::GLSLstd450Cos; + break; + case glslang::EOpTan: + libCall = spv::GLSLstd450Tan; + break; + case glslang::EOpAcos: + libCall = spv::GLSLstd450Acos; + break; + case glslang::EOpAsin: + libCall = spv::GLSLstd450Asin; + break; + case glslang::EOpAtan: + libCall = spv::GLSLstd450Atan; + break; + + case glslang::EOpAcosh: + libCall = spv::GLSLstd450Acosh; + break; + case glslang::EOpAsinh: + libCall = spv::GLSLstd450Asinh; + break; + case glslang::EOpAtanh: + libCall = spv::GLSLstd450Atanh; + break; + case glslang::EOpTanh: + libCall = spv::GLSLstd450Tanh; + break; + case glslang::EOpCosh: + libCall = spv::GLSLstd450Cosh; + break; + case glslang::EOpSinh: + libCall = spv::GLSLstd450Sinh; + break; + + case glslang::EOpLength: + libCall = spv::GLSLstd450Length; + break; + case glslang::EOpNormalize: + libCall = spv::GLSLstd450Normalize; + break; + + case glslang::EOpExp: + libCall = spv::GLSLstd450Exp; + break; + case glslang::EOpLog: + libCall = spv::GLSLstd450Log; + break; + case glslang::EOpExp2: + libCall = spv::GLSLstd450Exp2; + break; + case glslang::EOpLog2: + libCall = spv::GLSLstd450Log2; + break; + case glslang::EOpSqrt: + libCall = spv::GLSLstd450Sqrt; + break; + case glslang::EOpInverseSqrt: + libCall = spv::GLSLstd450InverseSqrt; + break; + + case glslang::EOpFloor: + libCall = spv::GLSLstd450Floor; + break; + case glslang::EOpTrunc: + libCall = spv::GLSLstd450Trunc; + break; + case glslang::EOpRound: + libCall = spv::GLSLstd450Round; + break; + case glslang::EOpRoundEven: + libCall = spv::GLSLstd450RoundEven; + break; + case glslang::EOpCeil: + libCall = spv::GLSLstd450Ceil; + break; + case glslang::EOpFract: + libCall = spv::GLSLstd450Fract; + break; + + case glslang::EOpIsNan: + unaryOp = spv::OpIsNan; + break; + case glslang::EOpIsInf: + unaryOp = spv::OpIsInf; + break; + case glslang::EOpIsFinite: + unaryOp = spv::OpIsFinite; + break; + + case glslang::EOpFloatBitsToInt: + case glslang::EOpFloatBitsToUint: + case glslang::EOpIntBitsToFloat: + case glslang::EOpUintBitsToFloat: + case glslang::EOpDoubleBitsToInt64: + case glslang::EOpDoubleBitsToUint64: + case glslang::EOpInt64BitsToDouble: + case glslang::EOpUint64BitsToDouble: + case glslang::EOpFloat16BitsToInt16: + case glslang::EOpFloat16BitsToUint16: + case glslang::EOpInt16BitsToFloat16: + case glslang::EOpUint16BitsToFloat16: + unaryOp = spv::OpBitcast; + break; + + case glslang::EOpPackSnorm2x16: + libCall = spv::GLSLstd450PackSnorm2x16; + break; + case glslang::EOpUnpackSnorm2x16: + libCall = spv::GLSLstd450UnpackSnorm2x16; + break; + case glslang::EOpPackUnorm2x16: + libCall = spv::GLSLstd450PackUnorm2x16; + break; + case glslang::EOpUnpackUnorm2x16: + libCall = spv::GLSLstd450UnpackUnorm2x16; + break; + case glslang::EOpPackHalf2x16: + libCall = spv::GLSLstd450PackHalf2x16; + break; + case glslang::EOpUnpackHalf2x16: + libCall = spv::GLSLstd450UnpackHalf2x16; + break; + case glslang::EOpPackSnorm4x8: + libCall = spv::GLSLstd450PackSnorm4x8; + break; + case glslang::EOpUnpackSnorm4x8: + libCall = spv::GLSLstd450UnpackSnorm4x8; + break; + case glslang::EOpPackUnorm4x8: + libCall = spv::GLSLstd450PackUnorm4x8; + break; + case glslang::EOpUnpackUnorm4x8: + libCall = spv::GLSLstd450UnpackUnorm4x8; + break; + case glslang::EOpPackDouble2x32: + libCall = spv::GLSLstd450PackDouble2x32; + break; + case glslang::EOpUnpackDouble2x32: + libCall = spv::GLSLstd450UnpackDouble2x32; + break; + + case glslang::EOpPackInt2x32: + case glslang::EOpUnpackInt2x32: + case glslang::EOpPackUint2x32: + case glslang::EOpUnpackUint2x32: + case glslang::EOpPack16: + case glslang::EOpPack32: + case glslang::EOpPack64: + case glslang::EOpUnpack32: + case glslang::EOpUnpack16: + case glslang::EOpUnpack8: + case glslang::EOpPackInt2x16: + case glslang::EOpUnpackInt2x16: + case glslang::EOpPackUint2x16: + case glslang::EOpUnpackUint2x16: + case glslang::EOpPackInt4x16: + case glslang::EOpUnpackInt4x16: + case glslang::EOpPackUint4x16: + case glslang::EOpUnpackUint4x16: + case glslang::EOpPackFloat2x16: + case glslang::EOpUnpackFloat2x16: + unaryOp = spv::OpBitcast; + break; + + case glslang::EOpDPdx: + unaryOp = spv::OpDPdx; + break; + case glslang::EOpDPdy: + unaryOp = spv::OpDPdy; + break; + case glslang::EOpFwidth: + unaryOp = spv::OpFwidth; + break; + + case glslang::EOpAny: + unaryOp = spv::OpAny; + break; + case glslang::EOpAll: + unaryOp = spv::OpAll; + break; + + case glslang::EOpAbs: + if (isFloat) + libCall = spv::GLSLstd450FAbs; + else + libCall = spv::GLSLstd450SAbs; + break; + case glslang::EOpSign: + if (isFloat) + libCall = spv::GLSLstd450FSign; + else + libCall = spv::GLSLstd450SSign; + break; + + case glslang::EOpDPdxFine: + unaryOp = spv::OpDPdxFine; + break; + case glslang::EOpDPdyFine: + unaryOp = spv::OpDPdyFine; + break; + case glslang::EOpFwidthFine: + unaryOp = spv::OpFwidthFine; + break; + case glslang::EOpDPdxCoarse: + unaryOp = spv::OpDPdxCoarse; + break; + case glslang::EOpDPdyCoarse: + unaryOp = spv::OpDPdyCoarse; + break; + case glslang::EOpFwidthCoarse: + unaryOp = spv::OpFwidthCoarse; + break; + case glslang::EOpRayQueryProceed: + unaryOp = spv::OpRayQueryProceedKHR; + break; + case glslang::EOpRayQueryGetRayTMin: + unaryOp = spv::OpRayQueryGetRayTMinKHR; + break; + case glslang::EOpRayQueryGetRayFlags: + unaryOp = spv::OpRayQueryGetRayFlagsKHR; + break; + case glslang::EOpRayQueryGetWorldRayOrigin: + unaryOp = spv::OpRayQueryGetWorldRayOriginKHR; + break; + case glslang::EOpRayQueryGetWorldRayDirection: + unaryOp = spv::OpRayQueryGetWorldRayDirectionKHR; + break; + case glslang::EOpRayQueryGetIntersectionCandidateAABBOpaque: + unaryOp = spv::OpRayQueryGetIntersectionCandidateAABBOpaqueKHR; + break; + case glslang::EOpInterpolateAtCentroid: + if (typeProxy == glslang::EbtFloat16) + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + libCall = spv::GLSLstd450InterpolateAtCentroid; + break; + case glslang::EOpAtomicCounterIncrement: + case glslang::EOpAtomicCounterDecrement: + case glslang::EOpAtomicCounter: + { + // Handle all of the atomics in one place, in createAtomicOperation() + std::vector operands; + operands.push_back(operand); + return createAtomicOperation(op, decorations.precision, typeId, operands, typeProxy, lvalueCoherentFlags, opType); + } + + case glslang::EOpBitFieldReverse: + unaryOp = spv::OpBitReverse; + break; + case glslang::EOpBitCount: + unaryOp = spv::OpBitCount; + break; + case glslang::EOpFindLSB: + libCall = spv::GLSLstd450FindILsb; + break; + case glslang::EOpFindMSB: + if (isUnsigned) + libCall = spv::GLSLstd450FindUMsb; + else + libCall = spv::GLSLstd450FindSMsb; + break; + + case glslang::EOpCountLeadingZeros: + builder.addCapability(spv::CapabilityIntegerFunctions2INTEL); + builder.addExtension("SPV_INTEL_shader_integer_functions2"); + unaryOp = spv::OpUCountLeadingZerosINTEL; + break; + + case glslang::EOpCountTrailingZeros: + builder.addCapability(spv::CapabilityIntegerFunctions2INTEL); + builder.addExtension("SPV_INTEL_shader_integer_functions2"); + unaryOp = spv::OpUCountTrailingZerosINTEL; + break; + + case glslang::EOpBallot: + case glslang::EOpReadFirstInvocation: + case glslang::EOpAnyInvocation: + case glslang::EOpAllInvocations: + case glslang::EOpAllInvocationsEqual: + case glslang::EOpMinInvocations: + case glslang::EOpMaxInvocations: + case glslang::EOpAddInvocations: + case glslang::EOpMinInvocationsNonUniform: + case glslang::EOpMaxInvocationsNonUniform: + case glslang::EOpAddInvocationsNonUniform: + case glslang::EOpMinInvocationsInclusiveScan: + case glslang::EOpMaxInvocationsInclusiveScan: + case glslang::EOpAddInvocationsInclusiveScan: + case glslang::EOpMinInvocationsInclusiveScanNonUniform: + case glslang::EOpMaxInvocationsInclusiveScanNonUniform: + case glslang::EOpAddInvocationsInclusiveScanNonUniform: + case glslang::EOpMinInvocationsExclusiveScan: + case glslang::EOpMaxInvocationsExclusiveScan: + case glslang::EOpAddInvocationsExclusiveScan: + case glslang::EOpMinInvocationsExclusiveScanNonUniform: + case glslang::EOpMaxInvocationsExclusiveScanNonUniform: + case glslang::EOpAddInvocationsExclusiveScanNonUniform: + { + std::vector operands; + operands.push_back(operand); + return createInvocationsOperation(op, typeId, operands, typeProxy); + } + case glslang::EOpSubgroupAll: + case glslang::EOpSubgroupAny: + case glslang::EOpSubgroupAllEqual: + case glslang::EOpSubgroupBroadcastFirst: + case glslang::EOpSubgroupBallot: + case glslang::EOpSubgroupInverseBallot: + case glslang::EOpSubgroupBallotBitCount: + case glslang::EOpSubgroupBallotInclusiveBitCount: + case glslang::EOpSubgroupBallotExclusiveBitCount: + case glslang::EOpSubgroupBallotFindLSB: + case glslang::EOpSubgroupBallotFindMSB: + case glslang::EOpSubgroupAdd: + case glslang::EOpSubgroupMul: + case glslang::EOpSubgroupMin: + case glslang::EOpSubgroupMax: + case glslang::EOpSubgroupAnd: + case glslang::EOpSubgroupOr: + case glslang::EOpSubgroupXor: + case glslang::EOpSubgroupInclusiveAdd: + case glslang::EOpSubgroupInclusiveMul: + case glslang::EOpSubgroupInclusiveMin: + case glslang::EOpSubgroupInclusiveMax: + case glslang::EOpSubgroupInclusiveAnd: + case glslang::EOpSubgroupInclusiveOr: + case glslang::EOpSubgroupInclusiveXor: + case glslang::EOpSubgroupExclusiveAdd: + case glslang::EOpSubgroupExclusiveMul: + case glslang::EOpSubgroupExclusiveMin: + case glslang::EOpSubgroupExclusiveMax: + case glslang::EOpSubgroupExclusiveAnd: + case glslang::EOpSubgroupExclusiveOr: + case glslang::EOpSubgroupExclusiveXor: + case glslang::EOpSubgroupQuadSwapHorizontal: + case glslang::EOpSubgroupQuadSwapVertical: + case glslang::EOpSubgroupQuadSwapDiagonal: + case glslang::EOpSubgroupQuadAll: + case glslang::EOpSubgroupQuadAny: { + std::vector operands; + operands.push_back(operand); + return createSubgroupOperation(op, typeId, operands, typeProxy); + } + case glslang::EOpMbcnt: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_ballot); + libCall = spv::MbcntAMD; + break; + + case glslang::EOpCubeFaceIndex: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_gcn_shader); + libCall = spv::CubeFaceIndexAMD; + break; + + case glslang::EOpCubeFaceCoord: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_gcn_shader); + libCall = spv::CubeFaceCoordAMD; + break; + case glslang::EOpSubgroupPartition: + unaryOp = spv::OpGroupNonUniformPartitionNV; + break; + case glslang::EOpConstructReference: + unaryOp = spv::OpBitcast; + break; + + case glslang::EOpConvUint64ToAccStruct: + case glslang::EOpConvUvec2ToAccStruct: + unaryOp = spv::OpConvertUToAccelerationStructureKHR; + break; + + case glslang::EOpHitObjectIsEmptyNV: + unaryOp = spv::OpHitObjectIsEmptyNV; + break; + + case glslang::EOpHitObjectIsMissNV: + unaryOp = spv::OpHitObjectIsMissNV; + break; + + case glslang::EOpHitObjectIsHitNV: + unaryOp = spv::OpHitObjectIsHitNV; + break; + + case glslang::EOpHitObjectGetObjectRayOriginNV: + unaryOp = spv::OpHitObjectGetObjectRayOriginNV; + break; + + case glslang::EOpHitObjectGetObjectRayDirectionNV: + unaryOp = spv::OpHitObjectGetObjectRayDirectionNV; + break; + + case glslang::EOpHitObjectGetWorldRayOriginNV: + unaryOp = spv::OpHitObjectGetWorldRayOriginNV; + break; + + case glslang::EOpHitObjectGetWorldRayDirectionNV: + unaryOp = spv::OpHitObjectGetWorldRayDirectionNV; + break; + + case glslang::EOpHitObjectGetObjectToWorldNV: + unaryOp = spv::OpHitObjectGetObjectToWorldNV; + break; + + case glslang::EOpHitObjectGetWorldToObjectNV: + unaryOp = spv::OpHitObjectGetWorldToObjectNV; + break; + + case glslang::EOpHitObjectGetRayTMinNV: + unaryOp = spv::OpHitObjectGetRayTMinNV; + break; + + case glslang::EOpHitObjectGetRayTMaxNV: + unaryOp = spv::OpHitObjectGetRayTMaxNV; + break; + + case glslang::EOpHitObjectGetPrimitiveIndexNV: + unaryOp = spv::OpHitObjectGetPrimitiveIndexNV; + break; + + case glslang::EOpHitObjectGetInstanceIdNV: + unaryOp = spv::OpHitObjectGetInstanceIdNV; + break; + + case glslang::EOpHitObjectGetInstanceCustomIndexNV: + unaryOp = spv::OpHitObjectGetInstanceCustomIndexNV; + break; + + case glslang::EOpHitObjectGetGeometryIndexNV: + unaryOp = spv::OpHitObjectGetGeometryIndexNV; + break; + + case glslang::EOpHitObjectGetHitKindNV: + unaryOp = spv::OpHitObjectGetHitKindNV; + break; + + case glslang::EOpHitObjectGetCurrentTimeNV: + unaryOp = spv::OpHitObjectGetCurrentTimeNV; + break; + + case glslang::EOpHitObjectGetShaderBindingTableRecordIndexNV: + unaryOp = spv::OpHitObjectGetShaderBindingTableRecordIndexNV; + break; + + case glslang::EOpHitObjectGetShaderRecordBufferHandleNV: + unaryOp = spv::OpHitObjectGetShaderRecordBufferHandleNV; + break; + + case glslang::EOpFetchMicroTriangleVertexPositionNV: + unaryOp = spv::OpFetchMicroTriangleVertexPositionNV; + break; + + case glslang::EOpFetchMicroTriangleVertexBarycentricNV: + unaryOp = spv::OpFetchMicroTriangleVertexBarycentricNV; + break; + + case glslang::EOpCopyObject: + unaryOp = spv::OpCopyObject; + break; + + case glslang::EOpDepthAttachmentReadEXT: + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + builder.addCapability(spv::CapabilityTileImageDepthReadAccessEXT); + unaryOp = spv::OpDepthAttachmentReadEXT; + decorations.precision = spv::NoPrecision; + break; + case glslang::EOpStencilAttachmentReadEXT: + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + builder.addCapability(spv::CapabilityTileImageStencilReadAccessEXT); + unaryOp = spv::OpStencilAttachmentReadEXT; + decorations.precision = spv::DecorationRelaxedPrecision; + break; + + default: + return 0; + } + + spv::Id id; + if (libCall >= 0) { + std::vector args; + args.push_back(operand); + id = builder.createBuiltinCall(typeId, extBuiltins >= 0 ? extBuiltins : stdBuiltins, libCall, args); + } else { + id = builder.createUnaryOp(unaryOp, typeId, operand); + } + + decorations.addNoContraction(builder, id); + decorations.addNonUniform(builder, id); + return builder.setPrecision(id, decorations.precision); +} + +// Create a unary operation on a matrix +spv::Id TGlslangToSpvTraverser::createUnaryMatrixOperation(spv::Op op, OpDecorations& decorations, spv::Id typeId, + spv::Id operand, glslang::TBasicType /* typeProxy */) +{ + // Handle unary operations vector by vector. + // The result type is the same type as the original type. + // The algorithm is to: + // - break the matrix into vectors + // - apply the operation to each vector + // - make a matrix out the vector results + + // get the types sorted out + int numCols = builder.getNumColumns(operand); + int numRows = builder.getNumRows(operand); + spv::Id srcVecType = builder.makeVectorType(builder.getScalarTypeId(builder.getTypeId(operand)), numRows); + spv::Id destVecType = builder.makeVectorType(builder.getScalarTypeId(typeId), numRows); + std::vector results; + + // do each vector op + for (int c = 0; c < numCols; ++c) { + std::vector indexes; + indexes.push_back(c); + spv::Id srcVec = builder.createCompositeExtract(operand, srcVecType, indexes); + spv::Id destVec = builder.createUnaryOp(op, destVecType, srcVec); + decorations.addNoContraction(builder, destVec); + decorations.addNonUniform(builder, destVec); + results.push_back(builder.setPrecision(destVec, decorations.precision)); + } + + // put the pieces together + spv::Id result = builder.setPrecision(builder.createCompositeConstruct(typeId, results), decorations.precision); + decorations.addNonUniform(builder, result); + return result; +} + +// For converting integers where both the bitwidth and the signedness could +// change, but only do the width change here. The caller is still responsible +// for the signedness conversion. +// destType is the final type that will be converted to, but this function +// may only be doing part of that conversion. +spv::Id TGlslangToSpvTraverser::createIntWidthConversion(spv::Id operand, int vectorSize, spv::Id destType, + glslang::TBasicType resultBasicType, glslang::TBasicType operandBasicType) +{ + // Get the result type width, based on the type to convert to. + int width = GetNumBits(resultBasicType); + + // Get the conversion operation and result type, + // based on the target width, but the source type. + spv::Id type = spv::NoType; + spv::Op convOp = spv::OpNop; + if (isTypeSignedInt(operandBasicType)) { + convOp = spv::OpSConvert; + type = builder.makeIntType(width); + } else { + convOp = spv::OpUConvert; + type = builder.makeUintType(width); + } + + if (vectorSize > 0) + type = builder.makeVectorType(type, vectorSize); + else if (builder.getOpCode(destType) == spv::OpTypeCooperativeMatrixKHR || + builder.getOpCode(destType) == spv::OpTypeCooperativeMatrixNV) { + + type = builder.makeCooperativeMatrixTypeWithSameShape(type, destType); + } + + return builder.createUnaryOp(convOp, type, operand); +} + +spv::Id TGlslangToSpvTraverser::createConversion(glslang::TOperator op, OpDecorations& decorations, spv::Id destType, + spv::Id operand, glslang::TBasicType resultBasicType, glslang::TBasicType operandBasicType) +{ + spv::Op convOp = spv::OpNop; + spv::Id zero = 0; + spv::Id one = 0; + + int vectorSize = builder.isVectorType(destType) ? builder.getNumTypeComponents(destType) : 0; + + if (IsOpNumericConv(op)) { + if (isTypeSignedInt(operandBasicType) && isTypeFloat(resultBasicType)) { + convOp = spv::OpConvertSToF; + } + if (isTypeUnsignedInt(operandBasicType) && isTypeFloat(resultBasicType)) { + convOp = spv::OpConvertUToF; + } + if (isTypeFloat(operandBasicType) && isTypeSignedInt(resultBasicType)) { + convOp = spv::OpConvertFToS; + } + if (isTypeFloat(operandBasicType) && isTypeUnsignedInt(resultBasicType)) { + convOp = spv::OpConvertFToU; + } + if (isTypeSignedInt(operandBasicType) && isTypeSignedInt(resultBasicType)) { + convOp = spv::OpSConvert; + } + if (isTypeUnsignedInt(operandBasicType) && isTypeUnsignedInt(resultBasicType)) { + convOp = spv::OpUConvert; + } + if (isTypeFloat(operandBasicType) && isTypeFloat(resultBasicType)) { + convOp = spv::OpFConvert; + if (builder.isMatrixType(destType)) + return createUnaryMatrixOperation(convOp, decorations, destType, operand, operandBasicType); + } + if (isTypeInt(operandBasicType) && isTypeInt(resultBasicType) && + isTypeUnsignedInt(operandBasicType) != isTypeUnsignedInt(resultBasicType)) { + + if (GetNumBits(operandBasicType) != GetNumBits(resultBasicType)) { + // OpSConvert/OpUConvert + OpBitCast + operand = createIntWidthConversion(operand, vectorSize, destType, resultBasicType, operandBasicType); + } + + if (builder.isInSpecConstCodeGenMode()) { + uint32_t bits = GetNumBits(resultBasicType); + spv::Id zeroType = builder.makeUintType(bits); + if (bits == 64) { + zero = builder.makeInt64Constant(zeroType, 0, false); + } else { + zero = builder.makeIntConstant(zeroType, 0, false); + } + zero = makeSmearedConstant(zero, vectorSize); + // Use OpIAdd, instead of OpBitcast to do the conversion when + // generating for OpSpecConstantOp instruction. + return builder.createBinOp(spv::OpIAdd, destType, operand, zero); + } + // For normal run-time conversion instruction, use OpBitcast. + convOp = spv::OpBitcast; + } + if (resultBasicType == glslang::EbtBool) { + uint32_t bits = GetNumBits(operandBasicType); + if (isTypeInt(operandBasicType)) { + spv::Id zeroType = builder.makeUintType(bits); + if (bits == 64) { + zero = builder.makeInt64Constant(zeroType, 0, false); + } else { + zero = builder.makeIntConstant(zeroType, 0, false); + } + zero = makeSmearedConstant(zero, vectorSize); + return builder.createBinOp(spv::OpINotEqual, destType, operand, zero); + } else { + assert(isTypeFloat(operandBasicType)); + if (bits == 64) { + zero = builder.makeDoubleConstant(0.0); + } else if (bits == 32) { + zero = builder.makeFloatConstant(0.0); + } else { + assert(bits == 16); + zero = builder.makeFloat16Constant(0.0); + } + zero = makeSmearedConstant(zero, vectorSize); + return builder.createBinOp(spv::OpFUnordNotEqual, destType, operand, zero); + } + } + if (operandBasicType == glslang::EbtBool) { + uint32_t bits = GetNumBits(resultBasicType); + convOp = spv::OpSelect; + if (isTypeInt(resultBasicType)) { + spv::Id zeroType = isTypeSignedInt(resultBasicType) ? builder.makeIntType(bits) : builder.makeUintType(bits); + if (bits == 64) { + zero = builder.makeInt64Constant(zeroType, 0, false); + one = builder.makeInt64Constant(zeroType, 1, false); + } else { + zero = builder.makeIntConstant(zeroType, 0, false); + one = builder.makeIntConstant(zeroType, 1, false); + } + } else { + assert(isTypeFloat(resultBasicType)); + if (bits == 64) { + zero = builder.makeDoubleConstant(0.0); + one = builder.makeDoubleConstant(1.0); + } else if (bits == 32) { + zero = builder.makeFloatConstant(0.0); + one = builder.makeFloatConstant(1.0); + } else { + assert(bits == 16); + zero = builder.makeFloat16Constant(0.0); + one = builder.makeFloat16Constant(1.0); + } + } + } + } + + if (convOp == spv::OpNop) { + switch (op) { + case glslang::EOpConvUint64ToPtr: + convOp = spv::OpConvertUToPtr; + break; + case glslang::EOpConvPtrToUint64: + convOp = spv::OpConvertPtrToU; + break; + case glslang::EOpConvPtrToUvec2: + case glslang::EOpConvUvec2ToPtr: + convOp = spv::OpBitcast; + break; + + default: + break; + } + } + + spv::Id result = 0; + if (convOp == spv::OpNop) + return result; + + if (convOp == spv::OpSelect) { + zero = makeSmearedConstant(zero, vectorSize); + one = makeSmearedConstant(one, vectorSize); + result = builder.createTriOp(convOp, destType, operand, one, zero); + } else + result = builder.createUnaryOp(convOp, destType, operand); + + result = builder.setPrecision(result, decorations.precision); + decorations.addNonUniform(builder, result); + return result; +} + +spv::Id TGlslangToSpvTraverser::makeSmearedConstant(spv::Id constant, int vectorSize) +{ + if (vectorSize == 0) + return constant; + + spv::Id vectorTypeId = builder.makeVectorType(builder.getTypeId(constant), vectorSize); + std::vector components; + for (int c = 0; c < vectorSize; ++c) + components.push_back(constant); + return builder.makeCompositeConstant(vectorTypeId, components); +} + +// For glslang ops that map to SPV atomic opCodes +spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv::Decoration /*precision*/, + spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy, + const spv::Builder::AccessChain::CoherentFlags &lvalueCoherentFlags, const glslang::TType &opType) +{ + spv::Op opCode = spv::OpNop; + + switch (op) { + case glslang::EOpAtomicAdd: + case glslang::EOpImageAtomicAdd: + case glslang::EOpAtomicCounterAdd: + opCode = spv::OpAtomicIAdd; + if (typeProxy == glslang::EbtFloat16 || typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble) { + opCode = spv::OpAtomicFAddEXT; + if (typeProxy == glslang::EbtFloat16 && + (opType.getVectorSize() == 2 || opType.getVectorSize() == 4)) { + builder.addExtension(spv::E_SPV_NV_shader_atomic_fp16_vector); + builder.addCapability(spv::CapabilityAtomicFloat16VectorNV); + } else { + builder.addExtension(spv::E_SPV_EXT_shader_atomic_float_add); + if (typeProxy == glslang::EbtFloat16) { + builder.addExtension(spv::E_SPV_EXT_shader_atomic_float16_add); + builder.addCapability(spv::CapabilityAtomicFloat16AddEXT); + } else if (typeProxy == glslang::EbtFloat) { + builder.addCapability(spv::CapabilityAtomicFloat32AddEXT); + } else { + builder.addCapability(spv::CapabilityAtomicFloat64AddEXT); + } + } + } + break; + case glslang::EOpAtomicSubtract: + case glslang::EOpAtomicCounterSubtract: + opCode = spv::OpAtomicISub; + break; + case glslang::EOpAtomicMin: + case glslang::EOpImageAtomicMin: + case glslang::EOpAtomicCounterMin: + if (typeProxy == glslang::EbtFloat16 || typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble) { + opCode = spv::OpAtomicFMinEXT; + if (typeProxy == glslang::EbtFloat16 && + (opType.getVectorSize() == 2 || opType.getVectorSize() == 4)) { + builder.addExtension(spv::E_SPV_NV_shader_atomic_fp16_vector); + builder.addCapability(spv::CapabilityAtomicFloat16VectorNV); + } else { + builder.addExtension(spv::E_SPV_EXT_shader_atomic_float_min_max); + if (typeProxy == glslang::EbtFloat16) + builder.addCapability(spv::CapabilityAtomicFloat16MinMaxEXT); + else if (typeProxy == glslang::EbtFloat) + builder.addCapability(spv::CapabilityAtomicFloat32MinMaxEXT); + else + builder.addCapability(spv::CapabilityAtomicFloat64MinMaxEXT); + } + } else if (typeProxy == glslang::EbtUint || typeProxy == glslang::EbtUint64) { + opCode = spv::OpAtomicUMin; + } else { + opCode = spv::OpAtomicSMin; + } + break; + case glslang::EOpAtomicMax: + case glslang::EOpImageAtomicMax: + case glslang::EOpAtomicCounterMax: + if (typeProxy == glslang::EbtFloat16 || typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble) { + opCode = spv::OpAtomicFMaxEXT; + if (typeProxy == glslang::EbtFloat16 && + (opType.getVectorSize() == 2 || opType.getVectorSize() == 4)) { + builder.addExtension(spv::E_SPV_NV_shader_atomic_fp16_vector); + builder.addCapability(spv::CapabilityAtomicFloat16VectorNV); + } else { + builder.addExtension(spv::E_SPV_EXT_shader_atomic_float_min_max); + if (typeProxy == glslang::EbtFloat16) + builder.addCapability(spv::CapabilityAtomicFloat16MinMaxEXT); + else if (typeProxy == glslang::EbtFloat) + builder.addCapability(spv::CapabilityAtomicFloat32MinMaxEXT); + else + builder.addCapability(spv::CapabilityAtomicFloat64MinMaxEXT); + } + } else if (typeProxy == glslang::EbtUint || typeProxy == glslang::EbtUint64) { + opCode = spv::OpAtomicUMax; + } else { + opCode = spv::OpAtomicSMax; + } + break; + case glslang::EOpAtomicAnd: + case glslang::EOpImageAtomicAnd: + case glslang::EOpAtomicCounterAnd: + opCode = spv::OpAtomicAnd; + break; + case glslang::EOpAtomicOr: + case glslang::EOpImageAtomicOr: + case glslang::EOpAtomicCounterOr: + opCode = spv::OpAtomicOr; + break; + case glslang::EOpAtomicXor: + case glslang::EOpImageAtomicXor: + case glslang::EOpAtomicCounterXor: + opCode = spv::OpAtomicXor; + break; + case glslang::EOpAtomicExchange: + case glslang::EOpImageAtomicExchange: + case glslang::EOpAtomicCounterExchange: + if ((typeProxy == glslang::EbtFloat16) && + (opType.getVectorSize() == 2 || opType.getVectorSize() == 4)) { + builder.addExtension(spv::E_SPV_NV_shader_atomic_fp16_vector); + builder.addCapability(spv::CapabilityAtomicFloat16VectorNV); + } + + opCode = spv::OpAtomicExchange; + break; + case glslang::EOpAtomicCompSwap: + case glslang::EOpImageAtomicCompSwap: + case glslang::EOpAtomicCounterCompSwap: + opCode = spv::OpAtomicCompareExchange; + break; + case glslang::EOpAtomicCounterIncrement: + opCode = spv::OpAtomicIIncrement; + break; + case glslang::EOpAtomicCounterDecrement: + opCode = spv::OpAtomicIDecrement; + break; + case glslang::EOpAtomicCounter: + case glslang::EOpImageAtomicLoad: + case glslang::EOpAtomicLoad: + opCode = spv::OpAtomicLoad; + break; + case glslang::EOpAtomicStore: + case glslang::EOpImageAtomicStore: + opCode = spv::OpAtomicStore; + break; + default: + assert(0); + break; + } + + if (typeProxy == glslang::EbtInt64 || typeProxy == glslang::EbtUint64) + builder.addCapability(spv::CapabilityInt64Atomics); + + // Sort out the operands + // - mapping from glslang -> SPV + // - there are extra SPV operands that are optional in glslang + // - compare-exchange swaps the value and comparator + // - compare-exchange has an extra memory semantics + // - EOpAtomicCounterDecrement needs a post decrement + spv::Id pointerId = 0, compareId = 0, valueId = 0; + // scope defaults to Device in the old model, QueueFamilyKHR in the new model + spv::Id scopeId; + if (glslangIntermediate->usingVulkanMemoryModel()) { + scopeId = builder.makeUintConstant(spv::ScopeQueueFamilyKHR); + } else { + scopeId = builder.makeUintConstant(spv::ScopeDevice); + } + // semantics default to relaxed + spv::Id semanticsId = builder.makeUintConstant(lvalueCoherentFlags.isVolatile() && + glslangIntermediate->usingVulkanMemoryModel() ? + spv::MemorySemanticsVolatileMask : + spv::MemorySemanticsMaskNone); + spv::Id semanticsId2 = semanticsId; + + pointerId = operands[0]; + if (opCode == spv::OpAtomicIIncrement || opCode == spv::OpAtomicIDecrement) { + // no additional operands + } else if (opCode == spv::OpAtomicCompareExchange) { + compareId = operands[1]; + valueId = operands[2]; + if (operands.size() > 3) { + scopeId = operands[3]; + semanticsId = builder.makeUintConstant( + builder.getConstantScalar(operands[4]) | builder.getConstantScalar(operands[5])); + semanticsId2 = builder.makeUintConstant( + builder.getConstantScalar(operands[6]) | builder.getConstantScalar(operands[7])); + } + } else if (opCode == spv::OpAtomicLoad) { + if (operands.size() > 1) { + scopeId = operands[1]; + semanticsId = builder.makeUintConstant( + builder.getConstantScalar(operands[2]) | builder.getConstantScalar(operands[3])); + } + } else { + // atomic store or RMW + valueId = operands[1]; + if (operands.size() > 2) { + scopeId = operands[2]; + semanticsId = builder.makeUintConstant + (builder.getConstantScalar(operands[3]) | builder.getConstantScalar(operands[4])); + } + } + + // Check for capabilities + unsigned semanticsImmediate = builder.getConstantScalar(semanticsId) | builder.getConstantScalar(semanticsId2); + if (semanticsImmediate & (spv::MemorySemanticsMakeAvailableKHRMask | + spv::MemorySemanticsMakeVisibleKHRMask | + spv::MemorySemanticsOutputMemoryKHRMask | + spv::MemorySemanticsVolatileMask)) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + + if (builder.getConstantScalar(scopeId) == spv::ScopeQueueFamily) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + + if (glslangIntermediate->usingVulkanMemoryModel() && builder.getConstantScalar(scopeId) == spv::ScopeDevice) { + builder.addCapability(spv::CapabilityVulkanMemoryModelDeviceScopeKHR); + } + + std::vector spvAtomicOperands; // hold the spv operands + spvAtomicOperands.reserve(6); + spvAtomicOperands.push_back(pointerId); + spvAtomicOperands.push_back(scopeId); + spvAtomicOperands.push_back(semanticsId); + if (opCode == spv::OpAtomicCompareExchange) { + spvAtomicOperands.push_back(semanticsId2); + spvAtomicOperands.push_back(valueId); + spvAtomicOperands.push_back(compareId); + } else if (opCode != spv::OpAtomicLoad && opCode != spv::OpAtomicIIncrement && opCode != spv::OpAtomicIDecrement) { + spvAtomicOperands.push_back(valueId); + } + + if (opCode == spv::OpAtomicStore) { + builder.createNoResultOp(opCode, spvAtomicOperands); + return 0; + } else { + spv::Id resultId = builder.createOp(opCode, typeId, spvAtomicOperands); + + // GLSL and HLSL atomic-counter decrement return post-decrement value, + // while SPIR-V returns pre-decrement value. Translate between these semantics. + if (op == glslang::EOpAtomicCounterDecrement) + resultId = builder.createBinOp(spv::OpISub, typeId, resultId, builder.makeIntConstant(1)); + + return resultId; + } +} + +// Create group invocation operations. +spv::Id TGlslangToSpvTraverser::createInvocationsOperation(glslang::TOperator op, spv::Id typeId, + std::vector& operands, glslang::TBasicType typeProxy) +{ + bool isUnsigned = isTypeUnsignedInt(typeProxy); + bool isFloat = isTypeFloat(typeProxy); + + spv::Op opCode = spv::OpNop; + std::vector spvGroupOperands; + spv::GroupOperation groupOperation = spv::GroupOperationMax; + + if (op == glslang::EOpBallot || op == glslang::EOpReadFirstInvocation || + op == glslang::EOpReadInvocation) { + builder.addExtension(spv::E_SPV_KHR_shader_ballot); + builder.addCapability(spv::CapabilitySubgroupBallotKHR); + } else if (op == glslang::EOpAnyInvocation || + op == glslang::EOpAllInvocations || + op == glslang::EOpAllInvocationsEqual) { + builder.addExtension(spv::E_SPV_KHR_subgroup_vote); + builder.addCapability(spv::CapabilitySubgroupVoteKHR); + } else { + builder.addCapability(spv::CapabilityGroups); + if (op == glslang::EOpMinInvocationsNonUniform || + op == glslang::EOpMaxInvocationsNonUniform || + op == glslang::EOpAddInvocationsNonUniform || + op == glslang::EOpMinInvocationsInclusiveScanNonUniform || + op == glslang::EOpMaxInvocationsInclusiveScanNonUniform || + op == glslang::EOpAddInvocationsInclusiveScanNonUniform || + op == glslang::EOpMinInvocationsExclusiveScanNonUniform || + op == glslang::EOpMaxInvocationsExclusiveScanNonUniform || + op == glslang::EOpAddInvocationsExclusiveScanNonUniform) + builder.addExtension(spv::E_SPV_AMD_shader_ballot); + + switch (op) { + case glslang::EOpMinInvocations: + case glslang::EOpMaxInvocations: + case glslang::EOpAddInvocations: + case glslang::EOpMinInvocationsNonUniform: + case glslang::EOpMaxInvocationsNonUniform: + case glslang::EOpAddInvocationsNonUniform: + groupOperation = spv::GroupOperationReduce; + break; + case glslang::EOpMinInvocationsInclusiveScan: + case glslang::EOpMaxInvocationsInclusiveScan: + case glslang::EOpAddInvocationsInclusiveScan: + case glslang::EOpMinInvocationsInclusiveScanNonUniform: + case glslang::EOpMaxInvocationsInclusiveScanNonUniform: + case glslang::EOpAddInvocationsInclusiveScanNonUniform: + groupOperation = spv::GroupOperationInclusiveScan; + break; + case glslang::EOpMinInvocationsExclusiveScan: + case glslang::EOpMaxInvocationsExclusiveScan: + case glslang::EOpAddInvocationsExclusiveScan: + case glslang::EOpMinInvocationsExclusiveScanNonUniform: + case glslang::EOpMaxInvocationsExclusiveScanNonUniform: + case glslang::EOpAddInvocationsExclusiveScanNonUniform: + groupOperation = spv::GroupOperationExclusiveScan; + break; + default: + break; + } + spv::IdImmediate scope = { true, builder.makeUintConstant(spv::ScopeSubgroup) }; + spvGroupOperands.push_back(scope); + if (groupOperation != spv::GroupOperationMax) { + spv::IdImmediate groupOp = { false, (unsigned)groupOperation }; + spvGroupOperands.push_back(groupOp); + } + } + + for (auto opIt = operands.begin(); opIt != operands.end(); ++opIt) { + spv::IdImmediate op = { true, *opIt }; + spvGroupOperands.push_back(op); + } + + switch (op) { + case glslang::EOpAnyInvocation: + opCode = spv::OpSubgroupAnyKHR; + break; + case glslang::EOpAllInvocations: + opCode = spv::OpSubgroupAllKHR; + break; + case glslang::EOpAllInvocationsEqual: + opCode = spv::OpSubgroupAllEqualKHR; + break; + case glslang::EOpReadInvocation: + opCode = spv::OpSubgroupReadInvocationKHR; + if (builder.isVectorType(typeId)) + return CreateInvocationsVectorOperation(opCode, groupOperation, typeId, operands); + break; + case glslang::EOpReadFirstInvocation: + opCode = spv::OpSubgroupFirstInvocationKHR; + if (builder.isVectorType(typeId)) + return CreateInvocationsVectorOperation(opCode, groupOperation, typeId, operands); + break; + case glslang::EOpBallot: + { + // NOTE: According to the spec, the result type of "OpSubgroupBallotKHR" must be a 4 component vector of 32 + // bit integer types. The GLSL built-in function "ballotARB()" assumes the maximum number of invocations in + // a subgroup is 64. Thus, we have to convert uvec4.xy to uint64_t as follow: + // + // result = Bitcast(SubgroupBallotKHR(Predicate).xy) + // + spv::Id uintType = builder.makeUintType(32); + spv::Id uvec4Type = builder.makeVectorType(uintType, 4); + spv::Id result = builder.createOp(spv::OpSubgroupBallotKHR, uvec4Type, spvGroupOperands); + + std::vector components; + components.push_back(builder.createCompositeExtract(result, uintType, 0)); + components.push_back(builder.createCompositeExtract(result, uintType, 1)); + + spv::Id uvec2Type = builder.makeVectorType(uintType, 2); + return builder.createUnaryOp(spv::OpBitcast, typeId, + builder.createCompositeConstruct(uvec2Type, components)); + } + + case glslang::EOpMinInvocations: + case glslang::EOpMaxInvocations: + case glslang::EOpAddInvocations: + case glslang::EOpMinInvocationsInclusiveScan: + case glslang::EOpMaxInvocationsInclusiveScan: + case glslang::EOpAddInvocationsInclusiveScan: + case glslang::EOpMinInvocationsExclusiveScan: + case glslang::EOpMaxInvocationsExclusiveScan: + case glslang::EOpAddInvocationsExclusiveScan: + if (op == glslang::EOpMinInvocations || + op == glslang::EOpMinInvocationsInclusiveScan || + op == glslang::EOpMinInvocationsExclusiveScan) { + if (isFloat) + opCode = spv::OpGroupFMin; + else { + if (isUnsigned) + opCode = spv::OpGroupUMin; + else + opCode = spv::OpGroupSMin; + } + } else if (op == glslang::EOpMaxInvocations || + op == glslang::EOpMaxInvocationsInclusiveScan || + op == glslang::EOpMaxInvocationsExclusiveScan) { + if (isFloat) + opCode = spv::OpGroupFMax; + else { + if (isUnsigned) + opCode = spv::OpGroupUMax; + else + opCode = spv::OpGroupSMax; + } + } else { + if (isFloat) + opCode = spv::OpGroupFAdd; + else + opCode = spv::OpGroupIAdd; + } + + if (builder.isVectorType(typeId)) + return CreateInvocationsVectorOperation(opCode, groupOperation, typeId, operands); + + break; + case glslang::EOpMinInvocationsNonUniform: + case glslang::EOpMaxInvocationsNonUniform: + case glslang::EOpAddInvocationsNonUniform: + case glslang::EOpMinInvocationsInclusiveScanNonUniform: + case glslang::EOpMaxInvocationsInclusiveScanNonUniform: + case glslang::EOpAddInvocationsInclusiveScanNonUniform: + case glslang::EOpMinInvocationsExclusiveScanNonUniform: + case glslang::EOpMaxInvocationsExclusiveScanNonUniform: + case glslang::EOpAddInvocationsExclusiveScanNonUniform: + if (op == glslang::EOpMinInvocationsNonUniform || + op == glslang::EOpMinInvocationsInclusiveScanNonUniform || + op == glslang::EOpMinInvocationsExclusiveScanNonUniform) { + if (isFloat) + opCode = spv::OpGroupFMinNonUniformAMD; + else { + if (isUnsigned) + opCode = spv::OpGroupUMinNonUniformAMD; + else + opCode = spv::OpGroupSMinNonUniformAMD; + } + } + else if (op == glslang::EOpMaxInvocationsNonUniform || + op == glslang::EOpMaxInvocationsInclusiveScanNonUniform || + op == glslang::EOpMaxInvocationsExclusiveScanNonUniform) { + if (isFloat) + opCode = spv::OpGroupFMaxNonUniformAMD; + else { + if (isUnsigned) + opCode = spv::OpGroupUMaxNonUniformAMD; + else + opCode = spv::OpGroupSMaxNonUniformAMD; + } + } + else { + if (isFloat) + opCode = spv::OpGroupFAddNonUniformAMD; + else + opCode = spv::OpGroupIAddNonUniformAMD; + } + + if (builder.isVectorType(typeId)) + return CreateInvocationsVectorOperation(opCode, groupOperation, typeId, operands); + + break; + default: + logger->missingFunctionality("invocation operation"); + return spv::NoResult; + } + + assert(opCode != spv::OpNop); + return builder.createOp(opCode, typeId, spvGroupOperands); +} + +// Create group invocation operations on a vector +spv::Id TGlslangToSpvTraverser::CreateInvocationsVectorOperation(spv::Op op, spv::GroupOperation groupOperation, + spv::Id typeId, std::vector& operands) +{ + assert(op == spv::OpGroupFMin || op == spv::OpGroupUMin || op == spv::OpGroupSMin || + op == spv::OpGroupFMax || op == spv::OpGroupUMax || op == spv::OpGroupSMax || + op == spv::OpGroupFAdd || op == spv::OpGroupIAdd || op == spv::OpGroupBroadcast || + op == spv::OpSubgroupReadInvocationKHR || op == spv::OpSubgroupFirstInvocationKHR || + op == spv::OpGroupFMinNonUniformAMD || op == spv::OpGroupUMinNonUniformAMD || + op == spv::OpGroupSMinNonUniformAMD || + op == spv::OpGroupFMaxNonUniformAMD || op == spv::OpGroupUMaxNonUniformAMD || + op == spv::OpGroupSMaxNonUniformAMD || + op == spv::OpGroupFAddNonUniformAMD || op == spv::OpGroupIAddNonUniformAMD); + + // Handle group invocation operations scalar by scalar. + // The result type is the same type as the original type. + // The algorithm is to: + // - break the vector into scalars + // - apply the operation to each scalar + // - make a vector out the scalar results + + // get the types sorted out + int numComponents = builder.getNumComponents(operands[0]); + spv::Id scalarType = builder.getScalarTypeId(builder.getTypeId(operands[0])); + std::vector results; + + // do each scalar op + for (int comp = 0; comp < numComponents; ++comp) { + std::vector indexes; + indexes.push_back(comp); + spv::IdImmediate scalar = { true, builder.createCompositeExtract(operands[0], scalarType, indexes) }; + std::vector spvGroupOperands; + if (op == spv::OpSubgroupReadInvocationKHR) { + spvGroupOperands.push_back(scalar); + spv::IdImmediate operand = { true, operands[1] }; + spvGroupOperands.push_back(operand); + } else if (op == spv::OpSubgroupFirstInvocationKHR) { + spvGroupOperands.push_back(scalar); + } else if (op == spv::OpGroupBroadcast) { + spv::IdImmediate scope = { true, builder.makeUintConstant(spv::ScopeSubgroup) }; + spvGroupOperands.push_back(scope); + spvGroupOperands.push_back(scalar); + spv::IdImmediate operand = { true, operands[1] }; + spvGroupOperands.push_back(operand); + } else { + spv::IdImmediate scope = { true, builder.makeUintConstant(spv::ScopeSubgroup) }; + spvGroupOperands.push_back(scope); + spv::IdImmediate groupOp = { false, (unsigned)groupOperation }; + spvGroupOperands.push_back(groupOp); + spvGroupOperands.push_back(scalar); + } + + results.push_back(builder.createOp(op, scalarType, spvGroupOperands)); + } + + // put the pieces together + return builder.createCompositeConstruct(typeId, results); +} + +// Create subgroup invocation operations. +spv::Id TGlslangToSpvTraverser::createSubgroupOperation(glslang::TOperator op, spv::Id typeId, + std::vector& operands, glslang::TBasicType typeProxy) +{ + // Add the required capabilities. + switch (op) { + case glslang::EOpSubgroupElect: + builder.addCapability(spv::CapabilityGroupNonUniform); + break; + case glslang::EOpSubgroupQuadAll: + case glslang::EOpSubgroupQuadAny: + builder.addExtension(spv::E_SPV_KHR_quad_control); + builder.addCapability(spv::CapabilityQuadControlKHR); + [[fallthrough]]; + case glslang::EOpSubgroupAll: + case glslang::EOpSubgroupAny: + case glslang::EOpSubgroupAllEqual: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformVote); + break; + case glslang::EOpSubgroupBroadcast: + case glslang::EOpSubgroupBroadcastFirst: + case glslang::EOpSubgroupBallot: + case glslang::EOpSubgroupInverseBallot: + case glslang::EOpSubgroupBallotBitExtract: + case glslang::EOpSubgroupBallotBitCount: + case glslang::EOpSubgroupBallotInclusiveBitCount: + case glslang::EOpSubgroupBallotExclusiveBitCount: + case glslang::EOpSubgroupBallotFindLSB: + case glslang::EOpSubgroupBallotFindMSB: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformBallot); + break; + case glslang::EOpSubgroupRotate: + case glslang::EOpSubgroupClusteredRotate: + builder.addExtension(spv::E_SPV_KHR_subgroup_rotate); + builder.addCapability(spv::CapabilityGroupNonUniformRotateKHR); + break; + case glslang::EOpSubgroupShuffle: + case glslang::EOpSubgroupShuffleXor: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformShuffle); + break; + case glslang::EOpSubgroupShuffleUp: + case glslang::EOpSubgroupShuffleDown: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformShuffleRelative); + break; + case glslang::EOpSubgroupAdd: + case glslang::EOpSubgroupMul: + case glslang::EOpSubgroupMin: + case glslang::EOpSubgroupMax: + case glslang::EOpSubgroupAnd: + case glslang::EOpSubgroupOr: + case glslang::EOpSubgroupXor: + case glslang::EOpSubgroupInclusiveAdd: + case glslang::EOpSubgroupInclusiveMul: + case glslang::EOpSubgroupInclusiveMin: + case glslang::EOpSubgroupInclusiveMax: + case glslang::EOpSubgroupInclusiveAnd: + case glslang::EOpSubgroupInclusiveOr: + case glslang::EOpSubgroupInclusiveXor: + case glslang::EOpSubgroupExclusiveAdd: + case glslang::EOpSubgroupExclusiveMul: + case glslang::EOpSubgroupExclusiveMin: + case glslang::EOpSubgroupExclusiveMax: + case glslang::EOpSubgroupExclusiveAnd: + case glslang::EOpSubgroupExclusiveOr: + case glslang::EOpSubgroupExclusiveXor: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformArithmetic); + break; + case glslang::EOpSubgroupClusteredAdd: + case glslang::EOpSubgroupClusteredMul: + case glslang::EOpSubgroupClusteredMin: + case glslang::EOpSubgroupClusteredMax: + case glslang::EOpSubgroupClusteredAnd: + case glslang::EOpSubgroupClusteredOr: + case glslang::EOpSubgroupClusteredXor: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformClustered); + break; + case glslang::EOpSubgroupQuadBroadcast: + case glslang::EOpSubgroupQuadSwapHorizontal: + case glslang::EOpSubgroupQuadSwapVertical: + case glslang::EOpSubgroupQuadSwapDiagonal: + builder.addCapability(spv::CapabilityGroupNonUniform); + builder.addCapability(spv::CapabilityGroupNonUniformQuad); + break; + case glslang::EOpSubgroupPartitionedAdd: + case glslang::EOpSubgroupPartitionedMul: + case glslang::EOpSubgroupPartitionedMin: + case glslang::EOpSubgroupPartitionedMax: + case glslang::EOpSubgroupPartitionedAnd: + case glslang::EOpSubgroupPartitionedOr: + case glslang::EOpSubgroupPartitionedXor: + case glslang::EOpSubgroupPartitionedInclusiveAdd: + case glslang::EOpSubgroupPartitionedInclusiveMul: + case glslang::EOpSubgroupPartitionedInclusiveMin: + case glslang::EOpSubgroupPartitionedInclusiveMax: + case glslang::EOpSubgroupPartitionedInclusiveAnd: + case glslang::EOpSubgroupPartitionedInclusiveOr: + case glslang::EOpSubgroupPartitionedInclusiveXor: + case glslang::EOpSubgroupPartitionedExclusiveAdd: + case glslang::EOpSubgroupPartitionedExclusiveMul: + case glslang::EOpSubgroupPartitionedExclusiveMin: + case glslang::EOpSubgroupPartitionedExclusiveMax: + case glslang::EOpSubgroupPartitionedExclusiveAnd: + case glslang::EOpSubgroupPartitionedExclusiveOr: + case glslang::EOpSubgroupPartitionedExclusiveXor: + builder.addExtension(spv::E_SPV_NV_shader_subgroup_partitioned); + builder.addCapability(spv::CapabilityGroupNonUniformPartitionedNV); + break; + default: assert(0 && "Unhandled subgroup operation!"); + } + + + const bool isUnsigned = isTypeUnsignedInt(typeProxy); + const bool isFloat = isTypeFloat(typeProxy); + const bool isBool = typeProxy == glslang::EbtBool; + + spv::Op opCode = spv::OpNop; + + // Figure out which opcode to use. + switch (op) { + case glslang::EOpSubgroupElect: opCode = spv::OpGroupNonUniformElect; break; + case glslang::EOpSubgroupQuadAll: opCode = spv::OpGroupNonUniformQuadAllKHR; break; + case glslang::EOpSubgroupAll: opCode = spv::OpGroupNonUniformAll; break; + case glslang::EOpSubgroupQuadAny: opCode = spv::OpGroupNonUniformQuadAnyKHR; break; + case glslang::EOpSubgroupAny: opCode = spv::OpGroupNonUniformAny; break; + case glslang::EOpSubgroupAllEqual: opCode = spv::OpGroupNonUniformAllEqual; break; + case glslang::EOpSubgroupBroadcast: opCode = spv::OpGroupNonUniformBroadcast; break; + case glslang::EOpSubgroupBroadcastFirst: opCode = spv::OpGroupNonUniformBroadcastFirst; break; + case glslang::EOpSubgroupBallot: opCode = spv::OpGroupNonUniformBallot; break; + case glslang::EOpSubgroupInverseBallot: opCode = spv::OpGroupNonUniformInverseBallot; break; + case glslang::EOpSubgroupBallotBitExtract: opCode = spv::OpGroupNonUniformBallotBitExtract; break; + case glslang::EOpSubgroupBallotBitCount: + case glslang::EOpSubgroupBallotInclusiveBitCount: + case glslang::EOpSubgroupBallotExclusiveBitCount: opCode = spv::OpGroupNonUniformBallotBitCount; break; + case glslang::EOpSubgroupBallotFindLSB: opCode = spv::OpGroupNonUniformBallotFindLSB; break; + case glslang::EOpSubgroupBallotFindMSB: opCode = spv::OpGroupNonUniformBallotFindMSB; break; + case glslang::EOpSubgroupShuffle: opCode = spv::OpGroupNonUniformShuffle; break; + case glslang::EOpSubgroupShuffleXor: opCode = spv::OpGroupNonUniformShuffleXor; break; + case glslang::EOpSubgroupShuffleUp: opCode = spv::OpGroupNonUniformShuffleUp; break; + case glslang::EOpSubgroupShuffleDown: opCode = spv::OpGroupNonUniformShuffleDown; break; + case glslang::EOpSubgroupRotate: + case glslang::EOpSubgroupClusteredRotate: opCode = spv::OpGroupNonUniformRotateKHR; break; + case glslang::EOpSubgroupAdd: + case glslang::EOpSubgroupInclusiveAdd: + case glslang::EOpSubgroupExclusiveAdd: + case glslang::EOpSubgroupClusteredAdd: + case glslang::EOpSubgroupPartitionedAdd: + case glslang::EOpSubgroupPartitionedInclusiveAdd: + case glslang::EOpSubgroupPartitionedExclusiveAdd: + if (isFloat) { + opCode = spv::OpGroupNonUniformFAdd; + } else { + opCode = spv::OpGroupNonUniformIAdd; + } + break; + case glslang::EOpSubgroupMul: + case glslang::EOpSubgroupInclusiveMul: + case glslang::EOpSubgroupExclusiveMul: + case glslang::EOpSubgroupClusteredMul: + case glslang::EOpSubgroupPartitionedMul: + case glslang::EOpSubgroupPartitionedInclusiveMul: + case glslang::EOpSubgroupPartitionedExclusiveMul: + if (isFloat) { + opCode = spv::OpGroupNonUniformFMul; + } else { + opCode = spv::OpGroupNonUniformIMul; + } + break; + case glslang::EOpSubgroupMin: + case glslang::EOpSubgroupInclusiveMin: + case glslang::EOpSubgroupExclusiveMin: + case glslang::EOpSubgroupClusteredMin: + case glslang::EOpSubgroupPartitionedMin: + case glslang::EOpSubgroupPartitionedInclusiveMin: + case glslang::EOpSubgroupPartitionedExclusiveMin: + if (isFloat) { + opCode = spv::OpGroupNonUniformFMin; + } else if (isUnsigned) { + opCode = spv::OpGroupNonUniformUMin; + } else { + opCode = spv::OpGroupNonUniformSMin; + } + break; + case glslang::EOpSubgroupMax: + case glslang::EOpSubgroupInclusiveMax: + case glslang::EOpSubgroupExclusiveMax: + case glslang::EOpSubgroupClusteredMax: + case glslang::EOpSubgroupPartitionedMax: + case glslang::EOpSubgroupPartitionedInclusiveMax: + case glslang::EOpSubgroupPartitionedExclusiveMax: + if (isFloat) { + opCode = spv::OpGroupNonUniformFMax; + } else if (isUnsigned) { + opCode = spv::OpGroupNonUniformUMax; + } else { + opCode = spv::OpGroupNonUniformSMax; + } + break; + case glslang::EOpSubgroupAnd: + case glslang::EOpSubgroupInclusiveAnd: + case glslang::EOpSubgroupExclusiveAnd: + case glslang::EOpSubgroupClusteredAnd: + case glslang::EOpSubgroupPartitionedAnd: + case glslang::EOpSubgroupPartitionedInclusiveAnd: + case glslang::EOpSubgroupPartitionedExclusiveAnd: + if (isBool) { + opCode = spv::OpGroupNonUniformLogicalAnd; + } else { + opCode = spv::OpGroupNonUniformBitwiseAnd; + } + break; + case glslang::EOpSubgroupOr: + case glslang::EOpSubgroupInclusiveOr: + case glslang::EOpSubgroupExclusiveOr: + case glslang::EOpSubgroupClusteredOr: + case glslang::EOpSubgroupPartitionedOr: + case glslang::EOpSubgroupPartitionedInclusiveOr: + case glslang::EOpSubgroupPartitionedExclusiveOr: + if (isBool) { + opCode = spv::OpGroupNonUniformLogicalOr; + } else { + opCode = spv::OpGroupNonUniformBitwiseOr; + } + break; + case glslang::EOpSubgroupXor: + case glslang::EOpSubgroupInclusiveXor: + case glslang::EOpSubgroupExclusiveXor: + case glslang::EOpSubgroupClusteredXor: + case glslang::EOpSubgroupPartitionedXor: + case glslang::EOpSubgroupPartitionedInclusiveXor: + case glslang::EOpSubgroupPartitionedExclusiveXor: + if (isBool) { + opCode = spv::OpGroupNonUniformLogicalXor; + } else { + opCode = spv::OpGroupNonUniformBitwiseXor; + } + break; + case glslang::EOpSubgroupQuadBroadcast: opCode = spv::OpGroupNonUniformQuadBroadcast; break; + case glslang::EOpSubgroupQuadSwapHorizontal: + case glslang::EOpSubgroupQuadSwapVertical: + case glslang::EOpSubgroupQuadSwapDiagonal: opCode = spv::OpGroupNonUniformQuadSwap; break; + default: assert(0 && "Unhandled subgroup operation!"); + } + + // get the right Group Operation + spv::GroupOperation groupOperation = spv::GroupOperationMax; + switch (op) { + default: + break; + case glslang::EOpSubgroupBallotBitCount: + case glslang::EOpSubgroupAdd: + case glslang::EOpSubgroupMul: + case glslang::EOpSubgroupMin: + case glslang::EOpSubgroupMax: + case glslang::EOpSubgroupAnd: + case glslang::EOpSubgroupOr: + case glslang::EOpSubgroupXor: + groupOperation = spv::GroupOperationReduce; + break; + case glslang::EOpSubgroupBallotInclusiveBitCount: + case glslang::EOpSubgroupInclusiveAdd: + case glslang::EOpSubgroupInclusiveMul: + case glslang::EOpSubgroupInclusiveMin: + case glslang::EOpSubgroupInclusiveMax: + case glslang::EOpSubgroupInclusiveAnd: + case glslang::EOpSubgroupInclusiveOr: + case glslang::EOpSubgroupInclusiveXor: + groupOperation = spv::GroupOperationInclusiveScan; + break; + case glslang::EOpSubgroupBallotExclusiveBitCount: + case glslang::EOpSubgroupExclusiveAdd: + case glslang::EOpSubgroupExclusiveMul: + case glslang::EOpSubgroupExclusiveMin: + case glslang::EOpSubgroupExclusiveMax: + case glslang::EOpSubgroupExclusiveAnd: + case glslang::EOpSubgroupExclusiveOr: + case glslang::EOpSubgroupExclusiveXor: + groupOperation = spv::GroupOperationExclusiveScan; + break; + case glslang::EOpSubgroupClusteredAdd: + case glslang::EOpSubgroupClusteredMul: + case glslang::EOpSubgroupClusteredMin: + case glslang::EOpSubgroupClusteredMax: + case glslang::EOpSubgroupClusteredAnd: + case glslang::EOpSubgroupClusteredOr: + case glslang::EOpSubgroupClusteredXor: + groupOperation = spv::GroupOperationClusteredReduce; + break; + case glslang::EOpSubgroupPartitionedAdd: + case glslang::EOpSubgroupPartitionedMul: + case glslang::EOpSubgroupPartitionedMin: + case glslang::EOpSubgroupPartitionedMax: + case glslang::EOpSubgroupPartitionedAnd: + case glslang::EOpSubgroupPartitionedOr: + case glslang::EOpSubgroupPartitionedXor: + groupOperation = spv::GroupOperationPartitionedReduceNV; + break; + case glslang::EOpSubgroupPartitionedInclusiveAdd: + case glslang::EOpSubgroupPartitionedInclusiveMul: + case glslang::EOpSubgroupPartitionedInclusiveMin: + case glslang::EOpSubgroupPartitionedInclusiveMax: + case glslang::EOpSubgroupPartitionedInclusiveAnd: + case glslang::EOpSubgroupPartitionedInclusiveOr: + case glslang::EOpSubgroupPartitionedInclusiveXor: + groupOperation = spv::GroupOperationPartitionedInclusiveScanNV; + break; + case glslang::EOpSubgroupPartitionedExclusiveAdd: + case glslang::EOpSubgroupPartitionedExclusiveMul: + case glslang::EOpSubgroupPartitionedExclusiveMin: + case glslang::EOpSubgroupPartitionedExclusiveMax: + case glslang::EOpSubgroupPartitionedExclusiveAnd: + case glslang::EOpSubgroupPartitionedExclusiveOr: + case glslang::EOpSubgroupPartitionedExclusiveXor: + groupOperation = spv::GroupOperationPartitionedExclusiveScanNV; + break; + } + + // build the instruction + std::vector spvGroupOperands; + + // Every operation begins with the Execution Scope operand. + spv::IdImmediate executionScope = { true, builder.makeUintConstant(spv::ScopeSubgroup) }; + // All other ops need the execution scope. Quad Control Ops don't need scope, it's always Quad. + if (opCode != spv::OpGroupNonUniformQuadAllKHR && opCode != spv::OpGroupNonUniformQuadAnyKHR) { + spvGroupOperands.push_back(executionScope); + } + + // Next, for all operations that use a Group Operation, push that as an operand. + if (groupOperation != spv::GroupOperationMax) { + spv::IdImmediate groupOperand = { false, (unsigned)groupOperation }; + spvGroupOperands.push_back(groupOperand); + } + + // Push back the operands next. + for (auto opIt = operands.cbegin(); opIt != operands.cend(); ++opIt) { + spv::IdImmediate operand = { true, *opIt }; + spvGroupOperands.push_back(operand); + } + + // Some opcodes have additional operands. + spv::Id directionId = spv::NoResult; + switch (op) { + default: break; + case glslang::EOpSubgroupQuadSwapHorizontal: directionId = builder.makeUintConstant(0); break; + case glslang::EOpSubgroupQuadSwapVertical: directionId = builder.makeUintConstant(1); break; + case glslang::EOpSubgroupQuadSwapDiagonal: directionId = builder.makeUintConstant(2); break; + } + if (directionId != spv::NoResult) { + spv::IdImmediate direction = { true, directionId }; + spvGroupOperands.push_back(direction); + } + + return builder.createOp(opCode, typeId, spvGroupOperands); +} + +spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, + spv::Id typeId, std::vector& operands, glslang::TBasicType typeProxy) +{ + bool isUnsigned = isTypeUnsignedInt(typeProxy); + bool isFloat = isTypeFloat(typeProxy); + + spv::Op opCode = spv::OpNop; + int extBuiltins = -1; + int libCall = -1; + size_t consumedOperands = operands.size(); + spv::Id typeId0 = 0; + if (consumedOperands > 0) + typeId0 = builder.getTypeId(operands[0]); + spv::Id typeId1 = 0; + if (consumedOperands > 1) + typeId1 = builder.getTypeId(operands[1]); + spv::Id frexpIntType = 0; + + switch (op) { + case glslang::EOpMin: + if (isFloat) + libCall = nanMinMaxClamp ? spv::GLSLstd450NMin : spv::GLSLstd450FMin; + else if (isUnsigned) + libCall = spv::GLSLstd450UMin; + else + libCall = spv::GLSLstd450SMin; + builder.promoteScalar(precision, operands.front(), operands.back()); + break; + case glslang::EOpModf: + { + libCall = spv::GLSLstd450ModfStruct; + assert(builder.isFloatType(builder.getScalarTypeId(typeId0))); + int width = builder.getScalarTypeWidth(typeId0); + if (width == 16) + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + // The returned struct has two members of the same type as the first argument + typeId = builder.makeStructResultType(typeId0, typeId0); + consumedOperands = 1; + } + break; + case glslang::EOpMax: + if (isFloat) + libCall = nanMinMaxClamp ? spv::GLSLstd450NMax : spv::GLSLstd450FMax; + else if (isUnsigned) + libCall = spv::GLSLstd450UMax; + else + libCall = spv::GLSLstd450SMax; + builder.promoteScalar(precision, operands.front(), operands.back()); + break; + case glslang::EOpPow: + libCall = spv::GLSLstd450Pow; + break; + case glslang::EOpDot: + opCode = spv::OpDot; + break; + case glslang::EOpAtan: + libCall = spv::GLSLstd450Atan2; + break; + + case glslang::EOpClamp: + if (isFloat) + libCall = nanMinMaxClamp ? spv::GLSLstd450NClamp : spv::GLSLstd450FClamp; + else if (isUnsigned) + libCall = spv::GLSLstd450UClamp; + else + libCall = spv::GLSLstd450SClamp; + builder.promoteScalar(precision, operands.front(), operands[1]); + builder.promoteScalar(precision, operands.front(), operands[2]); + break; + case glslang::EOpMix: + if (! builder.isBoolType(builder.getScalarTypeId(builder.getTypeId(operands.back())))) { + assert(isFloat); + libCall = spv::GLSLstd450FMix; + } else { + opCode = spv::OpSelect; + std::swap(operands.front(), operands.back()); + } + builder.promoteScalar(precision, operands.front(), operands.back()); + break; + case glslang::EOpStep: + libCall = spv::GLSLstd450Step; + builder.promoteScalar(precision, operands.front(), operands.back()); + break; + case glslang::EOpSmoothStep: + libCall = spv::GLSLstd450SmoothStep; + builder.promoteScalar(precision, operands[0], operands[2]); + builder.promoteScalar(precision, operands[1], operands[2]); + break; + + case glslang::EOpDistance: + libCall = spv::GLSLstd450Distance; + break; + case glslang::EOpCross: + libCall = spv::GLSLstd450Cross; + break; + case glslang::EOpFaceForward: + libCall = spv::GLSLstd450FaceForward; + break; + case glslang::EOpReflect: + libCall = spv::GLSLstd450Reflect; + break; + case glslang::EOpRefract: + libCall = spv::GLSLstd450Refract; + break; + case glslang::EOpBarrier: + { + // This is for the extended controlBarrier function, with four operands. + // The unextended barrier() goes through createNoArgOperation. + assert(operands.size() == 4); + unsigned int executionScope = builder.getConstantScalar(operands[0]); + unsigned int memoryScope = builder.getConstantScalar(operands[1]); + unsigned int semantics = builder.getConstantScalar(operands[2]) | builder.getConstantScalar(operands[3]); + builder.createControlBarrier((spv::Scope)executionScope, (spv::Scope)memoryScope, + (spv::MemorySemanticsMask)semantics); + if (semantics & (spv::MemorySemanticsMakeAvailableKHRMask | + spv::MemorySemanticsMakeVisibleKHRMask | + spv::MemorySemanticsOutputMemoryKHRMask | + spv::MemorySemanticsVolatileMask)) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + if (glslangIntermediate->usingVulkanMemoryModel() && (executionScope == spv::ScopeDevice || + memoryScope == spv::ScopeDevice)) { + builder.addCapability(spv::CapabilityVulkanMemoryModelDeviceScopeKHR); + } + return 0; + } + break; + case glslang::EOpMemoryBarrier: + { + // This is for the extended memoryBarrier function, with three operands. + // The unextended memoryBarrier() goes through createNoArgOperation. + assert(operands.size() == 3); + unsigned int memoryScope = builder.getConstantScalar(operands[0]); + unsigned int semantics = builder.getConstantScalar(operands[1]) | builder.getConstantScalar(operands[2]); + builder.createMemoryBarrier((spv::Scope)memoryScope, (spv::MemorySemanticsMask)semantics); + if (semantics & (spv::MemorySemanticsMakeAvailableKHRMask | + spv::MemorySemanticsMakeVisibleKHRMask | + spv::MemorySemanticsOutputMemoryKHRMask | + spv::MemorySemanticsVolatileMask)) { + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } + if (glslangIntermediate->usingVulkanMemoryModel() && memoryScope == spv::ScopeDevice) { + builder.addCapability(spv::CapabilityVulkanMemoryModelDeviceScopeKHR); + } + return 0; + } + break; + + case glslang::EOpInterpolateAtSample: + if (typeProxy == glslang::EbtFloat16) + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + libCall = spv::GLSLstd450InterpolateAtSample; + break; + case glslang::EOpInterpolateAtOffset: + if (typeProxy == glslang::EbtFloat16) + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + libCall = spv::GLSLstd450InterpolateAtOffset; + break; + case glslang::EOpAddCarry: + opCode = spv::OpIAddCarry; + typeId = builder.makeStructResultType(typeId0, typeId0); + consumedOperands = 2; + break; + case glslang::EOpSubBorrow: + opCode = spv::OpISubBorrow; + typeId = builder.makeStructResultType(typeId0, typeId0); + consumedOperands = 2; + break; + case glslang::EOpUMulExtended: + opCode = spv::OpUMulExtended; + typeId = builder.makeStructResultType(typeId0, typeId0); + consumedOperands = 2; + break; + case glslang::EOpIMulExtended: + opCode = spv::OpSMulExtended; + typeId = builder.makeStructResultType(typeId0, typeId0); + consumedOperands = 2; + break; + case glslang::EOpBitfieldExtract: + if (isUnsigned) + opCode = spv::OpBitFieldUExtract; + else + opCode = spv::OpBitFieldSExtract; + break; + case glslang::EOpBitfieldInsert: + opCode = spv::OpBitFieldInsert; + break; + + case glslang::EOpFma: + libCall = spv::GLSLstd450Fma; + break; + case glslang::EOpFrexp: + { + libCall = spv::GLSLstd450FrexpStruct; + assert(builder.isPointerType(typeId1)); + typeId1 = builder.getContainedTypeId(typeId1); + int width = builder.getScalarTypeWidth(typeId1); + if (width == 16) + // Using 16-bit exp operand, enable extension SPV_AMD_gpu_shader_int16 + builder.addExtension(spv::E_SPV_AMD_gpu_shader_int16); + if (builder.getNumComponents(operands[0]) == 1) + frexpIntType = builder.makeIntegerType(width, true); + else + frexpIntType = builder.makeVectorType(builder.makeIntegerType(width, true), + builder.getNumComponents(operands[0])); + typeId = builder.makeStructResultType(typeId0, frexpIntType); + consumedOperands = 1; + } + break; + case glslang::EOpLdexp: + libCall = spv::GLSLstd450Ldexp; + break; + + case glslang::EOpReadInvocation: + return createInvocationsOperation(op, typeId, operands, typeProxy); + + case glslang::EOpSubgroupBroadcast: + case glslang::EOpSubgroupBallotBitExtract: + case glslang::EOpSubgroupShuffle: + case glslang::EOpSubgroupShuffleXor: + case glslang::EOpSubgroupShuffleUp: + case glslang::EOpSubgroupShuffleDown: + case glslang::EOpSubgroupRotate: + case glslang::EOpSubgroupClusteredRotate: + case glslang::EOpSubgroupClusteredAdd: + case glslang::EOpSubgroupClusteredMul: + case glslang::EOpSubgroupClusteredMin: + case glslang::EOpSubgroupClusteredMax: + case glslang::EOpSubgroupClusteredAnd: + case glslang::EOpSubgroupClusteredOr: + case glslang::EOpSubgroupClusteredXor: + case glslang::EOpSubgroupQuadBroadcast: + case glslang::EOpSubgroupPartitionedAdd: + case glslang::EOpSubgroupPartitionedMul: + case glslang::EOpSubgroupPartitionedMin: + case glslang::EOpSubgroupPartitionedMax: + case glslang::EOpSubgroupPartitionedAnd: + case glslang::EOpSubgroupPartitionedOr: + case glslang::EOpSubgroupPartitionedXor: + case glslang::EOpSubgroupPartitionedInclusiveAdd: + case glslang::EOpSubgroupPartitionedInclusiveMul: + case glslang::EOpSubgroupPartitionedInclusiveMin: + case glslang::EOpSubgroupPartitionedInclusiveMax: + case glslang::EOpSubgroupPartitionedInclusiveAnd: + case glslang::EOpSubgroupPartitionedInclusiveOr: + case glslang::EOpSubgroupPartitionedInclusiveXor: + case glslang::EOpSubgroupPartitionedExclusiveAdd: + case glslang::EOpSubgroupPartitionedExclusiveMul: + case glslang::EOpSubgroupPartitionedExclusiveMin: + case glslang::EOpSubgroupPartitionedExclusiveMax: + case glslang::EOpSubgroupPartitionedExclusiveAnd: + case glslang::EOpSubgroupPartitionedExclusiveOr: + case glslang::EOpSubgroupPartitionedExclusiveXor: + return createSubgroupOperation(op, typeId, operands, typeProxy); + + case glslang::EOpSwizzleInvocations: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_ballot); + libCall = spv::SwizzleInvocationsAMD; + break; + case glslang::EOpSwizzleInvocationsMasked: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_ballot); + libCall = spv::SwizzleInvocationsMaskedAMD; + break; + case glslang::EOpWriteInvocation: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_ballot); + libCall = spv::WriteInvocationAMD; + break; + + case glslang::EOpMin3: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_trinary_minmax); + if (isFloat) + libCall = spv::FMin3AMD; + else { + if (isUnsigned) + libCall = spv::UMin3AMD; + else + libCall = spv::SMin3AMD; + } + break; + case glslang::EOpMax3: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_trinary_minmax); + if (isFloat) + libCall = spv::FMax3AMD; + else { + if (isUnsigned) + libCall = spv::UMax3AMD; + else + libCall = spv::SMax3AMD; + } + break; + case glslang::EOpMid3: + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_trinary_minmax); + if (isFloat) + libCall = spv::FMid3AMD; + else { + if (isUnsigned) + libCall = spv::UMid3AMD; + else + libCall = spv::SMid3AMD; + } + break; + + case glslang::EOpInterpolateAtVertex: + if (typeProxy == glslang::EbtFloat16) + builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + extBuiltins = getExtBuiltins(spv::E_SPV_AMD_shader_explicit_vertex_parameter); + libCall = spv::InterpolateAtVertexAMD; + break; + + case glslang::EOpReportIntersection: + typeId = builder.makeBoolType(); + opCode = spv::OpReportIntersectionKHR; + break; + case glslang::EOpTraceNV: + builder.createNoResultOp(spv::OpTraceNV, operands); + return 0; + case glslang::EOpTraceRayMotionNV: + builder.addExtension(spv::E_SPV_NV_ray_tracing_motion_blur); + builder.addCapability(spv::CapabilityRayTracingMotionBlurNV); + builder.createNoResultOp(spv::OpTraceRayMotionNV, operands); + return 0; + case glslang::EOpTraceKHR: + builder.createNoResultOp(spv::OpTraceRayKHR, operands); + return 0; + case glslang::EOpExecuteCallableNV: + builder.createNoResultOp(spv::OpExecuteCallableNV, operands); + return 0; + case glslang::EOpExecuteCallableKHR: + builder.createNoResultOp(spv::OpExecuteCallableKHR, operands); + return 0; + + case glslang::EOpRayQueryInitialize: + builder.createNoResultOp(spv::OpRayQueryInitializeKHR, operands); + return 0; + case glslang::EOpRayQueryTerminate: + builder.createNoResultOp(spv::OpRayQueryTerminateKHR, operands); + return 0; + case glslang::EOpRayQueryGenerateIntersection: + builder.createNoResultOp(spv::OpRayQueryGenerateIntersectionKHR, operands); + return 0; + case glslang::EOpRayQueryConfirmIntersection: + builder.createNoResultOp(spv::OpRayQueryConfirmIntersectionKHR, operands); + return 0; + case glslang::EOpRayQueryProceed: + typeId = builder.makeBoolType(); + opCode = spv::OpRayQueryProceedKHR; + break; + case glslang::EOpRayQueryGetIntersectionType: + typeId = builder.makeUintType(32); + opCode = spv::OpRayQueryGetIntersectionTypeKHR; + break; + case glslang::EOpRayQueryGetRayTMin: + typeId = builder.makeFloatType(32); + opCode = spv::OpRayQueryGetRayTMinKHR; + break; + case glslang::EOpRayQueryGetRayFlags: + typeId = builder.makeIntType(32); + opCode = spv::OpRayQueryGetRayFlagsKHR; + break; + case glslang::EOpRayQueryGetIntersectionT: + typeId = builder.makeFloatType(32); + opCode = spv::OpRayQueryGetIntersectionTKHR; + break; + case glslang::EOpRayQueryGetIntersectionInstanceCustomIndex: + typeId = builder.makeIntType(32); + opCode = spv::OpRayQueryGetIntersectionInstanceCustomIndexKHR; + break; + case glslang::EOpRayQueryGetIntersectionInstanceId: + typeId = builder.makeIntType(32); + opCode = spv::OpRayQueryGetIntersectionInstanceIdKHR; + break; + case glslang::EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset: + typeId = builder.makeUintType(32); + opCode = spv::OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR; + break; + case glslang::EOpRayQueryGetIntersectionGeometryIndex: + typeId = builder.makeIntType(32); + opCode = spv::OpRayQueryGetIntersectionGeometryIndexKHR; + break; + case glslang::EOpRayQueryGetIntersectionPrimitiveIndex: + typeId = builder.makeIntType(32); + opCode = spv::OpRayQueryGetIntersectionPrimitiveIndexKHR; + break; + case glslang::EOpRayQueryGetIntersectionBarycentrics: + typeId = builder.makeVectorType(builder.makeFloatType(32), 2); + opCode = spv::OpRayQueryGetIntersectionBarycentricsKHR; + break; + case glslang::EOpRayQueryGetIntersectionFrontFace: + typeId = builder.makeBoolType(); + opCode = spv::OpRayQueryGetIntersectionFrontFaceKHR; + break; + case glslang::EOpRayQueryGetIntersectionCandidateAABBOpaque: + typeId = builder.makeBoolType(); + opCode = spv::OpRayQueryGetIntersectionCandidateAABBOpaqueKHR; + break; + case glslang::EOpRayQueryGetIntersectionObjectRayDirection: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpRayQueryGetIntersectionObjectRayDirectionKHR; + break; + case glslang::EOpRayQueryGetIntersectionObjectRayOrigin: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpRayQueryGetIntersectionObjectRayOriginKHR; + break; + case glslang::EOpRayQueryGetWorldRayDirection: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpRayQueryGetWorldRayDirectionKHR; + break; + case glslang::EOpRayQueryGetWorldRayOrigin: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpRayQueryGetWorldRayOriginKHR; + break; + case glslang::EOpRayQueryGetIntersectionObjectToWorld: + typeId = builder.makeMatrixType(builder.makeFloatType(32), 4, 3); + opCode = spv::OpRayQueryGetIntersectionObjectToWorldKHR; + break; + case glslang::EOpRayQueryGetIntersectionWorldToObject: + typeId = builder.makeMatrixType(builder.makeFloatType(32), 4, 3); + opCode = spv::OpRayQueryGetIntersectionWorldToObjectKHR; + break; + case glslang::EOpWritePackedPrimitiveIndices4x8NV: + builder.createNoResultOp(spv::OpWritePackedPrimitiveIndices4x8NV, operands); + return 0; + case glslang::EOpEmitMeshTasksEXT: + if (taskPayloadID) + operands.push_back(taskPayloadID); + // As per SPV_EXT_mesh_shader make it a terminating instruction in the current block + builder.makeStatementTerminator(spv::OpEmitMeshTasksEXT, operands, "post-OpEmitMeshTasksEXT"); + return 0; + case glslang::EOpSetMeshOutputsEXT: + builder.createNoResultOp(spv::OpSetMeshOutputsEXT, operands); + return 0; + case glslang::EOpCooperativeMatrixMulAddNV: + opCode = spv::OpCooperativeMatrixMulAddNV; + break; + case glslang::EOpHitObjectTraceRayNV: + builder.createNoResultOp(spv::OpHitObjectTraceRayNV, operands); + return 0; + case glslang::EOpHitObjectTraceRayMotionNV: + builder.createNoResultOp(spv::OpHitObjectTraceRayMotionNV, operands); + return 0; + case glslang::EOpHitObjectRecordHitNV: + builder.createNoResultOp(spv::OpHitObjectRecordHitNV, operands); + return 0; + case glslang::EOpHitObjectRecordHitMotionNV: + builder.createNoResultOp(spv::OpHitObjectRecordHitMotionNV, operands); + return 0; + case glslang::EOpHitObjectRecordHitWithIndexNV: + builder.createNoResultOp(spv::OpHitObjectRecordHitWithIndexNV, operands); + return 0; + case glslang::EOpHitObjectRecordHitWithIndexMotionNV: + builder.createNoResultOp(spv::OpHitObjectRecordHitWithIndexMotionNV, operands); + return 0; + case glslang::EOpHitObjectRecordMissNV: + builder.createNoResultOp(spv::OpHitObjectRecordMissNV, operands); + return 0; + case glslang::EOpHitObjectRecordMissMotionNV: + builder.createNoResultOp(spv::OpHitObjectRecordMissMotionNV, operands); + return 0; + case glslang::EOpHitObjectExecuteShaderNV: + builder.createNoResultOp(spv::OpHitObjectExecuteShaderNV, operands); + return 0; + case glslang::EOpHitObjectIsEmptyNV: + typeId = builder.makeBoolType(); + opCode = spv::OpHitObjectIsEmptyNV; + break; + case glslang::EOpHitObjectIsMissNV: + typeId = builder.makeBoolType(); + opCode = spv::OpHitObjectIsMissNV; + break; + case glslang::EOpHitObjectIsHitNV: + typeId = builder.makeBoolType(); + opCode = spv::OpHitObjectIsHitNV; + break; + case glslang::EOpHitObjectGetRayTMinNV: + typeId = builder.makeFloatType(32); + opCode = spv::OpHitObjectGetRayTMinNV; + break; + case glslang::EOpHitObjectGetRayTMaxNV: + typeId = builder.makeFloatType(32); + opCode = spv::OpHitObjectGetRayTMaxNV; + break; + case glslang::EOpHitObjectGetObjectRayOriginNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpHitObjectGetObjectRayOriginNV; + break; + case glslang::EOpHitObjectGetObjectRayDirectionNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpHitObjectGetObjectRayDirectionNV; + break; + case glslang::EOpHitObjectGetWorldRayOriginNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpHitObjectGetWorldRayOriginNV; + break; + case glslang::EOpHitObjectGetWorldRayDirectionNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpHitObjectGetWorldRayDirectionNV; + break; + case glslang::EOpHitObjectGetWorldToObjectNV: + typeId = builder.makeMatrixType(builder.makeFloatType(32), 4, 3); + opCode = spv::OpHitObjectGetWorldToObjectNV; + break; + case glslang::EOpHitObjectGetObjectToWorldNV: + typeId = builder.makeMatrixType(builder.makeFloatType(32), 4, 3); + opCode = spv::OpHitObjectGetObjectToWorldNV; + break; + case glslang::EOpHitObjectGetInstanceCustomIndexNV: + typeId = builder.makeIntegerType(32, 1); + opCode = spv::OpHitObjectGetInstanceCustomIndexNV; + break; + case glslang::EOpHitObjectGetInstanceIdNV: + typeId = builder.makeIntegerType(32, 1); + opCode = spv::OpHitObjectGetInstanceIdNV; + break; + case glslang::EOpHitObjectGetGeometryIndexNV: + typeId = builder.makeIntegerType(32, 1); + opCode = spv::OpHitObjectGetGeometryIndexNV; + break; + case glslang::EOpHitObjectGetPrimitiveIndexNV: + typeId = builder.makeIntegerType(32, 1); + opCode = spv::OpHitObjectGetPrimitiveIndexNV; + break; + case glslang::EOpHitObjectGetHitKindNV: + typeId = builder.makeIntegerType(32, 0); + opCode = spv::OpHitObjectGetHitKindNV; + break; + case glslang::EOpHitObjectGetCurrentTimeNV: + typeId = builder.makeFloatType(32); + opCode = spv::OpHitObjectGetCurrentTimeNV; + break; + case glslang::EOpHitObjectGetShaderBindingTableRecordIndexNV: + typeId = builder.makeIntegerType(32, 0); + opCode = spv::OpHitObjectGetShaderBindingTableRecordIndexNV; + return 0; + case glslang::EOpHitObjectGetAttributesNV: + builder.createNoResultOp(spv::OpHitObjectGetAttributesNV, operands); + return 0; + case glslang::EOpHitObjectGetShaderRecordBufferHandleNV: + typeId = builder.makeVectorType(builder.makeUintType(32), 2); + opCode = spv::OpHitObjectGetShaderRecordBufferHandleNV; + break; + case glslang::EOpReorderThreadNV: { + if (operands.size() == 2) { + builder.createNoResultOp(spv::OpReorderThreadWithHintNV, operands); + } else { + builder.createNoResultOp(spv::OpReorderThreadWithHitObjectNV, operands); + } + return 0; + + } + + case glslang::EOpImageSampleWeightedQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageSampleWeightedQCOM; + addImageProcessingQCOMDecoration(operands[2], spv::DecorationWeightTextureQCOM); + break; + case glslang::EOpImageBoxFilterQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBoxFilterQCOM; + break; + case glslang::EOpImageBlockMatchSADQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchSADQCOM; + addImageProcessingQCOMDecoration(operands[0], spv::DecorationBlockMatchTextureQCOM); + addImageProcessingQCOMDecoration(operands[2], spv::DecorationBlockMatchTextureQCOM); + break; + case glslang::EOpImageBlockMatchSSDQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchSSDQCOM; + addImageProcessingQCOMDecoration(operands[0], spv::DecorationBlockMatchTextureQCOM); + addImageProcessingQCOMDecoration(operands[2], spv::DecorationBlockMatchTextureQCOM); + break; + + case glslang::EOpFetchMicroTriangleVertexBarycentricNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 2); + opCode = spv::OpFetchMicroTriangleVertexBarycentricNV; + break; + + case glslang::EOpFetchMicroTriangleVertexPositionNV: + typeId = builder.makeVectorType(builder.makeFloatType(32), 3); + opCode = spv::OpFetchMicroTriangleVertexPositionNV; + break; + + case glslang::EOpImageBlockMatchWindowSSDQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchWindowSSDQCOM; + addImageProcessing2QCOMDecoration(operands[0], false); + addImageProcessing2QCOMDecoration(operands[2], false); + break; + case glslang::EOpImageBlockMatchWindowSADQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchWindowSADQCOM; + addImageProcessing2QCOMDecoration(operands[0], false); + addImageProcessing2QCOMDecoration(operands[2], false); + break; + case glslang::EOpImageBlockMatchGatherSSDQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchGatherSSDQCOM; + addImageProcessing2QCOMDecoration(operands[0], true); + addImageProcessing2QCOMDecoration(operands[2], true); + break; + case glslang::EOpImageBlockMatchGatherSADQCOM: + typeId = builder.makeVectorType(builder.makeFloatType(32), 4); + opCode = spv::OpImageBlockMatchGatherSADQCOM; + addImageProcessing2QCOMDecoration(operands[0], true); + addImageProcessing2QCOMDecoration(operands[2], true); + break; + case glslang::EOpCreateTensorLayoutNV: + return builder.createOp(spv::OpCreateTensorLayoutNV, typeId, std::vector{}); + case glslang::EOpCreateTensorViewNV: + return builder.createOp(spv::OpCreateTensorViewNV, typeId, std::vector{}); + case glslang::EOpTensorLayoutSetBlockSizeNV: + opCode = spv::OpTensorLayoutSetBlockSizeNV; + break; + case glslang::EOpTensorLayoutSetDimensionNV: + opCode = spv::OpTensorLayoutSetDimensionNV; + break; + case glslang::EOpTensorLayoutSetStrideNV: + opCode = spv::OpTensorLayoutSetStrideNV; + break; + case glslang::EOpTensorLayoutSliceNV: + opCode = spv::OpTensorLayoutSliceNV; + break; + case glslang::EOpTensorLayoutSetClampValueNV: + opCode = spv::OpTensorLayoutSetClampValueNV; + break; + case glslang::EOpTensorViewSetDimensionNV: + opCode = spv::OpTensorViewSetDimensionNV; + break; + case glslang::EOpTensorViewSetStrideNV: + opCode = spv::OpTensorViewSetStrideNV; + break; + case glslang::EOpTensorViewSetClipNV: + opCode = spv::OpTensorViewSetClipNV; + break; + default: + return 0; + } + + spv::Id id = 0; + if (libCall >= 0) { + // Use an extended instruction from the standard library. + // Construct the call arguments, without modifying the original operands vector. + // We might need the remaining arguments, e.g. in the EOpFrexp case. + std::vector callArguments(operands.begin(), operands.begin() + consumedOperands); + id = builder.createBuiltinCall(typeId, extBuiltins >= 0 ? extBuiltins : stdBuiltins, libCall, callArguments); + } else if (opCode == spv::OpDot && !isFloat) { + // int dot(int, int) + // NOTE: never called for scalar/vector1, this is turned into simple mul before this can be reached + const int componentCount = builder.getNumComponents(operands[0]); + spv::Id mulOp = builder.createBinOp(spv::OpIMul, builder.getTypeId(operands[0]), operands[0], operands[1]); + builder.setPrecision(mulOp, precision); + id = builder.createCompositeExtract(mulOp, typeId, 0); + for (int i = 1; i < componentCount; ++i) { + builder.setPrecision(id, precision); + id = builder.createBinOp(spv::OpIAdd, typeId, id, builder.createCompositeExtract(mulOp, typeId, i)); + } + } else { + switch (consumedOperands) { + case 0: + // should all be handled by visitAggregate and createNoArgOperation + assert(0); + return 0; + case 1: + // should all be handled by createUnaryOperation + assert(0); + return 0; + case 2: + id = builder.createBinOp(opCode, typeId, operands[0], operands[1]); + break; + default: + // anything 3 or over doesn't have l-value operands, so all should be consumed + assert(consumedOperands == operands.size()); + id = builder.createOp(opCode, typeId, operands); + break; + } + } + + // Decode the return types that were structures + switch (op) { + case glslang::EOpAddCarry: + case glslang::EOpSubBorrow: + builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]); + id = builder.createCompositeExtract(id, typeId0, 0); + break; + case glslang::EOpUMulExtended: + case glslang::EOpIMulExtended: + builder.createStore(builder.createCompositeExtract(id, typeId0, 0), operands[3]); + builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[2]); + break; + case glslang::EOpModf: + { + assert(operands.size() == 2); + builder.createStore(builder.createCompositeExtract(id, typeId0, 1), operands[1]); + id = builder.createCompositeExtract(id, typeId0, 0); + } + break; + case glslang::EOpFrexp: + { + assert(operands.size() == 2); + if (builder.isFloatType(builder.getScalarTypeId(typeId1))) { + // "exp" is floating-point type (from HLSL intrinsic) + spv::Id member1 = builder.createCompositeExtract(id, frexpIntType, 1); + member1 = builder.createUnaryOp(spv::OpConvertSToF, typeId1, member1); + builder.createStore(member1, operands[1]); + } else + // "exp" is integer type (from GLSL built-in function) + builder.createStore(builder.createCompositeExtract(id, frexpIntType, 1), operands[1]); + id = builder.createCompositeExtract(id, typeId0, 0); + } + break; + default: + break; + } + + return builder.setPrecision(id, precision); +} + +// Intrinsics with no arguments (or no return value, and no precision). +spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId) +{ + // GLSL memory barriers use queuefamily scope in new model, device scope in old model + spv::Scope memoryBarrierScope = glslangIntermediate->usingVulkanMemoryModel() ? + spv::ScopeQueueFamilyKHR : spv::ScopeDevice; + + switch (op) { + case glslang::EOpBarrier: + if (glslangIntermediate->getStage() == EShLangTessControl) { + if (glslangIntermediate->usingVulkanMemoryModel()) { + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup, + spv::MemorySemanticsOutputMemoryKHRMask | + spv::MemorySemanticsAcquireReleaseMask); + builder.addCapability(spv::CapabilityVulkanMemoryModelKHR); + } else { + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeInvocation, spv::MemorySemanticsMaskNone); + } + } else { + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup, + spv::MemorySemanticsWorkgroupMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + } + return 0; + case glslang::EOpMemoryBarrier: + builder.createMemoryBarrier(memoryBarrierScope, spv::MemorySemanticsAllMemory | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpMemoryBarrierBuffer: + builder.createMemoryBarrier(memoryBarrierScope, spv::MemorySemanticsUniformMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpMemoryBarrierShared: + builder.createMemoryBarrier(memoryBarrierScope, spv::MemorySemanticsWorkgroupMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpGroupMemoryBarrier: + builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsAllMemory | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpMemoryBarrierAtomicCounter: + builder.createMemoryBarrier(memoryBarrierScope, spv::MemorySemanticsAtomicCounterMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpMemoryBarrierImage: + builder.createMemoryBarrier(memoryBarrierScope, spv::MemorySemanticsImageMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpAllMemoryBarrierWithGroupSync: + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeDevice, + spv::MemorySemanticsAllMemory | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpDeviceMemoryBarrier: + builder.createMemoryBarrier(spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask | + spv::MemorySemanticsImageMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpDeviceMemoryBarrierWithGroupSync: + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeDevice, spv::MemorySemanticsUniformMemoryMask | + spv::MemorySemanticsImageMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpWorkgroupMemoryBarrier: + builder.createMemoryBarrier(spv::ScopeWorkgroup, spv::MemorySemanticsWorkgroupMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpWorkgroupMemoryBarrierWithGroupSync: + builder.createControlBarrier(spv::ScopeWorkgroup, spv::ScopeWorkgroup, + spv::MemorySemanticsWorkgroupMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return 0; + case glslang::EOpSubgroupBarrier: + builder.createControlBarrier(spv::ScopeSubgroup, spv::ScopeSubgroup, spv::MemorySemanticsAllMemory | + spv::MemorySemanticsAcquireReleaseMask); + return spv::NoResult; + case glslang::EOpSubgroupMemoryBarrier: + builder.createMemoryBarrier(spv::ScopeSubgroup, spv::MemorySemanticsAllMemory | + spv::MemorySemanticsAcquireReleaseMask); + return spv::NoResult; + case glslang::EOpSubgroupMemoryBarrierBuffer: + builder.createMemoryBarrier(spv::ScopeSubgroup, spv::MemorySemanticsUniformMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return spv::NoResult; + case glslang::EOpSubgroupMemoryBarrierImage: + builder.createMemoryBarrier(spv::ScopeSubgroup, spv::MemorySemanticsImageMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return spv::NoResult; + case glslang::EOpSubgroupMemoryBarrierShared: + builder.createMemoryBarrier(spv::ScopeSubgroup, spv::MemorySemanticsWorkgroupMemoryMask | + spv::MemorySemanticsAcquireReleaseMask); + return spv::NoResult; + + case glslang::EOpEmitVertex: + builder.createNoResultOp(spv::OpEmitVertex); + return 0; + case glslang::EOpEndPrimitive: + builder.createNoResultOp(spv::OpEndPrimitive); + return 0; + + case glslang::EOpSubgroupElect: { + std::vector operands; + return createSubgroupOperation(op, typeId, operands, glslang::EbtVoid); + } + case glslang::EOpTime: + { + std::vector args; // Dummy arguments + spv::Id id = builder.createBuiltinCall(typeId, getExtBuiltins(spv::E_SPV_AMD_gcn_shader), spv::TimeAMD, args); + return builder.setPrecision(id, precision); + } + case glslang::EOpIgnoreIntersectionNV: + builder.createNoResultOp(spv::OpIgnoreIntersectionNV); + return 0; + case glslang::EOpTerminateRayNV: + builder.createNoResultOp(spv::OpTerminateRayNV); + return 0; + case glslang::EOpRayQueryInitialize: + builder.createNoResultOp(spv::OpRayQueryInitializeKHR); + return 0; + case glslang::EOpRayQueryTerminate: + builder.createNoResultOp(spv::OpRayQueryTerminateKHR); + return 0; + case glslang::EOpRayQueryGenerateIntersection: + builder.createNoResultOp(spv::OpRayQueryGenerateIntersectionKHR); + return 0; + case glslang::EOpRayQueryConfirmIntersection: + builder.createNoResultOp(spv::OpRayQueryConfirmIntersectionKHR); + return 0; + case glslang::EOpBeginInvocationInterlock: + builder.createNoResultOp(spv::OpBeginInvocationInterlockEXT); + return 0; + case glslang::EOpEndInvocationInterlock: + builder.createNoResultOp(spv::OpEndInvocationInterlockEXT); + return 0; + + case glslang::EOpIsHelperInvocation: + { + std::vector args; // Dummy arguments + builder.addExtension(spv::E_SPV_EXT_demote_to_helper_invocation); + builder.addCapability(spv::CapabilityDemoteToHelperInvocationEXT); + return builder.createOp(spv::OpIsHelperInvocationEXT, typeId, args); + } + + case glslang::EOpReadClockSubgroupKHR: { + std::vector args; + args.push_back(builder.makeUintConstant(spv::ScopeSubgroup)); + builder.addExtension(spv::E_SPV_KHR_shader_clock); + builder.addCapability(spv::CapabilityShaderClockKHR); + return builder.createOp(spv::OpReadClockKHR, typeId, args); + } + + case glslang::EOpReadClockDeviceKHR: { + std::vector args; + args.push_back(builder.makeUintConstant(spv::ScopeDevice)); + builder.addExtension(spv::E_SPV_KHR_shader_clock); + builder.addCapability(spv::CapabilityShaderClockKHR); + return builder.createOp(spv::OpReadClockKHR, typeId, args); + } + case glslang::EOpStencilAttachmentReadEXT: + case glslang::EOpDepthAttachmentReadEXT: + { + builder.addExtension(spv::E_SPV_EXT_shader_tile_image); + + spv::Decoration precision; + spv::Op spv_op; + if (op == glslang::EOpStencilAttachmentReadEXT) + { + precision = spv::DecorationRelaxedPrecision; + spv_op = spv::OpStencilAttachmentReadEXT; + builder.addCapability(spv::CapabilityTileImageStencilReadAccessEXT); + } + else + { + precision = spv::NoPrecision; + spv_op = spv::OpDepthAttachmentReadEXT; + builder.addCapability(spv::CapabilityTileImageDepthReadAccessEXT); + } + + std::vector args; // Dummy args + spv::Id result = builder.createOp(spv_op, typeId, args); + return builder.setPrecision(result, precision); + } + default: + break; + } + + logger->missingFunctionality("unknown operation with no arguments"); + + return 0; +} + +spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol) +{ + auto iter = symbolValues.find(symbol->getId()); + spv::Id id; + if (symbolValues.end() != iter) { + id = iter->second; + return id; + } + + // it was not found, create it + spv::BuiltIn builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn, false); + auto forcedType = getForcedType(symbol->getQualifier().builtIn, symbol->getType()); + + // There are pairs of symbols that map to the same SPIR-V built-in: + // gl_ObjectToWorldEXT and gl_ObjectToWorld3x4EXT, and gl_WorldToObjectEXT + // and gl_WorldToObject3x4EXT. SPIR-V forbids having two OpVariables + // with the same BuiltIn in the same storage class, so we must re-use one. + const bool mayNeedToReuseBuiltIn = + builtIn == spv::BuiltInObjectToWorldKHR || + builtIn == spv::BuiltInWorldToObjectKHR; + + if (mayNeedToReuseBuiltIn) { + auto iter = builtInVariableIds.find(uint32_t(builtIn)); + if (builtInVariableIds.end() != iter) { + id = iter->second; + symbolValues[symbol->getId()] = id; + if (forcedType.second != spv::NoType) + forceType[id] = forcedType.second; + return id; + } + } + + if (symbol->getBasicType() == glslang::EbtFunction) { + return 0; + } + + id = createSpvVariable(symbol, forcedType.first); + + if (mayNeedToReuseBuiltIn) { + builtInVariableIds.insert({uint32_t(builtIn), id}); + } + + symbolValues[symbol->getId()] = id; + if (forcedType.second != spv::NoType) + forceType[id] = forcedType.second; + + if (symbol->getBasicType() != glslang::EbtBlock) { + builder.addDecoration(id, TranslatePrecisionDecoration(symbol->getType())); + builder.addDecoration(id, TranslateInterpolationDecoration(symbol->getType().getQualifier())); + builder.addDecoration(id, TranslateAuxiliaryStorageDecoration(symbol->getType().getQualifier())); + addMeshNVDecoration(id, /*member*/ -1, symbol->getType().getQualifier()); + if (symbol->getQualifier().hasComponent()) + builder.addDecoration(id, spv::DecorationComponent, symbol->getQualifier().layoutComponent); + if (symbol->getQualifier().hasIndex()) + builder.addDecoration(id, spv::DecorationIndex, symbol->getQualifier().layoutIndex); + if (symbol->getType().getQualifier().hasSpecConstantId()) + builder.addDecoration(id, spv::DecorationSpecId, symbol->getType().getQualifier().layoutSpecConstantId); + // atomic counters use this: + if (symbol->getQualifier().hasOffset()) + builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutOffset); + } + + if (symbol->getQualifier().hasLocation()) { + if (!(glslangIntermediate->isRayTracingStage() && + (glslangIntermediate->IsRequestedExtension(glslang::E_GL_EXT_ray_tracing) || + glslangIntermediate->IsRequestedExtension(glslang::E_GL_NV_shader_invocation_reorder)) + && (builder.getStorageClass(id) == spv::StorageClassRayPayloadKHR || + builder.getStorageClass(id) == spv::StorageClassIncomingRayPayloadKHR || + builder.getStorageClass(id) == spv::StorageClassCallableDataKHR || + builder.getStorageClass(id) == spv::StorageClassIncomingCallableDataKHR || + builder.getStorageClass(id) == spv::StorageClassHitObjectAttributeNV))) { + // Location values are used to link TraceRayKHR/ExecuteCallableKHR/HitObjectGetAttributesNV + // to corresponding variables but are not valid in SPIRV since they are supported only + // for Input/Output Storage classes. + builder.addDecoration(id, spv::DecorationLocation, symbol->getQualifier().layoutLocation); + } + } + + builder.addDecoration(id, TranslateInvariantDecoration(symbol->getType().getQualifier())); + if (symbol->getQualifier().hasStream() && glslangIntermediate->isMultiStream()) { + builder.addCapability(spv::CapabilityGeometryStreams); + builder.addDecoration(id, spv::DecorationStream, symbol->getQualifier().layoutStream); + } + if (symbol->getQualifier().hasSet()) + builder.addDecoration(id, spv::DecorationDescriptorSet, symbol->getQualifier().layoutSet); + else if (IsDescriptorResource(symbol->getType())) { + // default to 0 + builder.addDecoration(id, spv::DecorationDescriptorSet, 0); + } + if (symbol->getQualifier().hasBinding()) + builder.addDecoration(id, spv::DecorationBinding, symbol->getQualifier().layoutBinding); + else if (IsDescriptorResource(symbol->getType())) { + // default to 0 + builder.addDecoration(id, spv::DecorationBinding, 0); + } + if (symbol->getQualifier().hasAttachment()) + builder.addDecoration(id, spv::DecorationInputAttachmentIndex, symbol->getQualifier().layoutAttachment); + if (glslangIntermediate->getXfbMode()) { + builder.addCapability(spv::CapabilityTransformFeedback); + if (symbol->getQualifier().hasXfbBuffer()) { + builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer); + unsigned stride = glslangIntermediate->getXfbStride(symbol->getQualifier().layoutXfbBuffer); + if (stride != glslang::TQualifier::layoutXfbStrideEnd) + builder.addDecoration(id, spv::DecorationXfbStride, stride); + } + if (symbol->getQualifier().hasXfbOffset()) + builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutXfbOffset); + } + + // add built-in variable decoration + if (builtIn != spv::BuiltInMax) { + // WorkgroupSize deprecated in spirv1.6 + if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_6 || + builtIn != spv::BuiltInWorkgroupSize) + builder.addDecoration(id, spv::DecorationBuiltIn, (int)builtIn); + } + + // Add volatile decoration to HelperInvocation for spirv1.6 and beyond + if (builtIn == spv::BuiltInHelperInvocation && + !glslangIntermediate->usingVulkanMemoryModel() && + glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) { + builder.addDecoration(id, spv::DecorationVolatile); + } + + // Subgroup builtins which have input storage class are volatile for ray tracing stages. + if (symbol->getType().isImage() || symbol->getQualifier().isPipeInput()) { + std::vector memory; + TranslateMemoryDecoration(symbol->getType().getQualifier(), memory, + glslangIntermediate->usingVulkanMemoryModel()); + for (unsigned int i = 0; i < memory.size(); ++i) + builder.addDecoration(id, memory[i]); + } + + if (builtIn == spv::BuiltInSampleMask) { + spv::Decoration decoration; + // GL_NV_sample_mask_override_coverage extension + if (glslangIntermediate->getLayoutOverrideCoverage()) + decoration = (spv::Decoration)spv::DecorationOverrideCoverageNV; + else + decoration = (spv::Decoration)spv::DecorationMax; + builder.addDecoration(id, decoration); + if (decoration != spv::DecorationMax) { + builder.addCapability(spv::CapabilitySampleMaskOverrideCoverageNV); + builder.addExtension(spv::E_SPV_NV_sample_mask_override_coverage); + } + } + else if (builtIn == spv::BuiltInLayer) { + // SPV_NV_viewport_array2 extension + if (symbol->getQualifier().layoutViewportRelative) { + builder.addDecoration(id, (spv::Decoration)spv::DecorationViewportRelativeNV); + builder.addCapability(spv::CapabilityShaderViewportMaskNV); + builder.addExtension(spv::E_SPV_NV_viewport_array2); + } + if (symbol->getQualifier().layoutSecondaryViewportRelativeOffset != -2048) { + builder.addDecoration(id, (spv::Decoration)spv::DecorationSecondaryViewportRelativeNV, + symbol->getQualifier().layoutSecondaryViewportRelativeOffset); + builder.addCapability(spv::CapabilityShaderStereoViewNV); + builder.addExtension(spv::E_SPV_NV_stereo_view_rendering); + } + } + + if (symbol->getQualifier().layoutPassthrough) { + builder.addDecoration(id, spv::DecorationPassthroughNV); + builder.addCapability(spv::CapabilityGeometryShaderPassthroughNV); + builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); + } + if (symbol->getQualifier().pervertexNV) { + builder.addDecoration(id, spv::DecorationPerVertexNV); + builder.addCapability(spv::CapabilityFragmentBarycentricNV); + builder.addExtension(spv::E_SPV_NV_fragment_shader_barycentric); + } + + if (symbol->getQualifier().pervertexEXT) { + builder.addDecoration(id, spv::DecorationPerVertexKHR); + builder.addCapability(spv::CapabilityFragmentBarycentricKHR); + builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric); + } + + if (glslangIntermediate->getHlslFunctionality1() && symbol->getType().getQualifier().semanticName != nullptr) { + builder.addExtension("SPV_GOOGLE_hlsl_functionality1"); + builder.addDecoration(id, (spv::Decoration)spv::DecorationHlslSemanticGOOGLE, + symbol->getType().getQualifier().semanticName); + } + + if (symbol->isReference()) { + builder.addDecoration(id, symbol->getType().getQualifier().restrict ? + spv::DecorationRestrictPointerEXT : spv::DecorationAliasedPointerEXT); + } + + // Add SPIR-V decorations (GL_EXT_spirv_intrinsics) + if (symbol->getType().getQualifier().hasSpirvDecorate()) + applySpirvDecorate(symbol->getType(), id, {}); + + return id; +} + +// add per-primitive, per-view. per-task decorations to a struct member (member >= 0) or an object +void TGlslangToSpvTraverser::addMeshNVDecoration(spv::Id id, int member, const glslang::TQualifier& qualifier) +{ + bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) != + glslangIntermediate->getRequestedExtensions().end()); + + if (member >= 0) { + if (qualifier.perPrimitiveNV) { + // Need to add capability/extension for fragment shader. + // Mesh shader already adds this by default. + if (glslangIntermediate->getStage() == EShLangFragment) { + if(isMeshShaderExt) { + builder.addCapability(spv::CapabilityMeshShadingEXT); + builder.addExtension(spv::E_SPV_EXT_mesh_shader); + } else { + builder.addCapability(spv::CapabilityMeshShadingNV); + builder.addExtension(spv::E_SPV_NV_mesh_shader); + } + } + builder.addMemberDecoration(id, (unsigned)member, spv::DecorationPerPrimitiveNV); + } + if (qualifier.perViewNV) + builder.addMemberDecoration(id, (unsigned)member, spv::DecorationPerViewNV); + if (qualifier.perTaskNV) + builder.addMemberDecoration(id, (unsigned)member, spv::DecorationPerTaskNV); + } else { + if (qualifier.perPrimitiveNV) { + // Need to add capability/extension for fragment shader. + // Mesh shader already adds this by default. + if (glslangIntermediate->getStage() == EShLangFragment) { + if(isMeshShaderExt) { + builder.addCapability(spv::CapabilityMeshShadingEXT); + builder.addExtension(spv::E_SPV_EXT_mesh_shader); + } else { + builder.addCapability(spv::CapabilityMeshShadingNV); + builder.addExtension(spv::E_SPV_NV_mesh_shader); + } + } + builder.addDecoration(id, spv::DecorationPerPrimitiveNV); + } + if (qualifier.perViewNV) + builder.addDecoration(id, spv::DecorationPerViewNV); + if (qualifier.perTaskNV) + builder.addDecoration(id, spv::DecorationPerTaskNV); + } +} + +bool TGlslangToSpvTraverser::hasQCOMImageProceessingDecoration(spv::Id id, spv::Decoration decor) +{ + std::vector &decoVec = idToQCOMDecorations[id]; + for ( auto d : decoVec ) { + if ( d == decor ) + return true; + } + return false; +} + +void TGlslangToSpvTraverser::addImageProcessingQCOMDecoration(spv::Id id, spv::Decoration decor) +{ + spv::Op opc = builder.getOpCode(id); + if (opc == spv::OpSampledImage) { + id = builder.getIdOperand(id, 0); + opc = builder.getOpCode(id); + } + + if (opc == spv::OpLoad) { + spv::Id texid = builder.getIdOperand(id, 0); + if (!hasQCOMImageProceessingDecoration(texid, decor)) {// + builder.addDecoration(texid, decor); + idToQCOMDecorations[texid].push_back(decor); + } + } +} + +void TGlslangToSpvTraverser::addImageProcessing2QCOMDecoration(spv::Id id, bool isForGather) +{ + if (isForGather) { + return addImageProcessingQCOMDecoration(id, spv::DecorationBlockMatchTextureQCOM); + } + + auto addDecor = + [this](spv::Id id, spv::Decoration decor) { + spv::Id tsopc = this->builder.getOpCode(id); + if (tsopc == spv::OpLoad) { + spv::Id tsid = this->builder.getIdOperand(id, 0); + if (this->glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4) { + assert(iOSet.count(tsid) > 0); + } + if (!hasQCOMImageProceessingDecoration(tsid, decor)) { + this->builder.addDecoration(tsid, decor); + idToQCOMDecorations[tsid].push_back(decor); + } + } + }; + + spv::Id opc = builder.getOpCode(id); + bool isInterfaceObject = (opc != spv::OpSampledImage); + + if (!isInterfaceObject) { + addDecor(builder.getIdOperand(id, 0), spv::DecorationBlockMatchTextureQCOM); + addDecor(builder.getIdOperand(id, 1), spv::DecorationBlockMatchSamplerQCOM); + } else { + addDecor(id, spv::DecorationBlockMatchTextureQCOM); + addDecor(id, spv::DecorationBlockMatchSamplerQCOM); + } +} + +// Make a full tree of instructions to build a SPIR-V specialization constant, +// or regular constant if possible. +// +// TBD: this is not yet done, nor verified to be the best design, it does do the leaf symbols though +// +// Recursively walk the nodes. The nodes form a tree whose leaves are +// regular constants, which themselves are trees that createSpvConstant() +// recursively walks. So, this function walks the "top" of the tree: +// - emit specialization constant-building instructions for specConstant +// - when running into a non-spec-constant, switch to createSpvConstant() +spv::Id TGlslangToSpvTraverser::createSpvConstant(const glslang::TIntermTyped& node) +{ + assert(node.getQualifier().isConstant()); + + // Handle front-end constants first (non-specialization constants). + if (! node.getQualifier().specConstant) { + // hand off to the non-spec-constant path + assert(node.getAsConstantUnion() != nullptr || node.getAsSymbolNode() != nullptr); + int nextConst = 0; + return createSpvConstantFromConstUnionArray(node.getType(), node.getAsConstantUnion() ? + node.getAsConstantUnion()->getConstArray() : node.getAsSymbolNode()->getConstArray(), + nextConst, false); + } + + // We now know we have a specialization constant to build + + // Extra capabilities may be needed. + if (node.getType().contains8BitInt()) + builder.addCapability(spv::CapabilityInt8); + if (node.getType().contains16BitFloat()) + builder.addCapability(spv::CapabilityFloat16); + if (node.getType().contains16BitInt()) + builder.addCapability(spv::CapabilityInt16); + if (node.getType().contains64BitInt()) + builder.addCapability(spv::CapabilityInt64); + if (node.getType().containsDouble()) + builder.addCapability(spv::CapabilityFloat64); + + // gl_WorkGroupSize is a special case until the front-end handles hierarchical specialization constants, + // even then, it's specialization ids are handled by special case syntax in GLSL: layout(local_size_x = ... + if (node.getType().getQualifier().builtIn == glslang::EbvWorkGroupSize) { + std::vector dimConstId; + for (int dim = 0; dim < 3; ++dim) { + bool specConst = (glslangIntermediate->getLocalSizeSpecId(dim) != glslang::TQualifier::layoutNotSet); + dimConstId.push_back(builder.makeUintConstant(glslangIntermediate->getLocalSize(dim), specConst)); + if (specConst) { + builder.addDecoration(dimConstId.back(), spv::DecorationSpecId, + glslangIntermediate->getLocalSizeSpecId(dim)); + } + } + return builder.makeCompositeConstant(builder.makeVectorType(builder.makeUintType(32), 3), dimConstId, true); + } + + // An AST node labelled as specialization constant should be a symbol node. + // Its initializer should either be a sub tree with constant nodes, or a constant union array. + if (auto* sn = node.getAsSymbolNode()) { + spv::Id result; + if (auto* sub_tree = sn->getConstSubtree()) { + // Traverse the constant constructor sub tree like generating normal run-time instructions. + // During the AST traversal, if the node is marked as 'specConstant', SpecConstantOpModeGuard + // will set the builder into spec constant op instruction generating mode. + sub_tree->traverse(this); + result = accessChainLoad(sub_tree->getType()); + } else if (auto* const_union_array = &sn->getConstArray()) { + int nextConst = 0; + result = createSpvConstantFromConstUnionArray(sn->getType(), *const_union_array, nextConst, true); + } else { + logger->missingFunctionality("Invalid initializer for spec onstant."); + return spv::NoResult; + } + builder.addName(result, sn->getName().c_str()); + return result; + } + + // Neither a front-end constant node, nor a specialization constant node with constant union array or + // constant sub tree as initializer. + logger->missingFunctionality("Neither a front-end constant nor a spec constant."); + return spv::NoResult; +} + +// Use 'consts' as the flattened glslang source of scalar constants to recursively +// build the aggregate SPIR-V constant. +// +// If there are not enough elements present in 'consts', 0 will be substituted; +// an empty 'consts' can be used to create a fully zeroed SPIR-V constant. +// +spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glslang::TType& glslangType, + const glslang::TConstUnionArray& consts, int& nextConst, bool specConstant) +{ + // vector of constants for SPIR-V + std::vector spvConsts; + + // Type is used for struct and array constants + spv::Id typeId = convertGlslangToSpvType(glslangType); + + if (glslangType.isArray()) { + glslang::TType elementType(glslangType, 0); + for (int i = 0; i < glslangType.getOuterArraySize(); ++i) + spvConsts.push_back(createSpvConstantFromConstUnionArray(elementType, consts, nextConst, false)); + } else if (glslangType.isMatrix()) { + glslang::TType vectorType(glslangType, 0); + for (int col = 0; col < glslangType.getMatrixCols(); ++col) + spvConsts.push_back(createSpvConstantFromConstUnionArray(vectorType, consts, nextConst, false)); + } else if (glslangType.isCoopMat()) { + glslang::TType componentType(glslangType.getBasicType()); + spvConsts.push_back(createSpvConstantFromConstUnionArray(componentType, consts, nextConst, false)); + } else if (glslangType.isStruct()) { + glslang::TVector::const_iterator iter; + for (iter = glslangType.getStruct()->begin(); iter != glslangType.getStruct()->end(); ++iter) + spvConsts.push_back(createSpvConstantFromConstUnionArray(*iter->type, consts, nextConst, false)); + } else if (glslangType.getVectorSize() > 1) { + for (unsigned int i = 0; i < (unsigned int)glslangType.getVectorSize(); ++i) { + bool zero = nextConst >= consts.size(); + switch (glslangType.getBasicType()) { + case glslang::EbtInt: + spvConsts.push_back(builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst())); + break; + case glslang::EbtUint: + spvConsts.push_back(builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst())); + break; + case glslang::EbtFloat: + spvConsts.push_back(builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst())); + break; + case glslang::EbtBool: + spvConsts.push_back(builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst())); + break; + case glslang::EbtInt8: + builder.addCapability(spv::CapabilityInt8); + spvConsts.push_back(builder.makeInt8Constant(zero ? 0 : consts[nextConst].getI8Const())); + break; + case glslang::EbtUint8: + builder.addCapability(spv::CapabilityInt8); + spvConsts.push_back(builder.makeUint8Constant(zero ? 0 : consts[nextConst].getU8Const())); + break; + case glslang::EbtInt16: + builder.addCapability(spv::CapabilityInt16); + spvConsts.push_back(builder.makeInt16Constant(zero ? 0 : consts[nextConst].getI16Const())); + break; + case glslang::EbtUint16: + builder.addCapability(spv::CapabilityInt16); + spvConsts.push_back(builder.makeUint16Constant(zero ? 0 : consts[nextConst].getU16Const())); + break; + case glslang::EbtInt64: + spvConsts.push_back(builder.makeInt64Constant(zero ? 0 : consts[nextConst].getI64Const())); + break; + case glslang::EbtUint64: + spvConsts.push_back(builder.makeUint64Constant(zero ? 0 : consts[nextConst].getU64Const())); + break; + case glslang::EbtDouble: + spvConsts.push_back(builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst())); + break; + case glslang::EbtFloat16: + builder.addCapability(spv::CapabilityFloat16); + spvConsts.push_back(builder.makeFloat16Constant(zero ? 0.0F : (float)consts[nextConst].getDConst())); + break; + default: + assert(0); + break; + } + ++nextConst; + } + } else { + // we have a non-aggregate (scalar) constant + bool zero = nextConst >= consts.size(); + spv::Id scalar = 0; + switch (glslangType.getBasicType()) { + case glslang::EbtInt: + scalar = builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst(), specConstant); + break; + case glslang::EbtUint: + scalar = builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst(), specConstant); + break; + case glslang::EbtFloat: + scalar = builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant); + break; + case glslang::EbtBool: + scalar = builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst(), specConstant); + break; + case glslang::EbtInt8: + builder.addCapability(spv::CapabilityInt8); + scalar = builder.makeInt8Constant(zero ? 0 : consts[nextConst].getI8Const(), specConstant); + break; + case glslang::EbtUint8: + builder.addCapability(spv::CapabilityInt8); + scalar = builder.makeUint8Constant(zero ? 0 : consts[nextConst].getU8Const(), specConstant); + break; + case glslang::EbtInt16: + builder.addCapability(spv::CapabilityInt16); + scalar = builder.makeInt16Constant(zero ? 0 : consts[nextConst].getI16Const(), specConstant); + break; + case glslang::EbtUint16: + builder.addCapability(spv::CapabilityInt16); + scalar = builder.makeUint16Constant(zero ? 0 : consts[nextConst].getU16Const(), specConstant); + break; + case glslang::EbtInt64: + scalar = builder.makeInt64Constant(zero ? 0 : consts[nextConst].getI64Const(), specConstant); + break; + case glslang::EbtUint64: + scalar = builder.makeUint64Constant(zero ? 0 : consts[nextConst].getU64Const(), specConstant); + break; + case glslang::EbtDouble: + scalar = builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst(), specConstant); + break; + case glslang::EbtFloat16: + builder.addCapability(spv::CapabilityFloat16); + scalar = builder.makeFloat16Constant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant); + break; + case glslang::EbtReference: + scalar = builder.makeUint64Constant(zero ? 0 : consts[nextConst].getU64Const(), specConstant); + scalar = builder.createUnaryOp(spv::OpBitcast, typeId, scalar); + break; + case glslang::EbtString: + scalar = builder.getStringId(consts[nextConst].getSConst()->c_str()); + break; + default: + assert(0); + break; + } + ++nextConst; + return scalar; + } + + return builder.makeCompositeConstant(typeId, spvConsts); +} + +// Return true if the node is a constant or symbol whose reading has no +// non-trivial observable cost or effect. +bool TGlslangToSpvTraverser::isTrivialLeaf(const glslang::TIntermTyped* node) +{ + // don't know what this is + if (node == nullptr) + return false; + + // a constant is safe + if (node->getAsConstantUnion() != nullptr) + return true; + + // not a symbol means non-trivial + if (node->getAsSymbolNode() == nullptr) + return false; + + // a symbol, depends on what's being read + switch (node->getType().getQualifier().storage) { + case glslang::EvqTemporary: + case glslang::EvqGlobal: + case glslang::EvqIn: + case glslang::EvqInOut: + case glslang::EvqConst: + case glslang::EvqConstReadOnly: + case glslang::EvqUniform: + return true; + default: + return false; + } +} + +// A node is trivial if it is a single operation with no side effects. +// HLSL (and/or vectors) are always trivial, as it does not short circuit. +// Otherwise, error on the side of saying non-trivial. +// Return true if trivial. +bool TGlslangToSpvTraverser::isTrivial(const glslang::TIntermTyped* node) +{ + if (node == nullptr) + return false; + + // count non scalars as trivial, as well as anything coming from HLSL + if (! node->getType().isScalarOrVec1() || glslangIntermediate->getSource() == glslang::EShSourceHlsl) + return true; + + // symbols and constants are trivial + if (isTrivialLeaf(node)) + return true; + + // otherwise, it needs to be a simple operation or one or two leaf nodes + + // not a simple operation + const glslang::TIntermBinary* binaryNode = node->getAsBinaryNode(); + const glslang::TIntermUnary* unaryNode = node->getAsUnaryNode(); + if (binaryNode == nullptr && unaryNode == nullptr) + return false; + + // not on leaf nodes + if (binaryNode && (! isTrivialLeaf(binaryNode->getLeft()) || ! isTrivialLeaf(binaryNode->getRight()))) + return false; + + if (unaryNode && ! isTrivialLeaf(unaryNode->getOperand())) { + return false; + } + + if (IsOpNumericConv(node->getAsOperator()->getOp()) && + node->getType().getBasicType() == glslang::EbtBool) { + return true; + } + + switch (node->getAsOperator()->getOp()) { + case glslang::EOpLogicalNot: + case glslang::EOpEqual: + case glslang::EOpNotEqual: + case glslang::EOpLessThan: + case glslang::EOpGreaterThan: + case glslang::EOpLessThanEqual: + case glslang::EOpGreaterThanEqual: + case glslang::EOpIndexDirect: + case glslang::EOpIndexDirectStruct: + case glslang::EOpLogicalXor: + case glslang::EOpAny: + case glslang::EOpAll: + return true; + default: + return false; + } +} + +// Emit short-circuiting code, where 'right' is never evaluated unless +// the left side is true (for &&) or false (for ||). +spv::Id TGlslangToSpvTraverser::createShortCircuit(glslang::TOperator op, glslang::TIntermTyped& left, + glslang::TIntermTyped& right) +{ + spv::Id boolTypeId = builder.makeBoolType(); + + // emit left operand + builder.clearAccessChain(); + left.traverse(this); + spv::Id leftId = accessChainLoad(left.getType()); + + // Operands to accumulate OpPhi operands + std::vector phiOperands; + phiOperands.reserve(4); + // accumulate left operand's phi information + phiOperands.push_back(leftId); + phiOperands.push_back(builder.getBuildPoint()->getId()); + + // Make the two kinds of operation symmetric with a "!" + // || => emit "if (! left) result = right" + // && => emit "if ( left) result = right" + // + // TODO: this runtime "not" for || could be avoided by adding functionality + // to 'builder' to have an "else" without an "then" + if (op == glslang::EOpLogicalOr) + leftId = builder.createUnaryOp(spv::OpLogicalNot, boolTypeId, leftId); + + // make an "if" based on the left value + spv::Builder::If ifBuilder(leftId, spv::SelectionControlMaskNone, builder); + + // emit right operand as the "then" part of the "if" + builder.clearAccessChain(); + right.traverse(this); + spv::Id rightId = accessChainLoad(right.getType()); + + // accumulate left operand's phi information + phiOperands.push_back(rightId); + phiOperands.push_back(builder.getBuildPoint()->getId()); + + // finish the "if" + ifBuilder.makeEndIf(); + + // phi together the two results + return builder.createOp(spv::OpPhi, boolTypeId, phiOperands); +} + +// Return type Id of the imported set of extended instructions corresponds to the name. +// Import this set if it has not been imported yet. +spv::Id TGlslangToSpvTraverser::getExtBuiltins(const char* name) +{ + if (extBuiltinMap.find(name) != extBuiltinMap.end()) + return extBuiltinMap[name]; + else { + spv::Id extBuiltins = builder.import(name); + extBuiltinMap[name] = extBuiltins; + return extBuiltins; + } +} + +} // end anonymous namespace + +namespace glslang { + +void GetSpirvVersion(std::string& version) +{ + const int bufSize = 100; + char buf[bufSize]; + snprintf(buf, bufSize, "0x%08x, Revision %d", spv::Version, spv::Revision); + version = buf; +} + +// For low-order part of the generator's magic number. Bump up +// when there is a change in the style (e.g., if SSA form changes, +// or a different instruction sequence to do something gets used). +int GetSpirvGeneratorVersion() +{ + // return 1; // start + // return 2; // EOpAtomicCounterDecrement gets a post decrement, to map between GLSL -> SPIR-V + // return 3; // change/correct barrier-instruction operands, to match memory model group decisions + // return 4; // some deeper access chains: for dynamic vector component, and local Boolean component + // return 5; // make OpArrayLength result type be an int with signedness of 0 + // return 6; // revert version 5 change, which makes a different (new) kind of incorrect code, + // versions 4 and 6 each generate OpArrayLength as it has long been done + // return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent + // return 8; // switch to new dead block eliminator; use OpUnreachable + // return 9; // don't include opaque function parameters in OpEntryPoint global's operand list + // return 10; // Generate OpFUnordNotEqual for != comparisons + return 11; // Make OpEmitMeshTasksEXT a terminal instruction +} + +// Write SPIR-V out to a binary file +bool OutputSpvBin(const std::vector& spirv, const char* baseName) +{ + std::ofstream out; + out.open(baseName, std::ios::binary | std::ios::out); + if (out.fail()) { + printf("ERROR: Failed to open file: %s\n", baseName); + return false; + } + for (int i = 0; i < (int)spirv.size(); ++i) { + unsigned int word = spirv[i]; + out.write((const char*)&word, 4); + } + out.close(); + return true; +} + +// Write SPIR-V out to a text file with 32-bit hexadecimal words +bool OutputSpvHex(const std::vector& spirv, const char* baseName, const char* varName) +{ + std::ofstream out; + out.open(baseName, std::ios::binary | std::ios::out); + if (out.fail()) { + printf("ERROR: Failed to open file: %s\n", baseName); + return false; + } + out << "\t// " << + GetSpirvGeneratorVersion() << + GLSLANG_VERSION_MAJOR << "." << GLSLANG_VERSION_MINOR << "." << GLSLANG_VERSION_PATCH << + GLSLANG_VERSION_FLAVOR << std::endl; + if (varName != nullptr) { + out << "\t #pragma once" << std::endl; + out << "const uint32_t " << varName << "[] = {" << std::endl; + } + const int WORDS_PER_LINE = 8; + for (int i = 0; i < (int)spirv.size(); i += WORDS_PER_LINE) { + out << "\t"; + for (int j = 0; j < WORDS_PER_LINE && i + j < (int)spirv.size(); ++j) { + const unsigned int word = spirv[i + j]; + out << "0x" << std::hex << std::setw(8) << std::setfill('0') << word; + if (i + j + 1 < (int)spirv.size()) { + out << ","; + } + } + out << std::endl; + } + if (varName != nullptr) { + out << "};"; + out << std::endl; + } + out.close(); + return true; +} + +// +// Set up the glslang traversal +// +void GlslangToSpv(const TIntermediate& intermediate, std::vector& spirv, SpvOptions* options) +{ + spv::SpvBuildLogger logger; + GlslangToSpv(intermediate, spirv, &logger, options); +} + +void GlslangToSpv(const TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger* logger, SpvOptions* options) +{ + TIntermNode* root = intermediate.getTreeRoot(); + + if (root == nullptr) + return; + + SpvOptions defaultOptions; + if (options == nullptr) + options = &defaultOptions; + + GetThreadPoolAllocator().push(); + + TGlslangToSpvTraverser it(intermediate.getSpv().spv, &intermediate, logger, *options); + root->traverse(&it); + it.finishSpv(options->compileOnly); + it.dumpSpv(spirv); + +#if ENABLE_OPT + // If from HLSL, run spirv-opt to "legalize" the SPIR-V for Vulkan + // eg. forward and remove memory writes of opaque types. + bool prelegalization = intermediate.getSource() == EShSourceHlsl; + if ((prelegalization || options->optimizeSize) && !options->disableOptimizer) { + SpirvToolsTransform(intermediate, spirv, logger, options); + prelegalization = false; + } + else if (options->stripDebugInfo) { + // Strip debug info even if optimization is disabled. + SpirvToolsStripDebugInfo(intermediate, spirv, logger); + } + + if (options->validate) + SpirvToolsValidate(intermediate, spirv, logger, prelegalization); + + if (options->disassemble) + SpirvToolsDisassemble(std::cout, spirv); + +#endif + + GetThreadPoolAllocator().pop(); +} + +} // end namespace glslang diff --git a/include/SPIRV/GlslangToSpv.h b/include/SPIRV/GlslangToSpv.h new file mode 100644 index 00000000..3378c15f --- /dev/null +++ b/include/SPIRV/GlslangToSpv.h @@ -0,0 +1,69 @@ +// +// Copyright (C) 2014 LunarG, Inc. +// Copyright (C) 2015-2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#pragma once + +#include +#include + +#include "Logger.h" +#include "/Include/visibility.h" + +namespace glslang { +class TIntermediate; + +struct SpvOptions { + bool generateDebugInfo {false}; + bool stripDebugInfo {false}; + bool disableOptimizer {true}; + bool optimizeSize {false}; + bool disassemble {false}; + bool validate {false}; + bool emitNonSemanticShaderDebugInfo {false}; + bool emitNonSemanticShaderDebugSource{ false }; + bool compileOnly{false}; + bool optimizerAllowExpandedIDBound{false}; +}; + +GLSLANG_EXPORT void GetSpirvVersion(std::string&); +GLSLANG_EXPORT int GetSpirvGeneratorVersion(); +GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv, + SpvOptions* options = nullptr); +GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger* logger, SpvOptions* options = nullptr); +GLSLANG_EXPORT bool OutputSpvBin(const std::vector& spirv, const char* baseName); +GLSLANG_EXPORT bool OutputSpvHex(const std::vector& spirv, const char* baseName, const char* varName); + +} diff --git a/include/SPIRV/InReadableOrder.cpp b/include/SPIRV/InReadableOrder.cpp new file mode 100644 index 00000000..9d9410be --- /dev/null +++ b/include/SPIRV/InReadableOrder.cpp @@ -0,0 +1,131 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// The SPIR-V spec requires code blocks to appear in an order satisfying the +// dominator-tree direction (ie, dominator before the dominated). This is, +// actually, easy to achieve: any pre-order CFG traversal algorithm will do it. +// Because such algorithms visit a block only after traversing some path to it +// from the root, they necessarily visit the block's idom first. +// +// But not every graph-traversal algorithm outputs blocks in an order that +// appears logical to human readers. The problem is that unrelated branches may +// be interspersed with each other, and merge blocks may come before some of the +// branches being merged. +// +// A good, human-readable order of blocks may be achieved by performing +// depth-first search but delaying merge nodes until after all their branches +// have been visited. This is implemented below by the inReadableOrder() +// function. + +#include "spvIR.h" + +#include +#include + +using spv::Block; +using spv::Id; + +namespace { +// Traverses CFG in a readable order, invoking a pre-set callback on each block. +// Use by calling visit() on the root block. +class ReadableOrderTraverser { +public: + ReadableOrderTraverser(std::function callback) + : callback_(callback) {} + // Visits the block if it hasn't been visited already and isn't currently + // being delayed. Invokes callback(block, why, header), then descends into its + // successors. Delays merge-block and continue-block processing until all + // the branches have been completed. If |block| is an unreachable merge block or + // an unreachable continue target, then |header| is the corresponding header block. + void visit(Block* block, spv::ReachReason why, Block* header) + { + assert(block); + if (why == spv::ReachViaControlFlow) { + reachableViaControlFlow_.insert(block); + } + if (visited_.count(block) || delayed_.count(block)) + return; + callback_(block, why, header); + visited_.insert(block); + Block* mergeBlock = nullptr; + Block* continueBlock = nullptr; + auto mergeInst = block->getMergeInstruction(); + if (mergeInst) { + Id mergeId = mergeInst->getIdOperand(0); + mergeBlock = block->getParent().getParent().getInstruction(mergeId)->getBlock(); + delayed_.insert(mergeBlock); + if (mergeInst->getOpCode() == spv::OpLoopMerge) { + Id continueId = mergeInst->getIdOperand(1); + continueBlock = + block->getParent().getParent().getInstruction(continueId)->getBlock(); + delayed_.insert(continueBlock); + } + } + if (why == spv::ReachViaControlFlow) { + const auto& successors = block->getSuccessors(); + for (auto it = successors.cbegin(); it != successors.cend(); ++it) + visit(*it, why, nullptr); + } + if (continueBlock) { + const spv::ReachReason continueWhy = + (reachableViaControlFlow_.count(continueBlock) > 0) + ? spv::ReachViaControlFlow + : spv::ReachDeadContinue; + delayed_.erase(continueBlock); + visit(continueBlock, continueWhy, block); + } + if (mergeBlock) { + const spv::ReachReason mergeWhy = + (reachableViaControlFlow_.count(mergeBlock) > 0) + ? spv::ReachViaControlFlow + : spv::ReachDeadMerge; + delayed_.erase(mergeBlock); + visit(mergeBlock, mergeWhy, block); + } + } + +private: + std::function callback_; + // Whether a block has already been visited or is being delayed. + std::unordered_set visited_, delayed_; + + // The set of blocks that actually are reached via control flow. + std::unordered_set reachableViaControlFlow_; +}; +} + +void spv::inReadableOrder(Block* root, std::function callback) +{ + ReadableOrderTraverser(callback).visit(root, spv::ReachViaControlFlow, nullptr); +} diff --git a/include/SPIRV/Logger.cpp b/include/SPIRV/Logger.cpp new file mode 100644 index 00000000..48bd4e3a --- /dev/null +++ b/include/SPIRV/Logger.cpp @@ -0,0 +1,68 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#include "Logger.h" + +#include +#include +#include + +namespace spv { + +void SpvBuildLogger::tbdFunctionality(const std::string& f) +{ + if (std::find(std::begin(tbdFeatures), std::end(tbdFeatures), f) == std::end(tbdFeatures)) + tbdFeatures.push_back(f); +} + +void SpvBuildLogger::missingFunctionality(const std::string& f) +{ + if (std::find(std::begin(missingFeatures), std::end(missingFeatures), f) == std::end(missingFeatures)) + missingFeatures.push_back(f); +} + +std::string SpvBuildLogger::getAllMessages() const { + std::ostringstream messages; + for (auto it = tbdFeatures.cbegin(); it != tbdFeatures.cend(); ++it) + messages << "TBD functionality: " << *it << "\n"; + for (auto it = missingFeatures.cbegin(); it != missingFeatures.cend(); ++it) + messages << "Missing functionality: " << *it << "\n"; + for (auto it = warnings.cbegin(); it != warnings.cend(); ++it) + messages << "warning: " << *it << "\n"; + for (auto it = errors.cbegin(); it != errors.cend(); ++it) + messages << "error: " << *it << "\n"; + return messages.str(); +} + +} // end spv namespace diff --git a/include/SPIRV/Logger.h b/include/SPIRV/Logger.h new file mode 100644 index 00000000..d434d679 --- /dev/null +++ b/include/SPIRV/Logger.h @@ -0,0 +1,75 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#ifndef GLSLANG_SPIRV_LOGGER_H +#define GLSLANG_SPIRV_LOGGER_H + +#include +#include +#include "/Include/visibility.h" + +namespace spv { + +// A class for holding all SPIR-V build status messages, including +// missing/TBD functionalities, warnings, and errors. +class GLSLANG_EXPORT SpvBuildLogger { +public: + SpvBuildLogger() {} + + // Registers a TBD functionality. + void tbdFunctionality(const std::string& f); + // Registers a missing functionality. + void missingFunctionality(const std::string& f); + + // Logs a warning. + void warning(const std::string& w) { warnings.push_back(w); } + // Logs an error. + void error(const std::string& e) { errors.push_back(e); } + + // Returns all messages accumulated in the order of: + // TBD functionalities, missing functionalities, warnings, errors. + std::string getAllMessages() const; + +private: + SpvBuildLogger(const SpvBuildLogger&); + + std::vector tbdFeatures; + std::vector missingFeatures; + std::vector warnings; + std::vector errors; +}; + +} // end spv namespace + +#endif // GLSLANG_SPIRV_LOGGER_H diff --git a/include/SPIRV/NonSemanticDebugPrintf.h b/include/SPIRV/NonSemanticDebugPrintf.h new file mode 100644 index 00000000..3ca7247f --- /dev/null +++ b/include/SPIRV/NonSemanticDebugPrintf.h @@ -0,0 +1,50 @@ +// Copyright (c) 2020 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and/or associated documentation files (the +// "Materials"), to deal in the Materials without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Materials, and to +// permit persons to whom the Materials are furnished to do so, subject to +// the following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS +// KHRONOS STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS +// SPECIFICATIONS AND HEADER INFORMATION ARE LOCATED AT +// https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +// + +#ifndef SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_ +#define SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +enum { + NonSemanticDebugPrintfRevision = 1, + NonSemanticDebugPrintfRevision_BitWidthPadding = 0x7fffffff +}; + +enum NonSemanticDebugPrintfInstructions { + NonSemanticDebugPrintfDebugPrintf = 1, + NonSemanticDebugPrintfInstructionsMax = 0x7fffffff +}; + + +#ifdef __cplusplus +} +#endif + +#endif // SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_ diff --git a/include/SPIRV/NonSemanticShaderDebugInfo100.h b/include/SPIRV/NonSemanticShaderDebugInfo100.h new file mode 100644 index 00000000..f74abcb6 --- /dev/null +++ b/include/SPIRV/NonSemanticShaderDebugInfo100.h @@ -0,0 +1,171 @@ +// Copyright (c) 2018 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +#ifndef SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_ +#define SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +enum { + NonSemanticShaderDebugInfo100Version = 100, + NonSemanticShaderDebugInfo100Version_BitWidthPadding = 0x7fffffff +}; +enum { + NonSemanticShaderDebugInfo100Revision = 6, + NonSemanticShaderDebugInfo100Revision_BitWidthPadding = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100Instructions { + NonSemanticShaderDebugInfo100DebugInfoNone = 0, + NonSemanticShaderDebugInfo100DebugCompilationUnit = 1, + NonSemanticShaderDebugInfo100DebugTypeBasic = 2, + NonSemanticShaderDebugInfo100DebugTypePointer = 3, + NonSemanticShaderDebugInfo100DebugTypeQualifier = 4, + NonSemanticShaderDebugInfo100DebugTypeArray = 5, + NonSemanticShaderDebugInfo100DebugTypeVector = 6, + NonSemanticShaderDebugInfo100DebugTypedef = 7, + NonSemanticShaderDebugInfo100DebugTypeFunction = 8, + NonSemanticShaderDebugInfo100DebugTypeEnum = 9, + NonSemanticShaderDebugInfo100DebugTypeComposite = 10, + NonSemanticShaderDebugInfo100DebugTypeMember = 11, + NonSemanticShaderDebugInfo100DebugTypeInheritance = 12, + NonSemanticShaderDebugInfo100DebugTypePtrToMember = 13, + NonSemanticShaderDebugInfo100DebugTypeTemplate = 14, + NonSemanticShaderDebugInfo100DebugTypeTemplateParameter = 15, + NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter = 16, + NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack = 17, + NonSemanticShaderDebugInfo100DebugGlobalVariable = 18, + NonSemanticShaderDebugInfo100DebugFunctionDeclaration = 19, + NonSemanticShaderDebugInfo100DebugFunction = 20, + NonSemanticShaderDebugInfo100DebugLexicalBlock = 21, + NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator = 22, + NonSemanticShaderDebugInfo100DebugScope = 23, + NonSemanticShaderDebugInfo100DebugNoScope = 24, + NonSemanticShaderDebugInfo100DebugInlinedAt = 25, + NonSemanticShaderDebugInfo100DebugLocalVariable = 26, + NonSemanticShaderDebugInfo100DebugInlinedVariable = 27, + NonSemanticShaderDebugInfo100DebugDeclare = 28, + NonSemanticShaderDebugInfo100DebugValue = 29, + NonSemanticShaderDebugInfo100DebugOperation = 30, + NonSemanticShaderDebugInfo100DebugExpression = 31, + NonSemanticShaderDebugInfo100DebugMacroDef = 32, + NonSemanticShaderDebugInfo100DebugMacroUndef = 33, + NonSemanticShaderDebugInfo100DebugImportedEntity = 34, + NonSemanticShaderDebugInfo100DebugSource = 35, + NonSemanticShaderDebugInfo100DebugFunctionDefinition = 101, + NonSemanticShaderDebugInfo100DebugSourceContinued = 102, + NonSemanticShaderDebugInfo100DebugLine = 103, + NonSemanticShaderDebugInfo100DebugNoLine = 104, + NonSemanticShaderDebugInfo100DebugBuildIdentifier = 105, + NonSemanticShaderDebugInfo100DebugStoragePath = 106, + NonSemanticShaderDebugInfo100DebugEntryPoint = 107, + NonSemanticShaderDebugInfo100DebugTypeMatrix = 108, + NonSemanticShaderDebugInfo100InstructionsMax = 0x7fffffff +}; + + +enum NonSemanticShaderDebugInfo100DebugInfoFlags { + NonSemanticShaderDebugInfo100None = 0x0000, + NonSemanticShaderDebugInfo100FlagIsProtected = 0x01, + NonSemanticShaderDebugInfo100FlagIsPrivate = 0x02, + NonSemanticShaderDebugInfo100FlagIsPublic = 0x03, + NonSemanticShaderDebugInfo100FlagIsLocal = 0x04, + NonSemanticShaderDebugInfo100FlagIsDefinition = 0x08, + NonSemanticShaderDebugInfo100FlagFwdDecl = 0x10, + NonSemanticShaderDebugInfo100FlagArtificial = 0x20, + NonSemanticShaderDebugInfo100FlagExplicit = 0x40, + NonSemanticShaderDebugInfo100FlagPrototyped = 0x80, + NonSemanticShaderDebugInfo100FlagObjectPointer = 0x100, + NonSemanticShaderDebugInfo100FlagStaticMember = 0x200, + NonSemanticShaderDebugInfo100FlagIndirectVariable = 0x400, + NonSemanticShaderDebugInfo100FlagLValueReference = 0x800, + NonSemanticShaderDebugInfo100FlagRValueReference = 0x1000, + NonSemanticShaderDebugInfo100FlagIsOptimized = 0x2000, + NonSemanticShaderDebugInfo100FlagIsEnumClass = 0x4000, + NonSemanticShaderDebugInfo100FlagTypePassByValue = 0x8000, + NonSemanticShaderDebugInfo100FlagTypePassByReference = 0x10000, + NonSemanticShaderDebugInfo100FlagUnknownPhysicalLayout = 0x20000, + NonSemanticShaderDebugInfo100DebugInfoFlagsMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100BuildIdentifierFlags { + NonSemanticShaderDebugInfo100IdentifierPossibleDuplicates = 0x01, + NonSemanticShaderDebugInfo100BuildIdentifierFlagsMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncoding { + NonSemanticShaderDebugInfo100Unspecified = 0, + NonSemanticShaderDebugInfo100Address = 1, + NonSemanticShaderDebugInfo100Boolean = 2, + NonSemanticShaderDebugInfo100Float = 3, + NonSemanticShaderDebugInfo100Signed = 4, + NonSemanticShaderDebugInfo100SignedChar = 5, + NonSemanticShaderDebugInfo100Unsigned = 6, + NonSemanticShaderDebugInfo100UnsignedChar = 7, + NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncodingMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100DebugCompositeType { + NonSemanticShaderDebugInfo100Class = 0, + NonSemanticShaderDebugInfo100Structure = 1, + NonSemanticShaderDebugInfo100Union = 2, + NonSemanticShaderDebugInfo100DebugCompositeTypeMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100DebugTypeQualifier { + NonSemanticShaderDebugInfo100ConstType = 0, + NonSemanticShaderDebugInfo100VolatileType = 1, + NonSemanticShaderDebugInfo100RestrictType = 2, + NonSemanticShaderDebugInfo100AtomicType = 3, + NonSemanticShaderDebugInfo100DebugTypeQualifierMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100DebugOperation { + NonSemanticShaderDebugInfo100Deref = 0, + NonSemanticShaderDebugInfo100Plus = 1, + NonSemanticShaderDebugInfo100Minus = 2, + NonSemanticShaderDebugInfo100PlusUconst = 3, + NonSemanticShaderDebugInfo100BitPiece = 4, + NonSemanticShaderDebugInfo100Swap = 5, + NonSemanticShaderDebugInfo100Xderef = 6, + NonSemanticShaderDebugInfo100StackValue = 7, + NonSemanticShaderDebugInfo100Constu = 8, + NonSemanticShaderDebugInfo100Fragment = 9, + NonSemanticShaderDebugInfo100DebugOperationMax = 0x7fffffff +}; + +enum NonSemanticShaderDebugInfo100DebugImportedEntity { + NonSemanticShaderDebugInfo100ImportedModule = 0, + NonSemanticShaderDebugInfo100ImportedDeclaration = 1, + NonSemanticShaderDebugInfo100DebugImportedEntityMax = 0x7fffffff +}; + + +#ifdef __cplusplus +} +#endif + +#endif // SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_ diff --git a/include/SPIRV/SPVRemapper.cpp b/include/SPIRV/SPVRemapper.cpp new file mode 100644 index 00000000..84527641 --- /dev/null +++ b/include/SPIRV/SPVRemapper.cpp @@ -0,0 +1,1559 @@ +// +// Copyright (C) 2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#include "SPVRemapper.h" +#include "doc.h" + +#include +#include + +namespace spv { + + // By default, just abort on error. Can be overridden via RegisterErrorHandler + spirvbin_t::errorfn_t spirvbin_t::errorHandler = [](const std::string&) { exit(5); }; + // By default, eat log messages. Can be overridden via RegisterLogHandler + spirvbin_t::logfn_t spirvbin_t::logHandler = [](const std::string&) { }; + + // This can be overridden to provide other message behavior if needed + void spirvbin_t::msg(int minVerbosity, int indent, const std::string& txt) const + { + if (verbose >= minVerbosity) + logHandler(std::string(indent, ' ') + txt); + } + + // hash opcode, with special handling for OpExtInst + std::uint32_t spirvbin_t::asOpCodeHash(unsigned word) + { + const spv::Op opCode = asOpCode(word); + + std::uint32_t offset = 0; + + switch (opCode) { + case spv::OpExtInst: + offset += asId(word + 4); break; + default: + break; + } + + return opCode * 19 + offset; // 19 = small prime + } + + spirvbin_t::range_t spirvbin_t::literalRange(spv::Op opCode) const + { + static const int maxCount = 1<<30; + + switch (opCode) { + case spv::OpTypeFloat: // fall through... + case spv::OpTypePointer: return range_t(2, 3); + case spv::OpTypeInt: return range_t(2, 4); + // TODO: case spv::OpTypeImage: + // TODO: case spv::OpTypeSampledImage: + case spv::OpTypeSampler: return range_t(3, 8); + case spv::OpTypeVector: // fall through + case spv::OpTypeMatrix: // ... + case spv::OpTypePipe: return range_t(3, 4); + case spv::OpConstant: return range_t(3, maxCount); + default: return range_t(0, 0); + } + } + + spirvbin_t::range_t spirvbin_t::typeRange(spv::Op opCode) const + { + static const int maxCount = 1<<30; + + if (isConstOp(opCode)) + return range_t(1, 2); + + switch (opCode) { + case spv::OpTypeVector: // fall through + case spv::OpTypeMatrix: // ... + case spv::OpTypeSampler: // ... + case spv::OpTypeArray: // ... + case spv::OpTypeRuntimeArray: // ... + case spv::OpTypePipe: return range_t(2, 3); + case spv::OpTypeStruct: // fall through + case spv::OpTypeFunction: return range_t(2, maxCount); + case spv::OpTypePointer: return range_t(3, 4); + default: return range_t(0, 0); + } + } + + spirvbin_t::range_t spirvbin_t::constRange(spv::Op opCode) const + { + static const int maxCount = 1<<30; + + switch (opCode) { + case spv::OpTypeArray: // fall through... + case spv::OpTypeRuntimeArray: return range_t(3, 4); + case spv::OpConstantComposite: return range_t(3, maxCount); + default: return range_t(0, 0); + } + } + + // Return the size of a type in 32-bit words. This currently only + // handles ints and floats, and is only invoked by queries which must be + // integer types. If ever needed, it can be generalized. + unsigned spirvbin_t::typeSizeInWords(spv::Id id) const + { + const unsigned typeStart = idPos(id); + const spv::Op opCode = asOpCode(typeStart); + + if (errorLatch) + return 0; + + switch (opCode) { + case spv::OpTypeInt: // fall through... + case spv::OpTypeFloat: return (spv[typeStart+2]+31)/32; + default: + return 0; + } + } + + // Looks up the type of a given const or variable ID, and + // returns its size in 32-bit words. + unsigned spirvbin_t::idTypeSizeInWords(spv::Id id) const + { + const auto tid_it = idTypeSizeMap.find(id); + if (tid_it == idTypeSizeMap.end()) { + error("type size for ID not found"); + return 0; + } + + return tid_it->second; + } + + // Is this an opcode we should remove when using --strip? + bool spirvbin_t::isStripOp(spv::Op opCode, unsigned start) const + { + switch (opCode) { + case spv::OpSource: + case spv::OpSourceExtension: + case spv::OpName: + case spv::OpMemberName: + case spv::OpLine : + { + const std::string name = literalString(start + 2); + + std::vector::const_iterator it; + for (it = stripWhiteList.begin(); it < stripWhiteList.end(); it++) + { + if (name.find(*it) != std::string::npos) { + return false; + } + } + + return true; + } + default : + return false; + } + } + + // Return true if this opcode is flow control + bool spirvbin_t::isFlowCtrl(spv::Op opCode) const + { + switch (opCode) { + case spv::OpBranchConditional: + case spv::OpBranch: + case spv::OpSwitch: + case spv::OpLoopMerge: + case spv::OpSelectionMerge: + case spv::OpLabel: + case spv::OpFunction: + case spv::OpFunctionEnd: return true; + default: return false; + } + } + + // Return true if this opcode defines a type + bool spirvbin_t::isTypeOp(spv::Op opCode) const + { + switch (opCode) { + case spv::OpTypeVoid: + case spv::OpTypeBool: + case spv::OpTypeInt: + case spv::OpTypeFloat: + case spv::OpTypeVector: + case spv::OpTypeMatrix: + case spv::OpTypeImage: + case spv::OpTypeSampler: + case spv::OpTypeArray: + case spv::OpTypeRuntimeArray: + case spv::OpTypeStruct: + case spv::OpTypeOpaque: + case spv::OpTypePointer: + case spv::OpTypeFunction: + case spv::OpTypeEvent: + case spv::OpTypeDeviceEvent: + case spv::OpTypeReserveId: + case spv::OpTypeQueue: + case spv::OpTypeSampledImage: + case spv::OpTypePipe: return true; + default: return false; + } + } + + // Return true if this opcode defines a constant + bool spirvbin_t::isConstOp(spv::Op opCode) const + { + switch (opCode) { + case spv::OpConstantSampler: + error("unimplemented constant type"); + return true; + + case spv::OpConstantNull: + case spv::OpConstantTrue: + case spv::OpConstantFalse: + case spv::OpConstantComposite: + case spv::OpConstant: + return true; + + default: + return false; + } + } + + const auto inst_fn_nop = [](spv::Op, unsigned) { return false; }; + const auto op_fn_nop = [](spv::Id&) { }; + + // g++ doesn't like these defined in the class proper in an anonymous namespace. + // Dunno why. Also MSVC doesn't like the constexpr keyword. Also dunno why. + // Defining them externally seems to please both compilers, so, here they are. + const spv::Id spirvbin_t::unmapped = spv::Id(-10000); + const spv::Id spirvbin_t::unused = spv::Id(-10001); + const int spirvbin_t::header_size = 5; + + spv::Id spirvbin_t::nextUnusedId(spv::Id id) + { + while (isNewIdMapped(id)) // search for an unused ID + ++id; + + return id; + } + + spv::Id spirvbin_t::localId(spv::Id id, spv::Id newId) + { + //assert(id != spv::NoResult && newId != spv::NoResult); + + if (id > bound()) { + error(std::string("ID out of range: ") + std::to_string(id)); + return spirvbin_t::unused; + } + + if (id >= idMapL.size()) + idMapL.resize(id+1, unused); + + if (newId != unmapped && newId != unused) { + if (isOldIdUnused(id)) { + error(std::string("ID unused in module: ") + std::to_string(id)); + return spirvbin_t::unused; + } + + if (!isOldIdUnmapped(id)) { + error(std::string("ID already mapped: ") + std::to_string(id) + " -> " + + std::to_string(localId(id))); + + return spirvbin_t::unused; + } + + if (isNewIdMapped(newId)) { + error(std::string("ID already used in module: ") + std::to_string(newId)); + return spirvbin_t::unused; + } + + msg(4, 4, std::string("map: ") + std::to_string(id) + " -> " + std::to_string(newId)); + setMapped(newId); + largestNewId = std::max(largestNewId, newId); + } + + return idMapL[id] = newId; + } + + // Parse a literal string from the SPIR binary and return it as an std::string + // Due to C++11 RValue references, this doesn't copy the result string. + std::string spirvbin_t::literalString(unsigned word) const + { + std::string literal; + const spirword_t * pos = spv.data() + word; + + literal.reserve(16); + + do { + spirword_t word = *pos; + for (int i = 0; i < 4; i++) { + char c = word & 0xff; + if (c == '\0') + return literal; + literal += c; + word >>= 8; + } + pos++; + } while (true); + } + + void spirvbin_t::applyMap() + { + msg(3, 2, std::string("Applying map: ")); + + // Map local IDs through the ID map + process(inst_fn_nop, // ignore instructions + [this](spv::Id& id) { + id = localId(id); + + if (errorLatch) + return; + + assert(id != unused && id != unmapped); + } + ); + } + + // Find free IDs for anything we haven't mapped + void spirvbin_t::mapRemainder() + { + msg(3, 2, std::string("Remapping remainder: ")); + + spv::Id unusedId = 1; // can't use 0: that's NoResult + spirword_t maxBound = 0; + + for (spv::Id id = 0; id < idMapL.size(); ++id) { + if (isOldIdUnused(id)) + continue; + + // Find a new mapping for any used but unmapped IDs + if (isOldIdUnmapped(id)) { + localId(id, unusedId = nextUnusedId(unusedId)); + if (errorLatch) + return; + } + + if (isOldIdUnmapped(id)) { + error(std::string("old ID not mapped: ") + std::to_string(id)); + return; + } + + // Track max bound + maxBound = std::max(maxBound, localId(id) + 1); + + if (errorLatch) + return; + } + + bound(maxBound); // reset header ID bound to as big as it now needs to be + } + + // Mark debug instructions for stripping + void spirvbin_t::stripDebug() + { + // Strip instructions in the stripOp set: debug info. + process( + [&](spv::Op opCode, unsigned start) { + // remember opcodes we want to strip later + if (isStripOp(opCode, start)) + stripInst(start); + return true; + }, + op_fn_nop); + } + + // Mark instructions that refer to now-removed IDs for stripping + void spirvbin_t::stripDeadRefs() + { + process( + [&](spv::Op opCode, unsigned start) { + // strip opcodes pointing to removed data + switch (opCode) { + case spv::OpName: + case spv::OpMemberName: + case spv::OpDecorate: + case spv::OpMemberDecorate: + if (idPosR.find(asId(start+1)) == idPosR.end()) + stripInst(start); + break; + default: + break; // leave it alone + } + + return true; + }, + op_fn_nop); + + strip(); + } + + // Update local maps of ID, type, etc positions + void spirvbin_t::buildLocalMaps() + { + msg(2, 2, std::string("build local maps: ")); + + mapped.clear(); + idMapL.clear(); +// preserve nameMap, so we don't clear that. + fnPos.clear(); + fnCalls.clear(); + typeConstPos.clear(); + idPosR.clear(); + entryPoint = spv::NoResult; + largestNewId = 0; + + idMapL.resize(bound(), unused); + + int fnStart = 0; + spv::Id fnRes = spv::NoResult; + + // build local Id and name maps + process( + [&](spv::Op opCode, unsigned start) { + unsigned word = start+1; + spv::Id typeId = spv::NoResult; + + if (spv::InstructionDesc[opCode].hasType()) + typeId = asId(word++); + + // If there's a result ID, remember the size of its type + if (spv::InstructionDesc[opCode].hasResult()) { + const spv::Id resultId = asId(word++); + idPosR[resultId] = start; + + if (typeId != spv::NoResult) { + const unsigned idTypeSize = typeSizeInWords(typeId); + + if (errorLatch) + return false; + + if (idTypeSize != 0) + idTypeSizeMap[resultId] = idTypeSize; + } + } + + if (opCode == spv::Op::OpName) { + const spv::Id target = asId(start+1); + const std::string name = literalString(start+2); + nameMap[name] = target; + + } else if (opCode == spv::Op::OpFunctionCall) { + ++fnCalls[asId(start + 3)]; + } else if (opCode == spv::Op::OpEntryPoint) { + entryPoint = asId(start + 2); + } else if (opCode == spv::Op::OpFunction) { + if (fnStart != 0) { + error("nested function found"); + return false; + } + + fnStart = start; + fnRes = asId(start + 2); + } else if (opCode == spv::Op::OpFunctionEnd) { + assert(fnRes != spv::NoResult); + if (fnStart == 0) { + error("function end without function start"); + return false; + } + + fnPos[fnRes] = range_t(fnStart, start + asWordCount(start)); + fnStart = 0; + } else if (isConstOp(opCode)) { + if (errorLatch) + return false; + + assert(asId(start + 2) != spv::NoResult); + typeConstPos.insert(start); + } else if (isTypeOp(opCode)) { + assert(asId(start + 1) != spv::NoResult); + typeConstPos.insert(start); + } + + return false; + }, + + [this](spv::Id& id) { localId(id, unmapped); } + ); + } + + // Validate the SPIR header + void spirvbin_t::validate() const + { + msg(2, 2, std::string("validating: ")); + + if (spv.size() < header_size) { + error("file too short: "); + return; + } + + if (magic() != spv::MagicNumber) { + error("bad magic number"); + return; + } + + // field 1 = version + // field 2 = generator magic + // field 3 = result bound + + if (schemaNum() != 0) { + error("bad schema, must be 0"); + return; + } + } + + int spirvbin_t::processInstruction(unsigned word, instfn_t instFn, idfn_t idFn) + { + const auto instructionStart = word; + const unsigned wordCount = asWordCount(instructionStart); + const int nextInst = word++ + wordCount; + spv::Op opCode = asOpCode(instructionStart); + + if (nextInst > int(spv.size())) { + error("spir instruction terminated too early"); + return -1; + } + + // Base for computing number of operands; will be updated as more is learned + unsigned numOperands = wordCount - 1; + + if (instFn(opCode, instructionStart)) + return nextInst; + + // Read type and result ID from instruction desc table + if (spv::InstructionDesc[opCode].hasType()) { + idFn(asId(word++)); + --numOperands; + } + + if (spv::InstructionDesc[opCode].hasResult()) { + idFn(asId(word++)); + --numOperands; + } + + // Extended instructions: currently, assume everything is an ID. + // TODO: add whatever data we need for exceptions to that + if (opCode == spv::OpExtInst) { + + idFn(asId(word)); // Instruction set is an ID that also needs to be mapped + + word += 2; // instruction set, and instruction from set + numOperands -= 2; + + for (unsigned op=0; op < numOperands; ++op) + idFn(asId(word++)); // ID + + return nextInst; + } + + // Circular buffer so we can look back at previous unmapped values during the mapping pass. + static const unsigned idBufferSize = 4; + spv::Id idBuffer[idBufferSize]; + unsigned idBufferPos = 0; + + // Store IDs from instruction in our map + for (int op = 0; numOperands > 0; ++op, --numOperands) { + // SpecConstantOp is special: it includes the operands of another opcode which is + // given as a literal in the 3rd word. We will switch over to pretending that the + // opcode being processed is the literal opcode value of the SpecConstantOp. See the + // SPIRV spec for details. This way we will handle IDs and literals as appropriate for + // the embedded op. + if (opCode == spv::OpSpecConstantOp) { + if (op == 0) { + opCode = asOpCode(word++); // this is the opcode embedded in the SpecConstantOp. + --numOperands; + } + } + + switch (spv::InstructionDesc[opCode].operands.getClass(op)) { + case spv::OperandId: + case spv::OperandScope: + case spv::OperandMemorySemantics: + idBuffer[idBufferPos] = asId(word); + idBufferPos = (idBufferPos + 1) % idBufferSize; + idFn(asId(word++)); + break; + + case spv::OperandVariableIds: + for (unsigned i = 0; i < numOperands; ++i) + idFn(asId(word++)); + return nextInst; + + case spv::OperandVariableLiterals: + // for clarity + // if (opCode == spv::OpDecorate && asDecoration(word - 1) == spv::DecorationBuiltIn) { + // ++word; + // --numOperands; + // } + // word += numOperands; + return nextInst; + + case spv::OperandVariableLiteralId: { + if (opCode == OpSwitch) { + // word-2 is the position of the selector ID. OpSwitch Literals match its type. + // In case the IDs are currently being remapped, we get the word[-2] ID from + // the circular idBuffer. + const unsigned literalSizePos = (idBufferPos+idBufferSize-2) % idBufferSize; + const unsigned literalSize = idTypeSizeInWords(idBuffer[literalSizePos]); + const unsigned numLiteralIdPairs = (nextInst-word) / (1+literalSize); + + if (errorLatch) + return -1; + + for (unsigned arg=0; arg instPos; + instPos.reserve(unsigned(spv.size()) / 16); // initial estimate; can grow if needed. + + // Build local table of instruction start positions + process( + [&](spv::Op, unsigned start) { instPos.push_back(start); return true; }, + op_fn_nop); + + if (errorLatch) + return; + + // Window size for context-sensitive canonicalization values + // Empirical best size from a single data set. TODO: Would be a good tunable. + // We essentially perform a little convolution around each instruction, + // to capture the flavor of nearby code, to hopefully match to similar + // code in other modules. + static const unsigned windowSize = 2; + + for (unsigned entry = 0; entry < unsigned(instPos.size()); ++entry) { + const unsigned start = instPos[entry]; + const spv::Op opCode = asOpCode(start); + + if (opCode == spv::OpFunction) + fnId = asId(start + 2); + + if (opCode == spv::OpFunctionEnd) + fnId = spv::NoResult; + + if (fnId != spv::NoResult) { // if inside a function + if (spv::InstructionDesc[opCode].hasResult()) { + const unsigned word = start + (spv::InstructionDesc[opCode].hasType() ? 2 : 1); + const spv::Id resId = asId(word); + std::uint32_t hashval = fnId * 17; // small prime + + for (unsigned i = entry-1; i >= entry-windowSize; --i) { + if (asOpCode(instPos[i]) == spv::OpFunction) + break; + hashval = hashval * 30103 + asOpCodeHash(instPos[i]); // 30103 = semiarbitrary prime + } + + for (unsigned i = entry; i <= entry + windowSize; ++i) { + if (asOpCode(instPos[i]) == spv::OpFunctionEnd) + break; + hashval = hashval * 30103 + asOpCodeHash(instPos[i]); // 30103 = semiarbitrary prime + } + + if (isOldIdUnmapped(resId)) { + localId(resId, nextUnusedId(hashval % softTypeIdLimit + firstMappedID)); + if (errorLatch) + return; + } + + } + } + } + + spv::Op thisOpCode(spv::OpNop); + std::unordered_map opCounter; + int idCounter(0); + fnId = spv::NoResult; + + process( + [&](spv::Op opCode, unsigned start) { + switch (opCode) { + case spv::OpFunction: + // Reset counters at each function + idCounter = 0; + opCounter.clear(); + fnId = asId(start + 2); + break; + + case spv::OpImageSampleImplicitLod: + case spv::OpImageSampleExplicitLod: + case spv::OpImageSampleDrefImplicitLod: + case spv::OpImageSampleDrefExplicitLod: + case spv::OpImageSampleProjImplicitLod: + case spv::OpImageSampleProjExplicitLod: + case spv::OpImageSampleProjDrefImplicitLod: + case spv::OpImageSampleProjDrefExplicitLod: + case spv::OpDot: + case spv::OpCompositeExtract: + case spv::OpCompositeInsert: + case spv::OpVectorShuffle: + case spv::OpLabel: + case spv::OpVariable: + + case spv::OpAccessChain: + case spv::OpLoad: + case spv::OpStore: + case spv::OpCompositeConstruct: + case spv::OpFunctionCall: + ++opCounter[opCode]; + idCounter = 0; + thisOpCode = opCode; + break; + default: + thisOpCode = spv::OpNop; + } + + return false; + }, + + [&](spv::Id& id) { + if (thisOpCode != spv::OpNop) { + ++idCounter; + const std::uint32_t hashval = + // Explicitly cast operands to unsigned int to avoid integer + // promotion to signed int followed by integer overflow, + // which would result in undefined behavior. + static_cast(opCounter[thisOpCode]) + * thisOpCode + * 50047 + + idCounter + + static_cast(fnId) * 117; + + if (isOldIdUnmapped(id)) + localId(id, nextUnusedId(hashval % softTypeIdLimit + firstMappedID)); + } + }); + } + + // EXPERIMENTAL: forward IO and uniform load/stores into operands + // This produces invalid Schema-0 SPIRV + void spirvbin_t::forwardLoadStores() + { + idset_t fnLocalVars; // set of function local vars + idmap_t idMap; // Map of load result IDs to what they load + + // EXPERIMENTAL: Forward input and access chain loads into consumptions + process( + [&](spv::Op opCode, unsigned start) { + // Add inputs and uniforms to the map + if ((opCode == spv::OpVariable && asWordCount(start) == 4) && + (spv[start+3] == spv::StorageClassUniform || + spv[start+3] == spv::StorageClassUniformConstant || + spv[start+3] == spv::StorageClassInput)) + fnLocalVars.insert(asId(start+2)); + + if (opCode == spv::OpAccessChain && fnLocalVars.count(asId(start+3)) > 0) + fnLocalVars.insert(asId(start+2)); + + if (opCode == spv::OpLoad && fnLocalVars.count(asId(start+3)) > 0) { + idMap[asId(start+2)] = asId(start+3); + stripInst(start); + } + + return false; + }, + + [&](spv::Id& id) { if (idMap.find(id) != idMap.end()) id = idMap[id]; } + ); + + if (errorLatch) + return; + + // EXPERIMENTAL: Implicit output stores + fnLocalVars.clear(); + idMap.clear(); + + process( + [&](spv::Op opCode, unsigned start) { + // Add inputs and uniforms to the map + if ((opCode == spv::OpVariable && asWordCount(start) == 4) && + (spv[start+3] == spv::StorageClassOutput)) + fnLocalVars.insert(asId(start+2)); + + if (opCode == spv::OpStore && fnLocalVars.count(asId(start+1)) > 0) { + idMap[asId(start+2)] = asId(start+1); + stripInst(start); + } + + return false; + }, + op_fn_nop); + + if (errorLatch) + return; + + process( + inst_fn_nop, + [&](spv::Id& id) { if (idMap.find(id) != idMap.end()) id = idMap[id]; } + ); + + if (errorLatch) + return; + + strip(); // strip out data we decided to eliminate + } + + // optimize loads and stores + void spirvbin_t::optLoadStore() + { + idset_t fnLocalVars; // candidates for removal (only locals) + idmap_t idMap; // Map of load result IDs to what they load + blockmap_t blockMap; // Map of IDs to blocks they first appear in + int blockNum = 0; // block count, to avoid crossing flow control + + // Find all the function local pointers stored at most once, and not via access chains + process( + [&](spv::Op opCode, unsigned start) { + const int wordCount = asWordCount(start); + + // Count blocks, so we can avoid crossing flow control + if (isFlowCtrl(opCode)) + ++blockNum; + + // Add local variables to the map + if ((opCode == spv::OpVariable && spv[start+3] == spv::StorageClassFunction && asWordCount(start) == 4)) { + fnLocalVars.insert(asId(start+2)); + return true; + } + + // Ignore process vars referenced via access chain + if ((opCode == spv::OpAccessChain || opCode == spv::OpInBoundsAccessChain) && fnLocalVars.count(asId(start+3)) > 0) { + fnLocalVars.erase(asId(start+3)); + idMap.erase(asId(start+3)); + return true; + } + + if (opCode == spv::OpLoad && fnLocalVars.count(asId(start+3)) > 0) { + const spv::Id varId = asId(start+3); + + // Avoid loads before stores + if (idMap.find(varId) == idMap.end()) { + fnLocalVars.erase(varId); + idMap.erase(varId); + } + + // don't do for volatile references + if (wordCount > 4 && (spv[start+4] & spv::MemoryAccessVolatileMask)) { + fnLocalVars.erase(varId); + idMap.erase(varId); + } + + // Handle flow control + if (blockMap.find(varId) == blockMap.end()) { + blockMap[varId] = blockNum; // track block we found it in. + } else if (blockMap[varId] != blockNum) { + fnLocalVars.erase(varId); // Ignore if crosses flow control + idMap.erase(varId); + } + + return true; + } + + if (opCode == spv::OpStore && fnLocalVars.count(asId(start+1)) > 0) { + const spv::Id varId = asId(start+1); + + if (idMap.find(varId) == idMap.end()) { + idMap[varId] = asId(start+2); + } else { + // Remove if it has more than one store to the same pointer + fnLocalVars.erase(varId); + idMap.erase(varId); + } + + // don't do for volatile references + if (wordCount > 3 && (spv[start+3] & spv::MemoryAccessVolatileMask)) { + fnLocalVars.erase(asId(start+3)); + idMap.erase(asId(start+3)); + } + + // Handle flow control + if (blockMap.find(varId) == blockMap.end()) { + blockMap[varId] = blockNum; // track block we found it in. + } else if (blockMap[varId] != blockNum) { + fnLocalVars.erase(varId); // Ignore if crosses flow control + idMap.erase(varId); + } + + return true; + } + + return false; + }, + + // If local var id used anywhere else, don't eliminate + [&](spv::Id& id) { + if (fnLocalVars.count(id) > 0) { + fnLocalVars.erase(id); + idMap.erase(id); + } + } + ); + + if (errorLatch) + return; + + process( + [&](spv::Op opCode, unsigned start) { + if (opCode == spv::OpLoad && fnLocalVars.count(asId(start+3)) > 0) + idMap[asId(start+2)] = idMap[asId(start+3)]; + return false; + }, + op_fn_nop); + + if (errorLatch) + return; + + // Chase replacements to their origins, in case there is a chain such as: + // 2 = store 1 + // 3 = load 2 + // 4 = store 3 + // 5 = load 4 + // We want to replace uses of 5 with 1. + for (const auto& idPair : idMap) { + spv::Id id = idPair.first; + while (idMap.find(id) != idMap.end()) // Chase to end of chain + id = idMap[id]; + + idMap[idPair.first] = id; // replace with final result + } + + // Remove the load/store/variables for the ones we've discovered + process( + [&](spv::Op opCode, unsigned start) { + if ((opCode == spv::OpLoad && fnLocalVars.count(asId(start+3)) > 0) || + (opCode == spv::OpStore && fnLocalVars.count(asId(start+1)) > 0) || + (opCode == spv::OpVariable && fnLocalVars.count(asId(start+2)) > 0)) { + + stripInst(start); + return true; + } + + return false; + }, + + [&](spv::Id& id) { + if (idMap.find(id) != idMap.end()) id = idMap[id]; + } + ); + + if (errorLatch) + return; + + strip(); // strip out data we decided to eliminate + } + + // remove bodies of uncalled functions + void spirvbin_t::dceFuncs() + { + msg(3, 2, std::string("Removing Dead Functions: ")); + + // TODO: There are more efficient ways to do this. + bool changed = true; + + while (changed) { + changed = false; + + for (auto fn = fnPos.begin(); fn != fnPos.end(); ) { + if (fn->first == entryPoint) { // don't DCE away the entry point! + ++fn; + continue; + } + + const auto call_it = fnCalls.find(fn->first); + + if (call_it == fnCalls.end() || call_it->second == 0) { + changed = true; + stripRange.push_back(fn->second); + + // decrease counts of called functions + process( + [&](spv::Op opCode, unsigned start) { + if (opCode == spv::Op::OpFunctionCall) { + const auto call_it = fnCalls.find(asId(start + 3)); + if (call_it != fnCalls.end()) { + if (--call_it->second <= 0) + fnCalls.erase(call_it); + } + } + + return true; + }, + op_fn_nop, + fn->second.first, + fn->second.second); + + if (errorLatch) + return; + + fn = fnPos.erase(fn); + } else ++fn; + } + } + } + + // remove unused function variables + decorations + void spirvbin_t::dceVars() + { + msg(3, 2, std::string("DCE Vars: ")); + + std::unordered_map varUseCount; + + // Count function variable use + process( + [&](spv::Op opCode, unsigned start) { + if (opCode == spv::OpVariable) { + ++varUseCount[asId(start+2)]; + return true; + } else if (opCode == spv::OpEntryPoint) { + const int wordCount = asWordCount(start); + for (int i = 4; i < wordCount; i++) { + ++varUseCount[asId(start+i)]; + } + return true; + } else + return false; + }, + + [&](spv::Id& id) { if (varUseCount[id]) ++varUseCount[id]; } + ); + + if (errorLatch) + return; + + // Remove single-use function variables + associated decorations and names + process( + [&](spv::Op opCode, unsigned start) { + spv::Id id = spv::NoResult; + if (opCode == spv::OpVariable) + id = asId(start+2); + if (opCode == spv::OpDecorate || opCode == spv::OpName) + id = asId(start+1); + + if (id != spv::NoResult && varUseCount[id] == 1) + stripInst(start); + + return true; + }, + op_fn_nop); + } + + // remove unused types + void spirvbin_t::dceTypes() + { + std::vector isType(bound(), false); + + // for speed, make O(1) way to get to type query (map is log(n)) + for (const auto typeStart : typeConstPos) + isType[asTypeConstId(typeStart)] = true; + + std::unordered_map typeUseCount; + + // This is not the most efficient algorithm, but this is an offline tool, and + // it's easy to write this way. Can be improved opportunistically if needed. + bool changed = true; + while (changed) { + changed = false; + strip(); + typeUseCount.clear(); + + // Count total type usage + process(inst_fn_nop, + [&](spv::Id& id) { if (isType[id]) ++typeUseCount[id]; } + ); + + if (errorLatch) + return; + + // Remove single reference types + for (const auto typeStart : typeConstPos) { + const spv::Id typeId = asTypeConstId(typeStart); + if (typeUseCount[typeId] == 1) { + changed = true; + --typeUseCount[typeId]; + stripInst(typeStart); + } + } + + if (errorLatch) + return; + } + } + +#ifdef NOTDEF + bool spirvbin_t::matchType(const spirvbin_t::globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const + { + // Find the local type id "lt" and global type id "gt" + const auto lt_it = typeConstPosR.find(lt); + if (lt_it == typeConstPosR.end()) + return false; + + const auto typeStart = lt_it->second; + + // Search for entry in global table + const auto gtype = globalTypes.find(gt); + if (gtype == globalTypes.end()) + return false; + + const auto& gdata = gtype->second; + + // local wordcount and opcode + const int wordCount = asWordCount(typeStart); + const spv::Op opCode = asOpCode(typeStart); + + // no type match if opcodes don't match, or operand count doesn't match + if (opCode != opOpCode(gdata[0]) || wordCount != opWordCount(gdata[0])) + return false; + + const unsigned numOperands = wordCount - 2; // all types have a result + + const auto cmpIdRange = [&](range_t range) { + for (int x=range.first; xsecond; + } + + // Hash types to canonical values. This can return ID collisions (it's a bit + // inevitable): it's up to the caller to handle that gracefully. + std::uint32_t spirvbin_t::hashType(unsigned typeStart) const + { + const unsigned wordCount = asWordCount(typeStart); + const spv::Op opCode = asOpCode(typeStart); + + switch (opCode) { + case spv::OpTypeVoid: return 0; + case spv::OpTypeBool: return 1; + case spv::OpTypeInt: return 3 + (spv[typeStart+3]); + case spv::OpTypeFloat: return 5; + case spv::OpTypeVector: + return 6 + hashType(idPos(spv[typeStart+2])) * (spv[typeStart+3] - 1); + case spv::OpTypeMatrix: + return 30 + hashType(idPos(spv[typeStart+2])) * (spv[typeStart+3] - 1); + case spv::OpTypeImage: + return 120 + hashType(idPos(spv[typeStart+2])) + + spv[typeStart+3] + // dimensionality + spv[typeStart+4] * 8 * 16 + // depth + spv[typeStart+5] * 4 * 16 + // arrayed + spv[typeStart+6] * 2 * 16 + // multisampled + spv[typeStart+7] * 1 * 16; // format + case spv::OpTypeSampler: + return 500; + case spv::OpTypeSampledImage: + return 502; + case spv::OpTypeArray: + return 501 + hashType(idPos(spv[typeStart+2])) * spv[typeStart+3]; + case spv::OpTypeRuntimeArray: + return 5000 + hashType(idPos(spv[typeStart+2])); + case spv::OpTypeStruct: + { + std::uint32_t hash = 10000; + for (unsigned w=2; w < wordCount; ++w) + hash += w * hashType(idPos(spv[typeStart+w])); + return hash; + } + + case spv::OpTypeOpaque: return 6000 + spv[typeStart+2]; + case spv::OpTypePointer: return 100000 + hashType(idPos(spv[typeStart+3])); + case spv::OpTypeFunction: + { + std::uint32_t hash = 200000; + for (unsigned w=2; w < wordCount; ++w) + hash += w * hashType(idPos(spv[typeStart+w])); + return hash; + } + + case spv::OpTypeEvent: return 300000; + case spv::OpTypeDeviceEvent: return 300001; + case spv::OpTypeReserveId: return 300002; + case spv::OpTypeQueue: return 300003; + case spv::OpTypePipe: return 300004; + case spv::OpConstantTrue: return 300007; + case spv::OpConstantFalse: return 300008; + case spv::OpConstantComposite: + { + std::uint32_t hash = 300011 + hashType(idPos(spv[typeStart+1])); + for (unsigned w=3; w < wordCount; ++w) + hash += w * hashType(idPos(spv[typeStart+w])); + return hash; + } + case spv::OpConstant: + { + std::uint32_t hash = 400011 + hashType(idPos(spv[typeStart+1])); + for (unsigned w=3; w < wordCount; ++w) + hash += w * spv[typeStart+w]; + return hash; + } + case spv::OpConstantNull: + { + std::uint32_t hash = 500009 + hashType(idPos(spv[typeStart+1])); + return hash; + } + case spv::OpConstantSampler: + { + std::uint32_t hash = 600011 + hashType(idPos(spv[typeStart+1])); + for (unsigned w=3; w < wordCount; ++w) + hash += w * spv[typeStart+w]; + return hash; + } + + default: + error("unknown type opcode"); + return 0; + } + } + + void spirvbin_t::mapTypeConst() + { + globaltypes_t globalTypeMap; + + msg(3, 2, std::string("Remapping Consts & Types: ")); + + static const std::uint32_t softTypeIdLimit = 3011; // small prime. TODO: get from options + static const std::uint32_t firstMappedID = 8; // offset into ID space + + for (auto& typeStart : typeConstPos) { + const spv::Id resId = asTypeConstId(typeStart); + const std::uint32_t hashval = hashType(typeStart); + + if (errorLatch) + return; + + if (isOldIdUnmapped(resId)) { + localId(resId, nextUnusedId(hashval % softTypeIdLimit + firstMappedID)); + if (errorLatch) + return; + } + } + } + + // Strip a single binary by removing ranges given in stripRange + void spirvbin_t::strip() + { + if (stripRange.empty()) // nothing to do + return; + + // Sort strip ranges in order of traversal + std::sort(stripRange.begin(), stripRange.end()); + + // Allocate a new binary big enough to hold old binary + // We'll step this iterator through the strip ranges as we go through the binary + auto strip_it = stripRange.begin(); + + int strippedPos = 0; + for (unsigned word = 0; word < unsigned(spv.size()); ++word) { + while (strip_it != stripRange.end() && word >= strip_it->second) + ++strip_it; + + if (strip_it == stripRange.end() || word < strip_it->first || word >= strip_it->second) + spv[strippedPos++] = spv[word]; + } + + spv.resize(strippedPos); + stripRange.clear(); + + buildLocalMaps(); + } + + // Strip a single binary by removing ranges given in stripRange + void spirvbin_t::remap(std::uint32_t opts) + { + options = opts; + + // Set up opcode tables from SpvDoc + spv::Parameterize(); + + validate(); // validate header + buildLocalMaps(); // build ID maps + + msg(3, 4, std::string("ID bound: ") + std::to_string(bound())); + + if (options & STRIP) stripDebug(); + if (errorLatch) return; + + strip(); // strip out data we decided to eliminate + if (errorLatch) return; + + if (options & OPT_LOADSTORE) optLoadStore(); + if (errorLatch) return; + + if (options & OPT_FWD_LS) forwardLoadStores(); + if (errorLatch) return; + + if (options & DCE_FUNCS) dceFuncs(); + if (errorLatch) return; + + if (options & DCE_VARS) dceVars(); + if (errorLatch) return; + + if (options & DCE_TYPES) dceTypes(); + if (errorLatch) return; + + strip(); // strip out data we decided to eliminate + if (errorLatch) return; + + stripDeadRefs(); // remove references to things we DCEed + if (errorLatch) return; + + // after the last strip, we must clean any debug info referring to now-deleted data + + if (options & MAP_TYPES) mapTypeConst(); + if (errorLatch) return; + + if (options & MAP_NAMES) mapNames(); + if (errorLatch) return; + + if (options & MAP_FUNCS) mapFnBodies(); + if (errorLatch) return; + + if (options & MAP_ALL) { + mapRemainder(); // map any unmapped IDs + if (errorLatch) return; + + applyMap(); // Now remap each shader to the new IDs we've come up with + if (errorLatch) return; + } + } + + // remap from a memory image + void spirvbin_t::remap(std::vector& in_spv, const std::vector& whiteListStrings, + std::uint32_t opts) + { + stripWhiteList = whiteListStrings; + spv.swap(in_spv); + remap(opts); + spv.swap(in_spv); + } + + // remap from a memory image - legacy interface without white list + void spirvbin_t::remap(std::vector& in_spv, std::uint32_t opts) + { + stripWhiteList.clear(); + spv.swap(in_spv); + remap(opts); + spv.swap(in_spv); + } + +} // namespace SPV + diff --git a/include/SPIRV/SPVRemapper.h b/include/SPIRV/SPVRemapper.h new file mode 100644 index 00000000..e60da792 --- /dev/null +++ b/include/SPIRV/SPVRemapper.h @@ -0,0 +1,300 @@ +// +// Copyright (C) 2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef SPIRVREMAPPER_H +#define SPIRVREMAPPER_H + +#include +#include +#include +#include + +#ifdef GLSLANG_IS_SHARED_LIBRARY + #ifdef _WIN32 + #ifdef GLSLANG_EXPORTING + #define GLSLANG_EXPORT __declspec(dllexport) + #else + #define GLSLANG_EXPORT __declspec(dllimport) + #endif + #elif __GNUC__ >= 4 + #define GLSLANG_EXPORT __attribute__((visibility("default"))) + #endif +#endif // GLSLANG_IS_SHARED_LIBRARY +#ifndef GLSLANG_EXPORT +#define GLSLANG_EXPORT +#endif + +namespace spv { + +class spirvbin_base_t +{ +public: + enum Options { + NONE = 0, + STRIP = (1<<0), + MAP_TYPES = (1<<1), + MAP_NAMES = (1<<2), + MAP_FUNCS = (1<<3), + DCE_FUNCS = (1<<4), + DCE_VARS = (1<<5), + DCE_TYPES = (1<<6), + OPT_LOADSTORE = (1<<7), + OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV + MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS), + DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES), + OPT_ALL = (OPT_LOADSTORE), + + ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL), + DO_EVERYTHING = (STRIP | ALL_BUT_STRIP) + }; +}; + +} // namespace SPV + +#include +#include +#include +#include +#include +#include +#include + +#include "spirv.hpp" + +namespace spv { + +static inline constexpr Id NoResult = 0; + +// class to hold SPIR-V binary data for remapping, DCE, and debug stripping +class GLSLANG_EXPORT spirvbin_t : public spirvbin_base_t +{ +public: + spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false) + { } + + virtual ~spirvbin_t() { } + + // remap on an existing binary in memory + void remap(std::vector& spv, const std::vector& whiteListStrings, + std::uint32_t opts = DO_EVERYTHING); + + // remap on an existing binary in memory - legacy interface without white list + void remap(std::vector& spv, std::uint32_t opts = DO_EVERYTHING); + + // Type for error/log handler functions + typedef std::function errorfn_t; + typedef std::function logfn_t; + + // Register error/log handling functions (can be lambda fn / functor / etc) + static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; } + static void registerLogHandler(logfn_t handler) { logHandler = handler; } + +protected: + // This can be overridden to provide other message behavior if needed + virtual void msg(int minVerbosity, int indent, const std::string& txt) const; + +private: + // Local to global, or global to local ID map + typedef std::unordered_map idmap_t; + typedef std::unordered_set idset_t; + typedef std::unordered_map blockmap_t; + + void remap(std::uint32_t opts = DO_EVERYTHING); + + // Map of names to IDs + typedef std::unordered_map namemap_t; + + typedef std::uint32_t spirword_t; + + typedef std::pair range_t; + typedef std::function idfn_t; + typedef std::function instfn_t; + + // Special Values for ID map: + static const spv::Id unmapped; // unchanged from default value + static const spv::Id unused; // unused ID + static const int header_size; // SPIR header = 5 words + + class id_iterator_t; + + // For mapping type entries between different shaders + typedef std::vector typeentry_t; + typedef std::map globaltypes_t; + + // A set that preserves position order, and a reverse map + typedef std::set posmap_t; + typedef std::unordered_map posmap_rev_t; + + // Maps and ID to the size of its base type, if known. + typedef std::unordered_map typesize_map_t; + + // handle error + void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); } + + bool isConstOp(spv::Op opCode) const; + bool isTypeOp(spv::Op opCode) const; + bool isStripOp(spv::Op opCode) const; + bool isFlowCtrl(spv::Op opCode) const; + range_t literalRange(spv::Op opCode) const; + range_t typeRange(spv::Op opCode) const; + range_t constRange(spv::Op opCode) const; + unsigned typeSizeInWords(spv::Id id) const; + unsigned idTypeSizeInWords(spv::Id id) const; + + bool isStripOp(spv::Op opCode, unsigned start) const; + + spv::Id& asId(unsigned word) { return spv[word]; } + const spv::Id& asId(unsigned word) const { return spv[word]; } + spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); } + std::uint32_t asOpCodeHash(unsigned word); + spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); } + unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); } + spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); } + unsigned idPos(spv::Id id) const; + + static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; } + static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); } + + // Header access & set methods + spirword_t magic() const { return spv[0]; } // return magic number + spirword_t bound() const { return spv[3]; } // return Id bound from header + spirword_t bound(spirword_t b) { return spv[3] = b; } + spirword_t genmagic() const { return spv[2]; } // generator magic + spirword_t genmagic(spirword_t m) { return spv[2] = m; } + spirword_t schemaNum() const { return spv[4]; } // schema number from header + + // Mapping fns: get + spv::Id localId(spv::Id id) const { return idMapL[id]; } + + // Mapping fns: set + inline spv::Id localId(spv::Id id, spv::Id newId); + void countIds(spv::Id id); + + // Return next unused new local ID. + // NOTE: boost::dynamic_bitset would be more efficient due to find_next(), + // which std::vector doens't have. + inline spv::Id nextUnusedId(spv::Id id); + + void buildLocalMaps(); + std::string literalString(unsigned word) const; // Return literal as a std::string + int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; } + + bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); } + bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; } + bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; } + bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); } + bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); } + + // bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const; + // spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const; + std::uint32_t hashType(unsigned typeStart) const; + + spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0); + int processInstruction(unsigned word, instfn_t, idfn_t); + + void validate() const; + void mapTypeConst(); + void mapFnBodies(); + void optLoadStore(); + void dceFuncs(); + void dceVars(); + void dceTypes(); + void mapNames(); + void foldIds(); // fold IDs to smallest space + void forwardLoadStores(); // load store forwarding (EXPERIMENTAL) + void offsetIds(); // create relative offset IDs + + void applyMap(); // remap per local name map + void mapRemainder(); // map any IDs we haven't touched yet + void stripDebug(); // strip all debug info + void stripDeadRefs(); // strips debug info for now-dead references after DCE + void strip(); // remove debug symbols + + std::vector spv; // SPIR words + + std::vector stripWhiteList; + + namemap_t nameMap; // ID names from OpName + + // Since we want to also do binary ops, we can't use std::vector. we could use + // boost::dynamic_bitset, but we're trying to avoid a boost dependency. + typedef std::uint64_t bits_t; + std::vector mapped; // which new IDs have been mapped + static const int mBits = sizeof(bits_t) * 4; + + bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); } + void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); } + void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); } + size_t maxMappedId() const { return mapped.size() * mBits; } + + // Add a strip range for a given instruction starting at 'start' + // Note: avoiding brace initializers to please older versions os MSVC. + void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); } + + // Function start and end. use unordered_map because we'll have + // many fewer functions than IDs. + std::unordered_map fnPos; + + // Which functions are called, anywhere in the module, with a call count + std::unordered_map fnCalls; + + posmap_t typeConstPos; // word positions that define types & consts (ordered) + posmap_rev_t idPosR; // reverse map from IDs to positions + typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known. + + std::vector idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs + + spv::Id entryPoint; // module entry point + spv::Id largestNewId; // biggest new ID we have mapped anything to + + // Sections of the binary to strip, given as [begin,end) + std::vector stripRange; + + // processing options: + std::uint32_t options; + int verbose; // verbosity level + + // Error latch: this is set if the error handler is ever executed. It would be better to + // use a try/catch block and throw, but that's not desired for certain environments, so + // this is the alternative. + mutable bool errorLatch; + + static errorfn_t errorHandler; + static logfn_t logHandler; +}; + +} // namespace SPV + +#endif // SPIRVREMAPPER_H diff --git a/include/SPIRV/SpvBuilder.cpp b/include/SPIRV/SpvBuilder.cpp new file mode 100644 index 00000000..e23ccabe --- /dev/null +++ b/include/SPIRV/SpvBuilder.cpp @@ -0,0 +1,4482 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// Copyright (C) 2015-2018 Google, Inc. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Helper for making SPIR-V IR. Generally, this is documented in the header +// SpvBuilder.h. +// + +#include +#include + +#include +#include + +#include "SpvBuilder.h" +#include "hex_float.h" + +#ifndef _WIN32 + #include +#endif + +namespace spv { + +Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) : + spvVersion(spvVersion), + sourceLang(SourceLanguageUnknown), + sourceVersion(0), + addressModel(AddressingModelLogical), + memoryModel(MemoryModelGLSL450), + builderNumber(magicNumber), + buildPoint(nullptr), + uniqueId(0), + entryPointFunction(nullptr), + generatingOpCodeForSpecConst(false), + logger(buildLogger) +{ + clearAccessChain(); +} + +Builder::~Builder() +{ +} + +Id Builder::import(const char* name) +{ + Instruction* import = new Instruction(getUniqueId(), NoType, OpExtInstImport); + import->addStringOperand(name); + module.mapInstruction(import); + + imports.push_back(std::unique_ptr(import)); + return import->getResultId(); +} + +// For creating new groupedTypes (will return old type if the requested one was already made). +Id Builder::makeVoidType() +{ + Instruction* type; + if (groupedTypes[OpTypeVoid].size() == 0) { + Id typeId = getUniqueId(); + type = new Instruction(typeId, NoType, OpTypeVoid); + groupedTypes[OpTypeVoid].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + // Core OpTypeVoid used for debug void type + if (emitNonSemanticShaderDebugInfo) + debugId[typeId] = typeId; + } else + type = groupedTypes[OpTypeVoid].back(); + + return type->getResultId(); +} + +Id Builder::makeBoolType() +{ + Instruction* type; + if (groupedTypes[OpTypeBool].size() == 0) { + type = new Instruction(getUniqueId(), NoType, OpTypeBool); + groupedTypes[OpTypeBool].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) { + auto const debugResultId = makeBoolDebugType(32); + debugId[type->getResultId()] = debugResultId; + } + + } else + type = groupedTypes[OpTypeBool].back(); + + + return type->getResultId(); +} + +Id Builder::makeSamplerType() +{ + Instruction* type; + if (groupedTypes[OpTypeSampler].size() == 0) { + type = new Instruction(getUniqueId(), NoType, OpTypeSampler); + groupedTypes[OpTypeSampler].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + } else + type = groupedTypes[OpTypeSampler].back(); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makePointer(StorageClass storageClass, Id pointee) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) { + type = groupedTypes[OpTypePointer][t]; + if (type->getImmediateOperand(0) == (unsigned)storageClass && + type->getIdOperand(1) == pointee) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypePointer); + type->reserveOperands(2); + type->addImmediateOperand(storageClass); + type->addIdOperand(pointee); + groupedTypes[OpTypePointer].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) { + const Id debugResultId = makePointerDebugType(storageClass, pointee); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeForwardPointer(StorageClass storageClass) +{ + // Caching/uniquifying doesn't work here, because we don't know the + // pointee type and there can be multiple forward pointers of the same + // storage type. Somebody higher up in the stack must keep track. + Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeForwardPointer); + type->addImmediateOperand(storageClass); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) { + const Id debugResultId = makeForwardPointerDebugType(storageClass); + debugId[type->getResultId()] = debugResultId; + } + return type->getResultId(); +} + +Id Builder::makePointerFromForwardPointer(StorageClass storageClass, Id forwardPointerType, Id pointee) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) { + type = groupedTypes[OpTypePointer][t]; + if (type->getImmediateOperand(0) == (unsigned)storageClass && + type->getIdOperand(1) == pointee) + return type->getResultId(); + } + + type = new Instruction(forwardPointerType, NoType, OpTypePointer); + type->reserveOperands(2); + type->addImmediateOperand(storageClass); + type->addIdOperand(pointee); + groupedTypes[OpTypePointer].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + // If we are emitting nonsemantic debuginfo, we need to patch the debug pointer type + // that was emitted alongside the forward pointer, now that we have a pointee debug + // type for it to point to. + if (emitNonSemanticShaderDebugInfo) { + Instruction *debugForwardPointer = module.getInstruction(debugId[forwardPointerType]); + assert(debugId[pointee]); + debugForwardPointer->setIdOperand(2, debugId[pointee]); + } + + return type->getResultId(); +} + +Id Builder::makeIntegerType(int width, bool hasSign) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeInt].size(); ++t) { + type = groupedTypes[OpTypeInt][t]; + if (type->getImmediateOperand(0) == (unsigned)width && + type->getImmediateOperand(1) == (hasSign ? 1u : 0u)) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeInt); + type->reserveOperands(2); + type->addImmediateOperand(width); + type->addImmediateOperand(hasSign ? 1 : 0); + groupedTypes[OpTypeInt].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + // deal with capabilities + switch (width) { + case 8: + case 16: + // these are currently handled by storage-type declarations and post processing + break; + case 64: + addCapability(CapabilityInt64); + break; + default: + break; + } + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeIntegerDebugType(width, hasSign); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeFloatType(int width) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeFloat].size(); ++t) { + type = groupedTypes[OpTypeFloat][t]; + if (type->getImmediateOperand(0) == (unsigned)width) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeFloat); + type->addImmediateOperand(width); + groupedTypes[OpTypeFloat].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + // deal with capabilities + switch (width) { + case 16: + // currently handled by storage-type declarations and post processing + break; + case 64: + addCapability(CapabilityFloat64); + break; + default: + break; + } + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeFloatDebugType(width); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +// Make a struct without checking for duplication. +// See makeStructResultType() for non-decorated structs +// needed as the result of some instructions, which does +// check for duplicates. +Id Builder::makeStructType(const std::vector& members, const char* name, bool const compilerGenerated) +{ + // Don't look for previous one, because in the general case, + // structs can be duplicated except for decorations. + + // not found, make it + Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeStruct); + for (int op = 0; op < (int)members.size(); ++op) + type->addIdOperand(members[op]); + groupedTypes[OpTypeStruct].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + addName(type->getResultId(), name); + + if (emitNonSemanticShaderDebugInfo && !compilerGenerated) + { + auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +// Make a struct for the simple results of several instructions, +// checking for duplication. +Id Builder::makeStructResultType(Id type0, Id type1) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeStruct].size(); ++t) { + type = groupedTypes[OpTypeStruct][t]; + if (type->getNumOperands() != 2) + continue; + if (type->getIdOperand(0) != type0 || + type->getIdOperand(1) != type1) + continue; + return type->getResultId(); + } + + // not found, make it + std::vector members; + members.push_back(type0); + members.push_back(type1); + + return makeStructType(members, "ResType"); +} + +Id Builder::makeVectorType(Id component, int size) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeVector].size(); ++t) { + type = groupedTypes[OpTypeVector][t]; + if (type->getIdOperand(0) == component && + type->getImmediateOperand(1) == (unsigned)size) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeVector); + type->reserveOperands(2); + type->addIdOperand(component); + type->addImmediateOperand(size); + groupedTypes[OpTypeVector].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeVectorDebugType(component, size); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeMatrixType(Id component, int cols, int rows) +{ + assert(cols <= maxMatrixSize && rows <= maxMatrixSize); + + Id column = makeVectorType(component, rows); + + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeMatrix].size(); ++t) { + type = groupedTypes[OpTypeMatrix][t]; + if (type->getIdOperand(0) == column && + type->getImmediateOperand(1) == (unsigned)cols) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeMatrix); + type->reserveOperands(2); + type->addIdOperand(column); + type->addImmediateOperand(cols); + groupedTypes[OpTypeMatrix].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeMatrixDebugType(column, cols); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeCooperativeMatrixTypeKHR(Id component, Id scope, Id rows, Id cols, Id use) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixKHR].size(); ++t) { + type = groupedTypes[OpTypeCooperativeMatrixKHR][t]; + if (type->getIdOperand(0) == component && + type->getIdOperand(1) == scope && + type->getIdOperand(2) == rows && + type->getIdOperand(3) == cols && + type->getIdOperand(4) == use) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixKHR); + type->reserveOperands(5); + type->addIdOperand(component); + type->addIdOperand(scope); + type->addIdOperand(rows); + type->addIdOperand(cols); + type->addIdOperand(use); + groupedTypes[OpTypeCooperativeMatrixKHR].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + // Find a name for one of the parameters. It can either come from debuginfo for another + // type, or an OpName from a constant. + auto const findName = [&](Id id) { + Id id2 = debugId[id]; + for (auto &t : groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic]) { + if (t->getResultId() == id2) { + for (auto &s : strings) { + if (s->getResultId() == t->getIdOperand(2)) { + return s->getNameString(); + } + } + } + } + for (auto &t : names) { + if (t->getIdOperand(0) == id) { + return t->getNameString(); + } + } + return "unknown"; + }; + std::string debugName = "coopmat<"; + debugName += std::string(findName(component)) + ", "; + if (isConstantScalar(scope)) { + debugName += std::string("gl_Scope") + std::string(spv::ScopeToString((spv::Scope)getConstantScalar(scope))) + ", "; + } else { + debugName += std::string(findName(scope)) + ", "; + } + debugName += std::string(findName(rows)) + ", "; + debugName += std::string(findName(cols)) + ">"; + // There's no nonsemantic debug info instruction for cooperative matrix types, + // use opaque composite instead. + auto const debugResultId = makeCompositeDebugType({}, debugName.c_str(), NonSemanticShaderDebugInfo100Structure, true); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeCooperativeMatrixTypeNV(Id component, Id scope, Id rows, Id cols) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixNV].size(); ++t) { + type = groupedTypes[OpTypeCooperativeMatrixNV][t]; + if (type->getIdOperand(0) == component && type->getIdOperand(1) == scope && type->getIdOperand(2) == rows && + type->getIdOperand(3) == cols) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixNV); + type->reserveOperands(4); + type->addIdOperand(component); + type->addIdOperand(scope); + type->addIdOperand(rows); + type->addIdOperand(cols); + groupedTypes[OpTypeCooperativeMatrixNV].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeCooperativeMatrixTypeWithSameShape(Id component, Id otherType) +{ + Instruction* instr = module.getInstruction(otherType); + if (instr->getOpCode() == OpTypeCooperativeMatrixNV) { + return makeCooperativeMatrixTypeNV(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3)); + } else { + assert(instr->getOpCode() == OpTypeCooperativeMatrixKHR); + return makeCooperativeMatrixTypeKHR(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3), instr->getIdOperand(4)); + } +} + +Id Builder::makeGenericType(spv::Op opcode, std::vector& operands) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[opcode].size(); ++t) { + type = groupedTypes[opcode][t]; + if (static_cast(type->getNumOperands()) != operands.size()) + continue; // Number mismatch, find next + + bool match = true; + for (int op = 0; match && op < (int)operands.size(); ++op) { + match = (operands[op].isId ? type->getIdOperand(op) : type->getImmediateOperand(op)) == operands[op].word; + } + if (match) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, opcode); + type->reserveOperands(operands.size()); + for (size_t op = 0; op < operands.size(); ++op) { + if (operands[op].isId) + type->addIdOperand(operands[op].word); + else + type->addImmediateOperand(operands[op].word); + } + groupedTypes[opcode].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +// TODO: performance: track arrays per stride +// If a stride is supplied (non-zero) make an array. +// If no stride (0), reuse previous array types. +// 'size' is an Id of a constant or specialization constant of the array size +Id Builder::makeArrayType(Id element, Id sizeId, int stride) +{ + Instruction* type; + if (stride == 0) { + // try to find existing type + for (int t = 0; t < (int)groupedTypes[OpTypeArray].size(); ++t) { + type = groupedTypes[OpTypeArray][t]; + if (type->getIdOperand(0) == element && + type->getIdOperand(1) == sizeId) + return type->getResultId(); + } + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeArray); + type->reserveOperands(2); + type->addIdOperand(element); + type->addIdOperand(sizeId); + groupedTypes[OpTypeArray].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeArrayDebugType(element, sizeId); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeRuntimeArray(Id element) +{ + Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeRuntimeArray); + type->addIdOperand(element); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0)); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeFunctionType(Id returnType, const std::vector& paramTypes) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeFunction].size(); ++t) { + type = groupedTypes[OpTypeFunction][t]; + if (type->getIdOperand(0) != returnType || (int)paramTypes.size() != type->getNumOperands() - 1) + continue; + bool mismatch = false; + for (int p = 0; p < (int)paramTypes.size(); ++p) { + if (paramTypes[p] != type->getIdOperand(p + 1)) { + mismatch = true; + break; + } + } + if (! mismatch) + { + // If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void) + // function type is created for the wrapper function. However, nonsemantic shader debug information is disabled + // while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create + // the associated debug function type if it hasn't been created yet. + if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) { + assert(sourceLang == spv::SourceLanguageHLSL); + assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0); + + Id debugTypeId = makeDebugFunctionType(returnType, {}); + debugId[type->getResultId()] = debugTypeId; + } + return type->getResultId(); + } + } + + // not found, make it + Id typeId = getUniqueId(); + type = new Instruction(typeId, NoType, OpTypeFunction); + type->reserveOperands(paramTypes.size() + 1); + type->addIdOperand(returnType); + for (int p = 0; p < (int)paramTypes.size(); ++p) + type->addIdOperand(paramTypes[p]); + groupedTypes[OpTypeFunction].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + // make debug type and map it + if (emitNonSemanticShaderDebugInfo) { + Id debugTypeId = makeDebugFunctionType(returnType, paramTypes); + debugId[typeId] = debugTypeId; + } + + return type->getResultId(); +} + +Id Builder::makeDebugFunctionType(Id returnType, const std::vector& paramTypes) +{ + assert(debugId[returnType] != 0); + + Id typeId = getUniqueId(); + auto type = new Instruction(typeId, makeVoidType(), OpExtInst); + type->reserveOperands(paramTypes.size() + 4); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction); + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); + type->addIdOperand(debugId[returnType]); + for (auto const paramType : paramTypes) { + if (isPointerType(paramType) || isArrayType(paramType)) { + type->addIdOperand(debugId[getContainedTypeId(paramType)]); + } + else { + type->addIdOperand(debugId[paramType]); + } + } + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + return typeId; +} + +Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled, + ImageFormat format) +{ + assert(sampled == 1 || sampled == 2); + + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeImage].size(); ++t) { + type = groupedTypes[OpTypeImage][t]; + if (type->getIdOperand(0) == sampledType && + type->getImmediateOperand(1) == (unsigned int)dim && + type->getImmediateOperand(2) == ( depth ? 1u : 0u) && + type->getImmediateOperand(3) == (arrayed ? 1u : 0u) && + type->getImmediateOperand(4) == ( ms ? 1u : 0u) && + type->getImmediateOperand(5) == sampled && + type->getImmediateOperand(6) == (unsigned int)format) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeImage); + type->reserveOperands(7); + type->addIdOperand(sampledType); + type->addImmediateOperand( dim); + type->addImmediateOperand( depth ? 1 : 0); + type->addImmediateOperand(arrayed ? 1 : 0); + type->addImmediateOperand( ms ? 1 : 0); + type->addImmediateOperand(sampled); + type->addImmediateOperand((unsigned int)format); + + groupedTypes[OpTypeImage].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + // deal with capabilities + switch (dim) { + case DimBuffer: + if (sampled == 1) + addCapability(CapabilitySampledBuffer); + else + addCapability(CapabilityImageBuffer); + break; + case Dim1D: + if (sampled == 1) + addCapability(CapabilitySampled1D); + else + addCapability(CapabilityImage1D); + break; + case DimCube: + if (arrayed) { + if (sampled == 1) + addCapability(CapabilitySampledCubeArray); + else + addCapability(CapabilityImageCubeArray); + } + break; + case DimRect: + if (sampled == 1) + addCapability(CapabilitySampledRect); + else + addCapability(CapabilityImageRect); + break; + case DimSubpassData: + addCapability(CapabilityInputAttachment); + break; + default: + break; + } + + if (ms) { + if (sampled == 2) { + // Images used with subpass data are not storage + // images, so don't require the capability for them. + if (dim != Dim::DimSubpassData) + addCapability(CapabilityStorageImageMultisample); + if (arrayed) + addCapability(CapabilityImageMSArray); + } + } + + if (emitNonSemanticShaderDebugInfo) + { + auto TypeName = [&dim]() -> char const* { + switch (dim) { + case Dim1D: return "type.1d.image"; + case Dim2D: return "type.2d.image"; + case Dim3D: return "type.3d.image"; + case DimCube: return "type.cube.image"; + default: return "type.image"; + } + }; + + auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeSampledImageType(Id imageType) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedTypes[OpTypeSampledImage].size(); ++t) { + type = groupedTypes[OpTypeSampledImage][t]; + if (type->getIdOperand(0) == imageType) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), NoType, OpTypeSampledImage); + type->addIdOperand(imageType); + + groupedTypes[OpTypeSampledImage].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true); + debugId[type->getResultId()] = debugResultId; + } + + return type->getResultId(); +} + +Id Builder::makeDebugInfoNone() +{ + if (debugInfoNone != 0) + return debugInfoNone; + + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(2); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone); + + constantsTypesGlobals.push_back(std::unique_ptr(inst)); + module.mapInstruction(inst); + + debugInfoNone = inst->getResultId(); + + return debugInfoNone; +} + +Id Builder::makeBoolDebugType(int const size) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) { + type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t]; + if (type->getIdOperand(0) == getStringId("bool") && + type->getIdOperand(1) == static_cast(size) && + type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean) + return type->getResultId(); + } + + type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(6); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic); + + type->addIdOperand(getStringId("bool")); // name id + type->addIdOperand(makeUintConstant(size)); // size id + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeIntegerDebugType(int const width, bool const hasSign) +{ + const char* typeName = nullptr; + switch (width) { + case 8: typeName = hasSign ? "int8_t" : "uint8_t"; break; + case 16: typeName = hasSign ? "int16_t" : "uint16_t"; break; + case 64: typeName = hasSign ? "int64_t" : "uint64_t"; break; + default: typeName = hasSign ? "int" : "uint"; + } + auto nameId = getStringId(typeName); + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) { + type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t]; + if (type->getIdOperand(0) == nameId && + type->getIdOperand(1) == static_cast(width) && + type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned)) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(6); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic); + type->addIdOperand(nameId); // name id + type->addIdOperand(makeUintConstant(width)); // size id + if(hasSign == true) { + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id + } else { + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id + } + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeFloatDebugType(int const width) +{ + const char* typeName = nullptr; + switch (width) { + case 16: typeName = "float16_t"; break; + case 64: typeName = "double"; break; + default: typeName = "float"; break; + } + auto nameId = getStringId(typeName); + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) { + type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t]; + if (type->getIdOperand(0) == nameId && + type->getIdOperand(1) == static_cast(width) && + type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(6); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic); + type->addIdOperand(nameId); // name id + type->addIdOperand(makeUintConstant(width)); // size id + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType) +{ + assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray || + sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector); + + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) { + type = groupedDebugTypes[sequenceType][t]; + if (type->getIdOperand(0) == baseType && + type->getIdOperand(1) == makeUintConstant(componentCount)) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(4); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(sequenceType); + type->addIdOperand(debugId[baseType]); // base type + type->addIdOperand(componentCount); // component count + + groupedDebugTypes[sequenceType].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount) +{ + return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray); +} + +Id Builder::makeVectorDebugType(Id const baseType, int const componentCount) +{ + return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector); +} + +Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor) +{ + // try to find it + Instruction* type; + for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) { + type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t]; + if (type->getIdOperand(0) == vectorType && + type->getIdOperand(1) == makeUintConstant(vectorCount)) + return type->getResultId(); + } + + // not found, make it + type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(5); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix); + type->addIdOperand(debugId[vectorType]); // vector type id + type->addIdOperand(makeUintConstant(vectorCount)); // component count id + type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc) +{ + assert(debugId[memberType] != 0); + + Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(10); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember); + type->addIdOperand(getStringId(debugTypeLoc.name)); // name id + type->addIdOperand(debugId[memberType]); // type id + type->addIdOperand(makeDebugSource(currentFileId)); // source id + type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero + type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id + type->addIdOperand(makeUintConstant(0)); // TODO: offset id + type->addIdOperand(makeUintConstant(0)); // TODO: size id + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be +// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names. +Id Builder::makeCompositeDebugType(std::vector const& memberTypes, char const*const name, + NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType) +{ + // Create the debug member types. + std::vector memberDebugTypes; + for(auto const memberType : memberTypes) { + assert(debugTypeLocs.find(memberType) != debugTypeLocs.end()); + + // There _should_ be debug types for all the member types but currently buffer references + // do not have member debug info generated. + if (debugId[memberType]) + memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType])); + + // TODO: Need to rethink this method of passing location information. + // debugTypeLocs.erase(memberType); + } + + // Create The structure debug type. + Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(memberDebugTypes.size() + 11); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite); + type->addIdOperand(getStringId(name)); // name id + type->addIdOperand(makeUintConstant(tag)); // tag id + type->addIdOperand(makeDebugSource(currentFileId)); // source id + type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero? + type->addIdOperand(makeUintConstant(0)); // TODO: column id + type->addIdOperand(makeDebugCompilationUnit()); // scope id + if(isOpaqueType == true) { + // Prepend '@' to opaque types. + type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id + type->addIdOperand(makeDebugInfoNone()); // size id + } else { + type->addIdOperand(getStringId(name)); // linkage name id + type->addIdOperand(makeUintConstant(0)); // TODO: size id + } + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id + assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty())); + for(auto const memberDebugType : memberDebugTypes) { + type->addIdOperand(memberDebugType); + } + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makePointerDebugType(StorageClass storageClass, Id const baseType) +{ + const Id debugBaseType = debugId[baseType]; + if (!debugBaseType) { + return makeDebugInfoNone(); + } + const Id scID = makeUintConstant(storageClass); + for (Instruction* otherType : groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypePointer]) { + if (otherType->getIdOperand(2) == debugBaseType && + otherType->getIdOperand(3) == scID) { + return otherType->getResultId(); + } + } + + Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + type->reserveOperands(5); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypePointer); + type->addIdOperand(debugBaseType); + type->addIdOperand(scID); + type->addIdOperand(makeUintConstant(0)); + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypePointer].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +// Emit a OpExtInstWithForwardRefsKHR nonsemantic instruction for a pointer debug type +// where we don't have the pointee yet. Since we don't have the pointee yet, it just +// points to itself and we rely on patching it later. +Id Builder::makeForwardPointerDebugType(StorageClass storageClass) +{ + const Id scID = makeUintConstant(storageClass); + + this->addExtension(spv::E_SPV_KHR_relaxed_extended_instruction); + + Instruction *type = new Instruction(getUniqueId(), makeVoidType(), OpExtInstWithForwardRefsKHR); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypePointer); + type->addIdOperand(type->getResultId()); + type->addIdOperand(scID); + type->addIdOperand(makeUintConstant(0)); + + groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypePointer].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + + return type->getResultId(); +} + +Id Builder::makeDebugSource(const Id fileName) { + if (debugSourceId.find(fileName) != debugSourceId.end()) + return debugSourceId[fileName]; + spv::Id resultId = getUniqueId(); + Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst); + sourceInst->reserveOperands(3); + sourceInst->addIdOperand(nonSemanticShaderDebugInfo); + sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource); + sourceInst->addIdOperand(fileName); + if (emitNonSemanticShaderDebugSource) { + spv::Id sourceId = 0; + if (fileName == mainFileId) { + sourceId = getStringId(sourceText); + } else { + auto incItr = includeFiles.find(fileName); + if (incItr != includeFiles.end()) { + sourceId = getStringId(*incItr->second); + } + } + + // We omit the optional source text item if not available in glslang + if (sourceId != 0) { + sourceInst->addIdOperand(sourceId); + } + } + constantsTypesGlobals.push_back(std::unique_ptr(sourceInst)); + module.mapInstruction(sourceInst); + debugSourceId[fileName] = resultId; + return resultId; +} + +Id Builder::makeDebugCompilationUnit() { + if (nonSemanticShaderCompilationUnitId != 0) + return nonSemanticShaderCompilationUnitId; + spv::Id resultId = getUniqueId(); + Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst); + sourceInst->reserveOperands(6); + sourceInst->addIdOperand(nonSemanticShaderDebugInfo); + sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit); + sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number + sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number + sourceInst->addIdOperand(makeDebugSource(mainFileId)); + sourceInst->addIdOperand(makeUintConstant(sourceLang)); + constantsTypesGlobals.push_back(std::unique_ptr(sourceInst)); + module.mapInstruction(sourceInst); + nonSemanticShaderCompilationUnitId = resultId; + + // We can reasonably assume that makeDebugCompilationUnit will be called before any of + // debug-scope stack. Function scopes and lexical scopes will occur afterward. + assert(currentDebugScopeId.empty()); + currentDebugScopeId.push(nonSemanticShaderCompilationUnitId); + + return resultId; +} + +Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable) +{ + assert(type != 0); + + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(11); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable); + inst->addIdOperand(getStringId(name)); // name id + inst->addIdOperand(type); // type id + inst->addIdOperand(makeDebugSource(currentFileId)); // source id + inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero? + inst->addIdOperand(makeUintConstant(0)); // TODO: column id + inst->addIdOperand(makeDebugCompilationUnit()); // scope id + inst->addIdOperand(getStringId(name)); // linkage name id + inst->addIdOperand(variable); // variable id + inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id + + constantsTypesGlobals.push_back(std::unique_ptr(inst)); + module.mapInstruction(inst); + + return inst->getResultId(); +} + +Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber) +{ + assert(name != nullptr); + assert(!currentDebugScopeId.empty()); + + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(9); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable); + inst->addIdOperand(getStringId(name)); // name id + inst->addIdOperand(type); // type id + inst->addIdOperand(makeDebugSource(currentFileId)); // source id + inst->addIdOperand(makeUintConstant(currentLine)); // line id + inst->addIdOperand(makeUintConstant(0)); // TODO: column id + inst->addIdOperand(currentDebugScopeId.top()); // scope id + inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id + if(argNumber != 0) { + inst->addIdOperand(makeUintConstant(argNumber)); + } + + constantsTypesGlobals.push_back(std::unique_ptr(inst)); + module.mapInstruction(inst); + + return inst->getResultId(); +} + +Id Builder::makeDebugExpression() +{ + if (debugExpression != 0) + return debugExpression; + + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(2); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression); + + constantsTypesGlobals.push_back(std::unique_ptr(inst)); + module.mapInstruction(inst); + + debugExpression = inst->getResultId(); + + return debugExpression; +} + +Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const pointer) +{ + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(5); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare); + inst->addIdOperand(debugLocalVariable); // debug local variable id + inst->addIdOperand(pointer); // pointer to local variable id + inst->addIdOperand(makeDebugExpression()); // expression id + addInstruction(std::unique_ptr(inst)); + + return inst->getResultId(); +} + +Id Builder::makeDebugValue(Id const debugLocalVariable, Id const value) +{ + Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst); + inst->reserveOperands(5); + inst->addIdOperand(nonSemanticShaderDebugInfo); + inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugValue); + inst->addIdOperand(debugLocalVariable); // debug local variable id + inst->addIdOperand(value); // value of local variable id + inst->addIdOperand(makeDebugExpression()); // expression id + addInstruction(std::unique_ptr(inst)); + + return inst->getResultId(); +} + +Id Builder::makeAccelerationStructureType() +{ + Instruction *type; + if (groupedTypes[OpTypeAccelerationStructureKHR].size() == 0) { + type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureKHR); + groupedTypes[OpTypeAccelerationStructureKHR].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + if (emitNonSemanticShaderDebugInfo) { + spv::Id debugType = makeCompositeDebugType({}, "accelerationStructure", NonSemanticShaderDebugInfo100Structure, true); + debugId[type->getResultId()] = debugType; + } + } else { + type = groupedTypes[OpTypeAccelerationStructureKHR].back(); + } + + return type->getResultId(); +} + +Id Builder::makeRayQueryType() +{ + Instruction *type; + if (groupedTypes[OpTypeRayQueryKHR].size() == 0) { + type = new Instruction(getUniqueId(), NoType, OpTypeRayQueryKHR); + groupedTypes[OpTypeRayQueryKHR].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + if (emitNonSemanticShaderDebugInfo) { + spv::Id debugType = makeCompositeDebugType({}, "rayQuery", NonSemanticShaderDebugInfo100Structure, true); + debugId[type->getResultId()] = debugType; + } + } else { + type = groupedTypes[OpTypeRayQueryKHR].back(); + } + + return type->getResultId(); +} + +Id Builder::makeHitObjectNVType() +{ + Instruction *type; + if (groupedTypes[OpTypeHitObjectNV].size() == 0) { + type = new Instruction(getUniqueId(), NoType, OpTypeHitObjectNV); + groupedTypes[OpTypeHitObjectNV].push_back(type); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + } else { + type = groupedTypes[OpTypeHitObjectNV].back(); + } + + return type->getResultId(); +} + +Id Builder::getDerefTypeId(Id resultId) const +{ + Id typeId = getTypeId(resultId); + assert(isPointerType(typeId)); + + return module.getInstruction(typeId)->getIdOperand(1); +} + +Op Builder::getMostBasicTypeClass(Id typeId) const +{ + Instruction* instr = module.getInstruction(typeId); + + Op typeClass = instr->getOpCode(); + switch (typeClass) + { + case OpTypeVector: + case OpTypeMatrix: + case OpTypeArray: + case OpTypeRuntimeArray: + return getMostBasicTypeClass(instr->getIdOperand(0)); + case OpTypePointer: + return getMostBasicTypeClass(instr->getIdOperand(1)); + default: + return typeClass; + } +} + +unsigned int Builder::getNumTypeConstituents(Id typeId) const +{ + Instruction* instr = module.getInstruction(typeId); + + switch (instr->getOpCode()) + { + case OpTypeBool: + case OpTypeInt: + case OpTypeFloat: + case OpTypePointer: + return 1; + case OpTypeVector: + case OpTypeMatrix: + return instr->getImmediateOperand(1); + case OpTypeArray: + { + Id lengthId = instr->getIdOperand(1); + return module.getInstruction(lengthId)->getImmediateOperand(0); + } + case OpTypeStruct: + return instr->getNumOperands(); + case OpTypeCooperativeMatrixKHR: + case OpTypeCooperativeMatrixNV: + // has only one constituent when used with OpCompositeConstruct. + return 1; + default: + assert(0); + return 1; + } +} + +// Return the lowest-level type of scalar that an homogeneous composite is made out of. +// Typically, this is just to find out if something is made out of ints or floats. +// However, it includes returning a structure, if say, it is an array of structure. +Id Builder::getScalarTypeId(Id typeId) const +{ + Instruction* instr = module.getInstruction(typeId); + + Op typeClass = instr->getOpCode(); + switch (typeClass) + { + case OpTypeVoid: + case OpTypeBool: + case OpTypeInt: + case OpTypeFloat: + case OpTypeStruct: + return instr->getResultId(); + case OpTypeVector: + case OpTypeMatrix: + case OpTypeArray: + case OpTypeRuntimeArray: + case OpTypePointer: + return getScalarTypeId(getContainedTypeId(typeId)); + default: + assert(0); + return NoResult; + } +} + +// Return the type of 'member' of a composite. +Id Builder::getContainedTypeId(Id typeId, int member) const +{ + Instruction* instr = module.getInstruction(typeId); + + Op typeClass = instr->getOpCode(); + switch (typeClass) + { + case OpTypeVector: + case OpTypeMatrix: + case OpTypeArray: + case OpTypeRuntimeArray: + case OpTypeCooperativeMatrixKHR: + case OpTypeCooperativeMatrixNV: + return instr->getIdOperand(0); + case OpTypePointer: + return instr->getIdOperand(1); + case OpTypeStruct: + return instr->getIdOperand(member); + default: + assert(0); + return NoResult; + } +} + +// Figure out the final resulting type of the access chain. +Id Builder::getResultingAccessChainType() const +{ + assert(accessChain.base != NoResult); + Id typeId = getTypeId(accessChain.base); + + assert(isPointerType(typeId)); + typeId = getContainedTypeId(typeId); + + for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) { + if (isStructType(typeId)) { + assert(isConstantScalar(accessChain.indexChain[i])); + typeId = getContainedTypeId(typeId, getConstantScalar(accessChain.indexChain[i])); + } else + typeId = getContainedTypeId(typeId, accessChain.indexChain[i]); + } + + return typeId; +} + +// Return the immediately contained type of a given composite type. +Id Builder::getContainedTypeId(Id typeId) const +{ + return getContainedTypeId(typeId, 0); +} + +// Returns true if 'typeId' is or contains a scalar type declared with 'typeOp' +// of width 'width'. The 'width' is only consumed for int and float types. +// Returns false otherwise. +bool Builder::containsType(Id typeId, spv::Op typeOp, unsigned int width) const +{ + const Instruction& instr = *module.getInstruction(typeId); + + Op typeClass = instr.getOpCode(); + switch (typeClass) + { + case OpTypeInt: + case OpTypeFloat: + return typeClass == typeOp && instr.getImmediateOperand(0) == width; + case OpTypeStruct: + for (int m = 0; m < instr.getNumOperands(); ++m) { + if (containsType(instr.getIdOperand(m), typeOp, width)) + return true; + } + return false; + case OpTypePointer: + return false; + case OpTypeVector: + case OpTypeMatrix: + case OpTypeArray: + case OpTypeRuntimeArray: + return containsType(getContainedTypeId(typeId), typeOp, width); + default: + return typeClass == typeOp; + } +} + +// return true if the type is a pointer to PhysicalStorageBufferEXT or an +// contains such a pointer. These require restrict/aliased decorations. +bool Builder::containsPhysicalStorageBufferOrArray(Id typeId) const +{ + const Instruction& instr = *module.getInstruction(typeId); + + Op typeClass = instr.getOpCode(); + switch (typeClass) + { + case OpTypePointer: + return getTypeStorageClass(typeId) == StorageClassPhysicalStorageBufferEXT; + case OpTypeArray: + return containsPhysicalStorageBufferOrArray(getContainedTypeId(typeId)); + case OpTypeStruct: + for (int m = 0; m < instr.getNumOperands(); ++m) { + if (containsPhysicalStorageBufferOrArray(instr.getIdOperand(m))) + return true; + } + return false; + default: + return false; + } +} + +// See if a scalar constant of this type has already been created, so it +// can be reused rather than duplicated. (Required by the specification). +Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) +{ + Instruction* constant; + for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) { + constant = groupedConstants[typeClass][i]; + if (constant->getOpCode() == opcode && + constant->getTypeId() == typeId && + constant->getImmediateOperand(0) == value) + return constant->getResultId(); + } + + return 0; +} + +// Version of findScalarConstant (see above) for scalars that take two operands (e.g. a 'double' or 'int64'). +Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) +{ + Instruction* constant; + for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) { + constant = groupedConstants[typeClass][i]; + if (constant->getOpCode() == opcode && + constant->getTypeId() == typeId && + constant->getImmediateOperand(0) == v1 && + constant->getImmediateOperand(1) == v2) + return constant->getResultId(); + } + + return 0; +} + +// Return true if consuming 'opcode' means consuming a constant. +// "constant" here means after final transform to executable code, +// the value consumed will be a constant, so includes specialization. +bool Builder::isConstantOpCode(Op opcode) const +{ + switch (opcode) { + case OpUndef: + case OpConstantTrue: + case OpConstantFalse: + case OpConstant: + case OpConstantComposite: + case OpConstantCompositeReplicateEXT: + case OpConstantSampler: + case OpConstantNull: + case OpSpecConstantTrue: + case OpSpecConstantFalse: + case OpSpecConstant: + case OpSpecConstantComposite: + case OpSpecConstantCompositeReplicateEXT: + case OpSpecConstantOp: + return true; + default: + return false; + } +} + +// Return true if consuming 'opcode' means consuming a specialization constant. +bool Builder::isSpecConstantOpCode(Op opcode) const +{ + switch (opcode) { + case OpSpecConstantTrue: + case OpSpecConstantFalse: + case OpSpecConstant: + case OpSpecConstantComposite: + case OpSpecConstantOp: + case OpSpecConstantCompositeReplicateEXT: + return true; + default: + return false; + } +} + +Id Builder::makeNullConstant(Id typeId) +{ + Instruction* constant; + + // See if we already made it. + Id existing = NoResult; + for (int i = 0; i < (int)nullConstants.size(); ++i) { + constant = nullConstants[i]; + if (constant->getTypeId() == typeId) + existing = constant->getResultId(); + } + + if (existing != NoResult) + return existing; + + // Make it + Instruction* c = new Instruction(getUniqueId(), typeId, OpConstantNull); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + nullConstants.push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeBoolConstant(bool b, bool specConstant) +{ + Id typeId = makeBoolType(); + Instruction* constant; + Op opcode = specConstant ? (b ? OpSpecConstantTrue : OpSpecConstantFalse) : (b ? OpConstantTrue : OpConstantFalse); + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (! specConstant) { + Id existing = 0; + for (int i = 0; i < (int)groupedConstants[OpTypeBool].size(); ++i) { + constant = groupedConstants[OpTypeBool][i]; + if (constant->getTypeId() == typeId && constant->getOpCode() == opcode) + existing = constant->getResultId(); + } + + if (existing) + return existing; + } + + // Make it + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeBool].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeIntConstant(Id typeId, unsigned value, bool specConstant) +{ + Op opcode = specConstant ? OpSpecConstant : OpConstant; + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (! specConstant) { + Id existing = findScalarConstant(OpTypeInt, opcode, typeId, value); + if (existing) + return existing; + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->addImmediateOperand(value); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeInt].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeInt64Constant(Id typeId, unsigned long long value, bool specConstant) +{ + Op opcode = specConstant ? OpSpecConstant : OpConstant; + + unsigned op1 = value & 0xFFFFFFFF; + unsigned op2 = value >> 32; + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (! specConstant) { + Id existing = findScalarConstant(OpTypeInt, opcode, typeId, op1, op2); + if (existing) + return existing; + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->reserveOperands(2); + c->addImmediateOperand(op1); + c->addImmediateOperand(op2); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeInt].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeFloatConstant(float f, bool specConstant) +{ + Op opcode = specConstant ? OpSpecConstant : OpConstant; + Id typeId = makeFloatType(32); + union { float fl; unsigned int ui; } u; + u.fl = f; + unsigned value = u.ui; + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (! specConstant) { + Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value); + if (existing) + return existing; + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->addImmediateOperand(value); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeFloat].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeDoubleConstant(double d, bool specConstant) +{ + Op opcode = specConstant ? OpSpecConstant : OpConstant; + Id typeId = makeFloatType(64); + union { double db; unsigned long long ull; } u; + u.db = d; + unsigned long long value = u.ull; + unsigned op1 = value & 0xFFFFFFFF; + unsigned op2 = value >> 32; + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (! specConstant) { + Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, op1, op2); + if (existing) + return existing; + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->reserveOperands(2); + c->addImmediateOperand(op1); + c->addImmediateOperand(op2); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeFloat].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeFloat16Constant(float f16, bool specConstant) +{ + Op opcode = specConstant ? OpSpecConstant : OpConstant; + Id typeId = makeFloatType(16); + + spvutils::HexFloat> fVal(f16); + spvutils::HexFloat> f16Val(0); + fVal.castTo(f16Val, spvutils::kRoundToZero); + + unsigned value = f16Val.value().getAsFloat().get_value(); + + // See if we already made it. Applies only to regular constants, because specialization constants + // must remain distinct for the purpose of applying a SpecId decoration. + if (!specConstant) { + Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value); + if (existing) + return existing; + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->addImmediateOperand(value); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + groupedConstants[OpTypeFloat].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Id Builder::makeFpConstant(Id type, double d, bool specConstant) +{ + const int width = getScalarTypeWidth(type); + + assert(isFloatType(type)); + + switch (width) { + case 16: + return makeFloat16Constant((float)d, specConstant); + case 32: + return makeFloatConstant((float)d, specConstant); + case 64: + return makeDoubleConstant(d, specConstant); + default: + break; + } + + assert(false); + return NoResult; +} + +Id Builder::importNonSemanticShaderDebugInfoInstructions() +{ + assert(emitNonSemanticShaderDebugInfo == true); + + if(nonSemanticShaderDebugInfo == 0) + { + this->addExtension(spv::E_SPV_KHR_non_semantic_info); + nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100"); + } + + return nonSemanticShaderDebugInfo; +} + +Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector& comps) +{ + Instruction* constant = nullptr; + bool found = false; + for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) { + constant = groupedConstants[typeClass][i]; + + if (constant->getTypeId() != typeId) + continue; + + // same contents? + bool mismatch = false; + for (int op = 0; op < constant->getNumOperands(); ++op) { + if (constant->getIdOperand(op) != comps[op]) { + mismatch = true; + break; + } + } + if (! mismatch) { + found = true; + break; + } + } + + return found ? constant->getResultId() : NoResult; +} + +Id Builder::findStructConstant(Id typeId, const std::vector& comps) +{ + Instruction* constant = nullptr; + bool found = false; + for (int i = 0; i < (int)groupedStructConstants[typeId].size(); ++i) { + constant = groupedStructConstants[typeId][i]; + + // same contents? + bool mismatch = false; + for (int op = 0; op < constant->getNumOperands(); ++op) { + if (constant->getIdOperand(op) != comps[op]) { + mismatch = true; + break; + } + } + if (! mismatch) { + found = true; + break; + } + } + + return found ? constant->getResultId() : NoResult; +} + +// Comments in header +Id Builder::makeCompositeConstant(Id typeId, const std::vector& members, bool specConstant) +{ + assert(typeId); + Op typeClass = getTypeClass(typeId); + + bool replicate = false; + size_t numMembers = members.size(); + if (useReplicatedComposites) { + // use replicate if all members are the same + replicate = numMembers > 0 && + std::equal(members.begin() + 1, members.end(), members.begin()); + + if (replicate) { + numMembers = 1; + addCapability(spv::CapabilityReplicatedCompositesEXT); + addExtension(spv::E_SPV_EXT_replicated_composites); + } + } + + Op opcode = replicate ? + (specConstant ? OpSpecConstantCompositeReplicateEXT : OpConstantCompositeReplicateEXT) : + (specConstant ? OpSpecConstantComposite : OpConstantComposite); + + switch (typeClass) { + case OpTypeVector: + case OpTypeArray: + case OpTypeMatrix: + case OpTypeCooperativeMatrixKHR: + case OpTypeCooperativeMatrixNV: + if (! specConstant) { + Id existing = findCompositeConstant(typeClass, typeId, members); + if (existing) + return existing; + } + break; + case OpTypeStruct: + if (! specConstant) { + Id existing = findStructConstant(typeId, members); + if (existing) + return existing; + } + break; + default: + assert(0); + return makeFloatConstant(0.0); + } + + Instruction* c = new Instruction(getUniqueId(), typeId, opcode); + c->reserveOperands(members.size()); + for (size_t op = 0; op < numMembers; ++op) + c->addIdOperand(members[op]); + constantsTypesGlobals.push_back(std::unique_ptr(c)); + if (typeClass == OpTypeStruct) + groupedStructConstants[typeId].push_back(c); + else + groupedConstants[typeClass].push_back(c); + module.mapInstruction(c); + + return c->getResultId(); +} + +Instruction* Builder::addEntryPoint(ExecutionModel model, Function* function, const char* name) +{ + Instruction* entryPoint = new Instruction(OpEntryPoint); + entryPoint->reserveOperands(3); + entryPoint->addImmediateOperand(model); + entryPoint->addIdOperand(function->getId()); + entryPoint->addStringOperand(name); + + entryPoints.push_back(std::unique_ptr(entryPoint)); + + return entryPoint; +} + +// Currently relying on the fact that all 'value' of interest are small non-negative values. +void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, int value1, int value2, int value3) +{ + // entryPoint can be null if we are in compile-only mode + if (!entryPoint) + return; + + Instruction* instr = new Instruction(OpExecutionMode); + instr->reserveOperands(3); + instr->addIdOperand(entryPoint->getId()); + instr->addImmediateOperand(mode); + if (value1 >= 0) + instr->addImmediateOperand(value1); + if (value2 >= 0) + instr->addImmediateOperand(value2); + if (value3 >= 0) + instr->addImmediateOperand(value3); + + executionModes.push_back(std::unique_ptr(instr)); +} + +void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, const std::vector& literals) +{ + // entryPoint can be null if we are in compile-only mode + if (!entryPoint) + return; + + Instruction* instr = new Instruction(OpExecutionMode); + instr->reserveOperands(literals.size() + 2); + instr->addIdOperand(entryPoint->getId()); + instr->addImmediateOperand(mode); + for (auto literal : literals) + instr->addImmediateOperand(literal); + + executionModes.push_back(std::unique_ptr(instr)); +} + +void Builder::addExecutionModeId(Function* entryPoint, ExecutionMode mode, const std::vector& operandIds) +{ + // entryPoint can be null if we are in compile-only mode + if (!entryPoint) + return; + + Instruction* instr = new Instruction(OpExecutionModeId); + instr->reserveOperands(operandIds.size() + 2); + instr->addIdOperand(entryPoint->getId()); + instr->addImmediateOperand(mode); + for (auto operandId : operandIds) + instr->addIdOperand(operandId); + + executionModes.push_back(std::unique_ptr(instr)); +} + +void Builder::addName(Id id, const char* string) +{ + Instruction* name = new Instruction(OpName); + name->reserveOperands(2); + name->addIdOperand(id); + name->addStringOperand(string); + + names.push_back(std::unique_ptr(name)); +} + +void Builder::addMemberName(Id id, int memberNumber, const char* string) +{ + Instruction* name = new Instruction(OpMemberName); + name->reserveOperands(3); + name->addIdOperand(id); + name->addImmediateOperand(memberNumber); + name->addStringOperand(string); + + names.push_back(std::unique_ptr(name)); +} + +void Builder::addDecoration(Id id, Decoration decoration, int num) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorate); + dec->reserveOperands(2); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + if (num >= 0) + dec->addImmediateOperand(num); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addDecoration(Id id, Decoration decoration, const char* s) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorateString); + dec->reserveOperands(3); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + dec->addStringOperand(s); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addDecoration(Id id, Decoration decoration, const std::vector& literals) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorate); + dec->reserveOperands(literals.size() + 2); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + for (auto literal : literals) + dec->addImmediateOperand(literal); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addDecoration(Id id, Decoration decoration, const std::vector& strings) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorateString); + dec->reserveOperands(strings.size() + 2); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + for (auto string : strings) + dec->addStringOperand(string); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType) { + Instruction* dec = new Instruction(OpDecorate); + dec->reserveOperands(4); + dec->addIdOperand(id); + dec->addImmediateOperand(spv::DecorationLinkageAttributes); + dec->addStringOperand(name); + dec->addImmediateOperand(linkType); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addDecorationId(Id id, Decoration decoration, Id idDecoration) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorateId); + dec->reserveOperands(3); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + dec->addIdOperand(idDecoration); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addDecorationId(Id id, Decoration decoration, const std::vector& operandIds) +{ + if(decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpDecorateId); + dec->reserveOperands(operandIds.size() + 2); + dec->addIdOperand(id); + dec->addImmediateOperand(decoration); + + for (auto operandId : operandIds) + dec->addIdOperand(operandId); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, int num) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpMemberDecorate); + dec->reserveOperands(3); + dec->addIdOperand(id); + dec->addImmediateOperand(member); + dec->addImmediateOperand(decoration); + if (num >= 0) + dec->addImmediateOperand(num); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const char *s) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpMemberDecorateStringGOOGLE); + dec->reserveOperands(4); + dec->addIdOperand(id); + dec->addImmediateOperand(member); + dec->addImmediateOperand(decoration); + dec->addStringOperand(s); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector& literals) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpMemberDecorate); + dec->reserveOperands(literals.size() + 3); + dec->addIdOperand(id); + dec->addImmediateOperand(member); + dec->addImmediateOperand(decoration); + for (auto literal : literals) + dec->addImmediateOperand(literal); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector& strings) +{ + if (decoration == spv::DecorationMax) + return; + + Instruction* dec = new Instruction(OpMemberDecorateString); + dec->reserveOperands(strings.size() + 3); + dec->addIdOperand(id); + dec->addImmediateOperand(member); + dec->addImmediateOperand(decoration); + for (auto string : strings) + dec->addStringOperand(string); + + decorations.insert(std::unique_ptr(dec)); +} + +void Builder::addInstruction(std::unique_ptr inst) { + // Phis must appear first in their block, don't insert line tracking instructions + // in front of them, just add the OpPhi and return. + if (inst->getOpCode() == OpPhi) { + buildPoint->addInstruction(std::move(inst)); + return; + } + // Optionally insert OpDebugScope + if (emitNonSemanticShaderDebugInfo && dirtyScopeTracker) { + if (buildPoint->updateDebugScope(currentDebugScopeId.top())) { + auto scopeInst = std::make_unique(getUniqueId(), makeVoidType(), OpExtInst); + scopeInst->reserveOperands(3); + scopeInst->addIdOperand(nonSemanticShaderDebugInfo); + scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope); + scopeInst->addIdOperand(currentDebugScopeId.top()); + buildPoint->addInstruction(std::move(scopeInst)); + } + + dirtyScopeTracker = false; + } + + // Insert OpLine/OpDebugLine if the debug source location has changed + if (trackDebugInfo && dirtyLineTracker) { + if (buildPoint->updateDebugSourceLocation(currentLine, 0, currentFileId)) { + if (emitSpirvDebugInfo) { + auto lineInst = std::make_unique(OpLine); + lineInst->reserveOperands(3); + lineInst->addIdOperand(currentFileId); + lineInst->addImmediateOperand(currentLine); + lineInst->addImmediateOperand(0); + buildPoint->addInstruction(std::move(lineInst)); + } + if (emitNonSemanticShaderDebugInfo) { + auto lineInst = std::make_unique(getUniqueId(), makeVoidType(), OpExtInst); + lineInst->reserveOperands(7); + lineInst->addIdOperand(nonSemanticShaderDebugInfo); + lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine); + lineInst->addIdOperand(makeDebugSource(currentFileId)); + lineInst->addIdOperand(makeUintConstant(currentLine)); + lineInst->addIdOperand(makeUintConstant(currentLine)); + lineInst->addIdOperand(makeUintConstant(0)); + lineInst->addIdOperand(makeUintConstant(0)); + buildPoint->addInstruction(std::move(lineInst)); + } + } + + dirtyLineTracker = false; + } + + buildPoint->addInstruction(std::move(inst)); +} + +void Builder::addInstructionNoDebugInfo(std::unique_ptr inst) { + buildPoint->addInstruction(std::move(inst)); +} + +// Comments in header +Function* Builder::makeEntryPoint(const char* entryPoint) +{ + assert(! entryPointFunction); + + auto const returnType = makeVoidType(); + + restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo; + if(sourceLang == spv::SourceLanguageHLSL) { + emitNonSemanticShaderDebugInfo = false; + } + + Block* entry = nullptr; + entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, LinkageTypeMax, {}, {}, &entry); + + emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo; + + return entryPointFunction; +} + +// Comments in header +Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name, LinkageType linkType, + const std::vector& paramTypes, + const std::vector>& decorations, Block** entry) +{ + // Make the function and initial instructions in it + Id typeId = makeFunctionType(returnType, paramTypes); + Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size()); + Id funcId = getUniqueId(); + Function* function = new Function(funcId, returnType, typeId, firstParamId, linkType, name, module); + + // Set up the precisions + setPrecision(function->getId(), precision); + function->setReturnPrecision(precision); + for (unsigned p = 0; p < (unsigned)decorations.size(); ++p) { + for (int d = 0; d < (int)decorations[p].size(); ++d) { + addDecoration(firstParamId + p, decorations[p][d]); + function->addParamPrecision(p, decorations[p][d]); + } + } + + // reset last debug scope + if (emitNonSemanticShaderDebugInfo) { + dirtyScopeTracker = true; + } + + // CFG + assert(entry != nullptr); + *entry = new Block(getUniqueId(), *function); + function->addBlock(*entry); + setBuildPoint(*entry); + + if (name) + addName(function->getId(), name); + + functions.push_back(std::unique_ptr(function)); + + return function; +} + +void Builder::setupFunctionDebugInfo(Function* function, const char* name, const std::vector& paramTypes, + const std::vector& paramNames) +{ + + if (!emitNonSemanticShaderDebugInfo) + return; + + Id nameId = getStringId(unmangleFunctionName(name)); + Id funcTypeId = function->getFuncTypeId(); + assert(debugId[funcTypeId] != 0); + Id funcId = function->getId(); + + assert(funcId != 0); + + // Make the debug function instruction + Id debugFuncId = makeDebugFunction(function, nameId, funcTypeId); + debugId[funcId] = debugFuncId; + currentDebugScopeId.push(debugFuncId); + + // DebugScope and DebugLine for parameter DebugDeclares + assert(paramTypes.size() == paramNames.size()); + if ((int)paramTypes.size() > 0) { + Id firstParamId = function->getParamId(0); + + for (size_t p = 0; p < paramTypes.size(); ++p) { + bool passByRef = false; + Id paramTypeId = paramTypes[p]; + + // For pointer-typed parameters, they are actually passed by reference and we need unwrap the pointer to get the actual parameter type. + if (isPointerType(paramTypeId) || isArrayType(paramTypeId)) { + passByRef = true; + paramTypeId = getContainedTypeId(paramTypeId); + } + + auto const& paramName = paramNames[p]; + auto const debugLocalVariableId = createDebugLocalVariable(debugId[paramTypeId], paramName, p + 1); + auto const paramId = static_cast(firstParamId + p); + debugId[paramId] = debugLocalVariableId; + + if (passByRef) { + makeDebugDeclare(debugLocalVariableId, paramId); + } else { + makeDebugValue(debugLocalVariableId, paramId); + } + } + } + + // Clear debug scope stack + if (emitNonSemanticShaderDebugInfo) + currentDebugScopeId.pop(); +} + +Id Builder::makeDebugFunction([[maybe_unused]] Function* function, Id nameId, Id funcTypeId) +{ + assert(function != nullptr); + assert(nameId != 0); + assert(funcTypeId != 0); + assert(debugId[funcTypeId] != 0); + + Id funcId = getUniqueId(); + auto type = new Instruction(funcId, makeVoidType(), OpExtInst); + type->reserveOperands(11); + type->addIdOperand(nonSemanticShaderDebugInfo); + type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction); + type->addIdOperand(nameId); + type->addIdOperand(debugId[funcTypeId]); + type->addIdOperand(makeDebugSource(currentFileId)); // TODO: This points to file of definition instead of declaration + type->addIdOperand(makeUintConstant(currentLine)); // TODO: This points to line of definition instead of declaration + type->addIdOperand(makeUintConstant(0)); // column + type->addIdOperand(makeDebugCompilationUnit()); // scope + type->addIdOperand(nameId); // linkage name + type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); + type->addIdOperand(makeUintConstant(currentLine)); + constantsTypesGlobals.push_back(std::unique_ptr(type)); + module.mapInstruction(type); + return funcId; +} + +Id Builder::makeDebugLexicalBlock(uint32_t line, uint32_t column) { + assert(!currentDebugScopeId.empty()); + + Id lexId = getUniqueId(); + auto lex = new Instruction(lexId, makeVoidType(), OpExtInst); + lex->reserveOperands(6); + lex->addIdOperand(nonSemanticShaderDebugInfo); + lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock); + lex->addIdOperand(makeDebugSource(currentFileId)); + lex->addIdOperand(makeUintConstant(line)); + lex->addIdOperand(makeUintConstant(column)); // column + lex->addIdOperand(currentDebugScopeId.top()); // scope + constantsTypesGlobals.push_back(std::unique_ptr(lex)); + module.mapInstruction(lex); + return lexId; +} + +std::string Builder::unmangleFunctionName(std::string const& name) const +{ + assert(name.length() > 0); + + if(name.rfind('(') != std::string::npos) { + return name.substr(0, name.rfind('(')); + } else { + return name; + } +} + +// Comments in header +void Builder::makeReturn(bool implicit, Id retVal) +{ + if (retVal) { + Instruction* inst = new Instruction(NoResult, NoType, OpReturnValue); + inst->addIdOperand(retVal); + addInstruction(std::unique_ptr(inst)); + } else + addInstruction(std::unique_ptr(new Instruction(NoResult, NoType, OpReturn))); + + if (! implicit) + createAndSetNoPredecessorBlock("post-return"); +} + +// Comments in header +void Builder::enterLexicalBlock(uint32_t line, uint32_t column) +{ + if (!emitNonSemanticShaderDebugInfo) { + return; + } + + // Generate new lexical scope debug instruction + Id lexId = makeDebugLexicalBlock(line, column); + currentDebugScopeId.push(lexId); + dirtyScopeTracker = true; +} + +// Comments in header +void Builder::leaveLexicalBlock() +{ + if (!emitNonSemanticShaderDebugInfo) { + return; + } + + // Pop current scope from stack and clear current scope + currentDebugScopeId.pop(); + dirtyScopeTracker = true; +} + +// Comments in header +void Builder::enterFunction(Function const* function) +{ + // Save and disable debugInfo for HLSL entry point function. It is a wrapper + // function with no user code in it. + restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo; + if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) { + emitNonSemanticShaderDebugInfo = false; + } + + if (emitNonSemanticShaderDebugInfo) { + // Initialize scope state + Id funcId = function->getFuncId(); + currentDebugScopeId.push(debugId[funcId]); + // Create DebugFunctionDefinition + spv::Id resultId = getUniqueId(); + Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst); + defInst->reserveOperands(4); + defInst->addIdOperand(nonSemanticShaderDebugInfo); + defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition); + defInst->addIdOperand(debugId[funcId]); + defInst->addIdOperand(funcId); + addInstruction(std::unique_ptr(defInst)); + } + + if (auto linkType = function->getLinkType(); linkType != LinkageTypeMax) { + Id funcId = function->getFuncId(); + addCapability(CapabilityLinkage); + addLinkageDecoration(funcId, function->getExportName(), linkType); + } +} + +// Comments in header +void Builder::leaveFunction() +{ + Block* block = buildPoint; + Function& function = buildPoint->getParent(); + assert(block); + + // If our function did not contain a return, add a return void now. + if (! block->isTerminated()) { + if (function.getReturnType() == makeVoidType()) + makeReturn(true); + else { + makeReturn(true, createUndefined(function.getReturnType())); + } + } + + // Clear function scope from debug scope stack + if (emitNonSemanticShaderDebugInfo) + currentDebugScopeId.pop(); + + emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo; +} + +// Comments in header +void Builder::makeStatementTerminator(spv::Op opcode, const char *name) +{ + addInstruction(std::unique_ptr(new Instruction(opcode))); + createAndSetNoPredecessorBlock(name); +} + +// Comments in header +void Builder::makeStatementTerminator(spv::Op opcode, const std::vector& operands, const char* name) +{ + // It's assumed that the terminator instruction is always of void return type + // However in future if there is a need for non void return type, new helper + // methods can be created. + createNoResultOp(opcode, operands); + createAndSetNoPredecessorBlock(name); +} + +// Comments in header +Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer, + bool const compilerGenerated) +{ + Id pointerType = makePointer(storageClass, type); + Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable); + inst->addImmediateOperand(storageClass); + if (initializer != NoResult) + inst->addIdOperand(initializer); + + switch (storageClass) { + case StorageClassFunction: + // Validation rules require the declaration in the entry block + buildPoint->getParent().addLocalVariable(std::unique_ptr(inst)); + + if (emitNonSemanticShaderDebugInfo && !compilerGenerated) + { + auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name); + debugId[inst->getResultId()] = debugLocalVariableId; + + makeDebugDeclare(debugLocalVariableId, inst->getResultId()); + } + + break; + + default: + constantsTypesGlobals.push_back(std::unique_ptr(inst)); + module.mapInstruction(inst); + + if (emitNonSemanticShaderDebugInfo) + { + auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId()); + debugId[inst->getResultId()] = debugResultId; + } + break; + } + + if (name) + addName(inst->getResultId(), name); + setPrecision(inst->getResultId(), precision); + + return inst->getResultId(); +} + +// Comments in header +Id Builder::createUndefined(Id type) +{ + Instruction* inst = new Instruction(getUniqueId(), type, OpUndef); + addInstruction(std::unique_ptr(inst)); + return inst->getResultId(); +} + +// av/vis/nonprivate are unnecessary and illegal for some storage classes. +spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc) + const +{ + switch (sc) { + case spv::StorageClassUniform: + case spv::StorageClassWorkgroup: + case spv::StorageClassStorageBuffer: + case spv::StorageClassPhysicalStorageBufferEXT: + break; + default: + memoryAccess = spv::MemoryAccessMask(memoryAccess & + ~(spv::MemoryAccessMakePointerAvailableKHRMask | + spv::MemoryAccessMakePointerVisibleKHRMask | + spv::MemoryAccessNonPrivatePointerKHRMask)); + break; + } + return memoryAccess; +} + +// Comments in header +void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope, + unsigned int alignment) +{ + Instruction* store = new Instruction(OpStore); + store->reserveOperands(2); + store->addIdOperand(lValue); + store->addIdOperand(rValue); + + memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue)); + + if (memoryAccess != MemoryAccessMaskNone) { + store->addImmediateOperand(memoryAccess); + if (memoryAccess & spv::MemoryAccessAlignedMask) { + store->addImmediateOperand(alignment); + } + if (memoryAccess & spv::MemoryAccessMakePointerAvailableKHRMask) { + store->addIdOperand(makeUintConstant(scope)); + } + } + + addInstruction(std::unique_ptr(store)); +} + +// Comments in header +Id Builder::createLoad(Id lValue, spv::Decoration precision, spv::MemoryAccessMask memoryAccess, + spv::Scope scope, unsigned int alignment) +{ + Instruction* load = new Instruction(getUniqueId(), getDerefTypeId(lValue), OpLoad); + load->addIdOperand(lValue); + + memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue)); + + if (memoryAccess != MemoryAccessMaskNone) { + load->addImmediateOperand(memoryAccess); + if (memoryAccess & spv::MemoryAccessAlignedMask) { + load->addImmediateOperand(alignment); + } + if (memoryAccess & spv::MemoryAccessMakePointerVisibleKHRMask) { + load->addIdOperand(makeUintConstant(scope)); + } + } + + addInstruction(std::unique_ptr(load)); + setPrecision(load->getResultId(), precision); + + return load->getResultId(); +} + +// Comments in header +Id Builder::createAccessChain(StorageClass storageClass, Id base, const std::vector& offsets) +{ + // Figure out the final resulting type. + Id typeId = getResultingAccessChainType(); + typeId = makePointer(storageClass, typeId); + + // Make the instruction + Instruction* chain = new Instruction(getUniqueId(), typeId, OpAccessChain); + chain->reserveOperands(offsets.size() + 1); + chain->addIdOperand(base); + for (int i = 0; i < (int)offsets.size(); ++i) + chain->addIdOperand(offsets[i]); + addInstruction(std::unique_ptr(chain)); + + return chain->getResultId(); +} + +Id Builder::createArrayLength(Id base, unsigned int member) +{ + spv::Id intType = makeUintType(32); + Instruction* length = new Instruction(getUniqueId(), intType, OpArrayLength); + length->reserveOperands(2); + length->addIdOperand(base); + length->addImmediateOperand(member); + addInstruction(std::unique_ptr(length)); + + return length->getResultId(); +} + +Id Builder::createCooperativeMatrixLengthKHR(Id type) +{ + spv::Id intType = makeUintType(32); + + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + return createSpecConstantOp(OpCooperativeMatrixLengthKHR, intType, std::vector(1, type), std::vector()); + } + + Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthKHR); + length->addIdOperand(type); + addInstruction(std::unique_ptr(length)); + + return length->getResultId(); +} + +Id Builder::createCooperativeMatrixLengthNV(Id type) +{ + spv::Id intType = makeUintType(32); + + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + return createSpecConstantOp(OpCooperativeMatrixLengthNV, intType, std::vector(1, type), std::vector()); + } + + Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthNV); + length->addIdOperand(type); + addInstruction(std::unique_ptr(length)); + + return length->getResultId(); +} + +Id Builder::createCompositeExtract(Id composite, Id typeId, unsigned index) +{ + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + return createSpecConstantOp(OpCompositeExtract, typeId, std::vector(1, composite), + std::vector(1, index)); + } + Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract); + extract->reserveOperands(2); + extract->addIdOperand(composite); + extract->addImmediateOperand(index); + addInstruction(std::unique_ptr(extract)); + + return extract->getResultId(); +} + +Id Builder::createCompositeExtract(Id composite, Id typeId, const std::vector& indexes) +{ + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + return createSpecConstantOp(OpCompositeExtract, typeId, std::vector(1, composite), indexes); + } + Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract); + extract->reserveOperands(indexes.size() + 1); + extract->addIdOperand(composite); + for (int i = 0; i < (int)indexes.size(); ++i) + extract->addImmediateOperand(indexes[i]); + addInstruction(std::unique_ptr(extract)); + + return extract->getResultId(); +} + +Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, unsigned index) +{ + Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert); + insert->reserveOperands(3); + insert->addIdOperand(object); + insert->addIdOperand(composite); + insert->addImmediateOperand(index); + addInstruction(std::unique_ptr(insert)); + + return insert->getResultId(); +} + +Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, const std::vector& indexes) +{ + Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert); + insert->reserveOperands(indexes.size() + 2); + insert->addIdOperand(object); + insert->addIdOperand(composite); + for (int i = 0; i < (int)indexes.size(); ++i) + insert->addImmediateOperand(indexes[i]); + addInstruction(std::unique_ptr(insert)); + + return insert->getResultId(); +} + +Id Builder::createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex) +{ + Instruction* extract = new Instruction(getUniqueId(), typeId, OpVectorExtractDynamic); + extract->reserveOperands(2); + extract->addIdOperand(vector); + extract->addIdOperand(componentIndex); + addInstruction(std::unique_ptr(extract)); + + return extract->getResultId(); +} + +Id Builder::createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex) +{ + Instruction* insert = new Instruction(getUniqueId(), typeId, OpVectorInsertDynamic); + insert->reserveOperands(3); + insert->addIdOperand(vector); + insert->addIdOperand(component); + insert->addIdOperand(componentIndex); + addInstruction(std::unique_ptr(insert)); + + return insert->getResultId(); +} + +// An opcode that has no operands, no result id, and no type +void Builder::createNoResultOp(Op opCode) +{ + Instruction* op = new Instruction(opCode); + addInstruction(std::unique_ptr(op)); +} + +// An opcode that has one id operand, no result id, and no type +void Builder::createNoResultOp(Op opCode, Id operand) +{ + Instruction* op = new Instruction(opCode); + op->addIdOperand(operand); + addInstruction(std::unique_ptr(op)); +} + +// An opcode that has one or more operands, no result id, and no type +void Builder::createNoResultOp(Op opCode, const std::vector& operands) +{ + Instruction* op = new Instruction(opCode); + op->reserveOperands(operands.size()); + for (auto id : operands) { + op->addIdOperand(id); + } + addInstruction(std::unique_ptr(op)); +} + +// An opcode that has multiple operands, no result id, and no type +void Builder::createNoResultOp(Op opCode, const std::vector& operands) +{ + Instruction* op = new Instruction(opCode); + op->reserveOperands(operands.size()); + for (auto it = operands.cbegin(); it != operands.cend(); ++it) { + if (it->isId) + op->addIdOperand(it->word); + else + op->addImmediateOperand(it->word); + } + addInstruction(std::unique_ptr(op)); +} + +void Builder::createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask semantics) +{ + Instruction* op = new Instruction(OpControlBarrier); + op->reserveOperands(3); + op->addIdOperand(makeUintConstant(execution)); + op->addIdOperand(makeUintConstant(memory)); + op->addIdOperand(makeUintConstant(semantics)); + addInstruction(std::unique_ptr(op)); +} + +void Builder::createMemoryBarrier(unsigned executionScope, unsigned memorySemantics) +{ + Instruction* op = new Instruction(OpMemoryBarrier); + op->reserveOperands(2); + op->addIdOperand(makeUintConstant(executionScope)); + op->addIdOperand(makeUintConstant(memorySemantics)); + addInstruction(std::unique_ptr(op)); +} + +// An opcode that has one operands, a result id, and a type +Id Builder::createUnaryOp(Op opCode, Id typeId, Id operand) +{ + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + return createSpecConstantOp(opCode, typeId, std::vector(1, operand), std::vector()); + } + Instruction* op = new Instruction(getUniqueId(), typeId, opCode); + op->addIdOperand(operand); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +Id Builder::createBinOp(Op opCode, Id typeId, Id left, Id right) +{ + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + std::vector operands(2); + operands[0] = left; operands[1] = right; + return createSpecConstantOp(opCode, typeId, operands, std::vector()); + } + Instruction* op = new Instruction(getUniqueId(), typeId, opCode); + op->reserveOperands(2); + op->addIdOperand(left); + op->addIdOperand(right); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +Id Builder::createTriOp(Op opCode, Id typeId, Id op1, Id op2, Id op3) +{ + // Generate code for spec constants if in spec constant operation + // generation mode. + if (generatingOpCodeForSpecConst) { + std::vector operands(3); + operands[0] = op1; + operands[1] = op2; + operands[2] = op3; + return createSpecConstantOp( + opCode, typeId, operands, std::vector()); + } + Instruction* op = new Instruction(getUniqueId(), typeId, opCode); + op->reserveOperands(3); + op->addIdOperand(op1); + op->addIdOperand(op2); + op->addIdOperand(op3); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +Id Builder::createOp(Op opCode, Id typeId, const std::vector& operands) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, opCode); + op->reserveOperands(operands.size()); + for (auto id : operands) + op->addIdOperand(id); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +Id Builder::createOp(Op opCode, Id typeId, const std::vector& operands) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, opCode); + op->reserveOperands(operands.size()); + for (auto it = operands.cbegin(); it != operands.cend(); ++it) { + if (it->isId) + op->addIdOperand(it->word); + else + op->addImmediateOperand(it->word); + } + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +Id Builder::createSpecConstantOp(Op opCode, Id typeId, const std::vector& operands, + const std::vector& literals) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, OpSpecConstantOp); + op->reserveOperands(operands.size() + literals.size() + 1); + op->addImmediateOperand((unsigned) opCode); + for (auto it = operands.cbegin(); it != operands.cend(); ++it) + op->addIdOperand(*it); + for (auto it = literals.cbegin(); it != literals.cend(); ++it) + op->addImmediateOperand(*it); + module.mapInstruction(op); + constantsTypesGlobals.push_back(std::unique_ptr(op)); + + // OpSpecConstantOp's using 8 or 16 bit types require the associated capability + if (containsType(typeId, OpTypeInt, 8)) + addCapability(CapabilityInt8); + if (containsType(typeId, OpTypeInt, 16)) + addCapability(CapabilityInt16); + if (containsType(typeId, OpTypeFloat, 16)) + addCapability(CapabilityFloat16); + + return op->getResultId(); +} + +Id Builder::createFunctionCall(spv::Function* function, const std::vector& args) +{ + Instruction* op = new Instruction(getUniqueId(), function->getReturnType(), OpFunctionCall); + op->reserveOperands(args.size() + 1); + op->addIdOperand(function->getId()); + for (int a = 0; a < (int)args.size(); ++a) + op->addIdOperand(args[a]); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +// Comments in header +Id Builder::createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector& channels) +{ + if (channels.size() == 1) + return setPrecision(createCompositeExtract(source, typeId, channels.front()), precision); + + if (generatingOpCodeForSpecConst) { + std::vector operands(2); + operands[0] = operands[1] = source; + return setPrecision(createSpecConstantOp(OpVectorShuffle, typeId, operands, channels), precision); + } + Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle); + assert(isVector(source)); + swizzle->reserveOperands(channels.size() + 2); + swizzle->addIdOperand(source); + swizzle->addIdOperand(source); + for (int i = 0; i < (int)channels.size(); ++i) + swizzle->addImmediateOperand(channels[i]); + addInstruction(std::unique_ptr(swizzle)); + + return setPrecision(swizzle->getResultId(), precision); +} + +// Comments in header +Id Builder::createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector& channels) +{ + if (channels.size() == 1 && getNumComponents(source) == 1) + return createCompositeInsert(source, target, typeId, channels.front()); + + Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle); + + assert(isVector(target)); + swizzle->reserveOperands(2); + swizzle->addIdOperand(target); + + assert(getNumComponents(source) == channels.size()); + assert(isVector(source)); + swizzle->addIdOperand(source); + + // Set up an identity shuffle from the base value to the result value + unsigned int components[4]; + int numTargetComponents = getNumComponents(target); + for (int i = 0; i < numTargetComponents; ++i) + components[i] = i; + + // Punch in the l-value swizzle + for (int i = 0; i < (int)channels.size(); ++i) + components[channels[i]] = numTargetComponents + i; + + // finish the instruction with these components selectors + swizzle->reserveOperands(numTargetComponents); + for (int i = 0; i < numTargetComponents; ++i) + swizzle->addImmediateOperand(components[i]); + addInstruction(std::unique_ptr(swizzle)); + + return swizzle->getResultId(); +} + +// Comments in header +void Builder::promoteScalar(Decoration precision, Id& left, Id& right) +{ + int direction = getNumComponents(right) - getNumComponents(left); + + if (direction > 0) + left = smearScalar(precision, left, makeVectorType(getTypeId(left), getNumComponents(right))); + else if (direction < 0) + right = smearScalar(precision, right, makeVectorType(getTypeId(right), getNumComponents(left))); + + return; +} + +// Comments in header +Id Builder::smearScalar(Decoration precision, Id scalar, Id vectorType) +{ + assert(getNumComponents(scalar) == 1); + assert(getTypeId(scalar) == getScalarTypeId(vectorType)); + + int numComponents = getNumTypeComponents(vectorType); + if (numComponents == 1) + return scalar; + + Instruction* smear = nullptr; + if (generatingOpCodeForSpecConst) { + auto members = std::vector(numComponents, scalar); + // Sometime even in spec-constant-op mode, the temporary vector created by + // promoting a scalar might not be a spec constant. This should depend on + // the scalar. + // e.g.: + // const vec2 spec_const_result = a_spec_const_vec2 + a_front_end_const_scalar; + // In such cases, the temporary vector created from a_front_end_const_scalar + // is not a spec constant vector, even though the binary operation node is marked + // as 'specConstant' and we are in spec-constant-op mode. + auto result_id = makeCompositeConstant(vectorType, members, isSpecConstant(scalar)); + smear = module.getInstruction(result_id); + } else { + bool replicate = useReplicatedComposites && (numComponents > 0); + + if (replicate) { + numComponents = 1; + addCapability(spv::CapabilityReplicatedCompositesEXT); + addExtension(spv::E_SPV_EXT_replicated_composites); + } + + Op opcode = replicate ? OpCompositeConstructReplicateEXT : OpCompositeConstruct; + + smear = new Instruction(getUniqueId(), vectorType, opcode); + smear->reserveOperands(numComponents); + for (int c = 0; c < numComponents; ++c) + smear->addIdOperand(scalar); + addInstruction(std::unique_ptr(smear)); + } + + return setPrecision(smear->getResultId(), precision); +} + +// Comments in header +Id Builder::createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector& args) +{ + Instruction* inst = new Instruction(getUniqueId(), resultType, OpExtInst); + inst->reserveOperands(args.size() + 2); + inst->addIdOperand(builtins); + inst->addImmediateOperand(entryPoint); + for (int arg = 0; arg < (int)args.size(); ++arg) + inst->addIdOperand(args[arg]); + + addInstruction(std::unique_ptr(inst)); + + return inst->getResultId(); +} + +// Accept all parameters needed to create a texture instruction. +// Create the correct instruction based on the inputs, and make the call. +Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, + bool noImplicitLod, const TextureParameters& parameters, ImageOperandsMask signExtensionMask) +{ + std::vector texArgs; + + // + // Set up the fixed arguments + // + bool explicitLod = false; + texArgs.push_back(parameters.sampler); + texArgs.push_back(parameters.coords); + if (parameters.Dref != NoResult) + texArgs.push_back(parameters.Dref); + if (parameters.component != NoResult) + texArgs.push_back(parameters.component); + + if (parameters.granularity != NoResult) + texArgs.push_back(parameters.granularity); + if (parameters.coarse != NoResult) + texArgs.push_back(parameters.coarse); + + // + // Set up the optional arguments + // + size_t optArgNum = texArgs.size(); // the position of the mask for the optional arguments, if any. + ImageOperandsMask mask = ImageOperandsMaskNone; // the mask operand + if (parameters.bias) { + mask = (ImageOperandsMask)(mask | ImageOperandsBiasMask); + texArgs.push_back(parameters.bias); + } + if (parameters.lod) { + mask = (ImageOperandsMask)(mask | ImageOperandsLodMask); + texArgs.push_back(parameters.lod); + explicitLod = true; + } else if (parameters.gradX) { + mask = (ImageOperandsMask)(mask | ImageOperandsGradMask); + texArgs.push_back(parameters.gradX); + texArgs.push_back(parameters.gradY); + explicitLod = true; + } else if (noImplicitLod && ! fetch && ! gather) { + // have to explicitly use lod of 0 if not allowed to have them be implicit, and + // we would otherwise be about to issue an implicit instruction + mask = (ImageOperandsMask)(mask | ImageOperandsLodMask); + texArgs.push_back(makeFloatConstant(0.0)); + explicitLod = true; + } + if (parameters.offset) { + if (isConstant(parameters.offset)) + mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetMask); + else { + addCapability(CapabilityImageGatherExtended); + mask = (ImageOperandsMask)(mask | ImageOperandsOffsetMask); + } + texArgs.push_back(parameters.offset); + } + if (parameters.offsets) { + addCapability(CapabilityImageGatherExtended); + mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetsMask); + texArgs.push_back(parameters.offsets); + } + if (parameters.sample) { + mask = (ImageOperandsMask)(mask | ImageOperandsSampleMask); + texArgs.push_back(parameters.sample); + } + if (parameters.lodClamp) { + // capability if this bit is used + addCapability(CapabilityMinLod); + + mask = (ImageOperandsMask)(mask | ImageOperandsMinLodMask); + texArgs.push_back(parameters.lodClamp); + } + if (parameters.nonprivate) { + mask = mask | ImageOperandsNonPrivateTexelKHRMask; + } + if (parameters.volatil) { + mask = mask | ImageOperandsVolatileTexelKHRMask; + } + mask = mask | signExtensionMask; + // insert the operand for the mask, if any bits were set. + if (mask != ImageOperandsMaskNone) + texArgs.insert(texArgs.begin() + optArgNum, mask); + + // + // Set up the instruction + // + Op opCode = OpNop; // All paths below need to set this + if (fetch) { + if (sparse) + opCode = OpImageSparseFetch; + else + opCode = OpImageFetch; + } else if (parameters.granularity && parameters.coarse) { + opCode = OpImageSampleFootprintNV; + } else if (gather) { + if (parameters.Dref) + if (sparse) + opCode = OpImageSparseDrefGather; + else + opCode = OpImageDrefGather; + else + if (sparse) + opCode = OpImageSparseGather; + else + opCode = OpImageGather; + } else if (explicitLod) { + if (parameters.Dref) { + if (proj) + if (sparse) + opCode = OpImageSparseSampleProjDrefExplicitLod; + else + opCode = OpImageSampleProjDrefExplicitLod; + else + if (sparse) + opCode = OpImageSparseSampleDrefExplicitLod; + else + opCode = OpImageSampleDrefExplicitLod; + } else { + if (proj) + if (sparse) + opCode = OpImageSparseSampleProjExplicitLod; + else + opCode = OpImageSampleProjExplicitLod; + else + if (sparse) + opCode = OpImageSparseSampleExplicitLod; + else + opCode = OpImageSampleExplicitLod; + } + } else { + if (parameters.Dref) { + if (proj) + if (sparse) + opCode = OpImageSparseSampleProjDrefImplicitLod; + else + opCode = OpImageSampleProjDrefImplicitLod; + else + if (sparse) + opCode = OpImageSparseSampleDrefImplicitLod; + else + opCode = OpImageSampleDrefImplicitLod; + } else { + if (proj) + if (sparse) + opCode = OpImageSparseSampleProjImplicitLod; + else + opCode = OpImageSampleProjImplicitLod; + else + if (sparse) + opCode = OpImageSparseSampleImplicitLod; + else + opCode = OpImageSampleImplicitLod; + } + } + + // See if the result type is expecting a smeared result. + // This happens when a legacy shadow*() call is made, which + // gets a vec4 back instead of a float. + Id smearedType = resultType; + if (! isScalarType(resultType)) { + switch (opCode) { + case OpImageSampleDrefImplicitLod: + case OpImageSampleDrefExplicitLod: + case OpImageSampleProjDrefImplicitLod: + case OpImageSampleProjDrefExplicitLod: + resultType = getScalarTypeId(resultType); + break; + default: + break; + } + } + + Id typeId0 = 0; + Id typeId1 = 0; + + if (sparse) { + typeId0 = resultType; + typeId1 = getDerefTypeId(parameters.texelOut); + resultType = makeStructResultType(typeId0, typeId1); + } + + // Build the SPIR-V instruction + Instruction* textureInst = new Instruction(getUniqueId(), resultType, opCode); + textureInst->reserveOperands(optArgNum + (texArgs.size() - (optArgNum + 1))); + for (size_t op = 0; op < optArgNum; ++op) + textureInst->addIdOperand(texArgs[op]); + if (optArgNum < texArgs.size()) + textureInst->addImmediateOperand(texArgs[optArgNum]); + for (size_t op = optArgNum + 1; op < texArgs.size(); ++op) + textureInst->addIdOperand(texArgs[op]); + setPrecision(textureInst->getResultId(), precision); + addInstruction(std::unique_ptr(textureInst)); + + Id resultId = textureInst->getResultId(); + + if (sparse) { + // set capability + addCapability(CapabilitySparseResidency); + + // Decode the return type that was a special structure + createStore(createCompositeExtract(resultId, typeId1, 1), parameters.texelOut); + resultId = createCompositeExtract(resultId, typeId0, 0); + setPrecision(resultId, precision); + } else { + // When a smear is needed, do it, as per what was computed + // above when resultType was changed to a scalar type. + if (resultType != smearedType) + resultId = smearScalar(precision, resultId, smearedType); + } + + return resultId; +} + +// Comments in header +Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameters, bool isUnsignedResult) +{ + // Figure out the result type + Id resultType = 0; + switch (opCode) { + case OpImageQuerySize: + case OpImageQuerySizeLod: + { + int numComponents = 0; + switch (getTypeDimensionality(getImageType(parameters.sampler))) { + case Dim1D: + case DimBuffer: + numComponents = 1; + break; + case Dim2D: + case DimCube: + case DimRect: + case DimSubpassData: + numComponents = 2; + break; + case Dim3D: + numComponents = 3; + break; + + default: + assert(0); + break; + } + if (isArrayedImageType(getImageType(parameters.sampler))) + ++numComponents; + + Id intType = isUnsignedResult ? makeUintType(32) : makeIntType(32); + if (numComponents == 1) + resultType = intType; + else + resultType = makeVectorType(intType, numComponents); + + break; + } + case OpImageQueryLod: + resultType = makeVectorType(getScalarTypeId(getTypeId(parameters.coords)), 2); + break; + case OpImageQueryLevels: + case OpImageQuerySamples: + resultType = isUnsignedResult ? makeUintType(32) : makeIntType(32); + break; + default: + assert(0); + break; + } + + Instruction* query = new Instruction(getUniqueId(), resultType, opCode); + query->addIdOperand(parameters.sampler); + if (parameters.coords) + query->addIdOperand(parameters.coords); + if (parameters.lod) + query->addIdOperand(parameters.lod); + addInstruction(std::unique_ptr(query)); + addCapability(CapabilityImageQuery); + + return query->getResultId(); +} + +// External comments in header. +// Operates recursively to visit the composite's hierarchy. +Id Builder::createCompositeCompare(Decoration precision, Id value1, Id value2, bool equal) +{ + Id boolType = makeBoolType(); + Id valueType = getTypeId(value1); + + Id resultId = NoResult; + + int numConstituents = getNumTypeConstituents(valueType); + + // Scalars and Vectors + + if (isScalarType(valueType) || isVectorType(valueType)) { + assert(valueType == getTypeId(value2)); + // These just need a single comparison, just have + // to figure out what it is. + Op op; + switch (getMostBasicTypeClass(valueType)) { + case OpTypeFloat: + op = equal ? OpFOrdEqual : OpFUnordNotEqual; + break; + case OpTypeInt: + default: + op = equal ? OpIEqual : OpINotEqual; + break; + case OpTypeBool: + op = equal ? OpLogicalEqual : OpLogicalNotEqual; + precision = NoPrecision; + break; + } + + if (isScalarType(valueType)) { + // scalar + resultId = createBinOp(op, boolType, value1, value2); + } else { + // vector + resultId = createBinOp(op, makeVectorType(boolType, numConstituents), value1, value2); + setPrecision(resultId, precision); + // reduce vector compares... + resultId = createUnaryOp(equal ? OpAll : OpAny, boolType, resultId); + } + + return setPrecision(resultId, precision); + } + + // Only structs, arrays, and matrices should be left. + // They share in common the reduction operation across their constituents. + assert(isAggregateType(valueType) || isMatrixType(valueType)); + + // Compare each pair of constituents + for (int constituent = 0; constituent < numConstituents; ++constituent) { + std::vector indexes(1, constituent); + Id constituentType1 = getContainedTypeId(getTypeId(value1), constituent); + Id constituentType2 = getContainedTypeId(getTypeId(value2), constituent); + Id constituent1 = createCompositeExtract(value1, constituentType1, indexes); + Id constituent2 = createCompositeExtract(value2, constituentType2, indexes); + + Id subResultId = createCompositeCompare(precision, constituent1, constituent2, equal); + + if (constituent == 0) + resultId = subResultId; + else + resultId = setPrecision(createBinOp(equal ? OpLogicalAnd : OpLogicalOr, boolType, resultId, subResultId), + precision); + } + + return resultId; +} + +// OpCompositeConstruct +Id Builder::createCompositeConstruct(Id typeId, const std::vector& constituents) +{ + assert(isAggregateType(typeId) || (getNumTypeConstituents(typeId) > 1 && + getNumTypeConstituents(typeId) == constituents.size())); + + if (generatingOpCodeForSpecConst) { + // Sometime, even in spec-constant-op mode, the constant composite to be + // constructed may not be a specialization constant. + // e.g.: + // const mat2 m2 = mat2(a_spec_const, a_front_end_const, another_front_end_const, third_front_end_const); + // The first column vector should be a spec constant one, as a_spec_const is a spec constant. + // The second column vector should NOT be spec constant, as it does not contain any spec constants. + // To handle such cases, we check the constituents of the constant vector to determine whether this + // vector should be created as a spec constant. + return makeCompositeConstant(typeId, constituents, + std::any_of(constituents.begin(), constituents.end(), + [&](spv::Id id) { return isSpecConstant(id); })); + } + + bool replicate = false; + size_t numConstituents = constituents.size(); + + if (useReplicatedComposites) { + replicate = numConstituents > 0 && + std::equal(constituents.begin() + 1, constituents.end(), constituents.begin()); + } + + if (replicate) { + numConstituents = 1; + addCapability(spv::CapabilityReplicatedCompositesEXT); + addExtension(spv::E_SPV_EXT_replicated_composites); + } + + Op opcode = replicate ? OpCompositeConstructReplicateEXT : OpCompositeConstruct; + + Instruction* op = new Instruction(getUniqueId(), typeId, opcode); + op->reserveOperands(constituents.size()); + for (size_t c = 0; c < numConstituents; ++c) + op->addIdOperand(constituents[c]); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +// coopmat conversion +Id Builder::createCooperativeMatrixConversion(Id typeId, Id source) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, OpCooperativeMatrixConvertNV); + op->addIdOperand(source); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +// coopmat reduce +Id Builder::createCooperativeMatrixReduce(Op opcode, Id typeId, Id source, unsigned int mask, Id func) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, opcode); + op->addIdOperand(source); + op->addImmediateOperand(mask); + op->addIdOperand(func); + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +// coopmat per-element operation +Id Builder::createCooperativeMatrixPerElementOp(Id typeId, const std::vector& operands) +{ + Instruction* op = new Instruction(getUniqueId(), typeId, spv::OpCooperativeMatrixPerElementOpNV); + // skip operand[0], which is where the result is stored + for (uint32_t i = 1; i < operands.size(); ++i) { + op->addIdOperand(operands[i]); + } + addInstruction(std::unique_ptr(op)); + + return op->getResultId(); +} + +// Vector or scalar constructor +Id Builder::createConstructor(Decoration precision, const std::vector& sources, Id resultTypeId) +{ + Id result = NoResult; + unsigned int numTargetComponents = getNumTypeComponents(resultTypeId); + unsigned int targetComponent = 0; + + // Special case: when calling a vector constructor with a single scalar + // argument, smear the scalar + if (sources.size() == 1 && isScalar(sources[0]) && numTargetComponents > 1) + return smearScalar(precision, sources[0], resultTypeId); + + // Special case: 2 vectors of equal size + if (sources.size() == 1 && isVector(sources[0]) && numTargetComponents == getNumComponents(sources[0])) { + assert(resultTypeId == getTypeId(sources[0])); + return sources[0]; + } + + // accumulate the arguments for OpCompositeConstruct + std::vector constituents; + Id scalarTypeId = getScalarTypeId(resultTypeId); + + // lambda to store the result of visiting an argument component + const auto latchResult = [&](Id comp) { + if (numTargetComponents > 1) + constituents.push_back(comp); + else + result = comp; + ++targetComponent; + }; + + // lambda to visit a vector argument's components + const auto accumulateVectorConstituents = [&](Id sourceArg) { + unsigned int sourceSize = getNumComponents(sourceArg); + unsigned int sourcesToUse = sourceSize; + if (sourcesToUse + targetComponent > numTargetComponents) + sourcesToUse = numTargetComponents - targetComponent; + + for (unsigned int s = 0; s < sourcesToUse; ++s) { + std::vector swiz; + swiz.push_back(s); + latchResult(createRvalueSwizzle(precision, scalarTypeId, sourceArg, swiz)); + } + }; + + // lambda to visit a matrix argument's components + const auto accumulateMatrixConstituents = [&](Id sourceArg) { + unsigned int sourceSize = getNumColumns(sourceArg) * getNumRows(sourceArg); + unsigned int sourcesToUse = sourceSize; + if (sourcesToUse + targetComponent > numTargetComponents) + sourcesToUse = numTargetComponents - targetComponent; + + unsigned int col = 0; + unsigned int row = 0; + for (unsigned int s = 0; s < sourcesToUse; ++s) { + if (row >= getNumRows(sourceArg)) { + row = 0; + col++; + } + std::vector indexes; + indexes.push_back(col); + indexes.push_back(row); + latchResult(createCompositeExtract(sourceArg, scalarTypeId, indexes)); + row++; + } + }; + + // Go through the source arguments, each one could have either + // a single or multiple components to contribute. + for (unsigned int i = 0; i < sources.size(); ++i) { + + if (isScalar(sources[i]) || isPointer(sources[i])) + latchResult(sources[i]); + else if (isVector(sources[i])) + accumulateVectorConstituents(sources[i]); + else if (isMatrix(sources[i])) + accumulateMatrixConstituents(sources[i]); + else + assert(0); + + if (targetComponent >= numTargetComponents) + break; + } + + // If the result is a vector, make it from the gathered constituents. + if (constituents.size() > 0) { + result = createCompositeConstruct(resultTypeId, constituents); + return setPrecision(result, precision); + } else { + // Precision was set when generating this component. + return result; + } +} + +// Comments in header +Id Builder::createMatrixConstructor(Decoration precision, const std::vector& sources, Id resultTypeId) +{ + Id componentTypeId = getScalarTypeId(resultTypeId); + unsigned int numCols = getTypeNumColumns(resultTypeId); + unsigned int numRows = getTypeNumRows(resultTypeId); + + Instruction* instr = module.getInstruction(componentTypeId); + const unsigned bitCount = instr->getImmediateOperand(0); + + // Optimize matrix constructed from a bigger matrix + if (isMatrix(sources[0]) && getNumColumns(sources[0]) >= numCols && getNumRows(sources[0]) >= numRows) { + // To truncate the matrix to a smaller number of rows/columns, we need to: + // 1. For each column, extract the column and truncate it to the required size using shuffle + // 2. Assemble the resulting matrix from all columns + Id matrix = sources[0]; + Id columnTypeId = getContainedTypeId(resultTypeId); + Id sourceColumnTypeId = getContainedTypeId(getTypeId(matrix)); + + std::vector channels; + for (unsigned int row = 0; row < numRows; ++row) + channels.push_back(row); + + std::vector matrixColumns; + for (unsigned int col = 0; col < numCols; ++col) { + std::vector indexes; + indexes.push_back(col); + Id colv = createCompositeExtract(matrix, sourceColumnTypeId, indexes); + setPrecision(colv, precision); + + if (numRows != getNumRows(matrix)) { + matrixColumns.push_back(createRvalueSwizzle(precision, columnTypeId, colv, channels)); + } else { + matrixColumns.push_back(colv); + } + } + + return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision); + } + + // Detect a matrix being constructed from a repeated vector of the correct size. + // Create the composite directly from it. + if (sources.size() == numCols && isVector(sources[0]) && getNumComponents(sources[0]) == numRows && + std::equal(sources.begin() + 1, sources.end(), sources.begin())) { + return setPrecision(createCompositeConstruct(resultTypeId, sources), precision); + } + + // Otherwise, will use a two step process + // 1. make a compile-time 2D array of values + // 2. construct a matrix from that array + + // Step 1. + + // initialize the array to the identity matrix + Id ids[maxMatrixSize][maxMatrixSize]; + Id one = (bitCount == 64 ? makeDoubleConstant(1.0) : makeFloatConstant(1.0)); + Id zero = (bitCount == 64 ? makeDoubleConstant(0.0) : makeFloatConstant(0.0)); + for (int col = 0; col < 4; ++col) { + for (int row = 0; row < 4; ++row) { + if (col == row) + ids[col][row] = one; + else + ids[col][row] = zero; + } + } + + // modify components as dictated by the arguments + if (sources.size() == 1 && isScalar(sources[0])) { + // a single scalar; resets the diagonals + for (int col = 0; col < 4; ++col) + ids[col][col] = sources[0]; + } else if (isMatrix(sources[0])) { + // constructing from another matrix; copy over the parts that exist in both the argument and constructee + Id matrix = sources[0]; + unsigned int minCols = std::min(numCols, getNumColumns(matrix)); + unsigned int minRows = std::min(numRows, getNumRows(matrix)); + for (unsigned int col = 0; col < minCols; ++col) { + std::vector indexes; + indexes.push_back(col); + for (unsigned int row = 0; row < minRows; ++row) { + indexes.push_back(row); + ids[col][row] = createCompositeExtract(matrix, componentTypeId, indexes); + indexes.pop_back(); + setPrecision(ids[col][row], precision); + } + } + } else { + // fill in the matrix in column-major order with whatever argument components are available + unsigned int row = 0; + unsigned int col = 0; + + for (unsigned int arg = 0; arg < sources.size() && col < numCols; ++arg) { + Id argComp = sources[arg]; + for (unsigned int comp = 0; comp < getNumComponents(sources[arg]); ++comp) { + if (getNumComponents(sources[arg]) > 1) { + argComp = createCompositeExtract(sources[arg], componentTypeId, comp); + setPrecision(argComp, precision); + } + ids[col][row++] = argComp; + if (row == numRows) { + row = 0; + col++; + } + if (col == numCols) { + // If more components are provided than fit the matrix, discard the rest. + break; + } + } + } + } + + // Step 2: Construct a matrix from that array. + // First make the column vectors, then make the matrix. + + // make the column vectors + Id columnTypeId = getContainedTypeId(resultTypeId); + std::vector matrixColumns; + for (unsigned int col = 0; col < numCols; ++col) { + std::vector vectorComponents; + for (unsigned int row = 0; row < numRows; ++row) + vectorComponents.push_back(ids[col][row]); + Id column = createCompositeConstruct(columnTypeId, vectorComponents); + setPrecision(column, precision); + matrixColumns.push_back(column); + } + + // make the matrix + return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision); +} + +// Comments in header +Builder::If::If(Id cond, unsigned int ctrl, Builder& gb) : + builder(gb), + condition(cond), + control(ctrl), + elseBlock(nullptr) +{ + function = &builder.getBuildPoint()->getParent(); + + // make the blocks, but only put the then-block into the function, + // the else-block and merge-block will be added later, in order, after + // earlier code is emitted + thenBlock = new Block(builder.getUniqueId(), *function); + mergeBlock = new Block(builder.getUniqueId(), *function); + + // Save the current block, so that we can add in the flow control split when + // makeEndIf is called. + headerBlock = builder.getBuildPoint(); + builder.createSelectionMerge(mergeBlock, control); + + function->addBlock(thenBlock); + builder.setBuildPoint(thenBlock); +} + +// Comments in header +void Builder::If::makeBeginElse() +{ + // Close out the "then" by having it jump to the mergeBlock + builder.createBranch(true, mergeBlock); + + // Make the first else block and add it to the function + elseBlock = new Block(builder.getUniqueId(), *function); + function->addBlock(elseBlock); + + // Start building the else block + builder.setBuildPoint(elseBlock); +} + +// Comments in header +void Builder::If::makeEndIf() +{ + // jump to the merge block + builder.createBranch(true, mergeBlock); + + // Go back to the headerBlock and make the flow control split + builder.setBuildPoint(headerBlock); + if (elseBlock) + builder.createConditionalBranch(condition, thenBlock, elseBlock); + else + builder.createConditionalBranch(condition, thenBlock, mergeBlock); + + // add the merge block to the function + function->addBlock(mergeBlock); + builder.setBuildPoint(mergeBlock); +} + +// Comments in header +void Builder::makeSwitch(Id selector, unsigned int control, int numSegments, const std::vector& caseValues, + const std::vector& valueIndexToSegment, int defaultSegment, + std::vector& segmentBlocks) +{ + Function& function = buildPoint->getParent(); + + // make all the blocks + for (int s = 0; s < numSegments; ++s) + segmentBlocks.push_back(new Block(getUniqueId(), function)); + + Block* mergeBlock = new Block(getUniqueId(), function); + + // make and insert the switch's selection-merge instruction + createSelectionMerge(mergeBlock, control); + + // make the switch instruction + Instruction* switchInst = new Instruction(NoResult, NoType, OpSwitch); + switchInst->reserveOperands((caseValues.size() * 2) + 2); + switchInst->addIdOperand(selector); + auto defaultOrMerge = (defaultSegment >= 0) ? segmentBlocks[defaultSegment] : mergeBlock; + switchInst->addIdOperand(defaultOrMerge->getId()); + defaultOrMerge->addPredecessor(buildPoint); + for (int i = 0; i < (int)caseValues.size(); ++i) { + switchInst->addImmediateOperand(caseValues[i]); + switchInst->addIdOperand(segmentBlocks[valueIndexToSegment[i]]->getId()); + segmentBlocks[valueIndexToSegment[i]]->addPredecessor(buildPoint); + } + addInstruction(std::unique_ptr(switchInst)); + + // push the merge block + switchMerges.push(mergeBlock); +} + +// Comments in header +void Builder::addSwitchBreak(bool implicit) +{ + // branch to the top of the merge block stack + createBranch(implicit, switchMerges.top()); + createAndSetNoPredecessorBlock("post-switch-break"); +} + +// Comments in header +void Builder::nextSwitchSegment(std::vector& segmentBlock, int nextSegment) +{ + int lastSegment = nextSegment - 1; + if (lastSegment >= 0) { + // Close out previous segment by jumping, if necessary, to next segment + if (! buildPoint->isTerminated()) + createBranch(true, segmentBlock[nextSegment]); + } + Block* block = segmentBlock[nextSegment]; + block->getParent().addBlock(block); + setBuildPoint(block); +} + +// Comments in header +void Builder::endSwitch(std::vector& /*segmentBlock*/) +{ + // Close out previous segment by jumping, if necessary, to next segment + if (! buildPoint->isTerminated()) + addSwitchBreak(true); + + switchMerges.top()->getParent().addBlock(switchMerges.top()); + setBuildPoint(switchMerges.top()); + + switchMerges.pop(); +} + +Block& Builder::makeNewBlock() +{ + Function& function = buildPoint->getParent(); + auto block = new Block(getUniqueId(), function); + function.addBlock(block); + return *block; +} + +Builder::LoopBlocks& Builder::makeNewLoop() +{ + // This verbosity is needed to simultaneously get the same behavior + // everywhere (id's in the same order), have a syntax that works + // across lots of versions of C++, have no warnings from pedantic + // compilation modes, and leave the rest of the code alone. + Block& head = makeNewBlock(); + Block& body = makeNewBlock(); + Block& merge = makeNewBlock(); + Block& continue_target = makeNewBlock(); + LoopBlocks blocks(head, body, merge, continue_target); + loops.push(blocks); + return loops.top(); +} + +void Builder::createLoopContinue() +{ + createBranch(false, &loops.top().continue_target); + // Set up a block for dead code. + createAndSetNoPredecessorBlock("post-loop-continue"); +} + +void Builder::createLoopExit() +{ + createBranch(false, &loops.top().merge); + // Set up a block for dead code. + createAndSetNoPredecessorBlock("post-loop-break"); +} + +void Builder::closeLoop() +{ + loops.pop(); +} + +void Builder::clearAccessChain() +{ + accessChain.base = NoResult; + accessChain.indexChain.clear(); + accessChain.instr = NoResult; + accessChain.swizzle.clear(); + accessChain.component = NoResult; + accessChain.preSwizzleBaseType = NoType; + accessChain.isRValue = false; + accessChain.coherentFlags.clear(); + accessChain.alignment = 0; +} + +// Comments in header +void Builder::accessChainPushSwizzle(std::vector& swizzle, Id preSwizzleBaseType, + AccessChain::CoherentFlags coherentFlags, unsigned int alignment) +{ + accessChain.coherentFlags |= coherentFlags; + accessChain.alignment |= alignment; + + // swizzles can be stacked in GLSL, but simplified to a single + // one here; the base type doesn't change + if (accessChain.preSwizzleBaseType == NoType) + accessChain.preSwizzleBaseType = preSwizzleBaseType; + + // if needed, propagate the swizzle for the current access chain + if (accessChain.swizzle.size() > 0) { + std::vector oldSwizzle = accessChain.swizzle; + accessChain.swizzle.resize(0); + for (unsigned int i = 0; i < swizzle.size(); ++i) { + assert(swizzle[i] < oldSwizzle.size()); + accessChain.swizzle.push_back(oldSwizzle[swizzle[i]]); + } + } else + accessChain.swizzle = swizzle; + + // determine if we need to track this swizzle anymore + simplifyAccessChainSwizzle(); +} + +// Comments in header +void Builder::accessChainStore(Id rvalue, Decoration nonUniform, spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment) +{ + assert(accessChain.isRValue == false); + + transferAccessChainSwizzle(true); + + // If a swizzle exists and is not full and is not dynamic, then the swizzle will be broken into individual stores. + if (accessChain.swizzle.size() > 0 && + getNumTypeComponents(getResultingAccessChainType()) != accessChain.swizzle.size() && + accessChain.component == NoResult) { + for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) { + accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle[i])); + accessChain.instr = NoResult; + + Id base = collapseAccessChain(); + addDecoration(base, nonUniform); + + accessChain.indexChain.pop_back(); + accessChain.instr = NoResult; + + // dynamic component should be gone + assert(accessChain.component == NoResult); + + Id source = createCompositeExtract(rvalue, getContainedTypeId(getTypeId(rvalue)), i); + + // take LSB of alignment + alignment = alignment & ~(alignment & (alignment-1)); + if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) { + memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask); + } + + createStore(source, base, memoryAccess, scope, alignment); + } + } + else { + Id base = collapseAccessChain(); + addDecoration(base, nonUniform); + + Id source = rvalue; + + // dynamic component should be gone + assert(accessChain.component == NoResult); + + // If swizzle still exists, it may be out-of-order, we must load the target vector, + // extract and insert elements to perform writeMask and/or swizzle. + if (accessChain.swizzle.size() > 0) { + Id tempBaseId = createLoad(base, spv::NoPrecision); + source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, source, accessChain.swizzle); + } + + // take LSB of alignment + alignment = alignment & ~(alignment & (alignment-1)); + if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) { + memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask); + } + + createStore(source, base, memoryAccess, scope, alignment); + } +} + +// Comments in header +Id Builder::accessChainLoad(Decoration precision, Decoration l_nonUniform, + Decoration r_nonUniform, Id resultType, spv::MemoryAccessMask memoryAccess, + spv::Scope scope, unsigned int alignment) +{ + Id id; + + if (accessChain.isRValue) { + // transfer access chain, but try to stay in registers + transferAccessChainSwizzle(false); + if (accessChain.indexChain.size() > 0) { + Id swizzleBase = accessChain.preSwizzleBaseType != NoType ? accessChain.preSwizzleBaseType : resultType; + + // if all the accesses are constants, we can use OpCompositeExtract + std::vector indexes; + bool constant = true; + for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) { + if (isConstantScalar(accessChain.indexChain[i])) + indexes.push_back(getConstantScalar(accessChain.indexChain[i])); + else { + constant = false; + break; + } + } + + if (constant) { + id = createCompositeExtract(accessChain.base, swizzleBase, indexes); + setPrecision(id, precision); + } else { + Id lValue = NoResult; + if (spvVersion >= Spv_1_4 && isValidInitializer(accessChain.base)) { + // make a new function variable for this r-value, using an initializer, + // and mark it as NonWritable so that downstream it can be detected as a lookup + // table + lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base), + "indexable", accessChain.base); + addDecoration(lValue, DecorationNonWritable); + } else { + lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base), + "indexable"); + // store into it + createStore(accessChain.base, lValue); + } + // move base to the new variable + accessChain.base = lValue; + accessChain.isRValue = false; + + // load through the access chain + id = createLoad(collapseAccessChain(), precision); + } + } else + id = accessChain.base; // no precision, it was set when this was defined + } else { + transferAccessChainSwizzle(true); + + // take LSB of alignment + alignment = alignment & ~(alignment & (alignment-1)); + if (getStorageClass(accessChain.base) == StorageClassPhysicalStorageBufferEXT) { + memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask); + } + + // load through the access chain + id = collapseAccessChain(); + // Apply nonuniform both to the access chain and the loaded value. + // Buffer accesses need the access chain decorated, and this is where + // loaded image types get decorated. TODO: This should maybe move to + // createImageTextureFunctionCall. + addDecoration(id, l_nonUniform); + id = createLoad(id, precision, memoryAccess, scope, alignment); + addDecoration(id, r_nonUniform); + } + + // Done, unless there are swizzles to do + if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult) + return id; + + // Do remaining swizzling + + // Do the basic swizzle + if (accessChain.swizzle.size() > 0) { + Id swizzledType = getScalarTypeId(getTypeId(id)); + if (accessChain.swizzle.size() > 1) + swizzledType = makeVectorType(swizzledType, (int)accessChain.swizzle.size()); + id = createRvalueSwizzle(precision, swizzledType, id, accessChain.swizzle); + } + + // Do the dynamic component + if (accessChain.component != NoResult) + id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision); + + addDecoration(id, r_nonUniform); + return id; +} + +Id Builder::accessChainGetLValue() +{ + assert(accessChain.isRValue == false); + + transferAccessChainSwizzle(true); + Id lvalue = collapseAccessChain(); + + // If swizzle exists, it is out-of-order or not full, we must load the target vector, + // extract and insert elements to perform writeMask and/or swizzle. This does not + // go with getting a direct l-value pointer. + assert(accessChain.swizzle.size() == 0); + assert(accessChain.component == NoResult); + + return lvalue; +} + +// comment in header +Id Builder::accessChainGetInferredType() +{ + // anything to operate on? + if (accessChain.base == NoResult) + return NoType; + Id type = getTypeId(accessChain.base); + + // do initial dereference + if (! accessChain.isRValue) + type = getContainedTypeId(type); + + // dereference each index + for (auto it = accessChain.indexChain.cbegin(); it != accessChain.indexChain.cend(); ++it) { + if (isStructType(type)) + type = getContainedTypeId(type, getConstantScalar(*it)); + else + type = getContainedTypeId(type); + } + + // dereference swizzle + if (accessChain.swizzle.size() == 1) + type = getContainedTypeId(type); + else if (accessChain.swizzle.size() > 1) + type = makeVectorType(getContainedTypeId(type), (int)accessChain.swizzle.size()); + + // dereference component selection + if (accessChain.component) + type = getContainedTypeId(type); + + return type; +} + +void Builder::dump(std::vector& out) const +{ + // Header, before first instructions: + out.push_back(MagicNumber); + out.push_back(spvVersion); + out.push_back(builderNumber); + out.push_back(uniqueId + 1); + out.push_back(0); + + // Capabilities + for (auto it = capabilities.cbegin(); it != capabilities.cend(); ++it) { + Instruction capInst(0, 0, OpCapability); + capInst.addImmediateOperand(*it); + capInst.dump(out); + } + + for (auto it = extensions.cbegin(); it != extensions.cend(); ++it) { + Instruction extInst(0, 0, OpExtension); + extInst.addStringOperand(it->c_str()); + extInst.dump(out); + } + + dumpInstructions(out, imports); + Instruction memInst(0, 0, OpMemoryModel); + memInst.addImmediateOperand(addressModel); + memInst.addImmediateOperand(memoryModel); + memInst.dump(out); + + // Instructions saved up while building: + dumpInstructions(out, entryPoints); + dumpInstructions(out, executionModes); + + // Debug instructions + dumpInstructions(out, strings); + dumpSourceInstructions(out); + for (int e = 0; e < (int)sourceExtensions.size(); ++e) { + Instruction sourceExtInst(0, 0, OpSourceExtension); + sourceExtInst.addStringOperand(sourceExtensions[e]); + sourceExtInst.dump(out); + } + dumpInstructions(out, names); + dumpModuleProcesses(out); + + // Annotation instructions + dumpInstructions(out, decorations); + + dumpInstructions(out, constantsTypesGlobals); + dumpInstructions(out, externals); + + // The functions + module.dump(out); +} + +// +// Protected methods. +// + +// Turn the described access chain in 'accessChain' into an instruction(s) +// computing its address. This *cannot* include complex swizzles, which must +// be handled after this is called. +// +// Can generate code. +Id Builder::collapseAccessChain() +{ + assert(accessChain.isRValue == false); + + // did we already emit an access chain for this? + if (accessChain.instr != NoResult) + return accessChain.instr; + + // If we have a dynamic component, we can still transfer + // that into a final operand to the access chain. We need to remap the + // dynamic component through the swizzle to get a new dynamic component to + // update. + // + // This was not done in transferAccessChainSwizzle() because it might + // generate code. + remapDynamicSwizzle(); + if (accessChain.component != NoResult) { + // transfer the dynamic component to the access chain + accessChain.indexChain.push_back(accessChain.component); + accessChain.component = NoResult; + } + + // note that non-trivial swizzling is left pending + + // do we have an access chain? + if (accessChain.indexChain.size() == 0) + return accessChain.base; + + // emit the access chain + StorageClass storageClass = (StorageClass)module.getStorageClass(getTypeId(accessChain.base)); + accessChain.instr = createAccessChain(storageClass, accessChain.base, accessChain.indexChain); + + return accessChain.instr; +} + +// For a dynamic component selection of a swizzle. +// +// Turn the swizzle and dynamic component into just a dynamic component. +// +// Generates code. +void Builder::remapDynamicSwizzle() +{ + // do we have a swizzle to remap a dynamic component through? + if (accessChain.component != NoResult && accessChain.swizzle.size() > 1) { + // build a vector of the swizzle for the component to map into + std::vector components; + for (int c = 0; c < (int)accessChain.swizzle.size(); ++c) + components.push_back(makeUintConstant(accessChain.swizzle[c])); + Id mapType = makeVectorType(makeUintType(32), (int)accessChain.swizzle.size()); + Id map = makeCompositeConstant(mapType, components); + + // use it + accessChain.component = createVectorExtractDynamic(map, makeUintType(32), accessChain.component); + accessChain.swizzle.clear(); + } +} + +// clear out swizzle if it is redundant, that is reselecting the same components +// that would be present without the swizzle. +void Builder::simplifyAccessChainSwizzle() +{ + // If the swizzle has fewer components than the vector, it is subsetting, and must stay + // to preserve that fact. + if (getNumTypeComponents(accessChain.preSwizzleBaseType) > accessChain.swizzle.size()) + return; + + // if components are out of order, it is a swizzle + for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) { + if (i != accessChain.swizzle[i]) + return; + } + + // otherwise, there is no need to track this swizzle + accessChain.swizzle.clear(); + if (accessChain.component == NoResult) + accessChain.preSwizzleBaseType = NoType; +} + +// To the extent any swizzling can become part of the chain +// of accesses instead of a post operation, make it so. +// If 'dynamic' is true, include transferring the dynamic component, +// otherwise, leave it pending. +// +// Does not generate code. just updates the access chain. +void Builder::transferAccessChainSwizzle(bool dynamic) +{ + // non existent? + if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult) + return; + + // too complex? + // (this requires either a swizzle, or generating code for a dynamic component) + if (accessChain.swizzle.size() > 1) + return; + + // single component, either in the swizzle and/or dynamic component + if (accessChain.swizzle.size() == 1) { + assert(accessChain.component == NoResult); + // handle static component selection + accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle.front())); + accessChain.swizzle.clear(); + accessChain.preSwizzleBaseType = NoType; + } else if (dynamic && accessChain.component != NoResult) { + assert(accessChain.swizzle.size() == 0); + // handle dynamic component + accessChain.indexChain.push_back(accessChain.component); + accessChain.preSwizzleBaseType = NoType; + accessChain.component = NoResult; + } +} + +// Utility method for creating a new block and setting the insert point to +// be in it. This is useful for flow-control operations that need a "dummy" +// block proceeding them (e.g. instructions after a discard, etc). +void Builder::createAndSetNoPredecessorBlock(const char* /*name*/) +{ + Block* block = new Block(getUniqueId(), buildPoint->getParent()); + block->setUnreachable(); + buildPoint->getParent().addBlock(block); + setBuildPoint(block); + + // if (name) + // addName(block->getId(), name); +} + +// Comments in header +void Builder::createBranch(bool implicit, Block* block) +{ + Instruction* branch = new Instruction(OpBranch); + branch->addIdOperand(block->getId()); + if (implicit) { + addInstructionNoDebugInfo(std::unique_ptr(branch)); + } + else { + addInstruction(std::unique_ptr(branch)); + } + block->addPredecessor(buildPoint); +} + +void Builder::createSelectionMerge(Block* mergeBlock, unsigned int control) +{ + Instruction* merge = new Instruction(OpSelectionMerge); + merge->reserveOperands(2); + merge->addIdOperand(mergeBlock->getId()); + merge->addImmediateOperand(control); + addInstruction(std::unique_ptr(merge)); +} + +void Builder::createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control, + const std::vector& operands) +{ + Instruction* merge = new Instruction(OpLoopMerge); + merge->reserveOperands(operands.size() + 3); + merge->addIdOperand(mergeBlock->getId()); + merge->addIdOperand(continueBlock->getId()); + merge->addImmediateOperand(control); + for (int op = 0; op < (int)operands.size(); ++op) + merge->addImmediateOperand(operands[op]); + addInstruction(std::unique_ptr(merge)); +} + +void Builder::createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock) +{ + Instruction* branch = new Instruction(OpBranchConditional); + branch->reserveOperands(3); + branch->addIdOperand(condition); + branch->addIdOperand(thenBlock->getId()); + branch->addIdOperand(elseBlock->getId()); + + // A conditional branch is always attached to a condition expression + addInstructionNoDebugInfo(std::unique_ptr(branch)); + + thenBlock->addPredecessor(buildPoint); + elseBlock->addPredecessor(buildPoint); +} + +// OpSource +// [OpSourceContinued] +// ... +void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& text, + std::vector& out) const +{ + const int maxWordCount = 0xFFFF; + const int opSourceWordCount = 4; + const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1; + + if (sourceLang != SourceLanguageUnknown) { + // OpSource Language Version File Source + Instruction sourceInst(NoResult, NoType, OpSource); + sourceInst.reserveOperands(3); + sourceInst.addImmediateOperand(sourceLang); + sourceInst.addImmediateOperand(sourceVersion); + // File operand + if (fileId != NoResult) { + sourceInst.addIdOperand(fileId); + // Source operand + if (text.size() > 0) { + int nextByte = 0; + std::string subString; + while ((int)text.size() - nextByte > 0) { + subString = text.substr(nextByte, nonNullBytesPerInstruction); + if (nextByte == 0) { + // OpSource + sourceInst.addStringOperand(subString.c_str()); + sourceInst.dump(out); + } else { + // OpSourcContinued + Instruction sourceContinuedInst(OpSourceContinued); + sourceContinuedInst.addStringOperand(subString.c_str()); + sourceContinuedInst.dump(out); + } + nextByte += nonNullBytesPerInstruction; + } + } else + sourceInst.dump(out); + } else + sourceInst.dump(out); + } +} + +// Dump an OpSource[Continued] sequence for the source and every include file +void Builder::dumpSourceInstructions(std::vector& out) const +{ + if (emitNonSemanticShaderDebugInfo) return; + dumpSourceInstructions(mainFileId, sourceText, out); + for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr) + dumpSourceInstructions(iItr->first, *iItr->second, out); +} + +template void Builder::dumpInstructions(std::vector& out, const Range& instructions) const +{ + for (const auto& inst : instructions) { + inst->dump(out); + } +} + +void Builder::dumpModuleProcesses(std::vector& out) const +{ + for (int i = 0; i < (int)moduleProcesses.size(); ++i) { + Instruction moduleProcessed(OpModuleProcessed); + moduleProcessed.addStringOperand(moduleProcesses[i]); + moduleProcessed.dump(out); + } +} + +bool Builder::DecorationInstructionLessThan::operator()(const std::unique_ptr& lhs, + const std::unique_ptr& rhs) const +{ + // Order by the id to which the decoration applies first. This is more intuitive. + assert(lhs->isIdOperand(0) && rhs->isIdOperand(0)); + if (lhs->getIdOperand(0) != rhs->getIdOperand(0)) { + return lhs->getIdOperand(0) < rhs->getIdOperand(0); + } + + if (lhs->getOpCode() != rhs->getOpCode()) + return lhs->getOpCode() < rhs->getOpCode(); + + // Now compare the operands. + int minSize = std::min(lhs->getNumOperands(), rhs->getNumOperands()); + for (int i = 1; i < minSize; ++i) { + if (lhs->isIdOperand(i) != rhs->isIdOperand(i)) { + return lhs->isIdOperand(i) < rhs->isIdOperand(i); + } + + if (lhs->isIdOperand(i)) { + if (lhs->getIdOperand(i) != rhs->getIdOperand(i)) { + return lhs->getIdOperand(i) < rhs->getIdOperand(i); + } + } else { + if (lhs->getImmediateOperand(i) != rhs->getImmediateOperand(i)) { + return lhs->getImmediateOperand(i) < rhs->getImmediateOperand(i); + } + } + } + + if (lhs->getNumOperands() != rhs->getNumOperands()) + return lhs->getNumOperands() < rhs->getNumOperands(); + + // In this case they are equal. + return false; +} +} // end spv namespace diff --git a/include/SPIRV/SpvBuilder.h b/include/SPIRV/SpvBuilder.h new file mode 100644 index 00000000..44377acb --- /dev/null +++ b/include/SPIRV/SpvBuilder.h @@ -0,0 +1,1016 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// Copyright (C) 2015-2020 Google, Inc. +// Copyright (C) 2017 ARM Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// "Builder" is an interface to fully build SPIR-V IR. Allocate one of +// these to build (a thread safe) internal SPIR-V representation (IR), +// and then dump it as a binary stream according to the SPIR-V specification. +// +// A Builder has a 1:1 relationship with a SPIR-V module. +// + +#pragma once +#ifndef SpvBuilder_H +#define SpvBuilder_H + +#include "Logger.h" +#define SPV_ENABLE_UTILITY_CODE +#include "spirv.hpp" +#include "spvIR.h" +namespace spv { + #include "GLSL.ext.KHR.h" + #include "NonSemanticShaderDebugInfo100.h" +} + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace spv { + +typedef enum { + Spv_1_0 = (1 << 16), + Spv_1_1 = (1 << 16) | (1 << 8), + Spv_1_2 = (1 << 16) | (2 << 8), + Spv_1_3 = (1 << 16) | (3 << 8), + Spv_1_4 = (1 << 16) | (4 << 8), + Spv_1_5 = (1 << 16) | (5 << 8), +} SpvVersion; + +class Builder { +public: + Builder(unsigned int spvVersion, unsigned int userNumber, SpvBuildLogger* logger); + virtual ~Builder(); + + static const int maxMatrixSize = 4; + + unsigned int getSpvVersion() const { return spvVersion; } + + void setSource(spv::SourceLanguage lang, int version) + { + sourceLang = lang; + sourceVersion = version; + } + spv::Id getStringId(const std::string& str) + { + auto sItr = stringIds.find(str); + if (sItr != stringIds.end()) + return sItr->second; + spv::Id strId = getUniqueId(); + Instruction* fileString = new Instruction(strId, NoType, OpString); + const char* file_c_str = str.c_str(); + fileString->addStringOperand(file_c_str); + strings.push_back(std::unique_ptr(fileString)); + module.mapInstruction(fileString); + stringIds[file_c_str] = strId; + return strId; + } + + spv::Id getMainFileId() const { return mainFileId; } + + // Initialize the main source file name + void setDebugMainSourceFile(const std::string& file) + { + if (trackDebugInfo) { + dirtyLineTracker = true; + mainFileId = getStringId(file); + currentFileId = mainFileId; + } + } + + // Set the debug source location tracker in the builder. + // The upcoming instructions in basic blocks will be associated to this location. + void setDebugSourceLocation(int line, const char* filename) + { + if (trackDebugInfo) { + dirtyLineTracker = true; + if (line != 0) { + // TODO: This is special handling of some AST nodes having (untracked) line 0. + // But they should have a valid line number. + currentLine = line; + if (filename) { + currentFileId = getStringId(filename); + } + } + } + } + + void setSourceText(const std::string& text) { sourceText = text; } + void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); } + void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); } + void setEmitSpirvDebugInfo() + { + trackDebugInfo = true; + emitSpirvDebugInfo = true; + } + void setEmitNonSemanticShaderDebugInfo(bool emitSourceText) + { + trackDebugInfo = true; + emitNonSemanticShaderDebugInfo = true; + importNonSemanticShaderDebugInfoInstructions(); + + if (emitSourceText) { + emitNonSemanticShaderDebugSource = emitSourceText; + } + } + void addExtension(const char* ext) { extensions.insert(ext); } + void removeExtension(const char* ext) + { + extensions.erase(ext); + } + void addIncorporatedExtension(const char* ext, SpvVersion incorporatedVersion) + { + if (getSpvVersion() < static_cast(incorporatedVersion)) + addExtension(ext); + } + void promoteIncorporatedExtension(const char* baseExt, const char* promoExt, SpvVersion incorporatedVersion) + { + removeExtension(baseExt); + addIncorporatedExtension(promoExt, incorporatedVersion); + } + void addInclude(const std::string& name, const std::string& text) + { + spv::Id incId = getStringId(name); + includeFiles[incId] = &text; + } + Id import(const char*); + void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem) + { + addressModel = addr; + memoryModel = mem; + } + + void addCapability(spv::Capability cap) { capabilities.insert(cap); } + + // To get a new for anything needing a new one. + Id getUniqueId() { return ++uniqueId; } + + // To get a set of new s, e.g., for a set of function parameters + Id getUniqueIds(int numIds) + { + Id id = uniqueId + 1; + uniqueId += numIds; + return id; + } + + // For creating new types (will return old type if the requested one was already made). + Id makeVoidType(); + Id makeBoolType(); + Id makePointer(StorageClass, Id pointee); + Id makeForwardPointer(StorageClass); + Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee); + Id makeIntegerType(int width, bool hasSign); // generic + Id makeIntType(int width) { return makeIntegerType(width, true); } + Id makeUintType(int width) { return makeIntegerType(width, false); } + Id makeFloatType(int width); + Id makeStructType(const std::vector& members, const char* name, bool const compilerGenerated = true); + Id makeStructResultType(Id type0, Id type1); + Id makeVectorType(Id component, int size); + Id makeMatrixType(Id component, int cols, int rows); + Id makeArrayType(Id element, Id sizeId, int stride); // 0 stride means no stride decoration + Id makeRuntimeArray(Id element); + Id makeFunctionType(Id returnType, const std::vector& paramTypes); + Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format); + Id makeSamplerType(); + Id makeSampledImageType(Id imageType); + Id makeCooperativeMatrixTypeKHR(Id component, Id scope, Id rows, Id cols, Id use); + Id makeCooperativeMatrixTypeNV(Id component, Id scope, Id rows, Id cols); + Id makeCooperativeMatrixTypeWithSameShape(Id component, Id otherType); + Id makeGenericType(spv::Op opcode, std::vector& operands); + + // SPIR-V NonSemantic Shader DebugInfo Instructions + struct DebugTypeLoc { + std::string name {}; + int line {0}; + int column {0}; + }; + std::unordered_map debugTypeLocs; + Id makeDebugInfoNone(); + Id makeBoolDebugType(int const size); + Id makeIntegerDebugType(int const width, bool const hasSign); + Id makeFloatDebugType(int const width); + Id makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType); + Id makeArrayDebugType(Id const baseType, Id const componentCount); + Id makeVectorDebugType(Id const baseType, int const componentCount); + Id makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor = true); + Id makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc); + Id makeCompositeDebugType(std::vector const& memberTypes, char const*const name, + NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType = false); + Id makePointerDebugType(StorageClass storageClass, Id const baseType); + Id makeForwardPointerDebugType(StorageClass storageClass); + Id makeDebugSource(const Id fileName); + Id makeDebugCompilationUnit(); + Id createDebugGlobalVariable(Id const type, char const*const name, Id const variable); + Id createDebugLocalVariable(Id type, char const*const name, size_t const argNumber = 0); + Id makeDebugExpression(); + Id makeDebugDeclare(Id const debugLocalVariable, Id const pointer); + Id makeDebugValue(Id const debugLocalVariable, Id const value); + Id makeDebugFunctionType(Id returnType, const std::vector& paramTypes); + Id makeDebugFunction(Function* function, Id nameId, Id funcTypeId); + Id makeDebugLexicalBlock(uint32_t line, uint32_t column); + std::string unmangleFunctionName(std::string const& name) const; + + // Initialize non-semantic debug information for a function, including those of: + // - The function definition + // - The function parameters + void setupFunctionDebugInfo(Function* function, const char* name, const std::vector& paramTypes, + const std::vector& paramNames); + + // accelerationStructureNV type + Id makeAccelerationStructureType(); + // rayQueryEXT type + Id makeRayQueryType(); + // hitObjectNV type + Id makeHitObjectNVType(); + + // For querying about types. + Id getTypeId(Id resultId) const { return module.getTypeId(resultId); } + Id getDerefTypeId(Id resultId) const; + Op getOpCode(Id id) const { return module.getInstruction(id)->getOpCode(); } + Op getTypeClass(Id typeId) const { return getOpCode(typeId); } + Op getMostBasicTypeClass(Id typeId) const; + unsigned int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); } + unsigned int getNumTypeConstituents(Id typeId) const; + unsigned int getNumTypeComponents(Id typeId) const { return getNumTypeConstituents(typeId); } + Id getScalarTypeId(Id typeId) const; + Id getContainedTypeId(Id typeId) const; + Id getContainedTypeId(Id typeId, int) const; + StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); } + ImageFormat getImageTypeFormat(Id typeId) const + { return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); } + Id getResultingAccessChainType() const; + Id getIdOperand(Id resultId, int idx) { return module.getInstruction(resultId)->getIdOperand(idx); } + + bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); } + bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); } + bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); } + bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); } + bool isCooperativeMatrix(Id resultId)const { return isCooperativeMatrixType(getTypeId(resultId)); } + bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); } + bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); } + bool isTensorView(Id resultId)const { return isTensorViewType(getTypeId(resultId)); } + + bool isBoolType(Id typeId) + { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); } + bool isIntType(Id typeId) const + { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; } + bool isUintType(Id typeId) const + { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; } + bool isFloatType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat; } + bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; } + bool isScalarType(Id typeId) const + { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || + getTypeClass(typeId) == OpTypeBool; } + bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; } + bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; } + bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; } + bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; } + bool isCooperativeMatrixType(Id typeId)const + { + return getTypeClass(typeId) == OpTypeCooperativeMatrixKHR || getTypeClass(typeId) == OpTypeCooperativeMatrixNV; + } + bool isTensorViewType(Id typeId) const { return getTypeClass(typeId) == OpTypeTensorViewNV; } + bool isAggregateType(Id typeId) const + { return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); } + bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; } + bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; } + bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; } + bool containsType(Id typeId, Op typeOp, unsigned int width) const; + bool containsPhysicalStorageBufferOrArray(Id typeId) const; + + bool isConstantOpCode(Op opcode) const; + bool isSpecConstantOpCode(Op opcode) const; + bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); } + bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; } + bool isSpecConstant(Id resultId) const { return isSpecConstantOpCode(getOpCode(resultId)); } + unsigned int getConstantScalar(Id resultId) const + { return module.getInstruction(resultId)->getImmediateOperand(0); } + StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); } + + bool isVariableOpCode(Op opcode) const { return opcode == OpVariable; } + bool isVariable(Id resultId) const { return isVariableOpCode(getOpCode(resultId)); } + bool isGlobalStorage(Id resultId) const { return getStorageClass(resultId) != StorageClassFunction; } + bool isGlobalVariable(Id resultId) const { return isVariable(resultId) && isGlobalStorage(resultId); } + // See if a resultId is valid for use as an initializer. + bool isValidInitializer(Id resultId) const { return isConstant(resultId) || isGlobalVariable(resultId); } + + int getScalarTypeWidth(Id typeId) const + { + Id scalarTypeId = getScalarTypeId(typeId); + assert(getTypeClass(scalarTypeId) == OpTypeInt || getTypeClass(scalarTypeId) == OpTypeFloat); + return module.getInstruction(scalarTypeId)->getImmediateOperand(0); + } + + unsigned int getTypeNumColumns(Id typeId) const + { + assert(isMatrixType(typeId)); + return getNumTypeConstituents(typeId); + } + unsigned int getNumColumns(Id resultId) const { return getTypeNumColumns(getTypeId(resultId)); } + unsigned int getTypeNumRows(Id typeId) const + { + assert(isMatrixType(typeId)); + return getNumTypeComponents(getContainedTypeId(typeId)); + } + unsigned int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); } + + Dim getTypeDimensionality(Id typeId) const + { + assert(isImageType(typeId)); + return (Dim)module.getInstruction(typeId)->getImmediateOperand(1); + } + Id getImageType(Id resultId) const + { + Id typeId = getTypeId(resultId); + assert(isImageType(typeId) || isSampledImageType(typeId)); + return isSampledImageType(typeId) ? module.getInstruction(typeId)->getIdOperand(0) : typeId; + } + bool isArrayedImageType(Id typeId) const + { + assert(isImageType(typeId)); + return module.getInstruction(typeId)->getImmediateOperand(3) != 0; + } + + // For making new constants (will return old constant if the requested one was already made). + Id makeNullConstant(Id typeId); + Id makeBoolConstant(bool b, bool specConstant = false); + Id makeIntConstant(Id typeId, unsigned value, bool specConstant); + Id makeInt64Constant(Id typeId, unsigned long long value, bool specConstant); + Id makeInt8Constant(int i, bool specConstant = false) + { return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); } + Id makeUint8Constant(unsigned u, bool specConstant = false) + { return makeIntConstant(makeUintType(8), u, specConstant); } + Id makeInt16Constant(int i, bool specConstant = false) + { return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); } + Id makeUint16Constant(unsigned u, bool specConstant = false) + { return makeIntConstant(makeUintType(16), u, specConstant); } + Id makeIntConstant(int i, bool specConstant = false) + { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); } + Id makeUintConstant(unsigned u, bool specConstant = false) + { return makeIntConstant(makeUintType(32), u, specConstant); } + Id makeInt64Constant(long long i, bool specConstant = false) + { return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); } + Id makeUint64Constant(unsigned long long u, bool specConstant = false) + { return makeInt64Constant(makeUintType(64), u, specConstant); } + Id makeFloatConstant(float f, bool specConstant = false); + Id makeDoubleConstant(double d, bool specConstant = false); + Id makeFloat16Constant(float f16, bool specConstant = false); + Id makeFpConstant(Id type, double d, bool specConstant = false); + + Id importNonSemanticShaderDebugInfoInstructions(); + + // Turn the array of constants into a proper spv constant of the requested type. + Id makeCompositeConstant(Id type, const std::vector& comps, bool specConst = false); + + // Methods for adding information outside the CFG. + Instruction* addEntryPoint(ExecutionModel, Function*, const char* name); + void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1); + void addExecutionMode(Function*, ExecutionMode mode, const std::vector& literals); + void addExecutionModeId(Function*, ExecutionMode mode, const std::vector& operandIds); + void addName(Id, const char* name); + void addMemberName(Id, int member, const char* name); + void addDecoration(Id, Decoration, int num = -1); + void addDecoration(Id, Decoration, const char*); + void addDecoration(Id, Decoration, const std::vector& literals); + void addDecoration(Id, Decoration, const std::vector& strings); + void addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType); + void addDecorationId(Id id, Decoration, Id idDecoration); + void addDecorationId(Id id, Decoration, const std::vector& operandIds); + void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1); + void addMemberDecoration(Id, unsigned int member, Decoration, const char*); + void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector& literals); + void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector& strings); + + // At the end of what block do the next create*() instructions go? + // Also reset current last DebugScope and current source line to unknown + void setBuildPoint(Block* bp) { + buildPoint = bp; + dirtyLineTracker = true; + dirtyScopeTracker = true; + } + Block* getBuildPoint() const { return buildPoint; } + + // Append an instruction to the end of the current build point. + // Optionally, additional debug info instructions may also be prepended. + void addInstruction(std::unique_ptr inst); + + // Append an instruction to the end of the current build point without prepending any debug instructions. + // This is useful for insertion of some debug info instructions themselves or some control flow instructions + // that are attached to its predecessor instruction. + void addInstructionNoDebugInfo(std::unique_ptr inst); + + // Make the entry-point function. The returned pointer is only valid + // for the lifetime of this builder. + Function* makeEntryPoint(const char*); + + // Make a shader-style function, and create its entry block if entry is non-zero. + // Return the function, pass back the entry. + // The returned pointer is only valid for the lifetime of this builder. + Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, LinkageType linkType, + const std::vector& paramTypes, + const std::vector>& precisions, Block** entry = nullptr); + + // Create a return. An 'implicit' return is one not appearing in the source + // code. In the case of an implicit return, no post-return block is inserted. + void makeReturn(bool implicit, Id retVal = 0); + + // Initialize state and generate instructions for new lexical scope + void enterLexicalBlock(uint32_t line, uint32_t column); + + // Set state and generate instructions to exit current lexical scope + void leaveLexicalBlock(); + + // Prepare builder for generation of instructions for a function. + void enterFunction(Function const* function); + + // Generate all the code needed to finish up a function. + void leaveFunction(); + + // Create block terminator instruction for certain statements like + // discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT + void makeStatementTerminator(spv::Op opcode, const char *name); + + // Create block terminator instruction for statements that have input operands + // such as OpEmitMeshTasksEXT + void makeStatementTerminator(spv::Op opcode, const std::vector& operands, const char* name); + + // Create a global or function local or IO variable. + Id createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name = nullptr, + Id initializer = NoResult, bool const compilerGenerated = true); + + // Create an intermediate with an undefined value. + Id createUndefined(Id type); + + // Store into an Id and return the l-value + void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, + spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0); + + // Load from an Id and return it + Id createLoad(Id lValue, spv::Decoration precision, + spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, + spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0); + + // Create an OpAccessChain instruction + Id createAccessChain(StorageClass, Id base, const std::vector& offsets); + + // Create an OpArrayLength instruction + Id createArrayLength(Id base, unsigned int member); + + // Create an OpCooperativeMatrixLengthKHR instruction + Id createCooperativeMatrixLengthKHR(Id type); + // Create an OpCooperativeMatrixLengthNV instruction + Id createCooperativeMatrixLengthNV(Id type); + + // Create an OpCompositeExtract instruction + Id createCompositeExtract(Id composite, Id typeId, unsigned index); + Id createCompositeExtract(Id composite, Id typeId, const std::vector& indexes); + Id createCompositeInsert(Id object, Id composite, Id typeId, unsigned index); + Id createCompositeInsert(Id object, Id composite, Id typeId, const std::vector& indexes); + + Id createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex); + Id createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex); + + void createNoResultOp(Op); + void createNoResultOp(Op, Id operand); + void createNoResultOp(Op, const std::vector& operands); + void createNoResultOp(Op, const std::vector& operands); + void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask); + void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics); + Id createUnaryOp(Op, Id typeId, Id operand); + Id createBinOp(Op, Id typeId, Id operand1, Id operand2); + Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3); + Id createOp(Op, Id typeId, const std::vector& operands); + Id createOp(Op, Id typeId, const std::vector& operands); + Id createFunctionCall(spv::Function*, const std::vector&); + Id createSpecConstantOp(Op, Id typeId, const std::vector& operands, const std::vector& literals); + + // Take an rvalue (source) and a set of channels to extract from it to + // make a new rvalue, which is returned. + Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector& channels); + + // Take a copy of an lvalue (target) and a source of components, and set the + // source components into the lvalue where the 'channels' say to put them. + // An updated version of the target is returned. + // (No true lvalue or stores are used.) + Id createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector& channels); + + // If both the id and precision are valid, the id + // gets tagged with the requested precision. + // The passed in id is always the returned id, to simplify use patterns. + Id setPrecision(Id id, Decoration precision) + { + if (precision != NoPrecision && id != NoResult) + addDecoration(id, precision); + + return id; + } + + // Can smear a scalar to a vector for the following forms: + // - promoteScalar(scalar, vector) // smear scalar to width of vector + // - promoteScalar(vector, scalar) // smear scalar to width of vector + // - promoteScalar(pointer, scalar) // smear scalar to width of what pointer points to + // - promoteScalar(scalar, scalar) // do nothing + // Other forms are not allowed. + // + // Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'. + // The type of the created vector is a vector of components of the same type as the scalar. + // + // Note: One of the arguments will change, with the result coming back that way rather than + // through the return value. + void promoteScalar(Decoration precision, Id& left, Id& right); + + // Make a value by smearing the scalar to fill the type. + // vectorType should be the correct type for making a vector of scalarVal. + // (No conversions are done.) + Id smearScalar(Decoration precision, Id scalarVal, Id vectorType); + + // Create a call to a built-in function. + Id createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector& args); + + // List of parameters used to create a texture operation + struct TextureParameters { + Id sampler; + Id coords; + Id bias; + Id lod; + Id Dref; + Id offset; + Id offsets; + Id gradX; + Id gradY; + Id sample; + Id component; + Id texelOut; + Id lodClamp; + Id granularity; + Id coarse; + bool nonprivate; + bool volatil; + }; + + // Select the correct texture operation based on all inputs, and emit the correct instruction + Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, + bool noImplicit, const TextureParameters&, ImageOperandsMask); + + // Emit the OpTextureQuery* instruction that was passed in. + // Figure out the right return value and type, and return it. + Id createTextureQueryCall(Op, const TextureParameters&, bool isUnsignedResult); + + Id createSamplePositionCall(Decoration precision, Id, Id); + + Id createBitFieldExtractCall(Decoration precision, Id, Id, Id, bool isSigned); + Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id); + + // Reduction comparison for composites: For equal and not-equal resulting in a scalar. + Id createCompositeCompare(Decoration precision, Id, Id, bool /* true if for equal, false if for not-equal */); + + // OpCompositeConstruct + Id createCompositeConstruct(Id typeId, const std::vector& constituents); + + // vector or scalar constructor + Id createConstructor(Decoration precision, const std::vector& sources, Id resultTypeId); + + // matrix constructor + Id createMatrixConstructor(Decoration precision, const std::vector& sources, Id constructee); + + // coopmat conversion + Id createCooperativeMatrixConversion(Id typeId, Id source); + Id createCooperativeMatrixReduce(Op opcode, Id typeId, Id source, unsigned int mask, Id func); + Id createCooperativeMatrixPerElementOp(Id typeId, const std::vector& operands); + + // Helper to use for building nested control flow with if-then-else. + class If { + public: + If(Id condition, unsigned int ctrl, Builder& builder); + ~If() {} + + void makeBeginElse(); + void makeEndIf(); + + private: + If(const If&); + If& operator=(If&); + + Builder& builder; + Id condition; + unsigned int control; + Function* function; + Block* headerBlock; + Block* thenBlock; + Block* elseBlock; + Block* mergeBlock; + }; + + // Make a switch statement. A switch has 'numSegments' of pieces of code, not containing + // any case/default labels, all separated by one or more case/default labels. Each possible + // case value v is a jump to the caseValues[v] segment. The defaultSegment is also in this + // number space. How to compute the value is given by 'condition', as in switch(condition). + // + // The SPIR-V Builder will maintain the stack of post-switch merge blocks for nested switches. + // + // Use a defaultSegment < 0 if there is no default segment (to branch to post switch). + // + // Returns the right set of basic blocks to start each code segment with, so that the caller's + // recursion stack can hold the memory for it. + // + void makeSwitch(Id condition, unsigned int control, int numSegments, const std::vector& caseValues, + const std::vector& valueToSegment, int defaultSegment, std::vector& segmentBB); + + // Add a branch to the innermost switch's merge block. + void addSwitchBreak(bool implicit); + + // Move to the next code segment, passing in the return argument in makeSwitch() + void nextSwitchSegment(std::vector& segmentBB, int segment); + + // Finish off the innermost switch. + void endSwitch(std::vector& segmentBB); + + struct LoopBlocks { + LoopBlocks(Block& head, Block& body, Block& merge, Block& continue_target) : + head(head), body(body), merge(merge), continue_target(continue_target) { } + Block &head, &body, &merge, &continue_target; + private: + LoopBlocks(); + LoopBlocks& operator=(const LoopBlocks&) = delete; + }; + + // Start a new loop and prepare the builder to generate code for it. Until + // closeLoop() is called for this loop, createLoopContinue() and + // createLoopExit() will target its corresponding blocks. + LoopBlocks& makeNewLoop(); + + // Create a new block in the function containing the build point. Memory is + // owned by the function object. + Block& makeNewBlock(); + + // Add a branch to the continue_target of the current (innermost) loop. + void createLoopContinue(); + + // Add an exit (e.g. "break") from the innermost loop that we're currently + // in. + void createLoopExit(); + + // Close the innermost loop that you're in + void closeLoop(); + + // + // Access chain design for an R-Value vs. L-Value: + // + // There is a single access chain the builder is building at + // any particular time. Such a chain can be used to either to a load or + // a store, when desired. + // + // Expressions can be r-values, l-values, or both, or only r-values: + // a[b.c].d = .... // l-value + // ... = a[b.c].d; // r-value, that also looks like an l-value + // ++a[b.c].d; // r-value and l-value + // (x + y)[2]; // r-value only, can't possibly be l-value + // + // Computing an r-value means generating code. Hence, + // r-values should only be computed when they are needed, not speculatively. + // + // Computing an l-value means saving away information for later use in the compiler, + // no code is generated until the l-value is later dereferenced. It is okay + // to speculatively generate an l-value, just not okay to speculatively dereference it. + // + // The base of the access chain (the left-most variable or expression + // from which everything is based) can be set either as an l-value + // or as an r-value. Most efficient would be to set an l-value if one + // is available. If an expression was evaluated, the resulting r-value + // can be set as the chain base. + // + // The users of this single access chain can save and restore if they + // want to nest or manage multiple chains. + // + + struct AccessChain { + Id base; // for l-values, pointer to the base object, for r-values, the base object + std::vector indexChain; + Id instr; // cache the instruction that generates this access chain + std::vector swizzle; // each std::vector element selects the next GLSL component number + Id component; // a dynamic component index, can coexist with a swizzle, + // done after the swizzle, NoResult if not present + Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; + // NoType unless a swizzle or component is present + bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value + unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment. + // Only tracks base and (optional) component selection alignment. + + // Accumulate whether anything in the chain of structures has coherent decorations. + struct CoherentFlags { + CoherentFlags() { clear(); } + bool isVolatile() const { return volatil; } + bool isNonUniform() const { return nonUniform; } + bool anyCoherent() const { + return coherent || devicecoherent || queuefamilycoherent || workgroupcoherent || + subgroupcoherent || shadercallcoherent; + } + + unsigned coherent : 1; + unsigned devicecoherent : 1; + unsigned queuefamilycoherent : 1; + unsigned workgroupcoherent : 1; + unsigned subgroupcoherent : 1; + unsigned shadercallcoherent : 1; + unsigned nonprivate : 1; + unsigned volatil : 1; + unsigned isImage : 1; + unsigned nonUniform : 1; + + void clear() { + coherent = 0; + devicecoherent = 0; + queuefamilycoherent = 0; + workgroupcoherent = 0; + subgroupcoherent = 0; + shadercallcoherent = 0; + nonprivate = 0; + volatil = 0; + isImage = 0; + nonUniform = 0; + } + + CoherentFlags operator |=(const CoherentFlags &other) { + coherent |= other.coherent; + devicecoherent |= other.devicecoherent; + queuefamilycoherent |= other.queuefamilycoherent; + workgroupcoherent |= other.workgroupcoherent; + subgroupcoherent |= other.subgroupcoherent; + shadercallcoherent |= other.shadercallcoherent; + nonprivate |= other.nonprivate; + volatil |= other.volatil; + isImage |= other.isImage; + nonUniform |= other.nonUniform; + return *this; + } + }; + CoherentFlags coherentFlags; + }; + + // + // the SPIR-V builder maintains a single active chain that + // the following methods operate on + // + + // for external save and restore + AccessChain getAccessChain() { return accessChain; } + void setAccessChain(AccessChain newChain) { accessChain = newChain; } + + // clear accessChain + void clearAccessChain(); + + // set new base as an l-value base + void setAccessChainLValue(Id lValue) + { + assert(isPointer(lValue)); + accessChain.base = lValue; + } + + // set new base value as an r-value + void setAccessChainRValue(Id rValue) + { + accessChain.isRValue = true; + accessChain.base = rValue; + } + + // push offset onto the end of the chain + void accessChainPush(Id offset, AccessChain::CoherentFlags coherentFlags, unsigned int alignment) + { + accessChain.indexChain.push_back(offset); + accessChain.coherentFlags |= coherentFlags; + accessChain.alignment |= alignment; + } + + // push new swizzle onto the end of any existing swizzle, merging into a single swizzle + void accessChainPushSwizzle(std::vector& swizzle, Id preSwizzleBaseType, + AccessChain::CoherentFlags coherentFlags, unsigned int alignment); + + // push a dynamic component selection onto the access chain, only applicable with a + // non-trivial swizzle or no swizzle + void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags, + unsigned int alignment) + { + if (accessChain.swizzle.size() != 1) { + accessChain.component = component; + if (accessChain.preSwizzleBaseType == NoType) + accessChain.preSwizzleBaseType = preSwizzleBaseType; + } + accessChain.coherentFlags |= coherentFlags; + accessChain.alignment |= alignment; + } + + // use accessChain and swizzle to store value + void accessChainStore(Id rvalue, Decoration nonUniform, + spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, + spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0); + + // use accessChain and swizzle to load an r-value + Id accessChainLoad(Decoration precision, Decoration l_nonUniform, Decoration r_nonUniform, Id ResultType, + spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax, + unsigned int alignment = 0); + + // Return whether or not the access chain can be represented in SPIR-V + // as an l-value. + // E.g., a[3].yx cannot be, while a[3].y and a[3].y[x] can be. + bool isSpvLvalue() const { return accessChain.swizzle.size() <= 1; } + + // get the direct pointer for an l-value + Id accessChainGetLValue(); + + // Get the inferred SPIR-V type of the result of the current access chain, + // based on the type of the base and the chain of dereferences. + Id accessChainGetInferredType(); + + // Add capabilities, extensions, remove unneeded decorations, etc., + // based on the resulting SPIR-V. + void postProcess(bool compileOnly); + + // Prune unreachable blocks in the CFG and remove unneeded decorations. + void postProcessCFG(); + + // Add capabilities, extensions based on instructions in the module. + void postProcessFeatures(); + // Hook to visit each instruction in a block in a function + void postProcess(Instruction&); + // Hook to visit each non-32-bit sized float/int operation in a block. + void postProcessType(const Instruction&, spv::Id typeId); + // move OpSampledImage instructions to be next to their users. + void postProcessSamplers(); + + void dump(std::vector&) const; + + // Add a branch to the target block. + // If set implicit, the branch instruction shouldn't have debug source location. + void createBranch(bool implicit, Block* block); + void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock); + void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control, + const std::vector& operands); + + // Sets to generate opcode for specialization constants. + void setToSpecConstCodeGenMode() { generatingOpCodeForSpecConst = true; } + // Sets to generate opcode for non-specialization constants (normal mode). + void setToNormalCodeGenMode() { generatingOpCodeForSpecConst = false; } + // Check if the builder is generating code for spec constants. + bool isInSpecConstCodeGenMode() { return generatingOpCodeForSpecConst; } + + void setUseReplicatedComposites(bool use) { useReplicatedComposites = use; } + + protected: + Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value); + Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2); + Id findCompositeConstant(Op typeClass, Id typeId, const std::vector& comps); + Id findStructConstant(Id typeId, const std::vector& comps); + Id collapseAccessChain(); + void remapDynamicSwizzle(); + void transferAccessChainSwizzle(bool dynamic); + void simplifyAccessChainSwizzle(); + void createAndSetNoPredecessorBlock(const char*); + void createSelectionMerge(Block* mergeBlock, unsigned int control); + void dumpSourceInstructions(std::vector&) const; + void dumpSourceInstructions(const spv::Id fileId, const std::string& text, std::vector&) const; + template void dumpInstructions(std::vector& out, const Range& instructions) const; + void dumpModuleProcesses(std::vector&) const; + spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc) + const; + struct DecorationInstructionLessThan { + bool operator()(const std::unique_ptr& lhs, const std::unique_ptr& rhs) const; + }; + + unsigned int spvVersion; // the version of SPIR-V to emit in the header + SourceLanguage sourceLang; + int sourceVersion; + spv::Id nonSemanticShaderCompilationUnitId {0}; + spv::Id nonSemanticShaderDebugInfo {0}; + spv::Id debugInfoNone {0}; + spv::Id debugExpression {0}; // Debug expression with zero operations. + std::string sourceText; + + // True if an new OpLine/OpDebugLine may need to be inserted. Either: + // 1. The current debug location changed + // 2. The current build point changed + bool dirtyLineTracker; + int currentLine = 0; + // OpString id of the current file name. Always 0 if debug info is off. + spv::Id currentFileId = 0; + // OpString id of the main file name. Always 0 if debug info is off. + spv::Id mainFileId = 0; + + // True if an new OpDebugScope may need to be inserted. Either: + // 1. A new lexical block is pushed + // 2. The current build point changed + bool dirtyScopeTracker; + std::stack currentDebugScopeId; + + // This flag toggles tracking of debug info while building the SPIR-V. + bool trackDebugInfo = false; + // This flag toggles emission of SPIR-V debug instructions, like OpLine and OpSource. + bool emitSpirvDebugInfo = false; + // This flag toggles emission of Non-Semantic Debug extension debug instructions. + bool emitNonSemanticShaderDebugInfo = false; + bool restoreNonSemanticShaderDebugInfo = false; + bool emitNonSemanticShaderDebugSource = false; + + std::set extensions; + std::vector sourceExtensions; + std::vector moduleProcesses; + AddressingModel addressModel; + MemoryModel memoryModel; + std::set capabilities; + int builderNumber; + Module module; + Block* buildPoint; + Id uniqueId; + Function* entryPointFunction; + bool generatingOpCodeForSpecConst; + bool useReplicatedComposites { false }; + AccessChain accessChain; + + // special blocks of instructions for output + std::vector > strings; + std::vector > imports; + std::vector > entryPoints; + std::vector > executionModes; + std::vector > names; + std::set, DecorationInstructionLessThan> decorations; + std::vector > constantsTypesGlobals; + std::vector > externals; + std::vector > functions; + + // not output, internally used for quick & dirty canonical (unique) creation + + // map type opcodes to constant inst. + std::unordered_map> groupedConstants; + // map struct-id to constant instructions + std::unordered_map> groupedStructConstants; + // map type opcodes to type instructions + std::unordered_map> groupedTypes; + // map type opcodes to debug type instructions + std::unordered_map> groupedDebugTypes; + // list of OpConstantNull instructions + std::vector nullConstants; + + // stack of switches + std::stack switchMerges; + + // Our loop stack. + std::stack loops; + + // map from strings to their string ids + std::unordered_map stringIds; + + // map from include file name ids to their contents + std::map includeFiles; + + // map from core id to debug id + std::map debugId; + + // map from file name string id to DebugSource id + std::unordered_map debugSourceId; + + // The stream for outputting warnings and errors. + SpvBuildLogger* logger; +}; // end Builder class + +} // end spv namespace + +#endif // SpvBuilder_H diff --git a/include/SPIRV/SpvPostProcess.cpp b/include/SPIRV/SpvPostProcess.cpp new file mode 100644 index 00000000..4cd01102 --- /dev/null +++ b/include/SPIRV/SpvPostProcess.cpp @@ -0,0 +1,551 @@ +// +// Copyright (C) 2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Post-processing for SPIR-V IR, in internal form, not standard binary form. +// + +#include +#include + +#include +#include +#include + +#include "SpvBuilder.h" +#include "spirv.hpp" + +namespace spv { + #include "GLSL.std.450.h" + #include "GLSL.ext.KHR.h" + #include "GLSL.ext.EXT.h" + #include "GLSL.ext.AMD.h" + #include "GLSL.ext.NV.h" + #include "GLSL.ext.ARM.h" + #include "GLSL.ext.QCOM.h" +} + +namespace spv { + +// Hook to visit each operand type and result type of an instruction. +// Will be called multiple times for one instruction, once for each typed +// operand and the result. +void Builder::postProcessType(const Instruction& inst, Id typeId) +{ + // Characterize the type being questioned + Id basicTypeOp = getMostBasicTypeClass(typeId); + int width = 0; + if (basicTypeOp == OpTypeFloat || basicTypeOp == OpTypeInt) + width = getScalarTypeWidth(typeId); + + // Do opcode-specific checks + switch (inst.getOpCode()) { + case OpLoad: + case OpStore: + if (basicTypeOp == OpTypeStruct) { + if (containsType(typeId, OpTypeInt, 8)) + addCapability(CapabilityInt8); + if (containsType(typeId, OpTypeInt, 16)) + addCapability(CapabilityInt16); + if (containsType(typeId, OpTypeFloat, 16)) + addCapability(CapabilityFloat16); + } else { + StorageClass storageClass = getStorageClass(inst.getIdOperand(0)); + if (width == 8) { + switch (storageClass) { + case StorageClassPhysicalStorageBufferEXT: + case StorageClassUniform: + case StorageClassStorageBuffer: + case StorageClassPushConstant: + break; + default: + addCapability(CapabilityInt8); + break; + } + } else if (width == 16) { + switch (storageClass) { + case StorageClassPhysicalStorageBufferEXT: + case StorageClassUniform: + case StorageClassStorageBuffer: + case StorageClassPushConstant: + case StorageClassInput: + case StorageClassOutput: + break; + default: + if (basicTypeOp == OpTypeInt) + addCapability(CapabilityInt16); + if (basicTypeOp == OpTypeFloat) + addCapability(CapabilityFloat16); + break; + } + } + } + break; + case OpCopyObject: + break; + case OpFConvert: + case OpSConvert: + case OpUConvert: + // Look for any 8/16-bit storage capabilities. If there are none, assume that + // the convert instruction requires the Float16/Int8/16 capability. + if (containsType(typeId, OpTypeFloat, 16) || containsType(typeId, OpTypeInt, 16)) { + bool foundStorage = false; + for (auto it = capabilities.begin(); it != capabilities.end(); ++it) { + spv::Capability cap = *it; + if (cap == spv::CapabilityStorageInputOutput16 || + cap == spv::CapabilityStoragePushConstant16 || + cap == spv::CapabilityStorageUniformBufferBlock16 || + cap == spv::CapabilityStorageUniform16) { + foundStorage = true; + break; + } + } + if (!foundStorage) { + if (containsType(typeId, OpTypeFloat, 16)) + addCapability(CapabilityFloat16); + if (containsType(typeId, OpTypeInt, 16)) + addCapability(CapabilityInt16); + } + } + if (containsType(typeId, OpTypeInt, 8)) { + bool foundStorage = false; + for (auto it = capabilities.begin(); it != capabilities.end(); ++it) { + spv::Capability cap = *it; + if (cap == spv::CapabilityStoragePushConstant8 || + cap == spv::CapabilityUniformAndStorageBuffer8BitAccess || + cap == spv::CapabilityStorageBuffer8BitAccess) { + foundStorage = true; + break; + } + } + if (!foundStorage) { + addCapability(CapabilityInt8); + } + } + break; + case OpExtInst: + switch (inst.getImmediateOperand(1)) { + case GLSLstd450Frexp: + case GLSLstd450FrexpStruct: + if (getSpvVersion() < spv::Spv_1_3 && containsType(typeId, OpTypeInt, 16)) + addExtension(spv::E_SPV_AMD_gpu_shader_int16); + break; + case GLSLstd450InterpolateAtCentroid: + case GLSLstd450InterpolateAtSample: + case GLSLstd450InterpolateAtOffset: + if (getSpvVersion() < spv::Spv_1_3 && containsType(typeId, OpTypeFloat, 16)) + addExtension(spv::E_SPV_AMD_gpu_shader_half_float); + break; + default: + break; + } + break; + case OpAccessChain: + case OpPtrAccessChain: + if (isPointerType(typeId)) + break; + if (basicTypeOp == OpTypeInt) { + if (width == 16) + addCapability(CapabilityInt16); + else if (width == 8) + addCapability(CapabilityInt8); + } + break; + default: + if (basicTypeOp == OpTypeInt) { + if (width == 16) + addCapability(CapabilityInt16); + else if (width == 8) + addCapability(CapabilityInt8); + else if (width == 64) + addCapability(CapabilityInt64); + } else if (basicTypeOp == OpTypeFloat) { + if (width == 16) + addCapability(CapabilityFloat16); + else if (width == 64) + addCapability(CapabilityFloat64); + } + break; + } +} + +// Called for each instruction that resides in a block. +void Builder::postProcess(Instruction& inst) +{ + // Add capabilities based simply on the opcode. + switch (inst.getOpCode()) { + case OpExtInst: + switch (inst.getImmediateOperand(1)) { + case GLSLstd450InterpolateAtCentroid: + case GLSLstd450InterpolateAtSample: + case GLSLstd450InterpolateAtOffset: + addCapability(CapabilityInterpolationFunction); + break; + default: + break; + } + break; + case OpDPdxFine: + case OpDPdyFine: + case OpFwidthFine: + case OpDPdxCoarse: + case OpDPdyCoarse: + case OpFwidthCoarse: + addCapability(CapabilityDerivativeControl); + break; + + case OpImageQueryLod: + case OpImageQuerySize: + case OpImageQuerySizeLod: + case OpImageQuerySamples: + case OpImageQueryLevels: + addCapability(CapabilityImageQuery); + break; + + case OpGroupNonUniformPartitionNV: + addExtension(E_SPV_NV_shader_subgroup_partitioned); + addCapability(CapabilityGroupNonUniformPartitionedNV); + break; + + case OpLoad: + case OpStore: + { + // For any load/store to a PhysicalStorageBufferEXT, walk the accesschain + // index list to compute the misalignment. The pre-existing alignment value + // (set via Builder::AccessChain::alignment) only accounts for the base of + // the reference type and any scalar component selection in the accesschain, + // and this function computes the rest from the SPIR-V Offset decorations. + Instruction *accessChain = module.getInstruction(inst.getIdOperand(0)); + if (accessChain->getOpCode() == OpAccessChain) { + Instruction *base = module.getInstruction(accessChain->getIdOperand(0)); + // Get the type of the base of the access chain. It must be a pointer type. + Id typeId = base->getTypeId(); + Instruction *type = module.getInstruction(typeId); + assert(type->getOpCode() == OpTypePointer); + if (type->getImmediateOperand(0) != StorageClassPhysicalStorageBufferEXT) { + break; + } + // Get the pointee type. + typeId = type->getIdOperand(1); + type = module.getInstruction(typeId); + // Walk the index list for the access chain. For each index, find any + // misalignment that can apply when accessing the member/element via + // Offset/ArrayStride/MatrixStride decorations, and bitwise OR them all + // together. + int alignment = 0; + for (int i = 1; i < accessChain->getNumOperands(); ++i) { + Instruction *idx = module.getInstruction(accessChain->getIdOperand(i)); + if (type->getOpCode() == OpTypeStruct) { + assert(idx->getOpCode() == OpConstant); + unsigned int c = idx->getImmediateOperand(0); + + const auto function = [&](const std::unique_ptr& decoration) { + if (decoration.get()->getOpCode() == OpMemberDecorate && + decoration.get()->getIdOperand(0) == typeId && + decoration.get()->getImmediateOperand(1) == c && + (decoration.get()->getImmediateOperand(2) == DecorationOffset || + decoration.get()->getImmediateOperand(2) == DecorationMatrixStride)) { + alignment |= decoration.get()->getImmediateOperand(3); + } + }; + std::for_each(decorations.begin(), decorations.end(), function); + // get the next member type + typeId = type->getIdOperand(c); + type = module.getInstruction(typeId); + } else if (type->getOpCode() == OpTypeArray || + type->getOpCode() == OpTypeRuntimeArray) { + const auto function = [&](const std::unique_ptr& decoration) { + if (decoration.get()->getOpCode() == OpDecorate && + decoration.get()->getIdOperand(0) == typeId && + decoration.get()->getImmediateOperand(1) == DecorationArrayStride) { + alignment |= decoration.get()->getImmediateOperand(2); + } + }; + std::for_each(decorations.begin(), decorations.end(), function); + // Get the element type + typeId = type->getIdOperand(0); + type = module.getInstruction(typeId); + } else { + // Once we get to any non-aggregate type, we're done. + break; + } + } + assert(inst.getNumOperands() >= 3); + unsigned int memoryAccess = inst.getImmediateOperand((inst.getOpCode() == OpStore) ? 2 : 1); + assert(memoryAccess & MemoryAccessAlignedMask); + static_cast(memoryAccess); + // Compute the index of the alignment operand. + int alignmentIdx = 2; + if (inst.getOpCode() == OpStore) + alignmentIdx++; + // Merge new and old (mis)alignment + alignment |= inst.getImmediateOperand(alignmentIdx); + // Pick the LSB + alignment = alignment & ~(alignment & (alignment-1)); + // update the Aligned operand + inst.setImmediateOperand(alignmentIdx, alignment); + } + break; + } + + default: + break; + } + + // Checks based on type + if (inst.getTypeId() != NoType) + postProcessType(inst, inst.getTypeId()); + for (int op = 0; op < inst.getNumOperands(); ++op) { + if (inst.isIdOperand(op)) { + // In blocks, these are always result ids, but we are relying on + // getTypeId() to return NoType for things like OpLabel. + if (getTypeId(inst.getIdOperand(op)) != NoType) + postProcessType(inst, getTypeId(inst.getIdOperand(op))); + } + } +} + +// comment in header +void Builder::postProcessCFG() +{ + // reachableBlocks is the set of blockss reached via control flow, or which are + // unreachable continue targert or unreachable merge. + std::unordered_set reachableBlocks; + std::unordered_map headerForUnreachableContinue; + std::unordered_set unreachableMerges; + std::unordered_set unreachableDefinitions; + // Collect IDs defined in unreachable blocks. For each function, label the + // reachable blocks first. Then for each unreachable block, collect the + // result IDs of the instructions in it. + for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) { + Function* f = *fi; + Block* entry = f->getEntryBlock(); + inReadableOrder(entry, + [&reachableBlocks, &unreachableMerges, &headerForUnreachableContinue] + (Block* b, ReachReason why, Block* header) { + reachableBlocks.insert(b); + if (why == ReachDeadContinue) headerForUnreachableContinue[b] = header; + if (why == ReachDeadMerge) unreachableMerges.insert(b); + }); + for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) { + Block* b = *bi; + if (unreachableMerges.count(b) != 0 || headerForUnreachableContinue.count(b) != 0) { + auto ii = b->getInstructions().cbegin(); + ++ii; // Keep potential decorations on the label. + for (; ii != b->getInstructions().cend(); ++ii) + unreachableDefinitions.insert(ii->get()->getResultId()); + } else if (reachableBlocks.count(b) == 0) { + // The normal case for unreachable code. All definitions are considered dead. + for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ++ii) + unreachableDefinitions.insert(ii->get()->getResultId()); + } + } + } + + // Modify unreachable merge blocks and unreachable continue targets. + // Delete their contents. + for (auto mergeIter = unreachableMerges.begin(); mergeIter != unreachableMerges.end(); ++mergeIter) { + (*mergeIter)->rewriteAsCanonicalUnreachableMerge(); + } + for (auto continueIter = headerForUnreachableContinue.begin(); + continueIter != headerForUnreachableContinue.end(); + ++continueIter) { + Block* continue_target = continueIter->first; + Block* header = continueIter->second; + continue_target->rewriteAsCanonicalUnreachableContinue(header); + } + + // Remove unneeded decorations, for unreachable instructions + for (auto decorationIter = decorations.begin(); decorationIter != decorations.end();) { + Id decorationId = (*decorationIter)->getIdOperand(0); + if (unreachableDefinitions.count(decorationId) != 0) { + decorationIter = decorations.erase(decorationIter); + } else { + ++decorationIter; + } + } +} + +// comment in header +void Builder::postProcessFeatures() { + // Add per-instruction capabilities, extensions, etc., + + // Look for any 8/16 bit type in physical storage buffer class, and set the + // appropriate capability. This happens in createSpvVariable for other storage + // classes, but there isn't always a variable for physical storage buffer. + for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) { + Instruction* type = groupedTypes[OpTypePointer][t]; + if (type->getImmediateOperand(0) == (unsigned)StorageClassPhysicalStorageBufferEXT) { + if (containsType(type->getIdOperand(1), OpTypeInt, 8)) { + addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5); + addCapability(spv::CapabilityStorageBuffer8BitAccess); + } + if (containsType(type->getIdOperand(1), OpTypeInt, 16) || + containsType(type->getIdOperand(1), OpTypeFloat, 16)) { + addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3); + addCapability(spv::CapabilityStorageBuffer16BitAccess); + } + } + } + + // process all block-contained instructions + for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) { + Function* f = *fi; + for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) { + Block* b = *bi; + for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++) + postProcess(*ii->get()); + + // For all local variables that contain pointers to PhysicalStorageBufferEXT, check whether + // there is an existing restrict/aliased decoration. If we don't find one, add Aliased as the + // default. + for (auto vi = b->getLocalVariables().cbegin(); vi != b->getLocalVariables().cend(); vi++) { + const Instruction& inst = *vi->get(); + Id resultId = inst.getResultId(); + if (containsPhysicalStorageBufferOrArray(getDerefTypeId(resultId))) { + bool foundDecoration = false; + const auto function = [&](const std::unique_ptr& decoration) { + if (decoration.get()->getIdOperand(0) == resultId && + decoration.get()->getOpCode() == OpDecorate && + (decoration.get()->getImmediateOperand(1) == spv::DecorationAliasedPointerEXT || + decoration.get()->getImmediateOperand(1) == spv::DecorationRestrictPointerEXT)) { + foundDecoration = true; + } + }; + std::for_each(decorations.begin(), decorations.end(), function); + if (!foundDecoration) { + addDecoration(resultId, spv::DecorationAliasedPointerEXT); + } + } + } + } + } + + // If any Vulkan memory model-specific functionality is used, update the + // OpMemoryModel to match. + if (capabilities.find(spv::CapabilityVulkanMemoryModelKHR) != capabilities.end()) { + memoryModel = spv::MemoryModelVulkanKHR; + addIncorporatedExtension(spv::E_SPV_KHR_vulkan_memory_model, spv::Spv_1_5); + } + + // Add Aliased decoration if there's more than one Workgroup Block variable. + if (capabilities.find(spv::CapabilityWorkgroupMemoryExplicitLayoutKHR) != capabilities.end()) { + assert(entryPoints.size() == 1); + auto &ep = entryPoints[0]; + + std::vector workgroup_variables; + for (int i = 0; i < (int)ep->getNumOperands(); i++) { + if (!ep->isIdOperand(i)) + continue; + + const Id id = ep->getIdOperand(i); + const Instruction *instr = module.getInstruction(id); + if (instr->getOpCode() != spv::OpVariable) + continue; + + if (instr->getImmediateOperand(0) == spv::StorageClassWorkgroup) + workgroup_variables.push_back(id); + } + + if (workgroup_variables.size() > 1) { + for (size_t i = 0; i < workgroup_variables.size(); i++) + addDecoration(workgroup_variables[i], spv::DecorationAliased); + } + } +} + +// SPIR-V requires that any instruction consuming the result of an OpSampledImage +// be in the same block as the OpSampledImage instruction. This pass goes finds +// uses of OpSampledImage where that is not the case and duplicates the +// OpSampledImage to be immediately before the instruction that consumes it. +// The old OpSampledImage is left in place, potentially with no users. +void Builder::postProcessSamplers() +{ + // first, find all OpSampledImage instructions and store them in a map. + std::map sampledImageInstrs; + for (auto f: module.getFunctions()) { + for (auto b: f->getBlocks()) { + for (auto &i: b->getInstructions()) { + if (i->getOpCode() == spv::OpSampledImage) { + sampledImageInstrs[i->getResultId()] = i.get(); + } + } + } + } + // next find all uses of the given ids and rewrite them if needed. + for (auto f: module.getFunctions()) { + for (auto b: f->getBlocks()) { + auto &instrs = b->getInstructions(); + for (size_t idx = 0; idx < instrs.size(); idx++) { + Instruction *i = instrs[idx].get(); + for (int opnum = 0; opnum < i->getNumOperands(); opnum++) { + // Is this operand of the current instruction the result of an OpSampledImage? + if (i->isIdOperand(opnum) && + sampledImageInstrs.count(i->getIdOperand(opnum))) + { + Instruction *opSampImg = sampledImageInstrs[i->getIdOperand(opnum)]; + if (i->getBlock() != opSampImg->getBlock()) { + Instruction *newInstr = new Instruction(getUniqueId(), + opSampImg->getTypeId(), + spv::OpSampledImage); + newInstr->addIdOperand(opSampImg->getIdOperand(0)); + newInstr->addIdOperand(opSampImg->getIdOperand(1)); + newInstr->setBlock(b); + + // rewrite the user of the OpSampledImage to use the new instruction. + i->setIdOperand(opnum, newInstr->getResultId()); + // insert the new OpSampledImage right before the current instruction. + instrs.insert(instrs.begin() + idx, + std::unique_ptr(newInstr)); + idx++; + } + } + } + } + } + } +} + +// comment in header +void Builder::postProcess(bool compileOnly) +{ + // postProcessCFG needs an entrypoint to determine what is reachable, but if we are not creating an "executable" shader, we don't have an entrypoint + if (!compileOnly) + postProcessCFG(); + + postProcessFeatures(); + postProcessSamplers(); +} + +} // end spv namespace diff --git a/include/SPIRV/SpvTools.cpp b/include/SPIRV/SpvTools.cpp new file mode 100644 index 00000000..8cd03ef5 --- /dev/null +++ b/include/SPIRV/SpvTools.cpp @@ -0,0 +1,314 @@ +// +// Copyright (C) 2014-2016 LunarG, Inc. +// Copyright (C) 2018-2020 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Call into SPIRV-Tools to disassemble, validate, and optimize. +// + +#if ENABLE_OPT + +#include +#include + +#include "SpvTools.h" +#include "spirv-tools/optimizer.hpp" +#include "glslang/MachineIndependent/localintermediate.h" + +namespace glslang { + +// Translate glslang's view of target versioning to what SPIRV-Tools uses. +spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger) +{ + switch (spvVersion.vulkan) { + case glslang::EShTargetVulkan_1_0: + return spv_target_env::SPV_ENV_VULKAN_1_0; + case glslang::EShTargetVulkan_1_1: + switch (spvVersion.spv) { + case EShTargetSpv_1_0: + case EShTargetSpv_1_1: + case EShTargetSpv_1_2: + case EShTargetSpv_1_3: + return spv_target_env::SPV_ENV_VULKAN_1_1; + case EShTargetSpv_1_4: + return spv_target_env::SPV_ENV_VULKAN_1_1_SPIRV_1_4; + default: + logger->missingFunctionality("Target version for SPIRV-Tools validator"); + return spv_target_env::SPV_ENV_VULKAN_1_1; + } + case glslang::EShTargetVulkan_1_2: + return spv_target_env::SPV_ENV_VULKAN_1_2; + case glslang::EShTargetVulkan_1_3: + return spv_target_env::SPV_ENV_VULKAN_1_3; + default: + break; + } + + if (spvVersion.openGl > 0) + return spv_target_env::SPV_ENV_OPENGL_4_5; + + logger->missingFunctionality("Target version for SPIRV-Tools validator"); + return spv_target_env::SPV_ENV_UNIVERSAL_1_0; +} + +spv_target_env MapToSpirvToolsEnv(const glslang::TIntermediate& intermediate, spv::SpvBuildLogger* logger) +{ + return MapToSpirvToolsEnv(intermediate.getSpv(), logger); +} + +// Callback passed to spvtools::Optimizer::SetMessageConsumer +void OptimizerMesssageConsumer(spv_message_level_t level, const char *source, + const spv_position_t &position, const char *message) +{ + auto &out = std::cerr; + switch (level) + { + case SPV_MSG_FATAL: + case SPV_MSG_INTERNAL_ERROR: + case SPV_MSG_ERROR: + out << "error: "; + break; + case SPV_MSG_WARNING: + out << "warning: "; + break; + case SPV_MSG_INFO: + case SPV_MSG_DEBUG: + out << "info: "; + break; + default: + break; + } + if (source) + { + out << source << ":"; + } + out << position.line << ":" << position.column << ":" << position.index << ":"; + if (message) + { + out << " " << message; + } + out << std::endl; +} + +// Use the SPIRV-Tools disassembler to print SPIR-V using a SPV_ENV_UNIVERSAL_1_3 environment. +void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv) +{ + SpirvToolsDisassemble(out, spirv, spv_target_env::SPV_ENV_UNIVERSAL_1_3); +} + +// Use the SPIRV-Tools disassembler to print SPIR-V with a provided SPIR-V environment. +void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv, + spv_target_env requested_context) +{ + // disassemble + spv_context context = spvContextCreate(requested_context); + spv_text text; + spv_diagnostic diagnostic = nullptr; + spvBinaryToText(context, spirv.data(), spirv.size(), + SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT, + &text, &diagnostic); + + // dump + if (diagnostic == nullptr) + out << text->str; + else + spvDiagnosticPrint(diagnostic); + + // teardown + spvDiagnosticDestroy(diagnostic); + spvContextDestroy(context); +} + +// Apply the SPIRV-Tools validator to generated SPIR-V. +void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger* logger, bool prelegalization) +{ + // validate + spv_context context = spvContextCreate(MapToSpirvToolsEnv(intermediate.getSpv(), logger)); + spv_const_binary_t binary = { spirv.data(), spirv.size() }; + spv_diagnostic diagnostic = nullptr; + spv_validator_options options = spvValidatorOptionsCreate(); + spvValidatorOptionsSetRelaxBlockLayout(options, intermediate.usingHlslOffsets()); + spvValidatorOptionsSetBeforeHlslLegalization(options, prelegalization); + spvValidatorOptionsSetScalarBlockLayout(options, intermediate.usingScalarBlockLayout()); + spvValidatorOptionsSetWorkgroupScalarBlockLayout(options, intermediate.usingScalarBlockLayout()); + spvValidateWithOptions(context, options, &binary, &diagnostic); + + // report + if (diagnostic != nullptr) { + logger->error("SPIRV-Tools Validation Errors"); + logger->error(diagnostic->error); + } + + // tear down + spvValidatorOptionsDestroy(options); + spvDiagnosticDestroy(diagnostic); + spvContextDestroy(context); +} + +// Apply the SPIRV-Tools optimizer to generated SPIR-V. HLSL SPIR-V is legalized in the process. +void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger* logger, const SpvOptions* options) +{ + spv_target_env target_env = MapToSpirvToolsEnv(intermediate.getSpv(), logger); + + spvtools::Optimizer optimizer(target_env); + optimizer.SetMessageConsumer(OptimizerMesssageConsumer); + + // If debug (specifically source line info) is being generated, propagate + // line information into all SPIR-V instructions. This avoids loss of + // information when instructions are deleted or moved. Later, remove + // redundant information to minimize final SPRIR-V size. + if (options->stripDebugInfo) { + optimizer.RegisterPass(spvtools::CreateStripDebugInfoPass()); + } + optimizer.RegisterPass(spvtools::CreateWrapOpKillPass()); + optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); + optimizer.RegisterPass(spvtools::CreateMergeReturnPass()); + optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass()); + optimizer.RegisterPass(spvtools::CreateEliminateDeadFunctionsPass()); + optimizer.RegisterPass(spvtools::CreateScalarReplacementPass()); + optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass()); + optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass()); + optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass()); + optimizer.RegisterPass(spvtools::CreateSimplificationPass()); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); + optimizer.RegisterPass(spvtools::CreateVectorDCEPass()); + optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass()); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); + optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); + optimizer.RegisterPass(spvtools::CreateBlockMergePass()); + optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass()); + optimizer.RegisterPass(spvtools::CreateIfConversionPass()); + optimizer.RegisterPass(spvtools::CreateSimplificationPass()); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); + optimizer.RegisterPass(spvtools::CreateVectorDCEPass()); + optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass()); + optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass()); + if (options->optimizeSize) { + optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass()); + optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsSafePass()); + } + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); + optimizer.RegisterPass(spvtools::CreateCFGCleanupPass()); + + spvtools::OptimizerOptions spvOptOptions; + if (options->optimizerAllowExpandedIDBound) + spvOptOptions.set_max_id_bound(0x3FFFFFFF); + optimizer.SetTargetEnv(MapToSpirvToolsEnv(intermediate.getSpv(), logger)); + spvOptOptions.set_run_validator(false); // The validator may run as a separate step later on + optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); + + if (options->optimizerAllowExpandedIDBound) { + if (spirv.size() > 3 && spirv[3] > kDefaultMaxIdBound) { + spvtools::Optimizer optimizer2(target_env); + optimizer2.SetMessageConsumer(OptimizerMesssageConsumer); + optimizer2.RegisterPass(spvtools::CreateCompactIdsPass()); + optimizer2.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); + } + } +} + +bool SpirvToolsAnalyzeDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*) +{ + spvtools::Optimizer optimizer(target_env); + optimizer.SetMessageConsumer(OptimizerMesssageConsumer); + + optimizer.RegisterPass(spvtools::CreateAnalyzeLiveInputPass(live_locs, live_builtins)); + + spvtools::OptimizerOptions spvOptOptions; + optimizer.SetTargetEnv(target_env); + spvOptOptions.set_run_validator(false); + return optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); +} + +void SpirvToolsEliminateDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*) +{ + spvtools::Optimizer optimizer(target_env); + optimizer.SetMessageConsumer(OptimizerMesssageConsumer); + + optimizer.RegisterPass(spvtools::CreateEliminateDeadOutputStoresPass(live_locs, live_builtins)); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass(false, true)); + optimizer.RegisterPass(spvtools::CreateEliminateDeadOutputComponentsPass()); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass(false, true)); + + spvtools::OptimizerOptions spvOptOptions; + optimizer.SetTargetEnv(target_env); + spvOptOptions.set_run_validator(false); + optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); +} + +void SpirvToolsEliminateDeadInputComponents(spv_target_env target_env, std::vector& spirv, + spv::SpvBuildLogger*) +{ + spvtools::Optimizer optimizer(target_env); + optimizer.SetMessageConsumer(OptimizerMesssageConsumer); + + optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass()); + optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); + + spvtools::OptimizerOptions spvOptOptions; + optimizer.SetTargetEnv(target_env); + spvOptOptions.set_run_validator(false); + optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); +} + +// Apply the SPIRV-Tools optimizer to strip debug info from SPIR-V. This is implicitly done by +// SpirvToolsTransform if spvOptions->stripDebugInfo is set, but can be called separately if +// optimization is disabled. +void SpirvToolsStripDebugInfo(const glslang::TIntermediate& intermediate, + std::vector& spirv, spv::SpvBuildLogger* logger) +{ + spv_target_env target_env = MapToSpirvToolsEnv(intermediate.getSpv(), logger); + + spvtools::Optimizer optimizer(target_env); + optimizer.SetMessageConsumer(OptimizerMesssageConsumer); + + optimizer.RegisterPass(spvtools::CreateStripDebugInfoPass()); + + spvtools::OptimizerOptions spvOptOptions; + optimizer.SetTargetEnv(MapToSpirvToolsEnv(intermediate.getSpv(), logger)); + spvOptOptions.set_run_validator(false); // The validator may run as a separate step later on + optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions); +} + +} // end namespace glslang + +#endif diff --git a/include/SPIRV/SpvTools.h b/include/SPIRV/SpvTools.h new file mode 100644 index 00000000..45585723 --- /dev/null +++ b/include/SPIRV/SpvTools.h @@ -0,0 +1,109 @@ +// +// Copyright (C) 2014-2016 LunarG, Inc. +// Copyright (C) 2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Call into SPIRV-Tools to disassemble, validate, and optimize. +// + +#pragma once +#ifndef GLSLANG_SPV_TOOLS_H +#define GLSLANG_SPV_TOOLS_H + +#if ENABLE_OPT +#include +#include +#include +#include "spirv-tools/libspirv.h" +#endif + +#include "glslang/MachineIndependent/Versions.h" +#include "glslang/Include/visibility.h" +#include "GlslangToSpv.h" +#include "Logger.h" + +namespace glslang { + +#if ENABLE_OPT + +class TIntermediate; + +// Translate glslang's view of target versioning to what SPIRV-Tools uses. +GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger); +GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const glslang::TIntermediate& intermediate, spv::SpvBuildLogger* logger); + +// Use the SPIRV-Tools disassembler to print SPIR-V using a SPV_ENV_UNIVERSAL_1_3 environment. +GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv); + +// Use the SPIRV-Tools disassembler to print SPIR-V with a provided SPIR-V environment. +GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv, + spv_target_env requested_context); + +// Apply the SPIRV-Tools validator to generated SPIR-V. +GLSLANG_EXPORT void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger*, bool prelegalization); + +// Apply the SPIRV-Tools optimizer to generated SPIR-V. HLSL SPIR-V is legalized in the process. +GLSLANG_EXPORT void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger*, const SpvOptions*); + +// Apply the SPIRV-Tools EliminateDeadInputComponents pass to generated SPIR-V. Put result in |spirv|. +GLSLANG_EXPORT void SpirvToolsEliminateDeadInputComponents(spv_target_env target_env, std::vector& spirv, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools AnalyzeDeadOutputStores pass to generated SPIR-V. Put result in |live_locs|. +// Return true if the result is valid. +GLSLANG_EXPORT bool SpirvToolsAnalyzeDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools EliminateDeadOutputStores and AggressiveDeadCodeElimination passes to generated SPIR-V using +// |live_locs|. Put result in |spirv|. +GLSLANG_EXPORT void SpirvToolsEliminateDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools optimizer to strip debug info from SPIR-V. This is implicitly done by +// SpirvToolsTransform if spvOptions->stripDebugInfo is set, but can be called separately if +// optimization is disabled. +GLSLANG_EXPORT void SpirvToolsStripDebugInfo(const glslang::TIntermediate& intermediate, + std::vector& spirv, spv::SpvBuildLogger*); + +#endif + +} // end namespace glslang + +#endif // GLSLANG_SPV_TOOLS_H diff --git a/include/SPIRV/bitutils.h b/include/SPIRV/bitutils.h new file mode 100644 index 00000000..22e44cec --- /dev/null +++ b/include/SPIRV/bitutils.h @@ -0,0 +1,81 @@ +// Copyright (c) 2015-2016 The Khronos Group Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#ifndef LIBSPIRV_UTIL_BITUTILS_H_ +#define LIBSPIRV_UTIL_BITUTILS_H_ + +#include +#include + +namespace spvutils { + +// Performs a bitwise copy of source to the destination type Dest. +template +Dest BitwiseCast(Src source) { + Dest dest; + static_assert(sizeof(source) == sizeof(dest), + "BitwiseCast: Source and destination must have the same size"); + std::memcpy(static_cast(&dest), &source, sizeof(dest)); + return dest; +} + +// SetBits returns an integer of type with bits set +// for position through , counting from the least +// significant bit. In particular when Num == 0, no positions are set to 1. +// A static assert will be triggered if First + Num > sizeof(T) * 8, that is, +// a bit that will not fit in the underlying type is set. +template +struct SetBits { + static_assert(First < sizeof(T) * 8, + "Tried to set a bit that is shifted too far."); + const static T get = (T(1) << First) | SetBits::get; +}; + +template +struct SetBits { + const static T get = T(0); +}; + +// This is all compile-time so we can put our tests right here. +static_assert(SetBits::get == uint32_t(0x00000000), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0x00000001), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0x80000000), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0x00000006), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0xc0000000), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0x7FFFFFFF), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0xFFFFFFFF), + "SetBits failed"); +static_assert(SetBits::get == uint32_t(0xFFFF0000), + "SetBits failed"); + +static_assert(SetBits::get == uint64_t(0x0000000000000001LL), + "SetBits failed"); +static_assert(SetBits::get == uint64_t(0x8000000000000000LL), + "SetBits failed"); +static_assert(SetBits::get == uint64_t(0xc000000000000000LL), + "SetBits failed"); +static_assert(SetBits::get == uint64_t(0x0000000080000000LL), + "SetBits failed"); +static_assert(SetBits::get == uint64_t(0x00000000FFFF0000LL), + "SetBits failed"); + +} // namespace spvutils + +#endif // LIBSPIRV_UTIL_BITUTILS_H_ diff --git a/include/SPIRV/disassemble.cpp b/include/SPIRV/disassemble.cpp new file mode 100644 index 00000000..606e8899 --- /dev/null +++ b/include/SPIRV/disassemble.cpp @@ -0,0 +1,864 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Disassembler for SPIR-V. +// + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "disassemble.h" +#include "doc.h" + +namespace spv { + extern "C" { + // Include C-based headers that don't have a namespace + #include "GLSL.std.450.h" + #include "GLSL.ext.AMD.h" + #include "GLSL.ext.NV.h" + #include "GLSL.ext.ARM.h" + #include "NonSemanticShaderDebugInfo100.h" + #include "GLSL.ext.QCOM.h" + } +} +const char* GlslStd450DebugNames[spv::GLSLstd450Count]; + +namespace spv { + +static const char* GLSLextAMDGetDebugNames(const char*, unsigned); +static const char* GLSLextNVGetDebugNames(const char*, unsigned); +static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned); + +static void Kill(std::ostream& out, const char* message) +{ + out << std::endl << "Disassembly failed: " << message << std::endl; + exit(1); +} + +// used to identify the extended instruction library imported when printing +enum ExtInstSet { + GLSL450Inst, + GLSLextAMDInst, + GLSLextNVInst, + OpenCLExtInst, + NonSemanticDebugPrintfExtInst, + NonSemanticDebugBreakExtInst, + NonSemanticShaderDebugInfo100 +}; + +// Container class for a single instance of a SPIR-V stream, with methods for disassembly. +class SpirvStream { +public: + SpirvStream(std::ostream& out, const std::vector& stream) : out(out), stream(stream), word(0), nextNestedControl(0) { } + virtual ~SpirvStream() { } + + void validate(); + void processInstructions(); + +protected: + SpirvStream(const SpirvStream&); + SpirvStream& operator=(const SpirvStream&); + Op getOpCode(int id) const { return idInstruction[id] ? (Op)(stream[idInstruction[id]] & OpCodeMask) : OpNop; } + + // Output methods + void outputIndent(); + void formatId(Id id, std::stringstream&); + void outputResultId(Id id); + void outputTypeId(Id id); + void outputId(Id id); + void outputMask(OperandClass operandClass, unsigned mask); + void disassembleImmediates(int numOperands); + void disassembleIds(int numOperands); + std::pair decodeString(); + int disassembleString(); + void disassembleInstruction(Id resultId, Id typeId, Op opCode, int numOperands); + + // Data + std::ostream& out; // where to write the disassembly + const std::vector& stream; // the actual word stream + int size; // the size of the word stream + int word; // the next word of the stream to read + + // map each to the instruction that created it + Id bound; + std::vector idInstruction; // the word offset into the stream where the instruction for result [id] starts; 0 if not yet seen (forward reference or function parameter) + + std::vector idDescriptor; // the best text string known for explaining the + + // schema + unsigned int schema; + + // stack of structured-merge points + std::stack nestedControl; + Id nextNestedControl; // need a slight delay for when we are nested +}; + +void SpirvStream::validate() +{ + size = (int)stream.size(); + if (size < 4) + Kill(out, "stream is too short"); + + // Magic number + if (stream[word++] != MagicNumber) { + out << "Bad magic number"; + return; + } + + // Version + out << "// Module Version " << std::hex << stream[word++] << std::endl; + + // Generator's magic number + out << "// Generated by (magic number): " << std::hex << stream[word++] << std::dec << std::endl; + + // Result bound + bound = stream[word++]; + idInstruction.resize(bound); + idDescriptor.resize(bound); + out << "// Id's are bound by " << bound << std::endl; + out << std::endl; + + // Reserved schema, must be 0 for now + schema = stream[word++]; + if (schema != 0) + Kill(out, "bad schema, must be 0"); +} + +// Loop over all the instructions, in order, processing each. +// Boiler plate for each is handled here directly, the rest is dispatched. +void SpirvStream::processInstructions() +{ + // Instructions + while (word < size) { + int instructionStart = word; + + // Instruction wordCount and opcode + unsigned int firstWord = stream[word]; + unsigned wordCount = firstWord >> WordCountShift; + Op opCode = (Op)(firstWord & OpCodeMask); + int nextInst = word + wordCount; + ++word; + + // Presence of full instruction + if (nextInst > size) + Kill(out, "stream instruction terminated too early"); + + // Base for computing number of operands; will be updated as more is learned + unsigned numOperands = wordCount - 1; + + // Type + Id typeId = 0; + if (InstructionDesc[opCode].hasType()) { + typeId = stream[word++]; + --numOperands; + } + + // Result + Id resultId = 0; + if (InstructionDesc[opCode].hasResult()) { + resultId = stream[word++]; + --numOperands; + + // save instruction for future reference + idInstruction[resultId] = instructionStart; + } + + outputResultId(resultId); + outputTypeId(typeId); + outputIndent(); + + // Hand off the Op and all its operands + disassembleInstruction(resultId, typeId, opCode, numOperands); + if (word != nextInst) { + out << " ERROR, incorrect number of operands consumed. At " << word << " instead of " << nextInst << " instruction start was " << instructionStart; + word = nextInst; + } + out << std::endl; + } +} + +void SpirvStream::outputIndent() +{ + for (int i = 0; i < (int)nestedControl.size(); ++i) + out << " "; +} + +void SpirvStream::formatId(Id id, std::stringstream& idStream) +{ + if (id != 0) { + // On instructions with no IDs, this is called with "0", which does not + // have to be within ID bounds on null shaders. + if (id >= bound) + Kill(out, "Bad "); + + idStream << id; + if (idDescriptor[id].size() > 0) + idStream << "(" << idDescriptor[id] << ")"; + } +} + +void SpirvStream::outputResultId(Id id) +{ + const int width = 16; + std::stringstream idStream; + formatId(id, idStream); + out << std::setw(width) << std::right << idStream.str(); + if (id != 0) + out << ":"; + else + out << " "; + + if (nestedControl.size() && id == nestedControl.top()) + nestedControl.pop(); +} + +void SpirvStream::outputTypeId(Id id) +{ + const int width = 12; + std::stringstream idStream; + formatId(id, idStream); + out << std::setw(width) << std::right << idStream.str() << " "; +} + +void SpirvStream::outputId(Id id) +{ + if (id >= bound) + Kill(out, "Bad "); + + out << id; + if (idDescriptor[id].size() > 0) + out << "(" << idDescriptor[id] << ")"; +} + +void SpirvStream::outputMask(OperandClass operandClass, unsigned mask) +{ + if (mask == 0) + out << "None"; + else { + for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) { + if (mask & (1 << m)) + out << OperandClassParams[operandClass].getName(m) << " "; + } + } +} + +void SpirvStream::disassembleImmediates(int numOperands) +{ + for (int i = 0; i < numOperands; ++i) { + out << stream[word++]; + if (i < numOperands - 1) + out << " "; + } +} + +void SpirvStream::disassembleIds(int numOperands) +{ + for (int i = 0; i < numOperands; ++i) { + outputId(stream[word++]); + if (i < numOperands - 1) + out << " "; + } +} + +// decode string from words at current position (non-consuming) +std::pair SpirvStream::decodeString() +{ + std::string res; + int wordPos = word; + char c; + bool done = false; + + do { + unsigned int content = stream[wordPos]; + for (int charCount = 0; charCount < 4; ++charCount) { + c = content & 0xff; + content >>= 8; + if (c == '\0') { + done = true; + break; + } + res += c; + } + ++wordPos; + } while(! done); + + return std::make_pair(wordPos - word, res); +} + +// return the number of operands consumed by the string +int SpirvStream::disassembleString() +{ + out << " \""; + + std::pair decoderes = decodeString(); + + out << decoderes.second; + out << "\""; + + word += decoderes.first; + + return decoderes.first; +} + +static uint32_t popcount(uint32_t mask) +{ + uint32_t count = 0; + while (mask) { + if (mask & 1) { + count++; + } + mask >>= 1; + } + return count; +} + +void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, int numOperands) +{ + // Process the opcode + + out << (OpcodeString(opCode) + 2); // leave out the "Op" + + if (opCode == OpLoopMerge || opCode == OpSelectionMerge) + nextNestedControl = stream[word]; + else if (opCode == OpBranchConditional || opCode == OpSwitch) { + if (nextNestedControl) { + nestedControl.push(nextNestedControl); + nextNestedControl = 0; + } + } else if (opCode == OpExtInstImport) { + idDescriptor[resultId] = decodeString().second; + } + else { + if (resultId != 0 && idDescriptor[resultId].size() == 0) { + switch (opCode) { + case OpTypeInt: + switch (stream[word]) { + case 8: idDescriptor[resultId] = "int8_t"; break; + case 16: idDescriptor[resultId] = "int16_t"; break; + default: assert(0); [[fallthrough]]; + case 32: idDescriptor[resultId] = "int"; break; + case 64: idDescriptor[resultId] = "int64_t"; break; + } + break; + case OpTypeFloat: + switch (stream[word]) { + case 16: idDescriptor[resultId] = "float16_t"; break; + default: assert(0); [[fallthrough]]; + case 32: idDescriptor[resultId] = "float"; break; + case 64: idDescriptor[resultId] = "float64_t"; break; + } + break; + case OpTypeBool: + idDescriptor[resultId] = "bool"; + break; + case OpTypeStruct: + idDescriptor[resultId] = "struct"; + break; + case OpTypePointer: + idDescriptor[resultId] = "ptr"; + break; + case OpTypeVector: + if (idDescriptor[stream[word]].size() > 0) { + idDescriptor[resultId].append(idDescriptor[stream[word]].begin(), idDescriptor[stream[word]].begin() + 1); + if (strstr(idDescriptor[stream[word]].c_str(), "8")) { + idDescriptor[resultId].append("8"); + } + if (strstr(idDescriptor[stream[word]].c_str(), "16")) { + idDescriptor[resultId].append("16"); + } + if (strstr(idDescriptor[stream[word]].c_str(), "64")) { + idDescriptor[resultId].append("64"); + } + } + idDescriptor[resultId].append("vec"); + switch (stream[word + 1]) { + case 2: idDescriptor[resultId].append("2"); break; + case 3: idDescriptor[resultId].append("3"); break; + case 4: idDescriptor[resultId].append("4"); break; + case 8: idDescriptor[resultId].append("8"); break; + case 16: idDescriptor[resultId].append("16"); break; + case 32: idDescriptor[resultId].append("32"); break; + default: break; + } + break; + default: + break; + } + } + } + + // Process the operands. Note, a new context-dependent set could be + // swapped in mid-traversal. + + // Handle images specially, so can put out helpful strings. + if (opCode == OpTypeImage) { + out << " "; + disassembleIds(1); + out << " " << DimensionString((Dim)stream[word++]); + out << (stream[word++] != 0 ? " depth" : ""); + out << (stream[word++] != 0 ? " array" : ""); + out << (stream[word++] != 0 ? " multi-sampled" : ""); + switch (stream[word++]) { + case 0: out << " runtime"; break; + case 1: out << " sampled"; break; + case 2: out << " nonsampled"; break; + } + out << " format:" << ImageFormatString((ImageFormat)stream[word++]); + + if (numOperands == 8) { + out << " " << AccessQualifierString(stream[word++]); + } + return; + } + + // Handle all the parameterized operands + for (int op = 0; op < InstructionDesc[opCode].operands.getNum() && numOperands > 0; ++op) { + out << " "; + OperandClass operandClass = InstructionDesc[opCode].operands.getClass(op); + switch (operandClass) { + case OperandId: + case OperandScope: + case OperandMemorySemantics: + disassembleIds(1); + --numOperands; + // Get names for printing "(XXX)" for readability, *after* this id + if (opCode == OpName) + idDescriptor[stream[word - 1]] = decodeString().second; + break; + case OperandVariableIds: + disassembleIds(numOperands); + return; + case OperandImageOperands: + outputMask(OperandImageOperands, stream[word++]); + --numOperands; + disassembleIds(numOperands); + return; + case OperandOptionalLiteral: + case OperandVariableLiterals: + if ((opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn) || + (opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn)) { + out << BuiltInString(stream[word++]); + --numOperands; + ++op; + } + disassembleImmediates(numOperands); + return; + case OperandVariableIdLiteral: + while (numOperands > 0) { + out << std::endl; + outputResultId(0); + outputTypeId(0); + outputIndent(); + out << " Type "; + disassembleIds(1); + out << ", member "; + disassembleImmediates(1); + numOperands -= 2; + } + return; + case OperandVariableLiteralId: + while (numOperands > 0) { + out << std::endl; + outputResultId(0); + outputTypeId(0); + outputIndent(); + out << " case "; + disassembleImmediates(1); + out << ": "; + disassembleIds(1); + numOperands -= 2; + } + return; + case OperandLiteralNumber: + disassembleImmediates(1); + --numOperands; + if (opCode == OpExtInst) { + ExtInstSet extInstSet = GLSL450Inst; + const char* name = idDescriptor[stream[word - 2]].c_str(); + if (strcmp("OpenCL.std", name) == 0) { + extInstSet = OpenCLExtInst; + } else if (strcmp("OpenCL.DebugInfo.100", name) == 0) { + extInstSet = OpenCLExtInst; + } else if (strcmp("NonSemantic.DebugPrintf", name) == 0) { + extInstSet = NonSemanticDebugPrintfExtInst; + } else if (strcmp("NonSemantic.DebugBreak", name) == 0) { + extInstSet = NonSemanticDebugBreakExtInst; + } else if (strcmp("NonSemantic.Shader.DebugInfo.100", name) == 0) { + extInstSet = NonSemanticShaderDebugInfo100; + } else if (strcmp(spv::E_SPV_AMD_shader_ballot, name) == 0 || + strcmp(spv::E_SPV_AMD_shader_trinary_minmax, name) == 0 || + strcmp(spv::E_SPV_AMD_shader_explicit_vertex_parameter, name) == 0 || + strcmp(spv::E_SPV_AMD_gcn_shader, name) == 0) { + extInstSet = GLSLextAMDInst; + } else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 || + strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 || + strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 || + strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 || + strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 || + strcmp(spv::E_SPV_NV_mesh_shader, name) == 0) { + extInstSet = GLSLextNVInst; + } + unsigned entrypoint = stream[word - 1]; + if (extInstSet == GLSL450Inst) { + if (entrypoint < GLSLstd450Count) { + out << "(" << GlslStd450DebugNames[entrypoint] << ")"; + } + } else if (extInstSet == GLSLextAMDInst) { + out << "(" << GLSLextAMDGetDebugNames(name, entrypoint) << ")"; + } + else if (extInstSet == GLSLextNVInst) { + out << "(" << GLSLextNVGetDebugNames(name, entrypoint) << ")"; + } else if (extInstSet == NonSemanticDebugPrintfExtInst) { + out << "(DebugPrintf)"; + } else if (extInstSet == NonSemanticDebugBreakExtInst) { + out << "(DebugBreak)"; + } else if (extInstSet == NonSemanticShaderDebugInfo100) { + out << "(" << NonSemanticShaderDebugInfo100GetDebugNames(entrypoint) << ")"; + } + } + break; + case OperandOptionalLiteralString: + case OperandLiteralString: + numOperands -= disassembleString(); + break; + case OperandVariableLiteralStrings: + while (numOperands > 0) + numOperands -= disassembleString(); + return; + case OperandMemoryAccess: + { + outputMask(OperandMemoryAccess, stream[word++]); + --numOperands; + // Put a space after "None" if there are any remaining operands + if (numOperands && stream[word-1] == 0) { + out << " "; + } + uint32_t mask = stream[word-1]; + // Aligned is the only memory access operand that uses an immediate + // value, and it is also the first operand that uses a value at all. + if (mask & MemoryAccessAlignedMask) { + disassembleImmediates(1); + numOperands--; + if (numOperands) + out << " "; + } + + uint32_t bitCount = popcount(mask & (MemoryAccessMakePointerAvailableMask | MemoryAccessMakePointerVisibleMask)); + disassembleIds(bitCount); + numOperands -= bitCount; + } + break; + case OperandTensorAddressingOperands: + { + outputMask(OperandTensorAddressingOperands, stream[word++]); + --numOperands; + // Put a space after "None" if there are any remaining operands + if (numOperands && stream[word-1] == 0) { + out << " "; + } + uint32_t bitCount = popcount(stream[word-1]); + disassembleIds(bitCount); + numOperands -= bitCount; + } + break; + default: + assert(operandClass >= OperandSource && operandClass < OperandOpcode); + + if (OperandClassParams[operandClass].bitmask) + outputMask(operandClass, stream[word++]); + else + out << OperandClassParams[operandClass].getName(stream[word++]); + --numOperands; + + break; + } + } + + return; +} + +static void GLSLstd450GetDebugNames(const char** names) +{ + for (int i = 0; i < GLSLstd450Count; ++i) + names[i] = "Unknown"; + + names[GLSLstd450Round] = "Round"; + names[GLSLstd450RoundEven] = "RoundEven"; + names[GLSLstd450Trunc] = "Trunc"; + names[GLSLstd450FAbs] = "FAbs"; + names[GLSLstd450SAbs] = "SAbs"; + names[GLSLstd450FSign] = "FSign"; + names[GLSLstd450SSign] = "SSign"; + names[GLSLstd450Floor] = "Floor"; + names[GLSLstd450Ceil] = "Ceil"; + names[GLSLstd450Fract] = "Fract"; + names[GLSLstd450Radians] = "Radians"; + names[GLSLstd450Degrees] = "Degrees"; + names[GLSLstd450Sin] = "Sin"; + names[GLSLstd450Cos] = "Cos"; + names[GLSLstd450Tan] = "Tan"; + names[GLSLstd450Asin] = "Asin"; + names[GLSLstd450Acos] = "Acos"; + names[GLSLstd450Atan] = "Atan"; + names[GLSLstd450Sinh] = "Sinh"; + names[GLSLstd450Cosh] = "Cosh"; + names[GLSLstd450Tanh] = "Tanh"; + names[GLSLstd450Asinh] = "Asinh"; + names[GLSLstd450Acosh] = "Acosh"; + names[GLSLstd450Atanh] = "Atanh"; + names[GLSLstd450Atan2] = "Atan2"; + names[GLSLstd450Pow] = "Pow"; + names[GLSLstd450Exp] = "Exp"; + names[GLSLstd450Log] = "Log"; + names[GLSLstd450Exp2] = "Exp2"; + names[GLSLstd450Log2] = "Log2"; + names[GLSLstd450Sqrt] = "Sqrt"; + names[GLSLstd450InverseSqrt] = "InverseSqrt"; + names[GLSLstd450Determinant] = "Determinant"; + names[GLSLstd450MatrixInverse] = "MatrixInverse"; + names[GLSLstd450Modf] = "Modf"; + names[GLSLstd450ModfStruct] = "ModfStruct"; + names[GLSLstd450FMin] = "FMin"; + names[GLSLstd450SMin] = "SMin"; + names[GLSLstd450UMin] = "UMin"; + names[GLSLstd450FMax] = "FMax"; + names[GLSLstd450SMax] = "SMax"; + names[GLSLstd450UMax] = "UMax"; + names[GLSLstd450FClamp] = "FClamp"; + names[GLSLstd450SClamp] = "SClamp"; + names[GLSLstd450UClamp] = "UClamp"; + names[GLSLstd450FMix] = "FMix"; + names[GLSLstd450Step] = "Step"; + names[GLSLstd450SmoothStep] = "SmoothStep"; + names[GLSLstd450Fma] = "Fma"; + names[GLSLstd450Frexp] = "Frexp"; + names[GLSLstd450FrexpStruct] = "FrexpStruct"; + names[GLSLstd450Ldexp] = "Ldexp"; + names[GLSLstd450PackSnorm4x8] = "PackSnorm4x8"; + names[GLSLstd450PackUnorm4x8] = "PackUnorm4x8"; + names[GLSLstd450PackSnorm2x16] = "PackSnorm2x16"; + names[GLSLstd450PackUnorm2x16] = "PackUnorm2x16"; + names[GLSLstd450PackHalf2x16] = "PackHalf2x16"; + names[GLSLstd450PackDouble2x32] = "PackDouble2x32"; + names[GLSLstd450UnpackSnorm2x16] = "UnpackSnorm2x16"; + names[GLSLstd450UnpackUnorm2x16] = "UnpackUnorm2x16"; + names[GLSLstd450UnpackHalf2x16] = "UnpackHalf2x16"; + names[GLSLstd450UnpackSnorm4x8] = "UnpackSnorm4x8"; + names[GLSLstd450UnpackUnorm4x8] = "UnpackUnorm4x8"; + names[GLSLstd450UnpackDouble2x32] = "UnpackDouble2x32"; + names[GLSLstd450Length] = "Length"; + names[GLSLstd450Distance] = "Distance"; + names[GLSLstd450Cross] = "Cross"; + names[GLSLstd450Normalize] = "Normalize"; + names[GLSLstd450FaceForward] = "FaceForward"; + names[GLSLstd450Reflect] = "Reflect"; + names[GLSLstd450Refract] = "Refract"; + names[GLSLstd450FindILsb] = "FindILsb"; + names[GLSLstd450FindSMsb] = "FindSMsb"; + names[GLSLstd450FindUMsb] = "FindUMsb"; + names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid"; + names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample"; + names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset"; + names[GLSLstd450NMin] = "NMin"; + names[GLSLstd450NMax] = "NMax"; + names[GLSLstd450NClamp] = "NClamp"; +} + +static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint) +{ + if (strcmp(name, spv::E_SPV_AMD_shader_ballot) == 0) { + switch (entrypoint) { + case SwizzleInvocationsAMD: return "SwizzleInvocationsAMD"; + case SwizzleInvocationsMaskedAMD: return "SwizzleInvocationsMaskedAMD"; + case WriteInvocationAMD: return "WriteInvocationAMD"; + case MbcntAMD: return "MbcntAMD"; + default: return "Bad"; + } + } else if (strcmp(name, spv::E_SPV_AMD_shader_trinary_minmax) == 0) { + switch (entrypoint) { + case FMin3AMD: return "FMin3AMD"; + case UMin3AMD: return "UMin3AMD"; + case SMin3AMD: return "SMin3AMD"; + case FMax3AMD: return "FMax3AMD"; + case UMax3AMD: return "UMax3AMD"; + case SMax3AMD: return "SMax3AMD"; + case FMid3AMD: return "FMid3AMD"; + case UMid3AMD: return "UMid3AMD"; + case SMid3AMD: return "SMid3AMD"; + default: return "Bad"; + } + } else if (strcmp(name, spv::E_SPV_AMD_shader_explicit_vertex_parameter) == 0) { + switch (entrypoint) { + case InterpolateAtVertexAMD: return "InterpolateAtVertexAMD"; + default: return "Bad"; + } + } + else if (strcmp(name, spv::E_SPV_AMD_gcn_shader) == 0) { + switch (entrypoint) { + case CubeFaceIndexAMD: return "CubeFaceIndexAMD"; + case CubeFaceCoordAMD: return "CubeFaceCoordAMD"; + case TimeAMD: return "TimeAMD"; + default: + break; + } + } + + return "Bad"; +} + +static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint) +{ + if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 || + strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 || + strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 || + strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 || + strcmp(name, spv::E_SPV_NVX_multiview_per_view_attributes) == 0 || + strcmp(name, spv::E_SPV_NV_fragment_shader_barycentric) == 0 || + strcmp(name, spv::E_SPV_NV_mesh_shader) == 0 || + strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) { + switch (entrypoint) { + // NV builtins + case BuiltInViewportMaskNV: return "ViewportMaskNV"; + case BuiltInSecondaryPositionNV: return "SecondaryPositionNV"; + case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case BuiltInPositionPerViewNV: return "PositionPerViewNV"; + case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; + case BuiltInBaryCoordNV: return "BaryCoordNV"; + case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV"; + case BuiltInTaskCountNV: return "TaskCountNV"; + case BuiltInPrimitiveCountNV: return "PrimitiveCountNV"; + case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV"; + case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV"; + case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV"; + case BuiltInLayerPerViewNV: return "LayerPerViewNV"; + case BuiltInMeshViewCountNV: return "MeshViewCountNV"; + case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV"; + + // NV Capabilities + case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV"; + case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV"; + case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV"; + case CapabilityPerViewAttributesNV: return "PerViewAttributesNV"; + case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV"; + case CapabilityMeshShadingNV: return "MeshShadingNV"; + case CapabilityImageFootprintNV: return "ImageFootprintNV"; + case CapabilitySampleMaskOverrideCoverageNV:return "SampleMaskOverrideCoverageNV"; + + // NV Decorations + case DecorationOverrideCoverageNV: return "OverrideCoverageNV"; + case DecorationPassthroughNV: return "PassthroughNV"; + case DecorationViewportRelativeNV: return "ViewportRelativeNV"; + case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV"; + case DecorationPerVertexNV: return "PerVertexNV"; + case DecorationPerPrimitiveNV: return "PerPrimitiveNV"; + case DecorationPerViewNV: return "PerViewNV"; + case DecorationPerTaskNV: return "PerTaskNV"; + + default: return "Bad"; + } + } + return "Bad"; +} + +static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned entrypoint) +{ + switch (entrypoint) { + case NonSemanticShaderDebugInfo100DebugInfoNone: return "DebugInfoNone"; + case NonSemanticShaderDebugInfo100DebugCompilationUnit: return "DebugCompilationUnit"; + case NonSemanticShaderDebugInfo100DebugTypeBasic: return "DebugTypeBasic"; + case NonSemanticShaderDebugInfo100DebugTypePointer: return "DebugTypePointer"; + case NonSemanticShaderDebugInfo100DebugTypeQualifier: return "DebugTypeQualifier"; + case NonSemanticShaderDebugInfo100DebugTypeArray: return "DebugTypeArray"; + case NonSemanticShaderDebugInfo100DebugTypeVector: return "DebugTypeVector"; + case NonSemanticShaderDebugInfo100DebugTypedef: return "DebugTypedef"; + case NonSemanticShaderDebugInfo100DebugTypeFunction: return "DebugTypeFunction"; + case NonSemanticShaderDebugInfo100DebugTypeEnum: return "DebugTypeEnum"; + case NonSemanticShaderDebugInfo100DebugTypeComposite: return "DebugTypeComposite"; + case NonSemanticShaderDebugInfo100DebugTypeMember: return "DebugTypeMember"; + case NonSemanticShaderDebugInfo100DebugTypeInheritance: return "DebugTypeInheritance"; + case NonSemanticShaderDebugInfo100DebugTypePtrToMember: return "DebugTypePtrToMember"; + case NonSemanticShaderDebugInfo100DebugTypeTemplate: return "DebugTypeTemplate"; + case NonSemanticShaderDebugInfo100DebugTypeTemplateParameter: return "DebugTypeTemplateParameter"; + case NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter: return "DebugTypeTemplateTemplateParameter"; + case NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack: return "DebugTypeTemplateParameterPack"; + case NonSemanticShaderDebugInfo100DebugGlobalVariable: return "DebugGlobalVariable"; + case NonSemanticShaderDebugInfo100DebugFunctionDeclaration: return "DebugFunctionDeclaration"; + case NonSemanticShaderDebugInfo100DebugFunction: return "DebugFunction"; + case NonSemanticShaderDebugInfo100DebugLexicalBlock: return "DebugLexicalBlock"; + case NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator: return "DebugLexicalBlockDiscriminator"; + case NonSemanticShaderDebugInfo100DebugScope: return "DebugScope"; + case NonSemanticShaderDebugInfo100DebugNoScope: return "DebugNoScope"; + case NonSemanticShaderDebugInfo100DebugInlinedAt: return "DebugInlinedAt"; + case NonSemanticShaderDebugInfo100DebugLocalVariable: return "DebugLocalVariable"; + case NonSemanticShaderDebugInfo100DebugInlinedVariable: return "DebugInlinedVariable"; + case NonSemanticShaderDebugInfo100DebugDeclare: return "DebugDeclare"; + case NonSemanticShaderDebugInfo100DebugValue: return "DebugValue"; + case NonSemanticShaderDebugInfo100DebugOperation: return "DebugOperation"; + case NonSemanticShaderDebugInfo100DebugExpression: return "DebugExpression"; + case NonSemanticShaderDebugInfo100DebugMacroDef: return "DebugMacroDef"; + case NonSemanticShaderDebugInfo100DebugMacroUndef: return "DebugMacroUndef"; + case NonSemanticShaderDebugInfo100DebugImportedEntity: return "DebugImportedEntity"; + case NonSemanticShaderDebugInfo100DebugSource: return "DebugSource"; + case NonSemanticShaderDebugInfo100DebugFunctionDefinition: return "DebugFunctionDefinition"; + case NonSemanticShaderDebugInfo100DebugSourceContinued: return "DebugSourceContinued"; + case NonSemanticShaderDebugInfo100DebugLine: return "DebugLine"; + case NonSemanticShaderDebugInfo100DebugNoLine: return "DebugNoLine"; + case NonSemanticShaderDebugInfo100DebugBuildIdentifier: return "DebugBuildIdentifier"; + case NonSemanticShaderDebugInfo100DebugStoragePath: return "DebugStoragePath"; + case NonSemanticShaderDebugInfo100DebugEntryPoint: return "DebugEntryPoint"; + case NonSemanticShaderDebugInfo100DebugTypeMatrix: return "DebugTypeMatrix"; + default: return "Bad"; + } + + return "Bad"; +} + +void Disassemble(std::ostream& out, const std::vector& stream) +{ + SpirvStream SpirvStream(out, stream); + spv::Parameterize(); + GLSLstd450GetDebugNames(GlslStd450DebugNames); + SpirvStream.validate(); + SpirvStream.processInstructions(); +} + +} // end namespace spv diff --git a/include/SPIRV/disassemble.h b/include/SPIRV/disassemble.h new file mode 100644 index 00000000..3bded14f --- /dev/null +++ b/include/SPIRV/disassemble.h @@ -0,0 +1,55 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Disassembler for SPIR-V. +// + +#pragma once +#ifndef disassembler_H +#define disassembler_H + +#include +#include + +#include "glslang/Include/visibility.h" + +namespace spv { + + // disassemble with glslang custom disassembler + GLSLANG_EXPORT void Disassemble(std::ostream& out, const std::vector&); + +} // end namespace spv + +#endif // disassembler_H diff --git a/include/SPIRV/doc.cpp b/include/SPIRV/doc.cpp new file mode 100644 index 00000000..dce8a71a --- /dev/null +++ b/include/SPIRV/doc.cpp @@ -0,0 +1,3598 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// Copyright (C) 2022-2024 Arm Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// 1) Programmatically fill in instruction/operand information. +// This can be used for disassembly, printing documentation, etc. +// +// 2) Print documentation from this parameterization. +// + +#include "doc.h" + +#include +#include +#include +#include + +namespace spv { + extern "C" { + // Include C-based headers that don't have a namespace + #include "GLSL.ext.KHR.h" + #include "GLSL.ext.EXT.h" + #include "GLSL.ext.AMD.h" + #include "GLSL.ext.NV.h" + #include "GLSL.ext.ARM.h" + #include "GLSL.ext.QCOM.h" + } +} + +namespace spv { + +// +// Whole set of functions that translate enumerants to their text strings for +// the specification (or their sanitized versions for auto-generating the +// spirv headers. +// +// Also, for masks the ceilings are declared next to these, to help keep them in sync. +// Ceilings should be +// - one more than the maximum value an enumerant takes on, for non-mask enumerants +// (for non-sparse enums, this is the number of enumerants) +// - the number of bits consumed by the set of masks +// (for non-sparse mask enums, this is the number of enumerants) +// + +const char* SourceString(int source) +{ + switch (source) { + case 0: return "Unknown"; + case 1: return "ESSL"; + case 2: return "GLSL"; + case 3: return "OpenCL_C"; + case 4: return "OpenCL_CPP"; + case 5: return "HLSL"; + + default: return "Bad"; + } +} + +const char* ExecutionModelString(int model) +{ + switch (model) { + case 0: return "Vertex"; + case 1: return "TessellationControl"; + case 2: return "TessellationEvaluation"; + case 3: return "Geometry"; + case 4: return "Fragment"; + case 5: return "GLCompute"; + case 6: return "Kernel"; + case ExecutionModelTaskNV: return "TaskNV"; + case ExecutionModelMeshNV: return "MeshNV"; + case ExecutionModelTaskEXT: return "TaskEXT"; + case ExecutionModelMeshEXT: return "MeshEXT"; + + default: return "Bad"; + + case ExecutionModelRayGenerationKHR: return "RayGenerationKHR"; + case ExecutionModelIntersectionKHR: return "IntersectionKHR"; + case ExecutionModelAnyHitKHR: return "AnyHitKHR"; + case ExecutionModelClosestHitKHR: return "ClosestHitKHR"; + case ExecutionModelMissKHR: return "MissKHR"; + case ExecutionModelCallableKHR: return "CallableKHR"; + } +} + +const char* AddressingString(int addr) +{ + switch (addr) { + case 0: return "Logical"; + case 1: return "Physical32"; + case 2: return "Physical64"; + + case AddressingModelPhysicalStorageBuffer64EXT: return "PhysicalStorageBuffer64EXT"; + + default: return "Bad"; + } +} + +const char* MemoryString(int mem) +{ + switch (mem) { + case MemoryModelSimple: return "Simple"; + case MemoryModelGLSL450: return "GLSL450"; + case MemoryModelOpenCL: return "OpenCL"; + case MemoryModelVulkanKHR: return "VulkanKHR"; + + default: return "Bad"; + } +} + +const int ExecutionModeCeiling = 40; + +const char* ExecutionModeString(int mode) +{ + switch (mode) { + case 0: return "Invocations"; + case 1: return "SpacingEqual"; + case 2: return "SpacingFractionalEven"; + case 3: return "SpacingFractionalOdd"; + case 4: return "VertexOrderCw"; + case 5: return "VertexOrderCcw"; + case 6: return "PixelCenterInteger"; + case 7: return "OriginUpperLeft"; + case 8: return "OriginLowerLeft"; + case 9: return "EarlyFragmentTests"; + case 10: return "PointMode"; + case 11: return "Xfb"; + case 12: return "DepthReplacing"; + case 13: return "Bad"; + case 14: return "DepthGreater"; + case 15: return "DepthLess"; + case 16: return "DepthUnchanged"; + case 17: return "LocalSize"; + case 18: return "LocalSizeHint"; + case 19: return "InputPoints"; + case 20: return "InputLines"; + case 21: return "InputLinesAdjacency"; + case 22: return "Triangles"; + case 23: return "InputTrianglesAdjacency"; + case 24: return "Quads"; + case 25: return "Isolines"; + case 26: return "OutputVertices"; + case 27: return "OutputPoints"; + case 28: return "OutputLineStrip"; + case 29: return "OutputTriangleStrip"; + case 30: return "VecTypeHint"; + case 31: return "ContractionOff"; + case 32: return "Bad"; + + case ExecutionModeInitializer: return "Initializer"; + case ExecutionModeFinalizer: return "Finalizer"; + case ExecutionModeSubgroupSize: return "SubgroupSize"; + case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup"; + case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId"; + case ExecutionModeLocalSizeId: return "LocalSizeId"; + case ExecutionModeLocalSizeHintId: return "LocalSizeHintId"; + + case ExecutionModePostDepthCoverage: return "PostDepthCoverage"; + case ExecutionModeDenormPreserve: return "DenormPreserve"; + case ExecutionModeDenormFlushToZero: return "DenormFlushToZero"; + case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case ExecutionModeRoundingModeRTE: return "RoundingModeRTE"; + case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ"; + case ExecutionModeEarlyAndLateFragmentTestsAMD: return "EarlyAndLateFragmentTestsAMD"; + case ExecutionModeStencilRefUnchangedFrontAMD: return "StencilRefUnchangedFrontAMD"; + case ExecutionModeStencilRefLessFrontAMD: return "StencilRefLessFrontAMD"; + case ExecutionModeStencilRefGreaterBackAMD: return "StencilRefGreaterBackAMD"; + case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT"; + case ExecutionModeSubgroupUniformControlFlowKHR: return "SubgroupUniformControlFlow"; + case ExecutionModeMaximallyReconvergesKHR: return "MaximallyReconverges"; + + case ExecutionModeOutputLinesNV: return "OutputLinesNV"; + case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV"; + case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV"; + case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV"; + case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV"; + + case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT"; + case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT"; + case ExecutionModeSampleInterlockOrderedEXT: return "SampleInterlockOrderedEXT"; + case ExecutionModeSampleInterlockUnorderedEXT: return "SampleInterlockUnorderedEXT"; + case ExecutionModeShadingRateInterlockOrderedEXT: return "ShadingRateInterlockOrderedEXT"; + case ExecutionModeShadingRateInterlockUnorderedEXT: return "ShadingRateInterlockUnorderedEXT"; + + case ExecutionModeMaxWorkgroupSizeINTEL: return "MaxWorkgroupSizeINTEL"; + case ExecutionModeMaxWorkDimINTEL: return "MaxWorkDimINTEL"; + case ExecutionModeNoGlobalOffsetINTEL: return "NoGlobalOffsetINTEL"; + case ExecutionModeNumSIMDWorkitemsINTEL: return "NumSIMDWorkitemsINTEL"; + + case ExecutionModeRequireFullQuadsKHR: return "RequireFullQuadsKHR"; + case ExecutionModeQuadDerivativesKHR: return "QuadDerivativesKHR"; + + case ExecutionModeNonCoherentColorAttachmentReadEXT: return "NonCoherentColorAttachmentReadEXT"; + case ExecutionModeNonCoherentDepthAttachmentReadEXT: return "NonCoherentDepthAttachmentReadEXT"; + case ExecutionModeNonCoherentStencilAttachmentReadEXT: return "NonCoherentStencilAttachmentReadEXT"; + + case ExecutionModeCeiling: + default: return "Bad"; + } +} + +const char* StorageClassString(int StorageClass) +{ + switch (StorageClass) { + case 0: return "UniformConstant"; + case 1: return "Input"; + case 2: return "Uniform"; + case 3: return "Output"; + case 4: return "Workgroup"; + case 5: return "CrossWorkgroup"; + case 6: return "Private"; + case 7: return "Function"; + case 8: return "Generic"; + case 9: return "PushConstant"; + case 10: return "AtomicCounter"; + case 11: return "Image"; + case 12: return "StorageBuffer"; + + case StorageClassRayPayloadKHR: return "RayPayloadKHR"; + case StorageClassHitAttributeKHR: return "HitAttributeKHR"; + case StorageClassIncomingRayPayloadKHR: return "IncomingRayPayloadKHR"; + case StorageClassShaderRecordBufferKHR: return "ShaderRecordBufferKHR"; + case StorageClassCallableDataKHR: return "CallableDataKHR"; + case StorageClassIncomingCallableDataKHR: return "IncomingCallableDataKHR"; + + case StorageClassPhysicalStorageBufferEXT: return "PhysicalStorageBufferEXT"; + case StorageClassTaskPayloadWorkgroupEXT: return "TaskPayloadWorkgroupEXT"; + case StorageClassHitObjectAttributeNV: return "HitObjectAttributeNV"; + case StorageClassTileImageEXT: return "TileImageEXT"; + default: return "Bad"; + } +} + +const int DecorationCeiling = 45; + +const char* DecorationString(int decoration) +{ + switch (decoration) { + case 0: return "RelaxedPrecision"; + case 1: return "SpecId"; + case 2: return "Block"; + case 3: return "BufferBlock"; + case 4: return "RowMajor"; + case 5: return "ColMajor"; + case 6: return "ArrayStride"; + case 7: return "MatrixStride"; + case 8: return "GLSLShared"; + case 9: return "GLSLPacked"; + case 10: return "CPacked"; + case 11: return "BuiltIn"; + case 12: return "Bad"; + case 13: return "NoPerspective"; + case 14: return "Flat"; + case 15: return "Patch"; + case 16: return "Centroid"; + case 17: return "Sample"; + case 18: return "Invariant"; + case 19: return "Restrict"; + case 20: return "Aliased"; + case 21: return "Volatile"; + case 22: return "Constant"; + case 23: return "Coherent"; + case 24: return "NonWritable"; + case 25: return "NonReadable"; + case 26: return "Uniform"; + case 27: return "Bad"; + case 28: return "SaturatedConversion"; + case 29: return "Stream"; + case 30: return "Location"; + case 31: return "Component"; + case 32: return "Index"; + case 33: return "Binding"; + case 34: return "DescriptorSet"; + case 35: return "Offset"; + case 36: return "XfbBuffer"; + case 37: return "XfbStride"; + case 38: return "FuncParamAttr"; + case 39: return "FP Rounding Mode"; + case 40: return "FP Fast Math Mode"; + case 41: return "Linkage Attributes"; + case 42: return "NoContraction"; + case 43: return "InputAttachmentIndex"; + case 44: return "Alignment"; + + case DecorationCeiling: + default: return "Bad"; + + case DecorationWeightTextureQCOM: return "DecorationWeightTextureQCOM"; + case DecorationBlockMatchTextureQCOM: return "DecorationBlockMatchTextureQCOM"; + case DecorationBlockMatchSamplerQCOM: return "DecorationBlockMatchSamplerQCOM"; + case DecorationExplicitInterpAMD: return "ExplicitInterpAMD"; + case DecorationOverrideCoverageNV: return "OverrideCoverageNV"; + case DecorationPassthroughNV: return "PassthroughNV"; + case DecorationViewportRelativeNV: return "ViewportRelativeNV"; + case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV"; + case DecorationPerPrimitiveNV: return "PerPrimitiveNV"; + case DecorationPerViewNV: return "PerViewNV"; + case DecorationPerTaskNV: return "PerTaskNV"; + + case DecorationPerVertexKHR: return "PerVertexKHR"; + + case DecorationNonUniformEXT: return "DecorationNonUniformEXT"; + case DecorationHlslCounterBufferGOOGLE: return "DecorationHlslCounterBufferGOOGLE"; + case DecorationHlslSemanticGOOGLE: return "DecorationHlslSemanticGOOGLE"; + case DecorationRestrictPointerEXT: return "DecorationRestrictPointerEXT"; + case DecorationAliasedPointerEXT: return "DecorationAliasedPointerEXT"; + + case DecorationHitObjectShaderRecordBufferNV: return "DecorationHitObjectShaderRecordBufferNV"; + } +} + +const char* BuiltInString(int builtIn) +{ + switch (builtIn) { + case 0: return "Position"; + case 1: return "PointSize"; + case 2: return "Bad"; + case 3: return "ClipDistance"; + case 4: return "CullDistance"; + case 5: return "VertexId"; + case 6: return "InstanceId"; + case 7: return "PrimitiveId"; + case 8: return "InvocationId"; + case 9: return "Layer"; + case 10: return "ViewportIndex"; + case 11: return "TessLevelOuter"; + case 12: return "TessLevelInner"; + case 13: return "TessCoord"; + case 14: return "PatchVertices"; + case 15: return "FragCoord"; + case 16: return "PointCoord"; + case 17: return "FrontFacing"; + case 18: return "SampleId"; + case 19: return "SamplePosition"; + case 20: return "SampleMask"; + case 21: return "Bad"; + case 22: return "FragDepth"; + case 23: return "HelperInvocation"; + case 24: return "NumWorkgroups"; + case 25: return "WorkgroupSize"; + case 26: return "WorkgroupId"; + case 27: return "LocalInvocationId"; + case 28: return "GlobalInvocationId"; + case 29: return "LocalInvocationIndex"; + case 30: return "WorkDim"; + case 31: return "GlobalSize"; + case 32: return "EnqueuedWorkgroupSize"; + case 33: return "GlobalOffset"; + case 34: return "GlobalLinearId"; + case 35: return "Bad"; + case 36: return "SubgroupSize"; + case 37: return "SubgroupMaxSize"; + case 38: return "NumSubgroups"; + case 39: return "NumEnqueuedSubgroups"; + case 40: return "SubgroupId"; + case 41: return "SubgroupLocalInvocationId"; + case 42: return "VertexIndex"; // TBD: put next to VertexId? + case 43: return "InstanceIndex"; // TBD: put next to InstanceId? + + case 4416: return "SubgroupEqMaskKHR"; + case 4417: return "SubgroupGeMaskKHR"; + case 4418: return "SubgroupGtMaskKHR"; + case 4419: return "SubgroupLeMaskKHR"; + case 4420: return "SubgroupLtMaskKHR"; + case 4438: return "DeviceIndex"; + case 4440: return "ViewIndex"; + case 4424: return "BaseVertex"; + case 4425: return "BaseInstance"; + case 4426: return "DrawIndex"; + case 4432: return "PrimitiveShadingRateKHR"; + case 4444: return "ShadingRateKHR"; + case 5014: return "FragStencilRefEXT"; + + case 4992: return "BaryCoordNoPerspAMD"; + case 4993: return "BaryCoordNoPerspCentroidAMD"; + case 4994: return "BaryCoordNoPerspSampleAMD"; + case 4995: return "BaryCoordSmoothAMD"; + case 4996: return "BaryCoordSmoothCentroidAMD"; + case 4997: return "BaryCoordSmoothSampleAMD"; + case 4998: return "BaryCoordPullModelAMD"; + case BuiltInLaunchIdKHR: return "LaunchIdKHR"; + case BuiltInLaunchSizeKHR: return "LaunchSizeKHR"; + case BuiltInWorldRayOriginKHR: return "WorldRayOriginKHR"; + case BuiltInWorldRayDirectionKHR: return "WorldRayDirectionKHR"; + case BuiltInObjectRayOriginKHR: return "ObjectRayOriginKHR"; + case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR"; + case BuiltInRayTminKHR: return "RayTminKHR"; + case BuiltInRayTmaxKHR: return "RayTmaxKHR"; + case BuiltInCullMaskKHR: return "CullMaskKHR"; + case BuiltInHitTriangleVertexPositionsKHR: return "HitTriangleVertexPositionsKHR"; + case BuiltInHitMicroTriangleVertexPositionsNV: return "HitMicroTriangleVertexPositionsNV"; + case BuiltInHitMicroTriangleVertexBarycentricsNV: return "HitMicroTriangleVertexBarycentricsNV"; + case BuiltInHitKindFrontFacingMicroTriangleNV: return "HitKindFrontFacingMicroTriangleNV"; + case BuiltInHitKindBackFacingMicroTriangleNV: return "HitKindBackFacingMicroTriangleNV"; + case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR"; + case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR"; + case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR"; + case BuiltInWorldToObjectKHR: return "WorldToObjectKHR"; + case BuiltInHitTNV: return "HitTNV"; + case BuiltInHitKindKHR: return "HitKindKHR"; + case BuiltInIncomingRayFlagsKHR: return "IncomingRayFlagsKHR"; + case BuiltInViewportMaskNV: return "ViewportMaskNV"; + case BuiltInSecondaryPositionNV: return "SecondaryPositionNV"; + case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case BuiltInPositionPerViewNV: return "PositionPerViewNV"; + case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; +// case BuiltInFragmentSizeNV: return "FragmentSizeNV"; // superseded by BuiltInFragSizeEXT +// case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV"; // superseded by BuiltInFragInvocationCountEXT + case BuiltInBaryCoordKHR: return "BaryCoordKHR"; + case BuiltInBaryCoordNoPerspKHR: return "BaryCoordNoPerspKHR"; + + case BuiltInFragSizeEXT: return "FragSizeEXT"; + case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT"; + + case 5264: return "FullyCoveredEXT"; + + case BuiltInTaskCountNV: return "TaskCountNV"; + case BuiltInPrimitiveCountNV: return "PrimitiveCountNV"; + case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV"; + case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV"; + case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV"; + case BuiltInLayerPerViewNV: return "LayerPerViewNV"; + case BuiltInMeshViewCountNV: return "MeshViewCountNV"; + case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV"; + case BuiltInWarpsPerSMNV: return "WarpsPerSMNV"; + case BuiltInSMCountNV: return "SMCountNV"; + case BuiltInWarpIDNV: return "WarpIDNV"; + case BuiltInSMIDNV: return "SMIDNV"; + case BuiltInCurrentRayTimeNV: return "CurrentRayTimeNV"; + case BuiltInPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT"; + case BuiltInPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT"; + case BuiltInPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT"; + case BuiltInCullPrimitiveEXT: return "CullPrimitiveEXT"; + case BuiltInCoreCountARM: return "CoreCountARM"; + case BuiltInCoreIDARM: return "CoreIDARM"; + case BuiltInCoreMaxIDARM: return "CoreMaxIDARM"; + case BuiltInWarpIDARM: return "WarpIDARM"; + case BuiltInWarpMaxIDARM: return "BuiltInWarpMaxIDARM"; + + default: return "Bad"; + } +} + +const char* DimensionString(int dim) +{ + switch (dim) { + case 0: return "1D"; + case 1: return "2D"; + case 2: return "3D"; + case 3: return "Cube"; + case 4: return "Rect"; + case 5: return "Buffer"; + case 6: return "SubpassData"; + case DimTileImageDataEXT: return "TileImageDataEXT"; + + default: return "Bad"; + } +} + +const char* SamplerAddressingModeString(int mode) +{ + switch (mode) { + case 0: return "None"; + case 1: return "ClampToEdge"; + case 2: return "Clamp"; + case 3: return "Repeat"; + case 4: return "RepeatMirrored"; + + default: return "Bad"; + } +} + +const char* SamplerFilterModeString(int mode) +{ + switch (mode) { + case 0: return "Nearest"; + case 1: return "Linear"; + + default: return "Bad"; + } +} + +const char* ImageFormatString(int format) +{ + switch (format) { + case 0: return "Unknown"; + + // ES/Desktop float + case 1: return "Rgba32f"; + case 2: return "Rgba16f"; + case 3: return "R32f"; + case 4: return "Rgba8"; + case 5: return "Rgba8Snorm"; + + // Desktop float + case 6: return "Rg32f"; + case 7: return "Rg16f"; + case 8: return "R11fG11fB10f"; + case 9: return "R16f"; + case 10: return "Rgba16"; + case 11: return "Rgb10A2"; + case 12: return "Rg16"; + case 13: return "Rg8"; + case 14: return "R16"; + case 15: return "R8"; + case 16: return "Rgba16Snorm"; + case 17: return "Rg16Snorm"; + case 18: return "Rg8Snorm"; + case 19: return "R16Snorm"; + case 20: return "R8Snorm"; + + // ES/Desktop int + case 21: return "Rgba32i"; + case 22: return "Rgba16i"; + case 23: return "Rgba8i"; + case 24: return "R32i"; + + // Desktop int + case 25: return "Rg32i"; + case 26: return "Rg16i"; + case 27: return "Rg8i"; + case 28: return "R16i"; + case 29: return "R8i"; + + // ES/Desktop uint + case 30: return "Rgba32ui"; + case 31: return "Rgba16ui"; + case 32: return "Rgba8ui"; + case 33: return "R32ui"; + + // Desktop uint + case 34: return "Rgb10a2ui"; + case 35: return "Rg32ui"; + case 36: return "Rg16ui"; + case 37: return "Rg8ui"; + case 38: return "R16ui"; + case 39: return "R8ui"; + case 40: return "R64ui"; + case 41: return "R64i"; + + default: + return "Bad"; + } +} + +const char* ImageChannelOrderString(int format) +{ + switch (format) { + case 0: return "R"; + case 1: return "A"; + case 2: return "RG"; + case 3: return "RA"; + case 4: return "RGB"; + case 5: return "RGBA"; + case 6: return "BGRA"; + case 7: return "ARGB"; + case 8: return "Intensity"; + case 9: return "Luminance"; + case 10: return "Rx"; + case 11: return "RGx"; + case 12: return "RGBx"; + case 13: return "Depth"; + case 14: return "DepthStencil"; + case 15: return "sRGB"; + case 16: return "sRGBx"; + case 17: return "sRGBA"; + case 18: return "sBGRA"; + + default: + return "Bad"; + } +} + +const char* ImageChannelDataTypeString(int type) +{ + switch (type) + { + case 0: return "SnormInt8"; + case 1: return "SnormInt16"; + case 2: return "UnormInt8"; + case 3: return "UnormInt16"; + case 4: return "UnormShort565"; + case 5: return "UnormShort555"; + case 6: return "UnormInt101010"; + case 7: return "SignedInt8"; + case 8: return "SignedInt16"; + case 9: return "SignedInt32"; + case 10: return "UnsignedInt8"; + case 11: return "UnsignedInt16"; + case 12: return "UnsignedInt32"; + case 13: return "HalfFloat"; + case 14: return "Float"; + case 15: return "UnormInt24"; + case 16: return "UnormInt101010_2"; + + default: + return "Bad"; + } +} + +const int ImageOperandsCeiling = 14; + +const char* ImageOperandsString(int format) +{ + switch (format) { + case ImageOperandsBiasShift: return "Bias"; + case ImageOperandsLodShift: return "Lod"; + case ImageOperandsGradShift: return "Grad"; + case ImageOperandsConstOffsetShift: return "ConstOffset"; + case ImageOperandsOffsetShift: return "Offset"; + case ImageOperandsConstOffsetsShift: return "ConstOffsets"; + case ImageOperandsSampleShift: return "Sample"; + case ImageOperandsMinLodShift: return "MinLod"; + case ImageOperandsMakeTexelAvailableKHRShift: return "MakeTexelAvailableKHR"; + case ImageOperandsMakeTexelVisibleKHRShift: return "MakeTexelVisibleKHR"; + case ImageOperandsNonPrivateTexelKHRShift: return "NonPrivateTexelKHR"; + case ImageOperandsVolatileTexelKHRShift: return "VolatileTexelKHR"; + case ImageOperandsSignExtendShift: return "SignExtend"; + case ImageOperandsZeroExtendShift: return "ZeroExtend"; + + case ImageOperandsCeiling: + default: + return "Bad"; + } +} + +const char* FPFastMathString(int mode) +{ + switch (mode) { + case 0: return "NotNaN"; + case 1: return "NotInf"; + case 2: return "NSZ"; + case 3: return "AllowRecip"; + case 4: return "Fast"; + + default: return "Bad"; + } +} + +const char* FPRoundingModeString(int mode) +{ + switch (mode) { + case 0: return "RTE"; + case 1: return "RTZ"; + case 2: return "RTP"; + case 3: return "RTN"; + + default: return "Bad"; + } +} + +const char* LinkageTypeString(int type) +{ + switch (type) { + case 0: return "Export"; + case 1: return "Import"; + + default: return "Bad"; + } +} + +const char* FuncParamAttrString(int attr) +{ + switch (attr) { + case 0: return "Zext"; + case 1: return "Sext"; + case 2: return "ByVal"; + case 3: return "Sret"; + case 4: return "NoAlias"; + case 5: return "NoCapture"; + case 6: return "NoWrite"; + case 7: return "NoReadWrite"; + + default: return "Bad"; + } +} + +const char* AccessQualifierString(int attr) +{ + switch (attr) { + case 0: return "ReadOnly"; + case 1: return "WriteOnly"; + case 2: return "ReadWrite"; + + default: return "Bad"; + } +} + +const int SelectControlCeiling = 2; + +const char* SelectControlString(int cont) +{ + switch (cont) { + case 0: return "Flatten"; + case 1: return "DontFlatten"; + + case SelectControlCeiling: + default: return "Bad"; + } +} + +const int LoopControlCeiling = LoopControlPartialCountShift + 1; + +const char* LoopControlString(int cont) +{ + switch (cont) { + case LoopControlUnrollShift: return "Unroll"; + case LoopControlDontUnrollShift: return "DontUnroll"; + case LoopControlDependencyInfiniteShift: return "DependencyInfinite"; + case LoopControlDependencyLengthShift: return "DependencyLength"; + case LoopControlMinIterationsShift: return "MinIterations"; + case LoopControlMaxIterationsShift: return "MaxIterations"; + case LoopControlIterationMultipleShift: return "IterationMultiple"; + case LoopControlPeelCountShift: return "PeelCount"; + case LoopControlPartialCountShift: return "PartialCount"; + + case LoopControlCeiling: + default: return "Bad"; + } +} + +const int FunctionControlCeiling = 4; + +const char* FunctionControlString(int cont) +{ + switch (cont) { + case 0: return "Inline"; + case 1: return "DontInline"; + case 2: return "Pure"; + case 3: return "Const"; + + case FunctionControlCeiling: + default: return "Bad"; + } +} + +const char* MemorySemanticsString(int mem) +{ + // Note: No bits set (None) means "Relaxed" + switch (mem) { + case 0: return "Bad"; // Note: this is a placeholder for 'Consume' + case 1: return "Acquire"; + case 2: return "Release"; + case 3: return "AcquireRelease"; + case 4: return "SequentiallyConsistent"; + case 5: return "Bad"; // Note: reserved for future expansion + case 6: return "UniformMemory"; + case 7: return "SubgroupMemory"; + case 8: return "WorkgroupMemory"; + case 9: return "CrossWorkgroupMemory"; + case 10: return "AtomicCounterMemory"; + case 11: return "ImageMemory"; + + default: return "Bad"; + } +} + +const int MemoryAccessCeiling = 6; + +const char* MemoryAccessString(int mem) +{ + switch (mem) { + case MemoryAccessVolatileShift: return "Volatile"; + case MemoryAccessAlignedShift: return "Aligned"; + case MemoryAccessNontemporalShift: return "Nontemporal"; + case MemoryAccessMakePointerAvailableKHRShift: return "MakePointerAvailableKHR"; + case MemoryAccessMakePointerVisibleKHRShift: return "MakePointerVisibleKHR"; + case MemoryAccessNonPrivatePointerKHRShift: return "NonPrivatePointerKHR"; + + default: return "Bad"; + } +} + +const int CooperativeMatrixOperandsCeiling = 6; + +const char* CooperativeMatrixOperandsString(int op) +{ + switch (op) { + case CooperativeMatrixOperandsMatrixASignedComponentsKHRShift: return "ASignedComponentsKHR"; + case CooperativeMatrixOperandsMatrixBSignedComponentsKHRShift: return "BSignedComponentsKHR"; + case CooperativeMatrixOperandsMatrixCSignedComponentsKHRShift: return "CSignedComponentsKHR"; + case CooperativeMatrixOperandsMatrixResultSignedComponentsKHRShift: return "ResultSignedComponentsKHR"; + case CooperativeMatrixOperandsSaturatingAccumulationKHRShift: return "SaturatingAccumulationKHR"; + + default: return "Bad"; + } +} + +const int TensorAddressingOperandsCeiling = 3; + +const char* TensorAddressingOperandsString(int op) +{ + switch (op) { + case TensorAddressingOperandsTensorViewShift: return "TensorView"; + case TensorAddressingOperandsDecodeFuncShift: return "DecodeFunc"; + + default: return "Bad"; + } +} + +const char* ScopeString(int mem) +{ + switch (mem) { + case 0: return "CrossDevice"; + case 1: return "Device"; + case 2: return "Workgroup"; + case 3: return "Subgroup"; + case 4: return "Invocation"; + + default: return "Bad"; + } +} + +const char* GroupOperationString(int gop) +{ + + switch (gop) + { + case GroupOperationReduce: return "Reduce"; + case GroupOperationInclusiveScan: return "InclusiveScan"; + case GroupOperationExclusiveScan: return "ExclusiveScan"; + case GroupOperationClusteredReduce: return "ClusteredReduce"; + case GroupOperationPartitionedReduceNV: return "PartitionedReduceNV"; + case GroupOperationPartitionedInclusiveScanNV: return "PartitionedInclusiveScanNV"; + case GroupOperationPartitionedExclusiveScanNV: return "PartitionedExclusiveScanNV"; + + default: return "Bad"; + } +} + +const char* KernelEnqueueFlagsString(int flag) +{ + switch (flag) + { + case 0: return "NoWait"; + case 1: return "WaitKernel"; + case 2: return "WaitWorkGroup"; + + default: return "Bad"; + } +} + +const char* KernelProfilingInfoString(int info) +{ + switch (info) + { + case 0: return "CmdExecTime"; + + default: return "Bad"; + } +} + +const char* CapabilityString(int info) +{ + switch (info) + { + case 0: return "Matrix"; + case 1: return "Shader"; + case 2: return "Geometry"; + case 3: return "Tessellation"; + case 4: return "Addresses"; + case 5: return "Linkage"; + case 6: return "Kernel"; + case 7: return "Vector16"; + case 8: return "Float16Buffer"; + case 9: return "Float16"; + case 10: return "Float64"; + case 11: return "Int64"; + case 12: return "Int64Atomics"; + case 13: return "ImageBasic"; + case 14: return "ImageReadWrite"; + case 15: return "ImageMipmap"; + case 16: return "Bad"; + case 17: return "Pipes"; + case 18: return "Groups"; + case 19: return "DeviceEnqueue"; + case 20: return "LiteralSampler"; + case 21: return "AtomicStorage"; + case 22: return "Int16"; + case 23: return "TessellationPointSize"; + case 24: return "GeometryPointSize"; + case 25: return "ImageGatherExtended"; + case 26: return "Bad"; + case 27: return "StorageImageMultisample"; + case 28: return "UniformBufferArrayDynamicIndexing"; + case 29: return "SampledImageArrayDynamicIndexing"; + case 30: return "StorageBufferArrayDynamicIndexing"; + case 31: return "StorageImageArrayDynamicIndexing"; + case 32: return "ClipDistance"; + case 33: return "CullDistance"; + case 34: return "ImageCubeArray"; + case 35: return "SampleRateShading"; + case 36: return "ImageRect"; + case 37: return "SampledRect"; + case 38: return "GenericPointer"; + case 39: return "Int8"; + case 40: return "InputAttachment"; + case 41: return "SparseResidency"; + case 42: return "MinLod"; + case 43: return "Sampled1D"; + case 44: return "Image1D"; + case 45: return "SampledCubeArray"; + case 46: return "SampledBuffer"; + case 47: return "ImageBuffer"; + case 48: return "ImageMSArray"; + case 49: return "StorageImageExtendedFormats"; + case 50: return "ImageQuery"; + case 51: return "DerivativeControl"; + case 52: return "InterpolationFunction"; + case 53: return "TransformFeedback"; + case 54: return "GeometryStreams"; + case 55: return "StorageImageReadWithoutFormat"; + case 56: return "StorageImageWriteWithoutFormat"; + case 57: return "MultiViewport"; + case 61: return "GroupNonUniform"; + case 62: return "GroupNonUniformVote"; + case 63: return "GroupNonUniformArithmetic"; + case 64: return "GroupNonUniformBallot"; + case 65: return "GroupNonUniformShuffle"; + case 66: return "GroupNonUniformShuffleRelative"; + case 67: return "GroupNonUniformClustered"; + case 68: return "GroupNonUniformQuad"; + + case CapabilitySubgroupBallotKHR: return "SubgroupBallotKHR"; + case CapabilityDrawParameters: return "DrawParameters"; + case CapabilitySubgroupVoteKHR: return "SubgroupVoteKHR"; + case CapabilityGroupNonUniformRotateKHR: return "CapabilityGroupNonUniformRotateKHR"; + + case CapabilityStorageUniformBufferBlock16: return "StorageUniformBufferBlock16"; + case CapabilityStorageUniform16: return "StorageUniform16"; + case CapabilityStoragePushConstant16: return "StoragePushConstant16"; + case CapabilityStorageInputOutput16: return "StorageInputOutput16"; + + case CapabilityStorageBuffer8BitAccess: return "StorageBuffer8BitAccess"; + case CapabilityUniformAndStorageBuffer8BitAccess: return "UniformAndStorageBuffer8BitAccess"; + case CapabilityStoragePushConstant8: return "StoragePushConstant8"; + + case CapabilityDeviceGroup: return "DeviceGroup"; + case CapabilityMultiView: return "MultiView"; + + case CapabilityDenormPreserve: return "DenormPreserve"; + case CapabilityDenormFlushToZero: return "DenormFlushToZero"; + case CapabilitySignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case CapabilityRoundingModeRTE: return "RoundingModeRTE"; + case CapabilityRoundingModeRTZ: return "RoundingModeRTZ"; + + case CapabilityStencilExportEXT: return "StencilExportEXT"; + + case CapabilityFloat16ImageAMD: return "Float16ImageAMD"; + case CapabilityImageGatherBiasLodAMD: return "ImageGatherBiasLodAMD"; + case CapabilityFragmentMaskAMD: return "FragmentMaskAMD"; + case CapabilityImageReadWriteLodAMD: return "ImageReadWriteLodAMD"; + + case CapabilityAtomicStorageOps: return "AtomicStorageOps"; + + case CapabilitySampleMaskPostDepthCoverage: return "SampleMaskPostDepthCoverage"; + case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV"; + case CapabilityShaderViewportIndexLayerNV: return "ShaderViewportIndexLayerNV"; + case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV"; + case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV"; + case CapabilityPerViewAttributesNV: return "PerViewAttributesNV"; + case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV"; + case CapabilityRayTracingNV: return "RayTracingNV"; + case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV"; + case CapabilityRayTracingKHR: return "RayTracingKHR"; + case CapabilityRayCullMaskKHR: return "RayCullMaskKHR"; + case CapabilityRayQueryKHR: return "RayQueryKHR"; + case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR"; + case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR"; + case CapabilityRayTracingPositionFetchKHR: return "RayTracingPositionFetchKHR"; + case CapabilityDisplacementMicromapNV: return "DisplacementMicromapNV"; + case CapabilityRayTracingDisplacementMicromapNV: return "CapabilityRayTracingDisplacementMicromapNV"; + case CapabilityRayQueryPositionFetchKHR: return "RayQueryPositionFetchKHR"; + case CapabilityComputeDerivativeGroupQuadsNV: return "ComputeDerivativeGroupQuadsNV"; + case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV"; + case CapabilityFragmentBarycentricKHR: return "FragmentBarycentricKHR"; + case CapabilityMeshShadingNV: return "MeshShadingNV"; + case CapabilityImageFootprintNV: return "ImageFootprintNV"; + case CapabilityMeshShadingEXT: return "MeshShadingEXT"; +// case CapabilityShadingRateNV: return "ShadingRateNV"; // superseded by FragmentDensityEXT + case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV"; + case CapabilityFragmentDensityEXT: return "FragmentDensityEXT"; + + case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT"; + + case CapabilityShaderNonUniformEXT: return "ShaderNonUniformEXT"; + case CapabilityRuntimeDescriptorArrayEXT: return "RuntimeDescriptorArrayEXT"; + case CapabilityInputAttachmentArrayDynamicIndexingEXT: return "InputAttachmentArrayDynamicIndexingEXT"; + case CapabilityUniformTexelBufferArrayDynamicIndexingEXT: return "UniformTexelBufferArrayDynamicIndexingEXT"; + case CapabilityStorageTexelBufferArrayDynamicIndexingEXT: return "StorageTexelBufferArrayDynamicIndexingEXT"; + case CapabilityUniformBufferArrayNonUniformIndexingEXT: return "UniformBufferArrayNonUniformIndexingEXT"; + case CapabilitySampledImageArrayNonUniformIndexingEXT: return "SampledImageArrayNonUniformIndexingEXT"; + case CapabilityStorageBufferArrayNonUniformIndexingEXT: return "StorageBufferArrayNonUniformIndexingEXT"; + case CapabilityStorageImageArrayNonUniformIndexingEXT: return "StorageImageArrayNonUniformIndexingEXT"; + case CapabilityInputAttachmentArrayNonUniformIndexingEXT: return "InputAttachmentArrayNonUniformIndexingEXT"; + case CapabilityUniformTexelBufferArrayNonUniformIndexingEXT: return "UniformTexelBufferArrayNonUniformIndexingEXT"; + case CapabilityStorageTexelBufferArrayNonUniformIndexingEXT: return "StorageTexelBufferArrayNonUniformIndexingEXT"; + + case CapabilityVulkanMemoryModelKHR: return "VulkanMemoryModelKHR"; + case CapabilityVulkanMemoryModelDeviceScopeKHR: return "VulkanMemoryModelDeviceScopeKHR"; + + case CapabilityPhysicalStorageBufferAddressesEXT: return "PhysicalStorageBufferAddressesEXT"; + + case CapabilityVariablePointers: return "VariablePointers"; + + case CapabilityCooperativeMatrixNV: return "CooperativeMatrixNV"; + case CapabilityCooperativeMatrixKHR: return "CooperativeMatrixKHR"; + case CapabilityCooperativeMatrixReductionsNV: return "CooperativeMatrixReductionsNV"; + case CapabilityCooperativeMatrixConversionsNV: return "CooperativeMatrixConversionsNV"; + case CapabilityCooperativeMatrixPerElementOperationsNV: return "CooperativeMatrixPerElementOperationsNV"; + case CapabilityCooperativeMatrixTensorAddressingNV: return "CooperativeMatrixTensorAddressingNV"; + case CapabilityCooperativeMatrixBlockLoadsNV: return "CooperativeMatrixBlockLoadsNV"; + case CapabilityTensorAddressingNV: return "TensorAddressingNV"; + + case CapabilityShaderSMBuiltinsNV: return "ShaderSMBuiltinsNV"; + + case CapabilityFragmentShaderSampleInterlockEXT: return "CapabilityFragmentShaderSampleInterlockEXT"; + case CapabilityFragmentShaderPixelInterlockEXT: return "CapabilityFragmentShaderPixelInterlockEXT"; + case CapabilityFragmentShaderShadingRateInterlockEXT: return "CapabilityFragmentShaderShadingRateInterlockEXT"; + + case CapabilityTileImageColorReadAccessEXT: return "TileImageColorReadAccessEXT"; + case CapabilityTileImageDepthReadAccessEXT: return "TileImageDepthReadAccessEXT"; + case CapabilityTileImageStencilReadAccessEXT: return "TileImageStencilReadAccessEXT"; + + case CapabilityCooperativeMatrixLayoutsARM: return "CooperativeMatrixLayoutsARM"; + + case CapabilityFragmentShadingRateKHR: return "FragmentShadingRateKHR"; + + case CapabilityDemoteToHelperInvocationEXT: return "DemoteToHelperInvocationEXT"; + case CapabilityAtomicFloat16VectorNV: return "AtomicFloat16VectorNV"; + case CapabilityShaderClockKHR: return "ShaderClockKHR"; + case CapabilityQuadControlKHR: return "QuadControlKHR"; + case CapabilityInt64ImageEXT: return "Int64ImageEXT"; + + case CapabilityIntegerFunctions2INTEL: return "CapabilityIntegerFunctions2INTEL"; + + case CapabilityExpectAssumeKHR: return "ExpectAssumeKHR"; + + case CapabilityAtomicFloat16AddEXT: return "AtomicFloat16AddEXT"; + case CapabilityAtomicFloat32AddEXT: return "AtomicFloat32AddEXT"; + case CapabilityAtomicFloat64AddEXT: return "AtomicFloat64AddEXT"; + case CapabilityAtomicFloat16MinMaxEXT: return "AtomicFloat16MinMaxEXT"; + case CapabilityAtomicFloat32MinMaxEXT: return "AtomicFloat32MinMaxEXT"; + case CapabilityAtomicFloat64MinMaxEXT: return "AtomicFloat64MinMaxEXT"; + + case CapabilityWorkgroupMemoryExplicitLayoutKHR: return "CapabilityWorkgroupMemoryExplicitLayoutKHR"; + case CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR: return "CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR"; + case CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR: return "CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR"; + case CapabilityCoreBuiltinsARM: return "CoreBuiltinsARM"; + + case CapabilityShaderInvocationReorderNV: return "ShaderInvocationReorderNV"; + + case CapabilityTextureSampleWeightedQCOM: return "TextureSampleWeightedQCOM"; + case CapabilityTextureBoxFilterQCOM: return "TextureBoxFilterQCOM"; + case CapabilityTextureBlockMatchQCOM: return "TextureBlockMatchQCOM"; + case CapabilityTextureBlockMatch2QCOM: return "TextureBlockMatch2QCOM"; + + case CapabilityReplicatedCompositesEXT: return "CapabilityReplicatedCompositesEXT"; + + default: return "Bad"; + } +} + +const char* OpcodeString(int op) +{ + switch (op) { + case 0: return "OpNop"; + case 1: return "OpUndef"; + case 2: return "OpSourceContinued"; + case 3: return "OpSource"; + case 4: return "OpSourceExtension"; + case 5: return "OpName"; + case 6: return "OpMemberName"; + case 7: return "OpString"; + case 8: return "OpLine"; + case 9: return "Bad"; + case 10: return "OpExtension"; + case 11: return "OpExtInstImport"; + case 12: return "OpExtInst"; + case 13: return "Bad"; + case 14: return "OpMemoryModel"; + case 15: return "OpEntryPoint"; + case 16: return "OpExecutionMode"; + case 17: return "OpCapability"; + case 18: return "Bad"; + case 19: return "OpTypeVoid"; + case 20: return "OpTypeBool"; + case 21: return "OpTypeInt"; + case 22: return "OpTypeFloat"; + case 23: return "OpTypeVector"; + case 24: return "OpTypeMatrix"; + case 25: return "OpTypeImage"; + case 26: return "OpTypeSampler"; + case 27: return "OpTypeSampledImage"; + case 28: return "OpTypeArray"; + case 29: return "OpTypeRuntimeArray"; + case 30: return "OpTypeStruct"; + case 31: return "OpTypeOpaque"; + case 32: return "OpTypePointer"; + case 33: return "OpTypeFunction"; + case 34: return "OpTypeEvent"; + case 35: return "OpTypeDeviceEvent"; + case 36: return "OpTypeReserveId"; + case 37: return "OpTypeQueue"; + case 38: return "OpTypePipe"; + case 39: return "OpTypeForwardPointer"; + case 40: return "Bad"; + case 41: return "OpConstantTrue"; + case 42: return "OpConstantFalse"; + case 43: return "OpConstant"; + case 44: return "OpConstantComposite"; + case 45: return "OpConstantSampler"; + case 46: return "OpConstantNull"; + case 47: return "Bad"; + case 48: return "OpSpecConstantTrue"; + case 49: return "OpSpecConstantFalse"; + case 50: return "OpSpecConstant"; + case 51: return "OpSpecConstantComposite"; + case 52: return "OpSpecConstantOp"; + case 53: return "Bad"; + case 54: return "OpFunction"; + case 55: return "OpFunctionParameter"; + case 56: return "OpFunctionEnd"; + case 57: return "OpFunctionCall"; + case 58: return "Bad"; + case 59: return "OpVariable"; + case 60: return "OpImageTexelPointer"; + case 61: return "OpLoad"; + case 62: return "OpStore"; + case 63: return "OpCopyMemory"; + case 64: return "OpCopyMemorySized"; + case 65: return "OpAccessChain"; + case 66: return "OpInBoundsAccessChain"; + case 67: return "OpPtrAccessChain"; + case 68: return "OpArrayLength"; + case 69: return "OpGenericPtrMemSemantics"; + case 70: return "OpInBoundsPtrAccessChain"; + case 71: return "OpDecorate"; + case 72: return "OpMemberDecorate"; + case 73: return "OpDecorationGroup"; + case 74: return "OpGroupDecorate"; + case 75: return "OpGroupMemberDecorate"; + case 76: return "Bad"; + case 77: return "OpVectorExtractDynamic"; + case 78: return "OpVectorInsertDynamic"; + case 79: return "OpVectorShuffle"; + case 80: return "OpCompositeConstruct"; + case 81: return "OpCompositeExtract"; + case 82: return "OpCompositeInsert"; + case 83: return "OpCopyObject"; + case 84: return "OpTranspose"; + case OpCopyLogical: return "OpCopyLogical"; + case 85: return "Bad"; + case 86: return "OpSampledImage"; + case 87: return "OpImageSampleImplicitLod"; + case 88: return "OpImageSampleExplicitLod"; + case 89: return "OpImageSampleDrefImplicitLod"; + case 90: return "OpImageSampleDrefExplicitLod"; + case 91: return "OpImageSampleProjImplicitLod"; + case 92: return "OpImageSampleProjExplicitLod"; + case 93: return "OpImageSampleProjDrefImplicitLod"; + case 94: return "OpImageSampleProjDrefExplicitLod"; + case 95: return "OpImageFetch"; + case 96: return "OpImageGather"; + case 97: return "OpImageDrefGather"; + case 98: return "OpImageRead"; + case 99: return "OpImageWrite"; + case 100: return "OpImage"; + case 101: return "OpImageQueryFormat"; + case 102: return "OpImageQueryOrder"; + case 103: return "OpImageQuerySizeLod"; + case 104: return "OpImageQuerySize"; + case 105: return "OpImageQueryLod"; + case 106: return "OpImageQueryLevels"; + case 107: return "OpImageQuerySamples"; + case 108: return "Bad"; + case 109: return "OpConvertFToU"; + case 110: return "OpConvertFToS"; + case 111: return "OpConvertSToF"; + case 112: return "OpConvertUToF"; + case 113: return "OpUConvert"; + case 114: return "OpSConvert"; + case 115: return "OpFConvert"; + case 116: return "OpQuantizeToF16"; + case 117: return "OpConvertPtrToU"; + case 118: return "OpSatConvertSToU"; + case 119: return "OpSatConvertUToS"; + case 120: return "OpConvertUToPtr"; + case 121: return "OpPtrCastToGeneric"; + case 122: return "OpGenericCastToPtr"; + case 123: return "OpGenericCastToPtrExplicit"; + case 124: return "OpBitcast"; + case 125: return "Bad"; + case 126: return "OpSNegate"; + case 127: return "OpFNegate"; + case 128: return "OpIAdd"; + case 129: return "OpFAdd"; + case 130: return "OpISub"; + case 131: return "OpFSub"; + case 132: return "OpIMul"; + case 133: return "OpFMul"; + case 134: return "OpUDiv"; + case 135: return "OpSDiv"; + case 136: return "OpFDiv"; + case 137: return "OpUMod"; + case 138: return "OpSRem"; + case 139: return "OpSMod"; + case 140: return "OpFRem"; + case 141: return "OpFMod"; + case 142: return "OpVectorTimesScalar"; + case 143: return "OpMatrixTimesScalar"; + case 144: return "OpVectorTimesMatrix"; + case 145: return "OpMatrixTimesVector"; + case 146: return "OpMatrixTimesMatrix"; + case 147: return "OpOuterProduct"; + case 148: return "OpDot"; + case 149: return "OpIAddCarry"; + case 150: return "OpISubBorrow"; + case 151: return "OpUMulExtended"; + case 152: return "OpSMulExtended"; + case 153: return "Bad"; + case 154: return "OpAny"; + case 155: return "OpAll"; + case 156: return "OpIsNan"; + case 157: return "OpIsInf"; + case 158: return "OpIsFinite"; + case 159: return "OpIsNormal"; + case 160: return "OpSignBitSet"; + case 161: return "OpLessOrGreater"; + case 162: return "OpOrdered"; + case 163: return "OpUnordered"; + case 164: return "OpLogicalEqual"; + case 165: return "OpLogicalNotEqual"; + case 166: return "OpLogicalOr"; + case 167: return "OpLogicalAnd"; + case 168: return "OpLogicalNot"; + case 169: return "OpSelect"; + case 170: return "OpIEqual"; + case 171: return "OpINotEqual"; + case 172: return "OpUGreaterThan"; + case 173: return "OpSGreaterThan"; + case 174: return "OpUGreaterThanEqual"; + case 175: return "OpSGreaterThanEqual"; + case 176: return "OpULessThan"; + case 177: return "OpSLessThan"; + case 178: return "OpULessThanEqual"; + case 179: return "OpSLessThanEqual"; + case 180: return "OpFOrdEqual"; + case 181: return "OpFUnordEqual"; + case 182: return "OpFOrdNotEqual"; + case 183: return "OpFUnordNotEqual"; + case 184: return "OpFOrdLessThan"; + case 185: return "OpFUnordLessThan"; + case 186: return "OpFOrdGreaterThan"; + case 187: return "OpFUnordGreaterThan"; + case 188: return "OpFOrdLessThanEqual"; + case 189: return "OpFUnordLessThanEqual"; + case 190: return "OpFOrdGreaterThanEqual"; + case 191: return "OpFUnordGreaterThanEqual"; + case 192: return "Bad"; + case 193: return "Bad"; + case 194: return "OpShiftRightLogical"; + case 195: return "OpShiftRightArithmetic"; + case 196: return "OpShiftLeftLogical"; + case 197: return "OpBitwiseOr"; + case 198: return "OpBitwiseXor"; + case 199: return "OpBitwiseAnd"; + case 200: return "OpNot"; + case 201: return "OpBitFieldInsert"; + case 202: return "OpBitFieldSExtract"; + case 203: return "OpBitFieldUExtract"; + case 204: return "OpBitReverse"; + case 205: return "OpBitCount"; + case 206: return "Bad"; + case 207: return "OpDPdx"; + case 208: return "OpDPdy"; + case 209: return "OpFwidth"; + case 210: return "OpDPdxFine"; + case 211: return "OpDPdyFine"; + case 212: return "OpFwidthFine"; + case 213: return "OpDPdxCoarse"; + case 214: return "OpDPdyCoarse"; + case 215: return "OpFwidthCoarse"; + case 216: return "Bad"; + case 217: return "Bad"; + case 218: return "OpEmitVertex"; + case 219: return "OpEndPrimitive"; + case 220: return "OpEmitStreamVertex"; + case 221: return "OpEndStreamPrimitive"; + case 222: return "Bad"; + case 223: return "Bad"; + case 224: return "OpControlBarrier"; + case 225: return "OpMemoryBarrier"; + case 226: return "Bad"; + case 227: return "OpAtomicLoad"; + case 228: return "OpAtomicStore"; + case 229: return "OpAtomicExchange"; + case 230: return "OpAtomicCompareExchange"; + case 231: return "OpAtomicCompareExchangeWeak"; + case 232: return "OpAtomicIIncrement"; + case 233: return "OpAtomicIDecrement"; + case 234: return "OpAtomicIAdd"; + case 235: return "OpAtomicISub"; + case 236: return "OpAtomicSMin"; + case 237: return "OpAtomicUMin"; + case 238: return "OpAtomicSMax"; + case 239: return "OpAtomicUMax"; + case 240: return "OpAtomicAnd"; + case 241: return "OpAtomicOr"; + case 242: return "OpAtomicXor"; + case 243: return "Bad"; + case 244: return "Bad"; + case 245: return "OpPhi"; + case 246: return "OpLoopMerge"; + case 247: return "OpSelectionMerge"; + case 248: return "OpLabel"; + case 249: return "OpBranch"; + case 250: return "OpBranchConditional"; + case 251: return "OpSwitch"; + case 252: return "OpKill"; + case 253: return "OpReturn"; + case 254: return "OpReturnValue"; + case 255: return "OpUnreachable"; + case 256: return "OpLifetimeStart"; + case 257: return "OpLifetimeStop"; + case 258: return "Bad"; + case 259: return "OpGroupAsyncCopy"; + case 260: return "OpGroupWaitEvents"; + case 261: return "OpGroupAll"; + case 262: return "OpGroupAny"; + case 263: return "OpGroupBroadcast"; + case 264: return "OpGroupIAdd"; + case 265: return "OpGroupFAdd"; + case 266: return "OpGroupFMin"; + case 267: return "OpGroupUMin"; + case 268: return "OpGroupSMin"; + case 269: return "OpGroupFMax"; + case 270: return "OpGroupUMax"; + case 271: return "OpGroupSMax"; + case 272: return "Bad"; + case 273: return "Bad"; + case 274: return "OpReadPipe"; + case 275: return "OpWritePipe"; + case 276: return "OpReservedReadPipe"; + case 277: return "OpReservedWritePipe"; + case 278: return "OpReserveReadPipePackets"; + case 279: return "OpReserveWritePipePackets"; + case 280: return "OpCommitReadPipe"; + case 281: return "OpCommitWritePipe"; + case 282: return "OpIsValidReserveId"; + case 283: return "OpGetNumPipePackets"; + case 284: return "OpGetMaxPipePackets"; + case 285: return "OpGroupReserveReadPipePackets"; + case 286: return "OpGroupReserveWritePipePackets"; + case 287: return "OpGroupCommitReadPipe"; + case 288: return "OpGroupCommitWritePipe"; + case 289: return "Bad"; + case 290: return "Bad"; + case 291: return "OpEnqueueMarker"; + case 292: return "OpEnqueueKernel"; + case 293: return "OpGetKernelNDrangeSubGroupCount"; + case 294: return "OpGetKernelNDrangeMaxSubGroupSize"; + case 295: return "OpGetKernelWorkGroupSize"; + case 296: return "OpGetKernelPreferredWorkGroupSizeMultiple"; + case 297: return "OpRetainEvent"; + case 298: return "OpReleaseEvent"; + case 299: return "OpCreateUserEvent"; + case 300: return "OpIsValidEvent"; + case 301: return "OpSetUserEventStatus"; + case 302: return "OpCaptureEventProfilingInfo"; + case 303: return "OpGetDefaultQueue"; + case 304: return "OpBuildNDRange"; + case 305: return "OpImageSparseSampleImplicitLod"; + case 306: return "OpImageSparseSampleExplicitLod"; + case 307: return "OpImageSparseSampleDrefImplicitLod"; + case 308: return "OpImageSparseSampleDrefExplicitLod"; + case 309: return "OpImageSparseSampleProjImplicitLod"; + case 310: return "OpImageSparseSampleProjExplicitLod"; + case 311: return "OpImageSparseSampleProjDrefImplicitLod"; + case 312: return "OpImageSparseSampleProjDrefExplicitLod"; + case 313: return "OpImageSparseFetch"; + case 314: return "OpImageSparseGather"; + case 315: return "OpImageSparseDrefGather"; + case 316: return "OpImageSparseTexelsResident"; + case 317: return "OpNoLine"; + case 318: return "OpAtomicFlagTestAndSet"; + case 319: return "OpAtomicFlagClear"; + case 320: return "OpImageSparseRead"; + + case OpModuleProcessed: return "OpModuleProcessed"; + case OpExecutionModeId: return "OpExecutionModeId"; + case OpDecorateId: return "OpDecorateId"; + + case 333: return "OpGroupNonUniformElect"; + case 334: return "OpGroupNonUniformAll"; + case 335: return "OpGroupNonUniformAny"; + case 336: return "OpGroupNonUniformAllEqual"; + case 337: return "OpGroupNonUniformBroadcast"; + case 338: return "OpGroupNonUniformBroadcastFirst"; + case 339: return "OpGroupNonUniformBallot"; + case 340: return "OpGroupNonUniformInverseBallot"; + case 341: return "OpGroupNonUniformBallotBitExtract"; + case 342: return "OpGroupNonUniformBallotBitCount"; + case 343: return "OpGroupNonUniformBallotFindLSB"; + case 344: return "OpGroupNonUniformBallotFindMSB"; + case 345: return "OpGroupNonUniformShuffle"; + case 346: return "OpGroupNonUniformShuffleXor"; + case 347: return "OpGroupNonUniformShuffleUp"; + case 348: return "OpGroupNonUniformShuffleDown"; + case 349: return "OpGroupNonUniformIAdd"; + case 350: return "OpGroupNonUniformFAdd"; + case 351: return "OpGroupNonUniformIMul"; + case 352: return "OpGroupNonUniformFMul"; + case 353: return "OpGroupNonUniformSMin"; + case 354: return "OpGroupNonUniformUMin"; + case 355: return "OpGroupNonUniformFMin"; + case 356: return "OpGroupNonUniformSMax"; + case 357: return "OpGroupNonUniformUMax"; + case 358: return "OpGroupNonUniformFMax"; + case 359: return "OpGroupNonUniformBitwiseAnd"; + case 360: return "OpGroupNonUniformBitwiseOr"; + case 361: return "OpGroupNonUniformBitwiseXor"; + case 362: return "OpGroupNonUniformLogicalAnd"; + case 363: return "OpGroupNonUniformLogicalOr"; + case 364: return "OpGroupNonUniformLogicalXor"; + case 365: return "OpGroupNonUniformQuadBroadcast"; + case 366: return "OpGroupNonUniformQuadSwap"; + + case OpTerminateInvocation: return "OpTerminateInvocation"; + + case 4421: return "OpSubgroupBallotKHR"; + case 4422: return "OpSubgroupFirstInvocationKHR"; + case 4428: return "OpSubgroupAllKHR"; + case 4429: return "OpSubgroupAnyKHR"; + case 4430: return "OpSubgroupAllEqualKHR"; + case 4432: return "OpSubgroupReadInvocationKHR"; + case 4433: return "OpExtInstWithForwardRefsKHR"; + + case OpGroupNonUniformQuadAllKHR: return "OpGroupNonUniformQuadAllKHR"; + case OpGroupNonUniformQuadAnyKHR: return "OpGroupNonUniformQuadAnyKHR"; + + case OpAtomicFAddEXT: return "OpAtomicFAddEXT"; + case OpAtomicFMinEXT: return "OpAtomicFMinEXT"; + case OpAtomicFMaxEXT: return "OpAtomicFMaxEXT"; + + case OpAssumeTrueKHR: return "OpAssumeTrueKHR"; + case OpExpectKHR: return "OpExpectKHR"; + + case 5000: return "OpGroupIAddNonUniformAMD"; + case 5001: return "OpGroupFAddNonUniformAMD"; + case 5002: return "OpGroupFMinNonUniformAMD"; + case 5003: return "OpGroupUMinNonUniformAMD"; + case 5004: return "OpGroupSMinNonUniformAMD"; + case 5005: return "OpGroupFMaxNonUniformAMD"; + case 5006: return "OpGroupUMaxNonUniformAMD"; + case 5007: return "OpGroupSMaxNonUniformAMD"; + + case 5011: return "OpFragmentMaskFetchAMD"; + case 5012: return "OpFragmentFetchAMD"; + + case OpReadClockKHR: return "OpReadClockKHR"; + + case OpDecorateStringGOOGLE: return "OpDecorateStringGOOGLE"; + case OpMemberDecorateStringGOOGLE: return "OpMemberDecorateStringGOOGLE"; + + case OpReportIntersectionKHR: return "OpReportIntersectionKHR"; + case OpIgnoreIntersectionNV: return "OpIgnoreIntersectionNV"; + case OpIgnoreIntersectionKHR: return "OpIgnoreIntersectionKHR"; + case OpTerminateRayNV: return "OpTerminateRayNV"; + case OpTerminateRayKHR: return "OpTerminateRayKHR"; + case OpTraceNV: return "OpTraceNV"; + case OpTraceRayMotionNV: return "OpTraceRayMotionNV"; + case OpTraceRayKHR: return "OpTraceRayKHR"; + case OpTypeAccelerationStructureKHR: return "OpTypeAccelerationStructureKHR"; + case OpExecuteCallableNV: return "OpExecuteCallableNV"; + case OpExecuteCallableKHR: return "OpExecuteCallableKHR"; + case OpConvertUToAccelerationStructureKHR: return "OpConvertUToAccelerationStructureKHR"; + + case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV"; + case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV"; + case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV"; + case OpEmitMeshTasksEXT: return "OpEmitMeshTasksEXT"; + case OpSetMeshOutputsEXT: return "OpSetMeshOutputsEXT"; + + case OpGroupNonUniformRotateKHR: return "OpGroupNonUniformRotateKHR"; + + case OpTypeRayQueryKHR: return "OpTypeRayQueryKHR"; + case OpRayQueryInitializeKHR: return "OpRayQueryInitializeKHR"; + case OpRayQueryTerminateKHR: return "OpRayQueryTerminateKHR"; + case OpRayQueryGenerateIntersectionKHR: return "OpRayQueryGenerateIntersectionKHR"; + case OpRayQueryConfirmIntersectionKHR: return "OpRayQueryConfirmIntersectionKHR"; + case OpRayQueryProceedKHR: return "OpRayQueryProceedKHR"; + case OpRayQueryGetIntersectionTypeKHR: return "OpRayQueryGetIntersectionTypeKHR"; + case OpRayQueryGetRayTMinKHR: return "OpRayQueryGetRayTMinKHR"; + case OpRayQueryGetRayFlagsKHR: return "OpRayQueryGetRayFlagsKHR"; + case OpRayQueryGetIntersectionTKHR: return "OpRayQueryGetIntersectionTKHR"; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: return "OpRayQueryGetIntersectionInstanceCustomIndexKHR"; + case OpRayQueryGetIntersectionInstanceIdKHR: return "OpRayQueryGetIntersectionInstanceIdKHR"; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: return "OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR"; + case OpRayQueryGetIntersectionGeometryIndexKHR: return "OpRayQueryGetIntersectionGeometryIndexKHR"; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: return "OpRayQueryGetIntersectionPrimitiveIndexKHR"; + case OpRayQueryGetIntersectionBarycentricsKHR: return "OpRayQueryGetIntersectionBarycentricsKHR"; + case OpRayQueryGetIntersectionFrontFaceKHR: return "OpRayQueryGetIntersectionFrontFaceKHR"; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: return "OpRayQueryGetIntersectionCandidateAABBOpaqueKHR"; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: return "OpRayQueryGetIntersectionObjectRayDirectionKHR"; + case OpRayQueryGetIntersectionObjectRayOriginKHR: return "OpRayQueryGetIntersectionObjectRayOriginKHR"; + case OpRayQueryGetWorldRayDirectionKHR: return "OpRayQueryGetWorldRayDirectionKHR"; + case OpRayQueryGetWorldRayOriginKHR: return "OpRayQueryGetWorldRayOriginKHR"; + case OpRayQueryGetIntersectionObjectToWorldKHR: return "OpRayQueryGetIntersectionObjectToWorldKHR"; + case OpRayQueryGetIntersectionWorldToObjectKHR: return "OpRayQueryGetIntersectionWorldToObjectKHR"; + case OpRayQueryGetIntersectionTriangleVertexPositionsKHR: return "OpRayQueryGetIntersectionTriangleVertexPositionsKHR"; + + case OpTypeCooperativeMatrixNV: return "OpTypeCooperativeMatrixNV"; + case OpCooperativeMatrixLoadNV: return "OpCooperativeMatrixLoadNV"; + case OpCooperativeMatrixStoreNV: return "OpCooperativeMatrixStoreNV"; + case OpCooperativeMatrixMulAddNV: return "OpCooperativeMatrixMulAddNV"; + case OpCooperativeMatrixLengthNV: return "OpCooperativeMatrixLengthNV"; + case OpTypeCooperativeMatrixKHR: return "OpTypeCooperativeMatrixKHR"; + case OpCooperativeMatrixLoadKHR: return "OpCooperativeMatrixLoadKHR"; + case OpCooperativeMatrixStoreKHR: return "OpCooperativeMatrixStoreKHR"; + case OpCooperativeMatrixMulAddKHR: return "OpCooperativeMatrixMulAddKHR"; + case OpCooperativeMatrixLengthKHR: return "OpCooperativeMatrixLengthKHR"; + case OpDemoteToHelperInvocationEXT: return "OpDemoteToHelperInvocationEXT"; + case OpIsHelperInvocationEXT: return "OpIsHelperInvocationEXT"; + + case OpCooperativeMatrixConvertNV: return "OpCooperativeMatrixConvertNV"; + case OpCooperativeMatrixTransposeNV: return "OpCooperativeMatrixTransposeNV"; + case OpCooperativeMatrixReduceNV: return "OpCooperativeMatrixReduceNV"; + case OpCooperativeMatrixLoadTensorNV: return "OpCooperativeMatrixLoadTensorNV"; + case OpCooperativeMatrixStoreTensorNV: return "OpCooperativeMatrixStoreTensorNV"; + case OpCooperativeMatrixPerElementOpNV: return "OpCooperativeMatrixPerElementOpNV"; + case OpTypeTensorLayoutNV: return "OpTypeTensorLayoutNV"; + case OpTypeTensorViewNV: return "OpTypeTensorViewNV"; + case OpCreateTensorLayoutNV: return "OpCreateTensorLayoutNV"; + case OpTensorLayoutSetBlockSizeNV: return "OpTensorLayoutSetBlockSizeNV"; + case OpTensorLayoutSetDimensionNV: return "OpTensorLayoutSetDimensionNV"; + case OpTensorLayoutSetStrideNV: return "OpTensorLayoutSetStrideNV"; + case OpTensorLayoutSliceNV: return "OpTensorLayoutSliceNV"; + case OpTensorLayoutSetClampValueNV: return "OpTensorLayoutSetClampValueNV"; + case OpCreateTensorViewNV: return "OpCreateTensorViewNV"; + case OpTensorViewSetDimensionNV: return "OpTensorViewSetDimensionNV"; + case OpTensorViewSetStrideNV: return "OpTensorViewSetStrideNV"; + case OpTensorViewSetClipNV: return "OpTensorViewSetClipNV"; + + case OpBeginInvocationInterlockEXT: return "OpBeginInvocationInterlockEXT"; + case OpEndInvocationInterlockEXT: return "OpEndInvocationInterlockEXT"; + + case OpTypeHitObjectNV: return "OpTypeHitObjectNV"; + case OpHitObjectTraceRayNV: return "OpHitObjectTraceRayNV"; + case OpHitObjectTraceRayMotionNV: return "OpHitObjectTraceRayMotionNV"; + case OpHitObjectRecordHitNV: return "OpHitObjectRecordHitNV"; + case OpHitObjectRecordHitMotionNV: return "OpHitObjectRecordHitMotionNV"; + case OpHitObjectRecordHitWithIndexNV: return "OpHitObjectRecordHitWithIndexNV"; + case OpHitObjectRecordHitWithIndexMotionNV: return "OpHitObjectRecordHitWithIndexMotionNV"; + case OpHitObjectRecordMissNV: return "OpHitObjectRecordMissNV"; + case OpHitObjectRecordMissMotionNV: return "OpHitObjectRecordMissMotionNV"; + case OpHitObjectRecordEmptyNV: return "OpHitObjectRecordEmptyNV"; + case OpHitObjectExecuteShaderNV: return "OpHitObjectExecuteShaderNV"; + case OpReorderThreadWithHintNV: return "OpReorderThreadWithHintNV"; + case OpReorderThreadWithHitObjectNV: return "OpReorderThreadWithHitObjectNV"; + case OpHitObjectGetCurrentTimeNV: return "OpHitObjectGetCurrentTimeNV"; + case OpHitObjectGetAttributesNV: return "OpHitObjectGetAttributesNV"; + case OpHitObjectGetHitKindNV: return "OpHitObjectGetFrontFaceNV"; + case OpHitObjectGetPrimitiveIndexNV: return "OpHitObjectGetPrimitiveIndexNV"; + case OpHitObjectGetGeometryIndexNV: return "OpHitObjectGetGeometryIndexNV"; + case OpHitObjectGetInstanceIdNV: return "OpHitObjectGetInstanceIdNV"; + case OpHitObjectGetInstanceCustomIndexNV: return "OpHitObjectGetInstanceCustomIndexNV"; + case OpHitObjectGetObjectRayDirectionNV: return "OpHitObjectGetObjectRayDirectionNV"; + case OpHitObjectGetObjectRayOriginNV: return "OpHitObjectGetObjectRayOriginNV"; + case OpHitObjectGetWorldRayDirectionNV: return "OpHitObjectGetWorldRayDirectionNV"; + case OpHitObjectGetWorldRayOriginNV: return "OpHitObjectGetWorldRayOriginNV"; + case OpHitObjectGetWorldToObjectNV: return "OpHitObjectGetWorldToObjectNV"; + case OpHitObjectGetObjectToWorldNV: return "OpHitObjectGetObjectToWorldNV"; + case OpHitObjectGetRayTMaxNV: return "OpHitObjectGetRayTMaxNV"; + case OpHitObjectGetRayTMinNV: return "OpHitObjectGetRayTMinNV"; + case OpHitObjectIsEmptyNV: return "OpHitObjectIsEmptyNV"; + case OpHitObjectIsHitNV: return "OpHitObjectIsHitNV"; + case OpHitObjectIsMissNV: return "OpHitObjectIsMissNV"; + case OpHitObjectGetShaderBindingTableRecordIndexNV: return "OpHitObjectGetShaderBindingTableRecordIndexNV"; + case OpHitObjectGetShaderRecordBufferHandleNV: return "OpHitObjectGetShaderRecordBufferHandleNV"; + + case OpFetchMicroTriangleVertexBarycentricNV: return "OpFetchMicroTriangleVertexBarycentricNV"; + case OpFetchMicroTriangleVertexPositionNV: return "OpFetchMicroTriangleVertexPositionNV"; + + case OpColorAttachmentReadEXT: return "OpColorAttachmentReadEXT"; + case OpDepthAttachmentReadEXT: return "OpDepthAttachmentReadEXT"; + case OpStencilAttachmentReadEXT: return "OpStencilAttachmentReadEXT"; + + case OpImageSampleWeightedQCOM: return "OpImageSampleWeightedQCOM"; + case OpImageBoxFilterQCOM: return "OpImageBoxFilterQCOM"; + case OpImageBlockMatchSADQCOM: return "OpImageBlockMatchSADQCOM"; + case OpImageBlockMatchSSDQCOM: return "OpImageBlockMatchSSDQCOM"; + case OpImageBlockMatchWindowSSDQCOM: return "OpImageBlockMatchWindowSSDQCOM"; + case OpImageBlockMatchWindowSADQCOM: return "OpImageBlockMatchWindowSADQCOM"; + case OpImageBlockMatchGatherSSDQCOM: return "OpImageBlockMatchGatherSSDQCOM"; + case OpImageBlockMatchGatherSADQCOM: return "OpImageBlockMatchGatherSADQCOM"; + + case OpConstantCompositeReplicateEXT: return "OpConstantCompositeReplicateEXT"; + case OpSpecConstantCompositeReplicateEXT: return "OpSpecConstantCompositeReplicateEXT"; + case OpCompositeConstructReplicateEXT: return "OpCompositeConstructReplicateEXT"; + + default: + return "Bad"; + } +} + +// The set of objects that hold all the instruction/operand +// parameterization information. +InstructionParameters InstructionDesc[OpCodeMask + 1]; +OperandParameters ExecutionModeOperands[ExecutionModeCeiling]; +OperandParameters DecorationOperands[DecorationCeiling]; + +EnumDefinition OperandClassParams[OperandCount]; +EnumParameters ExecutionModeParams[ExecutionModeCeiling]; +EnumParameters ImageOperandsParams[ImageOperandsCeiling]; +EnumParameters DecorationParams[DecorationCeiling]; +EnumParameters LoopControlParams[FunctionControlCeiling]; +EnumParameters SelectionControlParams[SelectControlCeiling]; +EnumParameters FunctionControlParams[FunctionControlCeiling]; +EnumParameters MemoryAccessParams[MemoryAccessCeiling]; +EnumParameters CooperativeMatrixOperandsParams[CooperativeMatrixOperandsCeiling]; +EnumParameters TensorAddressingOperandsParams[TensorAddressingOperandsCeiling]; + +// Set up all the parameterizing descriptions of the opcodes, operands, etc. +void Parameterize() +{ + // only do this once. + static std::once_flag initialized; + std::call_once(initialized, [](){ + + // Exceptions to having a result and a resulting type . + // (Everything is initialized to have both). + + InstructionDesc[OpNop].setResultAndType(false, false); + InstructionDesc[OpSource].setResultAndType(false, false); + InstructionDesc[OpSourceContinued].setResultAndType(false, false); + InstructionDesc[OpSourceExtension].setResultAndType(false, false); + InstructionDesc[OpExtension].setResultAndType(false, false); + InstructionDesc[OpExtInstImport].setResultAndType(true, false); + InstructionDesc[OpCapability].setResultAndType(false, false); + InstructionDesc[OpMemoryModel].setResultAndType(false, false); + InstructionDesc[OpEntryPoint].setResultAndType(false, false); + InstructionDesc[OpExecutionMode].setResultAndType(false, false); + InstructionDesc[OpExecutionModeId].setResultAndType(false, false); + InstructionDesc[OpTypeVoid].setResultAndType(true, false); + InstructionDesc[OpTypeBool].setResultAndType(true, false); + InstructionDesc[OpTypeInt].setResultAndType(true, false); + InstructionDesc[OpTypeFloat].setResultAndType(true, false); + InstructionDesc[OpTypeVector].setResultAndType(true, false); + InstructionDesc[OpTypeMatrix].setResultAndType(true, false); + InstructionDesc[OpTypeImage].setResultAndType(true, false); + InstructionDesc[OpTypeSampler].setResultAndType(true, false); + InstructionDesc[OpTypeSampledImage].setResultAndType(true, false); + InstructionDesc[OpTypeArray].setResultAndType(true, false); + InstructionDesc[OpTypeRuntimeArray].setResultAndType(true, false); + InstructionDesc[OpTypeStruct].setResultAndType(true, false); + InstructionDesc[OpTypeOpaque].setResultAndType(true, false); + InstructionDesc[OpTypePointer].setResultAndType(true, false); + InstructionDesc[OpTypeForwardPointer].setResultAndType(false, false); + InstructionDesc[OpTypeFunction].setResultAndType(true, false); + InstructionDesc[OpTypeEvent].setResultAndType(true, false); + InstructionDesc[OpTypeDeviceEvent].setResultAndType(true, false); + InstructionDesc[OpTypeReserveId].setResultAndType(true, false); + InstructionDesc[OpTypeQueue].setResultAndType(true, false); + InstructionDesc[OpTypePipe].setResultAndType(true, false); + InstructionDesc[OpFunctionEnd].setResultAndType(false, false); + InstructionDesc[OpStore].setResultAndType(false, false); + InstructionDesc[OpImageWrite].setResultAndType(false, false); + InstructionDesc[OpDecorationGroup].setResultAndType(true, false); + InstructionDesc[OpDecorate].setResultAndType(false, false); + InstructionDesc[OpDecorateId].setResultAndType(false, false); + InstructionDesc[OpDecorateStringGOOGLE].setResultAndType(false, false); + InstructionDesc[OpMemberDecorate].setResultAndType(false, false); + InstructionDesc[OpMemberDecorateStringGOOGLE].setResultAndType(false, false); + InstructionDesc[OpGroupDecorate].setResultAndType(false, false); + InstructionDesc[OpGroupMemberDecorate].setResultAndType(false, false); + InstructionDesc[OpName].setResultAndType(false, false); + InstructionDesc[OpMemberName].setResultAndType(false, false); + InstructionDesc[OpString].setResultAndType(true, false); + InstructionDesc[OpLine].setResultAndType(false, false); + InstructionDesc[OpNoLine].setResultAndType(false, false); + InstructionDesc[OpCopyMemory].setResultAndType(false, false); + InstructionDesc[OpCopyMemorySized].setResultAndType(false, false); + InstructionDesc[OpEmitVertex].setResultAndType(false, false); + InstructionDesc[OpEndPrimitive].setResultAndType(false, false); + InstructionDesc[OpEmitStreamVertex].setResultAndType(false, false); + InstructionDesc[OpEndStreamPrimitive].setResultAndType(false, false); + InstructionDesc[OpControlBarrier].setResultAndType(false, false); + InstructionDesc[OpMemoryBarrier].setResultAndType(false, false); + InstructionDesc[OpAtomicStore].setResultAndType(false, false); + InstructionDesc[OpLoopMerge].setResultAndType(false, false); + InstructionDesc[OpSelectionMerge].setResultAndType(false, false); + InstructionDesc[OpLabel].setResultAndType(true, false); + InstructionDesc[OpBranch].setResultAndType(false, false); + InstructionDesc[OpBranchConditional].setResultAndType(false, false); + InstructionDesc[OpSwitch].setResultAndType(false, false); + InstructionDesc[OpKill].setResultAndType(false, false); + InstructionDesc[OpTerminateInvocation].setResultAndType(false, false); + InstructionDesc[OpReturn].setResultAndType(false, false); + InstructionDesc[OpReturnValue].setResultAndType(false, false); + InstructionDesc[OpUnreachable].setResultAndType(false, false); + InstructionDesc[OpLifetimeStart].setResultAndType(false, false); + InstructionDesc[OpLifetimeStop].setResultAndType(false, false); + InstructionDesc[OpCommitReadPipe].setResultAndType(false, false); + InstructionDesc[OpCommitWritePipe].setResultAndType(false, false); + InstructionDesc[OpGroupCommitWritePipe].setResultAndType(false, false); + InstructionDesc[OpGroupCommitReadPipe].setResultAndType(false, false); + InstructionDesc[OpCaptureEventProfilingInfo].setResultAndType(false, false); + InstructionDesc[OpSetUserEventStatus].setResultAndType(false, false); + InstructionDesc[OpRetainEvent].setResultAndType(false, false); + InstructionDesc[OpReleaseEvent].setResultAndType(false, false); + InstructionDesc[OpGroupWaitEvents].setResultAndType(false, false); + InstructionDesc[OpAtomicFlagClear].setResultAndType(false, false); + InstructionDesc[OpModuleProcessed].setResultAndType(false, false); + InstructionDesc[OpTypeCooperativeMatrixNV].setResultAndType(true, false); + InstructionDesc[OpCooperativeMatrixStoreNV].setResultAndType(false, false); + InstructionDesc[OpTypeCooperativeMatrixKHR].setResultAndType(true, false); + InstructionDesc[OpCooperativeMatrixStoreKHR].setResultAndType(false, false); + InstructionDesc[OpBeginInvocationInterlockEXT].setResultAndType(false, false); + InstructionDesc[OpEndInvocationInterlockEXT].setResultAndType(false, false); + InstructionDesc[OpAssumeTrueKHR].setResultAndType(false, false); + InstructionDesc[OpTypeTensorLayoutNV].setResultAndType(true, false); + InstructionDesc[OpTypeTensorViewNV].setResultAndType(true, false); + InstructionDesc[OpCooperativeMatrixStoreTensorNV].setResultAndType(false, false); + // Specific additional context-dependent operands + + ExecutionModeOperands[ExecutionModeInvocations].push(OperandLiteralNumber, "'Number of <>'"); + + ExecutionModeOperands[ExecutionModeLocalSize].push(OperandLiteralNumber, "'x size'"); + ExecutionModeOperands[ExecutionModeLocalSize].push(OperandLiteralNumber, "'y size'"); + ExecutionModeOperands[ExecutionModeLocalSize].push(OperandLiteralNumber, "'z size'"); + + ExecutionModeOperands[ExecutionModeLocalSizeHint].push(OperandLiteralNumber, "'x size'"); + ExecutionModeOperands[ExecutionModeLocalSizeHint].push(OperandLiteralNumber, "'y size'"); + ExecutionModeOperands[ExecutionModeLocalSizeHint].push(OperandLiteralNumber, "'z size'"); + + ExecutionModeOperands[ExecutionModeOutputVertices].push(OperandLiteralNumber, "'Vertex count'"); + ExecutionModeOperands[ExecutionModeVecTypeHint].push(OperandLiteralNumber, "'Vector type'"); + + DecorationOperands[DecorationStream].push(OperandLiteralNumber, "'Stream Number'"); + DecorationOperands[DecorationLocation].push(OperandLiteralNumber, "'Location'"); + DecorationOperands[DecorationComponent].push(OperandLiteralNumber, "'Component'"); + DecorationOperands[DecorationIndex].push(OperandLiteralNumber, "'Index'"); + DecorationOperands[DecorationBinding].push(OperandLiteralNumber, "'Binding Point'"); + DecorationOperands[DecorationDescriptorSet].push(OperandLiteralNumber, "'Descriptor Set'"); + DecorationOperands[DecorationOffset].push(OperandLiteralNumber, "'Byte Offset'"); + DecorationOperands[DecorationXfbBuffer].push(OperandLiteralNumber, "'XFB Buffer Number'"); + DecorationOperands[DecorationXfbStride].push(OperandLiteralNumber, "'XFB Stride'"); + DecorationOperands[DecorationArrayStride].push(OperandLiteralNumber, "'Array Stride'"); + DecorationOperands[DecorationMatrixStride].push(OperandLiteralNumber, "'Matrix Stride'"); + DecorationOperands[DecorationBuiltIn].push(OperandLiteralNumber, "See <>"); + DecorationOperands[DecorationFPRoundingMode].push(OperandFPRoundingMode, "'Floating-Point Rounding Mode'"); + DecorationOperands[DecorationFPFastMathMode].push(OperandFPFastMath, "'Fast-Math Mode'"); + DecorationOperands[DecorationLinkageAttributes].push(OperandLiteralString, "'Name'"); + DecorationOperands[DecorationLinkageAttributes].push(OperandLinkageType, "'Linkage Type'"); + DecorationOperands[DecorationFuncParamAttr].push(OperandFuncParamAttr, "'Function Parameter Attribute'"); + DecorationOperands[DecorationSpecId].push(OperandLiteralNumber, "'Specialization Constant ID'"); + DecorationOperands[DecorationInputAttachmentIndex].push(OperandLiteralNumber, "'Attachment Index'"); + DecorationOperands[DecorationAlignment].push(OperandLiteralNumber, "'Alignment'"); + + OperandClassParams[OperandSource].set(0, SourceString, nullptr); + OperandClassParams[OperandExecutionModel].set(0, ExecutionModelString, nullptr); + OperandClassParams[OperandAddressing].set(0, AddressingString, nullptr); + OperandClassParams[OperandMemory].set(0, MemoryString, nullptr); + OperandClassParams[OperandExecutionMode].set(ExecutionModeCeiling, ExecutionModeString, ExecutionModeParams); + OperandClassParams[OperandExecutionMode].setOperands(ExecutionModeOperands); + OperandClassParams[OperandStorage].set(0, StorageClassString, nullptr); + OperandClassParams[OperandDimensionality].set(0, DimensionString, nullptr); + OperandClassParams[OperandSamplerAddressingMode].set(0, SamplerAddressingModeString, nullptr); + OperandClassParams[OperandSamplerFilterMode].set(0, SamplerFilterModeString, nullptr); + OperandClassParams[OperandSamplerImageFormat].set(0, ImageFormatString, nullptr); + OperandClassParams[OperandImageChannelOrder].set(0, ImageChannelOrderString, nullptr); + OperandClassParams[OperandImageChannelDataType].set(0, ImageChannelDataTypeString, nullptr); + OperandClassParams[OperandImageOperands].set(ImageOperandsCeiling, ImageOperandsString, ImageOperandsParams, true); + OperandClassParams[OperandFPFastMath].set(0, FPFastMathString, nullptr, true); + OperandClassParams[OperandFPRoundingMode].set(0, FPRoundingModeString, nullptr); + OperandClassParams[OperandLinkageType].set(0, LinkageTypeString, nullptr); + OperandClassParams[OperandFuncParamAttr].set(0, FuncParamAttrString, nullptr); + OperandClassParams[OperandAccessQualifier].set(0, AccessQualifierString, nullptr); + OperandClassParams[OperandDecoration].set(DecorationCeiling, DecorationString, DecorationParams); + OperandClassParams[OperandDecoration].setOperands(DecorationOperands); + OperandClassParams[OperandBuiltIn].set(0, BuiltInString, nullptr); + OperandClassParams[OperandSelect].set(SelectControlCeiling, SelectControlString, SelectionControlParams, true); + OperandClassParams[OperandLoop].set(LoopControlCeiling, LoopControlString, LoopControlParams, true); + OperandClassParams[OperandFunction].set(FunctionControlCeiling, FunctionControlString, FunctionControlParams, true); + OperandClassParams[OperandMemorySemantics].set(0, MemorySemanticsString, nullptr, true); + OperandClassParams[OperandMemoryAccess].set(MemoryAccessCeiling, MemoryAccessString, MemoryAccessParams, true); + OperandClassParams[OperandScope].set(0, ScopeString, nullptr); + OperandClassParams[OperandGroupOperation].set(0, GroupOperationString, nullptr); + OperandClassParams[OperandKernelEnqueueFlags].set(0, KernelEnqueueFlagsString, nullptr); + OperandClassParams[OperandKernelProfilingInfo].set(0, KernelProfilingInfoString, nullptr, true); + OperandClassParams[OperandCapability].set(0, CapabilityString, nullptr); + OperandClassParams[OperandCooperativeMatrixOperands].set(CooperativeMatrixOperandsCeiling, CooperativeMatrixOperandsString, CooperativeMatrixOperandsParams, true); + OperandClassParams[OperandTensorAddressingOperands].set(TensorAddressingOperandsCeiling, TensorAddressingOperandsString, TensorAddressingOperandsParams, true); + OperandClassParams[OperandOpcode].set(OpCodeMask + 1, OpcodeString, nullptr); + + // set name of operator, an initial set of style operands, and the description + + InstructionDesc[OpSource].operands.push(OperandSource, ""); + InstructionDesc[OpSource].operands.push(OperandLiteralNumber, "'Version'"); + InstructionDesc[OpSource].operands.push(OperandId, "'File'", true); + InstructionDesc[OpSource].operands.push(OperandLiteralString, "'Source'", true); + + InstructionDesc[OpSourceContinued].operands.push(OperandLiteralString, "'Continued Source'"); + + InstructionDesc[OpSourceExtension].operands.push(OperandLiteralString, "'Extension'"); + + InstructionDesc[OpName].operands.push(OperandId, "'Target'"); + InstructionDesc[OpName].operands.push(OperandLiteralString, "'Name'"); + + InstructionDesc[OpMemberName].operands.push(OperandId, "'Type'"); + InstructionDesc[OpMemberName].operands.push(OperandLiteralNumber, "'Member'"); + InstructionDesc[OpMemberName].operands.push(OperandLiteralString, "'Name'"); + + InstructionDesc[OpString].operands.push(OperandLiteralString, "'String'"); + + InstructionDesc[OpLine].operands.push(OperandId, "'File'"); + InstructionDesc[OpLine].operands.push(OperandLiteralNumber, "'Line'"); + InstructionDesc[OpLine].operands.push(OperandLiteralNumber, "'Column'"); + + InstructionDesc[OpExtension].operands.push(OperandLiteralString, "'Name'"); + + InstructionDesc[OpExtInstImport].operands.push(OperandLiteralString, "'Name'"); + + InstructionDesc[OpCapability].operands.push(OperandCapability, "'Capability'"); + + InstructionDesc[OpMemoryModel].operands.push(OperandAddressing, ""); + InstructionDesc[OpMemoryModel].operands.push(OperandMemory, ""); + + InstructionDesc[OpEntryPoint].operands.push(OperandExecutionModel, ""); + InstructionDesc[OpEntryPoint].operands.push(OperandId, "'Entry Point'"); + InstructionDesc[OpEntryPoint].operands.push(OperandLiteralString, "'Name'"); + InstructionDesc[OpEntryPoint].operands.push(OperandVariableIds, "'Interface'"); + + InstructionDesc[OpExecutionMode].operands.push(OperandId, "'Entry Point'"); + InstructionDesc[OpExecutionMode].operands.push(OperandExecutionMode, "'Mode'"); + InstructionDesc[OpExecutionMode].operands.push(OperandOptionalLiteral, "See <>"); + + InstructionDesc[OpExecutionModeId].operands.push(OperandId, "'Entry Point'"); + InstructionDesc[OpExecutionModeId].operands.push(OperandExecutionMode, "'Mode'"); + InstructionDesc[OpExecutionModeId].operands.push(OperandVariableIds, "See <>"); + + InstructionDesc[OpTypeInt].operands.push(OperandLiteralNumber, "'Width'"); + InstructionDesc[OpTypeInt].operands.push(OperandLiteralNumber, "'Signedness'"); + + InstructionDesc[OpTypeFloat].operands.push(OperandLiteralNumber, "'Width'"); + + InstructionDesc[OpTypeVector].operands.push(OperandId, "'Component Type'"); + InstructionDesc[OpTypeVector].operands.push(OperandLiteralNumber, "'Component Count'"); + + InstructionDesc[OpTypeMatrix].operands.push(OperandId, "'Column Type'"); + InstructionDesc[OpTypeMatrix].operands.push(OperandLiteralNumber, "'Column Count'"); + + InstructionDesc[OpTypeImage].operands.push(OperandId, "'Sampled Type'"); + InstructionDesc[OpTypeImage].operands.push(OperandDimensionality, ""); + InstructionDesc[OpTypeImage].operands.push(OperandLiteralNumber, "'Depth'"); + InstructionDesc[OpTypeImage].operands.push(OperandLiteralNumber, "'Arrayed'"); + InstructionDesc[OpTypeImage].operands.push(OperandLiteralNumber, "'MS'"); + InstructionDesc[OpTypeImage].operands.push(OperandLiteralNumber, "'Sampled'"); + InstructionDesc[OpTypeImage].operands.push(OperandSamplerImageFormat, ""); + InstructionDesc[OpTypeImage].operands.push(OperandAccessQualifier, "", true); + + InstructionDesc[OpTypeSampledImage].operands.push(OperandId, "'Image Type'"); + + InstructionDesc[OpTypeArray].operands.push(OperandId, "'Element Type'"); + InstructionDesc[OpTypeArray].operands.push(OperandId, "'Length'"); + + InstructionDesc[OpTypeRuntimeArray].operands.push(OperandId, "'Element Type'"); + + InstructionDesc[OpTypeStruct].operands.push(OperandVariableIds, "'Member 0 type', +\n'member 1 type', +\n..."); + + InstructionDesc[OpTypeOpaque].operands.push(OperandLiteralString, "The name of the opaque type."); + + InstructionDesc[OpTypePointer].operands.push(OperandStorage, ""); + InstructionDesc[OpTypePointer].operands.push(OperandId, "'Type'"); + + InstructionDesc[OpTypeForwardPointer].operands.push(OperandId, "'Pointer Type'"); + InstructionDesc[OpTypeForwardPointer].operands.push(OperandStorage, ""); + + InstructionDesc[OpTypePipe].operands.push(OperandAccessQualifier, "'Qualifier'"); + + InstructionDesc[OpTypeFunction].operands.push(OperandId, "'Return Type'"); + InstructionDesc[OpTypeFunction].operands.push(OperandVariableIds, "'Parameter 0 Type', +\n'Parameter 1 Type', +\n..."); + + InstructionDesc[OpConstant].operands.push(OperandVariableLiterals, "'Value'"); + + InstructionDesc[OpConstantComposite].operands.push(OperandVariableIds, "'Constituents'"); + + InstructionDesc[OpConstantSampler].operands.push(OperandSamplerAddressingMode, ""); + InstructionDesc[OpConstantSampler].operands.push(OperandLiteralNumber, "'Param'"); + InstructionDesc[OpConstantSampler].operands.push(OperandSamplerFilterMode, ""); + + InstructionDesc[OpSpecConstant].operands.push(OperandVariableLiterals, "'Value'"); + + InstructionDesc[OpSpecConstantComposite].operands.push(OperandVariableIds, "'Constituents'"); + + InstructionDesc[OpSpecConstantOp].operands.push(OperandLiteralNumber, "'Opcode'"); + InstructionDesc[OpSpecConstantOp].operands.push(OperandVariableIds, "'Operands'"); + + InstructionDesc[OpVariable].operands.push(OperandStorage, ""); + InstructionDesc[OpVariable].operands.push(OperandId, "'Initializer'", true); + + InstructionDesc[OpFunction].operands.push(OperandFunction, ""); + InstructionDesc[OpFunction].operands.push(OperandId, "'Function Type'"); + + InstructionDesc[OpFunctionCall].operands.push(OperandId, "'Function'"); + InstructionDesc[OpFunctionCall].operands.push(OperandVariableIds, "'Argument 0', +\n'Argument 1', +\n..."); + + InstructionDesc[OpExtInst].operands.push(OperandId, "'Set'"); + InstructionDesc[OpExtInst].operands.push(OperandLiteralNumber, "'Instruction'"); + InstructionDesc[OpExtInst].operands.push(OperandVariableIds, "'Operand 1', +\n'Operand 2', +\n..."); + + InstructionDesc[OpExtInstWithForwardRefsKHR].operands.push(OperandId, "'Set'"); + InstructionDesc[OpExtInstWithForwardRefsKHR].operands.push(OperandLiteralNumber, "'Instruction'"); + InstructionDesc[OpExtInstWithForwardRefsKHR].operands.push(OperandVariableIds, "'Operand 1', +\n'Operand 2', +\n..."); + + InstructionDesc[OpLoad].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpLoad].operands.push(OperandMemoryAccess, "", true); + InstructionDesc[OpLoad].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpLoad].operands.push(OperandId, "", true); + + InstructionDesc[OpStore].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpStore].operands.push(OperandId, "'Object'"); + InstructionDesc[OpStore].operands.push(OperandMemoryAccess, "", true); + InstructionDesc[OpStore].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpStore].operands.push(OperandId, "", true); + + InstructionDesc[OpPhi].operands.push(OperandVariableIds, "'Variable, Parent, ...'"); + + InstructionDesc[OpDecorate].operands.push(OperandId, "'Target'"); + InstructionDesc[OpDecorate].operands.push(OperandDecoration, ""); + InstructionDesc[OpDecorate].operands.push(OperandVariableLiterals, "See <>."); + + InstructionDesc[OpDecorateId].operands.push(OperandId, "'Target'"); + InstructionDesc[OpDecorateId].operands.push(OperandDecoration, ""); + InstructionDesc[OpDecorateId].operands.push(OperandVariableIds, "See <>."); + + InstructionDesc[OpDecorateStringGOOGLE].operands.push(OperandId, "'Target'"); + InstructionDesc[OpDecorateStringGOOGLE].operands.push(OperandDecoration, ""); + InstructionDesc[OpDecorateStringGOOGLE].operands.push(OperandVariableLiteralStrings, "'Literal Strings'"); + + InstructionDesc[OpMemberDecorate].operands.push(OperandId, "'Structure Type'"); + InstructionDesc[OpMemberDecorate].operands.push(OperandLiteralNumber, "'Member'"); + InstructionDesc[OpMemberDecorate].operands.push(OperandDecoration, ""); + InstructionDesc[OpMemberDecorate].operands.push(OperandVariableLiterals, "See <>."); + + InstructionDesc[OpMemberDecorateStringGOOGLE].operands.push(OperandId, "'Structure Type'"); + InstructionDesc[OpMemberDecorateStringGOOGLE].operands.push(OperandLiteralNumber, "'Member'"); + InstructionDesc[OpMemberDecorateStringGOOGLE].operands.push(OperandDecoration, ""); + InstructionDesc[OpMemberDecorateStringGOOGLE].operands.push(OperandVariableLiteralStrings, "'Literal Strings'"); + + InstructionDesc[OpGroupDecorate].operands.push(OperandId, "'Decoration Group'"); + InstructionDesc[OpGroupDecorate].operands.push(OperandVariableIds, "'Targets'"); + + InstructionDesc[OpGroupMemberDecorate].operands.push(OperandId, "'Decoration Group'"); + InstructionDesc[OpGroupMemberDecorate].operands.push(OperandVariableIdLiteral, "'Targets'"); + + InstructionDesc[OpVectorExtractDynamic].operands.push(OperandId, "'Vector'"); + InstructionDesc[OpVectorExtractDynamic].operands.push(OperandId, "'Index'"); + + InstructionDesc[OpVectorInsertDynamic].operands.push(OperandId, "'Vector'"); + InstructionDesc[OpVectorInsertDynamic].operands.push(OperandId, "'Component'"); + InstructionDesc[OpVectorInsertDynamic].operands.push(OperandId, "'Index'"); + + InstructionDesc[OpVectorShuffle].operands.push(OperandId, "'Vector 1'"); + InstructionDesc[OpVectorShuffle].operands.push(OperandId, "'Vector 2'"); + InstructionDesc[OpVectorShuffle].operands.push(OperandVariableLiterals, "'Components'"); + + InstructionDesc[OpCompositeConstruct].operands.push(OperandVariableIds, "'Constituents'"); + + InstructionDesc[OpCompositeExtract].operands.push(OperandId, "'Composite'"); + InstructionDesc[OpCompositeExtract].operands.push(OperandVariableLiterals, "'Indexes'"); + + InstructionDesc[OpCompositeInsert].operands.push(OperandId, "'Object'"); + InstructionDesc[OpCompositeInsert].operands.push(OperandId, "'Composite'"); + InstructionDesc[OpCompositeInsert].operands.push(OperandVariableLiterals, "'Indexes'"); + + InstructionDesc[OpCopyObject].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpCopyMemory].operands.push(OperandId, "'Target'"); + InstructionDesc[OpCopyMemory].operands.push(OperandId, "'Source'"); + InstructionDesc[OpCopyMemory].operands.push(OperandMemoryAccess, "", true); + + InstructionDesc[OpCopyMemorySized].operands.push(OperandId, "'Target'"); + InstructionDesc[OpCopyMemorySized].operands.push(OperandId, "'Source'"); + InstructionDesc[OpCopyMemorySized].operands.push(OperandId, "'Size'"); + InstructionDesc[OpCopyMemorySized].operands.push(OperandMemoryAccess, "", true); + + InstructionDesc[OpSampledImage].operands.push(OperandId, "'Image'"); + InstructionDesc[OpSampledImage].operands.push(OperandId, "'Sampler'"); + + InstructionDesc[OpImage].operands.push(OperandId, "'Sampled Image'"); + + InstructionDesc[OpImageRead].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageRead].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageRead].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageRead].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageWrite].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageWrite].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageWrite].operands.push(OperandId, "'Texel'"); + InstructionDesc[OpImageWrite].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageWrite].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleDrefImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleDrefImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleDrefImplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSampleDrefImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleDrefImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleDrefExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleDrefExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleDrefExplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSampleDrefExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleDrefExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleProjImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleProjImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleProjImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleProjImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleProjExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleProjExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleProjExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleProjExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleProjDrefImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleProjDrefImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleProjDrefImplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSampleProjDrefImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleProjDrefImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSampleProjDrefExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleProjDrefExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleProjDrefExplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSampleProjDrefExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleProjDrefExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageFetch].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageFetch].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageFetch].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageFetch].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageGather].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageGather].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageGather].operands.push(OperandId, "'Component'"); + InstructionDesc[OpImageGather].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageGather].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageDrefGather].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageDrefGather].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageDrefGather].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageDrefGather].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageDrefGather].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleDrefImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleDrefImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleDrefImplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSparseSampleDrefImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleDrefImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleDrefExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleDrefExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleDrefExplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSparseSampleDrefExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleDrefExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleProjImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleProjImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleProjImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleProjImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleProjExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleProjExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleProjExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleProjExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleProjDrefImplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleProjDrefImplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleProjDrefImplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSparseSampleProjDrefImplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleProjDrefImplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseSampleProjDrefExplicitLod].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseSampleProjDrefExplicitLod].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseSampleProjDrefExplicitLod].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSparseSampleProjDrefExplicitLod].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseSampleProjDrefExplicitLod].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseFetch].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageSparseFetch].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseFetch].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseFetch].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseGather].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseGather].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseGather].operands.push(OperandId, "'Component'"); + InstructionDesc[OpImageSparseGather].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseGather].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseDrefGather].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSparseDrefGather].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseDrefGather].operands.push(OperandId, "'D~ref~'"); + InstructionDesc[OpImageSparseDrefGather].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseDrefGather].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseRead].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageSparseRead].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSparseRead].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSparseRead].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpImageSparseTexelsResident].operands.push(OperandId, "'Resident Code'"); + + InstructionDesc[OpImageQuerySizeLod].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageQuerySizeLod].operands.push(OperandId, "'Level of Detail'"); + + InstructionDesc[OpImageQuerySize].operands.push(OperandId, "'Image'"); + + InstructionDesc[OpImageQueryLod].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageQueryLod].operands.push(OperandId, "'Coordinate'"); + + InstructionDesc[OpImageQueryLevels].operands.push(OperandId, "'Image'"); + + InstructionDesc[OpImageQuerySamples].operands.push(OperandId, "'Image'"); + + InstructionDesc[OpImageQueryFormat].operands.push(OperandId, "'Image'"); + + InstructionDesc[OpImageQueryOrder].operands.push(OperandId, "'Image'"); + + InstructionDesc[OpAccessChain].operands.push(OperandId, "'Base'"); + InstructionDesc[OpAccessChain].operands.push(OperandVariableIds, "'Indexes'"); + + InstructionDesc[OpInBoundsAccessChain].operands.push(OperandId, "'Base'"); + InstructionDesc[OpInBoundsAccessChain].operands.push(OperandVariableIds, "'Indexes'"); + + InstructionDesc[OpPtrAccessChain].operands.push(OperandId, "'Base'"); + InstructionDesc[OpPtrAccessChain].operands.push(OperandId, "'Element'"); + InstructionDesc[OpPtrAccessChain].operands.push(OperandVariableIds, "'Indexes'"); + + InstructionDesc[OpInBoundsPtrAccessChain].operands.push(OperandId, "'Base'"); + InstructionDesc[OpInBoundsPtrAccessChain].operands.push(OperandId, "'Element'"); + InstructionDesc[OpInBoundsPtrAccessChain].operands.push(OperandVariableIds, "'Indexes'"); + + InstructionDesc[OpSNegate].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpFNegate].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpNot].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpAny].operands.push(OperandId, "'Vector'"); + + InstructionDesc[OpAll].operands.push(OperandId, "'Vector'"); + + InstructionDesc[OpConvertFToU].operands.push(OperandId, "'Float Value'"); + + InstructionDesc[OpConvertFToS].operands.push(OperandId, "'Float Value'"); + + InstructionDesc[OpConvertSToF].operands.push(OperandId, "'Signed Value'"); + + InstructionDesc[OpConvertUToF].operands.push(OperandId, "'Unsigned Value'"); + + InstructionDesc[OpUConvert].operands.push(OperandId, "'Unsigned Value'"); + + InstructionDesc[OpSConvert].operands.push(OperandId, "'Signed Value'"); + + InstructionDesc[OpFConvert].operands.push(OperandId, "'Float Value'"); + + InstructionDesc[OpSatConvertSToU].operands.push(OperandId, "'Signed Value'"); + + InstructionDesc[OpSatConvertUToS].operands.push(OperandId, "'Unsigned Value'"); + + InstructionDesc[OpConvertPtrToU].operands.push(OperandId, "'Pointer'"); + + InstructionDesc[OpConvertUToPtr].operands.push(OperandId, "'Integer Value'"); + + InstructionDesc[OpPtrCastToGeneric].operands.push(OperandId, "'Pointer'"); + + InstructionDesc[OpGenericCastToPtr].operands.push(OperandId, "'Pointer'"); + + InstructionDesc[OpGenericCastToPtrExplicit].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpGenericCastToPtrExplicit].operands.push(OperandStorage, "'Storage'"); + + InstructionDesc[OpGenericPtrMemSemantics].operands.push(OperandId, "'Pointer'"); + + InstructionDesc[OpBitcast].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpQuantizeToF16].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpTranspose].operands.push(OperandId, "'Matrix'"); + + InstructionDesc[OpCopyLogical].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpIsNan].operands.push(OperandId, "'x'"); + + InstructionDesc[OpIsInf].operands.push(OperandId, "'x'"); + + InstructionDesc[OpIsFinite].operands.push(OperandId, "'x'"); + + InstructionDesc[OpIsNormal].operands.push(OperandId, "'x'"); + + InstructionDesc[OpSignBitSet].operands.push(OperandId, "'x'"); + + InstructionDesc[OpLessOrGreater].operands.push(OperandId, "'x'"); + InstructionDesc[OpLessOrGreater].operands.push(OperandId, "'y'"); + + InstructionDesc[OpOrdered].operands.push(OperandId, "'x'"); + InstructionDesc[OpOrdered].operands.push(OperandId, "'y'"); + + InstructionDesc[OpUnordered].operands.push(OperandId, "'x'"); + InstructionDesc[OpUnordered].operands.push(OperandId, "'y'"); + + InstructionDesc[OpArrayLength].operands.push(OperandId, "'Structure'"); + InstructionDesc[OpArrayLength].operands.push(OperandLiteralNumber, "'Array member'"); + + InstructionDesc[OpIAdd].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpIAdd].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFAdd].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFAdd].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpISub].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpISub].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFSub].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFSub].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpIMul].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpIMul].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFMul].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFMul].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpUDiv].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpUDiv].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSDiv].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSDiv].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFDiv].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFDiv].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpUMod].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpUMod].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSRem].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSRem].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSMod].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSMod].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFRem].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFRem].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFMod].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFMod].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpVectorTimesScalar].operands.push(OperandId, "'Vector'"); + InstructionDesc[OpVectorTimesScalar].operands.push(OperandId, "'Scalar'"); + + InstructionDesc[OpMatrixTimesScalar].operands.push(OperandId, "'Matrix'"); + InstructionDesc[OpMatrixTimesScalar].operands.push(OperandId, "'Scalar'"); + + InstructionDesc[OpVectorTimesMatrix].operands.push(OperandId, "'Vector'"); + InstructionDesc[OpVectorTimesMatrix].operands.push(OperandId, "'Matrix'"); + + InstructionDesc[OpMatrixTimesVector].operands.push(OperandId, "'Matrix'"); + InstructionDesc[OpMatrixTimesVector].operands.push(OperandId, "'Vector'"); + + InstructionDesc[OpMatrixTimesMatrix].operands.push(OperandId, "'LeftMatrix'"); + InstructionDesc[OpMatrixTimesMatrix].operands.push(OperandId, "'RightMatrix'"); + + InstructionDesc[OpOuterProduct].operands.push(OperandId, "'Vector 1'"); + InstructionDesc[OpOuterProduct].operands.push(OperandId, "'Vector 2'"); + + InstructionDesc[OpDot].operands.push(OperandId, "'Vector 1'"); + InstructionDesc[OpDot].operands.push(OperandId, "'Vector 2'"); + + InstructionDesc[OpIAddCarry].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpIAddCarry].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpISubBorrow].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpISubBorrow].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpUMulExtended].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpUMulExtended].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSMulExtended].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSMulExtended].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpShiftRightLogical].operands.push(OperandId, "'Base'"); + InstructionDesc[OpShiftRightLogical].operands.push(OperandId, "'Shift'"); + + InstructionDesc[OpShiftRightArithmetic].operands.push(OperandId, "'Base'"); + InstructionDesc[OpShiftRightArithmetic].operands.push(OperandId, "'Shift'"); + + InstructionDesc[OpShiftLeftLogical].operands.push(OperandId, "'Base'"); + InstructionDesc[OpShiftLeftLogical].operands.push(OperandId, "'Shift'"); + + InstructionDesc[OpLogicalOr].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpLogicalOr].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpLogicalAnd].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpLogicalAnd].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpLogicalEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpLogicalEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpLogicalNotEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpLogicalNotEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpLogicalNot].operands.push(OperandId, "'Operand'"); + + InstructionDesc[OpBitwiseOr].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpBitwiseOr].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpBitwiseXor].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpBitwiseXor].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpBitwiseAnd].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpBitwiseAnd].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpBitFieldInsert].operands.push(OperandId, "'Base'"); + InstructionDesc[OpBitFieldInsert].operands.push(OperandId, "'Insert'"); + InstructionDesc[OpBitFieldInsert].operands.push(OperandId, "'Offset'"); + InstructionDesc[OpBitFieldInsert].operands.push(OperandId, "'Count'"); + + InstructionDesc[OpBitFieldSExtract].operands.push(OperandId, "'Base'"); + InstructionDesc[OpBitFieldSExtract].operands.push(OperandId, "'Offset'"); + InstructionDesc[OpBitFieldSExtract].operands.push(OperandId, "'Count'"); + + InstructionDesc[OpBitFieldUExtract].operands.push(OperandId, "'Base'"); + InstructionDesc[OpBitFieldUExtract].operands.push(OperandId, "'Offset'"); + InstructionDesc[OpBitFieldUExtract].operands.push(OperandId, "'Count'"); + + InstructionDesc[OpBitReverse].operands.push(OperandId, "'Base'"); + + InstructionDesc[OpBitCount].operands.push(OperandId, "'Base'"); + + InstructionDesc[OpSelect].operands.push(OperandId, "'Condition'"); + InstructionDesc[OpSelect].operands.push(OperandId, "'Object 1'"); + InstructionDesc[OpSelect].operands.push(OperandId, "'Object 2'"); + + InstructionDesc[OpIEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpIEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpINotEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpINotEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdNotEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdNotEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordNotEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordNotEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpULessThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpULessThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSLessThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSLessThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdLessThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdLessThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordLessThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordLessThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpUGreaterThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpUGreaterThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSGreaterThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSGreaterThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdGreaterThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdGreaterThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordGreaterThan].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordGreaterThan].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpULessThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpULessThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSLessThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSLessThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdLessThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdLessThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordLessThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordLessThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpUGreaterThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpUGreaterThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpSGreaterThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpSGreaterThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFOrdGreaterThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFOrdGreaterThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpFUnordGreaterThanEqual].operands.push(OperandId, "'Operand 1'"); + InstructionDesc[OpFUnordGreaterThanEqual].operands.push(OperandId, "'Operand 2'"); + + InstructionDesc[OpDPdx].operands.push(OperandId, "'P'"); + + InstructionDesc[OpDPdy].operands.push(OperandId, "'P'"); + + InstructionDesc[OpFwidth].operands.push(OperandId, "'P'"); + + InstructionDesc[OpDPdxFine].operands.push(OperandId, "'P'"); + + InstructionDesc[OpDPdyFine].operands.push(OperandId, "'P'"); + + InstructionDesc[OpFwidthFine].operands.push(OperandId, "'P'"); + + InstructionDesc[OpDPdxCoarse].operands.push(OperandId, "'P'"); + + InstructionDesc[OpDPdyCoarse].operands.push(OperandId, "'P'"); + + InstructionDesc[OpFwidthCoarse].operands.push(OperandId, "'P'"); + + InstructionDesc[OpEmitStreamVertex].operands.push(OperandId, "'Stream'"); + + InstructionDesc[OpEndStreamPrimitive].operands.push(OperandId, "'Stream'"); + + InstructionDesc[OpControlBarrier].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpControlBarrier].operands.push(OperandScope, "'Memory'"); + InstructionDesc[OpControlBarrier].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpMemoryBarrier].operands.push(OperandScope, "'Memory'"); + InstructionDesc[OpMemoryBarrier].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpImageTexelPointer].operands.push(OperandId, "'Image'"); + InstructionDesc[OpImageTexelPointer].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageTexelPointer].operands.push(OperandId, "'Sample'"); + + InstructionDesc[OpAtomicLoad].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicLoad].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicLoad].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpAtomicStore].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicStore].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicStore].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicStore].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicExchange].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicExchange].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicExchange].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicExchange].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandMemorySemantics, "'Equal'"); + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandMemorySemantics, "'Unequal'"); + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandId, "'Value'"); + InstructionDesc[OpAtomicCompareExchange].operands.push(OperandId, "'Comparator'"); + + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandMemorySemantics, "'Equal'"); + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandMemorySemantics, "'Unequal'"); + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandId, "'Value'"); + InstructionDesc[OpAtomicCompareExchangeWeak].operands.push(OperandId, "'Comparator'"); + + InstructionDesc[OpAtomicIIncrement].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicIIncrement].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicIIncrement].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpAtomicIDecrement].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicIDecrement].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicIDecrement].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpAtomicIAdd].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicIAdd].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicIAdd].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicIAdd].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicFAddEXT].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicFAddEXT].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicFAddEXT].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicFAddEXT].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAssumeTrueKHR].operands.push(OperandId, "'Condition'"); + + InstructionDesc[OpExpectKHR].operands.push(OperandId, "'Value'"); + InstructionDesc[OpExpectKHR].operands.push(OperandId, "'ExpectedValue'"); + + InstructionDesc[OpAtomicISub].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicISub].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicISub].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicISub].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicUMin].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicUMin].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicUMin].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicUMin].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicUMax].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicUMax].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicUMax].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicUMax].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicSMin].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicSMin].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicSMin].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicSMin].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicSMax].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicSMax].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicSMax].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicSMax].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicFMinEXT].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicFMinEXT].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicFMinEXT].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicFMinEXT].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicFMaxEXT].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicFMaxEXT].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicFMaxEXT].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicFMaxEXT].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicAnd].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicAnd].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicAnd].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicAnd].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicOr].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicOr].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicOr].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicOr].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicXor].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicXor].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicXor].operands.push(OperandMemorySemantics, "'Semantics'"); + InstructionDesc[OpAtomicXor].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpAtomicFlagTestAndSet].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicFlagTestAndSet].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicFlagTestAndSet].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpAtomicFlagClear].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpAtomicFlagClear].operands.push(OperandScope, "'Scope'"); + InstructionDesc[OpAtomicFlagClear].operands.push(OperandMemorySemantics, "'Semantics'"); + + InstructionDesc[OpLoopMerge].operands.push(OperandId, "'Merge Block'"); + InstructionDesc[OpLoopMerge].operands.push(OperandId, "'Continue Target'"); + InstructionDesc[OpLoopMerge].operands.push(OperandLoop, ""); + InstructionDesc[OpLoopMerge].operands.push(OperandOptionalLiteral, ""); + + InstructionDesc[OpSelectionMerge].operands.push(OperandId, "'Merge Block'"); + InstructionDesc[OpSelectionMerge].operands.push(OperandSelect, ""); + + InstructionDesc[OpBranch].operands.push(OperandId, "'Target Label'"); + + InstructionDesc[OpBranchConditional].operands.push(OperandId, "'Condition'"); + InstructionDesc[OpBranchConditional].operands.push(OperandId, "'True Label'"); + InstructionDesc[OpBranchConditional].operands.push(OperandId, "'False Label'"); + InstructionDesc[OpBranchConditional].operands.push(OperandVariableLiterals, "'Branch weights'"); + + InstructionDesc[OpSwitch].operands.push(OperandId, "'Selector'"); + InstructionDesc[OpSwitch].operands.push(OperandId, "'Default'"); + InstructionDesc[OpSwitch].operands.push(OperandVariableLiteralId, "'Target'"); + + + InstructionDesc[OpReturnValue].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpLifetimeStart].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpLifetimeStart].operands.push(OperandLiteralNumber, "'Size'"); + + InstructionDesc[OpLifetimeStop].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpLifetimeStop].operands.push(OperandLiteralNumber, "'Size'"); + + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandId, "'Destination'"); + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandId, "'Source'"); + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandId, "'Num Elements'"); + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandId, "'Stride'"); + InstructionDesc[OpGroupAsyncCopy].operands.push(OperandId, "'Event'"); + + InstructionDesc[OpGroupWaitEvents].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupWaitEvents].operands.push(OperandId, "'Num Events'"); + InstructionDesc[OpGroupWaitEvents].operands.push(OperandId, "'Events List'"); + + InstructionDesc[OpGroupAll].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupAll].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpGroupAny].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupAny].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpGroupBroadcast].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupBroadcast].operands.push(OperandId, "'Value'"); + InstructionDesc[OpGroupBroadcast].operands.push(OperandId, "'LocalId'"); + + InstructionDesc[OpGroupIAdd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupIAdd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupIAdd].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupFAdd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFAdd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFAdd].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupUMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupUMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupUMin].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupSMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupSMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupSMin].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupFMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFMin].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupUMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupUMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupUMax].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupSMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupSMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupSMax].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupFMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFMax].operands.push(OperandId, "X"); + + InstructionDesc[OpReadPipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpReadPipe].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpReadPipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpReadPipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpWritePipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpWritePipe].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpWritePipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpWritePipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Index'"); + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpReservedReadPipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Index'"); + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpReservedWritePipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpReserveReadPipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpReserveReadPipePackets].operands.push(OperandId, "'Num Packets'"); + InstructionDesc[OpReserveReadPipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpReserveReadPipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpReserveWritePipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpReserveWritePipePackets].operands.push(OperandId, "'Num Packets'"); + InstructionDesc[OpReserveWritePipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpReserveWritePipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpCommitReadPipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpCommitReadPipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpCommitReadPipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpCommitReadPipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpCommitWritePipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpCommitWritePipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpCommitWritePipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpCommitWritePipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpIsValidReserveId].operands.push(OperandId, "'Reserve Id'"); + + InstructionDesc[OpGetNumPipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGetNumPipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGetNumPipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpGetMaxPipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGetMaxPipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGetMaxPipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpGroupReserveReadPipePackets].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupReserveReadPipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGroupReserveReadPipePackets].operands.push(OperandId, "'Num Packets'"); + InstructionDesc[OpGroupReserveReadPipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGroupReserveReadPipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpGroupReserveWritePipePackets].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupReserveWritePipePackets].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGroupReserveWritePipePackets].operands.push(OperandId, "'Num Packets'"); + InstructionDesc[OpGroupReserveWritePipePackets].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGroupReserveWritePipePackets].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpGroupCommitReadPipe].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupCommitReadPipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGroupCommitReadPipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpGroupCommitReadPipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGroupCommitReadPipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpGroupCommitWritePipe].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupCommitWritePipe].operands.push(OperandId, "'Pipe'"); + InstructionDesc[OpGroupCommitWritePipe].operands.push(OperandId, "'Reserve Id'"); + InstructionDesc[OpGroupCommitWritePipe].operands.push(OperandId, "'Packet Size'"); + InstructionDesc[OpGroupCommitWritePipe].operands.push(OperandId, "'Packet Alignment'"); + + InstructionDesc[OpBuildNDRange].operands.push(OperandId, "'GlobalWorkSize'"); + InstructionDesc[OpBuildNDRange].operands.push(OperandId, "'LocalWorkSize'"); + InstructionDesc[OpBuildNDRange].operands.push(OperandId, "'GlobalWorkOffset'"); + + InstructionDesc[OpCaptureEventProfilingInfo].operands.push(OperandId, "'Event'"); + InstructionDesc[OpCaptureEventProfilingInfo].operands.push(OperandId, "'Profiling Info'"); + InstructionDesc[OpCaptureEventProfilingInfo].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpSetUserEventStatus].operands.push(OperandId, "'Event'"); + InstructionDesc[OpSetUserEventStatus].operands.push(OperandId, "'Status'"); + + InstructionDesc[OpIsValidEvent].operands.push(OperandId, "'Event'"); + + InstructionDesc[OpRetainEvent].operands.push(OperandId, "'Event'"); + + InstructionDesc[OpReleaseEvent].operands.push(OperandId, "'Event'"); + + InstructionDesc[OpGetKernelWorkGroupSize].operands.push(OperandId, "'Invoke'"); + InstructionDesc[OpGetKernelWorkGroupSize].operands.push(OperandId, "'Param'"); + InstructionDesc[OpGetKernelWorkGroupSize].operands.push(OperandId, "'Param Size'"); + InstructionDesc[OpGetKernelWorkGroupSize].operands.push(OperandId, "'Param Align'"); + + InstructionDesc[OpGetKernelPreferredWorkGroupSizeMultiple].operands.push(OperandId, "'Invoke'"); + InstructionDesc[OpGetKernelPreferredWorkGroupSizeMultiple].operands.push(OperandId, "'Param'"); + InstructionDesc[OpGetKernelPreferredWorkGroupSizeMultiple].operands.push(OperandId, "'Param Size'"); + InstructionDesc[OpGetKernelPreferredWorkGroupSizeMultiple].operands.push(OperandId, "'Param Align'"); + + InstructionDesc[OpGetKernelNDrangeSubGroupCount].operands.push(OperandId, "'ND Range'"); + InstructionDesc[OpGetKernelNDrangeSubGroupCount].operands.push(OperandId, "'Invoke'"); + InstructionDesc[OpGetKernelNDrangeSubGroupCount].operands.push(OperandId, "'Param'"); + InstructionDesc[OpGetKernelNDrangeSubGroupCount].operands.push(OperandId, "'Param Size'"); + InstructionDesc[OpGetKernelNDrangeSubGroupCount].operands.push(OperandId, "'Param Align'"); + + InstructionDesc[OpGetKernelNDrangeMaxSubGroupSize].operands.push(OperandId, "'ND Range'"); + InstructionDesc[OpGetKernelNDrangeMaxSubGroupSize].operands.push(OperandId, "'Invoke'"); + InstructionDesc[OpGetKernelNDrangeMaxSubGroupSize].operands.push(OperandId, "'Param'"); + InstructionDesc[OpGetKernelNDrangeMaxSubGroupSize].operands.push(OperandId, "'Param Size'"); + InstructionDesc[OpGetKernelNDrangeMaxSubGroupSize].operands.push(OperandId, "'Param Align'"); + + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Queue'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Flags'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'ND Range'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Num Events'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Wait Events'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Ret Event'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Invoke'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Param'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Param Size'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandId, "'Param Align'"); + InstructionDesc[OpEnqueueKernel].operands.push(OperandVariableIds, "'Local Size'"); + + InstructionDesc[OpEnqueueMarker].operands.push(OperandId, "'Queue'"); + InstructionDesc[OpEnqueueMarker].operands.push(OperandId, "'Num Events'"); + InstructionDesc[OpEnqueueMarker].operands.push(OperandId, "'Wait Events'"); + InstructionDesc[OpEnqueueMarker].operands.push(OperandId, "'Ret Event'"); + + InstructionDesc[OpGroupNonUniformElect].operands.push(OperandScope, "'Execution'"); + + InstructionDesc[OpGroupNonUniformAll].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformAll].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformAny].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformAny].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformAllEqual].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformAllEqual].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformBroadcast].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBroadcast].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformBroadcast].operands.push(OperandId, "ID"); + + InstructionDesc[OpGroupNonUniformBroadcastFirst].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBroadcastFirst].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformBallot].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBallot].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformInverseBallot].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformInverseBallot].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformBallotBitExtract].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBallotBitExtract].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformBallotBitExtract].operands.push(OperandId, "Bit"); + + InstructionDesc[OpGroupNonUniformBallotBitCount].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBallotBitCount].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformBallotBitCount].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformBallotFindLSB].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBallotFindLSB].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformBallotFindMSB].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBallotFindMSB].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformShuffle].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformShuffle].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformShuffle].operands.push(OperandId, "'Id'"); + + InstructionDesc[OpGroupNonUniformShuffleXor].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformShuffleXor].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformShuffleXor].operands.push(OperandId, "Mask"); + + InstructionDesc[OpGroupNonUniformShuffleUp].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformShuffleUp].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformShuffleUp].operands.push(OperandId, "Offset"); + + InstructionDesc[OpGroupNonUniformShuffleDown].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformShuffleDown].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformShuffleDown].operands.push(OperandId, "Offset"); + + InstructionDesc[OpGroupNonUniformIAdd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformIAdd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformIAdd].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformIAdd].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformFAdd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformFAdd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformFAdd].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformFAdd].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformIMul].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformIMul].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformIMul].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformIMul].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformFMul].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformFMul].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformFMul].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformFMul].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformSMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformSMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformSMin].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformSMin].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformUMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformUMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformUMin].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformUMin].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformFMin].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformFMin].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformFMin].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformFMin].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformSMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformSMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformSMax].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformSMax].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformUMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformUMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformUMax].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformUMax].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformFMax].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformFMax].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformFMax].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformFMax].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformBitwiseAnd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBitwiseAnd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformBitwiseAnd].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformBitwiseAnd].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformBitwiseOr].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBitwiseOr].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformBitwiseOr].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformBitwiseOr].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformBitwiseXor].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformBitwiseXor].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformBitwiseXor].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformBitwiseXor].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformLogicalAnd].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformLogicalAnd].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformLogicalAnd].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformLogicalAnd].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformLogicalOr].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformLogicalOr].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformLogicalOr].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformLogicalOr].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformLogicalXor].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformLogicalXor].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupNonUniformLogicalXor].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformLogicalXor].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpGroupNonUniformQuadBroadcast].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformQuadBroadcast].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformQuadBroadcast].operands.push(OperandId, "'Id'"); + + InstructionDesc[OpGroupNonUniformQuadSwap].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformQuadSwap].operands.push(OperandId, "X"); + InstructionDesc[OpGroupNonUniformQuadSwap].operands.push(OperandId, "'Direction'"); + + InstructionDesc[OpSubgroupBallotKHR].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpSubgroupFirstInvocationKHR].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpSubgroupAnyKHR].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpSubgroupAnyKHR].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpSubgroupAllKHR].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpSubgroupAllKHR].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpSubgroupAllEqualKHR].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpSubgroupAllEqualKHR].operands.push(OperandId, "'Predicate'"); + + InstructionDesc[OpGroupNonUniformRotateKHR].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupNonUniformRotateKHR].operands.push(OperandId, "'X'"); + InstructionDesc[OpGroupNonUniformRotateKHR].operands.push(OperandId, "'Delta'"); + InstructionDesc[OpGroupNonUniformRotateKHR].operands.push(OperandId, "'ClusterSize'", true); + + InstructionDesc[OpSubgroupReadInvocationKHR].operands.push(OperandId, "'Value'"); + InstructionDesc[OpSubgroupReadInvocationKHR].operands.push(OperandId, "'Index'"); + + InstructionDesc[OpModuleProcessed].operands.push(OperandLiteralString, "'process'"); + + InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupFAddNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFAddNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFAddNonUniformAMD].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupUMinNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupUMinNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupUMinNonUniformAMD].operands.push(OperandId, "'X'"); + + InstructionDesc[OpGroupSMinNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupSMinNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupSMinNonUniformAMD].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupFMinNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFMinNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFMinNonUniformAMD].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupUMaxNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupUMaxNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupUMaxNonUniformAMD].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupSMaxNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupSMaxNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupSMaxNonUniformAMD].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupFMaxNonUniformAMD].operands.push(OperandScope, "'Execution'"); + InstructionDesc[OpGroupFMaxNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'"); + InstructionDesc[OpGroupFMaxNonUniformAMD].operands.push(OperandId, "X"); + + InstructionDesc[OpFragmentMaskFetchAMD].operands.push(OperandId, "'Image'"); + InstructionDesc[OpFragmentMaskFetchAMD].operands.push(OperandId, "'Coordinate'"); + + InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Image'"); + InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Fragment Index'"); + + InstructionDesc[OpGroupNonUniformPartitionNV].operands.push(OperandId, "X"); + + InstructionDesc[OpGroupNonUniformQuadAllKHR].operands.push(OperandId, "'Predicate'"); + InstructionDesc[OpGroupNonUniformQuadAnyKHR].operands.push(OperandId, "'Predicate'"); + InstructionDesc[OpTypeAccelerationStructureKHR].setResultAndType(true, false); + + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Flags'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Cull Mask'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Miss Index'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Origin'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Ray Direction'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpTraceNV].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpTraceNV].setResultAndType(false, false); + + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Ray Flags'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Cull Mask'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Miss Index'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Ray Origin'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Ray Direction'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Time'"); + InstructionDesc[OpTraceRayMotionNV].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpTraceRayMotionNV].setResultAndType(false, false); + + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Ray Flags'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Cull Mask'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Miss Index'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Ray Origin'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Ray Direction'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpTraceRayKHR].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpTraceRayKHR].setResultAndType(false, false); + + InstructionDesc[OpReportIntersectionKHR].operands.push(OperandId, "'Hit Parameter'"); + InstructionDesc[OpReportIntersectionKHR].operands.push(OperandId, "'Hit Kind'"); + + InstructionDesc[OpIgnoreIntersectionNV].setResultAndType(false, false); + + InstructionDesc[OpIgnoreIntersectionKHR].setResultAndType(false, false); + + InstructionDesc[OpTerminateRayNV].setResultAndType(false, false); + + InstructionDesc[OpTerminateRayKHR].setResultAndType(false, false); + + InstructionDesc[OpExecuteCallableNV].operands.push(OperandId, "SBT Record Index"); + InstructionDesc[OpExecuteCallableNV].operands.push(OperandId, "CallableData ID"); + InstructionDesc[OpExecuteCallableNV].setResultAndType(false, false); + + InstructionDesc[OpExecuteCallableKHR].operands.push(OperandId, "SBT Record Index"); + InstructionDesc[OpExecuteCallableKHR].operands.push(OperandId, "CallableData"); + InstructionDesc[OpExecuteCallableKHR].setResultAndType(false, false); + + InstructionDesc[OpConvertUToAccelerationStructureKHR].operands.push(OperandId, "Value"); + InstructionDesc[OpConvertUToAccelerationStructureKHR].setResultAndType(true, true); + + // Ray Query + InstructionDesc[OpTypeAccelerationStructureKHR].setResultAndType(true, false); + InstructionDesc[OpTypeRayQueryKHR].setResultAndType(true, false); + + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'AccelerationS'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'RayFlags'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'CullMask'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'Tmin'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpRayQueryInitializeKHR].operands.push(OperandId, "'Tmax'"); + InstructionDesc[OpRayQueryInitializeKHR].setResultAndType(false, false); + + InstructionDesc[OpRayQueryTerminateKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryTerminateKHR].setResultAndType(false, false); + + InstructionDesc[OpRayQueryGenerateIntersectionKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGenerateIntersectionKHR].operands.push(OperandId, "'THit'"); + InstructionDesc[OpRayQueryGenerateIntersectionKHR].setResultAndType(false, false); + + InstructionDesc[OpRayQueryConfirmIntersectionKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryConfirmIntersectionKHR].setResultAndType(false, false); + + InstructionDesc[OpRayQueryProceedKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryProceedKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionTypeKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionTypeKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionTypeKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetRayTMinKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetRayTMinKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetRayFlagsKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetRayFlagsKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionTKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionTKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionTKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionInstanceCustomIndexKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceCustomIndexKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceCustomIndexKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionInstanceIdKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceIdKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceIdKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionGeometryIndexKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionGeometryIndexKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionGeometryIndexKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionPrimitiveIndexKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionPrimitiveIndexKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionPrimitiveIndexKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionBarycentricsKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionBarycentricsKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionBarycentricsKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionFrontFaceKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionFrontFaceKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionFrontFaceKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionCandidateAABBOpaqueKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionCandidateAABBOpaqueKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionObjectRayDirectionKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionObjectRayDirectionKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionObjectRayDirectionKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionObjectRayOriginKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionObjectRayOriginKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionObjectRayOriginKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetWorldRayDirectionKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetWorldRayDirectionKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetWorldRayOriginKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetWorldRayOriginKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionObjectToWorldKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionObjectToWorldKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionObjectToWorldKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionWorldToObjectKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionWorldToObjectKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionWorldToObjectKHR].setResultAndType(true, true); + + InstructionDesc[OpRayQueryGetIntersectionTriangleVertexPositionsKHR].operands.push(OperandId, "'RayQuery'"); + InstructionDesc[OpRayQueryGetIntersectionTriangleVertexPositionsKHR].operands.push(OperandId, "'Committed'"); + InstructionDesc[OpRayQueryGetIntersectionTriangleVertexPositionsKHR].setResultAndType(true, true); + + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Sampled Image'"); + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Coordinate'"); + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Granularity'"); + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandId, "'Coarse'"); + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleFootprintNV].operands.push(OperandVariableIds, "", true); + + InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Index Offset'"); + InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Packed Indices'"); + + InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountX'"); + InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountY'"); + InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountZ'"); + InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpEmitMeshTasksEXT].setResultAndType(false, false); + + InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'vertexCount'"); + InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'primitiveCount'"); + InstructionDesc[OpSetMeshOutputsEXT].setResultAndType(false, false); + + + InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Component Type'"); + InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Scope'"); + InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Rows'"); + InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Columns'"); + + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Stride'"); + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Column Major'"); + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "", true); + + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Object'"); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Stride'"); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Column Major'"); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "", true); + + InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'A'"); + InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'B'"); + InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'C'"); + + InstructionDesc[OpCooperativeMatrixLengthNV].operands.push(OperandId, "'Type'"); + + InstructionDesc[OpTypeCooperativeMatrixKHR].operands.push(OperandId, "'Component Type'"); + InstructionDesc[OpTypeCooperativeMatrixKHR].operands.push(OperandId, "'Scope'"); + InstructionDesc[OpTypeCooperativeMatrixKHR].operands.push(OperandId, "'Rows'"); + InstructionDesc[OpTypeCooperativeMatrixKHR].operands.push(OperandId, "'Columns'"); + InstructionDesc[OpTypeCooperativeMatrixKHR].operands.push(OperandId, "'Use'"); + + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandId, "'Memory Layout'"); + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandId, "'Stride'"); + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpCooperativeMatrixLoadKHR].operands.push(OperandId, "", true); + + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandId, "'Object'"); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandId, "'Memory Layout'"); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandId, "'Stride'"); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandLiteralNumber, "", true); + InstructionDesc[OpCooperativeMatrixStoreKHR].operands.push(OperandId, "", true); + + InstructionDesc[OpCooperativeMatrixMulAddKHR].operands.push(OperandId, "'A'"); + InstructionDesc[OpCooperativeMatrixMulAddKHR].operands.push(OperandId, "'B'"); + InstructionDesc[OpCooperativeMatrixMulAddKHR].operands.push(OperandId, "'C'"); + InstructionDesc[OpCooperativeMatrixMulAddKHR].operands.push(OperandCooperativeMatrixOperands, "'Cooperative Matrix Operands'", true); + + InstructionDesc[OpCooperativeMatrixLengthKHR].operands.push(OperandId, "'Type'"); + + InstructionDesc[OpDemoteToHelperInvocationEXT].setResultAndType(false, false); + + InstructionDesc[OpReadClockKHR].operands.push(OperandScope, "'Scope'"); + + InstructionDesc[OpTypeHitObjectNV].setResultAndType(true, false); + + InstructionDesc[OpHitObjectGetShaderRecordBufferHandleNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetShaderRecordBufferHandleNV].setResultAndType(true, true); + + InstructionDesc[OpReorderThreadWithHintNV].operands.push(OperandId, "'Hint'"); + InstructionDesc[OpReorderThreadWithHintNV].operands.push(OperandId, "'Bits'"); + InstructionDesc[OpReorderThreadWithHintNV].setResultAndType(false, false); + + InstructionDesc[OpReorderThreadWithHitObjectNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpReorderThreadWithHitObjectNV].operands.push(OperandId, "'Hint'"); + InstructionDesc[OpReorderThreadWithHitObjectNV].operands.push(OperandId, "'Bits'"); + InstructionDesc[OpReorderThreadWithHitObjectNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectGetCurrentTimeNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetCurrentTimeNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetHitKindNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetHitKindNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetPrimitiveIndexNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetPrimitiveIndexNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetGeometryIndexNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetGeometryIndexNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetInstanceIdNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetInstanceIdNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetInstanceCustomIndexNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetInstanceCustomIndexNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetObjectRayDirectionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetObjectRayDirectionNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetObjectRayOriginNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetObjectRayOriginNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetWorldRayDirectionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetWorldRayDirectionNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetWorldRayOriginNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetWorldRayOriginNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetWorldToObjectNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetWorldToObjectNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetObjectToWorldNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetObjectToWorldNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetRayTMaxNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetRayTMaxNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetRayTMinNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetRayTMinNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetShaderBindingTableRecordIndexNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetShaderBindingTableRecordIndexNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectIsEmptyNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectIsEmptyNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectIsHitNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectIsHitNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectIsMissNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectIsMissNV].setResultAndType(true, true); + + InstructionDesc[OpHitObjectGetAttributesNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectGetAttributesNV].operands.push(OperandId, "'HitObjectAttribute'"); + InstructionDesc[OpHitObjectGetAttributesNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectExecuteShaderNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectExecuteShaderNV].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpHitObjectExecuteShaderNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'InstanceId'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'PrimitiveId'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'GeometryIndex'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'HitKind'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordHitNV].operands.push(OperandId, "'HitObject Attribute'"); + InstructionDesc[OpHitObjectRecordHitNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'InstanceId'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'PrimitiveId'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'GeometryIndex'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'HitKind'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'Current Time'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].operands.push(OperandId, "'HitObject Attribute'"); + InstructionDesc[OpHitObjectRecordHitMotionNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'InstanceId'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'PrimitiveId'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'GeometryIndex'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'HitKind'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'SBT Record Index'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].operands.push(OperandId, "'HitObject Attribute'"); + InstructionDesc[OpHitObjectRecordHitWithIndexNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'InstanceId'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'PrimitiveId'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'GeometryIndex'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'HitKind'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'SBT Record Index'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'Current Time'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].operands.push(OperandId, "'HitObject Attribute'"); + InstructionDesc[OpHitObjectRecordHitWithIndexMotionNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'SBT Index'"); + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordMissNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordMissNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'SBT Index'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].operands.push(OperandId, "'Current Time'"); + InstructionDesc[OpHitObjectRecordMissMotionNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectRecordEmptyNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectRecordEmptyNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'RayFlags'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Cullmask'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Miss Index'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectTraceRayNV].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpHitObjectTraceRayNV].setResultAndType(false, false); + + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'HitObject'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'RayFlags'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Cullmask'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'SBT Record Offset'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'SBT Record Stride'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Miss Index'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Origin'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'TMin'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Direction'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'TMax'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Time'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].operands.push(OperandId, "'Payload'"); + InstructionDesc[OpHitObjectTraceRayMotionNV].setResultAndType(false, false); + + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].operands.push(OperandId, "'Instance ID'"); + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].operands.push(OperandId, "'Geometry Index'"); + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].operands.push(OperandId, "'Primitive Index'"); + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].operands.push(OperandId, "'Barycentrics'"); + InstructionDesc[OpFetchMicroTriangleVertexBarycentricNV].setResultAndType(true, true); + + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].operands.push(OperandId, "'Acceleration Structure'"); + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].operands.push(OperandId, "'Instance ID'"); + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].operands.push(OperandId, "'Geometry Index'"); + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].operands.push(OperandId, "'Primitive Index'"); + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].operands.push(OperandId, "'Barycentrics'"); + InstructionDesc[OpFetchMicroTriangleVertexPositionNV].setResultAndType(true, true); + + InstructionDesc[OpColorAttachmentReadEXT].operands.push(OperandId, "'Attachment'"); + InstructionDesc[OpColorAttachmentReadEXT].operands.push(OperandId, "'Sample'", true); + InstructionDesc[OpStencilAttachmentReadEXT].operands.push(OperandId, "'Sample'", true); + InstructionDesc[OpDepthAttachmentReadEXT].operands.push(OperandId, "'Sample'", true); + + InstructionDesc[OpImageSampleWeightedQCOM].operands.push(OperandId, "'source texture'"); + InstructionDesc[OpImageSampleWeightedQCOM].operands.push(OperandId, "'texture coordinates'"); + InstructionDesc[OpImageSampleWeightedQCOM].operands.push(OperandId, "'weights texture'"); + InstructionDesc[OpImageSampleWeightedQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageSampleWeightedQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBoxFilterQCOM].operands.push(OperandId, "'source texture'"); + InstructionDesc[OpImageBoxFilterQCOM].operands.push(OperandId, "'texture coordinates'"); + InstructionDesc[OpImageBoxFilterQCOM].operands.push(OperandId, "'box size'"); + InstructionDesc[OpImageBoxFilterQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBoxFilterQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchSADQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchSADQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchSSDQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchSSDQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchWindowSSDQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchWindowSADQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchGatherSSDQCOM].setResultAndType(true, true); + + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandId, "'target texture'"); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandId, "'target coordinates'"); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandId, "'reference texture'"); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandId, "'reference coordinates'"); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandId, "'block size'"); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].operands.push(OperandImageOperands, "", true); + InstructionDesc[OpImageBlockMatchGatherSADQCOM].setResultAndType(true, true); + + InstructionDesc[OpConstantCompositeReplicateEXT].operands.push(OperandId, "'Value'"); + InstructionDesc[OpSpecConstantCompositeReplicateEXT].operands.push(OperandId, "'Value'"); + InstructionDesc[OpCompositeConstructReplicateEXT].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpCooperativeMatrixConvertNV].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpCooperativeMatrixTransposeNV].operands.push(OperandId, "'Matrix'"); + + InstructionDesc[OpCooperativeMatrixReduceNV].operands.push(OperandId, "'Matrix'"); + InstructionDesc[OpCooperativeMatrixReduceNV].operands.push(OperandLiteralNumber, "'ReduceMask'"); + InstructionDesc[OpCooperativeMatrixReduceNV].operands.push(OperandId, "'CombineFunc'"); + + InstructionDesc[OpCooperativeMatrixPerElementOpNV].operands.push(OperandId, "'Matrix'"); + InstructionDesc[OpCooperativeMatrixPerElementOpNV].operands.push(OperandId, "'Operation'"); + InstructionDesc[OpCooperativeMatrixPerElementOpNV].operands.push(OperandVariableIds, "'Operands'"); + + InstructionDesc[OpCooperativeMatrixLoadTensorNV].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixLoadTensorNV].operands.push(OperandId, "'Object'"); + InstructionDesc[OpCooperativeMatrixLoadTensorNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpCooperativeMatrixLoadTensorNV].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixLoadTensorNV].operands.push(OperandTensorAddressingOperands, "'Tensor Addressing Operands'"); + + InstructionDesc[OpCooperativeMatrixStoreTensorNV].operands.push(OperandId, "'Pointer'"); + InstructionDesc[OpCooperativeMatrixStoreTensorNV].operands.push(OperandId, "'Object'"); + InstructionDesc[OpCooperativeMatrixStoreTensorNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpCooperativeMatrixStoreTensorNV].operands.push(OperandMemoryAccess, "'Memory Access'"); + InstructionDesc[OpCooperativeMatrixStoreTensorNV].operands.push(OperandTensorAddressingOperands, "'Tensor Addressing Operands'"); + + InstructionDesc[OpCooperativeMatrixReduceNV].operands.push(OperandId, "'Matrix'"); + InstructionDesc[OpCooperativeMatrixReduceNV].operands.push(OperandLiteralNumber, "'ReduceMask'"); + + InstructionDesc[OpTypeTensorLayoutNV].operands.push(OperandId, "'Dim'"); + InstructionDesc[OpTypeTensorLayoutNV].operands.push(OperandId, "'ClampMode'"); + + InstructionDesc[OpTypeTensorViewNV].operands.push(OperandId, "'Dim'"); + InstructionDesc[OpTypeTensorViewNV].operands.push(OperandId, "'HasDimensions'"); + InstructionDesc[OpTypeTensorViewNV].operands.push(OperandVariableIds, "'p'"); + + InstructionDesc[OpTensorLayoutSetBlockSizeNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpTensorLayoutSetBlockSizeNV].operands.push(OperandVariableIds, "'BlockSize'"); + + InstructionDesc[OpTensorLayoutSetDimensionNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpTensorLayoutSetDimensionNV].operands.push(OperandVariableIds, "'Dim'"); + + InstructionDesc[OpTensorLayoutSetStrideNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpTensorLayoutSetStrideNV].operands.push(OperandVariableIds, "'Stride'"); + + InstructionDesc[OpTensorLayoutSliceNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpTensorLayoutSliceNV].operands.push(OperandVariableIds, "'Operands'"); + + InstructionDesc[OpTensorLayoutSetClampValueNV].operands.push(OperandId, "'TensorLayout'"); + InstructionDesc[OpTensorLayoutSetClampValueNV].operands.push(OperandId, "'Value'"); + + InstructionDesc[OpTensorViewSetDimensionNV].operands.push(OperandId, "'TensorView'"); + InstructionDesc[OpTensorViewSetDimensionNV].operands.push(OperandVariableIds, "'Dim'"); + + InstructionDesc[OpTensorViewSetStrideNV].operands.push(OperandId, "'TensorView'"); + InstructionDesc[OpTensorViewSetStrideNV].operands.push(OperandVariableIds, "'Stride'"); + + InstructionDesc[OpTensorViewSetClipNV].operands.push(OperandId, "'TensorView'"); + InstructionDesc[OpTensorViewSetClipNV].operands.push(OperandId, "'ClipRowOffset'"); + InstructionDesc[OpTensorViewSetClipNV].operands.push(OperandId, "'ClipRowSpan'"); + InstructionDesc[OpTensorViewSetClipNV].operands.push(OperandId, "'ClipColOffset'"); + InstructionDesc[OpTensorViewSetClipNV].operands.push(OperandId, "'ClipColSpan'"); + }); +} + +} // end spv namespace diff --git a/include/SPIRV/doc.h b/include/SPIRV/doc.h new file mode 100644 index 00000000..8cd388a1 --- /dev/null +++ b/include/SPIRV/doc.h @@ -0,0 +1,261 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Parameterize the SPIR-V enumerants. +// + +#pragma once + +#include "spirv.hpp" + +#include + +namespace spv { + +// Fill in all the parameters +void Parameterize(); + +// Return the English names of all the enums. +const char* SourceString(int); +const char* AddressingString(int); +const char* MemoryString(int); +const char* ExecutionModelString(int); +const char* ExecutionModeString(int); +const char* StorageClassString(int); +const char* DecorationString(int); +const char* BuiltInString(int); +const char* DimensionString(int); +const char* SelectControlString(int); +const char* LoopControlString(int); +const char* FunctionControlString(int); +const char* SamplerAddressingModeString(int); +const char* SamplerFilterModeString(int); +const char* ImageFormatString(int); +const char* ImageChannelOrderString(int); +const char* ImageChannelTypeString(int); +const char* ImageChannelDataTypeString(int type); +const char* ImageOperandsString(int format); +const char* ImageOperands(int); +const char* FPFastMathString(int); +const char* FPRoundingModeString(int); +const char* LinkageTypeString(int); +const char* FuncParamAttrString(int); +const char* AccessQualifierString(int); +const char* MemorySemanticsString(int); +const char* MemoryAccessString(int); +const char* ExecutionScopeString(int); +const char* GroupOperationString(int); +const char* KernelEnqueueFlagsString(int); +const char* KernelProfilingInfoString(int); +const char* CapabilityString(int); +const char* OpcodeString(int); +const char* ScopeString(int mem); + +// For grouping opcodes into subsections +enum OpcodeClass { + OpClassMisc, + OpClassDebug, + OpClassAnnotate, + OpClassExtension, + OpClassMode, + OpClassType, + OpClassConstant, + OpClassMemory, + OpClassFunction, + OpClassImage, + OpClassConvert, + OpClassComposite, + OpClassArithmetic, + OpClassBit, + OpClassRelationalLogical, + OpClassDerivative, + OpClassFlowControl, + OpClassAtomic, + OpClassPrimitive, + OpClassBarrier, + OpClassGroup, + OpClassDeviceSideEnqueue, + OpClassPipe, + + OpClassCount, + OpClassMissing // all instructions start out as missing +}; + +// For parameterizing operands. +enum OperandClass { + OperandNone, + OperandId, + OperandVariableIds, + OperandOptionalLiteral, + OperandOptionalLiteralString, + OperandVariableLiterals, + OperandVariableIdLiteral, + OperandVariableLiteralId, + OperandLiteralNumber, + OperandLiteralString, + OperandVariableLiteralStrings, + OperandSource, + OperandExecutionModel, + OperandAddressing, + OperandMemory, + OperandExecutionMode, + OperandStorage, + OperandDimensionality, + OperandSamplerAddressingMode, + OperandSamplerFilterMode, + OperandSamplerImageFormat, + OperandImageChannelOrder, + OperandImageChannelDataType, + OperandImageOperands, + OperandFPFastMath, + OperandFPRoundingMode, + OperandLinkageType, + OperandAccessQualifier, + OperandFuncParamAttr, + OperandDecoration, + OperandBuiltIn, + OperandSelect, + OperandLoop, + OperandFunction, + OperandMemorySemantics, + OperandMemoryAccess, + OperandScope, + OperandGroupOperation, + OperandKernelEnqueueFlags, + OperandKernelProfilingInfo, + OperandCapability, + OperandCooperativeMatrixOperands, + OperandTensorAddressingOperands, + + OperandOpcode, + + OperandCount +}; + +// Any specific enum can have a set of capabilities that allow it: +typedef std::vector EnumCaps; + +// Parameterize a set of operands with their OperandClass(es) and descriptions. +class OperandParameters { +public: + OperandParameters() { } + void push(OperandClass oc, const char* d, bool opt = false) + { + opClass.push_back(oc); + desc.push_back(d); + optional.push_back(opt); + } + void setOptional(); + OperandClass getClass(int op) const { return opClass[op]; } + const char* getDesc(int op) const { return desc[op]; } + bool isOptional(int op) const { return optional[op]; } + int getNum() const { return (int)opClass.size(); } + +protected: + std::vector opClass; + std::vector desc; + std::vector optional; +}; + +// Parameterize an enumerant +class EnumParameters { +public: + EnumParameters() : desc(nullptr) { } + const char* desc; +}; + +// Parameterize a set of enumerants that form an enum +class EnumDefinition : public EnumParameters { +public: + EnumDefinition() : + ceiling(0), bitmask(false), getName(nullptr), enumParams(nullptr), operandParams(nullptr) { } + void set(int ceil, const char* (*name)(int), EnumParameters* ep, bool mask = false) + { + ceiling = ceil; + getName = name; + bitmask = mask; + enumParams = ep; + } + void setOperands(OperandParameters* op) { operandParams = op; } + int ceiling; // ceiling of enumerants + bool bitmask; // true if these enumerants combine into a bitmask + const char* (*getName)(int); // a function that returns the name for each enumerant value (or shift) + EnumParameters* enumParams; // parameters for each individual enumerant + OperandParameters* operandParams; // sets of operands +}; + +// Parameterize an instruction's logical format, including its known set of operands, +// per OperandParameters above. +class InstructionParameters { +public: + InstructionParameters() : + opDesc("TBD"), + opClass(OpClassMissing), + typePresent(true), // most normal, only exceptions have to be spelled out + resultPresent(true) // most normal, only exceptions have to be spelled out + { } + + void setResultAndType(bool r, bool t) + { + resultPresent = r; + typePresent = t; + } + + bool hasResult() const { return resultPresent != 0; } + bool hasType() const { return typePresent != 0; } + + const char* opDesc; + OpcodeClass opClass; + OperandParameters operands; + +protected: + bool typePresent : 1; + bool resultPresent : 1; +}; + +// The set of objects that hold all the instruction/operand +// parameterization information. +extern InstructionParameters InstructionDesc[]; + +// These hold definitions of the enumerants used for operands +extern EnumDefinition OperandClassParams[]; + +const char* GetOperandDesc(OperandClass operand); +void PrintImmediateRow(int imm, const char* name, const EnumParameters* enumParams, bool caps, bool hex = false); +const char* AccessQualifierString(int attr); + +void PrintOperands(const OperandParameters& operands, int reservedOperands); + +} // end namespace spv diff --git a/include/SPIRV/hex_float.h b/include/SPIRV/hex_float.h new file mode 100644 index 00000000..785e8af1 --- /dev/null +++ b/include/SPIRV/hex_float.h @@ -0,0 +1,1065 @@ +// Copyright (c) 2015-2016 The Khronos Group Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#ifndef LIBSPIRV_UTIL_HEX_FLOAT_H_ +#define LIBSPIRV_UTIL_HEX_FLOAT_H_ + +#include +#include +#include +#include +#include +#include +#include + +#include "bitutils.h" + +namespace spvutils { + +class Float16 { + public: + Float16(uint16_t v) : val(v) {} + Float16() {} + static bool isNan(const Float16& val) { + return ((val.val & 0x7C00) == 0x7C00) && ((val.val & 0x3FF) != 0); + } + // Returns true if the given value is any kind of infinity. + static bool isInfinity(const Float16& val) { + return ((val.val & 0x7C00) == 0x7C00) && ((val.val & 0x3FF) == 0); + } + Float16(const Float16& other) { val = other.val; } + uint16_t get_value() const { return val; } + + // Returns the maximum normal value. + static Float16 max() { return Float16(0x7bff); } + // Returns the lowest normal value. + static Float16 lowest() { return Float16(0xfbff); } + + private: + uint16_t val; +}; + +// To specialize this type, you must override uint_type to define +// an unsigned integer that can fit your floating point type. +// You must also add a isNan function that returns true if +// a value is Nan. +template +struct FloatProxyTraits { + typedef void uint_type; +}; + +template <> +struct FloatProxyTraits { + typedef uint32_t uint_type; + static bool isNan(float f) { return std::isnan(f); } + // Returns true if the given value is any kind of infinity. + static bool isInfinity(float f) { return std::isinf(f); } + // Returns the maximum normal value. + static float max() { return std::numeric_limits::max(); } + // Returns the lowest normal value. + static float lowest() { return std::numeric_limits::lowest(); } +}; + +template <> +struct FloatProxyTraits { + typedef uint64_t uint_type; + static bool isNan(double f) { return std::isnan(f); } + // Returns true if the given value is any kind of infinity. + static bool isInfinity(double f) { return std::isinf(f); } + // Returns the maximum normal value. + static double max() { return std::numeric_limits::max(); } + // Returns the lowest normal value. + static double lowest() { return std::numeric_limits::lowest(); } +}; + +template <> +struct FloatProxyTraits { + typedef uint16_t uint_type; + static bool isNan(Float16 f) { return Float16::isNan(f); } + // Returns true if the given value is any kind of infinity. + static bool isInfinity(Float16 f) { return Float16::isInfinity(f); } + // Returns the maximum normal value. + static Float16 max() { return Float16::max(); } + // Returns the lowest normal value. + static Float16 lowest() { return Float16::lowest(); } +}; + +// Since copying a floating point number (especially if it is NaN) +// does not guarantee that bits are preserved, this class lets us +// store the type and use it as a float when necessary. +template +class FloatProxy { + public: + typedef typename FloatProxyTraits::uint_type uint_type; + + // Since this is to act similar to the normal floats, + // do not initialize the data by default. + FloatProxy() {} + + // Intentionally non-explicit. This is a proxy type so + // implicit conversions allow us to use it more transparently. + FloatProxy(T val) { data_ = BitwiseCast(val); } + + // Intentionally non-explicit. This is a proxy type so + // implicit conversions allow us to use it more transparently. + FloatProxy(uint_type val) { data_ = val; } + + // This is helpful to have and is guaranteed not to stomp bits. + FloatProxy operator-() const { + return static_cast(data_ ^ + (uint_type(0x1) << (sizeof(T) * 8 - 1))); + } + + // Returns the data as a floating point value. + T getAsFloat() const { return BitwiseCast(data_); } + + // Returns the raw data. + uint_type data() const { return data_; } + + // Returns true if the value represents any type of NaN. + bool isNan() { return FloatProxyTraits::isNan(getAsFloat()); } + // Returns true if the value represents any type of infinity. + bool isInfinity() { return FloatProxyTraits::isInfinity(getAsFloat()); } + + // Returns the maximum normal value. + static FloatProxy max() { + return FloatProxy(FloatProxyTraits::max()); + } + // Returns the lowest normal value. + static FloatProxy lowest() { + return FloatProxy(FloatProxyTraits::lowest()); + } + + private: + uint_type data_; +}; + +template +bool operator==(const FloatProxy& first, const FloatProxy& second) { + return first.data() == second.data(); +} + +// Reads a FloatProxy value as a normal float from a stream. +template +std::istream& operator>>(std::istream& is, FloatProxy& value) { + T float_val; + is >> float_val; + value = FloatProxy(float_val); + return is; +} + +// This is an example traits. It is not meant to be used in practice, but will +// be the default for any non-specialized type. +template +struct HexFloatTraits { + // Integer type that can store this hex-float. + typedef void uint_type; + // Signed integer type that can store this hex-float. + typedef void int_type; + // The numerical type that this HexFloat represents. + typedef void underlying_type; + // The type needed to construct the underlying type. + typedef void native_type; + // The number of bits that are actually relevant in the uint_type. + // This allows us to deal with, for example, 24-bit values in a 32-bit + // integer. + static const uint32_t num_used_bits = 0; + // Number of bits that represent the exponent. + static const uint32_t num_exponent_bits = 0; + // Number of bits that represent the fractional part. + static const uint32_t num_fraction_bits = 0; + // The bias of the exponent. (How much we need to subtract from the stored + // value to get the correct value.) + static const uint32_t exponent_bias = 0; +}; + +// Traits for IEEE float. +// 1 sign bit, 8 exponent bits, 23 fractional bits. +template <> +struct HexFloatTraits> { + typedef uint32_t uint_type; + typedef int32_t int_type; + typedef FloatProxy underlying_type; + typedef float native_type; + static const uint_type num_used_bits = 32; + static const uint_type num_exponent_bits = 8; + static const uint_type num_fraction_bits = 23; + static const uint_type exponent_bias = 127; +}; + +// Traits for IEEE double. +// 1 sign bit, 11 exponent bits, 52 fractional bits. +template <> +struct HexFloatTraits> { + typedef uint64_t uint_type; + typedef int64_t int_type; + typedef FloatProxy underlying_type; + typedef double native_type; + static const uint_type num_used_bits = 64; + static const uint_type num_exponent_bits = 11; + static const uint_type num_fraction_bits = 52; + static const uint_type exponent_bias = 1023; +}; + +// Traits for IEEE half. +// 1 sign bit, 5 exponent bits, 10 fractional bits. +template <> +struct HexFloatTraits> { + typedef uint16_t uint_type; + typedef int16_t int_type; + typedef uint16_t underlying_type; + typedef uint16_t native_type; + static const uint_type num_used_bits = 16; + static const uint_type num_exponent_bits = 5; + static const uint_type num_fraction_bits = 10; + static const uint_type exponent_bias = 15; +}; + +enum round_direction { + kRoundToZero, + kRoundToNearestEven, + kRoundToPositiveInfinity, + kRoundToNegativeInfinity +}; + +// Template class that houses a floating pointer number. +// It exposes a number of constants based on the provided traits to +// assist in interpreting the bits of the value. +template > +class HexFloat { + public: + typedef typename Traits::uint_type uint_type; + typedef typename Traits::int_type int_type; + typedef typename Traits::underlying_type underlying_type; + typedef typename Traits::native_type native_type; + + explicit HexFloat(T f) : value_(f) {} + + T value() const { return value_; } + void set_value(T f) { value_ = f; } + + // These are all written like this because it is convenient to have + // compile-time constants for all of these values. + + // Pass-through values to save typing. + static const uint32_t num_used_bits = Traits::num_used_bits; + static const uint32_t exponent_bias = Traits::exponent_bias; + static const uint32_t num_exponent_bits = Traits::num_exponent_bits; + static const uint32_t num_fraction_bits = Traits::num_fraction_bits; + + // Number of bits to shift left to set the highest relevant bit. + static const uint32_t top_bit_left_shift = num_used_bits - 1; + // How many nibbles (hex characters) the fractional part takes up. + static const uint32_t fraction_nibbles = (num_fraction_bits + 3) / 4; + // If the fractional part does not fit evenly into a hex character (4-bits) + // then we have to left-shift to get rid of leading 0s. This is the amount + // we have to shift (might be 0). + static const uint32_t num_overflow_bits = + fraction_nibbles * 4 - num_fraction_bits; + + // The representation of the fraction, not the actual bits. This + // includes the leading bit that is usually implicit. + static const uint_type fraction_represent_mask = + spvutils::SetBits::get; + + // The topmost bit in the nibble-aligned fraction. + static const uint_type fraction_top_bit = + uint_type(1) << (num_fraction_bits + num_overflow_bits - 1); + + // The least significant bit in the exponent, which is also the bit + // immediately to the left of the significand. + static const uint_type first_exponent_bit = uint_type(1) + << (num_fraction_bits); + + // The mask for the encoded fraction. It does not include the + // implicit bit. + static const uint_type fraction_encode_mask = + spvutils::SetBits::get; + + // The bit that is used as a sign. + static const uint_type sign_mask = uint_type(1) << top_bit_left_shift; + + // The bits that represent the exponent. + static const uint_type exponent_mask = + spvutils::SetBits::get; + + // How far left the exponent is shifted. + static const uint32_t exponent_left_shift = num_fraction_bits; + + // How far from the right edge the fraction is shifted. + static const uint32_t fraction_right_shift = + static_cast(sizeof(uint_type) * 8) - num_fraction_bits; + + // The maximum representable unbiased exponent. + static const int_type max_exponent = + (exponent_mask >> num_fraction_bits) - exponent_bias; + // The minimum representable exponent for normalized numbers. + static const int_type min_exponent = -static_cast(exponent_bias); + + // Returns the bits associated with the value. + uint_type getBits() const { return spvutils::BitwiseCast(value_); } + + // Returns the bits associated with the value, without the leading sign bit. + uint_type getUnsignedBits() const { + return static_cast(spvutils::BitwiseCast(value_) & + ~sign_mask); + } + + // Returns the bits associated with the exponent, shifted to start at the + // lsb of the type. + const uint_type getExponentBits() const { + return static_cast((getBits() & exponent_mask) >> + num_fraction_bits); + } + + // Returns the exponent in unbiased form. This is the exponent in the + // human-friendly form. + const int_type getUnbiasedExponent() const { + return static_cast(getExponentBits() - exponent_bias); + } + + // Returns just the significand bits from the value. + const uint_type getSignificandBits() const { + return getBits() & fraction_encode_mask; + } + + // If the number was normalized, returns the unbiased exponent. + // If the number was denormal, normalize the exponent first. + const int_type getUnbiasedNormalizedExponent() const { + if ((getBits() & ~sign_mask) == 0) { // special case if everything is 0 + return 0; + } + int_type exp = getUnbiasedExponent(); + if (exp == min_exponent) { // We are in denorm land. + uint_type significand_bits = getSignificandBits(); + while ((significand_bits & (first_exponent_bit >> 1)) == 0) { + significand_bits = static_cast(significand_bits << 1); + exp = static_cast(exp - 1); + } + significand_bits &= fraction_encode_mask; + } + return exp; + } + + // Returns the signficand after it has been normalized. + const uint_type getNormalizedSignificand() const { + int_type unbiased_exponent = getUnbiasedNormalizedExponent(); + uint_type significand = getSignificandBits(); + for (int_type i = unbiased_exponent; i <= min_exponent; ++i) { + significand = static_cast(significand << 1); + } + significand &= fraction_encode_mask; + return significand; + } + + // Returns true if this number represents a negative value. + bool isNegative() const { return (getBits() & sign_mask) != 0; } + + // Sets this HexFloat from the individual components. + // Note this assumes EVERY significand is normalized, and has an implicit + // leading one. This means that the only way that this method will set 0, + // is if you set a number so denormalized that it underflows. + // Do not use this method with raw bits extracted from a subnormal number, + // since subnormals do not have an implicit leading 1 in the significand. + // The significand is also expected to be in the + // lowest-most num_fraction_bits of the uint_type. + // The exponent is expected to be unbiased, meaning an exponent of + // 0 actually means 0. + // If underflow_round_up is set, then on underflow, if a number is non-0 + // and would underflow, we round up to the smallest denorm. + void setFromSignUnbiasedExponentAndNormalizedSignificand( + bool negative, int_type exponent, uint_type significand, + bool round_denorm_up) { + bool significand_is_zero = significand == 0; + + if (exponent <= min_exponent) { + // If this was denormalized, then we have to shift the bit on, meaning + // the significand is not zero. + significand_is_zero = false; + significand |= first_exponent_bit; + significand = static_cast(significand >> 1); + } + + while (exponent < min_exponent) { + significand = static_cast(significand >> 1); + ++exponent; + } + + if (exponent == min_exponent) { + if (significand == 0 && !significand_is_zero && round_denorm_up) { + significand = static_cast(0x1); + } + } + + uint_type new_value = 0; + if (negative) { + new_value = static_cast(new_value | sign_mask); + } + exponent = static_cast(exponent + exponent_bias); + assert(exponent >= 0); + + // put it all together + exponent = static_cast((exponent << exponent_left_shift) & + exponent_mask); + significand = static_cast(significand & fraction_encode_mask); + new_value = static_cast(new_value | (exponent | significand)); + value_ = BitwiseCast(new_value); + } + + // Increments the significand of this number by the given amount. + // If this would spill the significand into the implicit bit, + // carry is set to true and the significand is shifted to fit into + // the correct location, otherwise carry is set to false. + // All significands and to_increment are assumed to be within the bounds + // for a valid significand. + static uint_type incrementSignificand(uint_type significand, + uint_type to_increment, bool* carry) { + significand = static_cast(significand + to_increment); + *carry = false; + if (significand & first_exponent_bit) { + *carry = true; + // The implicit 1-bit will have carried, so we should zero-out the + // top bit and shift back. + significand = static_cast(significand & ~first_exponent_bit); + significand = static_cast(significand >> 1); + } + return significand; + } + + // These exist because MSVC throws warnings on negative right-shifts + // even if they are not going to be executed. Eg: + // constant_number < 0? 0: constant_number + // These convert the negative left-shifts into right shifts. + + template + uint_type negatable_left_shift(int_type N, uint_type val) + { + if(N >= 0) + return val << N; + + return val >> -N; + } + + template + uint_type negatable_right_shift(int_type N, uint_type val) + { + if(N >= 0) + return val >> N; + + return val << -N; + } + + // Returns the significand, rounded to fit in a significand in + // other_T. This is shifted so that the most significant + // bit of the rounded number lines up with the most significant bit + // of the returned significand. + template + typename other_T::uint_type getRoundedNormalizedSignificand( + round_direction dir, bool* carry_bit) { + typedef typename other_T::uint_type other_uint_type; + static const int_type num_throwaway_bits = + static_cast(num_fraction_bits) - + static_cast(other_T::num_fraction_bits); + + static const uint_type last_significant_bit = + (num_throwaway_bits < 0) + ? 0 + : negatable_left_shift(num_throwaway_bits, 1u); + static const uint_type first_rounded_bit = + (num_throwaway_bits < 1) + ? 0 + : negatable_left_shift(num_throwaway_bits - 1, 1u); + + static const uint_type throwaway_mask_bits = + num_throwaway_bits > 0 ? num_throwaway_bits : 0; + static const uint_type throwaway_mask = + spvutils::SetBits::get; + + *carry_bit = false; + other_uint_type out_val = 0; + uint_type significand = getNormalizedSignificand(); + // If we are up-casting, then we just have to shift to the right location. + if (num_throwaway_bits <= 0) { + out_val = static_cast(significand); + uint_type shift_amount = static_cast(-num_throwaway_bits); + out_val = static_cast(out_val << shift_amount); + return out_val; + } + + // If every non-representable bit is 0, then we don't have any casting to + // do. + if ((significand & throwaway_mask) == 0) { + return static_cast( + negatable_right_shift(num_throwaway_bits, significand)); + } + + bool round_away_from_zero = false; + // We actually have to narrow the significand here, so we have to follow the + // rounding rules. + switch (dir) { + case kRoundToZero: + break; + case kRoundToPositiveInfinity: + round_away_from_zero = !isNegative(); + break; + case kRoundToNegativeInfinity: + round_away_from_zero = isNegative(); + break; + case kRoundToNearestEven: + // Have to round down, round bit is 0 + if ((first_rounded_bit & significand) == 0) { + break; + } + if (((significand & throwaway_mask) & ~first_rounded_bit) != 0) { + // If any subsequent bit of the rounded portion is non-0 then we round + // up. + round_away_from_zero = true; + break; + } + // We are exactly half-way between 2 numbers, pick even. + if ((significand & last_significant_bit) != 0) { + // 1 for our last bit, round up. + round_away_from_zero = true; + break; + } + break; + } + + if (round_away_from_zero) { + return static_cast( + negatable_right_shift(num_throwaway_bits, incrementSignificand( + significand, last_significant_bit, carry_bit))); + } else { + return static_cast( + negatable_right_shift(num_throwaway_bits, significand)); + } + } + + // Casts this value to another HexFloat. If the cast is widening, + // then round_dir is ignored. If the cast is narrowing, then + // the result is rounded in the direction specified. + // This number will retain Nan and Inf values. + // It will also saturate to Inf if the number overflows, and + // underflow to (0 or min depending on rounding) if the number underflows. + template + void castTo(other_T& other, round_direction round_dir) { + other = other_T(static_cast(0)); + bool negate = isNegative(); + if (getUnsignedBits() == 0) { + if (negate) { + other.set_value(-other.value()); + } + return; + } + uint_type significand = getSignificandBits(); + bool carried = false; + typename other_T::uint_type rounded_significand = + getRoundedNormalizedSignificand(round_dir, &carried); + + int_type exponent = getUnbiasedExponent(); + if (exponent == min_exponent) { + // If we are denormal, normalize the exponent, so that we can encode + // easily. + exponent = static_cast(exponent + 1); + for (uint_type check_bit = first_exponent_bit >> 1; check_bit != 0; + check_bit = static_cast(check_bit >> 1)) { + exponent = static_cast(exponent - 1); + if (check_bit & significand) break; + } + } + + bool is_nan = + (getBits() & exponent_mask) == exponent_mask && significand != 0; + bool is_inf = + !is_nan && + ((exponent + carried) > static_cast(other_T::exponent_bias) || + (significand == 0 && (getBits() & exponent_mask) == exponent_mask)); + + // If we are Nan or Inf we should pass that through. + if (is_inf) { + other.set_value(BitwiseCast( + static_cast( + (negate ? other_T::sign_mask : 0) | other_T::exponent_mask))); + return; + } + if (is_nan) { + typename other_T::uint_type shifted_significand; + shifted_significand = static_cast( + negatable_left_shift( + static_cast(other_T::num_fraction_bits) - + static_cast(num_fraction_bits), significand)); + + // We are some sort of Nan. We try to keep the bit-pattern of the Nan + // as close as possible. If we had to shift off bits so we are 0, then we + // just set the last bit. + other.set_value(BitwiseCast( + static_cast( + (negate ? other_T::sign_mask : 0) | other_T::exponent_mask | + (shifted_significand == 0 ? 0x1 : shifted_significand)))); + return; + } + + bool round_underflow_up = + isNegative() ? round_dir == kRoundToNegativeInfinity + : round_dir == kRoundToPositiveInfinity; + typedef typename other_T::int_type other_int_type; + // setFromSignUnbiasedExponentAndNormalizedSignificand will + // zero out any underflowing value (but retain the sign). + other.setFromSignUnbiasedExponentAndNormalizedSignificand( + negate, static_cast(exponent), rounded_significand, + round_underflow_up); + return; + } + + private: + T value_; + + static_assert(num_used_bits == + Traits::num_exponent_bits + Traits::num_fraction_bits + 1, + "The number of bits do not fit"); + static_assert(sizeof(T) == sizeof(uint_type), "The type sizes do not match"); +}; + +// Returns 4 bits represented by the hex character. +inline uint8_t get_nibble_from_character(int character) { + const char* dec = "0123456789"; + const char* lower = "abcdef"; + const char* upper = "ABCDEF"; + const char* p = nullptr; + if ((p = strchr(dec, character))) { + return static_cast(p - dec); + } else if ((p = strchr(lower, character))) { + return static_cast(p - lower + 0xa); + } else if ((p = strchr(upper, character))) { + return static_cast(p - upper + 0xa); + } + + assert(false && "This was called with a non-hex character"); + return 0; +} + +// Outputs the given HexFloat to the stream. +template +std::ostream& operator<<(std::ostream& os, const HexFloat& value) { + typedef HexFloat HF; + typedef typename HF::uint_type uint_type; + typedef typename HF::int_type int_type; + + static_assert(HF::num_used_bits != 0, + "num_used_bits must be non-zero for a valid float"); + static_assert(HF::num_exponent_bits != 0, + "num_exponent_bits must be non-zero for a valid float"); + static_assert(HF::num_fraction_bits != 0, + "num_fractin_bits must be non-zero for a valid float"); + + const uint_type bits = spvutils::BitwiseCast(value.value()); + const char* const sign = (bits & HF::sign_mask) ? "-" : ""; + const uint_type exponent = static_cast( + (bits & HF::exponent_mask) >> HF::num_fraction_bits); + + uint_type fraction = static_cast((bits & HF::fraction_encode_mask) + << HF::num_overflow_bits); + + const bool is_zero = exponent == 0 && fraction == 0; + const bool is_denorm = exponent == 0 && !is_zero; + + // exponent contains the biased exponent we have to convert it back into + // the normal range. + int_type int_exponent = static_cast(exponent - HF::exponent_bias); + // If the number is all zeros, then we actually have to NOT shift the + // exponent. + int_exponent = is_zero ? 0 : int_exponent; + + // If we are denorm, then start shifting, and decreasing the exponent until + // our leading bit is 1. + + if (is_denorm) { + while ((fraction & HF::fraction_top_bit) == 0) { + fraction = static_cast(fraction << 1); + int_exponent = static_cast(int_exponent - 1); + } + // Since this is denormalized, we have to consume the leading 1 since it + // will end up being implicit. + fraction = static_cast(fraction << 1); // eat the leading 1 + fraction &= HF::fraction_represent_mask; + } + + uint_type fraction_nibbles = HF::fraction_nibbles; + // We do not have to display any trailing 0s, since this represents the + // fractional part. + while (fraction_nibbles > 0 && (fraction & 0xF) == 0) { + // Shift off any trailing values; + fraction = static_cast(fraction >> 4); + --fraction_nibbles; + } + + const auto saved_flags = os.flags(); + const auto saved_fill = os.fill(); + + os << sign << "0x" << (is_zero ? '0' : '1'); + if (fraction_nibbles) { + // Make sure to keep the leading 0s in place, since this is the fractional + // part. + os << "." << std::setw(static_cast(fraction_nibbles)) + << std::setfill('0') << std::hex << fraction; + } + os << "p" << std::dec << (int_exponent >= 0 ? "+" : "") << int_exponent; + + os.flags(saved_flags); + os.fill(saved_fill); + + return os; +} + +// Returns true if negate_value is true and the next character on the +// input stream is a plus or minus sign. In that case we also set the fail bit +// on the stream and set the value to the zero value for its type. +template +inline bool RejectParseDueToLeadingSign(std::istream& is, bool negate_value, + HexFloat& value) { + if (negate_value) { + auto next_char = is.peek(); + if (next_char == '-' || next_char == '+') { + // Fail the parse. Emulate standard behaviour by setting the value to + // the zero value, and set the fail bit on the stream. + value = HexFloat(typename HexFloat::uint_type(0)); + is.setstate(std::ios_base::failbit); + return true; + } + } + return false; +} + +// Parses a floating point number from the given stream and stores it into the +// value parameter. +// If negate_value is true then the number may not have a leading minus or +// plus, and if it successfully parses, then the number is negated before +// being stored into the value parameter. +// If the value cannot be correctly parsed or overflows the target floating +// point type, then set the fail bit on the stream. +// TODO(dneto): Promise C++11 standard behavior in how the value is set in +// the error case, but only after all target platforms implement it correctly. +// In particular, the Microsoft C++ runtime appears to be out of spec. +template +inline std::istream& ParseNormalFloat(std::istream& is, bool negate_value, + HexFloat& value) { + if (RejectParseDueToLeadingSign(is, negate_value, value)) { + return is; + } + T val; + is >> val; + if (negate_value) { + val = -val; + } + value.set_value(val); + // In the failure case, map -0.0 to 0.0. + if (is.fail() && value.getUnsignedBits() == 0u) { + value = HexFloat(typename HexFloat::uint_type(0)); + } + if (val.isInfinity()) { + // Fail the parse. Emulate standard behaviour by setting the value to + // the closest normal value, and set the fail bit on the stream. + value.set_value((value.isNegative() || negate_value) ? T::lowest() + : T::max()); + is.setstate(std::ios_base::failbit); + } + return is; +} + +// Specialization of ParseNormalFloat for FloatProxy values. +// This will parse the float as it were a 32-bit floating point number, +// and then round it down to fit into a Float16 value. +// The number is rounded towards zero. +// If negate_value is true then the number may not have a leading minus or +// plus, and if it successfully parses, then the number is negated before +// being stored into the value parameter. +// If the value cannot be correctly parsed or overflows the target floating +// point type, then set the fail bit on the stream. +// TODO(dneto): Promise C++11 standard behavior in how the value is set in +// the error case, but only after all target platforms implement it correctly. +// In particular, the Microsoft C++ runtime appears to be out of spec. +template <> +inline std::istream& +ParseNormalFloat, HexFloatTraits>>( + std::istream& is, bool negate_value, + HexFloat, HexFloatTraits>>& value) { + // First parse as a 32-bit float. + HexFloat> float_val(0.0f); + ParseNormalFloat(is, negate_value, float_val); + + // Then convert to 16-bit float, saturating at infinities, and + // rounding toward zero. + float_val.castTo(value, kRoundToZero); + + // Overflow on 16-bit behaves the same as for 32- and 64-bit: set the + // fail bit and set the lowest or highest value. + if (Float16::isInfinity(value.value().getAsFloat())) { + value.set_value(value.isNegative() ? Float16::lowest() : Float16::max()); + is.setstate(std::ios_base::failbit); + } + return is; +} + +// Reads a HexFloat from the given stream. +// If the float is not encoded as a hex-float then it will be parsed +// as a regular float. +// This may fail if your stream does not support at least one unget. +// Nan values can be encoded with "0x1.p+exponent_bias". +// This would normally overflow a float and round to +// infinity but this special pattern is the exact representation for a NaN, +// and therefore is actually encoded as the correct NaN. To encode inf, +// either 0x0p+exponent_bias can be specified or any exponent greater than +// exponent_bias. +// Examples using IEEE 32-bit float encoding. +// 0x1.0p+128 (+inf) +// -0x1.0p-128 (-inf) +// +// 0x1.1p+128 (+Nan) +// -0x1.1p+128 (-Nan) +// +// 0x1p+129 (+inf) +// -0x1p+129 (-inf) +template +std::istream& operator>>(std::istream& is, HexFloat& value) { + using HF = HexFloat; + using uint_type = typename HF::uint_type; + using int_type = typename HF::int_type; + + value.set_value(static_cast(0.f)); + + if (is.flags() & std::ios::skipws) { + // If the user wants to skip whitespace , then we should obey that. + while (std::isspace(is.peek())) { + is.get(); + } + } + + auto next_char = is.peek(); + bool negate_value = false; + + if (next_char != '-' && next_char != '0') { + return ParseNormalFloat(is, negate_value, value); + } + + if (next_char == '-') { + negate_value = true; + is.get(); + next_char = is.peek(); + } + + if (next_char == '0') { + is.get(); // We may have to unget this. + auto maybe_hex_start = is.peek(); + if (maybe_hex_start != 'x' && maybe_hex_start != 'X') { + is.unget(); + return ParseNormalFloat(is, negate_value, value); + } else { + is.get(); // Throw away the 'x'; + } + } else { + return ParseNormalFloat(is, negate_value, value); + } + + // This "looks" like a hex-float so treat it as one. + bool seen_p = false; + bool seen_dot = false; + uint_type fraction_index = 0; + + uint_type fraction = 0; + int_type exponent = HF::exponent_bias; + + // Strip off leading zeros so we don't have to special-case them later. + while ((next_char = is.peek()) == '0') { + is.get(); + } + + bool is_denorm = + true; // Assume denorm "representation" until we hear otherwise. + // NB: This does not mean the value is actually denorm, + // it just means that it was written 0. + bool bits_written = false; // Stays false until we write a bit. + while (!seen_p && !seen_dot) { + // Handle characters that are left of the fractional part. + if (next_char == '.') { + seen_dot = true; + } else if (next_char == 'p') { + seen_p = true; + } else if (::isxdigit(next_char)) { + // We know this is not denormalized since we have stripped all leading + // zeroes and we are not a ".". + is_denorm = false; + int number = get_nibble_from_character(next_char); + for (int i = 0; i < 4; ++i, number <<= 1) { + uint_type write_bit = (number & 0x8) ? 0x1 : 0x0; + if (bits_written) { + // If we are here the bits represented belong in the fractional + // part of the float, and we have to adjust the exponent accordingly. + fraction = static_cast( + fraction | + static_cast( + write_bit << (HF::top_bit_left_shift - fraction_index++))); + exponent = static_cast(exponent + 1); + } + bits_written |= write_bit != 0; + } + } else { + // We have not found our exponent yet, so we have to fail. + is.setstate(std::ios::failbit); + return is; + } + is.get(); + next_char = is.peek(); + } + bits_written = false; + while (seen_dot && !seen_p) { + // Handle only fractional parts now. + if (next_char == 'p') { + seen_p = true; + } else if (::isxdigit(next_char)) { + int number = get_nibble_from_character(next_char); + for (int i = 0; i < 4; ++i, number <<= 1) { + uint_type write_bit = (number & 0x8) ? 0x01 : 0x00; + bits_written |= write_bit != 0; + if (is_denorm && !bits_written) { + // Handle modifying the exponent here this way we can handle + // an arbitrary number of hex values without overflowing our + // integer. + exponent = static_cast(exponent - 1); + } else { + fraction = static_cast( + fraction | + static_cast( + write_bit << (HF::top_bit_left_shift - fraction_index++))); + } + } + } else { + // We still have not found our 'p' exponent yet, so this is not a valid + // hex-float. + is.setstate(std::ios::failbit); + return is; + } + is.get(); + next_char = is.peek(); + } + + bool seen_sign = false; + int8_t exponent_sign = 1; + int_type written_exponent = 0; + while (true) { + if ((next_char == '-' || next_char == '+')) { + if (seen_sign) { + is.setstate(std::ios::failbit); + return is; + } + seen_sign = true; + exponent_sign = (next_char == '-') ? -1 : 1; + } else if (::isdigit(next_char)) { + // Hex-floats express their exponent as decimal. + written_exponent = static_cast(written_exponent * 10); + written_exponent = + static_cast(written_exponent + (next_char - '0')); + } else { + break; + } + is.get(); + next_char = is.peek(); + } + + written_exponent = static_cast(written_exponent * exponent_sign); + exponent = static_cast(exponent + written_exponent); + + bool is_zero = is_denorm && (fraction == 0); + if (is_denorm && !is_zero) { + fraction = static_cast(fraction << 1); + exponent = static_cast(exponent - 1); + } else if (is_zero) { + exponent = 0; + } + + if (exponent <= 0 && !is_zero) { + fraction = static_cast(fraction >> 1); + fraction |= static_cast(1) << HF::top_bit_left_shift; + } + + fraction = (fraction >> HF::fraction_right_shift) & HF::fraction_encode_mask; + + const int_type max_exponent = + SetBits::get; + + // Handle actual denorm numbers + while (exponent < 0 && !is_zero) { + fraction = static_cast(fraction >> 1); + exponent = static_cast(exponent + 1); + + fraction &= HF::fraction_encode_mask; + if (fraction == 0) { + // We have underflowed our fraction. We should clamp to zero. + is_zero = true; + exponent = 0; + } + } + + // We have overflowed so we should be inf/-inf. + if (exponent > max_exponent) { + exponent = max_exponent; + fraction = 0; + } + + uint_type output_bits = static_cast( + static_cast(negate_value ? 1 : 0) << HF::top_bit_left_shift); + output_bits |= fraction; + + uint_type shifted_exponent = static_cast( + static_cast(exponent << HF::exponent_left_shift) & + HF::exponent_mask); + output_bits |= shifted_exponent; + + T output_float = spvutils::BitwiseCast(output_bits); + value.set_value(output_float); + + return is; +} + +// Writes a FloatProxy value to a stream. +// Zero and normal numbers are printed in the usual notation, but with +// enough digits to fully reproduce the value. Other values (subnormal, +// NaN, and infinity) are printed as a hex float. +template +std::ostream& operator<<(std::ostream& os, const FloatProxy& value) { + auto float_val = value.getAsFloat(); + switch (std::fpclassify(float_val)) { + case FP_ZERO: + case FP_NORMAL: { + auto saved_precision = os.precision(); + os.precision(std::numeric_limits::digits10); + os << float_val; + os.precision(saved_precision); + } break; + default: + os << HexFloat>(value); + break; + } + return os; +} + +template <> +inline std::ostream& operator<<(std::ostream& os, + const FloatProxy& value) { + os << HexFloat>(value); + return os; +} +} + +#endif // LIBSPIRV_UTIL_HEX_FLOAT_H_ diff --git a/include/SPIRV/spirv.hpp b/include/SPIRV/spirv.hpp new file mode 100644 index 00000000..0f28bb51 --- /dev/null +++ b/include/SPIRV/spirv.hpp @@ -0,0 +1,4936 @@ +// Copyright (c) 2014-2024 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python, C#, D, Beef +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// - C# will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL +// - Beef will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +#ifndef spirv_HPP +#define spirv_HPP + +namespace spv { + +typedef unsigned int Id; + +#define SPV_VERSION 0x10600 +#define SPV_REVISION 1 + +static const unsigned int MagicNumber = 0x07230203; +static const unsigned int Version = 0x00010600; +static const unsigned int Revision = 1; +static const unsigned int OpCodeMask = 0xffff; +static const unsigned int WordCountShift = 16; + +enum SourceLanguage { + SourceLanguageUnknown = 0, + SourceLanguageESSL = 1, + SourceLanguageGLSL = 2, + SourceLanguageOpenCL_C = 3, + SourceLanguageOpenCL_CPP = 4, + SourceLanguageHLSL = 5, + SourceLanguageCPP_for_OpenCL = 6, + SourceLanguageSYCL = 7, + SourceLanguageHERO_C = 8, + SourceLanguageNZSL = 9, + SourceLanguageWGSL = 10, + SourceLanguageSlang = 11, + SourceLanguageZig = 12, + SourceLanguageMax = 0x7fffffff, +}; + +enum ExecutionModel { + ExecutionModelVertex = 0, + ExecutionModelTessellationControl = 1, + ExecutionModelTessellationEvaluation = 2, + ExecutionModelGeometry = 3, + ExecutionModelFragment = 4, + ExecutionModelGLCompute = 5, + ExecutionModelKernel = 6, + ExecutionModelTaskNV = 5267, + ExecutionModelMeshNV = 5268, + ExecutionModelRayGenerationKHR = 5313, + ExecutionModelRayGenerationNV = 5313, + ExecutionModelIntersectionKHR = 5314, + ExecutionModelIntersectionNV = 5314, + ExecutionModelAnyHitKHR = 5315, + ExecutionModelAnyHitNV = 5315, + ExecutionModelClosestHitKHR = 5316, + ExecutionModelClosestHitNV = 5316, + ExecutionModelMissKHR = 5317, + ExecutionModelMissNV = 5317, + ExecutionModelCallableKHR = 5318, + ExecutionModelCallableNV = 5318, + ExecutionModelTaskEXT = 5364, + ExecutionModelMeshEXT = 5365, + ExecutionModelMax = 0x7fffffff, +}; + +enum AddressingModel { + AddressingModelLogical = 0, + AddressingModelPhysical32 = 1, + AddressingModelPhysical64 = 2, + AddressingModelPhysicalStorageBuffer64 = 5348, + AddressingModelPhysicalStorageBuffer64EXT = 5348, + AddressingModelMax = 0x7fffffff, +}; + +enum MemoryModel { + MemoryModelSimple = 0, + MemoryModelGLSL450 = 1, + MemoryModelOpenCL = 2, + MemoryModelVulkan = 3, + MemoryModelVulkanKHR = 3, + MemoryModelMax = 0x7fffffff, +}; + +enum ExecutionMode { + ExecutionModeInvocations = 0, + ExecutionModeSpacingEqual = 1, + ExecutionModeSpacingFractionalEven = 2, + ExecutionModeSpacingFractionalOdd = 3, + ExecutionModeVertexOrderCw = 4, + ExecutionModeVertexOrderCcw = 5, + ExecutionModePixelCenterInteger = 6, + ExecutionModeOriginUpperLeft = 7, + ExecutionModeOriginLowerLeft = 8, + ExecutionModeEarlyFragmentTests = 9, + ExecutionModePointMode = 10, + ExecutionModeXfb = 11, + ExecutionModeDepthReplacing = 12, + ExecutionModeDepthGreater = 14, + ExecutionModeDepthLess = 15, + ExecutionModeDepthUnchanged = 16, + ExecutionModeLocalSize = 17, + ExecutionModeLocalSizeHint = 18, + ExecutionModeInputPoints = 19, + ExecutionModeInputLines = 20, + ExecutionModeInputLinesAdjacency = 21, + ExecutionModeTriangles = 22, + ExecutionModeInputTrianglesAdjacency = 23, + ExecutionModeQuads = 24, + ExecutionModeIsolines = 25, + ExecutionModeOutputVertices = 26, + ExecutionModeOutputPoints = 27, + ExecutionModeOutputLineStrip = 28, + ExecutionModeOutputTriangleStrip = 29, + ExecutionModeVecTypeHint = 30, + ExecutionModeContractionOff = 31, + ExecutionModeInitializer = 33, + ExecutionModeFinalizer = 34, + ExecutionModeSubgroupSize = 35, + ExecutionModeSubgroupsPerWorkgroup = 36, + ExecutionModeSubgroupsPerWorkgroupId = 37, + ExecutionModeLocalSizeId = 38, + ExecutionModeLocalSizeHintId = 39, + ExecutionModeNonCoherentColorAttachmentReadEXT = 4169, + ExecutionModeNonCoherentDepthAttachmentReadEXT = 4170, + ExecutionModeNonCoherentStencilAttachmentReadEXT = 4171, + ExecutionModeSubgroupUniformControlFlowKHR = 4421, + ExecutionModePostDepthCoverage = 4446, + ExecutionModeDenormPreserve = 4459, + ExecutionModeDenormFlushToZero = 4460, + ExecutionModeSignedZeroInfNanPreserve = 4461, + ExecutionModeRoundingModeRTE = 4462, + ExecutionModeRoundingModeRTZ = 4463, + ExecutionModeEarlyAndLateFragmentTestsAMD = 5017, + ExecutionModeStencilRefReplacingEXT = 5027, + ExecutionModeCoalescingAMDX = 5069, + ExecutionModeIsApiEntryAMDX = 5070, + ExecutionModeMaxNodeRecursionAMDX = 5071, + ExecutionModeStaticNumWorkgroupsAMDX = 5072, + ExecutionModeShaderIndexAMDX = 5073, + ExecutionModeMaxNumWorkgroupsAMDX = 5077, + ExecutionModeStencilRefUnchangedFrontAMD = 5079, + ExecutionModeStencilRefGreaterFrontAMD = 5080, + ExecutionModeStencilRefLessFrontAMD = 5081, + ExecutionModeStencilRefUnchangedBackAMD = 5082, + ExecutionModeStencilRefGreaterBackAMD = 5083, + ExecutionModeStencilRefLessBackAMD = 5084, + ExecutionModeQuadDerivativesKHR = 5088, + ExecutionModeRequireFullQuadsKHR = 5089, + ExecutionModeSharesInputWithAMDX = 5102, + ExecutionModeOutputLinesEXT = 5269, + ExecutionModeOutputLinesNV = 5269, + ExecutionModeOutputPrimitivesEXT = 5270, + ExecutionModeOutputPrimitivesNV = 5270, + ExecutionModeDerivativeGroupQuadsKHR = 5289, + ExecutionModeDerivativeGroupQuadsNV = 5289, + ExecutionModeDerivativeGroupLinearKHR = 5290, + ExecutionModeDerivativeGroupLinearNV = 5290, + ExecutionModeOutputTrianglesEXT = 5298, + ExecutionModeOutputTrianglesNV = 5298, + ExecutionModePixelInterlockOrderedEXT = 5366, + ExecutionModePixelInterlockUnorderedEXT = 5367, + ExecutionModeSampleInterlockOrderedEXT = 5368, + ExecutionModeSampleInterlockUnorderedEXT = 5369, + ExecutionModeShadingRateInterlockOrderedEXT = 5370, + ExecutionModeShadingRateInterlockUnorderedEXT = 5371, + ExecutionModeSharedLocalMemorySizeINTEL = 5618, + ExecutionModeRoundingModeRTPINTEL = 5620, + ExecutionModeRoundingModeRTNINTEL = 5621, + ExecutionModeFloatingPointModeALTINTEL = 5622, + ExecutionModeFloatingPointModeIEEEINTEL = 5623, + ExecutionModeMaxWorkgroupSizeINTEL = 5893, + ExecutionModeMaxWorkDimINTEL = 5894, + ExecutionModeNoGlobalOffsetINTEL = 5895, + ExecutionModeNumSIMDWorkitemsINTEL = 5896, + ExecutionModeSchedulerTargetFmaxMhzINTEL = 5903, + ExecutionModeMaximallyReconvergesKHR = 6023, + ExecutionModeFPFastMathDefault = 6028, + ExecutionModeStreamingInterfaceINTEL = 6154, + ExecutionModeRegisterMapInterfaceINTEL = 6160, + ExecutionModeNamedBarrierCountINTEL = 6417, + ExecutionModeMaximumRegistersINTEL = 6461, + ExecutionModeMaximumRegistersIdINTEL = 6462, + ExecutionModeNamedMaximumRegistersINTEL = 6463, + ExecutionModeMax = 0x7fffffff, +}; + +enum StorageClass { + StorageClassUniformConstant = 0, + StorageClassInput = 1, + StorageClassUniform = 2, + StorageClassOutput = 3, + StorageClassWorkgroup = 4, + StorageClassCrossWorkgroup = 5, + StorageClassPrivate = 6, + StorageClassFunction = 7, + StorageClassGeneric = 8, + StorageClassPushConstant = 9, + StorageClassAtomicCounter = 10, + StorageClassImage = 11, + StorageClassStorageBuffer = 12, + StorageClassTileImageEXT = 4172, + StorageClassNodePayloadAMDX = 5068, + StorageClassCallableDataKHR = 5328, + StorageClassCallableDataNV = 5328, + StorageClassIncomingCallableDataKHR = 5329, + StorageClassIncomingCallableDataNV = 5329, + StorageClassRayPayloadKHR = 5338, + StorageClassRayPayloadNV = 5338, + StorageClassHitAttributeKHR = 5339, + StorageClassHitAttributeNV = 5339, + StorageClassIncomingRayPayloadKHR = 5342, + StorageClassIncomingRayPayloadNV = 5342, + StorageClassShaderRecordBufferKHR = 5343, + StorageClassShaderRecordBufferNV = 5343, + StorageClassPhysicalStorageBuffer = 5349, + StorageClassPhysicalStorageBufferEXT = 5349, + StorageClassHitObjectAttributeNV = 5385, + StorageClassTaskPayloadWorkgroupEXT = 5402, + StorageClassCodeSectionINTEL = 5605, + StorageClassDeviceOnlyINTEL = 5936, + StorageClassHostOnlyINTEL = 5937, + StorageClassMax = 0x7fffffff, +}; + +enum Dim { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + DimCube = 3, + DimRect = 4, + DimBuffer = 5, + DimSubpassData = 6, + DimTileImageDataEXT = 4173, + DimMax = 0x7fffffff, +}; + +enum SamplerAddressingMode { + SamplerAddressingModeNone = 0, + SamplerAddressingModeClampToEdge = 1, + SamplerAddressingModeClamp = 2, + SamplerAddressingModeRepeat = 3, + SamplerAddressingModeRepeatMirrored = 4, + SamplerAddressingModeMax = 0x7fffffff, +}; + +enum SamplerFilterMode { + SamplerFilterModeNearest = 0, + SamplerFilterModeLinear = 1, + SamplerFilterModeMax = 0x7fffffff, +}; + +enum ImageFormat { + ImageFormatUnknown = 0, + ImageFormatRgba32f = 1, + ImageFormatRgba16f = 2, + ImageFormatR32f = 3, + ImageFormatRgba8 = 4, + ImageFormatRgba8Snorm = 5, + ImageFormatRg32f = 6, + ImageFormatRg16f = 7, + ImageFormatR11fG11fB10f = 8, + ImageFormatR16f = 9, + ImageFormatRgba16 = 10, + ImageFormatRgb10A2 = 11, + ImageFormatRg16 = 12, + ImageFormatRg8 = 13, + ImageFormatR16 = 14, + ImageFormatR8 = 15, + ImageFormatRgba16Snorm = 16, + ImageFormatRg16Snorm = 17, + ImageFormatRg8Snorm = 18, + ImageFormatR16Snorm = 19, + ImageFormatR8Snorm = 20, + ImageFormatRgba32i = 21, + ImageFormatRgba16i = 22, + ImageFormatRgba8i = 23, + ImageFormatR32i = 24, + ImageFormatRg32i = 25, + ImageFormatRg16i = 26, + ImageFormatRg8i = 27, + ImageFormatR16i = 28, + ImageFormatR8i = 29, + ImageFormatRgba32ui = 30, + ImageFormatRgba16ui = 31, + ImageFormatRgba8ui = 32, + ImageFormatR32ui = 33, + ImageFormatRgb10a2ui = 34, + ImageFormatRg32ui = 35, + ImageFormatRg16ui = 36, + ImageFormatRg8ui = 37, + ImageFormatR16ui = 38, + ImageFormatR8ui = 39, + ImageFormatR64ui = 40, + ImageFormatR64i = 41, + ImageFormatMax = 0x7fffffff, +}; + +enum ImageChannelOrder { + ImageChannelOrderR = 0, + ImageChannelOrderA = 1, + ImageChannelOrderRG = 2, + ImageChannelOrderRA = 3, + ImageChannelOrderRGB = 4, + ImageChannelOrderRGBA = 5, + ImageChannelOrderBGRA = 6, + ImageChannelOrderARGB = 7, + ImageChannelOrderIntensity = 8, + ImageChannelOrderLuminance = 9, + ImageChannelOrderRx = 10, + ImageChannelOrderRGx = 11, + ImageChannelOrderRGBx = 12, + ImageChannelOrderDepth = 13, + ImageChannelOrderDepthStencil = 14, + ImageChannelOrdersRGB = 15, + ImageChannelOrdersRGBx = 16, + ImageChannelOrdersRGBA = 17, + ImageChannelOrdersBGRA = 18, + ImageChannelOrderABGR = 19, + ImageChannelOrderMax = 0x7fffffff, +}; + +enum ImageChannelDataType { + ImageChannelDataTypeSnormInt8 = 0, + ImageChannelDataTypeSnormInt16 = 1, + ImageChannelDataTypeUnormInt8 = 2, + ImageChannelDataTypeUnormInt16 = 3, + ImageChannelDataTypeUnormShort565 = 4, + ImageChannelDataTypeUnormShort555 = 5, + ImageChannelDataTypeUnormInt101010 = 6, + ImageChannelDataTypeSignedInt8 = 7, + ImageChannelDataTypeSignedInt16 = 8, + ImageChannelDataTypeSignedInt32 = 9, + ImageChannelDataTypeUnsignedInt8 = 10, + ImageChannelDataTypeUnsignedInt16 = 11, + ImageChannelDataTypeUnsignedInt32 = 12, + ImageChannelDataTypeHalfFloat = 13, + ImageChannelDataTypeFloat = 14, + ImageChannelDataTypeUnormInt24 = 15, + ImageChannelDataTypeUnormInt101010_2 = 16, + ImageChannelDataTypeUnsignedIntRaw10EXT = 19, + ImageChannelDataTypeUnsignedIntRaw12EXT = 20, + ImageChannelDataTypeUnormInt2_101010EXT = 21, + ImageChannelDataTypeMax = 0x7fffffff, +}; + +enum ImageOperandsShift { + ImageOperandsBiasShift = 0, + ImageOperandsLodShift = 1, + ImageOperandsGradShift = 2, + ImageOperandsConstOffsetShift = 3, + ImageOperandsOffsetShift = 4, + ImageOperandsConstOffsetsShift = 5, + ImageOperandsSampleShift = 6, + ImageOperandsMinLodShift = 7, + ImageOperandsMakeTexelAvailableShift = 8, + ImageOperandsMakeTexelAvailableKHRShift = 8, + ImageOperandsMakeTexelVisibleShift = 9, + ImageOperandsMakeTexelVisibleKHRShift = 9, + ImageOperandsNonPrivateTexelShift = 10, + ImageOperandsNonPrivateTexelKHRShift = 10, + ImageOperandsVolatileTexelShift = 11, + ImageOperandsVolatileTexelKHRShift = 11, + ImageOperandsSignExtendShift = 12, + ImageOperandsZeroExtendShift = 13, + ImageOperandsNontemporalShift = 14, + ImageOperandsOffsetsShift = 16, + ImageOperandsMax = 0x7fffffff, +}; + +enum ImageOperandsMask : unsigned { + ImageOperandsMaskNone = 0, + ImageOperandsBiasMask = 0x00000001, + ImageOperandsLodMask = 0x00000002, + ImageOperandsGradMask = 0x00000004, + ImageOperandsConstOffsetMask = 0x00000008, + ImageOperandsOffsetMask = 0x00000010, + ImageOperandsConstOffsetsMask = 0x00000020, + ImageOperandsSampleMask = 0x00000040, + ImageOperandsMinLodMask = 0x00000080, + ImageOperandsMakeTexelAvailableMask = 0x00000100, + ImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + ImageOperandsMakeTexelVisibleMask = 0x00000200, + ImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + ImageOperandsNonPrivateTexelMask = 0x00000400, + ImageOperandsNonPrivateTexelKHRMask = 0x00000400, + ImageOperandsVolatileTexelMask = 0x00000800, + ImageOperandsVolatileTexelKHRMask = 0x00000800, + ImageOperandsSignExtendMask = 0x00001000, + ImageOperandsZeroExtendMask = 0x00002000, + ImageOperandsNontemporalMask = 0x00004000, + ImageOperandsOffsetsMask = 0x00010000, +}; + +enum FPFastMathModeShift { + FPFastMathModeNotNaNShift = 0, + FPFastMathModeNotInfShift = 1, + FPFastMathModeNSZShift = 2, + FPFastMathModeAllowRecipShift = 3, + FPFastMathModeFastShift = 4, + FPFastMathModeAllowContractShift = 16, + FPFastMathModeAllowContractFastINTELShift = 16, + FPFastMathModeAllowReassocShift = 17, + FPFastMathModeAllowReassocINTELShift = 17, + FPFastMathModeAllowTransformShift = 18, + FPFastMathModeMax = 0x7fffffff, +}; + +enum FPFastMathModeMask : unsigned { + FPFastMathModeMaskNone = 0, + FPFastMathModeNotNaNMask = 0x00000001, + FPFastMathModeNotInfMask = 0x00000002, + FPFastMathModeNSZMask = 0x00000004, + FPFastMathModeAllowRecipMask = 0x00000008, + FPFastMathModeFastMask = 0x00000010, + FPFastMathModeAllowContractMask = 0x00010000, + FPFastMathModeAllowContractFastINTELMask = 0x00010000, + FPFastMathModeAllowReassocMask = 0x00020000, + FPFastMathModeAllowReassocINTELMask = 0x00020000, + FPFastMathModeAllowTransformMask = 0x00040000, +}; + +enum FPRoundingMode { + FPRoundingModeRTE = 0, + FPRoundingModeRTZ = 1, + FPRoundingModeRTP = 2, + FPRoundingModeRTN = 3, + FPRoundingModeMax = 0x7fffffff, +}; + +enum LinkageType { + LinkageTypeExport = 0, + LinkageTypeImport = 1, + LinkageTypeLinkOnceODR = 2, + LinkageTypeMax = 0x7fffffff, +}; + +enum AccessQualifier { + AccessQualifierReadOnly = 0, + AccessQualifierWriteOnly = 1, + AccessQualifierReadWrite = 2, + AccessQualifierMax = 0x7fffffff, +}; + +enum FunctionParameterAttribute { + FunctionParameterAttributeZext = 0, + FunctionParameterAttributeSext = 1, + FunctionParameterAttributeByVal = 2, + FunctionParameterAttributeSret = 3, + FunctionParameterAttributeNoAlias = 4, + FunctionParameterAttributeNoCapture = 5, + FunctionParameterAttributeNoWrite = 6, + FunctionParameterAttributeNoReadWrite = 7, + FunctionParameterAttributeRuntimeAlignedINTEL = 5940, + FunctionParameterAttributeMax = 0x7fffffff, +}; + +enum Decoration { + DecorationRelaxedPrecision = 0, + DecorationSpecId = 1, + DecorationBlock = 2, + DecorationBufferBlock = 3, + DecorationRowMajor = 4, + DecorationColMajor = 5, + DecorationArrayStride = 6, + DecorationMatrixStride = 7, + DecorationGLSLShared = 8, + DecorationGLSLPacked = 9, + DecorationCPacked = 10, + DecorationBuiltIn = 11, + DecorationNoPerspective = 13, + DecorationFlat = 14, + DecorationPatch = 15, + DecorationCentroid = 16, + DecorationSample = 17, + DecorationInvariant = 18, + DecorationRestrict = 19, + DecorationAliased = 20, + DecorationVolatile = 21, + DecorationConstant = 22, + DecorationCoherent = 23, + DecorationNonWritable = 24, + DecorationNonReadable = 25, + DecorationUniform = 26, + DecorationUniformId = 27, + DecorationSaturatedConversion = 28, + DecorationStream = 29, + DecorationLocation = 30, + DecorationComponent = 31, + DecorationIndex = 32, + DecorationBinding = 33, + DecorationDescriptorSet = 34, + DecorationOffset = 35, + DecorationXfbBuffer = 36, + DecorationXfbStride = 37, + DecorationFuncParamAttr = 38, + DecorationFPRoundingMode = 39, + DecorationFPFastMathMode = 40, + DecorationLinkageAttributes = 41, + DecorationNoContraction = 42, + DecorationInputAttachmentIndex = 43, + DecorationAlignment = 44, + DecorationMaxByteOffset = 45, + DecorationAlignmentId = 46, + DecorationMaxByteOffsetId = 47, + DecorationNoSignedWrap = 4469, + DecorationNoUnsignedWrap = 4470, + DecorationWeightTextureQCOM = 4487, + DecorationBlockMatchTextureQCOM = 4488, + DecorationBlockMatchSamplerQCOM = 4499, + DecorationExplicitInterpAMD = 4999, + DecorationNodeSharesPayloadLimitsWithAMDX = 5019, + DecorationNodeMaxPayloadsAMDX = 5020, + DecorationTrackFinishWritingAMDX = 5078, + DecorationPayloadNodeNameAMDX = 5091, + DecorationPayloadNodeBaseIndexAMDX = 5098, + DecorationPayloadNodeSparseArrayAMDX = 5099, + DecorationPayloadNodeArraySizeAMDX = 5100, + DecorationPayloadDispatchIndirectAMDX = 5105, + DecorationOverrideCoverageNV = 5248, + DecorationPassthroughNV = 5250, + DecorationViewportRelativeNV = 5252, + DecorationSecondaryViewportRelativeNV = 5256, + DecorationPerPrimitiveEXT = 5271, + DecorationPerPrimitiveNV = 5271, + DecorationPerViewNV = 5272, + DecorationPerTaskNV = 5273, + DecorationPerVertexKHR = 5285, + DecorationPerVertexNV = 5285, + DecorationNonUniform = 5300, + DecorationNonUniformEXT = 5300, + DecorationRestrictPointer = 5355, + DecorationRestrictPointerEXT = 5355, + DecorationAliasedPointer = 5356, + DecorationAliasedPointerEXT = 5356, + DecorationHitObjectShaderRecordBufferNV = 5386, + DecorationBindlessSamplerNV = 5398, + DecorationBindlessImageNV = 5399, + DecorationBoundSamplerNV = 5400, + DecorationBoundImageNV = 5401, + DecorationSIMTCallINTEL = 5599, + DecorationReferencedIndirectlyINTEL = 5602, + DecorationClobberINTEL = 5607, + DecorationSideEffectsINTEL = 5608, + DecorationVectorComputeVariableINTEL = 5624, + DecorationFuncParamIOKindINTEL = 5625, + DecorationVectorComputeFunctionINTEL = 5626, + DecorationStackCallINTEL = 5627, + DecorationGlobalVariableOffsetINTEL = 5628, + DecorationCounterBuffer = 5634, + DecorationHlslCounterBufferGOOGLE = 5634, + DecorationHlslSemanticGOOGLE = 5635, + DecorationUserSemantic = 5635, + DecorationUserTypeGOOGLE = 5636, + DecorationFunctionRoundingModeINTEL = 5822, + DecorationFunctionDenormModeINTEL = 5823, + DecorationRegisterINTEL = 5825, + DecorationMemoryINTEL = 5826, + DecorationNumbanksINTEL = 5827, + DecorationBankwidthINTEL = 5828, + DecorationMaxPrivateCopiesINTEL = 5829, + DecorationSinglepumpINTEL = 5830, + DecorationDoublepumpINTEL = 5831, + DecorationMaxReplicatesINTEL = 5832, + DecorationSimpleDualPortINTEL = 5833, + DecorationMergeINTEL = 5834, + DecorationBankBitsINTEL = 5835, + DecorationForcePow2DepthINTEL = 5836, + DecorationStridesizeINTEL = 5883, + DecorationWordsizeINTEL = 5884, + DecorationTrueDualPortINTEL = 5885, + DecorationBurstCoalesceINTEL = 5899, + DecorationCacheSizeINTEL = 5900, + DecorationDontStaticallyCoalesceINTEL = 5901, + DecorationPrefetchINTEL = 5902, + DecorationStallEnableINTEL = 5905, + DecorationFuseLoopsInFunctionINTEL = 5907, + DecorationMathOpDSPModeINTEL = 5909, + DecorationAliasScopeINTEL = 5914, + DecorationNoAliasINTEL = 5915, + DecorationInitiationIntervalINTEL = 5917, + DecorationMaxConcurrencyINTEL = 5918, + DecorationPipelineEnableINTEL = 5919, + DecorationBufferLocationINTEL = 5921, + DecorationIOPipeStorageINTEL = 5944, + DecorationFunctionFloatingPointModeINTEL = 6080, + DecorationSingleElementVectorINTEL = 6085, + DecorationVectorComputeCallableFunctionINTEL = 6087, + DecorationMediaBlockIOINTEL = 6140, + DecorationStallFreeINTEL = 6151, + DecorationFPMaxErrorDecorationINTEL = 6170, + DecorationLatencyControlLabelINTEL = 6172, + DecorationLatencyControlConstraintINTEL = 6173, + DecorationConduitKernelArgumentINTEL = 6175, + DecorationRegisterMapKernelArgumentINTEL = 6176, + DecorationMMHostInterfaceAddressWidthINTEL = 6177, + DecorationMMHostInterfaceDataWidthINTEL = 6178, + DecorationMMHostInterfaceLatencyINTEL = 6179, + DecorationMMHostInterfaceReadWriteModeINTEL = 6180, + DecorationMMHostInterfaceMaxBurstINTEL = 6181, + DecorationMMHostInterfaceWaitRequestINTEL = 6182, + DecorationStableKernelArgumentINTEL = 6183, + DecorationHostAccessINTEL = 6188, + DecorationInitModeINTEL = 6190, + DecorationImplementInRegisterMapINTEL = 6191, + DecorationCacheControlLoadINTEL = 6442, + DecorationCacheControlStoreINTEL = 6443, + DecorationMax = 0x7fffffff, +}; + +enum BuiltIn { + BuiltInPosition = 0, + BuiltInPointSize = 1, + BuiltInClipDistance = 3, + BuiltInCullDistance = 4, + BuiltInVertexId = 5, + BuiltInInstanceId = 6, + BuiltInPrimitiveId = 7, + BuiltInInvocationId = 8, + BuiltInLayer = 9, + BuiltInViewportIndex = 10, + BuiltInTessLevelOuter = 11, + BuiltInTessLevelInner = 12, + BuiltInTessCoord = 13, + BuiltInPatchVertices = 14, + BuiltInFragCoord = 15, + BuiltInPointCoord = 16, + BuiltInFrontFacing = 17, + BuiltInSampleId = 18, + BuiltInSamplePosition = 19, + BuiltInSampleMask = 20, + BuiltInFragDepth = 22, + BuiltInHelperInvocation = 23, + BuiltInNumWorkgroups = 24, + BuiltInWorkgroupSize = 25, + BuiltInWorkgroupId = 26, + BuiltInLocalInvocationId = 27, + BuiltInGlobalInvocationId = 28, + BuiltInLocalInvocationIndex = 29, + BuiltInWorkDim = 30, + BuiltInGlobalSize = 31, + BuiltInEnqueuedWorkgroupSize = 32, + BuiltInGlobalOffset = 33, + BuiltInGlobalLinearId = 34, + BuiltInSubgroupSize = 36, + BuiltInSubgroupMaxSize = 37, + BuiltInNumSubgroups = 38, + BuiltInNumEnqueuedSubgroups = 39, + BuiltInSubgroupId = 40, + BuiltInSubgroupLocalInvocationId = 41, + BuiltInVertexIndex = 42, + BuiltInInstanceIndex = 43, + BuiltInCoreIDARM = 4160, + BuiltInCoreCountARM = 4161, + BuiltInCoreMaxIDARM = 4162, + BuiltInWarpIDARM = 4163, + BuiltInWarpMaxIDARM = 4164, + BuiltInSubgroupEqMask = 4416, + BuiltInSubgroupEqMaskKHR = 4416, + BuiltInSubgroupGeMask = 4417, + BuiltInSubgroupGeMaskKHR = 4417, + BuiltInSubgroupGtMask = 4418, + BuiltInSubgroupGtMaskKHR = 4418, + BuiltInSubgroupLeMask = 4419, + BuiltInSubgroupLeMaskKHR = 4419, + BuiltInSubgroupLtMask = 4420, + BuiltInSubgroupLtMaskKHR = 4420, + BuiltInBaseVertex = 4424, + BuiltInBaseInstance = 4425, + BuiltInDrawIndex = 4426, + BuiltInPrimitiveShadingRateKHR = 4432, + BuiltInDeviceIndex = 4438, + BuiltInViewIndex = 4440, + BuiltInShadingRateKHR = 4444, + BuiltInBaryCoordNoPerspAMD = 4992, + BuiltInBaryCoordNoPerspCentroidAMD = 4993, + BuiltInBaryCoordNoPerspSampleAMD = 4994, + BuiltInBaryCoordSmoothAMD = 4995, + BuiltInBaryCoordSmoothCentroidAMD = 4996, + BuiltInBaryCoordSmoothSampleAMD = 4997, + BuiltInBaryCoordPullModelAMD = 4998, + BuiltInFragStencilRefEXT = 5014, + BuiltInRemainingRecursionLevelsAMDX = 5021, + BuiltInShaderIndexAMDX = 5073, + BuiltInViewportMaskNV = 5253, + BuiltInSecondaryPositionNV = 5257, + BuiltInSecondaryViewportMaskNV = 5258, + BuiltInPositionPerViewNV = 5261, + BuiltInViewportMaskPerViewNV = 5262, + BuiltInFullyCoveredEXT = 5264, + BuiltInTaskCountNV = 5274, + BuiltInPrimitiveCountNV = 5275, + BuiltInPrimitiveIndicesNV = 5276, + BuiltInClipDistancePerViewNV = 5277, + BuiltInCullDistancePerViewNV = 5278, + BuiltInLayerPerViewNV = 5279, + BuiltInMeshViewCountNV = 5280, + BuiltInMeshViewIndicesNV = 5281, + BuiltInBaryCoordKHR = 5286, + BuiltInBaryCoordNV = 5286, + BuiltInBaryCoordNoPerspKHR = 5287, + BuiltInBaryCoordNoPerspNV = 5287, + BuiltInFragSizeEXT = 5292, + BuiltInFragmentSizeNV = 5292, + BuiltInFragInvocationCountEXT = 5293, + BuiltInInvocationsPerPixelNV = 5293, + BuiltInPrimitivePointIndicesEXT = 5294, + BuiltInPrimitiveLineIndicesEXT = 5295, + BuiltInPrimitiveTriangleIndicesEXT = 5296, + BuiltInCullPrimitiveEXT = 5299, + BuiltInLaunchIdKHR = 5319, + BuiltInLaunchIdNV = 5319, + BuiltInLaunchSizeKHR = 5320, + BuiltInLaunchSizeNV = 5320, + BuiltInWorldRayOriginKHR = 5321, + BuiltInWorldRayOriginNV = 5321, + BuiltInWorldRayDirectionKHR = 5322, + BuiltInWorldRayDirectionNV = 5322, + BuiltInObjectRayOriginKHR = 5323, + BuiltInObjectRayOriginNV = 5323, + BuiltInObjectRayDirectionKHR = 5324, + BuiltInObjectRayDirectionNV = 5324, + BuiltInRayTminKHR = 5325, + BuiltInRayTminNV = 5325, + BuiltInRayTmaxKHR = 5326, + BuiltInRayTmaxNV = 5326, + BuiltInInstanceCustomIndexKHR = 5327, + BuiltInInstanceCustomIndexNV = 5327, + BuiltInObjectToWorldKHR = 5330, + BuiltInObjectToWorldNV = 5330, + BuiltInWorldToObjectKHR = 5331, + BuiltInWorldToObjectNV = 5331, + BuiltInHitTNV = 5332, + BuiltInHitKindKHR = 5333, + BuiltInHitKindNV = 5333, + BuiltInCurrentRayTimeNV = 5334, + BuiltInHitTriangleVertexPositionsKHR = 5335, + BuiltInHitMicroTriangleVertexPositionsNV = 5337, + BuiltInHitMicroTriangleVertexBarycentricsNV = 5344, + BuiltInIncomingRayFlagsKHR = 5351, + BuiltInIncomingRayFlagsNV = 5351, + BuiltInRayGeometryIndexKHR = 5352, + BuiltInWarpsPerSMNV = 5374, + BuiltInSMCountNV = 5375, + BuiltInWarpIDNV = 5376, + BuiltInSMIDNV = 5377, + BuiltInHitKindFrontFacingMicroTriangleNV = 5405, + BuiltInHitKindBackFacingMicroTriangleNV = 5406, + BuiltInCullMaskKHR = 6021, + BuiltInMax = 0x7fffffff, +}; + +enum SelectionControlShift { + SelectionControlFlattenShift = 0, + SelectionControlDontFlattenShift = 1, + SelectionControlMax = 0x7fffffff, +}; + +enum SelectionControlMask : unsigned { + SelectionControlMaskNone = 0, + SelectionControlFlattenMask = 0x00000001, + SelectionControlDontFlattenMask = 0x00000002, +}; + +enum LoopControlShift { + LoopControlUnrollShift = 0, + LoopControlDontUnrollShift = 1, + LoopControlDependencyInfiniteShift = 2, + LoopControlDependencyLengthShift = 3, + LoopControlMinIterationsShift = 4, + LoopControlMaxIterationsShift = 5, + LoopControlIterationMultipleShift = 6, + LoopControlPeelCountShift = 7, + LoopControlPartialCountShift = 8, + LoopControlInitiationIntervalINTELShift = 16, + LoopControlMaxConcurrencyINTELShift = 17, + LoopControlDependencyArrayINTELShift = 18, + LoopControlPipelineEnableINTELShift = 19, + LoopControlLoopCoalesceINTELShift = 20, + LoopControlMaxInterleavingINTELShift = 21, + LoopControlSpeculatedIterationsINTELShift = 22, + LoopControlNoFusionINTELShift = 23, + LoopControlLoopCountINTELShift = 24, + LoopControlMaxReinvocationDelayINTELShift = 25, + LoopControlMax = 0x7fffffff, +}; + +enum LoopControlMask : unsigned { + LoopControlMaskNone = 0, + LoopControlUnrollMask = 0x00000001, + LoopControlDontUnrollMask = 0x00000002, + LoopControlDependencyInfiniteMask = 0x00000004, + LoopControlDependencyLengthMask = 0x00000008, + LoopControlMinIterationsMask = 0x00000010, + LoopControlMaxIterationsMask = 0x00000020, + LoopControlIterationMultipleMask = 0x00000040, + LoopControlPeelCountMask = 0x00000080, + LoopControlPartialCountMask = 0x00000100, + LoopControlInitiationIntervalINTELMask = 0x00010000, + LoopControlMaxConcurrencyINTELMask = 0x00020000, + LoopControlDependencyArrayINTELMask = 0x00040000, + LoopControlPipelineEnableINTELMask = 0x00080000, + LoopControlLoopCoalesceINTELMask = 0x00100000, + LoopControlMaxInterleavingINTELMask = 0x00200000, + LoopControlSpeculatedIterationsINTELMask = 0x00400000, + LoopControlNoFusionINTELMask = 0x00800000, + LoopControlLoopCountINTELMask = 0x01000000, + LoopControlMaxReinvocationDelayINTELMask = 0x02000000, +}; + +enum FunctionControlShift { + FunctionControlInlineShift = 0, + FunctionControlDontInlineShift = 1, + FunctionControlPureShift = 2, + FunctionControlConstShift = 3, + FunctionControlOptNoneEXTShift = 16, + FunctionControlOptNoneINTELShift = 16, + FunctionControlMax = 0x7fffffff, +}; + +enum FunctionControlMask : unsigned { + FunctionControlMaskNone = 0, + FunctionControlInlineMask = 0x00000001, + FunctionControlDontInlineMask = 0x00000002, + FunctionControlPureMask = 0x00000004, + FunctionControlConstMask = 0x00000008, + FunctionControlOptNoneEXTMask = 0x00010000, + FunctionControlOptNoneINTELMask = 0x00010000, +}; + +enum MemorySemanticsShift { + MemorySemanticsAcquireShift = 1, + MemorySemanticsReleaseShift = 2, + MemorySemanticsAcquireReleaseShift = 3, + MemorySemanticsSequentiallyConsistentShift = 4, + MemorySemanticsUniformMemoryShift = 6, + MemorySemanticsSubgroupMemoryShift = 7, + MemorySemanticsWorkgroupMemoryShift = 8, + MemorySemanticsCrossWorkgroupMemoryShift = 9, + MemorySemanticsAtomicCounterMemoryShift = 10, + MemorySemanticsImageMemoryShift = 11, + MemorySemanticsOutputMemoryShift = 12, + MemorySemanticsOutputMemoryKHRShift = 12, + MemorySemanticsMakeAvailableShift = 13, + MemorySemanticsMakeAvailableKHRShift = 13, + MemorySemanticsMakeVisibleShift = 14, + MemorySemanticsMakeVisibleKHRShift = 14, + MemorySemanticsVolatileShift = 15, + MemorySemanticsMax = 0x7fffffff, +}; + +enum MemorySemanticsMask : unsigned { + MemorySemanticsMaskNone = 0, + MemorySemanticsAcquireMask = 0x00000002, + MemorySemanticsReleaseMask = 0x00000004, + MemorySemanticsAcquireReleaseMask = 0x00000008, + MemorySemanticsSequentiallyConsistentMask = 0x00000010, + MemorySemanticsUniformMemoryMask = 0x00000040, + MemorySemanticsSubgroupMemoryMask = 0x00000080, + MemorySemanticsWorkgroupMemoryMask = 0x00000100, + MemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + MemorySemanticsAtomicCounterMemoryMask = 0x00000400, + MemorySemanticsImageMemoryMask = 0x00000800, + MemorySemanticsOutputMemoryMask = 0x00001000, + MemorySemanticsOutputMemoryKHRMask = 0x00001000, + MemorySemanticsMakeAvailableMask = 0x00002000, + MemorySemanticsMakeAvailableKHRMask = 0x00002000, + MemorySemanticsMakeVisibleMask = 0x00004000, + MemorySemanticsMakeVisibleKHRMask = 0x00004000, + MemorySemanticsVolatileMask = 0x00008000, +}; + +enum MemoryAccessShift { + MemoryAccessVolatileShift = 0, + MemoryAccessAlignedShift = 1, + MemoryAccessNontemporalShift = 2, + MemoryAccessMakePointerAvailableShift = 3, + MemoryAccessMakePointerAvailableKHRShift = 3, + MemoryAccessMakePointerVisibleShift = 4, + MemoryAccessMakePointerVisibleKHRShift = 4, + MemoryAccessNonPrivatePointerShift = 5, + MemoryAccessNonPrivatePointerKHRShift = 5, + MemoryAccessAliasScopeINTELMaskShift = 16, + MemoryAccessNoAliasINTELMaskShift = 17, + MemoryAccessMax = 0x7fffffff, +}; + +enum MemoryAccessMask : unsigned { + MemoryAccessMaskNone = 0, + MemoryAccessVolatileMask = 0x00000001, + MemoryAccessAlignedMask = 0x00000002, + MemoryAccessNontemporalMask = 0x00000004, + MemoryAccessMakePointerAvailableMask = 0x00000008, + MemoryAccessMakePointerAvailableKHRMask = 0x00000008, + MemoryAccessMakePointerVisibleMask = 0x00000010, + MemoryAccessMakePointerVisibleKHRMask = 0x00000010, + MemoryAccessNonPrivatePointerMask = 0x00000020, + MemoryAccessNonPrivatePointerKHRMask = 0x00000020, + MemoryAccessAliasScopeINTELMaskMask = 0x00010000, + MemoryAccessNoAliasINTELMaskMask = 0x00020000, +}; + +enum Scope { + ScopeCrossDevice = 0, + ScopeDevice = 1, + ScopeWorkgroup = 2, + ScopeSubgroup = 3, + ScopeInvocation = 4, + ScopeQueueFamily = 5, + ScopeQueueFamilyKHR = 5, + ScopeShaderCallKHR = 6, + ScopeMax = 0x7fffffff, +}; + +enum GroupOperation { + GroupOperationReduce = 0, + GroupOperationInclusiveScan = 1, + GroupOperationExclusiveScan = 2, + GroupOperationClusteredReduce = 3, + GroupOperationPartitionedReduceNV = 6, + GroupOperationPartitionedInclusiveScanNV = 7, + GroupOperationPartitionedExclusiveScanNV = 8, + GroupOperationMax = 0x7fffffff, +}; + +enum KernelEnqueueFlags { + KernelEnqueueFlagsNoWait = 0, + KernelEnqueueFlagsWaitKernel = 1, + KernelEnqueueFlagsWaitWorkGroup = 2, + KernelEnqueueFlagsMax = 0x7fffffff, +}; + +enum KernelProfilingInfoShift { + KernelProfilingInfoCmdExecTimeShift = 0, + KernelProfilingInfoMax = 0x7fffffff, +}; + +enum KernelProfilingInfoMask : unsigned { + KernelProfilingInfoMaskNone = 0, + KernelProfilingInfoCmdExecTimeMask = 0x00000001, +}; + +enum Capability { + CapabilityMatrix = 0, + CapabilityShader = 1, + CapabilityGeometry = 2, + CapabilityTessellation = 3, + CapabilityAddresses = 4, + CapabilityLinkage = 5, + CapabilityKernel = 6, + CapabilityVector16 = 7, + CapabilityFloat16Buffer = 8, + CapabilityFloat16 = 9, + CapabilityFloat64 = 10, + CapabilityInt64 = 11, + CapabilityInt64Atomics = 12, + CapabilityImageBasic = 13, + CapabilityImageReadWrite = 14, + CapabilityImageMipmap = 15, + CapabilityPipes = 17, + CapabilityGroups = 18, + CapabilityDeviceEnqueue = 19, + CapabilityLiteralSampler = 20, + CapabilityAtomicStorage = 21, + CapabilityInt16 = 22, + CapabilityTessellationPointSize = 23, + CapabilityGeometryPointSize = 24, + CapabilityImageGatherExtended = 25, + CapabilityStorageImageMultisample = 27, + CapabilityUniformBufferArrayDynamicIndexing = 28, + CapabilitySampledImageArrayDynamicIndexing = 29, + CapabilityStorageBufferArrayDynamicIndexing = 30, + CapabilityStorageImageArrayDynamicIndexing = 31, + CapabilityClipDistance = 32, + CapabilityCullDistance = 33, + CapabilityImageCubeArray = 34, + CapabilitySampleRateShading = 35, + CapabilityImageRect = 36, + CapabilitySampledRect = 37, + CapabilityGenericPointer = 38, + CapabilityInt8 = 39, + CapabilityInputAttachment = 40, + CapabilitySparseResidency = 41, + CapabilityMinLod = 42, + CapabilitySampled1D = 43, + CapabilityImage1D = 44, + CapabilitySampledCubeArray = 45, + CapabilitySampledBuffer = 46, + CapabilityImageBuffer = 47, + CapabilityImageMSArray = 48, + CapabilityStorageImageExtendedFormats = 49, + CapabilityImageQuery = 50, + CapabilityDerivativeControl = 51, + CapabilityInterpolationFunction = 52, + CapabilityTransformFeedback = 53, + CapabilityGeometryStreams = 54, + CapabilityStorageImageReadWithoutFormat = 55, + CapabilityStorageImageWriteWithoutFormat = 56, + CapabilityMultiViewport = 57, + CapabilitySubgroupDispatch = 58, + CapabilityNamedBarrier = 59, + CapabilityPipeStorage = 60, + CapabilityGroupNonUniform = 61, + CapabilityGroupNonUniformVote = 62, + CapabilityGroupNonUniformArithmetic = 63, + CapabilityGroupNonUniformBallot = 64, + CapabilityGroupNonUniformShuffle = 65, + CapabilityGroupNonUniformShuffleRelative = 66, + CapabilityGroupNonUniformClustered = 67, + CapabilityGroupNonUniformQuad = 68, + CapabilityShaderLayer = 69, + CapabilityShaderViewportIndex = 70, + CapabilityUniformDecoration = 71, + CapabilityCoreBuiltinsARM = 4165, + CapabilityTileImageColorReadAccessEXT = 4166, + CapabilityTileImageDepthReadAccessEXT = 4167, + CapabilityTileImageStencilReadAccessEXT = 4168, + CapabilityCooperativeMatrixLayoutsARM = 4201, + CapabilityFragmentShadingRateKHR = 4422, + CapabilitySubgroupBallotKHR = 4423, + CapabilityDrawParameters = 4427, + CapabilityWorkgroupMemoryExplicitLayoutKHR = 4428, + CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR = 4429, + CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR = 4430, + CapabilitySubgroupVoteKHR = 4431, + CapabilityStorageBuffer16BitAccess = 4433, + CapabilityStorageUniformBufferBlock16 = 4433, + CapabilityStorageUniform16 = 4434, + CapabilityUniformAndStorageBuffer16BitAccess = 4434, + CapabilityStoragePushConstant16 = 4435, + CapabilityStorageInputOutput16 = 4436, + CapabilityDeviceGroup = 4437, + CapabilityMultiView = 4439, + CapabilityVariablePointersStorageBuffer = 4441, + CapabilityVariablePointers = 4442, + CapabilityAtomicStorageOps = 4445, + CapabilitySampleMaskPostDepthCoverage = 4447, + CapabilityStorageBuffer8BitAccess = 4448, + CapabilityUniformAndStorageBuffer8BitAccess = 4449, + CapabilityStoragePushConstant8 = 4450, + CapabilityDenormPreserve = 4464, + CapabilityDenormFlushToZero = 4465, + CapabilitySignedZeroInfNanPreserve = 4466, + CapabilityRoundingModeRTE = 4467, + CapabilityRoundingModeRTZ = 4468, + CapabilityRayQueryProvisionalKHR = 4471, + CapabilityRayQueryKHR = 4472, + CapabilityUntypedPointersKHR = 4473, + CapabilityRayTraversalPrimitiveCullingKHR = 4478, + CapabilityRayTracingKHR = 4479, + CapabilityTextureSampleWeightedQCOM = 4484, + CapabilityTextureBoxFilterQCOM = 4485, + CapabilityTextureBlockMatchQCOM = 4486, + CapabilityTextureBlockMatch2QCOM = 4498, + CapabilityFloat16ImageAMD = 5008, + CapabilityImageGatherBiasLodAMD = 5009, + CapabilityFragmentMaskAMD = 5010, + CapabilityStencilExportEXT = 5013, + CapabilityImageReadWriteLodAMD = 5015, + CapabilityInt64ImageEXT = 5016, + CapabilityShaderClockKHR = 5055, + CapabilityShaderEnqueueAMDX = 5067, + CapabilityQuadControlKHR = 5087, + CapabilitySampleMaskOverrideCoverageNV = 5249, + CapabilityGeometryShaderPassthroughNV = 5251, + CapabilityShaderViewportIndexLayerEXT = 5254, + CapabilityShaderViewportIndexLayerNV = 5254, + CapabilityShaderViewportMaskNV = 5255, + CapabilityShaderStereoViewNV = 5259, + CapabilityPerViewAttributesNV = 5260, + CapabilityFragmentFullyCoveredEXT = 5265, + CapabilityMeshShadingNV = 5266, + CapabilityImageFootprintNV = 5282, + CapabilityMeshShadingEXT = 5283, + CapabilityFragmentBarycentricKHR = 5284, + CapabilityFragmentBarycentricNV = 5284, + CapabilityComputeDerivativeGroupQuadsKHR = 5288, + CapabilityComputeDerivativeGroupQuadsNV = 5288, + CapabilityFragmentDensityEXT = 5291, + CapabilityShadingRateNV = 5291, + CapabilityGroupNonUniformPartitionedNV = 5297, + CapabilityShaderNonUniform = 5301, + CapabilityShaderNonUniformEXT = 5301, + CapabilityRuntimeDescriptorArray = 5302, + CapabilityRuntimeDescriptorArrayEXT = 5302, + CapabilityInputAttachmentArrayDynamicIndexing = 5303, + CapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + CapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + CapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + CapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + CapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + CapabilityUniformBufferArrayNonUniformIndexing = 5306, + CapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + CapabilitySampledImageArrayNonUniformIndexing = 5307, + CapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + CapabilityStorageBufferArrayNonUniformIndexing = 5308, + CapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + CapabilityStorageImageArrayNonUniformIndexing = 5309, + CapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + CapabilityInputAttachmentArrayNonUniformIndexing = 5310, + CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + CapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + CapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + CapabilityRayTracingPositionFetchKHR = 5336, + CapabilityRayTracingNV = 5340, + CapabilityRayTracingMotionBlurNV = 5341, + CapabilityVulkanMemoryModel = 5345, + CapabilityVulkanMemoryModelKHR = 5345, + CapabilityVulkanMemoryModelDeviceScope = 5346, + CapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + CapabilityPhysicalStorageBufferAddresses = 5347, + CapabilityPhysicalStorageBufferAddressesEXT = 5347, + CapabilityComputeDerivativeGroupLinearKHR = 5350, + CapabilityComputeDerivativeGroupLinearNV = 5350, + CapabilityRayTracingProvisionalKHR = 5353, + CapabilityCooperativeMatrixNV = 5357, + CapabilityFragmentShaderSampleInterlockEXT = 5363, + CapabilityFragmentShaderShadingRateInterlockEXT = 5372, + CapabilityShaderSMBuiltinsNV = 5373, + CapabilityFragmentShaderPixelInterlockEXT = 5378, + CapabilityDemoteToHelperInvocation = 5379, + CapabilityDemoteToHelperInvocationEXT = 5379, + CapabilityDisplacementMicromapNV = 5380, + CapabilityRayTracingOpacityMicromapEXT = 5381, + CapabilityShaderInvocationReorderNV = 5383, + CapabilityBindlessTextureNV = 5390, + CapabilityRayQueryPositionFetchKHR = 5391, + CapabilityAtomicFloat16VectorNV = 5404, + CapabilityRayTracingDisplacementMicromapNV = 5409, + CapabilityRawAccessChainsNV = 5414, + CapabilityCooperativeMatrixReductionsNV = 5430, + CapabilityCooperativeMatrixConversionsNV = 5431, + CapabilityCooperativeMatrixPerElementOperationsNV = 5432, + CapabilityCooperativeMatrixTensorAddressingNV = 5433, + CapabilityCooperativeMatrixBlockLoadsNV = 5434, + CapabilityTensorAddressingNV = 5439, + CapabilitySubgroupShuffleINTEL = 5568, + CapabilitySubgroupBufferBlockIOINTEL = 5569, + CapabilitySubgroupImageBlockIOINTEL = 5570, + CapabilitySubgroupImageMediaBlockIOINTEL = 5579, + CapabilityRoundToInfinityINTEL = 5582, + CapabilityFloatingPointModeINTEL = 5583, + CapabilityIntegerFunctions2INTEL = 5584, + CapabilityFunctionPointersINTEL = 5603, + CapabilityIndirectReferencesINTEL = 5604, + CapabilityAsmINTEL = 5606, + CapabilityAtomicFloat32MinMaxEXT = 5612, + CapabilityAtomicFloat64MinMaxEXT = 5613, + CapabilityAtomicFloat16MinMaxEXT = 5616, + CapabilityVectorComputeINTEL = 5617, + CapabilityVectorAnyINTEL = 5619, + CapabilityExpectAssumeKHR = 5629, + CapabilitySubgroupAvcMotionEstimationINTEL = 5696, + CapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + CapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + CapabilityVariableLengthArrayINTEL = 5817, + CapabilityFunctionFloatControlINTEL = 5821, + CapabilityFPGAMemoryAttributesINTEL = 5824, + CapabilityFPFastMathModeINTEL = 5837, + CapabilityArbitraryPrecisionIntegersINTEL = 5844, + CapabilityArbitraryPrecisionFloatingPointINTEL = 5845, + CapabilityUnstructuredLoopControlsINTEL = 5886, + CapabilityFPGALoopControlsINTEL = 5888, + CapabilityKernelAttributesINTEL = 5892, + CapabilityFPGAKernelAttributesINTEL = 5897, + CapabilityFPGAMemoryAccessesINTEL = 5898, + CapabilityFPGAClusterAttributesINTEL = 5904, + CapabilityLoopFuseINTEL = 5906, + CapabilityFPGADSPControlINTEL = 5908, + CapabilityMemoryAccessAliasingINTEL = 5910, + CapabilityFPGAInvocationPipeliningAttributesINTEL = 5916, + CapabilityFPGABufferLocationINTEL = 5920, + CapabilityArbitraryPrecisionFixedPointINTEL = 5922, + CapabilityUSMStorageClassesINTEL = 5935, + CapabilityRuntimeAlignedAttributeINTEL = 5939, + CapabilityIOPipesINTEL = 5943, + CapabilityBlockingPipesINTEL = 5945, + CapabilityFPGARegINTEL = 5948, + CapabilityDotProductInputAll = 6016, + CapabilityDotProductInputAllKHR = 6016, + CapabilityDotProductInput4x8Bit = 6017, + CapabilityDotProductInput4x8BitKHR = 6017, + CapabilityDotProductInput4x8BitPacked = 6018, + CapabilityDotProductInput4x8BitPackedKHR = 6018, + CapabilityDotProduct = 6019, + CapabilityDotProductKHR = 6019, + CapabilityRayCullMaskKHR = 6020, + CapabilityCooperativeMatrixKHR = 6022, + CapabilityReplicatedCompositesEXT = 6024, + CapabilityBitInstructions = 6025, + CapabilityGroupNonUniformRotateKHR = 6026, + CapabilityFloatControls2 = 6029, + CapabilityAtomicFloat32AddEXT = 6033, + CapabilityAtomicFloat64AddEXT = 6034, + CapabilityLongCompositesINTEL = 6089, + CapabilityOptNoneEXT = 6094, + CapabilityOptNoneINTEL = 6094, + CapabilityAtomicFloat16AddEXT = 6095, + CapabilityDebugInfoModuleINTEL = 6114, + CapabilityBFloat16ConversionINTEL = 6115, + CapabilitySplitBarrierINTEL = 6141, + CapabilityArithmeticFenceEXT = 6144, + CapabilityFPGAClusterAttributesV2INTEL = 6150, + CapabilityFPGAKernelAttributesv2INTEL = 6161, + CapabilityFPMaxErrorINTEL = 6169, + CapabilityFPGALatencyControlINTEL = 6171, + CapabilityFPGAArgumentInterfacesINTEL = 6174, + CapabilityGlobalVariableHostAccessINTEL = 6187, + CapabilityGlobalVariableFPGADecorationsINTEL = 6189, + CapabilitySubgroupBufferPrefetchINTEL = 6220, + CapabilityGroupUniformArithmeticKHR = 6400, + CapabilityMaskedGatherScatterINTEL = 6427, + CapabilityCacheControlsINTEL = 6441, + CapabilityRegisterLimitsINTEL = 6460, + CapabilityMax = 0x7fffffff, +}; + +enum RayFlagsShift { + RayFlagsOpaqueKHRShift = 0, + RayFlagsNoOpaqueKHRShift = 1, + RayFlagsTerminateOnFirstHitKHRShift = 2, + RayFlagsSkipClosestHitShaderKHRShift = 3, + RayFlagsCullBackFacingTrianglesKHRShift = 4, + RayFlagsCullFrontFacingTrianglesKHRShift = 5, + RayFlagsCullOpaqueKHRShift = 6, + RayFlagsCullNoOpaqueKHRShift = 7, + RayFlagsSkipTrianglesKHRShift = 8, + RayFlagsSkipAABBsKHRShift = 9, + RayFlagsForceOpacityMicromap2StateEXTShift = 10, + RayFlagsMax = 0x7fffffff, +}; + +enum RayFlagsMask : unsigned { + RayFlagsMaskNone = 0, + RayFlagsOpaqueKHRMask = 0x00000001, + RayFlagsNoOpaqueKHRMask = 0x00000002, + RayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + RayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + RayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + RayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + RayFlagsCullOpaqueKHRMask = 0x00000040, + RayFlagsCullNoOpaqueKHRMask = 0x00000080, + RayFlagsSkipTrianglesKHRMask = 0x00000100, + RayFlagsSkipAABBsKHRMask = 0x00000200, + RayFlagsForceOpacityMicromap2StateEXTMask = 0x00000400, +}; + +enum RayQueryIntersection { + RayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + RayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + RayQueryIntersectionMax = 0x7fffffff, +}; + +enum RayQueryCommittedIntersectionType { + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + RayQueryCommittedIntersectionTypeMax = 0x7fffffff, +}; + +enum RayQueryCandidateIntersectionType { + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + RayQueryCandidateIntersectionTypeMax = 0x7fffffff, +}; + +enum FragmentShadingRateShift { + FragmentShadingRateVertical2PixelsShift = 0, + FragmentShadingRateVertical4PixelsShift = 1, + FragmentShadingRateHorizontal2PixelsShift = 2, + FragmentShadingRateHorizontal4PixelsShift = 3, + FragmentShadingRateMax = 0x7fffffff, +}; + +enum FragmentShadingRateMask : unsigned { + FragmentShadingRateMaskNone = 0, + FragmentShadingRateVertical2PixelsMask = 0x00000001, + FragmentShadingRateVertical4PixelsMask = 0x00000002, + FragmentShadingRateHorizontal2PixelsMask = 0x00000004, + FragmentShadingRateHorizontal4PixelsMask = 0x00000008, +}; + +enum FPDenormMode { + FPDenormModePreserve = 0, + FPDenormModeFlushToZero = 1, + FPDenormModeMax = 0x7fffffff, +}; + +enum FPOperationMode { + FPOperationModeIEEE = 0, + FPOperationModeALT = 1, + FPOperationModeMax = 0x7fffffff, +}; + +enum QuantizationModes { + QuantizationModesTRN = 0, + QuantizationModesTRN_ZERO = 1, + QuantizationModesRND = 2, + QuantizationModesRND_ZERO = 3, + QuantizationModesRND_INF = 4, + QuantizationModesRND_MIN_INF = 5, + QuantizationModesRND_CONV = 6, + QuantizationModesRND_CONV_ODD = 7, + QuantizationModesMax = 0x7fffffff, +}; + +enum OverflowModes { + OverflowModesWRAP = 0, + OverflowModesSAT = 1, + OverflowModesSAT_ZERO = 2, + OverflowModesSAT_SYM = 3, + OverflowModesMax = 0x7fffffff, +}; + +enum PackedVectorFormat { + PackedVectorFormatPackedVectorFormat4x8Bit = 0, + PackedVectorFormatPackedVectorFormat4x8BitKHR = 0, + PackedVectorFormatMax = 0x7fffffff, +}; + +enum CooperativeMatrixOperandsShift { + CooperativeMatrixOperandsMatrixASignedComponentsKHRShift = 0, + CooperativeMatrixOperandsMatrixBSignedComponentsKHRShift = 1, + CooperativeMatrixOperandsMatrixCSignedComponentsKHRShift = 2, + CooperativeMatrixOperandsMatrixResultSignedComponentsKHRShift = 3, + CooperativeMatrixOperandsSaturatingAccumulationKHRShift = 4, + CooperativeMatrixOperandsMax = 0x7fffffff, +}; + +enum CooperativeMatrixOperandsMask : unsigned { + CooperativeMatrixOperandsMaskNone = 0, + CooperativeMatrixOperandsMatrixASignedComponentsKHRMask = 0x00000001, + CooperativeMatrixOperandsMatrixBSignedComponentsKHRMask = 0x00000002, + CooperativeMatrixOperandsMatrixCSignedComponentsKHRMask = 0x00000004, + CooperativeMatrixOperandsMatrixResultSignedComponentsKHRMask = 0x00000008, + CooperativeMatrixOperandsSaturatingAccumulationKHRMask = 0x00000010, +}; + +enum CooperativeMatrixLayout { + CooperativeMatrixLayoutRowMajorKHR = 0, + CooperativeMatrixLayoutColumnMajorKHR = 1, + CooperativeMatrixLayoutRowBlockedInterleavedARM = 4202, + CooperativeMatrixLayoutColumnBlockedInterleavedARM = 4203, + CooperativeMatrixLayoutMax = 0x7fffffff, +}; + +enum CooperativeMatrixUse { + CooperativeMatrixUseMatrixAKHR = 0, + CooperativeMatrixUseMatrixBKHR = 1, + CooperativeMatrixUseMatrixAccumulatorKHR = 2, + CooperativeMatrixUseMax = 0x7fffffff, +}; + +enum CooperativeMatrixReduceShift { + CooperativeMatrixReduceRowShift = 0, + CooperativeMatrixReduceColumnShift = 1, + CooperativeMatrixReduce2x2Shift = 2, + CooperativeMatrixReduceMax = 0x7fffffff, +}; + +enum CooperativeMatrixReduceMask : unsigned { + CooperativeMatrixReduceMaskNone = 0, + CooperativeMatrixReduceRowMask = 0x00000001, + CooperativeMatrixReduceColumnMask = 0x00000002, + CooperativeMatrixReduce2x2Mask = 0x00000004, +}; + +enum TensorClampMode { + TensorClampModeUndefined = 0, + TensorClampModeConstant = 1, + TensorClampModeClampToEdge = 2, + TensorClampModeRepeat = 3, + TensorClampModeRepeatMirrored = 4, + TensorClampModeMax = 0x7fffffff, +}; + +enum TensorAddressingOperandsShift { + TensorAddressingOperandsTensorViewShift = 0, + TensorAddressingOperandsDecodeFuncShift = 1, + TensorAddressingOperandsMax = 0x7fffffff, +}; + +enum TensorAddressingOperandsMask : unsigned { + TensorAddressingOperandsMaskNone = 0, + TensorAddressingOperandsTensorViewMask = 0x00000001, + TensorAddressingOperandsDecodeFuncMask = 0x00000002, +}; + +enum InitializationModeQualifier { + InitializationModeQualifierInitOnDeviceReprogramINTEL = 0, + InitializationModeQualifierInitOnDeviceResetINTEL = 1, + InitializationModeQualifierMax = 0x7fffffff, +}; + +enum HostAccessQualifier { + HostAccessQualifierNoneINTEL = 0, + HostAccessQualifierReadINTEL = 1, + HostAccessQualifierWriteINTEL = 2, + HostAccessQualifierReadWriteINTEL = 3, + HostAccessQualifierMax = 0x7fffffff, +}; + +enum LoadCacheControl { + LoadCacheControlUncachedINTEL = 0, + LoadCacheControlCachedINTEL = 1, + LoadCacheControlStreamingINTEL = 2, + LoadCacheControlInvalidateAfterReadINTEL = 3, + LoadCacheControlConstCachedINTEL = 4, + LoadCacheControlMax = 0x7fffffff, +}; + +enum StoreCacheControl { + StoreCacheControlUncachedINTEL = 0, + StoreCacheControlWriteThroughINTEL = 1, + StoreCacheControlWriteBackINTEL = 2, + StoreCacheControlStreamingINTEL = 3, + StoreCacheControlMax = 0x7fffffff, +}; + +enum NamedMaximumNumberOfRegisters { + NamedMaximumNumberOfRegistersAutoINTEL = 0, + NamedMaximumNumberOfRegistersMax = 0x7fffffff, +}; + +enum RawAccessChainOperandsShift { + RawAccessChainOperandsRobustnessPerComponentNVShift = 0, + RawAccessChainOperandsRobustnessPerElementNVShift = 1, + RawAccessChainOperandsMax = 0x7fffffff, +}; + +enum RawAccessChainOperandsMask : unsigned { + RawAccessChainOperandsMaskNone = 0, + RawAccessChainOperandsRobustnessPerComponentNVMask = 0x00000001, + RawAccessChainOperandsRobustnessPerElementNVMask = 0x00000002, +}; + +enum FPEncoding { + FPEncodingMax = 0x7fffffff, +}; + +enum Op { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpCopyLogical = 400, + OpPtrEqual = 401, + OpPtrNotEqual = 402, + OpPtrDiff = 403, + OpColorAttachmentReadEXT = 4160, + OpDepthAttachmentReadEXT = 4161, + OpStencilAttachmentReadEXT = 4162, + OpTerminateInvocation = 4416, + OpTypeUntypedPointerKHR = 4417, + OpUntypedVariableKHR = 4418, + OpUntypedAccessChainKHR = 4419, + OpUntypedInBoundsAccessChainKHR = 4420, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpUntypedPtrAccessChainKHR = 4423, + OpUntypedInBoundsPtrAccessChainKHR = 4424, + OpUntypedArrayLengthKHR = 4425, + OpUntypedPrefetchKHR = 4426, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpGroupNonUniformRotateKHR = 4431, + OpSubgroupReadInvocationKHR = 4432, + OpExtInstWithForwardRefsKHR = 4433, + OpTraceRayKHR = 4445, + OpExecuteCallableKHR = 4446, + OpConvertUToAccelerationStructureKHR = 4447, + OpIgnoreIntersectionKHR = 4448, + OpTerminateRayKHR = 4449, + OpSDot = 4450, + OpSDotKHR = 4450, + OpUDot = 4451, + OpUDotKHR = 4451, + OpSUDot = 4452, + OpSUDotKHR = 4452, + OpSDotAccSat = 4453, + OpSDotAccSatKHR = 4453, + OpUDotAccSat = 4454, + OpUDotAccSatKHR = 4454, + OpSUDotAccSat = 4455, + OpSUDotAccSatKHR = 4455, + OpTypeCooperativeMatrixKHR = 4456, + OpCooperativeMatrixLoadKHR = 4457, + OpCooperativeMatrixStoreKHR = 4458, + OpCooperativeMatrixMulAddKHR = 4459, + OpCooperativeMatrixLengthKHR = 4460, + OpConstantCompositeReplicateEXT = 4461, + OpSpecConstantCompositeReplicateEXT = 4462, + OpCompositeConstructReplicateEXT = 4463, + OpTypeRayQueryKHR = 4472, + OpRayQueryInitializeKHR = 4473, + OpRayQueryTerminateKHR = 4474, + OpRayQueryGenerateIntersectionKHR = 4475, + OpRayQueryConfirmIntersectionKHR = 4476, + OpRayQueryProceedKHR = 4477, + OpRayQueryGetIntersectionTypeKHR = 4479, + OpImageSampleWeightedQCOM = 4480, + OpImageBoxFilterQCOM = 4481, + OpImageBlockMatchSSDQCOM = 4482, + OpImageBlockMatchSADQCOM = 4483, + OpImageBlockMatchWindowSSDQCOM = 4500, + OpImageBlockMatchWindowSADQCOM = 4501, + OpImageBlockMatchGatherSSDQCOM = 4502, + OpImageBlockMatchGatherSADQCOM = 4503, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpReadClockKHR = 5056, + OpAllocateNodePayloadsAMDX = 5074, + OpEnqueueNodePayloadsAMDX = 5075, + OpTypeNodePayloadArrayAMDX = 5076, + OpFinishWritingNodePayloadAMDX = 5078, + OpNodePayloadArrayLengthAMDX = 5090, + OpIsNodePayloadValidAMDX = 5101, + OpConstantStringAMDX = 5103, + OpSpecConstantStringAMDX = 5104, + OpGroupNonUniformQuadAllKHR = 5110, + OpGroupNonUniformQuadAnyKHR = 5111, + OpHitObjectRecordHitMotionNV = 5249, + OpHitObjectRecordHitWithIndexMotionNV = 5250, + OpHitObjectRecordMissMotionNV = 5251, + OpHitObjectGetWorldToObjectNV = 5252, + OpHitObjectGetObjectToWorldNV = 5253, + OpHitObjectGetObjectRayDirectionNV = 5254, + OpHitObjectGetObjectRayOriginNV = 5255, + OpHitObjectTraceRayMotionNV = 5256, + OpHitObjectGetShaderRecordBufferHandleNV = 5257, + OpHitObjectGetShaderBindingTableRecordIndexNV = 5258, + OpHitObjectRecordEmptyNV = 5259, + OpHitObjectTraceRayNV = 5260, + OpHitObjectRecordHitNV = 5261, + OpHitObjectRecordHitWithIndexNV = 5262, + OpHitObjectRecordMissNV = 5263, + OpHitObjectExecuteShaderNV = 5264, + OpHitObjectGetCurrentTimeNV = 5265, + OpHitObjectGetAttributesNV = 5266, + OpHitObjectGetHitKindNV = 5267, + OpHitObjectGetPrimitiveIndexNV = 5268, + OpHitObjectGetGeometryIndexNV = 5269, + OpHitObjectGetInstanceIdNV = 5270, + OpHitObjectGetInstanceCustomIndexNV = 5271, + OpHitObjectGetWorldRayDirectionNV = 5272, + OpHitObjectGetWorldRayOriginNV = 5273, + OpHitObjectGetRayTMaxNV = 5274, + OpHitObjectGetRayTMinNV = 5275, + OpHitObjectIsEmptyNV = 5276, + OpHitObjectIsHitNV = 5277, + OpHitObjectIsMissNV = 5278, + OpReorderThreadWithHitObjectNV = 5279, + OpReorderThreadWithHintNV = 5280, + OpTypeHitObjectNV = 5281, + OpImageSampleFootprintNV = 5283, + OpCooperativeMatrixConvertNV = 5293, + OpEmitMeshTasksEXT = 5294, + OpSetMeshOutputsEXT = 5295, + OpGroupNonUniformPartitionNV = 5296, + OpWritePackedPrimitiveIndices4x8NV = 5299, + OpFetchMicroTriangleVertexPositionNV = 5300, + OpFetchMicroTriangleVertexBarycentricNV = 5301, + OpReportIntersectionKHR = 5334, + OpReportIntersectionNV = 5334, + OpIgnoreIntersectionNV = 5335, + OpTerminateRayNV = 5336, + OpTraceNV = 5337, + OpTraceMotionNV = 5338, + OpTraceRayMotionNV = 5339, + OpRayQueryGetIntersectionTriangleVertexPositionsKHR = 5340, + OpTypeAccelerationStructureKHR = 5341, + OpTypeAccelerationStructureNV = 5341, + OpExecuteCallableNV = 5344, + OpTypeCooperativeMatrixNV = 5358, + OpCooperativeMatrixLoadNV = 5359, + OpCooperativeMatrixStoreNV = 5360, + OpCooperativeMatrixMulAddNV = 5361, + OpCooperativeMatrixLengthNV = 5362, + OpBeginInvocationInterlockEXT = 5364, + OpEndInvocationInterlockEXT = 5365, + OpCooperativeMatrixReduceNV = 5366, + OpCooperativeMatrixLoadTensorNV = 5367, + OpCooperativeMatrixStoreTensorNV = 5368, + OpCooperativeMatrixPerElementOpNV = 5369, + OpTypeTensorLayoutNV = 5370, + OpTypeTensorViewNV = 5371, + OpCreateTensorLayoutNV = 5372, + OpTensorLayoutSetDimensionNV = 5373, + OpTensorLayoutSetStrideNV = 5374, + OpTensorLayoutSliceNV = 5375, + OpTensorLayoutSetClampValueNV = 5376, + OpCreateTensorViewNV = 5377, + OpTensorViewSetDimensionNV = 5378, + OpTensorViewSetStrideNV = 5379, + OpDemoteToHelperInvocation = 5380, + OpDemoteToHelperInvocationEXT = 5380, + OpIsHelperInvocationEXT = 5381, + OpTensorViewSetClipNV = 5382, + OpTensorLayoutSetBlockSizeNV = 5384, + OpCooperativeMatrixTransposeNV = 5390, + OpConvertUToImageNV = 5391, + OpConvertUToSamplerNV = 5392, + OpConvertImageToUNV = 5393, + OpConvertSamplerToUNV = 5394, + OpConvertUToSampledImageNV = 5395, + OpConvertSampledImageToUNV = 5396, + OpSamplerImageAddressingModeNV = 5397, + OpRawAccessChainNV = 5398, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpSubgroupImageMediaBlockReadINTEL = 5580, + OpSubgroupImageMediaBlockWriteINTEL = 5581, + OpUCountLeadingZerosINTEL = 5585, + OpUCountTrailingZerosINTEL = 5586, + OpAbsISubINTEL = 5587, + OpAbsUSubINTEL = 5588, + OpIAddSatINTEL = 5589, + OpUAddSatINTEL = 5590, + OpIAverageINTEL = 5591, + OpUAverageINTEL = 5592, + OpIAverageRoundedINTEL = 5593, + OpUAverageRoundedINTEL = 5594, + OpISubSatINTEL = 5595, + OpUSubSatINTEL = 5596, + OpIMul32x16INTEL = 5597, + OpUMul32x16INTEL = 5598, + OpConstantFunctionPointerINTEL = 5600, + OpFunctionPointerCallINTEL = 5601, + OpAsmTargetINTEL = 5609, + OpAsmINTEL = 5610, + OpAsmCallINTEL = 5611, + OpAtomicFMinEXT = 5614, + OpAtomicFMaxEXT = 5615, + OpAssumeTrueKHR = 5630, + OpExpectKHR = 5631, + OpDecorateString = 5632, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateString = 5633, + OpMemberDecorateStringGOOGLE = 5633, + OpVmeImageINTEL = 5699, + OpTypeVmeImageINTEL = 5700, + OpTypeAvcImePayloadINTEL = 5701, + OpTypeAvcRefPayloadINTEL = 5702, + OpTypeAvcSicPayloadINTEL = 5703, + OpTypeAvcMcePayloadINTEL = 5704, + OpTypeAvcMceResultINTEL = 5705, + OpTypeAvcImeResultINTEL = 5706, + OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + OpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + OpTypeAvcImeDualReferenceStreaminINTEL = 5710, + OpTypeAvcRefResultINTEL = 5711, + OpTypeAvcSicResultINTEL = 5712, + OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + OpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + OpSubgroupAvcMceConvertToImeResultINTEL = 5733, + OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + OpSubgroupAvcMceConvertToRefResultINTEL = 5735, + OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + OpSubgroupAvcMceConvertToSicResultINTEL = 5737, + OpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + OpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + OpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + OpSubgroupAvcImeInitializeINTEL = 5747, + OpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + OpSubgroupAvcImeSetDualReferenceINTEL = 5749, + OpSubgroupAvcImeRefWindowSizeINTEL = 5750, + OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + OpSubgroupAvcImeSetWeightedSadINTEL = 5756, + OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + OpSubgroupAvcImeConvertToMceResultINTEL = 5765, + OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + OpSubgroupAvcImeGetBorderReachedINTEL = 5776, + OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + OpSubgroupAvcFmeInitializeINTEL = 5781, + OpSubgroupAvcBmeInitializeINTEL = 5782, + OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + OpSubgroupAvcRefConvertToMceResultINTEL = 5790, + OpSubgroupAvcSicInitializeINTEL = 5791, + OpSubgroupAvcSicConfigureSkcINTEL = 5792, + OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + OpSubgroupAvcSicEvaluateIpeINTEL = 5803, + OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + OpSubgroupAvcSicConvertToMceResultINTEL = 5808, + OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + OpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + OpVariableLengthArrayINTEL = 5818, + OpSaveMemoryINTEL = 5819, + OpRestoreMemoryINTEL = 5820, + OpArbitraryFloatSinCosPiINTEL = 5840, + OpArbitraryFloatCastINTEL = 5841, + OpArbitraryFloatCastFromIntINTEL = 5842, + OpArbitraryFloatCastToIntINTEL = 5843, + OpArbitraryFloatAddINTEL = 5846, + OpArbitraryFloatSubINTEL = 5847, + OpArbitraryFloatMulINTEL = 5848, + OpArbitraryFloatDivINTEL = 5849, + OpArbitraryFloatGTINTEL = 5850, + OpArbitraryFloatGEINTEL = 5851, + OpArbitraryFloatLTINTEL = 5852, + OpArbitraryFloatLEINTEL = 5853, + OpArbitraryFloatEQINTEL = 5854, + OpArbitraryFloatRecipINTEL = 5855, + OpArbitraryFloatRSqrtINTEL = 5856, + OpArbitraryFloatCbrtINTEL = 5857, + OpArbitraryFloatHypotINTEL = 5858, + OpArbitraryFloatSqrtINTEL = 5859, + OpArbitraryFloatLogINTEL = 5860, + OpArbitraryFloatLog2INTEL = 5861, + OpArbitraryFloatLog10INTEL = 5862, + OpArbitraryFloatLog1pINTEL = 5863, + OpArbitraryFloatExpINTEL = 5864, + OpArbitraryFloatExp2INTEL = 5865, + OpArbitraryFloatExp10INTEL = 5866, + OpArbitraryFloatExpm1INTEL = 5867, + OpArbitraryFloatSinINTEL = 5868, + OpArbitraryFloatCosINTEL = 5869, + OpArbitraryFloatSinCosINTEL = 5870, + OpArbitraryFloatSinPiINTEL = 5871, + OpArbitraryFloatCosPiINTEL = 5872, + OpArbitraryFloatASinINTEL = 5873, + OpArbitraryFloatASinPiINTEL = 5874, + OpArbitraryFloatACosINTEL = 5875, + OpArbitraryFloatACosPiINTEL = 5876, + OpArbitraryFloatATanINTEL = 5877, + OpArbitraryFloatATanPiINTEL = 5878, + OpArbitraryFloatATan2INTEL = 5879, + OpArbitraryFloatPowINTEL = 5880, + OpArbitraryFloatPowRINTEL = 5881, + OpArbitraryFloatPowNINTEL = 5882, + OpLoopControlINTEL = 5887, + OpAliasDomainDeclINTEL = 5911, + OpAliasScopeDeclINTEL = 5912, + OpAliasScopeListDeclINTEL = 5913, + OpFixedSqrtINTEL = 5923, + OpFixedRecipINTEL = 5924, + OpFixedRsqrtINTEL = 5925, + OpFixedSinINTEL = 5926, + OpFixedCosINTEL = 5927, + OpFixedSinCosINTEL = 5928, + OpFixedSinPiINTEL = 5929, + OpFixedCosPiINTEL = 5930, + OpFixedSinCosPiINTEL = 5931, + OpFixedLogINTEL = 5932, + OpFixedExpINTEL = 5933, + OpPtrCastToCrossWorkgroupINTEL = 5934, + OpCrossWorkgroupCastToPtrINTEL = 5938, + OpReadPipeBlockingINTEL = 5946, + OpWritePipeBlockingINTEL = 5947, + OpFPGARegINTEL = 5949, + OpRayQueryGetRayTMinKHR = 6016, + OpRayQueryGetRayFlagsKHR = 6017, + OpRayQueryGetIntersectionTKHR = 6018, + OpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + OpRayQueryGetIntersectionInstanceIdKHR = 6020, + OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + OpRayQueryGetIntersectionGeometryIndexKHR = 6022, + OpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + OpRayQueryGetIntersectionBarycentricsKHR = 6024, + OpRayQueryGetIntersectionFrontFaceKHR = 6025, + OpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + OpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + OpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + OpRayQueryGetWorldRayDirectionKHR = 6029, + OpRayQueryGetWorldRayOriginKHR = 6030, + OpRayQueryGetIntersectionObjectToWorldKHR = 6031, + OpRayQueryGetIntersectionWorldToObjectKHR = 6032, + OpAtomicFAddEXT = 6035, + OpTypeBufferSurfaceINTEL = 6086, + OpTypeStructContinuedINTEL = 6090, + OpConstantCompositeContinuedINTEL = 6091, + OpSpecConstantCompositeContinuedINTEL = 6092, + OpCompositeConstructContinuedINTEL = 6096, + OpConvertFToBF16INTEL = 6116, + OpConvertBF16ToFINTEL = 6117, + OpControlBarrierArriveINTEL = 6142, + OpControlBarrierWaitINTEL = 6143, + OpArithmeticFenceEXT = 6145, + OpSubgroupBlockPrefetchINTEL = 6221, + OpGroupIMulKHR = 6401, + OpGroupFMulKHR = 6402, + OpGroupBitwiseAndKHR = 6403, + OpGroupBitwiseOrKHR = 6404, + OpGroupBitwiseXorKHR = 6405, + OpGroupLogicalAndKHR = 6406, + OpGroupLogicalOrKHR = 6407, + OpGroupLogicalXorKHR = 6408, + OpMaskedGatherINTEL = 6428, + OpMaskedScatterINTEL = 6429, + OpMax = 0x7fffffff, +}; + +#ifdef SPV_ENABLE_UTILITY_CODE +#ifndef __cplusplus +#include +#endif +inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case OpNop: *hasResult = false; *hasResultType = false; break; + case OpUndef: *hasResult = true; *hasResultType = true; break; + case OpSourceContinued: *hasResult = false; *hasResultType = false; break; + case OpSource: *hasResult = false; *hasResultType = false; break; + case OpSourceExtension: *hasResult = false; *hasResultType = false; break; + case OpName: *hasResult = false; *hasResultType = false; break; + case OpMemberName: *hasResult = false; *hasResultType = false; break; + case OpString: *hasResult = true; *hasResultType = false; break; + case OpLine: *hasResult = false; *hasResultType = false; break; + case OpExtension: *hasResult = false; *hasResultType = false; break; + case OpExtInstImport: *hasResult = true; *hasResultType = false; break; + case OpExtInst: *hasResult = true; *hasResultType = true; break; + case OpMemoryModel: *hasResult = false; *hasResultType = false; break; + case OpEntryPoint: *hasResult = false; *hasResultType = false; break; + case OpExecutionMode: *hasResult = false; *hasResultType = false; break; + case OpCapability: *hasResult = false; *hasResultType = false; break; + case OpTypeVoid: *hasResult = true; *hasResultType = false; break; + case OpTypeBool: *hasResult = true; *hasResultType = false; break; + case OpTypeInt: *hasResult = true; *hasResultType = false; break; + case OpTypeFloat: *hasResult = true; *hasResultType = false; break; + case OpTypeVector: *hasResult = true; *hasResultType = false; break; + case OpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case OpTypeImage: *hasResult = true; *hasResultType = false; break; + case OpTypeSampler: *hasResult = true; *hasResultType = false; break; + case OpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case OpTypeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeStruct: *hasResult = true; *hasResultType = false; break; + case OpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case OpTypePointer: *hasResult = true; *hasResultType = false; break; + case OpTypeFunction: *hasResult = true; *hasResultType = false; break; + case OpTypeEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case OpTypeQueue: *hasResult = true; *hasResultType = false; break; + case OpTypePipe: *hasResult = true; *hasResultType = false; break; + case OpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case OpConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpConstant: *hasResult = true; *hasResultType = true; break; + case OpConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpConstantSampler: *hasResult = true; *hasResultType = true; break; + case OpConstantNull: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpSpecConstant: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case OpFunction: *hasResult = true; *hasResultType = true; break; + case OpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case OpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case OpFunctionCall: *hasResult = true; *hasResultType = true; break; + case OpVariable: *hasResult = true; *hasResultType = true; break; + case OpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case OpLoad: *hasResult = true; *hasResultType = true; break; + case OpStore: *hasResult = false; *hasResultType = false; break; + case OpCopyMemory: *hasResult = false; *hasResultType = false; break; + case OpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case OpAccessChain: *hasResult = true; *hasResultType = true; break; + case OpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case OpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpArrayLength: *hasResult = true; *hasResultType = true; break; + case OpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case OpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpDecorate: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case OpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case OpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case OpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case OpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case OpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case OpCopyObject: *hasResult = true; *hasResultType = true; break; + case OpTranspose: *hasResult = true; *hasResultType = true; break; + case OpSampledImage: *hasResult = true; *hasResultType = true; break; + case OpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageFetch: *hasResult = true; *hasResultType = true; break; + case OpImageGather: *hasResult = true; *hasResultType = true; break; + case OpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageRead: *hasResult = true; *hasResultType = true; break; + case OpImageWrite: *hasResult = false; *hasResultType = false; break; + case OpImage: *hasResult = true; *hasResultType = true; break; + case OpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case OpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case OpConvertFToU: *hasResult = true; *hasResultType = true; break; + case OpConvertFToS: *hasResult = true; *hasResultType = true; break; + case OpConvertSToF: *hasResult = true; *hasResultType = true; break; + case OpConvertUToF: *hasResult = true; *hasResultType = true; break; + case OpUConvert: *hasResult = true; *hasResultType = true; break; + case OpSConvert: *hasResult = true; *hasResultType = true; break; + case OpFConvert: *hasResult = true; *hasResultType = true; break; + case OpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case OpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case OpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case OpBitcast: *hasResult = true; *hasResultType = true; break; + case OpSNegate: *hasResult = true; *hasResultType = true; break; + case OpFNegate: *hasResult = true; *hasResultType = true; break; + case OpIAdd: *hasResult = true; *hasResultType = true; break; + case OpFAdd: *hasResult = true; *hasResultType = true; break; + case OpISub: *hasResult = true; *hasResultType = true; break; + case OpFSub: *hasResult = true; *hasResultType = true; break; + case OpIMul: *hasResult = true; *hasResultType = true; break; + case OpFMul: *hasResult = true; *hasResultType = true; break; + case OpUDiv: *hasResult = true; *hasResultType = true; break; + case OpSDiv: *hasResult = true; *hasResultType = true; break; + case OpFDiv: *hasResult = true; *hasResultType = true; break; + case OpUMod: *hasResult = true; *hasResultType = true; break; + case OpSRem: *hasResult = true; *hasResultType = true; break; + case OpSMod: *hasResult = true; *hasResultType = true; break; + case OpFRem: *hasResult = true; *hasResultType = true; break; + case OpFMod: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpOuterProduct: *hasResult = true; *hasResultType = true; break; + case OpDot: *hasResult = true; *hasResultType = true; break; + case OpIAddCarry: *hasResult = true; *hasResultType = true; break; + case OpISubBorrow: *hasResult = true; *hasResultType = true; break; + case OpUMulExtended: *hasResult = true; *hasResultType = true; break; + case OpSMulExtended: *hasResult = true; *hasResultType = true; break; + case OpAny: *hasResult = true; *hasResultType = true; break; + case OpAll: *hasResult = true; *hasResultType = true; break; + case OpIsNan: *hasResult = true; *hasResultType = true; break; + case OpIsInf: *hasResult = true; *hasResultType = true; break; + case OpIsFinite: *hasResult = true; *hasResultType = true; break; + case OpIsNormal: *hasResult = true; *hasResultType = true; break; + case OpSignBitSet: *hasResult = true; *hasResultType = true; break; + case OpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case OpOrdered: *hasResult = true; *hasResultType = true; break; + case OpUnordered: *hasResult = true; *hasResultType = true; break; + case OpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpLogicalNot: *hasResult = true; *hasResultType = true; break; + case OpSelect: *hasResult = true; *hasResultType = true; break; + case OpIEqual: *hasResult = true; *hasResultType = true; break; + case OpINotEqual: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpULessThan: *hasResult = true; *hasResultType = true; break; + case OpSLessThan: *hasResult = true; *hasResultType = true; break; + case OpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case OpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case OpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case OpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpNot: *hasResult = true; *hasResultType = true; break; + case OpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case OpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case OpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case OpBitReverse: *hasResult = true; *hasResultType = true; break; + case OpBitCount: *hasResult = true; *hasResultType = true; break; + case OpDPdx: *hasResult = true; *hasResultType = true; break; + case OpDPdy: *hasResult = true; *hasResultType = true; break; + case OpFwidth: *hasResult = true; *hasResultType = true; break; + case OpDPdxFine: *hasResult = true; *hasResultType = true; break; + case OpDPdyFine: *hasResult = true; *hasResultType = true; break; + case OpFwidthFine: *hasResult = true; *hasResultType = true; break; + case OpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case OpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case OpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case OpEmitVertex: *hasResult = false; *hasResultType = false; break; + case OpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case OpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case OpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case OpControlBarrier: *hasResult = false; *hasResultType = false; break; + case OpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case OpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case OpAtomicStore: *hasResult = false; *hasResultType = false; break; + case OpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case OpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case OpAtomicISub: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case OpAtomicOr: *hasResult = true; *hasResultType = true; break; + case OpAtomicXor: *hasResult = true; *hasResultType = true; break; + case OpPhi: *hasResult = true; *hasResultType = true; break; + case OpLoopMerge: *hasResult = false; *hasResultType = false; break; + case OpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case OpLabel: *hasResult = true; *hasResultType = false; break; + case OpBranch: *hasResult = false; *hasResultType = false; break; + case OpBranchConditional: *hasResult = false; *hasResultType = false; break; + case OpSwitch: *hasResult = false; *hasResultType = false; break; + case OpKill: *hasResult = false; *hasResultType = false; break; + case OpReturn: *hasResult = false; *hasResultType = false; break; + case OpReturnValue: *hasResult = false; *hasResultType = false; break; + case OpUnreachable: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case OpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case OpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case OpGroupAll: *hasResult = true; *hasResultType = true; break; + case OpGroupAny: *hasResult = true; *hasResultType = true; break; + case OpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupSMax: *hasResult = true; *hasResultType = true; break; + case OpReadPipe: *hasResult = true; *hasResultType = true; break; + case OpWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case OpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case OpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case OpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case OpRetainEvent: *hasResult = false; *hasResultType = false; break; + case OpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case OpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case OpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case OpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case OpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case OpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case OpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case OpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case OpNoLine: *hasResult = false; *hasResultType = false; break; + case OpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case OpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case OpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case OpSizeOf: *hasResult = true; *hasResultType = true; break; + case OpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case OpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case OpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case OpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case OpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case OpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case OpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case OpDecorateId: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case OpCopyLogical: *hasResult = true; *hasResultType = true; break; + case OpPtrEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrDiff: *hasResult = true; *hasResultType = true; break; + case OpColorAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpDepthAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpStencilAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case OpTypeUntypedPointerKHR: *hasResult = true; *hasResultType = false; break; + case OpUntypedVariableKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedInBoundsAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedPtrAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedInBoundsPtrAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedArrayLengthKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedPrefetchKHR: *hasResult = false; *hasResultType = false; break; + case OpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformRotateKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpExtInstWithForwardRefsKHR: *hasResult = true; *hasResultType = true; break; + case OpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case OpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case OpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case OpSDot: *hasResult = true; *hasResultType = true; break; + case OpUDot: *hasResult = true; *hasResultType = true; break; + case OpSUDot: *hasResult = true; *hasResultType = true; break; + case OpSDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpSUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpTypeCooperativeMatrixKHR: *hasResult = true; *hasResultType = false; break; + case OpCooperativeMatrixLoadKHR: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreKHR: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixMulAddKHR: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLengthKHR: *hasResult = true; *hasResultType = true; break; + case OpConstantCompositeReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantCompositeReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpCompositeConstructReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case OpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case OpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case OpAllocateNodePayloadsAMDX: *hasResult = true; *hasResultType = true; break; + case OpEnqueueNodePayloadsAMDX: *hasResult = false; *hasResultType = false; break; + case OpTypeNodePayloadArrayAMDX: *hasResult = true; *hasResultType = false; break; + case OpFinishWritingNodePayloadAMDX: *hasResult = true; *hasResultType = true; break; + case OpNodePayloadArrayLengthAMDX: *hasResult = true; *hasResultType = true; break; + case OpIsNodePayloadValidAMDX: *hasResult = true; *hasResultType = true; break; + case OpConstantStringAMDX: *hasResult = true; *hasResultType = false; break; + case OpSpecConstantStringAMDX: *hasResult = true; *hasResultType = false; break; + case OpGroupNonUniformQuadAllKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadAnyKHR: *hasResult = true; *hasResultType = true; break; + case OpHitObjectRecordHitMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitWithIndexMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordMissMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetWorldToObjectNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectToWorldNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectRayDirectionNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectRayOriginNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetShaderRecordBufferHandleNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetShaderBindingTableRecordIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectRecordEmptyNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectTraceRayNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitWithIndexNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordMissNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectExecuteShaderNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetCurrentTimeNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetAttributesNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetHitKindNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetPrimitiveIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetGeometryIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetInstanceIdNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetInstanceCustomIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetWorldRayDirectionNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetWorldRayOriginNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetRayTMaxNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetRayTMinNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsEmptyNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsHitNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsMissNV: *hasResult = true; *hasResultType = true; break; + case OpReorderThreadWithHitObjectNV: *hasResult = false; *hasResultType = false; break; + case OpReorderThreadWithHintNV: *hasResult = false; *hasResultType = false; break; + case OpTypeHitObjectNV: *hasResult = true; *hasResultType = false; break; + case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixConvertNV: *hasResult = true; *hasResultType = true; break; + case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break; + case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case OpFetchMicroTriangleVertexPositionNV: *hasResult = true; *hasResultType = true; break; + case OpFetchMicroTriangleVertexBarycentricNV: *hasResult = true; *hasResultType = true; break; + case OpReportIntersectionKHR: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case OpTraceNV: *hasResult = false; *hasResultType = false; break; + case OpTraceMotionNV: *hasResult = false; *hasResultType = false; break; + case OpTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case OpRayQueryGetIntersectionTriangleVertexPositionsKHR: *hasResult = true; *hasResultType = true; break; + case OpTypeAccelerationStructureKHR: *hasResult = true; *hasResultType = false; break; + case OpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case OpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case OpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case OpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixReduceNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLoadTensorNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreTensorNV: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixPerElementOpNV: *hasResult = true; *hasResultType = true; break; + case OpTypeTensorLayoutNV: *hasResult = true; *hasResultType = false; break; + case OpTypeTensorViewNV: *hasResult = true; *hasResultType = false; break; + case OpCreateTensorLayoutNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetDimensionNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetStrideNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSliceNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetClampValueNV: *hasResult = true; *hasResultType = true; break; + case OpCreateTensorViewNV: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetDimensionNV: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetStrideNV: *hasResult = true; *hasResultType = true; break; + case OpDemoteToHelperInvocation: *hasResult = false; *hasResultType = false; break; + case OpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetClipNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetBlockSizeNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixTransposeNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSamplerNV: *hasResult = true; *hasResultType = true; break; + case OpConvertImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSamplerToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSampledImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSampledImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpSamplerImageAddressingModeNV: *hasResult = false; *hasResultType = false; break; + case OpRawAccessChainNV: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpConstantFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case OpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmTargetINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMinEXT: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMaxEXT: *hasResult = true; *hasResultType = true; break; + case OpAssumeTrueKHR: *hasResult = false; *hasResultType = false; break; + case OpExpectKHR: *hasResult = true; *hasResultType = true; break; + case OpDecorateString: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case OpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case OpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case OpVariableLengthArrayINTEL: *hasResult = true; *hasResultType = true; break; + case OpSaveMemoryINTEL: *hasResult = true; *hasResultType = true; break; + case OpRestoreMemoryINTEL: *hasResult = false; *hasResultType = false; break; + case OpArbitraryFloatSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastFromIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastToIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatAddINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatMulINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatDivINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatEQINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCbrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatHypotINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog1pINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpm1INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATan2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowRINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowNINTEL: *hasResult = true; *hasResultType = true; break; + case OpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case OpAliasDomainDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeListDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpFixedSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRsqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToCrossWorkgroupINTEL: *hasResult = true; *hasResultType = true; break; + case OpCrossWorkgroupCastToPtrINTEL: *hasResult = true; *hasResultType = true; break; + case OpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case OpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + case OpTypeBufferSurfaceINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeStructContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpSpecConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpCompositeConstructContinuedINTEL: *hasResult = true; *hasResultType = true; break; + case OpConvertFToBF16INTEL: *hasResult = true; *hasResultType = true; break; + case OpConvertBF16ToFINTEL: *hasResult = true; *hasResultType = true; break; + case OpControlBarrierArriveINTEL: *hasResult = false; *hasResultType = false; break; + case OpControlBarrierWaitINTEL: *hasResult = false; *hasResultType = false; break; + case OpArithmeticFenceEXT: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockPrefetchINTEL: *hasResult = false; *hasResultType = false; break; + case OpGroupIMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupFMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseXorKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalXorKHR: *hasResult = true; *hasResultType = true; break; + case OpMaskedGatherINTEL: *hasResult = true; *hasResultType = true; break; + case OpMaskedScatterINTEL: *hasResult = false; *hasResultType = false; break; + } +} +inline const char* SourceLanguageToString(SourceLanguage value) { + switch (value) { + case SourceLanguageUnknown: return "Unknown"; + case SourceLanguageESSL: return "ESSL"; + case SourceLanguageGLSL: return "GLSL"; + case SourceLanguageOpenCL_C: return "OpenCL_C"; + case SourceLanguageOpenCL_CPP: return "OpenCL_CPP"; + case SourceLanguageHLSL: return "HLSL"; + case SourceLanguageCPP_for_OpenCL: return "CPP_for_OpenCL"; + case SourceLanguageSYCL: return "SYCL"; + case SourceLanguageHERO_C: return "HERO_C"; + case SourceLanguageNZSL: return "NZSL"; + case SourceLanguageWGSL: return "WGSL"; + case SourceLanguageSlang: return "Slang"; + case SourceLanguageZig: return "Zig"; + default: return "Unknown"; + } +} + +inline const char* ExecutionModelToString(ExecutionModel value) { + switch (value) { + case ExecutionModelVertex: return "Vertex"; + case ExecutionModelTessellationControl: return "TessellationControl"; + case ExecutionModelTessellationEvaluation: return "TessellationEvaluation"; + case ExecutionModelGeometry: return "Geometry"; + case ExecutionModelFragment: return "Fragment"; + case ExecutionModelGLCompute: return "GLCompute"; + case ExecutionModelKernel: return "Kernel"; + case ExecutionModelTaskNV: return "TaskNV"; + case ExecutionModelMeshNV: return "MeshNV"; + case ExecutionModelRayGenerationKHR: return "RayGenerationKHR"; + case ExecutionModelIntersectionKHR: return "IntersectionKHR"; + case ExecutionModelAnyHitKHR: return "AnyHitKHR"; + case ExecutionModelClosestHitKHR: return "ClosestHitKHR"; + case ExecutionModelMissKHR: return "MissKHR"; + case ExecutionModelCallableKHR: return "CallableKHR"; + case ExecutionModelTaskEXT: return "TaskEXT"; + case ExecutionModelMeshEXT: return "MeshEXT"; + default: return "Unknown"; + } +} + +inline const char* AddressingModelToString(AddressingModel value) { + switch (value) { + case AddressingModelLogical: return "Logical"; + case AddressingModelPhysical32: return "Physical32"; + case AddressingModelPhysical64: return "Physical64"; + case AddressingModelPhysicalStorageBuffer64: return "PhysicalStorageBuffer64"; + default: return "Unknown"; + } +} + +inline const char* MemoryModelToString(MemoryModel value) { + switch (value) { + case MemoryModelSimple: return "Simple"; + case MemoryModelGLSL450: return "GLSL450"; + case MemoryModelOpenCL: return "OpenCL"; + case MemoryModelVulkan: return "Vulkan"; + default: return "Unknown"; + } +} + +inline const char* ExecutionModeToString(ExecutionMode value) { + switch (value) { + case ExecutionModeInvocations: return "Invocations"; + case ExecutionModeSpacingEqual: return "SpacingEqual"; + case ExecutionModeSpacingFractionalEven: return "SpacingFractionalEven"; + case ExecutionModeSpacingFractionalOdd: return "SpacingFractionalOdd"; + case ExecutionModeVertexOrderCw: return "VertexOrderCw"; + case ExecutionModeVertexOrderCcw: return "VertexOrderCcw"; + case ExecutionModePixelCenterInteger: return "PixelCenterInteger"; + case ExecutionModeOriginUpperLeft: return "OriginUpperLeft"; + case ExecutionModeOriginLowerLeft: return "OriginLowerLeft"; + case ExecutionModeEarlyFragmentTests: return "EarlyFragmentTests"; + case ExecutionModePointMode: return "PointMode"; + case ExecutionModeXfb: return "Xfb"; + case ExecutionModeDepthReplacing: return "DepthReplacing"; + case ExecutionModeDepthGreater: return "DepthGreater"; + case ExecutionModeDepthLess: return "DepthLess"; + case ExecutionModeDepthUnchanged: return "DepthUnchanged"; + case ExecutionModeLocalSize: return "LocalSize"; + case ExecutionModeLocalSizeHint: return "LocalSizeHint"; + case ExecutionModeInputPoints: return "InputPoints"; + case ExecutionModeInputLines: return "InputLines"; + case ExecutionModeInputLinesAdjacency: return "InputLinesAdjacency"; + case ExecutionModeTriangles: return "Triangles"; + case ExecutionModeInputTrianglesAdjacency: return "InputTrianglesAdjacency"; + case ExecutionModeQuads: return "Quads"; + case ExecutionModeIsolines: return "Isolines"; + case ExecutionModeOutputVertices: return "OutputVertices"; + case ExecutionModeOutputPoints: return "OutputPoints"; + case ExecutionModeOutputLineStrip: return "OutputLineStrip"; + case ExecutionModeOutputTriangleStrip: return "OutputTriangleStrip"; + case ExecutionModeVecTypeHint: return "VecTypeHint"; + case ExecutionModeContractionOff: return "ContractionOff"; + case ExecutionModeInitializer: return "Initializer"; + case ExecutionModeFinalizer: return "Finalizer"; + case ExecutionModeSubgroupSize: return "SubgroupSize"; + case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup"; + case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId"; + case ExecutionModeLocalSizeId: return "LocalSizeId"; + case ExecutionModeLocalSizeHintId: return "LocalSizeHintId"; + case ExecutionModeNonCoherentColorAttachmentReadEXT: return "NonCoherentColorAttachmentReadEXT"; + case ExecutionModeNonCoherentDepthAttachmentReadEXT: return "NonCoherentDepthAttachmentReadEXT"; + case ExecutionModeNonCoherentStencilAttachmentReadEXT: return "NonCoherentStencilAttachmentReadEXT"; + case ExecutionModeSubgroupUniformControlFlowKHR: return "SubgroupUniformControlFlowKHR"; + case ExecutionModePostDepthCoverage: return "PostDepthCoverage"; + case ExecutionModeDenormPreserve: return "DenormPreserve"; + case ExecutionModeDenormFlushToZero: return "DenormFlushToZero"; + case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case ExecutionModeRoundingModeRTE: return "RoundingModeRTE"; + case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ"; + case ExecutionModeEarlyAndLateFragmentTestsAMD: return "EarlyAndLateFragmentTestsAMD"; + case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT"; + case ExecutionModeCoalescingAMDX: return "CoalescingAMDX"; + case ExecutionModeIsApiEntryAMDX: return "IsApiEntryAMDX"; + case ExecutionModeMaxNodeRecursionAMDX: return "MaxNodeRecursionAMDX"; + case ExecutionModeStaticNumWorkgroupsAMDX: return "StaticNumWorkgroupsAMDX"; + case ExecutionModeShaderIndexAMDX: return "ShaderIndexAMDX"; + case ExecutionModeMaxNumWorkgroupsAMDX: return "MaxNumWorkgroupsAMDX"; + case ExecutionModeStencilRefUnchangedFrontAMD: return "StencilRefUnchangedFrontAMD"; + case ExecutionModeStencilRefGreaterFrontAMD: return "StencilRefGreaterFrontAMD"; + case ExecutionModeStencilRefLessFrontAMD: return "StencilRefLessFrontAMD"; + case ExecutionModeStencilRefUnchangedBackAMD: return "StencilRefUnchangedBackAMD"; + case ExecutionModeStencilRefGreaterBackAMD: return "StencilRefGreaterBackAMD"; + case ExecutionModeStencilRefLessBackAMD: return "StencilRefLessBackAMD"; + case ExecutionModeQuadDerivativesKHR: return "QuadDerivativesKHR"; + case ExecutionModeRequireFullQuadsKHR: return "RequireFullQuadsKHR"; + case ExecutionModeSharesInputWithAMDX: return "SharesInputWithAMDX"; + case ExecutionModeOutputLinesEXT: return "OutputLinesEXT"; + case ExecutionModeOutputPrimitivesEXT: return "OutputPrimitivesEXT"; + case ExecutionModeDerivativeGroupQuadsKHR: return "DerivativeGroupQuadsKHR"; + case ExecutionModeDerivativeGroupLinearKHR: return "DerivativeGroupLinearKHR"; + case ExecutionModeOutputTrianglesEXT: return "OutputTrianglesEXT"; + case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT"; + case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT"; + case ExecutionModeSampleInterlockOrderedEXT: return "SampleInterlockOrderedEXT"; + case ExecutionModeSampleInterlockUnorderedEXT: return "SampleInterlockUnorderedEXT"; + case ExecutionModeShadingRateInterlockOrderedEXT: return "ShadingRateInterlockOrderedEXT"; + case ExecutionModeShadingRateInterlockUnorderedEXT: return "ShadingRateInterlockUnorderedEXT"; + case ExecutionModeSharedLocalMemorySizeINTEL: return "SharedLocalMemorySizeINTEL"; + case ExecutionModeRoundingModeRTPINTEL: return "RoundingModeRTPINTEL"; + case ExecutionModeRoundingModeRTNINTEL: return "RoundingModeRTNINTEL"; + case ExecutionModeFloatingPointModeALTINTEL: return "FloatingPointModeALTINTEL"; + case ExecutionModeFloatingPointModeIEEEINTEL: return "FloatingPointModeIEEEINTEL"; + case ExecutionModeMaxWorkgroupSizeINTEL: return "MaxWorkgroupSizeINTEL"; + case ExecutionModeMaxWorkDimINTEL: return "MaxWorkDimINTEL"; + case ExecutionModeNoGlobalOffsetINTEL: return "NoGlobalOffsetINTEL"; + case ExecutionModeNumSIMDWorkitemsINTEL: return "NumSIMDWorkitemsINTEL"; + case ExecutionModeSchedulerTargetFmaxMhzINTEL: return "SchedulerTargetFmaxMhzINTEL"; + case ExecutionModeMaximallyReconvergesKHR: return "MaximallyReconvergesKHR"; + case ExecutionModeFPFastMathDefault: return "FPFastMathDefault"; + case ExecutionModeStreamingInterfaceINTEL: return "StreamingInterfaceINTEL"; + case ExecutionModeRegisterMapInterfaceINTEL: return "RegisterMapInterfaceINTEL"; + case ExecutionModeNamedBarrierCountINTEL: return "NamedBarrierCountINTEL"; + case ExecutionModeMaximumRegistersINTEL: return "MaximumRegistersINTEL"; + case ExecutionModeMaximumRegistersIdINTEL: return "MaximumRegistersIdINTEL"; + case ExecutionModeNamedMaximumRegistersINTEL: return "NamedMaximumRegistersINTEL"; + default: return "Unknown"; + } +} + +inline const char* StorageClassToString(StorageClass value) { + switch (value) { + case StorageClassUniformConstant: return "UniformConstant"; + case StorageClassInput: return "Input"; + case StorageClassUniform: return "Uniform"; + case StorageClassOutput: return "Output"; + case StorageClassWorkgroup: return "Workgroup"; + case StorageClassCrossWorkgroup: return "CrossWorkgroup"; + case StorageClassPrivate: return "Private"; + case StorageClassFunction: return "Function"; + case StorageClassGeneric: return "Generic"; + case StorageClassPushConstant: return "PushConstant"; + case StorageClassAtomicCounter: return "AtomicCounter"; + case StorageClassImage: return "Image"; + case StorageClassStorageBuffer: return "StorageBuffer"; + case StorageClassTileImageEXT: return "TileImageEXT"; + case StorageClassNodePayloadAMDX: return "NodePayloadAMDX"; + case StorageClassCallableDataKHR: return "CallableDataKHR"; + case StorageClassIncomingCallableDataKHR: return "IncomingCallableDataKHR"; + case StorageClassRayPayloadKHR: return "RayPayloadKHR"; + case StorageClassHitAttributeKHR: return "HitAttributeKHR"; + case StorageClassIncomingRayPayloadKHR: return "IncomingRayPayloadKHR"; + case StorageClassShaderRecordBufferKHR: return "ShaderRecordBufferKHR"; + case StorageClassPhysicalStorageBuffer: return "PhysicalStorageBuffer"; + case StorageClassHitObjectAttributeNV: return "HitObjectAttributeNV"; + case StorageClassTaskPayloadWorkgroupEXT: return "TaskPayloadWorkgroupEXT"; + case StorageClassCodeSectionINTEL: return "CodeSectionINTEL"; + case StorageClassDeviceOnlyINTEL: return "DeviceOnlyINTEL"; + case StorageClassHostOnlyINTEL: return "HostOnlyINTEL"; + default: return "Unknown"; + } +} + +inline const char* DimToString(Dim value) { + switch (value) { + case Dim1D: return "1D"; + case Dim2D: return "2D"; + case Dim3D: return "3D"; + case DimCube: return "Cube"; + case DimRect: return "Rect"; + case DimBuffer: return "Buffer"; + case DimSubpassData: return "SubpassData"; + case DimTileImageDataEXT: return "TileImageDataEXT"; + default: return "Unknown"; + } +} + +inline const char* SamplerAddressingModeToString(SamplerAddressingMode value) { + switch (value) { + case SamplerAddressingModeNone: return "None"; + case SamplerAddressingModeClampToEdge: return "ClampToEdge"; + case SamplerAddressingModeClamp: return "Clamp"; + case SamplerAddressingModeRepeat: return "Repeat"; + case SamplerAddressingModeRepeatMirrored: return "RepeatMirrored"; + default: return "Unknown"; + } +} + +inline const char* SamplerFilterModeToString(SamplerFilterMode value) { + switch (value) { + case SamplerFilterModeNearest: return "Nearest"; + case SamplerFilterModeLinear: return "Linear"; + default: return "Unknown"; + } +} + +inline const char* ImageFormatToString(ImageFormat value) { + switch (value) { + case ImageFormatUnknown: return "Unknown"; + case ImageFormatRgba32f: return "Rgba32f"; + case ImageFormatRgba16f: return "Rgba16f"; + case ImageFormatR32f: return "R32f"; + case ImageFormatRgba8: return "Rgba8"; + case ImageFormatRgba8Snorm: return "Rgba8Snorm"; + case ImageFormatRg32f: return "Rg32f"; + case ImageFormatRg16f: return "Rg16f"; + case ImageFormatR11fG11fB10f: return "R11fG11fB10f"; + case ImageFormatR16f: return "R16f"; + case ImageFormatRgba16: return "Rgba16"; + case ImageFormatRgb10A2: return "Rgb10A2"; + case ImageFormatRg16: return "Rg16"; + case ImageFormatRg8: return "Rg8"; + case ImageFormatR16: return "R16"; + case ImageFormatR8: return "R8"; + case ImageFormatRgba16Snorm: return "Rgba16Snorm"; + case ImageFormatRg16Snorm: return "Rg16Snorm"; + case ImageFormatRg8Snorm: return "Rg8Snorm"; + case ImageFormatR16Snorm: return "R16Snorm"; + case ImageFormatR8Snorm: return "R8Snorm"; + case ImageFormatRgba32i: return "Rgba32i"; + case ImageFormatRgba16i: return "Rgba16i"; + case ImageFormatRgba8i: return "Rgba8i"; + case ImageFormatR32i: return "R32i"; + case ImageFormatRg32i: return "Rg32i"; + case ImageFormatRg16i: return "Rg16i"; + case ImageFormatRg8i: return "Rg8i"; + case ImageFormatR16i: return "R16i"; + case ImageFormatR8i: return "R8i"; + case ImageFormatRgba32ui: return "Rgba32ui"; + case ImageFormatRgba16ui: return "Rgba16ui"; + case ImageFormatRgba8ui: return "Rgba8ui"; + case ImageFormatR32ui: return "R32ui"; + case ImageFormatRgb10a2ui: return "Rgb10a2ui"; + case ImageFormatRg32ui: return "Rg32ui"; + case ImageFormatRg16ui: return "Rg16ui"; + case ImageFormatRg8ui: return "Rg8ui"; + case ImageFormatR16ui: return "R16ui"; + case ImageFormatR8ui: return "R8ui"; + case ImageFormatR64ui: return "R64ui"; + case ImageFormatR64i: return "R64i"; + default: return "Unknown"; + } +} + +inline const char* ImageChannelOrderToString(ImageChannelOrder value) { + switch (value) { + case ImageChannelOrderR: return "R"; + case ImageChannelOrderA: return "A"; + case ImageChannelOrderRG: return "RG"; + case ImageChannelOrderRA: return "RA"; + case ImageChannelOrderRGB: return "RGB"; + case ImageChannelOrderRGBA: return "RGBA"; + case ImageChannelOrderBGRA: return "BGRA"; + case ImageChannelOrderARGB: return "ARGB"; + case ImageChannelOrderIntensity: return "Intensity"; + case ImageChannelOrderLuminance: return "Luminance"; + case ImageChannelOrderRx: return "Rx"; + case ImageChannelOrderRGx: return "RGx"; + case ImageChannelOrderRGBx: return "RGBx"; + case ImageChannelOrderDepth: return "Depth"; + case ImageChannelOrderDepthStencil: return "DepthStencil"; + case ImageChannelOrdersRGB: return "sRGB"; + case ImageChannelOrdersRGBx: return "sRGBx"; + case ImageChannelOrdersRGBA: return "sRGBA"; + case ImageChannelOrdersBGRA: return "sBGRA"; + case ImageChannelOrderABGR: return "ABGR"; + default: return "Unknown"; + } +} + +inline const char* ImageChannelDataTypeToString(ImageChannelDataType value) { + switch (value) { + case ImageChannelDataTypeSnormInt8: return "SnormInt8"; + case ImageChannelDataTypeSnormInt16: return "SnormInt16"; + case ImageChannelDataTypeUnormInt8: return "UnormInt8"; + case ImageChannelDataTypeUnormInt16: return "UnormInt16"; + case ImageChannelDataTypeUnormShort565: return "UnormShort565"; + case ImageChannelDataTypeUnormShort555: return "UnormShort555"; + case ImageChannelDataTypeUnormInt101010: return "UnormInt101010"; + case ImageChannelDataTypeSignedInt8: return "SignedInt8"; + case ImageChannelDataTypeSignedInt16: return "SignedInt16"; + case ImageChannelDataTypeSignedInt32: return "SignedInt32"; + case ImageChannelDataTypeUnsignedInt8: return "UnsignedInt8"; + case ImageChannelDataTypeUnsignedInt16: return "UnsignedInt16"; + case ImageChannelDataTypeUnsignedInt32: return "UnsignedInt32"; + case ImageChannelDataTypeHalfFloat: return "HalfFloat"; + case ImageChannelDataTypeFloat: return "Float"; + case ImageChannelDataTypeUnormInt24: return "UnormInt24"; + case ImageChannelDataTypeUnormInt101010_2: return "UnormInt101010_2"; + case ImageChannelDataTypeUnsignedIntRaw10EXT: return "UnsignedIntRaw10EXT"; + case ImageChannelDataTypeUnsignedIntRaw12EXT: return "UnsignedIntRaw12EXT"; + case ImageChannelDataTypeUnormInt2_101010EXT: return "UnormInt2_101010EXT"; + default: return "Unknown"; + } +} + +inline const char* FPRoundingModeToString(FPRoundingMode value) { + switch (value) { + case FPRoundingModeRTE: return "RTE"; + case FPRoundingModeRTZ: return "RTZ"; + case FPRoundingModeRTP: return "RTP"; + case FPRoundingModeRTN: return "RTN"; + default: return "Unknown"; + } +} + +inline const char* LinkageTypeToString(LinkageType value) { + switch (value) { + case LinkageTypeExport: return "Export"; + case LinkageTypeImport: return "Import"; + case LinkageTypeLinkOnceODR: return "LinkOnceODR"; + default: return "Unknown"; + } +} + +inline const char* AccessQualifierToString(AccessQualifier value) { + switch (value) { + case AccessQualifierReadOnly: return "ReadOnly"; + case AccessQualifierWriteOnly: return "WriteOnly"; + case AccessQualifierReadWrite: return "ReadWrite"; + default: return "Unknown"; + } +} + +inline const char* FunctionParameterAttributeToString(FunctionParameterAttribute value) { + switch (value) { + case FunctionParameterAttributeZext: return "Zext"; + case FunctionParameterAttributeSext: return "Sext"; + case FunctionParameterAttributeByVal: return "ByVal"; + case FunctionParameterAttributeSret: return "Sret"; + case FunctionParameterAttributeNoAlias: return "NoAlias"; + case FunctionParameterAttributeNoCapture: return "NoCapture"; + case FunctionParameterAttributeNoWrite: return "NoWrite"; + case FunctionParameterAttributeNoReadWrite: return "NoReadWrite"; + case FunctionParameterAttributeRuntimeAlignedINTEL: return "RuntimeAlignedINTEL"; + default: return "Unknown"; + } +} + +inline const char* DecorationToString(Decoration value) { + switch (value) { + case DecorationRelaxedPrecision: return "RelaxedPrecision"; + case DecorationSpecId: return "SpecId"; + case DecorationBlock: return "Block"; + case DecorationBufferBlock: return "BufferBlock"; + case DecorationRowMajor: return "RowMajor"; + case DecorationColMajor: return "ColMajor"; + case DecorationArrayStride: return "ArrayStride"; + case DecorationMatrixStride: return "MatrixStride"; + case DecorationGLSLShared: return "GLSLShared"; + case DecorationGLSLPacked: return "GLSLPacked"; + case DecorationCPacked: return "CPacked"; + case DecorationBuiltIn: return "BuiltIn"; + case DecorationNoPerspective: return "NoPerspective"; + case DecorationFlat: return "Flat"; + case DecorationPatch: return "Patch"; + case DecorationCentroid: return "Centroid"; + case DecorationSample: return "Sample"; + case DecorationInvariant: return "Invariant"; + case DecorationRestrict: return "Restrict"; + case DecorationAliased: return "Aliased"; + case DecorationVolatile: return "Volatile"; + case DecorationConstant: return "Constant"; + case DecorationCoherent: return "Coherent"; + case DecorationNonWritable: return "NonWritable"; + case DecorationNonReadable: return "NonReadable"; + case DecorationUniform: return "Uniform"; + case DecorationUniformId: return "UniformId"; + case DecorationSaturatedConversion: return "SaturatedConversion"; + case DecorationStream: return "Stream"; + case DecorationLocation: return "Location"; + case DecorationComponent: return "Component"; + case DecorationIndex: return "Index"; + case DecorationBinding: return "Binding"; + case DecorationDescriptorSet: return "DescriptorSet"; + case DecorationOffset: return "Offset"; + case DecorationXfbBuffer: return "XfbBuffer"; + case DecorationXfbStride: return "XfbStride"; + case DecorationFuncParamAttr: return "FuncParamAttr"; + case DecorationFPRoundingMode: return "FPRoundingMode"; + case DecorationFPFastMathMode: return "FPFastMathMode"; + case DecorationLinkageAttributes: return "LinkageAttributes"; + case DecorationNoContraction: return "NoContraction"; + case DecorationInputAttachmentIndex: return "InputAttachmentIndex"; + case DecorationAlignment: return "Alignment"; + case DecorationMaxByteOffset: return "MaxByteOffset"; + case DecorationAlignmentId: return "AlignmentId"; + case DecorationMaxByteOffsetId: return "MaxByteOffsetId"; + case DecorationNoSignedWrap: return "NoSignedWrap"; + case DecorationNoUnsignedWrap: return "NoUnsignedWrap"; + case DecorationWeightTextureQCOM: return "WeightTextureQCOM"; + case DecorationBlockMatchTextureQCOM: return "BlockMatchTextureQCOM"; + case DecorationBlockMatchSamplerQCOM: return "BlockMatchSamplerQCOM"; + case DecorationExplicitInterpAMD: return "ExplicitInterpAMD"; + case DecorationNodeSharesPayloadLimitsWithAMDX: return "NodeSharesPayloadLimitsWithAMDX"; + case DecorationNodeMaxPayloadsAMDX: return "NodeMaxPayloadsAMDX"; + case DecorationTrackFinishWritingAMDX: return "TrackFinishWritingAMDX"; + case DecorationPayloadNodeNameAMDX: return "PayloadNodeNameAMDX"; + case DecorationPayloadNodeBaseIndexAMDX: return "PayloadNodeBaseIndexAMDX"; + case DecorationPayloadNodeSparseArrayAMDX: return "PayloadNodeSparseArrayAMDX"; + case DecorationPayloadNodeArraySizeAMDX: return "PayloadNodeArraySizeAMDX"; + case DecorationPayloadDispatchIndirectAMDX: return "PayloadDispatchIndirectAMDX"; + case DecorationOverrideCoverageNV: return "OverrideCoverageNV"; + case DecorationPassthroughNV: return "PassthroughNV"; + case DecorationViewportRelativeNV: return "ViewportRelativeNV"; + case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV"; + case DecorationPerPrimitiveEXT: return "PerPrimitiveEXT"; + case DecorationPerViewNV: return "PerViewNV"; + case DecorationPerTaskNV: return "PerTaskNV"; + case DecorationPerVertexKHR: return "PerVertexKHR"; + case DecorationNonUniform: return "NonUniform"; + case DecorationRestrictPointer: return "RestrictPointer"; + case DecorationAliasedPointer: return "AliasedPointer"; + case DecorationHitObjectShaderRecordBufferNV: return "HitObjectShaderRecordBufferNV"; + case DecorationBindlessSamplerNV: return "BindlessSamplerNV"; + case DecorationBindlessImageNV: return "BindlessImageNV"; + case DecorationBoundSamplerNV: return "BoundSamplerNV"; + case DecorationBoundImageNV: return "BoundImageNV"; + case DecorationSIMTCallINTEL: return "SIMTCallINTEL"; + case DecorationReferencedIndirectlyINTEL: return "ReferencedIndirectlyINTEL"; + case DecorationClobberINTEL: return "ClobberINTEL"; + case DecorationSideEffectsINTEL: return "SideEffectsINTEL"; + case DecorationVectorComputeVariableINTEL: return "VectorComputeVariableINTEL"; + case DecorationFuncParamIOKindINTEL: return "FuncParamIOKindINTEL"; + case DecorationVectorComputeFunctionINTEL: return "VectorComputeFunctionINTEL"; + case DecorationStackCallINTEL: return "StackCallINTEL"; + case DecorationGlobalVariableOffsetINTEL: return "GlobalVariableOffsetINTEL"; + case DecorationCounterBuffer: return "CounterBuffer"; + case DecorationHlslSemanticGOOGLE: return "HlslSemanticGOOGLE"; + case DecorationUserTypeGOOGLE: return "UserTypeGOOGLE"; + case DecorationFunctionRoundingModeINTEL: return "FunctionRoundingModeINTEL"; + case DecorationFunctionDenormModeINTEL: return "FunctionDenormModeINTEL"; + case DecorationRegisterINTEL: return "RegisterINTEL"; + case DecorationMemoryINTEL: return "MemoryINTEL"; + case DecorationNumbanksINTEL: return "NumbanksINTEL"; + case DecorationBankwidthINTEL: return "BankwidthINTEL"; + case DecorationMaxPrivateCopiesINTEL: return "MaxPrivateCopiesINTEL"; + case DecorationSinglepumpINTEL: return "SinglepumpINTEL"; + case DecorationDoublepumpINTEL: return "DoublepumpINTEL"; + case DecorationMaxReplicatesINTEL: return "MaxReplicatesINTEL"; + case DecorationSimpleDualPortINTEL: return "SimpleDualPortINTEL"; + case DecorationMergeINTEL: return "MergeINTEL"; + case DecorationBankBitsINTEL: return "BankBitsINTEL"; + case DecorationForcePow2DepthINTEL: return "ForcePow2DepthINTEL"; + case DecorationStridesizeINTEL: return "StridesizeINTEL"; + case DecorationWordsizeINTEL: return "WordsizeINTEL"; + case DecorationTrueDualPortINTEL: return "TrueDualPortINTEL"; + case DecorationBurstCoalesceINTEL: return "BurstCoalesceINTEL"; + case DecorationCacheSizeINTEL: return "CacheSizeINTEL"; + case DecorationDontStaticallyCoalesceINTEL: return "DontStaticallyCoalesceINTEL"; + case DecorationPrefetchINTEL: return "PrefetchINTEL"; + case DecorationStallEnableINTEL: return "StallEnableINTEL"; + case DecorationFuseLoopsInFunctionINTEL: return "FuseLoopsInFunctionINTEL"; + case DecorationMathOpDSPModeINTEL: return "MathOpDSPModeINTEL"; + case DecorationAliasScopeINTEL: return "AliasScopeINTEL"; + case DecorationNoAliasINTEL: return "NoAliasINTEL"; + case DecorationInitiationIntervalINTEL: return "InitiationIntervalINTEL"; + case DecorationMaxConcurrencyINTEL: return "MaxConcurrencyINTEL"; + case DecorationPipelineEnableINTEL: return "PipelineEnableINTEL"; + case DecorationBufferLocationINTEL: return "BufferLocationINTEL"; + case DecorationIOPipeStorageINTEL: return "IOPipeStorageINTEL"; + case DecorationFunctionFloatingPointModeINTEL: return "FunctionFloatingPointModeINTEL"; + case DecorationSingleElementVectorINTEL: return "SingleElementVectorINTEL"; + case DecorationVectorComputeCallableFunctionINTEL: return "VectorComputeCallableFunctionINTEL"; + case DecorationMediaBlockIOINTEL: return "MediaBlockIOINTEL"; + case DecorationStallFreeINTEL: return "StallFreeINTEL"; + case DecorationFPMaxErrorDecorationINTEL: return "FPMaxErrorDecorationINTEL"; + case DecorationLatencyControlLabelINTEL: return "LatencyControlLabelINTEL"; + case DecorationLatencyControlConstraintINTEL: return "LatencyControlConstraintINTEL"; + case DecorationConduitKernelArgumentINTEL: return "ConduitKernelArgumentINTEL"; + case DecorationRegisterMapKernelArgumentINTEL: return "RegisterMapKernelArgumentINTEL"; + case DecorationMMHostInterfaceAddressWidthINTEL: return "MMHostInterfaceAddressWidthINTEL"; + case DecorationMMHostInterfaceDataWidthINTEL: return "MMHostInterfaceDataWidthINTEL"; + case DecorationMMHostInterfaceLatencyINTEL: return "MMHostInterfaceLatencyINTEL"; + case DecorationMMHostInterfaceReadWriteModeINTEL: return "MMHostInterfaceReadWriteModeINTEL"; + case DecorationMMHostInterfaceMaxBurstINTEL: return "MMHostInterfaceMaxBurstINTEL"; + case DecorationMMHostInterfaceWaitRequestINTEL: return "MMHostInterfaceWaitRequestINTEL"; + case DecorationStableKernelArgumentINTEL: return "StableKernelArgumentINTEL"; + case DecorationHostAccessINTEL: return "HostAccessINTEL"; + case DecorationInitModeINTEL: return "InitModeINTEL"; + case DecorationImplementInRegisterMapINTEL: return "ImplementInRegisterMapINTEL"; + case DecorationCacheControlLoadINTEL: return "CacheControlLoadINTEL"; + case DecorationCacheControlStoreINTEL: return "CacheControlStoreINTEL"; + default: return "Unknown"; + } +} + +inline const char* BuiltInToString(BuiltIn value) { + switch (value) { + case BuiltInPosition: return "Position"; + case BuiltInPointSize: return "PointSize"; + case BuiltInClipDistance: return "ClipDistance"; + case BuiltInCullDistance: return "CullDistance"; + case BuiltInVertexId: return "VertexId"; + case BuiltInInstanceId: return "InstanceId"; + case BuiltInPrimitiveId: return "PrimitiveId"; + case BuiltInInvocationId: return "InvocationId"; + case BuiltInLayer: return "Layer"; + case BuiltInViewportIndex: return "ViewportIndex"; + case BuiltInTessLevelOuter: return "TessLevelOuter"; + case BuiltInTessLevelInner: return "TessLevelInner"; + case BuiltInTessCoord: return "TessCoord"; + case BuiltInPatchVertices: return "PatchVertices"; + case BuiltInFragCoord: return "FragCoord"; + case BuiltInPointCoord: return "PointCoord"; + case BuiltInFrontFacing: return "FrontFacing"; + case BuiltInSampleId: return "SampleId"; + case BuiltInSamplePosition: return "SamplePosition"; + case BuiltInSampleMask: return "SampleMask"; + case BuiltInFragDepth: return "FragDepth"; + case BuiltInHelperInvocation: return "HelperInvocation"; + case BuiltInNumWorkgroups: return "NumWorkgroups"; + case BuiltInWorkgroupSize: return "WorkgroupSize"; + case BuiltInWorkgroupId: return "WorkgroupId"; + case BuiltInLocalInvocationId: return "LocalInvocationId"; + case BuiltInGlobalInvocationId: return "GlobalInvocationId"; + case BuiltInLocalInvocationIndex: return "LocalInvocationIndex"; + case BuiltInWorkDim: return "WorkDim"; + case BuiltInGlobalSize: return "GlobalSize"; + case BuiltInEnqueuedWorkgroupSize: return "EnqueuedWorkgroupSize"; + case BuiltInGlobalOffset: return "GlobalOffset"; + case BuiltInGlobalLinearId: return "GlobalLinearId"; + case BuiltInSubgroupSize: return "SubgroupSize"; + case BuiltInSubgroupMaxSize: return "SubgroupMaxSize"; + case BuiltInNumSubgroups: return "NumSubgroups"; + case BuiltInNumEnqueuedSubgroups: return "NumEnqueuedSubgroups"; + case BuiltInSubgroupId: return "SubgroupId"; + case BuiltInSubgroupLocalInvocationId: return "SubgroupLocalInvocationId"; + case BuiltInVertexIndex: return "VertexIndex"; + case BuiltInInstanceIndex: return "InstanceIndex"; + case BuiltInCoreIDARM: return "CoreIDARM"; + case BuiltInCoreCountARM: return "CoreCountARM"; + case BuiltInCoreMaxIDARM: return "CoreMaxIDARM"; + case BuiltInWarpIDARM: return "WarpIDARM"; + case BuiltInWarpMaxIDARM: return "WarpMaxIDARM"; + case BuiltInSubgroupEqMask: return "SubgroupEqMask"; + case BuiltInSubgroupGeMask: return "SubgroupGeMask"; + case BuiltInSubgroupGtMask: return "SubgroupGtMask"; + case BuiltInSubgroupLeMask: return "SubgroupLeMask"; + case BuiltInSubgroupLtMask: return "SubgroupLtMask"; + case BuiltInBaseVertex: return "BaseVertex"; + case BuiltInBaseInstance: return "BaseInstance"; + case BuiltInDrawIndex: return "DrawIndex"; + case BuiltInPrimitiveShadingRateKHR: return "PrimitiveShadingRateKHR"; + case BuiltInDeviceIndex: return "DeviceIndex"; + case BuiltInViewIndex: return "ViewIndex"; + case BuiltInShadingRateKHR: return "ShadingRateKHR"; + case BuiltInBaryCoordNoPerspAMD: return "BaryCoordNoPerspAMD"; + case BuiltInBaryCoordNoPerspCentroidAMD: return "BaryCoordNoPerspCentroidAMD"; + case BuiltInBaryCoordNoPerspSampleAMD: return "BaryCoordNoPerspSampleAMD"; + case BuiltInBaryCoordSmoothAMD: return "BaryCoordSmoothAMD"; + case BuiltInBaryCoordSmoothCentroidAMD: return "BaryCoordSmoothCentroidAMD"; + case BuiltInBaryCoordSmoothSampleAMD: return "BaryCoordSmoothSampleAMD"; + case BuiltInBaryCoordPullModelAMD: return "BaryCoordPullModelAMD"; + case BuiltInFragStencilRefEXT: return "FragStencilRefEXT"; + case BuiltInRemainingRecursionLevelsAMDX: return "RemainingRecursionLevelsAMDX"; + case BuiltInShaderIndexAMDX: return "ShaderIndexAMDX"; + case BuiltInViewportMaskNV: return "ViewportMaskNV"; + case BuiltInSecondaryPositionNV: return "SecondaryPositionNV"; + case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case BuiltInPositionPerViewNV: return "PositionPerViewNV"; + case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; + case BuiltInFullyCoveredEXT: return "FullyCoveredEXT"; + case BuiltInTaskCountNV: return "TaskCountNV"; + case BuiltInPrimitiveCountNV: return "PrimitiveCountNV"; + case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV"; + case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV"; + case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV"; + case BuiltInLayerPerViewNV: return "LayerPerViewNV"; + case BuiltInMeshViewCountNV: return "MeshViewCountNV"; + case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV"; + case BuiltInBaryCoordKHR: return "BaryCoordKHR"; + case BuiltInBaryCoordNoPerspKHR: return "BaryCoordNoPerspKHR"; + case BuiltInFragSizeEXT: return "FragSizeEXT"; + case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT"; + case BuiltInPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT"; + case BuiltInPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT"; + case BuiltInPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT"; + case BuiltInCullPrimitiveEXT: return "CullPrimitiveEXT"; + case BuiltInLaunchIdKHR: return "LaunchIdKHR"; + case BuiltInLaunchSizeKHR: return "LaunchSizeKHR"; + case BuiltInWorldRayOriginKHR: return "WorldRayOriginKHR"; + case BuiltInWorldRayDirectionKHR: return "WorldRayDirectionKHR"; + case BuiltInObjectRayOriginKHR: return "ObjectRayOriginKHR"; + case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR"; + case BuiltInRayTminKHR: return "RayTminKHR"; + case BuiltInRayTmaxKHR: return "RayTmaxKHR"; + case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR"; + case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR"; + case BuiltInWorldToObjectKHR: return "WorldToObjectKHR"; + case BuiltInHitTNV: return "HitTNV"; + case BuiltInHitKindKHR: return "HitKindKHR"; + case BuiltInCurrentRayTimeNV: return "CurrentRayTimeNV"; + case BuiltInHitTriangleVertexPositionsKHR: return "HitTriangleVertexPositionsKHR"; + case BuiltInHitMicroTriangleVertexPositionsNV: return "HitMicroTriangleVertexPositionsNV"; + case BuiltInHitMicroTriangleVertexBarycentricsNV: return "HitMicroTriangleVertexBarycentricsNV"; + case BuiltInIncomingRayFlagsKHR: return "IncomingRayFlagsKHR"; + case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR"; + case BuiltInWarpsPerSMNV: return "WarpsPerSMNV"; + case BuiltInSMCountNV: return "SMCountNV"; + case BuiltInWarpIDNV: return "WarpIDNV"; + case BuiltInSMIDNV: return "SMIDNV"; + case BuiltInHitKindFrontFacingMicroTriangleNV: return "HitKindFrontFacingMicroTriangleNV"; + case BuiltInHitKindBackFacingMicroTriangleNV: return "HitKindBackFacingMicroTriangleNV"; + case BuiltInCullMaskKHR: return "CullMaskKHR"; + default: return "Unknown"; + } +} + +inline const char* ScopeToString(Scope value) { + switch (value) { + case ScopeCrossDevice: return "CrossDevice"; + case ScopeDevice: return "Device"; + case ScopeWorkgroup: return "Workgroup"; + case ScopeSubgroup: return "Subgroup"; + case ScopeInvocation: return "Invocation"; + case ScopeQueueFamily: return "QueueFamily"; + case ScopeShaderCallKHR: return "ShaderCallKHR"; + default: return "Unknown"; + } +} + +inline const char* GroupOperationToString(GroupOperation value) { + switch (value) { + case GroupOperationReduce: return "Reduce"; + case GroupOperationInclusiveScan: return "InclusiveScan"; + case GroupOperationExclusiveScan: return "ExclusiveScan"; + case GroupOperationClusteredReduce: return "ClusteredReduce"; + case GroupOperationPartitionedReduceNV: return "PartitionedReduceNV"; + case GroupOperationPartitionedInclusiveScanNV: return "PartitionedInclusiveScanNV"; + case GroupOperationPartitionedExclusiveScanNV: return "PartitionedExclusiveScanNV"; + default: return "Unknown"; + } +} + +inline const char* KernelEnqueueFlagsToString(KernelEnqueueFlags value) { + switch (value) { + case KernelEnqueueFlagsNoWait: return "NoWait"; + case KernelEnqueueFlagsWaitKernel: return "WaitKernel"; + case KernelEnqueueFlagsWaitWorkGroup: return "WaitWorkGroup"; + default: return "Unknown"; + } +} + +inline const char* CapabilityToString(Capability value) { + switch (value) { + case CapabilityMatrix: return "Matrix"; + case CapabilityShader: return "Shader"; + case CapabilityGeometry: return "Geometry"; + case CapabilityTessellation: return "Tessellation"; + case CapabilityAddresses: return "Addresses"; + case CapabilityLinkage: return "Linkage"; + case CapabilityKernel: return "Kernel"; + case CapabilityVector16: return "Vector16"; + case CapabilityFloat16Buffer: return "Float16Buffer"; + case CapabilityFloat16: return "Float16"; + case CapabilityFloat64: return "Float64"; + case CapabilityInt64: return "Int64"; + case CapabilityInt64Atomics: return "Int64Atomics"; + case CapabilityImageBasic: return "ImageBasic"; + case CapabilityImageReadWrite: return "ImageReadWrite"; + case CapabilityImageMipmap: return "ImageMipmap"; + case CapabilityPipes: return "Pipes"; + case CapabilityGroups: return "Groups"; + case CapabilityDeviceEnqueue: return "DeviceEnqueue"; + case CapabilityLiteralSampler: return "LiteralSampler"; + case CapabilityAtomicStorage: return "AtomicStorage"; + case CapabilityInt16: return "Int16"; + case CapabilityTessellationPointSize: return "TessellationPointSize"; + case CapabilityGeometryPointSize: return "GeometryPointSize"; + case CapabilityImageGatherExtended: return "ImageGatherExtended"; + case CapabilityStorageImageMultisample: return "StorageImageMultisample"; + case CapabilityUniformBufferArrayDynamicIndexing: return "UniformBufferArrayDynamicIndexing"; + case CapabilitySampledImageArrayDynamicIndexing: return "SampledImageArrayDynamicIndexing"; + case CapabilityStorageBufferArrayDynamicIndexing: return "StorageBufferArrayDynamicIndexing"; + case CapabilityStorageImageArrayDynamicIndexing: return "StorageImageArrayDynamicIndexing"; + case CapabilityClipDistance: return "ClipDistance"; + case CapabilityCullDistance: return "CullDistance"; + case CapabilityImageCubeArray: return "ImageCubeArray"; + case CapabilitySampleRateShading: return "SampleRateShading"; + case CapabilityImageRect: return "ImageRect"; + case CapabilitySampledRect: return "SampledRect"; + case CapabilityGenericPointer: return "GenericPointer"; + case CapabilityInt8: return "Int8"; + case CapabilityInputAttachment: return "InputAttachment"; + case CapabilitySparseResidency: return "SparseResidency"; + case CapabilityMinLod: return "MinLod"; + case CapabilitySampled1D: return "Sampled1D"; + case CapabilityImage1D: return "Image1D"; + case CapabilitySampledCubeArray: return "SampledCubeArray"; + case CapabilitySampledBuffer: return "SampledBuffer"; + case CapabilityImageBuffer: return "ImageBuffer"; + case CapabilityImageMSArray: return "ImageMSArray"; + case CapabilityStorageImageExtendedFormats: return "StorageImageExtendedFormats"; + case CapabilityImageQuery: return "ImageQuery"; + case CapabilityDerivativeControl: return "DerivativeControl"; + case CapabilityInterpolationFunction: return "InterpolationFunction"; + case CapabilityTransformFeedback: return "TransformFeedback"; + case CapabilityGeometryStreams: return "GeometryStreams"; + case CapabilityStorageImageReadWithoutFormat: return "StorageImageReadWithoutFormat"; + case CapabilityStorageImageWriteWithoutFormat: return "StorageImageWriteWithoutFormat"; + case CapabilityMultiViewport: return "MultiViewport"; + case CapabilitySubgroupDispatch: return "SubgroupDispatch"; + case CapabilityNamedBarrier: return "NamedBarrier"; + case CapabilityPipeStorage: return "PipeStorage"; + case CapabilityGroupNonUniform: return "GroupNonUniform"; + case CapabilityGroupNonUniformVote: return "GroupNonUniformVote"; + case CapabilityGroupNonUniformArithmetic: return "GroupNonUniformArithmetic"; + case CapabilityGroupNonUniformBallot: return "GroupNonUniformBallot"; + case CapabilityGroupNonUniformShuffle: return "GroupNonUniformShuffle"; + case CapabilityGroupNonUniformShuffleRelative: return "GroupNonUniformShuffleRelative"; + case CapabilityGroupNonUniformClustered: return "GroupNonUniformClustered"; + case CapabilityGroupNonUniformQuad: return "GroupNonUniformQuad"; + case CapabilityShaderLayer: return "ShaderLayer"; + case CapabilityShaderViewportIndex: return "ShaderViewportIndex"; + case CapabilityUniformDecoration: return "UniformDecoration"; + case CapabilityCoreBuiltinsARM: return "CoreBuiltinsARM"; + case CapabilityTileImageColorReadAccessEXT: return "TileImageColorReadAccessEXT"; + case CapabilityTileImageDepthReadAccessEXT: return "TileImageDepthReadAccessEXT"; + case CapabilityTileImageStencilReadAccessEXT: return "TileImageStencilReadAccessEXT"; + case CapabilityCooperativeMatrixLayoutsARM: return "CooperativeMatrixLayoutsARM"; + case CapabilityFragmentShadingRateKHR: return "FragmentShadingRateKHR"; + case CapabilitySubgroupBallotKHR: return "SubgroupBallotKHR"; + case CapabilityDrawParameters: return "DrawParameters"; + case CapabilityWorkgroupMemoryExplicitLayoutKHR: return "WorkgroupMemoryExplicitLayoutKHR"; + case CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR: return "WorkgroupMemoryExplicitLayout8BitAccessKHR"; + case CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR: return "WorkgroupMemoryExplicitLayout16BitAccessKHR"; + case CapabilitySubgroupVoteKHR: return "SubgroupVoteKHR"; + case CapabilityStorageBuffer16BitAccess: return "StorageBuffer16BitAccess"; + case CapabilityStorageUniform16: return "StorageUniform16"; + case CapabilityStoragePushConstant16: return "StoragePushConstant16"; + case CapabilityStorageInputOutput16: return "StorageInputOutput16"; + case CapabilityDeviceGroup: return "DeviceGroup"; + case CapabilityMultiView: return "MultiView"; + case CapabilityVariablePointersStorageBuffer: return "VariablePointersStorageBuffer"; + case CapabilityVariablePointers: return "VariablePointers"; + case CapabilityAtomicStorageOps: return "AtomicStorageOps"; + case CapabilitySampleMaskPostDepthCoverage: return "SampleMaskPostDepthCoverage"; + case CapabilityStorageBuffer8BitAccess: return "StorageBuffer8BitAccess"; + case CapabilityUniformAndStorageBuffer8BitAccess: return "UniformAndStorageBuffer8BitAccess"; + case CapabilityStoragePushConstant8: return "StoragePushConstant8"; + case CapabilityDenormPreserve: return "DenormPreserve"; + case CapabilityDenormFlushToZero: return "DenormFlushToZero"; + case CapabilitySignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case CapabilityRoundingModeRTE: return "RoundingModeRTE"; + case CapabilityRoundingModeRTZ: return "RoundingModeRTZ"; + case CapabilityRayQueryProvisionalKHR: return "RayQueryProvisionalKHR"; + case CapabilityRayQueryKHR: return "RayQueryKHR"; + case CapabilityUntypedPointersKHR: return "UntypedPointersKHR"; + case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR"; + case CapabilityRayTracingKHR: return "RayTracingKHR"; + case CapabilityTextureSampleWeightedQCOM: return "TextureSampleWeightedQCOM"; + case CapabilityTextureBoxFilterQCOM: return "TextureBoxFilterQCOM"; + case CapabilityTextureBlockMatchQCOM: return "TextureBlockMatchQCOM"; + case CapabilityTextureBlockMatch2QCOM: return "TextureBlockMatch2QCOM"; + case CapabilityFloat16ImageAMD: return "Float16ImageAMD"; + case CapabilityImageGatherBiasLodAMD: return "ImageGatherBiasLodAMD"; + case CapabilityFragmentMaskAMD: return "FragmentMaskAMD"; + case CapabilityStencilExportEXT: return "StencilExportEXT"; + case CapabilityImageReadWriteLodAMD: return "ImageReadWriteLodAMD"; + case CapabilityInt64ImageEXT: return "Int64ImageEXT"; + case CapabilityShaderClockKHR: return "ShaderClockKHR"; + case CapabilityShaderEnqueueAMDX: return "ShaderEnqueueAMDX"; + case CapabilityQuadControlKHR: return "QuadControlKHR"; + case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV"; + case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV"; + case CapabilityShaderViewportIndexLayerEXT: return "ShaderViewportIndexLayerEXT"; + case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV"; + case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV"; + case CapabilityPerViewAttributesNV: return "PerViewAttributesNV"; + case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT"; + case CapabilityMeshShadingNV: return "MeshShadingNV"; + case CapabilityImageFootprintNV: return "ImageFootprintNV"; + case CapabilityMeshShadingEXT: return "MeshShadingEXT"; + case CapabilityFragmentBarycentricKHR: return "FragmentBarycentricKHR"; + case CapabilityComputeDerivativeGroupQuadsKHR: return "ComputeDerivativeGroupQuadsKHR"; + case CapabilityFragmentDensityEXT: return "FragmentDensityEXT"; + case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV"; + case CapabilityShaderNonUniform: return "ShaderNonUniform"; + case CapabilityRuntimeDescriptorArray: return "RuntimeDescriptorArray"; + case CapabilityInputAttachmentArrayDynamicIndexing: return "InputAttachmentArrayDynamicIndexing"; + case CapabilityUniformTexelBufferArrayDynamicIndexing: return "UniformTexelBufferArrayDynamicIndexing"; + case CapabilityStorageTexelBufferArrayDynamicIndexing: return "StorageTexelBufferArrayDynamicIndexing"; + case CapabilityUniformBufferArrayNonUniformIndexing: return "UniformBufferArrayNonUniformIndexing"; + case CapabilitySampledImageArrayNonUniformIndexing: return "SampledImageArrayNonUniformIndexing"; + case CapabilityStorageBufferArrayNonUniformIndexing: return "StorageBufferArrayNonUniformIndexing"; + case CapabilityStorageImageArrayNonUniformIndexing: return "StorageImageArrayNonUniformIndexing"; + case CapabilityInputAttachmentArrayNonUniformIndexing: return "InputAttachmentArrayNonUniformIndexing"; + case CapabilityUniformTexelBufferArrayNonUniformIndexing: return "UniformTexelBufferArrayNonUniformIndexing"; + case CapabilityStorageTexelBufferArrayNonUniformIndexing: return "StorageTexelBufferArrayNonUniformIndexing"; + case CapabilityRayTracingPositionFetchKHR: return "RayTracingPositionFetchKHR"; + case CapabilityRayTracingNV: return "RayTracingNV"; + case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV"; + case CapabilityVulkanMemoryModel: return "VulkanMemoryModel"; + case CapabilityVulkanMemoryModelDeviceScope: return "VulkanMemoryModelDeviceScope"; + case CapabilityPhysicalStorageBufferAddresses: return "PhysicalStorageBufferAddresses"; + case CapabilityComputeDerivativeGroupLinearKHR: return "ComputeDerivativeGroupLinearKHR"; + case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR"; + case CapabilityCooperativeMatrixNV: return "CooperativeMatrixNV"; + case CapabilityFragmentShaderSampleInterlockEXT: return "FragmentShaderSampleInterlockEXT"; + case CapabilityFragmentShaderShadingRateInterlockEXT: return "FragmentShaderShadingRateInterlockEXT"; + case CapabilityShaderSMBuiltinsNV: return "ShaderSMBuiltinsNV"; + case CapabilityFragmentShaderPixelInterlockEXT: return "FragmentShaderPixelInterlockEXT"; + case CapabilityDemoteToHelperInvocation: return "DemoteToHelperInvocation"; + case CapabilityDisplacementMicromapNV: return "DisplacementMicromapNV"; + case CapabilityRayTracingOpacityMicromapEXT: return "RayTracingOpacityMicromapEXT"; + case CapabilityShaderInvocationReorderNV: return "ShaderInvocationReorderNV"; + case CapabilityBindlessTextureNV: return "BindlessTextureNV"; + case CapabilityRayQueryPositionFetchKHR: return "RayQueryPositionFetchKHR"; + case CapabilityAtomicFloat16VectorNV: return "AtomicFloat16VectorNV"; + case CapabilityRayTracingDisplacementMicromapNV: return "RayTracingDisplacementMicromapNV"; + case CapabilityRawAccessChainsNV: return "RawAccessChainsNV"; + case CapabilityCooperativeMatrixReductionsNV: return "CooperativeMatrixReductionsNV"; + case CapabilityCooperativeMatrixConversionsNV: return "CooperativeMatrixConversionsNV"; + case CapabilityCooperativeMatrixPerElementOperationsNV: return "CooperativeMatrixPerElementOperationsNV"; + case CapabilityCooperativeMatrixTensorAddressingNV: return "CooperativeMatrixTensorAddressingNV"; + case CapabilityCooperativeMatrixBlockLoadsNV: return "CooperativeMatrixBlockLoadsNV"; + case CapabilityTensorAddressingNV: return "TensorAddressingNV"; + case CapabilitySubgroupShuffleINTEL: return "SubgroupShuffleINTEL"; + case CapabilitySubgroupBufferBlockIOINTEL: return "SubgroupBufferBlockIOINTEL"; + case CapabilitySubgroupImageBlockIOINTEL: return "SubgroupImageBlockIOINTEL"; + case CapabilitySubgroupImageMediaBlockIOINTEL: return "SubgroupImageMediaBlockIOINTEL"; + case CapabilityRoundToInfinityINTEL: return "RoundToInfinityINTEL"; + case CapabilityFloatingPointModeINTEL: return "FloatingPointModeINTEL"; + case CapabilityIntegerFunctions2INTEL: return "IntegerFunctions2INTEL"; + case CapabilityFunctionPointersINTEL: return "FunctionPointersINTEL"; + case CapabilityIndirectReferencesINTEL: return "IndirectReferencesINTEL"; + case CapabilityAsmINTEL: return "AsmINTEL"; + case CapabilityAtomicFloat32MinMaxEXT: return "AtomicFloat32MinMaxEXT"; + case CapabilityAtomicFloat64MinMaxEXT: return "AtomicFloat64MinMaxEXT"; + case CapabilityAtomicFloat16MinMaxEXT: return "AtomicFloat16MinMaxEXT"; + case CapabilityVectorComputeINTEL: return "VectorComputeINTEL"; + case CapabilityVectorAnyINTEL: return "VectorAnyINTEL"; + case CapabilityExpectAssumeKHR: return "ExpectAssumeKHR"; + case CapabilitySubgroupAvcMotionEstimationINTEL: return "SubgroupAvcMotionEstimationINTEL"; + case CapabilitySubgroupAvcMotionEstimationIntraINTEL: return "SubgroupAvcMotionEstimationIntraINTEL"; + case CapabilitySubgroupAvcMotionEstimationChromaINTEL: return "SubgroupAvcMotionEstimationChromaINTEL"; + case CapabilityVariableLengthArrayINTEL: return "VariableLengthArrayINTEL"; + case CapabilityFunctionFloatControlINTEL: return "FunctionFloatControlINTEL"; + case CapabilityFPGAMemoryAttributesINTEL: return "FPGAMemoryAttributesINTEL"; + case CapabilityFPFastMathModeINTEL: return "FPFastMathModeINTEL"; + case CapabilityArbitraryPrecisionIntegersINTEL: return "ArbitraryPrecisionIntegersINTEL"; + case CapabilityArbitraryPrecisionFloatingPointINTEL: return "ArbitraryPrecisionFloatingPointINTEL"; + case CapabilityUnstructuredLoopControlsINTEL: return "UnstructuredLoopControlsINTEL"; + case CapabilityFPGALoopControlsINTEL: return "FPGALoopControlsINTEL"; + case CapabilityKernelAttributesINTEL: return "KernelAttributesINTEL"; + case CapabilityFPGAKernelAttributesINTEL: return "FPGAKernelAttributesINTEL"; + case CapabilityFPGAMemoryAccessesINTEL: return "FPGAMemoryAccessesINTEL"; + case CapabilityFPGAClusterAttributesINTEL: return "FPGAClusterAttributesINTEL"; + case CapabilityLoopFuseINTEL: return "LoopFuseINTEL"; + case CapabilityFPGADSPControlINTEL: return "FPGADSPControlINTEL"; + case CapabilityMemoryAccessAliasingINTEL: return "MemoryAccessAliasingINTEL"; + case CapabilityFPGAInvocationPipeliningAttributesINTEL: return "FPGAInvocationPipeliningAttributesINTEL"; + case CapabilityFPGABufferLocationINTEL: return "FPGABufferLocationINTEL"; + case CapabilityArbitraryPrecisionFixedPointINTEL: return "ArbitraryPrecisionFixedPointINTEL"; + case CapabilityUSMStorageClassesINTEL: return "USMStorageClassesINTEL"; + case CapabilityRuntimeAlignedAttributeINTEL: return "RuntimeAlignedAttributeINTEL"; + case CapabilityIOPipesINTEL: return "IOPipesINTEL"; + case CapabilityBlockingPipesINTEL: return "BlockingPipesINTEL"; + case CapabilityFPGARegINTEL: return "FPGARegINTEL"; + case CapabilityDotProductInputAll: return "DotProductInputAll"; + case CapabilityDotProductInput4x8Bit: return "DotProductInput4x8Bit"; + case CapabilityDotProductInput4x8BitPacked: return "DotProductInput4x8BitPacked"; + case CapabilityDotProduct: return "DotProduct"; + case CapabilityRayCullMaskKHR: return "RayCullMaskKHR"; + case CapabilityCooperativeMatrixKHR: return "CooperativeMatrixKHR"; + case CapabilityReplicatedCompositesEXT: return "ReplicatedCompositesEXT"; + case CapabilityBitInstructions: return "BitInstructions"; + case CapabilityGroupNonUniformRotateKHR: return "GroupNonUniformRotateKHR"; + case CapabilityFloatControls2: return "FloatControls2"; + case CapabilityAtomicFloat32AddEXT: return "AtomicFloat32AddEXT"; + case CapabilityAtomicFloat64AddEXT: return "AtomicFloat64AddEXT"; + case CapabilityLongCompositesINTEL: return "LongCompositesINTEL"; + case CapabilityOptNoneEXT: return "OptNoneEXT"; + case CapabilityAtomicFloat16AddEXT: return "AtomicFloat16AddEXT"; + case CapabilityDebugInfoModuleINTEL: return "DebugInfoModuleINTEL"; + case CapabilityBFloat16ConversionINTEL: return "BFloat16ConversionINTEL"; + case CapabilitySplitBarrierINTEL: return "SplitBarrierINTEL"; + case CapabilityArithmeticFenceEXT: return "ArithmeticFenceEXT"; + case CapabilityFPGAClusterAttributesV2INTEL: return "FPGAClusterAttributesV2INTEL"; + case CapabilityFPGAKernelAttributesv2INTEL: return "FPGAKernelAttributesv2INTEL"; + case CapabilityFPMaxErrorINTEL: return "FPMaxErrorINTEL"; + case CapabilityFPGALatencyControlINTEL: return "FPGALatencyControlINTEL"; + case CapabilityFPGAArgumentInterfacesINTEL: return "FPGAArgumentInterfacesINTEL"; + case CapabilityGlobalVariableHostAccessINTEL: return "GlobalVariableHostAccessINTEL"; + case CapabilityGlobalVariableFPGADecorationsINTEL: return "GlobalVariableFPGADecorationsINTEL"; + case CapabilitySubgroupBufferPrefetchINTEL: return "SubgroupBufferPrefetchINTEL"; + case CapabilityGroupUniformArithmeticKHR: return "GroupUniformArithmeticKHR"; + case CapabilityMaskedGatherScatterINTEL: return "MaskedGatherScatterINTEL"; + case CapabilityCacheControlsINTEL: return "CacheControlsINTEL"; + case CapabilityRegisterLimitsINTEL: return "RegisterLimitsINTEL"; + default: return "Unknown"; + } +} + +inline const char* RayQueryIntersectionToString(RayQueryIntersection value) { + switch (value) { + case RayQueryIntersectionRayQueryCandidateIntersectionKHR: return "RayQueryCandidateIntersectionKHR"; + case RayQueryIntersectionRayQueryCommittedIntersectionKHR: return "RayQueryCommittedIntersectionKHR"; + default: return "Unknown"; + } +} + +inline const char* RayQueryCommittedIntersectionTypeToString(RayQueryCommittedIntersectionType value) { + switch (value) { + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR: return "RayQueryCommittedIntersectionNoneKHR"; + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR: return "RayQueryCommittedIntersectionTriangleKHR"; + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR: return "RayQueryCommittedIntersectionGeneratedKHR"; + default: return "Unknown"; + } +} + +inline const char* RayQueryCandidateIntersectionTypeToString(RayQueryCandidateIntersectionType value) { + switch (value) { + case RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR: return "RayQueryCandidateIntersectionTriangleKHR"; + case RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR: return "RayQueryCandidateIntersectionAABBKHR"; + default: return "Unknown"; + } +} + +inline const char* FPDenormModeToString(FPDenormMode value) { + switch (value) { + case FPDenormModePreserve: return "Preserve"; + case FPDenormModeFlushToZero: return "FlushToZero"; + default: return "Unknown"; + } +} + +inline const char* FPOperationModeToString(FPOperationMode value) { + switch (value) { + case FPOperationModeIEEE: return "IEEE"; + case FPOperationModeALT: return "ALT"; + default: return "Unknown"; + } +} + +inline const char* QuantizationModesToString(QuantizationModes value) { + switch (value) { + case QuantizationModesTRN: return "TRN"; + case QuantizationModesTRN_ZERO: return "TRN_ZERO"; + case QuantizationModesRND: return "RND"; + case QuantizationModesRND_ZERO: return "RND_ZERO"; + case QuantizationModesRND_INF: return "RND_INF"; + case QuantizationModesRND_MIN_INF: return "RND_MIN_INF"; + case QuantizationModesRND_CONV: return "RND_CONV"; + case QuantizationModesRND_CONV_ODD: return "RND_CONV_ODD"; + default: return "Unknown"; + } +} + +inline const char* OverflowModesToString(OverflowModes value) { + switch (value) { + case OverflowModesWRAP: return "WRAP"; + case OverflowModesSAT: return "SAT"; + case OverflowModesSAT_ZERO: return "SAT_ZERO"; + case OverflowModesSAT_SYM: return "SAT_SYM"; + default: return "Unknown"; + } +} + +inline const char* PackedVectorFormatToString(PackedVectorFormat value) { + switch (value) { + case PackedVectorFormatPackedVectorFormat4x8Bit: return "PackedVectorFormat4x8Bit"; + default: return "Unknown"; + } +} + +inline const char* CooperativeMatrixLayoutToString(CooperativeMatrixLayout value) { + switch (value) { + case CooperativeMatrixLayoutRowMajorKHR: return "RowMajorKHR"; + case CooperativeMatrixLayoutColumnMajorKHR: return "ColumnMajorKHR"; + case CooperativeMatrixLayoutRowBlockedInterleavedARM: return "RowBlockedInterleavedARM"; + case CooperativeMatrixLayoutColumnBlockedInterleavedARM: return "ColumnBlockedInterleavedARM"; + default: return "Unknown"; + } +} + +inline const char* CooperativeMatrixUseToString(CooperativeMatrixUse value) { + switch (value) { + case CooperativeMatrixUseMatrixAKHR: return "MatrixAKHR"; + case CooperativeMatrixUseMatrixBKHR: return "MatrixBKHR"; + case CooperativeMatrixUseMatrixAccumulatorKHR: return "MatrixAccumulatorKHR"; + default: return "Unknown"; + } +} + +inline const char* TensorClampModeToString(TensorClampMode value) { + switch (value) { + case TensorClampModeUndefined: return "Undefined"; + case TensorClampModeConstant: return "Constant"; + case TensorClampModeClampToEdge: return "ClampToEdge"; + case TensorClampModeRepeat: return "Repeat"; + case TensorClampModeRepeatMirrored: return "RepeatMirrored"; + default: return "Unknown"; + } +} + +inline const char* InitializationModeQualifierToString(InitializationModeQualifier value) { + switch (value) { + case InitializationModeQualifierInitOnDeviceReprogramINTEL: return "InitOnDeviceReprogramINTEL"; + case InitializationModeQualifierInitOnDeviceResetINTEL: return "InitOnDeviceResetINTEL"; + default: return "Unknown"; + } +} + +inline const char* HostAccessQualifierToString(HostAccessQualifier value) { + switch (value) { + case HostAccessQualifierNoneINTEL: return "NoneINTEL"; + case HostAccessQualifierReadINTEL: return "ReadINTEL"; + case HostAccessQualifierWriteINTEL: return "WriteINTEL"; + case HostAccessQualifierReadWriteINTEL: return "ReadWriteINTEL"; + default: return "Unknown"; + } +} + +inline const char* LoadCacheControlToString(LoadCacheControl value) { + switch (value) { + case LoadCacheControlUncachedINTEL: return "UncachedINTEL"; + case LoadCacheControlCachedINTEL: return "CachedINTEL"; + case LoadCacheControlStreamingINTEL: return "StreamingINTEL"; + case LoadCacheControlInvalidateAfterReadINTEL: return "InvalidateAfterReadINTEL"; + case LoadCacheControlConstCachedINTEL: return "ConstCachedINTEL"; + default: return "Unknown"; + } +} + +inline const char* StoreCacheControlToString(StoreCacheControl value) { + switch (value) { + case StoreCacheControlUncachedINTEL: return "UncachedINTEL"; + case StoreCacheControlWriteThroughINTEL: return "WriteThroughINTEL"; + case StoreCacheControlWriteBackINTEL: return "WriteBackINTEL"; + case StoreCacheControlStreamingINTEL: return "StreamingINTEL"; + default: return "Unknown"; + } +} + +inline const char* NamedMaximumNumberOfRegistersToString(NamedMaximumNumberOfRegisters value) { + switch (value) { + case NamedMaximumNumberOfRegistersAutoINTEL: return "AutoINTEL"; + default: return "Unknown"; + } +} + +inline const char* FPEncodingToString(FPEncoding value) { + switch (value) { + default: return "Unknown"; + } +} + +inline const char* OpToString(Op value) { + switch (value) { + case OpNop: return "OpNop"; + case OpUndef: return "OpUndef"; + case OpSourceContinued: return "OpSourceContinued"; + case OpSource: return "OpSource"; + case OpSourceExtension: return "OpSourceExtension"; + case OpName: return "OpName"; + case OpMemberName: return "OpMemberName"; + case OpString: return "OpString"; + case OpLine: return "OpLine"; + case OpExtension: return "OpExtension"; + case OpExtInstImport: return "OpExtInstImport"; + case OpExtInst: return "OpExtInst"; + case OpMemoryModel: return "OpMemoryModel"; + case OpEntryPoint: return "OpEntryPoint"; + case OpExecutionMode: return "OpExecutionMode"; + case OpCapability: return "OpCapability"; + case OpTypeVoid: return "OpTypeVoid"; + case OpTypeBool: return "OpTypeBool"; + case OpTypeInt: return "OpTypeInt"; + case OpTypeFloat: return "OpTypeFloat"; + case OpTypeVector: return "OpTypeVector"; + case OpTypeMatrix: return "OpTypeMatrix"; + case OpTypeImage: return "OpTypeImage"; + case OpTypeSampler: return "OpTypeSampler"; + case OpTypeSampledImage: return "OpTypeSampledImage"; + case OpTypeArray: return "OpTypeArray"; + case OpTypeRuntimeArray: return "OpTypeRuntimeArray"; + case OpTypeStruct: return "OpTypeStruct"; + case OpTypeOpaque: return "OpTypeOpaque"; + case OpTypePointer: return "OpTypePointer"; + case OpTypeFunction: return "OpTypeFunction"; + case OpTypeEvent: return "OpTypeEvent"; + case OpTypeDeviceEvent: return "OpTypeDeviceEvent"; + case OpTypeReserveId: return "OpTypeReserveId"; + case OpTypeQueue: return "OpTypeQueue"; + case OpTypePipe: return "OpTypePipe"; + case OpTypeForwardPointer: return "OpTypeForwardPointer"; + case OpConstantTrue: return "OpConstantTrue"; + case OpConstantFalse: return "OpConstantFalse"; + case OpConstant: return "OpConstant"; + case OpConstantComposite: return "OpConstantComposite"; + case OpConstantSampler: return "OpConstantSampler"; + case OpConstantNull: return "OpConstantNull"; + case OpSpecConstantTrue: return "OpSpecConstantTrue"; + case OpSpecConstantFalse: return "OpSpecConstantFalse"; + case OpSpecConstant: return "OpSpecConstant"; + case OpSpecConstantComposite: return "OpSpecConstantComposite"; + case OpSpecConstantOp: return "OpSpecConstantOp"; + case OpFunction: return "OpFunction"; + case OpFunctionParameter: return "OpFunctionParameter"; + case OpFunctionEnd: return "OpFunctionEnd"; + case OpFunctionCall: return "OpFunctionCall"; + case OpVariable: return "OpVariable"; + case OpImageTexelPointer: return "OpImageTexelPointer"; + case OpLoad: return "OpLoad"; + case OpStore: return "OpStore"; + case OpCopyMemory: return "OpCopyMemory"; + case OpCopyMemorySized: return "OpCopyMemorySized"; + case OpAccessChain: return "OpAccessChain"; + case OpInBoundsAccessChain: return "OpInBoundsAccessChain"; + case OpPtrAccessChain: return "OpPtrAccessChain"; + case OpArrayLength: return "OpArrayLength"; + case OpGenericPtrMemSemantics: return "OpGenericPtrMemSemantics"; + case OpInBoundsPtrAccessChain: return "OpInBoundsPtrAccessChain"; + case OpDecorate: return "OpDecorate"; + case OpMemberDecorate: return "OpMemberDecorate"; + case OpDecorationGroup: return "OpDecorationGroup"; + case OpGroupDecorate: return "OpGroupDecorate"; + case OpGroupMemberDecorate: return "OpGroupMemberDecorate"; + case OpVectorExtractDynamic: return "OpVectorExtractDynamic"; + case OpVectorInsertDynamic: return "OpVectorInsertDynamic"; + case OpVectorShuffle: return "OpVectorShuffle"; + case OpCompositeConstruct: return "OpCompositeConstruct"; + case OpCompositeExtract: return "OpCompositeExtract"; + case OpCompositeInsert: return "OpCompositeInsert"; + case OpCopyObject: return "OpCopyObject"; + case OpTranspose: return "OpTranspose"; + case OpSampledImage: return "OpSampledImage"; + case OpImageSampleImplicitLod: return "OpImageSampleImplicitLod"; + case OpImageSampleExplicitLod: return "OpImageSampleExplicitLod"; + case OpImageSampleDrefImplicitLod: return "OpImageSampleDrefImplicitLod"; + case OpImageSampleDrefExplicitLod: return "OpImageSampleDrefExplicitLod"; + case OpImageSampleProjImplicitLod: return "OpImageSampleProjImplicitLod"; + case OpImageSampleProjExplicitLod: return "OpImageSampleProjExplicitLod"; + case OpImageSampleProjDrefImplicitLod: return "OpImageSampleProjDrefImplicitLod"; + case OpImageSampleProjDrefExplicitLod: return "OpImageSampleProjDrefExplicitLod"; + case OpImageFetch: return "OpImageFetch"; + case OpImageGather: return "OpImageGather"; + case OpImageDrefGather: return "OpImageDrefGather"; + case OpImageRead: return "OpImageRead"; + case OpImageWrite: return "OpImageWrite"; + case OpImage: return "OpImage"; + case OpImageQueryFormat: return "OpImageQueryFormat"; + case OpImageQueryOrder: return "OpImageQueryOrder"; + case OpImageQuerySizeLod: return "OpImageQuerySizeLod"; + case OpImageQuerySize: return "OpImageQuerySize"; + case OpImageQueryLod: return "OpImageQueryLod"; + case OpImageQueryLevels: return "OpImageQueryLevels"; + case OpImageQuerySamples: return "OpImageQuerySamples"; + case OpConvertFToU: return "OpConvertFToU"; + case OpConvertFToS: return "OpConvertFToS"; + case OpConvertSToF: return "OpConvertSToF"; + case OpConvertUToF: return "OpConvertUToF"; + case OpUConvert: return "OpUConvert"; + case OpSConvert: return "OpSConvert"; + case OpFConvert: return "OpFConvert"; + case OpQuantizeToF16: return "OpQuantizeToF16"; + case OpConvertPtrToU: return "OpConvertPtrToU"; + case OpSatConvertSToU: return "OpSatConvertSToU"; + case OpSatConvertUToS: return "OpSatConvertUToS"; + case OpConvertUToPtr: return "OpConvertUToPtr"; + case OpPtrCastToGeneric: return "OpPtrCastToGeneric"; + case OpGenericCastToPtr: return "OpGenericCastToPtr"; + case OpGenericCastToPtrExplicit: return "OpGenericCastToPtrExplicit"; + case OpBitcast: return "OpBitcast"; + case OpSNegate: return "OpSNegate"; + case OpFNegate: return "OpFNegate"; + case OpIAdd: return "OpIAdd"; + case OpFAdd: return "OpFAdd"; + case OpISub: return "OpISub"; + case OpFSub: return "OpFSub"; + case OpIMul: return "OpIMul"; + case OpFMul: return "OpFMul"; + case OpUDiv: return "OpUDiv"; + case OpSDiv: return "OpSDiv"; + case OpFDiv: return "OpFDiv"; + case OpUMod: return "OpUMod"; + case OpSRem: return "OpSRem"; + case OpSMod: return "OpSMod"; + case OpFRem: return "OpFRem"; + case OpFMod: return "OpFMod"; + case OpVectorTimesScalar: return "OpVectorTimesScalar"; + case OpMatrixTimesScalar: return "OpMatrixTimesScalar"; + case OpVectorTimesMatrix: return "OpVectorTimesMatrix"; + case OpMatrixTimesVector: return "OpMatrixTimesVector"; + case OpMatrixTimesMatrix: return "OpMatrixTimesMatrix"; + case OpOuterProduct: return "OpOuterProduct"; + case OpDot: return "OpDot"; + case OpIAddCarry: return "OpIAddCarry"; + case OpISubBorrow: return "OpISubBorrow"; + case OpUMulExtended: return "OpUMulExtended"; + case OpSMulExtended: return "OpSMulExtended"; + case OpAny: return "OpAny"; + case OpAll: return "OpAll"; + case OpIsNan: return "OpIsNan"; + case OpIsInf: return "OpIsInf"; + case OpIsFinite: return "OpIsFinite"; + case OpIsNormal: return "OpIsNormal"; + case OpSignBitSet: return "OpSignBitSet"; + case OpLessOrGreater: return "OpLessOrGreater"; + case OpOrdered: return "OpOrdered"; + case OpUnordered: return "OpUnordered"; + case OpLogicalEqual: return "OpLogicalEqual"; + case OpLogicalNotEqual: return "OpLogicalNotEqual"; + case OpLogicalOr: return "OpLogicalOr"; + case OpLogicalAnd: return "OpLogicalAnd"; + case OpLogicalNot: return "OpLogicalNot"; + case OpSelect: return "OpSelect"; + case OpIEqual: return "OpIEqual"; + case OpINotEqual: return "OpINotEqual"; + case OpUGreaterThan: return "OpUGreaterThan"; + case OpSGreaterThan: return "OpSGreaterThan"; + case OpUGreaterThanEqual: return "OpUGreaterThanEqual"; + case OpSGreaterThanEqual: return "OpSGreaterThanEqual"; + case OpULessThan: return "OpULessThan"; + case OpSLessThan: return "OpSLessThan"; + case OpULessThanEqual: return "OpULessThanEqual"; + case OpSLessThanEqual: return "OpSLessThanEqual"; + case OpFOrdEqual: return "OpFOrdEqual"; + case OpFUnordEqual: return "OpFUnordEqual"; + case OpFOrdNotEqual: return "OpFOrdNotEqual"; + case OpFUnordNotEqual: return "OpFUnordNotEqual"; + case OpFOrdLessThan: return "OpFOrdLessThan"; + case OpFUnordLessThan: return "OpFUnordLessThan"; + case OpFOrdGreaterThan: return "OpFOrdGreaterThan"; + case OpFUnordGreaterThan: return "OpFUnordGreaterThan"; + case OpFOrdLessThanEqual: return "OpFOrdLessThanEqual"; + case OpFUnordLessThanEqual: return "OpFUnordLessThanEqual"; + case OpFOrdGreaterThanEqual: return "OpFOrdGreaterThanEqual"; + case OpFUnordGreaterThanEqual: return "OpFUnordGreaterThanEqual"; + case OpShiftRightLogical: return "OpShiftRightLogical"; + case OpShiftRightArithmetic: return "OpShiftRightArithmetic"; + case OpShiftLeftLogical: return "OpShiftLeftLogical"; + case OpBitwiseOr: return "OpBitwiseOr"; + case OpBitwiseXor: return "OpBitwiseXor"; + case OpBitwiseAnd: return "OpBitwiseAnd"; + case OpNot: return "OpNot"; + case OpBitFieldInsert: return "OpBitFieldInsert"; + case OpBitFieldSExtract: return "OpBitFieldSExtract"; + case OpBitFieldUExtract: return "OpBitFieldUExtract"; + case OpBitReverse: return "OpBitReverse"; + case OpBitCount: return "OpBitCount"; + case OpDPdx: return "OpDPdx"; + case OpDPdy: return "OpDPdy"; + case OpFwidth: return "OpFwidth"; + case OpDPdxFine: return "OpDPdxFine"; + case OpDPdyFine: return "OpDPdyFine"; + case OpFwidthFine: return "OpFwidthFine"; + case OpDPdxCoarse: return "OpDPdxCoarse"; + case OpDPdyCoarse: return "OpDPdyCoarse"; + case OpFwidthCoarse: return "OpFwidthCoarse"; + case OpEmitVertex: return "OpEmitVertex"; + case OpEndPrimitive: return "OpEndPrimitive"; + case OpEmitStreamVertex: return "OpEmitStreamVertex"; + case OpEndStreamPrimitive: return "OpEndStreamPrimitive"; + case OpControlBarrier: return "OpControlBarrier"; + case OpMemoryBarrier: return "OpMemoryBarrier"; + case OpAtomicLoad: return "OpAtomicLoad"; + case OpAtomicStore: return "OpAtomicStore"; + case OpAtomicExchange: return "OpAtomicExchange"; + case OpAtomicCompareExchange: return "OpAtomicCompareExchange"; + case OpAtomicCompareExchangeWeak: return "OpAtomicCompareExchangeWeak"; + case OpAtomicIIncrement: return "OpAtomicIIncrement"; + case OpAtomicIDecrement: return "OpAtomicIDecrement"; + case OpAtomicIAdd: return "OpAtomicIAdd"; + case OpAtomicISub: return "OpAtomicISub"; + case OpAtomicSMin: return "OpAtomicSMin"; + case OpAtomicUMin: return "OpAtomicUMin"; + case OpAtomicSMax: return "OpAtomicSMax"; + case OpAtomicUMax: return "OpAtomicUMax"; + case OpAtomicAnd: return "OpAtomicAnd"; + case OpAtomicOr: return "OpAtomicOr"; + case OpAtomicXor: return "OpAtomicXor"; + case OpPhi: return "OpPhi"; + case OpLoopMerge: return "OpLoopMerge"; + case OpSelectionMerge: return "OpSelectionMerge"; + case OpLabel: return "OpLabel"; + case OpBranch: return "OpBranch"; + case OpBranchConditional: return "OpBranchConditional"; + case OpSwitch: return "OpSwitch"; + case OpKill: return "OpKill"; + case OpReturn: return "OpReturn"; + case OpReturnValue: return "OpReturnValue"; + case OpUnreachable: return "OpUnreachable"; + case OpLifetimeStart: return "OpLifetimeStart"; + case OpLifetimeStop: return "OpLifetimeStop"; + case OpGroupAsyncCopy: return "OpGroupAsyncCopy"; + case OpGroupWaitEvents: return "OpGroupWaitEvents"; + case OpGroupAll: return "OpGroupAll"; + case OpGroupAny: return "OpGroupAny"; + case OpGroupBroadcast: return "OpGroupBroadcast"; + case OpGroupIAdd: return "OpGroupIAdd"; + case OpGroupFAdd: return "OpGroupFAdd"; + case OpGroupFMin: return "OpGroupFMin"; + case OpGroupUMin: return "OpGroupUMin"; + case OpGroupSMin: return "OpGroupSMin"; + case OpGroupFMax: return "OpGroupFMax"; + case OpGroupUMax: return "OpGroupUMax"; + case OpGroupSMax: return "OpGroupSMax"; + case OpReadPipe: return "OpReadPipe"; + case OpWritePipe: return "OpWritePipe"; + case OpReservedReadPipe: return "OpReservedReadPipe"; + case OpReservedWritePipe: return "OpReservedWritePipe"; + case OpReserveReadPipePackets: return "OpReserveReadPipePackets"; + case OpReserveWritePipePackets: return "OpReserveWritePipePackets"; + case OpCommitReadPipe: return "OpCommitReadPipe"; + case OpCommitWritePipe: return "OpCommitWritePipe"; + case OpIsValidReserveId: return "OpIsValidReserveId"; + case OpGetNumPipePackets: return "OpGetNumPipePackets"; + case OpGetMaxPipePackets: return "OpGetMaxPipePackets"; + case OpGroupReserveReadPipePackets: return "OpGroupReserveReadPipePackets"; + case OpGroupReserveWritePipePackets: return "OpGroupReserveWritePipePackets"; + case OpGroupCommitReadPipe: return "OpGroupCommitReadPipe"; + case OpGroupCommitWritePipe: return "OpGroupCommitWritePipe"; + case OpEnqueueMarker: return "OpEnqueueMarker"; + case OpEnqueueKernel: return "OpEnqueueKernel"; + case OpGetKernelNDrangeSubGroupCount: return "OpGetKernelNDrangeSubGroupCount"; + case OpGetKernelNDrangeMaxSubGroupSize: return "OpGetKernelNDrangeMaxSubGroupSize"; + case OpGetKernelWorkGroupSize: return "OpGetKernelWorkGroupSize"; + case OpGetKernelPreferredWorkGroupSizeMultiple: return "OpGetKernelPreferredWorkGroupSizeMultiple"; + case OpRetainEvent: return "OpRetainEvent"; + case OpReleaseEvent: return "OpReleaseEvent"; + case OpCreateUserEvent: return "OpCreateUserEvent"; + case OpIsValidEvent: return "OpIsValidEvent"; + case OpSetUserEventStatus: return "OpSetUserEventStatus"; + case OpCaptureEventProfilingInfo: return "OpCaptureEventProfilingInfo"; + case OpGetDefaultQueue: return "OpGetDefaultQueue"; + case OpBuildNDRange: return "OpBuildNDRange"; + case OpImageSparseSampleImplicitLod: return "OpImageSparseSampleImplicitLod"; + case OpImageSparseSampleExplicitLod: return "OpImageSparseSampleExplicitLod"; + case OpImageSparseSampleDrefImplicitLod: return "OpImageSparseSampleDrefImplicitLod"; + case OpImageSparseSampleDrefExplicitLod: return "OpImageSparseSampleDrefExplicitLod"; + case OpImageSparseSampleProjImplicitLod: return "OpImageSparseSampleProjImplicitLod"; + case OpImageSparseSampleProjExplicitLod: return "OpImageSparseSampleProjExplicitLod"; + case OpImageSparseSampleProjDrefImplicitLod: return "OpImageSparseSampleProjDrefImplicitLod"; + case OpImageSparseSampleProjDrefExplicitLod: return "OpImageSparseSampleProjDrefExplicitLod"; + case OpImageSparseFetch: return "OpImageSparseFetch"; + case OpImageSparseGather: return "OpImageSparseGather"; + case OpImageSparseDrefGather: return "OpImageSparseDrefGather"; + case OpImageSparseTexelsResident: return "OpImageSparseTexelsResident"; + case OpNoLine: return "OpNoLine"; + case OpAtomicFlagTestAndSet: return "OpAtomicFlagTestAndSet"; + case OpAtomicFlagClear: return "OpAtomicFlagClear"; + case OpImageSparseRead: return "OpImageSparseRead"; + case OpSizeOf: return "OpSizeOf"; + case OpTypePipeStorage: return "OpTypePipeStorage"; + case OpConstantPipeStorage: return "OpConstantPipeStorage"; + case OpCreatePipeFromPipeStorage: return "OpCreatePipeFromPipeStorage"; + case OpGetKernelLocalSizeForSubgroupCount: return "OpGetKernelLocalSizeForSubgroupCount"; + case OpGetKernelMaxNumSubgroups: return "OpGetKernelMaxNumSubgroups"; + case OpTypeNamedBarrier: return "OpTypeNamedBarrier"; + case OpNamedBarrierInitialize: return "OpNamedBarrierInitialize"; + case OpMemoryNamedBarrier: return "OpMemoryNamedBarrier"; + case OpModuleProcessed: return "OpModuleProcessed"; + case OpExecutionModeId: return "OpExecutionModeId"; + case OpDecorateId: return "OpDecorateId"; + case OpGroupNonUniformElect: return "OpGroupNonUniformElect"; + case OpGroupNonUniformAll: return "OpGroupNonUniformAll"; + case OpGroupNonUniformAny: return "OpGroupNonUniformAny"; + case OpGroupNonUniformAllEqual: return "OpGroupNonUniformAllEqual"; + case OpGroupNonUniformBroadcast: return "OpGroupNonUniformBroadcast"; + case OpGroupNonUniformBroadcastFirst: return "OpGroupNonUniformBroadcastFirst"; + case OpGroupNonUniformBallot: return "OpGroupNonUniformBallot"; + case OpGroupNonUniformInverseBallot: return "OpGroupNonUniformInverseBallot"; + case OpGroupNonUniformBallotBitExtract: return "OpGroupNonUniformBallotBitExtract"; + case OpGroupNonUniformBallotBitCount: return "OpGroupNonUniformBallotBitCount"; + case OpGroupNonUniformBallotFindLSB: return "OpGroupNonUniformBallotFindLSB"; + case OpGroupNonUniformBallotFindMSB: return "OpGroupNonUniformBallotFindMSB"; + case OpGroupNonUniformShuffle: return "OpGroupNonUniformShuffle"; + case OpGroupNonUniformShuffleXor: return "OpGroupNonUniformShuffleXor"; + case OpGroupNonUniformShuffleUp: return "OpGroupNonUniformShuffleUp"; + case OpGroupNonUniformShuffleDown: return "OpGroupNonUniformShuffleDown"; + case OpGroupNonUniformIAdd: return "OpGroupNonUniformIAdd"; + case OpGroupNonUniformFAdd: return "OpGroupNonUniformFAdd"; + case OpGroupNonUniformIMul: return "OpGroupNonUniformIMul"; + case OpGroupNonUniformFMul: return "OpGroupNonUniformFMul"; + case OpGroupNonUniformSMin: return "OpGroupNonUniformSMin"; + case OpGroupNonUniformUMin: return "OpGroupNonUniformUMin"; + case OpGroupNonUniformFMin: return "OpGroupNonUniformFMin"; + case OpGroupNonUniformSMax: return "OpGroupNonUniformSMax"; + case OpGroupNonUniformUMax: return "OpGroupNonUniformUMax"; + case OpGroupNonUniformFMax: return "OpGroupNonUniformFMax"; + case OpGroupNonUniformBitwiseAnd: return "OpGroupNonUniformBitwiseAnd"; + case OpGroupNonUniformBitwiseOr: return "OpGroupNonUniformBitwiseOr"; + case OpGroupNonUniformBitwiseXor: return "OpGroupNonUniformBitwiseXor"; + case OpGroupNonUniformLogicalAnd: return "OpGroupNonUniformLogicalAnd"; + case OpGroupNonUniformLogicalOr: return "OpGroupNonUniformLogicalOr"; + case OpGroupNonUniformLogicalXor: return "OpGroupNonUniformLogicalXor"; + case OpGroupNonUniformQuadBroadcast: return "OpGroupNonUniformQuadBroadcast"; + case OpGroupNonUniformQuadSwap: return "OpGroupNonUniformQuadSwap"; + case OpCopyLogical: return "OpCopyLogical"; + case OpPtrEqual: return "OpPtrEqual"; + case OpPtrNotEqual: return "OpPtrNotEqual"; + case OpPtrDiff: return "OpPtrDiff"; + case OpColorAttachmentReadEXT: return "OpColorAttachmentReadEXT"; + case OpDepthAttachmentReadEXT: return "OpDepthAttachmentReadEXT"; + case OpStencilAttachmentReadEXT: return "OpStencilAttachmentReadEXT"; + case OpTerminateInvocation: return "OpTerminateInvocation"; + case OpTypeUntypedPointerKHR: return "OpTypeUntypedPointerKHR"; + case OpUntypedVariableKHR: return "OpUntypedVariableKHR"; + case OpUntypedAccessChainKHR: return "OpUntypedAccessChainKHR"; + case OpUntypedInBoundsAccessChainKHR: return "OpUntypedInBoundsAccessChainKHR"; + case OpSubgroupBallotKHR: return "OpSubgroupBallotKHR"; + case OpSubgroupFirstInvocationKHR: return "OpSubgroupFirstInvocationKHR"; + case OpUntypedPtrAccessChainKHR: return "OpUntypedPtrAccessChainKHR"; + case OpUntypedInBoundsPtrAccessChainKHR: return "OpUntypedInBoundsPtrAccessChainKHR"; + case OpUntypedArrayLengthKHR: return "OpUntypedArrayLengthKHR"; + case OpUntypedPrefetchKHR: return "OpUntypedPrefetchKHR"; + case OpSubgroupAllKHR: return "OpSubgroupAllKHR"; + case OpSubgroupAnyKHR: return "OpSubgroupAnyKHR"; + case OpSubgroupAllEqualKHR: return "OpSubgroupAllEqualKHR"; + case OpGroupNonUniformRotateKHR: return "OpGroupNonUniformRotateKHR"; + case OpSubgroupReadInvocationKHR: return "OpSubgroupReadInvocationKHR"; + case OpExtInstWithForwardRefsKHR: return "OpExtInstWithForwardRefsKHR"; + case OpTraceRayKHR: return "OpTraceRayKHR"; + case OpExecuteCallableKHR: return "OpExecuteCallableKHR"; + case OpConvertUToAccelerationStructureKHR: return "OpConvertUToAccelerationStructureKHR"; + case OpIgnoreIntersectionKHR: return "OpIgnoreIntersectionKHR"; + case OpTerminateRayKHR: return "OpTerminateRayKHR"; + case OpSDot: return "OpSDot"; + case OpUDot: return "OpUDot"; + case OpSUDot: return "OpSUDot"; + case OpSDotAccSat: return "OpSDotAccSat"; + case OpUDotAccSat: return "OpUDotAccSat"; + case OpSUDotAccSat: return "OpSUDotAccSat"; + case OpTypeCooperativeMatrixKHR: return "OpTypeCooperativeMatrixKHR"; + case OpCooperativeMatrixLoadKHR: return "OpCooperativeMatrixLoadKHR"; + case OpCooperativeMatrixStoreKHR: return "OpCooperativeMatrixStoreKHR"; + case OpCooperativeMatrixMulAddKHR: return "OpCooperativeMatrixMulAddKHR"; + case OpCooperativeMatrixLengthKHR: return "OpCooperativeMatrixLengthKHR"; + case OpConstantCompositeReplicateEXT: return "OpConstantCompositeReplicateEXT"; + case OpSpecConstantCompositeReplicateEXT: return "OpSpecConstantCompositeReplicateEXT"; + case OpCompositeConstructReplicateEXT: return "OpCompositeConstructReplicateEXT"; + case OpTypeRayQueryKHR: return "OpTypeRayQueryKHR"; + case OpRayQueryInitializeKHR: return "OpRayQueryInitializeKHR"; + case OpRayQueryTerminateKHR: return "OpRayQueryTerminateKHR"; + case OpRayQueryGenerateIntersectionKHR: return "OpRayQueryGenerateIntersectionKHR"; + case OpRayQueryConfirmIntersectionKHR: return "OpRayQueryConfirmIntersectionKHR"; + case OpRayQueryProceedKHR: return "OpRayQueryProceedKHR"; + case OpRayQueryGetIntersectionTypeKHR: return "OpRayQueryGetIntersectionTypeKHR"; + case OpImageSampleWeightedQCOM: return "OpImageSampleWeightedQCOM"; + case OpImageBoxFilterQCOM: return "OpImageBoxFilterQCOM"; + case OpImageBlockMatchSSDQCOM: return "OpImageBlockMatchSSDQCOM"; + case OpImageBlockMatchSADQCOM: return "OpImageBlockMatchSADQCOM"; + case OpImageBlockMatchWindowSSDQCOM: return "OpImageBlockMatchWindowSSDQCOM"; + case OpImageBlockMatchWindowSADQCOM: return "OpImageBlockMatchWindowSADQCOM"; + case OpImageBlockMatchGatherSSDQCOM: return "OpImageBlockMatchGatherSSDQCOM"; + case OpImageBlockMatchGatherSADQCOM: return "OpImageBlockMatchGatherSADQCOM"; + case OpGroupIAddNonUniformAMD: return "OpGroupIAddNonUniformAMD"; + case OpGroupFAddNonUniformAMD: return "OpGroupFAddNonUniformAMD"; + case OpGroupFMinNonUniformAMD: return "OpGroupFMinNonUniformAMD"; + case OpGroupUMinNonUniformAMD: return "OpGroupUMinNonUniformAMD"; + case OpGroupSMinNonUniformAMD: return "OpGroupSMinNonUniformAMD"; + case OpGroupFMaxNonUniformAMD: return "OpGroupFMaxNonUniformAMD"; + case OpGroupUMaxNonUniformAMD: return "OpGroupUMaxNonUniformAMD"; + case OpGroupSMaxNonUniformAMD: return "OpGroupSMaxNonUniformAMD"; + case OpFragmentMaskFetchAMD: return "OpFragmentMaskFetchAMD"; + case OpFragmentFetchAMD: return "OpFragmentFetchAMD"; + case OpReadClockKHR: return "OpReadClockKHR"; + case OpAllocateNodePayloadsAMDX: return "OpAllocateNodePayloadsAMDX"; + case OpEnqueueNodePayloadsAMDX: return "OpEnqueueNodePayloadsAMDX"; + case OpTypeNodePayloadArrayAMDX: return "OpTypeNodePayloadArrayAMDX"; + case OpFinishWritingNodePayloadAMDX: return "OpFinishWritingNodePayloadAMDX"; + case OpNodePayloadArrayLengthAMDX: return "OpNodePayloadArrayLengthAMDX"; + case OpIsNodePayloadValidAMDX: return "OpIsNodePayloadValidAMDX"; + case OpConstantStringAMDX: return "OpConstantStringAMDX"; + case OpSpecConstantStringAMDX: return "OpSpecConstantStringAMDX"; + case OpGroupNonUniformQuadAllKHR: return "OpGroupNonUniformQuadAllKHR"; + case OpGroupNonUniformQuadAnyKHR: return "OpGroupNonUniformQuadAnyKHR"; + case OpHitObjectRecordHitMotionNV: return "OpHitObjectRecordHitMotionNV"; + case OpHitObjectRecordHitWithIndexMotionNV: return "OpHitObjectRecordHitWithIndexMotionNV"; + case OpHitObjectRecordMissMotionNV: return "OpHitObjectRecordMissMotionNV"; + case OpHitObjectGetWorldToObjectNV: return "OpHitObjectGetWorldToObjectNV"; + case OpHitObjectGetObjectToWorldNV: return "OpHitObjectGetObjectToWorldNV"; + case OpHitObjectGetObjectRayDirectionNV: return "OpHitObjectGetObjectRayDirectionNV"; + case OpHitObjectGetObjectRayOriginNV: return "OpHitObjectGetObjectRayOriginNV"; + case OpHitObjectTraceRayMotionNV: return "OpHitObjectTraceRayMotionNV"; + case OpHitObjectGetShaderRecordBufferHandleNV: return "OpHitObjectGetShaderRecordBufferHandleNV"; + case OpHitObjectGetShaderBindingTableRecordIndexNV: return "OpHitObjectGetShaderBindingTableRecordIndexNV"; + case OpHitObjectRecordEmptyNV: return "OpHitObjectRecordEmptyNV"; + case OpHitObjectTraceRayNV: return "OpHitObjectTraceRayNV"; + case OpHitObjectRecordHitNV: return "OpHitObjectRecordHitNV"; + case OpHitObjectRecordHitWithIndexNV: return "OpHitObjectRecordHitWithIndexNV"; + case OpHitObjectRecordMissNV: return "OpHitObjectRecordMissNV"; + case OpHitObjectExecuteShaderNV: return "OpHitObjectExecuteShaderNV"; + case OpHitObjectGetCurrentTimeNV: return "OpHitObjectGetCurrentTimeNV"; + case OpHitObjectGetAttributesNV: return "OpHitObjectGetAttributesNV"; + case OpHitObjectGetHitKindNV: return "OpHitObjectGetHitKindNV"; + case OpHitObjectGetPrimitiveIndexNV: return "OpHitObjectGetPrimitiveIndexNV"; + case OpHitObjectGetGeometryIndexNV: return "OpHitObjectGetGeometryIndexNV"; + case OpHitObjectGetInstanceIdNV: return "OpHitObjectGetInstanceIdNV"; + case OpHitObjectGetInstanceCustomIndexNV: return "OpHitObjectGetInstanceCustomIndexNV"; + case OpHitObjectGetWorldRayDirectionNV: return "OpHitObjectGetWorldRayDirectionNV"; + case OpHitObjectGetWorldRayOriginNV: return "OpHitObjectGetWorldRayOriginNV"; + case OpHitObjectGetRayTMaxNV: return "OpHitObjectGetRayTMaxNV"; + case OpHitObjectGetRayTMinNV: return "OpHitObjectGetRayTMinNV"; + case OpHitObjectIsEmptyNV: return "OpHitObjectIsEmptyNV"; + case OpHitObjectIsHitNV: return "OpHitObjectIsHitNV"; + case OpHitObjectIsMissNV: return "OpHitObjectIsMissNV"; + case OpReorderThreadWithHitObjectNV: return "OpReorderThreadWithHitObjectNV"; + case OpReorderThreadWithHintNV: return "OpReorderThreadWithHintNV"; + case OpTypeHitObjectNV: return "OpTypeHitObjectNV"; + case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV"; + case OpCooperativeMatrixConvertNV: return "OpCooperativeMatrixConvertNV"; + case OpEmitMeshTasksEXT: return "OpEmitMeshTasksEXT"; + case OpSetMeshOutputsEXT: return "OpSetMeshOutputsEXT"; + case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV"; + case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV"; + case OpFetchMicroTriangleVertexPositionNV: return "OpFetchMicroTriangleVertexPositionNV"; + case OpFetchMicroTriangleVertexBarycentricNV: return "OpFetchMicroTriangleVertexBarycentricNV"; + case OpReportIntersectionKHR: return "OpReportIntersectionKHR"; + case OpIgnoreIntersectionNV: return "OpIgnoreIntersectionNV"; + case OpTerminateRayNV: return "OpTerminateRayNV"; + case OpTraceNV: return "OpTraceNV"; + case OpTraceMotionNV: return "OpTraceMotionNV"; + case OpTraceRayMotionNV: return "OpTraceRayMotionNV"; + case OpRayQueryGetIntersectionTriangleVertexPositionsKHR: return "OpRayQueryGetIntersectionTriangleVertexPositionsKHR"; + case OpTypeAccelerationStructureKHR: return "OpTypeAccelerationStructureKHR"; + case OpExecuteCallableNV: return "OpExecuteCallableNV"; + case OpTypeCooperativeMatrixNV: return "OpTypeCooperativeMatrixNV"; + case OpCooperativeMatrixLoadNV: return "OpCooperativeMatrixLoadNV"; + case OpCooperativeMatrixStoreNV: return "OpCooperativeMatrixStoreNV"; + case OpCooperativeMatrixMulAddNV: return "OpCooperativeMatrixMulAddNV"; + case OpCooperativeMatrixLengthNV: return "OpCooperativeMatrixLengthNV"; + case OpBeginInvocationInterlockEXT: return "OpBeginInvocationInterlockEXT"; + case OpEndInvocationInterlockEXT: return "OpEndInvocationInterlockEXT"; + case OpCooperativeMatrixReduceNV: return "OpCooperativeMatrixReduceNV"; + case OpCooperativeMatrixLoadTensorNV: return "OpCooperativeMatrixLoadTensorNV"; + case OpCooperativeMatrixStoreTensorNV: return "OpCooperativeMatrixStoreTensorNV"; + case OpCooperativeMatrixPerElementOpNV: return "OpCooperativeMatrixPerElementOpNV"; + case OpTypeTensorLayoutNV: return "OpTypeTensorLayoutNV"; + case OpTypeTensorViewNV: return "OpTypeTensorViewNV"; + case OpCreateTensorLayoutNV: return "OpCreateTensorLayoutNV"; + case OpTensorLayoutSetDimensionNV: return "OpTensorLayoutSetDimensionNV"; + case OpTensorLayoutSetStrideNV: return "OpTensorLayoutSetStrideNV"; + case OpTensorLayoutSliceNV: return "OpTensorLayoutSliceNV"; + case OpTensorLayoutSetClampValueNV: return "OpTensorLayoutSetClampValueNV"; + case OpCreateTensorViewNV: return "OpCreateTensorViewNV"; + case OpTensorViewSetDimensionNV: return "OpTensorViewSetDimensionNV"; + case OpTensorViewSetStrideNV: return "OpTensorViewSetStrideNV"; + case OpDemoteToHelperInvocation: return "OpDemoteToHelperInvocation"; + case OpIsHelperInvocationEXT: return "OpIsHelperInvocationEXT"; + case OpTensorViewSetClipNV: return "OpTensorViewSetClipNV"; + case OpTensorLayoutSetBlockSizeNV: return "OpTensorLayoutSetBlockSizeNV"; + case OpCooperativeMatrixTransposeNV: return "OpCooperativeMatrixTransposeNV"; + case OpConvertUToImageNV: return "OpConvertUToImageNV"; + case OpConvertUToSamplerNV: return "OpConvertUToSamplerNV"; + case OpConvertImageToUNV: return "OpConvertImageToUNV"; + case OpConvertSamplerToUNV: return "OpConvertSamplerToUNV"; + case OpConvertUToSampledImageNV: return "OpConvertUToSampledImageNV"; + case OpConvertSampledImageToUNV: return "OpConvertSampledImageToUNV"; + case OpSamplerImageAddressingModeNV: return "OpSamplerImageAddressingModeNV"; + case OpRawAccessChainNV: return "OpRawAccessChainNV"; + case OpSubgroupShuffleINTEL: return "OpSubgroupShuffleINTEL"; + case OpSubgroupShuffleDownINTEL: return "OpSubgroupShuffleDownINTEL"; + case OpSubgroupShuffleUpINTEL: return "OpSubgroupShuffleUpINTEL"; + case OpSubgroupShuffleXorINTEL: return "OpSubgroupShuffleXorINTEL"; + case OpSubgroupBlockReadINTEL: return "OpSubgroupBlockReadINTEL"; + case OpSubgroupBlockWriteINTEL: return "OpSubgroupBlockWriteINTEL"; + case OpSubgroupImageBlockReadINTEL: return "OpSubgroupImageBlockReadINTEL"; + case OpSubgroupImageBlockWriteINTEL: return "OpSubgroupImageBlockWriteINTEL"; + case OpSubgroupImageMediaBlockReadINTEL: return "OpSubgroupImageMediaBlockReadINTEL"; + case OpSubgroupImageMediaBlockWriteINTEL: return "OpSubgroupImageMediaBlockWriteINTEL"; + case OpUCountLeadingZerosINTEL: return "OpUCountLeadingZerosINTEL"; + case OpUCountTrailingZerosINTEL: return "OpUCountTrailingZerosINTEL"; + case OpAbsISubINTEL: return "OpAbsISubINTEL"; + case OpAbsUSubINTEL: return "OpAbsUSubINTEL"; + case OpIAddSatINTEL: return "OpIAddSatINTEL"; + case OpUAddSatINTEL: return "OpUAddSatINTEL"; + case OpIAverageINTEL: return "OpIAverageINTEL"; + case OpUAverageINTEL: return "OpUAverageINTEL"; + case OpIAverageRoundedINTEL: return "OpIAverageRoundedINTEL"; + case OpUAverageRoundedINTEL: return "OpUAverageRoundedINTEL"; + case OpISubSatINTEL: return "OpISubSatINTEL"; + case OpUSubSatINTEL: return "OpUSubSatINTEL"; + case OpIMul32x16INTEL: return "OpIMul32x16INTEL"; + case OpUMul32x16INTEL: return "OpUMul32x16INTEL"; + case OpConstantFunctionPointerINTEL: return "OpConstantFunctionPointerINTEL"; + case OpFunctionPointerCallINTEL: return "OpFunctionPointerCallINTEL"; + case OpAsmTargetINTEL: return "OpAsmTargetINTEL"; + case OpAsmINTEL: return "OpAsmINTEL"; + case OpAsmCallINTEL: return "OpAsmCallINTEL"; + case OpAtomicFMinEXT: return "OpAtomicFMinEXT"; + case OpAtomicFMaxEXT: return "OpAtomicFMaxEXT"; + case OpAssumeTrueKHR: return "OpAssumeTrueKHR"; + case OpExpectKHR: return "OpExpectKHR"; + case OpDecorateString: return "OpDecorateString"; + case OpMemberDecorateString: return "OpMemberDecorateString"; + case OpVmeImageINTEL: return "OpVmeImageINTEL"; + case OpTypeVmeImageINTEL: return "OpTypeVmeImageINTEL"; + case OpTypeAvcImePayloadINTEL: return "OpTypeAvcImePayloadINTEL"; + case OpTypeAvcRefPayloadINTEL: return "OpTypeAvcRefPayloadINTEL"; + case OpTypeAvcSicPayloadINTEL: return "OpTypeAvcSicPayloadINTEL"; + case OpTypeAvcMcePayloadINTEL: return "OpTypeAvcMcePayloadINTEL"; + case OpTypeAvcMceResultINTEL: return "OpTypeAvcMceResultINTEL"; + case OpTypeAvcImeResultINTEL: return "OpTypeAvcImeResultINTEL"; + case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: return "OpTypeAvcImeResultSingleReferenceStreamoutINTEL"; + case OpTypeAvcImeResultDualReferenceStreamoutINTEL: return "OpTypeAvcImeResultDualReferenceStreamoutINTEL"; + case OpTypeAvcImeSingleReferenceStreaminINTEL: return "OpTypeAvcImeSingleReferenceStreaminINTEL"; + case OpTypeAvcImeDualReferenceStreaminINTEL: return "OpTypeAvcImeDualReferenceStreaminINTEL"; + case OpTypeAvcRefResultINTEL: return "OpTypeAvcRefResultINTEL"; + case OpTypeAvcSicResultINTEL: return "OpTypeAvcSicResultINTEL"; + case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL"; + case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: return "OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL"; + case OpSubgroupAvcMceSetInterShapePenaltyINTEL: return "OpSubgroupAvcMceSetInterShapePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL"; + case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: return "OpSubgroupAvcMceSetInterDirectionPenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: return "OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL"; + case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: return "OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL"; + case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: return "OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL"; + case OpSubgroupAvcMceSetAcOnlyHaarINTEL: return "OpSubgroupAvcMceSetAcOnlyHaarINTEL"; + case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: return "OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL"; + case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: return "OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL"; + case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: return "OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL"; + case OpSubgroupAvcMceConvertToImePayloadINTEL: return "OpSubgroupAvcMceConvertToImePayloadINTEL"; + case OpSubgroupAvcMceConvertToImeResultINTEL: return "OpSubgroupAvcMceConvertToImeResultINTEL"; + case OpSubgroupAvcMceConvertToRefPayloadINTEL: return "OpSubgroupAvcMceConvertToRefPayloadINTEL"; + case OpSubgroupAvcMceConvertToRefResultINTEL: return "OpSubgroupAvcMceConvertToRefResultINTEL"; + case OpSubgroupAvcMceConvertToSicPayloadINTEL: return "OpSubgroupAvcMceConvertToSicPayloadINTEL"; + case OpSubgroupAvcMceConvertToSicResultINTEL: return "OpSubgroupAvcMceConvertToSicResultINTEL"; + case OpSubgroupAvcMceGetMotionVectorsINTEL: return "OpSubgroupAvcMceGetMotionVectorsINTEL"; + case OpSubgroupAvcMceGetInterDistortionsINTEL: return "OpSubgroupAvcMceGetInterDistortionsINTEL"; + case OpSubgroupAvcMceGetBestInterDistortionsINTEL: return "OpSubgroupAvcMceGetBestInterDistortionsINTEL"; + case OpSubgroupAvcMceGetInterMajorShapeINTEL: return "OpSubgroupAvcMceGetInterMajorShapeINTEL"; + case OpSubgroupAvcMceGetInterMinorShapeINTEL: return "OpSubgroupAvcMceGetInterMinorShapeINTEL"; + case OpSubgroupAvcMceGetInterDirectionsINTEL: return "OpSubgroupAvcMceGetInterDirectionsINTEL"; + case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: return "OpSubgroupAvcMceGetInterMotionVectorCountINTEL"; + case OpSubgroupAvcMceGetInterReferenceIdsINTEL: return "OpSubgroupAvcMceGetInterReferenceIdsINTEL"; + case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: return "OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL"; + case OpSubgroupAvcImeInitializeINTEL: return "OpSubgroupAvcImeInitializeINTEL"; + case OpSubgroupAvcImeSetSingleReferenceINTEL: return "OpSubgroupAvcImeSetSingleReferenceINTEL"; + case OpSubgroupAvcImeSetDualReferenceINTEL: return "OpSubgroupAvcImeSetDualReferenceINTEL"; + case OpSubgroupAvcImeRefWindowSizeINTEL: return "OpSubgroupAvcImeRefWindowSizeINTEL"; + case OpSubgroupAvcImeAdjustRefOffsetINTEL: return "OpSubgroupAvcImeAdjustRefOffsetINTEL"; + case OpSubgroupAvcImeConvertToMcePayloadINTEL: return "OpSubgroupAvcImeConvertToMcePayloadINTEL"; + case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: return "OpSubgroupAvcImeSetMaxMotionVectorCountINTEL"; + case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: return "OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL"; + case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: return "OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL"; + case OpSubgroupAvcImeSetWeightedSadINTEL: return "OpSubgroupAvcImeSetWeightedSadINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL"; + case OpSubgroupAvcImeConvertToMceResultINTEL: return "OpSubgroupAvcImeConvertToMceResultINTEL"; + case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: return "OpSubgroupAvcImeGetSingleReferenceStreaminINTEL"; + case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: return "OpSubgroupAvcImeGetDualReferenceStreaminINTEL"; + case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: return "OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL"; + case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: return "OpSubgroupAvcImeStripDualReferenceStreamoutINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL"; + case OpSubgroupAvcImeGetBorderReachedINTEL: return "OpSubgroupAvcImeGetBorderReachedINTEL"; + case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: return "OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL"; + case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: return "OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL"; + case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: return "OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL"; + case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: return "OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL"; + case OpSubgroupAvcFmeInitializeINTEL: return "OpSubgroupAvcFmeInitializeINTEL"; + case OpSubgroupAvcBmeInitializeINTEL: return "OpSubgroupAvcBmeInitializeINTEL"; + case OpSubgroupAvcRefConvertToMcePayloadINTEL: return "OpSubgroupAvcRefConvertToMcePayloadINTEL"; + case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: return "OpSubgroupAvcRefSetBidirectionalMixDisableINTEL"; + case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: return "OpSubgroupAvcRefSetBilinearFilterEnableINTEL"; + case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: return "OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL"; + case OpSubgroupAvcRefConvertToMceResultINTEL: return "OpSubgroupAvcRefConvertToMceResultINTEL"; + case OpSubgroupAvcSicInitializeINTEL: return "OpSubgroupAvcSicInitializeINTEL"; + case OpSubgroupAvcSicConfigureSkcINTEL: return "OpSubgroupAvcSicConfigureSkcINTEL"; + case OpSubgroupAvcSicConfigureIpeLumaINTEL: return "OpSubgroupAvcSicConfigureIpeLumaINTEL"; + case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: return "OpSubgroupAvcSicConfigureIpeLumaChromaINTEL"; + case OpSubgroupAvcSicGetMotionVectorMaskINTEL: return "OpSubgroupAvcSicGetMotionVectorMaskINTEL"; + case OpSubgroupAvcSicConvertToMcePayloadINTEL: return "OpSubgroupAvcSicConvertToMcePayloadINTEL"; + case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: return "OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL"; + case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: return "OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL"; + case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: return "OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL"; + case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: return "OpSubgroupAvcSicSetBilinearFilterEnableINTEL"; + case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: return "OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL"; + case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: return "OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL"; + case OpSubgroupAvcSicEvaluateIpeINTEL: return "OpSubgroupAvcSicEvaluateIpeINTEL"; + case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: return "OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL"; + case OpSubgroupAvcSicConvertToMceResultINTEL: return "OpSubgroupAvcSicConvertToMceResultINTEL"; + case OpSubgroupAvcSicGetIpeLumaShapeINTEL: return "OpSubgroupAvcSicGetIpeLumaShapeINTEL"; + case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: return "OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL"; + case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: return "OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL"; + case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: return "OpSubgroupAvcSicGetPackedIpeLumaModesINTEL"; + case OpSubgroupAvcSicGetIpeChromaModeINTEL: return "OpSubgroupAvcSicGetIpeChromaModeINTEL"; + case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: return "OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL"; + case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: return "OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL"; + case OpSubgroupAvcSicGetInterRawSadsINTEL: return "OpSubgroupAvcSicGetInterRawSadsINTEL"; + case OpVariableLengthArrayINTEL: return "OpVariableLengthArrayINTEL"; + case OpSaveMemoryINTEL: return "OpSaveMemoryINTEL"; + case OpRestoreMemoryINTEL: return "OpRestoreMemoryINTEL"; + case OpArbitraryFloatSinCosPiINTEL: return "OpArbitraryFloatSinCosPiINTEL"; + case OpArbitraryFloatCastINTEL: return "OpArbitraryFloatCastINTEL"; + case OpArbitraryFloatCastFromIntINTEL: return "OpArbitraryFloatCastFromIntINTEL"; + case OpArbitraryFloatCastToIntINTEL: return "OpArbitraryFloatCastToIntINTEL"; + case OpArbitraryFloatAddINTEL: return "OpArbitraryFloatAddINTEL"; + case OpArbitraryFloatSubINTEL: return "OpArbitraryFloatSubINTEL"; + case OpArbitraryFloatMulINTEL: return "OpArbitraryFloatMulINTEL"; + case OpArbitraryFloatDivINTEL: return "OpArbitraryFloatDivINTEL"; + case OpArbitraryFloatGTINTEL: return "OpArbitraryFloatGTINTEL"; + case OpArbitraryFloatGEINTEL: return "OpArbitraryFloatGEINTEL"; + case OpArbitraryFloatLTINTEL: return "OpArbitraryFloatLTINTEL"; + case OpArbitraryFloatLEINTEL: return "OpArbitraryFloatLEINTEL"; + case OpArbitraryFloatEQINTEL: return "OpArbitraryFloatEQINTEL"; + case OpArbitraryFloatRecipINTEL: return "OpArbitraryFloatRecipINTEL"; + case OpArbitraryFloatRSqrtINTEL: return "OpArbitraryFloatRSqrtINTEL"; + case OpArbitraryFloatCbrtINTEL: return "OpArbitraryFloatCbrtINTEL"; + case OpArbitraryFloatHypotINTEL: return "OpArbitraryFloatHypotINTEL"; + case OpArbitraryFloatSqrtINTEL: return "OpArbitraryFloatSqrtINTEL"; + case OpArbitraryFloatLogINTEL: return "OpArbitraryFloatLogINTEL"; + case OpArbitraryFloatLog2INTEL: return "OpArbitraryFloatLog2INTEL"; + case OpArbitraryFloatLog10INTEL: return "OpArbitraryFloatLog10INTEL"; + case OpArbitraryFloatLog1pINTEL: return "OpArbitraryFloatLog1pINTEL"; + case OpArbitraryFloatExpINTEL: return "OpArbitraryFloatExpINTEL"; + case OpArbitraryFloatExp2INTEL: return "OpArbitraryFloatExp2INTEL"; + case OpArbitraryFloatExp10INTEL: return "OpArbitraryFloatExp10INTEL"; + case OpArbitraryFloatExpm1INTEL: return "OpArbitraryFloatExpm1INTEL"; + case OpArbitraryFloatSinINTEL: return "OpArbitraryFloatSinINTEL"; + case OpArbitraryFloatCosINTEL: return "OpArbitraryFloatCosINTEL"; + case OpArbitraryFloatSinCosINTEL: return "OpArbitraryFloatSinCosINTEL"; + case OpArbitraryFloatSinPiINTEL: return "OpArbitraryFloatSinPiINTEL"; + case OpArbitraryFloatCosPiINTEL: return "OpArbitraryFloatCosPiINTEL"; + case OpArbitraryFloatASinINTEL: return "OpArbitraryFloatASinINTEL"; + case OpArbitraryFloatASinPiINTEL: return "OpArbitraryFloatASinPiINTEL"; + case OpArbitraryFloatACosINTEL: return "OpArbitraryFloatACosINTEL"; + case OpArbitraryFloatACosPiINTEL: return "OpArbitraryFloatACosPiINTEL"; + case OpArbitraryFloatATanINTEL: return "OpArbitraryFloatATanINTEL"; + case OpArbitraryFloatATanPiINTEL: return "OpArbitraryFloatATanPiINTEL"; + case OpArbitraryFloatATan2INTEL: return "OpArbitraryFloatATan2INTEL"; + case OpArbitraryFloatPowINTEL: return "OpArbitraryFloatPowINTEL"; + case OpArbitraryFloatPowRINTEL: return "OpArbitraryFloatPowRINTEL"; + case OpArbitraryFloatPowNINTEL: return "OpArbitraryFloatPowNINTEL"; + case OpLoopControlINTEL: return "OpLoopControlINTEL"; + case OpAliasDomainDeclINTEL: return "OpAliasDomainDeclINTEL"; + case OpAliasScopeDeclINTEL: return "OpAliasScopeDeclINTEL"; + case OpAliasScopeListDeclINTEL: return "OpAliasScopeListDeclINTEL"; + case OpFixedSqrtINTEL: return "OpFixedSqrtINTEL"; + case OpFixedRecipINTEL: return "OpFixedRecipINTEL"; + case OpFixedRsqrtINTEL: return "OpFixedRsqrtINTEL"; + case OpFixedSinINTEL: return "OpFixedSinINTEL"; + case OpFixedCosINTEL: return "OpFixedCosINTEL"; + case OpFixedSinCosINTEL: return "OpFixedSinCosINTEL"; + case OpFixedSinPiINTEL: return "OpFixedSinPiINTEL"; + case OpFixedCosPiINTEL: return "OpFixedCosPiINTEL"; + case OpFixedSinCosPiINTEL: return "OpFixedSinCosPiINTEL"; + case OpFixedLogINTEL: return "OpFixedLogINTEL"; + case OpFixedExpINTEL: return "OpFixedExpINTEL"; + case OpPtrCastToCrossWorkgroupINTEL: return "OpPtrCastToCrossWorkgroupINTEL"; + case OpCrossWorkgroupCastToPtrINTEL: return "OpCrossWorkgroupCastToPtrINTEL"; + case OpReadPipeBlockingINTEL: return "OpReadPipeBlockingINTEL"; + case OpWritePipeBlockingINTEL: return "OpWritePipeBlockingINTEL"; + case OpFPGARegINTEL: return "OpFPGARegINTEL"; + case OpRayQueryGetRayTMinKHR: return "OpRayQueryGetRayTMinKHR"; + case OpRayQueryGetRayFlagsKHR: return "OpRayQueryGetRayFlagsKHR"; + case OpRayQueryGetIntersectionTKHR: return "OpRayQueryGetIntersectionTKHR"; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: return "OpRayQueryGetIntersectionInstanceCustomIndexKHR"; + case OpRayQueryGetIntersectionInstanceIdKHR: return "OpRayQueryGetIntersectionInstanceIdKHR"; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: return "OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR"; + case OpRayQueryGetIntersectionGeometryIndexKHR: return "OpRayQueryGetIntersectionGeometryIndexKHR"; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: return "OpRayQueryGetIntersectionPrimitiveIndexKHR"; + case OpRayQueryGetIntersectionBarycentricsKHR: return "OpRayQueryGetIntersectionBarycentricsKHR"; + case OpRayQueryGetIntersectionFrontFaceKHR: return "OpRayQueryGetIntersectionFrontFaceKHR"; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: return "OpRayQueryGetIntersectionCandidateAABBOpaqueKHR"; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: return "OpRayQueryGetIntersectionObjectRayDirectionKHR"; + case OpRayQueryGetIntersectionObjectRayOriginKHR: return "OpRayQueryGetIntersectionObjectRayOriginKHR"; + case OpRayQueryGetWorldRayDirectionKHR: return "OpRayQueryGetWorldRayDirectionKHR"; + case OpRayQueryGetWorldRayOriginKHR: return "OpRayQueryGetWorldRayOriginKHR"; + case OpRayQueryGetIntersectionObjectToWorldKHR: return "OpRayQueryGetIntersectionObjectToWorldKHR"; + case OpRayQueryGetIntersectionWorldToObjectKHR: return "OpRayQueryGetIntersectionWorldToObjectKHR"; + case OpAtomicFAddEXT: return "OpAtomicFAddEXT"; + case OpTypeBufferSurfaceINTEL: return "OpTypeBufferSurfaceINTEL"; + case OpTypeStructContinuedINTEL: return "OpTypeStructContinuedINTEL"; + case OpConstantCompositeContinuedINTEL: return "OpConstantCompositeContinuedINTEL"; + case OpSpecConstantCompositeContinuedINTEL: return "OpSpecConstantCompositeContinuedINTEL"; + case OpCompositeConstructContinuedINTEL: return "OpCompositeConstructContinuedINTEL"; + case OpConvertFToBF16INTEL: return "OpConvertFToBF16INTEL"; + case OpConvertBF16ToFINTEL: return "OpConvertBF16ToFINTEL"; + case OpControlBarrierArriveINTEL: return "OpControlBarrierArriveINTEL"; + case OpControlBarrierWaitINTEL: return "OpControlBarrierWaitINTEL"; + case OpArithmeticFenceEXT: return "OpArithmeticFenceEXT"; + case OpSubgroupBlockPrefetchINTEL: return "OpSubgroupBlockPrefetchINTEL"; + case OpGroupIMulKHR: return "OpGroupIMulKHR"; + case OpGroupFMulKHR: return "OpGroupFMulKHR"; + case OpGroupBitwiseAndKHR: return "OpGroupBitwiseAndKHR"; + case OpGroupBitwiseOrKHR: return "OpGroupBitwiseOrKHR"; + case OpGroupBitwiseXorKHR: return "OpGroupBitwiseXorKHR"; + case OpGroupLogicalAndKHR: return "OpGroupLogicalAndKHR"; + case OpGroupLogicalOrKHR: return "OpGroupLogicalOrKHR"; + case OpGroupLogicalXorKHR: return "OpGroupLogicalXorKHR"; + case OpMaskedGatherINTEL: return "OpMaskedGatherINTEL"; + case OpMaskedScatterINTEL: return "OpMaskedScatterINTEL"; + default: return "Unknown"; + } +} + +#endif /* SPV_ENABLE_UTILITY_CODE */ + +// Overload bitwise operators for mask bit combining + +inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); } +inline ImageOperandsMask operator&(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) & unsigned(b)); } +inline ImageOperandsMask operator^(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) ^ unsigned(b)); } +inline ImageOperandsMask operator~(ImageOperandsMask a) { return ImageOperandsMask(~unsigned(a)); } +inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); } +inline FPFastMathModeMask operator&(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) & unsigned(b)); } +inline FPFastMathModeMask operator^(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) ^ unsigned(b)); } +inline FPFastMathModeMask operator~(FPFastMathModeMask a) { return FPFastMathModeMask(~unsigned(a)); } +inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); } +inline SelectionControlMask operator&(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) & unsigned(b)); } +inline SelectionControlMask operator^(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) ^ unsigned(b)); } +inline SelectionControlMask operator~(SelectionControlMask a) { return SelectionControlMask(~unsigned(a)); } +inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); } +inline LoopControlMask operator&(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) & unsigned(b)); } +inline LoopControlMask operator^(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) ^ unsigned(b)); } +inline LoopControlMask operator~(LoopControlMask a) { return LoopControlMask(~unsigned(a)); } +inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); } +inline FunctionControlMask operator&(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) & unsigned(b)); } +inline FunctionControlMask operator^(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) ^ unsigned(b)); } +inline FunctionControlMask operator~(FunctionControlMask a) { return FunctionControlMask(~unsigned(a)); } +inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); } +inline MemorySemanticsMask operator&(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) & unsigned(b)); } +inline MemorySemanticsMask operator^(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) ^ unsigned(b)); } +inline MemorySemanticsMask operator~(MemorySemanticsMask a) { return MemorySemanticsMask(~unsigned(a)); } +inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); } +inline MemoryAccessMask operator&(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) & unsigned(b)); } +inline MemoryAccessMask operator^(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) ^ unsigned(b)); } +inline MemoryAccessMask operator~(MemoryAccessMask a) { return MemoryAccessMask(~unsigned(a)); } +inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); } +inline KernelProfilingInfoMask operator&(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) & unsigned(b)); } +inline KernelProfilingInfoMask operator^(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) ^ unsigned(b)); } +inline KernelProfilingInfoMask operator~(KernelProfilingInfoMask a) { return KernelProfilingInfoMask(~unsigned(a)); } +inline RayFlagsMask operator|(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) | unsigned(b)); } +inline RayFlagsMask operator&(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) & unsigned(b)); } +inline RayFlagsMask operator^(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) ^ unsigned(b)); } +inline RayFlagsMask operator~(RayFlagsMask a) { return RayFlagsMask(~unsigned(a)); } +inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) | unsigned(b)); } +inline FragmentShadingRateMask operator&(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) & unsigned(b)); } +inline FragmentShadingRateMask operator^(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) ^ unsigned(b)); } +inline FragmentShadingRateMask operator~(FragmentShadingRateMask a) { return FragmentShadingRateMask(~unsigned(a)); } +inline CooperativeMatrixOperandsMask operator|(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) | unsigned(b)); } +inline CooperativeMatrixOperandsMask operator&(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) & unsigned(b)); } +inline CooperativeMatrixOperandsMask operator^(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) ^ unsigned(b)); } +inline CooperativeMatrixOperandsMask operator~(CooperativeMatrixOperandsMask a) { return CooperativeMatrixOperandsMask(~unsigned(a)); } +inline CooperativeMatrixReduceMask operator|(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) | unsigned(b)); } +inline CooperativeMatrixReduceMask operator&(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) & unsigned(b)); } +inline CooperativeMatrixReduceMask operator^(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) ^ unsigned(b)); } +inline CooperativeMatrixReduceMask operator~(CooperativeMatrixReduceMask a) { return CooperativeMatrixReduceMask(~unsigned(a)); } +inline TensorAddressingOperandsMask operator|(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) | unsigned(b)); } +inline TensorAddressingOperandsMask operator&(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) & unsigned(b)); } +inline TensorAddressingOperandsMask operator^(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) ^ unsigned(b)); } +inline TensorAddressingOperandsMask operator~(TensorAddressingOperandsMask a) { return TensorAddressingOperandsMask(~unsigned(a)); } +inline RawAccessChainOperandsMask operator|(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) | unsigned(b)); } +inline RawAccessChainOperandsMask operator&(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) & unsigned(b)); } +inline RawAccessChainOperandsMask operator^(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) ^ unsigned(b)); } +inline RawAccessChainOperandsMask operator~(RawAccessChainOperandsMask a) { return RawAccessChainOperandsMask(~unsigned(a)); } + +} // end namespace spv + +#endif // #ifndef spirv_HPP + diff --git a/include/SPIRV/spvIR.h b/include/SPIRV/spvIR.h new file mode 100644 index 00000000..e723f0e1 --- /dev/null +++ b/include/SPIRV/spvIR.h @@ -0,0 +1,592 @@ +// +// Copyright (C) 2014 LunarG, Inc. +// Copyright (C) 2015-2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// SPIRV-IR +// +// Simple in-memory representation (IR) of SPIRV. Just for holding +// Each function's CFG of blocks. Has this hierarchy: +// - Module, which is a list of +// - Function, which is a list of +// - Block, which is a list of +// - Instruction +// + +#pragma once +#ifndef spvIR_H +#define spvIR_H + +#include "spirv.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include + +namespace spv { + +class Block; +class Function; +class Module; + +const Id NoResult = 0; +const Id NoType = 0; + +const Decoration NoPrecision = DecorationMax; + +#ifdef __GNUC__ +# define POTENTIALLY_UNUSED __attribute__((unused)) +#else +# define POTENTIALLY_UNUSED +#endif + +POTENTIALLY_UNUSED +const MemorySemanticsMask MemorySemanticsAllMemory = + (MemorySemanticsMask)(MemorySemanticsUniformMemoryMask | + MemorySemanticsWorkgroupMemoryMask | + MemorySemanticsAtomicCounterMemoryMask | + MemorySemanticsImageMemoryMask); + +struct IdImmediate { + bool isId; // true if word is an Id, false if word is an immediate + unsigned word; + IdImmediate(bool i, unsigned w) : isId(i), word(w) {} +}; + +// +// SPIR-V IR instruction. +// + +class Instruction { +public: + Instruction(Id resultId, Id typeId, Op opCode) : resultId(resultId), typeId(typeId), opCode(opCode), block(nullptr) { } + explicit Instruction(Op opCode) : resultId(NoResult), typeId(NoType), opCode(opCode), block(nullptr) { } + virtual ~Instruction() {} + void reserveOperands(size_t count) { + operands.reserve(count); + idOperand.reserve(count); + } + void addIdOperand(Id id) { + // ids can't be 0 + assert(id); + operands.push_back(id); + idOperand.push_back(true); + } + // This method is potentially dangerous as it can break assumptions + // about SSA and lack of forward references. + void setIdOperand(unsigned idx, Id id) { + assert(id); + assert(idOperand[idx]); + operands[idx] = id; + } + + void addImmediateOperand(unsigned int immediate) { + operands.push_back(immediate); + idOperand.push_back(false); + } + void setImmediateOperand(unsigned idx, unsigned int immediate) { + assert(!idOperand[idx]); + operands[idx] = immediate; + } + + void addStringOperand(const char* str) + { + unsigned int word = 0; + unsigned int shiftAmount = 0; + char c; + + do { + c = *(str++); + word |= ((unsigned int)c) << shiftAmount; + shiftAmount += 8; + if (shiftAmount == 32) { + addImmediateOperand(word); + word = 0; + shiftAmount = 0; + } + } while (c != 0); + + // deal with partial last word + if (shiftAmount > 0) { + addImmediateOperand(word); + } + } + bool isIdOperand(int op) const { return idOperand[op]; } + void setBlock(Block* b) { block = b; } + Block* getBlock() const { return block; } + Op getOpCode() const { return opCode; } + int getNumOperands() const + { + assert(operands.size() == idOperand.size()); + return (int)operands.size(); + } + Id getResultId() const { return resultId; } + Id getTypeId() const { return typeId; } + Id getIdOperand(int op) const { + assert(idOperand[op]); + return operands[op]; + } + unsigned int getImmediateOperand(int op) const { + assert(!idOperand[op]); + return operands[op]; + } + + // Write out the binary form. + void dump(std::vector& out) const + { + // Compute the wordCount + unsigned int wordCount = 1; + if (typeId) + ++wordCount; + if (resultId) + ++wordCount; + wordCount += (unsigned int)operands.size(); + + // Write out the beginning of the instruction + out.push_back(((wordCount) << WordCountShift) | opCode); + if (typeId) + out.push_back(typeId); + if (resultId) + out.push_back(resultId); + + // Write out the operands + for (int op = 0; op < (int)operands.size(); ++op) + out.push_back(operands[op]); + } + + const char *getNameString() const { + if (opCode == OpString) { + return (const char *)&operands[0]; + } else { + assert(opCode == OpName); + return (const char *)&operands[1]; + } + } + +protected: + Instruction(const Instruction&); + Id resultId; + Id typeId; + Op opCode; + std::vector operands; // operands, both and immediates (both are unsigned int) + std::vector idOperand; // true for operands that are , false for immediates + Block* block; +}; + +// +// SPIR-V IR block. +// + +struct DebugSourceLocation { + int line; + int column; + spv::Id fileId; +}; + +class Block { +public: + Block(Id id, Function& parent); + virtual ~Block() + { + } + + Id getId() { return instructions.front()->getResultId(); } + + Function& getParent() const { return parent; } + // Returns true if the source location is actually updated. + // Note we still need the builder to insert the line marker instruction. This is just a tracker. + bool updateDebugSourceLocation(int line, int column, spv::Id fileId) { + if (currentSourceLoc && currentSourceLoc->line == line && currentSourceLoc->column == column && + currentSourceLoc->fileId == fileId) { + return false; + } + + currentSourceLoc = DebugSourceLocation{line, column, fileId}; + return true; + } + // Returns true if the scope is actually updated. + // Note we still need the builder to insert the debug scope instruction. This is just a tracker. + bool updateDebugScope(spv::Id scopeId) { + assert(scopeId); + if (currentDebugScope && *currentDebugScope == scopeId) { + return false; + } + + currentDebugScope = scopeId; + return true; + } + void addInstruction(std::unique_ptr inst); + void addPredecessor(Block* pred) { predecessors.push_back(pred); pred->successors.push_back(this);} + void addLocalVariable(std::unique_ptr inst) { localVariables.push_back(std::move(inst)); } + const std::vector& getPredecessors() const { return predecessors; } + const std::vector& getSuccessors() const { return successors; } + std::vector >& getInstructions() { + return instructions; + } + const std::vector >& getLocalVariables() const { return localVariables; } + void setUnreachable() { unreachable = true; } + bool isUnreachable() const { return unreachable; } + // Returns the block's merge instruction, if one exists (otherwise null). + const Instruction* getMergeInstruction() const { + if (instructions.size() < 2) return nullptr; + const Instruction* nextToLast = (instructions.cend() - 2)->get(); + switch (nextToLast->getOpCode()) { + case OpSelectionMerge: + case OpLoopMerge: + return nextToLast; + default: + return nullptr; + } + return nullptr; + } + + // Change this block into a canonical dead merge block. Delete instructions + // as necessary. A canonical dead merge block has only an OpLabel and an + // OpUnreachable. + void rewriteAsCanonicalUnreachableMerge() { + assert(localVariables.empty()); + // Delete all instructions except for the label. + assert(instructions.size() > 0); + instructions.resize(1); + successors.clear(); + addInstruction(std::unique_ptr(new Instruction(OpUnreachable))); + } + // Change this block into a canonical dead continue target branching to the + // given header ID. Delete instructions as necessary. A canonical dead continue + // target has only an OpLabel and an unconditional branch back to the corresponding + // header. + void rewriteAsCanonicalUnreachableContinue(Block* header) { + assert(localVariables.empty()); + // Delete all instructions except for the label. + assert(instructions.size() > 0); + instructions.resize(1); + successors.clear(); + // Add OpBranch back to the header. + assert(header != nullptr); + Instruction* branch = new Instruction(OpBranch); + branch->addIdOperand(header->getId()); + addInstruction(std::unique_ptr(branch)); + successors.push_back(header); + } + + bool isTerminated() const + { + switch (instructions.back()->getOpCode()) { + case OpBranch: + case OpBranchConditional: + case OpSwitch: + case OpKill: + case OpTerminateInvocation: + case OpReturn: + case OpReturnValue: + case OpUnreachable: + return true; + default: + return false; + } + } + + void dump(std::vector& out) const + { + instructions[0]->dump(out); + for (int i = 0; i < (int)localVariables.size(); ++i) + localVariables[i]->dump(out); + for (int i = 1; i < (int)instructions.size(); ++i) + instructions[i]->dump(out); + } + +protected: + Block(const Block&); + Block& operator=(Block&); + + // To enforce keeping parent and ownership in sync: + friend Function; + + std::vector > instructions; + std::vector predecessors, successors; + std::vector > localVariables; + Function& parent; + + // Track source location of the last source location marker instruction. + std::optional currentSourceLoc; + + // Track scope of the last debug scope instruction. + std::optional currentDebugScope; + + // track whether this block is known to be uncreachable (not necessarily + // true for all unreachable blocks, but should be set at least + // for the extraneous ones introduced by the builder). + bool unreachable; +}; + +// The different reasons for reaching a block in the inReadableOrder traversal. +enum ReachReason { + // Reachable from the entry block via transfers of control, i.e. branches. + ReachViaControlFlow = 0, + // A continue target that is not reachable via control flow. + ReachDeadContinue, + // A merge block that is not reachable via control flow. + ReachDeadMerge +}; + +// Traverses the control-flow graph rooted at root in an order suited for +// readable code generation. Invokes callback at every node in the traversal +// order. The callback arguments are: +// - the block, +// - the reason we reached the block, +// - if the reason was that block is an unreachable continue or unreachable merge block +// then the last parameter is the corresponding header block. +void inReadableOrder(Block* root, std::function callback); + +// +// SPIR-V IR Function. +// + +class Function { +public: + Function(Id id, Id resultType, Id functionType, Id firstParam, LinkageType linkage, const std::string& name, Module& parent); + virtual ~Function() + { + for (int i = 0; i < (int)parameterInstructions.size(); ++i) + delete parameterInstructions[i]; + + for (int i = 0; i < (int)blocks.size(); ++i) + delete blocks[i]; + } + Id getId() const { return functionInstruction.getResultId(); } + Id getParamId(int p) const { return parameterInstructions[p]->getResultId(); } + Id getParamType(int p) const { return parameterInstructions[p]->getTypeId(); } + + void addBlock(Block* block) { blocks.push_back(block); } + void removeBlock(Block* block) + { + auto found = find(blocks.begin(), blocks.end(), block); + assert(found != blocks.end()); + blocks.erase(found); + delete block; + } + + Module& getParent() const { return parent; } + Block* getEntryBlock() const { return blocks.front(); } + Block* getLastBlock() const { return blocks.back(); } + const std::vector& getBlocks() const { return blocks; } + void addLocalVariable(std::unique_ptr inst); + Id getReturnType() const { return functionInstruction.getTypeId(); } + Id getFuncId() const { return functionInstruction.getResultId(); } + Id getFuncTypeId() const { return functionInstruction.getIdOperand(1); } + void setReturnPrecision(Decoration precision) + { + if (precision == DecorationRelaxedPrecision) + reducedPrecisionReturn = true; + } + Decoration getReturnPrecision() const + { return reducedPrecisionReturn ? DecorationRelaxedPrecision : NoPrecision; } + + void setDebugLineInfo(Id fileName, int line, int column) { + lineInstruction = std::unique_ptr{new Instruction(OpLine)}; + lineInstruction->reserveOperands(3); + lineInstruction->addIdOperand(fileName); + lineInstruction->addImmediateOperand(line); + lineInstruction->addImmediateOperand(column); + } + bool hasDebugLineInfo() const { return lineInstruction != nullptr; } + + void setImplicitThis() { implicitThis = true; } + bool hasImplicitThis() const { return implicitThis; } + + void addParamPrecision(unsigned param, Decoration precision) + { + if (precision == DecorationRelaxedPrecision) + reducedPrecisionParams.insert(param); + } + Decoration getParamPrecision(unsigned param) const + { + return reducedPrecisionParams.find(param) != reducedPrecisionParams.end() ? + DecorationRelaxedPrecision : NoPrecision; + } + + void dump(std::vector& out) const + { + // OpLine + if (lineInstruction != nullptr) { + lineInstruction->dump(out); + } + + // OpFunction + functionInstruction.dump(out); + + // OpFunctionParameter + for (int p = 0; p < (int)parameterInstructions.size(); ++p) + parameterInstructions[p]->dump(out); + + // Blocks + inReadableOrder(blocks[0], [&out](const Block* b, ReachReason, Block*) { b->dump(out); }); + Instruction end(0, 0, OpFunctionEnd); + end.dump(out); + } + + LinkageType getLinkType() const { return linkType; } + const char* getExportName() const { return exportName.c_str(); } + +protected: + Function(const Function&); + Function& operator=(Function&); + + Module& parent; + std::unique_ptr lineInstruction; + Instruction functionInstruction; + std::vector parameterInstructions; + std::vector blocks; + bool implicitThis; // true if this is a member function expecting to be passed a 'this' as the first argument + bool reducedPrecisionReturn; + std::set reducedPrecisionParams; // list of parameter indexes that need a relaxed precision arg + LinkageType linkType; + std::string exportName; +}; + +// +// SPIR-V IR Module. +// + +class Module { +public: + Module() {} + virtual ~Module() + { + // TODO delete things + } + + void addFunction(Function *fun) { functions.push_back(fun); } + + void mapInstruction(Instruction *instruction) + { + spv::Id resultId = instruction->getResultId(); + // map the instruction's result id + if (resultId >= idToInstruction.size()) + idToInstruction.resize(resultId + 16); + idToInstruction[resultId] = instruction; + } + + Instruction* getInstruction(Id id) const { return idToInstruction[id]; } + const std::vector& getFunctions() const { return functions; } + spv::Id getTypeId(Id resultId) const { + return idToInstruction[resultId] == nullptr ? NoType : idToInstruction[resultId]->getTypeId(); + } + StorageClass getStorageClass(Id typeId) const + { + assert(idToInstruction[typeId]->getOpCode() == spv::OpTypePointer); + return (StorageClass)idToInstruction[typeId]->getImmediateOperand(0); + } + + void dump(std::vector& out) const + { + for (int f = 0; f < (int)functions.size(); ++f) + functions[f]->dump(out); + } + +protected: + Module(const Module&); + std::vector functions; + + // map from result id to instruction having that result id + std::vector idToInstruction; + + // map from a result id to its type id +}; + +// +// Implementation (it's here due to circular type definitions). +// + +// Add both +// - the OpFunction instruction +// - all the OpFunctionParameter instructions +__inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, LinkageType linkage, const std::string& name, Module& parent) + : parent(parent), lineInstruction(nullptr), + functionInstruction(id, resultType, OpFunction), implicitThis(false), + reducedPrecisionReturn(false), + linkType(linkage) +{ + // OpFunction + functionInstruction.reserveOperands(2); + functionInstruction.addImmediateOperand(FunctionControlMaskNone); + functionInstruction.addIdOperand(functionType); + parent.mapInstruction(&functionInstruction); + parent.addFunction(this); + + // OpFunctionParameter + Instruction* typeInst = parent.getInstruction(functionType); + int numParams = typeInst->getNumOperands() - 1; + for (int p = 0; p < numParams; ++p) { + Instruction* param = new Instruction(firstParamId + p, typeInst->getIdOperand(p + 1), OpFunctionParameter); + parent.mapInstruction(param); + parameterInstructions.push_back(param); + } + + // If importing/exporting, save the function name (without the mangled parameters) for the linkage decoration + if (linkType != LinkageTypeMax) { + exportName = name.substr(0, name.find_first_of('(')); + } +} + +__inline void Function::addLocalVariable(std::unique_ptr inst) +{ + Instruction* raw_instruction = inst.get(); + blocks[0]->addLocalVariable(std::move(inst)); + parent.mapInstruction(raw_instruction); +} + +__inline Block::Block(Id id, Function& parent) : parent(parent), unreachable(false) +{ + instructions.push_back(std::unique_ptr(new Instruction(id, NoType, OpLabel))); + instructions.back()->setBlock(this); + parent.getParent().mapInstruction(instructions.back().get()); +} + +__inline void Block::addInstruction(std::unique_ptr inst) +{ + Instruction* raw_instruction = inst.get(); + instructions.push_back(std::move(inst)); + raw_instruction->setBlock(this); + if (raw_instruction->getResultId()) + parent.getParent().mapInstruction(raw_instruction); +} + +} // end spv namespace + +#endif // spvIR_H diff --git a/include/android_debug.h b/include/android_debug.h new file mode 100644 index 00000000..d471d8fc --- /dev/null +++ b/include/android_debug.h @@ -0,0 +1,14 @@ +#ifndef __ANDROID_DEBUG_H__ +#define __ANDROID_DEBUG_H__ + +// Redirect printf() to Android log +// Put this file into CFLAGS: "-include ../android_debug.h" + +#include +#include +#include + +//#define printf(...) __android_log_print(ANDROID_LOG_INFO, "LIBGL", __VA_ARGS__) + +#endif + diff --git a/include/glslang/Include/BaseTypes.h b/include/glslang/Include/BaseTypes.h new file mode 100644 index 00000000..85867079 --- /dev/null +++ b/include/glslang/Include/BaseTypes.h @@ -0,0 +1,647 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2013 LunarG, Inc. +// Copyright (C) 2017 ARM Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _BASICTYPES_INCLUDED_ +#define _BASICTYPES_INCLUDED_ + +namespace glslang { + +// +// Basic type. Arrays, vectors, sampler details, etc., are orthogonal to this. +// +enum TBasicType { + EbtVoid, + EbtFloat, + EbtDouble, + EbtFloat16, + EbtInt8, + EbtUint8, + EbtInt16, + EbtUint16, + EbtInt, + EbtUint, + EbtInt64, + EbtUint64, + EbtBool, + EbtAtomicUint, + EbtSampler, + EbtStruct, + EbtBlock, + EbtAccStruct, + EbtReference, + EbtRayQuery, + EbtHitObjectNV, + EbtCoopmat, + EbtFunction, + EbtTensorLayoutNV, + EbtTensorViewNV, + // SPIR-V type defined by spirv_type + EbtSpirvType, + + // HLSL types that live only temporarily. + EbtString, + + EbtNumTypes +}; + +// +// Storage qualifiers. Should align with different kinds of storage or +// resource or GLSL storage qualifier. Expansion is deprecated. +// +// N.B.: You probably DON'T want to add anything here, but rather just add it +// to the built-in variables. See the comment above TBuiltInVariable. +// +// A new built-in variable will normally be an existing qualifier, like 'in', 'out', etc. +// DO NOT follow the design pattern of, say EvqInstanceId, etc. +// +enum TStorageQualifier { + EvqTemporary, // For temporaries (within a function), read/write + EvqGlobal, // For globals read/write + EvqConst, // User-defined constant values, will be semantically constant and constant folded + EvqVaryingIn, // pipeline input, read only, also supercategory for all built-ins not included in this enum (see TBuiltInVariable) + EvqVaryingOut, // pipeline output, read/write, also supercategory for all built-ins not included in this enum (see TBuiltInVariable) + EvqUniform, // read only, shared with app + EvqBuffer, // read/write, shared with app + EvqShared, // compute shader's read/write 'shared' qualifier + EvqSpirvStorageClass, // spirv_storage_class + + EvqPayload, + EvqPayloadIn, + EvqHitAttr, + EvqCallableData, + EvqCallableDataIn, + EvqHitObjectAttrNV, + + EvqtaskPayloadSharedEXT, + + // parameters + EvqIn, // also, for 'in' in the grammar before we know if it's a pipeline input or an 'in' parameter + EvqOut, // also, for 'out' in the grammar before we know if it's a pipeline output or an 'out' parameter + EvqInOut, + EvqConstReadOnly, // input; also other read-only types having neither a constant value nor constant-value semantics + + // built-ins read by vertex shader + EvqVertexId, + EvqInstanceId, + + // built-ins written by vertex shader + EvqPosition, + EvqPointSize, + EvqClipVertex, + + // built-ins read by fragment shader + EvqFace, + EvqFragCoord, + EvqPointCoord, + + // built-ins written by fragment shader + EvqFragColor, + EvqFragDepth, + EvqFragStencil, + + EvqTileImageEXT, + + // end of list + EvqLast +}; + +// +// Subcategories of the TStorageQualifier, simply to give a direct mapping +// between built-in variable names and an numerical value (the enum). +// +// For backward compatibility, there is some redundancy between the +// TStorageQualifier and these. Existing members should both be maintained accurately. +// However, any new built-in variable (and any existing non-redundant one) +// must follow the pattern that the specific built-in is here, and only its +// general qualifier is in TStorageQualifier. +// +// Something like gl_Position, which is sometimes 'in' and sometimes 'out' +// shows up as two different built-in variables in a single stage, but +// only has a single enum in TBuiltInVariable, so both the +// TStorageQualifier and the TBuitinVariable are needed to distinguish +// between them. +// +enum TBuiltInVariable { + EbvNone, + EbvNumWorkGroups, + EbvWorkGroupSize, + EbvWorkGroupId, + EbvLocalInvocationId, + EbvGlobalInvocationId, + EbvLocalInvocationIndex, + EbvNumSubgroups, + EbvSubgroupID, + EbvSubGroupSize, + EbvSubGroupInvocation, + EbvSubGroupEqMask, + EbvSubGroupGeMask, + EbvSubGroupGtMask, + EbvSubGroupLeMask, + EbvSubGroupLtMask, + EbvSubgroupSize2, + EbvSubgroupInvocation2, + EbvSubgroupEqMask2, + EbvSubgroupGeMask2, + EbvSubgroupGtMask2, + EbvSubgroupLeMask2, + EbvSubgroupLtMask2, + EbvVertexId, + EbvInstanceId, + EbvVertexIndex, + EbvInstanceIndex, + EbvBaseVertex, + EbvBaseInstance, + EbvDrawId, + EbvPosition, + EbvPointSize, + EbvClipVertex, + EbvClipDistance, + EbvCullDistance, + EbvNormal, + EbvVertex, + EbvMultiTexCoord0, + EbvMultiTexCoord1, + EbvMultiTexCoord2, + EbvMultiTexCoord3, + EbvMultiTexCoord4, + EbvMultiTexCoord5, + EbvMultiTexCoord6, + EbvMultiTexCoord7, + EbvFrontColor, + EbvBackColor, + EbvFrontSecondaryColor, + EbvBackSecondaryColor, + EbvTexCoord, + EbvFogFragCoord, + EbvInvocationId, + EbvPrimitiveId, + EbvLayer, + EbvViewportIndex, + EbvPatchVertices, + EbvTessLevelOuter, + EbvTessLevelInner, + EbvBoundingBox, + EbvTessCoord, + EbvColor, + EbvSecondaryColor, + EbvFace, + EbvFragCoord, + EbvPointCoord, + EbvFragColor, + EbvFragData, + EbvFragDepth, + EbvFragStencilRef, + EbvSampleId, + EbvSamplePosition, + EbvSampleMask, + EbvHelperInvocation, + + EbvBaryCoordNoPersp, + EbvBaryCoordNoPerspCentroid, + EbvBaryCoordNoPerspSample, + EbvBaryCoordSmooth, + EbvBaryCoordSmoothCentroid, + EbvBaryCoordSmoothSample, + EbvBaryCoordPullModel, + + EbvViewIndex, + EbvDeviceIndex, + + EbvShadingRateKHR, + EbvPrimitiveShadingRateKHR, + + EbvFragSizeEXT, + EbvFragInvocationCountEXT, + + EbvSecondaryFragDataEXT, + EbvSecondaryFragColorEXT, + + EbvViewportMaskNV, + EbvSecondaryPositionNV, + EbvSecondaryViewportMaskNV, + EbvPositionPerViewNV, + EbvViewportMaskPerViewNV, + EbvFragFullyCoveredNV, + EbvFragmentSizeNV, + EbvInvocationsPerPixelNV, + // ray tracing + EbvLaunchId, + EbvLaunchSize, + EbvInstanceCustomIndex, + EbvGeometryIndex, + EbvWorldRayOrigin, + EbvWorldRayDirection, + EbvObjectRayOrigin, + EbvObjectRayDirection, + EbvRayTmin, + EbvRayTmax, + EbvCullMask, + EbvHitKind, + EbvObjectToWorld, + EbvObjectToWorld3x4, + EbvWorldToObject, + EbvWorldToObject3x4, + EbvIncomingRayFlags, + EbvCurrentRayTimeNV, + // barycentrics + EbvBaryCoordNV, + EbvBaryCoordNoPerspNV, + EbvBaryCoordEXT, + EbvBaryCoordNoPerspEXT, + // mesh shaders + EbvTaskCountNV, + EbvPrimitiveCountNV, + EbvPrimitiveIndicesNV, + EbvClipDistancePerViewNV, + EbvCullDistancePerViewNV, + EbvLayerPerViewNV, + EbvMeshViewCountNV, + EbvMeshViewIndicesNV, + + EbvMicroTrianglePositionNV, + EbvMicroTriangleBaryNV, + EbvHitKindFrontFacingMicroTriangleNV, + EbvHitKindBackFacingMicroTriangleNV, + + //GL_EXT_mesh_shader + EbvPrimitivePointIndicesEXT, + EbvPrimitiveLineIndicesEXT, + EbvPrimitiveTriangleIndicesEXT, + EbvCullPrimitiveEXT, + + // sm builtins + EbvWarpsPerSM, + EbvSMCount, + EbvWarpID, + EbvSMID, + + // HLSL built-ins that live only temporarily, until they get remapped + // to one of the above. + EbvFragDepthGreater, + EbvFragDepthLesser, + EbvGsOutputStream, + EbvOutputPatch, + EbvInputPatch, + + // structbuffer types + EbvAppendConsume, // no need to differentiate append and consume + EbvRWStructuredBuffer, + EbvStructuredBuffer, + EbvByteAddressBuffer, + EbvRWByteAddressBuffer, + + // ARM specific core builtins + EbvCoreCountARM, + EbvCoreIDARM, + EbvCoreMaxIDARM, + EbvWarpIDARM, + EbvWarpMaxIDARM, + + EbvPositionFetch, + + EbvLast +}; + +// In this enum, order matters; users can assume higher precision is a bigger value +// and EpqNone is 0. +enum TPrecisionQualifier { + EpqNone = 0, + EpqLow, + EpqMedium, + EpqHigh +}; + +// These will show up in error messages +__inline const char* GetStorageQualifierString(TStorageQualifier q) +{ + switch (q) { + case EvqTemporary: return "temp"; break; + case EvqGlobal: return "global"; break; + case EvqConst: return "const"; break; + case EvqConstReadOnly: return "const (read only)"; break; + case EvqSpirvStorageClass: return "spirv_storage_class"; break; + case EvqVaryingIn: return "in"; break; + case EvqVaryingOut: return "out"; break; + case EvqUniform: return "uniform"; break; + case EvqBuffer: return "buffer"; break; + case EvqShared: return "shared"; break; + case EvqIn: return "in"; break; + case EvqOut: return "out"; break; + case EvqInOut: return "inout"; break; + case EvqVertexId: return "gl_VertexId"; break; + case EvqInstanceId: return "gl_InstanceId"; break; + case EvqPosition: return "gl_Position"; break; + case EvqPointSize: return "gl_PointSize"; break; + case EvqClipVertex: return "gl_ClipVertex"; break; + case EvqFace: return "gl_FrontFacing"; break; + case EvqFragCoord: return "gl_FragCoord"; break; + case EvqPointCoord: return "gl_PointCoord"; break; + case EvqFragColor: return "fragColor"; break; + case EvqFragDepth: return "gl_FragDepth"; break; + case EvqFragStencil: return "gl_FragStencilRefARB"; break; + case EvqPayload: return "rayPayloadNV"; break; + case EvqPayloadIn: return "rayPayloadInNV"; break; + case EvqHitAttr: return "hitAttributeNV"; break; + case EvqCallableData: return "callableDataNV"; break; + case EvqCallableDataIn: return "callableDataInNV"; break; + case EvqtaskPayloadSharedEXT: return "taskPayloadSharedEXT"; break; + case EvqHitObjectAttrNV:return "hitObjectAttributeNV"; break; + default: return "unknown qualifier"; + } +} + +__inline const char* GetBuiltInVariableString(TBuiltInVariable v) +{ + switch (v) { + case EbvNone: return ""; + case EbvNumWorkGroups: return "NumWorkGroups"; + case EbvWorkGroupSize: return "WorkGroupSize"; + case EbvWorkGroupId: return "WorkGroupID"; + case EbvLocalInvocationId: return "LocalInvocationID"; + case EbvGlobalInvocationId: return "GlobalInvocationID"; + case EbvLocalInvocationIndex: return "LocalInvocationIndex"; + case EbvNumSubgroups: return "NumSubgroups"; + case EbvSubgroupID: return "SubgroupID"; + case EbvSubGroupSize: return "SubGroupSize"; + case EbvSubGroupInvocation: return "SubGroupInvocation"; + case EbvSubGroupEqMask: return "SubGroupEqMask"; + case EbvSubGroupGeMask: return "SubGroupGeMask"; + case EbvSubGroupGtMask: return "SubGroupGtMask"; + case EbvSubGroupLeMask: return "SubGroupLeMask"; + case EbvSubGroupLtMask: return "SubGroupLtMask"; + case EbvSubgroupSize2: return "SubgroupSize"; + case EbvSubgroupInvocation2: return "SubgroupInvocationID"; + case EbvSubgroupEqMask2: return "SubgroupEqMask"; + case EbvSubgroupGeMask2: return "SubgroupGeMask"; + case EbvSubgroupGtMask2: return "SubgroupGtMask"; + case EbvSubgroupLeMask2: return "SubgroupLeMask"; + case EbvSubgroupLtMask2: return "SubgroupLtMask"; + case EbvVertexId: return "VertexId"; + case EbvInstanceId: return "InstanceId"; + case EbvVertexIndex: return "VertexIndex"; + case EbvInstanceIndex: return "InstanceIndex"; + case EbvBaseVertex: return "BaseVertex"; + case EbvBaseInstance: return "BaseInstance"; + case EbvDrawId: return "DrawId"; + case EbvPosition: return "Position"; + case EbvPointSize: return "PointSize"; + case EbvClipVertex: return "ClipVertex"; + case EbvClipDistance: return "ClipDistance"; + case EbvCullDistance: return "CullDistance"; + case EbvNormal: return "Normal"; + case EbvVertex: return "Vertex"; + case EbvMultiTexCoord0: return "MultiTexCoord0"; + case EbvMultiTexCoord1: return "MultiTexCoord1"; + case EbvMultiTexCoord2: return "MultiTexCoord2"; + case EbvMultiTexCoord3: return "MultiTexCoord3"; + case EbvMultiTexCoord4: return "MultiTexCoord4"; + case EbvMultiTexCoord5: return "MultiTexCoord5"; + case EbvMultiTexCoord6: return "MultiTexCoord6"; + case EbvMultiTexCoord7: return "MultiTexCoord7"; + case EbvFrontColor: return "FrontColor"; + case EbvBackColor: return "BackColor"; + case EbvFrontSecondaryColor: return "FrontSecondaryColor"; + case EbvBackSecondaryColor: return "BackSecondaryColor"; + case EbvTexCoord: return "TexCoord"; + case EbvFogFragCoord: return "FogFragCoord"; + case EbvInvocationId: return "InvocationID"; + case EbvPrimitiveId: return "PrimitiveID"; + case EbvLayer: return "Layer"; + case EbvViewportIndex: return "ViewportIndex"; + case EbvPatchVertices: return "PatchVertices"; + case EbvTessLevelOuter: return "TessLevelOuter"; + case EbvTessLevelInner: return "TessLevelInner"; + case EbvBoundingBox: return "BoundingBox"; + case EbvTessCoord: return "TessCoord"; + case EbvColor: return "Color"; + case EbvSecondaryColor: return "SecondaryColor"; + case EbvFace: return "Face"; + case EbvFragCoord: return "FragCoord"; + case EbvPointCoord: return "PointCoord"; + case EbvFragColor: return "FragColor"; + case EbvFragData: return "FragData"; + case EbvFragDepth: return "FragDepth"; + case EbvFragStencilRef: return "FragStencilRef"; + case EbvSampleId: return "SampleId"; + case EbvSamplePosition: return "SamplePosition"; + case EbvSampleMask: return "SampleMaskIn"; + case EbvHelperInvocation: return "HelperInvocation"; + + case EbvBaryCoordNoPersp: return "BaryCoordNoPersp"; + case EbvBaryCoordNoPerspCentroid: return "BaryCoordNoPerspCentroid"; + case EbvBaryCoordNoPerspSample: return "BaryCoordNoPerspSample"; + case EbvBaryCoordSmooth: return "BaryCoordSmooth"; + case EbvBaryCoordSmoothCentroid: return "BaryCoordSmoothCentroid"; + case EbvBaryCoordSmoothSample: return "BaryCoordSmoothSample"; + case EbvBaryCoordPullModel: return "BaryCoordPullModel"; + + case EbvViewIndex: return "ViewIndex"; + case EbvDeviceIndex: return "DeviceIndex"; + + case EbvFragSizeEXT: return "FragSizeEXT"; + case EbvFragInvocationCountEXT: return "FragInvocationCountEXT"; + + case EbvSecondaryFragDataEXT: return "SecondaryFragDataEXT"; + case EbvSecondaryFragColorEXT: return "SecondaryFragColorEXT"; + + case EbvViewportMaskNV: return "ViewportMaskNV"; + case EbvSecondaryPositionNV: return "SecondaryPositionNV"; + case EbvSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case EbvPositionPerViewNV: return "PositionPerViewNV"; + case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; + case EbvFragFullyCoveredNV: return "FragFullyCoveredNV"; + case EbvFragmentSizeNV: return "FragmentSizeNV"; + case EbvInvocationsPerPixelNV: return "InvocationsPerPixelNV"; + case EbvLaunchId: return "LaunchIdNV"; + case EbvLaunchSize: return "LaunchSizeNV"; + case EbvInstanceCustomIndex: return "InstanceCustomIndexNV"; + case EbvGeometryIndex: return "GeometryIndexEXT"; + case EbvWorldRayOrigin: return "WorldRayOriginNV"; + case EbvWorldRayDirection: return "WorldRayDirectionNV"; + case EbvObjectRayOrigin: return "ObjectRayOriginNV"; + case EbvObjectRayDirection: return "ObjectRayDirectionNV"; + case EbvRayTmin: return "ObjectRayTminNV"; + case EbvRayTmax: return "ObjectRayTmaxNV"; + case EbvHitKind: return "HitKindNV"; + case EbvIncomingRayFlags: return "IncomingRayFlagsNV"; + case EbvObjectToWorld: return "ObjectToWorldNV"; + case EbvWorldToObject: return "WorldToObjectNV"; + case EbvCurrentRayTimeNV: return "CurrentRayTimeNV"; + + case EbvBaryCoordEXT: + case EbvBaryCoordNV: return "BaryCoordKHR"; + case EbvBaryCoordNoPerspEXT: + case EbvBaryCoordNoPerspNV: return "BaryCoordNoPerspKHR"; + + case EbvTaskCountNV: return "TaskCountNV"; + case EbvPrimitiveCountNV: return "PrimitiveCountNV"; + case EbvPrimitiveIndicesNV: return "PrimitiveIndicesNV"; + case EbvClipDistancePerViewNV: return "ClipDistancePerViewNV"; + case EbvCullDistancePerViewNV: return "CullDistancePerViewNV"; + case EbvLayerPerViewNV: return "LayerPerViewNV"; + case EbvMeshViewCountNV: return "MeshViewCountNV"; + case EbvMeshViewIndicesNV: return "MeshViewIndicesNV"; + // GL_EXT_mesh_shader + case EbvPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT"; + case EbvPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT"; + case EbvPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT"; + case EbvCullPrimitiveEXT: return "CullPrimitiveEXT"; + + case EbvWarpsPerSM: return "WarpsPerSMNV"; + case EbvSMCount: return "SMCountNV"; + case EbvWarpID: return "WarpIDNV"; + case EbvSMID: return "SMIDNV"; + + case EbvShadingRateKHR: return "ShadingRateKHR"; + case EbvPrimitiveShadingRateKHR: return "PrimitiveShadingRateKHR"; + + case EbvHitKindFrontFacingMicroTriangleNV: return "HitKindFrontFacingMicroTriangleNV"; + case EbvHitKindBackFacingMicroTriangleNV: return "HitKindBackFacingMicroTriangleNV"; + + default: return "unknown built-in variable"; + } +} + +__inline const char* GetPrecisionQualifierString(TPrecisionQualifier p) +{ + switch (p) { + case EpqNone: return ""; break; + case EpqLow: return "lowp"; break; + case EpqMedium: return "mediump"; break; + case EpqHigh: return "highp"; break; + default: return "unknown precision qualifier"; + } +} + +__inline bool isTypeSignedInt(TBasicType type) +{ + switch (type) { + case EbtInt8: + case EbtInt16: + case EbtInt: + case EbtInt64: + return true; + default: + return false; + } +} + +__inline bool isTypeUnsignedInt(TBasicType type) +{ + switch (type) { + case EbtUint8: + case EbtUint16: + case EbtUint: + case EbtUint64: + return true; + default: + return false; + } +} + +__inline bool isTypeInt(TBasicType type) +{ + return isTypeSignedInt(type) || isTypeUnsignedInt(type); +} + +__inline bool isTypeFloat(TBasicType type) +{ + switch (type) { + case EbtFloat: + case EbtDouble: + case EbtFloat16: + return true; + default: + return false; + } +} + +__inline uint32_t GetNumBits(TBasicType type) +{ + switch (type) { + case EbtInt8: + case EbtUint8: + return 8; + case EbtFloat16: + case EbtInt16: + case EbtUint16: + return 16; + case EbtInt: + case EbtUint: + case EbtFloat: + return 32; + case EbtDouble: + case EbtInt64: + case EbtUint64: + return 64; + default: + assert(false); + return 0; + } +} + +__inline int getTypeRank(TBasicType type) +{ + int res = -1; + switch(type) { + case EbtInt8: + case EbtUint8: + res = 0; + break; + case EbtInt16: + case EbtUint16: + res = 1; + break; + case EbtInt: + case EbtUint: + res = 2; + break; + case EbtInt64: + case EbtUint64: + res = 3; + break; + default: + assert(false); + break; + } + return res; +} + +} // end namespace glslang + +#endif // _BASICTYPES_INCLUDED_ diff --git a/include/glslang/Include/Common.h b/include/glslang/Include/Common.h new file mode 100644 index 00000000..0c142605 --- /dev/null +++ b/include/glslang/Include/Common.h @@ -0,0 +1,307 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2013 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _COMMON_INCLUDED_ +#define _COMMON_INCLUDED_ + +#include +#include +#ifdef _MSC_VER +#include +#else +#include +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if defined(__ANDROID__) +#include +namespace std { +template +std::string to_string(const T& val) { + std::ostringstream os; + os << val; + return os.str(); +} +} +#endif + +#if defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API + #include + #ifndef snprintf + #define snprintf sprintf_s + #endif + #define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args)) +#elif defined (solaris) + #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args)) + #include + #define UINT_PTR uintptr_t +#else + #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args)) + #include + #define UINT_PTR uintptr_t +#endif + +#if defined(_MSC_VER) +#define strdup _strdup +#endif + +/* windows only pragma */ +#ifdef _MSC_VER + #pragma warning(disable : 4786) // Don't warn about too long identifiers + #pragma warning(disable : 4514) // unused inline method + #pragma warning(disable : 4201) // nameless union +#endif + +// Allow compilation to WASI which does not support threads yet. +#ifdef __wasi__ +#define DISABLE_THREAD_SUPPORT +#endif + +#include "PoolAlloc.h" + +// +// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme. +// +#define POOL_ALLOCATOR_NEW_DELETE(A) \ + void* operator new(size_t s) { return (A).allocate(s); } \ + void* operator new(size_t, void *_Where) { return (_Where); } \ + void operator delete(void*) { } \ + void operator delete(void *, void *) { } \ + void* operator new[](size_t s) { return (A).allocate(s); } \ + void* operator new[](size_t, void *_Where) { return (_Where); } \ + void operator delete[](void*) { } \ + void operator delete[](void *, void *) { } + +namespace glslang { + + // + // Pool version of string. + // + typedef pool_allocator TStringAllocator; + typedef std::basic_string , TStringAllocator> TString; + +} // end namespace glslang + +// Repackage the std::hash for use by unordered map/set with a TString key. +namespace std { + + template<> struct hash { + std::size_t operator()(const glslang::TString& s) const + { + const unsigned _FNV_offset_basis = 2166136261U; + const unsigned _FNV_prime = 16777619U; + unsigned _Val = _FNV_offset_basis; + size_t _Count = s.size(); + const char* _First = s.c_str(); + for (size_t _Next = 0; _Next < _Count; ++_Next) + { + _Val ^= (unsigned)_First[_Next]; + _Val *= _FNV_prime; + } + + return _Val; + } + }; +} + +namespace glslang { + +inline TString* NewPoolTString(const char* s) +{ + void* memory = GetThreadPoolAllocator().allocate(sizeof(TString)); + return new(memory) TString(s); +} + +template inline T* NewPoolObject(T*) +{ + return new(GetThreadPoolAllocator().allocate(sizeof(T))) T; +} + +template inline T* NewPoolObject(T, int instances) +{ + return new(GetThreadPoolAllocator().allocate(instances * sizeof(T))) T[instances]; +} + +inline bool StartsWith(TString const &str, const char *prefix) +{ + return str.compare(0, strlen(prefix), prefix) == 0; +} + +// +// Pool allocator versions of vectors, lists, and maps +// +template class TVector : public std::vector > { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + typedef typename std::vector >::size_type size_type; + TVector() : std::vector >() {} + TVector(const pool_allocator& a) : std::vector >(a) {} + TVector(size_type i) : std::vector >(i) {} + TVector(size_type i, const T& val) : std::vector >(i, val) {} +}; + +template class TList : public std::list > { +}; + +template > +class TMap : public std::map > > { +}; + +template , class PRED = std::equal_to > +class TUnorderedMap : public std::unordered_map > > { +}; + +template > +class TSet : public std::set > { +}; + +// +// Persistent string memory. Should only be used for strings that survive +// across compiles/links. +// +typedef std::basic_string TPersistString; + +// +// templatized min and max functions. +// +template T Min(const T a, const T b) { return a < b ? a : b; } +template T Max(const T a, const T b) { return a > b ? a : b; } + +// +// Create a TString object from an integer. +// +#if defined(_MSC_VER) || (defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API) +inline const TString String(const int i, const int base = 10) +{ + char text[16]; // 32 bit ints are at most 10 digits in base 10 + _itoa_s(i, text, sizeof(text), base); + return text; +} +#else +inline const TString String(const int i, const int /*base*/ = 10) +{ + char text[16]; // 32 bit ints are at most 10 digits in base 10 + + // we assume base 10 for all cases + snprintf(text, sizeof(text), "%d", i); + + return text; +} +#endif + +struct TSourceLoc { + void init() + { + name = nullptr; string = 0; line = 0; column = 0; + } + void init(int stringNum) { init(); string = stringNum; } + // Returns the name if it exists. Otherwise, returns the string number. + std::string getStringNameOrNum(bool quoteStringName = true) const + { + if (name != nullptr) { + TString qstr = quoteStringName ? ("\"" + *name + "\"") : *name; + std::string ret_str(qstr.c_str()); + return ret_str; + } + return std::to_string((long long)string); + } + const char* getFilename() const + { + if (name == nullptr) + return nullptr; + return name->c_str(); + } + const char* getFilenameStr() const { return name == nullptr ? "" : name->c_str(); } + TString* name; // descriptive name for this string, when a textual name is available, otherwise nullptr + int string; + int line; + int column; +}; + +class TPragmaTable : public TMap { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) +}; + +const int MaxTokenLength = 1024; + +template bool IsPow2(T powerOf2) +{ + if (powerOf2 <= 0) + return false; + + return (powerOf2 & (powerOf2 - 1)) == 0; +} + +// Round number up to a multiple of the given powerOf2, which is not +// a power, just a number that must be a power of 2. +template void RoundToPow2(T& number, int powerOf2) +{ + assert(IsPow2(powerOf2)); + number = (number + powerOf2 - 1) & ~(powerOf2 - 1); +} + +template bool IsMultipleOfPow2(T number, int powerOf2) +{ + assert(IsPow2(powerOf2)); + return ! (number & (powerOf2 - 1)); +} + +// Returns log2 of an integer power of 2. +// T should be integral. +template int IntLog2(T n) +{ + assert(IsPow2(n)); + int result = 0; + while ((T(1) << result) != n) { + result++; + } + return result; +} + +} // end namespace glslang + +#endif // _COMMON_INCLUDED_ diff --git a/include/glslang/Include/ConstantUnion.h b/include/glslang/Include/ConstantUnion.h new file mode 100644 index 00000000..da4737b6 --- /dev/null +++ b/include/glslang/Include/ConstantUnion.h @@ -0,0 +1,938 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2013 LunarG, Inc. +// Copyright (C) 2017 ARM Limited. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _CONSTANT_UNION_INCLUDED_ +#define _CONSTANT_UNION_INCLUDED_ + +#include "../Include/Common.h" +#include "../Include/BaseTypes.h" + +namespace glslang { + +class TConstUnion { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TConstUnion() : iConst(0), type(EbtInt) { } + + void setI8Const(signed char i) + { + i8Const = i; + type = EbtInt8; + } + + void setU8Const(unsigned char u) + { + u8Const = u; + type = EbtUint8; + } + + void setI16Const(signed short i) + { + i16Const = i; + type = EbtInt16; + } + + void setU16Const(unsigned short u) + { + u16Const = u; + type = EbtUint16; + } + + void setIConst(int i) + { + iConst = i; + type = EbtInt; + } + + void setUConst(unsigned int u) + { + uConst = u; + type = EbtUint; + } + + void setI64Const(long long i64) + { + i64Const = i64; + type = EbtInt64; + } + + void setU64Const(unsigned long long u64) + { + u64Const = u64; + type = EbtUint64; + } + + void setDConst(double d) + { + dConst = d; + type = EbtDouble; + } + + void setBConst(bool b) + { + bConst = b; + type = EbtBool; + } + + void setSConst(const TString* s) + { + sConst = s; + type = EbtString; + } + + signed char getI8Const() const { return i8Const; } + unsigned char getU8Const() const { return u8Const; } + signed short getI16Const() const { return i16Const; } + unsigned short getU16Const() const { return u16Const; } + int getIConst() const { return iConst; } + unsigned int getUConst() const { return uConst; } + long long getI64Const() const { return i64Const; } + unsigned long long getU64Const() const { return u64Const; } + double getDConst() const { return dConst; } + bool getBConst() const { return bConst; } + const TString* getSConst() const { return sConst; } + + bool operator==(const signed char i) const + { + if (i == i8Const) + return true; + + return false; + } + + bool operator==(const unsigned char u) const + { + if (u == u8Const) + return true; + + return false; + } + + bool operator==(const signed short i) const + { + if (i == i16Const) + return true; + + return false; + } + + bool operator==(const unsigned short u) const + { + if (u == u16Const) + return true; + + return false; + } + + bool operator==(const int i) const + { + if (i == iConst) + return true; + + return false; + } + + bool operator==(const unsigned int u) const + { + if (u == uConst) + return true; + + return false; + } + + bool operator==(const long long i64) const + { + if (i64 == i64Const) + return true; + + return false; + } + + bool operator==(const unsigned long long u64) const + { + if (u64 == u64Const) + return true; + + return false; + } + + bool operator==(const double d) const + { + if (d == dConst) + return true; + + return false; + } + + bool operator==(const bool b) const + { + if (b == bConst) + return true; + + return false; + } + + bool operator==(const TConstUnion& constant) const + { + if (constant.type != type) + return false; + + switch (type) { + case EbtInt: + if (constant.iConst == iConst) + return true; + + break; + case EbtUint: + if (constant.uConst == uConst) + return true; + + break; + case EbtBool: + if (constant.bConst == bConst) + return true; + + break; + case EbtDouble: + if (constant.dConst == dConst) + return true; + + break; + + case EbtInt16: + if (constant.i16Const == i16Const) + return true; + + break; + case EbtUint16: + if (constant.u16Const == u16Const) + return true; + + break; + case EbtInt8: + if (constant.i8Const == i8Const) + return true; + + break; + case EbtUint8: + if (constant.u8Const == u8Const) + return true; + + break; + case EbtInt64: + if (constant.i64Const == i64Const) + return true; + + break; + case EbtUint64: + if (constant.u64Const == u64Const) + return true; + + break; + default: + assert(false && "Default missing"); + } + + return false; + } + + bool operator!=(const signed char i) const + { + return !operator==(i); + } + + bool operator!=(const unsigned char u) const + { + return !operator==(u); + } + + bool operator!=(const signed short i) const + { + return !operator==(i); + } + + bool operator!=(const unsigned short u) const + { + return !operator==(u); + } + + bool operator!=(const int i) const + { + return !operator==(i); + } + + bool operator!=(const unsigned int u) const + { + return !operator==(u); + } + + bool operator!=(const long long i) const + { + return !operator==(i); + } + + bool operator!=(const unsigned long long u) const + { + return !operator==(u); + } + + bool operator!=(const float f) const + { + return !operator==(f); + } + + bool operator!=(const bool b) const + { + return !operator==(b); + } + + bool operator!=(const TConstUnion& constant) const + { + return !operator==(constant); + } + + bool operator>(const TConstUnion& constant) const + { + assert(type == constant.type); + switch (type) { + case EbtInt: + if (iConst > constant.iConst) + return true; + + return false; + case EbtUint: + if (uConst > constant.uConst) + return true; + + return false; + case EbtDouble: + if (dConst > constant.dConst) + return true; + + return false; + case EbtInt8: + if (i8Const > constant.i8Const) + return true; + + return false; + case EbtUint8: + if (u8Const > constant.u8Const) + return true; + + return false; + case EbtInt16: + if (i16Const > constant.i16Const) + return true; + + return false; + case EbtUint16: + if (u16Const > constant.u16Const) + return true; + + return false; + case EbtInt64: + if (i64Const > constant.i64Const) + return true; + + return false; + case EbtUint64: + if (u64Const > constant.u64Const) + return true; + + return false; + default: + assert(false && "Default missing"); + return false; + } + } + + bool operator<(const TConstUnion& constant) const + { + assert(type == constant.type); + switch (type) { + case EbtInt8: + if (i8Const < constant.i8Const) + return true; + + return false; + case EbtUint8: + if (u8Const < constant.u8Const) + return true; + + return false; + case EbtInt16: + if (i16Const < constant.i16Const) + return true; + + return false; + case EbtUint16: + if (u16Const < constant.u16Const) + return true; + return false; + case EbtInt64: + if (i64Const < constant.i64Const) + return true; + + return false; + case EbtUint64: + if (u64Const < constant.u64Const) + return true; + + return false; + case EbtDouble: + if (dConst < constant.dConst) + return true; + + return false; + case EbtInt: + if (iConst < constant.iConst) + return true; + + return false; + case EbtUint: + if (uConst < constant.uConst) + return true; + + return false; + default: + assert(false && "Default missing"); + return false; + } + } + + TConstUnion operator+(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst + constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst + constant.uConst); break; + case EbtDouble: returnValue.setDConst(dConst + constant.dConst); break; + case EbtInt8: returnValue.setI8Const(i8Const + constant.i8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const + constant.i16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const + constant.i64Const); break; + case EbtUint8: returnValue.setU8Const(u8Const + constant.u8Const); break; + case EbtUint16: returnValue.setU16Const(u16Const + constant.u16Const); break; + case EbtUint64: returnValue.setU64Const(u64Const + constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator-(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst - constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst - constant.uConst); break; + case EbtDouble: returnValue.setDConst(dConst - constant.dConst); break; + case EbtInt8: returnValue.setI8Const(i8Const - constant.i8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const - constant.i16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const - constant.i64Const); break; + case EbtUint8: returnValue.setU8Const(u8Const - constant.u8Const); break; + case EbtUint16: returnValue.setU16Const(u16Const - constant.u16Const); break; + case EbtUint64: returnValue.setU64Const(u64Const - constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator*(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst * constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst * constant.uConst); break; + case EbtDouble: returnValue.setDConst(dConst * constant.dConst); break; + case EbtInt8: returnValue.setI8Const(i8Const * constant.i8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const * constant.i16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const * constant.i64Const); break; + case EbtUint8: returnValue.setU8Const(u8Const * constant.u8Const); break; + case EbtUint16: returnValue.setU16Const(u16Const * constant.u16Const); break; + case EbtUint64: returnValue.setU64Const(u64Const * constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator%(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst % constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst % constant.uConst); break; + case EbtInt8: returnValue.setI8Const(i8Const % constant.i8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const % constant.i16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const % constant.i64Const); break; + case EbtUint8: returnValue.setU8Const(u8Const % constant.u8Const); break; + case EbtUint16: returnValue.setU16Const(u16Const % constant.u16Const); break; + case EbtUint64: returnValue.setU64Const(u64Const % constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator>>(const TConstUnion& constant) const + { + TConstUnion returnValue; + switch (type) { + case EbtInt8: + switch (constant.type) { + case EbtInt8: returnValue.setI8Const(i8Const >> constant.i8Const); break; + case EbtUint8: returnValue.setI8Const(i8Const >> constant.u8Const); break; + case EbtInt16: returnValue.setI8Const(i8Const >> constant.i16Const); break; + case EbtUint16: returnValue.setI8Const(i8Const >> constant.u16Const); break; + case EbtInt: returnValue.setI8Const(i8Const >> constant.iConst); break; + case EbtUint: returnValue.setI8Const(i8Const >> constant.uConst); break; + case EbtInt64: returnValue.setI8Const(i8Const >> constant.i64Const); break; + case EbtUint64: returnValue.setI8Const(i8Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint8: + switch (constant.type) { + case EbtInt8: returnValue.setU8Const(u8Const >> constant.i8Const); break; + case EbtUint8: returnValue.setU8Const(u8Const >> constant.u8Const); break; + case EbtInt16: returnValue.setU8Const(u8Const >> constant.i16Const); break; + case EbtUint16: returnValue.setU8Const(u8Const >> constant.u16Const); break; + case EbtInt: returnValue.setU8Const(u8Const >> constant.iConst); break; + case EbtUint: returnValue.setU8Const(u8Const >> constant.uConst); break; + case EbtInt64: returnValue.setU8Const(u8Const >> constant.i64Const); break; + case EbtUint64: returnValue.setU8Const(u8Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt16: + switch (constant.type) { + case EbtInt8: returnValue.setI16Const(i16Const >> constant.i8Const); break; + case EbtUint8: returnValue.setI16Const(i16Const >> constant.u8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const >> constant.i16Const); break; + case EbtUint16: returnValue.setI16Const(i16Const >> constant.u16Const); break; + case EbtInt: returnValue.setI16Const(i16Const >> constant.iConst); break; + case EbtUint: returnValue.setI16Const(i16Const >> constant.uConst); break; + case EbtInt64: returnValue.setI16Const(i16Const >> constant.i64Const); break; + case EbtUint64: returnValue.setI16Const(i16Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint16: + switch (constant.type) { + case EbtInt8: returnValue.setU16Const(u16Const >> constant.i8Const); break; + case EbtUint8: returnValue.setU16Const(u16Const >> constant.u8Const); break; + case EbtInt16: returnValue.setU16Const(u16Const >> constant.i16Const); break; + case EbtUint16: returnValue.setU16Const(u16Const >> constant.u16Const); break; + case EbtInt: returnValue.setU16Const(u16Const >> constant.iConst); break; + case EbtUint: returnValue.setU16Const(u16Const >> constant.uConst); break; + case EbtInt64: returnValue.setU16Const(u16Const >> constant.i64Const); break; + case EbtUint64: returnValue.setU16Const(u16Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt: + switch (constant.type) { + case EbtInt: returnValue.setIConst(iConst >> constant.iConst); break; + case EbtUint: returnValue.setIConst(iConst >> constant.uConst); break; + case EbtInt8: returnValue.setIConst(iConst >> constant.i8Const); break; + case EbtUint8: returnValue.setIConst(iConst >> constant.u8Const); break; + case EbtInt16: returnValue.setIConst(iConst >> constant.i16Const); break; + case EbtUint16: returnValue.setIConst(iConst >> constant.u16Const); break; + case EbtInt64: returnValue.setIConst(iConst >> constant.i64Const); break; + case EbtUint64: returnValue.setIConst(iConst >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint: + switch (constant.type) { + case EbtInt: returnValue.setUConst(uConst >> constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst >> constant.uConst); break; + case EbtInt8: returnValue.setUConst(uConst >> constant.i8Const); break; + case EbtUint8: returnValue.setUConst(uConst >> constant.u8Const); break; + case EbtInt16: returnValue.setUConst(uConst >> constant.i16Const); break; + case EbtUint16: returnValue.setUConst(uConst >> constant.u16Const); break; + case EbtInt64: returnValue.setUConst(uConst >> constant.i64Const); break; + case EbtUint64: returnValue.setUConst(uConst >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt64: + switch (constant.type) { + case EbtInt8: returnValue.setI64Const(i64Const >> constant.i8Const); break; + case EbtUint8: returnValue.setI64Const(i64Const >> constant.u8Const); break; + case EbtInt16: returnValue.setI64Const(i64Const >> constant.i16Const); break; + case EbtUint16: returnValue.setI64Const(i64Const >> constant.u16Const); break; + case EbtInt: returnValue.setI64Const(i64Const >> constant.iConst); break; + case EbtUint: returnValue.setI64Const(i64Const >> constant.uConst); break; + case EbtInt64: returnValue.setI64Const(i64Const >> constant.i64Const); break; + case EbtUint64: returnValue.setI64Const(i64Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint64: + switch (constant.type) { + case EbtInt8: returnValue.setU64Const(u64Const >> constant.i8Const); break; + case EbtUint8: returnValue.setU64Const(u64Const >> constant.u8Const); break; + case EbtInt16: returnValue.setU64Const(u64Const >> constant.i16Const); break; + case EbtUint16: returnValue.setU64Const(u64Const >> constant.u16Const); break; + case EbtInt: returnValue.setU64Const(u64Const >> constant.iConst); break; + case EbtUint: returnValue.setU64Const(u64Const >> constant.uConst); break; + case EbtInt64: returnValue.setU64Const(u64Const >> constant.i64Const); break; + case EbtUint64: returnValue.setU64Const(u64Const >> constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator<<(const TConstUnion& constant) const + { + TConstUnion returnValue; + switch (type) { + case EbtInt8: + switch (constant.type) { + case EbtInt8: returnValue.setI8Const(i8Const << constant.i8Const); break; + case EbtUint8: returnValue.setI8Const(i8Const << constant.u8Const); break; + case EbtInt16: returnValue.setI8Const(i8Const << constant.i16Const); break; + case EbtUint16: returnValue.setI8Const(i8Const << constant.u16Const); break; + case EbtInt: returnValue.setI8Const(i8Const << constant.iConst); break; + case EbtUint: returnValue.setI8Const(i8Const << constant.uConst); break; + case EbtInt64: returnValue.setI8Const(i8Const << constant.i64Const); break; + case EbtUint64: returnValue.setI8Const(i8Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint8: + switch (constant.type) { + case EbtInt8: returnValue.setU8Const(u8Const << constant.i8Const); break; + case EbtUint8: returnValue.setU8Const(u8Const << constant.u8Const); break; + case EbtInt16: returnValue.setU8Const(u8Const << constant.i16Const); break; + case EbtUint16: returnValue.setU8Const(u8Const << constant.u16Const); break; + case EbtInt: returnValue.setU8Const(u8Const << constant.iConst); break; + case EbtUint: returnValue.setU8Const(u8Const << constant.uConst); break; + case EbtInt64: returnValue.setU8Const(u8Const << constant.i64Const); break; + case EbtUint64: returnValue.setU8Const(u8Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt16: + switch (constant.type) { + case EbtInt8: returnValue.setI16Const(i16Const << constant.i8Const); break; + case EbtUint8: returnValue.setI16Const(i16Const << constant.u8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const << constant.i16Const); break; + case EbtUint16: returnValue.setI16Const(i16Const << constant.u16Const); break; + case EbtInt: returnValue.setI16Const(i16Const << constant.iConst); break; + case EbtUint: returnValue.setI16Const(i16Const << constant.uConst); break; + case EbtInt64: returnValue.setI16Const(i16Const << constant.i64Const); break; + case EbtUint64: returnValue.setI16Const(i16Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint16: + switch (constant.type) { + case EbtInt8: returnValue.setU16Const(u16Const << constant.i8Const); break; + case EbtUint8: returnValue.setU16Const(u16Const << constant.u8Const); break; + case EbtInt16: returnValue.setU16Const(u16Const << constant.i16Const); break; + case EbtUint16: returnValue.setU16Const(u16Const << constant.u16Const); break; + case EbtInt: returnValue.setU16Const(u16Const << constant.iConst); break; + case EbtUint: returnValue.setU16Const(u16Const << constant.uConst); break; + case EbtInt64: returnValue.setU16Const(u16Const << constant.i64Const); break; + case EbtUint64: returnValue.setU16Const(u16Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt64: + switch (constant.type) { + case EbtInt8: returnValue.setI64Const(i64Const << constant.i8Const); break; + case EbtUint8: returnValue.setI64Const(i64Const << constant.u8Const); break; + case EbtInt16: returnValue.setI64Const(i64Const << constant.i16Const); break; + case EbtUint16: returnValue.setI64Const(i64Const << constant.u16Const); break; + case EbtInt: returnValue.setI64Const(i64Const << constant.iConst); break; + case EbtUint: returnValue.setI64Const(i64Const << constant.uConst); break; + case EbtInt64: returnValue.setI64Const(i64Const << constant.i64Const); break; + case EbtUint64: returnValue.setI64Const(i64Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint64: + switch (constant.type) { + case EbtInt8: returnValue.setU64Const(u64Const << constant.i8Const); break; + case EbtUint8: returnValue.setU64Const(u64Const << constant.u8Const); break; + case EbtInt16: returnValue.setU64Const(u64Const << constant.i16Const); break; + case EbtUint16: returnValue.setU64Const(u64Const << constant.u16Const); break; + case EbtInt: returnValue.setU64Const(u64Const << constant.iConst); break; + case EbtUint: returnValue.setU64Const(u64Const << constant.uConst); break; + case EbtInt64: returnValue.setU64Const(u64Const << constant.i64Const); break; + case EbtUint64: returnValue.setU64Const(u64Const << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtInt: + switch (constant.type) { + case EbtInt: returnValue.setIConst(iConst << constant.iConst); break; + case EbtUint: returnValue.setIConst(iConst << constant.uConst); break; + case EbtInt8: returnValue.setIConst(iConst << constant.i8Const); break; + case EbtUint8: returnValue.setIConst(iConst << constant.u8Const); break; + case EbtInt16: returnValue.setIConst(iConst << constant.i16Const); break; + case EbtUint16: returnValue.setIConst(iConst << constant.u16Const); break; + case EbtInt64: returnValue.setIConst(iConst << constant.i64Const); break; + case EbtUint64: returnValue.setIConst(iConst << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + case EbtUint: + switch (constant.type) { + case EbtInt: returnValue.setUConst(uConst << constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst << constant.uConst); break; + case EbtInt8: returnValue.setUConst(uConst << constant.i8Const); break; + case EbtUint8: returnValue.setUConst(uConst << constant.u8Const); break; + case EbtInt16: returnValue.setUConst(uConst << constant.i16Const); break; + case EbtUint16: returnValue.setUConst(uConst << constant.u16Const); break; + case EbtInt64: returnValue.setUConst(uConst << constant.i64Const); break; + case EbtUint64: returnValue.setUConst(uConst << constant.u64Const); break; + default: assert(false && "Default missing"); + } + break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator&(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst & constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst & constant.uConst); break; + case EbtInt8: returnValue.setI8Const(i8Const & constant.i8Const); break; + case EbtUint8: returnValue.setU8Const(u8Const & constant.u8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const & constant.i16Const); break; + case EbtUint16: returnValue.setU16Const(u16Const & constant.u16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const & constant.i64Const); break; + case EbtUint64: returnValue.setU64Const(u64Const & constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator|(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst | constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst | constant.uConst); break; + case EbtInt8: returnValue.setI8Const(i8Const | constant.i8Const); break; + case EbtUint8: returnValue.setU8Const(u8Const | constant.u8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const | constant.i16Const); break; + case EbtUint16: returnValue.setU16Const(u16Const | constant.u16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const | constant.i64Const); break; + case EbtUint64: returnValue.setU64Const(u64Const | constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator^(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtInt: returnValue.setIConst(iConst ^ constant.iConst); break; + case EbtUint: returnValue.setUConst(uConst ^ constant.uConst); break; + case EbtInt8: returnValue.setI8Const(i8Const ^ constant.i8Const); break; + case EbtUint8: returnValue.setU8Const(u8Const ^ constant.u8Const); break; + case EbtInt16: returnValue.setI16Const(i16Const ^ constant.i16Const); break; + case EbtUint16: returnValue.setU16Const(u16Const ^ constant.u16Const); break; + case EbtInt64: returnValue.setI64Const(i64Const ^ constant.i64Const); break; + case EbtUint64: returnValue.setU64Const(u64Const ^ constant.u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator~() const + { + TConstUnion returnValue; + switch (type) { + case EbtInt: returnValue.setIConst(~iConst); break; + case EbtUint: returnValue.setUConst(~uConst); break; + case EbtInt8: returnValue.setI8Const(~i8Const); break; + case EbtUint8: returnValue.setU8Const(~u8Const); break; + case EbtInt16: returnValue.setI16Const(~i16Const); break; + case EbtUint16: returnValue.setU16Const(~u16Const); break; + case EbtInt64: returnValue.setI64Const(~i64Const); break; + case EbtUint64: returnValue.setU64Const(~u64Const); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator&&(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtBool: returnValue.setBConst(bConst && constant.bConst); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TConstUnion operator||(const TConstUnion& constant) const + { + TConstUnion returnValue; + assert(type == constant.type); + switch (type) { + case EbtBool: returnValue.setBConst(bConst || constant.bConst); break; + default: assert(false && "Default missing"); + } + + return returnValue; + } + + TBasicType getType() const { return type; } + +private: + union { + signed char i8Const; // used for i8vec, scalar int8s + unsigned char u8Const; // used for u8vec, scalar uint8s + signed short i16Const; // used for i16vec, scalar int16s + unsigned short u16Const; // used for u16vec, scalar uint16s + int iConst; // used for ivec, scalar ints + unsigned int uConst; // used for uvec, scalar uints + long long i64Const; // used for i64vec, scalar int64s + unsigned long long u64Const; // used for u64vec, scalar uint64s + bool bConst; // used for bvec, scalar bools + double dConst; // used for vec, dvec, mat, dmat, scalar floats and doubles + const TString* sConst; // string constant + }; + + TBasicType type; +}; + +// Encapsulate having a pointer to an array of TConstUnion, +// which only needs to be allocated if its size is going to be +// bigger than 0. +// +// One convenience is being able to use [] to go inside the array, instead +// of C++ assuming it as an array of pointers to vectors. +// +// General usage is that the size is known up front, and it is +// created once with the proper size. +// +class TConstUnionArray { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TConstUnionArray() : unionArray(nullptr) { } + virtual ~TConstUnionArray() { } + + explicit TConstUnionArray(int size) + { + if (size == 0) + unionArray = nullptr; + else + unionArray = new TConstUnionVector(size); + } + TConstUnionArray(const TConstUnionArray& a) = default; + TConstUnionArray(const TConstUnionArray& a, int start, int size) + { + unionArray = new TConstUnionVector(size); + for (int i = 0; i < size; ++i) + (*unionArray)[i] = a[start + i]; + } + + // Use this constructor for a smear operation + TConstUnionArray(int size, const TConstUnion& val) + { + unionArray = new TConstUnionVector(size, val); + } + + int size() const { return unionArray ? (int)unionArray->size() : 0; } + TConstUnion& operator[](size_t index) { return (*unionArray)[index]; } + const TConstUnion& operator[](size_t index) const { return (*unionArray)[index]; } + bool operator==(const TConstUnionArray& rhs) const + { + // this includes the case that both are unallocated + if (unionArray == rhs.unionArray) + return true; + + if (! unionArray || ! rhs.unionArray) + return false; + + return *unionArray == *rhs.unionArray; + } + bool operator!=(const TConstUnionArray& rhs) const { return ! operator==(rhs); } + + double dot(const TConstUnionArray& rhs) + { + assert(rhs.unionArray->size() == unionArray->size()); + double sum = 0.0; + + for (size_t comp = 0; comp < unionArray->size(); ++comp) + sum += (*this)[comp].getDConst() * rhs[comp].getDConst(); + + return sum; + } + + bool empty() const { return unionArray == nullptr; } + +protected: + typedef TVector TConstUnionVector; + TConstUnionVector* unionArray; +}; + +} // end namespace glslang + +#endif // _CONSTANT_UNION_INCLUDED_ diff --git a/include/glslang/Include/InfoSink.h b/include/glslang/Include/InfoSink.h new file mode 100644 index 00000000..26293394 --- /dev/null +++ b/include/glslang/Include/InfoSink.h @@ -0,0 +1,168 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _INFOSINK_INCLUDED_ +#define _INFOSINK_INCLUDED_ + +#include "../Include/Common.h" +#include +#include + +namespace glslang { + +// +// TPrefixType is used to centralize how info log messages start. +// See below. +// +enum TPrefixType { + EPrefixNone, + EPrefixWarning, + EPrefixError, + EPrefixInternalError, + EPrefixUnimplemented, + EPrefixNote +}; + +enum TOutputStream { + ENull = 0, + EDebugger = 0x01, + EStdOut = 0x02, + EString = 0x04, +}; +// +// Encapsulate info logs for all objects that have them. +// +// The methods are a general set of tools for getting a variety of +// messages and types inserted into the log. +// +class TInfoSinkBase { +public: + TInfoSinkBase() : outputStream(4), shaderFileName(nullptr) {} + void erase() { sink.erase(); } + TInfoSinkBase& operator<<(const TPersistString& t) { append(t); return *this; } + TInfoSinkBase& operator<<(char c) { append(1, c); return *this; } + TInfoSinkBase& operator<<(const char* s) { append(s); return *this; } + TInfoSinkBase& operator<<(int n) { append(String(n)); return *this; } + TInfoSinkBase& operator<<(unsigned int n) { append(String(n)); return *this; } + TInfoSinkBase& operator<<(float n) { const int size = 40; char buf[size]; + snprintf(buf, size, (fabs(n) > 1e-8 && fabs(n) < 1e8) || n == 0.0f ? "%f" : "%g", n); + append(buf); + return *this; } + TInfoSinkBase& operator+(const TPersistString& t) { append(t); return *this; } + TInfoSinkBase& operator+(const TString& t) { append(t); return *this; } + TInfoSinkBase& operator<<(const TString& t) { append(t); return *this; } + TInfoSinkBase& operator+(const char* s) { append(s); return *this; } + const char* c_str() const { return sink.c_str(); } + void prefix(TPrefixType message) { + switch(message) { + case EPrefixNone: break; + case EPrefixWarning: append("WARNING: "); break; + case EPrefixError: append("ERROR: "); break; + case EPrefixInternalError: append("INTERNAL ERROR: "); break; + case EPrefixUnimplemented: append("UNIMPLEMENTED: "); break; + case EPrefixNote: append("NOTE: "); break; + default: append("UNKNOWN ERROR: "); break; + } + } + void location(const TSourceLoc& loc, bool absolute = false, bool displayColumn = false) { + const int maxSize = 24; + char locText[maxSize]; + if (displayColumn) { + snprintf(locText, maxSize, ":%d:%d", loc.line, loc.column); + } else { + snprintf(locText, maxSize, ":%d", loc.line); + } + + if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) { + append(std::filesystem::absolute(shaderFileName).string()); + } else { + std::string location = loc.getStringNameOrNum(false); + if (absolute) { + append(std::filesystem::absolute(location).string()); + } else { + append(location); + } + } + + append(locText); + append(": "); + } + void message(TPrefixType message, const char* s) { + prefix(message); + append(s); + append("\n"); + } + void message(TPrefixType message, const char* s, const TSourceLoc& loc, bool absolute = false, + bool displayColumn = false) + { + prefix(message); + location(loc, absolute, displayColumn); + append(s); + append("\n"); + } + + void setOutputStream(int output = 4) + { + outputStream = output; + } + + void setShaderFileName(const char* file = nullptr) + { + shaderFileName = file; + } + +protected: + void append(const char* s); + + void append(int count, char c); + void append(const TPersistString& t); + void append(const TString& t); + + void checkMem(size_t growth) { if (sink.capacity() < sink.size() + growth + 2) + sink.reserve(sink.capacity() + sink.capacity() / 2); } + void appendToStream(const char* s); + TPersistString sink; + int outputStream; + const char* shaderFileName; +}; + +} // end namespace glslang + +class TInfoSink { +public: + glslang::TInfoSinkBase info; + glslang::TInfoSinkBase debug; +}; + +#endif // _INFOSINK_INCLUDED_ diff --git a/include/glslang/Include/InitializeGlobals.h b/include/glslang/Include/InitializeGlobals.h new file mode 100644 index 00000000..b7fdd7aa --- /dev/null +++ b/include/glslang/Include/InitializeGlobals.h @@ -0,0 +1,44 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef __INITIALIZE_GLOBALS_INCLUDED_ +#define __INITIALIZE_GLOBALS_INCLUDED_ + +namespace glslang { + +inline bool InitializePoolIndex() { return true; } // DEPRECATED: No need to call + +} // end namespace glslang + +#endif // __INITIALIZE_GLOBALS_INCLUDED_ diff --git a/include/glslang/Include/PoolAlloc.h b/include/glslang/Include/PoolAlloc.h new file mode 100644 index 00000000..e84ac52c --- /dev/null +++ b/include/glslang/Include/PoolAlloc.h @@ -0,0 +1,323 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2013 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _POOLALLOC_INCLUDED_ +#define _POOLALLOC_INCLUDED_ + +#ifndef NDEBUG +# define GUARD_BLOCKS // define to enable guard block sanity checking +#endif + +// +// This header defines an allocator that can be used to efficiently +// allocate a large number of small requests for heap memory, with the +// intention that they are not individually deallocated, but rather +// collectively deallocated at one time. +// +// This simultaneously +// +// * Makes each individual allocation much more efficient; the +// typical allocation is trivial. +// * Completely avoids the cost of doing individual deallocation. +// * Saves the trouble of tracking down and plugging a large class of leaks. +// +// Individual classes can use this allocator by supplying their own +// new and delete methods. +// +// STL containers can use this allocator by using the pool_allocator +// class as the allocator (second) template argument. +// + +#include +#include +#include + +namespace glslang { + +// If we are using guard blocks, we must track each individual +// allocation. If we aren't using guard blocks, these +// never get instantiated, so won't have any impact. +// + +class TAllocation { +public: + TAllocation(size_t size, unsigned char* mem, TAllocation* prev = nullptr) : + size(size), mem(mem), prevAlloc(prev) { + // Allocations are bracketed: + // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] + // This would be cleaner with if (guardBlockSize)..., but that + // makes the compiler print warnings about 0 length memsets, + // even with the if() protecting them. +# ifdef GUARD_BLOCKS + memset(preGuard(), guardBlockBeginVal, guardBlockSize); + memset(data(), userDataFill, size); + memset(postGuard(), guardBlockEndVal, guardBlockSize); +# endif + } + + void check() const { + checkGuardBlock(preGuard(), guardBlockBeginVal, "before"); + checkGuardBlock(postGuard(), guardBlockEndVal, "after"); + } + + void checkAllocList() const; + + // Return total size needed to accommodate user buffer of 'size', + // plus our tracking data. + inline static size_t allocationSize(size_t size) { + return size + 2 * guardBlockSize + headerSize(); + } + + // Offset from surrounding buffer to get to user data buffer. + inline static unsigned char* offsetAllocation(unsigned char* m) { + return m + guardBlockSize + headerSize(); + } + +private: + void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const; + + // Find offsets to pre and post guard blocks, and user data buffer + unsigned char* preGuard() const { return mem + headerSize(); } + unsigned char* data() const { return preGuard() + guardBlockSize; } + unsigned char* postGuard() const { return data() + size; } + + size_t size; // size of the user data area + unsigned char* mem; // beginning of our allocation (pts to header) + TAllocation* prevAlloc; // prior allocation in the chain + + static inline constexpr unsigned char guardBlockBeginVal = 0xfb; + static inline constexpr unsigned char guardBlockEndVal = 0xfe; + static inline constexpr unsigned char userDataFill = 0xcd; + +# ifdef GUARD_BLOCKS + static inline constexpr size_t guardBlockSize = 16; +# else + static inline constexpr size_t guardBlockSize = 0; +# endif + +# ifdef GUARD_BLOCKS + inline static size_t headerSize() { return sizeof(TAllocation); } +# else + inline static size_t headerSize() { return 0; } +# endif +}; + +// +// There are several stacks. One is to track the pushing and popping +// of the user, and not yet implemented. The others are simply a +// repositories of free pages or used pages. +// +// Page stacks are linked together with a simple header at the beginning +// of each allocation obtained from the underlying OS. Multi-page allocations +// are returned to the OS. Individual page allocations are kept for future +// re-use. +// +// The "page size" used is not, nor must it match, the underlying OS +// page size. But, having it be about that size or equal to a set of +// pages is likely most optimal. +// +class TPoolAllocator { +public: + TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16); + + // + // Don't call the destructor just to free up the memory, call pop() + // + ~TPoolAllocator(); + + // + // Call push() to establish a new place to pop memory too. Does not + // have to be called to get things started. + // + void push(); + + // + // Call pop() to free all memory allocated since the last call to push(), + // or if no last call to push, frees all memory since first allocation. + // + void pop(); + + // + // Call popAll() to free all memory allocated. + // + void popAll(); + + // + // Call allocate() to actually acquire memory. Returns nullptr if no memory + // available, otherwise a properly aligned pointer to 'numBytes' of memory. + // + void* allocate(size_t numBytes); + + // + // There is no deallocate. The point of this class is that + // deallocation can be skipped by the user of it, as the model + // of use is to simultaneously deallocate everything at once + // by calling pop(), and to not have to solve memory leak problems. + // + +protected: + friend struct tHeader; + + struct tHeader { + tHeader(tHeader* nextPage, size_t pageCount) : +#ifdef GUARD_BLOCKS + lastAllocation(nullptr), +#endif + nextPage(nextPage), pageCount(pageCount) { } + + ~tHeader() { +#ifdef GUARD_BLOCKS + if (lastAllocation) + lastAllocation->checkAllocList(); +#endif + } + +#ifdef GUARD_BLOCKS + TAllocation* lastAllocation; +#endif + tHeader* nextPage; + size_t pageCount; + }; + + struct tAllocState { + size_t offset; + tHeader* page; + }; + typedef std::vector tAllocStack; + + // Track allocations if and only if we're using guard blocks +#ifndef GUARD_BLOCKS + void* initializeAllocation(tHeader*, unsigned char* memory, size_t) { +#else + void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) { + new(memory) TAllocation(numBytes, memory, block->lastAllocation); + block->lastAllocation = reinterpret_cast(memory); +#endif + + // This is optimized entirely away if GUARD_BLOCKS is not defined. + return TAllocation::offsetAllocation(memory); + } + + size_t pageSize; // granularity of allocation from the OS + size_t alignment; // all returned allocations will be aligned at + // this granularity, which will be a power of 2 + size_t alignmentMask; + size_t headerSkip; // amount of memory to skip to make room for the + // header (basically, size of header, rounded + // up to make it aligned + size_t currentPageOffset; // next offset in top of inUseList to allocate from + tHeader* freeList; // list of popped memory + tHeader* inUseList; // list of all memory currently being used + tAllocStack stack; // stack of where to allocate from, to partition pool + + int numCalls; // just an interesting statistic + size_t totalBytes; // just an interesting statistic +private: + TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator + TPoolAllocator(const TPoolAllocator&); // don't allow default copy constructor +}; + +// +// There could potentially be many pools with pops happening at +// different times. But a simple use is to have a global pop +// with everyone using the same global allocator. +// +extern TPoolAllocator& GetThreadPoolAllocator(); +void SetThreadPoolAllocator(TPoolAllocator* poolAllocator); + +// +// This STL compatible allocator is intended to be used as the allocator +// parameter to templatized STL containers, like vector and map. +// +// It will use the pools for allocation, and not +// do any deallocation, but will still do destruction. +// +template +class pool_allocator { +public: + typedef size_t size_type; + typedef ptrdiff_t difference_type; + typedef T *pointer; + typedef const T *const_pointer; + typedef T& reference; + typedef const T& const_reference; + typedef T value_type; + template + struct rebind { + typedef pool_allocator other; + }; + pointer address(reference x) const { return &x; } + const_pointer address(const_reference x) const { return &x; } + + pool_allocator() : allocator(GetThreadPoolAllocator()) { } + pool_allocator(TPoolAllocator& a) : allocator(a) { } + pool_allocator(const pool_allocator& p) : allocator(p.allocator) { } + + template + pool_allocator(const pool_allocator& p) : allocator(p.getAllocator()) { } + + pointer allocate(size_type n) { + return reinterpret_cast(getAllocator().allocate(n * sizeof(T))); } + pointer allocate(size_type n, const void*) { + return reinterpret_cast(getAllocator().allocate(n * sizeof(T))); } + + void deallocate(void*, size_type) { } + void deallocate(pointer, size_type) { } + + pointer _Charalloc(size_t n) { + return reinterpret_cast(getAllocator().allocate(n)); } + + void construct(pointer p, const T& val) { new ((void *)p) T(val); } + void destroy(pointer p) { p->T::~T(); } + + bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); } + bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); } + + size_type max_size() const { return static_cast(-1) / sizeof(T); } + size_type max_size(int size) const { return static_cast(-1) / size; } + + TPoolAllocator& getAllocator() const { return allocator; } + + pool_allocator select_on_container_copy_construction() const { return pool_allocator{}; } + +protected: + pool_allocator& operator=(const pool_allocator&) { return *this; } + TPoolAllocator& allocator; +}; + +} // end namespace glslang + +#endif // _POOLALLOC_INCLUDED_ diff --git a/include/glslang/Include/ResourceLimits.h b/include/glslang/Include/ResourceLimits.h new file mode 100644 index 00000000..b36c8d62 --- /dev/null +++ b/include/glslang/Include/ResourceLimits.h @@ -0,0 +1,159 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2013 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _RESOURCE_LIMITS_INCLUDED_ +#define _RESOURCE_LIMITS_INCLUDED_ + +struct TLimits { + bool nonInductiveForLoops; + bool whileLoops; + bool doWhileLoops; + bool generalUniformIndexing; + bool generalAttributeMatrixVectorIndexing; + bool generalVaryingIndexing; + bool generalSamplerIndexing; + bool generalVariableIndexing; + bool generalConstantMatrixVectorIndexing; +}; + +struct TBuiltInResource { + int maxLights; + int maxClipPlanes; + int maxTextureUnits; + int maxTextureCoords; + int maxVertexAttribs; + int maxVertexUniformComponents; + int maxVaryingFloats; + int maxVertexTextureImageUnits; + int maxCombinedTextureImageUnits; + int maxTextureImageUnits; + int maxFragmentUniformComponents; + int maxDrawBuffers; + int maxVertexUniformVectors; + int maxVaryingVectors; + int maxFragmentUniformVectors; + int maxVertexOutputVectors; + int maxFragmentInputVectors; + int minProgramTexelOffset; + int maxProgramTexelOffset; + int maxClipDistances; + int maxComputeWorkGroupCountX; + int maxComputeWorkGroupCountY; + int maxComputeWorkGroupCountZ; + int maxComputeWorkGroupSizeX; + int maxComputeWorkGroupSizeY; + int maxComputeWorkGroupSizeZ; + int maxComputeUniformComponents; + int maxComputeTextureImageUnits; + int maxComputeImageUniforms; + int maxComputeAtomicCounters; + int maxComputeAtomicCounterBuffers; + int maxVaryingComponents; + int maxVertexOutputComponents; + int maxGeometryInputComponents; + int maxGeometryOutputComponents; + int maxFragmentInputComponents; + int maxImageUnits; + int maxCombinedImageUnitsAndFragmentOutputs; + int maxCombinedShaderOutputResources; + int maxImageSamples; + int maxVertexImageUniforms; + int maxTessControlImageUniforms; + int maxTessEvaluationImageUniforms; + int maxGeometryImageUniforms; + int maxFragmentImageUniforms; + int maxCombinedImageUniforms; + int maxGeometryTextureImageUnits; + int maxGeometryOutputVertices; + int maxGeometryTotalOutputComponents; + int maxGeometryUniformComponents; + int maxGeometryVaryingComponents; + int maxTessControlInputComponents; + int maxTessControlOutputComponents; + int maxTessControlTextureImageUnits; + int maxTessControlUniformComponents; + int maxTessControlTotalOutputComponents; + int maxTessEvaluationInputComponents; + int maxTessEvaluationOutputComponents; + int maxTessEvaluationTextureImageUnits; + int maxTessEvaluationUniformComponents; + int maxTessPatchComponents; + int maxPatchVertices; + int maxTessGenLevel; + int maxViewports; + int maxVertexAtomicCounters; + int maxTessControlAtomicCounters; + int maxTessEvaluationAtomicCounters; + int maxGeometryAtomicCounters; + int maxFragmentAtomicCounters; + int maxCombinedAtomicCounters; + int maxAtomicCounterBindings; + int maxVertexAtomicCounterBuffers; + int maxTessControlAtomicCounterBuffers; + int maxTessEvaluationAtomicCounterBuffers; + int maxGeometryAtomicCounterBuffers; + int maxFragmentAtomicCounterBuffers; + int maxCombinedAtomicCounterBuffers; + int maxAtomicCounterBufferSize; + int maxTransformFeedbackBuffers; + int maxTransformFeedbackInterleavedComponents; + int maxCullDistances; + int maxCombinedClipAndCullDistances; + int maxSamples; + int maxMeshOutputVerticesNV; + int maxMeshOutputPrimitivesNV; + int maxMeshWorkGroupSizeX_NV; + int maxMeshWorkGroupSizeY_NV; + int maxMeshWorkGroupSizeZ_NV; + int maxTaskWorkGroupSizeX_NV; + int maxTaskWorkGroupSizeY_NV; + int maxTaskWorkGroupSizeZ_NV; + int maxMeshViewCountNV; + int maxMeshOutputVerticesEXT; + int maxMeshOutputPrimitivesEXT; + int maxMeshWorkGroupSizeX_EXT; + int maxMeshWorkGroupSizeY_EXT; + int maxMeshWorkGroupSizeZ_EXT; + int maxTaskWorkGroupSizeX_EXT; + int maxTaskWorkGroupSizeY_EXT; + int maxTaskWorkGroupSizeZ_EXT; + int maxMeshViewCountEXT; + int maxDualSourceDrawBuffersEXT; + + TLimits limits; +}; + +#endif // _RESOURCE_LIMITS_INCLUDED_ diff --git a/include/glslang/Include/ShHandle.h b/include/glslang/Include/ShHandle.h new file mode 100644 index 00000000..dee47c0d --- /dev/null +++ b/include/glslang/Include/ShHandle.h @@ -0,0 +1,176 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _SHHANDLE_INCLUDED_ +#define _SHHANDLE_INCLUDED_ + +// +// Machine independent part of the compiler private objects +// sent as ShHandle to the driver. +// +// This should not be included by driver code. +// + +#define SH_EXPORTING +#include "../Public/ShaderLang.h" +#include "../MachineIndependent/Versions.h" +#include "InfoSink.h" + +class TCompiler; +class TLinker; +class TUniformMap; + +// +// The base class used to back handles returned to the driver. +// +class TShHandleBase { +public: + TShHandleBase() { pool = new glslang::TPoolAllocator; } + virtual ~TShHandleBase() { delete pool; } + virtual TCompiler* getAsCompiler() { return nullptr; } + virtual TLinker* getAsLinker() { return nullptr; } + virtual TUniformMap* getAsUniformMap() { return nullptr; } + virtual glslang::TPoolAllocator* getPool() const { return pool; } +private: + glslang::TPoolAllocator* pool; +}; + +// +// The base class for the machine dependent linker to derive from +// for managing where uniforms live. +// +class TUniformMap : public TShHandleBase { +public: + TUniformMap() { } + virtual ~TUniformMap() { } + virtual TUniformMap* getAsUniformMap() { return this; } + virtual int getLocation(const char* name) = 0; + virtual TInfoSink& getInfoSink() { return infoSink; } + TInfoSink infoSink; +}; + +class TIntermNode; + +// +// The base class for the machine dependent compiler to derive from +// for managing object code from the compile. +// +class TCompiler : public TShHandleBase { +public: + TCompiler(EShLanguage l, TInfoSink& sink) : infoSink(sink) , language(l), haveValidObjectCode(false) { } + virtual ~TCompiler() { } + EShLanguage getLanguage() { return language; } + virtual TInfoSink& getInfoSink() { return infoSink; } + + virtual bool compile(TIntermNode* root, int version = 0, EProfile profile = ENoProfile) = 0; + + virtual TCompiler* getAsCompiler() { return this; } + virtual bool linkable() { return haveValidObjectCode; } + + TInfoSink& infoSink; +protected: + TCompiler& operator=(TCompiler&); + + EShLanguage language; + bool haveValidObjectCode; +}; + +// +// Link operations are based on a list of compile results... +// +typedef glslang::TVector TCompilerList; +typedef glslang::TVector THandleList; + +// +// The base class for the machine dependent linker to derive from +// to manage the resulting executable. +// + +class TLinker : public TShHandleBase { +public: + TLinker(EShExecutable e, TInfoSink& iSink) : + infoSink(iSink), + executable(e), + haveReturnableObjectCode(false), + appAttributeBindings(nullptr), + fixedAttributeBindings(nullptr), + excludedAttributes(nullptr), + excludedCount(0), + uniformBindings(nullptr) { } + virtual TLinker* getAsLinker() { return this; } + virtual ~TLinker() { } + virtual bool link(TCompilerList&, TUniformMap*) = 0; + virtual bool link(THandleList&) { return false; } + virtual void setAppAttributeBindings(const ShBindingTable* t) { appAttributeBindings = t; } + virtual void setFixedAttributeBindings(const ShBindingTable* t) { fixedAttributeBindings = t; } + virtual void getAttributeBindings(ShBindingTable const **t) const = 0; + virtual void setExcludedAttributes(const int* attributes, int count) { excludedAttributes = attributes; excludedCount = count; } + virtual ShBindingTable* getUniformBindings() const { return uniformBindings; } + virtual const void* getObjectCode() const { return nullptr; } // a real compiler would be returning object code here + virtual TInfoSink& getInfoSink() { return infoSink; } + TInfoSink& infoSink; +protected: + TLinker& operator=(TLinker&); + EShExecutable executable; + bool haveReturnableObjectCode; // true when objectCode is acceptable to send to driver + + const ShBindingTable* appAttributeBindings; + const ShBindingTable* fixedAttributeBindings; + const int* excludedAttributes; + int excludedCount; + ShBindingTable* uniformBindings; // created by the linker +}; + +// +// This is the interface between the machine independent code +// and the machine dependent code. +// +// The machine dependent code should derive from the classes +// above. Then Construct*() and Delete*() will create and +// destroy the machine dependent objects, which contain the +// above machine independent information. +// +TCompiler* ConstructCompiler(EShLanguage, int); + +TShHandleBase* ConstructLinker(EShExecutable, int); +TShHandleBase* ConstructBindings(); +void DeleteLinker(TShHandleBase*); +void DeleteBindingList(TShHandleBase* bindingList); + +TUniformMap* ConstructUniformMap(); +void DeleteCompiler(TCompiler*); + +void DeleteUniformMap(TUniformMap*); + +#endif // _SHHANDLE_INCLUDED_ diff --git a/include/glslang/Include/SpirvIntrinsics.h b/include/glslang/Include/SpirvIntrinsics.h new file mode 100644 index 00000000..0082a4d4 --- /dev/null +++ b/include/glslang/Include/SpirvIntrinsics.h @@ -0,0 +1,140 @@ +// +// Copyright(C) 2021 Advanced Micro Devices, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#pragma once + +// +// GL_EXT_spirv_intrinsics +// +#include "Common.h" +#include + +namespace glslang { + +class TIntermTyped; +class TIntermConstantUnion; +class TType; + +// SPIR-V requirements +struct TSpirvRequirement { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + // capability = [..] + TSet extensions; + // extension = [..] + TSet capabilities; +}; + +// SPIR-V execution modes +struct TSpirvExecutionMode { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + // spirv_execution_mode + TMap> modes; + // spirv_execution_mode_id + TMap > modeIds; +}; + +// SPIR-V decorations +struct TSpirvDecorate { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + // spirv_decorate + TMap > decorates; + // spirv_decorate_id + TMap> decorateIds; + // spirv_decorate_string + TMap > decorateStrings; +}; + +// SPIR-V instruction +struct TSpirvInstruction { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TSpirvInstruction() { set = ""; id = -1; } + + bool operator==(const TSpirvInstruction& rhs) const { return set == rhs.set && id == rhs.id; } + bool operator!=(const TSpirvInstruction& rhs) const { return !operator==(rhs); } + + // spirv_instruction + TString set; + int id; +}; + +// SPIR-V type parameter +struct TSpirvTypeParameter { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TSpirvTypeParameter(const TIntermConstantUnion* arg) { value = arg; } + TSpirvTypeParameter(const TType* arg) { value = arg; } + + const TIntermConstantUnion* getAsConstant() const + { + if (value.index() == 0) + return std::get(value); + return nullptr; + } + const TType* getAsType() const + { + if (value.index() == 1) + return std::get(value); + return nullptr; + } + + bool operator==(const TSpirvTypeParameter& rhs) const; + bool operator!=(const TSpirvTypeParameter& rhs) const { return !operator==(rhs); } + + // Parameter value: constant expression or type specifier + std::variant value; +}; + +typedef TVector TSpirvTypeParameters; + +// SPIR-V type +struct TSpirvType { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + bool operator==(const TSpirvType& rhs) const + { + return spirvInst == rhs.spirvInst && typeParams == rhs.typeParams; + } + bool operator!=(const TSpirvType& rhs) const { return !operator==(rhs); } + + // spirv_type + TSpirvInstruction spirvInst; + TSpirvTypeParameters typeParams; +}; + +} // end namespace glslang diff --git a/include/glslang/Include/Types.h b/include/glslang/Include/Types.h new file mode 100644 index 00000000..465fb464 --- /dev/null +++ b/include/glslang/Include/Types.h @@ -0,0 +1,2924 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2016 LunarG, Inc. +// Copyright (C) 2015-2016 Google, Inc. +// Copyright (C) 2017 ARM Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _TYPES_INCLUDED +#define _TYPES_INCLUDED + +#include "../Include/Common.h" +#include "../Include/BaseTypes.h" +#include "../Public/ShaderLang.h" +#include "arrays.h" +#include "SpirvIntrinsics.h" + +#include + +namespace glslang { + +class TIntermAggregate; + +const int GlslangMaxTypeLength = 200; // TODO: need to print block/struct one member per line, so this can stay bounded + +const char* const AnonymousPrefix = "anon@"; // for something like a block whose members can be directly accessed +inline bool IsAnonymous(const TString& name) +{ + return name.compare(0, 5, AnonymousPrefix) == 0; +} + +// +// Details within a sampler type +// +enum TSamplerDim { + EsdNone, + Esd1D, + Esd2D, + Esd3D, + EsdCube, + EsdRect, + EsdBuffer, + EsdSubpass, // goes only with non-sampled image (image is true) + EsdAttachmentEXT, + EsdNumDims +}; + +struct TSampler { // misnomer now; includes images, textures without sampler, and textures with sampler + TBasicType type : 8; // type returned by sampler + TSamplerDim dim : 8; + bool arrayed : 1; + bool shadow : 1; + bool ms : 1; + bool image : 1; // image, combined should be false + bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler + bool sampler : 1; // true means a pure sampler, other fields should be clear() + + unsigned int vectorSize : 3; // vector return type size. + // Some languages support structures as sample results. Storing the whole structure in the + // TSampler is too large, so there is an index to a separate table. + static const unsigned structReturnIndexBits = 4; // number of index bits to use. + static const unsigned structReturnSlots = (1< TTypeList; + +typedef TVector TIdentifierList; + +enum TLayoutMatrix { + ElmNone, + ElmRowMajor, + ElmColumnMajor, // default, but different than saying nothing + ElmCount // If expanding, see bitfield width below +}; + +// Union of geometry shader and tessellation shader geometry types. +// They don't go into TType, but rather have current state per shader or +// active parser type (TPublicType). +enum TLayoutGeometry { + ElgNone, + ElgPoints, + ElgLines, + ElgLinesAdjacency, + ElgLineStrip, + ElgTriangles, + ElgTrianglesAdjacency, + ElgTriangleStrip, + ElgQuads, + ElgIsolines, +}; + +enum TVertexSpacing { + EvsNone, + EvsEqual, + EvsFractionalEven, + EvsFractionalOdd +}; + +enum TVertexOrder { + EvoNone, + EvoCw, + EvoCcw +}; + +// Note: order matters, as type of format is done by comparison. +enum TLayoutFormat { + ElfNone, + + // Float image + ElfRgba32f, + ElfRgba16f, + ElfR32f, + ElfRgba8, + ElfRgba8Snorm, + + ElfEsFloatGuard, // to help with comparisons + + ElfRg32f, + ElfRg16f, + ElfR11fG11fB10f, + ElfR16f, + ElfRgba16, + ElfRgb10A2, + ElfRg16, + ElfRg8, + ElfR16, + ElfR8, + ElfRgba16Snorm, + ElfRg16Snorm, + ElfRg8Snorm, + ElfR16Snorm, + ElfR8Snorm, + + ElfFloatGuard, // to help with comparisons + + // Int image + ElfRgba32i, + ElfRgba16i, + ElfRgba8i, + ElfR32i, + + ElfEsIntGuard, // to help with comparisons + + ElfRg32i, + ElfRg16i, + ElfRg8i, + ElfR16i, + ElfR8i, + ElfR64i, + + ElfIntGuard, // to help with comparisons + + // Uint image + ElfRgba32ui, + ElfRgba16ui, + ElfRgba8ui, + ElfR32ui, + + ElfEsUintGuard, // to help with comparisons + + ElfRg32ui, + ElfRg16ui, + ElfRgb10a2ui, + ElfRg8ui, + ElfR16ui, + ElfR8ui, + ElfR64ui, + ElfExtSizeGuard, // to help with comparisons + ElfSize1x8, + ElfSize1x16, + ElfSize1x32, + ElfSize2x32, + ElfSize4x32, + + ElfCount +}; + +enum TLayoutDepth { + EldNone, + EldAny, + EldGreater, + EldLess, + EldUnchanged, + + EldCount +}; + +enum TLayoutStencil { + ElsNone, + ElsRefUnchangedFrontAMD, + ElsRefGreaterFrontAMD, + ElsRefLessFrontAMD, + ElsRefUnchangedBackAMD, + ElsRefGreaterBackAMD, + ElsRefLessBackAMD, + + ElsCount +}; + +enum TBlendEquationShift { + // No 'EBlendNone': + // These are used as bit-shift amounts. A mask of such shifts will have type 'int', + // and in that space, 0 means no bits set, or none. In this enum, 0 means (1 << 0), a bit is set. + EBlendMultiply, + EBlendScreen, + EBlendOverlay, + EBlendDarken, + EBlendLighten, + EBlendColordodge, + EBlendColorburn, + EBlendHardlight, + EBlendSoftlight, + EBlendDifference, + EBlendExclusion, + EBlendHslHue, + EBlendHslSaturation, + EBlendHslColor, + EBlendHslLuminosity, + EBlendAllEquations, + + EBlendCount +}; + +enum TInterlockOrdering { + EioNone, + EioPixelInterlockOrdered, + EioPixelInterlockUnordered, + EioSampleInterlockOrdered, + EioSampleInterlockUnordered, + EioShadingRateInterlockOrdered, + EioShadingRateInterlockUnordered, + + EioCount, +}; + +enum TShaderInterface +{ + // Includes both uniform blocks and buffer blocks + EsiUniform = 0, + EsiInput, + EsiOutput, + EsiNone, + + EsiCount +}; + +class TQualifier { +public: + static const int layoutNotSet = -1; + + void clear() + { + precision = EpqNone; + invariant = false; + makeTemporary(); + declaredBuiltIn = EbvNone; + noContraction = false; + nullInit = false; + spirvByReference = false; + spirvLiteral = false; + defaultBlock = false; + } + + // drop qualifiers that don't belong in a temporary variable + void makeTemporary() + { + semanticName = nullptr; + storage = EvqTemporary; + builtIn = EbvNone; + clearInterstage(); + clearMemory(); + specConstant = false; + nonUniform = false; + nullInit = false; + defaultBlock = false; + clearLayout(); + spirvStorageClass = -1; + spirvDecorate = nullptr; + spirvByReference = false; + spirvLiteral = false; + } + + void clearInterstage() + { + clearInterpolation(); + patch = false; + sample = false; + } + + void clearInterpolation() + { + centroid = false; + smooth = false; + flat = false; + nopersp = false; + explicitInterp = false; + pervertexNV = false; + perPrimitiveNV = false; + perViewNV = false; + perTaskNV = false; + pervertexEXT = false; + } + + void clearMemory() + { + coherent = false; + devicecoherent = false; + queuefamilycoherent = false; + workgroupcoherent = false; + subgroupcoherent = false; + shadercallcoherent = false; + nonprivate = false; + volatil = false; + restrict = false; + readonly = false; + writeonly = false; + } + + const char* semanticName; + TStorageQualifier storage : 7; + static_assert(EvqLast < 64, "need to increase size of TStorageQualifier bitfields!"); + TBuiltInVariable builtIn : 9; + TBuiltInVariable declaredBuiltIn : 9; + static_assert(EbvLast < 256, "need to increase size of TBuiltInVariable bitfields!"); + TPrecisionQualifier precision : 3; + bool invariant : 1; // require canonical treatment for cross-shader invariance + bool centroid : 1; + bool smooth : 1; + bool flat : 1; + // having a constant_id is not sufficient: expressions have no id, but are still specConstant + bool specConstant : 1; + bool nonUniform : 1; + bool explicitOffset : 1; + bool defaultBlock : 1; // default blocks with matching names have structures merged when linking + + bool noContraction: 1; // prevent contraction and reassociation, e.g., for 'precise' keyword, and expressions it affects + bool nopersp : 1; + bool explicitInterp : 1; + bool pervertexNV : 1; + bool pervertexEXT : 1; + bool perPrimitiveNV : 1; + bool perViewNV : 1; + bool perTaskNV : 1; + bool patch : 1; + bool sample : 1; + bool restrict : 1; + bool readonly : 1; + bool writeonly : 1; + bool coherent : 1; + bool volatil : 1; + bool devicecoherent : 1; + bool queuefamilycoherent : 1; + bool workgroupcoherent : 1; + bool subgroupcoherent : 1; + bool shadercallcoherent : 1; + bool nonprivate : 1; + bool nullInit : 1; + bool spirvByReference : 1; + bool spirvLiteral : 1; + bool isWriteOnly() const { return writeonly; } + bool isReadOnly() const { return readonly; } + bool isRestrict() const { return restrict; } + bool isCoherent() const { return coherent; } + bool isVolatile() const { return volatil; } + bool isSample() const { return sample; } + bool isMemory() const + { + return shadercallcoherent || subgroupcoherent || workgroupcoherent || queuefamilycoherent || devicecoherent || coherent || volatil || restrict || readonly || writeonly || nonprivate; + } + bool isMemoryQualifierImageAndSSBOOnly() const + { + return shadercallcoherent || subgroupcoherent || workgroupcoherent || queuefamilycoherent || devicecoherent || coherent || volatil || restrict || readonly || writeonly; + } + bool bufferReferenceNeedsVulkanMemoryModel() const + { + // include qualifiers that map to load/store availability/visibility/nonprivate memory access operands + return subgroupcoherent || workgroupcoherent || queuefamilycoherent || devicecoherent || coherent || nonprivate; + } + bool isInterpolation() const + { + return flat || smooth || nopersp || explicitInterp; + } + bool isExplicitInterpolation() const + { + return explicitInterp; + } + bool isAuxiliary() const + { + return centroid || patch || sample || pervertexNV || pervertexEXT; + } + bool isPatch() const { return patch; } + bool isNoContraction() const { return noContraction; } + void setNoContraction() { noContraction = true; } + bool isPervertexNV() const { return pervertexNV; } + bool isPervertexEXT() const { return pervertexEXT; } + void setNullInit() { nullInit = true; } + bool isNullInit() const { return nullInit; } + void setSpirvByReference() { spirvByReference = true; } + bool isSpirvByReference() const { return spirvByReference; } + void setSpirvLiteral() { spirvLiteral = true; } + bool isSpirvLiteral() const { return spirvLiteral; } + + bool isPipeInput() const + { + switch (storage) { + case EvqVaryingIn: + case EvqFragCoord: + case EvqPointCoord: + case EvqFace: + case EvqVertexId: + case EvqInstanceId: + return true; + default: + return false; + } + } + + bool isPipeOutput() const + { + switch (storage) { + case EvqPosition: + case EvqPointSize: + case EvqClipVertex: + case EvqVaryingOut: + case EvqFragColor: + case EvqFragDepth: + case EvqFragStencil: + return true; + default: + return false; + } + } + + bool isParamInput() const + { + switch (storage) { + case EvqIn: + case EvqInOut: + case EvqConstReadOnly: + return true; + default: + return false; + } + } + + bool isParamOutput() const + { + switch (storage) { + case EvqOut: + case EvqInOut: + return true; + default: + return false; + } + } + + bool isUniformOrBuffer() const + { + switch (storage) { + case EvqUniform: + case EvqBuffer: + return true; + default: + return false; + } + } + + bool isUniform() const + { + switch (storage) { + case EvqUniform: + return true; + default: + return false; + } + } + + bool isIo() const + { + switch (storage) { + case EvqUniform: + case EvqBuffer: + case EvqVaryingIn: + case EvqFragCoord: + case EvqPointCoord: + case EvqFace: + case EvqVertexId: + case EvqInstanceId: + case EvqPosition: + case EvqPointSize: + case EvqClipVertex: + case EvqVaryingOut: + case EvqFragColor: + case EvqFragDepth: + case EvqFragStencil: + return true; + default: + return false; + } + } + + // non-built-in symbols that might link between compilation units + bool isLinkable() const + { + switch (storage) { + case EvqGlobal: + case EvqVaryingIn: + case EvqVaryingOut: + case EvqUniform: + case EvqBuffer: + case EvqShared: + return true; + default: + return false; + } + } + + TBlockStorageClass getBlockStorage() const { + if (storage == EvqUniform && !isPushConstant()) { + return EbsUniform; + } + else if (storage == EvqUniform) { + return EbsPushConstant; + } + else if (storage == EvqBuffer) { + return EbsStorageBuffer; + } + return EbsNone; + } + + void setBlockStorage(TBlockStorageClass newBacking) { + layoutPushConstant = (newBacking == EbsPushConstant); + switch (newBacking) { + case EbsUniform : + if (layoutPacking == ElpStd430) { + // std430 would not be valid + layoutPacking = ElpStd140; + } + storage = EvqUniform; + break; + case EbsStorageBuffer : + storage = EvqBuffer; + break; + case EbsPushConstant : + storage = EvqUniform; + layoutSet = TQualifier::layoutSetEnd; + layoutBinding = TQualifier::layoutBindingEnd; + break; + default: + break; + } + } + + bool isPerPrimitive() const { return perPrimitiveNV; } + bool isPerView() const { return perViewNV; } + bool isTaskMemory() const { return perTaskNV; } + bool isTaskPayload() const { return storage == EvqtaskPayloadSharedEXT; } + bool isAnyPayload() const { + return storage == EvqPayload || storage == EvqPayloadIn; + } + bool isAnyCallable() const { + return storage == EvqCallableData || storage == EvqCallableDataIn; + } + bool isHitObjectAttrNV() const { + return storage == EvqHitObjectAttrNV; + } + + // True if this type of IO is supposed to be arrayed with extra level for per-vertex data + bool isArrayedIo(EShLanguage language) const + { + switch (language) { + case EShLangGeometry: + return isPipeInput(); + case EShLangTessControl: + return ! patch && (isPipeInput() || isPipeOutput()); + case EShLangTessEvaluation: + return ! patch && isPipeInput(); + case EShLangFragment: + return (pervertexNV || pervertexEXT) && isPipeInput(); + case EShLangMesh: + return ! perTaskNV && isPipeOutput(); + + default: + return false; + } + } + + // Implementing an embedded layout-qualifier class here, since C++ can't have a real class bitfield + void clearLayout() // all layout + { + clearUniformLayout(); + + layoutPushConstant = false; + layoutBufferReference = false; + layoutPassthrough = false; + layoutViewportRelative = false; + // -2048 as the default value indicating layoutSecondaryViewportRelative is not set + layoutSecondaryViewportRelativeOffset = -2048; + layoutShaderRecord = false; + layoutFullQuads = false; + layoutQuadDeriv = false; + layoutHitObjectShaderRecordNV = false; + layoutBindlessSampler = false; + layoutBindlessImage = false; + layoutBufferReferenceAlign = layoutBufferReferenceAlignEnd; + layoutFormat = ElfNone; + + clearInterstageLayout(); + + layoutSpecConstantId = layoutSpecConstantIdEnd; + } + void clearInterstageLayout() + { + layoutLocation = layoutLocationEnd; + layoutComponent = layoutComponentEnd; + layoutIndex = layoutIndexEnd; + clearStreamLayout(); + clearXfbLayout(); + } + + void clearStreamLayout() + { + layoutStream = layoutStreamEnd; + } + void clearXfbLayout() + { + layoutXfbBuffer = layoutXfbBufferEnd; + layoutXfbStride = layoutXfbStrideEnd; + layoutXfbOffset = layoutXfbOffsetEnd; + } + + bool hasNonXfbLayout() const + { + return hasUniformLayout() || + hasAnyLocation() || + hasStream() || + hasFormat() || + isShaderRecord() || + isPushConstant() || + hasBufferReference(); + } + bool hasLayout() const + { + return hasNonXfbLayout() || + hasXfb(); + } + + TLayoutMatrix layoutMatrix : 3; + TLayoutPacking layoutPacking : 4; + int layoutOffset; + int layoutAlign; + + unsigned int layoutLocation : 12; + static const unsigned int layoutLocationEnd = 0xFFF; + + unsigned int layoutComponent : 3; + static const unsigned int layoutComponentEnd = 4; + + unsigned int layoutSet : 7; + static const unsigned int layoutSetEnd = 0x3F; + + unsigned int layoutBinding : 16; + static const unsigned int layoutBindingEnd = 0xFFFF; + + unsigned int layoutIndex : 8; + static const unsigned int layoutIndexEnd = 0xFF; + + unsigned int layoutStream : 8; + static const unsigned int layoutStreamEnd = 0xFF; + + unsigned int layoutXfbBuffer : 4; + static const unsigned int layoutXfbBufferEnd = 0xF; + + unsigned int layoutXfbStride : 14; + static const unsigned int layoutXfbStrideEnd = 0x3FFF; + + unsigned int layoutXfbOffset : 13; + static const unsigned int layoutXfbOffsetEnd = 0x1FFF; + + unsigned int layoutAttachment : 8; // for input_attachment_index + static const unsigned int layoutAttachmentEnd = 0XFF; + + unsigned int layoutSpecConstantId : 11; + static const unsigned int layoutSpecConstantIdEnd = 0x7FF; + + // stored as log2 of the actual alignment value + unsigned int layoutBufferReferenceAlign : 6; + static const unsigned int layoutBufferReferenceAlignEnd = 0x3F; + + TLayoutFormat layoutFormat : 8; + + bool layoutPushConstant; + bool layoutBufferReference; + bool layoutPassthrough; + bool layoutViewportRelative; + int layoutSecondaryViewportRelativeOffset; + bool layoutShaderRecord; + bool layoutFullQuads; + bool layoutQuadDeriv; + bool layoutHitObjectShaderRecordNV; + + // GL_EXT_spirv_intrinsics + int spirvStorageClass; + TSpirvDecorate* spirvDecorate; + + bool layoutBindlessSampler; + bool layoutBindlessImage; + + bool hasUniformLayout() const + { + return hasMatrix() || + hasPacking() || + hasOffset() || + hasBinding() || + hasSet() || + hasAlign(); + } + void clearUniformLayout() // only uniform specific + { + layoutMatrix = ElmNone; + layoutPacking = ElpNone; + layoutOffset = layoutNotSet; + layoutAlign = layoutNotSet; + + layoutSet = layoutSetEnd; + layoutBinding = layoutBindingEnd; + layoutAttachment = layoutAttachmentEnd; + } + + bool hasMatrix() const + { + return layoutMatrix != ElmNone; + } + bool hasPacking() const + { + return layoutPacking != ElpNone; + } + bool hasAlign() const + { + return layoutAlign != layoutNotSet; + } + bool hasAnyLocation() const + { + return hasLocation() || + hasComponent() || + hasIndex(); + } + bool hasLocation() const + { + return layoutLocation != layoutLocationEnd; + } + bool hasSet() const + { + return layoutSet != layoutSetEnd; + } + bool hasBinding() const + { + return layoutBinding != layoutBindingEnd; + } + bool hasOffset() const + { + return layoutOffset != layoutNotSet; + } + bool isNonPerspective() const { return nopersp; } + bool hasIndex() const + { + return layoutIndex != layoutIndexEnd; + } + unsigned getIndex() const { return layoutIndex; } + bool hasComponent() const + { + return layoutComponent != layoutComponentEnd; + } + bool hasStream() const + { + return layoutStream != layoutStreamEnd; + } + bool hasFormat() const + { + return layoutFormat != ElfNone; + } + bool hasXfb() const + { + return hasXfbBuffer() || + hasXfbStride() || + hasXfbOffset(); + } + bool hasXfbBuffer() const + { + return layoutXfbBuffer != layoutXfbBufferEnd; + } + bool hasXfbStride() const + { + return layoutXfbStride != layoutXfbStrideEnd; + } + bool hasXfbOffset() const + { + return layoutXfbOffset != layoutXfbOffsetEnd; + } + bool hasAttachment() const + { + return layoutAttachment != layoutAttachmentEnd; + } + TLayoutFormat getFormat() const { return layoutFormat; } + bool isPushConstant() const { return layoutPushConstant; } + bool isShaderRecord() const { return layoutShaderRecord; } + bool isFullQuads() const { return layoutFullQuads; } + bool isQuadDeriv() const { return layoutQuadDeriv; } + bool hasHitObjectShaderRecordNV() const { return layoutHitObjectShaderRecordNV; } + bool hasBufferReference() const { return layoutBufferReference; } + bool hasBufferReferenceAlign() const + { + return layoutBufferReferenceAlign != layoutBufferReferenceAlignEnd; + } + bool isNonUniform() const + { + return nonUniform; + } + bool isBindlessSampler() const + { + return layoutBindlessSampler; + } + bool isBindlessImage() const + { + return layoutBindlessImage; + } + + // GL_EXT_spirv_intrinsics + bool hasSpirvDecorate() const { return spirvDecorate != nullptr; } + void setSpirvDecorate(int decoration, const TIntermAggregate* args = nullptr); + void setSpirvDecorateId(int decoration, const TIntermAggregate* args); + void setSpirvDecorateString(int decoration, const TIntermAggregate* args); + const TSpirvDecorate& getSpirvDecorate() const { assert(spirvDecorate); return *spirvDecorate; } + TSpirvDecorate& getSpirvDecorate() { assert(spirvDecorate); return *spirvDecorate; } + TString getSpirvDecorateQualifierString() const; + + bool hasSpecConstantId() const + { + // Not the same thing as being a specialization constant, this + // is just whether or not it was declared with an ID. + return layoutSpecConstantId != layoutSpecConstantIdEnd; + } + bool isSpecConstant() const + { + // True if type is a specialization constant, whether or not it + // had a specialization-constant ID, and false if it is not a + // true front-end constant. + return specConstant; + } + bool isFrontEndConstant() const + { + // True if the front-end knows the final constant value. + // This allows front-end constant folding. + return storage == EvqConst && ! specConstant; + } + bool isConstant() const + { + // True if is either kind of constant; specialization or regular. + return isFrontEndConstant() || isSpecConstant(); + } + void makeSpecConstant() + { + storage = EvqConst; + specConstant = true; + } + static const char* getLayoutPackingString(TLayoutPacking packing) + { + switch (packing) { + case ElpStd140: return "std140"; + case ElpPacked: return "packed"; + case ElpShared: return "shared"; + case ElpStd430: return "std430"; + case ElpScalar: return "scalar"; + default: return "none"; + } + } + static const char* getLayoutMatrixString(TLayoutMatrix m) + { + switch (m) { + case ElmColumnMajor: return "column_major"; + case ElmRowMajor: return "row_major"; + default: return "none"; + } + } + static const char* getLayoutFormatString(TLayoutFormat f) + { + switch (f) { + case ElfRgba32f: return "rgba32f"; + case ElfRgba16f: return "rgba16f"; + case ElfRg32f: return "rg32f"; + case ElfRg16f: return "rg16f"; + case ElfR11fG11fB10f: return "r11f_g11f_b10f"; + case ElfR32f: return "r32f"; + case ElfR16f: return "r16f"; + case ElfRgba16: return "rgba16"; + case ElfRgb10A2: return "rgb10_a2"; + case ElfRgba8: return "rgba8"; + case ElfRg16: return "rg16"; + case ElfRg8: return "rg8"; + case ElfR16: return "r16"; + case ElfR8: return "r8"; + case ElfRgba16Snorm: return "rgba16_snorm"; + case ElfRgba8Snorm: return "rgba8_snorm"; + case ElfRg16Snorm: return "rg16_snorm"; + case ElfRg8Snorm: return "rg8_snorm"; + case ElfR16Snorm: return "r16_snorm"; + case ElfR8Snorm: return "r8_snorm"; + + case ElfRgba32i: return "rgba32i"; + case ElfRgba16i: return "rgba16i"; + case ElfRgba8i: return "rgba8i"; + case ElfRg32i: return "rg32i"; + case ElfRg16i: return "rg16i"; + case ElfRg8i: return "rg8i"; + case ElfR32i: return "r32i"; + case ElfR16i: return "r16i"; + case ElfR8i: return "r8i"; + + case ElfRgba32ui: return "rgba32ui"; + case ElfRgba16ui: return "rgba16ui"; + case ElfRgba8ui: return "rgba8ui"; + case ElfRg32ui: return "rg32ui"; + case ElfRg16ui: return "rg16ui"; + case ElfRgb10a2ui: return "rgb10_a2ui"; + case ElfRg8ui: return "rg8ui"; + case ElfR32ui: return "r32ui"; + case ElfR16ui: return "r16ui"; + case ElfR8ui: return "r8ui"; + case ElfR64ui: return "r64ui"; + case ElfR64i: return "r64i"; + case ElfSize1x8: return "size1x8"; + case ElfSize1x16: return "size1x16"; + case ElfSize1x32: return "size1x32"; + case ElfSize2x32: return "size2x32"; + case ElfSize4x32: return "size4x32"; + default: return "none"; + } + } + static const char* getLayoutDepthString(TLayoutDepth d) + { + switch (d) { + case EldAny: return "depth_any"; + case EldGreater: return "depth_greater"; + case EldLess: return "depth_less"; + case EldUnchanged: return "depth_unchanged"; + default: return "none"; + } + } + static const char* getLayoutStencilString(TLayoutStencil s) + { + switch (s) { + case ElsRefUnchangedFrontAMD: return "stencil_ref_unchanged_front_amd"; + case ElsRefGreaterFrontAMD: return "stencil_ref_greater_front_amd"; + case ElsRefLessFrontAMD: return "stencil_ref_less_front_amd"; + case ElsRefUnchangedBackAMD: return "stencil_ref_unchanged_back_amd"; + case ElsRefGreaterBackAMD: return "stencil_ref_greater_back_amd"; + case ElsRefLessBackAMD: return "stencil_ref_less_back_amd"; + default: return "none"; + } + } + static const char* getBlendEquationString(TBlendEquationShift e) + { + switch (e) { + case EBlendMultiply: return "blend_support_multiply"; + case EBlendScreen: return "blend_support_screen"; + case EBlendOverlay: return "blend_support_overlay"; + case EBlendDarken: return "blend_support_darken"; + case EBlendLighten: return "blend_support_lighten"; + case EBlendColordodge: return "blend_support_colordodge"; + case EBlendColorburn: return "blend_support_colorburn"; + case EBlendHardlight: return "blend_support_hardlight"; + case EBlendSoftlight: return "blend_support_softlight"; + case EBlendDifference: return "blend_support_difference"; + case EBlendExclusion: return "blend_support_exclusion"; + case EBlendHslHue: return "blend_support_hsl_hue"; + case EBlendHslSaturation: return "blend_support_hsl_saturation"; + case EBlendHslColor: return "blend_support_hsl_color"; + case EBlendHslLuminosity: return "blend_support_hsl_luminosity"; + case EBlendAllEquations: return "blend_support_all_equations"; + default: return "unknown"; + } + } + static const char* getGeometryString(TLayoutGeometry geometry) + { + switch (geometry) { + case ElgPoints: return "points"; + case ElgLines: return "lines"; + case ElgLinesAdjacency: return "lines_adjacency"; + case ElgLineStrip: return "line_strip"; + case ElgTriangles: return "triangles"; + case ElgTrianglesAdjacency: return "triangles_adjacency"; + case ElgTriangleStrip: return "triangle_strip"; + case ElgQuads: return "quads"; + case ElgIsolines: return "isolines"; + default: return "none"; + } + } + static const char* getVertexSpacingString(TVertexSpacing spacing) + { + switch (spacing) { + case EvsEqual: return "equal_spacing"; + case EvsFractionalEven: return "fractional_even_spacing"; + case EvsFractionalOdd: return "fractional_odd_spacing"; + default: return "none"; + } + } + static const char* getVertexOrderString(TVertexOrder order) + { + switch (order) { + case EvoCw: return "cw"; + case EvoCcw: return "ccw"; + default: return "none"; + } + } + static int mapGeometryToSize(TLayoutGeometry geometry) + { + switch (geometry) { + case ElgPoints: return 1; + case ElgLines: return 2; + case ElgLinesAdjacency: return 4; + case ElgTriangles: return 3; + case ElgTrianglesAdjacency: return 6; + default: return 0; + } + } + static const char* getInterlockOrderingString(TInterlockOrdering order) + { + switch (order) { + case EioPixelInterlockOrdered: return "pixel_interlock_ordered"; + case EioPixelInterlockUnordered: return "pixel_interlock_unordered"; + case EioSampleInterlockOrdered: return "sample_interlock_ordered"; + case EioSampleInterlockUnordered: return "sample_interlock_unordered"; + case EioShadingRateInterlockOrdered: return "shading_rate_interlock_ordered"; + case EioShadingRateInterlockUnordered: return "shading_rate_interlock_unordered"; + default: return "none"; + } + } +}; + +// Qualifiers that don't need to be keep per object. They have shader scope, not object scope. +// So, they will not be part of TType, TQualifier, etc. +struct TShaderQualifiers { + TLayoutGeometry geometry; // geometry/tessellation shader in/out primitives + bool pixelCenterInteger; // fragment shader + bool originUpperLeft; // fragment shader + int invocations; + int vertices; // for tessellation "vertices", geometry & mesh "max_vertices" + TVertexSpacing spacing; + TVertexOrder order; + bool pointMode; + int localSize[3]; // compute shader + bool localSizeNotDefault[3]; // compute shader + int localSizeSpecId[3]; // compute shader specialization id for gl_WorkGroupSize + bool earlyFragmentTests; // fragment input + bool postDepthCoverage; // fragment input + bool earlyAndLateFragmentTestsAMD; //fragment input + bool nonCoherentColorAttachmentReadEXT; // fragment input + bool nonCoherentDepthAttachmentReadEXT; // fragment input + bool nonCoherentStencilAttachmentReadEXT; // fragment input + TLayoutDepth layoutDepth; + TLayoutStencil layoutStencil; + bool blendEquation; // true if any blend equation was specified + int numViews; // multiview extenstions + TInterlockOrdering interlockOrdering; + bool layoutOverrideCoverage; // true if layout override_coverage set + bool layoutDerivativeGroupQuads; // true if layout derivative_group_quadsNV set + bool layoutDerivativeGroupLinear; // true if layout derivative_group_linearNV set + int primitives; // mesh shader "max_primitives"DerivativeGroupLinear; // true if layout derivative_group_linearNV set + bool layoutPrimitiveCulling; // true if layout primitive_culling set + TLayoutDepth getDepth() const { return layoutDepth; } + TLayoutStencil getStencil() const { return layoutStencil; } + + void init() + { + geometry = ElgNone; + originUpperLeft = false; + pixelCenterInteger = false; + invocations = TQualifier::layoutNotSet; + vertices = TQualifier::layoutNotSet; + spacing = EvsNone; + order = EvoNone; + pointMode = false; + localSize[0] = 1; + localSize[1] = 1; + localSize[2] = 1; + localSizeNotDefault[0] = false; + localSizeNotDefault[1] = false; + localSizeNotDefault[2] = false; + localSizeSpecId[0] = TQualifier::layoutNotSet; + localSizeSpecId[1] = TQualifier::layoutNotSet; + localSizeSpecId[2] = TQualifier::layoutNotSet; + earlyFragmentTests = false; + earlyAndLateFragmentTestsAMD = false; + postDepthCoverage = false; + nonCoherentColorAttachmentReadEXT = false; + nonCoherentDepthAttachmentReadEXT = false; + nonCoherentStencilAttachmentReadEXT = false; + layoutDepth = EldNone; + layoutStencil = ElsNone; + blendEquation = false; + numViews = TQualifier::layoutNotSet; + layoutOverrideCoverage = false; + layoutDerivativeGroupQuads = false; + layoutDerivativeGroupLinear = false; + layoutPrimitiveCulling = false; + primitives = TQualifier::layoutNotSet; + interlockOrdering = EioNone; + } + + bool hasBlendEquation() const { return blendEquation; } + + // Merge in characteristics from the 'src' qualifier. They can override when + // set, but never erase when not set. + void merge(const TShaderQualifiers& src) + { + if (src.geometry != ElgNone) + geometry = src.geometry; + if (src.pixelCenterInteger) + pixelCenterInteger = src.pixelCenterInteger; + if (src.originUpperLeft) + originUpperLeft = src.originUpperLeft; + if (src.invocations != TQualifier::layoutNotSet) + invocations = src.invocations; + if (src.vertices != TQualifier::layoutNotSet) + vertices = src.vertices; + if (src.spacing != EvsNone) + spacing = src.spacing; + if (src.order != EvoNone) + order = src.order; + if (src.pointMode) + pointMode = true; + for (int i = 0; i < 3; ++i) { + if (src.localSize[i] > 1) + localSize[i] = src.localSize[i]; + } + for (int i = 0; i < 3; ++i) { + localSizeNotDefault[i] = src.localSizeNotDefault[i] || localSizeNotDefault[i]; + } + for (int i = 0; i < 3; ++i) { + if (src.localSizeSpecId[i] != TQualifier::layoutNotSet) + localSizeSpecId[i] = src.localSizeSpecId[i]; + } + if (src.earlyFragmentTests) + earlyFragmentTests = true; + if (src.earlyAndLateFragmentTestsAMD) + earlyAndLateFragmentTestsAMD = true; + if (src.postDepthCoverage) + postDepthCoverage = true; + if (src.nonCoherentColorAttachmentReadEXT) + nonCoherentColorAttachmentReadEXT = true; + if (src.nonCoherentDepthAttachmentReadEXT) + nonCoherentDepthAttachmentReadEXT = true; + if (src.nonCoherentStencilAttachmentReadEXT) + nonCoherentStencilAttachmentReadEXT = true; + if (src.layoutDepth) + layoutDepth = src.layoutDepth; + if (src.layoutStencil) + layoutStencil = src.layoutStencil; + if (src.blendEquation) + blendEquation = src.blendEquation; + if (src.numViews != TQualifier::layoutNotSet) + numViews = src.numViews; + if (src.layoutOverrideCoverage) + layoutOverrideCoverage = src.layoutOverrideCoverage; + if (src.layoutDerivativeGroupQuads) + layoutDerivativeGroupQuads = src.layoutDerivativeGroupQuads; + if (src.layoutDerivativeGroupLinear) + layoutDerivativeGroupLinear = src.layoutDerivativeGroupLinear; + if (src.primitives != TQualifier::layoutNotSet) + primitives = src.primitives; + if (src.interlockOrdering != EioNone) + interlockOrdering = src.interlockOrdering; + if (src.layoutPrimitiveCulling) + layoutPrimitiveCulling = src.layoutPrimitiveCulling; + } +}; + +class TTypeParameters { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TTypeParameters() : basicType(EbtVoid), arraySizes(nullptr), spirvType(nullptr) {} + + TBasicType basicType; + TArraySizes *arraySizes; + TSpirvType *spirvType; + + bool operator==(const TTypeParameters& rhs) const + { + bool same = basicType == rhs.basicType && *arraySizes == *rhs.arraySizes; + if (same && basicType == EbtSpirvType) { + assert(spirvType && rhs.spirvType); + return *spirvType == *rhs.spirvType; + } + return same; + } + bool operator!=(const TTypeParameters& rhs) const + { + return !(*this == rhs); + } +}; + +// +// TPublicType is just temporarily used while parsing and not quite the same +// information kept per node in TType. Due to the bison stack, it can't have +// types that it thinks have non-trivial constructors. It should +// just be used while recognizing the grammar, not anything else. +// Once enough is known about the situation, the proper information +// moved into a TType, or the parse context, etc. +// +class TPublicType { +public: + TBasicType basicType; + TSampler sampler; + TQualifier qualifier; + TShaderQualifiers shaderQualifiers; + uint32_t vectorSize : 4; + uint32_t matrixCols : 4; + uint32_t matrixRows : 4; + bool coopmatNV : 1; + bool coopmatKHR : 1; + TArraySizes* arraySizes; + const TType* userDef; + TSourceLoc loc; + TTypeParameters* typeParameters; + // SPIR-V type defined by spirv_type directive + TSpirvType* spirvType; + + bool isCoopmat() const { return coopmatNV || coopmatKHR; } + bool isCoopmatNV() const { return coopmatNV; } + bool isCoopmatKHR() const { return coopmatKHR; } + + bool isTensorLayoutNV() const { return basicType == EbtTensorLayoutNV; } + bool isTensorViewNV() const { return basicType == EbtTensorViewNV; } + + void initType(const TSourceLoc& l) + { + basicType = EbtVoid; + vectorSize = 1u; + matrixRows = 0; + matrixCols = 0; + arraySizes = nullptr; + userDef = nullptr; + loc = l; + typeParameters = nullptr; + coopmatNV = false; + coopmatKHR = false; + spirvType = nullptr; + } + + void initQualifiers(bool global = false) + { + qualifier.clear(); + if (global) + qualifier.storage = EvqGlobal; + } + + void init(const TSourceLoc& l, bool global = false) + { + initType(l); + sampler.clear(); + initQualifiers(global); + shaderQualifiers.init(); + } + + void setVector(int s) + { + matrixRows = 0; + matrixCols = 0; + assert(s >= 0); + vectorSize = static_cast(s) & 0b1111; + } + + void setMatrix(int c, int r) + { + assert(r >= 0); + matrixRows = static_cast(r) & 0b1111; + assert(c >= 0); + matrixCols = static_cast(c) & 0b1111; + vectorSize = 0; + } + + bool isScalar() const + { + return matrixCols == 0u && vectorSize == 1u && arraySizes == nullptr && userDef == nullptr; + } + + // GL_EXT_spirv_intrinsics + void setSpirvType(const TSpirvInstruction& spirvInst, const TSpirvTypeParameters* typeParams = nullptr); + + // "Image" is a superset of "Subpass" + bool isImage() const { return basicType == EbtSampler && sampler.isImage(); } + bool isSubpass() const { return basicType == EbtSampler && sampler.isSubpass(); } + bool isAttachmentEXT() const { return basicType == EbtSampler && sampler.isAttachmentEXT(); } +}; + +// +// Base class for things that have a type. +// +class TType { +public: + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + // for "empty" type (no args) or simple scalar/vector/matrix + explicit TType(TBasicType t = EbtVoid, TStorageQualifier q = EvqTemporary, int vs = 1, int mc = 0, int mr = 0, + bool isVector = false) : + basicType(t), vectorSize(static_cast(vs) & 0b1111), matrixCols(static_cast(mc) & 0b1111), matrixRows(static_cast(mr) & 0b1111), vector1(isVector && vs == 1), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(nullptr), structure(nullptr), fieldName(nullptr), typeName(nullptr), typeParameters(nullptr), + spirvType(nullptr) + { + assert(vs >= 0); + assert(mc >= 0); + assert(mr >= 0); + + sampler.clear(); + qualifier.clear(); + qualifier.storage = q; + assert(!(isMatrix() && vectorSize != 0)); // prevent vectorSize != 0 on matrices + } + // for explicit precision qualifier + TType(TBasicType t, TStorageQualifier q, TPrecisionQualifier p, int vs = 1, int mc = 0, int mr = 0, + bool isVector = false) : + basicType(t), vectorSize(static_cast(vs) & 0b1111), matrixCols(static_cast(mc) & 0b1111), matrixRows(static_cast(mr) & 0b1111), vector1(isVector && vs == 1), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(nullptr), structure(nullptr), fieldName(nullptr), typeName(nullptr), typeParameters(nullptr), + spirvType(nullptr) + { + assert(vs >= 0); + assert(mc >= 0); + assert(mr >= 0); + + sampler.clear(); + qualifier.clear(); + qualifier.storage = q; + qualifier.precision = p; + assert(p >= EpqNone && p <= EpqHigh); + assert(!(isMatrix() && vectorSize != 0)); // prevent vectorSize != 0 on matrices + } + // for turning a TPublicType into a TType, using a shallow copy + explicit TType(const TPublicType& p) : + basicType(p.basicType), + vectorSize(p.vectorSize), matrixCols(p.matrixCols), matrixRows(p.matrixRows), vector1(false), coopmatNV(p.coopmatNV), coopmatKHR(p.coopmatKHR), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(p.arraySizes), structure(nullptr), fieldName(nullptr), typeName(nullptr), typeParameters(p.typeParameters), + spirvType(p.spirvType) + { + if (basicType == EbtSampler) + sampler = p.sampler; + else + sampler.clear(); + qualifier = p.qualifier; + if (p.userDef) { + if (p.userDef->basicType == EbtReference) { + basicType = EbtReference; + referentType = p.userDef->referentType; + } else { + structure = p.userDef->getWritableStruct(); // public type is short-lived; there are no sharing issues + } + typeName = NewPoolTString(p.userDef->getTypeName().c_str()); + } + if (p.isCoopmatNV() && p.typeParameters && p.typeParameters->arraySizes->getNumDims() > 0) { + int numBits = p.typeParameters->arraySizes->getDimSize(0); + if (p.basicType == EbtFloat && numBits == 16) { + basicType = EbtFloat16; + qualifier.precision = EpqNone; + } else if (p.basicType == EbtUint && numBits == 8) { + basicType = EbtUint8; + qualifier.precision = EpqNone; + } else if (p.basicType == EbtUint && numBits == 16) { + basicType = EbtUint16; + qualifier.precision = EpqNone; + } else if (p.basicType == EbtInt && numBits == 8) { + basicType = EbtInt8; + qualifier.precision = EpqNone; + } else if (p.basicType == EbtInt && numBits == 16) { + basicType = EbtInt16; + qualifier.precision = EpqNone; + } + } + if (p.isCoopmatKHR() && p.typeParameters && p.typeParameters->arraySizes->getNumDims() > 0) { + basicType = p.typeParameters->basicType; + if (isSpirvType()) { + assert(p.typeParameters->spirvType); + spirvType = p.typeParameters->spirvType; + } + + if (p.typeParameters->arraySizes->getNumDims() == 4) { + const int dimSize = p.typeParameters->arraySizes->getDimSize(3); + assert(dimSize >= 0); + coopmatKHRuse = static_cast(dimSize) & 0b111; + coopmatKHRUseValid = true; + } + } + } + // for construction of sampler types + TType(const TSampler& sampler, TStorageQualifier q = EvqUniform, TArraySizes* as = nullptr) : + basicType(EbtSampler), vectorSize(1u), matrixCols(0u), matrixRows(0u), vector1(false), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(as), structure(nullptr), fieldName(nullptr), typeName(nullptr), + sampler(sampler), typeParameters(nullptr), spirvType(nullptr) + { + qualifier.clear(); + qualifier.storage = q; + } + // to efficiently make a dereferenced type + // without ever duplicating the outer structure that will be thrown away + // and using only shallow copy + TType(const TType& type, int derefIndex, bool rowMajor = false) + { + if (type.isArray()) { + shallowCopy(type); + if (type.getArraySizes()->getNumDims() == 1) { + arraySizes = nullptr; + } else { + // want our own copy of the array, so we can edit it + arraySizes = new TArraySizes; + arraySizes->copyDereferenced(*type.arraySizes); + } + } else if (type.basicType == EbtStruct || type.basicType == EbtBlock) { + // do a structure dereference + const TTypeList& memberList = *type.getStruct(); + shallowCopy(*memberList[derefIndex].type); + return; + } else { + // do a vector/matrix dereference + shallowCopy(type); + if (matrixCols > 0) { + // dereference from matrix to vector + if (rowMajor) + vectorSize = matrixCols; + else + vectorSize = matrixRows; + matrixCols = 0; + matrixRows = 0; + if (vectorSize == 1) + vector1 = true; + } else if (isVector()) { + // dereference from vector to scalar + vectorSize = 1; + vector1 = false; + } else if (isCoopMat()) { + coopmatNV = false; + coopmatKHR = false; + coopmatKHRuse = 0; + coopmatKHRUseValid = false; + typeParameters = nullptr; + } + } + } + // for making structures, ... + TType(TTypeList* userDef, const TString& n) : + basicType(EbtStruct), vectorSize(1), matrixCols(0), matrixRows(0), vector1(false), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(nullptr), structure(userDef), fieldName(nullptr), typeParameters(nullptr), + spirvType(nullptr) + { + sampler.clear(); + qualifier.clear(); + typeName = NewPoolTString(n.c_str()); + } + // For interface blocks + TType(TTypeList* userDef, const TString& n, const TQualifier& q) : + basicType(EbtBlock), vectorSize(1), matrixCols(0), matrixRows(0), vector1(false), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + qualifier(q), arraySizes(nullptr), structure(userDef), fieldName(nullptr), typeParameters(nullptr), + spirvType(nullptr) + { + sampler.clear(); + typeName = NewPoolTString(n.c_str()); + } + // for block reference (first parameter must be EbtReference) + explicit TType(TBasicType t, const TType &p, const TString& n) : + basicType(t), vectorSize(1), matrixCols(0), matrixRows(0), vector1(false), coopmatNV(false), coopmatKHR(false), coopmatKHRuse(0), coopmatKHRUseValid(false), + arraySizes(nullptr), structure(nullptr), fieldName(nullptr), typeName(nullptr), typeParameters(nullptr), + spirvType(nullptr) + { + assert(t == EbtReference); + typeName = NewPoolTString(n.c_str()); + sampler.clear(); + qualifier.clear(); + qualifier.storage = p.qualifier.storage; + referentType = p.clone(); + } + virtual ~TType() {} + + // Not for use across pool pops; it will cause multiple instances of TType to point to the same information. + // This only works if that information (like a structure's list of types) does not change and + // the instances are sharing the same pool. + void shallowCopy(const TType& copyOf) + { + basicType = copyOf.basicType; + sampler = copyOf.sampler; + qualifier = copyOf.qualifier; + vectorSize = copyOf.vectorSize; + matrixCols = copyOf.matrixCols; + matrixRows = copyOf.matrixRows; + vector1 = copyOf.vector1; + arraySizes = copyOf.arraySizes; // copying the pointer only, not the contents + fieldName = copyOf.fieldName; + typeName = copyOf.typeName; + if (isStruct()) { + structure = copyOf.structure; + } else { + referentType = copyOf.referentType; + } + typeParameters = copyOf.typeParameters; + spirvType = copyOf.spirvType; + coopmatNV = copyOf.isCoopMatNV(); + coopmatKHR = copyOf.isCoopMatKHR(); + coopmatKHRuse = copyOf.coopmatKHRuse; + coopmatKHRUseValid = copyOf.coopmatKHRUseValid; + } + + // Make complete copy of the whole type graph rooted at 'copyOf'. + void deepCopy(const TType& copyOf) + { + TMap copied; // to enable copying a type graph as a graph, not a tree + deepCopy(copyOf, copied); + } + + // Recursively make temporary + void makeTemporary() + { + getQualifier().makeTemporary(); + + if (isStruct()) + for (unsigned int i = 0; i < structure->size(); ++i) + (*structure)[i].type->makeTemporary(); + } + + TType* clone() const + { + TType *newType = new TType(); + newType->deepCopy(*this); + + return newType; + } + + void makeVector() { vector1 = true; } + + virtual void hideMember() { basicType = EbtVoid; vectorSize = 1u; } + virtual bool hiddenMember() const { return basicType == EbtVoid; } + + virtual void setFieldName(const TString& n) { fieldName = NewPoolTString(n.c_str()); } + virtual const TString& getTypeName() const + { + assert(typeName); + return *typeName; + } + + virtual const TString& getFieldName() const + { + assert(fieldName); + return *fieldName; + } + TShaderInterface getShaderInterface() const + { + if (basicType != EbtBlock) + return EsiNone; + + switch (qualifier.storage) { + default: + return EsiNone; + case EvqVaryingIn: + return EsiInput; + case EvqVaryingOut: + return EsiOutput; + case EvqUniform: + case EvqBuffer: + return EsiUniform; + } + } + + virtual TBasicType getBasicType() const { return basicType; } + virtual const TSampler& getSampler() const { return sampler; } + virtual TSampler& getSampler() { return sampler; } + + virtual TQualifier& getQualifier() { return qualifier; } + virtual const TQualifier& getQualifier() const { return qualifier; } + + virtual int getVectorSize() const { return static_cast(vectorSize); } // returns 1 for either scalar or vector of size 1, valid for both + virtual int getMatrixCols() const { return static_cast(matrixCols); } + virtual int getMatrixRows() const { return static_cast(matrixRows); } + virtual int getOuterArraySize() const { return arraySizes->getOuterSize(); } + virtual TIntermTyped* getOuterArrayNode() const { return arraySizes->getOuterNode(); } + virtual int getCumulativeArraySize() const { return arraySizes->getCumulativeSize(); } + bool isArrayOfArrays() const { return arraySizes != nullptr && arraySizes->getNumDims() > 1; } + virtual int getImplicitArraySize() const { return arraySizes->getImplicitSize(); } + virtual const TArraySizes* getArraySizes() const { return arraySizes; } + virtual TArraySizes* getArraySizes() { return arraySizes; } + virtual TType* getReferentType() const { return referentType; } + virtual const TTypeParameters* getTypeParameters() const { return typeParameters; } + virtual TTypeParameters* getTypeParameters() { return typeParameters; } + + virtual bool isScalar() const { return ! isVector() && ! isMatrix() && ! isStruct() && ! isArray(); } + virtual bool isScalarOrVec1() const { return isScalar() || vector1; } + virtual bool isScalarOrVector() const { return !isMatrix() && !isStruct() && !isArray(); } + virtual bool isVector() const { return vectorSize > 1u || vector1; } + virtual bool isMatrix() const { return matrixCols ? true : false; } + virtual bool isArray() const { return arraySizes != nullptr; } + virtual bool isSizedArray() const { return isArray() && arraySizes->isSized(); } + virtual bool isUnsizedArray() const { return isArray() && !arraySizes->isSized(); } + virtual bool isImplicitlySizedArray() const { return isArray() && arraySizes->isImplicitlySized(); } + virtual bool isArrayVariablyIndexed() const { assert(isArray()); return arraySizes->isVariablyIndexed(); } + virtual void setArrayVariablyIndexed() { assert(isArray()); arraySizes->setVariablyIndexed(); } + virtual void updateImplicitArraySize(int size) { assert(isArray()); arraySizes->updateImplicitSize(size); } + virtual void setImplicitlySized(bool isImplicitSized) { arraySizes->setImplicitlySized(isImplicitSized); } + virtual bool isStruct() const { return basicType == EbtStruct || basicType == EbtBlock; } + virtual bool isFloatingDomain() const { return basicType == EbtFloat || basicType == EbtDouble || basicType == EbtFloat16; } + virtual bool isIntegerDomain() const + { + switch (basicType) { + case EbtInt8: + case EbtUint8: + case EbtInt16: + case EbtUint16: + case EbtInt: + case EbtUint: + case EbtInt64: + case EbtUint64: + case EbtAtomicUint: + return true; + default: + break; + } + return false; + } + virtual bool isOpaque() const { return basicType == EbtSampler + || basicType == EbtAtomicUint || basicType == EbtAccStruct || basicType == EbtRayQuery + || basicType == EbtHitObjectNV; } + virtual bool isBuiltIn() const { return getQualifier().builtIn != EbvNone; } + + virtual bool isAttachmentEXT() const { return basicType == EbtSampler && getSampler().isAttachmentEXT(); } + virtual bool isImage() const { return basicType == EbtSampler && getSampler().isImage(); } + virtual bool isSubpass() const { return basicType == EbtSampler && getSampler().isSubpass(); } + virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); } + virtual bool isBindlessImage() const { return isImage() && qualifier.layoutBindlessImage; } + virtual bool isBindlessTexture() const { return isTexture() && qualifier.layoutBindlessSampler; } + // Check the block-name convention of creating a block without populating it's members: + virtual bool isUnusableName() const { return isStruct() && structure == nullptr; } + virtual bool isParameterized() const { return typeParameters != nullptr; } + bool isAtomic() const { return basicType == EbtAtomicUint; } + bool isCoopMat() const { return coopmatNV || coopmatKHR; } + bool isCoopMatNV() const { return coopmatNV; } + bool isCoopMatKHR() const { return coopmatKHR; } + bool isReference() const { return getBasicType() == EbtReference; } + bool isSpirvType() const { return getBasicType() == EbtSpirvType; } + int getCoopMatKHRuse() const { return static_cast(coopmatKHRuse); } + + bool isTensorLayoutNV() const { return getBasicType() == EbtTensorLayoutNV; } + bool isTensorViewNV() const { return getBasicType() == EbtTensorViewNV; } + + // return true if this type contains any subtype which satisfies the given predicate. + template + bool contains(P predicate) const + { + if (predicate(this)) + return true; + + const auto hasa = [predicate](const TTypeLoc& tl) { return tl.type->contains(predicate); }; + + return isStruct() && std::any_of(structure->begin(), structure->end(), hasa); + } + + // Recursively checks if the type contains the given basic type + virtual bool containsBasicType(TBasicType checkType) const + { + return contains([checkType](const TType* t) { return t->basicType == checkType; } ); + } + + // Recursively check the structure for any arrays, needed for some error checks + virtual bool containsArray() const + { + return contains([](const TType* t) { return t->isArray(); } ); + } + + // Check the structure for any structures, needed for some error checks + virtual bool containsStructure() const + { + return contains([this](const TType* t) { return t != this && t->isStruct(); } ); + } + + // Recursively check the structure for any unsized arrays, needed for triggering a copyUp(). + virtual bool containsUnsizedArray() const + { + return contains([](const TType* t) { return t->isUnsizedArray(); } ); + } + + virtual bool containsOpaque() const + { + return contains([](const TType* t) { return t->isOpaque(); } ); + } + + virtual bool containsSampler() const + { + return contains([](const TType* t) { return t->isTexture() || t->isImage(); }); + } + + // Recursively checks if the type contains a built-in variable + virtual bool containsBuiltIn() const + { + return contains([](const TType* t) { return t->isBuiltIn(); } ); + } + + virtual bool containsNonOpaque() const + { + const auto nonOpaque = [](const TType* t) { + switch (t->basicType) { + case EbtVoid: + case EbtFloat: + case EbtDouble: + case EbtFloat16: + case EbtInt8: + case EbtUint8: + case EbtInt16: + case EbtUint16: + case EbtInt: + case EbtUint: + case EbtInt64: + case EbtUint64: + case EbtBool: + case EbtReference: + return true; + default: + return false; + } + }; + + return contains(nonOpaque); + } + + virtual bool containsSpecializationSize() const + { + return contains([](const TType* t) { return t->isArray() && t->arraySizes->isOuterSpecialization(); } ); + } + + bool containsDouble() const + { + return containsBasicType(EbtDouble); + } + bool contains16BitFloat() const + { + return containsBasicType(EbtFloat16); + } + bool contains64BitInt() const + { + return containsBasicType(EbtInt64) || containsBasicType(EbtUint64); + } + bool contains16BitInt() const + { + return containsBasicType(EbtInt16) || containsBasicType(EbtUint16); + } + bool contains8BitInt() const + { + return containsBasicType(EbtInt8) || containsBasicType(EbtUint8); + } + bool containsCoopMat() const + { + return contains([](const TType* t) { return t->coopmatNV || t->coopmatKHR; } ); + } + bool containsReference() const + { + return containsBasicType(EbtReference); + } + + // Array editing methods. Array descriptors can be shared across + // type instances. This allows all uses of the same array + // to be updated at once. E.g., all nodes can be explicitly sized + // by tracking and correcting one implicit size. Or, all nodes + // can get the explicit size on a redeclaration that gives size. + // + // N.B.: Don't share with the shared symbol tables (symbols are + // marked as isReadOnly(). Such symbols with arrays that will be + // edited need to copyUp() on first use, so that + // A) the edits don't effect the shared symbol table, and + // B) the edits are shared across all users. + void updateArraySizes(const TType& type) + { + // For when we may already be sharing existing array descriptors, + // keeping the pointers the same, just updating the contents. + assert(arraySizes != nullptr); + assert(type.arraySizes != nullptr); + *arraySizes = *type.arraySizes; + } + void copyArraySizes(const TArraySizes& s) + { + // For setting a fresh new set of array sizes, not yet worrying about sharing. + arraySizes = new TArraySizes; + *arraySizes = s; + } + void transferArraySizes(TArraySizes* s) + { + // For setting an already allocated set of sizes that this type can use + // (no copy made). + arraySizes = s; + } + void clearArraySizes() + { + arraySizes = nullptr; + } + + // Add inner array sizes, to any existing sizes, via copy; the + // sizes passed in can still be reused for other purposes. + void copyArrayInnerSizes(const TArraySizes* s) + { + if (s != nullptr) { + if (arraySizes == nullptr) + copyArraySizes(*s); + else + arraySizes->addInnerSizes(*s); + } + } + void changeOuterArraySize(int s) { arraySizes->changeOuterSize(s); } + + // Recursively make the implicit array size the explicit array size. + // Expicit arrays are compile-time or link-time sized, never run-time sized. + // Sometimes, policy calls for an array to be run-time sized even if it was + // never variably indexed: Don't turn a 'skipNonvariablyIndexed' array into + // an explicit array. + void adoptImplicitArraySizes(bool skipNonvariablyIndexed) + { + if (isUnsizedArray() && + (qualifier.builtIn == EbvSampleMask || + !(skipNonvariablyIndexed || isArrayVariablyIndexed()))) { + changeOuterArraySize(getImplicitArraySize()); + setImplicitlySized(true); + } + // For multi-dim per-view arrays, set unsized inner dimension size to 1 + if (qualifier.isPerView() && arraySizes && arraySizes->isInnerUnsized()) + arraySizes->clearInnerUnsized(); + if (isStruct() && structure->size() > 0) { + int lastMember = (int)structure->size() - 1; + for (int i = 0; i < lastMember; ++i) + (*structure)[i].type->adoptImplicitArraySizes(false); + // implement the "last member of an SSBO" policy + (*structure)[lastMember].type->adoptImplicitArraySizes(getQualifier().storage == EvqBuffer); + } + } + + void copyTypeParameters(const TTypeParameters& s) + { + // For setting a fresh new set of type parameters, not yet worrying about sharing. + typeParameters = new TTypeParameters; + *typeParameters = s; + } + + const char* getBasicString() const + { + return TType::getBasicString(basicType); + } + + static const char* getBasicString(TBasicType t) + { + switch (t) { + case EbtFloat: return "float"; + case EbtInt: return "int"; + case EbtUint: return "uint"; + case EbtSampler: return "sampler/image"; + case EbtVoid: return "void"; + case EbtDouble: return "double"; + case EbtFloat16: return "float16_t"; + case EbtInt8: return "int8_t"; + case EbtUint8: return "uint8_t"; + case EbtInt16: return "int16_t"; + case EbtUint16: return "uint16_t"; + case EbtInt64: return "int64_t"; + case EbtUint64: return "uint64_t"; + case EbtBool: return "bool"; + case EbtAtomicUint: return "atomic_uint"; + case EbtStruct: return "structure"; + case EbtBlock: return "block"; + case EbtAccStruct: return "accelerationStructureNV"; + case EbtRayQuery: return "rayQueryEXT"; + case EbtReference: return "reference"; + case EbtString: return "string"; + case EbtSpirvType: return "spirv_type"; + case EbtCoopmat: return "coopmat"; + case EbtTensorLayoutNV: return "tensorLayoutNV"; + case EbtTensorViewNV: return "tensorViewNV"; + default: return "unknown type"; + } + } + + TString getCompleteString(bool syntactic = false, bool getQualifiers = true, bool getPrecision = true, + bool getType = true, TString name = "", TString structName = "") const + { + TString typeString; + + const auto appendStr = [&](const char* s) { typeString.append(s); }; + const auto appendUint = [&](unsigned int u) { typeString.append(std::to_string(u).c_str()); }; + const auto appendInt = [&](int i) { typeString.append(std::to_string(i).c_str()); }; + + if (getQualifiers) { + if (qualifier.hasSpirvDecorate()) + appendStr(qualifier.getSpirvDecorateQualifierString().c_str()); + + if (qualifier.hasLayout()) { + // To reduce noise, skip this if the only layout is an xfb_buffer + // with no triggering xfb_offset. + TQualifier noXfbBuffer = qualifier; + noXfbBuffer.layoutXfbBuffer = TQualifier::layoutXfbBufferEnd; + if (noXfbBuffer.hasLayout()) { + appendStr("layout("); + if (qualifier.hasAnyLocation()) { + appendStr(" location="); + appendUint(qualifier.layoutLocation); + if (qualifier.hasComponent()) { + appendStr(" component="); + appendUint(qualifier.layoutComponent); + } + if (qualifier.hasIndex()) { + appendStr(" index="); + appendUint(qualifier.layoutIndex); + } + } + if (qualifier.hasSet()) { + appendStr(" set="); + appendUint(qualifier.layoutSet); + } + if (qualifier.hasBinding()) { + appendStr(" binding="); + appendUint(qualifier.layoutBinding); + } + if (qualifier.hasStream()) { + appendStr(" stream="); + appendUint(qualifier.layoutStream); + } + if (qualifier.hasMatrix()) { + appendStr(" "); + appendStr(TQualifier::getLayoutMatrixString(qualifier.layoutMatrix)); + } + if (qualifier.hasPacking()) { + appendStr(" "); + appendStr(TQualifier::getLayoutPackingString(qualifier.layoutPacking)); + } + if (qualifier.hasOffset()) { + appendStr(" offset="); + appendInt(qualifier.layoutOffset); + } + if (qualifier.hasAlign()) { + appendStr(" align="); + appendInt(qualifier.layoutAlign); + } + if (qualifier.hasFormat()) { + appendStr(" "); + appendStr(TQualifier::getLayoutFormatString(qualifier.layoutFormat)); + } + if (qualifier.hasXfbBuffer() && qualifier.hasXfbOffset()) { + appendStr(" xfb_buffer="); + appendUint(qualifier.layoutXfbBuffer); + } + if (qualifier.hasXfbOffset()) { + appendStr(" xfb_offset="); + appendUint(qualifier.layoutXfbOffset); + } + if (qualifier.hasXfbStride()) { + appendStr(" xfb_stride="); + appendUint(qualifier.layoutXfbStride); + } + if (qualifier.hasAttachment()) { + appendStr(" input_attachment_index="); + appendUint(qualifier.layoutAttachment); + } + if (qualifier.hasSpecConstantId()) { + appendStr(" constant_id="); + appendUint(qualifier.layoutSpecConstantId); + } + if (qualifier.layoutPushConstant) + appendStr(" push_constant"); + if (qualifier.layoutBufferReference) + appendStr(" buffer_reference"); + if (qualifier.hasBufferReferenceAlign()) { + appendStr(" buffer_reference_align="); + appendUint(1u << qualifier.layoutBufferReferenceAlign); + } + + if (qualifier.layoutPassthrough) + appendStr(" passthrough"); + if (qualifier.layoutViewportRelative) + appendStr(" layoutViewportRelative"); + if (qualifier.layoutSecondaryViewportRelativeOffset != -2048) { + appendStr(" layoutSecondaryViewportRelativeOffset="); + appendInt(qualifier.layoutSecondaryViewportRelativeOffset); + } + + if (qualifier.layoutShaderRecord) + appendStr(" shaderRecordNV"); + if (qualifier.layoutFullQuads) + appendStr(" full_quads"); + if (qualifier.layoutQuadDeriv) + appendStr(" quad_derivatives"); + if (qualifier.layoutHitObjectShaderRecordNV) + appendStr(" hitobjectshaderrecordnv"); + + if (qualifier.layoutBindlessSampler) + appendStr(" layoutBindlessSampler"); + if (qualifier.layoutBindlessImage) + appendStr(" layoutBindlessImage"); + + appendStr(")"); + } + } + + if (qualifier.invariant) + appendStr(" invariant"); + if (qualifier.noContraction) + appendStr(" noContraction"); + if (qualifier.centroid) + appendStr(" centroid"); + if (qualifier.smooth) + appendStr(" smooth"); + if (qualifier.flat) + appendStr(" flat"); + if (qualifier.nopersp) + appendStr(" noperspective"); + if (qualifier.explicitInterp) + appendStr(" __explicitInterpAMD"); + if (qualifier.pervertexNV) + appendStr(" pervertexNV"); + if (qualifier.pervertexEXT) + appendStr(" pervertexEXT"); + if (qualifier.perPrimitiveNV) + appendStr(" perprimitiveNV"); + if (qualifier.perViewNV) + appendStr(" perviewNV"); + if (qualifier.perTaskNV) + appendStr(" taskNV"); + if (qualifier.patch) + appendStr(" patch"); + if (qualifier.sample) + appendStr(" sample"); + if (qualifier.coherent) + appendStr(" coherent"); + if (qualifier.devicecoherent) + appendStr(" devicecoherent"); + if (qualifier.queuefamilycoherent) + appendStr(" queuefamilycoherent"); + if (qualifier.workgroupcoherent) + appendStr(" workgroupcoherent"); + if (qualifier.subgroupcoherent) + appendStr(" subgroupcoherent"); + if (qualifier.shadercallcoherent) + appendStr(" shadercallcoherent"); + if (qualifier.nonprivate) + appendStr(" nonprivate"); + if (qualifier.volatil) + appendStr(" volatile"); + if (qualifier.restrict) + appendStr(" restrict"); + if (qualifier.readonly) + appendStr(" readonly"); + if (qualifier.writeonly) + appendStr(" writeonly"); + if (qualifier.specConstant) + appendStr(" specialization-constant"); + if (qualifier.nonUniform) + appendStr(" nonuniform"); + if (qualifier.isNullInit()) + appendStr(" null-init"); + if (qualifier.isSpirvByReference()) + appendStr(" spirv_by_reference"); + if (qualifier.isSpirvLiteral()) + appendStr(" spirv_literal"); + appendStr(" "); + appendStr(getStorageQualifierString()); + } + if (getType) { + if (syntactic) { + if (getPrecision && qualifier.precision != EpqNone) { + appendStr(" "); + appendStr(getPrecisionQualifierString()); + } + if (isVector() || isMatrix()) { + appendStr(" "); + switch (basicType) { + case EbtDouble: + appendStr("d"); + break; + case EbtInt: + appendStr("i"); + break; + case EbtUint: + appendStr("u"); + break; + case EbtBool: + appendStr("b"); + break; + case EbtFloat: + default: + break; + } + if (isVector()) { + appendStr("vec"); + appendInt(vectorSize); + } else { + appendStr("mat"); + appendInt(matrixCols); + appendStr("x"); + appendInt(matrixRows); + } + } else if (isStruct() && structure) { + appendStr(" "); + appendStr(structName.c_str()); + appendStr("{"); + bool hasHiddenMember = true; + for (size_t i = 0; i < structure->size(); ++i) { + if (!(*structure)[i].type->hiddenMember()) { + if (!hasHiddenMember) + appendStr(", "); + typeString.append((*structure)[i].type->getCompleteString(syntactic, getQualifiers, getPrecision, getType, (*structure)[i].type->getFieldName())); + hasHiddenMember = false; + } + } + appendStr("}"); + } else { + appendStr(" "); + switch (basicType) { + case EbtDouble: + appendStr("double"); + break; + case EbtInt: + appendStr("int"); + break; + case EbtUint: + appendStr("uint"); + break; + case EbtBool: + appendStr("bool"); + break; + case EbtFloat: + appendStr("float"); + break; + default: + appendStr("unexpected"); + break; + } + } + if (name.length() > 0) { + appendStr(" "); + appendStr(name.c_str()); + } + if (isArray()) { + for (int i = 0; i < (int)arraySizes->getNumDims(); ++i) { + int size = arraySizes->getDimSize(i); + if (size == UnsizedArraySize && i == 0 && arraySizes->isVariablyIndexed()) + appendStr("[]"); + else { + if (size == UnsizedArraySize) { + appendStr("["); + if (i == 0) + appendInt(arraySizes->getImplicitSize()); + appendStr("]"); + } + else { + appendStr("["); + appendInt(arraySizes->getDimSize(i)); + appendStr("]"); + } + } + } + } + } + else { + if (isArray()) { + for (int i = 0; i < (int)arraySizes->getNumDims(); ++i) { + int size = arraySizes->getDimSize(i); + if (size == UnsizedArraySize && i == 0 && arraySizes->isVariablyIndexed()) + appendStr(" runtime-sized array of"); + else { + if (size == UnsizedArraySize) { + appendStr(" unsized"); + if (i == 0) { + appendStr(" "); + appendInt(arraySizes->getImplicitSize()); + } + } + else { + appendStr(" "); + appendInt(arraySizes->getDimSize(i)); + } + appendStr("-element array of"); + } + } + } + if (isParameterized()) { + if (isCoopMatKHR()) { + appendStr(" "); + appendStr("coopmat"); + } + if (isTensorLayoutNV()) { + appendStr(" "); + appendStr("tensorLayoutNV"); + } + if (isTensorViewNV()) { + appendStr(" "); + appendStr("tensorViewNV"); + } + + appendStr("<"); + for (int i = 0; i < (int)typeParameters->arraySizes->getNumDims(); ++i) { + appendInt(typeParameters->arraySizes->getDimSize(i)); + if (i != (int)typeParameters->arraySizes->getNumDims() - 1) + appendStr(", "); + } + appendStr(">"); + } + if (getPrecision && qualifier.precision != EpqNone) { + appendStr(" "); + appendStr(getPrecisionQualifierString()); + } + if (isMatrix()) { + appendStr(" "); + appendInt(matrixCols); + appendStr("X"); + appendInt(matrixRows); + appendStr(" matrix of"); + } + else if (isVector()) { + appendStr(" "); + appendInt(vectorSize); + appendStr("-component vector of"); + } + + appendStr(" "); + typeString.append(getBasicTypeString()); + + if (qualifier.builtIn != EbvNone) { + appendStr(" "); + appendStr(getBuiltInVariableString()); + } + + // Add struct/block members + if (isStruct() && structure) { + appendStr("{"); + bool hasHiddenMember = true; + for (size_t i = 0; i < structure->size(); ++i) { + if (!(*structure)[i].type->hiddenMember()) { + if (!hasHiddenMember) + appendStr(", "); + typeString.append((*structure)[i].type->getCompleteString()); + typeString.append(" "); + typeString.append((*structure)[i].type->getFieldName()); + hasHiddenMember = false; + } + } + appendStr("}"); + } + } + } + + return typeString; + } + + TString getBasicTypeString() const + { + if (basicType == EbtSampler) + return sampler.getString(); + else + return getBasicString(); + } + + const char* getStorageQualifierString() const { return GetStorageQualifierString(qualifier.storage); } + const char* getBuiltInVariableString() const { return GetBuiltInVariableString(qualifier.builtIn); } + const char* getPrecisionQualifierString() const { return GetPrecisionQualifierString(qualifier.precision); } + + const TTypeList* getStruct() const { assert(isStruct()); return structure; } + void setStruct(TTypeList* s) { assert(isStruct()); structure = s; } + TTypeList* getWritableStruct() const { assert(isStruct()); return structure; } // This should only be used when known to not be sharing with other threads + void setBasicType(const TBasicType& t) { basicType = t; } + void setVectorSize(int s) { + assert(s >= 0); + vectorSize = static_cast(s) & 0b1111; + } + + int computeNumComponents() const + { + uint32_t components = 0; + + if (getBasicType() == EbtStruct || getBasicType() == EbtBlock) { + for (TTypeList::const_iterator tl = getStruct()->begin(); tl != getStruct()->end(); tl++) + components += ((*tl).type)->computeNumComponents(); + } else if (matrixCols) + components = matrixCols * matrixRows; + else + components = vectorSize; + + if (arraySizes != nullptr) { + components *= arraySizes->getCumulativeSize(); + } + + return static_cast(components); + } + + // append this type's mangled name to the passed in 'name' + void appendMangledName(TString& name) const + { + buildMangledName(name); + name += ';' ; + } + + // These variables are inconsistently declared inside and outside of gl_PerVertex in glslang right now. + // They are declared inside of 'in gl_PerVertex', but sitting as standalone when they are 'out'puts. + bool isInconsistentGLPerVertexMember(const TString& name) const + { + if (name == "gl_SecondaryPositionNV" || + name == "gl_PositionPerViewNV") + return true; + return false; + } + + + // Do two structure types match? They could be declared independently, + // in different places, but still might satisfy the definition of matching. + // From the spec: + // + // "Structures must have the same name, sequence of type names, and + // type definitions, and member names to be considered the same type. + // This rule applies recursively for nested or embedded types." + // + // If type mismatch in structure, return member indices through lpidx and rpidx. + // If matching members for either block are exhausted, return -1 for exhausted + // block and the index of the unmatched member. Otherwise return {-1,-1}. + // + bool sameStructType(const TType& right, int* lpidx = nullptr, int* rpidx = nullptr) const + { + // Initialize error to general type mismatch. + if (lpidx != nullptr) { + *lpidx = -1; + *rpidx = -1; + } + + // Most commonly, they are both nullptr, or the same pointer to the same actual structure + // TODO: Why return true when neither types are structures? + if ((!isStruct() && !right.isStruct()) || + (isStruct() && right.isStruct() && structure == right.structure)) + return true; + + if (!isStruct() || !right.isStruct()) + return false; + + // Structure names have to match + if (*typeName != *right.typeName) + return false; + + // There are inconsistencies with how gl_PerVertex is setup. For now ignore those as errors if they + // are known inconsistencies. + bool isGLPerVertex = *typeName == "gl_PerVertex"; + + // Both being nullptr was caught above, now they both have to be structures of the same number of elements + if (lpidx == nullptr && + (structure->size() != right.structure->size() && !isGLPerVertex)) { + return false; + } + + // Compare the names and types of all the members, which have to match + for (size_t li = 0, ri = 0; li < structure->size() || ri < right.structure->size(); ++li, ++ri) { + if (lpidx != nullptr) { + *lpidx = static_cast(li); + *rpidx = static_cast(ri); + } + if (li < structure->size() && ri < right.structure->size()) { + if ((*structure)[li].type->getFieldName() == (*right.structure)[ri].type->getFieldName()) { + if (*(*structure)[li].type != *(*right.structure)[ri].type) + return false; + } else { + // Skip hidden members + if ((*structure)[li].type->hiddenMember()) { + ri--; + continue; + } else if ((*right.structure)[ri].type->hiddenMember()) { + li--; + continue; + } + // If one of the members is something that's inconsistently declared, skip over it + // for now. + if (isGLPerVertex) { + if (isInconsistentGLPerVertexMember((*structure)[li].type->getFieldName())) { + ri--; + continue; + } else if (isInconsistentGLPerVertexMember((*right.structure)[ri].type->getFieldName())) { + li--; + continue; + } + } else { + return false; + } + } + // If we get here, then there should only be inconsistently declared members left + } else if (li < structure->size()) { + if (!(*structure)[li].type->hiddenMember() && !isInconsistentGLPerVertexMember((*structure)[li].type->getFieldName())) { + if (lpidx != nullptr) { + *rpidx = -1; + } + return false; + } + } else { + if (!(*right.structure)[ri].type->hiddenMember() && !isInconsistentGLPerVertexMember((*right.structure)[ri].type->getFieldName())) { + if (lpidx != nullptr) { + *lpidx = -1; + } + return false; + } + } + } + + return true; + } + + bool sameReferenceType(const TType& right) const + { + if (isReference() != right.isReference()) + return false; + + if (!isReference() && !right.isReference()) + return true; + + assert(referentType != nullptr); + assert(right.referentType != nullptr); + + if (referentType == right.referentType) + return true; + + return *referentType == *right.referentType; + } + + // See if two types match, in all aspects except arrayness + // If mismatch in structure members, return member indices in lpidx and rpidx. + bool sameElementType(const TType& right, int* lpidx = nullptr, int* rpidx = nullptr) const + { + if (lpidx != nullptr) { + *lpidx = -1; + *rpidx = -1; + } + return basicType == right.basicType && sameElementShape(right, lpidx, rpidx); + } + + // See if two type's arrayness match + bool sameArrayness(const TType& right) const + { + return ((arraySizes == nullptr && right.arraySizes == nullptr) || + (arraySizes != nullptr && right.arraySizes != nullptr && + (*arraySizes == *right.arraySizes || + (arraySizes->isImplicitlySized() && right.arraySizes->isDefaultImplicitlySized()) || + (right.arraySizes->isImplicitlySized() && arraySizes->isDefaultImplicitlySized())))); + } + + // See if two type's arrayness match in everything except their outer dimension + bool sameInnerArrayness(const TType& right) const + { + assert(arraySizes != nullptr && right.arraySizes != nullptr); + return arraySizes->sameInnerArrayness(*right.arraySizes); + } + + // See if two type's parameters match + bool sameTypeParameters(const TType& right) const + { + return ((typeParameters == nullptr && right.typeParameters == nullptr) || + (typeParameters != nullptr && right.typeParameters != nullptr && *typeParameters == *right.typeParameters)); + } + + // See if two type's SPIR-V type contents match + bool sameSpirvType(const TType& right) const + { + return ((spirvType == nullptr && right.spirvType == nullptr) || + (spirvType != nullptr && right.spirvType != nullptr && *spirvType == *right.spirvType)); + } + + // See if two type's elements match in all ways except basic type + // If mismatch in structure members, return member indices in lpidx and rpidx. + bool sameElementShape(const TType& right, int* lpidx = nullptr, int* rpidx = nullptr) const + { + if (lpidx != nullptr) { + *lpidx = -1; + *rpidx = -1; + } + return ((basicType != EbtSampler && right.basicType != EbtSampler) || sampler == right.sampler) && + vectorSize == right.vectorSize && + matrixCols == right.matrixCols && + matrixRows == right.matrixRows && + vector1 == right.vector1 && + isCoopMatNV() == right.isCoopMatNV() && + isCoopMatKHR() == right.isCoopMatKHR() && + sameStructType(right, lpidx, rpidx) && + sameReferenceType(right); + } + + // See if a cooperative matrix type parameter with unspecified parameters is + // an OK function parameter + bool coopMatParameterOK(const TType& right) const + { + if (isCoopMatNV()) { + return right.isCoopMatNV() && (getBasicType() == right.getBasicType()) && typeParameters == nullptr && + right.typeParameters != nullptr; + } + if (isCoopMatKHR() && right.isCoopMatKHR()) { + return ((getBasicType() == right.getBasicType()) || (getBasicType() == EbtCoopmat) || + (right.getBasicType() == EbtCoopmat)) && + ((typeParameters == nullptr && right.typeParameters != nullptr) || + (typeParameters != nullptr && right.typeParameters == nullptr)); + } + return false; + } + + bool sameCoopMatBaseType(const TType &right) const { + bool rv = false; + + if (isCoopMatNV()) { + rv = isCoopMatNV() && right.isCoopMatNV(); + if (getBasicType() == EbtFloat || getBasicType() == EbtFloat16) + rv = right.getBasicType() == EbtFloat || right.getBasicType() == EbtFloat16; + else if (getBasicType() == EbtUint || getBasicType() == EbtUint8 || getBasicType() == EbtUint16) + rv = right.getBasicType() == EbtUint || right.getBasicType() == EbtUint8 || right.getBasicType() == EbtUint16; + else if (getBasicType() == EbtInt || getBasicType() == EbtInt8 || getBasicType() == EbtInt16) + rv = right.getBasicType() == EbtInt || right.getBasicType() == EbtInt8 || right.getBasicType() == EbtInt16; + else + rv = false; + } else if (isCoopMatKHR() && right.isCoopMatKHR()) { + if (getBasicType() == EbtFloat || getBasicType() == EbtFloat16) + rv = right.getBasicType() == EbtFloat || right.getBasicType() == EbtFloat16 || right.getBasicType() == EbtCoopmat; + else if (getBasicType() == EbtUint || getBasicType() == EbtUint8 || getBasicType() == EbtUint16) + rv = right.getBasicType() == EbtUint || right.getBasicType() == EbtUint8 || right.getBasicType() == EbtUint16 || right.getBasicType() == EbtCoopmat; + else if (getBasicType() == EbtInt || getBasicType() == EbtInt8 || getBasicType() == EbtInt16) + rv = right.getBasicType() == EbtInt || right.getBasicType() == EbtInt8 || right.getBasicType() == EbtInt16 || right.getBasicType() == EbtCoopmat; + else + rv = false; + } + return rv; + } + + bool tensorParameterOK(const TType& right) const + { + if (isTensorLayoutNV()) { + return right.isTensorLayoutNV() && right.typeParameters == nullptr && typeParameters != nullptr; + } + if (isTensorViewNV()) { + return right.isTensorViewNV() && right.typeParameters == nullptr && typeParameters != nullptr; + } + return false; + } + + bool sameCoopMatUse(const TType &right) const { + return coopmatKHRuse == right.coopmatKHRuse; + } + + bool sameCoopMatShape(const TType &right) const + { + if (!isCoopMat() || !right.isCoopMat() || isCoopMatKHR() != right.isCoopMatKHR()) + return false; + + // Skip bit width type parameter (first array size) for coopmatNV + int firstArrayDimToCompare = isCoopMatNV() ? 1 : 0; + int lastArrayDimToCompare = typeParameters->arraySizes->getNumDims() - (isCoopMatKHR() ? 1 : 0); + for (int i = firstArrayDimToCompare; i < lastArrayDimToCompare; ++i) { + if (typeParameters->arraySizes->getDimSize(i) != right.typeParameters->arraySizes->getDimSize(i)) + return false; + } + return true; + } + + bool sameCoopMatShapeAndUse(const TType &right) const + { + if (!sameCoopMatShape(right)) + return false; + + if (coopmatKHRuse != right.coopmatKHRuse) + return false; + + return true; + } + + // See if two types match in all ways (just the actual type, not qualification) + bool operator==(const TType& right) const + { + return sameElementType(right) && sameArrayness(right) && sameTypeParameters(right) && sameCoopMatUse(right) && sameSpirvType(right); + } + + bool operator!=(const TType& right) const + { + return ! operator==(right); + } + + unsigned int getBufferReferenceAlignment() const + { + if (getBasicType() == glslang::EbtReference) { + return getReferentType()->getQualifier().hasBufferReferenceAlign() ? + (1u << getReferentType()->getQualifier().layoutBufferReferenceAlign) : 16u; + } + return 0; + } + + const TSpirvType& getSpirvType() const { assert(spirvType); return *spirvType; } + +protected: + // Require consumer to pick between deep copy and shallow copy. + TType(const TType& type); + TType& operator=(const TType& type); + + // Recursively copy a type graph, while preserving the graph-like + // quality. That is, don't make more than one copy of a structure that + // gets reused multiple times in the type graph. + void deepCopy(const TType& copyOf, TMap& copiedMap) + { + shallowCopy(copyOf); + + // GL_EXT_spirv_intrinsics + if (copyOf.qualifier.spirvDecorate) { + qualifier.spirvDecorate = new TSpirvDecorate; + *qualifier.spirvDecorate = *copyOf.qualifier.spirvDecorate; + } + + if (copyOf.spirvType) { + spirvType = new TSpirvType; + *spirvType = *copyOf.spirvType; + } + + if (copyOf.arraySizes) { + arraySizes = new TArraySizes; + *arraySizes = *copyOf.arraySizes; + } + + if (copyOf.typeParameters) { + typeParameters = new TTypeParameters; + typeParameters->arraySizes = new TArraySizes; + *typeParameters->arraySizes = *copyOf.typeParameters->arraySizes; + if (copyOf.typeParameters->spirvType) { + *typeParameters->spirvType = *copyOf.typeParameters->spirvType; + } + typeParameters->basicType = copyOf.basicType; + } + + if (copyOf.isStruct() && copyOf.structure) { + auto prevCopy = copiedMap.find(copyOf.structure); + if (prevCopy != copiedMap.end()) + structure = prevCopy->second; + else { + structure = new TTypeList; + copiedMap[copyOf.structure] = structure; + for (unsigned int i = 0; i < copyOf.structure->size(); ++i) { + TTypeLoc typeLoc; + typeLoc.loc = (*copyOf.structure)[i].loc; + typeLoc.type = new TType(); + typeLoc.type->deepCopy(*(*copyOf.structure)[i].type, copiedMap); + structure->push_back(typeLoc); + } + } + } + + if (copyOf.fieldName) + fieldName = NewPoolTString(copyOf.fieldName->c_str()); + if (copyOf.typeName) + typeName = NewPoolTString(copyOf.typeName->c_str()); + } + + + void buildMangledName(TString&) const; + + TBasicType basicType : 8; + uint32_t vectorSize : 4; // 1 means either scalar or 1-component vector; see vector1 to disambiguate. + uint32_t matrixCols : 4; + uint32_t matrixRows : 4; + bool vector1 : 1; // Backward-compatible tracking of a 1-component vector distinguished from a scalar. + // GLSL 4.5 never has a 1-component vector; so this will always be false until such + // functionality is added. + // HLSL does have a 1-component vectors, so this will be true to disambiguate + // from a scalar. + bool coopmatNV : 1; + bool coopmatKHR : 1; + uint32_t coopmatKHRuse : 3; // Accepts one of three values: 0, 1, 2 (gl_MatrixUseA, gl_MatrixUseB, gl_MatrixUseAccumulator) + bool coopmatKHRUseValid : 1; // True if coopmatKHRuse has been set + TQualifier qualifier; + + TArraySizes* arraySizes; // nullptr unless an array; can be shared across types + // A type can't be both a structure (EbtStruct/EbtBlock) and a reference (EbtReference), so + // conserve space by making these a union + union { + TTypeList* structure; // invalid unless this is a struct; can be shared across types + TType *referentType; // invalid unless this is an EbtReference + }; + TString *fieldName; // for structure field names + TString *typeName; // for structure type name + TSampler sampler; + TTypeParameters *typeParameters;// nullptr unless a parameterized type; can be shared across types + TSpirvType* spirvType; // SPIR-V type defined by spirv_type directive +}; + +} // end namespace glslang + +#endif // _TYPES_INCLUDED_ diff --git a/include/glslang/Include/arrays.h b/include/glslang/Include/arrays.h new file mode 100644 index 00000000..91e19083 --- /dev/null +++ b/include/glslang/Include/arrays.h @@ -0,0 +1,362 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2013 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +// +// Implement types for tracking GLSL arrays, arrays of arrays, etc. +// + +#ifndef _ARRAYS_INCLUDED +#define _ARRAYS_INCLUDED + +#include + +namespace glslang { + +// This is used to mean there is no size yet (unsized), it is waiting to get a size from somewhere else. +const int UnsizedArraySize = 0; + +class TIntermTyped; +extern bool SameSpecializationConstants(TIntermTyped*, TIntermTyped*); + +// Specialization constants need both a nominal size and a node that defines +// the specialization constant being used. Array types are the same when their +// size and specialization constant nodes are the same. +struct TArraySize { + unsigned int size; + TIntermTyped* node; // nullptr means no specialization constant node + bool operator==(const TArraySize& rhs) const + { + if (size != rhs.size) + return false; + if (node == nullptr || rhs.node == nullptr) + return node == rhs.node; + + return SameSpecializationConstants(node, rhs.node); + } +}; + +// +// TSmallArrayVector is used as the container for the set of sizes in TArraySizes. +// It has generic-container semantics, while TArraySizes has array-of-array semantics. +// That is, TSmallArrayVector should be more focused on mechanism and TArraySizes on policy. +// +struct TSmallArrayVector { + // + // TODO: memory: TSmallArrayVector is intended to be smaller. + // Almost all arrays could be handled by two sizes each fitting + // in 16 bits, needing a real vector only in the cases where there + // are more than 3 sizes or a size needing more than 16 bits. + // + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TSmallArrayVector() : sizes(nullptr) { } + virtual ~TSmallArrayVector() { dealloc(); } + + // For breaking into two non-shared copies, independently modifiable. + TSmallArrayVector& operator=(const TSmallArrayVector& from) + { + if (from.sizes == nullptr) + sizes = nullptr; + else { + alloc(); + *sizes = *from.sizes; + } + + return *this; + } + + int size() const + { + if (sizes == nullptr) + return 0; + return (int)sizes->size(); + } + + unsigned int frontSize() const + { + assert(sizes != nullptr && sizes->size() > 0); + return sizes->front().size; + } + + TIntermTyped* frontNode() const + { + assert(sizes != nullptr && sizes->size() > 0); + return sizes->front().node; + } + + void changeFront(unsigned int s) + { + assert(sizes != nullptr); + // this should only happen for implicitly sized arrays, not specialization constants + assert(sizes->front().node == nullptr); + sizes->front().size = s; + } + + void push_back(unsigned int e, TIntermTyped* n) + { + alloc(); + TArraySize pair = { e, n }; + sizes->push_back(pair); + } + + void push_back(const TSmallArrayVector& newDims) + { + alloc(); + sizes->insert(sizes->end(), newDims.sizes->begin(), newDims.sizes->end()); + } + + void pop_front() + { + assert(sizes != nullptr && sizes->size() > 0); + if (sizes->size() == 1) + dealloc(); + else + sizes->erase(sizes->begin()); + } + + void pop_back() + { + assert(sizes != nullptr && sizes->size() > 0); + if (sizes->size() == 1) + dealloc(); + else + sizes->resize(sizes->size() - 1); + } + + // 'this' should currently not be holding anything, and copyNonFront + // will make it hold a copy of all but the first element of rhs. + // (This would be useful for making a type that is dereferenced by + // one dimension.) + void copyNonFront(const TSmallArrayVector& rhs) + { + assert(sizes == nullptr); + if (rhs.size() > 1) { + alloc(); + sizes->insert(sizes->begin(), rhs.sizes->begin() + 1, rhs.sizes->end()); + } + } + + unsigned int getDimSize(int i) const + { + assert(sizes != nullptr && (int)sizes->size() > i); + return (*sizes)[i].size; + } + + void setDimSize(int i, unsigned int size) const + { + assert(sizes != nullptr && (int)sizes->size() > i); + assert((*sizes)[i].node == nullptr); + (*sizes)[i].size = size; + } + + TIntermTyped* getDimNode(int i) const + { + assert(sizes != nullptr && (int)sizes->size() > i); + return (*sizes)[i].node; + } + + bool operator==(const TSmallArrayVector& rhs) const + { + if (sizes == nullptr && rhs.sizes == nullptr) + return true; + if (sizes == nullptr || rhs.sizes == nullptr) + return false; + return *sizes == *rhs.sizes; + } + bool operator!=(const TSmallArrayVector& rhs) const { return ! operator==(rhs); } + +protected: + TSmallArrayVector(const TSmallArrayVector&); + + void alloc() + { + if (sizes == nullptr) + sizes = new TVector; + } + void dealloc() + { + delete sizes; + sizes = nullptr; + } + + TVector* sizes; // will either hold such a pointer, or in the future, hold the two array sizes +}; + +// +// Represent an array, or array of arrays, to arbitrary depth. This is not +// done through a hierarchy of types in a type tree, rather all contiguous arrayness +// in the type hierarchy is localized into this single cumulative object. +// +// The arrayness in TTtype is a pointer, so that it can be non-allocated and zero +// for the vast majority of types that are non-array types. +// +// Order Policy: these are all identical: +// - left to right order within a contiguous set of ...[..][..][..]... in the source language +// - index order 0, 1, 2, ... within the 'sizes' member below +// - outer-most to inner-most +// +struct TArraySizes { + POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) + + TArraySizes() : implicitArraySize(0), implicitlySized(true), variablyIndexed(false){ } + + // For breaking into two non-shared copies, independently modifiable. + TArraySizes& operator=(const TArraySizes& from) + { + implicitArraySize = from.implicitArraySize; + variablyIndexed = from.variablyIndexed; + sizes = from.sizes; + implicitlySized = from.implicitlySized; + + return *this; + } + + // translate from array-of-array semantics to container semantics + int getNumDims() const { return sizes.size(); } + int getDimSize(int dim) const { return sizes.getDimSize(dim); } + TIntermTyped* getDimNode(int dim) const { return sizes.getDimNode(dim); } + void setDimSize(int dim, int size) { sizes.setDimSize(dim, size); } + int getOuterSize() const { return sizes.frontSize(); } + TIntermTyped* getOuterNode() const { return sizes.frontNode(); } + int getCumulativeSize() const + { + int size = 1; + for (int d = 0; d < sizes.size(); ++d) { + // this only makes sense in paths that have a known array size + assert(sizes.getDimSize(d) != UnsizedArraySize); + size *= sizes.getDimSize(d); + } + return size; + } + void addInnerSize() { addInnerSize((unsigned)UnsizedArraySize); } + void addInnerSize(int s) { addInnerSize((unsigned)s, nullptr); } + void addInnerSize(int s, TIntermTyped* n) { sizes.push_back((unsigned)s, n); } + void addInnerSize(TArraySize pair) { + sizes.push_back(pair.size, pair.node); + implicitlySized = false; + } + void addInnerSizes(const TArraySizes& s) { sizes.push_back(s.sizes); } + void changeOuterSize(int s) { + sizes.changeFront((unsigned)s); + implicitlySized = false; + } + int getImplicitSize() const { return implicitArraySize > 0 ? implicitArraySize : 1; } + void updateImplicitSize(int s) { + implicitArraySize = (std::max)(implicitArraySize, s); + } + bool isInnerUnsized() const + { + for (int d = 1; d < sizes.size(); ++d) { + if (sizes.getDimSize(d) == (unsigned)UnsizedArraySize) + return true; + } + + return false; + } + bool clearInnerUnsized() + { + for (int d = 1; d < sizes.size(); ++d) { + if (sizes.getDimSize(d) == (unsigned)UnsizedArraySize) + setDimSize(d, 1); + } + + return false; + } + bool isInnerSpecialization() const + { + for (int d = 1; d < sizes.size(); ++d) { + if (sizes.getDimNode(d) != nullptr) + return true; + } + + return false; + } + bool isOuterSpecialization() + { + return sizes.getDimNode(0) != nullptr; + } + + bool hasUnsized() const { return getOuterSize() == UnsizedArraySize || isInnerUnsized(); } + bool isSized() const { return getOuterSize() != UnsizedArraySize; } + bool isImplicitlySized() const { return implicitlySized; } + bool isDefaultImplicitlySized() const { return implicitlySized && implicitArraySize == 0; } + void setImplicitlySized(bool isImplicitSizing) { implicitlySized = isImplicitSizing; } + void dereference() { sizes.pop_front(); } + void removeLastSize() { sizes.pop_back(); } + void copyDereferenced(const TArraySizes& rhs) + { + assert(sizes.size() == 0); + if (rhs.sizes.size() > 1) + sizes.copyNonFront(rhs.sizes); + } + + bool sameInnerArrayness(const TArraySizes& rhs) const + { + if (sizes.size() != rhs.sizes.size()) + return false; + + for (int d = 1; d < sizes.size(); ++d) { + if (sizes.getDimSize(d) != rhs.sizes.getDimSize(d) || + sizes.getDimNode(d) != rhs.sizes.getDimNode(d)) + return false; + } + + return true; + } + + void setVariablyIndexed() { variablyIndexed = true; } + bool isVariablyIndexed() const { return variablyIndexed; } + + bool operator==(const TArraySizes& rhs) const { return sizes == rhs.sizes; } + bool operator!=(const TArraySizes& rhs) const { return sizes != rhs.sizes; } + +protected: + TSmallArrayVector sizes; + + TArraySizes(const TArraySizes&); + + // For tracking maximum referenced compile-time constant index. + // Applies only to the outer-most dimension. Potentially becomes + // the implicit size of the array, if not variably indexed and + // otherwise legal. + int implicitArraySize; + bool implicitlySized; + bool variablyIndexed; // true if array is indexed with a non compile-time constant +}; + +} // end namespace glslang + +#endif // _ARRAYS_INCLUDED_ diff --git a/include/glslang/Include/glslang_c_interface.h b/include/glslang/Include/glslang_c_interface.h new file mode 100644 index 00000000..bfe06522 --- /dev/null +++ b/include/glslang/Include/glslang_c_interface.h @@ -0,0 +1,297 @@ +/** + This code is based on the glslang_c_interface implementation by Viktor Latypov +**/ + +/** +BSD 2-Clause License + +Copyright (c) 2019, Viktor Latypov +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**/ + +#ifndef GLSLANG_C_IFACE_H_INCLUDED +#define GLSLANG_C_IFACE_H_INCLUDED + +#include +#include + +#include "glslang_c_shader_types.h" +#include "visibility.h" + +typedef struct glslang_shader_s glslang_shader_t; +typedef struct glslang_program_s glslang_program_t; +typedef struct glslang_mapper_s glslang_mapper_t; +typedef struct glslang_resolver_s glslang_resolver_t; + +/* Version counterpart */ +typedef struct glslang_version_s { + int major; + int minor; + int patch; + const char* flavor; +} glslang_version_t; + +/* TLimits counterpart */ +typedef struct glslang_limits_s { + bool non_inductive_for_loops; + bool while_loops; + bool do_while_loops; + bool general_uniform_indexing; + bool general_attribute_matrix_vector_indexing; + bool general_varying_indexing; + bool general_sampler_indexing; + bool general_variable_indexing; + bool general_constant_matrix_vector_indexing; +} glslang_limits_t; + +/* TBuiltInResource counterpart */ +typedef struct glslang_resource_s { + int max_lights; + int max_clip_planes; + int max_texture_units; + int max_texture_coords; + int max_vertex_attribs; + int max_vertex_uniform_components; + int max_varying_floats; + int max_vertex_texture_image_units; + int max_combined_texture_image_units; + int max_texture_image_units; + int max_fragment_uniform_components; + int max_draw_buffers; + int max_vertex_uniform_vectors; + int max_varying_vectors; + int max_fragment_uniform_vectors; + int max_vertex_output_vectors; + int max_fragment_input_vectors; + int min_program_texel_offset; + int max_program_texel_offset; + int max_clip_distances; + int max_compute_work_group_count_x; + int max_compute_work_group_count_y; + int max_compute_work_group_count_z; + int max_compute_work_group_size_x; + int max_compute_work_group_size_y; + int max_compute_work_group_size_z; + int max_compute_uniform_components; + int max_compute_texture_image_units; + int max_compute_image_uniforms; + int max_compute_atomic_counters; + int max_compute_atomic_counter_buffers; + int max_varying_components; + int max_vertex_output_components; + int max_geometry_input_components; + int max_geometry_output_components; + int max_fragment_input_components; + int max_image_units; + int max_combined_image_units_and_fragment_outputs; + int max_combined_shader_output_resources; + int max_image_samples; + int max_vertex_image_uniforms; + int max_tess_control_image_uniforms; + int max_tess_evaluation_image_uniforms; + int max_geometry_image_uniforms; + int max_fragment_image_uniforms; + int max_combined_image_uniforms; + int max_geometry_texture_image_units; + int max_geometry_output_vertices; + int max_geometry_total_output_components; + int max_geometry_uniform_components; + int max_geometry_varying_components; + int max_tess_control_input_components; + int max_tess_control_output_components; + int max_tess_control_texture_image_units; + int max_tess_control_uniform_components; + int max_tess_control_total_output_components; + int max_tess_evaluation_input_components; + int max_tess_evaluation_output_components; + int max_tess_evaluation_texture_image_units; + int max_tess_evaluation_uniform_components; + int max_tess_patch_components; + int max_patch_vertices; + int max_tess_gen_level; + int max_viewports; + int max_vertex_atomic_counters; + int max_tess_control_atomic_counters; + int max_tess_evaluation_atomic_counters; + int max_geometry_atomic_counters; + int max_fragment_atomic_counters; + int max_combined_atomic_counters; + int max_atomic_counter_bindings; + int max_vertex_atomic_counter_buffers; + int max_tess_control_atomic_counter_buffers; + int max_tess_evaluation_atomic_counter_buffers; + int max_geometry_atomic_counter_buffers; + int max_fragment_atomic_counter_buffers; + int max_combined_atomic_counter_buffers; + int max_atomic_counter_buffer_size; + int max_transform_feedback_buffers; + int max_transform_feedback_interleaved_components; + int max_cull_distances; + int max_combined_clip_and_cull_distances; + int max_samples; + int max_mesh_output_vertices_nv; + int max_mesh_output_primitives_nv; + int max_mesh_work_group_size_x_nv; + int max_mesh_work_group_size_y_nv; + int max_mesh_work_group_size_z_nv; + int max_task_work_group_size_x_nv; + int max_task_work_group_size_y_nv; + int max_task_work_group_size_z_nv; + int max_mesh_view_count_nv; + int max_mesh_output_vertices_ext; + int max_mesh_output_primitives_ext; + int max_mesh_work_group_size_x_ext; + int max_mesh_work_group_size_y_ext; + int max_mesh_work_group_size_z_ext; + int max_task_work_group_size_x_ext; + int max_task_work_group_size_y_ext; + int max_task_work_group_size_z_ext; + int max_mesh_view_count_ext; + union + { + int max_dual_source_draw_buffers_ext; + + /* Incorrectly capitalized name retained for backward compatibility */ + int maxDualSourceDrawBuffersEXT; + }; + + glslang_limits_t limits; +} glslang_resource_t; + +/* Inclusion result structure allocated by C include_local/include_system callbacks */ +typedef struct glsl_include_result_s { + /* Header file name or NULL if inclusion failed */ + const char* header_name; + + /* Header contents or NULL */ + const char* header_data; + size_t header_length; + +} glsl_include_result_t; + +/* Callback for local file inclusion */ +typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name, + size_t include_depth); + +/* Callback for system file inclusion */ +typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name, + const char* includer_name, size_t include_depth); + +/* Callback for include result destruction */ +typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result); + +/* Collection of callbacks for GLSL preprocessor */ +typedef struct glsl_include_callbacks_s { + glsl_include_system_func include_system; + glsl_include_local_func include_local; + glsl_free_include_result_func free_include_result; +} glsl_include_callbacks_t; + +typedef struct glslang_input_s { + glslang_source_t language; + glslang_stage_t stage; + glslang_client_t client; + glslang_target_client_version_t client_version; + glslang_target_language_t target_language; + glslang_target_language_version_t target_language_version; + /** Shader source code */ + const char* code; + int default_version; + glslang_profile_t default_profile; + int force_default_version_and_profile; + int forward_compatible; + glslang_messages_t messages; + const glslang_resource_t* resource; + glsl_include_callbacks_t callbacks; + void* callbacks_ctx; +} glslang_input_t; + +/* SpvOptions counterpart */ +typedef struct glslang_spv_options_s { + bool generate_debug_info; + bool strip_debug_info; + bool disable_optimizer; + bool optimize_size; + bool disassemble; + bool validate; + bool emit_nonsemantic_shader_debug_info; + bool emit_nonsemantic_shader_debug_source; + bool compile_only; + bool optimize_allow_expanded_id_bound; +} glslang_spv_options_t; + +#ifdef __cplusplus +extern "C" { +#endif + +GLSLANG_EXPORT void glslang_get_version(glslang_version_t* version); + +GLSLANG_EXPORT int glslang_initialize_process(void); +GLSLANG_EXPORT void glslang_finalize_process(void); + +GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input); +GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader); +GLSLANG_EXPORT void glslang_shader_set_preamble(glslang_shader_t* shader, const char* s); +GLSLANG_EXPORT void glslang_shader_shift_binding(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base); +GLSLANG_EXPORT void glslang_shader_shift_binding_for_set(glslang_shader_t* shader, glslang_resource_type_t res, unsigned int base, unsigned int set); +GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int options); // glslang_shader_options_t +GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version); +GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding); +GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name); +GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* shader, const char *const *bindings, unsigned int num_bindings); +GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input); +GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input); +GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader); +GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code); +GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader); +GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader); + +GLSLANG_EXPORT glslang_program_t* glslang_program_create(void); +GLSLANG_EXPORT void glslang_program_delete(glslang_program_t* program); +GLSLANG_EXPORT void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader); +GLSLANG_EXPORT int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t +GLSLANG_EXPORT void glslang_program_add_source_text(glslang_program_t* program, glslang_stage_t stage, const char* text, size_t len); +GLSLANG_EXPORT void glslang_program_set_source_file(glslang_program_t* program, glslang_stage_t stage, const char* file); +GLSLANG_EXPORT int glslang_program_map_io(glslang_program_t* program); +GLSLANG_EXPORT int glslang_program_map_io_with_resolver_and_mapper(glslang_program_t* program, glslang_resolver_t* resolver, glslang_mapper_t* mapper); +GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage); +GLSLANG_EXPORT void glslang_program_SPIRV_generate_with_options(glslang_program_t* program, glslang_stage_t stage, glslang_spv_options_t* spv_options); +GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program); +GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*); +GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program); +GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program); +GLSLANG_EXPORT const char* glslang_program_get_info_log(glslang_program_t* program); +GLSLANG_EXPORT const char* glslang_program_get_info_debug_log(glslang_program_t* program); + +GLSLANG_EXPORT glslang_mapper_t* glslang_glsl_mapper_create(); +GLSLANG_EXPORT void glslang_glsl_mapper_delete(glslang_mapper_t* mapper); + +GLSLANG_EXPORT glslang_resolver_t* glslang_glsl_resolver_create(glslang_program_t* program, glslang_stage_t stage); +GLSLANG_EXPORT void glslang_glsl_resolver_delete(glslang_resolver_t* resolver); + +#ifdef __cplusplus +} +#endif + +#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */ diff --git a/include/glslang/Include/glslang_c_shader_types.h b/include/glslang/Include/glslang_c_shader_types.h new file mode 100644 index 00000000..768e2e84 --- /dev/null +++ b/include/glslang/Include/glslang_c_shader_types.h @@ -0,0 +1,230 @@ +/** + This code is based on the glslang_c_interface implementation by Viktor Latypov +**/ + +/** +BSD 2-Clause License + +Copyright (c) 2019, Viktor Latypov +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**/ + +#ifndef C_SHADER_TYPES_H_INCLUDED +#define C_SHADER_TYPES_H_INCLUDED + +#define LAST_ELEMENT_MARKER(x) x + +/* EShLanguage counterpart */ +typedef enum { + GLSLANG_STAGE_VERTEX, + GLSLANG_STAGE_TESSCONTROL, + GLSLANG_STAGE_TESSEVALUATION, + GLSLANG_STAGE_GEOMETRY, + GLSLANG_STAGE_FRAGMENT, + GLSLANG_STAGE_COMPUTE, + GLSLANG_STAGE_RAYGEN, + GLSLANG_STAGE_RAYGEN_NV = GLSLANG_STAGE_RAYGEN, + GLSLANG_STAGE_INTERSECT, + GLSLANG_STAGE_INTERSECT_NV = GLSLANG_STAGE_INTERSECT, + GLSLANG_STAGE_ANYHIT, + GLSLANG_STAGE_ANYHIT_NV = GLSLANG_STAGE_ANYHIT, + GLSLANG_STAGE_CLOSESTHIT, + GLSLANG_STAGE_CLOSESTHIT_NV = GLSLANG_STAGE_CLOSESTHIT, + GLSLANG_STAGE_MISS, + GLSLANG_STAGE_MISS_NV = GLSLANG_STAGE_MISS, + GLSLANG_STAGE_CALLABLE, + GLSLANG_STAGE_CALLABLE_NV = GLSLANG_STAGE_CALLABLE, + GLSLANG_STAGE_TASK, + GLSLANG_STAGE_TASK_NV = GLSLANG_STAGE_TASK, + GLSLANG_STAGE_MESH, + GLSLANG_STAGE_MESH_NV = GLSLANG_STAGE_MESH, + LAST_ELEMENT_MARKER(GLSLANG_STAGE_COUNT), +} glslang_stage_t; // would be better as stage, but this is ancient now + +/* EShLanguageMask counterpart */ +typedef enum { + GLSLANG_STAGE_VERTEX_MASK = (1 << GLSLANG_STAGE_VERTEX), + GLSLANG_STAGE_TESSCONTROL_MASK = (1 << GLSLANG_STAGE_TESSCONTROL), + GLSLANG_STAGE_TESSEVALUATION_MASK = (1 << GLSLANG_STAGE_TESSEVALUATION), + GLSLANG_STAGE_GEOMETRY_MASK = (1 << GLSLANG_STAGE_GEOMETRY), + GLSLANG_STAGE_FRAGMENT_MASK = (1 << GLSLANG_STAGE_FRAGMENT), + GLSLANG_STAGE_COMPUTE_MASK = (1 << GLSLANG_STAGE_COMPUTE), + GLSLANG_STAGE_RAYGEN_MASK = (1 << GLSLANG_STAGE_RAYGEN), + GLSLANG_STAGE_RAYGEN_NV_MASK = GLSLANG_STAGE_RAYGEN_MASK, + GLSLANG_STAGE_INTERSECT_MASK = (1 << GLSLANG_STAGE_INTERSECT), + GLSLANG_STAGE_INTERSECT_NV_MASK = GLSLANG_STAGE_INTERSECT_MASK, + GLSLANG_STAGE_ANYHIT_MASK = (1 << GLSLANG_STAGE_ANYHIT), + GLSLANG_STAGE_ANYHIT_NV_MASK = GLSLANG_STAGE_ANYHIT_MASK, + GLSLANG_STAGE_CLOSESTHIT_MASK = (1 << GLSLANG_STAGE_CLOSESTHIT), + GLSLANG_STAGE_CLOSESTHIT_NV_MASK = GLSLANG_STAGE_CLOSESTHIT_MASK, + GLSLANG_STAGE_MISS_MASK = (1 << GLSLANG_STAGE_MISS), + GLSLANG_STAGE_MISS_NV_MASK = GLSLANG_STAGE_MISS_MASK, + GLSLANG_STAGE_CALLABLE_MASK = (1 << GLSLANG_STAGE_CALLABLE), + GLSLANG_STAGE_CALLABLE_NV_MASK = GLSLANG_STAGE_CALLABLE_MASK, + GLSLANG_STAGE_TASK_MASK = (1 << GLSLANG_STAGE_TASK), + GLSLANG_STAGE_TASK_NV_MASK = GLSLANG_STAGE_TASK_MASK, + GLSLANG_STAGE_MESH_MASK = (1 << GLSLANG_STAGE_MESH), + GLSLANG_STAGE_MESH_NV_MASK = GLSLANG_STAGE_MESH_MASK, + LAST_ELEMENT_MARKER(GLSLANG_STAGE_MASK_COUNT), +} glslang_stage_mask_t; + +/* EShSource counterpart */ +typedef enum { + GLSLANG_SOURCE_NONE, + GLSLANG_SOURCE_GLSL, + GLSLANG_SOURCE_HLSL, + LAST_ELEMENT_MARKER(GLSLANG_SOURCE_COUNT), +} glslang_source_t; + +/* EShClient counterpart */ +typedef enum { + GLSLANG_CLIENT_NONE, + GLSLANG_CLIENT_VULKAN, + GLSLANG_CLIENT_OPENGL, + LAST_ELEMENT_MARKER(GLSLANG_CLIENT_COUNT), +} glslang_client_t; + +/* EShTargetLanguage counterpart */ +typedef enum { + GLSLANG_TARGET_NONE, + GLSLANG_TARGET_SPV, + LAST_ELEMENT_MARKER(GLSLANG_TARGET_COUNT), +} glslang_target_language_t; + +/* SH_TARGET_ClientVersion counterpart */ +typedef enum { + GLSLANG_TARGET_VULKAN_1_0 = (1 << 22), + GLSLANG_TARGET_VULKAN_1_1 = (1 << 22) | (1 << 12), + GLSLANG_TARGET_VULKAN_1_2 = (1 << 22) | (2 << 12), + GLSLANG_TARGET_VULKAN_1_3 = (1 << 22) | (3 << 12), + GLSLANG_TARGET_OPENGL_450 = 450, + LAST_ELEMENT_MARKER(GLSLANG_TARGET_CLIENT_VERSION_COUNT = 5), +} glslang_target_client_version_t; + +/* SH_TARGET_LanguageVersion counterpart */ +typedef enum { + GLSLANG_TARGET_SPV_1_0 = (1 << 16), + GLSLANG_TARGET_SPV_1_1 = (1 << 16) | (1 << 8), + GLSLANG_TARGET_SPV_1_2 = (1 << 16) | (2 << 8), + GLSLANG_TARGET_SPV_1_3 = (1 << 16) | (3 << 8), + GLSLANG_TARGET_SPV_1_4 = (1 << 16) | (4 << 8), + GLSLANG_TARGET_SPV_1_5 = (1 << 16) | (5 << 8), + GLSLANG_TARGET_SPV_1_6 = (1 << 16) | (6 << 8), + LAST_ELEMENT_MARKER(GLSLANG_TARGET_LANGUAGE_VERSION_COUNT = 7), +} glslang_target_language_version_t; + +/* EShExecutable counterpart */ +typedef enum { GLSLANG_EX_VERTEX_FRAGMENT, GLSLANG_EX_FRAGMENT } glslang_executable_t; + +// EShOptimizationLevel counterpart +// This enum is not used in the current C interface, but could be added at a later date. +// GLSLANG_OPT_NONE is the current default. +typedef enum { + GLSLANG_OPT_NO_GENERATION, + GLSLANG_OPT_NONE, + GLSLANG_OPT_SIMPLE, + GLSLANG_OPT_FULL, + LAST_ELEMENT_MARKER(GLSLANG_OPT_LEVEL_COUNT), +} glslang_optimization_level_t; + +/* EShTextureSamplerTransformMode counterpart */ +typedef enum { + GLSLANG_TEX_SAMP_TRANS_KEEP, + GLSLANG_TEX_SAMP_TRANS_UPGRADE_TEXTURE_REMOVE_SAMPLER, + LAST_ELEMENT_MARKER(GLSLANG_TEX_SAMP_TRANS_COUNT), +} glslang_texture_sampler_transform_mode_t; + +/* EShMessages counterpart */ +typedef enum { + GLSLANG_MSG_DEFAULT_BIT = 0, + GLSLANG_MSG_RELAXED_ERRORS_BIT = (1 << 0), + GLSLANG_MSG_SUPPRESS_WARNINGS_BIT = (1 << 1), + GLSLANG_MSG_AST_BIT = (1 << 2), + GLSLANG_MSG_SPV_RULES_BIT = (1 << 3), + GLSLANG_MSG_VULKAN_RULES_BIT = (1 << 4), + GLSLANG_MSG_ONLY_PREPROCESSOR_BIT = (1 << 5), + GLSLANG_MSG_READ_HLSL_BIT = (1 << 6), + GLSLANG_MSG_CASCADING_ERRORS_BIT = (1 << 7), + GLSLANG_MSG_KEEP_UNCALLED_BIT = (1 << 8), + GLSLANG_MSG_HLSL_OFFSETS_BIT = (1 << 9), + GLSLANG_MSG_DEBUG_INFO_BIT = (1 << 10), + GLSLANG_MSG_HLSL_ENABLE_16BIT_TYPES_BIT = (1 << 11), + GLSLANG_MSG_HLSL_LEGALIZATION_BIT = (1 << 12), + GLSLANG_MSG_HLSL_DX9_COMPATIBLE_BIT = (1 << 13), + GLSLANG_MSG_BUILTIN_SYMBOL_TABLE_BIT = (1 << 14), + GLSLANG_MSG_ENHANCED = (1 << 15), + GLSLANG_MSG_ABSOLUTE_PATH = (1 << 16), + GLSLANG_MSG_DISPLAY_ERROR_COLUMN = (1 << 17), + GLSLANG_MSG_LINK_TIME_OPTIMIZATION_BIT = (1 << 18), + LAST_ELEMENT_MARKER(GLSLANG_MSG_COUNT), +} glslang_messages_t; + +/* EShReflectionOptions counterpart */ +typedef enum { + GLSLANG_REFLECTION_DEFAULT_BIT = 0, + GLSLANG_REFLECTION_STRICT_ARRAY_SUFFIX_BIT = (1 << 0), + GLSLANG_REFLECTION_BASIC_ARRAY_SUFFIX_BIT = (1 << 1), + GLSLANG_REFLECTION_INTERMEDIATE_IOO_BIT = (1 << 2), + GLSLANG_REFLECTION_SEPARATE_BUFFERS_BIT = (1 << 3), + GLSLANG_REFLECTION_ALL_BLOCK_VARIABLES_BIT = (1 << 4), + GLSLANG_REFLECTION_UNWRAP_IO_BLOCKS_BIT = (1 << 5), + GLSLANG_REFLECTION_ALL_IO_VARIABLES_BIT = (1 << 6), + GLSLANG_REFLECTION_SHARED_STD140_SSBO_BIT = (1 << 7), + GLSLANG_REFLECTION_SHARED_STD140_UBO_BIT = (1 << 8), + LAST_ELEMENT_MARKER(GLSLANG_REFLECTION_COUNT), +} glslang_reflection_options_t; + +/* EProfile counterpart (from Versions.h) */ +typedef enum { + GLSLANG_BAD_PROFILE = 0, + GLSLANG_NO_PROFILE = (1 << 0), + GLSLANG_CORE_PROFILE = (1 << 1), + GLSLANG_COMPATIBILITY_PROFILE = (1 << 2), + GLSLANG_ES_PROFILE = (1 << 3), + LAST_ELEMENT_MARKER(GLSLANG_PROFILE_COUNT), +} glslang_profile_t; + +/* Shader options */ +typedef enum { + GLSLANG_SHADER_DEFAULT_BIT = 0, + GLSLANG_SHADER_AUTO_MAP_BINDINGS = (1 << 0), + GLSLANG_SHADER_AUTO_MAP_LOCATIONS = (1 << 1), + GLSLANG_SHADER_VULKAN_RULES_RELAXED = (1 << 2), + LAST_ELEMENT_MARKER(GLSLANG_SHADER_COUNT), +} glslang_shader_options_t; + +/* TResourceType counterpart */ +typedef enum { + GLSLANG_RESOURCE_TYPE_SAMPLER, + GLSLANG_RESOURCE_TYPE_TEXTURE, + GLSLANG_RESOURCE_TYPE_IMAGE, + GLSLANG_RESOURCE_TYPE_UBO, + GLSLANG_RESOURCE_TYPE_SSBO, + GLSLANG_RESOURCE_TYPE_UAV, + LAST_ELEMENT_MARKER(GLSLANG_RESOURCE_TYPE_COUNT), +} glslang_resource_type_t; + +#undef LAST_ELEMENT_MARKER + +#endif diff --git a/include/glslang/Include/intermediate.h b/include/glslang/Include/intermediate.h new file mode 100644 index 00000000..e574b80d --- /dev/null +++ b/include/glslang/Include/intermediate.h @@ -0,0 +1,1764 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2016 LunarG, Inc. +// Copyright (C) 2017, 2022-2024 Arm Limited. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +// +// Definition of the in-memory high-level intermediate representation +// of shaders. This is a tree that parser creates. +// +// Nodes in the tree are defined as a hierarchy of classes derived from +// TIntermNode. Each is a node in a tree. There is no preset branching factor; +// each node can have it's own type of list of children. +// + +#ifndef __INTERMEDIATE_H +#define __INTERMEDIATE_H + +#include "Common.h" +#include "Types.h" +#include "ConstantUnion.h" + +namespace glslang { + +class TIntermediate; + +// +// Operators used by the high-level (parse tree) representation. +// +enum TOperator { + EOpNull, // if in a node, should only mean a node is still being built + EOpSequence, // denotes a list of statements, or parameters, etc. + EOpScope, // Used by debugging to denote a scoped list of statements + EOpLinkerObjects, // for aggregate node of objects the linker may need, if not reference by the rest of the AST + EOpFunctionCall, + EOpFunction, // For function definition + EOpParameters, // an aggregate listing the parameters to a function + EOpSpirvInst, + + // + // Unary operators + // + + EOpNegative, + EOpLogicalNot, + EOpVectorLogicalNot, + EOpBitwiseNot, + + EOpPostIncrement, + EOpPostDecrement, + EOpPreIncrement, + EOpPreDecrement, + + EOpCopyObject, + + EOpDeclare, // Used by debugging to force declaration of variable in correct scope + + // Operator used to represent all conversions between int, float, and bool. + // The specific types are inferred from TBasicType. + EOpConvNumeric, + + // uint64_t <-> pointer + EOpConvUint64ToPtr, + EOpConvPtrToUint64, + + // uvec2 <-> pointer + EOpConvUvec2ToPtr, + EOpConvPtrToUvec2, + + // uint64_t -> accelerationStructureEXT + EOpConvUint64ToAccStruct, + + // uvec2 -> accelerationStructureEXT + EOpConvUvec2ToAccStruct, + + // + // binary operations + // + + EOpAdd, + EOpSub, + EOpMul, + EOpDiv, + EOpMod, + EOpRightShift, + EOpLeftShift, + EOpAnd, + EOpInclusiveOr, + EOpExclusiveOr, + EOpEqual, + EOpNotEqual, + EOpVectorEqual, + EOpVectorNotEqual, + EOpLessThan, + EOpGreaterThan, + EOpLessThanEqual, + EOpGreaterThanEqual, + EOpComma, + + EOpVectorTimesScalar, + EOpVectorTimesMatrix, + EOpMatrixTimesVector, + EOpMatrixTimesScalar, + + EOpLogicalOr, + EOpLogicalXor, + EOpLogicalAnd, + + EOpIndexDirect, + EOpIndexIndirect, + EOpIndexDirectStruct, + + EOpVectorSwizzle, + + EOpMethod, + EOpScoping, + + // + // Built-in functions mapped to operators + // + + EOpRadians, + EOpDegrees, + EOpSin, + EOpCos, + EOpTan, + EOpAsin, + EOpAcos, + EOpAtan, + EOpSinh, + EOpCosh, + EOpTanh, + EOpAsinh, + EOpAcosh, + EOpAtanh, + + EOpPow, + EOpExp, + EOpLog, + EOpExp2, + EOpLog2, + EOpSqrt, + EOpInverseSqrt, + + EOpAbs, + EOpSign, + EOpFloor, + EOpTrunc, + EOpRound, + EOpRoundEven, + EOpCeil, + EOpFract, + EOpModf, + EOpMin, + EOpMax, + EOpClamp, + EOpMix, + EOpStep, + EOpSmoothStep, + + EOpIsNan, + EOpIsInf, + + EOpFma, + + EOpFrexp, + EOpLdexp, + + EOpFloatBitsToInt, + EOpFloatBitsToUint, + EOpIntBitsToFloat, + EOpUintBitsToFloat, + EOpDoubleBitsToInt64, + EOpDoubleBitsToUint64, + EOpInt64BitsToDouble, + EOpUint64BitsToDouble, + EOpFloat16BitsToInt16, + EOpFloat16BitsToUint16, + EOpInt16BitsToFloat16, + EOpUint16BitsToFloat16, + EOpPackSnorm2x16, + EOpUnpackSnorm2x16, + EOpPackUnorm2x16, + EOpUnpackUnorm2x16, + EOpPackSnorm4x8, + EOpUnpackSnorm4x8, + EOpPackUnorm4x8, + EOpUnpackUnorm4x8, + EOpPackHalf2x16, + EOpUnpackHalf2x16, + EOpPackDouble2x32, + EOpUnpackDouble2x32, + EOpPackInt2x32, + EOpUnpackInt2x32, + EOpPackUint2x32, + EOpUnpackUint2x32, + EOpPackFloat2x16, + EOpUnpackFloat2x16, + EOpPackInt2x16, + EOpUnpackInt2x16, + EOpPackUint2x16, + EOpUnpackUint2x16, + EOpPackInt4x16, + EOpUnpackInt4x16, + EOpPackUint4x16, + EOpUnpackUint4x16, + EOpPack16, + EOpPack32, + EOpPack64, + EOpUnpack32, + EOpUnpack16, + EOpUnpack8, + + EOpLength, + EOpDistance, + EOpDot, + EOpCross, + EOpNormalize, + EOpFaceForward, + EOpReflect, + EOpRefract, + + EOpMin3, + EOpMax3, + EOpMid3, + + EOpDPdx, // Fragment only + EOpDPdy, // Fragment only + EOpFwidth, // Fragment only + EOpDPdxFine, // Fragment only + EOpDPdyFine, // Fragment only + EOpFwidthFine, // Fragment only + EOpDPdxCoarse, // Fragment only + EOpDPdyCoarse, // Fragment only + EOpFwidthCoarse, // Fragment only + + EOpInterpolateAtCentroid, // Fragment only + EOpInterpolateAtSample, // Fragment only + EOpInterpolateAtOffset, // Fragment only + EOpInterpolateAtVertex, + + EOpMatrixTimesMatrix, + EOpOuterProduct, + EOpDeterminant, + EOpMatrixInverse, + EOpTranspose, + + EOpFtransform, + + EOpNoise, + + EOpEmitVertex, // geometry only + EOpEndPrimitive, // geometry only + EOpEmitStreamVertex, // geometry only + EOpEndStreamPrimitive, // geometry only + + EOpBarrier, + EOpMemoryBarrier, + EOpMemoryBarrierAtomicCounter, + EOpMemoryBarrierBuffer, + EOpMemoryBarrierImage, + EOpMemoryBarrierShared, // compute only + EOpGroupMemoryBarrier, // compute only + + EOpBallot, + EOpReadInvocation, + EOpReadFirstInvocation, + + EOpAnyInvocation, + EOpAllInvocations, + EOpAllInvocationsEqual, + + EOpSubgroupGuardStart, + EOpSubgroupBarrier, + EOpSubgroupMemoryBarrier, + EOpSubgroupMemoryBarrierBuffer, + EOpSubgroupMemoryBarrierImage, + EOpSubgroupMemoryBarrierShared, // compute only + EOpSubgroupElect, + EOpSubgroupAll, + EOpSubgroupAny, + EOpSubgroupAllEqual, + EOpSubgroupBroadcast, + EOpSubgroupBroadcastFirst, + EOpSubgroupBallot, + EOpSubgroupInverseBallot, + EOpSubgroupBallotBitExtract, + EOpSubgroupBallotBitCount, + EOpSubgroupBallotInclusiveBitCount, + EOpSubgroupBallotExclusiveBitCount, + EOpSubgroupBallotFindLSB, + EOpSubgroupBallotFindMSB, + EOpSubgroupShuffle, + EOpSubgroupShuffleXor, + EOpSubgroupShuffleUp, + EOpSubgroupShuffleDown, + EOpSubgroupRotate, + EOpSubgroupClusteredRotate, + EOpSubgroupAdd, + EOpSubgroupMul, + EOpSubgroupMin, + EOpSubgroupMax, + EOpSubgroupAnd, + EOpSubgroupOr, + EOpSubgroupXor, + EOpSubgroupInclusiveAdd, + EOpSubgroupInclusiveMul, + EOpSubgroupInclusiveMin, + EOpSubgroupInclusiveMax, + EOpSubgroupInclusiveAnd, + EOpSubgroupInclusiveOr, + EOpSubgroupInclusiveXor, + EOpSubgroupExclusiveAdd, + EOpSubgroupExclusiveMul, + EOpSubgroupExclusiveMin, + EOpSubgroupExclusiveMax, + EOpSubgroupExclusiveAnd, + EOpSubgroupExclusiveOr, + EOpSubgroupExclusiveXor, + EOpSubgroupClusteredAdd, + EOpSubgroupClusteredMul, + EOpSubgroupClusteredMin, + EOpSubgroupClusteredMax, + EOpSubgroupClusteredAnd, + EOpSubgroupClusteredOr, + EOpSubgroupClusteredXor, + EOpSubgroupQuadBroadcast, + EOpSubgroupQuadSwapHorizontal, + EOpSubgroupQuadSwapVertical, + EOpSubgroupQuadSwapDiagonal, + EOpSubgroupQuadAll, + EOpSubgroupQuadAny, + + EOpSubgroupPartition, + EOpSubgroupPartitionedAdd, + EOpSubgroupPartitionedMul, + EOpSubgroupPartitionedMin, + EOpSubgroupPartitionedMax, + EOpSubgroupPartitionedAnd, + EOpSubgroupPartitionedOr, + EOpSubgroupPartitionedXor, + EOpSubgroupPartitionedInclusiveAdd, + EOpSubgroupPartitionedInclusiveMul, + EOpSubgroupPartitionedInclusiveMin, + EOpSubgroupPartitionedInclusiveMax, + EOpSubgroupPartitionedInclusiveAnd, + EOpSubgroupPartitionedInclusiveOr, + EOpSubgroupPartitionedInclusiveXor, + EOpSubgroupPartitionedExclusiveAdd, + EOpSubgroupPartitionedExclusiveMul, + EOpSubgroupPartitionedExclusiveMin, + EOpSubgroupPartitionedExclusiveMax, + EOpSubgroupPartitionedExclusiveAnd, + EOpSubgroupPartitionedExclusiveOr, + EOpSubgroupPartitionedExclusiveXor, + + EOpSubgroupGuardStop, + + EOpMinInvocations, + EOpMaxInvocations, + EOpAddInvocations, + EOpMinInvocationsNonUniform, + EOpMaxInvocationsNonUniform, + EOpAddInvocationsNonUniform, + EOpMinInvocationsInclusiveScan, + EOpMaxInvocationsInclusiveScan, + EOpAddInvocationsInclusiveScan, + EOpMinInvocationsInclusiveScanNonUniform, + EOpMaxInvocationsInclusiveScanNonUniform, + EOpAddInvocationsInclusiveScanNonUniform, + EOpMinInvocationsExclusiveScan, + EOpMaxInvocationsExclusiveScan, + EOpAddInvocationsExclusiveScan, + EOpMinInvocationsExclusiveScanNonUniform, + EOpMaxInvocationsExclusiveScanNonUniform, + EOpAddInvocationsExclusiveScanNonUniform, + EOpSwizzleInvocations, + EOpSwizzleInvocationsMasked, + EOpWriteInvocation, + EOpMbcnt, + + EOpCubeFaceIndex, + EOpCubeFaceCoord, + EOpTime, + + EOpAtomicAdd, + EOpAtomicSubtract, + EOpAtomicMin, + EOpAtomicMax, + EOpAtomicAnd, + EOpAtomicOr, + EOpAtomicXor, + EOpAtomicExchange, + EOpAtomicCompSwap, + EOpAtomicLoad, + EOpAtomicStore, + + EOpAtomicCounterIncrement, // results in pre-increment value + EOpAtomicCounterDecrement, // results in post-decrement value + EOpAtomicCounter, + EOpAtomicCounterAdd, + EOpAtomicCounterSubtract, + EOpAtomicCounterMin, + EOpAtomicCounterMax, + EOpAtomicCounterAnd, + EOpAtomicCounterOr, + EOpAtomicCounterXor, + EOpAtomicCounterExchange, + EOpAtomicCounterCompSwap, + + EOpAny, + EOpAll, + + EOpCooperativeMatrixLoad, + EOpCooperativeMatrixStore, + EOpCooperativeMatrixMulAdd, + EOpCooperativeMatrixLoadNV, + EOpCooperativeMatrixStoreNV, + EOpCooperativeMatrixLoadTensorNV, + EOpCooperativeMatrixStoreTensorNV, + EOpCooperativeMatrixMulAddNV, + EOpCooperativeMatrixReduceNV, + EOpCooperativeMatrixPerElementOpNV, + EOpCooperativeMatrixTransposeNV, + + EOpCreateTensorLayoutNV, + EOpTensorLayoutSetBlockSizeNV, + EOpTensorLayoutSetDimensionNV, + EOpTensorLayoutSetStrideNV, + EOpTensorLayoutSliceNV, + EOpTensorLayoutSetClampValueNV, + + EOpCreateTensorViewNV, + EOpTensorViewSetDimensionNV, + EOpTensorViewSetStrideNV, + EOpTensorViewSetClipNV, + + EOpBeginInvocationInterlock, // Fragment only + EOpEndInvocationInterlock, // Fragment only + + EOpIsHelperInvocation, + + EOpDebugPrintf, + + // + // Branch + // + + EOpKill, // Fragment only + EOpTerminateInvocation, // Fragment only + EOpDemote, // Fragment only + EOpTerminateRayKHR, // Any-hit only + EOpIgnoreIntersectionKHR, // Any-hit only + EOpReturn, + EOpBreak, + EOpContinue, + EOpCase, + EOpDefault, + + // + // Constructors + // + + EOpConstructGuardStart, + EOpConstructInt, // these first scalar forms also identify what implicit conversion is needed + EOpConstructUint, + EOpConstructInt8, + EOpConstructUint8, + EOpConstructInt16, + EOpConstructUint16, + EOpConstructInt64, + EOpConstructUint64, + EOpConstructBool, + EOpConstructFloat, + EOpConstructDouble, + // Keep vector and matrix constructors in a consistent relative order for + // TParseContext::constructBuiltIn, which converts between 8/16/32 bit + // vector constructors + EOpConstructVec2, + EOpConstructVec3, + EOpConstructVec4, + EOpConstructMat2x2, + EOpConstructMat2x3, + EOpConstructMat2x4, + EOpConstructMat3x2, + EOpConstructMat3x3, + EOpConstructMat3x4, + EOpConstructMat4x2, + EOpConstructMat4x3, + EOpConstructMat4x4, + EOpConstructDVec2, + EOpConstructDVec3, + EOpConstructDVec4, + EOpConstructBVec2, + EOpConstructBVec3, + EOpConstructBVec4, + EOpConstructI8Vec2, + EOpConstructI8Vec3, + EOpConstructI8Vec4, + EOpConstructU8Vec2, + EOpConstructU8Vec3, + EOpConstructU8Vec4, + EOpConstructI16Vec2, + EOpConstructI16Vec3, + EOpConstructI16Vec4, + EOpConstructU16Vec2, + EOpConstructU16Vec3, + EOpConstructU16Vec4, + EOpConstructIVec2, + EOpConstructIVec3, + EOpConstructIVec4, + EOpConstructUVec2, + EOpConstructUVec3, + EOpConstructUVec4, + EOpConstructI64Vec2, + EOpConstructI64Vec3, + EOpConstructI64Vec4, + EOpConstructU64Vec2, + EOpConstructU64Vec3, + EOpConstructU64Vec4, + EOpConstructDMat2x2, + EOpConstructDMat2x3, + EOpConstructDMat2x4, + EOpConstructDMat3x2, + EOpConstructDMat3x3, + EOpConstructDMat3x4, + EOpConstructDMat4x2, + EOpConstructDMat4x3, + EOpConstructDMat4x4, + EOpConstructIMat2x2, + EOpConstructIMat2x3, + EOpConstructIMat2x4, + EOpConstructIMat3x2, + EOpConstructIMat3x3, + EOpConstructIMat3x4, + EOpConstructIMat4x2, + EOpConstructIMat4x3, + EOpConstructIMat4x4, + EOpConstructUMat2x2, + EOpConstructUMat2x3, + EOpConstructUMat2x4, + EOpConstructUMat3x2, + EOpConstructUMat3x3, + EOpConstructUMat3x4, + EOpConstructUMat4x2, + EOpConstructUMat4x3, + EOpConstructUMat4x4, + EOpConstructBMat2x2, + EOpConstructBMat2x3, + EOpConstructBMat2x4, + EOpConstructBMat3x2, + EOpConstructBMat3x3, + EOpConstructBMat3x4, + EOpConstructBMat4x2, + EOpConstructBMat4x3, + EOpConstructBMat4x4, + EOpConstructFloat16, + EOpConstructF16Vec2, + EOpConstructF16Vec3, + EOpConstructF16Vec4, + EOpConstructF16Mat2x2, + EOpConstructF16Mat2x3, + EOpConstructF16Mat2x4, + EOpConstructF16Mat3x2, + EOpConstructF16Mat3x3, + EOpConstructF16Mat3x4, + EOpConstructF16Mat4x2, + EOpConstructF16Mat4x3, + EOpConstructF16Mat4x4, + EOpConstructStruct, + EOpConstructTextureSampler, + EOpConstructNonuniform, // expected to be transformed away, not present in final AST + EOpConstructReference, + EOpConstructCooperativeMatrixNV, + EOpConstructCooperativeMatrixKHR, + EOpConstructAccStruct, + EOpConstructGuardEnd, + + // + // moves + // + + EOpAssign, + EOpAddAssign, + EOpSubAssign, + EOpMulAssign, + EOpVectorTimesMatrixAssign, + EOpVectorTimesScalarAssign, + EOpMatrixTimesScalarAssign, + EOpMatrixTimesMatrixAssign, + EOpDivAssign, + EOpModAssign, + EOpAndAssign, + EOpInclusiveOrAssign, + EOpExclusiveOrAssign, + EOpLeftShiftAssign, + EOpRightShiftAssign, + + // + // Array operators + // + + // Can apply to arrays, vectors, or matrices. + // Can be decomposed to a constant at compile time, but this does not always happen, + // due to link-time effects. So, consumer can expect either a link-time sized or + // run-time sized array. + EOpArrayLength, + + // + // Image operations + // + + EOpImageGuardBegin, + + EOpImageQuerySize, + EOpImageQuerySamples, + EOpImageLoad, + EOpImageStore, + EOpImageLoadLod, + EOpImageStoreLod, + EOpImageAtomicAdd, + EOpImageAtomicMin, + EOpImageAtomicMax, + EOpImageAtomicAnd, + EOpImageAtomicOr, + EOpImageAtomicXor, + EOpImageAtomicExchange, + EOpImageAtomicCompSwap, + EOpImageAtomicLoad, + EOpImageAtomicStore, + + EOpSubpassLoad, + EOpSubpassLoadMS, + EOpSparseImageLoad, + EOpSparseImageLoadLod, + EOpColorAttachmentReadEXT, // Fragment only + + EOpImageGuardEnd, + + // + // Texture operations + // + + EOpTextureGuardBegin, + + EOpTextureQuerySize, + EOpTextureQueryLod, + EOpTextureQueryLevels, + EOpTextureQuerySamples, + + EOpSamplingGuardBegin, + + EOpTexture, + EOpTextureProj, + EOpTextureLod, + EOpTextureOffset, + EOpTextureFetch, + EOpTextureFetchOffset, + EOpTextureProjOffset, + EOpTextureLodOffset, + EOpTextureProjLod, + EOpTextureProjLodOffset, + EOpTextureGrad, + EOpTextureGradOffset, + EOpTextureProjGrad, + EOpTextureProjGradOffset, + EOpTextureGather, + EOpTextureGatherOffset, + EOpTextureGatherOffsets, + EOpTextureClamp, + EOpTextureOffsetClamp, + EOpTextureGradClamp, + EOpTextureGradOffsetClamp, + EOpTextureGatherLod, + EOpTextureGatherLodOffset, + EOpTextureGatherLodOffsets, + EOpFragmentMaskFetch, + EOpFragmentFetch, + + EOpSparseTextureGuardBegin, + + EOpSparseTexture, + EOpSparseTextureLod, + EOpSparseTextureOffset, + EOpSparseTextureFetch, + EOpSparseTextureFetchOffset, + EOpSparseTextureLodOffset, + EOpSparseTextureGrad, + EOpSparseTextureGradOffset, + EOpSparseTextureGather, + EOpSparseTextureGatherOffset, + EOpSparseTextureGatherOffsets, + EOpSparseTexelsResident, + EOpSparseTextureClamp, + EOpSparseTextureOffsetClamp, + EOpSparseTextureGradClamp, + EOpSparseTextureGradOffsetClamp, + EOpSparseTextureGatherLod, + EOpSparseTextureGatherLodOffset, + EOpSparseTextureGatherLodOffsets, + + EOpSparseTextureGuardEnd, + + EOpImageFootprintGuardBegin, + EOpImageSampleFootprintNV, + EOpImageSampleFootprintClampNV, + EOpImageSampleFootprintLodNV, + EOpImageSampleFootprintGradNV, + EOpImageSampleFootprintGradClampNV, + EOpImageFootprintGuardEnd, + EOpSamplingGuardEnd, + EOpTextureGuardEnd, + + // + // Integer operations + // + + EOpAddCarry, + EOpSubBorrow, + EOpUMulExtended, + EOpIMulExtended, + EOpBitfieldExtract, + EOpBitfieldInsert, + EOpBitFieldReverse, + EOpBitCount, + EOpFindLSB, + EOpFindMSB, + + EOpCountLeadingZeros, + EOpCountTrailingZeros, + EOpAbsDifference, + EOpAddSaturate, + EOpSubSaturate, + EOpAverage, + EOpAverageRounded, + EOpMul32x16, + + EOpTraceNV, + EOpTraceRayMotionNV, + EOpTraceKHR, + EOpReportIntersection, + EOpIgnoreIntersectionNV, + EOpTerminateRayNV, + EOpExecuteCallableNV, + EOpExecuteCallableKHR, + EOpWritePackedPrimitiveIndices4x8NV, + EOpEmitMeshTasksEXT, + EOpSetMeshOutputsEXT, + + // + // GL_EXT_ray_query operations + // + + EOpRayQueryInitialize, + EOpRayQueryTerminate, + EOpRayQueryGenerateIntersection, + EOpRayQueryConfirmIntersection, + EOpRayQueryProceed, + EOpRayQueryGetIntersectionType, + EOpRayQueryGetRayTMin, + EOpRayQueryGetRayFlags, + EOpRayQueryGetIntersectionT, + EOpRayQueryGetIntersectionInstanceCustomIndex, + EOpRayQueryGetIntersectionInstanceId, + EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset, + EOpRayQueryGetIntersectionGeometryIndex, + EOpRayQueryGetIntersectionPrimitiveIndex, + EOpRayQueryGetIntersectionBarycentrics, + EOpRayQueryGetIntersectionFrontFace, + EOpRayQueryGetIntersectionCandidateAABBOpaque, + EOpRayQueryGetIntersectionObjectRayDirection, + EOpRayQueryGetIntersectionObjectRayOrigin, + EOpRayQueryGetWorldRayDirection, + EOpRayQueryGetWorldRayOrigin, + EOpRayQueryGetIntersectionObjectToWorld, + EOpRayQueryGetIntersectionWorldToObject, + + // + // GL_NV_shader_invocation_reorder + // + + EOpHitObjectTraceRayNV, + EOpHitObjectTraceRayMotionNV, + EOpHitObjectRecordHitNV, + EOpHitObjectRecordHitMotionNV, + EOpHitObjectRecordHitWithIndexNV, + EOpHitObjectRecordHitWithIndexMotionNV, + EOpHitObjectRecordMissNV, + EOpHitObjectRecordMissMotionNV, + EOpHitObjectRecordEmptyNV, + EOpHitObjectExecuteShaderNV, + EOpHitObjectIsEmptyNV, + EOpHitObjectIsMissNV, + EOpHitObjectIsHitNV, + EOpHitObjectGetRayTMinNV, + EOpHitObjectGetRayTMaxNV, + EOpHitObjectGetObjectRayOriginNV, + EOpHitObjectGetObjectRayDirectionNV, + EOpHitObjectGetWorldRayOriginNV, + EOpHitObjectGetWorldRayDirectionNV, + EOpHitObjectGetWorldToObjectNV, + EOpHitObjectGetObjectToWorldNV, + EOpHitObjectGetInstanceCustomIndexNV, + EOpHitObjectGetInstanceIdNV, + EOpHitObjectGetGeometryIndexNV, + EOpHitObjectGetPrimitiveIndexNV, + EOpHitObjectGetHitKindNV, + EOpHitObjectGetShaderBindingTableRecordIndexNV, + EOpHitObjectGetShaderRecordBufferHandleNV, + EOpHitObjectGetAttributesNV, + EOpHitObjectGetCurrentTimeNV, + EOpReorderThreadNV, + EOpFetchMicroTriangleVertexPositionNV, + EOpFetchMicroTriangleVertexBarycentricNV, + + // HLSL operations + // + + EOpClip, // discard if input value < 0 + EOpIsFinite, + EOpLog10, // base 10 log + EOpRcp, // 1/x + EOpSaturate, // clamp from 0 to 1 + EOpSinCos, // sin and cos in out parameters + EOpGenMul, // mul(x,y) on any of mat/vec/scalars + EOpDst, // x = 1, y=src0.y * src1.y, z=src0.z, w=src1.w + EOpInterlockedAdd, // atomic ops, but uses [optional] out arg instead of return + EOpInterlockedAnd, // ... + EOpInterlockedCompareExchange, // ... + EOpInterlockedCompareStore, // ... + EOpInterlockedExchange, // ... + EOpInterlockedMax, // ... + EOpInterlockedMin, // ... + EOpInterlockedOr, // ... + EOpInterlockedXor, // ... + EOpAllMemoryBarrierWithGroupSync, // memory barriers without non-hlsl AST equivalents + EOpDeviceMemoryBarrier, // ... + EOpDeviceMemoryBarrierWithGroupSync, // ... + EOpWorkgroupMemoryBarrier, // ... + EOpWorkgroupMemoryBarrierWithGroupSync, // ... + EOpEvaluateAttributeSnapped, // InterpolateAtOffset with int position on 16x16 grid + EOpF32tof16, // HLSL conversion: half of a PackHalf2x16 + EOpF16tof32, // HLSL conversion: half of an UnpackHalf2x16 + EOpLit, // HLSL lighting coefficient vector + EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture + EOpAsDouble, // slightly different from EOpUint64BitsToDouble + EOpD3DCOLORtoUBYTE4, // convert and swizzle 4-component color to UBYTE4 range + + EOpMethodSample, // Texture object methods. These are translated to existing + EOpMethodSampleBias, // AST methods, and exist to represent HLSL semantics until that + EOpMethodSampleCmp, // translation is performed. See HlslParseContext::decomposeSampleMethods(). + EOpMethodSampleCmpLevelZero, // ... + EOpMethodSampleGrad, // ... + EOpMethodSampleLevel, // ... + EOpMethodLoad, // ... + EOpMethodGetDimensions, // ... + EOpMethodGetSamplePosition, // ... + EOpMethodGather, // ... + EOpMethodCalculateLevelOfDetail, // ... + EOpMethodCalculateLevelOfDetailUnclamped, // ... + + // Load already defined above for textures + EOpMethodLoad2, // Structure buffer object methods. These are translated to existing + EOpMethodLoad3, // AST methods, and exist to represent HLSL semantics until that + EOpMethodLoad4, // translation is performed. See HlslParseContext::decomposeSampleMethods(). + EOpMethodStore, // ... + EOpMethodStore2, // ... + EOpMethodStore3, // ... + EOpMethodStore4, // ... + EOpMethodIncrementCounter, // ... + EOpMethodDecrementCounter, // ... + // EOpMethodAppend is defined for geo shaders below + EOpMethodConsume, + + // SM5 texture methods + EOpMethodGatherRed, // These are covered under the above EOpMethodSample comment about + EOpMethodGatherGreen, // translation to existing AST opcodes. They exist temporarily + EOpMethodGatherBlue, // because HLSL arguments are slightly different. + EOpMethodGatherAlpha, // ... + EOpMethodGatherCmp, // ... + EOpMethodGatherCmpRed, // ... + EOpMethodGatherCmpGreen, // ... + EOpMethodGatherCmpBlue, // ... + EOpMethodGatherCmpAlpha, // ... + + // geometry methods + EOpMethodAppend, // Geometry shader methods + EOpMethodRestartStrip, // ... + + // matrix + EOpMatrixSwizzle, // select multiple matrix components (non-column) + + // SM6 wave ops + EOpWaveGetLaneCount, // Will decompose to gl_SubgroupSize. + EOpWaveGetLaneIndex, // Will decompose to gl_SubgroupInvocationID. + EOpWaveActiveCountBits, // Will decompose to subgroupBallotBitCount(subgroupBallot()). + EOpWavePrefixCountBits, // Will decompose to subgroupBallotInclusiveBitCount(subgroupBallot()). + + // GL_EXT_expect_assume + EOpAssumeEXT, + EOpExpectEXT, + + // Shader Clock Ops + EOpReadClockSubgroupKHR, + EOpReadClockDeviceKHR, + + // GL_EXT_ray_tracing_position_fetch + EOpRayQueryGetIntersectionTriangleVertexPositionsEXT, + + // Shader tile image ops + EOpStencilAttachmentReadEXT, // Fragment only + EOpDepthAttachmentReadEXT, // Fragment only + + // Image processing + EOpImageSampleWeightedQCOM, + EOpImageBoxFilterQCOM, + EOpImageBlockMatchSADQCOM, + EOpImageBlockMatchSSDQCOM, + + // Image processing2 + EOpImageBlockMatchWindowSSDQCOM, + EOpImageBlockMatchWindowSADQCOM, + EOpImageBlockMatchGatherSSDQCOM, + EOpImageBlockMatchGatherSADQCOM, +}; + +inline bool IsOpNumericConv(const TOperator op) { + return op == EOpConvNumeric; +} + +enum TLinkType { + ELinkNone, + ELinkExport, +}; + +class TIntermTraverser; +class TIntermOperator; +class TIntermAggregate; +class TIntermUnary; +class TIntermBinary; +class TIntermConstantUnion; +class TIntermSelection; +class TIntermSwitch; +class TIntermBranch; +class TIntermTyped; +class TIntermMethod; +class TIntermSymbol; +class TIntermLoop; + +} // end namespace glslang + +// +// Base class for the tree nodes +// +// (Put outside the glslang namespace, as it's used as part of the external interface.) +// +class TIntermNode { +public: + POOL_ALLOCATOR_NEW_DELETE(glslang::GetThreadPoolAllocator()) + + TIntermNode() { loc.init(); } + virtual const glslang::TSourceLoc& getLoc() const { return loc; } + virtual void setLoc(const glslang::TSourceLoc& l) { loc = l; } + virtual void traverse(glslang::TIntermTraverser*) = 0; + virtual glslang::TIntermTyped* getAsTyped() { return nullptr; } + virtual glslang::TIntermOperator* getAsOperator() { return nullptr; } + virtual glslang::TIntermConstantUnion* getAsConstantUnion() { return nullptr; } + virtual glslang::TIntermAggregate* getAsAggregate() { return nullptr; } + virtual glslang::TIntermUnary* getAsUnaryNode() { return nullptr; } + virtual glslang::TIntermBinary* getAsBinaryNode() { return nullptr; } + virtual glslang::TIntermSelection* getAsSelectionNode() { return nullptr; } + virtual glslang::TIntermSwitch* getAsSwitchNode() { return nullptr; } + virtual glslang::TIntermMethod* getAsMethodNode() { return nullptr; } + virtual glslang::TIntermSymbol* getAsSymbolNode() { return nullptr; } + virtual glslang::TIntermBranch* getAsBranchNode() { return nullptr; } + virtual glslang::TIntermLoop* getAsLoopNode() { return nullptr; } + + virtual const glslang::TIntermTyped* getAsTyped() const { return nullptr; } + virtual const glslang::TIntermOperator* getAsOperator() const { return nullptr; } + virtual const glslang::TIntermConstantUnion* getAsConstantUnion() const { return nullptr; } + virtual const glslang::TIntermAggregate* getAsAggregate() const { return nullptr; } + virtual const glslang::TIntermUnary* getAsUnaryNode() const { return nullptr; } + virtual const glslang::TIntermBinary* getAsBinaryNode() const { return nullptr; } + virtual const glslang::TIntermSelection* getAsSelectionNode() const { return nullptr; } + virtual const glslang::TIntermSwitch* getAsSwitchNode() const { return nullptr; } + virtual const glslang::TIntermMethod* getAsMethodNode() const { return nullptr; } + virtual const glslang::TIntermSymbol* getAsSymbolNode() const { return nullptr; } + virtual const glslang::TIntermBranch* getAsBranchNode() const { return nullptr; } + virtual const glslang::TIntermLoop* getAsLoopNode() const { return nullptr; } + virtual ~TIntermNode() { } + +protected: + TIntermNode(const TIntermNode&); + TIntermNode& operator=(const TIntermNode&); + glslang::TSourceLoc loc; +}; + +namespace glslang { + +// +// This is just to help yacc. +// +struct TIntermNodePair { + TIntermNode* node1; + TIntermNode* node2; +}; + +// +// Intermediate class for nodes that have a type. +// +class TIntermTyped : public TIntermNode { +public: + TIntermTyped(const TType& t) { type.shallowCopy(t); } + TIntermTyped(TBasicType basicType) { TType bt(basicType); type.shallowCopy(bt); } + virtual TIntermTyped* getAsTyped() { return this; } + virtual const TIntermTyped* getAsTyped() const { return this; } + virtual void setType(const TType& t) { type.shallowCopy(t); } + virtual const TType& getType() const { return type; } + virtual TType& getWritableType() { return type; } + + virtual TBasicType getBasicType() const { return type.getBasicType(); } + virtual TQualifier& getQualifier() { return type.getQualifier(); } + virtual const TQualifier& getQualifier() const { return type.getQualifier(); } + virtual TArraySizes* getArraySizes() { return type.getArraySizes(); } + virtual const TArraySizes* getArraySizes() const { return type.getArraySizes(); } + virtual void propagatePrecision(TPrecisionQualifier); + virtual int getVectorSize() const { return type.getVectorSize(); } + virtual int getMatrixCols() const { return type.getMatrixCols(); } + virtual int getMatrixRows() const { return type.getMatrixRows(); } + virtual bool isMatrix() const { return type.isMatrix(); } + virtual bool isArray() const { return type.isArray(); } + virtual bool isVector() const { return type.isVector(); } + virtual bool isScalar() const { return type.isScalar(); } + virtual bool isStruct() const { return type.isStruct(); } + virtual bool isFloatingDomain() const { return type.isFloatingDomain(); } + virtual bool isIntegerDomain() const { return type.isIntegerDomain(); } + bool isAtomic() const { return type.isAtomic(); } + bool isReference() const { return type.isReference(); } + TString getCompleteString(bool enhanced = false) const { return type.getCompleteString(enhanced); } + +protected: + TIntermTyped& operator=(const TIntermTyped&); + TType type; +}; + +// +// Handle for, do-while, and while loops. +// +class TIntermLoop : public TIntermNode { +public: + TIntermLoop(TIntermNode* aBody, TIntermTyped* aTest, TIntermTyped* aTerminal, bool testFirst) : + body(aBody), + test(aTest), + terminal(aTerminal), + first(testFirst), + unroll(false), + dontUnroll(false), + dependency(0), + minIterations(0), + maxIterations(iterationsInfinite), + iterationMultiple(1), + peelCount(0), + partialCount(0) + { } + + virtual TIntermLoop* getAsLoopNode() { return this; } + virtual const TIntermLoop* getAsLoopNode() const { return this; } + virtual void traverse(TIntermTraverser*); + TIntermNode* getBody() const { return body; } + TIntermTyped* getTest() const { return test; } + TIntermTyped* getTerminal() const { return terminal; } + bool testFirst() const { return first; } + + void setUnroll() { unroll = true; } + void setDontUnroll() { + dontUnroll = true; + peelCount = 0; + partialCount = 0; + } + bool getUnroll() const { return unroll; } + bool getDontUnroll() const { return dontUnroll; } + + static const unsigned int dependencyInfinite = 0xFFFFFFFF; + static const unsigned int iterationsInfinite = 0xFFFFFFFF; + void setLoopDependency(int d) { dependency = d; } + int getLoopDependency() const { return dependency; } + + void setMinIterations(unsigned int v) { minIterations = v; } + unsigned int getMinIterations() const { return minIterations; } + void setMaxIterations(unsigned int v) { maxIterations = v; } + unsigned int getMaxIterations() const { return maxIterations; } + void setIterationMultiple(unsigned int v) { iterationMultiple = v; } + unsigned int getIterationMultiple() const { return iterationMultiple; } + void setPeelCount(unsigned int v) { + peelCount = v; + dontUnroll = false; + } + unsigned int getPeelCount() const { return peelCount; } + void setPartialCount(unsigned int v) { + partialCount = v; + dontUnroll = false; + } + unsigned int getPartialCount() const { return partialCount; } + +protected: + TIntermNode* body; // code to loop over + TIntermTyped* test; // exit condition associated with loop, could be 0 for 'for' loops + TIntermTyped* terminal; // exists for for-loops + bool first; // true for while and for, not for do-while + bool unroll; // true if unroll requested + bool dontUnroll; // true if request to not unroll + unsigned int dependency; // loop dependency hint; 0 means not set or unknown + unsigned int minIterations; // as per the SPIR-V specification + unsigned int maxIterations; // as per the SPIR-V specification + unsigned int iterationMultiple; // as per the SPIR-V specification + unsigned int peelCount; // as per the SPIR-V specification + unsigned int partialCount; // as per the SPIR-V specification +}; + +// +// Handle case, break, continue, return, and kill. +// +class TIntermBranch : public TIntermNode { +public: + TIntermBranch(TOperator op, TIntermTyped* e) : + flowOp(op), + expression(e) { } + virtual TIntermBranch* getAsBranchNode() { return this; } + virtual const TIntermBranch* getAsBranchNode() const { return this; } + virtual void traverse(TIntermTraverser*); + TOperator getFlowOp() const { return flowOp; } + TIntermTyped* getExpression() const { return expression; } + void setExpression(TIntermTyped* pExpression) { expression = pExpression; } + void updatePrecision(TPrecisionQualifier parentPrecision); +protected: + TOperator flowOp; + TIntermTyped* expression; +}; + +// +// Represent method names before seeing their calling signature +// or resolving them to operations. Just an expression as the base object +// and a textural name. +// +class TIntermMethod : public TIntermTyped { +public: + TIntermMethod(TIntermTyped* o, const TType& t, const TString& m) : TIntermTyped(t), object(o), method(m) { } + virtual TIntermMethod* getAsMethodNode() { return this; } + virtual const TIntermMethod* getAsMethodNode() const { return this; } + virtual const TString& getMethodName() const { return method; } + virtual TIntermTyped* getObject() const { return object; } + virtual void traverse(TIntermTraverser*); + void setExport() { linkType = ELinkExport; } +protected: + TIntermTyped* object; + TString method; + TLinkType linkType; +}; + +// +// Nodes that correspond to symbols or constants in the source code. +// +class TIntermSymbol : public TIntermTyped { +public: + // if symbol is initialized as symbol(sym), the memory comes from the pool allocator of sym. If sym comes from + // per process threadPoolAllocator, then it causes increased memory usage per compile + // it is essential to use "symbol = sym" to assign to symbol + TIntermSymbol(long long i, const TString& n, EShLanguage s, const TType& t, const TString* mn = nullptr) + : TIntermTyped(t), id(i), flattenSubset(-1), stage(s), constSubtree(nullptr) { + name = n; + if (mn) { + mangledName = *mn; + } else { + mangledName = n; + } + } + virtual long long getId() const { return id; } + virtual void changeId(long long i) { id = i; } + virtual const TString& getName() const { return name; } + virtual const TString& getMangledName() const { return mangledName; } + virtual void traverse(TIntermTraverser*); + virtual TIntermSymbol* getAsSymbolNode() { return this; } + virtual const TIntermSymbol* getAsSymbolNode() const { return this; } + void setConstArray(const TConstUnionArray& c) { constArray = c; } + const TConstUnionArray& getConstArray() const { return constArray; } + void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; } + TIntermTyped* getConstSubtree() const { return constSubtree; } + void setFlattenSubset(int subset) { flattenSubset = subset; } + virtual const TString& getAccessName() const; + + int getFlattenSubset() const { return flattenSubset; } // -1 means full object + + // This is meant for cases where a node has already been constructed, and + // later on, it becomes necessary to switch to a different symbol. + virtual void switchId(long long newId) { id = newId; } + EShLanguage getStage() const { return stage; } + +protected: + long long id; // the unique id of the symbol this node represents + int flattenSubset; // how deeply the flattened object rooted at id has been dereferenced + TString name; // the name of the symbol this node represents + EShLanguage stage; + TString mangledName; // mangled function name, or a copy of name if not a function + TConstUnionArray constArray; // if the symbol is a front-end compile-time constant, this is its value + TIntermTyped* constSubtree; +}; + +class TIntermConstantUnion : public TIntermTyped { +public: + TIntermConstantUnion(const TConstUnionArray& ua, const TType& t) : TIntermTyped(t), constArray(ua), literal(false) { } + const TConstUnionArray& getConstArray() const { return constArray; } + virtual TIntermConstantUnion* getAsConstantUnion() { return this; } + virtual const TIntermConstantUnion* getAsConstantUnion() const { return this; } + virtual void traverse(TIntermTraverser*); + virtual TIntermTyped* fold(TOperator, const TIntermTyped*) const; + virtual TIntermTyped* fold(TOperator, const TType&) const; + void setLiteral() { literal = true; } + void setExpression() { literal = false; } + bool isLiteral() const { return literal; } + +protected: + TIntermConstantUnion& operator=(const TIntermConstantUnion&); + + const TConstUnionArray constArray; + bool literal; // true if node represents a literal in the source code +}; + +// Represent the independent aspects of a texturing TOperator +struct TCrackedTextureOp { + bool query; + bool proj; + bool lod; + bool fetch; + bool offset; + bool offsets; + bool gather; + bool grad; + bool subpass; + bool lodClamp; + bool fragMask; + bool attachmentEXT; +}; + +// +// Intermediate class for node types that hold operators. +// +class TIntermOperator : public TIntermTyped { +public: + virtual TIntermOperator* getAsOperator() { return this; } + virtual const TIntermOperator* getAsOperator() const { return this; } + TOperator getOp() const { return op; } + void setOp(TOperator newOp) { op = newOp; } + bool modifiesState() const; + bool isConstructor() const; + bool isTexture() const { return op > EOpTextureGuardBegin && op < EOpTextureGuardEnd; } + bool isSampling() const { return op > EOpSamplingGuardBegin && op < EOpSamplingGuardEnd; } + bool isImage() const { return op > EOpImageGuardBegin && op < EOpImageGuardEnd; } + bool isSparseTexture() const { return op > EOpSparseTextureGuardBegin && op < EOpSparseTextureGuardEnd; } + bool isImageFootprint() const { return op > EOpImageFootprintGuardBegin && op < EOpImageFootprintGuardEnd; } + bool isSparseImage() const { return op == EOpSparseImageLoad; } + bool isSubgroup() const { return op > EOpSubgroupGuardStart && op < EOpSubgroupGuardStop; } + + void setOperationPrecision(TPrecisionQualifier p) { operationPrecision = p; } + TPrecisionQualifier getOperationPrecision() const { return operationPrecision != EpqNone ? + operationPrecision : + type.getQualifier().precision; } + TString getCompleteString() const + { + TString cs = type.getCompleteString(); + if (getOperationPrecision() != type.getQualifier().precision) { + cs += ", operation at "; + cs += GetPrecisionQualifierString(getOperationPrecision()); + } + + return cs; + } + + // Crack the op into the individual dimensions of texturing operation. + void crackTexture(TSampler sampler, TCrackedTextureOp& cracked) const + { + cracked.query = false; + cracked.proj = false; + cracked.lod = false; + cracked.fetch = false; + cracked.offset = false; + cracked.offsets = false; + cracked.gather = false; + cracked.grad = false; + cracked.subpass = false; + cracked.attachmentEXT = false; + cracked.lodClamp = false; + cracked.fragMask = false; + + switch (op) { + case EOpImageQuerySize: + case EOpImageQuerySamples: + case EOpTextureQuerySize: + case EOpTextureQueryLod: + case EOpTextureQueryLevels: + case EOpTextureQuerySamples: + case EOpSparseTexelsResident: + cracked.query = true; + break; + case EOpTexture: + case EOpSparseTexture: + break; + case EOpTextureProj: + cracked.proj = true; + break; + case EOpTextureLod: + case EOpSparseTextureLod: + cracked.lod = true; + break; + case EOpTextureOffset: + case EOpSparseTextureOffset: + cracked.offset = true; + break; + case EOpTextureFetch: + case EOpSparseTextureFetch: + cracked.fetch = true; + if (sampler.is1D() || (sampler.dim == Esd2D && ! sampler.isMultiSample()) || sampler.dim == Esd3D) + cracked.lod = true; + break; + case EOpTextureFetchOffset: + case EOpSparseTextureFetchOffset: + cracked.fetch = true; + cracked.offset = true; + if (sampler.is1D() || (sampler.dim == Esd2D && ! sampler.isMultiSample()) || sampler.dim == Esd3D) + cracked.lod = true; + break; + case EOpTextureProjOffset: + cracked.offset = true; + cracked.proj = true; + break; + case EOpTextureLodOffset: + case EOpSparseTextureLodOffset: + cracked.offset = true; + cracked.lod = true; + break; + case EOpTextureProjLod: + cracked.lod = true; + cracked.proj = true; + break; + case EOpTextureProjLodOffset: + cracked.offset = true; + cracked.lod = true; + cracked.proj = true; + break; + case EOpTextureGrad: + case EOpSparseTextureGrad: + cracked.grad = true; + break; + case EOpTextureGradOffset: + case EOpSparseTextureGradOffset: + cracked.grad = true; + cracked.offset = true; + break; + case EOpTextureProjGrad: + cracked.grad = true; + cracked.proj = true; + break; + case EOpTextureProjGradOffset: + cracked.grad = true; + cracked.offset = true; + cracked.proj = true; + break; + case EOpTextureClamp: + case EOpSparseTextureClamp: + cracked.lodClamp = true; + break; + case EOpTextureOffsetClamp: + case EOpSparseTextureOffsetClamp: + cracked.offset = true; + cracked.lodClamp = true; + break; + case EOpTextureGradClamp: + case EOpSparseTextureGradClamp: + cracked.grad = true; + cracked.lodClamp = true; + break; + case EOpTextureGradOffsetClamp: + case EOpSparseTextureGradOffsetClamp: + cracked.grad = true; + cracked.offset = true; + cracked.lodClamp = true; + break; + case EOpTextureGather: + case EOpSparseTextureGather: + cracked.gather = true; + break; + case EOpTextureGatherOffset: + case EOpSparseTextureGatherOffset: + cracked.gather = true; + cracked.offset = true; + break; + case EOpTextureGatherOffsets: + case EOpSparseTextureGatherOffsets: + cracked.gather = true; + cracked.offsets = true; + break; + case EOpTextureGatherLod: + case EOpSparseTextureGatherLod: + cracked.gather = true; + cracked.lod = true; + break; + case EOpTextureGatherLodOffset: + case EOpSparseTextureGatherLodOffset: + cracked.gather = true; + cracked.offset = true; + cracked.lod = true; + break; + case EOpTextureGatherLodOffsets: + case EOpSparseTextureGatherLodOffsets: + cracked.gather = true; + cracked.offsets = true; + cracked.lod = true; + break; + case EOpImageLoadLod: + case EOpImageStoreLod: + case EOpSparseImageLoadLod: + cracked.lod = true; + break; + case EOpFragmentMaskFetch: + cracked.subpass = sampler.dim == EsdSubpass; + cracked.fragMask = true; + break; + case EOpFragmentFetch: + cracked.subpass = sampler.dim == EsdSubpass; + cracked.fragMask = true; + break; + case EOpImageSampleFootprintNV: + break; + case EOpImageSampleFootprintClampNV: + cracked.lodClamp = true; + break; + case EOpImageSampleFootprintLodNV: + cracked.lod = true; + break; + case EOpImageSampleFootprintGradNV: + cracked.grad = true; + break; + case EOpImageSampleFootprintGradClampNV: + cracked.lodClamp = true; + cracked.grad = true; + break; + case EOpSubpassLoad: + case EOpSubpassLoadMS: + cracked.subpass = true; + break; + case EOpColorAttachmentReadEXT: + cracked.attachmentEXT = true; + break; + default: + break; + } + } + +protected: + TIntermOperator(TOperator o) : TIntermTyped(EbtFloat), op(o), operationPrecision(EpqNone) {} + TIntermOperator(TOperator o, TType& t) : TIntermTyped(t), op(o), operationPrecision(EpqNone) {} + TOperator op; + // The result precision is in the inherited TType, and is usually meant to be both + // the operation precision and the result precision. However, some more complex things, + // like built-in function calls, distinguish between the two, in which case non-EqpNone + // 'operationPrecision' overrides the result precision as far as operation precision + // is concerned. + TPrecisionQualifier operationPrecision; +}; + +// +// Nodes for all the basic binary math operators. +// +class TIntermBinary : public TIntermOperator { +public: + TIntermBinary(TOperator o) : TIntermOperator(o) {} + virtual void traverse(TIntermTraverser*); + virtual void setLeft(TIntermTyped* n) { left = n; } + virtual void setRight(TIntermTyped* n) { right = n; } + virtual TIntermTyped* getLeft() const { return left; } + virtual TIntermTyped* getRight() const { return right; } + virtual TIntermBinary* getAsBinaryNode() { return this; } + virtual const TIntermBinary* getAsBinaryNode() const { return this; } + virtual void updatePrecision(); +protected: + TIntermTyped* left; + TIntermTyped* right; +}; + +// +// Nodes for unary math operators. +// +class TIntermUnary : public TIntermOperator { +public: + TIntermUnary(TOperator o, TType& t) : TIntermOperator(o, t), operand(nullptr) {} + TIntermUnary(TOperator o) : TIntermOperator(o), operand(nullptr) {} + virtual void traverse(TIntermTraverser*); + virtual void setOperand(TIntermTyped* o) { operand = o; } + virtual TIntermTyped* getOperand() { return operand; } + virtual const TIntermTyped* getOperand() const { return operand; } + virtual TIntermUnary* getAsUnaryNode() { return this; } + virtual const TIntermUnary* getAsUnaryNode() const { return this; } + virtual void updatePrecision(); + void setSpirvInstruction(const TSpirvInstruction& inst) { spirvInst = inst; } + const TSpirvInstruction& getSpirvInstruction() const { return spirvInst; } +protected: + TIntermTyped* operand; + TSpirvInstruction spirvInst; +}; + +typedef TVector TIntermSequence; +typedef TVector TQualifierList; +// +// Nodes that operate on an arbitrary sized set of children. +// +class TIntermAggregate : public TIntermOperator { +public: + TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), pragmaTable(nullptr) { + endLoc.init(); + } + TIntermAggregate(TOperator o) : TIntermOperator(o), pragmaTable(nullptr) { + endLoc.init(); + } + ~TIntermAggregate() { delete pragmaTable; } + virtual TIntermAggregate* getAsAggregate() { return this; } + virtual const TIntermAggregate* getAsAggregate() const { return this; } + virtual void updatePrecision(); + virtual void setOperator(TOperator o) { op = o; } + virtual TIntermSequence& getSequence() { return sequence; } + virtual const TIntermSequence& getSequence() const { return sequence; } + virtual void setName(const TString& n) { name = n; } + virtual const TString& getName() const { return name; } + virtual void traverse(TIntermTraverser*); + virtual void setUserDefined() { userDefined = true; } + virtual bool isUserDefined() { return userDefined; } + virtual TQualifierList& getQualifierList() { return qualifier; } + virtual const TQualifierList& getQualifierList() const { return qualifier; } + void setOptimize(bool o) { optimize = o; } + void setDebug(bool d) { debug = d; } + bool getOptimize() const { return optimize; } + bool getDebug() const { return debug; } + void setPragmaTable(const TPragmaTable& pTable); + const TPragmaTable& getPragmaTable() const { return *pragmaTable; } + void setSpirvInstruction(const TSpirvInstruction& inst) { spirvInst = inst; } + const TSpirvInstruction& getSpirvInstruction() const { return spirvInst; } + + void setEndLoc(TSourceLoc loc) { endLoc = loc; } + TSourceLoc getEndLoc() const { return endLoc; } + + void setLinkType(TLinkType l) { linkType = l; } + TLinkType getLinkType() const { return linkType; } +protected: + TIntermAggregate(const TIntermAggregate&); // disallow copy constructor + TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator + TIntermSequence sequence; + TQualifierList qualifier; + TString name; + bool userDefined; // used for user defined function names + bool optimize; + bool debug; + TPragmaTable* pragmaTable; + TSpirvInstruction spirvInst; + TLinkType linkType = ELinkNone; + + // Marking the end source location of the aggregate. + // This is currently only set for a compound statement or a function body, pointing to '}'. + TSourceLoc endLoc; +}; + +// +// For if tests. +// +class TIntermSelection : public TIntermTyped { +public: + TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) : + TIntermTyped(EbtVoid), condition(cond), trueBlock(trueB), falseBlock(falseB), + shortCircuit(true), + flatten(false), dontFlatten(false) {} + TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) : + TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB), + shortCircuit(true), + flatten(false), dontFlatten(false) {} + virtual void traverse(TIntermTraverser*); + virtual TIntermTyped* getCondition() const { return condition; } + virtual void setCondition(TIntermTyped* c) { condition = c; } + virtual TIntermNode* getTrueBlock() const { return trueBlock; } + virtual void setTrueBlock(TIntermTyped* tb) { trueBlock = tb; } + virtual TIntermNode* getFalseBlock() const { return falseBlock; } + virtual void setFalseBlock(TIntermTyped* fb) { falseBlock = fb; } + virtual TIntermSelection* getAsSelectionNode() { return this; } + virtual const TIntermSelection* getAsSelectionNode() const { return this; } + + void setNoShortCircuit() { shortCircuit = false; } + bool getShortCircuit() const { return shortCircuit; } + + void setFlatten() { flatten = true; } + void setDontFlatten() { dontFlatten = true; } + bool getFlatten() const { return flatten; } + bool getDontFlatten() const { return dontFlatten; } + +protected: + TIntermTyped* condition; + TIntermNode* trueBlock; + TIntermNode* falseBlock; + bool shortCircuit; // normally all if-then-else and all GLSL ?: short-circuit, but HLSL ?: does not + bool flatten; // true if flatten requested + bool dontFlatten; // true if requested to not flatten +}; + +// +// For switch statements. Designed use is that a switch will have sequence of nodes +// that are either case/default nodes or a *single* node that represents all the code +// in between (if any) consecutive case/defaults. So, a traversal need only deal with +// 0 or 1 nodes per case/default statement. +// +class TIntermSwitch : public TIntermNode { +public: + TIntermSwitch(TIntermTyped* cond, TIntermAggregate* b) : condition(cond), body(b), + flatten(false), dontFlatten(false) {} + virtual void traverse(TIntermTraverser*); + virtual TIntermNode* getCondition() const { return condition; } + virtual TIntermAggregate* getBody() const { return body; } + virtual TIntermSwitch* getAsSwitchNode() { return this; } + virtual const TIntermSwitch* getAsSwitchNode() const { return this; } + + void setFlatten() { flatten = true; } + void setDontFlatten() { dontFlatten = true; } + bool getFlatten() const { return flatten; } + bool getDontFlatten() const { return dontFlatten; } + +protected: + TIntermTyped* condition; + TIntermAggregate* body; + bool flatten; // true if flatten requested + bool dontFlatten; // true if requested to not flatten +}; + +enum TVisit +{ + EvPreVisit, + EvInVisit, + EvPostVisit +}; + +// +// For traversing the tree. User should derive from this, +// put their traversal specific data in it, and then pass +// it to a Traverse method. +// +// When using this, just fill in the methods for nodes you want visited. +// Return false from a pre-visit to skip visiting that node's subtree. +// +// Explicitly set postVisit to true if you want post visiting, otherwise, +// filled in methods will only be called at pre-visit time (before processing +// the subtree). Similarly for inVisit for in-order visiting of nodes with +// multiple children. +// +// If you only want post-visits, explicitly turn off preVisit (and inVisit) +// and turn on postVisit. +// +// In general, for the visit*() methods, return true from interior nodes +// to have the traversal continue on to children. +// +// If you process children yourself, or don't want them processed, return false. +// +class TIntermTraverser { +public: + POOL_ALLOCATOR_NEW_DELETE(glslang::GetThreadPoolAllocator()) + TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false, bool rightToLeft = false) : + preVisit(preVisit), + inVisit(inVisit), + postVisit(postVisit), + rightToLeft(rightToLeft), + depth(0), + maxDepth(0) { } + virtual ~TIntermTraverser() { } + + virtual void visitSymbol(TIntermSymbol*) { } + virtual void visitConstantUnion(TIntermConstantUnion*) { } + virtual bool visitBinary(TVisit, TIntermBinary*) { return true; } + virtual bool visitUnary(TVisit, TIntermUnary*) { return true; } + virtual bool visitSelection(TVisit, TIntermSelection*) { return true; } + virtual bool visitAggregate(TVisit, TIntermAggregate*) { return true; } + virtual bool visitLoop(TVisit, TIntermLoop*) { return true; } + virtual bool visitBranch(TVisit, TIntermBranch*) { return true; } + virtual bool visitSwitch(TVisit, TIntermSwitch*) { return true; } + + int getMaxDepth() const { return maxDepth; } + + void incrementDepth(TIntermNode *current) + { + depth++; + maxDepth = (std::max)(maxDepth, depth); + path.push_back(current); + } + + void decrementDepth() + { + depth--; + path.pop_back(); + } + + TIntermNode *getParentNode() + { + return path.size() == 0 ? nullptr : path.back(); + } + + const bool preVisit; + const bool inVisit; + const bool postVisit; + const bool rightToLeft; + +protected: + TIntermTraverser& operator=(TIntermTraverser&); + + int depth; + int maxDepth; + + // All the nodes from root to the current node's parent during traversing. + TVector path; +}; + +// KHR_vulkan_glsl says "Two arrays sized with specialization constants are the same type only if +// sized with the same symbol, involving no operations" +inline bool SameSpecializationConstants(TIntermTyped* node1, TIntermTyped* node2) +{ + return node1->getAsSymbolNode() && node2->getAsSymbolNode() && + node1->getAsSymbolNode()->getId() == node2->getAsSymbolNode()->getId(); +} + +} // end namespace glslang + +#endif // __INTERMEDIATE_H diff --git a/include/glslang/Include/visibility.h b/include/glslang/Include/visibility.h new file mode 100644 index 00000000..9bb8f3fa --- /dev/null +++ b/include/glslang/Include/visibility.h @@ -0,0 +1,54 @@ +// +// Copyright (C) 2023 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// +#ifdef GLSLANG_IS_SHARED_LIBRARY + #ifdef _WIN32 + #ifdef GLSLANG_EXPORTING + #define GLSLANG_EXPORT __declspec(dllexport) + #else + #define GLSLANG_EXPORT __declspec(dllimport) + #endif + #elif __GNUC__ >= 4 + #define GLSLANG_EXPORT __attribute__((visibility("default"))) + #endif +#endif // GLSLANG_IS_SHARED_LIBRARY + +#ifndef GLSLANG_EXPORT +#define GLSLANG_EXPORT +#endif + +// Symbols marked with this macro are only meant for public use by the test suite +// and do not appear in publicly installed headers. They are not considered to be +// part of the glslang library ABI. +#define GLSLANG_EXPORT_FOR_TESTS GLSLANG_EXPORT diff --git a/include/glslang/MachineIndependent/Versions.h b/include/glslang/MachineIndependent/Versions.h new file mode 100644 index 00000000..4541381a --- /dev/null +++ b/include/glslang/MachineIndependent/Versions.h @@ -0,0 +1,385 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2012-2013 LunarG, Inc. +// Copyright (C) 2017, 2022-2024 Arm Limited. +// Copyright (C) 2015-2018 Google, Inc. +// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef _VERSIONS_INCLUDED_ +#define _VERSIONS_INCLUDED_ + +#define LAST_ELEMENT_MARKER(x) x + +// +// Help manage multiple profiles, versions, extensions etc. +// + +// +// Profiles are set up for masking operations, so queries can be done on multiple +// profiles at the same time. +// +// Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible +// defects from mixing the two different forms. +// +typedef enum : unsigned { + EBadProfile = 0, + ENoProfile = (1 << 0), // only for desktop, before profiles showed up + ECoreProfile = (1 << 1), + ECompatibilityProfile = (1 << 2), + EEsProfile = (1 << 3), + LAST_ELEMENT_MARKER(EProfileCount), +} EProfile; + +namespace glslang { + +// +// Map from profile enum to externally readable text name. +// +inline const char* ProfileName(EProfile profile) +{ + switch (profile) { + case ENoProfile: return "none"; + case ECoreProfile: return "core"; + case ECompatibilityProfile: return "compatibility"; + case EEsProfile: return "es"; + default: return "unknown profile"; + } +} + +// +// What source rules, validation rules, target language, etc. are needed or +// desired for SPIR-V? +// +// 0 means a target or rule set is not enabled (ignore rules from that entity). +// Non-0 means to apply semantic rules arising from that version of its rule set. +// The union of all requested rule sets will be applied. +// +struct SpvVersion { + SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0), vulkanRelaxed(false) {} + unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header + int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX" + int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use + int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX" + bool vulkanRelaxed; // relax changes to GLSL for Vulkan, allowing some GL-specific to be compiled to Vulkan SPIR-V target +}; + +// +// The behaviors from the GLSL "#extension extension_name : behavior" +// +typedef enum { + EBhMissing = 0, + EBhRequire, + EBhEnable, + EBhWarn, + EBhDisable, + EBhDisablePartial // use as initial state of an extension that is only partially implemented +} TExtensionBehavior; + +// +// Symbolic names for extensions. Strings may be directly used when calling the +// functions, but better to have the compiler do spelling checks. +// +const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D"; +const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives"; +const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth"; +const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external"; +const char* const E_GL_OES_EGL_image_external_essl3 = "GL_OES_EGL_image_external_essl3"; +const char* const E_GL_EXT_YUV_target = "GL_EXT_YUV_target"; +const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod"; +const char* const E_GL_EXT_shadow_samplers = "GL_EXT_shadow_samplers"; + +const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle"; +const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects"; +const char* const E_GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack"; +const char* const E_GL_ARB_texture_gather = "GL_ARB_texture_gather"; +const char* const E_GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5"; +const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects"; +const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader"; +const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader"; +const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts"; +const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array"; +const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample"; +const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod"; +const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location"; +const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location"; +const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store"; +const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters"; +const char* const E_GL_ARB_shader_atomic_counter_ops = "GL_ARB_shader_atomic_counter_ops"; +const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters"; +const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote"; +const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control"; +const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples"; +const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array"; +const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64"; +const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64"; +const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot"; +const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2"; +const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp"; +const char* const E_GL_ARB_shader_stencil_export = "GL_ARB_shader_stencil_export"; +// const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members +const char* const E_GL_ARB_post_depth_coverage = "GL_ARB_post_depth_coverage"; +const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array"; +const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock"; +const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock"; +const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object"; +const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading"; +const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding"; +const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_size"; +const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object"; +const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing"; +const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod"; +const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit"; +const char* const E_GL_ARB_draw_instanced = "GL_ARB_draw_instanced"; +const char* const E_GL_ARB_fragment_coord_conventions = "GL_ARB_fragment_coord_conventions"; +const char* const E_GL_ARB_bindless_texture = "GL_ARB_bindless_texture"; + +const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic"; +const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote"; +const char* const E_GL_KHR_shader_subgroup_arithmetic = "GL_KHR_shader_subgroup_arithmetic"; +const char* const E_GL_KHR_shader_subgroup_ballot = "GL_KHR_shader_subgroup_ballot"; +const char* const E_GL_KHR_shader_subgroup_shuffle = "GL_KHR_shader_subgroup_shuffle"; +const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative"; +const char* const E_GL_KHR_shader_subgroup_rotate = "GL_KHR_shader_subgroup_rotate"; +const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered"; +const char* const E_GL_KHR_shader_subgroup_quad = "GL_KHR_shader_subgroup_quad"; +const char* const E_GL_KHR_memory_scope_semantics = "GL_KHR_memory_scope_semantics"; +const char* const E_GL_KHR_cooperative_matrix = "GL_KHR_cooperative_matrix"; + +const char* const E_GL_EXT_shader_atomic_int64 = "GL_EXT_shader_atomic_int64"; + +const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers"; +const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted"; + +const char* const E_GL_EXT_shader_16bit_storage = "GL_EXT_shader_16bit_storage"; +const char* const E_GL_EXT_shader_8bit_storage = "GL_EXT_shader_8bit_storage"; + + +// EXT extensions +const char* const E_GL_EXT_device_group = "GL_EXT_device_group"; +const char* const E_GL_EXT_multiview = "GL_EXT_multiview"; +const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage"; +const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes"; +const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier"; +const char* const E_GL_EXT_samplerless_texture_functions = "GL_EXT_samplerless_texture_functions"; +const char* const E_GL_EXT_scalar_block_layout = "GL_EXT_scalar_block_layout"; +const char* const E_GL_EXT_fragment_invocation_density = "GL_EXT_fragment_invocation_density"; +const char* const E_GL_EXT_buffer_reference = "GL_EXT_buffer_reference"; +const char* const E_GL_EXT_buffer_reference2 = "GL_EXT_buffer_reference2"; +const char* const E_GL_EXT_buffer_reference_uvec2 = "GL_EXT_buffer_reference_uvec2"; +const char* const E_GL_EXT_demote_to_helper_invocation = "GL_EXT_demote_to_helper_invocation"; +const char* const E_GL_EXT_shader_realtime_clock = "GL_EXT_shader_realtime_clock"; +const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_printf"; +const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing"; +const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query"; +const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling"; +const char* const E_GL_EXT_ray_cull_mask = "GL_EXT_ray_cull_mask"; +const char* const E_GL_EXT_blend_func_extended = "GL_EXT_blend_func_extended"; +const char* const E_GL_EXT_shader_implicit_conversions = "GL_EXT_shader_implicit_conversions"; +const char* const E_GL_EXT_fragment_shading_rate = "GL_EXT_fragment_shading_rate"; +const char* const E_GL_EXT_shader_image_int64 = "GL_EXT_shader_image_int64"; +const char* const E_GL_EXT_null_initializer = "GL_EXT_null_initializer"; +const char* const E_GL_EXT_shared_memory_block = "GL_EXT_shared_memory_block"; +const char* const E_GL_EXT_subgroup_uniform_control_flow = "GL_EXT_subgroup_uniform_control_flow"; +const char* const E_GL_EXT_spirv_intrinsics = "GL_EXT_spirv_intrinsics"; +const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_shader_barycentric"; +const char* const E_GL_EXT_mesh_shader = "GL_EXT_mesh_shader"; +const char* const E_GL_EXT_opacity_micromap = "GL_EXT_opacity_micromap"; +const char* const E_GL_EXT_shader_quad_control = "GL_EXT_shader_quad_control"; +const char* const E_GL_EXT_draw_instanced = "GL_EXT_draw_instanced"; +const char* const E_GL_EXT_texture_array = "GL_EXT_texture_array"; +const char* const E_GL_EXT_maximal_reconvergence = "GL_EXT_maximal_reconvergence"; +const char* const E_GL_EXT_expect_assume = "GL_EXT_expect_assume"; +const char* const E_GL_EXT_control_flow_attributes2 = "GL_EXT_control_flow_attributes2"; +const char* const E_GL_EXT_spec_constant_composites = "GL_EXT_spec_constant_composites"; + +// Arrays of extensions for the above viewportEXTs duplications + +const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage }; +const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]); + +// Array of extensions to cover both extensions providing ray tracing capabilities. +const char* const ray_tracing_EXTs[] = { E_GL_EXT_ray_query, E_GL_EXT_ray_tracing }; +const int Num_ray_tracing_EXTs = sizeof(ray_tracing_EXTs) / sizeof(ray_tracing_EXTs[0]); + +// OVR extensions +const char* const E_GL_OVR_multiview = "GL_OVR_multiview"; +const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2"; + +const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 }; +const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]); + +// #line and #include +const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive"; +const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive"; +const char* const E_GL_ARB_shading_language_include = "GL_ARB_shading_language_include"; + +const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot"; +const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax"; +const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter"; +const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader"; +const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float"; +const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod"; +const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16"; +const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod"; +const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask"; +const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch"; +const char* const E_GL_AMD_shader_early_and_late_fragment_tests = "GL_AMD_shader_early_and_late_fragment_tests"; + +const char* const E_GL_INTEL_shader_integer_functions2 = "GL_INTEL_shader_integer_functions2"; + +const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage"; +const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthrough"; +const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2"; +const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering"; +const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes"; +const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64"; +const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation"; +const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation"; +const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned"; +const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image"; +const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing"; +const char* const E_GL_NV_ray_tracing_motion_blur = "GL_NV_ray_tracing_motion_blur"; +const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric"; +const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives"; +const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint"; +const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; +const char* const E_GL_NV_cooperative_matrix = "GL_NV_cooperative_matrix"; +const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins"; +const char* const E_GL_NV_integer_cooperative_matrix = "GL_NV_integer_cooperative_matrix"; +const char* const E_GL_NV_shader_invocation_reorder = "GL_NV_shader_invocation_reorder"; +const char* const E_GL_EXT_ray_tracing_position_fetch = "GL_EXT_ray_tracing_position_fetch"; +const char* const E_GL_NV_displacement_micromap = "GL_NV_displacement_micromap"; +const char* const E_GL_NV_shader_atomic_fp16_vector = "GL_NV_shader_atomic_fp16_vector"; +const char* const E_GL_NV_cooperative_matrix2 = "GL_NV_cooperative_matrix2"; + +// ARM +const char* const E_GL_ARM_shader_core_builtins = "GL_ARM_shader_core_builtins"; + +// Arrays of extensions for the above viewportEXTs duplications + +const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 }; +const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]); + + +const char* const E_GL_QCOM_image_processing = "GL_QCOM_image_processing"; +const char* const E_GL_QCOM_image_processing2 = "GL_QCOM_image_processing2"; + +// AEP +const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a"; +const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced"; +const char* const E_GL_OES_sample_variables = "GL_OES_sample_variables"; +const char* const E_GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic"; +const char* const E_GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation"; +const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array"; +const char* const E_GL_EXT_geometry_shader = "GL_EXT_geometry_shader"; +const char* const E_GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size"; +const char* const E_GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5"; +const char* const E_GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box"; +const char* const E_GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks"; +const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader"; +const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size"; +const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer"; +const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array"; +const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix"; + +// OES matching AEP +const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader"; +const char* const E_GL_OES_geometry_point_size = "GL_OES_geometry_point_size"; +const char* const E_GL_OES_gpu_shader5 = "GL_OES_gpu_shader5"; +const char* const E_GL_OES_primitive_bounding_box = "GL_OES_primitive_bounding_box"; +const char* const E_GL_OES_shader_io_blocks = "GL_OES_shader_io_blocks"; +const char* const E_GL_OES_tessellation_shader = "GL_OES_tessellation_shader"; +const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessellation_point_size"; +const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer"; +const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array"; + +// EXT +const char* const E_GL_EXT_shader_explicit_arithmetic_types = "GL_EXT_shader_explicit_arithmetic_types"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_int8 = "GL_EXT_shader_explicit_arithmetic_types_int8"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_int16 = "GL_EXT_shader_explicit_arithmetic_types_int16"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_int32 = "GL_EXT_shader_explicit_arithmetic_types_int32"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_int64 = "GL_EXT_shader_explicit_arithmetic_types_int64"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_float16 = "GL_EXT_shader_explicit_arithmetic_types_float16"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_float32 = "GL_EXT_shader_explicit_arithmetic_types_float32"; +const char* const E_GL_EXT_shader_explicit_arithmetic_types_float64 = "GL_EXT_shader_explicit_arithmetic_types_float64"; + +const char* const E_GL_EXT_shader_subgroup_extended_types_int8 = "GL_EXT_shader_subgroup_extended_types_int8"; +const char* const E_GL_EXT_shader_subgroup_extended_types_int16 = "GL_EXT_shader_subgroup_extended_types_int16"; +const char* const E_GL_EXT_shader_subgroup_extended_types_int64 = "GL_EXT_shader_subgroup_extended_types_int64"; +const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16"; +const char* const E_GL_EXT_terminate_invocation = "GL_EXT_terminate_invocation"; + +const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float"; +const char* const E_GL_EXT_shader_atomic_float2 = "GL_EXT_shader_atomic_float2"; + +const char* const E_GL_EXT_shader_tile_image = "GL_EXT_shader_tile_image"; + +const char* const E_GL_EXT_texture_shadow_lod = "GL_EXT_texture_shadow_lod"; + +// Arrays of extensions for the above AEP duplications + +const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader }; +const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]); + +const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size }; +const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]); + +const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 }; +const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]); + +const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box }; +const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]); + +const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks }; +const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]); + +const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader }; +const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]); + +const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size }; +const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]); + +const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer }; +const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]); + +const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array }; +const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]); + +const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader }; +const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]); + +} // end namespace glslang + +#endif // _VERSIONS_INCLUDED_ diff --git a/include/glslang/Public/ResourceLimits.h b/include/glslang/Public/ResourceLimits.h new file mode 100644 index 00000000..8245e12d --- /dev/null +++ b/include/glslang/Public/ResourceLimits.h @@ -0,0 +1,58 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ +#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ + +#include + +#include "../Include/ResourceLimits.h" +#include "../Include/visibility.h" + +// Return pointer to user-writable Resource to pass through API in +// future-proof way. +GLSLANG_EXPORT extern TBuiltInResource* GetResources(); + +// These are the default resources for TBuiltInResources, used for both +// - parsing this string for the case where the user didn't supply one, +// - dumping out a template for user construction of a config file. +GLSLANG_EXPORT extern const TBuiltInResource* GetDefaultResources(); + +// Returns the DefaultTBuiltInResource as a human-readable string. +GLSLANG_EXPORT std::string GetDefaultTBuiltInResourceString(); + +// Decodes the resource limits from |config| to |resources|. +GLSLANG_EXPORT void DecodeResourceLimits(TBuiltInResource* resources, char* config); + +#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_ diff --git a/include/glslang/Public/ShaderLang.h b/include/glslang/Public/ShaderLang.h new file mode 100644 index 00000000..739d7f7b --- /dev/null +++ b/include/glslang/Public/ShaderLang.h @@ -0,0 +1,1007 @@ +// +// Copyright (C) 2002-2005 3Dlabs Inc. Ltd. +// Copyright (C) 2013-2016 LunarG, Inc. +// Copyright (C) 2015-2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// +#ifndef _COMPILER_INTERFACE_INCLUDED_ +#define _COMPILER_INTERFACE_INCLUDED_ + +#include "../Include/ResourceLimits.h" +#include "../Include/visibility.h" +#include "../MachineIndependent/Versions.h" + +#include +#include + +#ifdef _WIN32 + #define C_DECL __cdecl +#else + #define C_DECL +#endif + +// +// This is the platform independent interface between an OGL driver +// and the shading language compiler/linker. +// + +#ifdef __cplusplus + extern "C" { +#endif + +// +// Call before doing any other compiler/linker operations. +// +// (Call once per process, not once per thread.) +// +GLSLANG_EXPORT int ShInitialize(); + +// +// Call this at process shutdown to clean up memory. +// +GLSLANG_EXPORT int ShFinalize(); + +// +// Types of languages the compiler can consume. +// +typedef enum { + EShLangVertex, + EShLangTessControl, + EShLangTessEvaluation, + EShLangGeometry, + EShLangFragment, + EShLangCompute, + EShLangRayGen, + EShLangRayGenNV = EShLangRayGen, + EShLangIntersect, + EShLangIntersectNV = EShLangIntersect, + EShLangAnyHit, + EShLangAnyHitNV = EShLangAnyHit, + EShLangClosestHit, + EShLangClosestHitNV = EShLangClosestHit, + EShLangMiss, + EShLangMissNV = EShLangMiss, + EShLangCallable, + EShLangCallableNV = EShLangCallable, + EShLangTask, + EShLangTaskNV = EShLangTask, + EShLangMesh, + EShLangMeshNV = EShLangMesh, + LAST_ELEMENT_MARKER(EShLangCount), +} EShLanguage; // would be better as stage, but this is ancient now + +typedef enum : unsigned { + EShLangVertexMask = (1 << EShLangVertex), + EShLangTessControlMask = (1 << EShLangTessControl), + EShLangTessEvaluationMask = (1 << EShLangTessEvaluation), + EShLangGeometryMask = (1 << EShLangGeometry), + EShLangFragmentMask = (1 << EShLangFragment), + EShLangComputeMask = (1 << EShLangCompute), + EShLangRayGenMask = (1 << EShLangRayGen), + EShLangRayGenNVMask = EShLangRayGenMask, + EShLangIntersectMask = (1 << EShLangIntersect), + EShLangIntersectNVMask = EShLangIntersectMask, + EShLangAnyHitMask = (1 << EShLangAnyHit), + EShLangAnyHitNVMask = EShLangAnyHitMask, + EShLangClosestHitMask = (1 << EShLangClosestHit), + EShLangClosestHitNVMask = EShLangClosestHitMask, + EShLangMissMask = (1 << EShLangMiss), + EShLangMissNVMask = EShLangMissMask, + EShLangCallableMask = (1 << EShLangCallable), + EShLangCallableNVMask = EShLangCallableMask, + EShLangTaskMask = (1 << EShLangTask), + EShLangTaskNVMask = EShLangTaskMask, + EShLangMeshMask = (1 << EShLangMesh), + EShLangMeshNVMask = EShLangMeshMask, + LAST_ELEMENT_MARKER(EShLanguageMaskCount), +} EShLanguageMask; + +namespace glslang { + +class TType; + +typedef enum { + EShSourceNone, + EShSourceGlsl, // GLSL, includes ESSL (OpenGL ES GLSL) + EShSourceHlsl, // HLSL + LAST_ELEMENT_MARKER(EShSourceCount), +} EShSource; // if EShLanguage were EShStage, this could be EShLanguage instead + +typedef enum { + EShClientNone, // use when there is no client, e.g. for validation + EShClientVulkan, // as GLSL dialect, specifies KHR_vulkan_glsl extension + EShClientOpenGL, // as GLSL dialect, specifies ARB_gl_spirv extension + LAST_ELEMENT_MARKER(EShClientCount), +} EShClient; + +typedef enum { + EShTargetNone, + EShTargetSpv, // SPIR-V (preferred spelling) + EshTargetSpv = EShTargetSpv, // legacy spelling + LAST_ELEMENT_MARKER(EShTargetCount), +} EShTargetLanguage; + +typedef enum { + EShTargetVulkan_1_0 = (1 << 22), // Vulkan 1.0 + EShTargetVulkan_1_1 = (1 << 22) | (1 << 12), // Vulkan 1.1 + EShTargetVulkan_1_2 = (1 << 22) | (2 << 12), // Vulkan 1.2 + EShTargetVulkan_1_3 = (1 << 22) | (3 << 12), // Vulkan 1.3 + EShTargetOpenGL_450 = 450, // OpenGL + LAST_ELEMENT_MARKER(EShTargetClientVersionCount = 5), +} EShTargetClientVersion; + +typedef EShTargetClientVersion EshTargetClientVersion; + +typedef enum { + EShTargetSpv_1_0 = (1 << 16), // SPIR-V 1.0 + EShTargetSpv_1_1 = (1 << 16) | (1 << 8), // SPIR-V 1.1 + EShTargetSpv_1_2 = (1 << 16) | (2 << 8), // SPIR-V 1.2 + EShTargetSpv_1_3 = (1 << 16) | (3 << 8), // SPIR-V 1.3 + EShTargetSpv_1_4 = (1 << 16) | (4 << 8), // SPIR-V 1.4 + EShTargetSpv_1_5 = (1 << 16) | (5 << 8), // SPIR-V 1.5 + EShTargetSpv_1_6 = (1 << 16) | (6 << 8), // SPIR-V 1.6 + LAST_ELEMENT_MARKER(EShTargetLanguageVersionCount = 7), +} EShTargetLanguageVersion; + +// +// Following are a series of helper enums for managing layouts and qualifiers, +// used for TPublicType, TType, others. +// + +enum TLayoutPacking { + ElpNone, + ElpShared, // default, but different than saying nothing + ElpStd140, + ElpStd430, + ElpPacked, + ElpScalar, + ElpCount // If expanding, see bitfield width below +}; + +struct TInputLanguage { + EShSource languageFamily; // redundant information with other input, this one overrides when not EShSourceNone + EShLanguage stage; // redundant information with other input, this one overrides when not EShSourceNone + EShClient dialect; + int dialectVersion; // version of client's language definition, not the client (when not EShClientNone) + bool vulkanRulesRelaxed; +}; + +struct TClient { + EShClient client; + EShTargetClientVersion version; // version of client itself (not the client's input dialect) +}; + +struct TTarget { + EShTargetLanguage language; + EShTargetLanguageVersion version; // version to target, if SPIR-V, defined by "word 1" of the SPIR-V header + bool hlslFunctionality1; // can target hlsl_functionality1 extension(s) +}; + +// All source/client/target versions and settings. +// Can override previous methods of setting, when items are set here. +// Expected to grow, as more are added, rather than growing parameter lists. +struct TEnvironment { + TInputLanguage input; // definition of the input language + TClient client; // what client is the overall compilation being done for? + TTarget target; // what to generate +}; + +GLSLANG_EXPORT const char* StageName(EShLanguage); + +} // end namespace glslang + +// +// Types of output the linker will create. +// +typedef enum { + EShExVertexFragment, + EShExFragment +} EShExecutable; + +// +// Optimization level for the compiler. +// +typedef enum { + EShOptNoGeneration, + EShOptNone, + EShOptSimple, // Optimizations that can be done quickly + EShOptFull, // Optimizations that will take more time + LAST_ELEMENT_MARKER(EshOptLevelCount), +} EShOptimizationLevel; + +// +// Texture and Sampler transformation mode. +// +typedef enum { + EShTexSampTransKeep, // keep textures and samplers as is (default) + EShTexSampTransUpgradeTextureRemoveSampler, // change texture w/o embeded sampler into sampled texture and throw away all samplers + LAST_ELEMENT_MARKER(EShTexSampTransCount), +} EShTextureSamplerTransformMode; + +// +// Message choices for what errors and warnings are given. +// +enum EShMessages : unsigned { + EShMsgDefault = 0, // default is to give all required errors and extra warnings + EShMsgRelaxedErrors = (1 << 0), // be liberal in accepting input + EShMsgSuppressWarnings = (1 << 1), // suppress all warnings, except those required by the specification + EShMsgAST = (1 << 2), // print the AST intermediate representation + EShMsgSpvRules = (1 << 3), // issue messages for SPIR-V generation + EShMsgVulkanRules = (1 << 4), // issue messages for Vulkan-requirements of GLSL for SPIR-V + EShMsgOnlyPreprocessor = (1 << 5), // only print out errors produced by the preprocessor + EShMsgReadHlsl = (1 << 6), // use HLSL parsing rules and semantics + EShMsgCascadingErrors = (1 << 7), // get cascading errors; risks error-recovery issues, instead of an early exit + EShMsgKeepUncalled = (1 << 8), // for testing, don't eliminate uncalled functions + EShMsgHlslOffsets = (1 << 9), // allow block offsets to follow HLSL rules instead of GLSL rules + EShMsgDebugInfo = (1 << 10), // save debug information + EShMsgHlslEnable16BitTypes = (1 << 11), // enable use of 16-bit types in SPIR-V for HLSL + EShMsgHlslLegalization = (1 << 12), // enable HLSL Legalization messages + EShMsgHlslDX9Compatible = (1 << 13), // enable HLSL DX9 compatible mode (for samplers and semantics) + EShMsgBuiltinSymbolTable = (1 << 14), // print the builtin symbol table + EShMsgEnhanced = (1 << 15), // enhanced message readability + EShMsgAbsolutePath = (1 << 16), // Output Absolute path for messages + EShMsgDisplayErrorColumn = (1 << 17), // Display error message column aswell as line + EShMsgLinkTimeOptimization = (1 << 18), // perform cross-stage optimizations during linking + LAST_ELEMENT_MARKER(EShMsgCount), +}; + +// +// Options for building reflection +// +typedef enum { + EShReflectionDefault = 0, // default is original behaviour before options were added + EShReflectionStrictArraySuffix = (1 << 0), // reflection will follow stricter rules for array-of-structs suffixes + EShReflectionBasicArraySuffix = (1 << 1), // arrays of basic types will be appended with [0] as in GL reflection + EShReflectionIntermediateIO = (1 << 2), // reflect inputs and outputs to program, even with no vertex shader + EShReflectionSeparateBuffers = (1 << 3), // buffer variables and buffer blocks are reflected separately + EShReflectionAllBlockVariables = (1 << 4), // reflect all variables in blocks, even if they are inactive + EShReflectionUnwrapIOBlocks = (1 << 5), // unwrap input/output blocks the same as with uniform blocks + EShReflectionAllIOVariables = (1 << 6), // reflect all input/output variables, even if they are inactive + EShReflectionSharedStd140SSBO = (1 << 7), // Apply std140/shared rules for ubo to ssbo + EShReflectionSharedStd140UBO = (1 << 8), // Apply std140/shared rules for ubo to ssbo + LAST_ELEMENT_MARKER(EShReflectionCount), +} EShReflectionOptions; + +// +// Build a table for bindings. This can be used for locating +// attributes, uniforms, globals, etc., as needed. +// +typedef struct { + const char* name; + int binding; +} ShBinding; + +typedef struct { + int numBindings; + ShBinding* bindings; // array of bindings +} ShBindingTable; + +// +// ShHandle held by but opaque to the driver. It is allocated, +// managed, and de-allocated by the compiler/linker. Its contents +// are defined by and used by the compiler and linker. For example, +// symbol table information and object code passed from the compiler +// to the linker can be stored where ShHandle points. +// +// If handle creation fails, 0 will be returned. +// +typedef void* ShHandle; + +// +// Driver calls these to create and destroy compiler/linker +// objects. +// +GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int /*debugOptions unused*/); // one per shader +GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int /*debugOptions unused*/); // one per shader pair +GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object) +GLSLANG_EXPORT void ShDestruct(ShHandle); + +// +// The return value of ShCompile is boolean, non-zero indicating +// success. +// +// The info-log should be written by ShCompile into +// ShHandle, so it can answer future queries. +// +GLSLANG_EXPORT int ShCompile(const ShHandle, const char* const shaderStrings[], const int numStrings, + const int* lengths, const EShOptimizationLevel, const TBuiltInResource* resources, + int, // debugOptions unused + int defaultVersion = 110, // use 100 for ES environment, overridden by #version in shader + bool forwardCompatible = false, // give errors for use of deprecated features + EShMessages messages = EShMsgDefault, // warnings and errors + const char* fileName = nullptr +); + +GLSLANG_EXPORT int ShLinkExt( + const ShHandle, // linker object + const ShHandle h[], // compiler objects to link together + const int numHandles); + +// +// ShSetEncrpytionMethod is a place-holder for specifying +// how source code is encrypted. +// +GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle); + +// +// All the following return 0 if the information is not +// available in the object passed down, or the object is bad. +// +GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle); +GLSLANG_EXPORT const void* ShGetExecutable(const ShHandle); +GLSLANG_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); // to detect user aliasing +GLSLANG_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); // to force any physical mappings +// +// Tell the linker to never assign a vertex attribute to this list of physical attributes +// +GLSLANG_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count); + +// +// Returns the location ID of the named uniform. +// Returns -1 if error. +// +GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name); + +#ifdef __cplusplus + } // end extern "C" +#endif + +//////////////////////////////////////////////////////////////////////////////////////////// +// +// Deferred-Lowering C++ Interface +// ----------------------------------- +// +// Below is a new alternate C++ interface, which deprecates the above +// opaque handle-based interface. +// +// The below is further designed to handle multiple compilation units per stage, where +// the intermediate results, including the parse tree, are preserved until link time, +// rather than the above interface which is designed to have each compilation unit +// lowered at compile time. In the above model, linking occurs on the lowered results, +// whereas in this model intra-stage linking can occur at the parse tree +// (treeRoot in TIntermediate) level, and then a full stage can be lowered. +// + +#include +#include +#include + +class TCompiler; +class TInfoSink; + +namespace glslang { + +struct Version { + int major; + int minor; + int patch; + const char* flavor; +}; + +GLSLANG_EXPORT Version GetVersion(); +GLSLANG_EXPORT const char* GetEsslVersionString(); +GLSLANG_EXPORT const char* GetGlslVersionString(); +GLSLANG_EXPORT int GetKhronosToolId(); + +class TIntermediate; +class TProgram; +class TPoolAllocator; +class TIoMapResolver; + +// Call this exactly once per process before using anything else +GLSLANG_EXPORT bool InitializeProcess(); + +// Call once per process to tear down everything +GLSLANG_EXPORT void FinalizeProcess(); + +// Resource type for IO resolver +enum TResourceType { + EResSampler, + EResTexture, + EResImage, + EResUbo, + EResSsbo, + EResUav, + EResCount +}; + +enum TBlockStorageClass +{ + EbsUniform = 0, + EbsStorageBuffer, + EbsPushConstant, + EbsNone, // not a uniform or buffer variable + EbsCount, +}; + +// Make one TShader per shader that you will link into a program. Then +// - provide the shader through setStrings() or setStringsWithLengths() +// - optionally call setEnv*(), see below for more detail +// - optionally use setPreamble() to set a special shader string that will be +// processed before all others but won't affect the validity of #version +// - optionally call addProcesses() for each setting/transform, +// see comment for class TProcesses +// - call parse(): source language and target environment must be selected +// either by correct setting of EShMessages sent to parse(), or by +// explicitly calling setEnv*() +// - query the info logs +// +// N.B.: Does not yet support having the same TShader instance being linked into +// multiple programs. +// +// N.B.: Destruct a linked program *before* destructing the shaders linked into it. +// +class TShader { +public: + GLSLANG_EXPORT explicit TShader(EShLanguage); + GLSLANG_EXPORT virtual ~TShader(); + GLSLANG_EXPORT void setStrings(const char* const* s, int n); + GLSLANG_EXPORT void setStringsWithLengths( + const char* const* s, const int* l, int n); + GLSLANG_EXPORT void setStringsWithLengthsAndNames( + const char* const* s, const int* l, const char* const* names, int n); + void setPreamble(const char* s) { preamble = s; } + GLSLANG_EXPORT void setEntryPoint(const char* entryPoint); + GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName); + GLSLANG_EXPORT void addProcesses(const std::vector&); + GLSLANG_EXPORT void setUniqueId(unsigned long long id); + GLSLANG_EXPORT void setOverrideVersion(int version); + GLSLANG_EXPORT void setDebugInfo(bool debugInfo); + + // IO resolver binding data: see comments in ShaderLang.cpp + GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base); + GLSLANG_EXPORT void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding + GLSLANG_EXPORT void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding + GLSLANG_EXPORT void setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set); + GLSLANG_EXPORT void setResourceSetBinding(const std::vector& base); + GLSLANG_EXPORT void setAutoMapBindings(bool map); + GLSLANG_EXPORT void setAutoMapLocations(bool map); + GLSLANG_EXPORT void addUniformLocationOverride(const char* name, int loc); + GLSLANG_EXPORT void setUniformLocationBase(int base); + GLSLANG_EXPORT void setInvertY(bool invert); + GLSLANG_EXPORT void setDxPositionW(bool dxPosW); + GLSLANG_EXPORT void setEnhancedMsgs(); +#ifdef ENABLE_HLSL + GLSLANG_EXPORT void setHlslIoMapping(bool hlslIoMap); + GLSLANG_EXPORT void setFlattenUniformArrays(bool flatten); +#endif + GLSLANG_EXPORT void setNoStorageFormat(bool useUnknownFormat); + GLSLANG_EXPORT void setNanMinMaxClamp(bool nanMinMaxClamp); + GLSLANG_EXPORT void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode); + GLSLANG_EXPORT void addBlockStorageOverride(const char* nameStr, glslang::TBlockStorageClass backing); + + GLSLANG_EXPORT void setGlobalUniformBlockName(const char* name); + GLSLANG_EXPORT void setAtomicCounterBlockName(const char* name); + GLSLANG_EXPORT void setGlobalUniformSet(unsigned int set); + GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding); + GLSLANG_EXPORT void setAtomicCounterBlockSet(unsigned int set); + GLSLANG_EXPORT void setAtomicCounterBlockBinding(unsigned int binding); + + GLSLANG_EXPORT void addSourceText(const char* text, size_t len); + GLSLANG_EXPORT void setSourceFile(const char* file); + + // For setting up the environment (cleared to nothingness in the constructor). + // These must be called so that parsing is done for the right source language and + // target environment, either indirectly through TranslateEnvironment() based on + // EShMessages et. al., or directly by the user. + // + // setEnvInput: The input source language and stage. If generating code for a + // specific client, the input client semantics to use and the + // version of that client's input semantics to use, otherwise + // use EShClientNone and version of 0, e.g. for validation mode. + // Note 'version' does not describe the target environment, + // just the version of the source dialect to compile under. + // For example, to choose the Vulkan dialect of GLSL defined by + // version 100 of the KHR_vulkan_glsl extension: lang = EShSourceGlsl, + // dialect = EShClientVulkan, and version = 100. + // + // See the definitions of TEnvironment, EShSource, EShLanguage, + // and EShClient for choices and more detail. + // + // setEnvClient: The client that will be hosting the execution, and its version. + // Note 'version' is not the version of the languages involved, but + // the version of the client environment. + // Use EShClientNone and version of 0 if there is no client, e.g. + // for validation mode. + // + // See EShTargetClientVersion for choices. + // + // setEnvTarget: The language to translate to when generating code, and that + // language's version. + // Use EShTargetNone and version of 0 if there is no client, e.g. + // for validation mode. + // + void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version) + { + environment.input.languageFamily = lang; + environment.input.stage = envStage; + environment.input.dialect = client; + environment.input.dialectVersion = version; + } + void setEnvClient(EShClient client, EShTargetClientVersion version) + { + environment.client.client = client; + environment.client.version = version; + } + void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version) + { + environment.target.language = lang; + environment.target.version = version; + } + + void getStrings(const char* const* &s, int& n) { s = strings; n = numStrings; } + +#ifdef ENABLE_HLSL + void setEnvTargetHlslFunctionality1() { environment.target.hlslFunctionality1 = true; } + bool getEnvTargetHlslFunctionality1() const { return environment.target.hlslFunctionality1; } +#else + bool getEnvTargetHlslFunctionality1() const { return false; } +#endif + + void setEnvInputVulkanRulesRelaxed() { environment.input.vulkanRulesRelaxed = true; } + bool getEnvInputVulkanRulesRelaxed() const { return environment.input.vulkanRulesRelaxed; } + + void setCompileOnly() { compileOnly = true; } + bool getCompileOnly() const { return compileOnly; } + + // Interface to #include handlers. + // + // To support #include, a client of Glslang does the following: + // 1. Call setStringsWithNames to set the source strings and associated + // names. For example, the names could be the names of the files + // containing the shader sources. + // 2. Call parse with an Includer. + // + // When the Glslang parser encounters an #include directive, it calls + // the Includer's include method with the requested include name + // together with the current string name. The returned IncludeResult + // contains the fully resolved name of the included source, together + // with the source text that should replace the #include directive + // in the source stream. After parsing that source, Glslang will + // release the IncludeResult object. + class Includer { + public: + // An IncludeResult contains the resolved name and content of a source + // inclusion. + struct IncludeResult { + IncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength, void* userData) : + headerName(headerName), headerData(headerData), headerLength(headerLength), userData(userData) { } + // For a successful inclusion, the fully resolved name of the requested + // include. For example, in a file system-based includer, full resolution + // should convert a relative path name into an absolute path name. + // For a failed inclusion, this is an empty string. + const std::string headerName; + // The content and byte length of the requested inclusion. The + // Includer producing this IncludeResult retains ownership of the + // storage. + // For a failed inclusion, the header + // field points to a string containing error details. + const char* const headerData; + const size_t headerLength; + // Include resolver's context. + void* userData; + protected: + IncludeResult& operator=(const IncludeResult&); + IncludeResult(); + }; + + // For both include methods below: + // + // Resolves an inclusion request by name, current source name, + // and include depth. + // On success, returns an IncludeResult containing the resolved name + // and content of the include. + // On failure, returns a nullptr, or an IncludeResult + // with an empty string for the headerName and error details in the + // header field. + // The Includer retains ownership of the contents + // of the returned IncludeResult value, and those contents must + // remain valid until the releaseInclude method is called on that + // IncludeResult object. + // + // Note "local" vs. "system" is not an "either/or": "local" is an + // extra thing to do over "system". Both might get called, as per + // the C++ specification. + + // For the "system" or <>-style includes; search the "system" paths. + virtual IncludeResult* includeSystem(const char* /*headerName*/, + const char* /*includerName*/, + size_t /*inclusionDepth*/) { return nullptr; } + + // For the "local"-only aspect of a "" include. Should not search in the + // "system" paths, because on returning a failure, the parser will + // call includeSystem() to look in the "system" locations. + virtual IncludeResult* includeLocal(const char* /*headerName*/, + const char* /*includerName*/, + size_t /*inclusionDepth*/) { return nullptr; } + + // Signals that the parser will no longer use the contents of the + // specified IncludeResult. + virtual void releaseInclude(IncludeResult*) = 0; + virtual ~Includer() {} + }; + + // Fail all Includer searches + class ForbidIncluder : public Includer { + public: + virtual void releaseInclude(IncludeResult*) override { } + }; + + GLSLANG_EXPORT bool parse( + const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, + bool forceDefaultVersionAndProfile, bool forwardCompatible, + EShMessages, Includer&); + + bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile, + bool forwardCompatible, EShMessages messages) + { + TShader::ForbidIncluder includer; + return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer); + } + + // Equivalent to parse() without a default profile and without forcing defaults. + bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages) + { + return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages); + } + + bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages, + Includer& includer) + { + return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer); + } + + // NOTE: Doing just preprocessing to obtain a correct preprocessed shader string + // is not an officially supported or fully working path. + GLSLANG_EXPORT bool preprocess( + const TBuiltInResource* builtInResources, int defaultVersion, + EProfile defaultProfile, bool forceDefaultVersionAndProfile, + bool forwardCompatible, EShMessages message, std::string* outputString, + Includer& includer); + + GLSLANG_EXPORT const char* getInfoLog(); + GLSLANG_EXPORT const char* getInfoDebugLog(); + EShLanguage getStage() const { return stage; } + TIntermediate* getIntermediate() const { return intermediate; } + +protected: + TPoolAllocator* pool; + EShLanguage stage; + TCompiler* compiler; + TIntermediate* intermediate; + TInfoSink* infoSink; + // strings and lengths follow the standard for glShaderSource: + // strings is an array of numStrings pointers to string data. + // lengths can be null, but if not it is an array of numStrings + // integers containing the length of the associated strings. + // if lengths is null or lengths[n] < 0 the associated strings[n] is + // assumed to be null-terminated. + // stringNames is the optional names for all the strings. If stringNames + // is null, then none of the strings has name. If a certain element in + // stringNames is null, then the corresponding string does not have name. + const char* const* strings; // explicit code to compile, see previous comment + const int* lengths; + const char* const* stringNames; + int numStrings; // size of the above arrays + const char* preamble; // string of implicit code to compile before the explicitly provided code + + // a function in the source string can be renamed FROM this TO the name given in setEntryPoint. + std::string sourceEntryPointName; + + // overrides #version in shader source or default version if #version isn't present + int overrideVersion; + + TEnvironment environment; + + // Indicates this shader is meant to be used without linking + bool compileOnly = false; + + friend class TProgram; + +private: + TShader& operator=(TShader&); +}; + +// +// A reflection database and its interface, consistent with the OpenGL API reflection queries. +// + +// Data needed for just a single object at the granularity exchanged by the reflection API +class TObjectReflection { +public: + GLSLANG_EXPORT TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex); + + const TType* getType() const { return type; } + GLSLANG_EXPORT int getBinding() const; + GLSLANG_EXPORT void dump() const; + static TObjectReflection badReflection() { return TObjectReflection(); } + + GLSLANG_EXPORT unsigned int layoutLocation() const; + + std::string name; + int offset; + int glDefineType; + int size; // data size in bytes for a block, array size for a (non-block) object that's an array + int index; + int counterIndex; + int numMembers; + int arrayStride; // stride of an array variable + int topLevelArraySize; // size of the top-level variable in a storage buffer member + int topLevelArrayStride; // stride of the top-level variable in a storage buffer member + EShLanguageMask stages; + +protected: + TObjectReflection() + : offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), numMembers(-1), arrayStride(0), + topLevelArrayStride(0), stages(EShLanguageMask(0)), type(nullptr) + { + } + + const TType* type; +}; + +class TReflection; +class TIoMapper; +struct TVarEntryInfo; + +// Allows to customize the binding layout after linking. +// All used uniform variables will invoke at least validateBinding. +// If validateBinding returned true then the other resolveBinding, +// resolveSet, and resolveLocation are invoked to resolve the binding +// and descriptor set index respectively. +// +// Invocations happen in a particular order: +// 1) all shader inputs +// 2) all shader outputs +// 3) all uniforms with binding and set already defined +// 4) all uniforms with binding but no set defined +// 5) all uniforms with set but no binding defined +// 6) all uniforms with no binding and no set defined +// +// mapIO will use this resolver in two phases. The first +// phase is a notification phase, calling the corresponging +// notifiy callbacks, this phase ends with a call to endNotifications. +// Phase two starts directly after the call to endNotifications +// and calls all other callbacks to validate and to get the +// bindings, sets, locations, component and color indices. +// +// NOTE: that still limit checks are applied to bindings and sets +// and may result in an error. +class TIoMapResolver +{ +public: + virtual ~TIoMapResolver() {} + + // Should return true if the resulting/current binding would be okay. + // Basic idea is to do aliasing binding checks with this. + virtual bool validateBinding(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current binding should be overridden. + // Return -1 if the current binding (including no binding) should be kept. + virtual int resolveBinding(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current set should be overridden. + // Return -1 if the current set (including no set) should be kept. + virtual int resolveSet(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current location should be overridden. + // Return -1 if the current location (including no location) should be kept. + virtual int resolveUniformLocation(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return true if the resulting/current setup would be okay. + // Basic idea is to do aliasing checks and reject invalid semantic names. + virtual bool validateInOut(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current location should be overridden. + // Return -1 if the current location (including no location) should be kept. + virtual int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current component index should be overridden. + // Return -1 if the current component index (including no index) should be kept. + virtual int resolveInOutComponent(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Should return a value >= 0 if the current color index should be overridden. + // Return -1 if the current color index (including no index) should be kept. + virtual int resolveInOutIndex(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Notification of a uniform variable + virtual void notifyBinding(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Notification of a in or out variable + virtual void notifyInOut(EShLanguage stage, TVarEntryInfo& ent) = 0; + // Called by mapIO when it starts its notify pass for the given stage + virtual void beginNotifications(EShLanguage stage) = 0; + // Called by mapIO when it has finished the notify pass + virtual void endNotifications(EShLanguage stage) = 0; + // Called by mipIO when it starts its resolve pass for the given stage + virtual void beginResolve(EShLanguage stage) = 0; + // Called by mapIO when it has finished the resolve pass + virtual void endResolve(EShLanguage stage) = 0; + // Called by mapIO when it starts its symbol collect for teh given stage + virtual void beginCollect(EShLanguage stage) = 0; + // Called by mapIO when it has finished the symbol collect + virtual void endCollect(EShLanguage stage) = 0; + // Called by TSlotCollector to resolve storage locations or bindings + virtual void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0; + // Called by TSlotCollector to resolve resource locations or bindings + virtual void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) = 0; + // Called by mapIO.addStage to set shader stage mask to mark a stage be added to this pipeline + virtual void addStage(EShLanguage stage, TIntermediate& stageIntermediate) = 0; +}; + +// I/O mapper +class TIoMapper { +public: + TIoMapper() {} + virtual ~TIoMapper() {} + // grow the reflection stage by stage + bool virtual addStage(EShLanguage, TIntermediate&, TInfoSink&, TIoMapResolver*); + bool virtual doMap(TIoMapResolver*, TInfoSink&) { return true; } + bool virtual setAutoPushConstantBlock(const char*, unsigned int, TLayoutPacking) { return false; } +}; + +// Get the default GLSL IO mapper +GLSLANG_EXPORT TIoMapper* GetGlslIoMapper(); + +// Make one TProgram per set of shaders that will get linked together. Add all +// the shaders that are to be linked together. After calling shader.parse() +// for all shaders, call link(). +// +// N.B.: Destruct a linked program *before* destructing the shaders linked into it. +// +class TProgram { +public: + GLSLANG_EXPORT TProgram(); + GLSLANG_EXPORT virtual ~TProgram(); + void addShader(TShader* shader) { stages[shader->stage].push_back(shader); } + std::list& getShaders(EShLanguage stage) { return stages[stage]; } + // Link Validation interface + GLSLANG_EXPORT bool link(EShMessages); + GLSLANG_EXPORT const char* getInfoLog(); + GLSLANG_EXPORT const char* getInfoDebugLog(); + + TIntermediate* getIntermediate(EShLanguage stage) const { return intermediate[stage]; } + + // Reflection Interface + + // call first, to do liveness analysis, index mapping, etc.; returns false on failure + GLSLANG_EXPORT bool buildReflection(int opts = EShReflectionDefault); + GLSLANG_EXPORT unsigned getLocalSize(int dim) const; // return dim'th local size + GLSLANG_EXPORT int getReflectionIndex(const char *name) const; + GLSLANG_EXPORT int getReflectionPipeIOIndex(const char* name, const bool inOrOut) const; + GLSLANG_EXPORT int getNumUniformVariables() const; + GLSLANG_EXPORT const TObjectReflection& getUniform(int index) const; + GLSLANG_EXPORT int getNumUniformBlocks() const; + GLSLANG_EXPORT const TObjectReflection& getUniformBlock(int index) const; + GLSLANG_EXPORT int getNumPipeInputs() const; + GLSLANG_EXPORT const TObjectReflection& getPipeInput(int index) const; + GLSLANG_EXPORT int getNumPipeOutputs() const; + GLSLANG_EXPORT const TObjectReflection& getPipeOutput(int index) const; + GLSLANG_EXPORT int getNumBufferVariables() const; + GLSLANG_EXPORT const TObjectReflection& getBufferVariable(int index) const; + GLSLANG_EXPORT int getNumBufferBlocks() const; + GLSLANG_EXPORT const TObjectReflection& getBufferBlock(int index) const; + GLSLANG_EXPORT int getNumAtomicCounters() const; + GLSLANG_EXPORT const TObjectReflection& getAtomicCounter(int index) const; + + // Legacy Reflection Interface - expressed in terms of above interface + + // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS) + int getNumLiveUniformVariables() const { return getNumUniformVariables(); } + + // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS) + int getNumLiveUniformBlocks() const { return getNumUniformBlocks(); } + + // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES) + int getNumLiveAttributes() const { return getNumPipeInputs(); } + + // can be used for glGetUniformIndices() + int getUniformIndex(const char *name) const { return getReflectionIndex(name); } + + int getPipeIOIndex(const char *name, const bool inOrOut) const + { return getReflectionPipeIOIndex(name, inOrOut); } + + // can be used for "name" part of glGetActiveUniform() + const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } + + // returns the binding number + int getUniformBinding(int index) const { return getUniform(index).getBinding(); } + + // returns Shaders Stages where a Uniform is present + EShLanguageMask getUniformStages(int index) const { return getUniform(index).stages; } + + // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX) + int getUniformBlockIndex(int index) const { return getUniform(index).index; } + + // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE) + int getUniformType(int index) const { return getUniform(index).glDefineType; } + + // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET) + int getUniformBufferOffset(int index) const { return getUniform(index).offset; } + + // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE) + int getUniformArraySize(int index) const { return getUniform(index).size; } + + // returns a TType* + const TType *getUniformTType(int index) const { return getUniform(index).getType(); } + + // can be used for glGetActiveUniformBlockName() + const char *getUniformBlockName(int index) const { return getUniformBlock(index).name.c_str(); } + + // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE) + int getUniformBlockSize(int index) const { return getUniformBlock(index).size; } + + // returns the block binding number + int getUniformBlockBinding(int index) const { return getUniformBlock(index).getBinding(); } + + // returns block index of associated counter. + int getUniformBlockCounterIndex(int index) const { return getUniformBlock(index).counterIndex; } + + // returns a TType* + const TType *getUniformBlockTType(int index) const { return getUniformBlock(index).getType(); } + + // can be used for glGetActiveAttrib() + const char *getAttributeName(int index) const { return getPipeInput(index).name.c_str(); } + + // can be used for glGetActiveAttrib() + int getAttributeType(int index) const { return getPipeInput(index).glDefineType; } + + // returns a TType* + const TType *getAttributeTType(int index) const { return getPipeInput(index).getType(); } + + GLSLANG_EXPORT void dumpReflection(); + + // Get the IO resolver to use for mapIO + GLSLANG_EXPORT TIoMapResolver* getGlslIoResolver(EShLanguage stage); + + // I/O mapping: apply base offsets and map live unbound variables + // If resolver is not provided it uses the previous approach + // and respects auto assignment and offsets. + GLSLANG_EXPORT bool mapIO(TIoMapResolver* pResolver = nullptr, TIoMapper* pIoMapper = nullptr); + +protected: + GLSLANG_EXPORT bool linkStage(EShLanguage, EShMessages); + GLSLANG_EXPORT bool crossStageCheck(EShMessages); + + TPoolAllocator* pool; + std::list stages[EShLangCount]; + TIntermediate* intermediate[EShLangCount]; + bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a singleton unit in a stage + TInfoSink* infoSink; + TReflection* reflection; + bool linked; + +private: + TProgram(TProgram&); + TProgram& operator=(TProgram&); +}; + +} // end namespace glslang + +#endif // _COMPILER_INTERFACE_INCLUDED_ diff --git a/include/glslang/Public/resource_limits_c.h b/include/glslang/Public/resource_limits_c.h new file mode 100644 index 00000000..3cf7442f --- /dev/null +++ b/include/glslang/Public/resource_limits_c.h @@ -0,0 +1,58 @@ +/** +BSD 2-Clause License + +Copyright (c) 2020, Travis Fort +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +**/ + +#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_ +#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_ + +#include "../Include/glslang_c_interface.h" +#include "../Include/visibility.h" + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns a struct that can be use to create custom resource values. +GLSLANG_EXPORT glslang_resource_t* glslang_resource(void); + +// These are the default resources for TBuiltInResources, used for both +// - parsing this string for the case where the user didn't supply one, +// - dumping out a template for user construction of a config file. +GLSLANG_EXPORT const glslang_resource_t* glslang_default_resource(void); + +// Returns the DefaultTBuiltInResource as a human-readable string. +// NOTE: User is responsible for freeing this string. +GLSLANG_EXPORT const char* glslang_default_resource_string(); + +// Decodes the resource limits from |config| to |resources|. +GLSLANG_EXPORT void glslang_decode_resource_limits(glslang_resource_t* resources, char* config); + +#ifdef __cplusplus +} +#endif + +#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_ diff --git a/include/glslang/SPIRV/GlslangToSpv.h b/include/glslang/SPIRV/GlslangToSpv.h new file mode 100644 index 00000000..9fb4f3ff --- /dev/null +++ b/include/glslang/SPIRV/GlslangToSpv.h @@ -0,0 +1,69 @@ +// +// Copyright (C) 2014 LunarG, Inc. +// Copyright (C) 2015-2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#pragma once + +#include +#include + +#include "Logger.h" +#include "glslang/Include/visibility.h" + +namespace glslang { +class TIntermediate; + +struct SpvOptions { + bool generateDebugInfo {false}; + bool stripDebugInfo {false}; + bool disableOptimizer {true}; + bool optimizeSize {false}; + bool disassemble {false}; + bool validate {false}; + bool emitNonSemanticShaderDebugInfo {false}; + bool emitNonSemanticShaderDebugSource{ false }; + bool compileOnly{false}; + bool optimizerAllowExpandedIDBound{false}; +}; + +GLSLANG_EXPORT void GetSpirvVersion(std::string&); +GLSLANG_EXPORT int GetSpirvGeneratorVersion(); +GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv, + SpvOptions* options = nullptr); +GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger* logger, SpvOptions* options = nullptr); +GLSLANG_EXPORT bool OutputSpvBin(const std::vector& spirv, const char* baseName); +GLSLANG_EXPORT bool OutputSpvHex(const std::vector& spirv, const char* baseName, const char* varName); + +} diff --git a/include/glslang/SPIRV/Logger.h b/include/glslang/SPIRV/Logger.h new file mode 100644 index 00000000..c64a3b8a --- /dev/null +++ b/include/glslang/SPIRV/Logger.h @@ -0,0 +1,75 @@ +// +// Copyright (C) 2016 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#ifndef GLSLANG_SPIRV_LOGGER_H +#define GLSLANG_SPIRV_LOGGER_H + +#include +#include +#include "glslang/Include/visibility.h" + +namespace spv { + +// A class for holding all SPIR-V build status messages, including +// missing/TBD functionalities, warnings, and errors. +class GLSLANG_EXPORT SpvBuildLogger { +public: + SpvBuildLogger() {} + + // Registers a TBD functionality. + void tbdFunctionality(const std::string& f); + // Registers a missing functionality. + void missingFunctionality(const std::string& f); + + // Logs a warning. + void warning(const std::string& w) { warnings.push_back(w); } + // Logs an error. + void error(const std::string& e) { errors.push_back(e); } + + // Returns all messages accumulated in the order of: + // TBD functionalities, missing functionalities, warnings, errors. + std::string getAllMessages() const; + +private: + SpvBuildLogger(const SpvBuildLogger&); + + std::vector tbdFeatures; + std::vector missingFeatures; + std::vector warnings; + std::vector errors; +}; + +} // end spv namespace + +#endif // GLSLANG_SPIRV_LOGGER_H diff --git a/include/glslang/SPIRV/SPVRemapper.h b/include/glslang/SPIRV/SPVRemapper.h new file mode 100644 index 00000000..e60da792 --- /dev/null +++ b/include/glslang/SPIRV/SPVRemapper.h @@ -0,0 +1,300 @@ +// +// Copyright (C) 2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. +// + +#ifndef SPIRVREMAPPER_H +#define SPIRVREMAPPER_H + +#include +#include +#include +#include + +#ifdef GLSLANG_IS_SHARED_LIBRARY + #ifdef _WIN32 + #ifdef GLSLANG_EXPORTING + #define GLSLANG_EXPORT __declspec(dllexport) + #else + #define GLSLANG_EXPORT __declspec(dllimport) + #endif + #elif __GNUC__ >= 4 + #define GLSLANG_EXPORT __attribute__((visibility("default"))) + #endif +#endif // GLSLANG_IS_SHARED_LIBRARY +#ifndef GLSLANG_EXPORT +#define GLSLANG_EXPORT +#endif + +namespace spv { + +class spirvbin_base_t +{ +public: + enum Options { + NONE = 0, + STRIP = (1<<0), + MAP_TYPES = (1<<1), + MAP_NAMES = (1<<2), + MAP_FUNCS = (1<<3), + DCE_FUNCS = (1<<4), + DCE_VARS = (1<<5), + DCE_TYPES = (1<<6), + OPT_LOADSTORE = (1<<7), + OPT_FWD_LS = (1<<8), // EXPERIMENTAL: PRODUCES INVALID SCHEMA-0 SPIRV + MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS), + DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES), + OPT_ALL = (OPT_LOADSTORE), + + ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL), + DO_EVERYTHING = (STRIP | ALL_BUT_STRIP) + }; +}; + +} // namespace SPV + +#include +#include +#include +#include +#include +#include +#include + +#include "spirv.hpp" + +namespace spv { + +static inline constexpr Id NoResult = 0; + +// class to hold SPIR-V binary data for remapping, DCE, and debug stripping +class GLSLANG_EXPORT spirvbin_t : public spirvbin_base_t +{ +public: + spirvbin_t(int verbose = 0) : entryPoint(spv::NoResult), largestNewId(0), verbose(verbose), errorLatch(false) + { } + + virtual ~spirvbin_t() { } + + // remap on an existing binary in memory + void remap(std::vector& spv, const std::vector& whiteListStrings, + std::uint32_t opts = DO_EVERYTHING); + + // remap on an existing binary in memory - legacy interface without white list + void remap(std::vector& spv, std::uint32_t opts = DO_EVERYTHING); + + // Type for error/log handler functions + typedef std::function errorfn_t; + typedef std::function logfn_t; + + // Register error/log handling functions (can be lambda fn / functor / etc) + static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; } + static void registerLogHandler(logfn_t handler) { logHandler = handler; } + +protected: + // This can be overridden to provide other message behavior if needed + virtual void msg(int minVerbosity, int indent, const std::string& txt) const; + +private: + // Local to global, or global to local ID map + typedef std::unordered_map idmap_t; + typedef std::unordered_set idset_t; + typedef std::unordered_map blockmap_t; + + void remap(std::uint32_t opts = DO_EVERYTHING); + + // Map of names to IDs + typedef std::unordered_map namemap_t; + + typedef std::uint32_t spirword_t; + + typedef std::pair range_t; + typedef std::function idfn_t; + typedef std::function instfn_t; + + // Special Values for ID map: + static const spv::Id unmapped; // unchanged from default value + static const spv::Id unused; // unused ID + static const int header_size; // SPIR header = 5 words + + class id_iterator_t; + + // For mapping type entries between different shaders + typedef std::vector typeentry_t; + typedef std::map globaltypes_t; + + // A set that preserves position order, and a reverse map + typedef std::set posmap_t; + typedef std::unordered_map posmap_rev_t; + + // Maps and ID to the size of its base type, if known. + typedef std::unordered_map typesize_map_t; + + // handle error + void error(const std::string& txt) const { errorLatch = true; errorHandler(txt); } + + bool isConstOp(spv::Op opCode) const; + bool isTypeOp(spv::Op opCode) const; + bool isStripOp(spv::Op opCode) const; + bool isFlowCtrl(spv::Op opCode) const; + range_t literalRange(spv::Op opCode) const; + range_t typeRange(spv::Op opCode) const; + range_t constRange(spv::Op opCode) const; + unsigned typeSizeInWords(spv::Id id) const; + unsigned idTypeSizeInWords(spv::Id id) const; + + bool isStripOp(spv::Op opCode, unsigned start) const; + + spv::Id& asId(unsigned word) { return spv[word]; } + const spv::Id& asId(unsigned word) const { return spv[word]; } + spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); } + std::uint32_t asOpCodeHash(unsigned word); + spv::Decoration asDecoration(unsigned word) const { return spv::Decoration(spv[word]); } + unsigned asWordCount(unsigned word) const { return opWordCount(spv[word]); } + spv::Id asTypeConstId(unsigned word) const { return asId(word + (isTypeOp(asOpCode(word)) ? 1 : 2)); } + unsigned idPos(spv::Id id) const; + + static unsigned opWordCount(spirword_t data) { return data >> spv::WordCountShift; } + static spv::Op opOpCode(spirword_t data) { return spv::Op(data & spv::OpCodeMask); } + + // Header access & set methods + spirword_t magic() const { return spv[0]; } // return magic number + spirword_t bound() const { return spv[3]; } // return Id bound from header + spirword_t bound(spirword_t b) { return spv[3] = b; } + spirword_t genmagic() const { return spv[2]; } // generator magic + spirword_t genmagic(spirword_t m) { return spv[2] = m; } + spirword_t schemaNum() const { return spv[4]; } // schema number from header + + // Mapping fns: get + spv::Id localId(spv::Id id) const { return idMapL[id]; } + + // Mapping fns: set + inline spv::Id localId(spv::Id id, spv::Id newId); + void countIds(spv::Id id); + + // Return next unused new local ID. + // NOTE: boost::dynamic_bitset would be more efficient due to find_next(), + // which std::vector doens't have. + inline spv::Id nextUnusedId(spv::Id id); + + void buildLocalMaps(); + std::string literalString(unsigned word) const; // Return literal as a std::string + int literalStringWords(const std::string& str) const { return (int(str.size())+4)/4; } + + bool isNewIdMapped(spv::Id newId) const { return isMapped(newId); } + bool isOldIdUnmapped(spv::Id oldId) const { return localId(oldId) == unmapped; } + bool isOldIdUnused(spv::Id oldId) const { return localId(oldId) == unused; } + bool isOldIdMapped(spv::Id oldId) const { return !isOldIdUnused(oldId) && !isOldIdUnmapped(oldId); } + bool isFunction(spv::Id oldId) const { return fnPos.find(oldId) != fnPos.end(); } + + // bool matchType(const globaltypes_t& globalTypes, spv::Id lt, spv::Id gt) const; + // spv::Id findType(const globaltypes_t& globalTypes, spv::Id lt) const; + std::uint32_t hashType(unsigned typeStart) const; + + spirvbin_t& process(instfn_t, idfn_t, unsigned begin = 0, unsigned end = 0); + int processInstruction(unsigned word, instfn_t, idfn_t); + + void validate() const; + void mapTypeConst(); + void mapFnBodies(); + void optLoadStore(); + void dceFuncs(); + void dceVars(); + void dceTypes(); + void mapNames(); + void foldIds(); // fold IDs to smallest space + void forwardLoadStores(); // load store forwarding (EXPERIMENTAL) + void offsetIds(); // create relative offset IDs + + void applyMap(); // remap per local name map + void mapRemainder(); // map any IDs we haven't touched yet + void stripDebug(); // strip all debug info + void stripDeadRefs(); // strips debug info for now-dead references after DCE + void strip(); // remove debug symbols + + std::vector spv; // SPIR words + + std::vector stripWhiteList; + + namemap_t nameMap; // ID names from OpName + + // Since we want to also do binary ops, we can't use std::vector. we could use + // boost::dynamic_bitset, but we're trying to avoid a boost dependency. + typedef std::uint64_t bits_t; + std::vector mapped; // which new IDs have been mapped + static const int mBits = sizeof(bits_t) * 4; + + bool isMapped(spv::Id id) const { return id < maxMappedId() && ((mapped[id/mBits] & (1LL<<(id%mBits))) != 0); } + void setMapped(spv::Id id) { resizeMapped(id); mapped[id/mBits] |= (1LL<<(id%mBits)); } + void resizeMapped(spv::Id id) { if (id >= maxMappedId()) mapped.resize(id/mBits+1, 0); } + size_t maxMappedId() const { return mapped.size() * mBits; } + + // Add a strip range for a given instruction starting at 'start' + // Note: avoiding brace initializers to please older versions os MSVC. + void stripInst(unsigned start) { stripRange.push_back(range_t(start, start + asWordCount(start))); } + + // Function start and end. use unordered_map because we'll have + // many fewer functions than IDs. + std::unordered_map fnPos; + + // Which functions are called, anywhere in the module, with a call count + std::unordered_map fnCalls; + + posmap_t typeConstPos; // word positions that define types & consts (ordered) + posmap_rev_t idPosR; // reverse map from IDs to positions + typesize_map_t idTypeSizeMap; // maps each ID to its type size, if known. + + std::vector idMapL; // ID {M}ap from {L}ocal to {G}lobal IDs + + spv::Id entryPoint; // module entry point + spv::Id largestNewId; // biggest new ID we have mapped anything to + + // Sections of the binary to strip, given as [begin,end) + std::vector stripRange; + + // processing options: + std::uint32_t options; + int verbose; // verbosity level + + // Error latch: this is set if the error handler is ever executed. It would be better to + // use a try/catch block and throw, but that's not desired for certain environments, so + // this is the alternative. + mutable bool errorLatch; + + static errorfn_t errorHandler; + static logfn_t logHandler; +}; + +} // namespace SPV + +#endif // SPIRVREMAPPER_H diff --git a/include/glslang/SPIRV/SpvTools.h b/include/glslang/SPIRV/SpvTools.h new file mode 100644 index 00000000..45585723 --- /dev/null +++ b/include/glslang/SPIRV/SpvTools.h @@ -0,0 +1,109 @@ +// +// Copyright (C) 2014-2016 LunarG, Inc. +// Copyright (C) 2018 Google, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Call into SPIRV-Tools to disassemble, validate, and optimize. +// + +#pragma once +#ifndef GLSLANG_SPV_TOOLS_H +#define GLSLANG_SPV_TOOLS_H + +#if ENABLE_OPT +#include +#include +#include +#include "spirv-tools/libspirv.h" +#endif + +#include "glslang/MachineIndependent/Versions.h" +#include "glslang/Include/visibility.h" +#include "GlslangToSpv.h" +#include "Logger.h" + +namespace glslang { + +#if ENABLE_OPT + +class TIntermediate; + +// Translate glslang's view of target versioning to what SPIRV-Tools uses. +GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger); +GLSLANG_EXPORT spv_target_env MapToSpirvToolsEnv(const glslang::TIntermediate& intermediate, spv::SpvBuildLogger* logger); + +// Use the SPIRV-Tools disassembler to print SPIR-V using a SPV_ENV_UNIVERSAL_1_3 environment. +GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv); + +// Use the SPIRV-Tools disassembler to print SPIR-V with a provided SPIR-V environment. +GLSLANG_EXPORT void SpirvToolsDisassemble(std::ostream& out, const std::vector& spirv, + spv_target_env requested_context); + +// Apply the SPIRV-Tools validator to generated SPIR-V. +GLSLANG_EXPORT void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger*, bool prelegalization); + +// Apply the SPIRV-Tools optimizer to generated SPIR-V. HLSL SPIR-V is legalized in the process. +GLSLANG_EXPORT void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector& spirv, + spv::SpvBuildLogger*, const SpvOptions*); + +// Apply the SPIRV-Tools EliminateDeadInputComponents pass to generated SPIR-V. Put result in |spirv|. +GLSLANG_EXPORT void SpirvToolsEliminateDeadInputComponents(spv_target_env target_env, std::vector& spirv, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools AnalyzeDeadOutputStores pass to generated SPIR-V. Put result in |live_locs|. +// Return true if the result is valid. +GLSLANG_EXPORT bool SpirvToolsAnalyzeDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools EliminateDeadOutputStores and AggressiveDeadCodeElimination passes to generated SPIR-V using +// |live_locs|. Put result in |spirv|. +GLSLANG_EXPORT void SpirvToolsEliminateDeadOutputStores(spv_target_env target_env, std::vector& spirv, + std::unordered_set* live_locs, + std::unordered_set* live_builtins, + spv::SpvBuildLogger*); + +// Apply the SPIRV-Tools optimizer to strip debug info from SPIR-V. This is implicitly done by +// SpirvToolsTransform if spvOptions->stripDebugInfo is set, but can be called separately if +// optimization is disabled. +GLSLANG_EXPORT void SpirvToolsStripDebugInfo(const glslang::TIntermediate& intermediate, + std::vector& spirv, spv::SpvBuildLogger*); + +#endif + +} // end namespace glslang + +#endif // GLSLANG_SPV_TOOLS_H diff --git a/include/glslang/SPIRV/disassemble.h b/include/glslang/SPIRV/disassemble.h new file mode 100644 index 00000000..3bded14f --- /dev/null +++ b/include/glslang/SPIRV/disassemble.h @@ -0,0 +1,55 @@ +// +// Copyright (C) 2014-2015 LunarG, Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of 3Dlabs Inc. Ltd. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +// +// Disassembler for SPIR-V. +// + +#pragma once +#ifndef disassembler_H +#define disassembler_H + +#include +#include + +#include "glslang/Include/visibility.h" + +namespace spv { + + // disassemble with glslang custom disassembler + GLSLANG_EXPORT void Disassemble(std::ostream& out, const std::vector&); + +} // end namespace spv + +#endif // disassembler_H diff --git a/include/glslang/SPIRV/spirv.hpp b/include/glslang/SPIRV/spirv.hpp new file mode 100644 index 00000000..0f28bb51 --- /dev/null +++ b/include/glslang/SPIRV/spirv.hpp @@ -0,0 +1,4936 @@ +// Copyright (c) 2014-2024 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python, C#, D, Beef +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// - C# will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL +// - Beef will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +#ifndef spirv_HPP +#define spirv_HPP + +namespace spv { + +typedef unsigned int Id; + +#define SPV_VERSION 0x10600 +#define SPV_REVISION 1 + +static const unsigned int MagicNumber = 0x07230203; +static const unsigned int Version = 0x00010600; +static const unsigned int Revision = 1; +static const unsigned int OpCodeMask = 0xffff; +static const unsigned int WordCountShift = 16; + +enum SourceLanguage { + SourceLanguageUnknown = 0, + SourceLanguageESSL = 1, + SourceLanguageGLSL = 2, + SourceLanguageOpenCL_C = 3, + SourceLanguageOpenCL_CPP = 4, + SourceLanguageHLSL = 5, + SourceLanguageCPP_for_OpenCL = 6, + SourceLanguageSYCL = 7, + SourceLanguageHERO_C = 8, + SourceLanguageNZSL = 9, + SourceLanguageWGSL = 10, + SourceLanguageSlang = 11, + SourceLanguageZig = 12, + SourceLanguageMax = 0x7fffffff, +}; + +enum ExecutionModel { + ExecutionModelVertex = 0, + ExecutionModelTessellationControl = 1, + ExecutionModelTessellationEvaluation = 2, + ExecutionModelGeometry = 3, + ExecutionModelFragment = 4, + ExecutionModelGLCompute = 5, + ExecutionModelKernel = 6, + ExecutionModelTaskNV = 5267, + ExecutionModelMeshNV = 5268, + ExecutionModelRayGenerationKHR = 5313, + ExecutionModelRayGenerationNV = 5313, + ExecutionModelIntersectionKHR = 5314, + ExecutionModelIntersectionNV = 5314, + ExecutionModelAnyHitKHR = 5315, + ExecutionModelAnyHitNV = 5315, + ExecutionModelClosestHitKHR = 5316, + ExecutionModelClosestHitNV = 5316, + ExecutionModelMissKHR = 5317, + ExecutionModelMissNV = 5317, + ExecutionModelCallableKHR = 5318, + ExecutionModelCallableNV = 5318, + ExecutionModelTaskEXT = 5364, + ExecutionModelMeshEXT = 5365, + ExecutionModelMax = 0x7fffffff, +}; + +enum AddressingModel { + AddressingModelLogical = 0, + AddressingModelPhysical32 = 1, + AddressingModelPhysical64 = 2, + AddressingModelPhysicalStorageBuffer64 = 5348, + AddressingModelPhysicalStorageBuffer64EXT = 5348, + AddressingModelMax = 0x7fffffff, +}; + +enum MemoryModel { + MemoryModelSimple = 0, + MemoryModelGLSL450 = 1, + MemoryModelOpenCL = 2, + MemoryModelVulkan = 3, + MemoryModelVulkanKHR = 3, + MemoryModelMax = 0x7fffffff, +}; + +enum ExecutionMode { + ExecutionModeInvocations = 0, + ExecutionModeSpacingEqual = 1, + ExecutionModeSpacingFractionalEven = 2, + ExecutionModeSpacingFractionalOdd = 3, + ExecutionModeVertexOrderCw = 4, + ExecutionModeVertexOrderCcw = 5, + ExecutionModePixelCenterInteger = 6, + ExecutionModeOriginUpperLeft = 7, + ExecutionModeOriginLowerLeft = 8, + ExecutionModeEarlyFragmentTests = 9, + ExecutionModePointMode = 10, + ExecutionModeXfb = 11, + ExecutionModeDepthReplacing = 12, + ExecutionModeDepthGreater = 14, + ExecutionModeDepthLess = 15, + ExecutionModeDepthUnchanged = 16, + ExecutionModeLocalSize = 17, + ExecutionModeLocalSizeHint = 18, + ExecutionModeInputPoints = 19, + ExecutionModeInputLines = 20, + ExecutionModeInputLinesAdjacency = 21, + ExecutionModeTriangles = 22, + ExecutionModeInputTrianglesAdjacency = 23, + ExecutionModeQuads = 24, + ExecutionModeIsolines = 25, + ExecutionModeOutputVertices = 26, + ExecutionModeOutputPoints = 27, + ExecutionModeOutputLineStrip = 28, + ExecutionModeOutputTriangleStrip = 29, + ExecutionModeVecTypeHint = 30, + ExecutionModeContractionOff = 31, + ExecutionModeInitializer = 33, + ExecutionModeFinalizer = 34, + ExecutionModeSubgroupSize = 35, + ExecutionModeSubgroupsPerWorkgroup = 36, + ExecutionModeSubgroupsPerWorkgroupId = 37, + ExecutionModeLocalSizeId = 38, + ExecutionModeLocalSizeHintId = 39, + ExecutionModeNonCoherentColorAttachmentReadEXT = 4169, + ExecutionModeNonCoherentDepthAttachmentReadEXT = 4170, + ExecutionModeNonCoherentStencilAttachmentReadEXT = 4171, + ExecutionModeSubgroupUniformControlFlowKHR = 4421, + ExecutionModePostDepthCoverage = 4446, + ExecutionModeDenormPreserve = 4459, + ExecutionModeDenormFlushToZero = 4460, + ExecutionModeSignedZeroInfNanPreserve = 4461, + ExecutionModeRoundingModeRTE = 4462, + ExecutionModeRoundingModeRTZ = 4463, + ExecutionModeEarlyAndLateFragmentTestsAMD = 5017, + ExecutionModeStencilRefReplacingEXT = 5027, + ExecutionModeCoalescingAMDX = 5069, + ExecutionModeIsApiEntryAMDX = 5070, + ExecutionModeMaxNodeRecursionAMDX = 5071, + ExecutionModeStaticNumWorkgroupsAMDX = 5072, + ExecutionModeShaderIndexAMDX = 5073, + ExecutionModeMaxNumWorkgroupsAMDX = 5077, + ExecutionModeStencilRefUnchangedFrontAMD = 5079, + ExecutionModeStencilRefGreaterFrontAMD = 5080, + ExecutionModeStencilRefLessFrontAMD = 5081, + ExecutionModeStencilRefUnchangedBackAMD = 5082, + ExecutionModeStencilRefGreaterBackAMD = 5083, + ExecutionModeStencilRefLessBackAMD = 5084, + ExecutionModeQuadDerivativesKHR = 5088, + ExecutionModeRequireFullQuadsKHR = 5089, + ExecutionModeSharesInputWithAMDX = 5102, + ExecutionModeOutputLinesEXT = 5269, + ExecutionModeOutputLinesNV = 5269, + ExecutionModeOutputPrimitivesEXT = 5270, + ExecutionModeOutputPrimitivesNV = 5270, + ExecutionModeDerivativeGroupQuadsKHR = 5289, + ExecutionModeDerivativeGroupQuadsNV = 5289, + ExecutionModeDerivativeGroupLinearKHR = 5290, + ExecutionModeDerivativeGroupLinearNV = 5290, + ExecutionModeOutputTrianglesEXT = 5298, + ExecutionModeOutputTrianglesNV = 5298, + ExecutionModePixelInterlockOrderedEXT = 5366, + ExecutionModePixelInterlockUnorderedEXT = 5367, + ExecutionModeSampleInterlockOrderedEXT = 5368, + ExecutionModeSampleInterlockUnorderedEXT = 5369, + ExecutionModeShadingRateInterlockOrderedEXT = 5370, + ExecutionModeShadingRateInterlockUnorderedEXT = 5371, + ExecutionModeSharedLocalMemorySizeINTEL = 5618, + ExecutionModeRoundingModeRTPINTEL = 5620, + ExecutionModeRoundingModeRTNINTEL = 5621, + ExecutionModeFloatingPointModeALTINTEL = 5622, + ExecutionModeFloatingPointModeIEEEINTEL = 5623, + ExecutionModeMaxWorkgroupSizeINTEL = 5893, + ExecutionModeMaxWorkDimINTEL = 5894, + ExecutionModeNoGlobalOffsetINTEL = 5895, + ExecutionModeNumSIMDWorkitemsINTEL = 5896, + ExecutionModeSchedulerTargetFmaxMhzINTEL = 5903, + ExecutionModeMaximallyReconvergesKHR = 6023, + ExecutionModeFPFastMathDefault = 6028, + ExecutionModeStreamingInterfaceINTEL = 6154, + ExecutionModeRegisterMapInterfaceINTEL = 6160, + ExecutionModeNamedBarrierCountINTEL = 6417, + ExecutionModeMaximumRegistersINTEL = 6461, + ExecutionModeMaximumRegistersIdINTEL = 6462, + ExecutionModeNamedMaximumRegistersINTEL = 6463, + ExecutionModeMax = 0x7fffffff, +}; + +enum StorageClass { + StorageClassUniformConstant = 0, + StorageClassInput = 1, + StorageClassUniform = 2, + StorageClassOutput = 3, + StorageClassWorkgroup = 4, + StorageClassCrossWorkgroup = 5, + StorageClassPrivate = 6, + StorageClassFunction = 7, + StorageClassGeneric = 8, + StorageClassPushConstant = 9, + StorageClassAtomicCounter = 10, + StorageClassImage = 11, + StorageClassStorageBuffer = 12, + StorageClassTileImageEXT = 4172, + StorageClassNodePayloadAMDX = 5068, + StorageClassCallableDataKHR = 5328, + StorageClassCallableDataNV = 5328, + StorageClassIncomingCallableDataKHR = 5329, + StorageClassIncomingCallableDataNV = 5329, + StorageClassRayPayloadKHR = 5338, + StorageClassRayPayloadNV = 5338, + StorageClassHitAttributeKHR = 5339, + StorageClassHitAttributeNV = 5339, + StorageClassIncomingRayPayloadKHR = 5342, + StorageClassIncomingRayPayloadNV = 5342, + StorageClassShaderRecordBufferKHR = 5343, + StorageClassShaderRecordBufferNV = 5343, + StorageClassPhysicalStorageBuffer = 5349, + StorageClassPhysicalStorageBufferEXT = 5349, + StorageClassHitObjectAttributeNV = 5385, + StorageClassTaskPayloadWorkgroupEXT = 5402, + StorageClassCodeSectionINTEL = 5605, + StorageClassDeviceOnlyINTEL = 5936, + StorageClassHostOnlyINTEL = 5937, + StorageClassMax = 0x7fffffff, +}; + +enum Dim { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + DimCube = 3, + DimRect = 4, + DimBuffer = 5, + DimSubpassData = 6, + DimTileImageDataEXT = 4173, + DimMax = 0x7fffffff, +}; + +enum SamplerAddressingMode { + SamplerAddressingModeNone = 0, + SamplerAddressingModeClampToEdge = 1, + SamplerAddressingModeClamp = 2, + SamplerAddressingModeRepeat = 3, + SamplerAddressingModeRepeatMirrored = 4, + SamplerAddressingModeMax = 0x7fffffff, +}; + +enum SamplerFilterMode { + SamplerFilterModeNearest = 0, + SamplerFilterModeLinear = 1, + SamplerFilterModeMax = 0x7fffffff, +}; + +enum ImageFormat { + ImageFormatUnknown = 0, + ImageFormatRgba32f = 1, + ImageFormatRgba16f = 2, + ImageFormatR32f = 3, + ImageFormatRgba8 = 4, + ImageFormatRgba8Snorm = 5, + ImageFormatRg32f = 6, + ImageFormatRg16f = 7, + ImageFormatR11fG11fB10f = 8, + ImageFormatR16f = 9, + ImageFormatRgba16 = 10, + ImageFormatRgb10A2 = 11, + ImageFormatRg16 = 12, + ImageFormatRg8 = 13, + ImageFormatR16 = 14, + ImageFormatR8 = 15, + ImageFormatRgba16Snorm = 16, + ImageFormatRg16Snorm = 17, + ImageFormatRg8Snorm = 18, + ImageFormatR16Snorm = 19, + ImageFormatR8Snorm = 20, + ImageFormatRgba32i = 21, + ImageFormatRgba16i = 22, + ImageFormatRgba8i = 23, + ImageFormatR32i = 24, + ImageFormatRg32i = 25, + ImageFormatRg16i = 26, + ImageFormatRg8i = 27, + ImageFormatR16i = 28, + ImageFormatR8i = 29, + ImageFormatRgba32ui = 30, + ImageFormatRgba16ui = 31, + ImageFormatRgba8ui = 32, + ImageFormatR32ui = 33, + ImageFormatRgb10a2ui = 34, + ImageFormatRg32ui = 35, + ImageFormatRg16ui = 36, + ImageFormatRg8ui = 37, + ImageFormatR16ui = 38, + ImageFormatR8ui = 39, + ImageFormatR64ui = 40, + ImageFormatR64i = 41, + ImageFormatMax = 0x7fffffff, +}; + +enum ImageChannelOrder { + ImageChannelOrderR = 0, + ImageChannelOrderA = 1, + ImageChannelOrderRG = 2, + ImageChannelOrderRA = 3, + ImageChannelOrderRGB = 4, + ImageChannelOrderRGBA = 5, + ImageChannelOrderBGRA = 6, + ImageChannelOrderARGB = 7, + ImageChannelOrderIntensity = 8, + ImageChannelOrderLuminance = 9, + ImageChannelOrderRx = 10, + ImageChannelOrderRGx = 11, + ImageChannelOrderRGBx = 12, + ImageChannelOrderDepth = 13, + ImageChannelOrderDepthStencil = 14, + ImageChannelOrdersRGB = 15, + ImageChannelOrdersRGBx = 16, + ImageChannelOrdersRGBA = 17, + ImageChannelOrdersBGRA = 18, + ImageChannelOrderABGR = 19, + ImageChannelOrderMax = 0x7fffffff, +}; + +enum ImageChannelDataType { + ImageChannelDataTypeSnormInt8 = 0, + ImageChannelDataTypeSnormInt16 = 1, + ImageChannelDataTypeUnormInt8 = 2, + ImageChannelDataTypeUnormInt16 = 3, + ImageChannelDataTypeUnormShort565 = 4, + ImageChannelDataTypeUnormShort555 = 5, + ImageChannelDataTypeUnormInt101010 = 6, + ImageChannelDataTypeSignedInt8 = 7, + ImageChannelDataTypeSignedInt16 = 8, + ImageChannelDataTypeSignedInt32 = 9, + ImageChannelDataTypeUnsignedInt8 = 10, + ImageChannelDataTypeUnsignedInt16 = 11, + ImageChannelDataTypeUnsignedInt32 = 12, + ImageChannelDataTypeHalfFloat = 13, + ImageChannelDataTypeFloat = 14, + ImageChannelDataTypeUnormInt24 = 15, + ImageChannelDataTypeUnormInt101010_2 = 16, + ImageChannelDataTypeUnsignedIntRaw10EXT = 19, + ImageChannelDataTypeUnsignedIntRaw12EXT = 20, + ImageChannelDataTypeUnormInt2_101010EXT = 21, + ImageChannelDataTypeMax = 0x7fffffff, +}; + +enum ImageOperandsShift { + ImageOperandsBiasShift = 0, + ImageOperandsLodShift = 1, + ImageOperandsGradShift = 2, + ImageOperandsConstOffsetShift = 3, + ImageOperandsOffsetShift = 4, + ImageOperandsConstOffsetsShift = 5, + ImageOperandsSampleShift = 6, + ImageOperandsMinLodShift = 7, + ImageOperandsMakeTexelAvailableShift = 8, + ImageOperandsMakeTexelAvailableKHRShift = 8, + ImageOperandsMakeTexelVisibleShift = 9, + ImageOperandsMakeTexelVisibleKHRShift = 9, + ImageOperandsNonPrivateTexelShift = 10, + ImageOperandsNonPrivateTexelKHRShift = 10, + ImageOperandsVolatileTexelShift = 11, + ImageOperandsVolatileTexelKHRShift = 11, + ImageOperandsSignExtendShift = 12, + ImageOperandsZeroExtendShift = 13, + ImageOperandsNontemporalShift = 14, + ImageOperandsOffsetsShift = 16, + ImageOperandsMax = 0x7fffffff, +}; + +enum ImageOperandsMask : unsigned { + ImageOperandsMaskNone = 0, + ImageOperandsBiasMask = 0x00000001, + ImageOperandsLodMask = 0x00000002, + ImageOperandsGradMask = 0x00000004, + ImageOperandsConstOffsetMask = 0x00000008, + ImageOperandsOffsetMask = 0x00000010, + ImageOperandsConstOffsetsMask = 0x00000020, + ImageOperandsSampleMask = 0x00000040, + ImageOperandsMinLodMask = 0x00000080, + ImageOperandsMakeTexelAvailableMask = 0x00000100, + ImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + ImageOperandsMakeTexelVisibleMask = 0x00000200, + ImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + ImageOperandsNonPrivateTexelMask = 0x00000400, + ImageOperandsNonPrivateTexelKHRMask = 0x00000400, + ImageOperandsVolatileTexelMask = 0x00000800, + ImageOperandsVolatileTexelKHRMask = 0x00000800, + ImageOperandsSignExtendMask = 0x00001000, + ImageOperandsZeroExtendMask = 0x00002000, + ImageOperandsNontemporalMask = 0x00004000, + ImageOperandsOffsetsMask = 0x00010000, +}; + +enum FPFastMathModeShift { + FPFastMathModeNotNaNShift = 0, + FPFastMathModeNotInfShift = 1, + FPFastMathModeNSZShift = 2, + FPFastMathModeAllowRecipShift = 3, + FPFastMathModeFastShift = 4, + FPFastMathModeAllowContractShift = 16, + FPFastMathModeAllowContractFastINTELShift = 16, + FPFastMathModeAllowReassocShift = 17, + FPFastMathModeAllowReassocINTELShift = 17, + FPFastMathModeAllowTransformShift = 18, + FPFastMathModeMax = 0x7fffffff, +}; + +enum FPFastMathModeMask : unsigned { + FPFastMathModeMaskNone = 0, + FPFastMathModeNotNaNMask = 0x00000001, + FPFastMathModeNotInfMask = 0x00000002, + FPFastMathModeNSZMask = 0x00000004, + FPFastMathModeAllowRecipMask = 0x00000008, + FPFastMathModeFastMask = 0x00000010, + FPFastMathModeAllowContractMask = 0x00010000, + FPFastMathModeAllowContractFastINTELMask = 0x00010000, + FPFastMathModeAllowReassocMask = 0x00020000, + FPFastMathModeAllowReassocINTELMask = 0x00020000, + FPFastMathModeAllowTransformMask = 0x00040000, +}; + +enum FPRoundingMode { + FPRoundingModeRTE = 0, + FPRoundingModeRTZ = 1, + FPRoundingModeRTP = 2, + FPRoundingModeRTN = 3, + FPRoundingModeMax = 0x7fffffff, +}; + +enum LinkageType { + LinkageTypeExport = 0, + LinkageTypeImport = 1, + LinkageTypeLinkOnceODR = 2, + LinkageTypeMax = 0x7fffffff, +}; + +enum AccessQualifier { + AccessQualifierReadOnly = 0, + AccessQualifierWriteOnly = 1, + AccessQualifierReadWrite = 2, + AccessQualifierMax = 0x7fffffff, +}; + +enum FunctionParameterAttribute { + FunctionParameterAttributeZext = 0, + FunctionParameterAttributeSext = 1, + FunctionParameterAttributeByVal = 2, + FunctionParameterAttributeSret = 3, + FunctionParameterAttributeNoAlias = 4, + FunctionParameterAttributeNoCapture = 5, + FunctionParameterAttributeNoWrite = 6, + FunctionParameterAttributeNoReadWrite = 7, + FunctionParameterAttributeRuntimeAlignedINTEL = 5940, + FunctionParameterAttributeMax = 0x7fffffff, +}; + +enum Decoration { + DecorationRelaxedPrecision = 0, + DecorationSpecId = 1, + DecorationBlock = 2, + DecorationBufferBlock = 3, + DecorationRowMajor = 4, + DecorationColMajor = 5, + DecorationArrayStride = 6, + DecorationMatrixStride = 7, + DecorationGLSLShared = 8, + DecorationGLSLPacked = 9, + DecorationCPacked = 10, + DecorationBuiltIn = 11, + DecorationNoPerspective = 13, + DecorationFlat = 14, + DecorationPatch = 15, + DecorationCentroid = 16, + DecorationSample = 17, + DecorationInvariant = 18, + DecorationRestrict = 19, + DecorationAliased = 20, + DecorationVolatile = 21, + DecorationConstant = 22, + DecorationCoherent = 23, + DecorationNonWritable = 24, + DecorationNonReadable = 25, + DecorationUniform = 26, + DecorationUniformId = 27, + DecorationSaturatedConversion = 28, + DecorationStream = 29, + DecorationLocation = 30, + DecorationComponent = 31, + DecorationIndex = 32, + DecorationBinding = 33, + DecorationDescriptorSet = 34, + DecorationOffset = 35, + DecorationXfbBuffer = 36, + DecorationXfbStride = 37, + DecorationFuncParamAttr = 38, + DecorationFPRoundingMode = 39, + DecorationFPFastMathMode = 40, + DecorationLinkageAttributes = 41, + DecorationNoContraction = 42, + DecorationInputAttachmentIndex = 43, + DecorationAlignment = 44, + DecorationMaxByteOffset = 45, + DecorationAlignmentId = 46, + DecorationMaxByteOffsetId = 47, + DecorationNoSignedWrap = 4469, + DecorationNoUnsignedWrap = 4470, + DecorationWeightTextureQCOM = 4487, + DecorationBlockMatchTextureQCOM = 4488, + DecorationBlockMatchSamplerQCOM = 4499, + DecorationExplicitInterpAMD = 4999, + DecorationNodeSharesPayloadLimitsWithAMDX = 5019, + DecorationNodeMaxPayloadsAMDX = 5020, + DecorationTrackFinishWritingAMDX = 5078, + DecorationPayloadNodeNameAMDX = 5091, + DecorationPayloadNodeBaseIndexAMDX = 5098, + DecorationPayloadNodeSparseArrayAMDX = 5099, + DecorationPayloadNodeArraySizeAMDX = 5100, + DecorationPayloadDispatchIndirectAMDX = 5105, + DecorationOverrideCoverageNV = 5248, + DecorationPassthroughNV = 5250, + DecorationViewportRelativeNV = 5252, + DecorationSecondaryViewportRelativeNV = 5256, + DecorationPerPrimitiveEXT = 5271, + DecorationPerPrimitiveNV = 5271, + DecorationPerViewNV = 5272, + DecorationPerTaskNV = 5273, + DecorationPerVertexKHR = 5285, + DecorationPerVertexNV = 5285, + DecorationNonUniform = 5300, + DecorationNonUniformEXT = 5300, + DecorationRestrictPointer = 5355, + DecorationRestrictPointerEXT = 5355, + DecorationAliasedPointer = 5356, + DecorationAliasedPointerEXT = 5356, + DecorationHitObjectShaderRecordBufferNV = 5386, + DecorationBindlessSamplerNV = 5398, + DecorationBindlessImageNV = 5399, + DecorationBoundSamplerNV = 5400, + DecorationBoundImageNV = 5401, + DecorationSIMTCallINTEL = 5599, + DecorationReferencedIndirectlyINTEL = 5602, + DecorationClobberINTEL = 5607, + DecorationSideEffectsINTEL = 5608, + DecorationVectorComputeVariableINTEL = 5624, + DecorationFuncParamIOKindINTEL = 5625, + DecorationVectorComputeFunctionINTEL = 5626, + DecorationStackCallINTEL = 5627, + DecorationGlobalVariableOffsetINTEL = 5628, + DecorationCounterBuffer = 5634, + DecorationHlslCounterBufferGOOGLE = 5634, + DecorationHlslSemanticGOOGLE = 5635, + DecorationUserSemantic = 5635, + DecorationUserTypeGOOGLE = 5636, + DecorationFunctionRoundingModeINTEL = 5822, + DecorationFunctionDenormModeINTEL = 5823, + DecorationRegisterINTEL = 5825, + DecorationMemoryINTEL = 5826, + DecorationNumbanksINTEL = 5827, + DecorationBankwidthINTEL = 5828, + DecorationMaxPrivateCopiesINTEL = 5829, + DecorationSinglepumpINTEL = 5830, + DecorationDoublepumpINTEL = 5831, + DecorationMaxReplicatesINTEL = 5832, + DecorationSimpleDualPortINTEL = 5833, + DecorationMergeINTEL = 5834, + DecorationBankBitsINTEL = 5835, + DecorationForcePow2DepthINTEL = 5836, + DecorationStridesizeINTEL = 5883, + DecorationWordsizeINTEL = 5884, + DecorationTrueDualPortINTEL = 5885, + DecorationBurstCoalesceINTEL = 5899, + DecorationCacheSizeINTEL = 5900, + DecorationDontStaticallyCoalesceINTEL = 5901, + DecorationPrefetchINTEL = 5902, + DecorationStallEnableINTEL = 5905, + DecorationFuseLoopsInFunctionINTEL = 5907, + DecorationMathOpDSPModeINTEL = 5909, + DecorationAliasScopeINTEL = 5914, + DecorationNoAliasINTEL = 5915, + DecorationInitiationIntervalINTEL = 5917, + DecorationMaxConcurrencyINTEL = 5918, + DecorationPipelineEnableINTEL = 5919, + DecorationBufferLocationINTEL = 5921, + DecorationIOPipeStorageINTEL = 5944, + DecorationFunctionFloatingPointModeINTEL = 6080, + DecorationSingleElementVectorINTEL = 6085, + DecorationVectorComputeCallableFunctionINTEL = 6087, + DecorationMediaBlockIOINTEL = 6140, + DecorationStallFreeINTEL = 6151, + DecorationFPMaxErrorDecorationINTEL = 6170, + DecorationLatencyControlLabelINTEL = 6172, + DecorationLatencyControlConstraintINTEL = 6173, + DecorationConduitKernelArgumentINTEL = 6175, + DecorationRegisterMapKernelArgumentINTEL = 6176, + DecorationMMHostInterfaceAddressWidthINTEL = 6177, + DecorationMMHostInterfaceDataWidthINTEL = 6178, + DecorationMMHostInterfaceLatencyINTEL = 6179, + DecorationMMHostInterfaceReadWriteModeINTEL = 6180, + DecorationMMHostInterfaceMaxBurstINTEL = 6181, + DecorationMMHostInterfaceWaitRequestINTEL = 6182, + DecorationStableKernelArgumentINTEL = 6183, + DecorationHostAccessINTEL = 6188, + DecorationInitModeINTEL = 6190, + DecorationImplementInRegisterMapINTEL = 6191, + DecorationCacheControlLoadINTEL = 6442, + DecorationCacheControlStoreINTEL = 6443, + DecorationMax = 0x7fffffff, +}; + +enum BuiltIn { + BuiltInPosition = 0, + BuiltInPointSize = 1, + BuiltInClipDistance = 3, + BuiltInCullDistance = 4, + BuiltInVertexId = 5, + BuiltInInstanceId = 6, + BuiltInPrimitiveId = 7, + BuiltInInvocationId = 8, + BuiltInLayer = 9, + BuiltInViewportIndex = 10, + BuiltInTessLevelOuter = 11, + BuiltInTessLevelInner = 12, + BuiltInTessCoord = 13, + BuiltInPatchVertices = 14, + BuiltInFragCoord = 15, + BuiltInPointCoord = 16, + BuiltInFrontFacing = 17, + BuiltInSampleId = 18, + BuiltInSamplePosition = 19, + BuiltInSampleMask = 20, + BuiltInFragDepth = 22, + BuiltInHelperInvocation = 23, + BuiltInNumWorkgroups = 24, + BuiltInWorkgroupSize = 25, + BuiltInWorkgroupId = 26, + BuiltInLocalInvocationId = 27, + BuiltInGlobalInvocationId = 28, + BuiltInLocalInvocationIndex = 29, + BuiltInWorkDim = 30, + BuiltInGlobalSize = 31, + BuiltInEnqueuedWorkgroupSize = 32, + BuiltInGlobalOffset = 33, + BuiltInGlobalLinearId = 34, + BuiltInSubgroupSize = 36, + BuiltInSubgroupMaxSize = 37, + BuiltInNumSubgroups = 38, + BuiltInNumEnqueuedSubgroups = 39, + BuiltInSubgroupId = 40, + BuiltInSubgroupLocalInvocationId = 41, + BuiltInVertexIndex = 42, + BuiltInInstanceIndex = 43, + BuiltInCoreIDARM = 4160, + BuiltInCoreCountARM = 4161, + BuiltInCoreMaxIDARM = 4162, + BuiltInWarpIDARM = 4163, + BuiltInWarpMaxIDARM = 4164, + BuiltInSubgroupEqMask = 4416, + BuiltInSubgroupEqMaskKHR = 4416, + BuiltInSubgroupGeMask = 4417, + BuiltInSubgroupGeMaskKHR = 4417, + BuiltInSubgroupGtMask = 4418, + BuiltInSubgroupGtMaskKHR = 4418, + BuiltInSubgroupLeMask = 4419, + BuiltInSubgroupLeMaskKHR = 4419, + BuiltInSubgroupLtMask = 4420, + BuiltInSubgroupLtMaskKHR = 4420, + BuiltInBaseVertex = 4424, + BuiltInBaseInstance = 4425, + BuiltInDrawIndex = 4426, + BuiltInPrimitiveShadingRateKHR = 4432, + BuiltInDeviceIndex = 4438, + BuiltInViewIndex = 4440, + BuiltInShadingRateKHR = 4444, + BuiltInBaryCoordNoPerspAMD = 4992, + BuiltInBaryCoordNoPerspCentroidAMD = 4993, + BuiltInBaryCoordNoPerspSampleAMD = 4994, + BuiltInBaryCoordSmoothAMD = 4995, + BuiltInBaryCoordSmoothCentroidAMD = 4996, + BuiltInBaryCoordSmoothSampleAMD = 4997, + BuiltInBaryCoordPullModelAMD = 4998, + BuiltInFragStencilRefEXT = 5014, + BuiltInRemainingRecursionLevelsAMDX = 5021, + BuiltInShaderIndexAMDX = 5073, + BuiltInViewportMaskNV = 5253, + BuiltInSecondaryPositionNV = 5257, + BuiltInSecondaryViewportMaskNV = 5258, + BuiltInPositionPerViewNV = 5261, + BuiltInViewportMaskPerViewNV = 5262, + BuiltInFullyCoveredEXT = 5264, + BuiltInTaskCountNV = 5274, + BuiltInPrimitiveCountNV = 5275, + BuiltInPrimitiveIndicesNV = 5276, + BuiltInClipDistancePerViewNV = 5277, + BuiltInCullDistancePerViewNV = 5278, + BuiltInLayerPerViewNV = 5279, + BuiltInMeshViewCountNV = 5280, + BuiltInMeshViewIndicesNV = 5281, + BuiltInBaryCoordKHR = 5286, + BuiltInBaryCoordNV = 5286, + BuiltInBaryCoordNoPerspKHR = 5287, + BuiltInBaryCoordNoPerspNV = 5287, + BuiltInFragSizeEXT = 5292, + BuiltInFragmentSizeNV = 5292, + BuiltInFragInvocationCountEXT = 5293, + BuiltInInvocationsPerPixelNV = 5293, + BuiltInPrimitivePointIndicesEXT = 5294, + BuiltInPrimitiveLineIndicesEXT = 5295, + BuiltInPrimitiveTriangleIndicesEXT = 5296, + BuiltInCullPrimitiveEXT = 5299, + BuiltInLaunchIdKHR = 5319, + BuiltInLaunchIdNV = 5319, + BuiltInLaunchSizeKHR = 5320, + BuiltInLaunchSizeNV = 5320, + BuiltInWorldRayOriginKHR = 5321, + BuiltInWorldRayOriginNV = 5321, + BuiltInWorldRayDirectionKHR = 5322, + BuiltInWorldRayDirectionNV = 5322, + BuiltInObjectRayOriginKHR = 5323, + BuiltInObjectRayOriginNV = 5323, + BuiltInObjectRayDirectionKHR = 5324, + BuiltInObjectRayDirectionNV = 5324, + BuiltInRayTminKHR = 5325, + BuiltInRayTminNV = 5325, + BuiltInRayTmaxKHR = 5326, + BuiltInRayTmaxNV = 5326, + BuiltInInstanceCustomIndexKHR = 5327, + BuiltInInstanceCustomIndexNV = 5327, + BuiltInObjectToWorldKHR = 5330, + BuiltInObjectToWorldNV = 5330, + BuiltInWorldToObjectKHR = 5331, + BuiltInWorldToObjectNV = 5331, + BuiltInHitTNV = 5332, + BuiltInHitKindKHR = 5333, + BuiltInHitKindNV = 5333, + BuiltInCurrentRayTimeNV = 5334, + BuiltInHitTriangleVertexPositionsKHR = 5335, + BuiltInHitMicroTriangleVertexPositionsNV = 5337, + BuiltInHitMicroTriangleVertexBarycentricsNV = 5344, + BuiltInIncomingRayFlagsKHR = 5351, + BuiltInIncomingRayFlagsNV = 5351, + BuiltInRayGeometryIndexKHR = 5352, + BuiltInWarpsPerSMNV = 5374, + BuiltInSMCountNV = 5375, + BuiltInWarpIDNV = 5376, + BuiltInSMIDNV = 5377, + BuiltInHitKindFrontFacingMicroTriangleNV = 5405, + BuiltInHitKindBackFacingMicroTriangleNV = 5406, + BuiltInCullMaskKHR = 6021, + BuiltInMax = 0x7fffffff, +}; + +enum SelectionControlShift { + SelectionControlFlattenShift = 0, + SelectionControlDontFlattenShift = 1, + SelectionControlMax = 0x7fffffff, +}; + +enum SelectionControlMask : unsigned { + SelectionControlMaskNone = 0, + SelectionControlFlattenMask = 0x00000001, + SelectionControlDontFlattenMask = 0x00000002, +}; + +enum LoopControlShift { + LoopControlUnrollShift = 0, + LoopControlDontUnrollShift = 1, + LoopControlDependencyInfiniteShift = 2, + LoopControlDependencyLengthShift = 3, + LoopControlMinIterationsShift = 4, + LoopControlMaxIterationsShift = 5, + LoopControlIterationMultipleShift = 6, + LoopControlPeelCountShift = 7, + LoopControlPartialCountShift = 8, + LoopControlInitiationIntervalINTELShift = 16, + LoopControlMaxConcurrencyINTELShift = 17, + LoopControlDependencyArrayINTELShift = 18, + LoopControlPipelineEnableINTELShift = 19, + LoopControlLoopCoalesceINTELShift = 20, + LoopControlMaxInterleavingINTELShift = 21, + LoopControlSpeculatedIterationsINTELShift = 22, + LoopControlNoFusionINTELShift = 23, + LoopControlLoopCountINTELShift = 24, + LoopControlMaxReinvocationDelayINTELShift = 25, + LoopControlMax = 0x7fffffff, +}; + +enum LoopControlMask : unsigned { + LoopControlMaskNone = 0, + LoopControlUnrollMask = 0x00000001, + LoopControlDontUnrollMask = 0x00000002, + LoopControlDependencyInfiniteMask = 0x00000004, + LoopControlDependencyLengthMask = 0x00000008, + LoopControlMinIterationsMask = 0x00000010, + LoopControlMaxIterationsMask = 0x00000020, + LoopControlIterationMultipleMask = 0x00000040, + LoopControlPeelCountMask = 0x00000080, + LoopControlPartialCountMask = 0x00000100, + LoopControlInitiationIntervalINTELMask = 0x00010000, + LoopControlMaxConcurrencyINTELMask = 0x00020000, + LoopControlDependencyArrayINTELMask = 0x00040000, + LoopControlPipelineEnableINTELMask = 0x00080000, + LoopControlLoopCoalesceINTELMask = 0x00100000, + LoopControlMaxInterleavingINTELMask = 0x00200000, + LoopControlSpeculatedIterationsINTELMask = 0x00400000, + LoopControlNoFusionINTELMask = 0x00800000, + LoopControlLoopCountINTELMask = 0x01000000, + LoopControlMaxReinvocationDelayINTELMask = 0x02000000, +}; + +enum FunctionControlShift { + FunctionControlInlineShift = 0, + FunctionControlDontInlineShift = 1, + FunctionControlPureShift = 2, + FunctionControlConstShift = 3, + FunctionControlOptNoneEXTShift = 16, + FunctionControlOptNoneINTELShift = 16, + FunctionControlMax = 0x7fffffff, +}; + +enum FunctionControlMask : unsigned { + FunctionControlMaskNone = 0, + FunctionControlInlineMask = 0x00000001, + FunctionControlDontInlineMask = 0x00000002, + FunctionControlPureMask = 0x00000004, + FunctionControlConstMask = 0x00000008, + FunctionControlOptNoneEXTMask = 0x00010000, + FunctionControlOptNoneINTELMask = 0x00010000, +}; + +enum MemorySemanticsShift { + MemorySemanticsAcquireShift = 1, + MemorySemanticsReleaseShift = 2, + MemorySemanticsAcquireReleaseShift = 3, + MemorySemanticsSequentiallyConsistentShift = 4, + MemorySemanticsUniformMemoryShift = 6, + MemorySemanticsSubgroupMemoryShift = 7, + MemorySemanticsWorkgroupMemoryShift = 8, + MemorySemanticsCrossWorkgroupMemoryShift = 9, + MemorySemanticsAtomicCounterMemoryShift = 10, + MemorySemanticsImageMemoryShift = 11, + MemorySemanticsOutputMemoryShift = 12, + MemorySemanticsOutputMemoryKHRShift = 12, + MemorySemanticsMakeAvailableShift = 13, + MemorySemanticsMakeAvailableKHRShift = 13, + MemorySemanticsMakeVisibleShift = 14, + MemorySemanticsMakeVisibleKHRShift = 14, + MemorySemanticsVolatileShift = 15, + MemorySemanticsMax = 0x7fffffff, +}; + +enum MemorySemanticsMask : unsigned { + MemorySemanticsMaskNone = 0, + MemorySemanticsAcquireMask = 0x00000002, + MemorySemanticsReleaseMask = 0x00000004, + MemorySemanticsAcquireReleaseMask = 0x00000008, + MemorySemanticsSequentiallyConsistentMask = 0x00000010, + MemorySemanticsUniformMemoryMask = 0x00000040, + MemorySemanticsSubgroupMemoryMask = 0x00000080, + MemorySemanticsWorkgroupMemoryMask = 0x00000100, + MemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + MemorySemanticsAtomicCounterMemoryMask = 0x00000400, + MemorySemanticsImageMemoryMask = 0x00000800, + MemorySemanticsOutputMemoryMask = 0x00001000, + MemorySemanticsOutputMemoryKHRMask = 0x00001000, + MemorySemanticsMakeAvailableMask = 0x00002000, + MemorySemanticsMakeAvailableKHRMask = 0x00002000, + MemorySemanticsMakeVisibleMask = 0x00004000, + MemorySemanticsMakeVisibleKHRMask = 0x00004000, + MemorySemanticsVolatileMask = 0x00008000, +}; + +enum MemoryAccessShift { + MemoryAccessVolatileShift = 0, + MemoryAccessAlignedShift = 1, + MemoryAccessNontemporalShift = 2, + MemoryAccessMakePointerAvailableShift = 3, + MemoryAccessMakePointerAvailableKHRShift = 3, + MemoryAccessMakePointerVisibleShift = 4, + MemoryAccessMakePointerVisibleKHRShift = 4, + MemoryAccessNonPrivatePointerShift = 5, + MemoryAccessNonPrivatePointerKHRShift = 5, + MemoryAccessAliasScopeINTELMaskShift = 16, + MemoryAccessNoAliasINTELMaskShift = 17, + MemoryAccessMax = 0x7fffffff, +}; + +enum MemoryAccessMask : unsigned { + MemoryAccessMaskNone = 0, + MemoryAccessVolatileMask = 0x00000001, + MemoryAccessAlignedMask = 0x00000002, + MemoryAccessNontemporalMask = 0x00000004, + MemoryAccessMakePointerAvailableMask = 0x00000008, + MemoryAccessMakePointerAvailableKHRMask = 0x00000008, + MemoryAccessMakePointerVisibleMask = 0x00000010, + MemoryAccessMakePointerVisibleKHRMask = 0x00000010, + MemoryAccessNonPrivatePointerMask = 0x00000020, + MemoryAccessNonPrivatePointerKHRMask = 0x00000020, + MemoryAccessAliasScopeINTELMaskMask = 0x00010000, + MemoryAccessNoAliasINTELMaskMask = 0x00020000, +}; + +enum Scope { + ScopeCrossDevice = 0, + ScopeDevice = 1, + ScopeWorkgroup = 2, + ScopeSubgroup = 3, + ScopeInvocation = 4, + ScopeQueueFamily = 5, + ScopeQueueFamilyKHR = 5, + ScopeShaderCallKHR = 6, + ScopeMax = 0x7fffffff, +}; + +enum GroupOperation { + GroupOperationReduce = 0, + GroupOperationInclusiveScan = 1, + GroupOperationExclusiveScan = 2, + GroupOperationClusteredReduce = 3, + GroupOperationPartitionedReduceNV = 6, + GroupOperationPartitionedInclusiveScanNV = 7, + GroupOperationPartitionedExclusiveScanNV = 8, + GroupOperationMax = 0x7fffffff, +}; + +enum KernelEnqueueFlags { + KernelEnqueueFlagsNoWait = 0, + KernelEnqueueFlagsWaitKernel = 1, + KernelEnqueueFlagsWaitWorkGroup = 2, + KernelEnqueueFlagsMax = 0x7fffffff, +}; + +enum KernelProfilingInfoShift { + KernelProfilingInfoCmdExecTimeShift = 0, + KernelProfilingInfoMax = 0x7fffffff, +}; + +enum KernelProfilingInfoMask : unsigned { + KernelProfilingInfoMaskNone = 0, + KernelProfilingInfoCmdExecTimeMask = 0x00000001, +}; + +enum Capability { + CapabilityMatrix = 0, + CapabilityShader = 1, + CapabilityGeometry = 2, + CapabilityTessellation = 3, + CapabilityAddresses = 4, + CapabilityLinkage = 5, + CapabilityKernel = 6, + CapabilityVector16 = 7, + CapabilityFloat16Buffer = 8, + CapabilityFloat16 = 9, + CapabilityFloat64 = 10, + CapabilityInt64 = 11, + CapabilityInt64Atomics = 12, + CapabilityImageBasic = 13, + CapabilityImageReadWrite = 14, + CapabilityImageMipmap = 15, + CapabilityPipes = 17, + CapabilityGroups = 18, + CapabilityDeviceEnqueue = 19, + CapabilityLiteralSampler = 20, + CapabilityAtomicStorage = 21, + CapabilityInt16 = 22, + CapabilityTessellationPointSize = 23, + CapabilityGeometryPointSize = 24, + CapabilityImageGatherExtended = 25, + CapabilityStorageImageMultisample = 27, + CapabilityUniformBufferArrayDynamicIndexing = 28, + CapabilitySampledImageArrayDynamicIndexing = 29, + CapabilityStorageBufferArrayDynamicIndexing = 30, + CapabilityStorageImageArrayDynamicIndexing = 31, + CapabilityClipDistance = 32, + CapabilityCullDistance = 33, + CapabilityImageCubeArray = 34, + CapabilitySampleRateShading = 35, + CapabilityImageRect = 36, + CapabilitySampledRect = 37, + CapabilityGenericPointer = 38, + CapabilityInt8 = 39, + CapabilityInputAttachment = 40, + CapabilitySparseResidency = 41, + CapabilityMinLod = 42, + CapabilitySampled1D = 43, + CapabilityImage1D = 44, + CapabilitySampledCubeArray = 45, + CapabilitySampledBuffer = 46, + CapabilityImageBuffer = 47, + CapabilityImageMSArray = 48, + CapabilityStorageImageExtendedFormats = 49, + CapabilityImageQuery = 50, + CapabilityDerivativeControl = 51, + CapabilityInterpolationFunction = 52, + CapabilityTransformFeedback = 53, + CapabilityGeometryStreams = 54, + CapabilityStorageImageReadWithoutFormat = 55, + CapabilityStorageImageWriteWithoutFormat = 56, + CapabilityMultiViewport = 57, + CapabilitySubgroupDispatch = 58, + CapabilityNamedBarrier = 59, + CapabilityPipeStorage = 60, + CapabilityGroupNonUniform = 61, + CapabilityGroupNonUniformVote = 62, + CapabilityGroupNonUniformArithmetic = 63, + CapabilityGroupNonUniformBallot = 64, + CapabilityGroupNonUniformShuffle = 65, + CapabilityGroupNonUniformShuffleRelative = 66, + CapabilityGroupNonUniformClustered = 67, + CapabilityGroupNonUniformQuad = 68, + CapabilityShaderLayer = 69, + CapabilityShaderViewportIndex = 70, + CapabilityUniformDecoration = 71, + CapabilityCoreBuiltinsARM = 4165, + CapabilityTileImageColorReadAccessEXT = 4166, + CapabilityTileImageDepthReadAccessEXT = 4167, + CapabilityTileImageStencilReadAccessEXT = 4168, + CapabilityCooperativeMatrixLayoutsARM = 4201, + CapabilityFragmentShadingRateKHR = 4422, + CapabilitySubgroupBallotKHR = 4423, + CapabilityDrawParameters = 4427, + CapabilityWorkgroupMemoryExplicitLayoutKHR = 4428, + CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR = 4429, + CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR = 4430, + CapabilitySubgroupVoteKHR = 4431, + CapabilityStorageBuffer16BitAccess = 4433, + CapabilityStorageUniformBufferBlock16 = 4433, + CapabilityStorageUniform16 = 4434, + CapabilityUniformAndStorageBuffer16BitAccess = 4434, + CapabilityStoragePushConstant16 = 4435, + CapabilityStorageInputOutput16 = 4436, + CapabilityDeviceGroup = 4437, + CapabilityMultiView = 4439, + CapabilityVariablePointersStorageBuffer = 4441, + CapabilityVariablePointers = 4442, + CapabilityAtomicStorageOps = 4445, + CapabilitySampleMaskPostDepthCoverage = 4447, + CapabilityStorageBuffer8BitAccess = 4448, + CapabilityUniformAndStorageBuffer8BitAccess = 4449, + CapabilityStoragePushConstant8 = 4450, + CapabilityDenormPreserve = 4464, + CapabilityDenormFlushToZero = 4465, + CapabilitySignedZeroInfNanPreserve = 4466, + CapabilityRoundingModeRTE = 4467, + CapabilityRoundingModeRTZ = 4468, + CapabilityRayQueryProvisionalKHR = 4471, + CapabilityRayQueryKHR = 4472, + CapabilityUntypedPointersKHR = 4473, + CapabilityRayTraversalPrimitiveCullingKHR = 4478, + CapabilityRayTracingKHR = 4479, + CapabilityTextureSampleWeightedQCOM = 4484, + CapabilityTextureBoxFilterQCOM = 4485, + CapabilityTextureBlockMatchQCOM = 4486, + CapabilityTextureBlockMatch2QCOM = 4498, + CapabilityFloat16ImageAMD = 5008, + CapabilityImageGatherBiasLodAMD = 5009, + CapabilityFragmentMaskAMD = 5010, + CapabilityStencilExportEXT = 5013, + CapabilityImageReadWriteLodAMD = 5015, + CapabilityInt64ImageEXT = 5016, + CapabilityShaderClockKHR = 5055, + CapabilityShaderEnqueueAMDX = 5067, + CapabilityQuadControlKHR = 5087, + CapabilitySampleMaskOverrideCoverageNV = 5249, + CapabilityGeometryShaderPassthroughNV = 5251, + CapabilityShaderViewportIndexLayerEXT = 5254, + CapabilityShaderViewportIndexLayerNV = 5254, + CapabilityShaderViewportMaskNV = 5255, + CapabilityShaderStereoViewNV = 5259, + CapabilityPerViewAttributesNV = 5260, + CapabilityFragmentFullyCoveredEXT = 5265, + CapabilityMeshShadingNV = 5266, + CapabilityImageFootprintNV = 5282, + CapabilityMeshShadingEXT = 5283, + CapabilityFragmentBarycentricKHR = 5284, + CapabilityFragmentBarycentricNV = 5284, + CapabilityComputeDerivativeGroupQuadsKHR = 5288, + CapabilityComputeDerivativeGroupQuadsNV = 5288, + CapabilityFragmentDensityEXT = 5291, + CapabilityShadingRateNV = 5291, + CapabilityGroupNonUniformPartitionedNV = 5297, + CapabilityShaderNonUniform = 5301, + CapabilityShaderNonUniformEXT = 5301, + CapabilityRuntimeDescriptorArray = 5302, + CapabilityRuntimeDescriptorArrayEXT = 5302, + CapabilityInputAttachmentArrayDynamicIndexing = 5303, + CapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + CapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + CapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + CapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + CapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + CapabilityUniformBufferArrayNonUniformIndexing = 5306, + CapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + CapabilitySampledImageArrayNonUniformIndexing = 5307, + CapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + CapabilityStorageBufferArrayNonUniformIndexing = 5308, + CapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + CapabilityStorageImageArrayNonUniformIndexing = 5309, + CapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + CapabilityInputAttachmentArrayNonUniformIndexing = 5310, + CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + CapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + CapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + CapabilityRayTracingPositionFetchKHR = 5336, + CapabilityRayTracingNV = 5340, + CapabilityRayTracingMotionBlurNV = 5341, + CapabilityVulkanMemoryModel = 5345, + CapabilityVulkanMemoryModelKHR = 5345, + CapabilityVulkanMemoryModelDeviceScope = 5346, + CapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + CapabilityPhysicalStorageBufferAddresses = 5347, + CapabilityPhysicalStorageBufferAddressesEXT = 5347, + CapabilityComputeDerivativeGroupLinearKHR = 5350, + CapabilityComputeDerivativeGroupLinearNV = 5350, + CapabilityRayTracingProvisionalKHR = 5353, + CapabilityCooperativeMatrixNV = 5357, + CapabilityFragmentShaderSampleInterlockEXT = 5363, + CapabilityFragmentShaderShadingRateInterlockEXT = 5372, + CapabilityShaderSMBuiltinsNV = 5373, + CapabilityFragmentShaderPixelInterlockEXT = 5378, + CapabilityDemoteToHelperInvocation = 5379, + CapabilityDemoteToHelperInvocationEXT = 5379, + CapabilityDisplacementMicromapNV = 5380, + CapabilityRayTracingOpacityMicromapEXT = 5381, + CapabilityShaderInvocationReorderNV = 5383, + CapabilityBindlessTextureNV = 5390, + CapabilityRayQueryPositionFetchKHR = 5391, + CapabilityAtomicFloat16VectorNV = 5404, + CapabilityRayTracingDisplacementMicromapNV = 5409, + CapabilityRawAccessChainsNV = 5414, + CapabilityCooperativeMatrixReductionsNV = 5430, + CapabilityCooperativeMatrixConversionsNV = 5431, + CapabilityCooperativeMatrixPerElementOperationsNV = 5432, + CapabilityCooperativeMatrixTensorAddressingNV = 5433, + CapabilityCooperativeMatrixBlockLoadsNV = 5434, + CapabilityTensorAddressingNV = 5439, + CapabilitySubgroupShuffleINTEL = 5568, + CapabilitySubgroupBufferBlockIOINTEL = 5569, + CapabilitySubgroupImageBlockIOINTEL = 5570, + CapabilitySubgroupImageMediaBlockIOINTEL = 5579, + CapabilityRoundToInfinityINTEL = 5582, + CapabilityFloatingPointModeINTEL = 5583, + CapabilityIntegerFunctions2INTEL = 5584, + CapabilityFunctionPointersINTEL = 5603, + CapabilityIndirectReferencesINTEL = 5604, + CapabilityAsmINTEL = 5606, + CapabilityAtomicFloat32MinMaxEXT = 5612, + CapabilityAtomicFloat64MinMaxEXT = 5613, + CapabilityAtomicFloat16MinMaxEXT = 5616, + CapabilityVectorComputeINTEL = 5617, + CapabilityVectorAnyINTEL = 5619, + CapabilityExpectAssumeKHR = 5629, + CapabilitySubgroupAvcMotionEstimationINTEL = 5696, + CapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + CapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + CapabilityVariableLengthArrayINTEL = 5817, + CapabilityFunctionFloatControlINTEL = 5821, + CapabilityFPGAMemoryAttributesINTEL = 5824, + CapabilityFPFastMathModeINTEL = 5837, + CapabilityArbitraryPrecisionIntegersINTEL = 5844, + CapabilityArbitraryPrecisionFloatingPointINTEL = 5845, + CapabilityUnstructuredLoopControlsINTEL = 5886, + CapabilityFPGALoopControlsINTEL = 5888, + CapabilityKernelAttributesINTEL = 5892, + CapabilityFPGAKernelAttributesINTEL = 5897, + CapabilityFPGAMemoryAccessesINTEL = 5898, + CapabilityFPGAClusterAttributesINTEL = 5904, + CapabilityLoopFuseINTEL = 5906, + CapabilityFPGADSPControlINTEL = 5908, + CapabilityMemoryAccessAliasingINTEL = 5910, + CapabilityFPGAInvocationPipeliningAttributesINTEL = 5916, + CapabilityFPGABufferLocationINTEL = 5920, + CapabilityArbitraryPrecisionFixedPointINTEL = 5922, + CapabilityUSMStorageClassesINTEL = 5935, + CapabilityRuntimeAlignedAttributeINTEL = 5939, + CapabilityIOPipesINTEL = 5943, + CapabilityBlockingPipesINTEL = 5945, + CapabilityFPGARegINTEL = 5948, + CapabilityDotProductInputAll = 6016, + CapabilityDotProductInputAllKHR = 6016, + CapabilityDotProductInput4x8Bit = 6017, + CapabilityDotProductInput4x8BitKHR = 6017, + CapabilityDotProductInput4x8BitPacked = 6018, + CapabilityDotProductInput4x8BitPackedKHR = 6018, + CapabilityDotProduct = 6019, + CapabilityDotProductKHR = 6019, + CapabilityRayCullMaskKHR = 6020, + CapabilityCooperativeMatrixKHR = 6022, + CapabilityReplicatedCompositesEXT = 6024, + CapabilityBitInstructions = 6025, + CapabilityGroupNonUniformRotateKHR = 6026, + CapabilityFloatControls2 = 6029, + CapabilityAtomicFloat32AddEXT = 6033, + CapabilityAtomicFloat64AddEXT = 6034, + CapabilityLongCompositesINTEL = 6089, + CapabilityOptNoneEXT = 6094, + CapabilityOptNoneINTEL = 6094, + CapabilityAtomicFloat16AddEXT = 6095, + CapabilityDebugInfoModuleINTEL = 6114, + CapabilityBFloat16ConversionINTEL = 6115, + CapabilitySplitBarrierINTEL = 6141, + CapabilityArithmeticFenceEXT = 6144, + CapabilityFPGAClusterAttributesV2INTEL = 6150, + CapabilityFPGAKernelAttributesv2INTEL = 6161, + CapabilityFPMaxErrorINTEL = 6169, + CapabilityFPGALatencyControlINTEL = 6171, + CapabilityFPGAArgumentInterfacesINTEL = 6174, + CapabilityGlobalVariableHostAccessINTEL = 6187, + CapabilityGlobalVariableFPGADecorationsINTEL = 6189, + CapabilitySubgroupBufferPrefetchINTEL = 6220, + CapabilityGroupUniformArithmeticKHR = 6400, + CapabilityMaskedGatherScatterINTEL = 6427, + CapabilityCacheControlsINTEL = 6441, + CapabilityRegisterLimitsINTEL = 6460, + CapabilityMax = 0x7fffffff, +}; + +enum RayFlagsShift { + RayFlagsOpaqueKHRShift = 0, + RayFlagsNoOpaqueKHRShift = 1, + RayFlagsTerminateOnFirstHitKHRShift = 2, + RayFlagsSkipClosestHitShaderKHRShift = 3, + RayFlagsCullBackFacingTrianglesKHRShift = 4, + RayFlagsCullFrontFacingTrianglesKHRShift = 5, + RayFlagsCullOpaqueKHRShift = 6, + RayFlagsCullNoOpaqueKHRShift = 7, + RayFlagsSkipTrianglesKHRShift = 8, + RayFlagsSkipAABBsKHRShift = 9, + RayFlagsForceOpacityMicromap2StateEXTShift = 10, + RayFlagsMax = 0x7fffffff, +}; + +enum RayFlagsMask : unsigned { + RayFlagsMaskNone = 0, + RayFlagsOpaqueKHRMask = 0x00000001, + RayFlagsNoOpaqueKHRMask = 0x00000002, + RayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + RayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + RayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + RayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + RayFlagsCullOpaqueKHRMask = 0x00000040, + RayFlagsCullNoOpaqueKHRMask = 0x00000080, + RayFlagsSkipTrianglesKHRMask = 0x00000100, + RayFlagsSkipAABBsKHRMask = 0x00000200, + RayFlagsForceOpacityMicromap2StateEXTMask = 0x00000400, +}; + +enum RayQueryIntersection { + RayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + RayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + RayQueryIntersectionMax = 0x7fffffff, +}; + +enum RayQueryCommittedIntersectionType { + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + RayQueryCommittedIntersectionTypeMax = 0x7fffffff, +}; + +enum RayQueryCandidateIntersectionType { + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + RayQueryCandidateIntersectionTypeMax = 0x7fffffff, +}; + +enum FragmentShadingRateShift { + FragmentShadingRateVertical2PixelsShift = 0, + FragmentShadingRateVertical4PixelsShift = 1, + FragmentShadingRateHorizontal2PixelsShift = 2, + FragmentShadingRateHorizontal4PixelsShift = 3, + FragmentShadingRateMax = 0x7fffffff, +}; + +enum FragmentShadingRateMask : unsigned { + FragmentShadingRateMaskNone = 0, + FragmentShadingRateVertical2PixelsMask = 0x00000001, + FragmentShadingRateVertical4PixelsMask = 0x00000002, + FragmentShadingRateHorizontal2PixelsMask = 0x00000004, + FragmentShadingRateHorizontal4PixelsMask = 0x00000008, +}; + +enum FPDenormMode { + FPDenormModePreserve = 0, + FPDenormModeFlushToZero = 1, + FPDenormModeMax = 0x7fffffff, +}; + +enum FPOperationMode { + FPOperationModeIEEE = 0, + FPOperationModeALT = 1, + FPOperationModeMax = 0x7fffffff, +}; + +enum QuantizationModes { + QuantizationModesTRN = 0, + QuantizationModesTRN_ZERO = 1, + QuantizationModesRND = 2, + QuantizationModesRND_ZERO = 3, + QuantizationModesRND_INF = 4, + QuantizationModesRND_MIN_INF = 5, + QuantizationModesRND_CONV = 6, + QuantizationModesRND_CONV_ODD = 7, + QuantizationModesMax = 0x7fffffff, +}; + +enum OverflowModes { + OverflowModesWRAP = 0, + OverflowModesSAT = 1, + OverflowModesSAT_ZERO = 2, + OverflowModesSAT_SYM = 3, + OverflowModesMax = 0x7fffffff, +}; + +enum PackedVectorFormat { + PackedVectorFormatPackedVectorFormat4x8Bit = 0, + PackedVectorFormatPackedVectorFormat4x8BitKHR = 0, + PackedVectorFormatMax = 0x7fffffff, +}; + +enum CooperativeMatrixOperandsShift { + CooperativeMatrixOperandsMatrixASignedComponentsKHRShift = 0, + CooperativeMatrixOperandsMatrixBSignedComponentsKHRShift = 1, + CooperativeMatrixOperandsMatrixCSignedComponentsKHRShift = 2, + CooperativeMatrixOperandsMatrixResultSignedComponentsKHRShift = 3, + CooperativeMatrixOperandsSaturatingAccumulationKHRShift = 4, + CooperativeMatrixOperandsMax = 0x7fffffff, +}; + +enum CooperativeMatrixOperandsMask : unsigned { + CooperativeMatrixOperandsMaskNone = 0, + CooperativeMatrixOperandsMatrixASignedComponentsKHRMask = 0x00000001, + CooperativeMatrixOperandsMatrixBSignedComponentsKHRMask = 0x00000002, + CooperativeMatrixOperandsMatrixCSignedComponentsKHRMask = 0x00000004, + CooperativeMatrixOperandsMatrixResultSignedComponentsKHRMask = 0x00000008, + CooperativeMatrixOperandsSaturatingAccumulationKHRMask = 0x00000010, +}; + +enum CooperativeMatrixLayout { + CooperativeMatrixLayoutRowMajorKHR = 0, + CooperativeMatrixLayoutColumnMajorKHR = 1, + CooperativeMatrixLayoutRowBlockedInterleavedARM = 4202, + CooperativeMatrixLayoutColumnBlockedInterleavedARM = 4203, + CooperativeMatrixLayoutMax = 0x7fffffff, +}; + +enum CooperativeMatrixUse { + CooperativeMatrixUseMatrixAKHR = 0, + CooperativeMatrixUseMatrixBKHR = 1, + CooperativeMatrixUseMatrixAccumulatorKHR = 2, + CooperativeMatrixUseMax = 0x7fffffff, +}; + +enum CooperativeMatrixReduceShift { + CooperativeMatrixReduceRowShift = 0, + CooperativeMatrixReduceColumnShift = 1, + CooperativeMatrixReduce2x2Shift = 2, + CooperativeMatrixReduceMax = 0x7fffffff, +}; + +enum CooperativeMatrixReduceMask : unsigned { + CooperativeMatrixReduceMaskNone = 0, + CooperativeMatrixReduceRowMask = 0x00000001, + CooperativeMatrixReduceColumnMask = 0x00000002, + CooperativeMatrixReduce2x2Mask = 0x00000004, +}; + +enum TensorClampMode { + TensorClampModeUndefined = 0, + TensorClampModeConstant = 1, + TensorClampModeClampToEdge = 2, + TensorClampModeRepeat = 3, + TensorClampModeRepeatMirrored = 4, + TensorClampModeMax = 0x7fffffff, +}; + +enum TensorAddressingOperandsShift { + TensorAddressingOperandsTensorViewShift = 0, + TensorAddressingOperandsDecodeFuncShift = 1, + TensorAddressingOperandsMax = 0x7fffffff, +}; + +enum TensorAddressingOperandsMask : unsigned { + TensorAddressingOperandsMaskNone = 0, + TensorAddressingOperandsTensorViewMask = 0x00000001, + TensorAddressingOperandsDecodeFuncMask = 0x00000002, +}; + +enum InitializationModeQualifier { + InitializationModeQualifierInitOnDeviceReprogramINTEL = 0, + InitializationModeQualifierInitOnDeviceResetINTEL = 1, + InitializationModeQualifierMax = 0x7fffffff, +}; + +enum HostAccessQualifier { + HostAccessQualifierNoneINTEL = 0, + HostAccessQualifierReadINTEL = 1, + HostAccessQualifierWriteINTEL = 2, + HostAccessQualifierReadWriteINTEL = 3, + HostAccessQualifierMax = 0x7fffffff, +}; + +enum LoadCacheControl { + LoadCacheControlUncachedINTEL = 0, + LoadCacheControlCachedINTEL = 1, + LoadCacheControlStreamingINTEL = 2, + LoadCacheControlInvalidateAfterReadINTEL = 3, + LoadCacheControlConstCachedINTEL = 4, + LoadCacheControlMax = 0x7fffffff, +}; + +enum StoreCacheControl { + StoreCacheControlUncachedINTEL = 0, + StoreCacheControlWriteThroughINTEL = 1, + StoreCacheControlWriteBackINTEL = 2, + StoreCacheControlStreamingINTEL = 3, + StoreCacheControlMax = 0x7fffffff, +}; + +enum NamedMaximumNumberOfRegisters { + NamedMaximumNumberOfRegistersAutoINTEL = 0, + NamedMaximumNumberOfRegistersMax = 0x7fffffff, +}; + +enum RawAccessChainOperandsShift { + RawAccessChainOperandsRobustnessPerComponentNVShift = 0, + RawAccessChainOperandsRobustnessPerElementNVShift = 1, + RawAccessChainOperandsMax = 0x7fffffff, +}; + +enum RawAccessChainOperandsMask : unsigned { + RawAccessChainOperandsMaskNone = 0, + RawAccessChainOperandsRobustnessPerComponentNVMask = 0x00000001, + RawAccessChainOperandsRobustnessPerElementNVMask = 0x00000002, +}; + +enum FPEncoding { + FPEncodingMax = 0x7fffffff, +}; + +enum Op { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpCopyLogical = 400, + OpPtrEqual = 401, + OpPtrNotEqual = 402, + OpPtrDiff = 403, + OpColorAttachmentReadEXT = 4160, + OpDepthAttachmentReadEXT = 4161, + OpStencilAttachmentReadEXT = 4162, + OpTerminateInvocation = 4416, + OpTypeUntypedPointerKHR = 4417, + OpUntypedVariableKHR = 4418, + OpUntypedAccessChainKHR = 4419, + OpUntypedInBoundsAccessChainKHR = 4420, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpUntypedPtrAccessChainKHR = 4423, + OpUntypedInBoundsPtrAccessChainKHR = 4424, + OpUntypedArrayLengthKHR = 4425, + OpUntypedPrefetchKHR = 4426, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpGroupNonUniformRotateKHR = 4431, + OpSubgroupReadInvocationKHR = 4432, + OpExtInstWithForwardRefsKHR = 4433, + OpTraceRayKHR = 4445, + OpExecuteCallableKHR = 4446, + OpConvertUToAccelerationStructureKHR = 4447, + OpIgnoreIntersectionKHR = 4448, + OpTerminateRayKHR = 4449, + OpSDot = 4450, + OpSDotKHR = 4450, + OpUDot = 4451, + OpUDotKHR = 4451, + OpSUDot = 4452, + OpSUDotKHR = 4452, + OpSDotAccSat = 4453, + OpSDotAccSatKHR = 4453, + OpUDotAccSat = 4454, + OpUDotAccSatKHR = 4454, + OpSUDotAccSat = 4455, + OpSUDotAccSatKHR = 4455, + OpTypeCooperativeMatrixKHR = 4456, + OpCooperativeMatrixLoadKHR = 4457, + OpCooperativeMatrixStoreKHR = 4458, + OpCooperativeMatrixMulAddKHR = 4459, + OpCooperativeMatrixLengthKHR = 4460, + OpConstantCompositeReplicateEXT = 4461, + OpSpecConstantCompositeReplicateEXT = 4462, + OpCompositeConstructReplicateEXT = 4463, + OpTypeRayQueryKHR = 4472, + OpRayQueryInitializeKHR = 4473, + OpRayQueryTerminateKHR = 4474, + OpRayQueryGenerateIntersectionKHR = 4475, + OpRayQueryConfirmIntersectionKHR = 4476, + OpRayQueryProceedKHR = 4477, + OpRayQueryGetIntersectionTypeKHR = 4479, + OpImageSampleWeightedQCOM = 4480, + OpImageBoxFilterQCOM = 4481, + OpImageBlockMatchSSDQCOM = 4482, + OpImageBlockMatchSADQCOM = 4483, + OpImageBlockMatchWindowSSDQCOM = 4500, + OpImageBlockMatchWindowSADQCOM = 4501, + OpImageBlockMatchGatherSSDQCOM = 4502, + OpImageBlockMatchGatherSADQCOM = 4503, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpReadClockKHR = 5056, + OpAllocateNodePayloadsAMDX = 5074, + OpEnqueueNodePayloadsAMDX = 5075, + OpTypeNodePayloadArrayAMDX = 5076, + OpFinishWritingNodePayloadAMDX = 5078, + OpNodePayloadArrayLengthAMDX = 5090, + OpIsNodePayloadValidAMDX = 5101, + OpConstantStringAMDX = 5103, + OpSpecConstantStringAMDX = 5104, + OpGroupNonUniformQuadAllKHR = 5110, + OpGroupNonUniformQuadAnyKHR = 5111, + OpHitObjectRecordHitMotionNV = 5249, + OpHitObjectRecordHitWithIndexMotionNV = 5250, + OpHitObjectRecordMissMotionNV = 5251, + OpHitObjectGetWorldToObjectNV = 5252, + OpHitObjectGetObjectToWorldNV = 5253, + OpHitObjectGetObjectRayDirectionNV = 5254, + OpHitObjectGetObjectRayOriginNV = 5255, + OpHitObjectTraceRayMotionNV = 5256, + OpHitObjectGetShaderRecordBufferHandleNV = 5257, + OpHitObjectGetShaderBindingTableRecordIndexNV = 5258, + OpHitObjectRecordEmptyNV = 5259, + OpHitObjectTraceRayNV = 5260, + OpHitObjectRecordHitNV = 5261, + OpHitObjectRecordHitWithIndexNV = 5262, + OpHitObjectRecordMissNV = 5263, + OpHitObjectExecuteShaderNV = 5264, + OpHitObjectGetCurrentTimeNV = 5265, + OpHitObjectGetAttributesNV = 5266, + OpHitObjectGetHitKindNV = 5267, + OpHitObjectGetPrimitiveIndexNV = 5268, + OpHitObjectGetGeometryIndexNV = 5269, + OpHitObjectGetInstanceIdNV = 5270, + OpHitObjectGetInstanceCustomIndexNV = 5271, + OpHitObjectGetWorldRayDirectionNV = 5272, + OpHitObjectGetWorldRayOriginNV = 5273, + OpHitObjectGetRayTMaxNV = 5274, + OpHitObjectGetRayTMinNV = 5275, + OpHitObjectIsEmptyNV = 5276, + OpHitObjectIsHitNV = 5277, + OpHitObjectIsMissNV = 5278, + OpReorderThreadWithHitObjectNV = 5279, + OpReorderThreadWithHintNV = 5280, + OpTypeHitObjectNV = 5281, + OpImageSampleFootprintNV = 5283, + OpCooperativeMatrixConvertNV = 5293, + OpEmitMeshTasksEXT = 5294, + OpSetMeshOutputsEXT = 5295, + OpGroupNonUniformPartitionNV = 5296, + OpWritePackedPrimitiveIndices4x8NV = 5299, + OpFetchMicroTriangleVertexPositionNV = 5300, + OpFetchMicroTriangleVertexBarycentricNV = 5301, + OpReportIntersectionKHR = 5334, + OpReportIntersectionNV = 5334, + OpIgnoreIntersectionNV = 5335, + OpTerminateRayNV = 5336, + OpTraceNV = 5337, + OpTraceMotionNV = 5338, + OpTraceRayMotionNV = 5339, + OpRayQueryGetIntersectionTriangleVertexPositionsKHR = 5340, + OpTypeAccelerationStructureKHR = 5341, + OpTypeAccelerationStructureNV = 5341, + OpExecuteCallableNV = 5344, + OpTypeCooperativeMatrixNV = 5358, + OpCooperativeMatrixLoadNV = 5359, + OpCooperativeMatrixStoreNV = 5360, + OpCooperativeMatrixMulAddNV = 5361, + OpCooperativeMatrixLengthNV = 5362, + OpBeginInvocationInterlockEXT = 5364, + OpEndInvocationInterlockEXT = 5365, + OpCooperativeMatrixReduceNV = 5366, + OpCooperativeMatrixLoadTensorNV = 5367, + OpCooperativeMatrixStoreTensorNV = 5368, + OpCooperativeMatrixPerElementOpNV = 5369, + OpTypeTensorLayoutNV = 5370, + OpTypeTensorViewNV = 5371, + OpCreateTensorLayoutNV = 5372, + OpTensorLayoutSetDimensionNV = 5373, + OpTensorLayoutSetStrideNV = 5374, + OpTensorLayoutSliceNV = 5375, + OpTensorLayoutSetClampValueNV = 5376, + OpCreateTensorViewNV = 5377, + OpTensorViewSetDimensionNV = 5378, + OpTensorViewSetStrideNV = 5379, + OpDemoteToHelperInvocation = 5380, + OpDemoteToHelperInvocationEXT = 5380, + OpIsHelperInvocationEXT = 5381, + OpTensorViewSetClipNV = 5382, + OpTensorLayoutSetBlockSizeNV = 5384, + OpCooperativeMatrixTransposeNV = 5390, + OpConvertUToImageNV = 5391, + OpConvertUToSamplerNV = 5392, + OpConvertImageToUNV = 5393, + OpConvertSamplerToUNV = 5394, + OpConvertUToSampledImageNV = 5395, + OpConvertSampledImageToUNV = 5396, + OpSamplerImageAddressingModeNV = 5397, + OpRawAccessChainNV = 5398, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpSubgroupImageMediaBlockReadINTEL = 5580, + OpSubgroupImageMediaBlockWriteINTEL = 5581, + OpUCountLeadingZerosINTEL = 5585, + OpUCountTrailingZerosINTEL = 5586, + OpAbsISubINTEL = 5587, + OpAbsUSubINTEL = 5588, + OpIAddSatINTEL = 5589, + OpUAddSatINTEL = 5590, + OpIAverageINTEL = 5591, + OpUAverageINTEL = 5592, + OpIAverageRoundedINTEL = 5593, + OpUAverageRoundedINTEL = 5594, + OpISubSatINTEL = 5595, + OpUSubSatINTEL = 5596, + OpIMul32x16INTEL = 5597, + OpUMul32x16INTEL = 5598, + OpConstantFunctionPointerINTEL = 5600, + OpFunctionPointerCallINTEL = 5601, + OpAsmTargetINTEL = 5609, + OpAsmINTEL = 5610, + OpAsmCallINTEL = 5611, + OpAtomicFMinEXT = 5614, + OpAtomicFMaxEXT = 5615, + OpAssumeTrueKHR = 5630, + OpExpectKHR = 5631, + OpDecorateString = 5632, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateString = 5633, + OpMemberDecorateStringGOOGLE = 5633, + OpVmeImageINTEL = 5699, + OpTypeVmeImageINTEL = 5700, + OpTypeAvcImePayloadINTEL = 5701, + OpTypeAvcRefPayloadINTEL = 5702, + OpTypeAvcSicPayloadINTEL = 5703, + OpTypeAvcMcePayloadINTEL = 5704, + OpTypeAvcMceResultINTEL = 5705, + OpTypeAvcImeResultINTEL = 5706, + OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + OpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + OpTypeAvcImeDualReferenceStreaminINTEL = 5710, + OpTypeAvcRefResultINTEL = 5711, + OpTypeAvcSicResultINTEL = 5712, + OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + OpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + OpSubgroupAvcMceConvertToImeResultINTEL = 5733, + OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + OpSubgroupAvcMceConvertToRefResultINTEL = 5735, + OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + OpSubgroupAvcMceConvertToSicResultINTEL = 5737, + OpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + OpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + OpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + OpSubgroupAvcImeInitializeINTEL = 5747, + OpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + OpSubgroupAvcImeSetDualReferenceINTEL = 5749, + OpSubgroupAvcImeRefWindowSizeINTEL = 5750, + OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + OpSubgroupAvcImeSetWeightedSadINTEL = 5756, + OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + OpSubgroupAvcImeConvertToMceResultINTEL = 5765, + OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + OpSubgroupAvcImeGetBorderReachedINTEL = 5776, + OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + OpSubgroupAvcFmeInitializeINTEL = 5781, + OpSubgroupAvcBmeInitializeINTEL = 5782, + OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + OpSubgroupAvcRefConvertToMceResultINTEL = 5790, + OpSubgroupAvcSicInitializeINTEL = 5791, + OpSubgroupAvcSicConfigureSkcINTEL = 5792, + OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + OpSubgroupAvcSicEvaluateIpeINTEL = 5803, + OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + OpSubgroupAvcSicConvertToMceResultINTEL = 5808, + OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + OpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + OpVariableLengthArrayINTEL = 5818, + OpSaveMemoryINTEL = 5819, + OpRestoreMemoryINTEL = 5820, + OpArbitraryFloatSinCosPiINTEL = 5840, + OpArbitraryFloatCastINTEL = 5841, + OpArbitraryFloatCastFromIntINTEL = 5842, + OpArbitraryFloatCastToIntINTEL = 5843, + OpArbitraryFloatAddINTEL = 5846, + OpArbitraryFloatSubINTEL = 5847, + OpArbitraryFloatMulINTEL = 5848, + OpArbitraryFloatDivINTEL = 5849, + OpArbitraryFloatGTINTEL = 5850, + OpArbitraryFloatGEINTEL = 5851, + OpArbitraryFloatLTINTEL = 5852, + OpArbitraryFloatLEINTEL = 5853, + OpArbitraryFloatEQINTEL = 5854, + OpArbitraryFloatRecipINTEL = 5855, + OpArbitraryFloatRSqrtINTEL = 5856, + OpArbitraryFloatCbrtINTEL = 5857, + OpArbitraryFloatHypotINTEL = 5858, + OpArbitraryFloatSqrtINTEL = 5859, + OpArbitraryFloatLogINTEL = 5860, + OpArbitraryFloatLog2INTEL = 5861, + OpArbitraryFloatLog10INTEL = 5862, + OpArbitraryFloatLog1pINTEL = 5863, + OpArbitraryFloatExpINTEL = 5864, + OpArbitraryFloatExp2INTEL = 5865, + OpArbitraryFloatExp10INTEL = 5866, + OpArbitraryFloatExpm1INTEL = 5867, + OpArbitraryFloatSinINTEL = 5868, + OpArbitraryFloatCosINTEL = 5869, + OpArbitraryFloatSinCosINTEL = 5870, + OpArbitraryFloatSinPiINTEL = 5871, + OpArbitraryFloatCosPiINTEL = 5872, + OpArbitraryFloatASinINTEL = 5873, + OpArbitraryFloatASinPiINTEL = 5874, + OpArbitraryFloatACosINTEL = 5875, + OpArbitraryFloatACosPiINTEL = 5876, + OpArbitraryFloatATanINTEL = 5877, + OpArbitraryFloatATanPiINTEL = 5878, + OpArbitraryFloatATan2INTEL = 5879, + OpArbitraryFloatPowINTEL = 5880, + OpArbitraryFloatPowRINTEL = 5881, + OpArbitraryFloatPowNINTEL = 5882, + OpLoopControlINTEL = 5887, + OpAliasDomainDeclINTEL = 5911, + OpAliasScopeDeclINTEL = 5912, + OpAliasScopeListDeclINTEL = 5913, + OpFixedSqrtINTEL = 5923, + OpFixedRecipINTEL = 5924, + OpFixedRsqrtINTEL = 5925, + OpFixedSinINTEL = 5926, + OpFixedCosINTEL = 5927, + OpFixedSinCosINTEL = 5928, + OpFixedSinPiINTEL = 5929, + OpFixedCosPiINTEL = 5930, + OpFixedSinCosPiINTEL = 5931, + OpFixedLogINTEL = 5932, + OpFixedExpINTEL = 5933, + OpPtrCastToCrossWorkgroupINTEL = 5934, + OpCrossWorkgroupCastToPtrINTEL = 5938, + OpReadPipeBlockingINTEL = 5946, + OpWritePipeBlockingINTEL = 5947, + OpFPGARegINTEL = 5949, + OpRayQueryGetRayTMinKHR = 6016, + OpRayQueryGetRayFlagsKHR = 6017, + OpRayQueryGetIntersectionTKHR = 6018, + OpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + OpRayQueryGetIntersectionInstanceIdKHR = 6020, + OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + OpRayQueryGetIntersectionGeometryIndexKHR = 6022, + OpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + OpRayQueryGetIntersectionBarycentricsKHR = 6024, + OpRayQueryGetIntersectionFrontFaceKHR = 6025, + OpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + OpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + OpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + OpRayQueryGetWorldRayDirectionKHR = 6029, + OpRayQueryGetWorldRayOriginKHR = 6030, + OpRayQueryGetIntersectionObjectToWorldKHR = 6031, + OpRayQueryGetIntersectionWorldToObjectKHR = 6032, + OpAtomicFAddEXT = 6035, + OpTypeBufferSurfaceINTEL = 6086, + OpTypeStructContinuedINTEL = 6090, + OpConstantCompositeContinuedINTEL = 6091, + OpSpecConstantCompositeContinuedINTEL = 6092, + OpCompositeConstructContinuedINTEL = 6096, + OpConvertFToBF16INTEL = 6116, + OpConvertBF16ToFINTEL = 6117, + OpControlBarrierArriveINTEL = 6142, + OpControlBarrierWaitINTEL = 6143, + OpArithmeticFenceEXT = 6145, + OpSubgroupBlockPrefetchINTEL = 6221, + OpGroupIMulKHR = 6401, + OpGroupFMulKHR = 6402, + OpGroupBitwiseAndKHR = 6403, + OpGroupBitwiseOrKHR = 6404, + OpGroupBitwiseXorKHR = 6405, + OpGroupLogicalAndKHR = 6406, + OpGroupLogicalOrKHR = 6407, + OpGroupLogicalXorKHR = 6408, + OpMaskedGatherINTEL = 6428, + OpMaskedScatterINTEL = 6429, + OpMax = 0x7fffffff, +}; + +#ifdef SPV_ENABLE_UTILITY_CODE +#ifndef __cplusplus +#include +#endif +inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case OpNop: *hasResult = false; *hasResultType = false; break; + case OpUndef: *hasResult = true; *hasResultType = true; break; + case OpSourceContinued: *hasResult = false; *hasResultType = false; break; + case OpSource: *hasResult = false; *hasResultType = false; break; + case OpSourceExtension: *hasResult = false; *hasResultType = false; break; + case OpName: *hasResult = false; *hasResultType = false; break; + case OpMemberName: *hasResult = false; *hasResultType = false; break; + case OpString: *hasResult = true; *hasResultType = false; break; + case OpLine: *hasResult = false; *hasResultType = false; break; + case OpExtension: *hasResult = false; *hasResultType = false; break; + case OpExtInstImport: *hasResult = true; *hasResultType = false; break; + case OpExtInst: *hasResult = true; *hasResultType = true; break; + case OpMemoryModel: *hasResult = false; *hasResultType = false; break; + case OpEntryPoint: *hasResult = false; *hasResultType = false; break; + case OpExecutionMode: *hasResult = false; *hasResultType = false; break; + case OpCapability: *hasResult = false; *hasResultType = false; break; + case OpTypeVoid: *hasResult = true; *hasResultType = false; break; + case OpTypeBool: *hasResult = true; *hasResultType = false; break; + case OpTypeInt: *hasResult = true; *hasResultType = false; break; + case OpTypeFloat: *hasResult = true; *hasResultType = false; break; + case OpTypeVector: *hasResult = true; *hasResultType = false; break; + case OpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case OpTypeImage: *hasResult = true; *hasResultType = false; break; + case OpTypeSampler: *hasResult = true; *hasResultType = false; break; + case OpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case OpTypeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeStruct: *hasResult = true; *hasResultType = false; break; + case OpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case OpTypePointer: *hasResult = true; *hasResultType = false; break; + case OpTypeFunction: *hasResult = true; *hasResultType = false; break; + case OpTypeEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case OpTypeQueue: *hasResult = true; *hasResultType = false; break; + case OpTypePipe: *hasResult = true; *hasResultType = false; break; + case OpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case OpConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpConstant: *hasResult = true; *hasResultType = true; break; + case OpConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpConstantSampler: *hasResult = true; *hasResultType = true; break; + case OpConstantNull: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpSpecConstant: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case OpFunction: *hasResult = true; *hasResultType = true; break; + case OpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case OpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case OpFunctionCall: *hasResult = true; *hasResultType = true; break; + case OpVariable: *hasResult = true; *hasResultType = true; break; + case OpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case OpLoad: *hasResult = true; *hasResultType = true; break; + case OpStore: *hasResult = false; *hasResultType = false; break; + case OpCopyMemory: *hasResult = false; *hasResultType = false; break; + case OpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case OpAccessChain: *hasResult = true; *hasResultType = true; break; + case OpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case OpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpArrayLength: *hasResult = true; *hasResultType = true; break; + case OpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case OpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpDecorate: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case OpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case OpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case OpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case OpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case OpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case OpCopyObject: *hasResult = true; *hasResultType = true; break; + case OpTranspose: *hasResult = true; *hasResultType = true; break; + case OpSampledImage: *hasResult = true; *hasResultType = true; break; + case OpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageFetch: *hasResult = true; *hasResultType = true; break; + case OpImageGather: *hasResult = true; *hasResultType = true; break; + case OpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageRead: *hasResult = true; *hasResultType = true; break; + case OpImageWrite: *hasResult = false; *hasResultType = false; break; + case OpImage: *hasResult = true; *hasResultType = true; break; + case OpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case OpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case OpConvertFToU: *hasResult = true; *hasResultType = true; break; + case OpConvertFToS: *hasResult = true; *hasResultType = true; break; + case OpConvertSToF: *hasResult = true; *hasResultType = true; break; + case OpConvertUToF: *hasResult = true; *hasResultType = true; break; + case OpUConvert: *hasResult = true; *hasResultType = true; break; + case OpSConvert: *hasResult = true; *hasResultType = true; break; + case OpFConvert: *hasResult = true; *hasResultType = true; break; + case OpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case OpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case OpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case OpBitcast: *hasResult = true; *hasResultType = true; break; + case OpSNegate: *hasResult = true; *hasResultType = true; break; + case OpFNegate: *hasResult = true; *hasResultType = true; break; + case OpIAdd: *hasResult = true; *hasResultType = true; break; + case OpFAdd: *hasResult = true; *hasResultType = true; break; + case OpISub: *hasResult = true; *hasResultType = true; break; + case OpFSub: *hasResult = true; *hasResultType = true; break; + case OpIMul: *hasResult = true; *hasResultType = true; break; + case OpFMul: *hasResult = true; *hasResultType = true; break; + case OpUDiv: *hasResult = true; *hasResultType = true; break; + case OpSDiv: *hasResult = true; *hasResultType = true; break; + case OpFDiv: *hasResult = true; *hasResultType = true; break; + case OpUMod: *hasResult = true; *hasResultType = true; break; + case OpSRem: *hasResult = true; *hasResultType = true; break; + case OpSMod: *hasResult = true; *hasResultType = true; break; + case OpFRem: *hasResult = true; *hasResultType = true; break; + case OpFMod: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpOuterProduct: *hasResult = true; *hasResultType = true; break; + case OpDot: *hasResult = true; *hasResultType = true; break; + case OpIAddCarry: *hasResult = true; *hasResultType = true; break; + case OpISubBorrow: *hasResult = true; *hasResultType = true; break; + case OpUMulExtended: *hasResult = true; *hasResultType = true; break; + case OpSMulExtended: *hasResult = true; *hasResultType = true; break; + case OpAny: *hasResult = true; *hasResultType = true; break; + case OpAll: *hasResult = true; *hasResultType = true; break; + case OpIsNan: *hasResult = true; *hasResultType = true; break; + case OpIsInf: *hasResult = true; *hasResultType = true; break; + case OpIsFinite: *hasResult = true; *hasResultType = true; break; + case OpIsNormal: *hasResult = true; *hasResultType = true; break; + case OpSignBitSet: *hasResult = true; *hasResultType = true; break; + case OpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case OpOrdered: *hasResult = true; *hasResultType = true; break; + case OpUnordered: *hasResult = true; *hasResultType = true; break; + case OpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpLogicalNot: *hasResult = true; *hasResultType = true; break; + case OpSelect: *hasResult = true; *hasResultType = true; break; + case OpIEqual: *hasResult = true; *hasResultType = true; break; + case OpINotEqual: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpULessThan: *hasResult = true; *hasResultType = true; break; + case OpSLessThan: *hasResult = true; *hasResultType = true; break; + case OpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case OpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case OpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case OpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpNot: *hasResult = true; *hasResultType = true; break; + case OpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case OpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case OpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case OpBitReverse: *hasResult = true; *hasResultType = true; break; + case OpBitCount: *hasResult = true; *hasResultType = true; break; + case OpDPdx: *hasResult = true; *hasResultType = true; break; + case OpDPdy: *hasResult = true; *hasResultType = true; break; + case OpFwidth: *hasResult = true; *hasResultType = true; break; + case OpDPdxFine: *hasResult = true; *hasResultType = true; break; + case OpDPdyFine: *hasResult = true; *hasResultType = true; break; + case OpFwidthFine: *hasResult = true; *hasResultType = true; break; + case OpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case OpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case OpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case OpEmitVertex: *hasResult = false; *hasResultType = false; break; + case OpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case OpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case OpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case OpControlBarrier: *hasResult = false; *hasResultType = false; break; + case OpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case OpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case OpAtomicStore: *hasResult = false; *hasResultType = false; break; + case OpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case OpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case OpAtomicISub: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case OpAtomicOr: *hasResult = true; *hasResultType = true; break; + case OpAtomicXor: *hasResult = true; *hasResultType = true; break; + case OpPhi: *hasResult = true; *hasResultType = true; break; + case OpLoopMerge: *hasResult = false; *hasResultType = false; break; + case OpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case OpLabel: *hasResult = true; *hasResultType = false; break; + case OpBranch: *hasResult = false; *hasResultType = false; break; + case OpBranchConditional: *hasResult = false; *hasResultType = false; break; + case OpSwitch: *hasResult = false; *hasResultType = false; break; + case OpKill: *hasResult = false; *hasResultType = false; break; + case OpReturn: *hasResult = false; *hasResultType = false; break; + case OpReturnValue: *hasResult = false; *hasResultType = false; break; + case OpUnreachable: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case OpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case OpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case OpGroupAll: *hasResult = true; *hasResultType = true; break; + case OpGroupAny: *hasResult = true; *hasResultType = true; break; + case OpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupSMax: *hasResult = true; *hasResultType = true; break; + case OpReadPipe: *hasResult = true; *hasResultType = true; break; + case OpWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case OpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case OpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case OpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case OpRetainEvent: *hasResult = false; *hasResultType = false; break; + case OpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case OpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case OpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case OpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case OpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case OpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case OpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case OpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case OpNoLine: *hasResult = false; *hasResultType = false; break; + case OpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case OpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case OpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case OpSizeOf: *hasResult = true; *hasResultType = true; break; + case OpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case OpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case OpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case OpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case OpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case OpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case OpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case OpDecorateId: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case OpCopyLogical: *hasResult = true; *hasResultType = true; break; + case OpPtrEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrDiff: *hasResult = true; *hasResultType = true; break; + case OpColorAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpDepthAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpStencilAttachmentReadEXT: *hasResult = true; *hasResultType = true; break; + case OpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case OpTypeUntypedPointerKHR: *hasResult = true; *hasResultType = false; break; + case OpUntypedVariableKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedInBoundsAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedPtrAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedInBoundsPtrAccessChainKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedArrayLengthKHR: *hasResult = true; *hasResultType = true; break; + case OpUntypedPrefetchKHR: *hasResult = false; *hasResultType = false; break; + case OpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformRotateKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpExtInstWithForwardRefsKHR: *hasResult = true; *hasResultType = true; break; + case OpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case OpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case OpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case OpSDot: *hasResult = true; *hasResultType = true; break; + case OpUDot: *hasResult = true; *hasResultType = true; break; + case OpSUDot: *hasResult = true; *hasResultType = true; break; + case OpSDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpSUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpTypeCooperativeMatrixKHR: *hasResult = true; *hasResultType = false; break; + case OpCooperativeMatrixLoadKHR: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreKHR: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixMulAddKHR: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLengthKHR: *hasResult = true; *hasResultType = true; break; + case OpConstantCompositeReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantCompositeReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpCompositeConstructReplicateEXT: *hasResult = true; *hasResultType = true; break; + case OpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case OpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case OpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case OpAllocateNodePayloadsAMDX: *hasResult = true; *hasResultType = true; break; + case OpEnqueueNodePayloadsAMDX: *hasResult = false; *hasResultType = false; break; + case OpTypeNodePayloadArrayAMDX: *hasResult = true; *hasResultType = false; break; + case OpFinishWritingNodePayloadAMDX: *hasResult = true; *hasResultType = true; break; + case OpNodePayloadArrayLengthAMDX: *hasResult = true; *hasResultType = true; break; + case OpIsNodePayloadValidAMDX: *hasResult = true; *hasResultType = true; break; + case OpConstantStringAMDX: *hasResult = true; *hasResultType = false; break; + case OpSpecConstantStringAMDX: *hasResult = true; *hasResultType = false; break; + case OpGroupNonUniformQuadAllKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadAnyKHR: *hasResult = true; *hasResultType = true; break; + case OpHitObjectRecordHitMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitWithIndexMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordMissMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetWorldToObjectNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectToWorldNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectRayDirectionNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetObjectRayOriginNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetShaderRecordBufferHandleNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetShaderBindingTableRecordIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectRecordEmptyNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectTraceRayNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordHitWithIndexNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectRecordMissNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectExecuteShaderNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetCurrentTimeNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetAttributesNV: *hasResult = false; *hasResultType = false; break; + case OpHitObjectGetHitKindNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetPrimitiveIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetGeometryIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetInstanceIdNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetInstanceCustomIndexNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetWorldRayDirectionNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetWorldRayOriginNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetRayTMaxNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectGetRayTMinNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsEmptyNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsHitNV: *hasResult = true; *hasResultType = true; break; + case OpHitObjectIsMissNV: *hasResult = true; *hasResultType = true; break; + case OpReorderThreadWithHitObjectNV: *hasResult = false; *hasResultType = false; break; + case OpReorderThreadWithHintNV: *hasResult = false; *hasResultType = false; break; + case OpTypeHitObjectNV: *hasResult = true; *hasResultType = false; break; + case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixConvertNV: *hasResult = true; *hasResultType = true; break; + case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break; + case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case OpFetchMicroTriangleVertexPositionNV: *hasResult = true; *hasResultType = true; break; + case OpFetchMicroTriangleVertexBarycentricNV: *hasResult = true; *hasResultType = true; break; + case OpReportIntersectionKHR: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case OpTraceNV: *hasResult = false; *hasResultType = false; break; + case OpTraceMotionNV: *hasResult = false; *hasResultType = false; break; + case OpTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case OpRayQueryGetIntersectionTriangleVertexPositionsKHR: *hasResult = true; *hasResultType = true; break; + case OpTypeAccelerationStructureKHR: *hasResult = true; *hasResultType = false; break; + case OpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case OpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case OpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case OpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixReduceNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLoadTensorNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreTensorNV: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixPerElementOpNV: *hasResult = true; *hasResultType = true; break; + case OpTypeTensorLayoutNV: *hasResult = true; *hasResultType = false; break; + case OpTypeTensorViewNV: *hasResult = true; *hasResultType = false; break; + case OpCreateTensorLayoutNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetDimensionNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetStrideNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSliceNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetClampValueNV: *hasResult = true; *hasResultType = true; break; + case OpCreateTensorViewNV: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetDimensionNV: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetStrideNV: *hasResult = true; *hasResultType = true; break; + case OpDemoteToHelperInvocation: *hasResult = false; *hasResultType = false; break; + case OpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case OpTensorViewSetClipNV: *hasResult = true; *hasResultType = true; break; + case OpTensorLayoutSetBlockSizeNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixTransposeNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSamplerNV: *hasResult = true; *hasResultType = true; break; + case OpConvertImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSamplerToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSampledImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSampledImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpSamplerImageAddressingModeNV: *hasResult = false; *hasResultType = false; break; + case OpRawAccessChainNV: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpConstantFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case OpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmTargetINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMinEXT: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMaxEXT: *hasResult = true; *hasResultType = true; break; + case OpAssumeTrueKHR: *hasResult = false; *hasResultType = false; break; + case OpExpectKHR: *hasResult = true; *hasResultType = true; break; + case OpDecorateString: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case OpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case OpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case OpVariableLengthArrayINTEL: *hasResult = true; *hasResultType = true; break; + case OpSaveMemoryINTEL: *hasResult = true; *hasResultType = true; break; + case OpRestoreMemoryINTEL: *hasResult = false; *hasResultType = false; break; + case OpArbitraryFloatSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastFromIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastToIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatAddINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatMulINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatDivINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatEQINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCbrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatHypotINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog1pINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpm1INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATan2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowRINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowNINTEL: *hasResult = true; *hasResultType = true; break; + case OpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case OpAliasDomainDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeListDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpFixedSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRsqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToCrossWorkgroupINTEL: *hasResult = true; *hasResultType = true; break; + case OpCrossWorkgroupCastToPtrINTEL: *hasResult = true; *hasResultType = true; break; + case OpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case OpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + case OpTypeBufferSurfaceINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeStructContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpSpecConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpCompositeConstructContinuedINTEL: *hasResult = true; *hasResultType = true; break; + case OpConvertFToBF16INTEL: *hasResult = true; *hasResultType = true; break; + case OpConvertBF16ToFINTEL: *hasResult = true; *hasResultType = true; break; + case OpControlBarrierArriveINTEL: *hasResult = false; *hasResultType = false; break; + case OpControlBarrierWaitINTEL: *hasResult = false; *hasResultType = false; break; + case OpArithmeticFenceEXT: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockPrefetchINTEL: *hasResult = false; *hasResultType = false; break; + case OpGroupIMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupFMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseXorKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalXorKHR: *hasResult = true; *hasResultType = true; break; + case OpMaskedGatherINTEL: *hasResult = true; *hasResultType = true; break; + case OpMaskedScatterINTEL: *hasResult = false; *hasResultType = false; break; + } +} +inline const char* SourceLanguageToString(SourceLanguage value) { + switch (value) { + case SourceLanguageUnknown: return "Unknown"; + case SourceLanguageESSL: return "ESSL"; + case SourceLanguageGLSL: return "GLSL"; + case SourceLanguageOpenCL_C: return "OpenCL_C"; + case SourceLanguageOpenCL_CPP: return "OpenCL_CPP"; + case SourceLanguageHLSL: return "HLSL"; + case SourceLanguageCPP_for_OpenCL: return "CPP_for_OpenCL"; + case SourceLanguageSYCL: return "SYCL"; + case SourceLanguageHERO_C: return "HERO_C"; + case SourceLanguageNZSL: return "NZSL"; + case SourceLanguageWGSL: return "WGSL"; + case SourceLanguageSlang: return "Slang"; + case SourceLanguageZig: return "Zig"; + default: return "Unknown"; + } +} + +inline const char* ExecutionModelToString(ExecutionModel value) { + switch (value) { + case ExecutionModelVertex: return "Vertex"; + case ExecutionModelTessellationControl: return "TessellationControl"; + case ExecutionModelTessellationEvaluation: return "TessellationEvaluation"; + case ExecutionModelGeometry: return "Geometry"; + case ExecutionModelFragment: return "Fragment"; + case ExecutionModelGLCompute: return "GLCompute"; + case ExecutionModelKernel: return "Kernel"; + case ExecutionModelTaskNV: return "TaskNV"; + case ExecutionModelMeshNV: return "MeshNV"; + case ExecutionModelRayGenerationKHR: return "RayGenerationKHR"; + case ExecutionModelIntersectionKHR: return "IntersectionKHR"; + case ExecutionModelAnyHitKHR: return "AnyHitKHR"; + case ExecutionModelClosestHitKHR: return "ClosestHitKHR"; + case ExecutionModelMissKHR: return "MissKHR"; + case ExecutionModelCallableKHR: return "CallableKHR"; + case ExecutionModelTaskEXT: return "TaskEXT"; + case ExecutionModelMeshEXT: return "MeshEXT"; + default: return "Unknown"; + } +} + +inline const char* AddressingModelToString(AddressingModel value) { + switch (value) { + case AddressingModelLogical: return "Logical"; + case AddressingModelPhysical32: return "Physical32"; + case AddressingModelPhysical64: return "Physical64"; + case AddressingModelPhysicalStorageBuffer64: return "PhysicalStorageBuffer64"; + default: return "Unknown"; + } +} + +inline const char* MemoryModelToString(MemoryModel value) { + switch (value) { + case MemoryModelSimple: return "Simple"; + case MemoryModelGLSL450: return "GLSL450"; + case MemoryModelOpenCL: return "OpenCL"; + case MemoryModelVulkan: return "Vulkan"; + default: return "Unknown"; + } +} + +inline const char* ExecutionModeToString(ExecutionMode value) { + switch (value) { + case ExecutionModeInvocations: return "Invocations"; + case ExecutionModeSpacingEqual: return "SpacingEqual"; + case ExecutionModeSpacingFractionalEven: return "SpacingFractionalEven"; + case ExecutionModeSpacingFractionalOdd: return "SpacingFractionalOdd"; + case ExecutionModeVertexOrderCw: return "VertexOrderCw"; + case ExecutionModeVertexOrderCcw: return "VertexOrderCcw"; + case ExecutionModePixelCenterInteger: return "PixelCenterInteger"; + case ExecutionModeOriginUpperLeft: return "OriginUpperLeft"; + case ExecutionModeOriginLowerLeft: return "OriginLowerLeft"; + case ExecutionModeEarlyFragmentTests: return "EarlyFragmentTests"; + case ExecutionModePointMode: return "PointMode"; + case ExecutionModeXfb: return "Xfb"; + case ExecutionModeDepthReplacing: return "DepthReplacing"; + case ExecutionModeDepthGreater: return "DepthGreater"; + case ExecutionModeDepthLess: return "DepthLess"; + case ExecutionModeDepthUnchanged: return "DepthUnchanged"; + case ExecutionModeLocalSize: return "LocalSize"; + case ExecutionModeLocalSizeHint: return "LocalSizeHint"; + case ExecutionModeInputPoints: return "InputPoints"; + case ExecutionModeInputLines: return "InputLines"; + case ExecutionModeInputLinesAdjacency: return "InputLinesAdjacency"; + case ExecutionModeTriangles: return "Triangles"; + case ExecutionModeInputTrianglesAdjacency: return "InputTrianglesAdjacency"; + case ExecutionModeQuads: return "Quads"; + case ExecutionModeIsolines: return "Isolines"; + case ExecutionModeOutputVertices: return "OutputVertices"; + case ExecutionModeOutputPoints: return "OutputPoints"; + case ExecutionModeOutputLineStrip: return "OutputLineStrip"; + case ExecutionModeOutputTriangleStrip: return "OutputTriangleStrip"; + case ExecutionModeVecTypeHint: return "VecTypeHint"; + case ExecutionModeContractionOff: return "ContractionOff"; + case ExecutionModeInitializer: return "Initializer"; + case ExecutionModeFinalizer: return "Finalizer"; + case ExecutionModeSubgroupSize: return "SubgroupSize"; + case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup"; + case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId"; + case ExecutionModeLocalSizeId: return "LocalSizeId"; + case ExecutionModeLocalSizeHintId: return "LocalSizeHintId"; + case ExecutionModeNonCoherentColorAttachmentReadEXT: return "NonCoherentColorAttachmentReadEXT"; + case ExecutionModeNonCoherentDepthAttachmentReadEXT: return "NonCoherentDepthAttachmentReadEXT"; + case ExecutionModeNonCoherentStencilAttachmentReadEXT: return "NonCoherentStencilAttachmentReadEXT"; + case ExecutionModeSubgroupUniformControlFlowKHR: return "SubgroupUniformControlFlowKHR"; + case ExecutionModePostDepthCoverage: return "PostDepthCoverage"; + case ExecutionModeDenormPreserve: return "DenormPreserve"; + case ExecutionModeDenormFlushToZero: return "DenormFlushToZero"; + case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case ExecutionModeRoundingModeRTE: return "RoundingModeRTE"; + case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ"; + case ExecutionModeEarlyAndLateFragmentTestsAMD: return "EarlyAndLateFragmentTestsAMD"; + case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT"; + case ExecutionModeCoalescingAMDX: return "CoalescingAMDX"; + case ExecutionModeIsApiEntryAMDX: return "IsApiEntryAMDX"; + case ExecutionModeMaxNodeRecursionAMDX: return "MaxNodeRecursionAMDX"; + case ExecutionModeStaticNumWorkgroupsAMDX: return "StaticNumWorkgroupsAMDX"; + case ExecutionModeShaderIndexAMDX: return "ShaderIndexAMDX"; + case ExecutionModeMaxNumWorkgroupsAMDX: return "MaxNumWorkgroupsAMDX"; + case ExecutionModeStencilRefUnchangedFrontAMD: return "StencilRefUnchangedFrontAMD"; + case ExecutionModeStencilRefGreaterFrontAMD: return "StencilRefGreaterFrontAMD"; + case ExecutionModeStencilRefLessFrontAMD: return "StencilRefLessFrontAMD"; + case ExecutionModeStencilRefUnchangedBackAMD: return "StencilRefUnchangedBackAMD"; + case ExecutionModeStencilRefGreaterBackAMD: return "StencilRefGreaterBackAMD"; + case ExecutionModeStencilRefLessBackAMD: return "StencilRefLessBackAMD"; + case ExecutionModeQuadDerivativesKHR: return "QuadDerivativesKHR"; + case ExecutionModeRequireFullQuadsKHR: return "RequireFullQuadsKHR"; + case ExecutionModeSharesInputWithAMDX: return "SharesInputWithAMDX"; + case ExecutionModeOutputLinesEXT: return "OutputLinesEXT"; + case ExecutionModeOutputPrimitivesEXT: return "OutputPrimitivesEXT"; + case ExecutionModeDerivativeGroupQuadsKHR: return "DerivativeGroupQuadsKHR"; + case ExecutionModeDerivativeGroupLinearKHR: return "DerivativeGroupLinearKHR"; + case ExecutionModeOutputTrianglesEXT: return "OutputTrianglesEXT"; + case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT"; + case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT"; + case ExecutionModeSampleInterlockOrderedEXT: return "SampleInterlockOrderedEXT"; + case ExecutionModeSampleInterlockUnorderedEXT: return "SampleInterlockUnorderedEXT"; + case ExecutionModeShadingRateInterlockOrderedEXT: return "ShadingRateInterlockOrderedEXT"; + case ExecutionModeShadingRateInterlockUnorderedEXT: return "ShadingRateInterlockUnorderedEXT"; + case ExecutionModeSharedLocalMemorySizeINTEL: return "SharedLocalMemorySizeINTEL"; + case ExecutionModeRoundingModeRTPINTEL: return "RoundingModeRTPINTEL"; + case ExecutionModeRoundingModeRTNINTEL: return "RoundingModeRTNINTEL"; + case ExecutionModeFloatingPointModeALTINTEL: return "FloatingPointModeALTINTEL"; + case ExecutionModeFloatingPointModeIEEEINTEL: return "FloatingPointModeIEEEINTEL"; + case ExecutionModeMaxWorkgroupSizeINTEL: return "MaxWorkgroupSizeINTEL"; + case ExecutionModeMaxWorkDimINTEL: return "MaxWorkDimINTEL"; + case ExecutionModeNoGlobalOffsetINTEL: return "NoGlobalOffsetINTEL"; + case ExecutionModeNumSIMDWorkitemsINTEL: return "NumSIMDWorkitemsINTEL"; + case ExecutionModeSchedulerTargetFmaxMhzINTEL: return "SchedulerTargetFmaxMhzINTEL"; + case ExecutionModeMaximallyReconvergesKHR: return "MaximallyReconvergesKHR"; + case ExecutionModeFPFastMathDefault: return "FPFastMathDefault"; + case ExecutionModeStreamingInterfaceINTEL: return "StreamingInterfaceINTEL"; + case ExecutionModeRegisterMapInterfaceINTEL: return "RegisterMapInterfaceINTEL"; + case ExecutionModeNamedBarrierCountINTEL: return "NamedBarrierCountINTEL"; + case ExecutionModeMaximumRegistersINTEL: return "MaximumRegistersINTEL"; + case ExecutionModeMaximumRegistersIdINTEL: return "MaximumRegistersIdINTEL"; + case ExecutionModeNamedMaximumRegistersINTEL: return "NamedMaximumRegistersINTEL"; + default: return "Unknown"; + } +} + +inline const char* StorageClassToString(StorageClass value) { + switch (value) { + case StorageClassUniformConstant: return "UniformConstant"; + case StorageClassInput: return "Input"; + case StorageClassUniform: return "Uniform"; + case StorageClassOutput: return "Output"; + case StorageClassWorkgroup: return "Workgroup"; + case StorageClassCrossWorkgroup: return "CrossWorkgroup"; + case StorageClassPrivate: return "Private"; + case StorageClassFunction: return "Function"; + case StorageClassGeneric: return "Generic"; + case StorageClassPushConstant: return "PushConstant"; + case StorageClassAtomicCounter: return "AtomicCounter"; + case StorageClassImage: return "Image"; + case StorageClassStorageBuffer: return "StorageBuffer"; + case StorageClassTileImageEXT: return "TileImageEXT"; + case StorageClassNodePayloadAMDX: return "NodePayloadAMDX"; + case StorageClassCallableDataKHR: return "CallableDataKHR"; + case StorageClassIncomingCallableDataKHR: return "IncomingCallableDataKHR"; + case StorageClassRayPayloadKHR: return "RayPayloadKHR"; + case StorageClassHitAttributeKHR: return "HitAttributeKHR"; + case StorageClassIncomingRayPayloadKHR: return "IncomingRayPayloadKHR"; + case StorageClassShaderRecordBufferKHR: return "ShaderRecordBufferKHR"; + case StorageClassPhysicalStorageBuffer: return "PhysicalStorageBuffer"; + case StorageClassHitObjectAttributeNV: return "HitObjectAttributeNV"; + case StorageClassTaskPayloadWorkgroupEXT: return "TaskPayloadWorkgroupEXT"; + case StorageClassCodeSectionINTEL: return "CodeSectionINTEL"; + case StorageClassDeviceOnlyINTEL: return "DeviceOnlyINTEL"; + case StorageClassHostOnlyINTEL: return "HostOnlyINTEL"; + default: return "Unknown"; + } +} + +inline const char* DimToString(Dim value) { + switch (value) { + case Dim1D: return "1D"; + case Dim2D: return "2D"; + case Dim3D: return "3D"; + case DimCube: return "Cube"; + case DimRect: return "Rect"; + case DimBuffer: return "Buffer"; + case DimSubpassData: return "SubpassData"; + case DimTileImageDataEXT: return "TileImageDataEXT"; + default: return "Unknown"; + } +} + +inline const char* SamplerAddressingModeToString(SamplerAddressingMode value) { + switch (value) { + case SamplerAddressingModeNone: return "None"; + case SamplerAddressingModeClampToEdge: return "ClampToEdge"; + case SamplerAddressingModeClamp: return "Clamp"; + case SamplerAddressingModeRepeat: return "Repeat"; + case SamplerAddressingModeRepeatMirrored: return "RepeatMirrored"; + default: return "Unknown"; + } +} + +inline const char* SamplerFilterModeToString(SamplerFilterMode value) { + switch (value) { + case SamplerFilterModeNearest: return "Nearest"; + case SamplerFilterModeLinear: return "Linear"; + default: return "Unknown"; + } +} + +inline const char* ImageFormatToString(ImageFormat value) { + switch (value) { + case ImageFormatUnknown: return "Unknown"; + case ImageFormatRgba32f: return "Rgba32f"; + case ImageFormatRgba16f: return "Rgba16f"; + case ImageFormatR32f: return "R32f"; + case ImageFormatRgba8: return "Rgba8"; + case ImageFormatRgba8Snorm: return "Rgba8Snorm"; + case ImageFormatRg32f: return "Rg32f"; + case ImageFormatRg16f: return "Rg16f"; + case ImageFormatR11fG11fB10f: return "R11fG11fB10f"; + case ImageFormatR16f: return "R16f"; + case ImageFormatRgba16: return "Rgba16"; + case ImageFormatRgb10A2: return "Rgb10A2"; + case ImageFormatRg16: return "Rg16"; + case ImageFormatRg8: return "Rg8"; + case ImageFormatR16: return "R16"; + case ImageFormatR8: return "R8"; + case ImageFormatRgba16Snorm: return "Rgba16Snorm"; + case ImageFormatRg16Snorm: return "Rg16Snorm"; + case ImageFormatRg8Snorm: return "Rg8Snorm"; + case ImageFormatR16Snorm: return "R16Snorm"; + case ImageFormatR8Snorm: return "R8Snorm"; + case ImageFormatRgba32i: return "Rgba32i"; + case ImageFormatRgba16i: return "Rgba16i"; + case ImageFormatRgba8i: return "Rgba8i"; + case ImageFormatR32i: return "R32i"; + case ImageFormatRg32i: return "Rg32i"; + case ImageFormatRg16i: return "Rg16i"; + case ImageFormatRg8i: return "Rg8i"; + case ImageFormatR16i: return "R16i"; + case ImageFormatR8i: return "R8i"; + case ImageFormatRgba32ui: return "Rgba32ui"; + case ImageFormatRgba16ui: return "Rgba16ui"; + case ImageFormatRgba8ui: return "Rgba8ui"; + case ImageFormatR32ui: return "R32ui"; + case ImageFormatRgb10a2ui: return "Rgb10a2ui"; + case ImageFormatRg32ui: return "Rg32ui"; + case ImageFormatRg16ui: return "Rg16ui"; + case ImageFormatRg8ui: return "Rg8ui"; + case ImageFormatR16ui: return "R16ui"; + case ImageFormatR8ui: return "R8ui"; + case ImageFormatR64ui: return "R64ui"; + case ImageFormatR64i: return "R64i"; + default: return "Unknown"; + } +} + +inline const char* ImageChannelOrderToString(ImageChannelOrder value) { + switch (value) { + case ImageChannelOrderR: return "R"; + case ImageChannelOrderA: return "A"; + case ImageChannelOrderRG: return "RG"; + case ImageChannelOrderRA: return "RA"; + case ImageChannelOrderRGB: return "RGB"; + case ImageChannelOrderRGBA: return "RGBA"; + case ImageChannelOrderBGRA: return "BGRA"; + case ImageChannelOrderARGB: return "ARGB"; + case ImageChannelOrderIntensity: return "Intensity"; + case ImageChannelOrderLuminance: return "Luminance"; + case ImageChannelOrderRx: return "Rx"; + case ImageChannelOrderRGx: return "RGx"; + case ImageChannelOrderRGBx: return "RGBx"; + case ImageChannelOrderDepth: return "Depth"; + case ImageChannelOrderDepthStencil: return "DepthStencil"; + case ImageChannelOrdersRGB: return "sRGB"; + case ImageChannelOrdersRGBx: return "sRGBx"; + case ImageChannelOrdersRGBA: return "sRGBA"; + case ImageChannelOrdersBGRA: return "sBGRA"; + case ImageChannelOrderABGR: return "ABGR"; + default: return "Unknown"; + } +} + +inline const char* ImageChannelDataTypeToString(ImageChannelDataType value) { + switch (value) { + case ImageChannelDataTypeSnormInt8: return "SnormInt8"; + case ImageChannelDataTypeSnormInt16: return "SnormInt16"; + case ImageChannelDataTypeUnormInt8: return "UnormInt8"; + case ImageChannelDataTypeUnormInt16: return "UnormInt16"; + case ImageChannelDataTypeUnormShort565: return "UnormShort565"; + case ImageChannelDataTypeUnormShort555: return "UnormShort555"; + case ImageChannelDataTypeUnormInt101010: return "UnormInt101010"; + case ImageChannelDataTypeSignedInt8: return "SignedInt8"; + case ImageChannelDataTypeSignedInt16: return "SignedInt16"; + case ImageChannelDataTypeSignedInt32: return "SignedInt32"; + case ImageChannelDataTypeUnsignedInt8: return "UnsignedInt8"; + case ImageChannelDataTypeUnsignedInt16: return "UnsignedInt16"; + case ImageChannelDataTypeUnsignedInt32: return "UnsignedInt32"; + case ImageChannelDataTypeHalfFloat: return "HalfFloat"; + case ImageChannelDataTypeFloat: return "Float"; + case ImageChannelDataTypeUnormInt24: return "UnormInt24"; + case ImageChannelDataTypeUnormInt101010_2: return "UnormInt101010_2"; + case ImageChannelDataTypeUnsignedIntRaw10EXT: return "UnsignedIntRaw10EXT"; + case ImageChannelDataTypeUnsignedIntRaw12EXT: return "UnsignedIntRaw12EXT"; + case ImageChannelDataTypeUnormInt2_101010EXT: return "UnormInt2_101010EXT"; + default: return "Unknown"; + } +} + +inline const char* FPRoundingModeToString(FPRoundingMode value) { + switch (value) { + case FPRoundingModeRTE: return "RTE"; + case FPRoundingModeRTZ: return "RTZ"; + case FPRoundingModeRTP: return "RTP"; + case FPRoundingModeRTN: return "RTN"; + default: return "Unknown"; + } +} + +inline const char* LinkageTypeToString(LinkageType value) { + switch (value) { + case LinkageTypeExport: return "Export"; + case LinkageTypeImport: return "Import"; + case LinkageTypeLinkOnceODR: return "LinkOnceODR"; + default: return "Unknown"; + } +} + +inline const char* AccessQualifierToString(AccessQualifier value) { + switch (value) { + case AccessQualifierReadOnly: return "ReadOnly"; + case AccessQualifierWriteOnly: return "WriteOnly"; + case AccessQualifierReadWrite: return "ReadWrite"; + default: return "Unknown"; + } +} + +inline const char* FunctionParameterAttributeToString(FunctionParameterAttribute value) { + switch (value) { + case FunctionParameterAttributeZext: return "Zext"; + case FunctionParameterAttributeSext: return "Sext"; + case FunctionParameterAttributeByVal: return "ByVal"; + case FunctionParameterAttributeSret: return "Sret"; + case FunctionParameterAttributeNoAlias: return "NoAlias"; + case FunctionParameterAttributeNoCapture: return "NoCapture"; + case FunctionParameterAttributeNoWrite: return "NoWrite"; + case FunctionParameterAttributeNoReadWrite: return "NoReadWrite"; + case FunctionParameterAttributeRuntimeAlignedINTEL: return "RuntimeAlignedINTEL"; + default: return "Unknown"; + } +} + +inline const char* DecorationToString(Decoration value) { + switch (value) { + case DecorationRelaxedPrecision: return "RelaxedPrecision"; + case DecorationSpecId: return "SpecId"; + case DecorationBlock: return "Block"; + case DecorationBufferBlock: return "BufferBlock"; + case DecorationRowMajor: return "RowMajor"; + case DecorationColMajor: return "ColMajor"; + case DecorationArrayStride: return "ArrayStride"; + case DecorationMatrixStride: return "MatrixStride"; + case DecorationGLSLShared: return "GLSLShared"; + case DecorationGLSLPacked: return "GLSLPacked"; + case DecorationCPacked: return "CPacked"; + case DecorationBuiltIn: return "BuiltIn"; + case DecorationNoPerspective: return "NoPerspective"; + case DecorationFlat: return "Flat"; + case DecorationPatch: return "Patch"; + case DecorationCentroid: return "Centroid"; + case DecorationSample: return "Sample"; + case DecorationInvariant: return "Invariant"; + case DecorationRestrict: return "Restrict"; + case DecorationAliased: return "Aliased"; + case DecorationVolatile: return "Volatile"; + case DecorationConstant: return "Constant"; + case DecorationCoherent: return "Coherent"; + case DecorationNonWritable: return "NonWritable"; + case DecorationNonReadable: return "NonReadable"; + case DecorationUniform: return "Uniform"; + case DecorationUniformId: return "UniformId"; + case DecorationSaturatedConversion: return "SaturatedConversion"; + case DecorationStream: return "Stream"; + case DecorationLocation: return "Location"; + case DecorationComponent: return "Component"; + case DecorationIndex: return "Index"; + case DecorationBinding: return "Binding"; + case DecorationDescriptorSet: return "DescriptorSet"; + case DecorationOffset: return "Offset"; + case DecorationXfbBuffer: return "XfbBuffer"; + case DecorationXfbStride: return "XfbStride"; + case DecorationFuncParamAttr: return "FuncParamAttr"; + case DecorationFPRoundingMode: return "FPRoundingMode"; + case DecorationFPFastMathMode: return "FPFastMathMode"; + case DecorationLinkageAttributes: return "LinkageAttributes"; + case DecorationNoContraction: return "NoContraction"; + case DecorationInputAttachmentIndex: return "InputAttachmentIndex"; + case DecorationAlignment: return "Alignment"; + case DecorationMaxByteOffset: return "MaxByteOffset"; + case DecorationAlignmentId: return "AlignmentId"; + case DecorationMaxByteOffsetId: return "MaxByteOffsetId"; + case DecorationNoSignedWrap: return "NoSignedWrap"; + case DecorationNoUnsignedWrap: return "NoUnsignedWrap"; + case DecorationWeightTextureQCOM: return "WeightTextureQCOM"; + case DecorationBlockMatchTextureQCOM: return "BlockMatchTextureQCOM"; + case DecorationBlockMatchSamplerQCOM: return "BlockMatchSamplerQCOM"; + case DecorationExplicitInterpAMD: return "ExplicitInterpAMD"; + case DecorationNodeSharesPayloadLimitsWithAMDX: return "NodeSharesPayloadLimitsWithAMDX"; + case DecorationNodeMaxPayloadsAMDX: return "NodeMaxPayloadsAMDX"; + case DecorationTrackFinishWritingAMDX: return "TrackFinishWritingAMDX"; + case DecorationPayloadNodeNameAMDX: return "PayloadNodeNameAMDX"; + case DecorationPayloadNodeBaseIndexAMDX: return "PayloadNodeBaseIndexAMDX"; + case DecorationPayloadNodeSparseArrayAMDX: return "PayloadNodeSparseArrayAMDX"; + case DecorationPayloadNodeArraySizeAMDX: return "PayloadNodeArraySizeAMDX"; + case DecorationPayloadDispatchIndirectAMDX: return "PayloadDispatchIndirectAMDX"; + case DecorationOverrideCoverageNV: return "OverrideCoverageNV"; + case DecorationPassthroughNV: return "PassthroughNV"; + case DecorationViewportRelativeNV: return "ViewportRelativeNV"; + case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV"; + case DecorationPerPrimitiveEXT: return "PerPrimitiveEXT"; + case DecorationPerViewNV: return "PerViewNV"; + case DecorationPerTaskNV: return "PerTaskNV"; + case DecorationPerVertexKHR: return "PerVertexKHR"; + case DecorationNonUniform: return "NonUniform"; + case DecorationRestrictPointer: return "RestrictPointer"; + case DecorationAliasedPointer: return "AliasedPointer"; + case DecorationHitObjectShaderRecordBufferNV: return "HitObjectShaderRecordBufferNV"; + case DecorationBindlessSamplerNV: return "BindlessSamplerNV"; + case DecorationBindlessImageNV: return "BindlessImageNV"; + case DecorationBoundSamplerNV: return "BoundSamplerNV"; + case DecorationBoundImageNV: return "BoundImageNV"; + case DecorationSIMTCallINTEL: return "SIMTCallINTEL"; + case DecorationReferencedIndirectlyINTEL: return "ReferencedIndirectlyINTEL"; + case DecorationClobberINTEL: return "ClobberINTEL"; + case DecorationSideEffectsINTEL: return "SideEffectsINTEL"; + case DecorationVectorComputeVariableINTEL: return "VectorComputeVariableINTEL"; + case DecorationFuncParamIOKindINTEL: return "FuncParamIOKindINTEL"; + case DecorationVectorComputeFunctionINTEL: return "VectorComputeFunctionINTEL"; + case DecorationStackCallINTEL: return "StackCallINTEL"; + case DecorationGlobalVariableOffsetINTEL: return "GlobalVariableOffsetINTEL"; + case DecorationCounterBuffer: return "CounterBuffer"; + case DecorationHlslSemanticGOOGLE: return "HlslSemanticGOOGLE"; + case DecorationUserTypeGOOGLE: return "UserTypeGOOGLE"; + case DecorationFunctionRoundingModeINTEL: return "FunctionRoundingModeINTEL"; + case DecorationFunctionDenormModeINTEL: return "FunctionDenormModeINTEL"; + case DecorationRegisterINTEL: return "RegisterINTEL"; + case DecorationMemoryINTEL: return "MemoryINTEL"; + case DecorationNumbanksINTEL: return "NumbanksINTEL"; + case DecorationBankwidthINTEL: return "BankwidthINTEL"; + case DecorationMaxPrivateCopiesINTEL: return "MaxPrivateCopiesINTEL"; + case DecorationSinglepumpINTEL: return "SinglepumpINTEL"; + case DecorationDoublepumpINTEL: return "DoublepumpINTEL"; + case DecorationMaxReplicatesINTEL: return "MaxReplicatesINTEL"; + case DecorationSimpleDualPortINTEL: return "SimpleDualPortINTEL"; + case DecorationMergeINTEL: return "MergeINTEL"; + case DecorationBankBitsINTEL: return "BankBitsINTEL"; + case DecorationForcePow2DepthINTEL: return "ForcePow2DepthINTEL"; + case DecorationStridesizeINTEL: return "StridesizeINTEL"; + case DecorationWordsizeINTEL: return "WordsizeINTEL"; + case DecorationTrueDualPortINTEL: return "TrueDualPortINTEL"; + case DecorationBurstCoalesceINTEL: return "BurstCoalesceINTEL"; + case DecorationCacheSizeINTEL: return "CacheSizeINTEL"; + case DecorationDontStaticallyCoalesceINTEL: return "DontStaticallyCoalesceINTEL"; + case DecorationPrefetchINTEL: return "PrefetchINTEL"; + case DecorationStallEnableINTEL: return "StallEnableINTEL"; + case DecorationFuseLoopsInFunctionINTEL: return "FuseLoopsInFunctionINTEL"; + case DecorationMathOpDSPModeINTEL: return "MathOpDSPModeINTEL"; + case DecorationAliasScopeINTEL: return "AliasScopeINTEL"; + case DecorationNoAliasINTEL: return "NoAliasINTEL"; + case DecorationInitiationIntervalINTEL: return "InitiationIntervalINTEL"; + case DecorationMaxConcurrencyINTEL: return "MaxConcurrencyINTEL"; + case DecorationPipelineEnableINTEL: return "PipelineEnableINTEL"; + case DecorationBufferLocationINTEL: return "BufferLocationINTEL"; + case DecorationIOPipeStorageINTEL: return "IOPipeStorageINTEL"; + case DecorationFunctionFloatingPointModeINTEL: return "FunctionFloatingPointModeINTEL"; + case DecorationSingleElementVectorINTEL: return "SingleElementVectorINTEL"; + case DecorationVectorComputeCallableFunctionINTEL: return "VectorComputeCallableFunctionINTEL"; + case DecorationMediaBlockIOINTEL: return "MediaBlockIOINTEL"; + case DecorationStallFreeINTEL: return "StallFreeINTEL"; + case DecorationFPMaxErrorDecorationINTEL: return "FPMaxErrorDecorationINTEL"; + case DecorationLatencyControlLabelINTEL: return "LatencyControlLabelINTEL"; + case DecorationLatencyControlConstraintINTEL: return "LatencyControlConstraintINTEL"; + case DecorationConduitKernelArgumentINTEL: return "ConduitKernelArgumentINTEL"; + case DecorationRegisterMapKernelArgumentINTEL: return "RegisterMapKernelArgumentINTEL"; + case DecorationMMHostInterfaceAddressWidthINTEL: return "MMHostInterfaceAddressWidthINTEL"; + case DecorationMMHostInterfaceDataWidthINTEL: return "MMHostInterfaceDataWidthINTEL"; + case DecorationMMHostInterfaceLatencyINTEL: return "MMHostInterfaceLatencyINTEL"; + case DecorationMMHostInterfaceReadWriteModeINTEL: return "MMHostInterfaceReadWriteModeINTEL"; + case DecorationMMHostInterfaceMaxBurstINTEL: return "MMHostInterfaceMaxBurstINTEL"; + case DecorationMMHostInterfaceWaitRequestINTEL: return "MMHostInterfaceWaitRequestINTEL"; + case DecorationStableKernelArgumentINTEL: return "StableKernelArgumentINTEL"; + case DecorationHostAccessINTEL: return "HostAccessINTEL"; + case DecorationInitModeINTEL: return "InitModeINTEL"; + case DecorationImplementInRegisterMapINTEL: return "ImplementInRegisterMapINTEL"; + case DecorationCacheControlLoadINTEL: return "CacheControlLoadINTEL"; + case DecorationCacheControlStoreINTEL: return "CacheControlStoreINTEL"; + default: return "Unknown"; + } +} + +inline const char* BuiltInToString(BuiltIn value) { + switch (value) { + case BuiltInPosition: return "Position"; + case BuiltInPointSize: return "PointSize"; + case BuiltInClipDistance: return "ClipDistance"; + case BuiltInCullDistance: return "CullDistance"; + case BuiltInVertexId: return "VertexId"; + case BuiltInInstanceId: return "InstanceId"; + case BuiltInPrimitiveId: return "PrimitiveId"; + case BuiltInInvocationId: return "InvocationId"; + case BuiltInLayer: return "Layer"; + case BuiltInViewportIndex: return "ViewportIndex"; + case BuiltInTessLevelOuter: return "TessLevelOuter"; + case BuiltInTessLevelInner: return "TessLevelInner"; + case BuiltInTessCoord: return "TessCoord"; + case BuiltInPatchVertices: return "PatchVertices"; + case BuiltInFragCoord: return "FragCoord"; + case BuiltInPointCoord: return "PointCoord"; + case BuiltInFrontFacing: return "FrontFacing"; + case BuiltInSampleId: return "SampleId"; + case BuiltInSamplePosition: return "SamplePosition"; + case BuiltInSampleMask: return "SampleMask"; + case BuiltInFragDepth: return "FragDepth"; + case BuiltInHelperInvocation: return "HelperInvocation"; + case BuiltInNumWorkgroups: return "NumWorkgroups"; + case BuiltInWorkgroupSize: return "WorkgroupSize"; + case BuiltInWorkgroupId: return "WorkgroupId"; + case BuiltInLocalInvocationId: return "LocalInvocationId"; + case BuiltInGlobalInvocationId: return "GlobalInvocationId"; + case BuiltInLocalInvocationIndex: return "LocalInvocationIndex"; + case BuiltInWorkDim: return "WorkDim"; + case BuiltInGlobalSize: return "GlobalSize"; + case BuiltInEnqueuedWorkgroupSize: return "EnqueuedWorkgroupSize"; + case BuiltInGlobalOffset: return "GlobalOffset"; + case BuiltInGlobalLinearId: return "GlobalLinearId"; + case BuiltInSubgroupSize: return "SubgroupSize"; + case BuiltInSubgroupMaxSize: return "SubgroupMaxSize"; + case BuiltInNumSubgroups: return "NumSubgroups"; + case BuiltInNumEnqueuedSubgroups: return "NumEnqueuedSubgroups"; + case BuiltInSubgroupId: return "SubgroupId"; + case BuiltInSubgroupLocalInvocationId: return "SubgroupLocalInvocationId"; + case BuiltInVertexIndex: return "VertexIndex"; + case BuiltInInstanceIndex: return "InstanceIndex"; + case BuiltInCoreIDARM: return "CoreIDARM"; + case BuiltInCoreCountARM: return "CoreCountARM"; + case BuiltInCoreMaxIDARM: return "CoreMaxIDARM"; + case BuiltInWarpIDARM: return "WarpIDARM"; + case BuiltInWarpMaxIDARM: return "WarpMaxIDARM"; + case BuiltInSubgroupEqMask: return "SubgroupEqMask"; + case BuiltInSubgroupGeMask: return "SubgroupGeMask"; + case BuiltInSubgroupGtMask: return "SubgroupGtMask"; + case BuiltInSubgroupLeMask: return "SubgroupLeMask"; + case BuiltInSubgroupLtMask: return "SubgroupLtMask"; + case BuiltInBaseVertex: return "BaseVertex"; + case BuiltInBaseInstance: return "BaseInstance"; + case BuiltInDrawIndex: return "DrawIndex"; + case BuiltInPrimitiveShadingRateKHR: return "PrimitiveShadingRateKHR"; + case BuiltInDeviceIndex: return "DeviceIndex"; + case BuiltInViewIndex: return "ViewIndex"; + case BuiltInShadingRateKHR: return "ShadingRateKHR"; + case BuiltInBaryCoordNoPerspAMD: return "BaryCoordNoPerspAMD"; + case BuiltInBaryCoordNoPerspCentroidAMD: return "BaryCoordNoPerspCentroidAMD"; + case BuiltInBaryCoordNoPerspSampleAMD: return "BaryCoordNoPerspSampleAMD"; + case BuiltInBaryCoordSmoothAMD: return "BaryCoordSmoothAMD"; + case BuiltInBaryCoordSmoothCentroidAMD: return "BaryCoordSmoothCentroidAMD"; + case BuiltInBaryCoordSmoothSampleAMD: return "BaryCoordSmoothSampleAMD"; + case BuiltInBaryCoordPullModelAMD: return "BaryCoordPullModelAMD"; + case BuiltInFragStencilRefEXT: return "FragStencilRefEXT"; + case BuiltInRemainingRecursionLevelsAMDX: return "RemainingRecursionLevelsAMDX"; + case BuiltInShaderIndexAMDX: return "ShaderIndexAMDX"; + case BuiltInViewportMaskNV: return "ViewportMaskNV"; + case BuiltInSecondaryPositionNV: return "SecondaryPositionNV"; + case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV"; + case BuiltInPositionPerViewNV: return "PositionPerViewNV"; + case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV"; + case BuiltInFullyCoveredEXT: return "FullyCoveredEXT"; + case BuiltInTaskCountNV: return "TaskCountNV"; + case BuiltInPrimitiveCountNV: return "PrimitiveCountNV"; + case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV"; + case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV"; + case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV"; + case BuiltInLayerPerViewNV: return "LayerPerViewNV"; + case BuiltInMeshViewCountNV: return "MeshViewCountNV"; + case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV"; + case BuiltInBaryCoordKHR: return "BaryCoordKHR"; + case BuiltInBaryCoordNoPerspKHR: return "BaryCoordNoPerspKHR"; + case BuiltInFragSizeEXT: return "FragSizeEXT"; + case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT"; + case BuiltInPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT"; + case BuiltInPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT"; + case BuiltInPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT"; + case BuiltInCullPrimitiveEXT: return "CullPrimitiveEXT"; + case BuiltInLaunchIdKHR: return "LaunchIdKHR"; + case BuiltInLaunchSizeKHR: return "LaunchSizeKHR"; + case BuiltInWorldRayOriginKHR: return "WorldRayOriginKHR"; + case BuiltInWorldRayDirectionKHR: return "WorldRayDirectionKHR"; + case BuiltInObjectRayOriginKHR: return "ObjectRayOriginKHR"; + case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR"; + case BuiltInRayTminKHR: return "RayTminKHR"; + case BuiltInRayTmaxKHR: return "RayTmaxKHR"; + case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR"; + case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR"; + case BuiltInWorldToObjectKHR: return "WorldToObjectKHR"; + case BuiltInHitTNV: return "HitTNV"; + case BuiltInHitKindKHR: return "HitKindKHR"; + case BuiltInCurrentRayTimeNV: return "CurrentRayTimeNV"; + case BuiltInHitTriangleVertexPositionsKHR: return "HitTriangleVertexPositionsKHR"; + case BuiltInHitMicroTriangleVertexPositionsNV: return "HitMicroTriangleVertexPositionsNV"; + case BuiltInHitMicroTriangleVertexBarycentricsNV: return "HitMicroTriangleVertexBarycentricsNV"; + case BuiltInIncomingRayFlagsKHR: return "IncomingRayFlagsKHR"; + case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR"; + case BuiltInWarpsPerSMNV: return "WarpsPerSMNV"; + case BuiltInSMCountNV: return "SMCountNV"; + case BuiltInWarpIDNV: return "WarpIDNV"; + case BuiltInSMIDNV: return "SMIDNV"; + case BuiltInHitKindFrontFacingMicroTriangleNV: return "HitKindFrontFacingMicroTriangleNV"; + case BuiltInHitKindBackFacingMicroTriangleNV: return "HitKindBackFacingMicroTriangleNV"; + case BuiltInCullMaskKHR: return "CullMaskKHR"; + default: return "Unknown"; + } +} + +inline const char* ScopeToString(Scope value) { + switch (value) { + case ScopeCrossDevice: return "CrossDevice"; + case ScopeDevice: return "Device"; + case ScopeWorkgroup: return "Workgroup"; + case ScopeSubgroup: return "Subgroup"; + case ScopeInvocation: return "Invocation"; + case ScopeQueueFamily: return "QueueFamily"; + case ScopeShaderCallKHR: return "ShaderCallKHR"; + default: return "Unknown"; + } +} + +inline const char* GroupOperationToString(GroupOperation value) { + switch (value) { + case GroupOperationReduce: return "Reduce"; + case GroupOperationInclusiveScan: return "InclusiveScan"; + case GroupOperationExclusiveScan: return "ExclusiveScan"; + case GroupOperationClusteredReduce: return "ClusteredReduce"; + case GroupOperationPartitionedReduceNV: return "PartitionedReduceNV"; + case GroupOperationPartitionedInclusiveScanNV: return "PartitionedInclusiveScanNV"; + case GroupOperationPartitionedExclusiveScanNV: return "PartitionedExclusiveScanNV"; + default: return "Unknown"; + } +} + +inline const char* KernelEnqueueFlagsToString(KernelEnqueueFlags value) { + switch (value) { + case KernelEnqueueFlagsNoWait: return "NoWait"; + case KernelEnqueueFlagsWaitKernel: return "WaitKernel"; + case KernelEnqueueFlagsWaitWorkGroup: return "WaitWorkGroup"; + default: return "Unknown"; + } +} + +inline const char* CapabilityToString(Capability value) { + switch (value) { + case CapabilityMatrix: return "Matrix"; + case CapabilityShader: return "Shader"; + case CapabilityGeometry: return "Geometry"; + case CapabilityTessellation: return "Tessellation"; + case CapabilityAddresses: return "Addresses"; + case CapabilityLinkage: return "Linkage"; + case CapabilityKernel: return "Kernel"; + case CapabilityVector16: return "Vector16"; + case CapabilityFloat16Buffer: return "Float16Buffer"; + case CapabilityFloat16: return "Float16"; + case CapabilityFloat64: return "Float64"; + case CapabilityInt64: return "Int64"; + case CapabilityInt64Atomics: return "Int64Atomics"; + case CapabilityImageBasic: return "ImageBasic"; + case CapabilityImageReadWrite: return "ImageReadWrite"; + case CapabilityImageMipmap: return "ImageMipmap"; + case CapabilityPipes: return "Pipes"; + case CapabilityGroups: return "Groups"; + case CapabilityDeviceEnqueue: return "DeviceEnqueue"; + case CapabilityLiteralSampler: return "LiteralSampler"; + case CapabilityAtomicStorage: return "AtomicStorage"; + case CapabilityInt16: return "Int16"; + case CapabilityTessellationPointSize: return "TessellationPointSize"; + case CapabilityGeometryPointSize: return "GeometryPointSize"; + case CapabilityImageGatherExtended: return "ImageGatherExtended"; + case CapabilityStorageImageMultisample: return "StorageImageMultisample"; + case CapabilityUniformBufferArrayDynamicIndexing: return "UniformBufferArrayDynamicIndexing"; + case CapabilitySampledImageArrayDynamicIndexing: return "SampledImageArrayDynamicIndexing"; + case CapabilityStorageBufferArrayDynamicIndexing: return "StorageBufferArrayDynamicIndexing"; + case CapabilityStorageImageArrayDynamicIndexing: return "StorageImageArrayDynamicIndexing"; + case CapabilityClipDistance: return "ClipDistance"; + case CapabilityCullDistance: return "CullDistance"; + case CapabilityImageCubeArray: return "ImageCubeArray"; + case CapabilitySampleRateShading: return "SampleRateShading"; + case CapabilityImageRect: return "ImageRect"; + case CapabilitySampledRect: return "SampledRect"; + case CapabilityGenericPointer: return "GenericPointer"; + case CapabilityInt8: return "Int8"; + case CapabilityInputAttachment: return "InputAttachment"; + case CapabilitySparseResidency: return "SparseResidency"; + case CapabilityMinLod: return "MinLod"; + case CapabilitySampled1D: return "Sampled1D"; + case CapabilityImage1D: return "Image1D"; + case CapabilitySampledCubeArray: return "SampledCubeArray"; + case CapabilitySampledBuffer: return "SampledBuffer"; + case CapabilityImageBuffer: return "ImageBuffer"; + case CapabilityImageMSArray: return "ImageMSArray"; + case CapabilityStorageImageExtendedFormats: return "StorageImageExtendedFormats"; + case CapabilityImageQuery: return "ImageQuery"; + case CapabilityDerivativeControl: return "DerivativeControl"; + case CapabilityInterpolationFunction: return "InterpolationFunction"; + case CapabilityTransformFeedback: return "TransformFeedback"; + case CapabilityGeometryStreams: return "GeometryStreams"; + case CapabilityStorageImageReadWithoutFormat: return "StorageImageReadWithoutFormat"; + case CapabilityStorageImageWriteWithoutFormat: return "StorageImageWriteWithoutFormat"; + case CapabilityMultiViewport: return "MultiViewport"; + case CapabilitySubgroupDispatch: return "SubgroupDispatch"; + case CapabilityNamedBarrier: return "NamedBarrier"; + case CapabilityPipeStorage: return "PipeStorage"; + case CapabilityGroupNonUniform: return "GroupNonUniform"; + case CapabilityGroupNonUniformVote: return "GroupNonUniformVote"; + case CapabilityGroupNonUniformArithmetic: return "GroupNonUniformArithmetic"; + case CapabilityGroupNonUniformBallot: return "GroupNonUniformBallot"; + case CapabilityGroupNonUniformShuffle: return "GroupNonUniformShuffle"; + case CapabilityGroupNonUniformShuffleRelative: return "GroupNonUniformShuffleRelative"; + case CapabilityGroupNonUniformClustered: return "GroupNonUniformClustered"; + case CapabilityGroupNonUniformQuad: return "GroupNonUniformQuad"; + case CapabilityShaderLayer: return "ShaderLayer"; + case CapabilityShaderViewportIndex: return "ShaderViewportIndex"; + case CapabilityUniformDecoration: return "UniformDecoration"; + case CapabilityCoreBuiltinsARM: return "CoreBuiltinsARM"; + case CapabilityTileImageColorReadAccessEXT: return "TileImageColorReadAccessEXT"; + case CapabilityTileImageDepthReadAccessEXT: return "TileImageDepthReadAccessEXT"; + case CapabilityTileImageStencilReadAccessEXT: return "TileImageStencilReadAccessEXT"; + case CapabilityCooperativeMatrixLayoutsARM: return "CooperativeMatrixLayoutsARM"; + case CapabilityFragmentShadingRateKHR: return "FragmentShadingRateKHR"; + case CapabilitySubgroupBallotKHR: return "SubgroupBallotKHR"; + case CapabilityDrawParameters: return "DrawParameters"; + case CapabilityWorkgroupMemoryExplicitLayoutKHR: return "WorkgroupMemoryExplicitLayoutKHR"; + case CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR: return "WorkgroupMemoryExplicitLayout8BitAccessKHR"; + case CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR: return "WorkgroupMemoryExplicitLayout16BitAccessKHR"; + case CapabilitySubgroupVoteKHR: return "SubgroupVoteKHR"; + case CapabilityStorageBuffer16BitAccess: return "StorageBuffer16BitAccess"; + case CapabilityStorageUniform16: return "StorageUniform16"; + case CapabilityStoragePushConstant16: return "StoragePushConstant16"; + case CapabilityStorageInputOutput16: return "StorageInputOutput16"; + case CapabilityDeviceGroup: return "DeviceGroup"; + case CapabilityMultiView: return "MultiView"; + case CapabilityVariablePointersStorageBuffer: return "VariablePointersStorageBuffer"; + case CapabilityVariablePointers: return "VariablePointers"; + case CapabilityAtomicStorageOps: return "AtomicStorageOps"; + case CapabilitySampleMaskPostDepthCoverage: return "SampleMaskPostDepthCoverage"; + case CapabilityStorageBuffer8BitAccess: return "StorageBuffer8BitAccess"; + case CapabilityUniformAndStorageBuffer8BitAccess: return "UniformAndStorageBuffer8BitAccess"; + case CapabilityStoragePushConstant8: return "StoragePushConstant8"; + case CapabilityDenormPreserve: return "DenormPreserve"; + case CapabilityDenormFlushToZero: return "DenormFlushToZero"; + case CapabilitySignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve"; + case CapabilityRoundingModeRTE: return "RoundingModeRTE"; + case CapabilityRoundingModeRTZ: return "RoundingModeRTZ"; + case CapabilityRayQueryProvisionalKHR: return "RayQueryProvisionalKHR"; + case CapabilityRayQueryKHR: return "RayQueryKHR"; + case CapabilityUntypedPointersKHR: return "UntypedPointersKHR"; + case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR"; + case CapabilityRayTracingKHR: return "RayTracingKHR"; + case CapabilityTextureSampleWeightedQCOM: return "TextureSampleWeightedQCOM"; + case CapabilityTextureBoxFilterQCOM: return "TextureBoxFilterQCOM"; + case CapabilityTextureBlockMatchQCOM: return "TextureBlockMatchQCOM"; + case CapabilityTextureBlockMatch2QCOM: return "TextureBlockMatch2QCOM"; + case CapabilityFloat16ImageAMD: return "Float16ImageAMD"; + case CapabilityImageGatherBiasLodAMD: return "ImageGatherBiasLodAMD"; + case CapabilityFragmentMaskAMD: return "FragmentMaskAMD"; + case CapabilityStencilExportEXT: return "StencilExportEXT"; + case CapabilityImageReadWriteLodAMD: return "ImageReadWriteLodAMD"; + case CapabilityInt64ImageEXT: return "Int64ImageEXT"; + case CapabilityShaderClockKHR: return "ShaderClockKHR"; + case CapabilityShaderEnqueueAMDX: return "ShaderEnqueueAMDX"; + case CapabilityQuadControlKHR: return "QuadControlKHR"; + case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV"; + case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV"; + case CapabilityShaderViewportIndexLayerEXT: return "ShaderViewportIndexLayerEXT"; + case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV"; + case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV"; + case CapabilityPerViewAttributesNV: return "PerViewAttributesNV"; + case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT"; + case CapabilityMeshShadingNV: return "MeshShadingNV"; + case CapabilityImageFootprintNV: return "ImageFootprintNV"; + case CapabilityMeshShadingEXT: return "MeshShadingEXT"; + case CapabilityFragmentBarycentricKHR: return "FragmentBarycentricKHR"; + case CapabilityComputeDerivativeGroupQuadsKHR: return "ComputeDerivativeGroupQuadsKHR"; + case CapabilityFragmentDensityEXT: return "FragmentDensityEXT"; + case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV"; + case CapabilityShaderNonUniform: return "ShaderNonUniform"; + case CapabilityRuntimeDescriptorArray: return "RuntimeDescriptorArray"; + case CapabilityInputAttachmentArrayDynamicIndexing: return "InputAttachmentArrayDynamicIndexing"; + case CapabilityUniformTexelBufferArrayDynamicIndexing: return "UniformTexelBufferArrayDynamicIndexing"; + case CapabilityStorageTexelBufferArrayDynamicIndexing: return "StorageTexelBufferArrayDynamicIndexing"; + case CapabilityUniformBufferArrayNonUniformIndexing: return "UniformBufferArrayNonUniformIndexing"; + case CapabilitySampledImageArrayNonUniformIndexing: return "SampledImageArrayNonUniformIndexing"; + case CapabilityStorageBufferArrayNonUniformIndexing: return "StorageBufferArrayNonUniformIndexing"; + case CapabilityStorageImageArrayNonUniformIndexing: return "StorageImageArrayNonUniformIndexing"; + case CapabilityInputAttachmentArrayNonUniformIndexing: return "InputAttachmentArrayNonUniformIndexing"; + case CapabilityUniformTexelBufferArrayNonUniformIndexing: return "UniformTexelBufferArrayNonUniformIndexing"; + case CapabilityStorageTexelBufferArrayNonUniformIndexing: return "StorageTexelBufferArrayNonUniformIndexing"; + case CapabilityRayTracingPositionFetchKHR: return "RayTracingPositionFetchKHR"; + case CapabilityRayTracingNV: return "RayTracingNV"; + case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV"; + case CapabilityVulkanMemoryModel: return "VulkanMemoryModel"; + case CapabilityVulkanMemoryModelDeviceScope: return "VulkanMemoryModelDeviceScope"; + case CapabilityPhysicalStorageBufferAddresses: return "PhysicalStorageBufferAddresses"; + case CapabilityComputeDerivativeGroupLinearKHR: return "ComputeDerivativeGroupLinearKHR"; + case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR"; + case CapabilityCooperativeMatrixNV: return "CooperativeMatrixNV"; + case CapabilityFragmentShaderSampleInterlockEXT: return "FragmentShaderSampleInterlockEXT"; + case CapabilityFragmentShaderShadingRateInterlockEXT: return "FragmentShaderShadingRateInterlockEXT"; + case CapabilityShaderSMBuiltinsNV: return "ShaderSMBuiltinsNV"; + case CapabilityFragmentShaderPixelInterlockEXT: return "FragmentShaderPixelInterlockEXT"; + case CapabilityDemoteToHelperInvocation: return "DemoteToHelperInvocation"; + case CapabilityDisplacementMicromapNV: return "DisplacementMicromapNV"; + case CapabilityRayTracingOpacityMicromapEXT: return "RayTracingOpacityMicromapEXT"; + case CapabilityShaderInvocationReorderNV: return "ShaderInvocationReorderNV"; + case CapabilityBindlessTextureNV: return "BindlessTextureNV"; + case CapabilityRayQueryPositionFetchKHR: return "RayQueryPositionFetchKHR"; + case CapabilityAtomicFloat16VectorNV: return "AtomicFloat16VectorNV"; + case CapabilityRayTracingDisplacementMicromapNV: return "RayTracingDisplacementMicromapNV"; + case CapabilityRawAccessChainsNV: return "RawAccessChainsNV"; + case CapabilityCooperativeMatrixReductionsNV: return "CooperativeMatrixReductionsNV"; + case CapabilityCooperativeMatrixConversionsNV: return "CooperativeMatrixConversionsNV"; + case CapabilityCooperativeMatrixPerElementOperationsNV: return "CooperativeMatrixPerElementOperationsNV"; + case CapabilityCooperativeMatrixTensorAddressingNV: return "CooperativeMatrixTensorAddressingNV"; + case CapabilityCooperativeMatrixBlockLoadsNV: return "CooperativeMatrixBlockLoadsNV"; + case CapabilityTensorAddressingNV: return "TensorAddressingNV"; + case CapabilitySubgroupShuffleINTEL: return "SubgroupShuffleINTEL"; + case CapabilitySubgroupBufferBlockIOINTEL: return "SubgroupBufferBlockIOINTEL"; + case CapabilitySubgroupImageBlockIOINTEL: return "SubgroupImageBlockIOINTEL"; + case CapabilitySubgroupImageMediaBlockIOINTEL: return "SubgroupImageMediaBlockIOINTEL"; + case CapabilityRoundToInfinityINTEL: return "RoundToInfinityINTEL"; + case CapabilityFloatingPointModeINTEL: return "FloatingPointModeINTEL"; + case CapabilityIntegerFunctions2INTEL: return "IntegerFunctions2INTEL"; + case CapabilityFunctionPointersINTEL: return "FunctionPointersINTEL"; + case CapabilityIndirectReferencesINTEL: return "IndirectReferencesINTEL"; + case CapabilityAsmINTEL: return "AsmINTEL"; + case CapabilityAtomicFloat32MinMaxEXT: return "AtomicFloat32MinMaxEXT"; + case CapabilityAtomicFloat64MinMaxEXT: return "AtomicFloat64MinMaxEXT"; + case CapabilityAtomicFloat16MinMaxEXT: return "AtomicFloat16MinMaxEXT"; + case CapabilityVectorComputeINTEL: return "VectorComputeINTEL"; + case CapabilityVectorAnyINTEL: return "VectorAnyINTEL"; + case CapabilityExpectAssumeKHR: return "ExpectAssumeKHR"; + case CapabilitySubgroupAvcMotionEstimationINTEL: return "SubgroupAvcMotionEstimationINTEL"; + case CapabilitySubgroupAvcMotionEstimationIntraINTEL: return "SubgroupAvcMotionEstimationIntraINTEL"; + case CapabilitySubgroupAvcMotionEstimationChromaINTEL: return "SubgroupAvcMotionEstimationChromaINTEL"; + case CapabilityVariableLengthArrayINTEL: return "VariableLengthArrayINTEL"; + case CapabilityFunctionFloatControlINTEL: return "FunctionFloatControlINTEL"; + case CapabilityFPGAMemoryAttributesINTEL: return "FPGAMemoryAttributesINTEL"; + case CapabilityFPFastMathModeINTEL: return "FPFastMathModeINTEL"; + case CapabilityArbitraryPrecisionIntegersINTEL: return "ArbitraryPrecisionIntegersINTEL"; + case CapabilityArbitraryPrecisionFloatingPointINTEL: return "ArbitraryPrecisionFloatingPointINTEL"; + case CapabilityUnstructuredLoopControlsINTEL: return "UnstructuredLoopControlsINTEL"; + case CapabilityFPGALoopControlsINTEL: return "FPGALoopControlsINTEL"; + case CapabilityKernelAttributesINTEL: return "KernelAttributesINTEL"; + case CapabilityFPGAKernelAttributesINTEL: return "FPGAKernelAttributesINTEL"; + case CapabilityFPGAMemoryAccessesINTEL: return "FPGAMemoryAccessesINTEL"; + case CapabilityFPGAClusterAttributesINTEL: return "FPGAClusterAttributesINTEL"; + case CapabilityLoopFuseINTEL: return "LoopFuseINTEL"; + case CapabilityFPGADSPControlINTEL: return "FPGADSPControlINTEL"; + case CapabilityMemoryAccessAliasingINTEL: return "MemoryAccessAliasingINTEL"; + case CapabilityFPGAInvocationPipeliningAttributesINTEL: return "FPGAInvocationPipeliningAttributesINTEL"; + case CapabilityFPGABufferLocationINTEL: return "FPGABufferLocationINTEL"; + case CapabilityArbitraryPrecisionFixedPointINTEL: return "ArbitraryPrecisionFixedPointINTEL"; + case CapabilityUSMStorageClassesINTEL: return "USMStorageClassesINTEL"; + case CapabilityRuntimeAlignedAttributeINTEL: return "RuntimeAlignedAttributeINTEL"; + case CapabilityIOPipesINTEL: return "IOPipesINTEL"; + case CapabilityBlockingPipesINTEL: return "BlockingPipesINTEL"; + case CapabilityFPGARegINTEL: return "FPGARegINTEL"; + case CapabilityDotProductInputAll: return "DotProductInputAll"; + case CapabilityDotProductInput4x8Bit: return "DotProductInput4x8Bit"; + case CapabilityDotProductInput4x8BitPacked: return "DotProductInput4x8BitPacked"; + case CapabilityDotProduct: return "DotProduct"; + case CapabilityRayCullMaskKHR: return "RayCullMaskKHR"; + case CapabilityCooperativeMatrixKHR: return "CooperativeMatrixKHR"; + case CapabilityReplicatedCompositesEXT: return "ReplicatedCompositesEXT"; + case CapabilityBitInstructions: return "BitInstructions"; + case CapabilityGroupNonUniformRotateKHR: return "GroupNonUniformRotateKHR"; + case CapabilityFloatControls2: return "FloatControls2"; + case CapabilityAtomicFloat32AddEXT: return "AtomicFloat32AddEXT"; + case CapabilityAtomicFloat64AddEXT: return "AtomicFloat64AddEXT"; + case CapabilityLongCompositesINTEL: return "LongCompositesINTEL"; + case CapabilityOptNoneEXT: return "OptNoneEXT"; + case CapabilityAtomicFloat16AddEXT: return "AtomicFloat16AddEXT"; + case CapabilityDebugInfoModuleINTEL: return "DebugInfoModuleINTEL"; + case CapabilityBFloat16ConversionINTEL: return "BFloat16ConversionINTEL"; + case CapabilitySplitBarrierINTEL: return "SplitBarrierINTEL"; + case CapabilityArithmeticFenceEXT: return "ArithmeticFenceEXT"; + case CapabilityFPGAClusterAttributesV2INTEL: return "FPGAClusterAttributesV2INTEL"; + case CapabilityFPGAKernelAttributesv2INTEL: return "FPGAKernelAttributesv2INTEL"; + case CapabilityFPMaxErrorINTEL: return "FPMaxErrorINTEL"; + case CapabilityFPGALatencyControlINTEL: return "FPGALatencyControlINTEL"; + case CapabilityFPGAArgumentInterfacesINTEL: return "FPGAArgumentInterfacesINTEL"; + case CapabilityGlobalVariableHostAccessINTEL: return "GlobalVariableHostAccessINTEL"; + case CapabilityGlobalVariableFPGADecorationsINTEL: return "GlobalVariableFPGADecorationsINTEL"; + case CapabilitySubgroupBufferPrefetchINTEL: return "SubgroupBufferPrefetchINTEL"; + case CapabilityGroupUniformArithmeticKHR: return "GroupUniformArithmeticKHR"; + case CapabilityMaskedGatherScatterINTEL: return "MaskedGatherScatterINTEL"; + case CapabilityCacheControlsINTEL: return "CacheControlsINTEL"; + case CapabilityRegisterLimitsINTEL: return "RegisterLimitsINTEL"; + default: return "Unknown"; + } +} + +inline const char* RayQueryIntersectionToString(RayQueryIntersection value) { + switch (value) { + case RayQueryIntersectionRayQueryCandidateIntersectionKHR: return "RayQueryCandidateIntersectionKHR"; + case RayQueryIntersectionRayQueryCommittedIntersectionKHR: return "RayQueryCommittedIntersectionKHR"; + default: return "Unknown"; + } +} + +inline const char* RayQueryCommittedIntersectionTypeToString(RayQueryCommittedIntersectionType value) { + switch (value) { + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR: return "RayQueryCommittedIntersectionNoneKHR"; + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR: return "RayQueryCommittedIntersectionTriangleKHR"; + case RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR: return "RayQueryCommittedIntersectionGeneratedKHR"; + default: return "Unknown"; + } +} + +inline const char* RayQueryCandidateIntersectionTypeToString(RayQueryCandidateIntersectionType value) { + switch (value) { + case RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR: return "RayQueryCandidateIntersectionTriangleKHR"; + case RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR: return "RayQueryCandidateIntersectionAABBKHR"; + default: return "Unknown"; + } +} + +inline const char* FPDenormModeToString(FPDenormMode value) { + switch (value) { + case FPDenormModePreserve: return "Preserve"; + case FPDenormModeFlushToZero: return "FlushToZero"; + default: return "Unknown"; + } +} + +inline const char* FPOperationModeToString(FPOperationMode value) { + switch (value) { + case FPOperationModeIEEE: return "IEEE"; + case FPOperationModeALT: return "ALT"; + default: return "Unknown"; + } +} + +inline const char* QuantizationModesToString(QuantizationModes value) { + switch (value) { + case QuantizationModesTRN: return "TRN"; + case QuantizationModesTRN_ZERO: return "TRN_ZERO"; + case QuantizationModesRND: return "RND"; + case QuantizationModesRND_ZERO: return "RND_ZERO"; + case QuantizationModesRND_INF: return "RND_INF"; + case QuantizationModesRND_MIN_INF: return "RND_MIN_INF"; + case QuantizationModesRND_CONV: return "RND_CONV"; + case QuantizationModesRND_CONV_ODD: return "RND_CONV_ODD"; + default: return "Unknown"; + } +} + +inline const char* OverflowModesToString(OverflowModes value) { + switch (value) { + case OverflowModesWRAP: return "WRAP"; + case OverflowModesSAT: return "SAT"; + case OverflowModesSAT_ZERO: return "SAT_ZERO"; + case OverflowModesSAT_SYM: return "SAT_SYM"; + default: return "Unknown"; + } +} + +inline const char* PackedVectorFormatToString(PackedVectorFormat value) { + switch (value) { + case PackedVectorFormatPackedVectorFormat4x8Bit: return "PackedVectorFormat4x8Bit"; + default: return "Unknown"; + } +} + +inline const char* CooperativeMatrixLayoutToString(CooperativeMatrixLayout value) { + switch (value) { + case CooperativeMatrixLayoutRowMajorKHR: return "RowMajorKHR"; + case CooperativeMatrixLayoutColumnMajorKHR: return "ColumnMajorKHR"; + case CooperativeMatrixLayoutRowBlockedInterleavedARM: return "RowBlockedInterleavedARM"; + case CooperativeMatrixLayoutColumnBlockedInterleavedARM: return "ColumnBlockedInterleavedARM"; + default: return "Unknown"; + } +} + +inline const char* CooperativeMatrixUseToString(CooperativeMatrixUse value) { + switch (value) { + case CooperativeMatrixUseMatrixAKHR: return "MatrixAKHR"; + case CooperativeMatrixUseMatrixBKHR: return "MatrixBKHR"; + case CooperativeMatrixUseMatrixAccumulatorKHR: return "MatrixAccumulatorKHR"; + default: return "Unknown"; + } +} + +inline const char* TensorClampModeToString(TensorClampMode value) { + switch (value) { + case TensorClampModeUndefined: return "Undefined"; + case TensorClampModeConstant: return "Constant"; + case TensorClampModeClampToEdge: return "ClampToEdge"; + case TensorClampModeRepeat: return "Repeat"; + case TensorClampModeRepeatMirrored: return "RepeatMirrored"; + default: return "Unknown"; + } +} + +inline const char* InitializationModeQualifierToString(InitializationModeQualifier value) { + switch (value) { + case InitializationModeQualifierInitOnDeviceReprogramINTEL: return "InitOnDeviceReprogramINTEL"; + case InitializationModeQualifierInitOnDeviceResetINTEL: return "InitOnDeviceResetINTEL"; + default: return "Unknown"; + } +} + +inline const char* HostAccessQualifierToString(HostAccessQualifier value) { + switch (value) { + case HostAccessQualifierNoneINTEL: return "NoneINTEL"; + case HostAccessQualifierReadINTEL: return "ReadINTEL"; + case HostAccessQualifierWriteINTEL: return "WriteINTEL"; + case HostAccessQualifierReadWriteINTEL: return "ReadWriteINTEL"; + default: return "Unknown"; + } +} + +inline const char* LoadCacheControlToString(LoadCacheControl value) { + switch (value) { + case LoadCacheControlUncachedINTEL: return "UncachedINTEL"; + case LoadCacheControlCachedINTEL: return "CachedINTEL"; + case LoadCacheControlStreamingINTEL: return "StreamingINTEL"; + case LoadCacheControlInvalidateAfterReadINTEL: return "InvalidateAfterReadINTEL"; + case LoadCacheControlConstCachedINTEL: return "ConstCachedINTEL"; + default: return "Unknown"; + } +} + +inline const char* StoreCacheControlToString(StoreCacheControl value) { + switch (value) { + case StoreCacheControlUncachedINTEL: return "UncachedINTEL"; + case StoreCacheControlWriteThroughINTEL: return "WriteThroughINTEL"; + case StoreCacheControlWriteBackINTEL: return "WriteBackINTEL"; + case StoreCacheControlStreamingINTEL: return "StreamingINTEL"; + default: return "Unknown"; + } +} + +inline const char* NamedMaximumNumberOfRegistersToString(NamedMaximumNumberOfRegisters value) { + switch (value) { + case NamedMaximumNumberOfRegistersAutoINTEL: return "AutoINTEL"; + default: return "Unknown"; + } +} + +inline const char* FPEncodingToString(FPEncoding value) { + switch (value) { + default: return "Unknown"; + } +} + +inline const char* OpToString(Op value) { + switch (value) { + case OpNop: return "OpNop"; + case OpUndef: return "OpUndef"; + case OpSourceContinued: return "OpSourceContinued"; + case OpSource: return "OpSource"; + case OpSourceExtension: return "OpSourceExtension"; + case OpName: return "OpName"; + case OpMemberName: return "OpMemberName"; + case OpString: return "OpString"; + case OpLine: return "OpLine"; + case OpExtension: return "OpExtension"; + case OpExtInstImport: return "OpExtInstImport"; + case OpExtInst: return "OpExtInst"; + case OpMemoryModel: return "OpMemoryModel"; + case OpEntryPoint: return "OpEntryPoint"; + case OpExecutionMode: return "OpExecutionMode"; + case OpCapability: return "OpCapability"; + case OpTypeVoid: return "OpTypeVoid"; + case OpTypeBool: return "OpTypeBool"; + case OpTypeInt: return "OpTypeInt"; + case OpTypeFloat: return "OpTypeFloat"; + case OpTypeVector: return "OpTypeVector"; + case OpTypeMatrix: return "OpTypeMatrix"; + case OpTypeImage: return "OpTypeImage"; + case OpTypeSampler: return "OpTypeSampler"; + case OpTypeSampledImage: return "OpTypeSampledImage"; + case OpTypeArray: return "OpTypeArray"; + case OpTypeRuntimeArray: return "OpTypeRuntimeArray"; + case OpTypeStruct: return "OpTypeStruct"; + case OpTypeOpaque: return "OpTypeOpaque"; + case OpTypePointer: return "OpTypePointer"; + case OpTypeFunction: return "OpTypeFunction"; + case OpTypeEvent: return "OpTypeEvent"; + case OpTypeDeviceEvent: return "OpTypeDeviceEvent"; + case OpTypeReserveId: return "OpTypeReserveId"; + case OpTypeQueue: return "OpTypeQueue"; + case OpTypePipe: return "OpTypePipe"; + case OpTypeForwardPointer: return "OpTypeForwardPointer"; + case OpConstantTrue: return "OpConstantTrue"; + case OpConstantFalse: return "OpConstantFalse"; + case OpConstant: return "OpConstant"; + case OpConstantComposite: return "OpConstantComposite"; + case OpConstantSampler: return "OpConstantSampler"; + case OpConstantNull: return "OpConstantNull"; + case OpSpecConstantTrue: return "OpSpecConstantTrue"; + case OpSpecConstantFalse: return "OpSpecConstantFalse"; + case OpSpecConstant: return "OpSpecConstant"; + case OpSpecConstantComposite: return "OpSpecConstantComposite"; + case OpSpecConstantOp: return "OpSpecConstantOp"; + case OpFunction: return "OpFunction"; + case OpFunctionParameter: return "OpFunctionParameter"; + case OpFunctionEnd: return "OpFunctionEnd"; + case OpFunctionCall: return "OpFunctionCall"; + case OpVariable: return "OpVariable"; + case OpImageTexelPointer: return "OpImageTexelPointer"; + case OpLoad: return "OpLoad"; + case OpStore: return "OpStore"; + case OpCopyMemory: return "OpCopyMemory"; + case OpCopyMemorySized: return "OpCopyMemorySized"; + case OpAccessChain: return "OpAccessChain"; + case OpInBoundsAccessChain: return "OpInBoundsAccessChain"; + case OpPtrAccessChain: return "OpPtrAccessChain"; + case OpArrayLength: return "OpArrayLength"; + case OpGenericPtrMemSemantics: return "OpGenericPtrMemSemantics"; + case OpInBoundsPtrAccessChain: return "OpInBoundsPtrAccessChain"; + case OpDecorate: return "OpDecorate"; + case OpMemberDecorate: return "OpMemberDecorate"; + case OpDecorationGroup: return "OpDecorationGroup"; + case OpGroupDecorate: return "OpGroupDecorate"; + case OpGroupMemberDecorate: return "OpGroupMemberDecorate"; + case OpVectorExtractDynamic: return "OpVectorExtractDynamic"; + case OpVectorInsertDynamic: return "OpVectorInsertDynamic"; + case OpVectorShuffle: return "OpVectorShuffle"; + case OpCompositeConstruct: return "OpCompositeConstruct"; + case OpCompositeExtract: return "OpCompositeExtract"; + case OpCompositeInsert: return "OpCompositeInsert"; + case OpCopyObject: return "OpCopyObject"; + case OpTranspose: return "OpTranspose"; + case OpSampledImage: return "OpSampledImage"; + case OpImageSampleImplicitLod: return "OpImageSampleImplicitLod"; + case OpImageSampleExplicitLod: return "OpImageSampleExplicitLod"; + case OpImageSampleDrefImplicitLod: return "OpImageSampleDrefImplicitLod"; + case OpImageSampleDrefExplicitLod: return "OpImageSampleDrefExplicitLod"; + case OpImageSampleProjImplicitLod: return "OpImageSampleProjImplicitLod"; + case OpImageSampleProjExplicitLod: return "OpImageSampleProjExplicitLod"; + case OpImageSampleProjDrefImplicitLod: return "OpImageSampleProjDrefImplicitLod"; + case OpImageSampleProjDrefExplicitLod: return "OpImageSampleProjDrefExplicitLod"; + case OpImageFetch: return "OpImageFetch"; + case OpImageGather: return "OpImageGather"; + case OpImageDrefGather: return "OpImageDrefGather"; + case OpImageRead: return "OpImageRead"; + case OpImageWrite: return "OpImageWrite"; + case OpImage: return "OpImage"; + case OpImageQueryFormat: return "OpImageQueryFormat"; + case OpImageQueryOrder: return "OpImageQueryOrder"; + case OpImageQuerySizeLod: return "OpImageQuerySizeLod"; + case OpImageQuerySize: return "OpImageQuerySize"; + case OpImageQueryLod: return "OpImageQueryLod"; + case OpImageQueryLevels: return "OpImageQueryLevels"; + case OpImageQuerySamples: return "OpImageQuerySamples"; + case OpConvertFToU: return "OpConvertFToU"; + case OpConvertFToS: return "OpConvertFToS"; + case OpConvertSToF: return "OpConvertSToF"; + case OpConvertUToF: return "OpConvertUToF"; + case OpUConvert: return "OpUConvert"; + case OpSConvert: return "OpSConvert"; + case OpFConvert: return "OpFConvert"; + case OpQuantizeToF16: return "OpQuantizeToF16"; + case OpConvertPtrToU: return "OpConvertPtrToU"; + case OpSatConvertSToU: return "OpSatConvertSToU"; + case OpSatConvertUToS: return "OpSatConvertUToS"; + case OpConvertUToPtr: return "OpConvertUToPtr"; + case OpPtrCastToGeneric: return "OpPtrCastToGeneric"; + case OpGenericCastToPtr: return "OpGenericCastToPtr"; + case OpGenericCastToPtrExplicit: return "OpGenericCastToPtrExplicit"; + case OpBitcast: return "OpBitcast"; + case OpSNegate: return "OpSNegate"; + case OpFNegate: return "OpFNegate"; + case OpIAdd: return "OpIAdd"; + case OpFAdd: return "OpFAdd"; + case OpISub: return "OpISub"; + case OpFSub: return "OpFSub"; + case OpIMul: return "OpIMul"; + case OpFMul: return "OpFMul"; + case OpUDiv: return "OpUDiv"; + case OpSDiv: return "OpSDiv"; + case OpFDiv: return "OpFDiv"; + case OpUMod: return "OpUMod"; + case OpSRem: return "OpSRem"; + case OpSMod: return "OpSMod"; + case OpFRem: return "OpFRem"; + case OpFMod: return "OpFMod"; + case OpVectorTimesScalar: return "OpVectorTimesScalar"; + case OpMatrixTimesScalar: return "OpMatrixTimesScalar"; + case OpVectorTimesMatrix: return "OpVectorTimesMatrix"; + case OpMatrixTimesVector: return "OpMatrixTimesVector"; + case OpMatrixTimesMatrix: return "OpMatrixTimesMatrix"; + case OpOuterProduct: return "OpOuterProduct"; + case OpDot: return "OpDot"; + case OpIAddCarry: return "OpIAddCarry"; + case OpISubBorrow: return "OpISubBorrow"; + case OpUMulExtended: return "OpUMulExtended"; + case OpSMulExtended: return "OpSMulExtended"; + case OpAny: return "OpAny"; + case OpAll: return "OpAll"; + case OpIsNan: return "OpIsNan"; + case OpIsInf: return "OpIsInf"; + case OpIsFinite: return "OpIsFinite"; + case OpIsNormal: return "OpIsNormal"; + case OpSignBitSet: return "OpSignBitSet"; + case OpLessOrGreater: return "OpLessOrGreater"; + case OpOrdered: return "OpOrdered"; + case OpUnordered: return "OpUnordered"; + case OpLogicalEqual: return "OpLogicalEqual"; + case OpLogicalNotEqual: return "OpLogicalNotEqual"; + case OpLogicalOr: return "OpLogicalOr"; + case OpLogicalAnd: return "OpLogicalAnd"; + case OpLogicalNot: return "OpLogicalNot"; + case OpSelect: return "OpSelect"; + case OpIEqual: return "OpIEqual"; + case OpINotEqual: return "OpINotEqual"; + case OpUGreaterThan: return "OpUGreaterThan"; + case OpSGreaterThan: return "OpSGreaterThan"; + case OpUGreaterThanEqual: return "OpUGreaterThanEqual"; + case OpSGreaterThanEqual: return "OpSGreaterThanEqual"; + case OpULessThan: return "OpULessThan"; + case OpSLessThan: return "OpSLessThan"; + case OpULessThanEqual: return "OpULessThanEqual"; + case OpSLessThanEqual: return "OpSLessThanEqual"; + case OpFOrdEqual: return "OpFOrdEqual"; + case OpFUnordEqual: return "OpFUnordEqual"; + case OpFOrdNotEqual: return "OpFOrdNotEqual"; + case OpFUnordNotEqual: return "OpFUnordNotEqual"; + case OpFOrdLessThan: return "OpFOrdLessThan"; + case OpFUnordLessThan: return "OpFUnordLessThan"; + case OpFOrdGreaterThan: return "OpFOrdGreaterThan"; + case OpFUnordGreaterThan: return "OpFUnordGreaterThan"; + case OpFOrdLessThanEqual: return "OpFOrdLessThanEqual"; + case OpFUnordLessThanEqual: return "OpFUnordLessThanEqual"; + case OpFOrdGreaterThanEqual: return "OpFOrdGreaterThanEqual"; + case OpFUnordGreaterThanEqual: return "OpFUnordGreaterThanEqual"; + case OpShiftRightLogical: return "OpShiftRightLogical"; + case OpShiftRightArithmetic: return "OpShiftRightArithmetic"; + case OpShiftLeftLogical: return "OpShiftLeftLogical"; + case OpBitwiseOr: return "OpBitwiseOr"; + case OpBitwiseXor: return "OpBitwiseXor"; + case OpBitwiseAnd: return "OpBitwiseAnd"; + case OpNot: return "OpNot"; + case OpBitFieldInsert: return "OpBitFieldInsert"; + case OpBitFieldSExtract: return "OpBitFieldSExtract"; + case OpBitFieldUExtract: return "OpBitFieldUExtract"; + case OpBitReverse: return "OpBitReverse"; + case OpBitCount: return "OpBitCount"; + case OpDPdx: return "OpDPdx"; + case OpDPdy: return "OpDPdy"; + case OpFwidth: return "OpFwidth"; + case OpDPdxFine: return "OpDPdxFine"; + case OpDPdyFine: return "OpDPdyFine"; + case OpFwidthFine: return "OpFwidthFine"; + case OpDPdxCoarse: return "OpDPdxCoarse"; + case OpDPdyCoarse: return "OpDPdyCoarse"; + case OpFwidthCoarse: return "OpFwidthCoarse"; + case OpEmitVertex: return "OpEmitVertex"; + case OpEndPrimitive: return "OpEndPrimitive"; + case OpEmitStreamVertex: return "OpEmitStreamVertex"; + case OpEndStreamPrimitive: return "OpEndStreamPrimitive"; + case OpControlBarrier: return "OpControlBarrier"; + case OpMemoryBarrier: return "OpMemoryBarrier"; + case OpAtomicLoad: return "OpAtomicLoad"; + case OpAtomicStore: return "OpAtomicStore"; + case OpAtomicExchange: return "OpAtomicExchange"; + case OpAtomicCompareExchange: return "OpAtomicCompareExchange"; + case OpAtomicCompareExchangeWeak: return "OpAtomicCompareExchangeWeak"; + case OpAtomicIIncrement: return "OpAtomicIIncrement"; + case OpAtomicIDecrement: return "OpAtomicIDecrement"; + case OpAtomicIAdd: return "OpAtomicIAdd"; + case OpAtomicISub: return "OpAtomicISub"; + case OpAtomicSMin: return "OpAtomicSMin"; + case OpAtomicUMin: return "OpAtomicUMin"; + case OpAtomicSMax: return "OpAtomicSMax"; + case OpAtomicUMax: return "OpAtomicUMax"; + case OpAtomicAnd: return "OpAtomicAnd"; + case OpAtomicOr: return "OpAtomicOr"; + case OpAtomicXor: return "OpAtomicXor"; + case OpPhi: return "OpPhi"; + case OpLoopMerge: return "OpLoopMerge"; + case OpSelectionMerge: return "OpSelectionMerge"; + case OpLabel: return "OpLabel"; + case OpBranch: return "OpBranch"; + case OpBranchConditional: return "OpBranchConditional"; + case OpSwitch: return "OpSwitch"; + case OpKill: return "OpKill"; + case OpReturn: return "OpReturn"; + case OpReturnValue: return "OpReturnValue"; + case OpUnreachable: return "OpUnreachable"; + case OpLifetimeStart: return "OpLifetimeStart"; + case OpLifetimeStop: return "OpLifetimeStop"; + case OpGroupAsyncCopy: return "OpGroupAsyncCopy"; + case OpGroupWaitEvents: return "OpGroupWaitEvents"; + case OpGroupAll: return "OpGroupAll"; + case OpGroupAny: return "OpGroupAny"; + case OpGroupBroadcast: return "OpGroupBroadcast"; + case OpGroupIAdd: return "OpGroupIAdd"; + case OpGroupFAdd: return "OpGroupFAdd"; + case OpGroupFMin: return "OpGroupFMin"; + case OpGroupUMin: return "OpGroupUMin"; + case OpGroupSMin: return "OpGroupSMin"; + case OpGroupFMax: return "OpGroupFMax"; + case OpGroupUMax: return "OpGroupUMax"; + case OpGroupSMax: return "OpGroupSMax"; + case OpReadPipe: return "OpReadPipe"; + case OpWritePipe: return "OpWritePipe"; + case OpReservedReadPipe: return "OpReservedReadPipe"; + case OpReservedWritePipe: return "OpReservedWritePipe"; + case OpReserveReadPipePackets: return "OpReserveReadPipePackets"; + case OpReserveWritePipePackets: return "OpReserveWritePipePackets"; + case OpCommitReadPipe: return "OpCommitReadPipe"; + case OpCommitWritePipe: return "OpCommitWritePipe"; + case OpIsValidReserveId: return "OpIsValidReserveId"; + case OpGetNumPipePackets: return "OpGetNumPipePackets"; + case OpGetMaxPipePackets: return "OpGetMaxPipePackets"; + case OpGroupReserveReadPipePackets: return "OpGroupReserveReadPipePackets"; + case OpGroupReserveWritePipePackets: return "OpGroupReserveWritePipePackets"; + case OpGroupCommitReadPipe: return "OpGroupCommitReadPipe"; + case OpGroupCommitWritePipe: return "OpGroupCommitWritePipe"; + case OpEnqueueMarker: return "OpEnqueueMarker"; + case OpEnqueueKernel: return "OpEnqueueKernel"; + case OpGetKernelNDrangeSubGroupCount: return "OpGetKernelNDrangeSubGroupCount"; + case OpGetKernelNDrangeMaxSubGroupSize: return "OpGetKernelNDrangeMaxSubGroupSize"; + case OpGetKernelWorkGroupSize: return "OpGetKernelWorkGroupSize"; + case OpGetKernelPreferredWorkGroupSizeMultiple: return "OpGetKernelPreferredWorkGroupSizeMultiple"; + case OpRetainEvent: return "OpRetainEvent"; + case OpReleaseEvent: return "OpReleaseEvent"; + case OpCreateUserEvent: return "OpCreateUserEvent"; + case OpIsValidEvent: return "OpIsValidEvent"; + case OpSetUserEventStatus: return "OpSetUserEventStatus"; + case OpCaptureEventProfilingInfo: return "OpCaptureEventProfilingInfo"; + case OpGetDefaultQueue: return "OpGetDefaultQueue"; + case OpBuildNDRange: return "OpBuildNDRange"; + case OpImageSparseSampleImplicitLod: return "OpImageSparseSampleImplicitLod"; + case OpImageSparseSampleExplicitLod: return "OpImageSparseSampleExplicitLod"; + case OpImageSparseSampleDrefImplicitLod: return "OpImageSparseSampleDrefImplicitLod"; + case OpImageSparseSampleDrefExplicitLod: return "OpImageSparseSampleDrefExplicitLod"; + case OpImageSparseSampleProjImplicitLod: return "OpImageSparseSampleProjImplicitLod"; + case OpImageSparseSampleProjExplicitLod: return "OpImageSparseSampleProjExplicitLod"; + case OpImageSparseSampleProjDrefImplicitLod: return "OpImageSparseSampleProjDrefImplicitLod"; + case OpImageSparseSampleProjDrefExplicitLod: return "OpImageSparseSampleProjDrefExplicitLod"; + case OpImageSparseFetch: return "OpImageSparseFetch"; + case OpImageSparseGather: return "OpImageSparseGather"; + case OpImageSparseDrefGather: return "OpImageSparseDrefGather"; + case OpImageSparseTexelsResident: return "OpImageSparseTexelsResident"; + case OpNoLine: return "OpNoLine"; + case OpAtomicFlagTestAndSet: return "OpAtomicFlagTestAndSet"; + case OpAtomicFlagClear: return "OpAtomicFlagClear"; + case OpImageSparseRead: return "OpImageSparseRead"; + case OpSizeOf: return "OpSizeOf"; + case OpTypePipeStorage: return "OpTypePipeStorage"; + case OpConstantPipeStorage: return "OpConstantPipeStorage"; + case OpCreatePipeFromPipeStorage: return "OpCreatePipeFromPipeStorage"; + case OpGetKernelLocalSizeForSubgroupCount: return "OpGetKernelLocalSizeForSubgroupCount"; + case OpGetKernelMaxNumSubgroups: return "OpGetKernelMaxNumSubgroups"; + case OpTypeNamedBarrier: return "OpTypeNamedBarrier"; + case OpNamedBarrierInitialize: return "OpNamedBarrierInitialize"; + case OpMemoryNamedBarrier: return "OpMemoryNamedBarrier"; + case OpModuleProcessed: return "OpModuleProcessed"; + case OpExecutionModeId: return "OpExecutionModeId"; + case OpDecorateId: return "OpDecorateId"; + case OpGroupNonUniformElect: return "OpGroupNonUniformElect"; + case OpGroupNonUniformAll: return "OpGroupNonUniformAll"; + case OpGroupNonUniformAny: return "OpGroupNonUniformAny"; + case OpGroupNonUniformAllEqual: return "OpGroupNonUniformAllEqual"; + case OpGroupNonUniformBroadcast: return "OpGroupNonUniformBroadcast"; + case OpGroupNonUniformBroadcastFirst: return "OpGroupNonUniformBroadcastFirst"; + case OpGroupNonUniformBallot: return "OpGroupNonUniformBallot"; + case OpGroupNonUniformInverseBallot: return "OpGroupNonUniformInverseBallot"; + case OpGroupNonUniformBallotBitExtract: return "OpGroupNonUniformBallotBitExtract"; + case OpGroupNonUniformBallotBitCount: return "OpGroupNonUniformBallotBitCount"; + case OpGroupNonUniformBallotFindLSB: return "OpGroupNonUniformBallotFindLSB"; + case OpGroupNonUniformBallotFindMSB: return "OpGroupNonUniformBallotFindMSB"; + case OpGroupNonUniformShuffle: return "OpGroupNonUniformShuffle"; + case OpGroupNonUniformShuffleXor: return "OpGroupNonUniformShuffleXor"; + case OpGroupNonUniformShuffleUp: return "OpGroupNonUniformShuffleUp"; + case OpGroupNonUniformShuffleDown: return "OpGroupNonUniformShuffleDown"; + case OpGroupNonUniformIAdd: return "OpGroupNonUniformIAdd"; + case OpGroupNonUniformFAdd: return "OpGroupNonUniformFAdd"; + case OpGroupNonUniformIMul: return "OpGroupNonUniformIMul"; + case OpGroupNonUniformFMul: return "OpGroupNonUniformFMul"; + case OpGroupNonUniformSMin: return "OpGroupNonUniformSMin"; + case OpGroupNonUniformUMin: return "OpGroupNonUniformUMin"; + case OpGroupNonUniformFMin: return "OpGroupNonUniformFMin"; + case OpGroupNonUniformSMax: return "OpGroupNonUniformSMax"; + case OpGroupNonUniformUMax: return "OpGroupNonUniformUMax"; + case OpGroupNonUniformFMax: return "OpGroupNonUniformFMax"; + case OpGroupNonUniformBitwiseAnd: return "OpGroupNonUniformBitwiseAnd"; + case OpGroupNonUniformBitwiseOr: return "OpGroupNonUniformBitwiseOr"; + case OpGroupNonUniformBitwiseXor: return "OpGroupNonUniformBitwiseXor"; + case OpGroupNonUniformLogicalAnd: return "OpGroupNonUniformLogicalAnd"; + case OpGroupNonUniformLogicalOr: return "OpGroupNonUniformLogicalOr"; + case OpGroupNonUniformLogicalXor: return "OpGroupNonUniformLogicalXor"; + case OpGroupNonUniformQuadBroadcast: return "OpGroupNonUniformQuadBroadcast"; + case OpGroupNonUniformQuadSwap: return "OpGroupNonUniformQuadSwap"; + case OpCopyLogical: return "OpCopyLogical"; + case OpPtrEqual: return "OpPtrEqual"; + case OpPtrNotEqual: return "OpPtrNotEqual"; + case OpPtrDiff: return "OpPtrDiff"; + case OpColorAttachmentReadEXT: return "OpColorAttachmentReadEXT"; + case OpDepthAttachmentReadEXT: return "OpDepthAttachmentReadEXT"; + case OpStencilAttachmentReadEXT: return "OpStencilAttachmentReadEXT"; + case OpTerminateInvocation: return "OpTerminateInvocation"; + case OpTypeUntypedPointerKHR: return "OpTypeUntypedPointerKHR"; + case OpUntypedVariableKHR: return "OpUntypedVariableKHR"; + case OpUntypedAccessChainKHR: return "OpUntypedAccessChainKHR"; + case OpUntypedInBoundsAccessChainKHR: return "OpUntypedInBoundsAccessChainKHR"; + case OpSubgroupBallotKHR: return "OpSubgroupBallotKHR"; + case OpSubgroupFirstInvocationKHR: return "OpSubgroupFirstInvocationKHR"; + case OpUntypedPtrAccessChainKHR: return "OpUntypedPtrAccessChainKHR"; + case OpUntypedInBoundsPtrAccessChainKHR: return "OpUntypedInBoundsPtrAccessChainKHR"; + case OpUntypedArrayLengthKHR: return "OpUntypedArrayLengthKHR"; + case OpUntypedPrefetchKHR: return "OpUntypedPrefetchKHR"; + case OpSubgroupAllKHR: return "OpSubgroupAllKHR"; + case OpSubgroupAnyKHR: return "OpSubgroupAnyKHR"; + case OpSubgroupAllEqualKHR: return "OpSubgroupAllEqualKHR"; + case OpGroupNonUniformRotateKHR: return "OpGroupNonUniformRotateKHR"; + case OpSubgroupReadInvocationKHR: return "OpSubgroupReadInvocationKHR"; + case OpExtInstWithForwardRefsKHR: return "OpExtInstWithForwardRefsKHR"; + case OpTraceRayKHR: return "OpTraceRayKHR"; + case OpExecuteCallableKHR: return "OpExecuteCallableKHR"; + case OpConvertUToAccelerationStructureKHR: return "OpConvertUToAccelerationStructureKHR"; + case OpIgnoreIntersectionKHR: return "OpIgnoreIntersectionKHR"; + case OpTerminateRayKHR: return "OpTerminateRayKHR"; + case OpSDot: return "OpSDot"; + case OpUDot: return "OpUDot"; + case OpSUDot: return "OpSUDot"; + case OpSDotAccSat: return "OpSDotAccSat"; + case OpUDotAccSat: return "OpUDotAccSat"; + case OpSUDotAccSat: return "OpSUDotAccSat"; + case OpTypeCooperativeMatrixKHR: return "OpTypeCooperativeMatrixKHR"; + case OpCooperativeMatrixLoadKHR: return "OpCooperativeMatrixLoadKHR"; + case OpCooperativeMatrixStoreKHR: return "OpCooperativeMatrixStoreKHR"; + case OpCooperativeMatrixMulAddKHR: return "OpCooperativeMatrixMulAddKHR"; + case OpCooperativeMatrixLengthKHR: return "OpCooperativeMatrixLengthKHR"; + case OpConstantCompositeReplicateEXT: return "OpConstantCompositeReplicateEXT"; + case OpSpecConstantCompositeReplicateEXT: return "OpSpecConstantCompositeReplicateEXT"; + case OpCompositeConstructReplicateEXT: return "OpCompositeConstructReplicateEXT"; + case OpTypeRayQueryKHR: return "OpTypeRayQueryKHR"; + case OpRayQueryInitializeKHR: return "OpRayQueryInitializeKHR"; + case OpRayQueryTerminateKHR: return "OpRayQueryTerminateKHR"; + case OpRayQueryGenerateIntersectionKHR: return "OpRayQueryGenerateIntersectionKHR"; + case OpRayQueryConfirmIntersectionKHR: return "OpRayQueryConfirmIntersectionKHR"; + case OpRayQueryProceedKHR: return "OpRayQueryProceedKHR"; + case OpRayQueryGetIntersectionTypeKHR: return "OpRayQueryGetIntersectionTypeKHR"; + case OpImageSampleWeightedQCOM: return "OpImageSampleWeightedQCOM"; + case OpImageBoxFilterQCOM: return "OpImageBoxFilterQCOM"; + case OpImageBlockMatchSSDQCOM: return "OpImageBlockMatchSSDQCOM"; + case OpImageBlockMatchSADQCOM: return "OpImageBlockMatchSADQCOM"; + case OpImageBlockMatchWindowSSDQCOM: return "OpImageBlockMatchWindowSSDQCOM"; + case OpImageBlockMatchWindowSADQCOM: return "OpImageBlockMatchWindowSADQCOM"; + case OpImageBlockMatchGatherSSDQCOM: return "OpImageBlockMatchGatherSSDQCOM"; + case OpImageBlockMatchGatherSADQCOM: return "OpImageBlockMatchGatherSADQCOM"; + case OpGroupIAddNonUniformAMD: return "OpGroupIAddNonUniformAMD"; + case OpGroupFAddNonUniformAMD: return "OpGroupFAddNonUniformAMD"; + case OpGroupFMinNonUniformAMD: return "OpGroupFMinNonUniformAMD"; + case OpGroupUMinNonUniformAMD: return "OpGroupUMinNonUniformAMD"; + case OpGroupSMinNonUniformAMD: return "OpGroupSMinNonUniformAMD"; + case OpGroupFMaxNonUniformAMD: return "OpGroupFMaxNonUniformAMD"; + case OpGroupUMaxNonUniformAMD: return "OpGroupUMaxNonUniformAMD"; + case OpGroupSMaxNonUniformAMD: return "OpGroupSMaxNonUniformAMD"; + case OpFragmentMaskFetchAMD: return "OpFragmentMaskFetchAMD"; + case OpFragmentFetchAMD: return "OpFragmentFetchAMD"; + case OpReadClockKHR: return "OpReadClockKHR"; + case OpAllocateNodePayloadsAMDX: return "OpAllocateNodePayloadsAMDX"; + case OpEnqueueNodePayloadsAMDX: return "OpEnqueueNodePayloadsAMDX"; + case OpTypeNodePayloadArrayAMDX: return "OpTypeNodePayloadArrayAMDX"; + case OpFinishWritingNodePayloadAMDX: return "OpFinishWritingNodePayloadAMDX"; + case OpNodePayloadArrayLengthAMDX: return "OpNodePayloadArrayLengthAMDX"; + case OpIsNodePayloadValidAMDX: return "OpIsNodePayloadValidAMDX"; + case OpConstantStringAMDX: return "OpConstantStringAMDX"; + case OpSpecConstantStringAMDX: return "OpSpecConstantStringAMDX"; + case OpGroupNonUniformQuadAllKHR: return "OpGroupNonUniformQuadAllKHR"; + case OpGroupNonUniformQuadAnyKHR: return "OpGroupNonUniformQuadAnyKHR"; + case OpHitObjectRecordHitMotionNV: return "OpHitObjectRecordHitMotionNV"; + case OpHitObjectRecordHitWithIndexMotionNV: return "OpHitObjectRecordHitWithIndexMotionNV"; + case OpHitObjectRecordMissMotionNV: return "OpHitObjectRecordMissMotionNV"; + case OpHitObjectGetWorldToObjectNV: return "OpHitObjectGetWorldToObjectNV"; + case OpHitObjectGetObjectToWorldNV: return "OpHitObjectGetObjectToWorldNV"; + case OpHitObjectGetObjectRayDirectionNV: return "OpHitObjectGetObjectRayDirectionNV"; + case OpHitObjectGetObjectRayOriginNV: return "OpHitObjectGetObjectRayOriginNV"; + case OpHitObjectTraceRayMotionNV: return "OpHitObjectTraceRayMotionNV"; + case OpHitObjectGetShaderRecordBufferHandleNV: return "OpHitObjectGetShaderRecordBufferHandleNV"; + case OpHitObjectGetShaderBindingTableRecordIndexNV: return "OpHitObjectGetShaderBindingTableRecordIndexNV"; + case OpHitObjectRecordEmptyNV: return "OpHitObjectRecordEmptyNV"; + case OpHitObjectTraceRayNV: return "OpHitObjectTraceRayNV"; + case OpHitObjectRecordHitNV: return "OpHitObjectRecordHitNV"; + case OpHitObjectRecordHitWithIndexNV: return "OpHitObjectRecordHitWithIndexNV"; + case OpHitObjectRecordMissNV: return "OpHitObjectRecordMissNV"; + case OpHitObjectExecuteShaderNV: return "OpHitObjectExecuteShaderNV"; + case OpHitObjectGetCurrentTimeNV: return "OpHitObjectGetCurrentTimeNV"; + case OpHitObjectGetAttributesNV: return "OpHitObjectGetAttributesNV"; + case OpHitObjectGetHitKindNV: return "OpHitObjectGetHitKindNV"; + case OpHitObjectGetPrimitiveIndexNV: return "OpHitObjectGetPrimitiveIndexNV"; + case OpHitObjectGetGeometryIndexNV: return "OpHitObjectGetGeometryIndexNV"; + case OpHitObjectGetInstanceIdNV: return "OpHitObjectGetInstanceIdNV"; + case OpHitObjectGetInstanceCustomIndexNV: return "OpHitObjectGetInstanceCustomIndexNV"; + case OpHitObjectGetWorldRayDirectionNV: return "OpHitObjectGetWorldRayDirectionNV"; + case OpHitObjectGetWorldRayOriginNV: return "OpHitObjectGetWorldRayOriginNV"; + case OpHitObjectGetRayTMaxNV: return "OpHitObjectGetRayTMaxNV"; + case OpHitObjectGetRayTMinNV: return "OpHitObjectGetRayTMinNV"; + case OpHitObjectIsEmptyNV: return "OpHitObjectIsEmptyNV"; + case OpHitObjectIsHitNV: return "OpHitObjectIsHitNV"; + case OpHitObjectIsMissNV: return "OpHitObjectIsMissNV"; + case OpReorderThreadWithHitObjectNV: return "OpReorderThreadWithHitObjectNV"; + case OpReorderThreadWithHintNV: return "OpReorderThreadWithHintNV"; + case OpTypeHitObjectNV: return "OpTypeHitObjectNV"; + case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV"; + case OpCooperativeMatrixConvertNV: return "OpCooperativeMatrixConvertNV"; + case OpEmitMeshTasksEXT: return "OpEmitMeshTasksEXT"; + case OpSetMeshOutputsEXT: return "OpSetMeshOutputsEXT"; + case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV"; + case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV"; + case OpFetchMicroTriangleVertexPositionNV: return "OpFetchMicroTriangleVertexPositionNV"; + case OpFetchMicroTriangleVertexBarycentricNV: return "OpFetchMicroTriangleVertexBarycentricNV"; + case OpReportIntersectionKHR: return "OpReportIntersectionKHR"; + case OpIgnoreIntersectionNV: return "OpIgnoreIntersectionNV"; + case OpTerminateRayNV: return "OpTerminateRayNV"; + case OpTraceNV: return "OpTraceNV"; + case OpTraceMotionNV: return "OpTraceMotionNV"; + case OpTraceRayMotionNV: return "OpTraceRayMotionNV"; + case OpRayQueryGetIntersectionTriangleVertexPositionsKHR: return "OpRayQueryGetIntersectionTriangleVertexPositionsKHR"; + case OpTypeAccelerationStructureKHR: return "OpTypeAccelerationStructureKHR"; + case OpExecuteCallableNV: return "OpExecuteCallableNV"; + case OpTypeCooperativeMatrixNV: return "OpTypeCooperativeMatrixNV"; + case OpCooperativeMatrixLoadNV: return "OpCooperativeMatrixLoadNV"; + case OpCooperativeMatrixStoreNV: return "OpCooperativeMatrixStoreNV"; + case OpCooperativeMatrixMulAddNV: return "OpCooperativeMatrixMulAddNV"; + case OpCooperativeMatrixLengthNV: return "OpCooperativeMatrixLengthNV"; + case OpBeginInvocationInterlockEXT: return "OpBeginInvocationInterlockEXT"; + case OpEndInvocationInterlockEXT: return "OpEndInvocationInterlockEXT"; + case OpCooperativeMatrixReduceNV: return "OpCooperativeMatrixReduceNV"; + case OpCooperativeMatrixLoadTensorNV: return "OpCooperativeMatrixLoadTensorNV"; + case OpCooperativeMatrixStoreTensorNV: return "OpCooperativeMatrixStoreTensorNV"; + case OpCooperativeMatrixPerElementOpNV: return "OpCooperativeMatrixPerElementOpNV"; + case OpTypeTensorLayoutNV: return "OpTypeTensorLayoutNV"; + case OpTypeTensorViewNV: return "OpTypeTensorViewNV"; + case OpCreateTensorLayoutNV: return "OpCreateTensorLayoutNV"; + case OpTensorLayoutSetDimensionNV: return "OpTensorLayoutSetDimensionNV"; + case OpTensorLayoutSetStrideNV: return "OpTensorLayoutSetStrideNV"; + case OpTensorLayoutSliceNV: return "OpTensorLayoutSliceNV"; + case OpTensorLayoutSetClampValueNV: return "OpTensorLayoutSetClampValueNV"; + case OpCreateTensorViewNV: return "OpCreateTensorViewNV"; + case OpTensorViewSetDimensionNV: return "OpTensorViewSetDimensionNV"; + case OpTensorViewSetStrideNV: return "OpTensorViewSetStrideNV"; + case OpDemoteToHelperInvocation: return "OpDemoteToHelperInvocation"; + case OpIsHelperInvocationEXT: return "OpIsHelperInvocationEXT"; + case OpTensorViewSetClipNV: return "OpTensorViewSetClipNV"; + case OpTensorLayoutSetBlockSizeNV: return "OpTensorLayoutSetBlockSizeNV"; + case OpCooperativeMatrixTransposeNV: return "OpCooperativeMatrixTransposeNV"; + case OpConvertUToImageNV: return "OpConvertUToImageNV"; + case OpConvertUToSamplerNV: return "OpConvertUToSamplerNV"; + case OpConvertImageToUNV: return "OpConvertImageToUNV"; + case OpConvertSamplerToUNV: return "OpConvertSamplerToUNV"; + case OpConvertUToSampledImageNV: return "OpConvertUToSampledImageNV"; + case OpConvertSampledImageToUNV: return "OpConvertSampledImageToUNV"; + case OpSamplerImageAddressingModeNV: return "OpSamplerImageAddressingModeNV"; + case OpRawAccessChainNV: return "OpRawAccessChainNV"; + case OpSubgroupShuffleINTEL: return "OpSubgroupShuffleINTEL"; + case OpSubgroupShuffleDownINTEL: return "OpSubgroupShuffleDownINTEL"; + case OpSubgroupShuffleUpINTEL: return "OpSubgroupShuffleUpINTEL"; + case OpSubgroupShuffleXorINTEL: return "OpSubgroupShuffleXorINTEL"; + case OpSubgroupBlockReadINTEL: return "OpSubgroupBlockReadINTEL"; + case OpSubgroupBlockWriteINTEL: return "OpSubgroupBlockWriteINTEL"; + case OpSubgroupImageBlockReadINTEL: return "OpSubgroupImageBlockReadINTEL"; + case OpSubgroupImageBlockWriteINTEL: return "OpSubgroupImageBlockWriteINTEL"; + case OpSubgroupImageMediaBlockReadINTEL: return "OpSubgroupImageMediaBlockReadINTEL"; + case OpSubgroupImageMediaBlockWriteINTEL: return "OpSubgroupImageMediaBlockWriteINTEL"; + case OpUCountLeadingZerosINTEL: return "OpUCountLeadingZerosINTEL"; + case OpUCountTrailingZerosINTEL: return "OpUCountTrailingZerosINTEL"; + case OpAbsISubINTEL: return "OpAbsISubINTEL"; + case OpAbsUSubINTEL: return "OpAbsUSubINTEL"; + case OpIAddSatINTEL: return "OpIAddSatINTEL"; + case OpUAddSatINTEL: return "OpUAddSatINTEL"; + case OpIAverageINTEL: return "OpIAverageINTEL"; + case OpUAverageINTEL: return "OpUAverageINTEL"; + case OpIAverageRoundedINTEL: return "OpIAverageRoundedINTEL"; + case OpUAverageRoundedINTEL: return "OpUAverageRoundedINTEL"; + case OpISubSatINTEL: return "OpISubSatINTEL"; + case OpUSubSatINTEL: return "OpUSubSatINTEL"; + case OpIMul32x16INTEL: return "OpIMul32x16INTEL"; + case OpUMul32x16INTEL: return "OpUMul32x16INTEL"; + case OpConstantFunctionPointerINTEL: return "OpConstantFunctionPointerINTEL"; + case OpFunctionPointerCallINTEL: return "OpFunctionPointerCallINTEL"; + case OpAsmTargetINTEL: return "OpAsmTargetINTEL"; + case OpAsmINTEL: return "OpAsmINTEL"; + case OpAsmCallINTEL: return "OpAsmCallINTEL"; + case OpAtomicFMinEXT: return "OpAtomicFMinEXT"; + case OpAtomicFMaxEXT: return "OpAtomicFMaxEXT"; + case OpAssumeTrueKHR: return "OpAssumeTrueKHR"; + case OpExpectKHR: return "OpExpectKHR"; + case OpDecorateString: return "OpDecorateString"; + case OpMemberDecorateString: return "OpMemberDecorateString"; + case OpVmeImageINTEL: return "OpVmeImageINTEL"; + case OpTypeVmeImageINTEL: return "OpTypeVmeImageINTEL"; + case OpTypeAvcImePayloadINTEL: return "OpTypeAvcImePayloadINTEL"; + case OpTypeAvcRefPayloadINTEL: return "OpTypeAvcRefPayloadINTEL"; + case OpTypeAvcSicPayloadINTEL: return "OpTypeAvcSicPayloadINTEL"; + case OpTypeAvcMcePayloadINTEL: return "OpTypeAvcMcePayloadINTEL"; + case OpTypeAvcMceResultINTEL: return "OpTypeAvcMceResultINTEL"; + case OpTypeAvcImeResultINTEL: return "OpTypeAvcImeResultINTEL"; + case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: return "OpTypeAvcImeResultSingleReferenceStreamoutINTEL"; + case OpTypeAvcImeResultDualReferenceStreamoutINTEL: return "OpTypeAvcImeResultDualReferenceStreamoutINTEL"; + case OpTypeAvcImeSingleReferenceStreaminINTEL: return "OpTypeAvcImeSingleReferenceStreaminINTEL"; + case OpTypeAvcImeDualReferenceStreaminINTEL: return "OpTypeAvcImeDualReferenceStreaminINTEL"; + case OpTypeAvcRefResultINTEL: return "OpTypeAvcRefResultINTEL"; + case OpTypeAvcSicResultINTEL: return "OpTypeAvcSicResultINTEL"; + case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL"; + case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: return "OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL"; + case OpSubgroupAvcMceSetInterShapePenaltyINTEL: return "OpSubgroupAvcMceSetInterShapePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: return "OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL"; + case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: return "OpSubgroupAvcMceSetInterDirectionPenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: return "OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL"; + case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: return "OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL"; + case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: return "OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL"; + case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: return "OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL"; + case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: return "OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL"; + case OpSubgroupAvcMceSetAcOnlyHaarINTEL: return "OpSubgroupAvcMceSetAcOnlyHaarINTEL"; + case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: return "OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL"; + case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: return "OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL"; + case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: return "OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL"; + case OpSubgroupAvcMceConvertToImePayloadINTEL: return "OpSubgroupAvcMceConvertToImePayloadINTEL"; + case OpSubgroupAvcMceConvertToImeResultINTEL: return "OpSubgroupAvcMceConvertToImeResultINTEL"; + case OpSubgroupAvcMceConvertToRefPayloadINTEL: return "OpSubgroupAvcMceConvertToRefPayloadINTEL"; + case OpSubgroupAvcMceConvertToRefResultINTEL: return "OpSubgroupAvcMceConvertToRefResultINTEL"; + case OpSubgroupAvcMceConvertToSicPayloadINTEL: return "OpSubgroupAvcMceConvertToSicPayloadINTEL"; + case OpSubgroupAvcMceConvertToSicResultINTEL: return "OpSubgroupAvcMceConvertToSicResultINTEL"; + case OpSubgroupAvcMceGetMotionVectorsINTEL: return "OpSubgroupAvcMceGetMotionVectorsINTEL"; + case OpSubgroupAvcMceGetInterDistortionsINTEL: return "OpSubgroupAvcMceGetInterDistortionsINTEL"; + case OpSubgroupAvcMceGetBestInterDistortionsINTEL: return "OpSubgroupAvcMceGetBestInterDistortionsINTEL"; + case OpSubgroupAvcMceGetInterMajorShapeINTEL: return "OpSubgroupAvcMceGetInterMajorShapeINTEL"; + case OpSubgroupAvcMceGetInterMinorShapeINTEL: return "OpSubgroupAvcMceGetInterMinorShapeINTEL"; + case OpSubgroupAvcMceGetInterDirectionsINTEL: return "OpSubgroupAvcMceGetInterDirectionsINTEL"; + case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: return "OpSubgroupAvcMceGetInterMotionVectorCountINTEL"; + case OpSubgroupAvcMceGetInterReferenceIdsINTEL: return "OpSubgroupAvcMceGetInterReferenceIdsINTEL"; + case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: return "OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL"; + case OpSubgroupAvcImeInitializeINTEL: return "OpSubgroupAvcImeInitializeINTEL"; + case OpSubgroupAvcImeSetSingleReferenceINTEL: return "OpSubgroupAvcImeSetSingleReferenceINTEL"; + case OpSubgroupAvcImeSetDualReferenceINTEL: return "OpSubgroupAvcImeSetDualReferenceINTEL"; + case OpSubgroupAvcImeRefWindowSizeINTEL: return "OpSubgroupAvcImeRefWindowSizeINTEL"; + case OpSubgroupAvcImeAdjustRefOffsetINTEL: return "OpSubgroupAvcImeAdjustRefOffsetINTEL"; + case OpSubgroupAvcImeConvertToMcePayloadINTEL: return "OpSubgroupAvcImeConvertToMcePayloadINTEL"; + case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: return "OpSubgroupAvcImeSetMaxMotionVectorCountINTEL"; + case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: return "OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL"; + case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: return "OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL"; + case OpSubgroupAvcImeSetWeightedSadINTEL: return "OpSubgroupAvcImeSetWeightedSadINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL"; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: return "OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL"; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: return "OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL"; + case OpSubgroupAvcImeConvertToMceResultINTEL: return "OpSubgroupAvcImeConvertToMceResultINTEL"; + case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: return "OpSubgroupAvcImeGetSingleReferenceStreaminINTEL"; + case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: return "OpSubgroupAvcImeGetDualReferenceStreaminINTEL"; + case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: return "OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL"; + case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: return "OpSubgroupAvcImeStripDualReferenceStreamoutINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL"; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: return "OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL"; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: return "OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL"; + case OpSubgroupAvcImeGetBorderReachedINTEL: return "OpSubgroupAvcImeGetBorderReachedINTEL"; + case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: return "OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL"; + case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: return "OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL"; + case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: return "OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL"; + case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: return "OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL"; + case OpSubgroupAvcFmeInitializeINTEL: return "OpSubgroupAvcFmeInitializeINTEL"; + case OpSubgroupAvcBmeInitializeINTEL: return "OpSubgroupAvcBmeInitializeINTEL"; + case OpSubgroupAvcRefConvertToMcePayloadINTEL: return "OpSubgroupAvcRefConvertToMcePayloadINTEL"; + case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: return "OpSubgroupAvcRefSetBidirectionalMixDisableINTEL"; + case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: return "OpSubgroupAvcRefSetBilinearFilterEnableINTEL"; + case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: return "OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL"; + case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: return "OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL"; + case OpSubgroupAvcRefConvertToMceResultINTEL: return "OpSubgroupAvcRefConvertToMceResultINTEL"; + case OpSubgroupAvcSicInitializeINTEL: return "OpSubgroupAvcSicInitializeINTEL"; + case OpSubgroupAvcSicConfigureSkcINTEL: return "OpSubgroupAvcSicConfigureSkcINTEL"; + case OpSubgroupAvcSicConfigureIpeLumaINTEL: return "OpSubgroupAvcSicConfigureIpeLumaINTEL"; + case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: return "OpSubgroupAvcSicConfigureIpeLumaChromaINTEL"; + case OpSubgroupAvcSicGetMotionVectorMaskINTEL: return "OpSubgroupAvcSicGetMotionVectorMaskINTEL"; + case OpSubgroupAvcSicConvertToMcePayloadINTEL: return "OpSubgroupAvcSicConvertToMcePayloadINTEL"; + case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: return "OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL"; + case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: return "OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL"; + case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: return "OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL"; + case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: return "OpSubgroupAvcSicSetBilinearFilterEnableINTEL"; + case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: return "OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL"; + case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: return "OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL"; + case OpSubgroupAvcSicEvaluateIpeINTEL: return "OpSubgroupAvcSicEvaluateIpeINTEL"; + case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithDualReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: return "OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL"; + case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: return "OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL"; + case OpSubgroupAvcSicConvertToMceResultINTEL: return "OpSubgroupAvcSicConvertToMceResultINTEL"; + case OpSubgroupAvcSicGetIpeLumaShapeINTEL: return "OpSubgroupAvcSicGetIpeLumaShapeINTEL"; + case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: return "OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL"; + case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: return "OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL"; + case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: return "OpSubgroupAvcSicGetPackedIpeLumaModesINTEL"; + case OpSubgroupAvcSicGetIpeChromaModeINTEL: return "OpSubgroupAvcSicGetIpeChromaModeINTEL"; + case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: return "OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL"; + case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: return "OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL"; + case OpSubgroupAvcSicGetInterRawSadsINTEL: return "OpSubgroupAvcSicGetInterRawSadsINTEL"; + case OpVariableLengthArrayINTEL: return "OpVariableLengthArrayINTEL"; + case OpSaveMemoryINTEL: return "OpSaveMemoryINTEL"; + case OpRestoreMemoryINTEL: return "OpRestoreMemoryINTEL"; + case OpArbitraryFloatSinCosPiINTEL: return "OpArbitraryFloatSinCosPiINTEL"; + case OpArbitraryFloatCastINTEL: return "OpArbitraryFloatCastINTEL"; + case OpArbitraryFloatCastFromIntINTEL: return "OpArbitraryFloatCastFromIntINTEL"; + case OpArbitraryFloatCastToIntINTEL: return "OpArbitraryFloatCastToIntINTEL"; + case OpArbitraryFloatAddINTEL: return "OpArbitraryFloatAddINTEL"; + case OpArbitraryFloatSubINTEL: return "OpArbitraryFloatSubINTEL"; + case OpArbitraryFloatMulINTEL: return "OpArbitraryFloatMulINTEL"; + case OpArbitraryFloatDivINTEL: return "OpArbitraryFloatDivINTEL"; + case OpArbitraryFloatGTINTEL: return "OpArbitraryFloatGTINTEL"; + case OpArbitraryFloatGEINTEL: return "OpArbitraryFloatGEINTEL"; + case OpArbitraryFloatLTINTEL: return "OpArbitraryFloatLTINTEL"; + case OpArbitraryFloatLEINTEL: return "OpArbitraryFloatLEINTEL"; + case OpArbitraryFloatEQINTEL: return "OpArbitraryFloatEQINTEL"; + case OpArbitraryFloatRecipINTEL: return "OpArbitraryFloatRecipINTEL"; + case OpArbitraryFloatRSqrtINTEL: return "OpArbitraryFloatRSqrtINTEL"; + case OpArbitraryFloatCbrtINTEL: return "OpArbitraryFloatCbrtINTEL"; + case OpArbitraryFloatHypotINTEL: return "OpArbitraryFloatHypotINTEL"; + case OpArbitraryFloatSqrtINTEL: return "OpArbitraryFloatSqrtINTEL"; + case OpArbitraryFloatLogINTEL: return "OpArbitraryFloatLogINTEL"; + case OpArbitraryFloatLog2INTEL: return "OpArbitraryFloatLog2INTEL"; + case OpArbitraryFloatLog10INTEL: return "OpArbitraryFloatLog10INTEL"; + case OpArbitraryFloatLog1pINTEL: return "OpArbitraryFloatLog1pINTEL"; + case OpArbitraryFloatExpINTEL: return "OpArbitraryFloatExpINTEL"; + case OpArbitraryFloatExp2INTEL: return "OpArbitraryFloatExp2INTEL"; + case OpArbitraryFloatExp10INTEL: return "OpArbitraryFloatExp10INTEL"; + case OpArbitraryFloatExpm1INTEL: return "OpArbitraryFloatExpm1INTEL"; + case OpArbitraryFloatSinINTEL: return "OpArbitraryFloatSinINTEL"; + case OpArbitraryFloatCosINTEL: return "OpArbitraryFloatCosINTEL"; + case OpArbitraryFloatSinCosINTEL: return "OpArbitraryFloatSinCosINTEL"; + case OpArbitraryFloatSinPiINTEL: return "OpArbitraryFloatSinPiINTEL"; + case OpArbitraryFloatCosPiINTEL: return "OpArbitraryFloatCosPiINTEL"; + case OpArbitraryFloatASinINTEL: return "OpArbitraryFloatASinINTEL"; + case OpArbitraryFloatASinPiINTEL: return "OpArbitraryFloatASinPiINTEL"; + case OpArbitraryFloatACosINTEL: return "OpArbitraryFloatACosINTEL"; + case OpArbitraryFloatACosPiINTEL: return "OpArbitraryFloatACosPiINTEL"; + case OpArbitraryFloatATanINTEL: return "OpArbitraryFloatATanINTEL"; + case OpArbitraryFloatATanPiINTEL: return "OpArbitraryFloatATanPiINTEL"; + case OpArbitraryFloatATan2INTEL: return "OpArbitraryFloatATan2INTEL"; + case OpArbitraryFloatPowINTEL: return "OpArbitraryFloatPowINTEL"; + case OpArbitraryFloatPowRINTEL: return "OpArbitraryFloatPowRINTEL"; + case OpArbitraryFloatPowNINTEL: return "OpArbitraryFloatPowNINTEL"; + case OpLoopControlINTEL: return "OpLoopControlINTEL"; + case OpAliasDomainDeclINTEL: return "OpAliasDomainDeclINTEL"; + case OpAliasScopeDeclINTEL: return "OpAliasScopeDeclINTEL"; + case OpAliasScopeListDeclINTEL: return "OpAliasScopeListDeclINTEL"; + case OpFixedSqrtINTEL: return "OpFixedSqrtINTEL"; + case OpFixedRecipINTEL: return "OpFixedRecipINTEL"; + case OpFixedRsqrtINTEL: return "OpFixedRsqrtINTEL"; + case OpFixedSinINTEL: return "OpFixedSinINTEL"; + case OpFixedCosINTEL: return "OpFixedCosINTEL"; + case OpFixedSinCosINTEL: return "OpFixedSinCosINTEL"; + case OpFixedSinPiINTEL: return "OpFixedSinPiINTEL"; + case OpFixedCosPiINTEL: return "OpFixedCosPiINTEL"; + case OpFixedSinCosPiINTEL: return "OpFixedSinCosPiINTEL"; + case OpFixedLogINTEL: return "OpFixedLogINTEL"; + case OpFixedExpINTEL: return "OpFixedExpINTEL"; + case OpPtrCastToCrossWorkgroupINTEL: return "OpPtrCastToCrossWorkgroupINTEL"; + case OpCrossWorkgroupCastToPtrINTEL: return "OpCrossWorkgroupCastToPtrINTEL"; + case OpReadPipeBlockingINTEL: return "OpReadPipeBlockingINTEL"; + case OpWritePipeBlockingINTEL: return "OpWritePipeBlockingINTEL"; + case OpFPGARegINTEL: return "OpFPGARegINTEL"; + case OpRayQueryGetRayTMinKHR: return "OpRayQueryGetRayTMinKHR"; + case OpRayQueryGetRayFlagsKHR: return "OpRayQueryGetRayFlagsKHR"; + case OpRayQueryGetIntersectionTKHR: return "OpRayQueryGetIntersectionTKHR"; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: return "OpRayQueryGetIntersectionInstanceCustomIndexKHR"; + case OpRayQueryGetIntersectionInstanceIdKHR: return "OpRayQueryGetIntersectionInstanceIdKHR"; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: return "OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR"; + case OpRayQueryGetIntersectionGeometryIndexKHR: return "OpRayQueryGetIntersectionGeometryIndexKHR"; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: return "OpRayQueryGetIntersectionPrimitiveIndexKHR"; + case OpRayQueryGetIntersectionBarycentricsKHR: return "OpRayQueryGetIntersectionBarycentricsKHR"; + case OpRayQueryGetIntersectionFrontFaceKHR: return "OpRayQueryGetIntersectionFrontFaceKHR"; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: return "OpRayQueryGetIntersectionCandidateAABBOpaqueKHR"; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: return "OpRayQueryGetIntersectionObjectRayDirectionKHR"; + case OpRayQueryGetIntersectionObjectRayOriginKHR: return "OpRayQueryGetIntersectionObjectRayOriginKHR"; + case OpRayQueryGetWorldRayDirectionKHR: return "OpRayQueryGetWorldRayDirectionKHR"; + case OpRayQueryGetWorldRayOriginKHR: return "OpRayQueryGetWorldRayOriginKHR"; + case OpRayQueryGetIntersectionObjectToWorldKHR: return "OpRayQueryGetIntersectionObjectToWorldKHR"; + case OpRayQueryGetIntersectionWorldToObjectKHR: return "OpRayQueryGetIntersectionWorldToObjectKHR"; + case OpAtomicFAddEXT: return "OpAtomicFAddEXT"; + case OpTypeBufferSurfaceINTEL: return "OpTypeBufferSurfaceINTEL"; + case OpTypeStructContinuedINTEL: return "OpTypeStructContinuedINTEL"; + case OpConstantCompositeContinuedINTEL: return "OpConstantCompositeContinuedINTEL"; + case OpSpecConstantCompositeContinuedINTEL: return "OpSpecConstantCompositeContinuedINTEL"; + case OpCompositeConstructContinuedINTEL: return "OpCompositeConstructContinuedINTEL"; + case OpConvertFToBF16INTEL: return "OpConvertFToBF16INTEL"; + case OpConvertBF16ToFINTEL: return "OpConvertBF16ToFINTEL"; + case OpControlBarrierArriveINTEL: return "OpControlBarrierArriveINTEL"; + case OpControlBarrierWaitINTEL: return "OpControlBarrierWaitINTEL"; + case OpArithmeticFenceEXT: return "OpArithmeticFenceEXT"; + case OpSubgroupBlockPrefetchINTEL: return "OpSubgroupBlockPrefetchINTEL"; + case OpGroupIMulKHR: return "OpGroupIMulKHR"; + case OpGroupFMulKHR: return "OpGroupFMulKHR"; + case OpGroupBitwiseAndKHR: return "OpGroupBitwiseAndKHR"; + case OpGroupBitwiseOrKHR: return "OpGroupBitwiseOrKHR"; + case OpGroupBitwiseXorKHR: return "OpGroupBitwiseXorKHR"; + case OpGroupLogicalAndKHR: return "OpGroupLogicalAndKHR"; + case OpGroupLogicalOrKHR: return "OpGroupLogicalOrKHR"; + case OpGroupLogicalXorKHR: return "OpGroupLogicalXorKHR"; + case OpMaskedGatherINTEL: return "OpMaskedGatherINTEL"; + case OpMaskedScatterINTEL: return "OpMaskedScatterINTEL"; + default: return "Unknown"; + } +} + +#endif /* SPV_ENABLE_UTILITY_CODE */ + +// Overload bitwise operators for mask bit combining + +inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); } +inline ImageOperandsMask operator&(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) & unsigned(b)); } +inline ImageOperandsMask operator^(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) ^ unsigned(b)); } +inline ImageOperandsMask operator~(ImageOperandsMask a) { return ImageOperandsMask(~unsigned(a)); } +inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); } +inline FPFastMathModeMask operator&(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) & unsigned(b)); } +inline FPFastMathModeMask operator^(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) ^ unsigned(b)); } +inline FPFastMathModeMask operator~(FPFastMathModeMask a) { return FPFastMathModeMask(~unsigned(a)); } +inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); } +inline SelectionControlMask operator&(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) & unsigned(b)); } +inline SelectionControlMask operator^(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) ^ unsigned(b)); } +inline SelectionControlMask operator~(SelectionControlMask a) { return SelectionControlMask(~unsigned(a)); } +inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); } +inline LoopControlMask operator&(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) & unsigned(b)); } +inline LoopControlMask operator^(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) ^ unsigned(b)); } +inline LoopControlMask operator~(LoopControlMask a) { return LoopControlMask(~unsigned(a)); } +inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); } +inline FunctionControlMask operator&(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) & unsigned(b)); } +inline FunctionControlMask operator^(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) ^ unsigned(b)); } +inline FunctionControlMask operator~(FunctionControlMask a) { return FunctionControlMask(~unsigned(a)); } +inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); } +inline MemorySemanticsMask operator&(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) & unsigned(b)); } +inline MemorySemanticsMask operator^(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) ^ unsigned(b)); } +inline MemorySemanticsMask operator~(MemorySemanticsMask a) { return MemorySemanticsMask(~unsigned(a)); } +inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); } +inline MemoryAccessMask operator&(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) & unsigned(b)); } +inline MemoryAccessMask operator^(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) ^ unsigned(b)); } +inline MemoryAccessMask operator~(MemoryAccessMask a) { return MemoryAccessMask(~unsigned(a)); } +inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); } +inline KernelProfilingInfoMask operator&(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) & unsigned(b)); } +inline KernelProfilingInfoMask operator^(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) ^ unsigned(b)); } +inline KernelProfilingInfoMask operator~(KernelProfilingInfoMask a) { return KernelProfilingInfoMask(~unsigned(a)); } +inline RayFlagsMask operator|(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) | unsigned(b)); } +inline RayFlagsMask operator&(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) & unsigned(b)); } +inline RayFlagsMask operator^(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) ^ unsigned(b)); } +inline RayFlagsMask operator~(RayFlagsMask a) { return RayFlagsMask(~unsigned(a)); } +inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) | unsigned(b)); } +inline FragmentShadingRateMask operator&(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) & unsigned(b)); } +inline FragmentShadingRateMask operator^(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) ^ unsigned(b)); } +inline FragmentShadingRateMask operator~(FragmentShadingRateMask a) { return FragmentShadingRateMask(~unsigned(a)); } +inline CooperativeMatrixOperandsMask operator|(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) | unsigned(b)); } +inline CooperativeMatrixOperandsMask operator&(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) & unsigned(b)); } +inline CooperativeMatrixOperandsMask operator^(CooperativeMatrixOperandsMask a, CooperativeMatrixOperandsMask b) { return CooperativeMatrixOperandsMask(unsigned(a) ^ unsigned(b)); } +inline CooperativeMatrixOperandsMask operator~(CooperativeMatrixOperandsMask a) { return CooperativeMatrixOperandsMask(~unsigned(a)); } +inline CooperativeMatrixReduceMask operator|(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) | unsigned(b)); } +inline CooperativeMatrixReduceMask operator&(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) & unsigned(b)); } +inline CooperativeMatrixReduceMask operator^(CooperativeMatrixReduceMask a, CooperativeMatrixReduceMask b) { return CooperativeMatrixReduceMask(unsigned(a) ^ unsigned(b)); } +inline CooperativeMatrixReduceMask operator~(CooperativeMatrixReduceMask a) { return CooperativeMatrixReduceMask(~unsigned(a)); } +inline TensorAddressingOperandsMask operator|(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) | unsigned(b)); } +inline TensorAddressingOperandsMask operator&(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) & unsigned(b)); } +inline TensorAddressingOperandsMask operator^(TensorAddressingOperandsMask a, TensorAddressingOperandsMask b) { return TensorAddressingOperandsMask(unsigned(a) ^ unsigned(b)); } +inline TensorAddressingOperandsMask operator~(TensorAddressingOperandsMask a) { return TensorAddressingOperandsMask(~unsigned(a)); } +inline RawAccessChainOperandsMask operator|(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) | unsigned(b)); } +inline RawAccessChainOperandsMask operator&(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) & unsigned(b)); } +inline RawAccessChainOperandsMask operator^(RawAccessChainOperandsMask a, RawAccessChainOperandsMask b) { return RawAccessChainOperandsMask(unsigned(a) ^ unsigned(b)); } +inline RawAccessChainOperandsMask operator~(RawAccessChainOperandsMask a) { return RawAccessChainOperandsMask(~unsigned(a)); } + +} // end namespace spv + +#endif // #ifndef spirv_HPP + diff --git a/include/glslang/build_info.h b/include/glslang/build_info.h new file mode 100644 index 00000000..328c273f --- /dev/null +++ b/include/glslang/build_info.h @@ -0,0 +1,62 @@ +// Copyright (C) 2020 The Khronos Group Inc. +// +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// +// Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// +// Neither the name of The Khronos Group Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +// POSSIBILITY OF SUCH DAMAGE. + +#ifndef GLSLANG_BUILD_INFO +#define GLSLANG_BUILD_INFO + +#define GLSLANG_VERSION_MAJOR 15 +#define GLSLANG_VERSION_MINOR 0 +#define GLSLANG_VERSION_PATCH 0 +#define GLSLANG_VERSION_FLAVOR "" + +#define GLSLANG_VERSION_GREATER_THAN(major, minor, patch) \ + ((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \ + ((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \ + (GLSLANG_VERSION_PATCH) > (patch))))) + +#define GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch) \ + ((GLSLANG_VERSION_MAJOR) > (major) || ((major) == GLSLANG_VERSION_MAJOR && \ + ((GLSLANG_VERSION_MINOR) > (minor) || ((minor) == GLSLANG_VERSION_MINOR && \ + (GLSLANG_VERSION_PATCH >= (patch)))))) + +#define GLSLANG_VERSION_LESS_THAN(major, minor, patch) \ + ((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \ + ((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \ + (GLSLANG_VERSION_PATCH) < (patch))))) + +#define GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch) \ + ((GLSLANG_VERSION_MAJOR) < (major) || ((major) == GLSLANG_VERSION_MAJOR && \ + ((GLSLANG_VERSION_MINOR) < (minor) || ((minor) == GLSLANG_VERSION_MINOR && \ + (GLSLANG_VERSION_PATCH <= (patch)))))) + +#endif // GLSLANG_BUILD_INFO diff --git a/include/spirv_cross/GLSL.std.450.h b/include/spirv_cross/GLSL.std.450.h new file mode 100644 index 00000000..2686fc4e --- /dev/null +++ b/include/spirv_cross/GLSL.std.450.h @@ -0,0 +1,114 @@ +/* + * Copyright 2014-2016,2021 The Khronos Group, Inc. + * SPDX-License-Identifier: MIT + * + * MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS + * STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND + * HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +*/ + +#ifndef GLSLstd450_H +#define GLSLstd450_H + +static const int GLSLstd450Version = 100; +static const int GLSLstd450Revision = 3; + +enum GLSLstd450 { + GLSLstd450Bad = 0, // Don't use + + GLSLstd450Round = 1, + GLSLstd450RoundEven = 2, + GLSLstd450Trunc = 3, + GLSLstd450FAbs = 4, + GLSLstd450SAbs = 5, + GLSLstd450FSign = 6, + GLSLstd450SSign = 7, + GLSLstd450Floor = 8, + GLSLstd450Ceil = 9, + GLSLstd450Fract = 10, + + GLSLstd450Radians = 11, + GLSLstd450Degrees = 12, + GLSLstd450Sin = 13, + GLSLstd450Cos = 14, + GLSLstd450Tan = 15, + GLSLstd450Asin = 16, + GLSLstd450Acos = 17, + GLSLstd450Atan = 18, + GLSLstd450Sinh = 19, + GLSLstd450Cosh = 20, + GLSLstd450Tanh = 21, + GLSLstd450Asinh = 22, + GLSLstd450Acosh = 23, + GLSLstd450Atanh = 24, + GLSLstd450Atan2 = 25, + + GLSLstd450Pow = 26, + GLSLstd450Exp = 27, + GLSLstd450Log = 28, + GLSLstd450Exp2 = 29, + GLSLstd450Log2 = 30, + GLSLstd450Sqrt = 31, + GLSLstd450InverseSqrt = 32, + + GLSLstd450Determinant = 33, + GLSLstd450MatrixInverse = 34, + + GLSLstd450Modf = 35, // second operand needs an OpVariable to write to + GLSLstd450ModfStruct = 36, // no OpVariable operand + GLSLstd450FMin = 37, + GLSLstd450UMin = 38, + GLSLstd450SMin = 39, + GLSLstd450FMax = 40, + GLSLstd450UMax = 41, + GLSLstd450SMax = 42, + GLSLstd450FClamp = 43, + GLSLstd450UClamp = 44, + GLSLstd450SClamp = 45, + GLSLstd450FMix = 46, + GLSLstd450IMix = 47, // Reserved + GLSLstd450Step = 48, + GLSLstd450SmoothStep = 49, + + GLSLstd450Fma = 50, + GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to + GLSLstd450FrexpStruct = 52, // no OpVariable operand + GLSLstd450Ldexp = 53, + + GLSLstd450PackSnorm4x8 = 54, + GLSLstd450PackUnorm4x8 = 55, + GLSLstd450PackSnorm2x16 = 56, + GLSLstd450PackUnorm2x16 = 57, + GLSLstd450PackHalf2x16 = 58, + GLSLstd450PackDouble2x32 = 59, + GLSLstd450UnpackSnorm2x16 = 60, + GLSLstd450UnpackUnorm2x16 = 61, + GLSLstd450UnpackHalf2x16 = 62, + GLSLstd450UnpackSnorm4x8 = 63, + GLSLstd450UnpackUnorm4x8 = 64, + GLSLstd450UnpackDouble2x32 = 65, + + GLSLstd450Length = 66, + GLSLstd450Distance = 67, + GLSLstd450Cross = 68, + GLSLstd450Normalize = 69, + GLSLstd450FaceForward = 70, + GLSLstd450Reflect = 71, + GLSLstd450Refract = 72, + + GLSLstd450FindILsb = 73, + GLSLstd450FindSMsb = 74, + GLSLstd450FindUMsb = 75, + + GLSLstd450InterpolateAtCentroid = 76, + GLSLstd450InterpolateAtSample = 77, + GLSLstd450InterpolateAtOffset = 78, + + GLSLstd450NMin = 79, + GLSLstd450NMax = 80, + GLSLstd450NClamp = 81, + + GLSLstd450Count +}; + +#endif // #ifndef GLSLstd450_H diff --git a/include/spirv_cross/spirv.h b/include/spirv_cross/spirv.h new file mode 100644 index 00000000..398e6c55 --- /dev/null +++ b/include/spirv_cross/spirv.h @@ -0,0 +1,2591 @@ +/* +** Copyright (c) 2014-2024 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and/or associated documentation files (the "Materials"), +** to deal in the Materials without restriction, including without limitation +** the rights to use, copy, modify, merge, publish, distribute, sublicense, +** and/or sell copies of the Materials, and to permit persons to whom the +** Materials are furnished to do so, subject to the following conditions: +** +** The above copyright notice and this permission notice shall be included in +** all copies or substantial portions of the Materials. +** +** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +** IN THE MATERIALS. +*/ + +/* +** This header is automatically generated by the same tool that creates +** the Binary Section of the SPIR-V specification. +*/ + +/* +** Enumeration tokens for SPIR-V, in various styles: +** C, C++, C++11, JSON, Lua, Python, C#, D, Beef +** +** - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +** - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +** - C# will use enum classes in the Specification class located in the "Spv" namespace, +** e.g.: Spv.Specification.SourceLanguage.GLSL +** - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL +** - Beef will use enum classes in the Specification class located in the "Spv" namespace, +** e.g.: Spv.Specification.SourceLanguage.GLSL +** +** Some tokens act like mask values, which can be OR'd together, +** while others are mutually exclusive. The mask-like ones have +** "Mask" in their name, and a parallel enum that has the shift +** amount (1 << x) for each corresponding enumerant. +*/ + +#ifndef spirv_H +#define spirv_H + +typedef unsigned int SpvId; + +#define SPV_VERSION 0x10600 +#define SPV_REVISION 1 + +static const unsigned int SpvMagicNumber = 0x07230203; +static const unsigned int SpvVersion = 0x00010600; +static const unsigned int SpvRevision = 1; +static const unsigned int SpvOpCodeMask = 0xffff; +static const unsigned int SpvWordCountShift = 16; + +typedef enum SpvSourceLanguage_ { + SpvSourceLanguageUnknown = 0, + SpvSourceLanguageESSL = 1, + SpvSourceLanguageGLSL = 2, + SpvSourceLanguageOpenCL_C = 3, + SpvSourceLanguageOpenCL_CPP = 4, + SpvSourceLanguageHLSL = 5, + SpvSourceLanguageCPP_for_OpenCL = 6, + SpvSourceLanguageSYCL = 7, + SpvSourceLanguageMax = 0x7fffffff, +} SpvSourceLanguage; + +typedef enum SpvExecutionModel_ { + SpvExecutionModelVertex = 0, + SpvExecutionModelTessellationControl = 1, + SpvExecutionModelTessellationEvaluation = 2, + SpvExecutionModelGeometry = 3, + SpvExecutionModelFragment = 4, + SpvExecutionModelGLCompute = 5, + SpvExecutionModelKernel = 6, + SpvExecutionModelTaskNV = 5267, + SpvExecutionModelMeshNV = 5268, + SpvExecutionModelRayGenerationKHR = 5313, + SpvExecutionModelRayGenerationNV = 5313, + SpvExecutionModelIntersectionKHR = 5314, + SpvExecutionModelIntersectionNV = 5314, + SpvExecutionModelAnyHitKHR = 5315, + SpvExecutionModelAnyHitNV = 5315, + SpvExecutionModelClosestHitKHR = 5316, + SpvExecutionModelClosestHitNV = 5316, + SpvExecutionModelMissKHR = 5317, + SpvExecutionModelMissNV = 5317, + SpvExecutionModelCallableKHR = 5318, + SpvExecutionModelCallableNV = 5318, + SpvExecutionModelTaskEXT = 5364, + SpvExecutionModelMeshEXT = 5365, + SpvExecutionModelMax = 0x7fffffff, +} SpvExecutionModel; + +typedef enum SpvAddressingModel_ { + SpvAddressingModelLogical = 0, + SpvAddressingModelPhysical32 = 1, + SpvAddressingModelPhysical64 = 2, + SpvAddressingModelPhysicalStorageBuffer64 = 5348, + SpvAddressingModelPhysicalStorageBuffer64EXT = 5348, + SpvAddressingModelMax = 0x7fffffff, +} SpvAddressingModel; + +typedef enum SpvMemoryModel_ { + SpvMemoryModelSimple = 0, + SpvMemoryModelGLSL450 = 1, + SpvMemoryModelOpenCL = 2, + SpvMemoryModelVulkan = 3, + SpvMemoryModelVulkanKHR = 3, + SpvMemoryModelMax = 0x7fffffff, +} SpvMemoryModel; + +typedef enum SpvExecutionMode_ { + SpvExecutionModeInvocations = 0, + SpvExecutionModeSpacingEqual = 1, + SpvExecutionModeSpacingFractionalEven = 2, + SpvExecutionModeSpacingFractionalOdd = 3, + SpvExecutionModeVertexOrderCw = 4, + SpvExecutionModeVertexOrderCcw = 5, + SpvExecutionModePixelCenterInteger = 6, + SpvExecutionModeOriginUpperLeft = 7, + SpvExecutionModeOriginLowerLeft = 8, + SpvExecutionModeEarlyFragmentTests = 9, + SpvExecutionModePointMode = 10, + SpvExecutionModeXfb = 11, + SpvExecutionModeDepthReplacing = 12, + SpvExecutionModeDepthGreater = 14, + SpvExecutionModeDepthLess = 15, + SpvExecutionModeDepthUnchanged = 16, + SpvExecutionModeLocalSize = 17, + SpvExecutionModeLocalSizeHint = 18, + SpvExecutionModeInputPoints = 19, + SpvExecutionModeInputLines = 20, + SpvExecutionModeInputLinesAdjacency = 21, + SpvExecutionModeTriangles = 22, + SpvExecutionModeInputTrianglesAdjacency = 23, + SpvExecutionModeQuads = 24, + SpvExecutionModeIsolines = 25, + SpvExecutionModeOutputVertices = 26, + SpvExecutionModeOutputPoints = 27, + SpvExecutionModeOutputLineStrip = 28, + SpvExecutionModeOutputTriangleStrip = 29, + SpvExecutionModeVecTypeHint = 30, + SpvExecutionModeContractionOff = 31, + SpvExecutionModeInitializer = 33, + SpvExecutionModeFinalizer = 34, + SpvExecutionModeSubgroupSize = 35, + SpvExecutionModeSubgroupsPerWorkgroup = 36, + SpvExecutionModeSubgroupsPerWorkgroupId = 37, + SpvExecutionModeLocalSizeId = 38, + SpvExecutionModeLocalSizeHintId = 39, + SpvExecutionModeSubgroupUniformControlFlowKHR = 4421, + SpvExecutionModePostDepthCoverage = 4446, + SpvExecutionModeDenormPreserve = 4459, + SpvExecutionModeDenormFlushToZero = 4460, + SpvExecutionModeSignedZeroInfNanPreserve = 4461, + SpvExecutionModeRoundingModeRTE = 4462, + SpvExecutionModeRoundingModeRTZ = 4463, + SpvExecutionModeEarlyAndLateFragmentTestsAMD = 5017, + SpvExecutionModeStencilRefReplacingEXT = 5027, + SpvExecutionModeStencilRefUnchangedFrontAMD = 5079, + SpvExecutionModeStencilRefGreaterFrontAMD = 5080, + SpvExecutionModeStencilRefLessFrontAMD = 5081, + SpvExecutionModeStencilRefUnchangedBackAMD = 5082, + SpvExecutionModeStencilRefGreaterBackAMD = 5083, + SpvExecutionModeStencilRefLessBackAMD = 5084, + SpvExecutionModeOutputLinesEXT = 5269, + SpvExecutionModeOutputLinesNV = 5269, + SpvExecutionModeOutputPrimitivesEXT = 5270, + SpvExecutionModeOutputPrimitivesNV = 5270, + SpvExecutionModeDerivativeGroupQuadsNV = 5289, + SpvExecutionModeDerivativeGroupLinearNV = 5290, + SpvExecutionModeOutputTrianglesEXT = 5298, + SpvExecutionModeOutputTrianglesNV = 5298, + SpvExecutionModePixelInterlockOrderedEXT = 5366, + SpvExecutionModePixelInterlockUnorderedEXT = 5367, + SpvExecutionModeSampleInterlockOrderedEXT = 5368, + SpvExecutionModeSampleInterlockUnorderedEXT = 5369, + SpvExecutionModeShadingRateInterlockOrderedEXT = 5370, + SpvExecutionModeShadingRateInterlockUnorderedEXT = 5371, + SpvExecutionModeSharedLocalMemorySizeINTEL = 5618, + SpvExecutionModeRoundingModeRTPINTEL = 5620, + SpvExecutionModeRoundingModeRTNINTEL = 5621, + SpvExecutionModeFloatingPointModeALTINTEL = 5622, + SpvExecutionModeFloatingPointModeIEEEINTEL = 5623, + SpvExecutionModeMaxWorkgroupSizeINTEL = 5893, + SpvExecutionModeMaxWorkDimINTEL = 5894, + SpvExecutionModeNoGlobalOffsetINTEL = 5895, + SpvExecutionModeNumSIMDWorkitemsINTEL = 5896, + SpvExecutionModeSchedulerTargetFmaxMhzINTEL = 5903, + SpvExecutionModeNamedBarrierCountINTEL = 6417, + SpvExecutionModeMax = 0x7fffffff, +} SpvExecutionMode; + +typedef enum SpvStorageClass_ { + SpvStorageClassUniformConstant = 0, + SpvStorageClassInput = 1, + SpvStorageClassUniform = 2, + SpvStorageClassOutput = 3, + SpvStorageClassWorkgroup = 4, + SpvStorageClassCrossWorkgroup = 5, + SpvStorageClassPrivate = 6, + SpvStorageClassFunction = 7, + SpvStorageClassGeneric = 8, + SpvStorageClassPushConstant = 9, + SpvStorageClassAtomicCounter = 10, + SpvStorageClassImage = 11, + SpvStorageClassStorageBuffer = 12, + SpvStorageClassCallableDataKHR = 5328, + SpvStorageClassCallableDataNV = 5328, + SpvStorageClassIncomingCallableDataKHR = 5329, + SpvStorageClassIncomingCallableDataNV = 5329, + SpvStorageClassRayPayloadKHR = 5338, + SpvStorageClassRayPayloadNV = 5338, + SpvStorageClassHitAttributeKHR = 5339, + SpvStorageClassHitAttributeNV = 5339, + SpvStorageClassIncomingRayPayloadKHR = 5342, + SpvStorageClassIncomingRayPayloadNV = 5342, + SpvStorageClassShaderRecordBufferKHR = 5343, + SpvStorageClassShaderRecordBufferNV = 5343, + SpvStorageClassPhysicalStorageBuffer = 5349, + SpvStorageClassPhysicalStorageBufferEXT = 5349, + SpvStorageClassTaskPayloadWorkgroupEXT = 5402, + SpvStorageClassCodeSectionINTEL = 5605, + SpvStorageClassDeviceOnlyINTEL = 5936, + SpvStorageClassHostOnlyINTEL = 5937, + SpvStorageClassMax = 0x7fffffff, +} SpvStorageClass; + +typedef enum SpvDim_ { + SpvDim1D = 0, + SpvDim2D = 1, + SpvDim3D = 2, + SpvDimCube = 3, + SpvDimRect = 4, + SpvDimBuffer = 5, + SpvDimSubpassData = 6, + SpvDimMax = 0x7fffffff, +} SpvDim; + +typedef enum SpvSamplerAddressingMode_ { + SpvSamplerAddressingModeNone = 0, + SpvSamplerAddressingModeClampToEdge = 1, + SpvSamplerAddressingModeClamp = 2, + SpvSamplerAddressingModeRepeat = 3, + SpvSamplerAddressingModeRepeatMirrored = 4, + SpvSamplerAddressingModeMax = 0x7fffffff, +} SpvSamplerAddressingMode; + +typedef enum SpvSamplerFilterMode_ { + SpvSamplerFilterModeNearest = 0, + SpvSamplerFilterModeLinear = 1, + SpvSamplerFilterModeMax = 0x7fffffff, +} SpvSamplerFilterMode; + +typedef enum SpvImageFormat_ { + SpvImageFormatUnknown = 0, + SpvImageFormatRgba32f = 1, + SpvImageFormatRgba16f = 2, + SpvImageFormatR32f = 3, + SpvImageFormatRgba8 = 4, + SpvImageFormatRgba8Snorm = 5, + SpvImageFormatRg32f = 6, + SpvImageFormatRg16f = 7, + SpvImageFormatR11fG11fB10f = 8, + SpvImageFormatR16f = 9, + SpvImageFormatRgba16 = 10, + SpvImageFormatRgb10A2 = 11, + SpvImageFormatRg16 = 12, + SpvImageFormatRg8 = 13, + SpvImageFormatR16 = 14, + SpvImageFormatR8 = 15, + SpvImageFormatRgba16Snorm = 16, + SpvImageFormatRg16Snorm = 17, + SpvImageFormatRg8Snorm = 18, + SpvImageFormatR16Snorm = 19, + SpvImageFormatR8Snorm = 20, + SpvImageFormatRgba32i = 21, + SpvImageFormatRgba16i = 22, + SpvImageFormatRgba8i = 23, + SpvImageFormatR32i = 24, + SpvImageFormatRg32i = 25, + SpvImageFormatRg16i = 26, + SpvImageFormatRg8i = 27, + SpvImageFormatR16i = 28, + SpvImageFormatR8i = 29, + SpvImageFormatRgba32ui = 30, + SpvImageFormatRgba16ui = 31, + SpvImageFormatRgba8ui = 32, + SpvImageFormatR32ui = 33, + SpvImageFormatRgb10a2ui = 34, + SpvImageFormatRg32ui = 35, + SpvImageFormatRg16ui = 36, + SpvImageFormatRg8ui = 37, + SpvImageFormatR16ui = 38, + SpvImageFormatR8ui = 39, + SpvImageFormatR64ui = 40, + SpvImageFormatR64i = 41, + SpvImageFormatMax = 0x7fffffff, +} SpvImageFormat; + +typedef enum SpvImageChannelOrder_ { + SpvImageChannelOrderR = 0, + SpvImageChannelOrderA = 1, + SpvImageChannelOrderRG = 2, + SpvImageChannelOrderRA = 3, + SpvImageChannelOrderRGB = 4, + SpvImageChannelOrderRGBA = 5, + SpvImageChannelOrderBGRA = 6, + SpvImageChannelOrderARGB = 7, + SpvImageChannelOrderIntensity = 8, + SpvImageChannelOrderLuminance = 9, + SpvImageChannelOrderRx = 10, + SpvImageChannelOrderRGx = 11, + SpvImageChannelOrderRGBx = 12, + SpvImageChannelOrderDepth = 13, + SpvImageChannelOrderDepthStencil = 14, + SpvImageChannelOrdersRGB = 15, + SpvImageChannelOrdersRGBx = 16, + SpvImageChannelOrdersRGBA = 17, + SpvImageChannelOrdersBGRA = 18, + SpvImageChannelOrderABGR = 19, + SpvImageChannelOrderMax = 0x7fffffff, +} SpvImageChannelOrder; + +typedef enum SpvImageChannelDataType_ { + SpvImageChannelDataTypeSnormInt8 = 0, + SpvImageChannelDataTypeSnormInt16 = 1, + SpvImageChannelDataTypeUnormInt8 = 2, + SpvImageChannelDataTypeUnormInt16 = 3, + SpvImageChannelDataTypeUnormShort565 = 4, + SpvImageChannelDataTypeUnormShort555 = 5, + SpvImageChannelDataTypeUnormInt101010 = 6, + SpvImageChannelDataTypeSignedInt8 = 7, + SpvImageChannelDataTypeSignedInt16 = 8, + SpvImageChannelDataTypeSignedInt32 = 9, + SpvImageChannelDataTypeUnsignedInt8 = 10, + SpvImageChannelDataTypeUnsignedInt16 = 11, + SpvImageChannelDataTypeUnsignedInt32 = 12, + SpvImageChannelDataTypeHalfFloat = 13, + SpvImageChannelDataTypeFloat = 14, + SpvImageChannelDataTypeUnormInt24 = 15, + SpvImageChannelDataTypeUnormInt101010_2 = 16, + SpvImageChannelDataTypeMax = 0x7fffffff, +} SpvImageChannelDataType; + +typedef enum SpvImageOperandsShift_ { + SpvImageOperandsBiasShift = 0, + SpvImageOperandsLodShift = 1, + SpvImageOperandsGradShift = 2, + SpvImageOperandsConstOffsetShift = 3, + SpvImageOperandsOffsetShift = 4, + SpvImageOperandsConstOffsetsShift = 5, + SpvImageOperandsSampleShift = 6, + SpvImageOperandsMinLodShift = 7, + SpvImageOperandsMakeTexelAvailableShift = 8, + SpvImageOperandsMakeTexelAvailableKHRShift = 8, + SpvImageOperandsMakeTexelVisibleShift = 9, + SpvImageOperandsMakeTexelVisibleKHRShift = 9, + SpvImageOperandsNonPrivateTexelShift = 10, + SpvImageOperandsNonPrivateTexelKHRShift = 10, + SpvImageOperandsVolatileTexelShift = 11, + SpvImageOperandsVolatileTexelKHRShift = 11, + SpvImageOperandsSignExtendShift = 12, + SpvImageOperandsZeroExtendShift = 13, + SpvImageOperandsNontemporalShift = 14, + SpvImageOperandsOffsetsShift = 16, + SpvImageOperandsMax = 0x7fffffff, +} SpvImageOperandsShift; + +typedef enum SpvImageOperandsMask_ { + SpvImageOperandsMaskNone = 0, + SpvImageOperandsBiasMask = 0x00000001, + SpvImageOperandsLodMask = 0x00000002, + SpvImageOperandsGradMask = 0x00000004, + SpvImageOperandsConstOffsetMask = 0x00000008, + SpvImageOperandsOffsetMask = 0x00000010, + SpvImageOperandsConstOffsetsMask = 0x00000020, + SpvImageOperandsSampleMask = 0x00000040, + SpvImageOperandsMinLodMask = 0x00000080, + SpvImageOperandsMakeTexelAvailableMask = 0x00000100, + SpvImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + SpvImageOperandsMakeTexelVisibleMask = 0x00000200, + SpvImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + SpvImageOperandsNonPrivateTexelMask = 0x00000400, + SpvImageOperandsNonPrivateTexelKHRMask = 0x00000400, + SpvImageOperandsVolatileTexelMask = 0x00000800, + SpvImageOperandsVolatileTexelKHRMask = 0x00000800, + SpvImageOperandsSignExtendMask = 0x00001000, + SpvImageOperandsZeroExtendMask = 0x00002000, + SpvImageOperandsNontemporalMask = 0x00004000, + SpvImageOperandsOffsetsMask = 0x00010000, +} SpvImageOperandsMask; + +typedef enum SpvFPFastMathModeShift_ { + SpvFPFastMathModeNotNaNShift = 0, + SpvFPFastMathModeNotInfShift = 1, + SpvFPFastMathModeNSZShift = 2, + SpvFPFastMathModeAllowRecipShift = 3, + SpvFPFastMathModeFastShift = 4, + SpvFPFastMathModeAllowContractFastINTELShift = 16, + SpvFPFastMathModeAllowReassocINTELShift = 17, + SpvFPFastMathModeMax = 0x7fffffff, +} SpvFPFastMathModeShift; + +typedef enum SpvFPFastMathModeMask_ { + SpvFPFastMathModeMaskNone = 0, + SpvFPFastMathModeNotNaNMask = 0x00000001, + SpvFPFastMathModeNotInfMask = 0x00000002, + SpvFPFastMathModeNSZMask = 0x00000004, + SpvFPFastMathModeAllowRecipMask = 0x00000008, + SpvFPFastMathModeFastMask = 0x00000010, + SpvFPFastMathModeAllowContractFastINTELMask = 0x00010000, + SpvFPFastMathModeAllowReassocINTELMask = 0x00020000, +} SpvFPFastMathModeMask; + +typedef enum SpvFPRoundingMode_ { + SpvFPRoundingModeRTE = 0, + SpvFPRoundingModeRTZ = 1, + SpvFPRoundingModeRTP = 2, + SpvFPRoundingModeRTN = 3, + SpvFPRoundingModeMax = 0x7fffffff, +} SpvFPRoundingMode; + +typedef enum SpvLinkageType_ { + SpvLinkageTypeExport = 0, + SpvLinkageTypeImport = 1, + SpvLinkageTypeLinkOnceODR = 2, + SpvLinkageTypeMax = 0x7fffffff, +} SpvLinkageType; + +typedef enum SpvAccessQualifier_ { + SpvAccessQualifierReadOnly = 0, + SpvAccessQualifierWriteOnly = 1, + SpvAccessQualifierReadWrite = 2, + SpvAccessQualifierMax = 0x7fffffff, +} SpvAccessQualifier; + +typedef enum SpvFunctionParameterAttribute_ { + SpvFunctionParameterAttributeZext = 0, + SpvFunctionParameterAttributeSext = 1, + SpvFunctionParameterAttributeByVal = 2, + SpvFunctionParameterAttributeSret = 3, + SpvFunctionParameterAttributeNoAlias = 4, + SpvFunctionParameterAttributeNoCapture = 5, + SpvFunctionParameterAttributeNoWrite = 6, + SpvFunctionParameterAttributeNoReadWrite = 7, + SpvFunctionParameterAttributeMax = 0x7fffffff, +} SpvFunctionParameterAttribute; + +typedef enum SpvDecoration_ { + SpvDecorationRelaxedPrecision = 0, + SpvDecorationSpecId = 1, + SpvDecorationBlock = 2, + SpvDecorationBufferBlock = 3, + SpvDecorationRowMajor = 4, + SpvDecorationColMajor = 5, + SpvDecorationArrayStride = 6, + SpvDecorationMatrixStride = 7, + SpvDecorationGLSLShared = 8, + SpvDecorationGLSLPacked = 9, + SpvDecorationCPacked = 10, + SpvDecorationBuiltIn = 11, + SpvDecorationNoPerspective = 13, + SpvDecorationFlat = 14, + SpvDecorationPatch = 15, + SpvDecorationCentroid = 16, + SpvDecorationSample = 17, + SpvDecorationInvariant = 18, + SpvDecorationRestrict = 19, + SpvDecorationAliased = 20, + SpvDecorationVolatile = 21, + SpvDecorationConstant = 22, + SpvDecorationCoherent = 23, + SpvDecorationNonWritable = 24, + SpvDecorationNonReadable = 25, + SpvDecorationUniform = 26, + SpvDecorationUniformId = 27, + SpvDecorationSaturatedConversion = 28, + SpvDecorationStream = 29, + SpvDecorationLocation = 30, + SpvDecorationComponent = 31, + SpvDecorationIndex = 32, + SpvDecorationBinding = 33, + SpvDecorationDescriptorSet = 34, + SpvDecorationOffset = 35, + SpvDecorationXfbBuffer = 36, + SpvDecorationXfbStride = 37, + SpvDecorationFuncParamAttr = 38, + SpvDecorationFPRoundingMode = 39, + SpvDecorationFPFastMathMode = 40, + SpvDecorationLinkageAttributes = 41, + SpvDecorationNoContraction = 42, + SpvDecorationInputAttachmentIndex = 43, + SpvDecorationAlignment = 44, + SpvDecorationMaxByteOffset = 45, + SpvDecorationAlignmentId = 46, + SpvDecorationMaxByteOffsetId = 47, + SpvDecorationNoSignedWrap = 4469, + SpvDecorationNoUnsignedWrap = 4470, + SpvDecorationWeightTextureQCOM = 4487, + SpvDecorationBlockMatchTextureQCOM = 4488, + SpvDecorationBlockMatchSamplerQCOM = 4499, + SpvDecorationExplicitInterpAMD = 4999, + SpvDecorationOverrideCoverageNV = 5248, + SpvDecorationPassthroughNV = 5250, + SpvDecorationViewportRelativeNV = 5252, + SpvDecorationSecondaryViewportRelativeNV = 5256, + SpvDecorationPerPrimitiveEXT = 5271, + SpvDecorationPerPrimitiveNV = 5271, + SpvDecorationPerViewNV = 5272, + SpvDecorationPerTaskNV = 5273, + SpvDecorationPerVertexKHR = 5285, + SpvDecorationPerVertexNV = 5285, + SpvDecorationNonUniform = 5300, + SpvDecorationNonUniformEXT = 5300, + SpvDecorationRestrictPointer = 5355, + SpvDecorationRestrictPointerEXT = 5355, + SpvDecorationAliasedPointer = 5356, + SpvDecorationAliasedPointerEXT = 5356, + SpvDecorationBindlessSamplerNV = 5398, + SpvDecorationBindlessImageNV = 5399, + SpvDecorationBoundSamplerNV = 5400, + SpvDecorationBoundImageNV = 5401, + SpvDecorationSIMTCallINTEL = 5599, + SpvDecorationReferencedIndirectlyINTEL = 5602, + SpvDecorationClobberINTEL = 5607, + SpvDecorationSideEffectsINTEL = 5608, + SpvDecorationVectorComputeVariableINTEL = 5624, + SpvDecorationFuncParamIOKindINTEL = 5625, + SpvDecorationVectorComputeFunctionINTEL = 5626, + SpvDecorationStackCallINTEL = 5627, + SpvDecorationGlobalVariableOffsetINTEL = 5628, + SpvDecorationCounterBuffer = 5634, + SpvDecorationHlslCounterBufferGOOGLE = 5634, + SpvDecorationHlslSemanticGOOGLE = 5635, + SpvDecorationUserSemantic = 5635, + SpvDecorationUserTypeGOOGLE = 5636, + SpvDecorationFunctionRoundingModeINTEL = 5822, + SpvDecorationFunctionDenormModeINTEL = 5823, + SpvDecorationRegisterINTEL = 5825, + SpvDecorationMemoryINTEL = 5826, + SpvDecorationNumbanksINTEL = 5827, + SpvDecorationBankwidthINTEL = 5828, + SpvDecorationMaxPrivateCopiesINTEL = 5829, + SpvDecorationSinglepumpINTEL = 5830, + SpvDecorationDoublepumpINTEL = 5831, + SpvDecorationMaxReplicatesINTEL = 5832, + SpvDecorationSimpleDualPortINTEL = 5833, + SpvDecorationMergeINTEL = 5834, + SpvDecorationBankBitsINTEL = 5835, + SpvDecorationForcePow2DepthINTEL = 5836, + SpvDecorationBurstCoalesceINTEL = 5899, + SpvDecorationCacheSizeINTEL = 5900, + SpvDecorationDontStaticallyCoalesceINTEL = 5901, + SpvDecorationPrefetchINTEL = 5902, + SpvDecorationStallEnableINTEL = 5905, + SpvDecorationFuseLoopsInFunctionINTEL = 5907, + SpvDecorationAliasScopeINTEL = 5914, + SpvDecorationNoAliasINTEL = 5915, + SpvDecorationBufferLocationINTEL = 5921, + SpvDecorationIOPipeStorageINTEL = 5944, + SpvDecorationFunctionFloatingPointModeINTEL = 6080, + SpvDecorationSingleElementVectorINTEL = 6085, + SpvDecorationVectorComputeCallableFunctionINTEL = 6087, + SpvDecorationMediaBlockIOINTEL = 6140, + SpvDecorationMax = 0x7fffffff, +} SpvDecoration; + +typedef enum SpvBuiltIn_ { + SpvBuiltInPosition = 0, + SpvBuiltInPointSize = 1, + SpvBuiltInClipDistance = 3, + SpvBuiltInCullDistance = 4, + SpvBuiltInVertexId = 5, + SpvBuiltInInstanceId = 6, + SpvBuiltInPrimitiveId = 7, + SpvBuiltInInvocationId = 8, + SpvBuiltInLayer = 9, + SpvBuiltInViewportIndex = 10, + SpvBuiltInTessLevelOuter = 11, + SpvBuiltInTessLevelInner = 12, + SpvBuiltInTessCoord = 13, + SpvBuiltInPatchVertices = 14, + SpvBuiltInFragCoord = 15, + SpvBuiltInPointCoord = 16, + SpvBuiltInFrontFacing = 17, + SpvBuiltInSampleId = 18, + SpvBuiltInSamplePosition = 19, + SpvBuiltInSampleMask = 20, + SpvBuiltInFragDepth = 22, + SpvBuiltInHelperInvocation = 23, + SpvBuiltInNumWorkgroups = 24, + SpvBuiltInWorkgroupSize = 25, + SpvBuiltInWorkgroupId = 26, + SpvBuiltInLocalInvocationId = 27, + SpvBuiltInGlobalInvocationId = 28, + SpvBuiltInLocalInvocationIndex = 29, + SpvBuiltInWorkDim = 30, + SpvBuiltInGlobalSize = 31, + SpvBuiltInEnqueuedWorkgroupSize = 32, + SpvBuiltInGlobalOffset = 33, + SpvBuiltInGlobalLinearId = 34, + SpvBuiltInSubgroupSize = 36, + SpvBuiltInSubgroupMaxSize = 37, + SpvBuiltInNumSubgroups = 38, + SpvBuiltInNumEnqueuedSubgroups = 39, + SpvBuiltInSubgroupId = 40, + SpvBuiltInSubgroupLocalInvocationId = 41, + SpvBuiltInVertexIndex = 42, + SpvBuiltInInstanceIndex = 43, + SpvBuiltInSubgroupEqMask = 4416, + SpvBuiltInSubgroupEqMaskKHR = 4416, + SpvBuiltInSubgroupGeMask = 4417, + SpvBuiltInSubgroupGeMaskKHR = 4417, + SpvBuiltInSubgroupGtMask = 4418, + SpvBuiltInSubgroupGtMaskKHR = 4418, + SpvBuiltInSubgroupLeMask = 4419, + SpvBuiltInSubgroupLeMaskKHR = 4419, + SpvBuiltInSubgroupLtMask = 4420, + SpvBuiltInSubgroupLtMaskKHR = 4420, + SpvBuiltInBaseVertex = 4424, + SpvBuiltInBaseInstance = 4425, + SpvBuiltInDrawIndex = 4426, + SpvBuiltInPrimitiveShadingRateKHR = 4432, + SpvBuiltInDeviceIndex = 4438, + SpvBuiltInViewIndex = 4440, + SpvBuiltInShadingRateKHR = 4444, + SpvBuiltInBaryCoordNoPerspAMD = 4992, + SpvBuiltInBaryCoordNoPerspCentroidAMD = 4993, + SpvBuiltInBaryCoordNoPerspSampleAMD = 4994, + SpvBuiltInBaryCoordSmoothAMD = 4995, + SpvBuiltInBaryCoordSmoothCentroidAMD = 4996, + SpvBuiltInBaryCoordSmoothSampleAMD = 4997, + SpvBuiltInBaryCoordPullModelAMD = 4998, + SpvBuiltInFragStencilRefEXT = 5014, + SpvBuiltInViewportMaskNV = 5253, + SpvBuiltInSecondaryPositionNV = 5257, + SpvBuiltInSecondaryViewportMaskNV = 5258, + SpvBuiltInPositionPerViewNV = 5261, + SpvBuiltInViewportMaskPerViewNV = 5262, + SpvBuiltInFullyCoveredEXT = 5264, + SpvBuiltInTaskCountNV = 5274, + SpvBuiltInPrimitiveCountNV = 5275, + SpvBuiltInPrimitiveIndicesNV = 5276, + SpvBuiltInClipDistancePerViewNV = 5277, + SpvBuiltInCullDistancePerViewNV = 5278, + SpvBuiltInLayerPerViewNV = 5279, + SpvBuiltInMeshViewCountNV = 5280, + SpvBuiltInMeshViewIndicesNV = 5281, + SpvBuiltInBaryCoordKHR = 5286, + SpvBuiltInBaryCoordNV = 5286, + SpvBuiltInBaryCoordNoPerspKHR = 5287, + SpvBuiltInBaryCoordNoPerspNV = 5287, + SpvBuiltInFragSizeEXT = 5292, + SpvBuiltInFragmentSizeNV = 5292, + SpvBuiltInFragInvocationCountEXT = 5293, + SpvBuiltInInvocationsPerPixelNV = 5293, + SpvBuiltInPrimitivePointIndicesEXT = 5294, + SpvBuiltInPrimitiveLineIndicesEXT = 5295, + SpvBuiltInPrimitiveTriangleIndicesEXT = 5296, + SpvBuiltInCullPrimitiveEXT = 5299, + SpvBuiltInLaunchIdKHR = 5319, + SpvBuiltInLaunchIdNV = 5319, + SpvBuiltInLaunchSizeKHR = 5320, + SpvBuiltInLaunchSizeNV = 5320, + SpvBuiltInWorldRayOriginKHR = 5321, + SpvBuiltInWorldRayOriginNV = 5321, + SpvBuiltInWorldRayDirectionKHR = 5322, + SpvBuiltInWorldRayDirectionNV = 5322, + SpvBuiltInObjectRayOriginKHR = 5323, + SpvBuiltInObjectRayOriginNV = 5323, + SpvBuiltInObjectRayDirectionKHR = 5324, + SpvBuiltInObjectRayDirectionNV = 5324, + SpvBuiltInRayTminKHR = 5325, + SpvBuiltInRayTminNV = 5325, + SpvBuiltInRayTmaxKHR = 5326, + SpvBuiltInRayTmaxNV = 5326, + SpvBuiltInInstanceCustomIndexKHR = 5327, + SpvBuiltInInstanceCustomIndexNV = 5327, + SpvBuiltInObjectToWorldKHR = 5330, + SpvBuiltInObjectToWorldNV = 5330, + SpvBuiltInWorldToObjectKHR = 5331, + SpvBuiltInWorldToObjectNV = 5331, + SpvBuiltInHitTNV = 5332, + SpvBuiltInHitKindKHR = 5333, + SpvBuiltInHitKindNV = 5333, + SpvBuiltInCurrentRayTimeNV = 5334, + SpvBuiltInIncomingRayFlagsKHR = 5351, + SpvBuiltInIncomingRayFlagsNV = 5351, + SpvBuiltInRayGeometryIndexKHR = 5352, + SpvBuiltInWarpsPerSMNV = 5374, + SpvBuiltInSMCountNV = 5375, + SpvBuiltInWarpIDNV = 5376, + SpvBuiltInSMIDNV = 5377, + SpvBuiltInCullMaskKHR = 6021, + SpvBuiltInMax = 0x7fffffff, +} SpvBuiltIn; + +typedef enum SpvSelectionControlShift_ { + SpvSelectionControlFlattenShift = 0, + SpvSelectionControlDontFlattenShift = 1, + SpvSelectionControlMax = 0x7fffffff, +} SpvSelectionControlShift; + +typedef enum SpvSelectionControlMask_ { + SpvSelectionControlMaskNone = 0, + SpvSelectionControlFlattenMask = 0x00000001, + SpvSelectionControlDontFlattenMask = 0x00000002, +} SpvSelectionControlMask; + +typedef enum SpvLoopControlShift_ { + SpvLoopControlUnrollShift = 0, + SpvLoopControlDontUnrollShift = 1, + SpvLoopControlDependencyInfiniteShift = 2, + SpvLoopControlDependencyLengthShift = 3, + SpvLoopControlMinIterationsShift = 4, + SpvLoopControlMaxIterationsShift = 5, + SpvLoopControlIterationMultipleShift = 6, + SpvLoopControlPeelCountShift = 7, + SpvLoopControlPartialCountShift = 8, + SpvLoopControlInitiationIntervalINTELShift = 16, + SpvLoopControlMaxConcurrencyINTELShift = 17, + SpvLoopControlDependencyArrayINTELShift = 18, + SpvLoopControlPipelineEnableINTELShift = 19, + SpvLoopControlLoopCoalesceINTELShift = 20, + SpvLoopControlMaxInterleavingINTELShift = 21, + SpvLoopControlSpeculatedIterationsINTELShift = 22, + SpvLoopControlNoFusionINTELShift = 23, + SpvLoopControlMax = 0x7fffffff, +} SpvLoopControlShift; + +typedef enum SpvLoopControlMask_ { + SpvLoopControlMaskNone = 0, + SpvLoopControlUnrollMask = 0x00000001, + SpvLoopControlDontUnrollMask = 0x00000002, + SpvLoopControlDependencyInfiniteMask = 0x00000004, + SpvLoopControlDependencyLengthMask = 0x00000008, + SpvLoopControlMinIterationsMask = 0x00000010, + SpvLoopControlMaxIterationsMask = 0x00000020, + SpvLoopControlIterationMultipleMask = 0x00000040, + SpvLoopControlPeelCountMask = 0x00000080, + SpvLoopControlPartialCountMask = 0x00000100, + SpvLoopControlInitiationIntervalINTELMask = 0x00010000, + SpvLoopControlMaxConcurrencyINTELMask = 0x00020000, + SpvLoopControlDependencyArrayINTELMask = 0x00040000, + SpvLoopControlPipelineEnableINTELMask = 0x00080000, + SpvLoopControlLoopCoalesceINTELMask = 0x00100000, + SpvLoopControlMaxInterleavingINTELMask = 0x00200000, + SpvLoopControlSpeculatedIterationsINTELMask = 0x00400000, + SpvLoopControlNoFusionINTELMask = 0x00800000, +} SpvLoopControlMask; + +typedef enum SpvFunctionControlShift_ { + SpvFunctionControlInlineShift = 0, + SpvFunctionControlDontInlineShift = 1, + SpvFunctionControlPureShift = 2, + SpvFunctionControlConstShift = 3, + SpvFunctionControlOptNoneINTELShift = 16, + SpvFunctionControlMax = 0x7fffffff, +} SpvFunctionControlShift; + +typedef enum SpvFunctionControlMask_ { + SpvFunctionControlMaskNone = 0, + SpvFunctionControlInlineMask = 0x00000001, + SpvFunctionControlDontInlineMask = 0x00000002, + SpvFunctionControlPureMask = 0x00000004, + SpvFunctionControlConstMask = 0x00000008, + SpvFunctionControlOptNoneINTELMask = 0x00010000, +} SpvFunctionControlMask; + +typedef enum SpvMemorySemanticsShift_ { + SpvMemorySemanticsAcquireShift = 1, + SpvMemorySemanticsReleaseShift = 2, + SpvMemorySemanticsAcquireReleaseShift = 3, + SpvMemorySemanticsSequentiallyConsistentShift = 4, + SpvMemorySemanticsUniformMemoryShift = 6, + SpvMemorySemanticsSubgroupMemoryShift = 7, + SpvMemorySemanticsWorkgroupMemoryShift = 8, + SpvMemorySemanticsCrossWorkgroupMemoryShift = 9, + SpvMemorySemanticsAtomicCounterMemoryShift = 10, + SpvMemorySemanticsImageMemoryShift = 11, + SpvMemorySemanticsOutputMemoryShift = 12, + SpvMemorySemanticsOutputMemoryKHRShift = 12, + SpvMemorySemanticsMakeAvailableShift = 13, + SpvMemorySemanticsMakeAvailableKHRShift = 13, + SpvMemorySemanticsMakeVisibleShift = 14, + SpvMemorySemanticsMakeVisibleKHRShift = 14, + SpvMemorySemanticsVolatileShift = 15, + SpvMemorySemanticsMax = 0x7fffffff, +} SpvMemorySemanticsShift; + +typedef enum SpvMemorySemanticsMask_ { + SpvMemorySemanticsMaskNone = 0, + SpvMemorySemanticsAcquireMask = 0x00000002, + SpvMemorySemanticsReleaseMask = 0x00000004, + SpvMemorySemanticsAcquireReleaseMask = 0x00000008, + SpvMemorySemanticsSequentiallyConsistentMask = 0x00000010, + SpvMemorySemanticsUniformMemoryMask = 0x00000040, + SpvMemorySemanticsSubgroupMemoryMask = 0x00000080, + SpvMemorySemanticsWorkgroupMemoryMask = 0x00000100, + SpvMemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + SpvMemorySemanticsAtomicCounterMemoryMask = 0x00000400, + SpvMemorySemanticsImageMemoryMask = 0x00000800, + SpvMemorySemanticsOutputMemoryMask = 0x00001000, + SpvMemorySemanticsOutputMemoryKHRMask = 0x00001000, + SpvMemorySemanticsMakeAvailableMask = 0x00002000, + SpvMemorySemanticsMakeAvailableKHRMask = 0x00002000, + SpvMemorySemanticsMakeVisibleMask = 0x00004000, + SpvMemorySemanticsMakeVisibleKHRMask = 0x00004000, + SpvMemorySemanticsVolatileMask = 0x00008000, +} SpvMemorySemanticsMask; + +typedef enum SpvMemoryAccessShift_ { + SpvMemoryAccessVolatileShift = 0, + SpvMemoryAccessAlignedShift = 1, + SpvMemoryAccessNontemporalShift = 2, + SpvMemoryAccessMakePointerAvailableShift = 3, + SpvMemoryAccessMakePointerAvailableKHRShift = 3, + SpvMemoryAccessMakePointerVisibleShift = 4, + SpvMemoryAccessMakePointerVisibleKHRShift = 4, + SpvMemoryAccessNonPrivatePointerShift = 5, + SpvMemoryAccessNonPrivatePointerKHRShift = 5, + SpvMemoryAccessAliasScopeINTELMaskShift = 16, + SpvMemoryAccessNoAliasINTELMaskShift = 17, + SpvMemoryAccessMax = 0x7fffffff, +} SpvMemoryAccessShift; + +typedef enum SpvMemoryAccessMask_ { + SpvMemoryAccessMaskNone = 0, + SpvMemoryAccessVolatileMask = 0x00000001, + SpvMemoryAccessAlignedMask = 0x00000002, + SpvMemoryAccessNontemporalMask = 0x00000004, + SpvMemoryAccessMakePointerAvailableMask = 0x00000008, + SpvMemoryAccessMakePointerAvailableKHRMask = 0x00000008, + SpvMemoryAccessMakePointerVisibleMask = 0x00000010, + SpvMemoryAccessMakePointerVisibleKHRMask = 0x00000010, + SpvMemoryAccessNonPrivatePointerMask = 0x00000020, + SpvMemoryAccessNonPrivatePointerKHRMask = 0x00000020, + SpvMemoryAccessAliasScopeINTELMaskMask = 0x00010000, + SpvMemoryAccessNoAliasINTELMaskMask = 0x00020000, +} SpvMemoryAccessMask; + +typedef enum SpvScope_ { + SpvScopeCrossDevice = 0, + SpvScopeDevice = 1, + SpvScopeWorkgroup = 2, + SpvScopeSubgroup = 3, + SpvScopeInvocation = 4, + SpvScopeQueueFamily = 5, + SpvScopeQueueFamilyKHR = 5, + SpvScopeShaderCallKHR = 6, + SpvScopeMax = 0x7fffffff, +} SpvScope; + +typedef enum SpvGroupOperation_ { + SpvGroupOperationReduce = 0, + SpvGroupOperationInclusiveScan = 1, + SpvGroupOperationExclusiveScan = 2, + SpvGroupOperationClusteredReduce = 3, + SpvGroupOperationPartitionedReduceNV = 6, + SpvGroupOperationPartitionedInclusiveScanNV = 7, + SpvGroupOperationPartitionedExclusiveScanNV = 8, + SpvGroupOperationMax = 0x7fffffff, +} SpvGroupOperation; + +typedef enum SpvKernelEnqueueFlags_ { + SpvKernelEnqueueFlagsNoWait = 0, + SpvKernelEnqueueFlagsWaitKernel = 1, + SpvKernelEnqueueFlagsWaitWorkGroup = 2, + SpvKernelEnqueueFlagsMax = 0x7fffffff, +} SpvKernelEnqueueFlags; + +typedef enum SpvKernelProfilingInfoShift_ { + SpvKernelProfilingInfoCmdExecTimeShift = 0, + SpvKernelProfilingInfoMax = 0x7fffffff, +} SpvKernelProfilingInfoShift; + +typedef enum SpvKernelProfilingInfoMask_ { + SpvKernelProfilingInfoMaskNone = 0, + SpvKernelProfilingInfoCmdExecTimeMask = 0x00000001, +} SpvKernelProfilingInfoMask; + +typedef enum SpvCapability_ { + SpvCapabilityMatrix = 0, + SpvCapabilityShader = 1, + SpvCapabilityGeometry = 2, + SpvCapabilityTessellation = 3, + SpvCapabilityAddresses = 4, + SpvCapabilityLinkage = 5, + SpvCapabilityKernel = 6, + SpvCapabilityVector16 = 7, + SpvCapabilityFloat16Buffer = 8, + SpvCapabilityFloat16 = 9, + SpvCapabilityFloat64 = 10, + SpvCapabilityInt64 = 11, + SpvCapabilityInt64Atomics = 12, + SpvCapabilityImageBasic = 13, + SpvCapabilityImageReadWrite = 14, + SpvCapabilityImageMipmap = 15, + SpvCapabilityPipes = 17, + SpvCapabilityGroups = 18, + SpvCapabilityDeviceEnqueue = 19, + SpvCapabilityLiteralSampler = 20, + SpvCapabilityAtomicStorage = 21, + SpvCapabilityInt16 = 22, + SpvCapabilityTessellationPointSize = 23, + SpvCapabilityGeometryPointSize = 24, + SpvCapabilityImageGatherExtended = 25, + SpvCapabilityStorageImageMultisample = 27, + SpvCapabilityUniformBufferArrayDynamicIndexing = 28, + SpvCapabilitySampledImageArrayDynamicIndexing = 29, + SpvCapabilityStorageBufferArrayDynamicIndexing = 30, + SpvCapabilityStorageImageArrayDynamicIndexing = 31, + SpvCapabilityClipDistance = 32, + SpvCapabilityCullDistance = 33, + SpvCapabilityImageCubeArray = 34, + SpvCapabilitySampleRateShading = 35, + SpvCapabilityImageRect = 36, + SpvCapabilitySampledRect = 37, + SpvCapabilityGenericPointer = 38, + SpvCapabilityInt8 = 39, + SpvCapabilityInputAttachment = 40, + SpvCapabilitySparseResidency = 41, + SpvCapabilityMinLod = 42, + SpvCapabilitySampled1D = 43, + SpvCapabilityImage1D = 44, + SpvCapabilitySampledCubeArray = 45, + SpvCapabilitySampledBuffer = 46, + SpvCapabilityImageBuffer = 47, + SpvCapabilityImageMSArray = 48, + SpvCapabilityStorageImageExtendedFormats = 49, + SpvCapabilityImageQuery = 50, + SpvCapabilityDerivativeControl = 51, + SpvCapabilityInterpolationFunction = 52, + SpvCapabilityTransformFeedback = 53, + SpvCapabilityGeometryStreams = 54, + SpvCapabilityStorageImageReadWithoutFormat = 55, + SpvCapabilityStorageImageWriteWithoutFormat = 56, + SpvCapabilityMultiViewport = 57, + SpvCapabilitySubgroupDispatch = 58, + SpvCapabilityNamedBarrier = 59, + SpvCapabilityPipeStorage = 60, + SpvCapabilityGroupNonUniform = 61, + SpvCapabilityGroupNonUniformVote = 62, + SpvCapabilityGroupNonUniformArithmetic = 63, + SpvCapabilityGroupNonUniformBallot = 64, + SpvCapabilityGroupNonUniformShuffle = 65, + SpvCapabilityGroupNonUniformShuffleRelative = 66, + SpvCapabilityGroupNonUniformClustered = 67, + SpvCapabilityGroupNonUniformQuad = 68, + SpvCapabilityShaderLayer = 69, + SpvCapabilityShaderViewportIndex = 70, + SpvCapabilityUniformDecoration = 71, + SpvCapabilityFragmentShadingRateKHR = 4422, + SpvCapabilitySubgroupBallotKHR = 4423, + SpvCapabilityDrawParameters = 4427, + SpvCapabilityWorkgroupMemoryExplicitLayoutKHR = 4428, + SpvCapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR = 4429, + SpvCapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR = 4430, + SpvCapabilitySubgroupVoteKHR = 4431, + SpvCapabilityStorageBuffer16BitAccess = 4433, + SpvCapabilityStorageUniformBufferBlock16 = 4433, + SpvCapabilityStorageUniform16 = 4434, + SpvCapabilityUniformAndStorageBuffer16BitAccess = 4434, + SpvCapabilityStoragePushConstant16 = 4435, + SpvCapabilityStorageInputOutput16 = 4436, + SpvCapabilityDeviceGroup = 4437, + SpvCapabilityMultiView = 4439, + SpvCapabilityVariablePointersStorageBuffer = 4441, + SpvCapabilityVariablePointers = 4442, + SpvCapabilityAtomicStorageOps = 4445, + SpvCapabilitySampleMaskPostDepthCoverage = 4447, + SpvCapabilityStorageBuffer8BitAccess = 4448, + SpvCapabilityUniformAndStorageBuffer8BitAccess = 4449, + SpvCapabilityStoragePushConstant8 = 4450, + SpvCapabilityDenormPreserve = 4464, + SpvCapabilityDenormFlushToZero = 4465, + SpvCapabilitySignedZeroInfNanPreserve = 4466, + SpvCapabilityRoundingModeRTE = 4467, + SpvCapabilityRoundingModeRTZ = 4468, + SpvCapabilityRayQueryProvisionalKHR = 4471, + SpvCapabilityRayQueryKHR = 4472, + SpvCapabilityRayTraversalPrimitiveCullingKHR = 4478, + SpvCapabilityRayTracingKHR = 4479, + SpvCapabilityTextureSampleWeightedQCOM = 4484, + SpvCapabilityTextureBoxFilterQCOM = 4485, + SpvCapabilityTextureBlockMatchQCOM = 4486, + SpvCapabilityTextureBlockMatch2QCOM = 4498, + SpvCapabilityFloat16ImageAMD = 5008, + SpvCapabilityImageGatherBiasLodAMD = 5009, + SpvCapabilityFragmentMaskAMD = 5010, + SpvCapabilityStencilExportEXT = 5013, + SpvCapabilityImageReadWriteLodAMD = 5015, + SpvCapabilityInt64ImageEXT = 5016, + SpvCapabilityShaderClockKHR = 5055, + SpvCapabilitySampleMaskOverrideCoverageNV = 5249, + SpvCapabilityGeometryShaderPassthroughNV = 5251, + SpvCapabilityShaderViewportIndexLayerEXT = 5254, + SpvCapabilityShaderViewportIndexLayerNV = 5254, + SpvCapabilityShaderViewportMaskNV = 5255, + SpvCapabilityShaderStereoViewNV = 5259, + SpvCapabilityPerViewAttributesNV = 5260, + SpvCapabilityFragmentFullyCoveredEXT = 5265, + SpvCapabilityMeshShadingNV = 5266, + SpvCapabilityImageFootprintNV = 5282, + SpvCapabilityMeshShadingEXT = 5283, + SpvCapabilityFragmentBarycentricKHR = 5284, + SpvCapabilityFragmentBarycentricNV = 5284, + SpvCapabilityComputeDerivativeGroupQuadsNV = 5288, + SpvCapabilityFragmentDensityEXT = 5291, + SpvCapabilityShadingRateNV = 5291, + SpvCapabilityGroupNonUniformPartitionedNV = 5297, + SpvCapabilityShaderNonUniform = 5301, + SpvCapabilityShaderNonUniformEXT = 5301, + SpvCapabilityRuntimeDescriptorArray = 5302, + SpvCapabilityRuntimeDescriptorArrayEXT = 5302, + SpvCapabilityInputAttachmentArrayDynamicIndexing = 5303, + SpvCapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + SpvCapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + SpvCapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + SpvCapabilityUniformBufferArrayNonUniformIndexing = 5306, + SpvCapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + SpvCapabilitySampledImageArrayNonUniformIndexing = 5307, + SpvCapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + SpvCapabilityStorageBufferArrayNonUniformIndexing = 5308, + SpvCapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + SpvCapabilityStorageImageArrayNonUniformIndexing = 5309, + SpvCapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + SpvCapabilityInputAttachmentArrayNonUniformIndexing = 5310, + SpvCapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SpvCapabilityRayTracingNV = 5340, + SpvCapabilityRayTracingMotionBlurNV = 5341, + SpvCapabilityVulkanMemoryModel = 5345, + SpvCapabilityVulkanMemoryModelKHR = 5345, + SpvCapabilityVulkanMemoryModelDeviceScope = 5346, + SpvCapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + SpvCapabilityPhysicalStorageBufferAddresses = 5347, + SpvCapabilityPhysicalStorageBufferAddressesEXT = 5347, + SpvCapabilityComputeDerivativeGroupLinearNV = 5350, + SpvCapabilityRayTracingProvisionalKHR = 5353, + SpvCapabilityCooperativeMatrixNV = 5357, + SpvCapabilityFragmentShaderSampleInterlockEXT = 5363, + SpvCapabilityFragmentShaderShadingRateInterlockEXT = 5372, + SpvCapabilityShaderSMBuiltinsNV = 5373, + SpvCapabilityFragmentShaderPixelInterlockEXT = 5378, + SpvCapabilityDemoteToHelperInvocation = 5379, + SpvCapabilityDemoteToHelperInvocationEXT = 5379, + SpvCapabilityBindlessTextureNV = 5390, + SpvCapabilitySubgroupShuffleINTEL = 5568, + SpvCapabilitySubgroupBufferBlockIOINTEL = 5569, + SpvCapabilitySubgroupImageBlockIOINTEL = 5570, + SpvCapabilitySubgroupImageMediaBlockIOINTEL = 5579, + SpvCapabilityRoundToInfinityINTEL = 5582, + SpvCapabilityFloatingPointModeINTEL = 5583, + SpvCapabilityIntegerFunctions2INTEL = 5584, + SpvCapabilityFunctionPointersINTEL = 5603, + SpvCapabilityIndirectReferencesINTEL = 5604, + SpvCapabilityAsmINTEL = 5606, + SpvCapabilityAtomicFloat32MinMaxEXT = 5612, + SpvCapabilityAtomicFloat64MinMaxEXT = 5613, + SpvCapabilityAtomicFloat16MinMaxEXT = 5616, + SpvCapabilityVectorComputeINTEL = 5617, + SpvCapabilityVectorAnyINTEL = 5619, + SpvCapabilityExpectAssumeKHR = 5629, + SpvCapabilitySubgroupAvcMotionEstimationINTEL = 5696, + SpvCapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + SpvCapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + SpvCapabilityVariableLengthArrayINTEL = 5817, + SpvCapabilityFunctionFloatControlINTEL = 5821, + SpvCapabilityFPGAMemoryAttributesINTEL = 5824, + SpvCapabilityFPFastMathModeINTEL = 5837, + SpvCapabilityArbitraryPrecisionIntegersINTEL = 5844, + SpvCapabilityArbitraryPrecisionFloatingPointINTEL = 5845, + SpvCapabilityUnstructuredLoopControlsINTEL = 5886, + SpvCapabilityFPGALoopControlsINTEL = 5888, + SpvCapabilityKernelAttributesINTEL = 5892, + SpvCapabilityFPGAKernelAttributesINTEL = 5897, + SpvCapabilityFPGAMemoryAccessesINTEL = 5898, + SpvCapabilityFPGAClusterAttributesINTEL = 5904, + SpvCapabilityLoopFuseINTEL = 5906, + SpvCapabilityMemoryAccessAliasingINTEL = 5910, + SpvCapabilityFPGABufferLocationINTEL = 5920, + SpvCapabilityArbitraryPrecisionFixedPointINTEL = 5922, + SpvCapabilityUSMStorageClassesINTEL = 5935, + SpvCapabilityIOPipesINTEL = 5943, + SpvCapabilityBlockingPipesINTEL = 5945, + SpvCapabilityFPGARegINTEL = 5948, + SpvCapabilityDotProductInputAll = 6016, + SpvCapabilityDotProductInputAllKHR = 6016, + SpvCapabilityDotProductInput4x8Bit = 6017, + SpvCapabilityDotProductInput4x8BitKHR = 6017, + SpvCapabilityDotProductInput4x8BitPacked = 6018, + SpvCapabilityDotProductInput4x8BitPackedKHR = 6018, + SpvCapabilityDotProduct = 6019, + SpvCapabilityDotProductKHR = 6019, + SpvCapabilityRayCullMaskKHR = 6020, + SpvCapabilityBitInstructions = 6025, + SpvCapabilityGroupNonUniformRotateKHR = 6026, + SpvCapabilityAtomicFloat32AddEXT = 6033, + SpvCapabilityAtomicFloat64AddEXT = 6034, + SpvCapabilityLongConstantCompositeINTEL = 6089, + SpvCapabilityOptNoneINTEL = 6094, + SpvCapabilityAtomicFloat16AddEXT = 6095, + SpvCapabilityDebugInfoModuleINTEL = 6114, + SpvCapabilitySplitBarrierINTEL = 6141, + SpvCapabilityGroupUniformArithmeticKHR = 6400, + SpvCapabilityMax = 0x7fffffff, +} SpvCapability; + +typedef enum SpvRayFlagsShift_ { + SpvRayFlagsOpaqueKHRShift = 0, + SpvRayFlagsNoOpaqueKHRShift = 1, + SpvRayFlagsTerminateOnFirstHitKHRShift = 2, + SpvRayFlagsSkipClosestHitShaderKHRShift = 3, + SpvRayFlagsCullBackFacingTrianglesKHRShift = 4, + SpvRayFlagsCullFrontFacingTrianglesKHRShift = 5, + SpvRayFlagsCullOpaqueKHRShift = 6, + SpvRayFlagsCullNoOpaqueKHRShift = 7, + SpvRayFlagsSkipTrianglesKHRShift = 8, + SpvRayFlagsSkipAABBsKHRShift = 9, + SpvRayFlagsMax = 0x7fffffff, +} SpvRayFlagsShift; + +typedef enum SpvRayFlagsMask_ { + SpvRayFlagsMaskNone = 0, + SpvRayFlagsOpaqueKHRMask = 0x00000001, + SpvRayFlagsNoOpaqueKHRMask = 0x00000002, + SpvRayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + SpvRayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + SpvRayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + SpvRayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + SpvRayFlagsCullOpaqueKHRMask = 0x00000040, + SpvRayFlagsCullNoOpaqueKHRMask = 0x00000080, + SpvRayFlagsSkipTrianglesKHRMask = 0x00000100, + SpvRayFlagsSkipAABBsKHRMask = 0x00000200, +} SpvRayFlagsMask; + +typedef enum SpvRayQueryIntersection_ { + SpvRayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + SpvRayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + SpvRayQueryIntersectionMax = 0x7fffffff, +} SpvRayQueryIntersection; + +typedef enum SpvRayQueryCommittedIntersectionType_ { + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + SpvRayQueryCommittedIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCommittedIntersectionType; + +typedef enum SpvRayQueryCandidateIntersectionType_ { + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + SpvRayQueryCandidateIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCandidateIntersectionType; + +typedef enum SpvFragmentShadingRateShift_ { + SpvFragmentShadingRateVertical2PixelsShift = 0, + SpvFragmentShadingRateVertical4PixelsShift = 1, + SpvFragmentShadingRateHorizontal2PixelsShift = 2, + SpvFragmentShadingRateHorizontal4PixelsShift = 3, + SpvFragmentShadingRateMax = 0x7fffffff, +} SpvFragmentShadingRateShift; + +typedef enum SpvFragmentShadingRateMask_ { + SpvFragmentShadingRateMaskNone = 0, + SpvFragmentShadingRateVertical2PixelsMask = 0x00000001, + SpvFragmentShadingRateVertical4PixelsMask = 0x00000002, + SpvFragmentShadingRateHorizontal2PixelsMask = 0x00000004, + SpvFragmentShadingRateHorizontal4PixelsMask = 0x00000008, +} SpvFragmentShadingRateMask; + +typedef enum SpvFPDenormMode_ { + SpvFPDenormModePreserve = 0, + SpvFPDenormModeFlushToZero = 1, + SpvFPDenormModeMax = 0x7fffffff, +} SpvFPDenormMode; + +typedef enum SpvFPOperationMode_ { + SpvFPOperationModeIEEE = 0, + SpvFPOperationModeALT = 1, + SpvFPOperationModeMax = 0x7fffffff, +} SpvFPOperationMode; + +typedef enum SpvQuantizationModes_ { + SpvQuantizationModesTRN = 0, + SpvQuantizationModesTRN_ZERO = 1, + SpvQuantizationModesRND = 2, + SpvQuantizationModesRND_ZERO = 3, + SpvQuantizationModesRND_INF = 4, + SpvQuantizationModesRND_MIN_INF = 5, + SpvQuantizationModesRND_CONV = 6, + SpvQuantizationModesRND_CONV_ODD = 7, + SpvQuantizationModesMax = 0x7fffffff, +} SpvQuantizationModes; + +typedef enum SpvOverflowModes_ { + SpvOverflowModesWRAP = 0, + SpvOverflowModesSAT = 1, + SpvOverflowModesSAT_ZERO = 2, + SpvOverflowModesSAT_SYM = 3, + SpvOverflowModesMax = 0x7fffffff, +} SpvOverflowModes; + +typedef enum SpvPackedVectorFormat_ { + SpvPackedVectorFormatPackedVectorFormat4x8Bit = 0, + SpvPackedVectorFormatPackedVectorFormat4x8BitKHR = 0, + SpvPackedVectorFormatMax = 0x7fffffff, +} SpvPackedVectorFormat; + +typedef enum SpvOp_ { + SpvOpNop = 0, + SpvOpUndef = 1, + SpvOpSourceContinued = 2, + SpvOpSource = 3, + SpvOpSourceExtension = 4, + SpvOpName = 5, + SpvOpMemberName = 6, + SpvOpString = 7, + SpvOpLine = 8, + SpvOpExtension = 10, + SpvOpExtInstImport = 11, + SpvOpExtInst = 12, + SpvOpMemoryModel = 14, + SpvOpEntryPoint = 15, + SpvOpExecutionMode = 16, + SpvOpCapability = 17, + SpvOpTypeVoid = 19, + SpvOpTypeBool = 20, + SpvOpTypeInt = 21, + SpvOpTypeFloat = 22, + SpvOpTypeVector = 23, + SpvOpTypeMatrix = 24, + SpvOpTypeImage = 25, + SpvOpTypeSampler = 26, + SpvOpTypeSampledImage = 27, + SpvOpTypeArray = 28, + SpvOpTypeRuntimeArray = 29, + SpvOpTypeStruct = 30, + SpvOpTypeOpaque = 31, + SpvOpTypePointer = 32, + SpvOpTypeFunction = 33, + SpvOpTypeEvent = 34, + SpvOpTypeDeviceEvent = 35, + SpvOpTypeReserveId = 36, + SpvOpTypeQueue = 37, + SpvOpTypePipe = 38, + SpvOpTypeForwardPointer = 39, + SpvOpConstantTrue = 41, + SpvOpConstantFalse = 42, + SpvOpConstant = 43, + SpvOpConstantComposite = 44, + SpvOpConstantSampler = 45, + SpvOpConstantNull = 46, + SpvOpSpecConstantTrue = 48, + SpvOpSpecConstantFalse = 49, + SpvOpSpecConstant = 50, + SpvOpSpecConstantComposite = 51, + SpvOpSpecConstantOp = 52, + SpvOpFunction = 54, + SpvOpFunctionParameter = 55, + SpvOpFunctionEnd = 56, + SpvOpFunctionCall = 57, + SpvOpVariable = 59, + SpvOpImageTexelPointer = 60, + SpvOpLoad = 61, + SpvOpStore = 62, + SpvOpCopyMemory = 63, + SpvOpCopyMemorySized = 64, + SpvOpAccessChain = 65, + SpvOpInBoundsAccessChain = 66, + SpvOpPtrAccessChain = 67, + SpvOpArrayLength = 68, + SpvOpGenericPtrMemSemantics = 69, + SpvOpInBoundsPtrAccessChain = 70, + SpvOpDecorate = 71, + SpvOpMemberDecorate = 72, + SpvOpDecorationGroup = 73, + SpvOpGroupDecorate = 74, + SpvOpGroupMemberDecorate = 75, + SpvOpVectorExtractDynamic = 77, + SpvOpVectorInsertDynamic = 78, + SpvOpVectorShuffle = 79, + SpvOpCompositeConstruct = 80, + SpvOpCompositeExtract = 81, + SpvOpCompositeInsert = 82, + SpvOpCopyObject = 83, + SpvOpTranspose = 84, + SpvOpSampledImage = 86, + SpvOpImageSampleImplicitLod = 87, + SpvOpImageSampleExplicitLod = 88, + SpvOpImageSampleDrefImplicitLod = 89, + SpvOpImageSampleDrefExplicitLod = 90, + SpvOpImageSampleProjImplicitLod = 91, + SpvOpImageSampleProjExplicitLod = 92, + SpvOpImageSampleProjDrefImplicitLod = 93, + SpvOpImageSampleProjDrefExplicitLod = 94, + SpvOpImageFetch = 95, + SpvOpImageGather = 96, + SpvOpImageDrefGather = 97, + SpvOpImageRead = 98, + SpvOpImageWrite = 99, + SpvOpImage = 100, + SpvOpImageQueryFormat = 101, + SpvOpImageQueryOrder = 102, + SpvOpImageQuerySizeLod = 103, + SpvOpImageQuerySize = 104, + SpvOpImageQueryLod = 105, + SpvOpImageQueryLevels = 106, + SpvOpImageQuerySamples = 107, + SpvOpConvertFToU = 109, + SpvOpConvertFToS = 110, + SpvOpConvertSToF = 111, + SpvOpConvertUToF = 112, + SpvOpUConvert = 113, + SpvOpSConvert = 114, + SpvOpFConvert = 115, + SpvOpQuantizeToF16 = 116, + SpvOpConvertPtrToU = 117, + SpvOpSatConvertSToU = 118, + SpvOpSatConvertUToS = 119, + SpvOpConvertUToPtr = 120, + SpvOpPtrCastToGeneric = 121, + SpvOpGenericCastToPtr = 122, + SpvOpGenericCastToPtrExplicit = 123, + SpvOpBitcast = 124, + SpvOpSNegate = 126, + SpvOpFNegate = 127, + SpvOpIAdd = 128, + SpvOpFAdd = 129, + SpvOpISub = 130, + SpvOpFSub = 131, + SpvOpIMul = 132, + SpvOpFMul = 133, + SpvOpUDiv = 134, + SpvOpSDiv = 135, + SpvOpFDiv = 136, + SpvOpUMod = 137, + SpvOpSRem = 138, + SpvOpSMod = 139, + SpvOpFRem = 140, + SpvOpFMod = 141, + SpvOpVectorTimesScalar = 142, + SpvOpMatrixTimesScalar = 143, + SpvOpVectorTimesMatrix = 144, + SpvOpMatrixTimesVector = 145, + SpvOpMatrixTimesMatrix = 146, + SpvOpOuterProduct = 147, + SpvOpDot = 148, + SpvOpIAddCarry = 149, + SpvOpISubBorrow = 150, + SpvOpUMulExtended = 151, + SpvOpSMulExtended = 152, + SpvOpAny = 154, + SpvOpAll = 155, + SpvOpIsNan = 156, + SpvOpIsInf = 157, + SpvOpIsFinite = 158, + SpvOpIsNormal = 159, + SpvOpSignBitSet = 160, + SpvOpLessOrGreater = 161, + SpvOpOrdered = 162, + SpvOpUnordered = 163, + SpvOpLogicalEqual = 164, + SpvOpLogicalNotEqual = 165, + SpvOpLogicalOr = 166, + SpvOpLogicalAnd = 167, + SpvOpLogicalNot = 168, + SpvOpSelect = 169, + SpvOpIEqual = 170, + SpvOpINotEqual = 171, + SpvOpUGreaterThan = 172, + SpvOpSGreaterThan = 173, + SpvOpUGreaterThanEqual = 174, + SpvOpSGreaterThanEqual = 175, + SpvOpULessThan = 176, + SpvOpSLessThan = 177, + SpvOpULessThanEqual = 178, + SpvOpSLessThanEqual = 179, + SpvOpFOrdEqual = 180, + SpvOpFUnordEqual = 181, + SpvOpFOrdNotEqual = 182, + SpvOpFUnordNotEqual = 183, + SpvOpFOrdLessThan = 184, + SpvOpFUnordLessThan = 185, + SpvOpFOrdGreaterThan = 186, + SpvOpFUnordGreaterThan = 187, + SpvOpFOrdLessThanEqual = 188, + SpvOpFUnordLessThanEqual = 189, + SpvOpFOrdGreaterThanEqual = 190, + SpvOpFUnordGreaterThanEqual = 191, + SpvOpShiftRightLogical = 194, + SpvOpShiftRightArithmetic = 195, + SpvOpShiftLeftLogical = 196, + SpvOpBitwiseOr = 197, + SpvOpBitwiseXor = 198, + SpvOpBitwiseAnd = 199, + SpvOpNot = 200, + SpvOpBitFieldInsert = 201, + SpvOpBitFieldSExtract = 202, + SpvOpBitFieldUExtract = 203, + SpvOpBitReverse = 204, + SpvOpBitCount = 205, + SpvOpDPdx = 207, + SpvOpDPdy = 208, + SpvOpFwidth = 209, + SpvOpDPdxFine = 210, + SpvOpDPdyFine = 211, + SpvOpFwidthFine = 212, + SpvOpDPdxCoarse = 213, + SpvOpDPdyCoarse = 214, + SpvOpFwidthCoarse = 215, + SpvOpEmitVertex = 218, + SpvOpEndPrimitive = 219, + SpvOpEmitStreamVertex = 220, + SpvOpEndStreamPrimitive = 221, + SpvOpControlBarrier = 224, + SpvOpMemoryBarrier = 225, + SpvOpAtomicLoad = 227, + SpvOpAtomicStore = 228, + SpvOpAtomicExchange = 229, + SpvOpAtomicCompareExchange = 230, + SpvOpAtomicCompareExchangeWeak = 231, + SpvOpAtomicIIncrement = 232, + SpvOpAtomicIDecrement = 233, + SpvOpAtomicIAdd = 234, + SpvOpAtomicISub = 235, + SpvOpAtomicSMin = 236, + SpvOpAtomicUMin = 237, + SpvOpAtomicSMax = 238, + SpvOpAtomicUMax = 239, + SpvOpAtomicAnd = 240, + SpvOpAtomicOr = 241, + SpvOpAtomicXor = 242, + SpvOpPhi = 245, + SpvOpLoopMerge = 246, + SpvOpSelectionMerge = 247, + SpvOpLabel = 248, + SpvOpBranch = 249, + SpvOpBranchConditional = 250, + SpvOpSwitch = 251, + SpvOpKill = 252, + SpvOpReturn = 253, + SpvOpReturnValue = 254, + SpvOpUnreachable = 255, + SpvOpLifetimeStart = 256, + SpvOpLifetimeStop = 257, + SpvOpGroupAsyncCopy = 259, + SpvOpGroupWaitEvents = 260, + SpvOpGroupAll = 261, + SpvOpGroupAny = 262, + SpvOpGroupBroadcast = 263, + SpvOpGroupIAdd = 264, + SpvOpGroupFAdd = 265, + SpvOpGroupFMin = 266, + SpvOpGroupUMin = 267, + SpvOpGroupSMin = 268, + SpvOpGroupFMax = 269, + SpvOpGroupUMax = 270, + SpvOpGroupSMax = 271, + SpvOpReadPipe = 274, + SpvOpWritePipe = 275, + SpvOpReservedReadPipe = 276, + SpvOpReservedWritePipe = 277, + SpvOpReserveReadPipePackets = 278, + SpvOpReserveWritePipePackets = 279, + SpvOpCommitReadPipe = 280, + SpvOpCommitWritePipe = 281, + SpvOpIsValidReserveId = 282, + SpvOpGetNumPipePackets = 283, + SpvOpGetMaxPipePackets = 284, + SpvOpGroupReserveReadPipePackets = 285, + SpvOpGroupReserveWritePipePackets = 286, + SpvOpGroupCommitReadPipe = 287, + SpvOpGroupCommitWritePipe = 288, + SpvOpEnqueueMarker = 291, + SpvOpEnqueueKernel = 292, + SpvOpGetKernelNDrangeSubGroupCount = 293, + SpvOpGetKernelNDrangeMaxSubGroupSize = 294, + SpvOpGetKernelWorkGroupSize = 295, + SpvOpGetKernelPreferredWorkGroupSizeMultiple = 296, + SpvOpRetainEvent = 297, + SpvOpReleaseEvent = 298, + SpvOpCreateUserEvent = 299, + SpvOpIsValidEvent = 300, + SpvOpSetUserEventStatus = 301, + SpvOpCaptureEventProfilingInfo = 302, + SpvOpGetDefaultQueue = 303, + SpvOpBuildNDRange = 304, + SpvOpImageSparseSampleImplicitLod = 305, + SpvOpImageSparseSampleExplicitLod = 306, + SpvOpImageSparseSampleDrefImplicitLod = 307, + SpvOpImageSparseSampleDrefExplicitLod = 308, + SpvOpImageSparseSampleProjImplicitLod = 309, + SpvOpImageSparseSampleProjExplicitLod = 310, + SpvOpImageSparseSampleProjDrefImplicitLod = 311, + SpvOpImageSparseSampleProjDrefExplicitLod = 312, + SpvOpImageSparseFetch = 313, + SpvOpImageSparseGather = 314, + SpvOpImageSparseDrefGather = 315, + SpvOpImageSparseTexelsResident = 316, + SpvOpNoLine = 317, + SpvOpAtomicFlagTestAndSet = 318, + SpvOpAtomicFlagClear = 319, + SpvOpImageSparseRead = 320, + SpvOpSizeOf = 321, + SpvOpTypePipeStorage = 322, + SpvOpConstantPipeStorage = 323, + SpvOpCreatePipeFromPipeStorage = 324, + SpvOpGetKernelLocalSizeForSubgroupCount = 325, + SpvOpGetKernelMaxNumSubgroups = 326, + SpvOpTypeNamedBarrier = 327, + SpvOpNamedBarrierInitialize = 328, + SpvOpMemoryNamedBarrier = 329, + SpvOpModuleProcessed = 330, + SpvOpExecutionModeId = 331, + SpvOpDecorateId = 332, + SpvOpGroupNonUniformElect = 333, + SpvOpGroupNonUniformAll = 334, + SpvOpGroupNonUniformAny = 335, + SpvOpGroupNonUniformAllEqual = 336, + SpvOpGroupNonUniformBroadcast = 337, + SpvOpGroupNonUniformBroadcastFirst = 338, + SpvOpGroupNonUniformBallot = 339, + SpvOpGroupNonUniformInverseBallot = 340, + SpvOpGroupNonUniformBallotBitExtract = 341, + SpvOpGroupNonUniformBallotBitCount = 342, + SpvOpGroupNonUniformBallotFindLSB = 343, + SpvOpGroupNonUniformBallotFindMSB = 344, + SpvOpGroupNonUniformShuffle = 345, + SpvOpGroupNonUniformShuffleXor = 346, + SpvOpGroupNonUniformShuffleUp = 347, + SpvOpGroupNonUniformShuffleDown = 348, + SpvOpGroupNonUniformIAdd = 349, + SpvOpGroupNonUniformFAdd = 350, + SpvOpGroupNonUniformIMul = 351, + SpvOpGroupNonUniformFMul = 352, + SpvOpGroupNonUniformSMin = 353, + SpvOpGroupNonUniformUMin = 354, + SpvOpGroupNonUniformFMin = 355, + SpvOpGroupNonUniformSMax = 356, + SpvOpGroupNonUniformUMax = 357, + SpvOpGroupNonUniformFMax = 358, + SpvOpGroupNonUniformBitwiseAnd = 359, + SpvOpGroupNonUniformBitwiseOr = 360, + SpvOpGroupNonUniformBitwiseXor = 361, + SpvOpGroupNonUniformLogicalAnd = 362, + SpvOpGroupNonUniformLogicalOr = 363, + SpvOpGroupNonUniformLogicalXor = 364, + SpvOpGroupNonUniformQuadBroadcast = 365, + SpvOpGroupNonUniformQuadSwap = 366, + SpvOpCopyLogical = 400, + SpvOpPtrEqual = 401, + SpvOpPtrNotEqual = 402, + SpvOpPtrDiff = 403, + SpvOpTerminateInvocation = 4416, + SpvOpSubgroupBallotKHR = 4421, + SpvOpSubgroupFirstInvocationKHR = 4422, + SpvOpSubgroupAllKHR = 4428, + SpvOpSubgroupAnyKHR = 4429, + SpvOpSubgroupAllEqualKHR = 4430, + SpvOpGroupNonUniformRotateKHR = 4431, + SpvOpSubgroupReadInvocationKHR = 4432, + SpvOpTraceRayKHR = 4445, + SpvOpExecuteCallableKHR = 4446, + SpvOpConvertUToAccelerationStructureKHR = 4447, + SpvOpIgnoreIntersectionKHR = 4448, + SpvOpTerminateRayKHR = 4449, + SpvOpSDot = 4450, + SpvOpSDotKHR = 4450, + SpvOpUDot = 4451, + SpvOpUDotKHR = 4451, + SpvOpSUDot = 4452, + SpvOpSUDotKHR = 4452, + SpvOpSDotAccSat = 4453, + SpvOpSDotAccSatKHR = 4453, + SpvOpUDotAccSat = 4454, + SpvOpUDotAccSatKHR = 4454, + SpvOpSUDotAccSat = 4455, + SpvOpSUDotAccSatKHR = 4455, + SpvOpTypeRayQueryKHR = 4472, + SpvOpRayQueryInitializeKHR = 4473, + SpvOpRayQueryTerminateKHR = 4474, + SpvOpRayQueryGenerateIntersectionKHR = 4475, + SpvOpRayQueryConfirmIntersectionKHR = 4476, + SpvOpRayQueryProceedKHR = 4477, + SpvOpRayQueryGetIntersectionTypeKHR = 4479, + SpvOpImageSampleWeightedQCOM = 4480, + SpvOpImageBoxFilterQCOM = 4481, + SpvOpImageBlockMatchSSDQCOM = 4482, + SpvOpImageBlockMatchSADQCOM = 4483, + SpvOpImageBlockMatchWindowSSDQCOM = 4500, + SpvOpImageBlockMatchWindowSADQCOM = 4501, + SpvOpImageBlockMatchGatherSSDQCOM = 4502, + SpvOpImageBlockMatchGatherSADQCOM = 4503, + SpvOpGroupIAddNonUniformAMD = 5000, + SpvOpGroupFAddNonUniformAMD = 5001, + SpvOpGroupFMinNonUniformAMD = 5002, + SpvOpGroupUMinNonUniformAMD = 5003, + SpvOpGroupSMinNonUniformAMD = 5004, + SpvOpGroupFMaxNonUniformAMD = 5005, + SpvOpGroupUMaxNonUniformAMD = 5006, + SpvOpGroupSMaxNonUniformAMD = 5007, + SpvOpFragmentMaskFetchAMD = 5011, + SpvOpFragmentFetchAMD = 5012, + SpvOpReadClockKHR = 5056, + SpvOpImageSampleFootprintNV = 5283, + SpvOpEmitMeshTasksEXT = 5294, + SpvOpSetMeshOutputsEXT = 5295, + SpvOpGroupNonUniformPartitionNV = 5296, + SpvOpWritePackedPrimitiveIndices4x8NV = 5299, + SpvOpReportIntersectionKHR = 5334, + SpvOpReportIntersectionNV = 5334, + SpvOpIgnoreIntersectionNV = 5335, + SpvOpTerminateRayNV = 5336, + SpvOpTraceNV = 5337, + SpvOpTraceMotionNV = 5338, + SpvOpTraceRayMotionNV = 5339, + SpvOpTypeAccelerationStructureKHR = 5341, + SpvOpTypeAccelerationStructureNV = 5341, + SpvOpExecuteCallableNV = 5344, + SpvOpTypeCooperativeMatrixNV = 5358, + SpvOpCooperativeMatrixLoadNV = 5359, + SpvOpCooperativeMatrixStoreNV = 5360, + SpvOpCooperativeMatrixMulAddNV = 5361, + SpvOpCooperativeMatrixLengthNV = 5362, + SpvOpBeginInvocationInterlockEXT = 5364, + SpvOpEndInvocationInterlockEXT = 5365, + SpvOpDemoteToHelperInvocation = 5380, + SpvOpDemoteToHelperInvocationEXT = 5380, + SpvOpIsHelperInvocationEXT = 5381, + SpvOpConvertUToImageNV = 5391, + SpvOpConvertUToSamplerNV = 5392, + SpvOpConvertImageToUNV = 5393, + SpvOpConvertSamplerToUNV = 5394, + SpvOpConvertUToSampledImageNV = 5395, + SpvOpConvertSampledImageToUNV = 5396, + SpvOpSamplerImageAddressingModeNV = 5397, + SpvOpSubgroupShuffleINTEL = 5571, + SpvOpSubgroupShuffleDownINTEL = 5572, + SpvOpSubgroupShuffleUpINTEL = 5573, + SpvOpSubgroupShuffleXorINTEL = 5574, + SpvOpSubgroupBlockReadINTEL = 5575, + SpvOpSubgroupBlockWriteINTEL = 5576, + SpvOpSubgroupImageBlockReadINTEL = 5577, + SpvOpSubgroupImageBlockWriteINTEL = 5578, + SpvOpSubgroupImageMediaBlockReadINTEL = 5580, + SpvOpSubgroupImageMediaBlockWriteINTEL = 5581, + SpvOpUCountLeadingZerosINTEL = 5585, + SpvOpUCountTrailingZerosINTEL = 5586, + SpvOpAbsISubINTEL = 5587, + SpvOpAbsUSubINTEL = 5588, + SpvOpIAddSatINTEL = 5589, + SpvOpUAddSatINTEL = 5590, + SpvOpIAverageINTEL = 5591, + SpvOpUAverageINTEL = 5592, + SpvOpIAverageRoundedINTEL = 5593, + SpvOpUAverageRoundedINTEL = 5594, + SpvOpISubSatINTEL = 5595, + SpvOpUSubSatINTEL = 5596, + SpvOpIMul32x16INTEL = 5597, + SpvOpUMul32x16INTEL = 5598, + SpvOpConstantFunctionPointerINTEL = 5600, + SpvOpFunctionPointerCallINTEL = 5601, + SpvOpAsmTargetINTEL = 5609, + SpvOpAsmINTEL = 5610, + SpvOpAsmCallINTEL = 5611, + SpvOpAtomicFMinEXT = 5614, + SpvOpAtomicFMaxEXT = 5615, + SpvOpAssumeTrueKHR = 5630, + SpvOpExpectKHR = 5631, + SpvOpDecorateString = 5632, + SpvOpDecorateStringGOOGLE = 5632, + SpvOpMemberDecorateString = 5633, + SpvOpMemberDecorateStringGOOGLE = 5633, + SpvOpVmeImageINTEL = 5699, + SpvOpTypeVmeImageINTEL = 5700, + SpvOpTypeAvcImePayloadINTEL = 5701, + SpvOpTypeAvcRefPayloadINTEL = 5702, + SpvOpTypeAvcSicPayloadINTEL = 5703, + SpvOpTypeAvcMcePayloadINTEL = 5704, + SpvOpTypeAvcMceResultINTEL = 5705, + SpvOpTypeAvcImeResultINTEL = 5706, + SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + SpvOpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + SpvOpTypeAvcImeDualReferenceStreaminINTEL = 5710, + SpvOpTypeAvcRefResultINTEL = 5711, + SpvOpTypeAvcSicResultINTEL = 5712, + SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + SpvOpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + SpvOpSubgroupAvcMceConvertToImeResultINTEL = 5733, + SpvOpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + SpvOpSubgroupAvcMceConvertToRefResultINTEL = 5735, + SpvOpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + SpvOpSubgroupAvcMceConvertToSicResultINTEL = 5737, + SpvOpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + SpvOpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + SpvOpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + SpvOpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + SpvOpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + SpvOpSubgroupAvcImeInitializeINTEL = 5747, + SpvOpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + SpvOpSubgroupAvcImeSetDualReferenceINTEL = 5749, + SpvOpSubgroupAvcImeRefWindowSizeINTEL = 5750, + SpvOpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + SpvOpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + SpvOpSubgroupAvcImeSetWeightedSadINTEL = 5756, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + SpvOpSubgroupAvcImeConvertToMceResultINTEL = 5765, + SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + SpvOpSubgroupAvcImeGetBorderReachedINTEL = 5776, + SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + SpvOpSubgroupAvcFmeInitializeINTEL = 5781, + SpvOpSubgroupAvcBmeInitializeINTEL = 5782, + SpvOpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + SpvOpSubgroupAvcRefConvertToMceResultINTEL = 5790, + SpvOpSubgroupAvcSicInitializeINTEL = 5791, + SpvOpSubgroupAvcSicConfigureSkcINTEL = 5792, + SpvOpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + SpvOpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + SpvOpSubgroupAvcSicEvaluateIpeINTEL = 5803, + SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + SpvOpSubgroupAvcSicConvertToMceResultINTEL = 5808, + SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + SpvOpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + SpvOpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + SpvOpVariableLengthArrayINTEL = 5818, + SpvOpSaveMemoryINTEL = 5819, + SpvOpRestoreMemoryINTEL = 5820, + SpvOpArbitraryFloatSinCosPiINTEL = 5840, + SpvOpArbitraryFloatCastINTEL = 5841, + SpvOpArbitraryFloatCastFromIntINTEL = 5842, + SpvOpArbitraryFloatCastToIntINTEL = 5843, + SpvOpArbitraryFloatAddINTEL = 5846, + SpvOpArbitraryFloatSubINTEL = 5847, + SpvOpArbitraryFloatMulINTEL = 5848, + SpvOpArbitraryFloatDivINTEL = 5849, + SpvOpArbitraryFloatGTINTEL = 5850, + SpvOpArbitraryFloatGEINTEL = 5851, + SpvOpArbitraryFloatLTINTEL = 5852, + SpvOpArbitraryFloatLEINTEL = 5853, + SpvOpArbitraryFloatEQINTEL = 5854, + SpvOpArbitraryFloatRecipINTEL = 5855, + SpvOpArbitraryFloatRSqrtINTEL = 5856, + SpvOpArbitraryFloatCbrtINTEL = 5857, + SpvOpArbitraryFloatHypotINTEL = 5858, + SpvOpArbitraryFloatSqrtINTEL = 5859, + SpvOpArbitraryFloatLogINTEL = 5860, + SpvOpArbitraryFloatLog2INTEL = 5861, + SpvOpArbitraryFloatLog10INTEL = 5862, + SpvOpArbitraryFloatLog1pINTEL = 5863, + SpvOpArbitraryFloatExpINTEL = 5864, + SpvOpArbitraryFloatExp2INTEL = 5865, + SpvOpArbitraryFloatExp10INTEL = 5866, + SpvOpArbitraryFloatExpm1INTEL = 5867, + SpvOpArbitraryFloatSinINTEL = 5868, + SpvOpArbitraryFloatCosINTEL = 5869, + SpvOpArbitraryFloatSinCosINTEL = 5870, + SpvOpArbitraryFloatSinPiINTEL = 5871, + SpvOpArbitraryFloatCosPiINTEL = 5872, + SpvOpArbitraryFloatASinINTEL = 5873, + SpvOpArbitraryFloatASinPiINTEL = 5874, + SpvOpArbitraryFloatACosINTEL = 5875, + SpvOpArbitraryFloatACosPiINTEL = 5876, + SpvOpArbitraryFloatATanINTEL = 5877, + SpvOpArbitraryFloatATanPiINTEL = 5878, + SpvOpArbitraryFloatATan2INTEL = 5879, + SpvOpArbitraryFloatPowINTEL = 5880, + SpvOpArbitraryFloatPowRINTEL = 5881, + SpvOpArbitraryFloatPowNINTEL = 5882, + SpvOpLoopControlINTEL = 5887, + SpvOpAliasDomainDeclINTEL = 5911, + SpvOpAliasScopeDeclINTEL = 5912, + SpvOpAliasScopeListDeclINTEL = 5913, + SpvOpFixedSqrtINTEL = 5923, + SpvOpFixedRecipINTEL = 5924, + SpvOpFixedRsqrtINTEL = 5925, + SpvOpFixedSinINTEL = 5926, + SpvOpFixedCosINTEL = 5927, + SpvOpFixedSinCosINTEL = 5928, + SpvOpFixedSinPiINTEL = 5929, + SpvOpFixedCosPiINTEL = 5930, + SpvOpFixedSinCosPiINTEL = 5931, + SpvOpFixedLogINTEL = 5932, + SpvOpFixedExpINTEL = 5933, + SpvOpPtrCastToCrossWorkgroupINTEL = 5934, + SpvOpCrossWorkgroupCastToPtrINTEL = 5938, + SpvOpReadPipeBlockingINTEL = 5946, + SpvOpWritePipeBlockingINTEL = 5947, + SpvOpFPGARegINTEL = 5949, + SpvOpRayQueryGetRayTMinKHR = 6016, + SpvOpRayQueryGetRayFlagsKHR = 6017, + SpvOpRayQueryGetIntersectionTKHR = 6018, + SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + SpvOpRayQueryGetIntersectionInstanceIdKHR = 6020, + SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + SpvOpRayQueryGetIntersectionGeometryIndexKHR = 6022, + SpvOpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + SpvOpRayQueryGetIntersectionBarycentricsKHR = 6024, + SpvOpRayQueryGetIntersectionFrontFaceKHR = 6025, + SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + SpvOpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + SpvOpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + SpvOpRayQueryGetWorldRayDirectionKHR = 6029, + SpvOpRayQueryGetWorldRayOriginKHR = 6030, + SpvOpRayQueryGetIntersectionObjectToWorldKHR = 6031, + SpvOpRayQueryGetIntersectionWorldToObjectKHR = 6032, + SpvOpAtomicFAddEXT = 6035, + SpvOpTypeBufferSurfaceINTEL = 6086, + SpvOpTypeStructContinuedINTEL = 6090, + SpvOpConstantCompositeContinuedINTEL = 6091, + SpvOpSpecConstantCompositeContinuedINTEL = 6092, + SpvOpControlBarrierArriveINTEL = 6142, + SpvOpControlBarrierWaitINTEL = 6143, + SpvOpGroupIMulKHR = 6401, + SpvOpGroupFMulKHR = 6402, + SpvOpGroupBitwiseAndKHR = 6403, + SpvOpGroupBitwiseOrKHR = 6404, + SpvOpGroupBitwiseXorKHR = 6405, + SpvOpGroupLogicalAndKHR = 6406, + SpvOpGroupLogicalOrKHR = 6407, + SpvOpGroupLogicalXorKHR = 6408, + SpvOpMax = 0x7fffffff, +} SpvOp; + +#ifdef SPV_ENABLE_UTILITY_CODE +#ifndef __cplusplus +#include +#endif +inline void SpvHasResultAndType(SpvOp opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case SpvOpNop: *hasResult = false; *hasResultType = false; break; + case SpvOpUndef: *hasResult = true; *hasResultType = true; break; + case SpvOpSourceContinued: *hasResult = false; *hasResultType = false; break; + case SpvOpSource: *hasResult = false; *hasResultType = false; break; + case SpvOpSourceExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpName: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberName: *hasResult = false; *hasResultType = false; break; + case SpvOpString: *hasResult = true; *hasResultType = false; break; + case SpvOpLine: *hasResult = false; *hasResultType = false; break; + case SpvOpExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpExtInstImport: *hasResult = true; *hasResultType = false; break; + case SpvOpExtInst: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryModel: *hasResult = false; *hasResultType = false; break; + case SpvOpEntryPoint: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionMode: *hasResult = false; *hasResultType = false; break; + case SpvOpCapability: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeVoid: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeBool: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeInt: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFloat: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeVector: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampler: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeStruct: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePointer: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFunction: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeQueue: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePipe: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case SpvOpConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantSampler: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantNull: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case SpvOpFunction: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case SpvOpFunctionCall: *hasResult = true; *hasResultType = true; break; + case SpvOpVariable: *hasResult = true; *hasResultType = true; break; + case SpvOpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case SpvOpLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpStore: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemory: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case SpvOpAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpArrayLength: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case SpvOpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyObject: *hasResult = true; *hasResultType = true; break; + case SpvOpTranspose: *hasResult = true; *hasResultType = true; break; + case SpvOpSampledImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageRead: *hasResult = true; *hasResultType = true; break; + case SpvOpImageWrite: *hasResult = false; *hasResultType = false; break; + case SpvOpImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToU: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertSToF: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToF: *hasResult = true; *hasResultType = true; break; + case SpvOpUConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpSConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpFConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case SpvOpBitcast: *hasResult = true; *hasResultType = true; break; + case SpvOpSNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpFNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpISub: *hasResult = true; *hasResultType = true; break; + case SpvOpFSub: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpUDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpSDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpFDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpUMod: *hasResult = true; *hasResultType = true; break; + case SpvOpSRem: *hasResult = true; *hasResultType = true; break; + case SpvOpSMod: *hasResult = true; *hasResultType = true; break; + case SpvOpFRem: *hasResult = true; *hasResultType = true; break; + case SpvOpFMod: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpOuterProduct: *hasResult = true; *hasResultType = true; break; + case SpvOpDot: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddCarry: *hasResult = true; *hasResultType = true; break; + case SpvOpISubBorrow: *hasResult = true; *hasResultType = true; break; + case SpvOpUMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpSMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpAny: *hasResult = true; *hasResultType = true; break; + case SpvOpAll: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNan: *hasResult = true; *hasResultType = true; break; + case SpvOpIsInf: *hasResult = true; *hasResultType = true; break; + case SpvOpIsFinite: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNormal: *hasResult = true; *hasResultType = true; break; + case SpvOpSignBitSet: *hasResult = true; *hasResultType = true; break; + case SpvOpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case SpvOpOrdered: *hasResult = true; *hasResultType = true; break; + case SpvOpUnordered: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNot: *hasResult = true; *hasResultType = true; break; + case SpvOpSelect: *hasResult = true; *hasResultType = true; break; + case SpvOpIEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpINotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpNot: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitReverse: *hasResult = true; *hasResultType = true; break; + case SpvOpBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdx: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdy: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidth: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyFine: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpEmitVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpControlBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicStore: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicISub: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicOr: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicXor: *hasResult = true; *hasResultType = true; break; + case SpvOpPhi: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpLabel: *hasResult = true; *hasResultType = false; break; + case SpvOpBranch: *hasResult = false; *hasResultType = false; break; + case SpvOpBranchConditional: *hasResult = false; *hasResultType = false; break; + case SpvOpSwitch: *hasResult = false; *hasResultType = false; break; + case SpvOpKill: *hasResult = false; *hasResultType = false; break; + case SpvOpReturn: *hasResult = false; *hasResultType = false; break; + case SpvOpReturnValue: *hasResult = false; *hasResultType = false; break; + case SpvOpUnreachable: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case SpvOpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case SpvOpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case SpvOpRetainEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case SpvOpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case SpvOpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case SpvOpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case SpvOpNoLine: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case SpvOpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case SpvOpSizeOf: *hasResult = true; *hasResultType = true; break; + case SpvOpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case SpvOpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case SpvOpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorateId: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrDiff: *hasResult = true; *hasResultType = true; break; + case SpvOpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformRotateKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpSDot: *hasResult = true; *hasResultType = true; break; + case SpvOpUDot: *hasResult = true; *hasResultType = true; break; + case SpvOpSUDot: *hasResult = true; *hasResultType = true; break; + case SpvOpSDotAccSat: *hasResult = true; *hasResultType = true; break; + case SpvOpUDotAccSat: *hasResult = true; *hasResultType = true; break; + case SpvOpSUDotAccSat: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case SpvOpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchWindowSSDQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchWindowSADQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchGatherSSDQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpImageBlockMatchGatherSADQCOM: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case SpvOpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case SpvOpReportIntersectionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTraceNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTraceMotionNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeAccelerationStructureNV: *hasResult = true; *hasResultType = false; break; + case SpvOpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case SpvOpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case SpvOpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case SpvOpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpDemoteToHelperInvocation: *hasResult = false; *hasResultType = false; break; + case SpvOpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToImageNV: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToSamplerNV: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertImageToUNV: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertSamplerToUNV: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToSampledImageNV: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertSampledImageToUNV: *hasResult = true; *hasResultType = true; break; + case SpvOpSamplerImageAddressingModeNV: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAsmTargetINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAsmINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAsmCallINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFMinEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFMaxEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpAssumeTrueKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpExpectKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpVariableLengthArrayINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSaveMemoryINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpRestoreMemoryINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpArbitraryFloatSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCastINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCastFromIntINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCastToIntINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatAddINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatSubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatMulINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatDivINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatGTINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatGEINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLTINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLEINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatEQINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatRecipINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatRSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCbrtINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatHypotINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLogINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLog2INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLog10INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatLog1pINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatExpINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatExp2INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatExp10INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatExpm1INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatSinINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatASinINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatASinPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatACosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatACosPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatATanINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatATanPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatATan2INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatPowINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatPowRINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpArbitraryFloatPowNINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpAliasDomainDeclINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpAliasScopeDeclINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpAliasScopeListDeclINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpFixedSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedRecipINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedRsqrtINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedSinINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedCosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedLogINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFixedExpINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrCastToCrossWorkgroupINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpCrossWorkgroupCastToPtrINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeBufferSurfaceINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeStructContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSpecConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpControlBarrierArriveINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpControlBarrierWaitINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupIMulKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMulKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBitwiseAndKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBitwiseOrKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBitwiseXorKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupLogicalAndKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupLogicalOrKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupLogicalXorKHR: *hasResult = true; *hasResultType = true; break; + } +} +#endif /* SPV_ENABLE_UTILITY_CODE */ + +#endif + diff --git a/include/spirv_cross/spirv.hpp b/include/spirv_cross/spirv.hpp new file mode 100644 index 00000000..5047b9b3 --- /dev/null +++ b/include/spirv_cross/spirv.hpp @@ -0,0 +1,2602 @@ +// Copyright (c) 2014-2024 The Khronos Group Inc. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and/or associated documentation files (the "Materials"), +// to deal in the Materials without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Materials, and to permit persons to whom the +// Materials are furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Materials. +// +// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS +// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND +// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ +// +// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS +// IN THE MATERIALS. + +// This header is automatically generated by the same tool that creates +// the Binary Section of the SPIR-V specification. + +// Enumeration tokens for SPIR-V, in various styles: +// C, C++, C++11, JSON, Lua, Python, C#, D, Beef +// +// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL +// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL +// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL +// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL +// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +// - C# will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL +// - Beef will use enum classes in the Specification class located in the "Spv" namespace, +// e.g.: Spv.Specification.SourceLanguage.GLSL +// +// Some tokens act like mask values, which can be OR'd together, +// while others are mutually exclusive. The mask-like ones have +// "Mask" in their name, and a parallel enum that has the shift +// amount (1 << x) for each corresponding enumerant. + +#ifndef spirv_HPP +#define spirv_HPP + +namespace spv { + +typedef unsigned int Id; + +#define SPV_VERSION 0x10600 +#define SPV_REVISION 1 + +static const unsigned int MagicNumber = 0x07230203; +static const unsigned int Version = 0x00010600; +static const unsigned int Revision = 1; +static const unsigned int OpCodeMask = 0xffff; +static const unsigned int WordCountShift = 16; + +enum SourceLanguage { + SourceLanguageUnknown = 0, + SourceLanguageESSL = 1, + SourceLanguageGLSL = 2, + SourceLanguageOpenCL_C = 3, + SourceLanguageOpenCL_CPP = 4, + SourceLanguageHLSL = 5, + SourceLanguageCPP_for_OpenCL = 6, + SourceLanguageSYCL = 7, + SourceLanguageMax = 0x7fffffff, +}; + +enum ExecutionModel { + ExecutionModelVertex = 0, + ExecutionModelTessellationControl = 1, + ExecutionModelTessellationEvaluation = 2, + ExecutionModelGeometry = 3, + ExecutionModelFragment = 4, + ExecutionModelGLCompute = 5, + ExecutionModelKernel = 6, + ExecutionModelTaskNV = 5267, + ExecutionModelMeshNV = 5268, + ExecutionModelRayGenerationKHR = 5313, + ExecutionModelRayGenerationNV = 5313, + ExecutionModelIntersectionKHR = 5314, + ExecutionModelIntersectionNV = 5314, + ExecutionModelAnyHitKHR = 5315, + ExecutionModelAnyHitNV = 5315, + ExecutionModelClosestHitKHR = 5316, + ExecutionModelClosestHitNV = 5316, + ExecutionModelMissKHR = 5317, + ExecutionModelMissNV = 5317, + ExecutionModelCallableKHR = 5318, + ExecutionModelCallableNV = 5318, + ExecutionModelTaskEXT = 5364, + ExecutionModelMeshEXT = 5365, + ExecutionModelMax = 0x7fffffff, +}; + +enum AddressingModel { + AddressingModelLogical = 0, + AddressingModelPhysical32 = 1, + AddressingModelPhysical64 = 2, + AddressingModelPhysicalStorageBuffer64 = 5348, + AddressingModelPhysicalStorageBuffer64EXT = 5348, + AddressingModelMax = 0x7fffffff, +}; + +enum MemoryModel { + MemoryModelSimple = 0, + MemoryModelGLSL450 = 1, + MemoryModelOpenCL = 2, + MemoryModelVulkan = 3, + MemoryModelVulkanKHR = 3, + MemoryModelMax = 0x7fffffff, +}; + +enum ExecutionMode { + ExecutionModeInvocations = 0, + ExecutionModeSpacingEqual = 1, + ExecutionModeSpacingFractionalEven = 2, + ExecutionModeSpacingFractionalOdd = 3, + ExecutionModeVertexOrderCw = 4, + ExecutionModeVertexOrderCcw = 5, + ExecutionModePixelCenterInteger = 6, + ExecutionModeOriginUpperLeft = 7, + ExecutionModeOriginLowerLeft = 8, + ExecutionModeEarlyFragmentTests = 9, + ExecutionModePointMode = 10, + ExecutionModeXfb = 11, + ExecutionModeDepthReplacing = 12, + ExecutionModeDepthGreater = 14, + ExecutionModeDepthLess = 15, + ExecutionModeDepthUnchanged = 16, + ExecutionModeLocalSize = 17, + ExecutionModeLocalSizeHint = 18, + ExecutionModeInputPoints = 19, + ExecutionModeInputLines = 20, + ExecutionModeInputLinesAdjacency = 21, + ExecutionModeTriangles = 22, + ExecutionModeInputTrianglesAdjacency = 23, + ExecutionModeQuads = 24, + ExecutionModeIsolines = 25, + ExecutionModeOutputVertices = 26, + ExecutionModeOutputPoints = 27, + ExecutionModeOutputLineStrip = 28, + ExecutionModeOutputTriangleStrip = 29, + ExecutionModeVecTypeHint = 30, + ExecutionModeContractionOff = 31, + ExecutionModeInitializer = 33, + ExecutionModeFinalizer = 34, + ExecutionModeSubgroupSize = 35, + ExecutionModeSubgroupsPerWorkgroup = 36, + ExecutionModeSubgroupsPerWorkgroupId = 37, + ExecutionModeLocalSizeId = 38, + ExecutionModeLocalSizeHintId = 39, + ExecutionModeSubgroupUniformControlFlowKHR = 4421, + ExecutionModePostDepthCoverage = 4446, + ExecutionModeDenormPreserve = 4459, + ExecutionModeDenormFlushToZero = 4460, + ExecutionModeSignedZeroInfNanPreserve = 4461, + ExecutionModeRoundingModeRTE = 4462, + ExecutionModeRoundingModeRTZ = 4463, + ExecutionModeEarlyAndLateFragmentTestsAMD = 5017, + ExecutionModeStencilRefReplacingEXT = 5027, + ExecutionModeStencilRefUnchangedFrontAMD = 5079, + ExecutionModeStencilRefGreaterFrontAMD = 5080, + ExecutionModeStencilRefLessFrontAMD = 5081, + ExecutionModeStencilRefUnchangedBackAMD = 5082, + ExecutionModeStencilRefGreaterBackAMD = 5083, + ExecutionModeStencilRefLessBackAMD = 5084, + ExecutionModeOutputLinesEXT = 5269, + ExecutionModeOutputLinesNV = 5269, + ExecutionModeOutputPrimitivesEXT = 5270, + ExecutionModeOutputPrimitivesNV = 5270, + ExecutionModeDerivativeGroupQuadsNV = 5289, + ExecutionModeDerivativeGroupLinearNV = 5290, + ExecutionModeOutputTrianglesEXT = 5298, + ExecutionModeOutputTrianglesNV = 5298, + ExecutionModePixelInterlockOrderedEXT = 5366, + ExecutionModePixelInterlockUnorderedEXT = 5367, + ExecutionModeSampleInterlockOrderedEXT = 5368, + ExecutionModeSampleInterlockUnorderedEXT = 5369, + ExecutionModeShadingRateInterlockOrderedEXT = 5370, + ExecutionModeShadingRateInterlockUnorderedEXT = 5371, + ExecutionModeSharedLocalMemorySizeINTEL = 5618, + ExecutionModeRoundingModeRTPINTEL = 5620, + ExecutionModeRoundingModeRTNINTEL = 5621, + ExecutionModeFloatingPointModeALTINTEL = 5622, + ExecutionModeFloatingPointModeIEEEINTEL = 5623, + ExecutionModeMaxWorkgroupSizeINTEL = 5893, + ExecutionModeMaxWorkDimINTEL = 5894, + ExecutionModeNoGlobalOffsetINTEL = 5895, + ExecutionModeNumSIMDWorkitemsINTEL = 5896, + ExecutionModeSchedulerTargetFmaxMhzINTEL = 5903, + ExecutionModeNamedBarrierCountINTEL = 6417, + ExecutionModeMax = 0x7fffffff, +}; + +enum StorageClass { + StorageClassUniformConstant = 0, + StorageClassInput = 1, + StorageClassUniform = 2, + StorageClassOutput = 3, + StorageClassWorkgroup = 4, + StorageClassCrossWorkgroup = 5, + StorageClassPrivate = 6, + StorageClassFunction = 7, + StorageClassGeneric = 8, + StorageClassPushConstant = 9, + StorageClassAtomicCounter = 10, + StorageClassImage = 11, + StorageClassStorageBuffer = 12, + StorageClassCallableDataKHR = 5328, + StorageClassCallableDataNV = 5328, + StorageClassIncomingCallableDataKHR = 5329, + StorageClassIncomingCallableDataNV = 5329, + StorageClassRayPayloadKHR = 5338, + StorageClassRayPayloadNV = 5338, + StorageClassHitAttributeKHR = 5339, + StorageClassHitAttributeNV = 5339, + StorageClassIncomingRayPayloadKHR = 5342, + StorageClassIncomingRayPayloadNV = 5342, + StorageClassShaderRecordBufferKHR = 5343, + StorageClassShaderRecordBufferNV = 5343, + StorageClassPhysicalStorageBuffer = 5349, + StorageClassPhysicalStorageBufferEXT = 5349, + StorageClassTaskPayloadWorkgroupEXT = 5402, + StorageClassCodeSectionINTEL = 5605, + StorageClassDeviceOnlyINTEL = 5936, + StorageClassHostOnlyINTEL = 5937, + StorageClassMax = 0x7fffffff, +}; + +enum Dim { + Dim1D = 0, + Dim2D = 1, + Dim3D = 2, + DimCube = 3, + DimRect = 4, + DimBuffer = 5, + DimSubpassData = 6, + DimMax = 0x7fffffff, +}; + +enum SamplerAddressingMode { + SamplerAddressingModeNone = 0, + SamplerAddressingModeClampToEdge = 1, + SamplerAddressingModeClamp = 2, + SamplerAddressingModeRepeat = 3, + SamplerAddressingModeRepeatMirrored = 4, + SamplerAddressingModeMax = 0x7fffffff, +}; + +enum SamplerFilterMode { + SamplerFilterModeNearest = 0, + SamplerFilterModeLinear = 1, + SamplerFilterModeMax = 0x7fffffff, +}; + +enum ImageFormat { + ImageFormatUnknown = 0, + ImageFormatRgba32f = 1, + ImageFormatRgba16f = 2, + ImageFormatR32f = 3, + ImageFormatRgba8 = 4, + ImageFormatRgba8Snorm = 5, + ImageFormatRg32f = 6, + ImageFormatRg16f = 7, + ImageFormatR11fG11fB10f = 8, + ImageFormatR16f = 9, + ImageFormatRgba16 = 10, + ImageFormatRgb10A2 = 11, + ImageFormatRg16 = 12, + ImageFormatRg8 = 13, + ImageFormatR16 = 14, + ImageFormatR8 = 15, + ImageFormatRgba16Snorm = 16, + ImageFormatRg16Snorm = 17, + ImageFormatRg8Snorm = 18, + ImageFormatR16Snorm = 19, + ImageFormatR8Snorm = 20, + ImageFormatRgba32i = 21, + ImageFormatRgba16i = 22, + ImageFormatRgba8i = 23, + ImageFormatR32i = 24, + ImageFormatRg32i = 25, + ImageFormatRg16i = 26, + ImageFormatRg8i = 27, + ImageFormatR16i = 28, + ImageFormatR8i = 29, + ImageFormatRgba32ui = 30, + ImageFormatRgba16ui = 31, + ImageFormatRgba8ui = 32, + ImageFormatR32ui = 33, + ImageFormatRgb10a2ui = 34, + ImageFormatRg32ui = 35, + ImageFormatRg16ui = 36, + ImageFormatRg8ui = 37, + ImageFormatR16ui = 38, + ImageFormatR8ui = 39, + ImageFormatR64ui = 40, + ImageFormatR64i = 41, + ImageFormatMax = 0x7fffffff, +}; + +enum ImageChannelOrder { + ImageChannelOrderR = 0, + ImageChannelOrderA = 1, + ImageChannelOrderRG = 2, + ImageChannelOrderRA = 3, + ImageChannelOrderRGB = 4, + ImageChannelOrderRGBA = 5, + ImageChannelOrderBGRA = 6, + ImageChannelOrderARGB = 7, + ImageChannelOrderIntensity = 8, + ImageChannelOrderLuminance = 9, + ImageChannelOrderRx = 10, + ImageChannelOrderRGx = 11, + ImageChannelOrderRGBx = 12, + ImageChannelOrderDepth = 13, + ImageChannelOrderDepthStencil = 14, + ImageChannelOrdersRGB = 15, + ImageChannelOrdersRGBx = 16, + ImageChannelOrdersRGBA = 17, + ImageChannelOrdersBGRA = 18, + ImageChannelOrderABGR = 19, + ImageChannelOrderMax = 0x7fffffff, +}; + +enum ImageChannelDataType { + ImageChannelDataTypeSnormInt8 = 0, + ImageChannelDataTypeSnormInt16 = 1, + ImageChannelDataTypeUnormInt8 = 2, + ImageChannelDataTypeUnormInt16 = 3, + ImageChannelDataTypeUnormShort565 = 4, + ImageChannelDataTypeUnormShort555 = 5, + ImageChannelDataTypeUnormInt101010 = 6, + ImageChannelDataTypeSignedInt8 = 7, + ImageChannelDataTypeSignedInt16 = 8, + ImageChannelDataTypeSignedInt32 = 9, + ImageChannelDataTypeUnsignedInt8 = 10, + ImageChannelDataTypeUnsignedInt16 = 11, + ImageChannelDataTypeUnsignedInt32 = 12, + ImageChannelDataTypeHalfFloat = 13, + ImageChannelDataTypeFloat = 14, + ImageChannelDataTypeUnormInt24 = 15, + ImageChannelDataTypeUnormInt101010_2 = 16, + ImageChannelDataTypeMax = 0x7fffffff, +}; + +enum ImageOperandsShift { + ImageOperandsBiasShift = 0, + ImageOperandsLodShift = 1, + ImageOperandsGradShift = 2, + ImageOperandsConstOffsetShift = 3, + ImageOperandsOffsetShift = 4, + ImageOperandsConstOffsetsShift = 5, + ImageOperandsSampleShift = 6, + ImageOperandsMinLodShift = 7, + ImageOperandsMakeTexelAvailableShift = 8, + ImageOperandsMakeTexelAvailableKHRShift = 8, + ImageOperandsMakeTexelVisibleShift = 9, + ImageOperandsMakeTexelVisibleKHRShift = 9, + ImageOperandsNonPrivateTexelShift = 10, + ImageOperandsNonPrivateTexelKHRShift = 10, + ImageOperandsVolatileTexelShift = 11, + ImageOperandsVolatileTexelKHRShift = 11, + ImageOperandsSignExtendShift = 12, + ImageOperandsZeroExtendShift = 13, + ImageOperandsNontemporalShift = 14, + ImageOperandsOffsetsShift = 16, + ImageOperandsMax = 0x7fffffff, +}; + +enum ImageOperandsMask { + ImageOperandsMaskNone = 0, + ImageOperandsBiasMask = 0x00000001, + ImageOperandsLodMask = 0x00000002, + ImageOperandsGradMask = 0x00000004, + ImageOperandsConstOffsetMask = 0x00000008, + ImageOperandsOffsetMask = 0x00000010, + ImageOperandsConstOffsetsMask = 0x00000020, + ImageOperandsSampleMask = 0x00000040, + ImageOperandsMinLodMask = 0x00000080, + ImageOperandsMakeTexelAvailableMask = 0x00000100, + ImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + ImageOperandsMakeTexelVisibleMask = 0x00000200, + ImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + ImageOperandsNonPrivateTexelMask = 0x00000400, + ImageOperandsNonPrivateTexelKHRMask = 0x00000400, + ImageOperandsVolatileTexelMask = 0x00000800, + ImageOperandsVolatileTexelKHRMask = 0x00000800, + ImageOperandsSignExtendMask = 0x00001000, + ImageOperandsZeroExtendMask = 0x00002000, + ImageOperandsNontemporalMask = 0x00004000, + ImageOperandsOffsetsMask = 0x00010000, +}; + +enum FPFastMathModeShift { + FPFastMathModeNotNaNShift = 0, + FPFastMathModeNotInfShift = 1, + FPFastMathModeNSZShift = 2, + FPFastMathModeAllowRecipShift = 3, + FPFastMathModeFastShift = 4, + FPFastMathModeAllowContractFastINTELShift = 16, + FPFastMathModeAllowReassocINTELShift = 17, + FPFastMathModeMax = 0x7fffffff, +}; + +enum FPFastMathModeMask { + FPFastMathModeMaskNone = 0, + FPFastMathModeNotNaNMask = 0x00000001, + FPFastMathModeNotInfMask = 0x00000002, + FPFastMathModeNSZMask = 0x00000004, + FPFastMathModeAllowRecipMask = 0x00000008, + FPFastMathModeFastMask = 0x00000010, + FPFastMathModeAllowContractFastINTELMask = 0x00010000, + FPFastMathModeAllowReassocINTELMask = 0x00020000, +}; + +enum FPRoundingMode { + FPRoundingModeRTE = 0, + FPRoundingModeRTZ = 1, + FPRoundingModeRTP = 2, + FPRoundingModeRTN = 3, + FPRoundingModeMax = 0x7fffffff, +}; + +enum LinkageType { + LinkageTypeExport = 0, + LinkageTypeImport = 1, + LinkageTypeLinkOnceODR = 2, + LinkageTypeMax = 0x7fffffff, +}; + +enum AccessQualifier { + AccessQualifierReadOnly = 0, + AccessQualifierWriteOnly = 1, + AccessQualifierReadWrite = 2, + AccessQualifierMax = 0x7fffffff, +}; + +enum FunctionParameterAttribute { + FunctionParameterAttributeZext = 0, + FunctionParameterAttributeSext = 1, + FunctionParameterAttributeByVal = 2, + FunctionParameterAttributeSret = 3, + FunctionParameterAttributeNoAlias = 4, + FunctionParameterAttributeNoCapture = 5, + FunctionParameterAttributeNoWrite = 6, + FunctionParameterAttributeNoReadWrite = 7, + FunctionParameterAttributeMax = 0x7fffffff, +}; + +enum Decoration { + DecorationRelaxedPrecision = 0, + DecorationSpecId = 1, + DecorationBlock = 2, + DecorationBufferBlock = 3, + DecorationRowMajor = 4, + DecorationColMajor = 5, + DecorationArrayStride = 6, + DecorationMatrixStride = 7, + DecorationGLSLShared = 8, + DecorationGLSLPacked = 9, + DecorationCPacked = 10, + DecorationBuiltIn = 11, + DecorationNoPerspective = 13, + DecorationFlat = 14, + DecorationPatch = 15, + DecorationCentroid = 16, + DecorationSample = 17, + DecorationInvariant = 18, + DecorationRestrict = 19, + DecorationAliased = 20, + DecorationVolatile = 21, + DecorationConstant = 22, + DecorationCoherent = 23, + DecorationNonWritable = 24, + DecorationNonReadable = 25, + DecorationUniform = 26, + DecorationUniformId = 27, + DecorationSaturatedConversion = 28, + DecorationStream = 29, + DecorationLocation = 30, + DecorationComponent = 31, + DecorationIndex = 32, + DecorationBinding = 33, + DecorationDescriptorSet = 34, + DecorationOffset = 35, + DecorationXfbBuffer = 36, + DecorationXfbStride = 37, + DecorationFuncParamAttr = 38, + DecorationFPRoundingMode = 39, + DecorationFPFastMathMode = 40, + DecorationLinkageAttributes = 41, + DecorationNoContraction = 42, + DecorationInputAttachmentIndex = 43, + DecorationAlignment = 44, + DecorationMaxByteOffset = 45, + DecorationAlignmentId = 46, + DecorationMaxByteOffsetId = 47, + DecorationNoSignedWrap = 4469, + DecorationNoUnsignedWrap = 4470, + DecorationWeightTextureQCOM = 4487, + DecorationBlockMatchTextureQCOM = 4488, + DecorationBlockMatchSamplerQCOM = 4499, + DecorationExplicitInterpAMD = 4999, + DecorationOverrideCoverageNV = 5248, + DecorationPassthroughNV = 5250, + DecorationViewportRelativeNV = 5252, + DecorationSecondaryViewportRelativeNV = 5256, + DecorationPerPrimitiveEXT = 5271, + DecorationPerPrimitiveNV = 5271, + DecorationPerViewNV = 5272, + DecorationPerTaskNV = 5273, + DecorationPerVertexKHR = 5285, + DecorationPerVertexNV = 5285, + DecorationNonUniform = 5300, + DecorationNonUniformEXT = 5300, + DecorationRestrictPointer = 5355, + DecorationRestrictPointerEXT = 5355, + DecorationAliasedPointer = 5356, + DecorationAliasedPointerEXT = 5356, + DecorationBindlessSamplerNV = 5398, + DecorationBindlessImageNV = 5399, + DecorationBoundSamplerNV = 5400, + DecorationBoundImageNV = 5401, + DecorationSIMTCallINTEL = 5599, + DecorationReferencedIndirectlyINTEL = 5602, + DecorationClobberINTEL = 5607, + DecorationSideEffectsINTEL = 5608, + DecorationVectorComputeVariableINTEL = 5624, + DecorationFuncParamIOKindINTEL = 5625, + DecorationVectorComputeFunctionINTEL = 5626, + DecorationStackCallINTEL = 5627, + DecorationGlobalVariableOffsetINTEL = 5628, + DecorationCounterBuffer = 5634, + DecorationHlslCounterBufferGOOGLE = 5634, + DecorationHlslSemanticGOOGLE = 5635, + DecorationUserSemantic = 5635, + DecorationUserTypeGOOGLE = 5636, + DecorationFunctionRoundingModeINTEL = 5822, + DecorationFunctionDenormModeINTEL = 5823, + DecorationRegisterINTEL = 5825, + DecorationMemoryINTEL = 5826, + DecorationNumbanksINTEL = 5827, + DecorationBankwidthINTEL = 5828, + DecorationMaxPrivateCopiesINTEL = 5829, + DecorationSinglepumpINTEL = 5830, + DecorationDoublepumpINTEL = 5831, + DecorationMaxReplicatesINTEL = 5832, + DecorationSimpleDualPortINTEL = 5833, + DecorationMergeINTEL = 5834, + DecorationBankBitsINTEL = 5835, + DecorationForcePow2DepthINTEL = 5836, + DecorationBurstCoalesceINTEL = 5899, + DecorationCacheSizeINTEL = 5900, + DecorationDontStaticallyCoalesceINTEL = 5901, + DecorationPrefetchINTEL = 5902, + DecorationStallEnableINTEL = 5905, + DecorationFuseLoopsInFunctionINTEL = 5907, + DecorationAliasScopeINTEL = 5914, + DecorationNoAliasINTEL = 5915, + DecorationBufferLocationINTEL = 5921, + DecorationIOPipeStorageINTEL = 5944, + DecorationFunctionFloatingPointModeINTEL = 6080, + DecorationSingleElementVectorINTEL = 6085, + DecorationVectorComputeCallableFunctionINTEL = 6087, + DecorationMediaBlockIOINTEL = 6140, + DecorationMax = 0x7fffffff, +}; + +enum BuiltIn { + BuiltInPosition = 0, + BuiltInPointSize = 1, + BuiltInClipDistance = 3, + BuiltInCullDistance = 4, + BuiltInVertexId = 5, + BuiltInInstanceId = 6, + BuiltInPrimitiveId = 7, + BuiltInInvocationId = 8, + BuiltInLayer = 9, + BuiltInViewportIndex = 10, + BuiltInTessLevelOuter = 11, + BuiltInTessLevelInner = 12, + BuiltInTessCoord = 13, + BuiltInPatchVertices = 14, + BuiltInFragCoord = 15, + BuiltInPointCoord = 16, + BuiltInFrontFacing = 17, + BuiltInSampleId = 18, + BuiltInSamplePosition = 19, + BuiltInSampleMask = 20, + BuiltInFragDepth = 22, + BuiltInHelperInvocation = 23, + BuiltInNumWorkgroups = 24, + BuiltInWorkgroupSize = 25, + BuiltInWorkgroupId = 26, + BuiltInLocalInvocationId = 27, + BuiltInGlobalInvocationId = 28, + BuiltInLocalInvocationIndex = 29, + BuiltInWorkDim = 30, + BuiltInGlobalSize = 31, + BuiltInEnqueuedWorkgroupSize = 32, + BuiltInGlobalOffset = 33, + BuiltInGlobalLinearId = 34, + BuiltInSubgroupSize = 36, + BuiltInSubgroupMaxSize = 37, + BuiltInNumSubgroups = 38, + BuiltInNumEnqueuedSubgroups = 39, + BuiltInSubgroupId = 40, + BuiltInSubgroupLocalInvocationId = 41, + BuiltInVertexIndex = 42, + BuiltInInstanceIndex = 43, + BuiltInSubgroupEqMask = 4416, + BuiltInSubgroupEqMaskKHR = 4416, + BuiltInSubgroupGeMask = 4417, + BuiltInSubgroupGeMaskKHR = 4417, + BuiltInSubgroupGtMask = 4418, + BuiltInSubgroupGtMaskKHR = 4418, + BuiltInSubgroupLeMask = 4419, + BuiltInSubgroupLeMaskKHR = 4419, + BuiltInSubgroupLtMask = 4420, + BuiltInSubgroupLtMaskKHR = 4420, + BuiltInBaseVertex = 4424, + BuiltInBaseInstance = 4425, + BuiltInDrawIndex = 4426, + BuiltInPrimitiveShadingRateKHR = 4432, + BuiltInDeviceIndex = 4438, + BuiltInViewIndex = 4440, + BuiltInShadingRateKHR = 4444, + BuiltInBaryCoordNoPerspAMD = 4992, + BuiltInBaryCoordNoPerspCentroidAMD = 4993, + BuiltInBaryCoordNoPerspSampleAMD = 4994, + BuiltInBaryCoordSmoothAMD = 4995, + BuiltInBaryCoordSmoothCentroidAMD = 4996, + BuiltInBaryCoordSmoothSampleAMD = 4997, + BuiltInBaryCoordPullModelAMD = 4998, + BuiltInFragStencilRefEXT = 5014, + BuiltInViewportMaskNV = 5253, + BuiltInSecondaryPositionNV = 5257, + BuiltInSecondaryViewportMaskNV = 5258, + BuiltInPositionPerViewNV = 5261, + BuiltInViewportMaskPerViewNV = 5262, + BuiltInFullyCoveredEXT = 5264, + BuiltInTaskCountNV = 5274, + BuiltInPrimitiveCountNV = 5275, + BuiltInPrimitiveIndicesNV = 5276, + BuiltInClipDistancePerViewNV = 5277, + BuiltInCullDistancePerViewNV = 5278, + BuiltInLayerPerViewNV = 5279, + BuiltInMeshViewCountNV = 5280, + BuiltInMeshViewIndicesNV = 5281, + BuiltInBaryCoordKHR = 5286, + BuiltInBaryCoordNV = 5286, + BuiltInBaryCoordNoPerspKHR = 5287, + BuiltInBaryCoordNoPerspNV = 5287, + BuiltInFragSizeEXT = 5292, + BuiltInFragmentSizeNV = 5292, + BuiltInFragInvocationCountEXT = 5293, + BuiltInInvocationsPerPixelNV = 5293, + BuiltInPrimitivePointIndicesEXT = 5294, + BuiltInPrimitiveLineIndicesEXT = 5295, + BuiltInPrimitiveTriangleIndicesEXT = 5296, + BuiltInCullPrimitiveEXT = 5299, + BuiltInLaunchIdKHR = 5319, + BuiltInLaunchIdNV = 5319, + BuiltInLaunchSizeKHR = 5320, + BuiltInLaunchSizeNV = 5320, + BuiltInWorldRayOriginKHR = 5321, + BuiltInWorldRayOriginNV = 5321, + BuiltInWorldRayDirectionKHR = 5322, + BuiltInWorldRayDirectionNV = 5322, + BuiltInObjectRayOriginKHR = 5323, + BuiltInObjectRayOriginNV = 5323, + BuiltInObjectRayDirectionKHR = 5324, + BuiltInObjectRayDirectionNV = 5324, + BuiltInRayTminKHR = 5325, + BuiltInRayTminNV = 5325, + BuiltInRayTmaxKHR = 5326, + BuiltInRayTmaxNV = 5326, + BuiltInInstanceCustomIndexKHR = 5327, + BuiltInInstanceCustomIndexNV = 5327, + BuiltInObjectToWorldKHR = 5330, + BuiltInObjectToWorldNV = 5330, + BuiltInWorldToObjectKHR = 5331, + BuiltInWorldToObjectNV = 5331, + BuiltInHitTNV = 5332, + BuiltInHitKindKHR = 5333, + BuiltInHitKindNV = 5333, + BuiltInCurrentRayTimeNV = 5334, + BuiltInIncomingRayFlagsKHR = 5351, + BuiltInIncomingRayFlagsNV = 5351, + BuiltInRayGeometryIndexKHR = 5352, + BuiltInWarpsPerSMNV = 5374, + BuiltInSMCountNV = 5375, + BuiltInWarpIDNV = 5376, + BuiltInSMIDNV = 5377, + BuiltInCullMaskKHR = 6021, + BuiltInMax = 0x7fffffff, +}; + +enum SelectionControlShift { + SelectionControlFlattenShift = 0, + SelectionControlDontFlattenShift = 1, + SelectionControlMax = 0x7fffffff, +}; + +enum SelectionControlMask { + SelectionControlMaskNone = 0, + SelectionControlFlattenMask = 0x00000001, + SelectionControlDontFlattenMask = 0x00000002, +}; + +enum LoopControlShift { + LoopControlUnrollShift = 0, + LoopControlDontUnrollShift = 1, + LoopControlDependencyInfiniteShift = 2, + LoopControlDependencyLengthShift = 3, + LoopControlMinIterationsShift = 4, + LoopControlMaxIterationsShift = 5, + LoopControlIterationMultipleShift = 6, + LoopControlPeelCountShift = 7, + LoopControlPartialCountShift = 8, + LoopControlInitiationIntervalINTELShift = 16, + LoopControlMaxConcurrencyINTELShift = 17, + LoopControlDependencyArrayINTELShift = 18, + LoopControlPipelineEnableINTELShift = 19, + LoopControlLoopCoalesceINTELShift = 20, + LoopControlMaxInterleavingINTELShift = 21, + LoopControlSpeculatedIterationsINTELShift = 22, + LoopControlNoFusionINTELShift = 23, + LoopControlMax = 0x7fffffff, +}; + +enum LoopControlMask { + LoopControlMaskNone = 0, + LoopControlUnrollMask = 0x00000001, + LoopControlDontUnrollMask = 0x00000002, + LoopControlDependencyInfiniteMask = 0x00000004, + LoopControlDependencyLengthMask = 0x00000008, + LoopControlMinIterationsMask = 0x00000010, + LoopControlMaxIterationsMask = 0x00000020, + LoopControlIterationMultipleMask = 0x00000040, + LoopControlPeelCountMask = 0x00000080, + LoopControlPartialCountMask = 0x00000100, + LoopControlInitiationIntervalINTELMask = 0x00010000, + LoopControlMaxConcurrencyINTELMask = 0x00020000, + LoopControlDependencyArrayINTELMask = 0x00040000, + LoopControlPipelineEnableINTELMask = 0x00080000, + LoopControlLoopCoalesceINTELMask = 0x00100000, + LoopControlMaxInterleavingINTELMask = 0x00200000, + LoopControlSpeculatedIterationsINTELMask = 0x00400000, + LoopControlNoFusionINTELMask = 0x00800000, +}; + +enum FunctionControlShift { + FunctionControlInlineShift = 0, + FunctionControlDontInlineShift = 1, + FunctionControlPureShift = 2, + FunctionControlConstShift = 3, + FunctionControlOptNoneINTELShift = 16, + FunctionControlMax = 0x7fffffff, +}; + +enum FunctionControlMask { + FunctionControlMaskNone = 0, + FunctionControlInlineMask = 0x00000001, + FunctionControlDontInlineMask = 0x00000002, + FunctionControlPureMask = 0x00000004, + FunctionControlConstMask = 0x00000008, + FunctionControlOptNoneINTELMask = 0x00010000, +}; + +enum MemorySemanticsShift { + MemorySemanticsAcquireShift = 1, + MemorySemanticsReleaseShift = 2, + MemorySemanticsAcquireReleaseShift = 3, + MemorySemanticsSequentiallyConsistentShift = 4, + MemorySemanticsUniformMemoryShift = 6, + MemorySemanticsSubgroupMemoryShift = 7, + MemorySemanticsWorkgroupMemoryShift = 8, + MemorySemanticsCrossWorkgroupMemoryShift = 9, + MemorySemanticsAtomicCounterMemoryShift = 10, + MemorySemanticsImageMemoryShift = 11, + MemorySemanticsOutputMemoryShift = 12, + MemorySemanticsOutputMemoryKHRShift = 12, + MemorySemanticsMakeAvailableShift = 13, + MemorySemanticsMakeAvailableKHRShift = 13, + MemorySemanticsMakeVisibleShift = 14, + MemorySemanticsMakeVisibleKHRShift = 14, + MemorySemanticsVolatileShift = 15, + MemorySemanticsMax = 0x7fffffff, +}; + +enum MemorySemanticsMask { + MemorySemanticsMaskNone = 0, + MemorySemanticsAcquireMask = 0x00000002, + MemorySemanticsReleaseMask = 0x00000004, + MemorySemanticsAcquireReleaseMask = 0x00000008, + MemorySemanticsSequentiallyConsistentMask = 0x00000010, + MemorySemanticsUniformMemoryMask = 0x00000040, + MemorySemanticsSubgroupMemoryMask = 0x00000080, + MemorySemanticsWorkgroupMemoryMask = 0x00000100, + MemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, + MemorySemanticsAtomicCounterMemoryMask = 0x00000400, + MemorySemanticsImageMemoryMask = 0x00000800, + MemorySemanticsOutputMemoryMask = 0x00001000, + MemorySemanticsOutputMemoryKHRMask = 0x00001000, + MemorySemanticsMakeAvailableMask = 0x00002000, + MemorySemanticsMakeAvailableKHRMask = 0x00002000, + MemorySemanticsMakeVisibleMask = 0x00004000, + MemorySemanticsMakeVisibleKHRMask = 0x00004000, + MemorySemanticsVolatileMask = 0x00008000, +}; + +enum MemoryAccessShift { + MemoryAccessVolatileShift = 0, + MemoryAccessAlignedShift = 1, + MemoryAccessNontemporalShift = 2, + MemoryAccessMakePointerAvailableShift = 3, + MemoryAccessMakePointerAvailableKHRShift = 3, + MemoryAccessMakePointerVisibleShift = 4, + MemoryAccessMakePointerVisibleKHRShift = 4, + MemoryAccessNonPrivatePointerShift = 5, + MemoryAccessNonPrivatePointerKHRShift = 5, + MemoryAccessAliasScopeINTELMaskShift = 16, + MemoryAccessNoAliasINTELMaskShift = 17, + MemoryAccessMax = 0x7fffffff, +}; + +enum MemoryAccessMask { + MemoryAccessMaskNone = 0, + MemoryAccessVolatileMask = 0x00000001, + MemoryAccessAlignedMask = 0x00000002, + MemoryAccessNontemporalMask = 0x00000004, + MemoryAccessMakePointerAvailableMask = 0x00000008, + MemoryAccessMakePointerAvailableKHRMask = 0x00000008, + MemoryAccessMakePointerVisibleMask = 0x00000010, + MemoryAccessMakePointerVisibleKHRMask = 0x00000010, + MemoryAccessNonPrivatePointerMask = 0x00000020, + MemoryAccessNonPrivatePointerKHRMask = 0x00000020, + MemoryAccessAliasScopeINTELMaskMask = 0x00010000, + MemoryAccessNoAliasINTELMaskMask = 0x00020000, +}; + +enum Scope { + ScopeCrossDevice = 0, + ScopeDevice = 1, + ScopeWorkgroup = 2, + ScopeSubgroup = 3, + ScopeInvocation = 4, + ScopeQueueFamily = 5, + ScopeQueueFamilyKHR = 5, + ScopeShaderCallKHR = 6, + ScopeMax = 0x7fffffff, +}; + +enum GroupOperation { + GroupOperationReduce = 0, + GroupOperationInclusiveScan = 1, + GroupOperationExclusiveScan = 2, + GroupOperationClusteredReduce = 3, + GroupOperationPartitionedReduceNV = 6, + GroupOperationPartitionedInclusiveScanNV = 7, + GroupOperationPartitionedExclusiveScanNV = 8, + GroupOperationMax = 0x7fffffff, +}; + +enum KernelEnqueueFlags { + KernelEnqueueFlagsNoWait = 0, + KernelEnqueueFlagsWaitKernel = 1, + KernelEnqueueFlagsWaitWorkGroup = 2, + KernelEnqueueFlagsMax = 0x7fffffff, +}; + +enum KernelProfilingInfoShift { + KernelProfilingInfoCmdExecTimeShift = 0, + KernelProfilingInfoMax = 0x7fffffff, +}; + +enum KernelProfilingInfoMask { + KernelProfilingInfoMaskNone = 0, + KernelProfilingInfoCmdExecTimeMask = 0x00000001, +}; + +enum Capability { + CapabilityMatrix = 0, + CapabilityShader = 1, + CapabilityGeometry = 2, + CapabilityTessellation = 3, + CapabilityAddresses = 4, + CapabilityLinkage = 5, + CapabilityKernel = 6, + CapabilityVector16 = 7, + CapabilityFloat16Buffer = 8, + CapabilityFloat16 = 9, + CapabilityFloat64 = 10, + CapabilityInt64 = 11, + CapabilityInt64Atomics = 12, + CapabilityImageBasic = 13, + CapabilityImageReadWrite = 14, + CapabilityImageMipmap = 15, + CapabilityPipes = 17, + CapabilityGroups = 18, + CapabilityDeviceEnqueue = 19, + CapabilityLiteralSampler = 20, + CapabilityAtomicStorage = 21, + CapabilityInt16 = 22, + CapabilityTessellationPointSize = 23, + CapabilityGeometryPointSize = 24, + CapabilityImageGatherExtended = 25, + CapabilityStorageImageMultisample = 27, + CapabilityUniformBufferArrayDynamicIndexing = 28, + CapabilitySampledImageArrayDynamicIndexing = 29, + CapabilityStorageBufferArrayDynamicIndexing = 30, + CapabilityStorageImageArrayDynamicIndexing = 31, + CapabilityClipDistance = 32, + CapabilityCullDistance = 33, + CapabilityImageCubeArray = 34, + CapabilitySampleRateShading = 35, + CapabilityImageRect = 36, + CapabilitySampledRect = 37, + CapabilityGenericPointer = 38, + CapabilityInt8 = 39, + CapabilityInputAttachment = 40, + CapabilitySparseResidency = 41, + CapabilityMinLod = 42, + CapabilitySampled1D = 43, + CapabilityImage1D = 44, + CapabilitySampledCubeArray = 45, + CapabilitySampledBuffer = 46, + CapabilityImageBuffer = 47, + CapabilityImageMSArray = 48, + CapabilityStorageImageExtendedFormats = 49, + CapabilityImageQuery = 50, + CapabilityDerivativeControl = 51, + CapabilityInterpolationFunction = 52, + CapabilityTransformFeedback = 53, + CapabilityGeometryStreams = 54, + CapabilityStorageImageReadWithoutFormat = 55, + CapabilityStorageImageWriteWithoutFormat = 56, + CapabilityMultiViewport = 57, + CapabilitySubgroupDispatch = 58, + CapabilityNamedBarrier = 59, + CapabilityPipeStorage = 60, + CapabilityGroupNonUniform = 61, + CapabilityGroupNonUniformVote = 62, + CapabilityGroupNonUniformArithmetic = 63, + CapabilityGroupNonUniformBallot = 64, + CapabilityGroupNonUniformShuffle = 65, + CapabilityGroupNonUniformShuffleRelative = 66, + CapabilityGroupNonUniformClustered = 67, + CapabilityGroupNonUniformQuad = 68, + CapabilityShaderLayer = 69, + CapabilityShaderViewportIndex = 70, + CapabilityUniformDecoration = 71, + CapabilityFragmentShadingRateKHR = 4422, + CapabilitySubgroupBallotKHR = 4423, + CapabilityDrawParameters = 4427, + CapabilityWorkgroupMemoryExplicitLayoutKHR = 4428, + CapabilityWorkgroupMemoryExplicitLayout8BitAccessKHR = 4429, + CapabilityWorkgroupMemoryExplicitLayout16BitAccessKHR = 4430, + CapabilitySubgroupVoteKHR = 4431, + CapabilityStorageBuffer16BitAccess = 4433, + CapabilityStorageUniformBufferBlock16 = 4433, + CapabilityStorageUniform16 = 4434, + CapabilityUniformAndStorageBuffer16BitAccess = 4434, + CapabilityStoragePushConstant16 = 4435, + CapabilityStorageInputOutput16 = 4436, + CapabilityDeviceGroup = 4437, + CapabilityMultiView = 4439, + CapabilityVariablePointersStorageBuffer = 4441, + CapabilityVariablePointers = 4442, + CapabilityAtomicStorageOps = 4445, + CapabilitySampleMaskPostDepthCoverage = 4447, + CapabilityStorageBuffer8BitAccess = 4448, + CapabilityUniformAndStorageBuffer8BitAccess = 4449, + CapabilityStoragePushConstant8 = 4450, + CapabilityDenormPreserve = 4464, + CapabilityDenormFlushToZero = 4465, + CapabilitySignedZeroInfNanPreserve = 4466, + CapabilityRoundingModeRTE = 4467, + CapabilityRoundingModeRTZ = 4468, + CapabilityRayQueryProvisionalKHR = 4471, + CapabilityRayQueryKHR = 4472, + CapabilityRayTraversalPrimitiveCullingKHR = 4478, + CapabilityRayTracingKHR = 4479, + CapabilityTextureSampleWeightedQCOM = 4484, + CapabilityTextureBoxFilterQCOM = 4485, + CapabilityTextureBlockMatchQCOM = 4486, + CapabilityTextureBlockMatch2QCOM = 4498, + CapabilityFloat16ImageAMD = 5008, + CapabilityImageGatherBiasLodAMD = 5009, + CapabilityFragmentMaskAMD = 5010, + CapabilityStencilExportEXT = 5013, + CapabilityImageReadWriteLodAMD = 5015, + CapabilityInt64ImageEXT = 5016, + CapabilityShaderClockKHR = 5055, + CapabilitySampleMaskOverrideCoverageNV = 5249, + CapabilityGeometryShaderPassthroughNV = 5251, + CapabilityShaderViewportIndexLayerEXT = 5254, + CapabilityShaderViewportIndexLayerNV = 5254, + CapabilityShaderViewportMaskNV = 5255, + CapabilityShaderStereoViewNV = 5259, + CapabilityPerViewAttributesNV = 5260, + CapabilityFragmentFullyCoveredEXT = 5265, + CapabilityMeshShadingNV = 5266, + CapabilityImageFootprintNV = 5282, + CapabilityMeshShadingEXT = 5283, + CapabilityFragmentBarycentricKHR = 5284, + CapabilityFragmentBarycentricNV = 5284, + CapabilityComputeDerivativeGroupQuadsNV = 5288, + CapabilityFragmentDensityEXT = 5291, + CapabilityShadingRateNV = 5291, + CapabilityGroupNonUniformPartitionedNV = 5297, + CapabilityShaderNonUniform = 5301, + CapabilityShaderNonUniformEXT = 5301, + CapabilityRuntimeDescriptorArray = 5302, + CapabilityRuntimeDescriptorArrayEXT = 5302, + CapabilityInputAttachmentArrayDynamicIndexing = 5303, + CapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + CapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + CapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + CapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + CapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + CapabilityUniformBufferArrayNonUniformIndexing = 5306, + CapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + CapabilitySampledImageArrayNonUniformIndexing = 5307, + CapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + CapabilityStorageBufferArrayNonUniformIndexing = 5308, + CapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + CapabilityStorageImageArrayNonUniformIndexing = 5309, + CapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + CapabilityInputAttachmentArrayNonUniformIndexing = 5310, + CapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + CapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + CapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + CapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + CapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + CapabilityRayTracingNV = 5340, + CapabilityRayTracingMotionBlurNV = 5341, + CapabilityVulkanMemoryModel = 5345, + CapabilityVulkanMemoryModelKHR = 5345, + CapabilityVulkanMemoryModelDeviceScope = 5346, + CapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + CapabilityPhysicalStorageBufferAddresses = 5347, + CapabilityPhysicalStorageBufferAddressesEXT = 5347, + CapabilityComputeDerivativeGroupLinearNV = 5350, + CapabilityRayTracingProvisionalKHR = 5353, + CapabilityCooperativeMatrixNV = 5357, + CapabilityFragmentShaderSampleInterlockEXT = 5363, + CapabilityFragmentShaderShadingRateInterlockEXT = 5372, + CapabilityShaderSMBuiltinsNV = 5373, + CapabilityFragmentShaderPixelInterlockEXT = 5378, + CapabilityDemoteToHelperInvocation = 5379, + CapabilityDemoteToHelperInvocationEXT = 5379, + CapabilityBindlessTextureNV = 5390, + CapabilitySubgroupShuffleINTEL = 5568, + CapabilitySubgroupBufferBlockIOINTEL = 5569, + CapabilitySubgroupImageBlockIOINTEL = 5570, + CapabilitySubgroupImageMediaBlockIOINTEL = 5579, + CapabilityRoundToInfinityINTEL = 5582, + CapabilityFloatingPointModeINTEL = 5583, + CapabilityIntegerFunctions2INTEL = 5584, + CapabilityFunctionPointersINTEL = 5603, + CapabilityIndirectReferencesINTEL = 5604, + CapabilityAsmINTEL = 5606, + CapabilityAtomicFloat32MinMaxEXT = 5612, + CapabilityAtomicFloat64MinMaxEXT = 5613, + CapabilityAtomicFloat16MinMaxEXT = 5616, + CapabilityVectorComputeINTEL = 5617, + CapabilityVectorAnyINTEL = 5619, + CapabilityExpectAssumeKHR = 5629, + CapabilitySubgroupAvcMotionEstimationINTEL = 5696, + CapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + CapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + CapabilityVariableLengthArrayINTEL = 5817, + CapabilityFunctionFloatControlINTEL = 5821, + CapabilityFPGAMemoryAttributesINTEL = 5824, + CapabilityFPFastMathModeINTEL = 5837, + CapabilityArbitraryPrecisionIntegersINTEL = 5844, + CapabilityArbitraryPrecisionFloatingPointINTEL = 5845, + CapabilityUnstructuredLoopControlsINTEL = 5886, + CapabilityFPGALoopControlsINTEL = 5888, + CapabilityKernelAttributesINTEL = 5892, + CapabilityFPGAKernelAttributesINTEL = 5897, + CapabilityFPGAMemoryAccessesINTEL = 5898, + CapabilityFPGAClusterAttributesINTEL = 5904, + CapabilityLoopFuseINTEL = 5906, + CapabilityMemoryAccessAliasingINTEL = 5910, + CapabilityFPGABufferLocationINTEL = 5920, + CapabilityArbitraryPrecisionFixedPointINTEL = 5922, + CapabilityUSMStorageClassesINTEL = 5935, + CapabilityIOPipesINTEL = 5943, + CapabilityBlockingPipesINTEL = 5945, + CapabilityFPGARegINTEL = 5948, + CapabilityDotProductInputAll = 6016, + CapabilityDotProductInputAllKHR = 6016, + CapabilityDotProductInput4x8Bit = 6017, + CapabilityDotProductInput4x8BitKHR = 6017, + CapabilityDotProductInput4x8BitPacked = 6018, + CapabilityDotProductInput4x8BitPackedKHR = 6018, + CapabilityDotProduct = 6019, + CapabilityDotProductKHR = 6019, + CapabilityRayCullMaskKHR = 6020, + CapabilityBitInstructions = 6025, + CapabilityGroupNonUniformRotateKHR = 6026, + CapabilityAtomicFloat32AddEXT = 6033, + CapabilityAtomicFloat64AddEXT = 6034, + CapabilityLongConstantCompositeINTEL = 6089, + CapabilityOptNoneINTEL = 6094, + CapabilityAtomicFloat16AddEXT = 6095, + CapabilityDebugInfoModuleINTEL = 6114, + CapabilitySplitBarrierINTEL = 6141, + CapabilityGroupUniformArithmeticKHR = 6400, + CapabilityMax = 0x7fffffff, +}; + +enum RayFlagsShift { + RayFlagsOpaqueKHRShift = 0, + RayFlagsNoOpaqueKHRShift = 1, + RayFlagsTerminateOnFirstHitKHRShift = 2, + RayFlagsSkipClosestHitShaderKHRShift = 3, + RayFlagsCullBackFacingTrianglesKHRShift = 4, + RayFlagsCullFrontFacingTrianglesKHRShift = 5, + RayFlagsCullOpaqueKHRShift = 6, + RayFlagsCullNoOpaqueKHRShift = 7, + RayFlagsSkipTrianglesKHRShift = 8, + RayFlagsSkipAABBsKHRShift = 9, + RayFlagsMax = 0x7fffffff, +}; + +enum RayFlagsMask { + RayFlagsMaskNone = 0, + RayFlagsOpaqueKHRMask = 0x00000001, + RayFlagsNoOpaqueKHRMask = 0x00000002, + RayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + RayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + RayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + RayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + RayFlagsCullOpaqueKHRMask = 0x00000040, + RayFlagsCullNoOpaqueKHRMask = 0x00000080, + RayFlagsSkipTrianglesKHRMask = 0x00000100, + RayFlagsSkipAABBsKHRMask = 0x00000200, +}; + +enum RayQueryIntersection { + RayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + RayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + RayQueryIntersectionMax = 0x7fffffff, +}; + +enum RayQueryCommittedIntersectionType { + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + RayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + RayQueryCommittedIntersectionTypeMax = 0x7fffffff, +}; + +enum RayQueryCandidateIntersectionType { + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + RayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + RayQueryCandidateIntersectionTypeMax = 0x7fffffff, +}; + +enum FragmentShadingRateShift { + FragmentShadingRateVertical2PixelsShift = 0, + FragmentShadingRateVertical4PixelsShift = 1, + FragmentShadingRateHorizontal2PixelsShift = 2, + FragmentShadingRateHorizontal4PixelsShift = 3, + FragmentShadingRateMax = 0x7fffffff, +}; + +enum FragmentShadingRateMask { + FragmentShadingRateMaskNone = 0, + FragmentShadingRateVertical2PixelsMask = 0x00000001, + FragmentShadingRateVertical4PixelsMask = 0x00000002, + FragmentShadingRateHorizontal2PixelsMask = 0x00000004, + FragmentShadingRateHorizontal4PixelsMask = 0x00000008, +}; + +enum FPDenormMode { + FPDenormModePreserve = 0, + FPDenormModeFlushToZero = 1, + FPDenormModeMax = 0x7fffffff, +}; + +enum FPOperationMode { + FPOperationModeIEEE = 0, + FPOperationModeALT = 1, + FPOperationModeMax = 0x7fffffff, +}; + +enum QuantizationModes { + QuantizationModesTRN = 0, + QuantizationModesTRN_ZERO = 1, + QuantizationModesRND = 2, + QuantizationModesRND_ZERO = 3, + QuantizationModesRND_INF = 4, + QuantizationModesRND_MIN_INF = 5, + QuantizationModesRND_CONV = 6, + QuantizationModesRND_CONV_ODD = 7, + QuantizationModesMax = 0x7fffffff, +}; + +enum OverflowModes { + OverflowModesWRAP = 0, + OverflowModesSAT = 1, + OverflowModesSAT_ZERO = 2, + OverflowModesSAT_SYM = 3, + OverflowModesMax = 0x7fffffff, +}; + +enum PackedVectorFormat { + PackedVectorFormatPackedVectorFormat4x8Bit = 0, + PackedVectorFormatPackedVectorFormat4x8BitKHR = 0, + PackedVectorFormatMax = 0x7fffffff, +}; + +enum Op { + OpNop = 0, + OpUndef = 1, + OpSourceContinued = 2, + OpSource = 3, + OpSourceExtension = 4, + OpName = 5, + OpMemberName = 6, + OpString = 7, + OpLine = 8, + OpExtension = 10, + OpExtInstImport = 11, + OpExtInst = 12, + OpMemoryModel = 14, + OpEntryPoint = 15, + OpExecutionMode = 16, + OpCapability = 17, + OpTypeVoid = 19, + OpTypeBool = 20, + OpTypeInt = 21, + OpTypeFloat = 22, + OpTypeVector = 23, + OpTypeMatrix = 24, + OpTypeImage = 25, + OpTypeSampler = 26, + OpTypeSampledImage = 27, + OpTypeArray = 28, + OpTypeRuntimeArray = 29, + OpTypeStruct = 30, + OpTypeOpaque = 31, + OpTypePointer = 32, + OpTypeFunction = 33, + OpTypeEvent = 34, + OpTypeDeviceEvent = 35, + OpTypeReserveId = 36, + OpTypeQueue = 37, + OpTypePipe = 38, + OpTypeForwardPointer = 39, + OpConstantTrue = 41, + OpConstantFalse = 42, + OpConstant = 43, + OpConstantComposite = 44, + OpConstantSampler = 45, + OpConstantNull = 46, + OpSpecConstantTrue = 48, + OpSpecConstantFalse = 49, + OpSpecConstant = 50, + OpSpecConstantComposite = 51, + OpSpecConstantOp = 52, + OpFunction = 54, + OpFunctionParameter = 55, + OpFunctionEnd = 56, + OpFunctionCall = 57, + OpVariable = 59, + OpImageTexelPointer = 60, + OpLoad = 61, + OpStore = 62, + OpCopyMemory = 63, + OpCopyMemorySized = 64, + OpAccessChain = 65, + OpInBoundsAccessChain = 66, + OpPtrAccessChain = 67, + OpArrayLength = 68, + OpGenericPtrMemSemantics = 69, + OpInBoundsPtrAccessChain = 70, + OpDecorate = 71, + OpMemberDecorate = 72, + OpDecorationGroup = 73, + OpGroupDecorate = 74, + OpGroupMemberDecorate = 75, + OpVectorExtractDynamic = 77, + OpVectorInsertDynamic = 78, + OpVectorShuffle = 79, + OpCompositeConstruct = 80, + OpCompositeExtract = 81, + OpCompositeInsert = 82, + OpCopyObject = 83, + OpTranspose = 84, + OpSampledImage = 86, + OpImageSampleImplicitLod = 87, + OpImageSampleExplicitLod = 88, + OpImageSampleDrefImplicitLod = 89, + OpImageSampleDrefExplicitLod = 90, + OpImageSampleProjImplicitLod = 91, + OpImageSampleProjExplicitLod = 92, + OpImageSampleProjDrefImplicitLod = 93, + OpImageSampleProjDrefExplicitLod = 94, + OpImageFetch = 95, + OpImageGather = 96, + OpImageDrefGather = 97, + OpImageRead = 98, + OpImageWrite = 99, + OpImage = 100, + OpImageQueryFormat = 101, + OpImageQueryOrder = 102, + OpImageQuerySizeLod = 103, + OpImageQuerySize = 104, + OpImageQueryLod = 105, + OpImageQueryLevels = 106, + OpImageQuerySamples = 107, + OpConvertFToU = 109, + OpConvertFToS = 110, + OpConvertSToF = 111, + OpConvertUToF = 112, + OpUConvert = 113, + OpSConvert = 114, + OpFConvert = 115, + OpQuantizeToF16 = 116, + OpConvertPtrToU = 117, + OpSatConvertSToU = 118, + OpSatConvertUToS = 119, + OpConvertUToPtr = 120, + OpPtrCastToGeneric = 121, + OpGenericCastToPtr = 122, + OpGenericCastToPtrExplicit = 123, + OpBitcast = 124, + OpSNegate = 126, + OpFNegate = 127, + OpIAdd = 128, + OpFAdd = 129, + OpISub = 130, + OpFSub = 131, + OpIMul = 132, + OpFMul = 133, + OpUDiv = 134, + OpSDiv = 135, + OpFDiv = 136, + OpUMod = 137, + OpSRem = 138, + OpSMod = 139, + OpFRem = 140, + OpFMod = 141, + OpVectorTimesScalar = 142, + OpMatrixTimesScalar = 143, + OpVectorTimesMatrix = 144, + OpMatrixTimesVector = 145, + OpMatrixTimesMatrix = 146, + OpOuterProduct = 147, + OpDot = 148, + OpIAddCarry = 149, + OpISubBorrow = 150, + OpUMulExtended = 151, + OpSMulExtended = 152, + OpAny = 154, + OpAll = 155, + OpIsNan = 156, + OpIsInf = 157, + OpIsFinite = 158, + OpIsNormal = 159, + OpSignBitSet = 160, + OpLessOrGreater = 161, + OpOrdered = 162, + OpUnordered = 163, + OpLogicalEqual = 164, + OpLogicalNotEqual = 165, + OpLogicalOr = 166, + OpLogicalAnd = 167, + OpLogicalNot = 168, + OpSelect = 169, + OpIEqual = 170, + OpINotEqual = 171, + OpUGreaterThan = 172, + OpSGreaterThan = 173, + OpUGreaterThanEqual = 174, + OpSGreaterThanEqual = 175, + OpULessThan = 176, + OpSLessThan = 177, + OpULessThanEqual = 178, + OpSLessThanEqual = 179, + OpFOrdEqual = 180, + OpFUnordEqual = 181, + OpFOrdNotEqual = 182, + OpFUnordNotEqual = 183, + OpFOrdLessThan = 184, + OpFUnordLessThan = 185, + OpFOrdGreaterThan = 186, + OpFUnordGreaterThan = 187, + OpFOrdLessThanEqual = 188, + OpFUnordLessThanEqual = 189, + OpFOrdGreaterThanEqual = 190, + OpFUnordGreaterThanEqual = 191, + OpShiftRightLogical = 194, + OpShiftRightArithmetic = 195, + OpShiftLeftLogical = 196, + OpBitwiseOr = 197, + OpBitwiseXor = 198, + OpBitwiseAnd = 199, + OpNot = 200, + OpBitFieldInsert = 201, + OpBitFieldSExtract = 202, + OpBitFieldUExtract = 203, + OpBitReverse = 204, + OpBitCount = 205, + OpDPdx = 207, + OpDPdy = 208, + OpFwidth = 209, + OpDPdxFine = 210, + OpDPdyFine = 211, + OpFwidthFine = 212, + OpDPdxCoarse = 213, + OpDPdyCoarse = 214, + OpFwidthCoarse = 215, + OpEmitVertex = 218, + OpEndPrimitive = 219, + OpEmitStreamVertex = 220, + OpEndStreamPrimitive = 221, + OpControlBarrier = 224, + OpMemoryBarrier = 225, + OpAtomicLoad = 227, + OpAtomicStore = 228, + OpAtomicExchange = 229, + OpAtomicCompareExchange = 230, + OpAtomicCompareExchangeWeak = 231, + OpAtomicIIncrement = 232, + OpAtomicIDecrement = 233, + OpAtomicIAdd = 234, + OpAtomicISub = 235, + OpAtomicSMin = 236, + OpAtomicUMin = 237, + OpAtomicSMax = 238, + OpAtomicUMax = 239, + OpAtomicAnd = 240, + OpAtomicOr = 241, + OpAtomicXor = 242, + OpPhi = 245, + OpLoopMerge = 246, + OpSelectionMerge = 247, + OpLabel = 248, + OpBranch = 249, + OpBranchConditional = 250, + OpSwitch = 251, + OpKill = 252, + OpReturn = 253, + OpReturnValue = 254, + OpUnreachable = 255, + OpLifetimeStart = 256, + OpLifetimeStop = 257, + OpGroupAsyncCopy = 259, + OpGroupWaitEvents = 260, + OpGroupAll = 261, + OpGroupAny = 262, + OpGroupBroadcast = 263, + OpGroupIAdd = 264, + OpGroupFAdd = 265, + OpGroupFMin = 266, + OpGroupUMin = 267, + OpGroupSMin = 268, + OpGroupFMax = 269, + OpGroupUMax = 270, + OpGroupSMax = 271, + OpReadPipe = 274, + OpWritePipe = 275, + OpReservedReadPipe = 276, + OpReservedWritePipe = 277, + OpReserveReadPipePackets = 278, + OpReserveWritePipePackets = 279, + OpCommitReadPipe = 280, + OpCommitWritePipe = 281, + OpIsValidReserveId = 282, + OpGetNumPipePackets = 283, + OpGetMaxPipePackets = 284, + OpGroupReserveReadPipePackets = 285, + OpGroupReserveWritePipePackets = 286, + OpGroupCommitReadPipe = 287, + OpGroupCommitWritePipe = 288, + OpEnqueueMarker = 291, + OpEnqueueKernel = 292, + OpGetKernelNDrangeSubGroupCount = 293, + OpGetKernelNDrangeMaxSubGroupSize = 294, + OpGetKernelWorkGroupSize = 295, + OpGetKernelPreferredWorkGroupSizeMultiple = 296, + OpRetainEvent = 297, + OpReleaseEvent = 298, + OpCreateUserEvent = 299, + OpIsValidEvent = 300, + OpSetUserEventStatus = 301, + OpCaptureEventProfilingInfo = 302, + OpGetDefaultQueue = 303, + OpBuildNDRange = 304, + OpImageSparseSampleImplicitLod = 305, + OpImageSparseSampleExplicitLod = 306, + OpImageSparseSampleDrefImplicitLod = 307, + OpImageSparseSampleDrefExplicitLod = 308, + OpImageSparseSampleProjImplicitLod = 309, + OpImageSparseSampleProjExplicitLod = 310, + OpImageSparseSampleProjDrefImplicitLod = 311, + OpImageSparseSampleProjDrefExplicitLod = 312, + OpImageSparseFetch = 313, + OpImageSparseGather = 314, + OpImageSparseDrefGather = 315, + OpImageSparseTexelsResident = 316, + OpNoLine = 317, + OpAtomicFlagTestAndSet = 318, + OpAtomicFlagClear = 319, + OpImageSparseRead = 320, + OpSizeOf = 321, + OpTypePipeStorage = 322, + OpConstantPipeStorage = 323, + OpCreatePipeFromPipeStorage = 324, + OpGetKernelLocalSizeForSubgroupCount = 325, + OpGetKernelMaxNumSubgroups = 326, + OpTypeNamedBarrier = 327, + OpNamedBarrierInitialize = 328, + OpMemoryNamedBarrier = 329, + OpModuleProcessed = 330, + OpExecutionModeId = 331, + OpDecorateId = 332, + OpGroupNonUniformElect = 333, + OpGroupNonUniformAll = 334, + OpGroupNonUniformAny = 335, + OpGroupNonUniformAllEqual = 336, + OpGroupNonUniformBroadcast = 337, + OpGroupNonUniformBroadcastFirst = 338, + OpGroupNonUniformBallot = 339, + OpGroupNonUniformInverseBallot = 340, + OpGroupNonUniformBallotBitExtract = 341, + OpGroupNonUniformBallotBitCount = 342, + OpGroupNonUniformBallotFindLSB = 343, + OpGroupNonUniformBallotFindMSB = 344, + OpGroupNonUniformShuffle = 345, + OpGroupNonUniformShuffleXor = 346, + OpGroupNonUniformShuffleUp = 347, + OpGroupNonUniformShuffleDown = 348, + OpGroupNonUniformIAdd = 349, + OpGroupNonUniformFAdd = 350, + OpGroupNonUniformIMul = 351, + OpGroupNonUniformFMul = 352, + OpGroupNonUniformSMin = 353, + OpGroupNonUniformUMin = 354, + OpGroupNonUniformFMin = 355, + OpGroupNonUniformSMax = 356, + OpGroupNonUniformUMax = 357, + OpGroupNonUniformFMax = 358, + OpGroupNonUniformBitwiseAnd = 359, + OpGroupNonUniformBitwiseOr = 360, + OpGroupNonUniformBitwiseXor = 361, + OpGroupNonUniformLogicalAnd = 362, + OpGroupNonUniformLogicalOr = 363, + OpGroupNonUniformLogicalXor = 364, + OpGroupNonUniformQuadBroadcast = 365, + OpGroupNonUniformQuadSwap = 366, + OpCopyLogical = 400, + OpPtrEqual = 401, + OpPtrNotEqual = 402, + OpPtrDiff = 403, + OpTerminateInvocation = 4416, + OpSubgroupBallotKHR = 4421, + OpSubgroupFirstInvocationKHR = 4422, + OpSubgroupAllKHR = 4428, + OpSubgroupAnyKHR = 4429, + OpSubgroupAllEqualKHR = 4430, + OpGroupNonUniformRotateKHR = 4431, + OpSubgroupReadInvocationKHR = 4432, + OpTraceRayKHR = 4445, + OpExecuteCallableKHR = 4446, + OpConvertUToAccelerationStructureKHR = 4447, + OpIgnoreIntersectionKHR = 4448, + OpTerminateRayKHR = 4449, + OpSDot = 4450, + OpSDotKHR = 4450, + OpUDot = 4451, + OpUDotKHR = 4451, + OpSUDot = 4452, + OpSUDotKHR = 4452, + OpSDotAccSat = 4453, + OpSDotAccSatKHR = 4453, + OpUDotAccSat = 4454, + OpUDotAccSatKHR = 4454, + OpSUDotAccSat = 4455, + OpSUDotAccSatKHR = 4455, + OpTypeRayQueryKHR = 4472, + OpRayQueryInitializeKHR = 4473, + OpRayQueryTerminateKHR = 4474, + OpRayQueryGenerateIntersectionKHR = 4475, + OpRayQueryConfirmIntersectionKHR = 4476, + OpRayQueryProceedKHR = 4477, + OpRayQueryGetIntersectionTypeKHR = 4479, + OpImageSampleWeightedQCOM = 4480, + OpImageBoxFilterQCOM = 4481, + OpImageBlockMatchSSDQCOM = 4482, + OpImageBlockMatchSADQCOM = 4483, + OpImageBlockMatchWindowSSDQCOM = 4500, + OpImageBlockMatchWindowSADQCOM = 4501, + OpImageBlockMatchGatherSSDQCOM = 4502, + OpImageBlockMatchGatherSADQCOM = 4503, + OpGroupIAddNonUniformAMD = 5000, + OpGroupFAddNonUniformAMD = 5001, + OpGroupFMinNonUniformAMD = 5002, + OpGroupUMinNonUniformAMD = 5003, + OpGroupSMinNonUniformAMD = 5004, + OpGroupFMaxNonUniformAMD = 5005, + OpGroupUMaxNonUniformAMD = 5006, + OpGroupSMaxNonUniformAMD = 5007, + OpFragmentMaskFetchAMD = 5011, + OpFragmentFetchAMD = 5012, + OpReadClockKHR = 5056, + OpImageSampleFootprintNV = 5283, + OpEmitMeshTasksEXT = 5294, + OpSetMeshOutputsEXT = 5295, + OpGroupNonUniformPartitionNV = 5296, + OpWritePackedPrimitiveIndices4x8NV = 5299, + OpReportIntersectionKHR = 5334, + OpReportIntersectionNV = 5334, + OpIgnoreIntersectionNV = 5335, + OpTerminateRayNV = 5336, + OpTraceNV = 5337, + OpTraceMotionNV = 5338, + OpTraceRayMotionNV = 5339, + OpTypeAccelerationStructureKHR = 5341, + OpTypeAccelerationStructureNV = 5341, + OpExecuteCallableNV = 5344, + OpTypeCooperativeMatrixNV = 5358, + OpCooperativeMatrixLoadNV = 5359, + OpCooperativeMatrixStoreNV = 5360, + OpCooperativeMatrixMulAddNV = 5361, + OpCooperativeMatrixLengthNV = 5362, + OpBeginInvocationInterlockEXT = 5364, + OpEndInvocationInterlockEXT = 5365, + OpDemoteToHelperInvocation = 5380, + OpDemoteToHelperInvocationEXT = 5380, + OpIsHelperInvocationEXT = 5381, + OpConvertUToImageNV = 5391, + OpConvertUToSamplerNV = 5392, + OpConvertImageToUNV = 5393, + OpConvertSamplerToUNV = 5394, + OpConvertUToSampledImageNV = 5395, + OpConvertSampledImageToUNV = 5396, + OpSamplerImageAddressingModeNV = 5397, + OpSubgroupShuffleINTEL = 5571, + OpSubgroupShuffleDownINTEL = 5572, + OpSubgroupShuffleUpINTEL = 5573, + OpSubgroupShuffleXorINTEL = 5574, + OpSubgroupBlockReadINTEL = 5575, + OpSubgroupBlockWriteINTEL = 5576, + OpSubgroupImageBlockReadINTEL = 5577, + OpSubgroupImageBlockWriteINTEL = 5578, + OpSubgroupImageMediaBlockReadINTEL = 5580, + OpSubgroupImageMediaBlockWriteINTEL = 5581, + OpUCountLeadingZerosINTEL = 5585, + OpUCountTrailingZerosINTEL = 5586, + OpAbsISubINTEL = 5587, + OpAbsUSubINTEL = 5588, + OpIAddSatINTEL = 5589, + OpUAddSatINTEL = 5590, + OpIAverageINTEL = 5591, + OpUAverageINTEL = 5592, + OpIAverageRoundedINTEL = 5593, + OpUAverageRoundedINTEL = 5594, + OpISubSatINTEL = 5595, + OpUSubSatINTEL = 5596, + OpIMul32x16INTEL = 5597, + OpUMul32x16INTEL = 5598, + OpConstantFunctionPointerINTEL = 5600, + OpFunctionPointerCallINTEL = 5601, + OpAsmTargetINTEL = 5609, + OpAsmINTEL = 5610, + OpAsmCallINTEL = 5611, + OpAtomicFMinEXT = 5614, + OpAtomicFMaxEXT = 5615, + OpAssumeTrueKHR = 5630, + OpExpectKHR = 5631, + OpDecorateString = 5632, + OpDecorateStringGOOGLE = 5632, + OpMemberDecorateString = 5633, + OpMemberDecorateStringGOOGLE = 5633, + OpVmeImageINTEL = 5699, + OpTypeVmeImageINTEL = 5700, + OpTypeAvcImePayloadINTEL = 5701, + OpTypeAvcRefPayloadINTEL = 5702, + OpTypeAvcSicPayloadINTEL = 5703, + OpTypeAvcMcePayloadINTEL = 5704, + OpTypeAvcMceResultINTEL = 5705, + OpTypeAvcImeResultINTEL = 5706, + OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + OpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + OpTypeAvcImeDualReferenceStreaminINTEL = 5710, + OpTypeAvcRefResultINTEL = 5711, + OpTypeAvcSicResultINTEL = 5712, + OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + OpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + OpSubgroupAvcMceConvertToImeResultINTEL = 5733, + OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + OpSubgroupAvcMceConvertToRefResultINTEL = 5735, + OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + OpSubgroupAvcMceConvertToSicResultINTEL = 5737, + OpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + OpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + OpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + OpSubgroupAvcImeInitializeINTEL = 5747, + OpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + OpSubgroupAvcImeSetDualReferenceINTEL = 5749, + OpSubgroupAvcImeRefWindowSizeINTEL = 5750, + OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + OpSubgroupAvcImeSetWeightedSadINTEL = 5756, + OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + OpSubgroupAvcImeConvertToMceResultINTEL = 5765, + OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + OpSubgroupAvcImeGetBorderReachedINTEL = 5776, + OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + OpSubgroupAvcFmeInitializeINTEL = 5781, + OpSubgroupAvcBmeInitializeINTEL = 5782, + OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + OpSubgroupAvcRefConvertToMceResultINTEL = 5790, + OpSubgroupAvcSicInitializeINTEL = 5791, + OpSubgroupAvcSicConfigureSkcINTEL = 5792, + OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + OpSubgroupAvcSicEvaluateIpeINTEL = 5803, + OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + OpSubgroupAvcSicConvertToMceResultINTEL = 5808, + OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + OpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + OpVariableLengthArrayINTEL = 5818, + OpSaveMemoryINTEL = 5819, + OpRestoreMemoryINTEL = 5820, + OpArbitraryFloatSinCosPiINTEL = 5840, + OpArbitraryFloatCastINTEL = 5841, + OpArbitraryFloatCastFromIntINTEL = 5842, + OpArbitraryFloatCastToIntINTEL = 5843, + OpArbitraryFloatAddINTEL = 5846, + OpArbitraryFloatSubINTEL = 5847, + OpArbitraryFloatMulINTEL = 5848, + OpArbitraryFloatDivINTEL = 5849, + OpArbitraryFloatGTINTEL = 5850, + OpArbitraryFloatGEINTEL = 5851, + OpArbitraryFloatLTINTEL = 5852, + OpArbitraryFloatLEINTEL = 5853, + OpArbitraryFloatEQINTEL = 5854, + OpArbitraryFloatRecipINTEL = 5855, + OpArbitraryFloatRSqrtINTEL = 5856, + OpArbitraryFloatCbrtINTEL = 5857, + OpArbitraryFloatHypotINTEL = 5858, + OpArbitraryFloatSqrtINTEL = 5859, + OpArbitraryFloatLogINTEL = 5860, + OpArbitraryFloatLog2INTEL = 5861, + OpArbitraryFloatLog10INTEL = 5862, + OpArbitraryFloatLog1pINTEL = 5863, + OpArbitraryFloatExpINTEL = 5864, + OpArbitraryFloatExp2INTEL = 5865, + OpArbitraryFloatExp10INTEL = 5866, + OpArbitraryFloatExpm1INTEL = 5867, + OpArbitraryFloatSinINTEL = 5868, + OpArbitraryFloatCosINTEL = 5869, + OpArbitraryFloatSinCosINTEL = 5870, + OpArbitraryFloatSinPiINTEL = 5871, + OpArbitraryFloatCosPiINTEL = 5872, + OpArbitraryFloatASinINTEL = 5873, + OpArbitraryFloatASinPiINTEL = 5874, + OpArbitraryFloatACosINTEL = 5875, + OpArbitraryFloatACosPiINTEL = 5876, + OpArbitraryFloatATanINTEL = 5877, + OpArbitraryFloatATanPiINTEL = 5878, + OpArbitraryFloatATan2INTEL = 5879, + OpArbitraryFloatPowINTEL = 5880, + OpArbitraryFloatPowRINTEL = 5881, + OpArbitraryFloatPowNINTEL = 5882, + OpLoopControlINTEL = 5887, + OpAliasDomainDeclINTEL = 5911, + OpAliasScopeDeclINTEL = 5912, + OpAliasScopeListDeclINTEL = 5913, + OpFixedSqrtINTEL = 5923, + OpFixedRecipINTEL = 5924, + OpFixedRsqrtINTEL = 5925, + OpFixedSinINTEL = 5926, + OpFixedCosINTEL = 5927, + OpFixedSinCosINTEL = 5928, + OpFixedSinPiINTEL = 5929, + OpFixedCosPiINTEL = 5930, + OpFixedSinCosPiINTEL = 5931, + OpFixedLogINTEL = 5932, + OpFixedExpINTEL = 5933, + OpPtrCastToCrossWorkgroupINTEL = 5934, + OpCrossWorkgroupCastToPtrINTEL = 5938, + OpReadPipeBlockingINTEL = 5946, + OpWritePipeBlockingINTEL = 5947, + OpFPGARegINTEL = 5949, + OpRayQueryGetRayTMinKHR = 6016, + OpRayQueryGetRayFlagsKHR = 6017, + OpRayQueryGetIntersectionTKHR = 6018, + OpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + OpRayQueryGetIntersectionInstanceIdKHR = 6020, + OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + OpRayQueryGetIntersectionGeometryIndexKHR = 6022, + OpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + OpRayQueryGetIntersectionBarycentricsKHR = 6024, + OpRayQueryGetIntersectionFrontFaceKHR = 6025, + OpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + OpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + OpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + OpRayQueryGetWorldRayDirectionKHR = 6029, + OpRayQueryGetWorldRayOriginKHR = 6030, + OpRayQueryGetIntersectionObjectToWorldKHR = 6031, + OpRayQueryGetIntersectionWorldToObjectKHR = 6032, + OpAtomicFAddEXT = 6035, + OpTypeBufferSurfaceINTEL = 6086, + OpTypeStructContinuedINTEL = 6090, + OpConstantCompositeContinuedINTEL = 6091, + OpSpecConstantCompositeContinuedINTEL = 6092, + OpControlBarrierArriveINTEL = 6142, + OpControlBarrierWaitINTEL = 6143, + OpGroupIMulKHR = 6401, + OpGroupFMulKHR = 6402, + OpGroupBitwiseAndKHR = 6403, + OpGroupBitwiseOrKHR = 6404, + OpGroupBitwiseXorKHR = 6405, + OpGroupLogicalAndKHR = 6406, + OpGroupLogicalOrKHR = 6407, + OpGroupLogicalXorKHR = 6408, + OpMax = 0x7fffffff, +}; + +#ifdef SPV_ENABLE_UTILITY_CODE +#ifndef __cplusplus +#include +#endif +inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case OpNop: *hasResult = false; *hasResultType = false; break; + case OpUndef: *hasResult = true; *hasResultType = true; break; + case OpSourceContinued: *hasResult = false; *hasResultType = false; break; + case OpSource: *hasResult = false; *hasResultType = false; break; + case OpSourceExtension: *hasResult = false; *hasResultType = false; break; + case OpName: *hasResult = false; *hasResultType = false; break; + case OpMemberName: *hasResult = false; *hasResultType = false; break; + case OpString: *hasResult = true; *hasResultType = false; break; + case OpLine: *hasResult = false; *hasResultType = false; break; + case OpExtension: *hasResult = false; *hasResultType = false; break; + case OpExtInstImport: *hasResult = true; *hasResultType = false; break; + case OpExtInst: *hasResult = true; *hasResultType = true; break; + case OpMemoryModel: *hasResult = false; *hasResultType = false; break; + case OpEntryPoint: *hasResult = false; *hasResultType = false; break; + case OpExecutionMode: *hasResult = false; *hasResultType = false; break; + case OpCapability: *hasResult = false; *hasResultType = false; break; + case OpTypeVoid: *hasResult = true; *hasResultType = false; break; + case OpTypeBool: *hasResult = true; *hasResultType = false; break; + case OpTypeInt: *hasResult = true; *hasResultType = false; break; + case OpTypeFloat: *hasResult = true; *hasResultType = false; break; + case OpTypeVector: *hasResult = true; *hasResultType = false; break; + case OpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case OpTypeImage: *hasResult = true; *hasResultType = false; break; + case OpTypeSampler: *hasResult = true; *hasResultType = false; break; + case OpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case OpTypeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case OpTypeStruct: *hasResult = true; *hasResultType = false; break; + case OpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case OpTypePointer: *hasResult = true; *hasResultType = false; break; + case OpTypeFunction: *hasResult = true; *hasResultType = false; break; + case OpTypeEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case OpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case OpTypeQueue: *hasResult = true; *hasResultType = false; break; + case OpTypePipe: *hasResult = true; *hasResultType = false; break; + case OpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case OpConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpConstant: *hasResult = true; *hasResultType = true; break; + case OpConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpConstantSampler: *hasResult = true; *hasResultType = true; break; + case OpConstantNull: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case OpSpecConstant: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case OpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case OpFunction: *hasResult = true; *hasResultType = true; break; + case OpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case OpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case OpFunctionCall: *hasResult = true; *hasResultType = true; break; + case OpVariable: *hasResult = true; *hasResultType = true; break; + case OpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case OpLoad: *hasResult = true; *hasResultType = true; break; + case OpStore: *hasResult = false; *hasResultType = false; break; + case OpCopyMemory: *hasResult = false; *hasResultType = false; break; + case OpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case OpAccessChain: *hasResult = true; *hasResultType = true; break; + case OpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case OpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpArrayLength: *hasResult = true; *hasResultType = true; break; + case OpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case OpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case OpDecorate: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case OpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case OpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case OpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case OpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case OpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case OpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case OpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case OpCopyObject: *hasResult = true; *hasResultType = true; break; + case OpTranspose: *hasResult = true; *hasResultType = true; break; + case OpSampledImage: *hasResult = true; *hasResultType = true; break; + case OpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageFetch: *hasResult = true; *hasResultType = true; break; + case OpImageGather: *hasResult = true; *hasResultType = true; break; + case OpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageRead: *hasResult = true; *hasResultType = true; break; + case OpImageWrite: *hasResult = false; *hasResultType = false; break; + case OpImage: *hasResult = true; *hasResultType = true; break; + case OpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case OpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case OpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case OpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case OpConvertFToU: *hasResult = true; *hasResultType = true; break; + case OpConvertFToS: *hasResult = true; *hasResultType = true; break; + case OpConvertSToF: *hasResult = true; *hasResultType = true; break; + case OpConvertUToF: *hasResult = true; *hasResultType = true; break; + case OpUConvert: *hasResult = true; *hasResultType = true; break; + case OpSConvert: *hasResult = true; *hasResultType = true; break; + case OpFConvert: *hasResult = true; *hasResultType = true; break; + case OpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case OpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case OpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case OpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case OpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case OpBitcast: *hasResult = true; *hasResultType = true; break; + case OpSNegate: *hasResult = true; *hasResultType = true; break; + case OpFNegate: *hasResult = true; *hasResultType = true; break; + case OpIAdd: *hasResult = true; *hasResultType = true; break; + case OpFAdd: *hasResult = true; *hasResultType = true; break; + case OpISub: *hasResult = true; *hasResultType = true; break; + case OpFSub: *hasResult = true; *hasResultType = true; break; + case OpIMul: *hasResult = true; *hasResultType = true; break; + case OpFMul: *hasResult = true; *hasResultType = true; break; + case OpUDiv: *hasResult = true; *hasResultType = true; break; + case OpSDiv: *hasResult = true; *hasResultType = true; break; + case OpFDiv: *hasResult = true; *hasResultType = true; break; + case OpUMod: *hasResult = true; *hasResultType = true; break; + case OpSRem: *hasResult = true; *hasResultType = true; break; + case OpSMod: *hasResult = true; *hasResultType = true; break; + case OpFRem: *hasResult = true; *hasResultType = true; break; + case OpFMod: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case OpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case OpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case OpOuterProduct: *hasResult = true; *hasResultType = true; break; + case OpDot: *hasResult = true; *hasResultType = true; break; + case OpIAddCarry: *hasResult = true; *hasResultType = true; break; + case OpISubBorrow: *hasResult = true; *hasResultType = true; break; + case OpUMulExtended: *hasResult = true; *hasResultType = true; break; + case OpSMulExtended: *hasResult = true; *hasResultType = true; break; + case OpAny: *hasResult = true; *hasResultType = true; break; + case OpAll: *hasResult = true; *hasResultType = true; break; + case OpIsNan: *hasResult = true; *hasResultType = true; break; + case OpIsInf: *hasResult = true; *hasResultType = true; break; + case OpIsFinite: *hasResult = true; *hasResultType = true; break; + case OpIsNormal: *hasResult = true; *hasResultType = true; break; + case OpSignBitSet: *hasResult = true; *hasResultType = true; break; + case OpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case OpOrdered: *hasResult = true; *hasResultType = true; break; + case OpUnordered: *hasResult = true; *hasResultType = true; break; + case OpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case OpLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpLogicalNot: *hasResult = true; *hasResultType = true; break; + case OpSelect: *hasResult = true; *hasResultType = true; break; + case OpIEqual: *hasResult = true; *hasResultType = true; break; + case OpINotEqual: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpULessThan: *hasResult = true; *hasResultType = true; break; + case OpSLessThan: *hasResult = true; *hasResultType = true; break; + case OpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case OpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case OpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case OpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case OpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case OpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpNot: *hasResult = true; *hasResultType = true; break; + case OpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case OpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case OpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case OpBitReverse: *hasResult = true; *hasResultType = true; break; + case OpBitCount: *hasResult = true; *hasResultType = true; break; + case OpDPdx: *hasResult = true; *hasResultType = true; break; + case OpDPdy: *hasResult = true; *hasResultType = true; break; + case OpFwidth: *hasResult = true; *hasResultType = true; break; + case OpDPdxFine: *hasResult = true; *hasResultType = true; break; + case OpDPdyFine: *hasResult = true; *hasResultType = true; break; + case OpFwidthFine: *hasResult = true; *hasResultType = true; break; + case OpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case OpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case OpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case OpEmitVertex: *hasResult = false; *hasResultType = false; break; + case OpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case OpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case OpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case OpControlBarrier: *hasResult = false; *hasResultType = false; break; + case OpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case OpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case OpAtomicStore: *hasResult = false; *hasResultType = false; break; + case OpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case OpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case OpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case OpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case OpAtomicISub: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case OpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case OpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case OpAtomicOr: *hasResult = true; *hasResultType = true; break; + case OpAtomicXor: *hasResult = true; *hasResultType = true; break; + case OpPhi: *hasResult = true; *hasResultType = true; break; + case OpLoopMerge: *hasResult = false; *hasResultType = false; break; + case OpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case OpLabel: *hasResult = true; *hasResultType = false; break; + case OpBranch: *hasResult = false; *hasResultType = false; break; + case OpBranchConditional: *hasResult = false; *hasResultType = false; break; + case OpSwitch: *hasResult = false; *hasResultType = false; break; + case OpKill: *hasResult = false; *hasResultType = false; break; + case OpReturn: *hasResult = false; *hasResultType = false; break; + case OpReturnValue: *hasResult = false; *hasResultType = false; break; + case OpUnreachable: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case OpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case OpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case OpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case OpGroupAll: *hasResult = true; *hasResultType = true; break; + case OpGroupAny: *hasResult = true; *hasResultType = true; break; + case OpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupSMax: *hasResult = true; *hasResultType = true; break; + case OpReadPipe: *hasResult = true; *hasResultType = true; break; + case OpWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case OpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case OpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case OpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case OpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case OpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case OpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case OpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case OpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case OpRetainEvent: *hasResult = false; *hasResultType = false; break; + case OpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case OpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case OpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case OpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case OpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case OpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case OpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case OpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case OpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case OpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case OpNoLine: *hasResult = false; *hasResultType = false; break; + case OpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case OpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case OpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case OpSizeOf: *hasResult = true; *hasResultType = true; break; + case OpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case OpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case OpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case OpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case OpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case OpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case OpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case OpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case OpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case OpDecorateId: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case OpCopyLogical: *hasResult = true; *hasResultType = true; break; + case OpPtrEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case OpPtrDiff: *hasResult = true; *hasResultType = true; break; + case OpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case OpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupNonUniformRotateKHR: *hasResult = true; *hasResultType = true; break; + case OpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case OpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case OpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case OpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case OpSDot: *hasResult = true; *hasResultType = true; break; + case OpUDot: *hasResult = true; *hasResultType = true; break; + case OpSUDot: *hasResult = true; *hasResultType = true; break; + case OpSDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpSUDotAccSat: *hasResult = true; *hasResultType = true; break; + case OpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case OpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case OpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case OpImageSampleWeightedQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBoxFilterQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchWindowSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSSDQCOM: *hasResult = true; *hasResultType = true; break; + case OpImageBlockMatchGatherSADQCOM: *hasResult = true; *hasResultType = true; break; + case OpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case OpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break; + case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break; + case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case OpReportIntersectionNV: *hasResult = true; *hasResultType = true; break; + case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case OpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case OpTraceNV: *hasResult = false; *hasResultType = false; break; + case OpTraceMotionNV: *hasResult = false; *hasResultType = false; break; + case OpTraceRayMotionNV: *hasResult = false; *hasResultType = false; break; + case OpTypeAccelerationStructureNV: *hasResult = true; *hasResultType = false; break; + case OpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case OpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case OpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case OpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case OpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case OpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case OpDemoteToHelperInvocation: *hasResult = false; *hasResultType = false; break; + case OpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case OpConvertUToImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSamplerNV: *hasResult = true; *hasResultType = true; break; + case OpConvertImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSamplerToUNV: *hasResult = true; *hasResultType = true; break; + case OpConvertUToSampledImageNV: *hasResult = true; *hasResultType = true; break; + case OpConvertSampledImageToUNV: *hasResult = true; *hasResultType = true; break; + case OpSamplerImageAddressingModeNV: *hasResult = false; *hasResultType = false; break; + case OpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case OpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case OpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case OpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case OpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case OpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case OpConstantFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case OpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmTargetINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmINTEL: *hasResult = true; *hasResultType = true; break; + case OpAsmCallINTEL: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMinEXT: *hasResult = true; *hasResultType = true; break; + case OpAtomicFMaxEXT: *hasResult = true; *hasResultType = true; break; + case OpAssumeTrueKHR: *hasResult = false; *hasResultType = false; break; + case OpExpectKHR: *hasResult = true; *hasResultType = true; break; + case OpDecorateString: *hasResult = false; *hasResultType = false; break; + case OpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case OpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case OpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case OpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case OpVariableLengthArrayINTEL: *hasResult = true; *hasResultType = true; break; + case OpSaveMemoryINTEL: *hasResult = true; *hasResultType = true; break; + case OpRestoreMemoryINTEL: *hasResult = false; *hasResultType = false; break; + case OpArbitraryFloatSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastFromIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCastToIntINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatAddINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSubINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatMulINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatDivINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatGEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLTINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLEINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatEQINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatRSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCbrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatHypotINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatLog1pINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExp10INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatExpm1INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatASinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatACosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATanPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatATan2INTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowRINTEL: *hasResult = true; *hasResultType = true; break; + case OpArbitraryFloatPowNINTEL: *hasResult = true; *hasResultType = true; break; + case OpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case OpAliasDomainDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpAliasScopeListDeclINTEL: *hasResult = true; *hasResultType = false; break; + case OpFixedSqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRecipINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedRsqrtINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedSinCosPiINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedLogINTEL: *hasResult = true; *hasResultType = true; break; + case OpFixedExpINTEL: *hasResult = true; *hasResultType = true; break; + case OpPtrCastToCrossWorkgroupINTEL: *hasResult = true; *hasResultType = true; break; + case OpCrossWorkgroupCastToPtrINTEL: *hasResult = true; *hasResultType = true; break; + case OpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case OpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case OpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case OpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + case OpTypeBufferSurfaceINTEL: *hasResult = true; *hasResultType = false; break; + case OpTypeStructContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpSpecConstantCompositeContinuedINTEL: *hasResult = false; *hasResultType = false; break; + case OpControlBarrierArriveINTEL: *hasResult = false; *hasResultType = false; break; + case OpControlBarrierWaitINTEL: *hasResult = false; *hasResultType = false; break; + case OpGroupIMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupFMulKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupBitwiseXorKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalAndKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalOrKHR: *hasResult = true; *hasResultType = true; break; + case OpGroupLogicalXorKHR: *hasResult = true; *hasResultType = true; break; + } +} +#endif /* SPV_ENABLE_UTILITY_CODE */ + +// Overload operator| for mask bit combining + +inline ImageOperandsMask operator|(ImageOperandsMask a, ImageOperandsMask b) { return ImageOperandsMask(unsigned(a) | unsigned(b)); } +inline FPFastMathModeMask operator|(FPFastMathModeMask a, FPFastMathModeMask b) { return FPFastMathModeMask(unsigned(a) | unsigned(b)); } +inline SelectionControlMask operator|(SelectionControlMask a, SelectionControlMask b) { return SelectionControlMask(unsigned(a) | unsigned(b)); } +inline LoopControlMask operator|(LoopControlMask a, LoopControlMask b) { return LoopControlMask(unsigned(a) | unsigned(b)); } +inline FunctionControlMask operator|(FunctionControlMask a, FunctionControlMask b) { return FunctionControlMask(unsigned(a) | unsigned(b)); } +inline MemorySemanticsMask operator|(MemorySemanticsMask a, MemorySemanticsMask b) { return MemorySemanticsMask(unsigned(a) | unsigned(b)); } +inline MemoryAccessMask operator|(MemoryAccessMask a, MemoryAccessMask b) { return MemoryAccessMask(unsigned(a) | unsigned(b)); } +inline KernelProfilingInfoMask operator|(KernelProfilingInfoMask a, KernelProfilingInfoMask b) { return KernelProfilingInfoMask(unsigned(a) | unsigned(b)); } +inline RayFlagsMask operator|(RayFlagsMask a, RayFlagsMask b) { return RayFlagsMask(unsigned(a) | unsigned(b)); } +inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShadingRateMask b) { return FragmentShadingRateMask(unsigned(a) | unsigned(b)); } + +} // end namespace spv + +#endif // #ifndef spirv_HPP + diff --git a/include/spirv_cross/spirv_cfg.hpp b/include/spirv_cross/spirv_cfg.hpp new file mode 100644 index 00000000..1d85fe0a --- /dev/null +++ b/include/spirv_cross/spirv_cfg.hpp @@ -0,0 +1,168 @@ +/* + * Copyright 2016-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_CFG_HPP +#define SPIRV_CROSS_CFG_HPP + +#include "spirv_common.hpp" +#include + +namespace SPIRV_CROSS_NAMESPACE +{ +class Compiler; +class CFG +{ +public: + CFG(Compiler &compiler, const SPIRFunction &function); + + Compiler &get_compiler() + { + return compiler; + } + + const Compiler &get_compiler() const + { + return compiler; + } + + const SPIRFunction &get_function() const + { + return func; + } + + uint32_t get_immediate_dominator(uint32_t block) const + { + auto itr = immediate_dominators.find(block); + if (itr != std::end(immediate_dominators)) + return itr->second; + else + return 0; + } + + bool is_reachable(uint32_t block) const + { + return visit_order.count(block) != 0; + } + + uint32_t get_visit_order(uint32_t block) const + { + auto itr = visit_order.find(block); + assert(itr != std::end(visit_order)); + int v = itr->second.get(); + assert(v > 0); + return uint32_t(v); + } + + uint32_t find_common_dominator(uint32_t a, uint32_t b) const; + + const SmallVector &get_preceding_edges(uint32_t block) const + { + auto itr = preceding_edges.find(block); + if (itr != std::end(preceding_edges)) + return itr->second; + else + return empty_vector; + } + + const SmallVector &get_succeeding_edges(uint32_t block) const + { + auto itr = succeeding_edges.find(block); + if (itr != std::end(succeeding_edges)) + return itr->second; + else + return empty_vector; + } + + template + void walk_from(std::unordered_set &seen_blocks, uint32_t block, const Op &op) const + { + if (seen_blocks.count(block)) + return; + seen_blocks.insert(block); + + if (op(block)) + { + for (auto b : get_succeeding_edges(block)) + walk_from(seen_blocks, b, op); + } + } + + uint32_t find_loop_dominator(uint32_t block) const; + + bool node_terminates_control_flow_in_sub_graph(BlockID from, BlockID to) const; + +private: + struct VisitOrder + { + int &get() + { + return v; + } + + const int &get() const + { + return v; + } + + int v = -1; + }; + + Compiler &compiler; + const SPIRFunction &func; + std::unordered_map> preceding_edges; + std::unordered_map> succeeding_edges; + std::unordered_map immediate_dominators; + std::unordered_map visit_order; + SmallVector post_order; + SmallVector empty_vector; + + void add_branch(uint32_t from, uint32_t to); + void build_post_order_visit_order(); + void build_immediate_dominators(); + bool post_order_visit(uint32_t block); + uint32_t visit_count = 0; + + bool is_back_edge(uint32_t to) const; + bool has_visited_forward_edge(uint32_t to) const; +}; + +class DominatorBuilder +{ +public: + DominatorBuilder(const CFG &cfg); + + void add_block(uint32_t block); + uint32_t get_dominator() const + { + return dominator; + } + + void lift_continue_block_dominator(); + +private: + const CFG &cfg; + uint32_t dominator = 0; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_common.hpp b/include/spirv_cross/spirv_common.hpp new file mode 100644 index 00000000..b599e033 --- /dev/null +++ b/include/spirv_cross/spirv_common.hpp @@ -0,0 +1,1945 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_COMMON_HPP +#define SPIRV_CROSS_COMMON_HPP + +#ifndef SPV_ENABLE_UTILITY_CODE +#define SPV_ENABLE_UTILITY_CODE +#endif +#include "spirv.hpp" + +#include "spirv_cross_containers.hpp" +#include "spirv_cross_error_handling.hpp" +#include + +// A bit crude, but allows projects which embed SPIRV-Cross statically to +// effectively hide all the symbols from other projects. +// There is a case where we have: +// - Project A links against SPIRV-Cross statically. +// - Project A links against Project B statically. +// - Project B links against SPIRV-Cross statically (might be a different version). +// This leads to a conflict with extremely bizarre results. +// By overriding the namespace in one of the project builds, we can work around this. +// If SPIRV-Cross is embedded in dynamic libraries, +// prefer using -fvisibility=hidden on GCC/Clang instead. +#ifdef SPIRV_CROSS_NAMESPACE_OVERRIDE +#define SPIRV_CROSS_NAMESPACE SPIRV_CROSS_NAMESPACE_OVERRIDE +#else +#define SPIRV_CROSS_NAMESPACE spirv_cross +#endif + +namespace SPIRV_CROSS_NAMESPACE +{ +namespace inner +{ +template +void join_helper(StringStream<> &stream, T &&t) +{ + stream << std::forward(t); +} + +template +void join_helper(StringStream<> &stream, T &&t, Ts &&... ts) +{ + stream << std::forward(t); + join_helper(stream, std::forward(ts)...); +} +} // namespace inner + +class Bitset +{ +public: + Bitset() = default; + explicit inline Bitset(uint64_t lower_) + : lower(lower_) + { + } + + inline bool get(uint32_t bit) const + { + if (bit < 64) + return (lower & (1ull << bit)) != 0; + else + return higher.count(bit) != 0; + } + + inline void set(uint32_t bit) + { + if (bit < 64) + lower |= 1ull << bit; + else + higher.insert(bit); + } + + inline void clear(uint32_t bit) + { + if (bit < 64) + lower &= ~(1ull << bit); + else + higher.erase(bit); + } + + inline uint64_t get_lower() const + { + return lower; + } + + inline void reset() + { + lower = 0; + higher.clear(); + } + + inline void merge_and(const Bitset &other) + { + lower &= other.lower; + std::unordered_set tmp_set; + for (auto &v : higher) + if (other.higher.count(v) != 0) + tmp_set.insert(v); + higher = std::move(tmp_set); + } + + inline void merge_or(const Bitset &other) + { + lower |= other.lower; + for (auto &v : other.higher) + higher.insert(v); + } + + inline bool operator==(const Bitset &other) const + { + if (lower != other.lower) + return false; + + if (higher.size() != other.higher.size()) + return false; + + for (auto &v : higher) + if (other.higher.count(v) == 0) + return false; + + return true; + } + + inline bool operator!=(const Bitset &other) const + { + return !(*this == other); + } + + template + void for_each_bit(const Op &op) const + { + // TODO: Add ctz-based iteration. + for (uint32_t i = 0; i < 64; i++) + { + if (lower & (1ull << i)) + op(i); + } + + if (higher.empty()) + return; + + // Need to enforce an order here for reproducible results, + // but hitting this path should happen extremely rarely, so having this slow path is fine. + SmallVector bits; + bits.reserve(higher.size()); + for (auto &v : higher) + bits.push_back(v); + std::sort(std::begin(bits), std::end(bits)); + + for (auto &v : bits) + op(v); + } + + inline bool empty() const + { + return lower == 0 && higher.empty(); + } + +private: + // The most common bits to set are all lower than 64, + // so optimize for this case. Bits spilling outside 64 go into a slower data structure. + // In almost all cases, higher data structure will not be used. + uint64_t lower = 0; + std::unordered_set higher; +}; + +// Helper template to avoid lots of nasty string temporary munging. +template +std::string join(Ts &&... ts) +{ + StringStream<> stream; + inner::join_helper(stream, std::forward(ts)...); + return stream.str(); +} + +inline std::string merge(const SmallVector &list, const char *between = ", ") +{ + StringStream<> stream; + for (auto &elem : list) + { + stream << elem; + if (&elem != &list.back()) + stream << between; + } + return stream.str(); +} + +// Make sure we don't accidentally call this with float or doubles with SFINAE. +// Have to use the radix-aware overload. +template ::value, int>::type = 0> +inline std::string convert_to_string(const T &t) +{ + return std::to_string(t); +} + +static inline std::string convert_to_string(int32_t value) +{ + // INT_MIN is ... special on some backends. If we use a decimal literal, and negate it, we + // could accidentally promote the literal to long first, then negate. + // To workaround it, emit int(0x80000000) instead. + if (value == (std::numeric_limits::min)()) + return "int(0x80000000)"; + else + return std::to_string(value); +} + +static inline std::string convert_to_string(int64_t value, const std::string &int64_type, bool long_long_literal_suffix) +{ + // INT64_MIN is ... special on some backends. + // If we use a decimal literal, and negate it, we might overflow the representable numbers. + // To workaround it, emit int(0x80000000) instead. + if (value == (std::numeric_limits::min)()) + return join(int64_type, "(0x8000000000000000u", (long_long_literal_suffix ? "ll" : "l"), ")"); + else + return std::to_string(value) + (long_long_literal_suffix ? "ll" : "l"); +} + +// Allow implementations to set a convenient standard precision +#ifndef SPIRV_CROSS_FLT_FMT +#define SPIRV_CROSS_FLT_FMT "%.32g" +#endif + +// Disable sprintf and strcat warnings. +// We cannot rely on snprintf and family existing because, ..., MSVC. +#if defined(__clang__) || defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" +#elif defined(_MSC_VER) +#pragma warning(push) +#pragma warning(disable : 4996) +#endif + +static inline void fixup_radix_point(char *str, char radix_point) +{ + // Setting locales is a very risky business in multi-threaded program, + // so just fixup locales instead. We only need to care about the radix point. + if (radix_point != '.') + { + while (*str != '\0') + { + if (*str == radix_point) + *str = '.'; + str++; + } + } +} + +inline std::string convert_to_string(float t, char locale_radix_point) +{ + // std::to_string for floating point values is broken. + // Fallback to something more sane. + char buf[64]; + sprintf(buf, SPIRV_CROSS_FLT_FMT, t); + fixup_radix_point(buf, locale_radix_point); + + // Ensure that the literal is float. + if (!strchr(buf, '.') && !strchr(buf, 'e')) + strcat(buf, ".0"); + return buf; +} + +inline std::string convert_to_string(double t, char locale_radix_point) +{ + // std::to_string for floating point values is broken. + // Fallback to something more sane. + char buf[64]; + sprintf(buf, SPIRV_CROSS_FLT_FMT, t); + fixup_radix_point(buf, locale_radix_point); + + // Ensure that the literal is float. + if (!strchr(buf, '.') && !strchr(buf, 'e')) + strcat(buf, ".0"); + return buf; +} + +#if defined(__clang__) || defined(__GNUC__) +#pragma GCC diagnostic pop +#elif defined(_MSC_VER) +#pragma warning(pop) +#endif + +class FloatFormatter +{ +public: + virtual ~FloatFormatter() = default; + virtual std::string format_float(float value) = 0; + virtual std::string format_double(double value) = 0; +}; + +template +struct ValueSaver +{ + explicit ValueSaver(T ¤t_) + : current(current_) + , saved(current_) + { + } + + void release() + { + current = saved; + } + + ~ValueSaver() + { + release(); + } + + T ¤t; + T saved; +}; + +struct Instruction +{ + uint16_t op = 0; + uint16_t count = 0; + // If offset is 0 (not a valid offset into the instruction stream), + // we have an instruction stream which is embedded in the object. + uint32_t offset = 0; + uint32_t length = 0; + + inline bool is_embedded() const + { + return offset == 0; + } +}; + +struct EmbeddedInstruction : Instruction +{ + SmallVector ops; +}; + +enum Types +{ + TypeNone, + TypeType, + TypeVariable, + TypeConstant, + TypeFunction, + TypeFunctionPrototype, + TypeBlock, + TypeExtension, + TypeExpression, + TypeConstantOp, + TypeCombinedImageSampler, + TypeAccessChain, + TypeUndef, + TypeString, + TypeCount +}; + +template +class TypedID; + +template <> +class TypedID +{ +public: + TypedID() = default; + TypedID(uint32_t id_) + : id(id_) + { + } + + template + TypedID(const TypedID &other) + { + *this = other; + } + + template + TypedID &operator=(const TypedID &other) + { + id = uint32_t(other); + return *this; + } + + // Implicit conversion to u32 is desired here. + // As long as we block implicit conversion between TypedID and TypedID we're good. + operator uint32_t() const + { + return id; + } + + template + operator TypedID() const + { + return TypedID(*this); + } + +private: + uint32_t id = 0; +}; + +template +class TypedID +{ +public: + TypedID() = default; + TypedID(uint32_t id_) + : id(id_) + { + } + + explicit TypedID(const TypedID &other) + : id(uint32_t(other)) + { + } + + operator uint32_t() const + { + return id; + } + +private: + uint32_t id = 0; +}; + +using VariableID = TypedID; +using TypeID = TypedID; +using ConstantID = TypedID; +using FunctionID = TypedID; +using BlockID = TypedID; +using ID = TypedID; + +// Helper for Variant interface. +struct IVariant +{ + virtual ~IVariant() = default; + virtual IVariant *clone(ObjectPoolBase *pool) = 0; + ID self = 0; + +protected: + IVariant() = default; + IVariant(const IVariant&) = default; + IVariant &operator=(const IVariant&) = default; +}; + +#define SPIRV_CROSS_DECLARE_CLONE(T) \ + IVariant *clone(ObjectPoolBase *pool) override \ + { \ + return static_cast *>(pool)->allocate(*this); \ + } + +struct SPIRUndef : IVariant +{ + enum + { + type = TypeUndef + }; + + explicit SPIRUndef(TypeID basetype_) + : basetype(basetype_) + { + } + TypeID basetype; + + SPIRV_CROSS_DECLARE_CLONE(SPIRUndef) +}; + +struct SPIRString : IVariant +{ + enum + { + type = TypeString + }; + + explicit SPIRString(std::string str_) + : str(std::move(str_)) + { + } + + std::string str; + + SPIRV_CROSS_DECLARE_CLONE(SPIRString) +}; + +// This type is only used by backends which need to access the combined image and sampler IDs separately after +// the OpSampledImage opcode. +struct SPIRCombinedImageSampler : IVariant +{ + enum + { + type = TypeCombinedImageSampler + }; + SPIRCombinedImageSampler(TypeID type_, VariableID image_, VariableID sampler_) + : combined_type(type_) + , image(image_) + , sampler(sampler_) + { + } + TypeID combined_type; + VariableID image; + VariableID sampler; + + SPIRV_CROSS_DECLARE_CLONE(SPIRCombinedImageSampler) +}; + +struct SPIRConstantOp : IVariant +{ + enum + { + type = TypeConstantOp + }; + + SPIRConstantOp(TypeID result_type, spv::Op op, const uint32_t *args, uint32_t length) + : opcode(op) + , basetype(result_type) + { + arguments.reserve(length); + for (uint32_t i = 0; i < length; i++) + arguments.push_back(args[i]); + } + + spv::Op opcode; + SmallVector arguments; + TypeID basetype; + + SPIRV_CROSS_DECLARE_CLONE(SPIRConstantOp) +}; + +struct SPIRType : IVariant +{ + enum + { + type = TypeType + }; + + spv::Op op = spv::Op::OpNop; + explicit SPIRType(spv::Op op_) : op(op_) {} + + enum BaseType + { + Unknown, + Void, + Boolean, + SByte, + UByte, + Short, + UShort, + Int, + UInt, + Int64, + UInt64, + AtomicCounter, + Half, + Float, + Double, + Struct, + Image, + SampledImage, + Sampler, + AccelerationStructure, + RayQuery, + + // Keep internal types at the end. + ControlPointArray, + Interpolant, + Char, + // MSL specific type, that is used by 'object'(analog of 'task' from glsl) shader. + MeshGridProperties + }; + + // Scalar/vector/matrix support. + BaseType basetype = Unknown; + uint32_t width = 0; + uint32_t vecsize = 1; + uint32_t columns = 1; + + // Arrays, support array of arrays by having a vector of array sizes. + SmallVector array; + + // Array elements can be either specialization constants or specialization ops. + // This array determines how to interpret the array size. + // If an element is true, the element is a literal, + // otherwise, it's an expression, which must be resolved on demand. + // The actual size is not really known until runtime. + SmallVector array_size_literal; + + // Pointers + // Keep track of how many pointer layers we have. + uint32_t pointer_depth = 0; + bool pointer = false; + bool forward_pointer = false; + + spv::StorageClass storage = spv::StorageClassGeneric; + + SmallVector member_types; + + // If member order has been rewritten to handle certain scenarios with Offset, + // allow codegen to rewrite the index. + SmallVector member_type_index_redirection; + + struct ImageType + { + TypeID type; + spv::Dim dim; + bool depth; + bool arrayed; + bool ms; + uint32_t sampled; + spv::ImageFormat format; + spv::AccessQualifier access; + } image = {}; + + // Structs can be declared multiple times if they are used as part of interface blocks. + // We want to detect this so that we only emit the struct definition once. + // Since we cannot rely on OpName to be equal, we need to figure out aliases. + TypeID type_alias = 0; + + // Denotes the type which this type is based on. + // Allows the backend to traverse how a complex type is built up during access chains. + TypeID parent_type = 0; + + // Used in backends to avoid emitting members with conflicting names. + std::unordered_set member_name_cache; + + SPIRV_CROSS_DECLARE_CLONE(SPIRType) +}; + +struct SPIRExtension : IVariant +{ + enum + { + type = TypeExtension + }; + + enum Extension + { + Unsupported, + GLSL, + SPV_debug_info, + SPV_AMD_shader_ballot, + SPV_AMD_shader_explicit_vertex_parameter, + SPV_AMD_shader_trinary_minmax, + SPV_AMD_gcn_shader, + NonSemanticDebugPrintf, + NonSemanticShaderDebugInfo, + NonSemanticGeneric + }; + + explicit SPIRExtension(Extension ext_) + : ext(ext_) + { + } + + Extension ext; + SPIRV_CROSS_DECLARE_CLONE(SPIRExtension) +}; + +// SPIREntryPoint is not a variant since its IDs are used to decorate OpFunction, +// so in order to avoid conflicts, we can't stick them in the ids array. +struct SPIREntryPoint +{ + SPIREntryPoint(FunctionID self_, spv::ExecutionModel execution_model, const std::string &entry_name) + : self(self_) + , name(entry_name) + , orig_name(entry_name) + , model(execution_model) + { + } + SPIREntryPoint() = default; + + FunctionID self = 0; + std::string name; + std::string orig_name; + SmallVector interface_variables; + + Bitset flags; + struct WorkgroupSize + { + uint32_t x = 0, y = 0, z = 0; + uint32_t id_x = 0, id_y = 0, id_z = 0; + uint32_t constant = 0; // Workgroup size can be expressed as a constant/spec-constant instead. + } workgroup_size; + uint32_t invocations = 0; + uint32_t output_vertices = 0; + uint32_t output_primitives = 0; + spv::ExecutionModel model = spv::ExecutionModelMax; + bool geometry_passthrough = false; +}; + +struct SPIRExpression : IVariant +{ + enum + { + type = TypeExpression + }; + + // Only created by the backend target to avoid creating tons of temporaries. + SPIRExpression(std::string expr, TypeID expression_type_, bool immutable_) + : expression(std::move(expr)) + , expression_type(expression_type_) + , immutable(immutable_) + { + } + + // If non-zero, prepend expression with to_expression(base_expression). + // Used in amortizing multiple calls to to_expression() + // where in certain cases that would quickly force a temporary when not needed. + ID base_expression = 0; + + std::string expression; + TypeID expression_type = 0; + + // If this expression is a forwarded load, + // allow us to reference the original variable. + ID loaded_from = 0; + + // If this expression will never change, we can avoid lots of temporaries + // in high level source. + // An expression being immutable can be speculative, + // it is assumed that this is true almost always. + bool immutable = false; + + // Before use, this expression must be transposed. + // This is needed for targets which don't support row_major layouts. + bool need_transpose = false; + + // Whether or not this is an access chain expression. + bool access_chain = false; + + // Whether or not gl_MeshVerticesEXT[].gl_Position (as a whole or .y) is referenced + bool access_meshlet_position_y = false; + + // A list of expressions which this expression depends on. + SmallVector expression_dependencies; + + // By reading this expression, we implicitly read these expressions as well. + // Used by access chain Store and Load since we read multiple expressions in this case. + SmallVector implied_read_expressions; + + // The expression was emitted at a certain scope. Lets us track when an expression read means multiple reads. + uint32_t emitted_loop_level = 0; + + SPIRV_CROSS_DECLARE_CLONE(SPIRExpression) +}; + +struct SPIRFunctionPrototype : IVariant +{ + enum + { + type = TypeFunctionPrototype + }; + + explicit SPIRFunctionPrototype(TypeID return_type_) + : return_type(return_type_) + { + } + + TypeID return_type; + SmallVector parameter_types; + + SPIRV_CROSS_DECLARE_CLONE(SPIRFunctionPrototype) +}; + +struct SPIRBlock : IVariant +{ + enum + { + type = TypeBlock + }; + + enum Terminator + { + Unknown, + Direct, // Emit next block directly without a particular condition. + + Select, // Block ends with an if/else block. + MultiSelect, // Block ends with switch statement. + + Return, // Block ends with return. + Unreachable, // Noop + Kill, // Discard + IgnoreIntersection, // Ray Tracing + TerminateRay, // Ray Tracing + EmitMeshTasks // Mesh shaders + }; + + enum Merge + { + MergeNone, + MergeLoop, + MergeSelection + }; + + enum Hints + { + HintNone, + HintUnroll, + HintDontUnroll, + HintFlatten, + HintDontFlatten + }; + + enum Method + { + MergeToSelectForLoop, + MergeToDirectForLoop, + MergeToSelectContinueForLoop + }; + + enum ContinueBlockType + { + ContinueNone, + + // Continue block is branchless and has at least one instruction. + ForLoop, + + // Noop continue block. + WhileLoop, + + // Continue block is conditional. + DoWhileLoop, + + // Highly unlikely that anything will use this, + // since it is really awkward/impossible to express in GLSL. + ComplexLoop + }; + + enum : uint32_t + { + NoDominator = 0xffffffffu + }; + + Terminator terminator = Unknown; + Merge merge = MergeNone; + Hints hint = HintNone; + BlockID next_block = 0; + BlockID merge_block = 0; + BlockID continue_block = 0; + + ID return_value = 0; // If 0, return nothing (void). + ID condition = 0; + BlockID true_block = 0; + BlockID false_block = 0; + BlockID default_block = 0; + + // If terminator is EmitMeshTasksEXT. + struct + { + ID groups[3]; + ID payload; + } mesh = {}; + + SmallVector ops; + + struct Phi + { + ID local_variable; // flush local variable ... + BlockID parent; // If we're in from_block and want to branch into this block ... + VariableID function_variable; // to this function-global "phi" variable first. + }; + + // Before entering this block flush out local variables to magical "phi" variables. + SmallVector phi_variables; + + // Declare these temporaries before beginning the block. + // Used for handling complex continue blocks which have side effects. + SmallVector> declare_temporary; + + // Declare these temporaries, but only conditionally if this block turns out to be + // a complex loop header. + SmallVector> potential_declare_temporary; + + struct Case + { + uint64_t value; + BlockID block; + }; + SmallVector cases_32bit; + SmallVector cases_64bit; + + // If we have tried to optimize code for this block but failed, + // keep track of this. + bool disable_block_optimization = false; + + // If the continue block is complex, fallback to "dumb" for loops. + bool complex_continue = false; + + // Do we need a ladder variable to defer breaking out of a loop construct after a switch block? + bool need_ladder_break = false; + + // If marked, we have explicitly handled Phi from this block, so skip any flushes related to that on a branch. + // Used to handle an edge case with switch and case-label fallthrough where fall-through writes to Phi. + BlockID ignore_phi_from_block = 0; + + // The dominating block which this block might be within. + // Used in continue; blocks to determine if we really need to write continue. + BlockID loop_dominator = 0; + + // All access to these variables are dominated by this block, + // so before branching anywhere we need to make sure that we declare these variables. + SmallVector dominated_variables; + + // These are variables which should be declared in a for loop header, if we + // fail to use a classic for-loop, + // we remove these variables, and fall back to regular variables outside the loop. + SmallVector loop_variables; + + // Some expressions are control-flow dependent, i.e. any instruction which relies on derivatives or + // sub-group-like operations. + // Make sure that we only use these expressions in the original block. + SmallVector invalidate_expressions; + + SPIRV_CROSS_DECLARE_CLONE(SPIRBlock) +}; + +struct SPIRFunction : IVariant +{ + enum + { + type = TypeFunction + }; + + SPIRFunction(TypeID return_type_, TypeID function_type_) + : return_type(return_type_) + , function_type(function_type_) + { + } + + struct Parameter + { + TypeID type; + ID id; + uint32_t read_count; + uint32_t write_count; + + // Set to true if this parameter aliases a global variable, + // used mostly in Metal where global variables + // have to be passed down to functions as regular arguments. + // However, for this kind of variable, we should not care about + // read and write counts as access to the function arguments + // is not local to the function in question. + bool alias_global_variable; + }; + + // When calling a function, and we're remapping separate image samplers, + // resolve these arguments into combined image samplers and pass them + // as additional arguments in this order. + // It gets more complicated as functions can pull in their own globals + // and combine them with parameters, + // so we need to distinguish if something is local parameter index + // or a global ID. + struct CombinedImageSamplerParameter + { + VariableID id; + VariableID image_id; + VariableID sampler_id; + bool global_image; + bool global_sampler; + bool depth; + }; + + TypeID return_type; + TypeID function_type; + SmallVector arguments; + + // Can be used by backends to add magic arguments. + // Currently used by combined image/sampler implementation. + + SmallVector shadow_arguments; + SmallVector local_variables; + BlockID entry_block = 0; + SmallVector blocks; + SmallVector combined_parameters; + + struct EntryLine + { + uint32_t file_id = 0; + uint32_t line_literal = 0; + }; + EntryLine entry_line; + + void add_local_variable(VariableID id) + { + local_variables.push_back(id); + } + + void add_parameter(TypeID parameter_type, ID id, bool alias_global_variable = false) + { + // Arguments are read-only until proven otherwise. + arguments.push_back({ parameter_type, id, 0u, 0u, alias_global_variable }); + } + + // Hooks to be run when the function returns. + // Mostly used for lowering internal data structures onto flattened structures. + // Need to defer this, because they might rely on things which change during compilation. + // Intentionally not a small vector, this one is rare, and std::function can be large. + Vector> fixup_hooks_out; + + // Hooks to be run when the function begins. + // Mostly used for populating internal data structures from flattened structures. + // Need to defer this, because they might rely on things which change during compilation. + // Intentionally not a small vector, this one is rare, and std::function can be large. + Vector> fixup_hooks_in; + + // On function entry, make sure to copy a constant array into thread addr space to work around + // the case where we are passing a constant array by value to a function on backends which do not + // consider arrays value types. + SmallVector constant_arrays_needed_on_stack; + + bool active = false; + bool flush_undeclared = true; + bool do_combined_parameters = true; + + SPIRV_CROSS_DECLARE_CLONE(SPIRFunction) +}; + +struct SPIRAccessChain : IVariant +{ + enum + { + type = TypeAccessChain + }; + + SPIRAccessChain(TypeID basetype_, spv::StorageClass storage_, std::string base_, std::string dynamic_index_, + int32_t static_index_) + : basetype(basetype_) + , storage(storage_) + , base(std::move(base_)) + , dynamic_index(std::move(dynamic_index_)) + , static_index(static_index_) + { + } + + // The access chain represents an offset into a buffer. + // Some backends need more complicated handling of access chains to be able to use buffers, like HLSL + // which has no usable buffer type ala GLSL SSBOs. + // StructuredBuffer is too limited, so our only option is to deal with ByteAddressBuffer which works with raw addresses. + + TypeID basetype; + spv::StorageClass storage; + std::string base; + std::string dynamic_index; + int32_t static_index; + + VariableID loaded_from = 0; + uint32_t matrix_stride = 0; + uint32_t array_stride = 0; + bool row_major_matrix = false; + bool immutable = false; + + // By reading this expression, we implicitly read these expressions as well. + // Used by access chain Store and Load since we read multiple expressions in this case. + SmallVector implied_read_expressions; + + SPIRV_CROSS_DECLARE_CLONE(SPIRAccessChain) +}; + +struct SPIRVariable : IVariant +{ + enum + { + type = TypeVariable + }; + + SPIRVariable() = default; + SPIRVariable(TypeID basetype_, spv::StorageClass storage_, ID initializer_ = 0, VariableID basevariable_ = 0) + : basetype(basetype_) + , storage(storage_) + , initializer(initializer_) + , basevariable(basevariable_) + { + } + + TypeID basetype = 0; + spv::StorageClass storage = spv::StorageClassGeneric; + uint32_t decoration = 0; + ID initializer = 0; + VariableID basevariable = 0; + + SmallVector dereference_chain; + bool compat_builtin = false; + + // If a variable is shadowed, we only statically assign to it + // and never actually emit a statement for it. + // When we read the variable as an expression, just forward + // shadowed_id as the expression. + bool statically_assigned = false; + ID static_expression = 0; + + // Temporaries which can remain forwarded as long as this variable is not modified. + SmallVector dependees; + + bool deferred_declaration = false; + bool phi_variable = false; + + // Used to deal with Phi variable flushes. See flush_phi(). + bool allocate_temporary_copy = false; + + bool remapped_variable = false; + uint32_t remapped_components = 0; + + // The block which dominates all access to this variable. + BlockID dominator = 0; + // If true, this variable is a loop variable, when accessing the variable + // outside a loop, + // we should statically forward it. + bool loop_variable = false; + // Set to true while we're inside the for loop. + bool loop_variable_enable = false; + + // Used to find global LUTs + bool is_written_to = false; + + SPIRFunction::Parameter *parameter = nullptr; + + SPIRV_CROSS_DECLARE_CLONE(SPIRVariable) +}; + +struct SPIRConstant : IVariant +{ + enum + { + type = TypeConstant + }; + + union Constant + { + uint32_t u32; + int32_t i32; + float f32; + + uint64_t u64; + int64_t i64; + double f64; + }; + + struct ConstantVector + { + Constant r[4]; + // If != 0, this element is a specialization constant, and we should keep track of it as such. + ID id[4]; + uint32_t vecsize = 1; + + ConstantVector() + { + memset(r, 0, sizeof(r)); + } + }; + + struct ConstantMatrix + { + ConstantVector c[4]; + // If != 0, this column is a specialization constant, and we should keep track of it as such. + ID id[4]; + uint32_t columns = 1; + }; + + static inline float f16_to_f32(uint16_t u16_value) + { + // Based on the GLM implementation. + int s = (u16_value >> 15) & 0x1; + int e = (u16_value >> 10) & 0x1f; + int m = (u16_value >> 0) & 0x3ff; + + union + { + float f32; + uint32_t u32; + } u; + + if (e == 0) + { + if (m == 0) + { + u.u32 = uint32_t(s) << 31; + return u.f32; + } + else + { + while ((m & 0x400) == 0) + { + m <<= 1; + e--; + } + + e++; + m &= ~0x400; + } + } + else if (e == 31) + { + if (m == 0) + { + u.u32 = (uint32_t(s) << 31) | 0x7f800000u; + return u.f32; + } + else + { + u.u32 = (uint32_t(s) << 31) | 0x7f800000u | (m << 13); + return u.f32; + } + } + + e += 127 - 15; + m <<= 13; + u.u32 = (uint32_t(s) << 31) | (e << 23) | m; + return u.f32; + } + + inline uint32_t specialization_constant_id(uint32_t col, uint32_t row) const + { + return m.c[col].id[row]; + } + + inline uint32_t specialization_constant_id(uint32_t col) const + { + return m.id[col]; + } + + inline uint32_t scalar(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].u32; + } + + inline int16_t scalar_i16(uint32_t col = 0, uint32_t row = 0) const + { + return int16_t(m.c[col].r[row].u32 & 0xffffu); + } + + inline uint16_t scalar_u16(uint32_t col = 0, uint32_t row = 0) const + { + return uint16_t(m.c[col].r[row].u32 & 0xffffu); + } + + inline int8_t scalar_i8(uint32_t col = 0, uint32_t row = 0) const + { + return int8_t(m.c[col].r[row].u32 & 0xffu); + } + + inline uint8_t scalar_u8(uint32_t col = 0, uint32_t row = 0) const + { + return uint8_t(m.c[col].r[row].u32 & 0xffu); + } + + inline float scalar_f16(uint32_t col = 0, uint32_t row = 0) const + { + return f16_to_f32(scalar_u16(col, row)); + } + + inline float scalar_f32(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].f32; + } + + inline int32_t scalar_i32(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].i32; + } + + inline double scalar_f64(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].f64; + } + + inline int64_t scalar_i64(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].i64; + } + + inline uint64_t scalar_u64(uint32_t col = 0, uint32_t row = 0) const + { + return m.c[col].r[row].u64; + } + + inline const ConstantVector &vector() const + { + return m.c[0]; + } + + inline uint32_t vector_size() const + { + return m.c[0].vecsize; + } + + inline uint32_t columns() const + { + return m.columns; + } + + inline void make_null(const SPIRType &constant_type_) + { + m = {}; + m.columns = constant_type_.columns; + for (auto &c : m.c) + c.vecsize = constant_type_.vecsize; + } + + inline bool constant_is_null() const + { + if (specialization) + return false; + if (!subconstants.empty()) + return false; + + for (uint32_t col = 0; col < columns(); col++) + for (uint32_t row = 0; row < vector_size(); row++) + if (scalar_u64(col, row) != 0) + return false; + + return true; + } + + explicit SPIRConstant(uint32_t constant_type_) + : constant_type(constant_type_) + { + } + + SPIRConstant() = default; + + SPIRConstant(TypeID constant_type_, const uint32_t *elements, uint32_t num_elements, bool specialized) + : constant_type(constant_type_) + , specialization(specialized) + { + subconstants.reserve(num_elements); + for (uint32_t i = 0; i < num_elements; i++) + subconstants.push_back(elements[i]); + specialization = specialized; + } + + // Construct scalar (32-bit). + SPIRConstant(TypeID constant_type_, uint32_t v0, bool specialized) + : constant_type(constant_type_) + , specialization(specialized) + { + m.c[0].r[0].u32 = v0; + m.c[0].vecsize = 1; + m.columns = 1; + } + + // Construct scalar (64-bit). + SPIRConstant(TypeID constant_type_, uint64_t v0, bool specialized) + : constant_type(constant_type_) + , specialization(specialized) + { + m.c[0].r[0].u64 = v0; + m.c[0].vecsize = 1; + m.columns = 1; + } + + // Construct vectors and matrices. + SPIRConstant(TypeID constant_type_, const SPIRConstant *const *vector_elements, uint32_t num_elements, + bool specialized) + : constant_type(constant_type_) + , specialization(specialized) + { + bool matrix = vector_elements[0]->m.c[0].vecsize > 1; + + if (matrix) + { + m.columns = num_elements; + + for (uint32_t i = 0; i < num_elements; i++) + { + m.c[i] = vector_elements[i]->m.c[0]; + if (vector_elements[i]->specialization) + m.id[i] = vector_elements[i]->self; + } + } + else + { + m.c[0].vecsize = num_elements; + m.columns = 1; + + for (uint32_t i = 0; i < num_elements; i++) + { + m.c[0].r[i] = vector_elements[i]->m.c[0].r[0]; + if (vector_elements[i]->specialization) + m.c[0].id[i] = vector_elements[i]->self; + } + } + } + + TypeID constant_type = 0; + ConstantMatrix m; + + // If this constant is a specialization constant (i.e. created with OpSpecConstant*). + bool specialization = false; + // If this constant is used as an array length which creates specialization restrictions on some backends. + bool is_used_as_array_length = false; + + // If true, this is a LUT, and should always be declared in the outer scope. + bool is_used_as_lut = false; + + // For composites which are constant arrays, etc. + SmallVector subconstants; + + // Non-Vulkan GLSL, HLSL and sometimes MSL emits defines for each specialization constant, + // and uses them to initialize the constant. This allows the user + // to still be able to specialize the value by supplying corresponding + // preprocessor directives before compiling the shader. + std::string specialization_constant_macro_name; + + SPIRV_CROSS_DECLARE_CLONE(SPIRConstant) +}; + +// Variants have a very specific allocation scheme. +struct ObjectPoolGroup +{ + std::unique_ptr pools[TypeCount]; +}; + +class Variant +{ +public: + explicit Variant(ObjectPoolGroup *group_) + : group(group_) + { + } + + ~Variant() + { + if (holder) + group->pools[type]->deallocate_opaque(holder); + } + + // Marking custom move constructor as noexcept is important. + Variant(Variant &&other) SPIRV_CROSS_NOEXCEPT + { + *this = std::move(other); + } + + // We cannot copy from other variant without our own pool group. + // Have to explicitly copy. + Variant(const Variant &variant) = delete; + + // Marking custom move constructor as noexcept is important. + Variant &operator=(Variant &&other) SPIRV_CROSS_NOEXCEPT + { + if (this != &other) + { + if (holder) + group->pools[type]->deallocate_opaque(holder); + holder = other.holder; + group = other.group; + type = other.type; + allow_type_rewrite = other.allow_type_rewrite; + + other.holder = nullptr; + other.type = TypeNone; + } + return *this; + } + + // This copy/clone should only be called in the Compiler constructor. + // If this is called inside ::compile(), we invalidate any references we took higher in the stack. + // This should never happen. + Variant &operator=(const Variant &other) + { +//#define SPIRV_CROSS_COPY_CONSTRUCTOR_SANITIZE +#ifdef SPIRV_CROSS_COPY_CONSTRUCTOR_SANITIZE + abort(); +#endif + if (this != &other) + { + if (holder) + group->pools[type]->deallocate_opaque(holder); + + if (other.holder) + holder = other.holder->clone(group->pools[other.type].get()); + else + holder = nullptr; + + type = other.type; + allow_type_rewrite = other.allow_type_rewrite; + } + return *this; + } + + void set(IVariant *val, Types new_type) + { + if (holder) + group->pools[type]->deallocate_opaque(holder); + holder = nullptr; + + if (!allow_type_rewrite && type != TypeNone && type != new_type) + { + if (val) + group->pools[new_type]->deallocate_opaque(val); + SPIRV_CROSS_THROW("Overwriting a variant with new type."); + } + + holder = val; + type = new_type; + allow_type_rewrite = false; + } + + template + T *allocate_and_set(Types new_type, Ts &&... ts) + { + T *val = static_cast &>(*group->pools[new_type]).allocate(std::forward(ts)...); + set(val, new_type); + return val; + } + + template + T &get() + { + if (!holder) + SPIRV_CROSS_THROW("nullptr"); + if (static_cast(T::type) != type) + SPIRV_CROSS_THROW("Bad cast"); + return *static_cast(holder); + } + + template + const T &get() const + { + if (!holder) + SPIRV_CROSS_THROW("nullptr"); + if (static_cast(T::type) != type) + SPIRV_CROSS_THROW("Bad cast"); + return *static_cast(holder); + } + + Types get_type() const + { + return type; + } + + ID get_id() const + { + return holder ? holder->self : ID(0); + } + + bool empty() const + { + return !holder; + } + + void reset() + { + if (holder) + group->pools[type]->deallocate_opaque(holder); + holder = nullptr; + type = TypeNone; + } + + void set_allow_type_rewrite() + { + allow_type_rewrite = true; + } + +private: + ObjectPoolGroup *group = nullptr; + IVariant *holder = nullptr; + Types type = TypeNone; + bool allow_type_rewrite = false; +}; + +template +T &variant_get(Variant &var) +{ + return var.get(); +} + +template +const T &variant_get(const Variant &var) +{ + return var.get(); +} + +template +T &variant_set(Variant &var, P &&... args) +{ + auto *ptr = var.allocate_and_set(static_cast(T::type), std::forward

(args)...); + return *ptr; +} + +struct AccessChainMeta +{ + uint32_t storage_physical_type = 0; + bool need_transpose = false; + bool storage_is_packed = false; + bool storage_is_invariant = false; + bool flattened_struct = false; + bool relaxed_precision = false; + bool access_meshlet_position_y = false; +}; + +enum ExtendedDecorations +{ + // Marks if a buffer block is re-packed, i.e. member declaration might be subject to PhysicalTypeID remapping and padding. + SPIRVCrossDecorationBufferBlockRepacked = 0, + + // A type in a buffer block might be declared with a different physical type than the logical type. + // If this is not set, PhysicalTypeID == the SPIR-V type as declared. + SPIRVCrossDecorationPhysicalTypeID, + + // Marks if the physical type is to be declared with tight packing rules, i.e. packed_floatN on MSL and friends. + // If this is set, PhysicalTypeID might also be set. It can be set to same as logical type if all we're doing + // is converting float3 to packed_float3 for example. + // If this is marked on a struct, it means the struct itself must use only Packed types for all its members. + SPIRVCrossDecorationPhysicalTypePacked, + + // The padding in bytes before declaring this struct member. + // If used on a struct type, marks the target size of a struct. + SPIRVCrossDecorationPaddingTarget, + + SPIRVCrossDecorationInterfaceMemberIndex, + SPIRVCrossDecorationInterfaceOrigID, + SPIRVCrossDecorationResourceIndexPrimary, + // Used for decorations like resource indices for samplers when part of combined image samplers. + // A variable might need to hold two resource indices in this case. + SPIRVCrossDecorationResourceIndexSecondary, + // Used for resource indices for multiplanar images when part of combined image samplers. + SPIRVCrossDecorationResourceIndexTertiary, + SPIRVCrossDecorationResourceIndexQuaternary, + + // Marks a buffer block for using explicit offsets (GLSL/HLSL). + SPIRVCrossDecorationExplicitOffset, + + // Apply to a variable in the Input storage class; marks it as holding the base group passed to vkCmdDispatchBase(), + // or the base vertex and instance indices passed to vkCmdDrawIndexed(). + // In MSL, this is used to adjust the WorkgroupId and GlobalInvocationId variables in compute shaders, + // and to hold the BaseVertex and BaseInstance variables in vertex shaders. + SPIRVCrossDecorationBuiltInDispatchBase, + + // Apply to a variable that is a function parameter; marks it as being a "dynamic" + // combined image-sampler. In MSL, this is used when a function parameter might hold + // either a regular combined image-sampler or one that has an attached sampler + // Y'CbCr conversion. + SPIRVCrossDecorationDynamicImageSampler, + + // Apply to a variable in the Input storage class; marks it as holding the size of the stage + // input grid. + // In MSL, this is used to hold the vertex and instance counts in a tessellation pipeline + // vertex shader. + SPIRVCrossDecorationBuiltInStageInputSize, + + // Apply to any access chain of a tessellation I/O variable; stores the type of the sub-object + // that was chained to, as recorded in the input variable itself. This is used in case the pointer + // is itself used as the base of an access chain, to calculate the original type of the sub-object + // chained to, in case a swizzle needs to be applied. This should not happen normally with valid + // SPIR-V, but the MSL backend can change the type of input variables, necessitating the + // addition of swizzles to keep the generated code compiling. + SPIRVCrossDecorationTessIOOriginalInputTypeID, + + // Apply to any access chain of an interface variable used with pull-model interpolation, where the variable is a + // vector but the resulting pointer is a scalar; stores the component index that is to be accessed by the chain. + // This is used when emitting calls to interpolation functions on the chain in MSL: in this case, the component + // must be applied to the result, since pull-model interpolants in MSL cannot be swizzled directly, but the + // results of interpolation can. + SPIRVCrossDecorationInterpolantComponentExpr, + + // Apply to any struct type that is used in the Workgroup storage class. + // This causes matrices in MSL prior to Metal 3.0 to be emitted using a special + // class that is convertible to the standard matrix type, to work around the + // lack of constructors in the 'threadgroup' address space. + SPIRVCrossDecorationWorkgroupStruct, + + SPIRVCrossDecorationOverlappingBinding, + + SPIRVCrossDecorationCount +}; + +struct Meta +{ + struct Decoration + { + std::string alias; + std::string qualified_alias; + std::string hlsl_semantic; + std::string user_type; + Bitset decoration_flags; + spv::BuiltIn builtin_type = spv::BuiltInMax; + uint32_t location = 0; + uint32_t component = 0; + uint32_t set = 0; + uint32_t binding = 0; + uint32_t offset = 0; + uint32_t xfb_buffer = 0; + uint32_t xfb_stride = 0; + uint32_t stream = 0; + uint32_t array_stride = 0; + uint32_t matrix_stride = 0; + uint32_t input_attachment = 0; + uint32_t spec_id = 0; + uint32_t index = 0; + spv::FPRoundingMode fp_rounding_mode = spv::FPRoundingModeMax; + bool builtin = false; + bool qualified_alias_explicit_override = false; + + struct Extended + { + Extended() + { + // MSVC 2013 workaround to init like this. + for (auto &v : values) + v = 0; + } + + Bitset flags; + uint32_t values[SPIRVCrossDecorationCount]; + } extended; + }; + + Decoration decoration; + + // Intentionally not a SmallVector. Decoration is large and somewhat rare. + Vector members; + + std::unordered_map decoration_word_offset; + + // For SPV_GOOGLE_hlsl_functionality1. + bool hlsl_is_magic_counter_buffer = false; + // ID for the sibling counter buffer. + uint32_t hlsl_magic_counter_buffer = 0; +}; + +// A user callback that remaps the type of any variable. +// var_name is the declared name of the variable. +// name_of_type is the textual name of the type which will be used in the code unless written to by the callback. +using VariableTypeRemapCallback = + std::function; + +class Hasher +{ +public: + inline void u32(uint32_t value) + { + h = (h * 0x100000001b3ull) ^ value; + } + + inline uint64_t get() const + { + return h; + } + +private: + uint64_t h = 0xcbf29ce484222325ull; +}; + +static inline bool type_is_floating_point(const SPIRType &type) +{ + return type.basetype == SPIRType::Half || type.basetype == SPIRType::Float || type.basetype == SPIRType::Double; +} + +static inline bool type_is_integral(const SPIRType &type) +{ + return type.basetype == SPIRType::SByte || type.basetype == SPIRType::UByte || type.basetype == SPIRType::Short || + type.basetype == SPIRType::UShort || type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt || + type.basetype == SPIRType::Int64 || type.basetype == SPIRType::UInt64; +} + +static inline SPIRType::BaseType to_signed_basetype(uint32_t width) +{ + switch (width) + { + case 8: + return SPIRType::SByte; + case 16: + return SPIRType::Short; + case 32: + return SPIRType::Int; + case 64: + return SPIRType::Int64; + default: + SPIRV_CROSS_THROW("Invalid bit width."); + } +} + +static inline SPIRType::BaseType to_unsigned_basetype(uint32_t width) +{ + switch (width) + { + case 8: + return SPIRType::UByte; + case 16: + return SPIRType::UShort; + case 32: + return SPIRType::UInt; + case 64: + return SPIRType::UInt64; + default: + SPIRV_CROSS_THROW("Invalid bit width."); + } +} + +// Returns true if an arithmetic operation does not change behavior depending on signedness. +static inline bool opcode_is_sign_invariant(spv::Op opcode) +{ + switch (opcode) + { + case spv::OpIEqual: + case spv::OpINotEqual: + case spv::OpISub: + case spv::OpIAdd: + case spv::OpIMul: + case spv::OpShiftLeftLogical: + case spv::OpBitwiseOr: + case spv::OpBitwiseXor: + case spv::OpBitwiseAnd: + return true; + + default: + return false; + } +} + +static inline bool opcode_can_promote_integer_implicitly(spv::Op opcode) +{ + switch (opcode) + { + case spv::OpSNegate: + case spv::OpNot: + case spv::OpBitwiseAnd: + case spv::OpBitwiseOr: + case spv::OpBitwiseXor: + case spv::OpShiftLeftLogical: + case spv::OpShiftRightLogical: + case spv::OpShiftRightArithmetic: + case spv::OpIAdd: + case spv::OpISub: + case spv::OpIMul: + case spv::OpSDiv: + case spv::OpUDiv: + case spv::OpSRem: + case spv::OpUMod: + case spv::OpSMod: + return true; + + default: + return false; + } +} + +struct SetBindingPair +{ + uint32_t desc_set; + uint32_t binding; + + inline bool operator==(const SetBindingPair &other) const + { + return desc_set == other.desc_set && binding == other.binding; + } + + inline bool operator<(const SetBindingPair &other) const + { + return desc_set < other.desc_set || (desc_set == other.desc_set && binding < other.binding); + } +}; + +struct LocationComponentPair +{ + uint32_t location; + uint32_t component; + + inline bool operator==(const LocationComponentPair &other) const + { + return location == other.location && component == other.component; + } + + inline bool operator<(const LocationComponentPair &other) const + { + return location < other.location || (location == other.location && component < other.component); + } +}; + +struct StageSetBinding +{ + spv::ExecutionModel model; + uint32_t desc_set; + uint32_t binding; + + inline bool operator==(const StageSetBinding &other) const + { + return model == other.model && desc_set == other.desc_set && binding == other.binding; + } +}; + +struct InternalHasher +{ + inline size_t operator()(const SetBindingPair &value) const + { + // Quality of hash doesn't really matter here. + auto hash_set = std::hash()(value.desc_set); + auto hash_binding = std::hash()(value.binding); + return (hash_set * 0x10001b31) ^ hash_binding; + } + + inline size_t operator()(const LocationComponentPair &value) const + { + // Quality of hash doesn't really matter here. + auto hash_set = std::hash()(value.location); + auto hash_binding = std::hash()(value.component); + return (hash_set * 0x10001b31) ^ hash_binding; + } + + inline size_t operator()(const StageSetBinding &value) const + { + // Quality of hash doesn't really matter here. + auto hash_model = std::hash()(value.model); + auto hash_set = std::hash()(value.desc_set); + auto tmp_hash = (hash_model * 0x10001b31) ^ hash_set; + return (tmp_hash * 0x10001b31) ^ value.binding; + } +}; + +// Special constant used in a {MSL,HLSL}ResourceBinding desc_set +// element to indicate the bindings for the push constants. +static const uint32_t ResourceBindingPushConstantDescriptorSet = ~(0u); + +// Special constant used in a {MSL,HLSL}ResourceBinding binding +// element to indicate the bindings for the push constants. +static const uint32_t ResourceBindingPushConstantBinding = 0; +} // namespace SPIRV_CROSS_NAMESPACE + +namespace std +{ +template +struct hash> +{ + size_t operator()(const SPIRV_CROSS_NAMESPACE::TypedID &value) const + { + return std::hash()(value); + } +}; +} // namespace std + +#endif diff --git a/include/spirv_cross/spirv_cpp.hpp b/include/spirv_cross/spirv_cpp.hpp new file mode 100644 index 00000000..c76629cd --- /dev/null +++ b/include/spirv_cross/spirv_cpp.hpp @@ -0,0 +1,93 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_CPP_HPP +#define SPIRV_CROSS_CPP_HPP + +#include "spirv_glsl.hpp" +#include + +namespace SPIRV_CROSS_NAMESPACE +{ +class CompilerCPP : public CompilerGLSL +{ +public: + explicit CompilerCPP(std::vector spirv_) + : CompilerGLSL(std::move(spirv_)) + { + } + + CompilerCPP(const uint32_t *ir_, size_t word_count) + : CompilerGLSL(ir_, word_count) + { + } + + explicit CompilerCPP(const ParsedIR &ir_) + : CompilerGLSL(ir_) + { + } + + explicit CompilerCPP(ParsedIR &&ir_) + : CompilerGLSL(std::move(ir_)) + { + } + + std::string compile() override; + + // Sets a custom symbol name that can override + // spirv_cross_get_interface. + // + // Useful when several shader interfaces are linked + // statically into the same binary. + void set_interface_name(std::string name) + { + interface_name = std::move(name); + } + +private: + void emit_header() override; + void emit_c_linkage(); + void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; + + void emit_resources(); + void emit_buffer_block(const SPIRVariable &type) override; + void emit_push_constant_block(const SPIRVariable &var) override; + void emit_interface_block(const SPIRVariable &type); + void emit_block_chain(SPIRBlock &block); + void emit_uniform(const SPIRVariable &var) override; + void emit_shared(const SPIRVariable &var); + void emit_block_struct(SPIRType &type); + std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id) override; + + std::string argument_decl(const SPIRFunction::Parameter &arg); + + SmallVector resource_registrations; + std::string impl_type; + std::string resource_type; + uint32_t shared_counter = 0; + + std::string interface_name; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_cross.hpp b/include/spirv_cross/spirv_cross.hpp new file mode 100644 index 00000000..e9062b48 --- /dev/null +++ b/include/spirv_cross/spirv_cross.hpp @@ -0,0 +1,1182 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_HPP +#define SPIRV_CROSS_HPP + +#ifndef SPV_ENABLE_UTILITY_CODE +#define SPV_ENABLE_UTILITY_CODE +#endif +#include "spirv.hpp" +#include "spirv_cfg.hpp" +#include "spirv_cross_parsed_ir.hpp" + +namespace SPIRV_CROSS_NAMESPACE +{ +struct Resource +{ + // Resources are identified with their SPIR-V ID. + // This is the ID of the OpVariable. + ID id; + + // The type ID of the variable which includes arrays and all type modifications. + // This type ID is not suitable for parsing OpMemberDecoration of a struct and other decorations in general + // since these modifications typically happen on the base_type_id. + TypeID type_id; + + // The base type of the declared resource. + // This type is the base type which ignores pointers and arrays of the type_id. + // This is mostly useful to parse decorations of the underlying type. + // base_type_id can also be obtained with get_type(get_type(type_id).self). + TypeID base_type_id; + + // The declared name (OpName) of the resource. + // For Buffer blocks, the name actually reflects the externally + // visible Block name. + // + // This name can be retrieved again by using either + // get_name(id) or get_name(base_type_id) depending if it's a buffer block or not. + // + // This name can be an empty string in which case get_fallback_name(id) can be + // used which obtains a suitable fallback identifier for an ID. + std::string name; +}; + +struct BuiltInResource +{ + // This is mostly here to support reflection of builtins such as Position/PointSize/CullDistance/ClipDistance. + // This needs to be different from Resource since we can collect builtins from blocks. + // A builtin present here does not necessarily mean it's considered an active builtin, + // since variable ID "activeness" is only tracked on OpVariable level, not Block members. + // For that, update_active_builtins() -> has_active_builtin() can be used to further refine the reflection. + spv::BuiltIn builtin; + + // This is the actual value type of the builtin. + // Typically float4, float, array for the gl_PerVertex builtins. + // If the builtin is a control point, the control point array type will be stripped away here as appropriate. + TypeID value_type_id; + + // This refers to the base resource which contains the builtin. + // If resource is a Block, it can hold multiple builtins, or it might not be a block. + // For advanced reflection scenarios, all information in builtin/value_type_id can be deduced, + // it's just more convenient this way. + Resource resource; +}; + +struct ShaderResources +{ + SmallVector uniform_buffers; + SmallVector storage_buffers; + SmallVector stage_inputs; + SmallVector stage_outputs; + SmallVector subpass_inputs; + SmallVector storage_images; + SmallVector sampled_images; + SmallVector atomic_counters; + SmallVector acceleration_structures; + SmallVector gl_plain_uniforms; + + // There can only be one push constant block, + // but keep the vector in case this restriction is lifted in the future. + SmallVector push_constant_buffers; + + SmallVector shader_record_buffers; + + // For Vulkan GLSL and HLSL source, + // these correspond to separate texture2D and samplers respectively. + SmallVector separate_images; + SmallVector separate_samplers; + + SmallVector builtin_inputs; + SmallVector builtin_outputs; +}; + +struct CombinedImageSampler +{ + // The ID of the sampler2D variable. + VariableID combined_id; + // The ID of the texture2D variable. + VariableID image_id; + // The ID of the sampler variable. + VariableID sampler_id; +}; + +struct SpecializationConstant +{ + // The ID of the specialization constant. + ConstantID id; + // The constant ID of the constant, used in Vulkan during pipeline creation. + uint32_t constant_id; +}; + +struct BufferRange +{ + unsigned index; + size_t offset; + size_t range; +}; + +enum BufferPackingStandard +{ + BufferPackingStd140, + BufferPackingStd430, + BufferPackingStd140EnhancedLayout, + BufferPackingStd430EnhancedLayout, + BufferPackingHLSLCbuffer, + BufferPackingHLSLCbufferPackOffset, + BufferPackingScalar, + BufferPackingScalarEnhancedLayout +}; + +struct EntryPoint +{ + std::string name; + spv::ExecutionModel execution_model; +}; + +class Compiler +{ +public: + friend class CFG; + friend class DominatorBuilder; + + // The constructor takes a buffer of SPIR-V words and parses it. + // It will create its own parser, parse the SPIR-V and move the parsed IR + // as if you had called the constructors taking ParsedIR directly. + explicit Compiler(std::vector ir); + Compiler(const uint32_t *ir, size_t word_count); + + // This is more modular. We can also consume a ParsedIR structure directly, either as a move, or copy. + // With copy, we can reuse the same parsed IR for multiple Compiler instances. + explicit Compiler(const ParsedIR &ir); + explicit Compiler(ParsedIR &&ir); + + virtual ~Compiler() = default; + + // After parsing, API users can modify the SPIR-V via reflection and call this + // to disassemble the SPIR-V into the desired langauage. + // Sub-classes actually implement this. + virtual std::string compile(); + + // Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned. + const std::string &get_name(ID id) const; + + // Applies a decoration to an ID. Effectively injects OpDecorate. + void set_decoration(ID id, spv::Decoration decoration, uint32_t argument = 0); + void set_decoration_string(ID id, spv::Decoration decoration, const std::string &argument); + + // Overrides the identifier OpName of an ID. + // Identifiers beginning with underscores or identifiers which contain double underscores + // are reserved by the implementation. + void set_name(ID id, const std::string &name); + + // Gets a bitmask for the decorations which are applied to ID. + // I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar) + const Bitset &get_decoration_bitset(ID id) const; + + // Returns whether the decoration has been applied to the ID. + bool has_decoration(ID id, spv::Decoration decoration) const; + + // Gets the value for decorations which take arguments. + // If the decoration is a boolean (i.e. spv::DecorationNonWritable), + // 1 will be returned. + // If decoration doesn't exist or decoration is not recognized, + // 0 will be returned. + uint32_t get_decoration(ID id, spv::Decoration decoration) const; + const std::string &get_decoration_string(ID id, spv::Decoration decoration) const; + + // Removes the decoration for an ID. + void unset_decoration(ID id, spv::Decoration decoration); + + // Gets the SPIR-V type associated with ID. + // Mostly used with Resource::type_id and Resource::base_type_id to parse the underlying type of a resource. + const SPIRType &get_type(TypeID id) const; + + // Gets the SPIR-V type of a variable. + const SPIRType &get_type_from_variable(VariableID id) const; + + // Gets the underlying storage class for an OpVariable. + spv::StorageClass get_storage_class(VariableID id) const; + + // If get_name() is an empty string, get the fallback name which will be used + // instead in the disassembled source. + virtual const std::string get_fallback_name(ID id) const; + + // If get_name() of a Block struct is an empty string, get the fallback name. + // This needs to be per-variable as multiple variables can use the same block type. + virtual const std::string get_block_fallback_name(VariableID id) const; + + // Given an OpTypeStruct in ID, obtain the identifier for member number "index". + // This may be an empty string. + const std::string &get_member_name(TypeID id, uint32_t index) const; + + // Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index". + uint32_t get_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const; + const std::string &get_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration) const; + + // Sets the member identifier for OpTypeStruct ID, member number "index". + void set_member_name(TypeID id, uint32_t index, const std::string &name); + + // Returns the qualified member identifier for OpTypeStruct ID, member number "index", + // or an empty string if no qualified alias exists + const std::string &get_member_qualified_name(TypeID type_id, uint32_t index) const; + + // Gets the decoration mask for a member of a struct, similar to get_decoration_mask. + const Bitset &get_member_decoration_bitset(TypeID id, uint32_t index) const; + + // Returns whether the decoration has been applied to a member of a struct. + bool has_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const; + + // Similar to set_decoration, but for struct members. + void set_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0); + void set_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration, + const std::string &argument); + + // Unsets a member decoration, similar to unset_decoration. + void unset_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration); + + // Gets the fallback name for a member, similar to get_fallback_name. + virtual const std::string get_fallback_member_name(uint32_t index) const + { + return join("_", index); + } + + // Returns a vector of which members of a struct are potentially in use by a + // SPIR-V shader. The granularity of this analysis is per-member of a struct. + // This can be used for Buffer (UBO), BufferBlock/StorageBuffer (SSBO) and PushConstant blocks. + // ID is the Resource::id obtained from get_shader_resources(). + SmallVector get_active_buffer_ranges(VariableID id) const; + + // Returns the effective size of a buffer block. + size_t get_declared_struct_size(const SPIRType &struct_type) const; + + // Returns the effective size of a buffer block, with a given array size + // for a runtime array. + // SSBOs are typically declared as runtime arrays. get_declared_struct_size() will return 0 for the size. + // This is not very helpful for applications which might need to know the array stride of its last member. + // This can be done through the API, but it is not very intuitive how to accomplish this, so here we provide a helper function + // to query the size of the buffer, assuming that the last member has a certain size. + // If the buffer does not contain a runtime array, array_size is ignored, and the function will behave as + // get_declared_struct_size(). + // To get the array stride of the last member, something like: + // get_declared_struct_size_runtime_array(type, 1) - get_declared_struct_size_runtime_array(type, 0) will work. + size_t get_declared_struct_size_runtime_array(const SPIRType &struct_type, size_t array_size) const; + + // Returns the effective size of a buffer block struct member. + size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const; + + // Returns a set of all global variables which are statically accessed + // by the control flow graph from the current entry point. + // Only variables which change the interface for a shader are returned, that is, + // variables with storage class of Input, Output, Uniform, UniformConstant, PushConstant and AtomicCounter + // storage classes are returned. + // + // To use the returned set as the filter for which variables are used during compilation, + // this set can be moved to set_enabled_interface_variables(). + std::unordered_set get_active_interface_variables() const; + + // Sets the interface variables which are used during compilation. + // By default, all variables are used. + // Once set, compile() will only consider the set in active_variables. + void set_enabled_interface_variables(std::unordered_set active_variables); + + // Query shader resources, use ids with reflection interface to modify or query binding points, etc. + ShaderResources get_shader_resources() const; + + // Query shader resources, but only return the variables which are part of active_variables. + // E.g.: get_shader_resources(get_active_variables()) to only return the variables which are statically + // accessed. + ShaderResources get_shader_resources(const std::unordered_set &active_variables) const; + + // Remapped variables are considered built-in variables and a backend will + // not emit a declaration for this variable. + // This is mostly useful for making use of builtins which are dependent on extensions. + void set_remapped_variable_state(VariableID id, bool remap_enable); + bool get_remapped_variable_state(VariableID id) const; + + // For subpassInput variables which are remapped to plain variables, + // the number of components in the remapped + // variable must be specified as the backing type of subpass inputs are opaque. + void set_subpass_input_remapped_components(VariableID id, uint32_t components); + uint32_t get_subpass_input_remapped_components(VariableID id) const; + + // All operations work on the current entry point. + // Entry points can be swapped out with set_entry_point(). + // Entry points should be set right after the constructor completes as some reflection functions traverse the graph from the entry point. + // Resource reflection also depends on the entry point. + // By default, the current entry point is set to the first OpEntryPoint which appears in the SPIR-V module. + + // Some shader languages restrict the names that can be given to entry points, and the + // corresponding backend will automatically rename an entry point name, during the call + // to compile() if it is illegal. For example, the common entry point name main() is + // illegal in MSL, and is renamed to an alternate name by the MSL backend. + // Given the original entry point name contained in the SPIR-V, this function returns + // the name, as updated by the backend during the call to compile(). If the name is not + // illegal, and has not been renamed, or if this function is called before compile(), + // this function will simply return the same name. + + // New variants of entry point query and reflection. + // Names for entry points in the SPIR-V module may alias if they belong to different execution models. + // To disambiguate, we must pass along with the entry point names the execution model. + SmallVector get_entry_points_and_stages() const; + void set_entry_point(const std::string &entry, spv::ExecutionModel execution_model); + + // Renames an entry point from old_name to new_name. + // If old_name is currently selected as the current entry point, it will continue to be the current entry point, + // albeit with a new name. + // get_entry_points() is essentially invalidated at this point. + void rename_entry_point(const std::string &old_name, const std::string &new_name, + spv::ExecutionModel execution_model); + const SPIREntryPoint &get_entry_point(const std::string &name, spv::ExecutionModel execution_model) const; + SPIREntryPoint &get_entry_point(const std::string &name, spv::ExecutionModel execution_model); + const std::string &get_cleansed_entry_point_name(const std::string &name, + spv::ExecutionModel execution_model) const; + + // Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader. + void update_active_builtins(); + bool has_active_builtin(spv::BuiltIn builtin, spv::StorageClass storage) const; + + // Query and modify OpExecutionMode. + const Bitset &get_execution_mode_bitset() const; + + void unset_execution_mode(spv::ExecutionMode mode); + void set_execution_mode(spv::ExecutionMode mode, uint32_t arg0 = 0, uint32_t arg1 = 0, uint32_t arg2 = 0); + + // Gets argument for an execution mode (LocalSize, Invocations, OutputVertices). + // For LocalSize or LocalSizeId, the index argument is used to select the dimension (X = 0, Y = 1, Z = 2). + // For execution modes which do not have arguments, 0 is returned. + // LocalSizeId query returns an ID. If LocalSizeId execution mode is not used, it returns 0. + // LocalSize always returns a literal. If execution mode is LocalSizeId, + // the literal (spec constant or not) is still returned. + uint32_t get_execution_mode_argument(spv::ExecutionMode mode, uint32_t index = 0) const; + spv::ExecutionModel get_execution_model() const; + + bool is_tessellation_shader() const; + bool is_tessellating_triangles() const; + + // In SPIR-V, the compute work group size can be represented by a constant vector, in which case + // the LocalSize execution mode is ignored. + // + // This constant vector can be a constant vector, specialization constant vector, or partly specialized constant vector. + // To modify and query work group dimensions which are specialization constants, SPIRConstant values must be modified + // directly via get_constant() rather than using LocalSize directly. This function will return which constants should be modified. + // + // To modify dimensions which are *not* specialization constants, set_execution_mode should be used directly. + // Arguments to set_execution_mode which are specialization constants are effectively ignored during compilation. + // NOTE: This is somewhat different from how SPIR-V works. In SPIR-V, the constant vector will completely replace LocalSize, + // while in this interface, LocalSize is only ignored for specialization constants. + // + // The specialization constant will be written to x, y and z arguments. + // If the component is not a specialization constant, a zeroed out struct will be written. + // The return value is the constant ID of the builtin WorkGroupSize, but this is not expected to be useful + // for most use cases. + // If LocalSizeId is used, there is no uvec3 value representing the workgroup size, so the return value is 0, + // but x, y and z are written as normal if the components are specialization constants. + uint32_t get_work_group_size_specialization_constants(SpecializationConstant &x, SpecializationConstant &y, + SpecializationConstant &z) const; + + // Analyzes all OpImageFetch (texelFetch) opcodes and checks if there are instances where + // said instruction is used without a combined image sampler. + // GLSL targets do not support the use of texelFetch without a sampler. + // To workaround this, we must inject a dummy sampler which can be used to form a sampler2D at the call-site of + // texelFetch as necessary. + // + // This must be called before build_combined_image_samplers(). + // build_combined_image_samplers() may refer to the ID returned by this method if the returned ID is non-zero. + // The return value will be the ID of a sampler object if a dummy sampler is necessary, or 0 if no sampler object + // is required. + // + // If the returned ID is non-zero, it can be decorated with set/bindings as desired before calling compile(). + // Calling this function also invalidates get_active_interface_variables(), so this should be called + // before that function. + VariableID build_dummy_sampler_for_combined_images(); + + // Analyzes all separate image and samplers used from the currently selected entry point, + // and re-routes them all to a combined image sampler instead. + // This is required to "support" separate image samplers in targets which do not natively support + // this feature, like GLSL/ESSL. + // + // This must be called before compile() if such remapping is desired. + // This call will add new sampled images to the SPIR-V, + // so it will appear in reflection if get_shader_resources() is called after build_combined_image_samplers. + // + // If any image/sampler remapping was found, no separate image/samplers will appear in the decompiled output, + // but will still appear in reflection. + // + // The resulting samplers will be void of any decorations like name, descriptor sets and binding points, + // so this can be added before compile() if desired. + // + // Combined image samplers originating from this set are always considered active variables. + // Arrays of separate samplers are not supported, but arrays of separate images are supported. + // Array of images + sampler -> Array of combined image samplers. + void build_combined_image_samplers(); + + // Gets a remapping for the combined image samplers. + const SmallVector &get_combined_image_samplers() const + { + return combined_image_samplers; + } + + // Set a new variable type remap callback. + // The type remapping is designed to allow global interface variable to assume more special types. + // A typical example here is to remap sampler2D into samplerExternalOES, which currently isn't supported + // directly by SPIR-V. + // + // In compile() while emitting code, + // for every variable that is declared, including function parameters, the callback will be called + // and the API user has a chance to change the textual representation of the type used to declare the variable. + // The API user can detect special patterns in names to guide the remapping. + void set_variable_type_remap_callback(VariableTypeRemapCallback cb) + { + variable_remap_callback = std::move(cb); + } + + // API for querying which specialization constants exist. + // To modify a specialization constant before compile(), use get_constant(constant.id), + // then update constants directly in the SPIRConstant data structure. + // For composite types, the subconstants can be iterated over and modified. + // constant_type is the SPIRType for the specialization constant, + // which can be queried to determine which fields in the unions should be poked at. + SmallVector get_specialization_constants() const; + SPIRConstant &get_constant(ConstantID id); + const SPIRConstant &get_constant(ConstantID id) const; + + uint32_t get_current_id_bound() const + { + return uint32_t(ir.ids.size()); + } + + // API for querying buffer objects. + // The type passed in here should be the base type of a resource, i.e. + // get_type(resource.base_type_id) + // as decorations are set in the basic Block type. + // The type passed in here must have these decorations set, or an exception is raised. + // Only UBOs and SSBOs or sub-structs which are part of these buffer types will have these decorations set. + uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const; + uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const; + uint32_t type_struct_member_matrix_stride(const SPIRType &type, uint32_t index) const; + + // Gets the offset in SPIR-V words (uint32_t) for a decoration which was originally declared in the SPIR-V binary. + // The offset will point to one or more uint32_t literals which can be modified in-place before using the SPIR-V binary. + // Note that adding or removing decorations using the reflection API will not change the behavior of this function. + // If the decoration was declared, sets the word_offset to an offset into the provided SPIR-V binary buffer and returns true, + // otherwise, returns false. + // If the decoration does not have any value attached to it (e.g. DecorationRelaxedPrecision), this function will also return false. + bool get_binary_offset_for_decoration(VariableID id, spv::Decoration decoration, uint32_t &word_offset) const; + + // HLSL counter buffer reflection interface. + // Append/Consume/Increment/Decrement in HLSL is implemented as two "neighbor" buffer objects where + // one buffer implements the storage, and a single buffer containing just a lone "int" implements the counter. + // To SPIR-V these will be exposed as two separate buffers, but glslang HLSL frontend emits a special indentifier + // which lets us link the two buffers together. + + // Queries if a variable ID is a counter buffer which "belongs" to a regular buffer object. + + // If SPV_GOOGLE_hlsl_functionality1 is used, this can be used even with a stripped SPIR-V module. + // Otherwise, this query is purely based on OpName identifiers as found in the SPIR-V module, and will + // only return true if OpSource was reported HLSL. + // To rely on this functionality, ensure that the SPIR-V module is not stripped. + + bool buffer_is_hlsl_counter_buffer(VariableID id) const; + + // Queries if a buffer object has a neighbor "counter" buffer. + // If so, the ID of that counter buffer will be returned in counter_id. + // If SPV_GOOGLE_hlsl_functionality1 is used, this can be used even with a stripped SPIR-V module. + // Otherwise, this query is purely based on OpName identifiers as found in the SPIR-V module, and will + // only return true if OpSource was reported HLSL. + // To rely on this functionality, ensure that the SPIR-V module is not stripped. + bool buffer_get_hlsl_counter_buffer(VariableID id, uint32_t &counter_id) const; + + // Gets the list of all SPIR-V Capabilities which were declared in the SPIR-V module. + const SmallVector &get_declared_capabilities() const; + + // Gets the list of all SPIR-V extensions which were declared in the SPIR-V module. + const SmallVector &get_declared_extensions() const; + + // When declaring buffer blocks in GLSL, the name declared in the GLSL source + // might not be the same as the name declared in the SPIR-V module due to naming conflicts. + // In this case, SPIRV-Cross needs to find a fallback-name, and it might only + // be possible to know this name after compiling to GLSL. + // This is particularly important for HLSL input and UAVs which tends to reuse the same block type + // for multiple distinct blocks. For these cases it is not possible to modify the name of the type itself + // because it might be unique. Instead, you can use this interface to check after compilation which + // name was actually used if your input SPIR-V tends to have this problem. + // For other names like remapped names for variables, etc, it's generally enough to query the name of the variables + // after compiling, block names are an exception to this rule. + // ID is the name of a variable as returned by Resource::id, and must be a variable with a Block-like type. + // + // This also applies to HLSL cbuffers. + std::string get_remapped_declared_block_name(VariableID id) const; + + // For buffer block variables, get the decorations for that variable. + // Sometimes, decorations for buffer blocks are found in member decorations instead + // of direct decorations on the variable itself. + // The most common use here is to check if a buffer is readonly or writeonly. + Bitset get_buffer_block_flags(VariableID id) const; + + // Returns whether the position output is invariant + bool is_position_invariant() const + { + return position_invariant; + } + +protected: + const uint32_t *stream(const Instruction &instr) const + { + // If we're not going to use any arguments, just return nullptr. + // We want to avoid case where we return an out of range pointer + // that trips debug assertions on some platforms. + if (!instr.length) + return nullptr; + + if (instr.is_embedded()) + { + auto &embedded = static_cast(instr); + assert(embedded.ops.size() == instr.length); + return embedded.ops.data(); + } + else + { + if (instr.offset + instr.length > ir.spirv.size()) + SPIRV_CROSS_THROW("Compiler::stream() out of range."); + return &ir.spirv[instr.offset]; + } + } + + uint32_t *stream_mutable(const Instruction &instr) const + { + return const_cast(stream(instr)); + } + + ParsedIR ir; + // Marks variables which have global scope and variables which can alias with other variables + // (SSBO, image load store, etc) + SmallVector global_variables; + SmallVector aliased_variables; + + SPIRFunction *current_function = nullptr; + SPIRBlock *current_block = nullptr; + uint32_t current_loop_level = 0; + std::unordered_set active_interface_variables; + bool check_active_interface_variables = false; + + void add_loop_level(); + + void set_initializers(SPIRExpression &e) + { + e.emitted_loop_level = current_loop_level; + } + + template + void set_initializers(const T &) + { + } + + // If our IDs are out of range here as part of opcodes, throw instead of + // undefined behavior. + template + T &set(uint32_t id, P &&... args) + { + ir.add_typed_id(static_cast(T::type), id); + auto &var = variant_set(ir.ids[id], std::forward

(args)...); + var.self = id; + set_initializers(var); + return var; + } + + template + T &get(uint32_t id) + { + return variant_get(ir.ids[id]); + } + + template + T *maybe_get(uint32_t id) + { + if (id >= ir.ids.size()) + return nullptr; + else if (ir.ids[id].get_type() == static_cast(T::type)) + return &get(id); + else + return nullptr; + } + + template + const T &get(uint32_t id) const + { + return variant_get(ir.ids[id]); + } + + template + const T *maybe_get(uint32_t id) const + { + if (id >= ir.ids.size()) + return nullptr; + else if (ir.ids[id].get_type() == static_cast(T::type)) + return &get(id); + else + return nullptr; + } + + // Gets the id of SPIR-V type underlying the given type_id, which might be a pointer. + uint32_t get_pointee_type_id(uint32_t type_id) const; + + // Gets the SPIR-V type underlying the given type, which might be a pointer. + const SPIRType &get_pointee_type(const SPIRType &type) const; + + // Gets the SPIR-V type underlying the given type_id, which might be a pointer. + const SPIRType &get_pointee_type(uint32_t type_id) const; + + // Gets the ID of the SPIR-V type underlying a variable. + uint32_t get_variable_data_type_id(const SPIRVariable &var) const; + + // Gets the SPIR-V type underlying a variable. + SPIRType &get_variable_data_type(const SPIRVariable &var); + + // Gets the SPIR-V type underlying a variable. + const SPIRType &get_variable_data_type(const SPIRVariable &var) const; + + // Gets the SPIR-V element type underlying an array variable. + SPIRType &get_variable_element_type(const SPIRVariable &var); + + // Gets the SPIR-V element type underlying an array variable. + const SPIRType &get_variable_element_type(const SPIRVariable &var) const; + + // Sets the qualified member identifier for OpTypeStruct ID, member number "index". + void set_member_qualified_name(uint32_t type_id, uint32_t index, const std::string &name); + void set_qualified_name(uint32_t id, const std::string &name); + + // Returns if the given type refers to a sampled image. + bool is_sampled_image_type(const SPIRType &type); + + const SPIREntryPoint &get_entry_point() const; + SPIREntryPoint &get_entry_point(); + static bool is_tessellation_shader(spv::ExecutionModel model); + + virtual std::string to_name(uint32_t id, bool allow_alias = true) const; + bool is_builtin_variable(const SPIRVariable &var) const; + bool is_builtin_type(const SPIRType &type) const; + bool is_hidden_variable(const SPIRVariable &var, bool include_builtins = false) const; + bool is_immutable(uint32_t id) const; + bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const; + bool is_scalar(const SPIRType &type) const; + bool is_vector(const SPIRType &type) const; + bool is_matrix(const SPIRType &type) const; + bool is_array(const SPIRType &type) const; + bool is_pointer(const SPIRType &type) const; + bool is_physical_pointer(const SPIRType &type) const; + bool is_physical_pointer_to_buffer_block(const SPIRType &type) const; + static bool is_runtime_size_array(const SPIRType &type); + uint32_t expression_type_id(uint32_t id) const; + const SPIRType &expression_type(uint32_t id) const; + bool expression_is_lvalue(uint32_t id) const; + bool variable_storage_is_aliased(const SPIRVariable &var); + SPIRVariable *maybe_get_backing_variable(uint32_t chain); + + void register_read(uint32_t expr, uint32_t chain, bool forwarded); + void register_write(uint32_t chain); + + inline bool is_continue(uint32_t next) const + { + return (ir.block_meta[next] & ParsedIR::BLOCK_META_CONTINUE_BIT) != 0; + } + + inline bool is_single_block_loop(uint32_t next) const + { + auto &block = get(next); + return block.merge == SPIRBlock::MergeLoop && block.continue_block == ID(next); + } + + inline bool is_break(uint32_t next) const + { + return (ir.block_meta[next] & + (ParsedIR::BLOCK_META_LOOP_MERGE_BIT | ParsedIR::BLOCK_META_MULTISELECT_MERGE_BIT)) != 0; + } + + inline bool is_loop_break(uint32_t next) const + { + return (ir.block_meta[next] & ParsedIR::BLOCK_META_LOOP_MERGE_BIT) != 0; + } + + inline bool is_conditional(uint32_t next) const + { + return (ir.block_meta[next] & + (ParsedIR::BLOCK_META_SELECTION_MERGE_BIT | ParsedIR::BLOCK_META_MULTISELECT_MERGE_BIT)) != 0; + } + + // Dependency tracking for temporaries read from variables. + void flush_dependees(SPIRVariable &var); + void flush_all_active_variables(); + void flush_control_dependent_expressions(uint32_t block); + void flush_all_atomic_capable_variables(); + void flush_all_aliased_variables(); + void register_global_read_dependencies(const SPIRBlock &func, uint32_t id); + void register_global_read_dependencies(const SPIRFunction &func, uint32_t id); + std::unordered_set invalid_expressions; + + void update_name_cache(std::unordered_set &cache, std::string &name); + + // A variant which takes two sets of names. The secondary is only used to verify there are no collisions, + // but the set is not updated when we have found a new name. + // Used primarily when adding block interface names. + void update_name_cache(std::unordered_set &cache_primary, + const std::unordered_set &cache_secondary, std::string &name); + + bool function_is_pure(const SPIRFunction &func); + bool block_is_pure(const SPIRBlock &block); + bool function_is_control_dependent(const SPIRFunction &func); + bool block_is_control_dependent(const SPIRBlock &block); + + bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const; + bool execution_is_direct_branch(const SPIRBlock &from, const SPIRBlock &to) const; + bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const; + SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const; + + void force_recompile(); + void force_recompile_guarantee_forward_progress(); + void clear_force_recompile(); + bool is_forcing_recompilation() const; + bool is_force_recompile = false; + bool is_force_recompile_forward_progress = false; + + bool block_is_noop(const SPIRBlock &block) const; + bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const; + + bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const; + void inherit_expression_dependencies(uint32_t dst, uint32_t source); + void add_implied_read_expression(SPIRExpression &e, uint32_t source); + void add_implied_read_expression(SPIRAccessChain &e, uint32_t source); + void add_active_interface_variable(uint32_t var_id); + + // For proper multiple entry point support, allow querying if an Input or Output + // variable is part of that entry points interface. + bool interface_variable_exists_in_entry_point(uint32_t id) const; + + SmallVector combined_image_samplers; + + void remap_variable_type_name(const SPIRType &type, const std::string &var_name, std::string &type_name) const + { + if (variable_remap_callback) + variable_remap_callback(type, var_name, type_name); + } + + void set_ir(const ParsedIR &parsed); + void set_ir(ParsedIR &&parsed); + void parse_fixup(); + + // Used internally to implement various traversals for queries. + struct OpcodeHandler + { + virtual ~OpcodeHandler() = default; + + // Return true if traversal should continue. + // If false, traversal will end immediately. + virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0; + virtual bool handle_terminator(const SPIRBlock &) + { + return true; + } + + virtual bool follow_function_call(const SPIRFunction &) + { + return true; + } + + virtual void set_current_block(const SPIRBlock &) + { + } + + // Called after returning from a function or when entering a block, + // can be called multiple times per block, + // while set_current_block is only called on block entry. + virtual void rearm_current_block(const SPIRBlock &) + { + } + + virtual bool begin_function_scope(const uint32_t *, uint32_t) + { + return true; + } + + virtual bool end_function_scope(const uint32_t *, uint32_t) + { + return true; + } + }; + + struct BufferAccessHandler : OpcodeHandler + { + BufferAccessHandler(const Compiler &compiler_, SmallVector &ranges_, uint32_t id_) + : compiler(compiler_) + , ranges(ranges_) + , id(id_) + { + } + + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + + const Compiler &compiler; + SmallVector &ranges; + uint32_t id; + + std::unordered_set seen; + }; + + struct InterfaceVariableAccessHandler : OpcodeHandler + { + InterfaceVariableAccessHandler(const Compiler &compiler_, std::unordered_set &variables_) + : compiler(compiler_) + , variables(variables_) + { + } + + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + + const Compiler &compiler; + std::unordered_set &variables; + }; + + struct CombinedImageSamplerHandler : OpcodeHandler + { + CombinedImageSamplerHandler(Compiler &compiler_) + : compiler(compiler_) + { + } + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + bool begin_function_scope(const uint32_t *args, uint32_t length) override; + bool end_function_scope(const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + + // Each function in the call stack needs its own remapping for parameters so we can deduce which global variable each texture/sampler the parameter is statically bound to. + std::stack> parameter_remapping; + std::stack functions; + + uint32_t remap_parameter(uint32_t id); + void push_remap_parameters(const SPIRFunction &func, const uint32_t *args, uint32_t length); + void pop_remap_parameters(); + void register_combined_image_sampler(SPIRFunction &caller, VariableID combined_id, VariableID texture_id, + VariableID sampler_id, bool depth); + }; + + struct DummySamplerForCombinedImageHandler : OpcodeHandler + { + DummySamplerForCombinedImageHandler(Compiler &compiler_) + : compiler(compiler_) + { + } + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + bool need_dummy_sampler = false; + }; + + struct ActiveBuiltinHandler : OpcodeHandler + { + ActiveBuiltinHandler(Compiler &compiler_) + : compiler(compiler_) + { + } + + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + Compiler &compiler; + + void handle_builtin(const SPIRType &type, spv::BuiltIn builtin, const Bitset &decoration_flags); + void add_if_builtin(uint32_t id); + void add_if_builtin_or_block(uint32_t id); + void add_if_builtin(uint32_t id, bool allow_blocks); + }; + + bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const; + bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const; + // This must be an ordered data structure so we always pick the same type aliases. + SmallVector global_struct_cache; + + ShaderResources get_shader_resources(const std::unordered_set *active_variables) const; + + VariableTypeRemapCallback variable_remap_callback; + + bool get_common_basic_type(const SPIRType &type, SPIRType::BaseType &base_type); + + std::unordered_set forced_temporaries; + std::unordered_set forwarded_temporaries; + std::unordered_set suppressed_usage_tracking; + std::unordered_set hoisted_temporaries; + std::unordered_set forced_invariant_temporaries; + + Bitset active_input_builtins; + Bitset active_output_builtins; + uint32_t clip_distance_count = 0; + uint32_t cull_distance_count = 0; + bool position_invariant = false; + + void analyze_parameter_preservation( + SPIRFunction &entry, const CFG &cfg, + const std::unordered_map> &variable_to_blocks, + const std::unordered_map> &complete_write_blocks); + + // If a variable ID or parameter ID is found in this set, a sampler is actually a shadow/comparison sampler. + // SPIR-V does not support this distinction, so we must keep track of this information outside the type system. + // There might be unrelated IDs found in this set which do not correspond to actual variables. + // This set should only be queried for the existence of samplers which are already known to be variables or parameter IDs. + // Similar is implemented for images, as well as if subpass inputs are needed. + std::unordered_set comparison_ids; + bool need_subpass_input = false; + bool need_subpass_input_ms = false; + + // In certain backends, we will need to use a dummy sampler to be able to emit code. + // GLSL does not support texelFetch on texture2D objects, but SPIR-V does, + // so we need to workaround by having the application inject a dummy sampler. + uint32_t dummy_sampler_id = 0; + + void analyze_image_and_sampler_usage(); + + struct CombinedImageSamplerDrefHandler : OpcodeHandler + { + CombinedImageSamplerDrefHandler(Compiler &compiler_) + : compiler(compiler_) + { + } + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + std::unordered_set dref_combined_samplers; + }; + + struct CombinedImageSamplerUsageHandler : OpcodeHandler + { + CombinedImageSamplerUsageHandler(Compiler &compiler_, + const std::unordered_set &dref_combined_samplers_) + : compiler(compiler_) + , dref_combined_samplers(dref_combined_samplers_) + { + } + + bool begin_function_scope(const uint32_t *args, uint32_t length) override; + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + Compiler &compiler; + const std::unordered_set &dref_combined_samplers; + + std::unordered_map> dependency_hierarchy; + std::unordered_set comparison_ids; + + void add_hierarchy_to_comparison_ids(uint32_t ids); + bool need_subpass_input = false; + bool need_subpass_input_ms = false; + void add_dependency(uint32_t dst, uint32_t src); + }; + + void build_function_control_flow_graphs_and_analyze(); + std::unordered_map> function_cfgs; + const CFG &get_cfg_for_current_function() const; + const CFG &get_cfg_for_function(uint32_t id) const; + + struct CFGBuilder : OpcodeHandler + { + explicit CFGBuilder(Compiler &compiler_); + + bool follow_function_call(const SPIRFunction &func) override; + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + Compiler &compiler; + std::unordered_map> function_cfgs; + }; + + struct AnalyzeVariableScopeAccessHandler : OpcodeHandler + { + AnalyzeVariableScopeAccessHandler(Compiler &compiler_, SPIRFunction &entry_); + + bool follow_function_call(const SPIRFunction &) override; + void set_current_block(const SPIRBlock &block) override; + + void notify_variable_access(uint32_t id, uint32_t block); + bool id_is_phi_variable(uint32_t id) const; + bool id_is_potential_temporary(uint32_t id) const; + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + bool handle_terminator(const SPIRBlock &block) override; + + Compiler &compiler; + SPIRFunction &entry; + std::unordered_map> accessed_variables_to_block; + std::unordered_map> accessed_temporaries_to_block; + std::unordered_map result_id_to_type; + std::unordered_map> complete_write_variables_to_block; + std::unordered_map> partial_write_variables_to_block; + std::unordered_set access_chain_expressions; + // Access chains used in multiple blocks mean hoisting all the variables used to construct the access chain as not all backends can use pointers. + // This is also relevant when forwarding opaque objects since we cannot lower these to temporaries. + std::unordered_map> rvalue_forward_children; + const SPIRBlock *current_block = nullptr; + }; + + struct StaticExpressionAccessHandler : OpcodeHandler + { + StaticExpressionAccessHandler(Compiler &compiler_, uint32_t variable_id_); + bool follow_function_call(const SPIRFunction &) override; + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + uint32_t variable_id; + uint32_t static_expression = 0; + uint32_t write_count = 0; + }; + + struct PhysicalBlockMeta + { + uint32_t alignment = 0; + }; + + struct PhysicalStorageBufferPointerHandler : OpcodeHandler + { + explicit PhysicalStorageBufferPointerHandler(Compiler &compiler_); + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + Compiler &compiler; + + std::unordered_set non_block_types; + std::unordered_map physical_block_type_meta; + std::unordered_map access_chain_to_physical_block; + + void mark_aligned_access(uint32_t id, const uint32_t *args, uint32_t length); + PhysicalBlockMeta *find_block_meta(uint32_t id) const; + bool type_is_bda_block_entry(uint32_t type_id) const; + void setup_meta_chain(uint32_t type_id, uint32_t var_id); + uint32_t get_minimum_scalar_alignment(const SPIRType &type) const; + void analyze_non_block_types_from_block(const SPIRType &type); + uint32_t get_base_non_block_type_id(uint32_t type_id) const; + }; + void analyze_non_block_pointer_types(); + SmallVector physical_storage_non_block_pointer_types; + std::unordered_map physical_storage_type_to_alignment; + + void analyze_variable_scope(SPIRFunction &function, AnalyzeVariableScopeAccessHandler &handler); + void find_function_local_luts(SPIRFunction &function, const AnalyzeVariableScopeAccessHandler &handler, + bool single_function); + bool may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var); + + // Finds all resources that are written to from inside the critical section, if present. + // The critical section is delimited by OpBeginInvocationInterlockEXT and + // OpEndInvocationInterlockEXT instructions. In MSL and HLSL, any resources written + // while inside the critical section must be placed in a raster order group. + struct InterlockedResourceAccessHandler : OpcodeHandler + { + InterlockedResourceAccessHandler(Compiler &compiler_, uint32_t entry_point_id) + : compiler(compiler_) + { + call_stack.push_back(entry_point_id); + } + + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + bool begin_function_scope(const uint32_t *args, uint32_t length) override; + bool end_function_scope(const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + bool in_crit_sec = false; + + uint32_t interlock_function_id = 0; + bool split_function_case = false; + bool control_flow_interlock = false; + bool use_critical_section = false; + bool call_stack_is_interlocked = false; + SmallVector call_stack; + + void access_potential_resource(uint32_t id); + }; + + struct InterlockedResourceAccessPrepassHandler : OpcodeHandler + { + InterlockedResourceAccessPrepassHandler(Compiler &compiler_, uint32_t entry_point_id) + : compiler(compiler_) + { + call_stack.push_back(entry_point_id); + } + + void rearm_current_block(const SPIRBlock &block) override; + bool handle(spv::Op op, const uint32_t *args, uint32_t length) override; + bool begin_function_scope(const uint32_t *args, uint32_t length) override; + bool end_function_scope(const uint32_t *args, uint32_t length) override; + + Compiler &compiler; + uint32_t interlock_function_id = 0; + uint32_t current_block_id = 0; + bool split_function_case = false; + bool control_flow_interlock = false; + SmallVector call_stack; + }; + + void analyze_interlocked_resource_usage(); + // The set of all resources written while inside the critical section, if present. + std::unordered_set interlocked_resources; + bool interlocked_is_complex = false; + + void make_constant_null(uint32_t id, uint32_t type); + + std::unordered_map declared_block_names; + + bool instruction_to_result_type(uint32_t &result_type, uint32_t &result_id, spv::Op op, const uint32_t *args, + uint32_t length); + + Bitset combined_decoration_for_member(const SPIRType &type, uint32_t index) const; + static bool is_desktop_only_format(spv::ImageFormat format); + + bool is_depth_image(const SPIRType &type, uint32_t id) const; + + void set_extended_decoration(uint32_t id, ExtendedDecorations decoration, uint32_t value = 0); + uint32_t get_extended_decoration(uint32_t id, ExtendedDecorations decoration) const; + bool has_extended_decoration(uint32_t id, ExtendedDecorations decoration) const; + void unset_extended_decoration(uint32_t id, ExtendedDecorations decoration); + + void set_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration, + uint32_t value = 0); + uint32_t get_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration) const; + bool has_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration) const; + void unset_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration); + + bool check_internal_recursion(const SPIRType &type, std::unordered_set &checked_ids); + bool type_contains_recursion(const SPIRType &type); + bool type_is_array_of_pointers(const SPIRType &type) const; + bool type_is_block_like(const SPIRType &type) const; + bool type_is_top_level_block(const SPIRType &type) const; + bool type_is_opaque_value(const SPIRType &type) const; + + bool reflection_ssbo_instance_name_is_significant() const; + std::string get_remapped_declared_block_name(uint32_t id, bool fallback_prefer_instance_name) const; + + bool flush_phi_required(BlockID from, BlockID to) const; + + uint32_t evaluate_spec_constant_u32(const SPIRConstantOp &spec) const; + uint32_t evaluate_constant_u32(uint32_t id) const; + + bool is_vertex_like_shader() const; + + // Get the correct case list for the OpSwitch, since it can be either a + // 32 bit wide condition or a 64 bit, but the type is not embedded in the + // instruction itself. + const SmallVector &get_case_list(const SPIRBlock &block) const; + +private: + // Used only to implement the old deprecated get_entry_point() interface. + const SPIREntryPoint &get_first_entry_point(const std::string &name) const; + SPIREntryPoint &get_first_entry_point(const std::string &name); +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_cross_c.h b/include/spirv_cross/spirv_cross_c.h new file mode 100644 index 00000000..a414c46b --- /dev/null +++ b/include/spirv_cross/spirv_cross_c.h @@ -0,0 +1,1123 @@ +/* + * Copyright 2019-2021 Hans-Kristian Arntzen + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_C_API_H +#define SPIRV_CROSS_C_API_H + +#include +#include "spirv.h" + +/* + * C89-compatible wrapper for SPIRV-Cross' API. + * Documentation here is sparse unless the behavior does not map 1:1 with C++ API. + * It is recommended to look at the canonical C++ API for more detailed information. + */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* Bumped if ABI or API breaks backwards compatibility. */ +#define SPVC_C_API_VERSION_MAJOR 0 +/* Bumped if APIs or enumerations are added in a backwards compatible way. */ +#define SPVC_C_API_VERSION_MINOR 64 +/* Bumped if internal implementation details change. */ +#define SPVC_C_API_VERSION_PATCH 0 + +#if !defined(SPVC_PUBLIC_API) +#if defined(SPVC_EXPORT_SYMBOLS) +/* Exports symbols. Standard C calling convention is used. */ +#if defined(__GNUC__) +#define SPVC_PUBLIC_API __attribute__((visibility("default"))) +#elif defined(_MSC_VER) +#define SPVC_PUBLIC_API __declspec(dllexport) +#else +#define SPVC_PUBLIC_API +#endif +#else +#define SPVC_PUBLIC_API +#endif +#endif + +/* + * Gets the SPVC_C_API_VERSION_* used to build this library. + * Can be used to check for ABI mismatch if so-versioning did not catch it. + */ +SPVC_PUBLIC_API void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch); + +/* Gets a human readable version string to identify which commit a particular binary was created from. */ +SPVC_PUBLIC_API const char *spvc_get_commit_revision_and_timestamp(void); + +/* These types are opaque to the user. */ +typedef struct spvc_context_s *spvc_context; +typedef struct spvc_parsed_ir_s *spvc_parsed_ir; +typedef struct spvc_compiler_s *spvc_compiler; +typedef struct spvc_compiler_options_s *spvc_compiler_options; +typedef struct spvc_resources_s *spvc_resources; +struct spvc_type_s; +typedef const struct spvc_type_s *spvc_type; +typedef struct spvc_constant_s *spvc_constant; +struct spvc_set_s; +typedef const struct spvc_set_s *spvc_set; + +/* + * Shallow typedefs. All SPIR-V IDs are plain 32-bit numbers, but this helps communicate which data is used. + * Maps to a SPIRType. + */ +typedef SpvId spvc_type_id; +/* Maps to a SPIRVariable. */ +typedef SpvId spvc_variable_id; +/* Maps to a SPIRConstant. */ +typedef SpvId spvc_constant_id; + +/* See C++ API. */ +typedef struct spvc_reflected_resource +{ + spvc_variable_id id; + spvc_type_id base_type_id; + spvc_type_id type_id; + const char *name; +} spvc_reflected_resource; + +typedef struct spvc_reflected_builtin_resource +{ + SpvBuiltIn builtin; + spvc_type_id value_type_id; + spvc_reflected_resource resource; +} spvc_reflected_builtin_resource; + +/* See C++ API. */ +typedef struct spvc_entry_point +{ + SpvExecutionModel execution_model; + const char *name; +} spvc_entry_point; + +/* See C++ API. */ +typedef struct spvc_combined_image_sampler +{ + spvc_variable_id combined_id; + spvc_variable_id image_id; + spvc_variable_id sampler_id; +} spvc_combined_image_sampler; + +/* See C++ API. */ +typedef struct spvc_specialization_constant +{ + spvc_constant_id id; + unsigned constant_id; +} spvc_specialization_constant; + +/* See C++ API. */ +typedef struct spvc_buffer_range +{ + unsigned index; + size_t offset; + size_t range; +} spvc_buffer_range; + +/* See C++ API. */ +typedef struct spvc_hlsl_root_constants +{ + unsigned start; + unsigned end; + unsigned binding; + unsigned space; +} spvc_hlsl_root_constants; + +/* See C++ API. */ +typedef struct spvc_hlsl_vertex_attribute_remap +{ + unsigned location; + const char *semantic; +} spvc_hlsl_vertex_attribute_remap; + +/* + * Be compatible with non-C99 compilers, which do not have stdbool. + * Only recent MSVC compilers supports this for example, and ideally SPIRV-Cross should be linkable + * from a wide range of compilers in its C wrapper. + */ +typedef unsigned char spvc_bool; +#define SPVC_TRUE ((spvc_bool)1) +#define SPVC_FALSE ((spvc_bool)0) + +typedef enum spvc_result +{ + /* Success. */ + SPVC_SUCCESS = 0, + + /* The SPIR-V is invalid. Should have been caught by validation ideally. */ + SPVC_ERROR_INVALID_SPIRV = -1, + + /* The SPIR-V might be valid or invalid, but SPIRV-Cross currently cannot correctly translate this to your target language. */ + SPVC_ERROR_UNSUPPORTED_SPIRV = -2, + + /* If for some reason we hit this, new or malloc failed. */ + SPVC_ERROR_OUT_OF_MEMORY = -3, + + /* Invalid API argument. */ + SPVC_ERROR_INVALID_ARGUMENT = -4, + + SPVC_ERROR_INT_MAX = 0x7fffffff +} spvc_result; + +typedef enum spvc_capture_mode +{ + /* The Parsed IR payload will be copied, and the handle can be reused to create other compiler instances. */ + SPVC_CAPTURE_MODE_COPY = 0, + + /* + * The payload will now be owned by the compiler. + * parsed_ir should now be considered a dead blob and must not be used further. + * This is optimal for performance and should be the go-to option. + */ + SPVC_CAPTURE_MODE_TAKE_OWNERSHIP = 1, + + SPVC_CAPTURE_MODE_INT_MAX = 0x7fffffff +} spvc_capture_mode; + +typedef enum spvc_backend +{ + /* This backend can only perform reflection, no compiler options are supported. Maps to spirv_cross::Compiler. */ + SPVC_BACKEND_NONE = 0, + SPVC_BACKEND_GLSL = 1, /* spirv_cross::CompilerGLSL */ + SPVC_BACKEND_HLSL = 2, /* CompilerHLSL */ + SPVC_BACKEND_MSL = 3, /* CompilerMSL */ + SPVC_BACKEND_CPP = 4, /* CompilerCPP */ + SPVC_BACKEND_JSON = 5, /* CompilerReflection w/ JSON backend */ + SPVC_BACKEND_INT_MAX = 0x7fffffff +} spvc_backend; + +/* Maps to C++ API. */ +typedef enum spvc_resource_type +{ + SPVC_RESOURCE_TYPE_UNKNOWN = 0, + SPVC_RESOURCE_TYPE_UNIFORM_BUFFER = 1, + SPVC_RESOURCE_TYPE_STORAGE_BUFFER = 2, + SPVC_RESOURCE_TYPE_STAGE_INPUT = 3, + SPVC_RESOURCE_TYPE_STAGE_OUTPUT = 4, + SPVC_RESOURCE_TYPE_SUBPASS_INPUT = 5, + SPVC_RESOURCE_TYPE_STORAGE_IMAGE = 6, + SPVC_RESOURCE_TYPE_SAMPLED_IMAGE = 7, + SPVC_RESOURCE_TYPE_ATOMIC_COUNTER = 8, + SPVC_RESOURCE_TYPE_PUSH_CONSTANT = 9, + SPVC_RESOURCE_TYPE_SEPARATE_IMAGE = 10, + SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS = 11, + SPVC_RESOURCE_TYPE_ACCELERATION_STRUCTURE = 12, + SPVC_RESOURCE_TYPE_RAY_QUERY = 13, + SPVC_RESOURCE_TYPE_SHADER_RECORD_BUFFER = 14, + SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM = 15, + SPVC_RESOURCE_TYPE_INT_MAX = 0x7fffffff +} spvc_resource_type; + +typedef enum spvc_builtin_resource_type +{ + SPVC_BUILTIN_RESOURCE_TYPE_UNKNOWN = 0, + SPVC_BUILTIN_RESOURCE_TYPE_STAGE_INPUT = 1, + SPVC_BUILTIN_RESOURCE_TYPE_STAGE_OUTPUT = 2, + SPVC_BUILTIN_RESOURCE_TYPE_INT_MAX = 0x7fffffff +} spvc_builtin_resource_type; + +/* Maps to spirv_cross::SPIRType::BaseType. */ +typedef enum spvc_basetype +{ + SPVC_BASETYPE_UNKNOWN = 0, + SPVC_BASETYPE_VOID = 1, + SPVC_BASETYPE_BOOLEAN = 2, + SPVC_BASETYPE_INT8 = 3, + SPVC_BASETYPE_UINT8 = 4, + SPVC_BASETYPE_INT16 = 5, + SPVC_BASETYPE_UINT16 = 6, + SPVC_BASETYPE_INT32 = 7, + SPVC_BASETYPE_UINT32 = 8, + SPVC_BASETYPE_INT64 = 9, + SPVC_BASETYPE_UINT64 = 10, + SPVC_BASETYPE_ATOMIC_COUNTER = 11, + SPVC_BASETYPE_FP16 = 12, + SPVC_BASETYPE_FP32 = 13, + SPVC_BASETYPE_FP64 = 14, + SPVC_BASETYPE_STRUCT = 15, + SPVC_BASETYPE_IMAGE = 16, + SPVC_BASETYPE_SAMPLED_IMAGE = 17, + SPVC_BASETYPE_SAMPLER = 18, + SPVC_BASETYPE_ACCELERATION_STRUCTURE = 19, + + SPVC_BASETYPE_INT_MAX = 0x7fffffff +} spvc_basetype; + +#define SPVC_COMPILER_OPTION_COMMON_BIT 0x1000000 +#define SPVC_COMPILER_OPTION_GLSL_BIT 0x2000000 +#define SPVC_COMPILER_OPTION_HLSL_BIT 0x4000000 +#define SPVC_COMPILER_OPTION_MSL_BIT 0x8000000 +#define SPVC_COMPILER_OPTION_LANG_BITS 0x0f000000 +#define SPVC_COMPILER_OPTION_ENUM_BITS 0xffffff + +#define SPVC_MAKE_MSL_VERSION(major, minor, patch) ((major) * 10000 + (minor) * 100 + (patch)) + +/* Maps to C++ API. */ +typedef enum spvc_msl_platform +{ + SPVC_MSL_PLATFORM_IOS = 0, + SPVC_MSL_PLATFORM_MACOS = 1, + SPVC_MSL_PLATFORM_MAX_INT = 0x7fffffff +} spvc_msl_platform; + +/* Maps to C++ API. */ +typedef enum spvc_msl_index_type +{ + SPVC_MSL_INDEX_TYPE_NONE = 0, + SPVC_MSL_INDEX_TYPE_UINT16 = 1, + SPVC_MSL_INDEX_TYPE_UINT32 = 2, + SPVC_MSL_INDEX_TYPE_MAX_INT = 0x7fffffff +} spvc_msl_index_type; + +/* Maps to C++ API. */ +typedef enum spvc_msl_shader_variable_format +{ + SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER = 0, + SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1, + SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2, + SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3, + SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4, + + /* Deprecated names. */ + SPVC_MSL_VERTEX_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER, + SPVC_MSL_VERTEX_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8, + SPVC_MSL_VERTEX_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16, + SPVC_MSL_SHADER_INPUT_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER, + SPVC_MSL_SHADER_INPUT_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8, + SPVC_MSL_SHADER_INPUT_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16, + SPVC_MSL_SHADER_INPUT_FORMAT_ANY16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16, + SPVC_MSL_SHADER_INPUT_FORMAT_ANY32 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32, + + + SPVC_MSL_SHADER_INPUT_FORMAT_INT_MAX = 0x7fffffff +} spvc_msl_shader_variable_format, spvc_msl_shader_input_format, spvc_msl_vertex_format; + +/* Maps to C++ API. Deprecated; use spvc_msl_shader_interface_var. */ +typedef struct spvc_msl_vertex_attribute +{ + unsigned location; + + /* Obsolete, do not use. Only lingers on for ABI compatibility. */ + unsigned msl_buffer; + /* Obsolete, do not use. Only lingers on for ABI compatibility. */ + unsigned msl_offset; + /* Obsolete, do not use. Only lingers on for ABI compatibility. */ + unsigned msl_stride; + /* Obsolete, do not use. Only lingers on for ABI compatibility. */ + spvc_bool per_instance; + + spvc_msl_vertex_format format; + SpvBuiltIn builtin; +} spvc_msl_vertex_attribute; + +/* + * Initializes the vertex attribute struct. + */ +SPVC_PUBLIC_API void spvc_msl_vertex_attribute_init(spvc_msl_vertex_attribute *attr); + +/* Maps to C++ API. Deprecated; use spvc_msl_shader_interface_var_2. */ +typedef struct spvc_msl_shader_interface_var +{ + unsigned location; + spvc_msl_vertex_format format; + SpvBuiltIn builtin; + unsigned vecsize; +} spvc_msl_shader_interface_var, spvc_msl_shader_input; + +/* + * Initializes the shader input struct. + * Deprecated. Use spvc_msl_shader_interface_var_init_2(). + */ +SPVC_PUBLIC_API void spvc_msl_shader_interface_var_init(spvc_msl_shader_interface_var *var); +/* + * Deprecated. Use spvc_msl_shader_interface_var_init_2(). + */ +SPVC_PUBLIC_API void spvc_msl_shader_input_init(spvc_msl_shader_input *input); + +/* Maps to C++ API. */ +typedef enum spvc_msl_shader_variable_rate +{ + SPVC_MSL_SHADER_VARIABLE_RATE_PER_VERTEX = 0, + SPVC_MSL_SHADER_VARIABLE_RATE_PER_PRIMITIVE = 1, + SPVC_MSL_SHADER_VARIABLE_RATE_PER_PATCH = 2, + + SPVC_MSL_SHADER_VARIABLE_RATE_INT_MAX = 0x7fffffff, +} spvc_msl_shader_variable_rate; + +/* Maps to C++ API. */ +typedef struct spvc_msl_shader_interface_var_2 +{ + unsigned location; + spvc_msl_shader_variable_format format; + SpvBuiltIn builtin; + unsigned vecsize; + spvc_msl_shader_variable_rate rate; +} spvc_msl_shader_interface_var_2; + +/* + * Initializes the shader interface variable struct. + */ +SPVC_PUBLIC_API void spvc_msl_shader_interface_var_init_2(spvc_msl_shader_interface_var_2 *var); + +/* Maps to C++ API. + * Deprecated. Use spvc_msl_resource_binding_2. */ +typedef struct spvc_msl_resource_binding +{ + SpvExecutionModel stage; + unsigned desc_set; + unsigned binding; + unsigned msl_buffer; + unsigned msl_texture; + unsigned msl_sampler; +} spvc_msl_resource_binding; + +typedef struct spvc_msl_resource_binding_2 +{ + SpvExecutionModel stage; + unsigned desc_set; + unsigned binding; + unsigned count; + unsigned msl_buffer; + unsigned msl_texture; + unsigned msl_sampler; +} spvc_msl_resource_binding_2; + +/* + * Initializes the resource binding struct. + * The defaults are non-zero. + * Deprecated: Use spvc_msl_resource_binding_init_2. + */ +SPVC_PUBLIC_API void spvc_msl_resource_binding_init(spvc_msl_resource_binding *binding); +SPVC_PUBLIC_API void spvc_msl_resource_binding_init_2(spvc_msl_resource_binding_2 *binding); + +#define SPVC_MSL_PUSH_CONSTANT_DESC_SET (~(0u)) +#define SPVC_MSL_PUSH_CONSTANT_BINDING (0) +#define SPVC_MSL_SWIZZLE_BUFFER_BINDING (~(1u)) +#define SPVC_MSL_BUFFER_SIZE_BUFFER_BINDING (~(2u)) +#define SPVC_MSL_ARGUMENT_BUFFER_BINDING (~(3u)) + +/* Obsolete. Sticks around for backwards compatibility. */ +#define SPVC_MSL_AUX_BUFFER_STRUCT_VERSION 1 + +/* Runtime check for incompatibility. Obsolete. */ +SPVC_PUBLIC_API unsigned spvc_msl_get_aux_buffer_struct_version(void); + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_coord +{ + SPVC_MSL_SAMPLER_COORD_NORMALIZED = 0, + SPVC_MSL_SAMPLER_COORD_PIXEL = 1, + SPVC_MSL_SAMPLER_INT_MAX = 0x7fffffff +} spvc_msl_sampler_coord; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_filter +{ + SPVC_MSL_SAMPLER_FILTER_NEAREST = 0, + SPVC_MSL_SAMPLER_FILTER_LINEAR = 1, + SPVC_MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff +} spvc_msl_sampler_filter; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_mip_filter +{ + SPVC_MSL_SAMPLER_MIP_FILTER_NONE = 0, + SPVC_MSL_SAMPLER_MIP_FILTER_NEAREST = 1, + SPVC_MSL_SAMPLER_MIP_FILTER_LINEAR = 2, + SPVC_MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff +} spvc_msl_sampler_mip_filter; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_address +{ + SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0, + SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1, + SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2, + SPVC_MSL_SAMPLER_ADDRESS_REPEAT = 3, + SPVC_MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4, + SPVC_MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff +} spvc_msl_sampler_address; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_compare_func +{ + SPVC_MSL_SAMPLER_COMPARE_FUNC_NEVER = 0, + SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS = 1, + SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2, + SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER = 3, + SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4, + SPVC_MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5, + SPVC_MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6, + SPVC_MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7, + SPVC_MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff +} spvc_msl_sampler_compare_func; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_border_color +{ + SPVC_MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0, + SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1, + SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2, + SPVC_MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff +} spvc_msl_sampler_border_color; + +/* Maps to C++ API. */ +typedef enum spvc_msl_format_resolution +{ + SPVC_MSL_FORMAT_RESOLUTION_444 = 0, + SPVC_MSL_FORMAT_RESOLUTION_422, + SPVC_MSL_FORMAT_RESOLUTION_420, + SPVC_MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff +} spvc_msl_format_resolution; + +/* Maps to C++ API. */ +typedef enum spvc_msl_chroma_location +{ + SPVC_MSL_CHROMA_LOCATION_COSITED_EVEN = 0, + SPVC_MSL_CHROMA_LOCATION_MIDPOINT, + SPVC_MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff +} spvc_msl_chroma_location; + +/* Maps to C++ API. */ +typedef enum spvc_msl_component_swizzle +{ + SPVC_MSL_COMPONENT_SWIZZLE_IDENTITY = 0, + SPVC_MSL_COMPONENT_SWIZZLE_ZERO, + SPVC_MSL_COMPONENT_SWIZZLE_ONE, + SPVC_MSL_COMPONENT_SWIZZLE_R, + SPVC_MSL_COMPONENT_SWIZZLE_G, + SPVC_MSL_COMPONENT_SWIZZLE_B, + SPVC_MSL_COMPONENT_SWIZZLE_A, + SPVC_MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff +} spvc_msl_component_swizzle; + +/* Maps to C++ API. */ +typedef enum spvc_msl_sampler_ycbcr_model_conversion +{ + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709, + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601, + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020, + SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff +} spvc_msl_sampler_ycbcr_model_conversion; + +/* Maps to C+ API. */ +typedef enum spvc_msl_sampler_ycbcr_range +{ + SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW, + SPVC_MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff +} spvc_msl_sampler_ycbcr_range; + +/* Maps to C++ API. */ +typedef struct spvc_msl_constexpr_sampler +{ + spvc_msl_sampler_coord coord; + spvc_msl_sampler_filter min_filter; + spvc_msl_sampler_filter mag_filter; + spvc_msl_sampler_mip_filter mip_filter; + spvc_msl_sampler_address s_address; + spvc_msl_sampler_address t_address; + spvc_msl_sampler_address r_address; + spvc_msl_sampler_compare_func compare_func; + spvc_msl_sampler_border_color border_color; + float lod_clamp_min; + float lod_clamp_max; + int max_anisotropy; + + spvc_bool compare_enable; + spvc_bool lod_clamp_enable; + spvc_bool anisotropy_enable; +} spvc_msl_constexpr_sampler; + +/* + * Initializes the constexpr sampler struct. + * The defaults are non-zero. + */ +SPVC_PUBLIC_API void spvc_msl_constexpr_sampler_init(spvc_msl_constexpr_sampler *sampler); + +/* Maps to the sampler Y'CbCr conversion-related portions of MSLConstexprSampler. See C++ API for defaults and details. */ +typedef struct spvc_msl_sampler_ycbcr_conversion +{ + unsigned planes; + spvc_msl_format_resolution resolution; + spvc_msl_sampler_filter chroma_filter; + spvc_msl_chroma_location x_chroma_offset; + spvc_msl_chroma_location y_chroma_offset; + spvc_msl_component_swizzle swizzle[4]; + spvc_msl_sampler_ycbcr_model_conversion ycbcr_model; + spvc_msl_sampler_ycbcr_range ycbcr_range; + unsigned bpc; +} spvc_msl_sampler_ycbcr_conversion; + +/* + * Initializes the constexpr sampler struct. + * The defaults are non-zero. + */ +SPVC_PUBLIC_API void spvc_msl_sampler_ycbcr_conversion_init(spvc_msl_sampler_ycbcr_conversion *conv); + +/* Maps to C++ API. */ +typedef enum spvc_hlsl_binding_flag_bits +{ + SPVC_HLSL_BINDING_AUTO_NONE_BIT = 0, + SPVC_HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0, + SPVC_HLSL_BINDING_AUTO_CBV_BIT = 1 << 1, + SPVC_HLSL_BINDING_AUTO_SRV_BIT = 1 << 2, + SPVC_HLSL_BINDING_AUTO_UAV_BIT = 1 << 3, + SPVC_HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4, + SPVC_HLSL_BINDING_AUTO_ALL = 0x7fffffff +} spvc_hlsl_binding_flag_bits; +typedef unsigned spvc_hlsl_binding_flags; + +#define SPVC_HLSL_PUSH_CONSTANT_DESC_SET (~(0u)) +#define SPVC_HLSL_PUSH_CONSTANT_BINDING (0) + +/* Maps to C++ API. */ +typedef struct spvc_hlsl_resource_binding_mapping +{ + unsigned register_space; + unsigned register_binding; +} spvc_hlsl_resource_binding_mapping; + +typedef struct spvc_hlsl_resource_binding +{ + SpvExecutionModel stage; + unsigned desc_set; + unsigned binding; + + spvc_hlsl_resource_binding_mapping cbv, uav, srv, sampler; +} spvc_hlsl_resource_binding; + +/* + * Initializes the resource binding struct. + * The defaults are non-zero. + */ +SPVC_PUBLIC_API void spvc_hlsl_resource_binding_init(spvc_hlsl_resource_binding *binding); + +/* Maps to the various spirv_cross::Compiler*::Option structures. See C++ API for defaults and details. */ +typedef enum spvc_compiler_option +{ + SPVC_COMPILER_OPTION_UNKNOWN = 0, + + SPVC_COMPILER_OPTION_FORCE_TEMPORARY = 1 | SPVC_COMPILER_OPTION_COMMON_BIT, + SPVC_COMPILER_OPTION_FLATTEN_MULTIDIMENSIONAL_ARRAYS = 2 | SPVC_COMPILER_OPTION_COMMON_BIT, + SPVC_COMPILER_OPTION_FIXUP_DEPTH_CONVENTION = 3 | SPVC_COMPILER_OPTION_COMMON_BIT, + SPVC_COMPILER_OPTION_FLIP_VERTEX_Y = 4 | SPVC_COMPILER_OPTION_COMMON_BIT, + + SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE = 5 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS = 6 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION = 7 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_VERSION = 8 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_ES = 9 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS = 10 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_FLOAT_PRECISION_HIGHP = 11 | SPVC_COMPILER_OPTION_GLSL_BIT, + SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_INT_PRECISION_HIGHP = 12 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL = 13 | SPVC_COMPILER_OPTION_HLSL_BIT, + SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT = 14 | SPVC_COMPILER_OPTION_HLSL_BIT, + SPVC_COMPILER_OPTION_HLSL_POINT_COORD_COMPAT = 15 | SPVC_COMPILER_OPTION_HLSL_BIT, + SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_BASE_INSTANCE = 16 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_VERSION = 17 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_TEXEL_BUFFER_TEXTURE_WIDTH = 18 | SPVC_COMPILER_OPTION_MSL_BIT, + + /* Obsolete, use SWIZZLE_BUFFER_INDEX instead. */ + SPVC_COMPILER_OPTION_MSL_AUX_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SWIZZLE_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_MSL_INDIRECT_PARAMS_BUFFER_INDEX = 20 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_OUTPUT_BUFFER_INDEX = 21 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_OUTPUT_BUFFER_INDEX = 22 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_TESS_FACTOR_OUTPUT_BUFFER_INDEX = 23 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_WORKGROUP_INDEX = 24 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_POINT_SIZE_BUILTIN = 25 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_DISABLE_RASTERIZATION = 26 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_CAPTURE_OUTPUT_TO_BUFFER = 27 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SWIZZLE_TEXTURE_SAMPLES = 28 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS = 29 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_TESS_DOMAIN_ORIGIN_LOWER_LEFT = 30 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_PLATFORM = 31 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS = 32 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_GLSL_EMIT_PUSH_CONSTANT_AS_UNIFORM_BUFFER = 33 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE = 34 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX = 36 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES = 37 | SPVC_COMPILER_OPTION_COMMON_BIT, + + SPVC_COMPILER_OPTION_MSL_MULTIVIEW = 38 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_VIEW_MASK_BUFFER_INDEX = 39 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_DEVICE_INDEX = 40 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_VIEW_INDEX_FROM_DEVICE_INDEX = 41 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_DISPATCH_BASE = 42 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX = 43 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D = 44 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO = 45 | SPVC_COMPILER_OPTION_MSL_BIT, + + /* Obsolete. Use MSL_FRAMEBUFFER_FETCH_SUBPASS instead. */ + SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH = 47 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY = 48 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING = 49 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES = 50 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FORCE_NATIVE_ARRAYS = 51 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_ENABLE_STORAGE_IMAGE_QUALIFIER_DEDUCTION = 52 | SPVC_COMPILER_OPTION_COMMON_BIT, + + SPVC_COMPILER_OPTION_HLSL_FORCE_STORAGE_BUFFER_AS_UAV = 53 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_FORCE_ZERO_INITIALIZED_VARIABLES = 54 | SPVC_COMPILER_OPTION_COMMON_BIT, + + SPVC_COMPILER_OPTION_HLSL_NONWRITABLE_UAV_TEXTURE_AS_SRV = 55 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK = 56 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN = 57 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN = 58 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING = 59 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_HLSL_ENABLE_16BIT_TYPES = 60 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_MULTI_PATCH_WORKGROUP = 61 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_BUFFER_INDEX = 62 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_INDEX_BUFFER_INDEX = 63 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_VERTEX_FOR_TESSELLATION = 64 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_VERTEX_INDEX_TYPE = 65 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_GLSL_FORCE_FLATTENED_IO_BLOCKS = 66 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_MULTIVIEW_LAYERED_RENDERING = 67 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_ARRAYED_SUBPASS_INPUT = 68 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_R32UI_LINEAR_TEXTURE_ALIGNMENT = 69 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_R32UI_ALIGNMENT_CONSTANT_ID = 70 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_HLSL_FLATTEN_MATRIX_VERTEX_INPUT_SEMANTICS = 71 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_IOS_USE_SIMDGROUP_FUNCTIONS = 72 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_EMULATE_SUBGROUPS = 73 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FIXED_SUBGROUP_SIZE = 74 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FORCE_SAMPLE_RATE_SHADING = 75 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_IOS_SUPPORT_BASE_VERTEX_INSTANCE = 76 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_GLSL_OVR_MULTIVIEW_VIEW_COUNT = 77 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_RELAX_NAN_CHECKS = 78 | SPVC_COMPILER_OPTION_COMMON_BIT, + + SPVC_COMPILER_OPTION_MSL_RAW_BUFFER_TESE_INPUT = 79 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_INPUT_BUFFER_INDEX = 80 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_MANUAL_HELPER_INVOCATION_UPDATES = 81 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_CHECK_DISCARDED_FRAG_STORES = 82 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_GLSL_ENABLE_ROW_MAJOR_LOAD_WORKAROUND = 83 | SPVC_COMPILER_OPTION_GLSL_BIT, + + SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS_TIER = 84 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_SAMPLE_DREF_LOD_ARRAY_AS_GRAD = 85 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_READWRITE_TEXTURE_FENCES = 86 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_REPLACE_RECURSIVE_INPUTS = 87 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_AGX_MANUAL_CUBE_GRAD_FIXUP = 88 | SPVC_COMPILER_OPTION_MSL_BIT, + SPVC_COMPILER_OPTION_MSL_FORCE_FRAGMENT_WITH_SIDE_EFFECTS_EXECUTION = 89 | SPVC_COMPILER_OPTION_MSL_BIT, + + SPVC_COMPILER_OPTION_HLSL_USE_ENTRY_POINT_NAME = 90 | SPVC_COMPILER_OPTION_HLSL_BIT, + SPVC_COMPILER_OPTION_HLSL_PRESERVE_STRUCTURED_BUFFERS = 91 | SPVC_COMPILER_OPTION_HLSL_BIT, + + SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff +} spvc_compiler_option; + +/* + * Context is the highest-level API construct. + * The context owns all memory allocations made by its child object hierarchy, including various non-opaque structs and strings. + * This means that the API user only has to care about one "destroy" call ever when using the C API. + * All pointers handed out by the APIs are only valid as long as the context + * is alive and spvc_context_release_allocations has not been called. + */ +SPVC_PUBLIC_API spvc_result spvc_context_create(spvc_context *context); + +/* Frees all memory allocations and objects associated with the context and its child objects. */ +SPVC_PUBLIC_API void spvc_context_destroy(spvc_context context); + +/* Frees all memory allocations and objects associated with the context and its child objects, but keeps the context alive. */ +SPVC_PUBLIC_API void spvc_context_release_allocations(spvc_context context); + +/* Get the string for the last error which was logged. */ +SPVC_PUBLIC_API const char *spvc_context_get_last_error_string(spvc_context context); + +/* Get notified in a callback when an error triggers. Useful for debugging. */ +typedef void (*spvc_error_callback)(void *userdata, const char *error); +SPVC_PUBLIC_API void spvc_context_set_error_callback(spvc_context context, spvc_error_callback cb, void *userdata); + +/* SPIR-V parsing interface. Maps to Parser which then creates a ParsedIR, and that IR is extracted into the handle. */ +SPVC_PUBLIC_API spvc_result spvc_context_parse_spirv(spvc_context context, const SpvId *spirv, size_t word_count, + spvc_parsed_ir *parsed_ir); + +/* + * Create a compiler backend. Capture mode controls if we construct by copy or move semantics. + * It is always recommended to use SPVC_CAPTURE_MODE_TAKE_OWNERSHIP if you only intend to cross-compile the IR once. + */ +SPVC_PUBLIC_API spvc_result spvc_context_create_compiler(spvc_context context, spvc_backend backend, + spvc_parsed_ir parsed_ir, spvc_capture_mode mode, + spvc_compiler *compiler); + +/* Maps directly to C++ API. */ +SPVC_PUBLIC_API unsigned spvc_compiler_get_current_id_bound(spvc_compiler compiler); + +/* Create compiler options, which will initialize defaults. */ +SPVC_PUBLIC_API spvc_result spvc_compiler_create_compiler_options(spvc_compiler compiler, + spvc_compiler_options *options); +/* Override options. Will return error if e.g. MSL options are used for the HLSL backend, etc. */ +SPVC_PUBLIC_API spvc_result spvc_compiler_options_set_bool(spvc_compiler_options options, + spvc_compiler_option option, spvc_bool value); +SPVC_PUBLIC_API spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, + spvc_compiler_option option, unsigned value); +/* Set compiler options. */ +SPVC_PUBLIC_API spvc_result spvc_compiler_install_compiler_options(spvc_compiler compiler, + spvc_compiler_options options); + +/* Compile IR into a string. *source is owned by the context, and caller must not free it themselves. */ +SPVC_PUBLIC_API spvc_result spvc_compiler_compile(spvc_compiler compiler, const char **source); + +/* Maps to C++ API. */ +SPVC_PUBLIC_API spvc_result spvc_compiler_add_header_line(spvc_compiler compiler, const char *line); +SPVC_PUBLIC_API spvc_result spvc_compiler_require_extension(spvc_compiler compiler, const char *ext); +SPVC_PUBLIC_API size_t spvc_compiler_get_num_required_extensions(spvc_compiler compiler); +SPVC_PUBLIC_API const char *spvc_compiler_get_required_extension(spvc_compiler compiler, size_t index); +SPVC_PUBLIC_API spvc_result spvc_compiler_flatten_buffer_block(spvc_compiler compiler, spvc_variable_id id); + +SPVC_PUBLIC_API spvc_bool spvc_compiler_variable_is_depth_or_compare(spvc_compiler compiler, spvc_variable_id id); + +SPVC_PUBLIC_API spvc_result spvc_compiler_mask_stage_output_by_location(spvc_compiler compiler, + unsigned location, unsigned component); +SPVC_PUBLIC_API spvc_result spvc_compiler_mask_stage_output_by_builtin(spvc_compiler compiler, SpvBuiltIn builtin); + +/* + * HLSL specifics. + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_hlsl_set_root_constants_layout(spvc_compiler compiler, + const spvc_hlsl_root_constants *constant_info, + size_t count); +SPVC_PUBLIC_API spvc_result spvc_compiler_hlsl_add_vertex_attribute_remap(spvc_compiler compiler, + const spvc_hlsl_vertex_attribute_remap *remap, + size_t remaps); +SPVC_PUBLIC_API spvc_variable_id spvc_compiler_hlsl_remap_num_workgroups_builtin(spvc_compiler compiler); + +SPVC_PUBLIC_API spvc_result spvc_compiler_hlsl_set_resource_binding_flags(spvc_compiler compiler, + spvc_hlsl_binding_flags flags); + +SPVC_PUBLIC_API spvc_result spvc_compiler_hlsl_add_resource_binding(spvc_compiler compiler, + const spvc_hlsl_resource_binding *binding); +SPVC_PUBLIC_API spvc_bool spvc_compiler_hlsl_is_resource_used(spvc_compiler compiler, + SpvExecutionModel model, + unsigned set, + unsigned binding); + +/* + * MSL specifics. + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_rasterization_disabled(spvc_compiler compiler); + +/* Obsolete. Renamed to needs_swizzle_buffer. */ +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler); + +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_output_buffer(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_patch_output_buffer(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_input_threadgroup_mem(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_vertex_attribute(spvc_compiler compiler, + const spvc_msl_vertex_attribute *attrs); +/* Deprecated; use spvc_compiler_msl_add_resource_binding_2(). */ +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler, + const spvc_msl_resource_binding *binding); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_resource_binding_2(spvc_compiler compiler, + const spvc_msl_resource_binding_2 *binding); +/* Deprecated; use spvc_compiler_msl_add_shader_input_2(). */ +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_shader_input(spvc_compiler compiler, + const spvc_msl_shader_interface_var *input); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_shader_input_2(spvc_compiler compiler, + const spvc_msl_shader_interface_var_2 *input); +/* Deprecated; use spvc_compiler_msl_add_shader_output_2(). */ +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_shader_output(spvc_compiler compiler, + const spvc_msl_shader_interface_var *output); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_shader_output_2(spvc_compiler compiler, + const spvc_msl_shader_interface_var_2 *output); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_discrete_descriptor_set(spvc_compiler compiler, unsigned desc_set); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_set_argument_buffer_device_address_space(spvc_compiler compiler, unsigned desc_set, spvc_bool device_address); + +/* Obsolete, use is_shader_input_used. */ +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_shader_input_used(spvc_compiler compiler, unsigned location); +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_shader_output_used(spvc_compiler compiler, unsigned location); + +SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_resource_used(spvc_compiler compiler, + SpvExecutionModel model, + unsigned set, + unsigned binding); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler(spvc_compiler compiler, spvc_variable_id id, const spvc_msl_constexpr_sampler *sampler); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler_by_binding(spvc_compiler compiler, unsigned desc_set, unsigned binding, const spvc_msl_constexpr_sampler *sampler); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler_ycbcr(spvc_compiler compiler, spvc_variable_id id, const spvc_msl_constexpr_sampler *sampler, const spvc_msl_sampler_ycbcr_conversion *conv); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_remap_constexpr_sampler_by_binding_ycbcr(spvc_compiler compiler, unsigned desc_set, unsigned binding, const spvc_msl_constexpr_sampler *sampler, const spvc_msl_sampler_ycbcr_conversion *conv); +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_set_fragment_output_components(spvc_compiler compiler, unsigned location, unsigned components); + +SPVC_PUBLIC_API unsigned spvc_compiler_msl_get_automatic_resource_binding(spvc_compiler compiler, spvc_variable_id id); +SPVC_PUBLIC_API unsigned spvc_compiler_msl_get_automatic_resource_binding_secondary(spvc_compiler compiler, spvc_variable_id id); + +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_dynamic_buffer(spvc_compiler compiler, unsigned desc_set, unsigned binding, unsigned index); + +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_inline_uniform_block(spvc_compiler compiler, unsigned desc_set, unsigned binding); + +SPVC_PUBLIC_API spvc_result spvc_compiler_msl_set_combined_sampler_suffix(spvc_compiler compiler, const char *suffix); +SPVC_PUBLIC_API const char *spvc_compiler_msl_get_combined_sampler_suffix(spvc_compiler compiler); + +/* + * Reflect resources. + * Maps almost 1:1 to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_get_active_interface_variables(spvc_compiler compiler, spvc_set *set); +SPVC_PUBLIC_API spvc_result spvc_compiler_set_enabled_interface_variables(spvc_compiler compiler, spvc_set set); +SPVC_PUBLIC_API spvc_result spvc_compiler_create_shader_resources(spvc_compiler compiler, spvc_resources *resources); +SPVC_PUBLIC_API spvc_result spvc_compiler_create_shader_resources_for_active_variables(spvc_compiler compiler, + spvc_resources *resources, + spvc_set active); +SPVC_PUBLIC_API spvc_result spvc_resources_get_resource_list_for_type(spvc_resources resources, spvc_resource_type type, + const spvc_reflected_resource **resource_list, + size_t *resource_size); + +SPVC_PUBLIC_API spvc_result spvc_resources_get_builtin_resource_list_for_type( + spvc_resources resources, spvc_builtin_resource_type type, + const spvc_reflected_builtin_resource **resource_list, + size_t *resource_size); + +/* + * Decorations. + * Maps to C++ API. + */ +SPVC_PUBLIC_API void spvc_compiler_set_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration, + unsigned argument); +SPVC_PUBLIC_API void spvc_compiler_set_decoration_string(spvc_compiler compiler, SpvId id, SpvDecoration decoration, + const char *argument); +SPVC_PUBLIC_API void spvc_compiler_set_name(spvc_compiler compiler, SpvId id, const char *argument); +SPVC_PUBLIC_API void spvc_compiler_set_member_decoration(spvc_compiler compiler, spvc_type_id id, unsigned member_index, + SpvDecoration decoration, unsigned argument); +SPVC_PUBLIC_API void spvc_compiler_set_member_decoration_string(spvc_compiler compiler, spvc_type_id id, + unsigned member_index, SpvDecoration decoration, + const char *argument); +SPVC_PUBLIC_API void spvc_compiler_set_member_name(spvc_compiler compiler, spvc_type_id id, unsigned member_index, + const char *argument); +SPVC_PUBLIC_API void spvc_compiler_unset_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration); +SPVC_PUBLIC_API void spvc_compiler_unset_member_decoration(spvc_compiler compiler, spvc_type_id id, + unsigned member_index, SpvDecoration decoration); + +SPVC_PUBLIC_API spvc_bool spvc_compiler_has_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration); +SPVC_PUBLIC_API spvc_bool spvc_compiler_has_member_decoration(spvc_compiler compiler, spvc_type_id id, + unsigned member_index, SpvDecoration decoration); +SPVC_PUBLIC_API const char *spvc_compiler_get_name(spvc_compiler compiler, SpvId id); +SPVC_PUBLIC_API unsigned spvc_compiler_get_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration); +SPVC_PUBLIC_API const char *spvc_compiler_get_decoration_string(spvc_compiler compiler, SpvId id, + SpvDecoration decoration); +SPVC_PUBLIC_API unsigned spvc_compiler_get_member_decoration(spvc_compiler compiler, spvc_type_id id, + unsigned member_index, SpvDecoration decoration); +SPVC_PUBLIC_API const char *spvc_compiler_get_member_decoration_string(spvc_compiler compiler, spvc_type_id id, + unsigned member_index, SpvDecoration decoration); +SPVC_PUBLIC_API const char *spvc_compiler_get_member_name(spvc_compiler compiler, spvc_type_id id, unsigned member_index); + +/* + * Entry points. + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_get_entry_points(spvc_compiler compiler, + const spvc_entry_point **entry_points, + size_t *num_entry_points); +SPVC_PUBLIC_API spvc_result spvc_compiler_set_entry_point(spvc_compiler compiler, const char *name, + SpvExecutionModel model); +SPVC_PUBLIC_API spvc_result spvc_compiler_rename_entry_point(spvc_compiler compiler, const char *old_name, + const char *new_name, SpvExecutionModel model); +SPVC_PUBLIC_API const char *spvc_compiler_get_cleansed_entry_point_name(spvc_compiler compiler, const char *name, + SpvExecutionModel model); +SPVC_PUBLIC_API void spvc_compiler_set_execution_mode(spvc_compiler compiler, SpvExecutionMode mode); +SPVC_PUBLIC_API void spvc_compiler_unset_execution_mode(spvc_compiler compiler, SpvExecutionMode mode); +SPVC_PUBLIC_API void spvc_compiler_set_execution_mode_with_arguments(spvc_compiler compiler, SpvExecutionMode mode, + unsigned arg0, unsigned arg1, unsigned arg2); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_execution_modes(spvc_compiler compiler, const SpvExecutionMode **modes, + size_t *num_modes); +SPVC_PUBLIC_API unsigned spvc_compiler_get_execution_mode_argument(spvc_compiler compiler, SpvExecutionMode mode); +SPVC_PUBLIC_API unsigned spvc_compiler_get_execution_mode_argument_by_index(spvc_compiler compiler, + SpvExecutionMode mode, unsigned index); +SPVC_PUBLIC_API SpvExecutionModel spvc_compiler_get_execution_model(spvc_compiler compiler); +SPVC_PUBLIC_API void spvc_compiler_update_active_builtins(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_bool spvc_compiler_has_active_builtin(spvc_compiler compiler, SpvBuiltIn builtin, SpvStorageClass storage); + +/* + * Type query interface. + * Maps to C++ API, except it's read-only. + */ +SPVC_PUBLIC_API spvc_type spvc_compiler_get_type_handle(spvc_compiler compiler, spvc_type_id id); + +/* Pulls out SPIRType::self. This effectively gives the type ID without array or pointer qualifiers. + * This is necessary when reflecting decoration/name information on members of a struct, + * which are placed in the base type, not the qualified type. + * This is similar to spvc_reflected_resource::base_type_id. */ +SPVC_PUBLIC_API spvc_type_id spvc_type_get_base_type_id(spvc_type type); + +SPVC_PUBLIC_API spvc_basetype spvc_type_get_basetype(spvc_type type); +SPVC_PUBLIC_API unsigned spvc_type_get_bit_width(spvc_type type); +SPVC_PUBLIC_API unsigned spvc_type_get_vector_size(spvc_type type); +SPVC_PUBLIC_API unsigned spvc_type_get_columns(spvc_type type); +SPVC_PUBLIC_API unsigned spvc_type_get_num_array_dimensions(spvc_type type); +SPVC_PUBLIC_API spvc_bool spvc_type_array_dimension_is_literal(spvc_type type, unsigned dimension); +SPVC_PUBLIC_API SpvId spvc_type_get_array_dimension(spvc_type type, unsigned dimension); +SPVC_PUBLIC_API unsigned spvc_type_get_num_member_types(spvc_type type); +SPVC_PUBLIC_API spvc_type_id spvc_type_get_member_type(spvc_type type, unsigned index); +SPVC_PUBLIC_API SpvStorageClass spvc_type_get_storage_class(spvc_type type); + +/* Image type query. */ +SPVC_PUBLIC_API spvc_type_id spvc_type_get_image_sampled_type(spvc_type type); +SPVC_PUBLIC_API SpvDim spvc_type_get_image_dimension(spvc_type type); +SPVC_PUBLIC_API spvc_bool spvc_type_get_image_is_depth(spvc_type type); +SPVC_PUBLIC_API spvc_bool spvc_type_get_image_arrayed(spvc_type type); +SPVC_PUBLIC_API spvc_bool spvc_type_get_image_multisampled(spvc_type type); +SPVC_PUBLIC_API spvc_bool spvc_type_get_image_is_storage(spvc_type type); +SPVC_PUBLIC_API SpvImageFormat spvc_type_get_image_storage_format(spvc_type type); +SPVC_PUBLIC_API SpvAccessQualifier spvc_type_get_image_access_qualifier(spvc_type type); + +/* + * Buffer layout query. + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_get_declared_struct_size(spvc_compiler compiler, spvc_type struct_type, size_t *size); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_declared_struct_size_runtime_array(spvc_compiler compiler, + spvc_type struct_type, size_t array_size, size_t *size); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_declared_struct_member_size(spvc_compiler compiler, spvc_type type, unsigned index, size_t *size); + +SPVC_PUBLIC_API spvc_result spvc_compiler_type_struct_member_offset(spvc_compiler compiler, + spvc_type type, unsigned index, unsigned *offset); +SPVC_PUBLIC_API spvc_result spvc_compiler_type_struct_member_array_stride(spvc_compiler compiler, + spvc_type type, unsigned index, unsigned *stride); +SPVC_PUBLIC_API spvc_result spvc_compiler_type_struct_member_matrix_stride(spvc_compiler compiler, + spvc_type type, unsigned index, unsigned *stride); + +/* + * Workaround helper functions. + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_build_dummy_sampler_for_combined_images(spvc_compiler compiler, spvc_variable_id *id); +SPVC_PUBLIC_API spvc_result spvc_compiler_build_combined_image_samplers(spvc_compiler compiler); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_combined_image_samplers(spvc_compiler compiler, + const spvc_combined_image_sampler **samplers, + size_t *num_samplers); + +/* + * Constants + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_get_specialization_constants(spvc_compiler compiler, + const spvc_specialization_constant **constants, + size_t *num_constants); +SPVC_PUBLIC_API spvc_constant spvc_compiler_get_constant_handle(spvc_compiler compiler, + spvc_constant_id id); + +SPVC_PUBLIC_API spvc_constant_id spvc_compiler_get_work_group_size_specialization_constants(spvc_compiler compiler, + spvc_specialization_constant *x, + spvc_specialization_constant *y, + spvc_specialization_constant *z); + +/* + * Buffer ranges + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_result spvc_compiler_get_active_buffer_ranges(spvc_compiler compiler, + spvc_variable_id id, + const spvc_buffer_range **ranges, + size_t *num_ranges); + +/* + * No stdint.h until C99, sigh :( + * For smaller types, the result is sign or zero-extended as appropriate. + * Maps to C++ API. + * TODO: The SPIRConstant query interface and modification interface is not quite complete. + */ +SPVC_PUBLIC_API float spvc_constant_get_scalar_fp16(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API float spvc_constant_get_scalar_fp32(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API double spvc_constant_get_scalar_fp64(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API unsigned spvc_constant_get_scalar_u32(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API int spvc_constant_get_scalar_i32(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API unsigned spvc_constant_get_scalar_u16(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API int spvc_constant_get_scalar_i16(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API unsigned spvc_constant_get_scalar_u8(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API int spvc_constant_get_scalar_i8(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API void spvc_constant_get_subconstants(spvc_constant constant, const spvc_constant_id **constituents, size_t *count); +SPVC_PUBLIC_API unsigned long long spvc_constant_get_scalar_u64(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API long long spvc_constant_get_scalar_i64(spvc_constant constant, unsigned column, unsigned row); +SPVC_PUBLIC_API spvc_type_id spvc_constant_get_type(spvc_constant constant); + +/* + * C implementation of the C++ api. + */ +SPVC_PUBLIC_API void spvc_constant_set_scalar_fp16(spvc_constant constant, unsigned column, unsigned row, unsigned short value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_fp32(spvc_constant constant, unsigned column, unsigned row, float value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_fp64(spvc_constant constant, unsigned column, unsigned row, double value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_u32(spvc_constant constant, unsigned column, unsigned row, unsigned value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_i32(spvc_constant constant, unsigned column, unsigned row, int value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_u64(spvc_constant constant, unsigned column, unsigned row, unsigned long long value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_i64(spvc_constant constant, unsigned column, unsigned row, long long value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_u16(spvc_constant constant, unsigned column, unsigned row, unsigned short value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_i16(spvc_constant constant, unsigned column, unsigned row, signed short value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_u8(spvc_constant constant, unsigned column, unsigned row, unsigned char value); +SPVC_PUBLIC_API void spvc_constant_set_scalar_i8(spvc_constant constant, unsigned column, unsigned row, signed char value); + +/* + * Misc reflection + * Maps to C++ API. + */ +SPVC_PUBLIC_API spvc_bool spvc_compiler_get_binary_offset_for_decoration(spvc_compiler compiler, + spvc_variable_id id, + SpvDecoration decoration, + unsigned *word_offset); + +SPVC_PUBLIC_API spvc_bool spvc_compiler_buffer_is_hlsl_counter_buffer(spvc_compiler compiler, spvc_variable_id id); +SPVC_PUBLIC_API spvc_bool spvc_compiler_buffer_get_hlsl_counter_buffer(spvc_compiler compiler, spvc_variable_id id, + spvc_variable_id *counter_id); + +SPVC_PUBLIC_API spvc_result spvc_compiler_get_declared_capabilities(spvc_compiler compiler, + const SpvCapability **capabilities, + size_t *num_capabilities); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_declared_extensions(spvc_compiler compiler, const char ***extensions, + size_t *num_extensions); + +SPVC_PUBLIC_API const char *spvc_compiler_get_remapped_declared_block_name(spvc_compiler compiler, spvc_variable_id id); +SPVC_PUBLIC_API spvc_result spvc_compiler_get_buffer_block_decorations(spvc_compiler compiler, spvc_variable_id id, + const SpvDecoration **decorations, + size_t *num_decorations); + +#ifdef __cplusplus +} +#endif +#endif diff --git a/include/spirv_cross/spirv_cross_containers.hpp b/include/spirv_cross/spirv_cross_containers.hpp new file mode 100644 index 00000000..c496cb75 --- /dev/null +++ b/include/spirv_cross/spirv_cross_containers.hpp @@ -0,0 +1,756 @@ +/* + * Copyright 2019-2021 Hans-Kristian Arntzen + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_CONTAINERS_HPP +#define SPIRV_CROSS_CONTAINERS_HPP + +#include "spirv_cross_error_handling.hpp" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifdef SPIRV_CROSS_NAMESPACE_OVERRIDE +#define SPIRV_CROSS_NAMESPACE SPIRV_CROSS_NAMESPACE_OVERRIDE +#else +#define SPIRV_CROSS_NAMESPACE spirv_cross +#endif + +namespace SPIRV_CROSS_NAMESPACE +{ +#ifndef SPIRV_CROSS_FORCE_STL_TYPES +// std::aligned_storage does not support size == 0, so roll our own. +template +class AlignedBuffer +{ +public: + T *data() + { +#if defined(_MSC_VER) && _MSC_VER < 1900 + // MSVC 2013 workarounds, sigh ... + // Only use this workaround on MSVC 2013 due to some confusion around default initialized unions. + // Spec seems to suggest the memory will be zero-initialized, which is *not* what we want. + return reinterpret_cast(u.aligned_char); +#else + return reinterpret_cast(aligned_char); +#endif + } + +private: +#if defined(_MSC_VER) && _MSC_VER < 1900 + // MSVC 2013 workarounds, sigh ... + union + { + char aligned_char[sizeof(T) * N]; + double dummy_aligner; + } u; +#else + alignas(T) char aligned_char[sizeof(T) * N]; +#endif +}; + +template +class AlignedBuffer +{ +public: + T *data() + { + return nullptr; + } +}; + +// An immutable version of SmallVector which erases type information about storage. +template +class VectorView +{ +public: + T &operator[](size_t i) SPIRV_CROSS_NOEXCEPT + { + return ptr[i]; + } + + const T &operator[](size_t i) const SPIRV_CROSS_NOEXCEPT + { + return ptr[i]; + } + + bool empty() const SPIRV_CROSS_NOEXCEPT + { + return buffer_size == 0; + } + + size_t size() const SPIRV_CROSS_NOEXCEPT + { + return buffer_size; + } + + T *data() SPIRV_CROSS_NOEXCEPT + { + return ptr; + } + + const T *data() const SPIRV_CROSS_NOEXCEPT + { + return ptr; + } + + T *begin() SPIRV_CROSS_NOEXCEPT + { + return ptr; + } + + T *end() SPIRV_CROSS_NOEXCEPT + { + return ptr + buffer_size; + } + + const T *begin() const SPIRV_CROSS_NOEXCEPT + { + return ptr; + } + + const T *end() const SPIRV_CROSS_NOEXCEPT + { + return ptr + buffer_size; + } + + T &front() SPIRV_CROSS_NOEXCEPT + { + return ptr[0]; + } + + const T &front() const SPIRV_CROSS_NOEXCEPT + { + return ptr[0]; + } + + T &back() SPIRV_CROSS_NOEXCEPT + { + return ptr[buffer_size - 1]; + } + + const T &back() const SPIRV_CROSS_NOEXCEPT + { + return ptr[buffer_size - 1]; + } + + // Makes it easier to consume SmallVector. +#if defined(_MSC_VER) && _MSC_VER < 1900 + explicit operator std::vector() const + { + // Another MSVC 2013 workaround. It does not understand lvalue/rvalue qualified operations. + return std::vector(ptr, ptr + buffer_size); + } +#else + // Makes it easier to consume SmallVector. + explicit operator std::vector() const & + { + return std::vector(ptr, ptr + buffer_size); + } + + // If we are converting as an r-value, we can pilfer our elements. + explicit operator std::vector() && + { + return std::vector(std::make_move_iterator(ptr), std::make_move_iterator(ptr + buffer_size)); + } +#endif + + // Avoid sliced copies. Base class should only be read as a reference. + VectorView(const VectorView &) = delete; + void operator=(const VectorView &) = delete; + +protected: + VectorView() = default; + T *ptr = nullptr; + size_t buffer_size = 0; +}; + +// Simple vector which supports up to N elements inline, without malloc/free. +// We use a lot of throwaway vectors all over the place which triggers allocations. +// This class only implements the subset of std::vector we need in SPIRV-Cross. +// It is *NOT* a drop-in replacement in general projects. +template +class SmallVector : public VectorView +{ +public: + SmallVector() SPIRV_CROSS_NOEXCEPT + { + this->ptr = stack_storage.data(); + buffer_capacity = N; + } + + template + SmallVector(const U *arg_list_begin, const U *arg_list_end) SPIRV_CROSS_NOEXCEPT : SmallVector() + { + auto count = size_t(arg_list_end - arg_list_begin); + reserve(count); + for (size_t i = 0; i < count; i++, arg_list_begin++) + new (&this->ptr[i]) T(*arg_list_begin); + this->buffer_size = count; + } + + template + SmallVector(std::initializer_list init) SPIRV_CROSS_NOEXCEPT : SmallVector(init.begin(), init.end()) + { + } + + template + explicit SmallVector(const U (&init)[M]) SPIRV_CROSS_NOEXCEPT : SmallVector(init, init + M) + { + } + + SmallVector(SmallVector &&other) SPIRV_CROSS_NOEXCEPT : SmallVector() + { + *this = std::move(other); + } + + SmallVector &operator=(SmallVector &&other) SPIRV_CROSS_NOEXCEPT + { + clear(); + if (other.ptr != other.stack_storage.data()) + { + // Pilfer allocated pointer. + if (this->ptr != stack_storage.data()) + free(this->ptr); + this->ptr = other.ptr; + this->buffer_size = other.buffer_size; + buffer_capacity = other.buffer_capacity; + other.ptr = nullptr; + other.buffer_size = 0; + other.buffer_capacity = 0; + } + else + { + // Need to move the stack contents individually. + reserve(other.buffer_size); + for (size_t i = 0; i < other.buffer_size; i++) + { + new (&this->ptr[i]) T(std::move(other.ptr[i])); + other.ptr[i].~T(); + } + this->buffer_size = other.buffer_size; + other.buffer_size = 0; + } + return *this; + } + + SmallVector(const SmallVector &other) SPIRV_CROSS_NOEXCEPT : SmallVector() + { + *this = other; + } + + SmallVector &operator=(const SmallVector &other) SPIRV_CROSS_NOEXCEPT + { + if (this == &other) + return *this; + + clear(); + reserve(other.buffer_size); + for (size_t i = 0; i < other.buffer_size; i++) + new (&this->ptr[i]) T(other.ptr[i]); + this->buffer_size = other.buffer_size; + return *this; + } + + explicit SmallVector(size_t count) SPIRV_CROSS_NOEXCEPT : SmallVector() + { + resize(count); + } + + ~SmallVector() + { + clear(); + if (this->ptr != stack_storage.data()) + free(this->ptr); + } + + void clear() SPIRV_CROSS_NOEXCEPT + { + for (size_t i = 0; i < this->buffer_size; i++) + this->ptr[i].~T(); + this->buffer_size = 0; + } + + void push_back(const T &t) SPIRV_CROSS_NOEXCEPT + { + reserve(this->buffer_size + 1); + new (&this->ptr[this->buffer_size]) T(t); + this->buffer_size++; + } + + void push_back(T &&t) SPIRV_CROSS_NOEXCEPT + { + reserve(this->buffer_size + 1); + new (&this->ptr[this->buffer_size]) T(std::move(t)); + this->buffer_size++; + } + + void pop_back() SPIRV_CROSS_NOEXCEPT + { + // Work around false positive warning on GCC 8.3. + // Calling pop_back on empty vector is undefined. + if (!this->empty()) + resize(this->buffer_size - 1); + } + + template + void emplace_back(Ts &&... ts) SPIRV_CROSS_NOEXCEPT + { + reserve(this->buffer_size + 1); + new (&this->ptr[this->buffer_size]) T(std::forward(ts)...); + this->buffer_size++; + } + + void reserve(size_t count) SPIRV_CROSS_NOEXCEPT + { + if ((count > (std::numeric_limits::max)() / sizeof(T)) || + (count > (std::numeric_limits::max)() / 2)) + { + // Only way this should ever happen is with garbage input, terminate. + std::terminate(); + } + + if (count > buffer_capacity) + { + size_t target_capacity = buffer_capacity; + if (target_capacity == 0) + target_capacity = 1; + + // Weird parens works around macro issues on Windows if NOMINMAX is not used. + target_capacity = (std::max)(target_capacity, N); + + // Need to ensure there is a POT value of target capacity which is larger than count, + // otherwise this will overflow. + while (target_capacity < count) + target_capacity <<= 1u; + + T *new_buffer = + target_capacity > N ? static_cast(malloc(target_capacity * sizeof(T))) : stack_storage.data(); + + // If we actually fail this malloc, we are hosed anyways, there is no reason to attempt recovery. + if (!new_buffer) + std::terminate(); + + // In case for some reason two allocations both come from same stack. + if (new_buffer != this->ptr) + { + // We don't deal with types which can throw in move constructor. + for (size_t i = 0; i < this->buffer_size; i++) + { + new (&new_buffer[i]) T(std::move(this->ptr[i])); + this->ptr[i].~T(); + } + } + + if (this->ptr != stack_storage.data()) + free(this->ptr); + this->ptr = new_buffer; + buffer_capacity = target_capacity; + } + } + + void insert(T *itr, const T *insert_begin, const T *insert_end) SPIRV_CROSS_NOEXCEPT + { + auto count = size_t(insert_end - insert_begin); + if (itr == this->end()) + { + reserve(this->buffer_size + count); + for (size_t i = 0; i < count; i++, insert_begin++) + new (&this->ptr[this->buffer_size + i]) T(*insert_begin); + this->buffer_size += count; + } + else + { + if (this->buffer_size + count > buffer_capacity) + { + auto target_capacity = this->buffer_size + count; + if (target_capacity == 0) + target_capacity = 1; + if (target_capacity < N) + target_capacity = N; + + while (target_capacity < count) + target_capacity <<= 1u; + + // Need to allocate new buffer. Move everything to a new buffer. + T *new_buffer = + target_capacity > N ? static_cast(malloc(target_capacity * sizeof(T))) : stack_storage.data(); + + // If we actually fail this malloc, we are hosed anyways, there is no reason to attempt recovery. + if (!new_buffer) + std::terminate(); + + // First, move elements from source buffer to new buffer. + // We don't deal with types which can throw in move constructor. + auto *target_itr = new_buffer; + auto *original_source_itr = this->begin(); + + if (new_buffer != this->ptr) + { + while (original_source_itr != itr) + { + new (target_itr) T(std::move(*original_source_itr)); + original_source_itr->~T(); + ++original_source_itr; + ++target_itr; + } + } + + // Copy-construct new elements. + for (auto *source_itr = insert_begin; source_itr != insert_end; ++source_itr, ++target_itr) + new (target_itr) T(*source_itr); + + // Move over the other half. + if (new_buffer != this->ptr || insert_begin != insert_end) + { + while (original_source_itr != this->end()) + { + new (target_itr) T(std::move(*original_source_itr)); + original_source_itr->~T(); + ++original_source_itr; + ++target_itr; + } + } + + if (this->ptr != stack_storage.data()) + free(this->ptr); + this->ptr = new_buffer; + buffer_capacity = target_capacity; + } + else + { + // Move in place, need to be a bit careful about which elements are constructed and which are not. + // Move the end and construct the new elements. + auto *target_itr = this->end() + count; + auto *source_itr = this->end(); + while (target_itr != this->end() && source_itr != itr) + { + --target_itr; + --source_itr; + new (target_itr) T(std::move(*source_itr)); + } + + // For already constructed elements we can move-assign. + std::move_backward(itr, source_itr, target_itr); + + // For the inserts which go to already constructed elements, we can do a plain copy. + while (itr != this->end() && insert_begin != insert_end) + *itr++ = *insert_begin++; + + // For inserts into newly allocated memory, we must copy-construct instead. + while (insert_begin != insert_end) + { + new (itr) T(*insert_begin); + ++itr; + ++insert_begin; + } + } + + this->buffer_size += count; + } + } + + void insert(T *itr, const T &value) SPIRV_CROSS_NOEXCEPT + { + insert(itr, &value, &value + 1); + } + + T *erase(T *itr) SPIRV_CROSS_NOEXCEPT + { + std::move(itr + 1, this->end(), itr); + this->ptr[--this->buffer_size].~T(); + return itr; + } + + void erase(T *start_erase, T *end_erase) SPIRV_CROSS_NOEXCEPT + { + if (end_erase == this->end()) + { + resize(size_t(start_erase - this->begin())); + } + else + { + auto new_size = this->buffer_size - (end_erase - start_erase); + std::move(end_erase, this->end(), start_erase); + resize(new_size); + } + } + + void resize(size_t new_size) SPIRV_CROSS_NOEXCEPT + { + if (new_size < this->buffer_size) + { + for (size_t i = new_size; i < this->buffer_size; i++) + this->ptr[i].~T(); + } + else if (new_size > this->buffer_size) + { + reserve(new_size); + for (size_t i = this->buffer_size; i < new_size; i++) + new (&this->ptr[i]) T(); + } + + this->buffer_size = new_size; + } + +private: + size_t buffer_capacity = 0; + AlignedBuffer stack_storage; +}; + +// A vector without stack storage. +// Could also be a typedef-ed to std::vector, +// but might as well use the one we have. +template +using Vector = SmallVector; + +#else // SPIRV_CROSS_FORCE_STL_TYPES + +template +using SmallVector = std::vector; +template +using Vector = std::vector; +template +using VectorView = std::vector; + +#endif // SPIRV_CROSS_FORCE_STL_TYPES + +// An object pool which we use for allocating IVariant-derived objects. +// We know we are going to allocate a bunch of objects of each type, +// so amortize the mallocs. +class ObjectPoolBase +{ +public: + virtual ~ObjectPoolBase() = default; + virtual void deallocate_opaque(void *ptr) = 0; +}; + +template +class ObjectPool : public ObjectPoolBase +{ +public: + explicit ObjectPool(unsigned start_object_count_ = 16) + : start_object_count(start_object_count_) + { + } + + template + T *allocate(P &&... p) + { + if (vacants.empty()) + { + unsigned num_objects = start_object_count << memory.size(); + T *ptr = static_cast(malloc(num_objects * sizeof(T))); + if (!ptr) + return nullptr; + + vacants.reserve(num_objects); + for (unsigned i = 0; i < num_objects; i++) + vacants.push_back(&ptr[i]); + + memory.emplace_back(ptr); + } + + T *ptr = vacants.back(); + vacants.pop_back(); + new (ptr) T(std::forward

(p)...); + return ptr; + } + + void deallocate(T *ptr) + { + ptr->~T(); + vacants.push_back(ptr); + } + + void deallocate_opaque(void *ptr) override + { + deallocate(static_cast(ptr)); + } + + void clear() + { + vacants.clear(); + memory.clear(); + } + +protected: + Vector vacants; + + struct MallocDeleter + { + void operator()(T *ptr) + { + ::free(ptr); + } + }; + + SmallVector> memory; + unsigned start_object_count; +}; + +template +class StringStream +{ +public: + StringStream() + { + reset(); + } + + ~StringStream() + { + reset(); + } + + // Disable copies and moves. Makes it easier to implement, and we don't need it. + StringStream(const StringStream &) = delete; + void operator=(const StringStream &) = delete; + + template ::value, int>::type = 0> + StringStream &operator<<(const T &t) + { + auto s = std::to_string(t); + append(s.data(), s.size()); + return *this; + } + + // Only overload this to make float/double conversions ambiguous. + StringStream &operator<<(uint32_t v) + { + auto s = std::to_string(v); + append(s.data(), s.size()); + return *this; + } + + StringStream &operator<<(char c) + { + append(&c, 1); + return *this; + } + + StringStream &operator<<(const std::string &s) + { + append(s.data(), s.size()); + return *this; + } + + StringStream &operator<<(const char *s) + { + append(s, strlen(s)); + return *this; + } + + template + StringStream &operator<<(const char (&s)[N]) + { + append(s, strlen(s)); + return *this; + } + + std::string str() const + { + std::string ret; + size_t target_size = 0; + for (auto &saved : saved_buffers) + target_size += saved.offset; + target_size += current_buffer.offset; + ret.reserve(target_size); + + for (auto &saved : saved_buffers) + ret.insert(ret.end(), saved.buffer, saved.buffer + saved.offset); + ret.insert(ret.end(), current_buffer.buffer, current_buffer.buffer + current_buffer.offset); + return ret; + } + + void reset() + { + for (auto &saved : saved_buffers) + if (saved.buffer != stack_buffer) + free(saved.buffer); + if (current_buffer.buffer != stack_buffer) + free(current_buffer.buffer); + + saved_buffers.clear(); + current_buffer.buffer = stack_buffer; + current_buffer.offset = 0; + current_buffer.size = sizeof(stack_buffer); + } + +private: + struct Buffer + { + char *buffer = nullptr; + size_t offset = 0; + size_t size = 0; + }; + Buffer current_buffer; + char stack_buffer[StackSize]; + SmallVector saved_buffers; + + void append(const char *s, size_t len) + { + size_t avail = current_buffer.size - current_buffer.offset; + if (avail < len) + { + if (avail > 0) + { + memcpy(current_buffer.buffer + current_buffer.offset, s, avail); + s += avail; + len -= avail; + current_buffer.offset += avail; + } + + saved_buffers.push_back(current_buffer); + size_t target_size = len > BlockSize ? len : BlockSize; + current_buffer.buffer = static_cast(malloc(target_size)); + if (!current_buffer.buffer) + SPIRV_CROSS_THROW("Out of memory."); + + memcpy(current_buffer.buffer, s, len); + current_buffer.offset = len; + current_buffer.size = target_size; + } + else + { + memcpy(current_buffer.buffer + current_buffer.offset, s, len); + current_buffer.offset += len; + } + } +}; + +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_cross_error_handling.hpp b/include/spirv_cross/spirv_cross_error_handling.hpp new file mode 100644 index 00000000..91e6cf4f --- /dev/null +++ b/include/spirv_cross/spirv_cross_error_handling.hpp @@ -0,0 +1,99 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_ERROR_HANDLING +#define SPIRV_CROSS_ERROR_HANDLING + +#include +#include +#include +#ifndef SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS +#include +#endif + +#ifdef SPIRV_CROSS_NAMESPACE_OVERRIDE +#define SPIRV_CROSS_NAMESPACE SPIRV_CROSS_NAMESPACE_OVERRIDE +#else +#define SPIRV_CROSS_NAMESPACE spirv_cross +#endif + +namespace SPIRV_CROSS_NAMESPACE +{ +#ifdef SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS +#if !defined(_MSC_VER) || defined(__clang__) +[[noreturn]] +#elif defined(_MSC_VER) +__declspec(noreturn) +#endif +inline void +report_and_abort(const std::string &msg) +{ +#ifdef NDEBUG + (void)msg; +#else + fprintf(stderr, "There was a compiler error: %s\n", msg.c_str()); +#endif + fflush(stderr); + abort(); +} + +#define SPIRV_CROSS_THROW(x) report_and_abort(x) +#else +class CompilerError : public std::runtime_error +{ +public: + explicit CompilerError(const std::string &str) + : std::runtime_error(str) + { + } + + explicit CompilerError(const char *str) + : std::runtime_error(str) + { + } +}; + +#define SPIRV_CROSS_THROW(x) throw CompilerError(x) +#endif + +// MSVC 2013 does not have noexcept. We need this for Variant to get move constructor to work correctly +// instead of copy constructor. +// MSVC 2013 ignores that move constructors cannot throw in std::vector, so just don't define it. +#if defined(_MSC_VER) && _MSC_VER < 1900 +#define SPIRV_CROSS_NOEXCEPT +#else +#define SPIRV_CROSS_NOEXCEPT noexcept +#endif + +#if __cplusplus >= 201402l +#define SPIRV_CROSS_DEPRECATED(reason) [[deprecated(reason)]] +#elif defined(__GNUC__) +#define SPIRV_CROSS_DEPRECATED(reason) __attribute__((deprecated)) +#elif defined(_MSC_VER) +#define SPIRV_CROSS_DEPRECATED(reason) __declspec(deprecated(reason)) +#else +#define SPIRV_CROSS_DEPRECATED(reason) +#endif +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_cross_parsed_ir.hpp b/include/spirv_cross/spirv_cross_parsed_ir.hpp new file mode 100644 index 00000000..3892248a --- /dev/null +++ b/include/spirv_cross/spirv_cross_parsed_ir.hpp @@ -0,0 +1,256 @@ +/* + * Copyright 2018-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_PARSED_IR_HPP +#define SPIRV_CROSS_PARSED_IR_HPP + +#include "spirv_common.hpp" +#include +#include + +namespace SPIRV_CROSS_NAMESPACE +{ + +// This data structure holds all information needed to perform cross-compilation and reflection. +// It is the output of the Parser, but any implementation could create this structure. +// It is intentionally very "open" and struct-like with some helper functions to deal with decorations. +// Parser is the reference implementation of how this data structure should be filled in. + +class ParsedIR +{ +private: + // This must be destroyed after the "ids" vector. + std::unique_ptr pool_group; + +public: + ParsedIR(); + + // Due to custom allocations from object pools, we cannot use a default copy constructor. + ParsedIR(const ParsedIR &other); + ParsedIR &operator=(const ParsedIR &other); + + // Moves are unproblematic, but we need to implement it anyways, since MSVC 2013 does not understand + // how to default-implement these. + ParsedIR(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT; + ParsedIR &operator=(ParsedIR &&other) SPIRV_CROSS_NOEXCEPT; + + // Resizes ids, meta and block_meta. + void set_id_bounds(uint32_t bounds); + + // The raw SPIR-V, instructions and opcodes refer to this by offset + count. + std::vector spirv; + + // Holds various data structures which inherit from IVariant. + SmallVector ids; + + // Various meta data for IDs, decorations, names, etc. + std::unordered_map meta; + + // Holds all IDs which have a certain type. + // This is needed so we can iterate through a specific kind of resource quickly, + // and in-order of module declaration. + SmallVector ids_for_type[TypeCount]; + + // Special purpose lists which contain a union of types. + // This is needed so we can declare specialization constants and structs in an interleaved fashion, + // among other things. + // Constants can be undef or of struct type, and struct array sizes can use specialization constants. + SmallVector ids_for_constant_undef_or_type; + SmallVector ids_for_constant_or_variable; + + // We need to keep track of the width the Ops that contains a type for the + // OpSwitch instruction, since this one doesn't contains the type in the + // instruction itself. And in some case we need to cast the condition to + // wider types. We only need the width to do the branch fixup since the + // type check itself can be done at runtime + std::unordered_map load_type_width; + + // Declared capabilities and extensions in the SPIR-V module. + // Not really used except for reflection at the moment. + SmallVector declared_capabilities; + SmallVector declared_extensions; + + // Meta data about blocks. The cross-compiler needs to query if a block is either of these types. + // It is a bitset as there can be more than one tag per block. + enum BlockMetaFlagBits + { + BLOCK_META_LOOP_HEADER_BIT = 1 << 0, + BLOCK_META_CONTINUE_BIT = 1 << 1, + BLOCK_META_LOOP_MERGE_BIT = 1 << 2, + BLOCK_META_SELECTION_MERGE_BIT = 1 << 3, + BLOCK_META_MULTISELECT_MERGE_BIT = 1 << 4 + }; + using BlockMetaFlags = uint8_t; + SmallVector block_meta; + std::unordered_map continue_block_to_loop_header; + + // Normally, we'd stick SPIREntryPoint in ids array, but it conflicts with SPIRFunction. + // Entry points can therefore be seen as some sort of meta structure. + std::unordered_map entry_points; + FunctionID default_entry_point = 0; + + struct Source + { + uint32_t version = 0; + bool es = false; + bool known = false; + bool hlsl = false; + + Source() = default; + }; + + Source source; + + spv::AddressingModel addressing_model = spv::AddressingModelMax; + spv::MemoryModel memory_model = spv::MemoryModelMax; + + // Decoration handling methods. + // Can be useful for simple "raw" reflection. + // However, most members are here because the Parser needs most of these, + // and might as well just have the whole suite of decoration/name handling in one place. + void set_name(ID id, const std::string &name); + const std::string &get_name(ID id) const; + void set_decoration(ID id, spv::Decoration decoration, uint32_t argument = 0); + void set_decoration_string(ID id, spv::Decoration decoration, const std::string &argument); + bool has_decoration(ID id, spv::Decoration decoration) const; + uint32_t get_decoration(ID id, spv::Decoration decoration) const; + const std::string &get_decoration_string(ID id, spv::Decoration decoration) const; + const Bitset &get_decoration_bitset(ID id) const; + void unset_decoration(ID id, spv::Decoration decoration); + + // Decoration handling methods (for members of a struct). + void set_member_name(TypeID id, uint32_t index, const std::string &name); + const std::string &get_member_name(TypeID id, uint32_t index) const; + void set_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0); + void set_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration, + const std::string &argument); + uint32_t get_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const; + const std::string &get_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration) const; + bool has_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const; + const Bitset &get_member_decoration_bitset(TypeID id, uint32_t index) const; + void unset_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration); + + void mark_used_as_array_length(ID id); + uint32_t increase_bound_by(uint32_t count); + Bitset get_buffer_block_flags(const SPIRVariable &var) const; + Bitset get_buffer_block_type_flags(const SPIRType &type) const; + + void add_typed_id(Types type, ID id); + void remove_typed_id(Types type, ID id); + + class LoopLock + { + public: + explicit LoopLock(uint32_t *counter); + LoopLock(const LoopLock &) = delete; + void operator=(const LoopLock &) = delete; + LoopLock(LoopLock &&other) SPIRV_CROSS_NOEXCEPT; + LoopLock &operator=(LoopLock &&other) SPIRV_CROSS_NOEXCEPT; + ~LoopLock(); + + private: + uint32_t *lock = nullptr; + }; + + // This must be held while iterating over a type ID array. + // It is undefined if someone calls set<>() while we're iterating over a data structure, so we must + // make sure that this case is avoided. + + // If we have a hard lock, it is an error to call set<>(), and an exception is thrown. + // If we have a soft lock, we silently ignore any additions to the typed arrays. + // This should only be used for physical ID remapping where we need to create an ID, but we will never + // care about iterating over them. + LoopLock create_loop_hard_lock() const; + LoopLock create_loop_soft_lock() const; + + template + void for_each_typed_id(const Op &op) + { + auto loop_lock = create_loop_hard_lock(); + for (auto &id : ids_for_type[T::type]) + { + if (ids[id].get_type() == static_cast(T::type)) + op(id, get(id)); + } + } + + template + void for_each_typed_id(const Op &op) const + { + auto loop_lock = create_loop_hard_lock(); + for (auto &id : ids_for_type[T::type]) + { + if (ids[id].get_type() == static_cast(T::type)) + op(id, get(id)); + } + } + + template + void reset_all_of_type() + { + reset_all_of_type(static_cast(T::type)); + } + + void reset_all_of_type(Types type); + + Meta *find_meta(ID id); + const Meta *find_meta(ID id) const; + + const std::string &get_empty_string() const + { + return empty_string; + } + + void make_constant_null(uint32_t id, uint32_t type, bool add_to_typed_id_set); + + void fixup_reserved_names(); + + static void sanitize_underscores(std::string &str); + static void sanitize_identifier(std::string &str, bool member, bool allow_reserved_prefixes); + static bool is_globally_reserved_identifier(std::string &str, bool allow_reserved_prefixes); + + uint32_t get_spirv_version() const; + +private: + template + T &get(uint32_t id) + { + return variant_get(ids[id]); + } + + template + const T &get(uint32_t id) const + { + return variant_get(ids[id]); + } + + mutable uint32_t loop_iteration_depth_hard = 0; + mutable uint32_t loop_iteration_depth_soft = 0; + std::string empty_string; + Bitset cleared_bitset; + + std::unordered_set meta_needing_name_fixup; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_cross_util.hpp b/include/spirv_cross/spirv_cross_util.hpp new file mode 100644 index 00000000..e6e3fcdb --- /dev/null +++ b/include/spirv_cross/spirv_cross_util.hpp @@ -0,0 +1,37 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_UTIL_HPP +#define SPIRV_CROSS_UTIL_HPP + +#include "spirv_cross.hpp" + +namespace spirv_cross_util +{ +void rename_interface_variable(SPIRV_CROSS_NAMESPACE::Compiler &compiler, + const SPIRV_CROSS_NAMESPACE::SmallVector &resources, + uint32_t location, const std::string &name); +void inherit_combined_sampler_bindings(SPIRV_CROSS_NAMESPACE::Compiler &compiler); +} // namespace spirv_cross_util + +#endif diff --git a/include/spirv_cross/spirv_glsl.hpp b/include/spirv_cross/spirv_glsl.hpp new file mode 100644 index 00000000..99ea777f --- /dev/null +++ b/include/spirv_cross/spirv_glsl.hpp @@ -0,0 +1,1073 @@ +/* + * Copyright 2015-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_GLSL_HPP +#define SPIRV_CROSS_GLSL_HPP + +#include "GLSL.std.450.h" +#include "spirv_cross.hpp" +#include +#include +#include + +namespace SPIRV_CROSS_NAMESPACE +{ +enum PlsFormat +{ + PlsNone = 0, + + PlsR11FG11FB10F, + PlsR32F, + PlsRG16F, + PlsRGB10A2, + PlsRGBA8, + PlsRG16, + + PlsRGBA8I, + PlsRG16I, + + PlsRGB10A2UI, + PlsRGBA8UI, + PlsRG16UI, + PlsR32UI +}; + +struct PlsRemap +{ + uint32_t id; + PlsFormat format; +}; + +enum AccessChainFlagBits +{ + ACCESS_CHAIN_INDEX_IS_LITERAL_BIT = 1 << 0, + ACCESS_CHAIN_CHAIN_ONLY_BIT = 1 << 1, + ACCESS_CHAIN_PTR_CHAIN_BIT = 1 << 2, + ACCESS_CHAIN_SKIP_REGISTER_EXPRESSION_READ_BIT = 1 << 3, + ACCESS_CHAIN_LITERAL_MSB_FORCE_ID = 1 << 4, + ACCESS_CHAIN_FLATTEN_ALL_MEMBERS_BIT = 1 << 5, + ACCESS_CHAIN_FORCE_COMPOSITE_BIT = 1 << 6, + ACCESS_CHAIN_PTR_CHAIN_POINTER_ARITH_BIT = 1 << 7, + ACCESS_CHAIN_PTR_CHAIN_CAST_TO_SCALAR_BIT = 1 << 8 +}; +typedef uint32_t AccessChainFlags; + +class CompilerGLSL : public Compiler +{ +public: + struct Options + { + // The shading language version. Corresponds to #version $VALUE. + uint32_t version = 450; + + // Emit the OpenGL ES shading language instead of desktop OpenGL. + bool es = false; + + // Debug option to always emit temporary variables for all expressions. + bool force_temporary = false; + // Debug option, can be increased in an attempt to workaround SPIRV-Cross bugs temporarily. + // If this limit has to be increased, it points to an implementation bug. + // In certain scenarios, the maximum number of debug iterations may increase beyond this limit + // as long as we can prove we're making certain kinds of forward progress. + uint32_t force_recompile_max_debug_iterations = 3; + + // If true, Vulkan GLSL features are used instead of GL-compatible features. + // Mostly useful for debugging SPIR-V files. + bool vulkan_semantics = false; + + // If true, gl_PerVertex is explicitly redeclared in vertex, geometry and tessellation shaders. + // The members of gl_PerVertex is determined by which built-ins are declared by the shader. + // This option is ignored in ES versions, as redeclaration in ES is not required, and it depends on a different extension + // (EXT_shader_io_blocks) which makes things a bit more fuzzy. + bool separate_shader_objects = false; + + // Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays, + // e.g. float foo[a * b * c]. + // This function does not change the actual SPIRType of any object. + // Only the generated code, including declarations of interface variables are changed to be single array dimension. + bool flatten_multidimensional_arrays = false; + + // For older desktop GLSL targets than version 420, the + // GL_ARB_shading_language_420pack extensions is used to be able to support + // layout(binding) on UBOs and samplers. + // If disabled on older targets, binding decorations will be stripped. + bool enable_420pack_extension = true; + + // In non-Vulkan GLSL, emit push constant blocks as UBOs rather than plain uniforms. + bool emit_push_constant_as_uniform_buffer = false; + + // Always emit uniform blocks as plain uniforms, regardless of the GLSL version, even when UBOs are supported. + // Does not apply to shader storage or push constant blocks. + bool emit_uniform_buffer_as_plain_uniforms = false; + + // Emit OpLine directives if present in the module. + // May not correspond exactly to original source, but should be a good approximation. + bool emit_line_directives = false; + + // In cases where readonly/writeonly decoration are not used at all, + // we try to deduce which qualifier(s) we should actually used, since actually emitting + // read-write decoration is very rare, and older glslang/HLSL compilers tend to just emit readwrite as a matter of fact. + // The default (true) is to enable automatic deduction for these cases, but if you trust the decorations set + // by the SPIR-V, it's recommended to set this to false. + bool enable_storage_image_qualifier_deduction = true; + + // On some targets (WebGPU), uninitialized variables are banned. + // If this is enabled, all variables (temporaries, Private, Function) + // which would otherwise be uninitialized will now be initialized to 0 instead. + bool force_zero_initialized_variables = false; + + // In GLSL, force use of I/O block flattening, similar to + // what happens on legacy GLSL targets for blocks and structs. + bool force_flattened_io_blocks = false; + + // For opcodes where we have to perform explicit additional nan checks, very ugly code is generated. + // If we opt-in, ignore these requirements. + // In opcodes like NClamp/NMin/NMax and FP compare, ignore NaN behavior. + // Use FClamp/FMin/FMax semantics for clamps and lets implementation choose ordered or unordered + // compares. + bool relax_nan_checks = false; + + // Loading row-major matrices from UBOs on older AMD Windows OpenGL drivers is problematic. + // To load these types correctly, we must generate a wrapper. them in a dummy function which only purpose is to + // ensure row_major decoration is actually respected. + // This workaround may cause significant performance degeneration on some Android devices. + bool enable_row_major_load_workaround = true; + + // If non-zero, controls layout(num_views = N) in; in GL_OVR_multiview2. + uint32_t ovr_multiview_view_count = 0; + + enum Precision + { + DontCare, + Lowp, + Mediump, + Highp + }; + + struct VertexOptions + { + // "Vertex-like shader" here is any shader stage that can write BuiltInPosition. + + // GLSL: In vertex-like shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style). + // MSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth. + // HLSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth. + bool fixup_clipspace = false; + + // In vertex-like shaders, inverts gl_Position.y or equivalent. + bool flip_vert_y = false; + + // GLSL only, for HLSL version of this option, see CompilerHLSL. + // If true, the backend will assume that InstanceIndex will need to apply + // a base instance offset. Set to false if you know you will never use base instance + // functionality as it might remove some internal uniforms. + bool support_nonzero_base_instance = true; + } vertex; + + struct FragmentOptions + { + // Add precision mediump float in ES targets when emitting GLES source. + // Add precision highp int in ES targets when emitting GLES source. + Precision default_float_precision = Mediump; + Precision default_int_precision = Highp; + } fragment; + }; + + void remap_pixel_local_storage(std::vector inputs, std::vector outputs) + { + pls_inputs = std::move(inputs); + pls_outputs = std::move(outputs); + remap_pls_variables(); + } + + // Redirect a subpassInput reading from input_attachment_index to instead load its value from + // the color attachment at location = color_location. Requires ESSL. + // If coherent, uses GL_EXT_shader_framebuffer_fetch, if not, uses noncoherent variant. + void remap_ext_framebuffer_fetch(uint32_t input_attachment_index, uint32_t color_location, bool coherent); + + explicit CompilerGLSL(std::vector spirv_) + : Compiler(std::move(spirv_)) + { + init(); + } + + CompilerGLSL(const uint32_t *ir_, size_t word_count) + : Compiler(ir_, word_count) + { + init(); + } + + explicit CompilerGLSL(const ParsedIR &ir_) + : Compiler(ir_) + { + init(); + } + + explicit CompilerGLSL(ParsedIR &&ir_) + : Compiler(std::move(ir_)) + { + init(); + } + + const Options &get_common_options() const + { + return options; + } + + void set_common_options(const Options &opts) + { + options = opts; + } + + std::string compile() override; + + // Returns the current string held in the conversion buffer. Useful for + // capturing what has been converted so far when compile() throws an error. + std::string get_partial_source(); + + // Adds a line to be added right after #version in GLSL backend. + // This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross. + // This can be combined with variable remapping. + // A new-line will be added. + // + // While add_header_line() is a more generic way of adding arbitrary text to the header + // of a GLSL file, require_extension() should be used when adding extensions since it will + // avoid creating collisions with SPIRV-Cross generated extensions. + // + // Code added via add_header_line() is typically backend-specific. + void add_header_line(const std::string &str); + + // Adds an extension which is required to run this shader, e.g. + // require_extension("GL_KHR_my_extension"); + void require_extension(const std::string &ext); + + // Returns the list of required extensions. After compilation this will contains any other + // extensions that the compiler used automatically, in addition to the user specified ones. + const SmallVector &get_required_extensions() const; + + // Legacy GLSL compatibility method. + // Takes a uniform or push constant variable and flattens it into a (i|u)vec4 array[N]; array instead. + // For this to work, all types in the block must be the same basic type, e.g. mixing vec2 and vec4 is fine, but + // mixing int and float is not. + // The name of the uniform array will be the same as the interface block name. + void flatten_buffer_block(VariableID id); + + // After compilation, query if a variable ID was used as a depth resource. + // This is meaningful for MSL since descriptor types depend on this knowledge. + // Cases which return true: + // - Images which are declared with depth = 1 image type. + // - Samplers which are statically used at least once with Dref opcodes. + // - Images which are statically used at least once with Dref opcodes. + bool variable_is_depth_or_compare(VariableID id) const; + + // If a shader output is active in this stage, but inactive in a subsequent stage, + // this can be signalled here. This can be used to work around certain cross-stage matching problems + // which plagues MSL and HLSL in certain scenarios. + // An output which matches one of these will not be emitted in stage output interfaces, but rather treated as a private + // variable. + // This option is only meaningful for MSL and HLSL, since GLSL matches by location directly. + // Masking builtins only takes effect if the builtin in question is part of the stage output interface. + void mask_stage_output_by_location(uint32_t location, uint32_t component); + void mask_stage_output_by_builtin(spv::BuiltIn builtin); + + // Allow to control how to format float literals in the output. + // Set to "nullptr" to use the default "convert_to_string" function. + // This handle is not owned by SPIRV-Cross and must remain valid until compile() has been called. + void set_float_formatter(FloatFormatter *formatter) + { + float_formatter = formatter; + } + + Options options; +protected: + struct ShaderSubgroupSupportHelper + { + // lower enum value = greater priority + enum Candidate + { + KHR_shader_subgroup_ballot, + KHR_shader_subgroup_basic, + KHR_shader_subgroup_vote, + KHR_shader_subgroup_arithmetic, + NV_gpu_shader_5, + NV_shader_thread_group, + NV_shader_thread_shuffle, + ARB_shader_ballot, + ARB_shader_group_vote, + AMD_gcn_shader, + + CandidateCount + }; + + static const char *get_extension_name(Candidate c); + static SmallVector get_extra_required_extension_names(Candidate c); + static const char *get_extra_required_extension_predicate(Candidate c); + + enum Feature + { + SubgroupMask = 0, + SubgroupSize = 1, + SubgroupInvocationID = 2, + SubgroupID = 3, + NumSubgroups = 4, + SubgroupBroadcast_First = 5, + SubgroupBallotFindLSB_MSB = 6, + SubgroupAll_Any_AllEqualBool = 7, + SubgroupAllEqualT = 8, + SubgroupElect = 9, + SubgroupBarrier = 10, + SubgroupMemBarrier = 11, + SubgroupBallot = 12, + SubgroupInverseBallot_InclBitCount_ExclBitCout = 13, + SubgroupBallotBitExtract = 14, + SubgroupBallotBitCount = 15, + SubgroupArithmeticIAddReduce = 16, + SubgroupArithmeticIAddExclusiveScan = 17, + SubgroupArithmeticIAddInclusiveScan = 18, + SubgroupArithmeticFAddReduce = 19, + SubgroupArithmeticFAddExclusiveScan = 20, + SubgroupArithmeticFAddInclusiveScan = 21, + SubgroupArithmeticIMulReduce = 22, + SubgroupArithmeticIMulExclusiveScan = 23, + SubgroupArithmeticIMulInclusiveScan = 24, + SubgroupArithmeticFMulReduce = 25, + SubgroupArithmeticFMulExclusiveScan = 26, + SubgroupArithmeticFMulInclusiveScan = 27, + FeatureCount + }; + + using FeatureMask = uint32_t; + static_assert(sizeof(FeatureMask) * 8u >= FeatureCount, "Mask type needs more bits."); + + using CandidateVector = SmallVector; + using FeatureVector = SmallVector; + + static FeatureVector get_feature_dependencies(Feature feature); + static FeatureMask get_feature_dependency_mask(Feature feature); + static bool can_feature_be_implemented_without_extensions(Feature feature); + static Candidate get_KHR_extension_for_feature(Feature feature); + + struct Result + { + Result(); + uint32_t weights[CandidateCount]; + }; + + void request_feature(Feature feature); + bool is_feature_requested(Feature feature) const; + Result resolve() const; + + static CandidateVector get_candidates_for_feature(Feature ft, const Result &r); + + private: + static CandidateVector get_candidates_for_feature(Feature ft); + static FeatureMask build_mask(const SmallVector &features); + FeatureMask feature_mask = 0; + }; + + // TODO remove this function when all subgroup ops are supported (or make it always return true) + static bool is_supported_subgroup_op_in_opengl(spv::Op op, const uint32_t *ops); + + void reset(uint32_t iteration_count); + void emit_function(SPIRFunction &func, const Bitset &return_flags); + + bool has_extension(const std::string &ext) const; + void require_extension_internal(const std::string &ext); + + // Virtualize methods which need to be overridden by subclass targets like C++ and such. + virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags); + + SPIRBlock *current_emitting_block = nullptr; + SmallVector current_emitting_switch_stack; + bool current_emitting_switch_fallthrough = false; + + virtual void emit_instruction(const Instruction &instr); + struct TemporaryCopy + { + uint32_t dst_id; + uint32_t src_id; + }; + TemporaryCopy handle_instruction_precision(const Instruction &instr); + void emit_block_instructions(SPIRBlock &block); + void emit_block_instructions_with_masked_debug(SPIRBlock &block); + + // For relax_nan_checks. + GLSLstd450 get_remapped_glsl_op(GLSLstd450 std450_op) const; + spv::Op get_remapped_spirv_op(spv::Op op) const; + + virtual void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, + uint32_t count); + virtual void emit_spv_amd_shader_ballot_op(uint32_t result_type, uint32_t result_id, uint32_t op, + const uint32_t *args, uint32_t count); + virtual void emit_spv_amd_shader_explicit_vertex_parameter_op(uint32_t result_type, uint32_t result_id, uint32_t op, + const uint32_t *args, uint32_t count); + virtual void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op, + const uint32_t *args, uint32_t count); + virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, + uint32_t count); + virtual void emit_header(); + void emit_line_directive(uint32_t file_id, uint32_t line_literal); + void build_workgroup_size(SmallVector &arguments, const SpecializationConstant &x, + const SpecializationConstant &y, const SpecializationConstant &z); + + void request_subgroup_feature(ShaderSubgroupSupportHelper::Feature feature); + + virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id); + virtual void emit_texture_op(const Instruction &i, bool sparse); + virtual std::string to_texture_op(const Instruction &i, bool sparse, bool *forward, + SmallVector &inherited_expressions); + virtual void emit_subgroup_op(const Instruction &i); + virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0); + virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage); + virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, + const std::string &qualifier = "", uint32_t base_offset = 0); + virtual void emit_struct_padding_target(const SPIRType &type); + virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0, bool member = false); + std::string constant_expression(const SPIRConstant &c, + bool inside_block_like_struct_scope = false, + bool inside_struct_scope = false); + virtual std::string constant_op_expression(const SPIRConstantOp &cop); + virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector); + virtual void emit_fixup(); + virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0); + virtual bool variable_decl_is_remapped_storage(const SPIRVariable &var, spv::StorageClass storage) const; + virtual std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id); + + struct TextureFunctionBaseArguments + { + // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor. + TextureFunctionBaseArguments() = default; + VariableID img = 0; + const SPIRType *imgtype = nullptr; + bool is_fetch = false, is_gather = false, is_proj = false; + }; + + struct TextureFunctionNameArguments + { + // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor. + TextureFunctionNameArguments() = default; + TextureFunctionBaseArguments base; + bool has_array_offsets = false, has_offset = false, has_grad = false; + bool has_dref = false, is_sparse_feedback = false, has_min_lod = false; + uint32_t lod = 0; + }; + virtual std::string to_function_name(const TextureFunctionNameArguments &args); + + struct TextureFunctionArguments + { + // GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor. + TextureFunctionArguments() = default; + TextureFunctionBaseArguments base; + uint32_t coord = 0, coord_components = 0, dref = 0; + uint32_t grad_x = 0, grad_y = 0, lod = 0, offset = 0; + uint32_t bias = 0, component = 0, sample = 0, sparse_texel = 0, min_lod = 0; + bool nonuniform_expression = false, has_array_offsets = false; + }; + virtual std::string to_function_args(const TextureFunctionArguments &args, bool *p_forward); + + void emit_sparse_feedback_temporaries(uint32_t result_type_id, uint32_t id, uint32_t &feedback_id, + uint32_t &texel_id); + uint32_t get_sparse_feedback_texel_id(uint32_t id) const; + virtual void emit_buffer_block(const SPIRVariable &type); + virtual void emit_push_constant_block(const SPIRVariable &var); + virtual void emit_uniform(const SPIRVariable &var); + virtual std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id, + bool packed_type, bool row_major); + + virtual bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const; + + virtual bool is_user_type_structured(uint32_t id) const; + + void emit_copy_logical_type(uint32_t lhs_id, uint32_t lhs_type_id, uint32_t rhs_id, uint32_t rhs_type_id, + SmallVector chain); + + StringStream<> buffer; + + template + inline void statement_inner(T &&t) + { + buffer << std::forward(t); + statement_count++; + } + + template + inline void statement_inner(T &&t, Ts &&... ts) + { + buffer << std::forward(t); + statement_count++; + statement_inner(std::forward(ts)...); + } + + template + inline void statement(Ts &&... ts) + { + if (is_forcing_recompilation()) + { + // Do not bother emitting code while force_recompile is active. + // We will compile again. + statement_count++; + return; + } + + if (redirect_statement) + { + redirect_statement->push_back(join(std::forward(ts)...)); + statement_count++; + } + else + { + for (uint32_t i = 0; i < indent; i++) + buffer << " "; + statement_inner(std::forward(ts)...); + buffer << '\n'; + } + } + + template + inline void statement_no_indent(Ts &&... ts) + { + auto old_indent = indent; + indent = 0; + statement(std::forward(ts)...); + indent = old_indent; + } + + // Used for implementing continue blocks where + // we want to obtain a list of statements we can merge + // on a single line separated by comma. + SmallVector *redirect_statement = nullptr; + const SPIRBlock *current_continue_block = nullptr; + bool block_temporary_hoisting = false; + bool block_debug_directives = false; + + void begin_scope(); + void end_scope(); + void end_scope(const std::string &trailer); + void end_scope_decl(); + void end_scope_decl(const std::string &decl); + + // Allow Metal to use the array template to make arrays a value type + virtual std::string type_to_array_glsl(const SPIRType &type, uint32_t variable_id); + std::string to_array_size(const SPIRType &type, uint32_t index); + uint32_t to_array_size_literal(const SPIRType &type, uint32_t index) const; + uint32_t to_array_size_literal(const SPIRType &type) const; + virtual std::string variable_decl(const SPIRVariable &variable); // Threadgroup arrays can't have a wrapper type + std::string variable_decl_function_local(SPIRVariable &variable); + + void add_local_variable_name(uint32_t id); + void add_resource_name(uint32_t id); + void add_member_name(SPIRType &type, uint32_t name); + void add_function_overload(const SPIRFunction &func); + + virtual bool is_non_native_row_major_matrix(uint32_t id); + virtual bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index); + bool member_is_remapped_physical_type(const SPIRType &type, uint32_t index) const; + bool member_is_packed_physical_type(const SPIRType &type, uint32_t index) const; + virtual std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, + uint32_t physical_type_id, bool is_packed, + bool relaxed = false); + + std::unordered_set local_variable_names; + std::unordered_set resource_names; + std::unordered_set block_input_names; + std::unordered_set block_output_names; + std::unordered_set block_ubo_names; + std::unordered_set block_ssbo_names; + std::unordered_set block_names; // A union of all block_*_names. + std::unordered_map> function_overloads; + std::unordered_map preserved_aliases; + void preserve_alias_on_reset(uint32_t id); + void reset_name_caches(); + + bool processing_entry_point = false; + + // Can be overriden by subclass backends for trivial things which + // shouldn't need polymorphism. + struct BackendVariations + { + std::string discard_literal = "discard"; + std::string demote_literal = "demote"; + std::string null_pointer_literal = ""; + bool float_literal_suffix = false; + bool double_literal_suffix = true; + bool uint32_t_literal_suffix = true; + bool long_long_literal_suffix = false; + const char *basic_int_type = "int"; + const char *basic_uint_type = "uint"; + const char *basic_int8_type = "int8_t"; + const char *basic_uint8_type = "uint8_t"; + const char *basic_int16_type = "int16_t"; + const char *basic_uint16_type = "uint16_t"; + const char *int16_t_literal_suffix = "s"; + const char *uint16_t_literal_suffix = "us"; + const char *nonuniform_qualifier = "nonuniformEXT"; + const char *boolean_mix_function = "mix"; + SPIRType::BaseType boolean_in_struct_remapped_type = SPIRType::Boolean; + bool swizzle_is_function = false; + bool shared_is_implied = false; + bool unsized_array_supported = true; + bool explicit_struct_type = false; + bool use_initializer_list = false; + bool use_typed_initializer_list = false; + bool can_declare_struct_inline = true; + bool can_declare_arrays_inline = true; + bool native_row_major_matrix = true; + bool use_constructor_splatting = true; + bool allow_precision_qualifiers = false; + bool can_swizzle_scalar = false; + bool force_gl_in_out_block = false; + bool force_merged_mesh_block = false; + bool can_return_array = true; + bool allow_truncated_access_chain = false; + bool supports_extensions = false; + bool supports_empty_struct = false; + bool array_is_value_type = true; + bool array_is_value_type_in_buffer_blocks = true; + bool comparison_image_samples_scalar = false; + bool native_pointers = false; + bool support_small_type_sampling_result = false; + bool support_case_fallthrough = true; + bool use_array_constructor = false; + bool needs_row_major_load_workaround = false; + bool support_pointer_to_pointer = false; + bool support_precise_qualifier = false; + bool support_64bit_switch = false; + bool workgroup_size_is_hidden = false; + bool requires_relaxed_precision_analysis = false; + bool implicit_c_integer_promotion_rules = false; + } backend; + + void emit_struct(SPIRType &type); + void emit_resources(); + void emit_extension_workarounds(spv::ExecutionModel model); + void emit_subgroup_arithmetic_workaround(const std::string &func, spv::Op op, spv::GroupOperation group_op); + void emit_polyfills(uint32_t polyfills, bool relaxed); + void emit_buffer_block_native(const SPIRVariable &var); + void emit_buffer_reference_block(uint32_t type_id, bool forward_declaration); + void emit_buffer_block_legacy(const SPIRVariable &var); + void emit_buffer_block_flattened(const SPIRVariable &type); + void fixup_implicit_builtin_block_names(spv::ExecutionModel model); + void emit_declared_builtin_block(spv::StorageClass storage, spv::ExecutionModel model); + bool should_force_emit_builtin_block(spv::StorageClass storage); + void emit_push_constant_block_vulkan(const SPIRVariable &var); + void emit_push_constant_block_glsl(const SPIRVariable &var); + void emit_interface_block(const SPIRVariable &type); + void emit_flattened_io_block(const SPIRVariable &var, const char *qual); + void emit_flattened_io_block_struct(const std::string &basename, const SPIRType &type, const char *qual, + const SmallVector &indices); + void emit_flattened_io_block_member(const std::string &basename, const SPIRType &type, const char *qual, + const SmallVector &indices); + void emit_block_chain(SPIRBlock &block); + void emit_hoisted_temporaries(SmallVector> &temporaries); + std::string constant_value_macro_name(uint32_t id); + int get_constant_mapping_to_workgroup_component(const SPIRConstant &constant) const; + void emit_constant(const SPIRConstant &constant); + void emit_specialization_constant_op(const SPIRConstantOp &constant); + std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block); + bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method); + + void branch(BlockID from, BlockID to); + void branch_to_continue(BlockID from, BlockID to); + void branch(BlockID from, uint32_t cond, BlockID true_block, BlockID false_block); + void flush_phi(BlockID from, BlockID to); + void flush_variable_declaration(uint32_t id); + void flush_undeclared_variables(SPIRBlock &block); + void emit_variable_temporary_copies(const SPIRVariable &var); + + bool should_dereference(uint32_t id); + bool should_forward(uint32_t id) const; + bool should_suppress_usage_tracking(uint32_t id) const; + void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp); + void emit_nminmax_op(uint32_t result_type, uint32_t id, uint32_t op0, uint32_t op1, GLSLstd450 op); + void emit_emulated_ahyper_op(uint32_t result_type, uint32_t result_id, uint32_t op0, GLSLstd450 op); + bool to_trivial_mix_op(const SPIRType &type, std::string &op, uint32_t left, uint32_t right, uint32_t lerp); + void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, + uint32_t op3, const char *op); + void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, + const char *op); + void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op); + void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op); + void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, const char *op); + + void emit_unary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op, + SPIRType::BaseType input_type, SPIRType::BaseType expected_result_type); + void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op, + SPIRType::BaseType input_type, bool skip_cast_if_equal_type); + void emit_binary_func_op_cast_clustered(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, + const char *op, SPIRType::BaseType input_type); + void emit_trinary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, + const char *op, SPIRType::BaseType input_type); + void emit_trinary_func_op_bitextract(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, + uint32_t op2, const char *op, SPIRType::BaseType expected_result_type, + SPIRType::BaseType input_type0, SPIRType::BaseType input_type1, + SPIRType::BaseType input_type2); + void emit_bitfield_insert_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, + uint32_t op3, const char *op, SPIRType::BaseType offset_count_type); + + void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op); + void emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op); + void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op); + void emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op, + bool negate, SPIRType::BaseType expected_type); + void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op, + SPIRType::BaseType input_type, bool skip_cast_if_equal_type, bool implicit_integer_promotion); + + SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type, + uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type); + + virtual bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0); + + std::string to_ternary_expression(const SPIRType &result_type, uint32_t select, uint32_t true_value, + uint32_t false_value); + + void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op); + void emit_unary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op); + virtual void emit_mesh_tasks(SPIRBlock &block); + bool expression_is_forwarded(uint32_t id) const; + bool expression_suppresses_usage_tracking(uint32_t id) const; + bool expression_read_implies_multiple_reads(uint32_t id) const; + SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs, + bool suppress_usage_tracking = false); + + void access_chain_internal_append_index(std::string &expr, uint32_t base, const SPIRType *type, + AccessChainFlags flags, bool &access_chain_is_arrayed, uint32_t index); + + std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, AccessChainFlags flags, + AccessChainMeta *meta); + + // Only meaningful on backends with physical pointer support ala MSL. + // Relevant for PtrAccessChain / BDA. + virtual uint32_t get_physical_type_stride(const SPIRType &type) const; + + spv::StorageClass get_expression_effective_storage_class(uint32_t ptr); + virtual bool access_chain_needs_stage_io_builtin_translation(uint32_t base); + + virtual void check_physical_type_cast(std::string &expr, const SPIRType *type, uint32_t physical_type); + virtual bool prepare_access_chain_for_scalar_access(std::string &expr, const SPIRType &type, + spv::StorageClass storage, bool &is_packed); + + std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type, + AccessChainMeta *meta = nullptr, bool ptr_chain = false); + + std::string flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count, + const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride, + uint32_t array_stride, bool need_transpose); + std::string flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count, + const SPIRType &target_type, uint32_t offset); + std::string flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count, + const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride, + bool need_transpose); + std::string flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count, + const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride, + bool need_transpose); + std::pair flattened_access_chain_offset(const SPIRType &basetype, const uint32_t *indices, + uint32_t count, uint32_t offset, + uint32_t word_stride, bool *need_transpose = nullptr, + uint32_t *matrix_stride = nullptr, + uint32_t *array_stride = nullptr, + bool ptr_chain = false); + + const char *index_to_swizzle(uint32_t index); + std::string remap_swizzle(const SPIRType &result_type, uint32_t input_components, const std::string &expr); + std::string declare_temporary(uint32_t type, uint32_t id); + void emit_uninitialized_temporary(uint32_t type, uint32_t id); + SPIRExpression &emit_uninitialized_temporary_expression(uint32_t type, uint32_t id); + void append_global_func_args(const SPIRFunction &func, uint32_t index, SmallVector &arglist); + std::string to_non_uniform_aware_expression(uint32_t id); + std::string to_expression(uint32_t id, bool register_expression_read = true); + std::string to_composite_constructor_expression(const SPIRType &parent_type, uint32_t id, bool block_like_type); + std::string to_rerolled_array_expression(const SPIRType &parent_type, const std::string &expr, const SPIRType &type); + std::string to_enclosed_expression(uint32_t id, bool register_expression_read = true); + std::string to_unpacked_expression(uint32_t id, bool register_expression_read = true); + std::string to_unpacked_row_major_matrix_expression(uint32_t id); + std::string to_enclosed_unpacked_expression(uint32_t id, bool register_expression_read = true); + std::string to_dereferenced_expression(uint32_t id, bool register_expression_read = true); + std::string to_pointer_expression(uint32_t id, bool register_expression_read = true); + std::string to_enclosed_pointer_expression(uint32_t id, bool register_expression_read = true); + std::string to_extract_component_expression(uint32_t id, uint32_t index); + std::string to_extract_constant_composite_expression(uint32_t result_type, const SPIRConstant &c, + const uint32_t *chain, uint32_t length); + static bool needs_enclose_expression(const std::string &expr); + std::string enclose_expression(const std::string &expr); + std::string dereference_expression(const SPIRType &expression_type, const std::string &expr); + std::string address_of_expression(const std::string &expr); + void strip_enclosed_expression(std::string &expr); + std::string to_member_name(const SPIRType &type, uint32_t index); + virtual std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain_is_resolved); + std::string to_multi_member_reference(const SPIRType &type, const SmallVector &indices); + std::string type_to_glsl_constructor(const SPIRType &type); + std::string argument_decl(const SPIRFunction::Parameter &arg); + virtual std::string to_qualifiers_glsl(uint32_t id); + void fixup_io_block_patch_primitive_qualifiers(const SPIRVariable &var); + void emit_output_variable_initializer(const SPIRVariable &var); + std::string to_precision_qualifiers_glsl(uint32_t id); + virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var); + std::string flags_to_qualifiers_glsl(const SPIRType &type, const Bitset &flags); + const char *format_to_glsl(spv::ImageFormat format); + virtual std::string layout_for_member(const SPIRType &type, uint32_t index); + virtual std::string to_interpolation_qualifiers(const Bitset &flags); + std::string layout_for_variable(const SPIRVariable &variable); + std::string to_combined_image_sampler(VariableID image_id, VariableID samp_id); + virtual bool skip_argument(uint32_t id) const; + virtual bool emit_array_copy(const char *expr, uint32_t lhs_id, uint32_t rhs_id, + spv::StorageClass lhs_storage, spv::StorageClass rhs_storage); + virtual void emit_block_hints(const SPIRBlock &block); + virtual std::string to_initializer_expression(const SPIRVariable &var); + virtual std::string to_zero_initialized_expression(uint32_t type_id); + bool type_can_zero_initialize(const SPIRType &type) const; + + bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, + uint32_t *failed_index = nullptr, uint32_t start_offset = 0, + uint32_t end_offset = ~(0u)); + std::string buffer_to_packing_standard(const SPIRType &type, + bool support_std430_without_scalar_layout, + bool support_enhanced_layouts); + + uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing); + uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing); + uint32_t type_to_packed_array_stride(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing); + uint32_t type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing); + uint32_t type_to_location_count(const SPIRType &type) const; + + std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg); + virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type); + + std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg); + std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr); + + std::string build_composite_combiner(uint32_t result_type, const uint32_t *elems, uint32_t length); + bool remove_duplicate_swizzle(std::string &op); + bool remove_unity_swizzle(uint32_t base, std::string &op); + + // Can modify flags to remote readonly/writeonly if image type + // and force recompile. + bool check_atomic_image(uint32_t id); + + virtual void replace_illegal_names(); + void replace_illegal_names(const std::unordered_set &keywords); + virtual void emit_entry_point_declarations(); + + void replace_fragment_output(SPIRVariable &var); + void replace_fragment_outputs(); + std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t id); + + void forward_relaxed_precision(uint32_t dst_id, const uint32_t *args, uint32_t length); + void analyze_precision_requirements(uint32_t type_id, uint32_t dst_id, uint32_t *args, uint32_t length); + Options::Precision analyze_expression_precision(const uint32_t *args, uint32_t length) const; + + uint32_t indent = 0; + + std::unordered_set emitted_functions; + + // Ensure that we declare phi-variable copies even if the original declaration isn't deferred + std::unordered_set flushed_phi_variables; + + std::unordered_set flattened_buffer_blocks; + std::unordered_map flattened_structs; + + ShaderSubgroupSupportHelper shader_subgroup_supporter; + + std::string load_flattened_struct(const std::string &basename, const SPIRType &type); + std::string to_flattened_struct_member(const std::string &basename, const SPIRType &type, uint32_t index); + void store_flattened_struct(uint32_t lhs_id, uint32_t value); + void store_flattened_struct(const std::string &basename, uint32_t rhs, const SPIRType &type, + const SmallVector &indices); + std::string to_flattened_access_chain_expression(uint32_t id); + + // Usage tracking. If a temporary is used more than once, use the temporary instead to + // avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables. + std::unordered_map expression_usage_counts; + void track_expression_read(uint32_t id); + + SmallVector forced_extensions; + SmallVector header_lines; + + // Used when expressions emit extra opcodes with their own unique IDs, + // and we need to reuse the IDs across recompilation loops. + // Currently used by NMin/Max/Clamp implementations. + std::unordered_map extra_sub_expressions; + + SmallVector workaround_ubo_load_overload_types; + void request_workaround_wrapper_overload(TypeID id); + void rewrite_load_for_wrapped_row_major(std::string &expr, TypeID loaded_type, ID ptr); + + uint32_t statement_count = 0; + + inline bool is_legacy() const + { + return (options.es && options.version < 300) || (!options.es && options.version < 130); + } + + inline bool is_legacy_es() const + { + return options.es && options.version < 300; + } + + inline bool is_legacy_desktop() const + { + return !options.es && options.version < 130; + } + + enum Polyfill : uint32_t + { + PolyfillTranspose2x2 = 1 << 0, + PolyfillTranspose3x3 = 1 << 1, + PolyfillTranspose4x4 = 1 << 2, + PolyfillDeterminant2x2 = 1 << 3, + PolyfillDeterminant3x3 = 1 << 4, + PolyfillDeterminant4x4 = 1 << 5, + PolyfillMatrixInverse2x2 = 1 << 6, + PolyfillMatrixInverse3x3 = 1 << 7, + PolyfillMatrixInverse4x4 = 1 << 8, + PolyfillNMin16 = 1 << 9, + PolyfillNMin32 = 1 << 10, + PolyfillNMin64 = 1 << 11, + PolyfillNMax16 = 1 << 12, + PolyfillNMax32 = 1 << 13, + PolyfillNMax64 = 1 << 14, + PolyfillNClamp16 = 1 << 15, + PolyfillNClamp32 = 1 << 16, + PolyfillNClamp64 = 1 << 17, + }; + + uint32_t required_polyfills = 0; + uint32_t required_polyfills_relaxed = 0; + void require_polyfill(Polyfill polyfill, bool relaxed); + + bool ray_tracing_is_khr = false; + bool barycentric_is_nv = false; + void ray_tracing_khr_fixup_locations(); + + bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure); + void register_call_out_argument(uint32_t id); + void register_impure_function_call(); + void register_control_dependent_expression(uint32_t expr); + + // GL_EXT_shader_pixel_local_storage support. + std::vector pls_inputs; + std::vector pls_outputs; + std::string pls_decl(const PlsRemap &variable); + const char *to_pls_qualifiers_glsl(const SPIRVariable &variable); + void emit_pls(); + void remap_pls_variables(); + + // GL_EXT_shader_framebuffer_fetch support. + std::vector> subpass_to_framebuffer_fetch_attachment; + std::vector> inout_color_attachments; + bool location_is_framebuffer_fetch(uint32_t location) const; + bool location_is_non_coherent_framebuffer_fetch(uint32_t location) const; + bool subpass_input_is_framebuffer_fetch(uint32_t id) const; + void emit_inout_fragment_outputs_copy_to_subpass_inputs(); + const SPIRVariable *find_subpass_input_by_attachment_index(uint32_t index) const; + const SPIRVariable *find_color_output_by_location(uint32_t location) const; + + // A variant which takes two sets of name. The secondary is only used to verify there are no collisions, + // but the set is not updated when we have found a new name. + // Used primarily when adding block interface names. + void add_variable(std::unordered_set &variables_primary, + const std::unordered_set &variables_secondary, std::string &name); + + void check_function_call_constraints(const uint32_t *args, uint32_t length); + void handle_invalid_expression(uint32_t id); + void force_temporary_and_recompile(uint32_t id); + void find_static_extensions(); + + uint32_t consume_temporary_in_precision_context(uint32_t type_id, uint32_t id, Options::Precision precision); + std::unordered_map temporary_to_mirror_precision_alias; + std::unordered_set composite_insert_overwritten; + std::unordered_set block_composite_insert_overwrite; + + std::string emit_for_loop_initializers(const SPIRBlock &block); + void emit_while_loop_initializers(const SPIRBlock &block); + bool for_loop_initializers_are_same_type(const SPIRBlock &block); + bool optimize_read_modify_write(const SPIRType &type, const std::string &lhs, const std::string &rhs); + void fixup_image_load_store_access(); + + bool type_is_empty(const SPIRType &type); + + bool can_use_io_location(spv::StorageClass storage, bool block); + const Instruction *get_next_instruction_in_block(const Instruction &instr); + static uint32_t mask_relevant_memory_semantics(uint32_t semantics); + + std::string convert_half_to_string(const SPIRConstant &value, uint32_t col, uint32_t row); + std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row); + std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row); + + std::string convert_separate_image_to_expression(uint32_t id); + + // Builtins in GLSL are always specific signedness, but the SPIR-V can declare them + // as either unsigned or signed. + // Sometimes we will need to automatically perform casts on load and store to make this work. + virtual SPIRType::BaseType get_builtin_basetype(spv::BuiltIn builtin, SPIRType::BaseType default_type); + virtual void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type); + virtual void cast_from_variable_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type); + void unroll_array_from_complex_load(uint32_t target_id, uint32_t source_id, std::string &expr); + bool unroll_array_to_complex_store(uint32_t target_id, uint32_t source_id); + void convert_non_uniform_expression(std::string &expr, uint32_t ptr_id); + + void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id); + void disallow_forwarding_in_expression_chain(const SPIRExpression &expr); + + bool expression_is_constant_null(uint32_t id) const; + bool expression_is_non_value_type_array(uint32_t ptr); + virtual void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression); + + uint32_t get_integer_width_for_instruction(const Instruction &instr) const; + uint32_t get_integer_width_for_glsl_instruction(GLSLstd450 op, const uint32_t *arguments, uint32_t length) const; + + bool variable_is_lut(const SPIRVariable &var) const; + + char current_locale_radix_character = '.'; + + void fixup_type_alias(); + void reorder_type_alias(); + void fixup_anonymous_struct_names(); + void fixup_anonymous_struct_names(std::unordered_set &visited, const SPIRType &type); + + static const char *vector_swizzle(int vecsize, int index); + + bool is_stage_output_location_masked(uint32_t location, uint32_t component) const; + bool is_stage_output_builtin_masked(spv::BuiltIn builtin) const; + bool is_stage_output_variable_masked(const SPIRVariable &var) const; + bool is_stage_output_block_member_masked(const SPIRVariable &var, uint32_t index, bool strip_array) const; + bool is_per_primitive_variable(const SPIRVariable &var) const; + uint32_t get_accumulated_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const; + uint32_t get_declared_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array) const; + std::unordered_set masked_output_locations; + std::unordered_set masked_output_builtins; + + FloatFormatter *float_formatter = nullptr; + std::string format_float(float value) const; + std::string format_double(double value) const; + +private: + void init(); + + SmallVector get_composite_constant_ids(ConstantID const_id); + void fill_composite_constant(SPIRConstant &constant, TypeID type_id, const SmallVector &initializers); + void set_composite_constant(ConstantID const_id, TypeID type_id, const SmallVector &initializers); + TypeID get_composite_member_type(TypeID type_id, uint32_t member_idx); + std::unordered_map> const_composite_insert_ids; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_hlsl.hpp b/include/spirv_cross/spirv_hlsl.hpp new file mode 100644 index 00000000..bec458c6 --- /dev/null +++ b/include/spirv_cross/spirv_hlsl.hpp @@ -0,0 +1,414 @@ +/* + * Copyright 2016-2021 Robert Konrad + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_HLSL_HPP +#define SPIRV_HLSL_HPP + +#include "spirv_glsl.hpp" +#include + +namespace SPIRV_CROSS_NAMESPACE +{ +// Interface which remaps vertex inputs to a fixed semantic name to make linking easier. +struct HLSLVertexAttributeRemap +{ + uint32_t location; + std::string semantic; +}; +// Specifying a root constant (d3d12) or push constant range (vulkan). +// +// `start` and `end` denotes the range of the root constant in bytes. +// Both values need to be multiple of 4. +struct RootConstants +{ + uint32_t start; + uint32_t end; + + uint32_t binding; + uint32_t space; +}; + +// For finer control, decorations may be removed from specific resources instead with unset_decoration(). +enum HLSLBindingFlagBits +{ + HLSL_BINDING_AUTO_NONE_BIT = 0, + + // Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration. + // A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land. + // Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it. + HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0, + + // cbuffer resources will be declared as CBVs (b-space) without a register() declaration. + // A register will be automatically assigned, but must be reflected in D3D-land. + HLSL_BINDING_AUTO_CBV_BIT = 1 << 1, + + // All SRVs (t-space) will be declared without a register() declaration. + HLSL_BINDING_AUTO_SRV_BIT = 1 << 2, + + // All UAVs (u-space) will be declared without a register() declaration. + HLSL_BINDING_AUTO_UAV_BIT = 1 << 3, + + // All samplers (s-space) will be declared without a register() declaration. + HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4, + + // No resources will be declared with register(). + HLSL_BINDING_AUTO_ALL = 0x7fffffff +}; +using HLSLBindingFlags = uint32_t; + +// By matching stage, desc_set and binding for a SPIR-V resource, +// register bindings are set based on whether the HLSL resource is a +// CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple +// resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively. +// On SM 5.0 and lower, register_space is ignored. +// +// To remap a push constant block which does not have any desc_set/binding associated with it, +// use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding. +// For deeper control of push constants, set_root_constant_layouts() can be used instead. +struct HLSLResourceBinding +{ + spv::ExecutionModel stage = spv::ExecutionModelMax; + uint32_t desc_set = 0; + uint32_t binding = 0; + + struct Binding + { + uint32_t register_space = 0; + uint32_t register_binding = 0; + } cbv, uav, srv, sampler; +}; + +enum HLSLAuxBinding +{ + HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE = 0 +}; + +class CompilerHLSL : public CompilerGLSL +{ +public: + struct Options + { + uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow + + // Allows the PointSize builtin in SM 4.0+, and ignores it, as PointSize is not supported in SM 4+. + bool point_size_compat = false; + + // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL. + bool point_coord_compat = false; + + // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply + // a base offset, and you will need to fill in a cbuffer with offsets. + // Set to false if you know you will never use base instance or base vertex + // functionality as it might remove an internal cbuffer. + bool support_nonzero_base_vertex_base_instance = false; + + // Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used. + // By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead. + // Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually. + bool force_storage_buffer_as_uav = false; + + // Forces any storage image type marked as NonWritable to be considered an SRV instead. + // For this to work with function call parameters, NonWritable must be considered to be part of the type system + // so that NonWritable image arguments are also translated to Texture rather than RWTexture. + bool nonwritable_uav_texture_as_srv = false; + + // Enables native 16-bit types. Needs SM 6.2. + // Uses half/int16_t/uint16_t instead of min16* types. + // Also adds support for 16-bit load-store from (RW)ByteAddressBuffer. + bool enable_16bit_types = false; + + // If matrices are used as IO variables, flatten the attribute declaration to use + // TEXCOORD{N,N+1,N+2,...} rather than TEXCOORDN_{0,1,2,3}. + // If add_vertex_attribute_remap is used and this feature is used, + // the semantic name will be queried once per active location. + bool flatten_matrix_vertex_input_semantics = false; + + // Rather than emitting main() for the entry point, use the name in SPIR-V. + bool use_entry_point_name = false; + + // Preserve (RW)StructuredBuffer types if the input source was HLSL. + // This relies on UserTypeGOOGLE to encode the buffer type either as "structuredbuffer" or "rwstructuredbuffer" + // whereas the type can be extended with an optional subtype, e.g. "structuredbuffer:int". + bool preserve_structured_buffers = false; + }; + + explicit CompilerHLSL(std::vector spirv_) + : CompilerGLSL(std::move(spirv_)) + { + } + + CompilerHLSL(const uint32_t *ir_, size_t size) + : CompilerGLSL(ir_, size) + { + } + + explicit CompilerHLSL(const ParsedIR &ir_) + : CompilerGLSL(ir_) + { + } + + explicit CompilerHLSL(ParsedIR &&ir_) + : CompilerGLSL(std::move(ir_)) + { + } + + const Options &get_hlsl_options() const + { + return hlsl_options; + } + + void set_hlsl_options(const Options &opts) + { + hlsl_options = opts; + } + + // Optionally specify a custom root constant layout. + // + // Push constants ranges will be split up according to the + // layout specified. + void set_root_constant_layouts(std::vector layout); + + // Compiles and remaps vertex attributes at specific locations to a fixed semantic. + // The default is TEXCOORD# where # denotes location. + // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row. + // $SEMANTIC is either TEXCOORD# or a semantic name specified here. + void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes); + std::string compile() override; + + // This is a special HLSL workaround for the NumWorkGroups builtin. + // This does not exist in HLSL, so the calling application must create a dummy cbuffer in + // which the application will store this builtin. + // The cbuffer layout will be: + // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; }; + // This must be called before compile(). + // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point. + // If non-zero, this returns the variable ID of a cbuffer which corresponds to + // the cbuffer declared above. By default, no binding or descriptor set decoration is set, + // so the calling application should declare explicit bindings on this ID before calling compile(). + VariableID remap_num_workgroups_builtin(); + + // Controls how resource bindings are declared in the output HLSL. + void set_resource_binding_flags(HLSLBindingFlags flags); + + // resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding + // to use for a particular SPIR-V description set + // and binding. If resource bindings are provided, + // is_hlsl_resource_binding_used() will return true after calling ::compile() if + // the set/binding combination was used by the HLSL code. + void add_hlsl_resource_binding(const HLSLResourceBinding &resource); + bool is_hlsl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const; + + // Controls which storage buffer bindings will be forced to be declared as UAVs. + void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding); + + // By default, these magic buffers are not assigned a specific binding. + void set_hlsl_aux_buffer_binding(HLSLAuxBinding binding, uint32_t register_index, uint32_t register_space); + void unset_hlsl_aux_buffer_binding(HLSLAuxBinding binding); + bool is_hlsl_aux_buffer_binding_used(HLSLAuxBinding binding) const; + +private: + std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; + std::string image_type_hlsl(const SPIRType &type, uint32_t id); + std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id); + std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id); + void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; + void emit_hlsl_entry_point(); + void emit_header() override; + void emit_resources(); + void emit_interface_block_globally(const SPIRVariable &type); + void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set &active_locations); + void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, uint32_t location, + std::unordered_set &active_locations); + void emit_builtin_inputs_in_struct(); + void emit_builtin_outputs_in_struct(); + void emit_builtin_primitive_outputs_in_struct(); + void emit_texture_op(const Instruction &i, bool sparse) override; + void emit_instruction(const Instruction &instruction) override; + void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, + uint32_t count) override; + void emit_buffer_block(const SPIRVariable &type) override; + void emit_push_constant_block(const SPIRVariable &var) override; + void emit_uniform(const SPIRVariable &var) override; + void emit_modern_uniform(const SPIRVariable &var); + void emit_legacy_uniform(const SPIRVariable &var); + void emit_specialization_constants_and_structs(); + void emit_composite_constants(); + void emit_fixup() override; + std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; + std::string layout_for_member(const SPIRType &type, uint32_t index) override; + std::string to_interpolation_qualifiers(const Bitset &flags) override; + std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; + bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override; + std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override; + std::string to_sampler_expression(uint32_t id); + std::string to_resource_binding(const SPIRVariable &var); + std::string to_resource_binding_sampler(const SPIRVariable &var); + std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set); + std::string to_initializer_expression(const SPIRVariable &var) override; + void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; + void emit_access_chain(const Instruction &instruction); + void emit_load(const Instruction &instruction); + void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain); + void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain); + void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain); + void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector &composite_chain); + void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value, + const SmallVector &composite_chain); + void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value, + const SmallVector &composite_chain); + std::string write_access_chain_value(uint32_t value, const SmallVector &composite_chain, bool enclose); + void emit_store(const Instruction &instruction); + void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op); + void emit_subgroup_op(const Instruction &i) override; + void emit_block_hints(const SPIRBlock &block) override; + + void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier, + uint32_t base_offset = 0) override; + void emit_rayquery_function(const char *commited, const char *candidate, const uint32_t *ops); + void emit_mesh_tasks(SPIRBlock &block) override; + + const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override; + void replace_illegal_names() override; + + SPIRType::BaseType get_builtin_basetype(spv::BuiltIn builtin, SPIRType::BaseType default_type) override; + + bool is_hlsl_force_storage_buffer_as_uav(ID id) const; + + Options hlsl_options; + + // TODO: Refactor this to be more similar to MSL, maybe have some common system in place? + bool requires_op_fmod = false; + bool requires_fp16_packing = false; + bool requires_uint2_packing = false; + bool requires_explicit_fp16_packing = false; + bool requires_unorm8_packing = false; + bool requires_snorm8_packing = false; + bool requires_unorm16_packing = false; + bool requires_snorm16_packing = false; + bool requires_bitfield_insert = false; + bool requires_bitfield_extract = false; + bool requires_inverse_2x2 = false; + bool requires_inverse_3x3 = false; + bool requires_inverse_4x4 = false; + bool requires_scalar_reflect = false; + bool requires_scalar_refract = false; + bool requires_scalar_faceforward = false; + + struct TextureSizeVariants + { + // MSVC 2013 workaround. + TextureSizeVariants() + { + srv = 0; + for (auto &unorm : uav) + for (auto &u : unorm) + u = 0; + } + uint64_t srv; + uint64_t uav[3][4]; + } required_texture_size_variants; + + void require_texture_query_variant(uint32_t var_id); + void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, + const char *type_qualifier); + + enum TextureQueryVariantDim + { + Query1D = 0, + Query1DArray, + Query2D, + Query2DArray, + Query3D, + QueryBuffer, + QueryCube, + QueryCubeArray, + Query2DMS, + Query2DMSArray, + QueryDimCount + }; + + enum TextureQueryVariantType + { + QueryTypeFloat = 0, + QueryTypeInt = 16, + QueryTypeUInt = 32, + QueryTypeCount = 3 + }; + + enum BitcastType + { + TypeNormal, + TypePackUint2x32, + TypeUnpackUint64 + }; + + void analyze_meshlet_writes(); + void analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive, + std::unordered_set &processed_func_ids); + + BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0); + + void emit_builtin_variables(); + bool require_output = false; + bool require_input = false; + SmallVector remap_vertex_attributes; + + uint32_t type_to_consumed_locations(const SPIRType &type) const; + + std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc); + + uint32_t num_workgroups_builtin = 0; + HLSLBindingFlags resource_binding_flags = 0; + + // Custom root constant layout, which should be emitted + // when translating push constant ranges. + std::vector root_constants_layout; + + void validate_shader_model(); + + std::string get_unique_identifier(); + uint32_t unique_identifier_count = 0; + + std::unordered_map, InternalHasher> resource_bindings; + void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding); + + std::unordered_set force_uav_buffer_bindings; + + struct + { + uint32_t register_index = 0; + uint32_t register_space = 0; + bool explicit_binding = false; + bool used = false; + } base_vertex_info; + + // Returns true if the specified ID has a UserTypeGOOGLE decoration for StructuredBuffer or RWStructuredBuffer resources. + bool is_user_type_structured(uint32_t id) const override; + + std::vector composite_selection_workaround_types; + + std::string get_inner_entry_point_name() const; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_msl.hpp b/include/spirv_cross/spirv_msl.hpp new file mode 100644 index 00000000..4aaad01a --- /dev/null +++ b/include/spirv_cross/spirv_msl.hpp @@ -0,0 +1,1363 @@ +/* + * Copyright 2016-2021 The Brenwill Workshop Ltd. + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_MSL_HPP +#define SPIRV_CROSS_MSL_HPP + +#include "spirv_glsl.hpp" +#include +#include +#include +#include +#include + +namespace SPIRV_CROSS_NAMESPACE +{ + +// Indicates the format of a shader interface variable. Currently limited to specifying +// if the input is an 8-bit unsigned integer, 16-bit unsigned integer, or +// some other format. +enum MSLShaderVariableFormat +{ + MSL_SHADER_VARIABLE_FORMAT_OTHER = 0, + MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1, + MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2, + MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3, + MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4, + + // Deprecated aliases. + MSL_VERTEX_FORMAT_OTHER = MSL_SHADER_VARIABLE_FORMAT_OTHER, + MSL_VERTEX_FORMAT_UINT8 = MSL_SHADER_VARIABLE_FORMAT_UINT8, + MSL_VERTEX_FORMAT_UINT16 = MSL_SHADER_VARIABLE_FORMAT_UINT16, + MSL_SHADER_INPUT_FORMAT_OTHER = MSL_SHADER_VARIABLE_FORMAT_OTHER, + MSL_SHADER_INPUT_FORMAT_UINT8 = MSL_SHADER_VARIABLE_FORMAT_UINT8, + MSL_SHADER_INPUT_FORMAT_UINT16 = MSL_SHADER_VARIABLE_FORMAT_UINT16, + MSL_SHADER_INPUT_FORMAT_ANY16 = MSL_SHADER_VARIABLE_FORMAT_ANY16, + MSL_SHADER_INPUT_FORMAT_ANY32 = MSL_SHADER_VARIABLE_FORMAT_ANY32, + + MSL_SHADER_VARIABLE_FORMAT_INT_MAX = 0x7fffffff +}; + +// Indicates the rate at which a variable changes value, one of: per-vertex, +// per-primitive, or per-patch. +enum MSLShaderVariableRate +{ + MSL_SHADER_VARIABLE_RATE_PER_VERTEX = 0, + MSL_SHADER_VARIABLE_RATE_PER_PRIMITIVE = 1, + MSL_SHADER_VARIABLE_RATE_PER_PATCH = 2, + + MSL_SHADER_VARIABLE_RATE_INT_MAX = 0x7fffffff, +}; + +// Defines MSL characteristics of a shader interface variable at a particular location. +// After compilation, it is possible to query whether or not this location was used. +// If vecsize is nonzero, it must be greater than or equal to the vecsize declared in the shader, +// or behavior is undefined. +struct MSLShaderInterfaceVariable +{ + uint32_t location = 0; + uint32_t component = 0; + MSLShaderVariableFormat format = MSL_SHADER_VARIABLE_FORMAT_OTHER; + spv::BuiltIn builtin = spv::BuiltInMax; + uint32_t vecsize = 0; + MSLShaderVariableRate rate = MSL_SHADER_VARIABLE_RATE_PER_VERTEX; +}; + +// Matches the binding index of a MSL resource for a binding within a descriptor set. +// Taken together, the stage, desc_set and binding combine to form a reference to a resource +// descriptor used in a particular shading stage. The count field indicates the number of +// resources consumed by this binding, if the binding represents an array of resources. +// If the resource array is a run-time-sized array, which are legal in GLSL or SPIR-V, this value +// will be used to declare the array size in MSL, which does not support run-time-sized arrays. +// If pad_argument_buffer_resources is enabled, the base_type and count values are used to +// specify the base type and array size of the resource in the argument buffer, if that resource +// is not defined and used by the shader. With pad_argument_buffer_resources enabled, this +// information will be used to pad the argument buffer structure, in order to align that +// structure consistently for all uses, across all shaders, of the descriptor set represented +// by the arugment buffer. If pad_argument_buffer_resources is disabled, base_type does not +// need to be populated, and if the resource is also not a run-time sized array, the count +// field does not need to be populated. +// If using MSL 2.0 argument buffers, the descriptor set is not marked as a discrete descriptor set, +// and (for iOS only) the resource is not a storage image (sampled != 2), the binding reference we +// remap to will become an [[id(N)]] attribute within the "descriptor set" argument buffer structure. +// For resources which are bound in the "classic" MSL 1.0 way or discrete descriptors, the remap will +// become a [[buffer(N)]], [[texture(N)]] or [[sampler(N)]] depending on the resource types used. +struct MSLResourceBinding +{ + spv::ExecutionModel stage = spv::ExecutionModelMax; + SPIRType::BaseType basetype = SPIRType::Unknown; + uint32_t desc_set = 0; + uint32_t binding = 0; + uint32_t count = 0; + uint32_t msl_buffer = 0; + uint32_t msl_texture = 0; + uint32_t msl_sampler = 0; +}; + +enum MSLSamplerCoord +{ + MSL_SAMPLER_COORD_NORMALIZED = 0, + MSL_SAMPLER_COORD_PIXEL = 1, + MSL_SAMPLER_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerFilter +{ + MSL_SAMPLER_FILTER_NEAREST = 0, + MSL_SAMPLER_FILTER_LINEAR = 1, + MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerMipFilter +{ + MSL_SAMPLER_MIP_FILTER_NONE = 0, + MSL_SAMPLER_MIP_FILTER_NEAREST = 1, + MSL_SAMPLER_MIP_FILTER_LINEAR = 2, + MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerAddress +{ + MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0, + MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1, + MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2, + MSL_SAMPLER_ADDRESS_REPEAT = 3, + MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4, + MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerCompareFunc +{ + MSL_SAMPLER_COMPARE_FUNC_NEVER = 0, + MSL_SAMPLER_COMPARE_FUNC_LESS = 1, + MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2, + MSL_SAMPLER_COMPARE_FUNC_GREATER = 3, + MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4, + MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5, + MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6, + MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7, + MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerBorderColor +{ + MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0, + MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1, + MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2, + MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff +}; + +enum MSLFormatResolution +{ + MSL_FORMAT_RESOLUTION_444 = 0, + MSL_FORMAT_RESOLUTION_422, + MSL_FORMAT_RESOLUTION_420, + MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff +}; + +enum MSLChromaLocation +{ + MSL_CHROMA_LOCATION_COSITED_EVEN = 0, + MSL_CHROMA_LOCATION_MIDPOINT, + MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff +}; + +enum MSLComponentSwizzle +{ + MSL_COMPONENT_SWIZZLE_IDENTITY = 0, + MSL_COMPONENT_SWIZZLE_ZERO, + MSL_COMPONENT_SWIZZLE_ONE, + MSL_COMPONENT_SWIZZLE_R, + MSL_COMPONENT_SWIZZLE_G, + MSL_COMPONENT_SWIZZLE_B, + MSL_COMPONENT_SWIZZLE_A, + MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerYCbCrModelConversion +{ + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709, + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601, + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020, + MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff +}; + +enum MSLSamplerYCbCrRange +{ + MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW, + MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff +}; + +struct MSLConstexprSampler +{ + MSLSamplerCoord coord = MSL_SAMPLER_COORD_NORMALIZED; + MSLSamplerFilter min_filter = MSL_SAMPLER_FILTER_NEAREST; + MSLSamplerFilter mag_filter = MSL_SAMPLER_FILTER_NEAREST; + MSLSamplerMipFilter mip_filter = MSL_SAMPLER_MIP_FILTER_NONE; + MSLSamplerAddress s_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; + MSLSamplerAddress t_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; + MSLSamplerAddress r_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE; + MSLSamplerCompareFunc compare_func = MSL_SAMPLER_COMPARE_FUNC_NEVER; + MSLSamplerBorderColor border_color = MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK; + float lod_clamp_min = 0.0f; + float lod_clamp_max = 1000.0f; + int max_anisotropy = 1; + + // Sampler Y'CbCr conversion parameters + uint32_t planes = 0; + MSLFormatResolution resolution = MSL_FORMAT_RESOLUTION_444; + MSLSamplerFilter chroma_filter = MSL_SAMPLER_FILTER_NEAREST; + MSLChromaLocation x_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN; + MSLChromaLocation y_chroma_offset = MSL_CHROMA_LOCATION_COSITED_EVEN; + MSLComponentSwizzle swizzle[4]; // IDENTITY, IDENTITY, IDENTITY, IDENTITY + MSLSamplerYCbCrModelConversion ycbcr_model = MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY; + MSLSamplerYCbCrRange ycbcr_range = MSL_SAMPLER_YCBCR_RANGE_ITU_FULL; + uint32_t bpc = 8; + + bool compare_enable = false; + bool lod_clamp_enable = false; + bool anisotropy_enable = false; + bool ycbcr_conversion_enable = false; + + MSLConstexprSampler() + { + for (uint32_t i = 0; i < 4; i++) + swizzle[i] = MSL_COMPONENT_SWIZZLE_IDENTITY; + } + bool swizzle_is_identity() const + { + return (swizzle[0] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[1] == MSL_COMPONENT_SWIZZLE_IDENTITY && + swizzle[2] == MSL_COMPONENT_SWIZZLE_IDENTITY && swizzle[3] == MSL_COMPONENT_SWIZZLE_IDENTITY); + } + bool swizzle_has_one_or_zero() const + { + return (swizzle[0] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[0] == MSL_COMPONENT_SWIZZLE_ONE || + swizzle[1] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[1] == MSL_COMPONENT_SWIZZLE_ONE || + swizzle[2] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[2] == MSL_COMPONENT_SWIZZLE_ONE || + swizzle[3] == MSL_COMPONENT_SWIZZLE_ZERO || swizzle[3] == MSL_COMPONENT_SWIZZLE_ONE); + } +}; + +// Special constant used in a MSLResourceBinding desc_set +// element to indicate the bindings for the push constants. +// Kinda deprecated. Just use ResourceBindingPushConstant{DescriptorSet,Binding} directly. +static const uint32_t kPushConstDescSet = ResourceBindingPushConstantDescriptorSet; + +// Special constant used in a MSLResourceBinding binding +// element to indicate the bindings for the push constants. +// Kinda deprecated. Just use ResourceBindingPushConstant{DescriptorSet,Binding} directly. +static const uint32_t kPushConstBinding = ResourceBindingPushConstantBinding; + +// Special constant used in a MSLResourceBinding binding +// element to indicate the buffer binding for swizzle buffers. +static const uint32_t kSwizzleBufferBinding = ~(1u); + +// Special constant used in a MSLResourceBinding binding +// element to indicate the buffer binding for buffer size buffers to support OpArrayLength. +static const uint32_t kBufferSizeBufferBinding = ~(2u); + +// Special constant used in a MSLResourceBinding binding +// element to indicate the buffer binding used for the argument buffer itself. +// This buffer binding should be kept as small as possible as all automatic bindings for buffers +// will start at max(kArgumentBufferBinding) + 1. +static const uint32_t kArgumentBufferBinding = ~(3u); + +static const uint32_t kMaxArgumentBuffers = 8; + +// Decompiles SPIR-V to Metal Shading Language +class CompilerMSL : public CompilerGLSL +{ +public: + // Options for compiling to Metal Shading Language + struct Options + { + typedef enum + { + iOS = 0, + macOS = 1 + } Platform; + + Platform platform = macOS; + uint32_t msl_version = make_msl_version(1, 2); + uint32_t texel_buffer_texture_width = 4096; // Width of 2D Metal textures used as 1D texel buffers + uint32_t r32ui_linear_texture_alignment = 4; + uint32_t r32ui_alignment_constant_id = 65535; + uint32_t swizzle_buffer_index = 30; + uint32_t indirect_params_buffer_index = 29; + uint32_t shader_output_buffer_index = 28; + uint32_t shader_patch_output_buffer_index = 27; + uint32_t shader_tess_factor_buffer_index = 26; + uint32_t buffer_size_buffer_index = 25; + uint32_t view_mask_buffer_index = 24; + uint32_t dynamic_offsets_buffer_index = 23; + uint32_t shader_input_buffer_index = 22; + uint32_t shader_index_buffer_index = 21; + uint32_t shader_patch_input_buffer_index = 20; + uint32_t shader_input_wg_index = 0; + uint32_t device_index = 0; + uint32_t enable_frag_output_mask = 0xffffffff; + // Metal doesn't allow setting a fixed sample mask directly in the pipeline. + // We can evade this restriction by ANDing the internal sample_mask output + // of the shader with the additional fixed sample mask. + uint32_t additional_fixed_sample_mask = 0xffffffff; + bool enable_point_size_builtin = true; + bool enable_frag_depth_builtin = true; + bool enable_frag_stencil_ref_builtin = true; + bool disable_rasterization = false; + bool capture_output_to_buffer = false; + bool swizzle_texture_samples = false; + bool tess_domain_origin_lower_left = false; + bool multiview = false; + bool multiview_layered_rendering = true; + bool view_index_from_device_index = false; + bool dispatch_base = false; + bool texture_1D_as_2D = false; + + // Enable use of Metal argument buffers. + // MSL 2.0 must also be enabled. + bool argument_buffers = false; + + // Defines Metal argument buffer tier levels. + // Uses same values as Metal MTLArgumentBuffersTier enumeration. + enum class ArgumentBuffersTier + { + Tier1 = 0, + Tier2 = 1, + }; + + // When using Metal argument buffers, indicates the Metal argument buffer tier level supported by the Metal platform. + // Ignored when Options::argument_buffers is disabled. + // - Tier1 supports writable images on macOS, but not on iOS. + // - Tier2 supports writable images on macOS and iOS, and higher resource count limits. + // Tier capabilities based on recommendations from Apple engineering. + ArgumentBuffersTier argument_buffers_tier = ArgumentBuffersTier::Tier1; + + // Enables specifick argument buffer format with extra information to track SSBO-length + bool runtime_array_rich_descriptor = false; + + // Ensures vertex and instance indices start at zero. This reflects the behavior of HLSL with SV_VertexID and SV_InstanceID. + bool enable_base_index_zero = false; + + // Fragment output in MSL must have at least as many components as the render pass. + // Add support to explicit pad out components. + bool pad_fragment_output_components = false; + + // Specifies whether the iOS target version supports the [[base_vertex]] and [[base_instance]] attributes. + bool ios_support_base_vertex_instance = false; + + // Use Metal's native frame-buffer fetch API for subpass inputs. + bool use_framebuffer_fetch_subpasses = false; + + // Enables use of "fma" intrinsic for invariant float math + bool invariant_float_math = false; + + // Emulate texturecube_array with texture2d_array for iOS where this type is not available + bool emulate_cube_array = false; + + // Allow user to enable decoration binding + bool enable_decoration_binding = false; + + // Requires MSL 2.1, use the native support for texel buffers. + bool texture_buffer_native = false; + + // Forces all resources which are part of an argument buffer to be considered active. + // This ensures ABI compatibility between shaders where some resources might be unused, + // and would otherwise declare a different IAB. + bool force_active_argument_buffer_resources = false; + + // Aligns each resource in an argument buffer to its assigned index value, id(N), + // by adding synthetic padding members in the argument buffer struct for any resources + // in the argument buffer that are not defined and used by the shader. This allows + // the shader to index into the correct argument in a descriptor set argument buffer + // that is shared across shaders, where not all resources in the argument buffer are + // defined in each shader. For this to work, an MSLResourceBinding must be provided for + // all descriptors in any descriptor set held in an argument buffer in the shader, and + // that MSLResourceBinding must have the basetype and count members populated correctly. + // The implementation here assumes any inline blocks in the argument buffer is provided + // in a Metal buffer, and doesn't take into consideration inline blocks that are + // optionally embedded directly into the argument buffer via add_inline_uniform_block(). + bool pad_argument_buffer_resources = false; + + // Forces the use of plain arrays, which works around certain driver bugs on certain versions + // of Intel Macbooks. See https://github.com/KhronosGroup/SPIRV-Cross/issues/1210. + // May reduce performance in scenarios where arrays are copied around as value-types. + bool force_native_arrays = false; + + // If a shader writes clip distance, also emit user varyings which + // can be read in subsequent stages. + bool enable_clip_distance_user_varying = true; + + // In a tessellation control shader, assume that more than one patch can be processed in a + // single workgroup. This requires changes to the way the InvocationId and PrimitiveId + // builtins are processed, but should result in more efficient usage of the GPU. + bool multi_patch_workgroup = false; + + // Use storage buffers instead of vertex-style attributes for tessellation evaluation + // input. This may require conversion of inputs in the generated post-tessellation + // vertex shader, but allows the use of nested arrays. + bool raw_buffer_tese_input = false; + + // If set, a vertex shader will be compiled as part of a tessellation pipeline. + // It will be translated as a compute kernel, so it can use the global invocation ID + // to index the output buffer. + bool vertex_for_tessellation = false; + + // Assume that SubpassData images have multiple layers. Layered input attachments + // are addressed relative to the Layer output from the vertex pipeline. This option + // has no effect with multiview, since all input attachments are assumed to be layered + // and will be addressed using the current ViewIndex. + bool arrayed_subpass_input = false; + + // Whether to use SIMD-group or quadgroup functions to implement group non-uniform + // operations. Some GPUs on iOS do not support the SIMD-group functions, only the + // quadgroup functions. + bool ios_use_simdgroup_functions = false; + + // If set, the subgroup size will be assumed to be one, and subgroup-related + // builtins and operations will be emitted accordingly. This mode is intended to + // be used by MoltenVK on hardware/software configurations which do not provide + // sufficient support for subgroups. + bool emulate_subgroups = false; + + // If nonzero, a fixed subgroup size to assume. Metal, similarly to VK_EXT_subgroup_size_control, + // allows the SIMD-group size (aka thread execution width) to vary depending on + // register usage and requirements. In certain circumstances--for example, a pipeline + // in MoltenVK without VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT-- + // this is undesirable. This fixes the value of the SubgroupSize builtin, instead of + // mapping it to the Metal builtin [[thread_execution_width]]. If the thread + // execution width is reduced, the extra invocations will appear to be inactive. + // If zero, the SubgroupSize will be allowed to vary, and the builtin will be mapped + // to the Metal [[thread_execution_width]] builtin. + uint32_t fixed_subgroup_size = 0; + + enum class IndexType + { + None = 0, + UInt16 = 1, + UInt32 = 2 + }; + + // The type of index in the index buffer, if present. For a compute shader, Metal + // requires specifying the indexing at pipeline creation, rather than at draw time + // as with graphics pipelines. This means we must create three different pipelines, + // for no indexing, 16-bit indices, and 32-bit indices. Each requires different + // handling for the gl_VertexIndex builtin. We may as well, then, create three + // different shaders for these three scenarios. + IndexType vertex_index_type = IndexType::None; + + // If set, a dummy [[sample_id]] input is added to a fragment shader if none is present. + // This will force the shader to run at sample rate, assuming Metal does not optimize + // the extra threads away. + bool force_sample_rate_shading = false; + + // If set, gl_HelperInvocation will be set manually whenever a fragment is discarded. + // Some Metal devices have a bug where simd_is_helper_thread() does not return true + // after a fragment has been discarded. This is a workaround that is only expected to be needed + // until the bug is fixed in Metal; it is provided as an option to allow disabling it when that occurs. + bool manual_helper_invocation_updates = true; + + // If set, extra checks will be emitted in fragment shaders to prevent writes + // from discarded fragments. Some Metal devices have a bug where writes to storage resources + // from discarded fragment threads continue to occur, despite the fragment being + // discarded. This is a workaround that is only expected to be needed until the + // bug is fixed in Metal; it is provided as an option so it can be enabled + // only when the bug is present. + bool check_discarded_frag_stores = false; + + // If set, Lod operands to OpImageSample*DrefExplicitLod for 1D and 2D array images + // will be implemented using a gradient instead of passing the level operand directly. + // Some Metal devices have a bug where the level() argument to depth2d_array::sample_compare() + // in a fragment shader is biased by some unknown amount, possibly dependent on the + // partial derivatives of the texture coordinates. This is a workaround that is only + // expected to be needed until the bug is fixed in Metal; it is provided as an option + // so it can be enabled only when the bug is present. + bool sample_dref_lod_array_as_grad = false; + + // MSL doesn't guarantee coherence between writes and subsequent reads of read_write textures. + // This inserts fences before each read of a read_write texture to ensure coherency. + // If you're sure you never rely on this, you can set this to false for a possible performance improvement. + // Note: Only Apple's GPU compiler takes advantage of the lack of coherency, so make sure to test on Apple GPUs if you disable this. + bool readwrite_texture_fences = true; + + // Metal 3.1 introduced a Metal regression bug which causes infinite recursion during + // Metal's analysis of an entry point input structure that is itself recursive. Enabling + // this option will replace the recursive input declaration with a alternate variable of + // type void*, and then cast to the correct type at the top of the entry point function. + // The bug has been reported to Apple, and will hopefully be fixed in future releases. + bool replace_recursive_inputs = false; + + // If set, manual fixups of gradient vectors for cube texture lookups will be performed. + // All released Apple Silicon GPUs to date behave incorrectly when sampling a cube texture + // with explicit gradients. They will ignore one of the three partial derivatives based + // on the selected major axis, and expect the remaining derivatives to be partially + // transformed. + bool agx_manual_cube_grad_fixup = false; + + // Metal will discard fragments with side effects under certain circumstances prematurely. + // Example: CTS test dEQP-VK.fragment_operations.early_fragment.discard_no_early_fragment_tests_depth + // Test will render a full screen quad with varying depth [0,1] for each fragment. + // Each fragment will do an operation with side effects, modify the depth value and + // discard the fragment. The test expects the fragment to be run due to: + // https://registry.khronos.org/vulkan/specs/1.0-extensions/html/vkspec.html#fragops-shader-depthreplacement + // which states that the fragment shader must be run due to replacing the depth in shader. + // However, Metal may prematurely discards fragments without executing them + // (I believe this to be due to a greedy optimization on their end) making the test fail. + // This option enforces fragment execution for such cases where the fragment has operations + // with side effects. Provided as an option hoping Metal will fix this issue in the future. + bool force_fragment_with_side_effects_execution = false; + + // If set, adds a depth pass through statement to circumvent the following issue: + // When the same depth/stencil is used as input and depth/stencil attachment, we need to + // force Metal to perform the depth/stencil write after fragment execution. Otherwise, + // Metal will write to the depth attachment before fragment execution. This happens + // if the fragment does not modify the depth value. + bool input_attachment_is_ds_attachment = false; + + bool is_ios() const + { + return platform == iOS; + } + + bool is_macos() const + { + return platform == macOS; + } + + bool use_quadgroup_operation() const + { + return is_ios() && !ios_use_simdgroup_functions; + } + + void set_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) + { + msl_version = make_msl_version(major, minor, patch); + } + + bool supports_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) const + { + return msl_version >= make_msl_version(major, minor, patch); + } + + static uint32_t make_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0) + { + return (major * 10000) + (minor * 100) + patch; + } + }; + + const Options &get_msl_options() const + { + return msl_options; + } + + void set_msl_options(const Options &opts) + { + msl_options = opts; + } + + // Provide feedback to calling API to allow runtime to disable pipeline + // rasterization if vertex shader requires rasterization to be disabled. + bool get_is_rasterization_disabled() const + { + return is_rasterization_disabled && (get_entry_point().model == spv::ExecutionModelVertex || + get_entry_point().model == spv::ExecutionModelTessellationControl || + get_entry_point().model == spv::ExecutionModelTessellationEvaluation); + } + + // Provide feedback to calling API to allow it to pass an auxiliary + // swizzle buffer if the shader needs it. + bool needs_swizzle_buffer() const + { + return used_swizzle_buffer; + } + + // Provide feedback to calling API to allow it to pass a buffer + // containing STORAGE_BUFFER buffer sizes to support OpArrayLength. + bool needs_buffer_size_buffer() const + { + return !buffers_requiring_array_length.empty(); + } + + bool buffer_requires_array_length(VariableID id) const + { + return buffers_requiring_array_length.count(id) != 0; + } + + // Provide feedback to calling API to allow it to pass a buffer + // containing the view mask for the current multiview subpass. + bool needs_view_mask_buffer() const + { + return msl_options.multiview && !msl_options.view_index_from_device_index; + } + + // Provide feedback to calling API to allow it to pass a buffer + // containing the dispatch base workgroup ID. + bool needs_dispatch_base_buffer() const + { + return msl_options.dispatch_base && !msl_options.supports_msl_version(1, 2); + } + + // Provide feedback to calling API to allow it to pass an output + // buffer if the shader needs it. + bool needs_output_buffer() const + { + return capture_output_to_buffer && stage_out_var_id != ID(0); + } + + // Provide feedback to calling API to allow it to pass a patch output + // buffer if the shader needs it. + bool needs_patch_output_buffer() const + { + return capture_output_to_buffer && patch_stage_out_var_id != ID(0); + } + + // Provide feedback to calling API to allow it to pass an input threadgroup + // buffer if the shader needs it. + bool needs_input_threadgroup_mem() const + { + return capture_output_to_buffer && stage_in_var_id != ID(0); + } + + explicit CompilerMSL(std::vector spirv); + CompilerMSL(const uint32_t *ir, size_t word_count); + explicit CompilerMSL(const ParsedIR &ir); + explicit CompilerMSL(ParsedIR &&ir); + + // input is a shader interface variable description used to fix up shader input variables. + // If shader inputs are provided, is_msl_shader_input_used() will return true after + // calling ::compile() if the location were used by the MSL code. + void add_msl_shader_input(const MSLShaderInterfaceVariable &input); + + // output is a shader interface variable description used to fix up shader output variables. + // If shader outputs are provided, is_msl_shader_output_used() will return true after + // calling ::compile() if the location were used by the MSL code. + void add_msl_shader_output(const MSLShaderInterfaceVariable &output); + + // resource is a resource binding to indicate the MSL buffer, + // texture or sampler index to use for a particular SPIR-V description set + // and binding. If resource bindings are provided, + // is_msl_resource_binding_used() will return true after calling ::compile() if + // the set/binding combination was used by the MSL code. + void add_msl_resource_binding(const MSLResourceBinding &resource); + + // desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource + // in this shader. index is the index within the dynamic offset buffer to use. This + // function marks that resource as using a dynamic offset (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC + // or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC). This function only has any effect if argument buffers + // are enabled. If so, the buffer will have its address adjusted at the beginning of the shader with + // an offset taken from the dynamic offset buffer. + void add_dynamic_buffer(uint32_t desc_set, uint32_t binding, uint32_t index); + + // desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource + // in this shader. This function marks that resource as an inline uniform block + // (VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT). This function only has any effect if argument buffers + // are enabled. If so, the buffer block will be directly embedded into the argument + // buffer, instead of being referenced indirectly via pointer. + void add_inline_uniform_block(uint32_t desc_set, uint32_t binding); + + // When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets. + // This corresponds to VK_KHR_push_descriptor in Vulkan. + void add_discrete_descriptor_set(uint32_t desc_set); + + // If an argument buffer is large enough, it may need to be in the device storage space rather than + // constant. Opt-in to this behavior here on a per set basis. + void set_argument_buffer_device_address_space(uint32_t desc_set, bool device_storage); + + // Query after compilation is done. This allows you to check if an input location was used by the shader. + bool is_msl_shader_input_used(uint32_t location); + + // Query after compilation is done. This allows you to check if an output location were used by the shader. + bool is_msl_shader_output_used(uint32_t location); + + // If not using add_msl_shader_input, it's possible + // that certain builtin attributes need to be automatically assigned locations. + // This is typical for tessellation builtin inputs such as tess levels, gl_Position, etc. + // This returns k_unknown_location if the location was explicitly assigned with + // add_msl_shader_input or the builtin is not used, otherwise returns N in [[attribute(N)]]. + uint32_t get_automatic_builtin_input_location(spv::BuiltIn builtin) const; + + // If not using add_msl_shader_output, it's possible + // that certain builtin attributes need to be automatically assigned locations. + // This is typical for tessellation builtin outputs such as tess levels, gl_Position, etc. + // This returns k_unknown_location if the location were explicitly assigned with + // add_msl_shader_output or the builtin were not used, otherwise returns N in [[attribute(N)]]. + uint32_t get_automatic_builtin_output_location(spv::BuiltIn builtin) const; + + // NOTE: Only resources which are remapped using add_msl_resource_binding will be reported here. + // Constexpr samplers are always assumed to be emitted. + // No specific MSLResourceBinding remapping is required for constexpr samplers as long as they are remapped + // by remap_constexpr_sampler(_by_binding). + bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const; + + // This must only be called after a successful call to CompilerMSL::compile(). + // For a variable resource ID obtained through reflection API, report the automatically assigned resource index. + // If the descriptor set was part of an argument buffer, report the [[id(N)]], + // or [[buffer/texture/sampler]] binding for other resources. + // If the resource was a combined image sampler, report the image binding here, + // use the _secondary version of this call to query the sampler half of the resource. + // If no binding exists, uint32_t(-1) is returned. + uint32_t get_automatic_msl_resource_binding(uint32_t id) const; + + // Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers, in which case the + // sampler's binding is returned instead. For any other resource type, -1 is returned. + // Secondary bindings are also used for the auxillary image atomic buffer. + uint32_t get_automatic_msl_resource_binding_secondary(uint32_t id) const; + + // Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for multiplanar images, + // in which case the second plane's binding is returned instead. For any other resource type, -1 is returned. + uint32_t get_automatic_msl_resource_binding_tertiary(uint32_t id) const; + + // Same as get_automatic_msl_resource_binding, but should only be used for combined image samplers for triplanar images, + // in which case the third plane's binding is returned instead. For any other resource type, -1 is returned. + uint32_t get_automatic_msl_resource_binding_quaternary(uint32_t id) const; + + // Compiles the SPIR-V code into Metal Shading Language. + std::string compile() override; + + // Remap a sampler with ID to a constexpr sampler. + // Older iOS targets must use constexpr samplers in certain cases (PCF), + // so a static sampler must be used. + // The sampler will not consume a binding, but be declared in the entry point as a constexpr sampler. + // This can be used on both combined image/samplers (sampler2D) or standalone samplers. + // The remapped sampler must not be an array of samplers. + // Prefer remap_constexpr_sampler_by_binding unless you're also doing reflection anyways. + void remap_constexpr_sampler(VariableID id, const MSLConstexprSampler &sampler); + + // Same as remap_constexpr_sampler, except you provide set/binding, rather than variable ID. + // Remaps based on ID take priority over set/binding remaps. + void remap_constexpr_sampler_by_binding(uint32_t desc_set, uint32_t binding, const MSLConstexprSampler &sampler); + + // If using CompilerMSL::Options::pad_fragment_output_components, override the number of components we expect + // to use for a particular location. The default is 4 if number of components is not overridden. + void set_fragment_output_components(uint32_t location, uint32_t components); + + void set_combined_sampler_suffix(const char *suffix); + const char *get_combined_sampler_suffix() const; + +protected: + // An enum of SPIR-V functions that are implemented in additional + // source code that is added to the shader if necessary. + enum SPVFuncImpl : uint8_t + { + SPVFuncImplNone, + SPVFuncImplMod, + SPVFuncImplRadians, + SPVFuncImplDegrees, + SPVFuncImplFindILsb, + SPVFuncImplFindSMsb, + SPVFuncImplFindUMsb, + SPVFuncImplSSign, + SPVFuncImplArrayCopy, + SPVFuncImplArrayCopyMultidim, + SPVFuncImplTexelBufferCoords, + SPVFuncImplImage2DAtomicCoords, // Emulate texture2D atomic operations + SPVFuncImplGradientCube, + SPVFuncImplFMul, + SPVFuncImplFAdd, + SPVFuncImplFSub, + SPVFuncImplQuantizeToF16, + SPVFuncImplCubemapTo2DArrayFace, + SPVFuncImplUnsafeArray, // Allow Metal to use the array template to make arrays a value type + SPVFuncImplStorageMatrix, // Allow threadgroup construction of matrices + SPVFuncImplInverse4x4, + SPVFuncImplInverse3x3, + SPVFuncImplInverse2x2, + // It is very important that this come before *Swizzle and ChromaReconstruct*, to ensure it's + // emitted before them. + SPVFuncImplForwardArgs, + // Likewise, this must come before *Swizzle. + SPVFuncImplGetSwizzle, + SPVFuncImplTextureSwizzle, + SPVFuncImplGatherSwizzle, + SPVFuncImplGatherCompareSwizzle, + SPVFuncImplGatherConstOffsets, + SPVFuncImplGatherCompareConstOffsets, + SPVFuncImplSubgroupBroadcast, + SPVFuncImplSubgroupBroadcastFirst, + SPVFuncImplSubgroupBallot, + SPVFuncImplSubgroupBallotBitExtract, + SPVFuncImplSubgroupBallotFindLSB, + SPVFuncImplSubgroupBallotFindMSB, + SPVFuncImplSubgroupBallotBitCount, + SPVFuncImplSubgroupAllEqual, + SPVFuncImplSubgroupShuffle, + SPVFuncImplSubgroupShuffleXor, + SPVFuncImplSubgroupShuffleUp, + SPVFuncImplSubgroupShuffleDown, + SPVFuncImplQuadBroadcast, + SPVFuncImplQuadSwap, + SPVFuncImplReflectScalar, + SPVFuncImplRefractScalar, + SPVFuncImplFaceForwardScalar, + SPVFuncImplChromaReconstructNearest2Plane, + SPVFuncImplChromaReconstructNearest3Plane, + SPVFuncImplChromaReconstructLinear422CositedEven2Plane, + SPVFuncImplChromaReconstructLinear422CositedEven3Plane, + SPVFuncImplChromaReconstructLinear422Midpoint2Plane, + SPVFuncImplChromaReconstructLinear422Midpoint3Plane, + SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven2Plane, + SPVFuncImplChromaReconstructLinear420XCositedEvenYCositedEven3Plane, + SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven2Plane, + SPVFuncImplChromaReconstructLinear420XMidpointYCositedEven3Plane, + SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint2Plane, + SPVFuncImplChromaReconstructLinear420XCositedEvenYMidpoint3Plane, + SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint2Plane, + SPVFuncImplChromaReconstructLinear420XMidpointYMidpoint3Plane, + SPVFuncImplExpandITUFullRange, + SPVFuncImplExpandITUNarrowRange, + SPVFuncImplConvertYCbCrBT709, + SPVFuncImplConvertYCbCrBT601, + SPVFuncImplConvertYCbCrBT2020, + SPVFuncImplDynamicImageSampler, + SPVFuncImplRayQueryIntersectionParams, + SPVFuncImplVariableDescriptor, + SPVFuncImplVariableSizedDescriptor, + SPVFuncImplVariableDescriptorArray, + SPVFuncImplPaddedStd140, + SPVFuncImplReduceAdd, + SPVFuncImplImageFence, + SPVFuncImplTextureCast, + SPVFuncImplMulExtended, + SPVFuncImplSetMeshOutputsEXT, + }; + + // If the underlying resource has been used for comparison then duplicate loads of that resource must be too + // Use Metal's native frame-buffer fetch API for subpass inputs. + void emit_texture_op(const Instruction &i, bool sparse) override; + void emit_binary_ptr_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op); + std::string to_ptr_expression(uint32_t id, bool register_expression_read = true); + void emit_binary_unord_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op); + void emit_instruction(const Instruction &instr) override; + void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, + uint32_t count) override; + void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op, + const uint32_t *args, uint32_t count) override; + void emit_header() override; + void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; + void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; + void emit_subgroup_op(const Instruction &i) override; + std::string to_texture_op(const Instruction &i, bool sparse, bool *forward, + SmallVector &inherited_expressions) override; + void emit_fixup() override; + std::string to_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, + const std::string &qualifier = ""); + void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, + const std::string &qualifier = "", uint32_t base_offset = 0) override; + void emit_struct_padding_target(const SPIRType &type) override; + std::string type_to_glsl(const SPIRType &type, uint32_t id, bool member); + std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; + void emit_block_hints(const SPIRBlock &block) override; + void emit_mesh_entry_point(); + void emit_mesh_outputs(); + void emit_mesh_tasks(SPIRBlock &block) override; + + // Allow Metal to use the array template to make arrays a value type + std::string type_to_array_glsl(const SPIRType &type, uint32_t variable_id) override; + std::string constant_op_expression(const SPIRConstantOp &cop) override; + + bool variable_decl_is_remapped_storage(const SPIRVariable &variable, spv::StorageClass storage) const override; + + // GCC workaround of lambdas calling protected functions (for older GCC versions) + std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0) override; + + std::string image_type_glsl(const SPIRType &type, uint32_t id, bool member) override; + std::string sampler_type(const SPIRType &type, uint32_t id, bool member); + std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; + std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override; + std::string to_name(uint32_t id, bool allow_alias = true) const override; + std::string to_function_name(const TextureFunctionNameArguments &args) override; + std::string to_function_args(const TextureFunctionArguments &args, bool *p_forward) override; + std::string to_initializer_expression(const SPIRVariable &var) override; + std::string to_zero_initialized_expression(uint32_t type_id) override; + + std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id, + bool is_packed, bool row_major) override; + + // Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but [[sample_mask]] is a scalar in Metal. + bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override; + + std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; + bool emit_complex_bitcast(uint32_t result_id, uint32_t id, uint32_t op0) override; + bool skip_argument(uint32_t id) const override; + std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain_is_resolved) override; + std::string to_qualifiers_glsl(uint32_t id) override; + void replace_illegal_names() override; + void declare_constant_arrays(); + + void replace_illegal_entry_point_names(); + void sync_entry_point_aliases_and_names(); + + static const std::unordered_set &get_reserved_keyword_set(); + static const std::unordered_set &get_illegal_func_names(); + + // Constant arrays of non-primitive types (i.e. matrices) won't link properly into Metal libraries + void declare_complex_constant_arrays(); + + bool is_patch_block(const SPIRType &type); + bool is_non_native_row_major_matrix(uint32_t id) override; + bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override; + std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, uint32_t physical_type_id, + bool is_packed, bool relaxed) override; + + bool is_tesc_shader() const; + bool is_tese_shader() const; + bool is_mesh_shader() const; + + void preprocess_op_codes(); + void localize_global_variables(); + void extract_global_variables_from_functions(); + void mark_packable_structs(); + void mark_as_packable(SPIRType &type); + void mark_as_workgroup_struct(SPIRType &type); + + std::unordered_map> function_global_vars; + void extract_global_variables_from_function(uint32_t func_id, std::set &added_arg_ids, + std::unordered_set &global_var_ids, + std::unordered_set &processed_func_ids); + uint32_t add_interface_block(spv::StorageClass storage, bool patch = false); + uint32_t add_interface_block_pointer(uint32_t ib_var_id, spv::StorageClass storage); + uint32_t add_meshlet_block(bool per_primitive); + + struct InterfaceBlockMeta + { + struct LocationMeta + { + uint32_t base_type_id = 0; + uint32_t num_components = 0; + bool flat = false; + bool noperspective = false; + bool centroid = false; + bool sample = false; + }; + std::unordered_map location_meta; + bool strip_array = false; + bool allow_local_declaration = false; + }; + + std::string to_tesc_invocation_id(); + void emit_local_masked_variable(const SPIRVariable &masked_var, bool strip_array); + void add_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, SPIRType &ib_type, + SPIRVariable &var, InterfaceBlockMeta &meta); + void add_composite_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, + SPIRType &ib_type, SPIRVariable &var, InterfaceBlockMeta &meta); + void add_plain_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, + SPIRType &ib_type, SPIRVariable &var, InterfaceBlockMeta &meta); + bool add_component_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, + SPIRVariable &var, const SPIRType &type, + InterfaceBlockMeta &meta); + void add_plain_member_variable_to_interface_block(spv::StorageClass storage, + const std::string &ib_var_ref, SPIRType &ib_type, + SPIRVariable &var, SPIRType &var_type, + uint32_t mbr_idx, InterfaceBlockMeta &meta, + const std::string &mbr_name_qual, + const std::string &var_chain_qual, + uint32_t &location, uint32_t &var_mbr_idx); + void add_composite_member_variable_to_interface_block(spv::StorageClass storage, + const std::string &ib_var_ref, SPIRType &ib_type, + SPIRVariable &var, SPIRType &var_type, + uint32_t mbr_idx, InterfaceBlockMeta &meta, + const std::string &mbr_name_qual, + const std::string &var_chain_qual, + uint32_t &location, uint32_t &var_mbr_idx, + const Bitset &interpolation_qual); + void add_tess_level_input_to_interface_block(const std::string &ib_var_ref, SPIRType &ib_type, SPIRVariable &var); + void add_tess_level_input(const std::string &base_ref, const std::string &mbr_name, SPIRVariable &var); + + void fix_up_interface_member_indices(spv::StorageClass storage, uint32_t ib_type_id); + + void mark_location_as_used_by_shader(uint32_t location, const SPIRType &type, + spv::StorageClass storage, bool fallback = false); + uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin); + uint32_t ensure_correct_input_type(uint32_t type_id, uint32_t location, uint32_t component, + uint32_t num_components, bool strip_array); + + void emit_custom_templates(); + void emit_custom_functions(); + void emit_resources(); + void emit_specialization_constants_and_structs(); + void emit_interface_block(uint32_t ib_var_id); + bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs); + bool is_var_runtime_size_array(const SPIRVariable &var) const; + uint32_t get_resource_array_size(const SPIRType &type, uint32_t id) const; + + void fix_up_shader_inputs_outputs(); + + std::string func_type_decl(SPIRType &type); + std::string entry_point_args_classic(bool append_comma); + std::string entry_point_args_argument_buffer(bool append_comma); + std::string entry_point_arg_stage_in(); + void entry_point_args_builtin(std::string &args); + void entry_point_args_discrete_descriptors(std::string &args); + std::string append_member_name(const std::string &qualifier, const SPIRType &type, uint32_t index); + std::string ensure_valid_name(std::string name, std::string pfx); + std::string to_sampler_expression(uint32_t id); + std::string to_swizzle_expression(uint32_t id); + std::string to_buffer_size_expression(uint32_t id); + bool is_sample_rate() const; + bool is_intersection_query() const; + bool is_direct_input_builtin(spv::BuiltIn builtin); + std::string builtin_qualifier(spv::BuiltIn builtin); + std::string builtin_type_decl(spv::BuiltIn builtin, uint32_t id = 0); + std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma); + std::string member_attribute_qualifier(const SPIRType &type, uint32_t index); + std::string member_location_attribute_qualifier(const SPIRType &type, uint32_t index); + std::string argument_decl(const SPIRFunction::Parameter &arg); + const char *descriptor_address_space(uint32_t id, spv::StorageClass storage, const char *plain_address_space) const; + std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp); + uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype, uint32_t plane = 0); + uint32_t get_member_location(uint32_t type_id, uint32_t index, uint32_t *comp = nullptr) const; + uint32_t get_or_allocate_builtin_input_member_location(spv::BuiltIn builtin, + uint32_t type_id, uint32_t index, uint32_t *comp = nullptr); + uint32_t get_or_allocate_builtin_output_member_location(spv::BuiltIn builtin, + uint32_t type_id, uint32_t index, uint32_t *comp = nullptr); + + uint32_t get_physical_tess_level_array_size(spv::BuiltIn builtin) const; + + uint32_t get_physical_type_stride(const SPIRType &type) const override; + + // MSL packing rules. These compute the effective packing rules as observed by the MSL compiler in the MSL output. + // These values can change depending on various extended decorations which control packing rules. + // We need to make these rules match up with SPIR-V declared rules. + uint32_t get_declared_type_size_msl(const SPIRType &type, bool packed, bool row_major) const; + uint32_t get_declared_type_array_stride_msl(const SPIRType &type, bool packed, bool row_major) const; + uint32_t get_declared_type_matrix_stride_msl(const SPIRType &type, bool packed, bool row_major) const; + uint32_t get_declared_type_alignment_msl(const SPIRType &type, bool packed, bool row_major) const; + + uint32_t get_declared_struct_member_size_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_struct_member_array_stride_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_struct_member_matrix_stride_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_struct_member_alignment_msl(const SPIRType &struct_type, uint32_t index) const; + + uint32_t get_declared_input_size_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_input_array_stride_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_input_matrix_stride_msl(const SPIRType &struct_type, uint32_t index) const; + uint32_t get_declared_input_alignment_msl(const SPIRType &struct_type, uint32_t index) const; + + const SPIRType &get_physical_member_type(const SPIRType &struct_type, uint32_t index) const; + SPIRType get_presumed_input_type(const SPIRType &struct_type, uint32_t index) const; + + uint32_t get_declared_struct_size_msl(const SPIRType &struct_type, bool ignore_alignment = false, + bool ignore_padding = false) const; + + std::string to_component_argument(uint32_t id); + void align_struct(SPIRType &ib_type, std::unordered_set &aligned_structs); + void mark_scalar_layout_structs(const SPIRType &ib_type); + void mark_struct_members_packed(const SPIRType &type); + void ensure_member_packing_rules_msl(SPIRType &ib_type, uint32_t index); + bool validate_member_packing_rules_msl(const SPIRType &type, uint32_t index) const; + std::string get_argument_address_space(const SPIRVariable &argument); + std::string get_type_address_space(const SPIRType &type, uint32_t id, bool argument = false); + static bool decoration_flags_signal_volatile(const Bitset &flags); + const char *to_restrict(uint32_t id, bool space); + SPIRType &get_stage_in_struct_type(); + SPIRType &get_stage_out_struct_type(); + SPIRType &get_patch_stage_in_struct_type(); + SPIRType &get_patch_stage_out_struct_type(); + std::string get_tess_factor_struct_name(); + SPIRType &get_uint_type(); + uint32_t get_uint_type_id(); + void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, spv::Op opcode, + uint32_t mem_order_1, uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0, + bool op1_is_pointer = false, bool op1_is_literal = false, uint32_t op2 = 0); + const char *get_memory_order(uint32_t spv_mem_sem); + void add_pragma_line(const std::string &line); + void add_typedef_line(const std::string &line); + void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem); + bool emit_array_copy(const char *expr, uint32_t lhs_id, uint32_t rhs_id, + spv::StorageClass lhs_storage, spv::StorageClass rhs_storage) override; + void build_implicit_builtins(); + uint32_t build_constant_uint_array_pointer(); + void emit_entry_point_declarations() override; + bool uses_explicit_early_fragment_test(); + + uint32_t builtin_frag_coord_id = 0; + uint32_t builtin_sample_id_id = 0; + uint32_t builtin_sample_mask_id = 0; + uint32_t builtin_helper_invocation_id = 0; + uint32_t builtin_vertex_idx_id = 0; + uint32_t builtin_base_vertex_id = 0; + uint32_t builtin_instance_idx_id = 0; + uint32_t builtin_base_instance_id = 0; + uint32_t builtin_view_idx_id = 0; + uint32_t builtin_layer_id = 0; + uint32_t builtin_invocation_id_id = 0; + uint32_t builtin_primitive_id_id = 0; + uint32_t builtin_subgroup_invocation_id_id = 0; + uint32_t builtin_subgroup_size_id = 0; + uint32_t builtin_dispatch_base_id = 0; + uint32_t builtin_stage_input_size_id = 0; + uint32_t builtin_local_invocation_index_id = 0; + uint32_t builtin_workgroup_size_id = 0; + uint32_t builtin_mesh_primitive_indices_id = 0; + uint32_t builtin_mesh_sizes_id = 0; + uint32_t builtin_task_grid_id = 0; + uint32_t builtin_frag_depth_id = 0; + uint32_t swizzle_buffer_id = 0; + uint32_t buffer_size_buffer_id = 0; + uint32_t view_mask_buffer_id = 0; + uint32_t dynamic_offsets_buffer_id = 0; + uint32_t uint_type_id = 0; + uint32_t shared_uint_type_id = 0; + uint32_t meshlet_type_id = 0; + uint32_t argument_buffer_padding_buffer_type_id = 0; + uint32_t argument_buffer_padding_image_type_id = 0; + uint32_t argument_buffer_padding_sampler_type_id = 0; + + bool does_shader_write_sample_mask = false; + bool frag_shader_needs_discard_checks = false; + + void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override; + void cast_from_variable_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override; + void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression) override; + + void analyze_sampled_image_usage(); + + bool access_chain_needs_stage_io_builtin_translation(uint32_t base) override; + bool prepare_access_chain_for_scalar_access(std::string &expr, const SPIRType &type, spv::StorageClass storage, + bool &is_packed) override; + void fix_up_interpolant_access_chain(const uint32_t *ops, uint32_t length); + void check_physical_type_cast(std::string &expr, const SPIRType *type, uint32_t physical_type) override; + + bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length); + bool emit_tessellation_io_load(uint32_t result_type, uint32_t id, uint32_t ptr); + bool is_out_of_bounds_tessellation_level(uint32_t id_lhs); + + void ensure_builtin(spv::StorageClass storage, spv::BuiltIn builtin); + + void mark_implicit_builtin(spv::StorageClass storage, spv::BuiltIn builtin, uint32_t id); + + std::string convert_to_f32(const std::string &expr, uint32_t components); + + Options msl_options; + std::set spv_function_implementations; + // Must be ordered to ensure declarations are in a specific order. + std::map inputs_by_location; + std::unordered_map inputs_by_builtin; + std::map outputs_by_location; + std::unordered_map outputs_by_builtin; + std::unordered_set location_inputs_in_use; + std::unordered_set location_inputs_in_use_fallback; + std::unordered_set location_outputs_in_use; + std::unordered_set location_outputs_in_use_fallback; + std::unordered_map fragment_output_components; + std::unordered_map builtin_to_automatic_input_location; + std::unordered_map builtin_to_automatic_output_location; + std::set pragma_lines; + std::set typedef_lines; + SmallVector vars_needing_early_declaration; + + std::unordered_map, InternalHasher> resource_bindings; + std::unordered_map resource_arg_buff_idx_to_binding_number; + + uint32_t next_metal_resource_index_buffer = 0; + uint32_t next_metal_resource_index_texture = 0; + uint32_t next_metal_resource_index_sampler = 0; + // Intentionally uninitialized, works around MSVC 2013 bug. + uint32_t next_metal_resource_ids[kMaxArgumentBuffers]; + + VariableID stage_in_var_id = 0; + VariableID stage_out_var_id = 0; + VariableID patch_stage_in_var_id = 0; + VariableID patch_stage_out_var_id = 0; + VariableID stage_in_ptr_var_id = 0; + VariableID stage_out_ptr_var_id = 0; + VariableID tess_level_inner_var_id = 0; + VariableID tess_level_outer_var_id = 0; + VariableID mesh_out_per_vertex = 0; + VariableID mesh_out_per_primitive = 0; + VariableID stage_out_masked_builtin_type_id = 0; + + // Handle HLSL-style 0-based vertex/instance index. + enum class TriState + { + Neutral, + No, + Yes + }; + TriState needs_base_vertex_arg = TriState::Neutral; + TriState needs_base_instance_arg = TriState::Neutral; + + bool has_sampled_images = false; + bool builtin_declaration = false; // Handle HLSL-style 0-based vertex/instance index. + + bool is_using_builtin_array = false; // Force the use of C style array declaration. + bool using_builtin_array() const; + + bool is_rasterization_disabled = false; + bool capture_output_to_buffer = false; + bool needs_swizzle_buffer_def = false; + bool used_swizzle_buffer = false; + bool added_builtin_tess_level = false; + bool needs_subgroup_invocation_id = false; + bool needs_subgroup_size = false; + bool needs_sample_id = false; + bool needs_helper_invocation = false; + bool writes_to_depth = false; + std::string qual_pos_var_name; + std::string stage_in_var_name = "in"; + std::string stage_out_var_name = "out"; + std::string patch_stage_in_var_name = "patchIn"; + std::string patch_stage_out_var_name = "patchOut"; + std::string sampler_name_suffix = "Smplr"; + std::string swizzle_name_suffix = "Swzl"; + std::string buffer_size_name_suffix = "BufferSize"; + std::string plane_name_suffix = "Plane"; + std::string input_wg_var_name = "gl_in"; + std::string input_buffer_var_name = "spvIn"; + std::string output_buffer_var_name = "spvOut"; + std::string patch_input_buffer_var_name = "spvPatchIn"; + std::string patch_output_buffer_var_name = "spvPatchOut"; + std::string tess_factor_buffer_var_name = "spvTessLevel"; + std::string index_buffer_var_name = "spvIndices"; + spv::Op previous_instruction_opcode = spv::OpNop; + + // Must be ordered since declaration is in a specific order. + std::map constexpr_samplers_by_id; + std::unordered_map constexpr_samplers_by_binding; + const MSLConstexprSampler *find_constexpr_sampler(uint32_t id) const; + + std::unordered_set buffers_requiring_array_length; + SmallVector> buffer_aliases_argument; + SmallVector buffer_aliases_discrete; + std::unordered_set atomic_image_vars_emulated; // Emulate texture2D atomic operations + std::unordered_set pull_model_inputs; + std::unordered_set recursive_inputs; + + SmallVector entry_point_bindings; + + // Must be ordered since array is in a specific order. + std::map> buffers_requiring_dynamic_offset; + + SmallVector disabled_frag_outputs; + + std::unordered_set inline_uniform_blocks; + + uint32_t argument_buffer_ids[kMaxArgumentBuffers]; + uint32_t argument_buffer_discrete_mask = 0; + uint32_t argument_buffer_device_storage_mask = 0; + + void emit_argument_buffer_aliased_descriptor(const SPIRVariable &aliased_var, + const SPIRVariable &base_var); + + void analyze_argument_buffers(); + bool descriptor_set_is_argument_buffer(uint32_t desc_set) const; + const MSLResourceBinding &get_argument_buffer_resource(uint32_t desc_set, uint32_t arg_idx) const; + void add_argument_buffer_padding_buffer_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind); + void add_argument_buffer_padding_image_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind); + void add_argument_buffer_padding_sampler_type(SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, MSLResourceBinding &rez_bind); + void add_argument_buffer_padding_type(uint32_t mbr_type_id, SPIRType &struct_type, uint32_t &mbr_idx, uint32_t &arg_buff_index, uint32_t count); + + uint32_t get_target_components_for_fragment_location(uint32_t location) const; + uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components, + SPIRType::BaseType basetype = SPIRType::Unknown); + uint32_t build_msl_interpolant_type(uint32_t type_id, bool is_noperspective); + + bool suppress_missing_prototypes = false; + bool suppress_incompatible_pointer_types_discard_qualifiers = false; + + void add_spv_func_and_recompile(SPVFuncImpl spv_func); + + void activate_argument_buffer_resources(); + + bool type_is_msl_framebuffer_fetch(const SPIRType &type) const; + bool is_supported_argument_buffer_type(const SPIRType &type) const; + + bool variable_storage_requires_stage_io(spv::StorageClass storage) const; + + bool needs_manual_helper_invocation_updates() const + { + return msl_options.manual_helper_invocation_updates && msl_options.supports_msl_version(2, 3); + } + bool needs_frag_discard_checks() const + { + return get_execution_model() == spv::ExecutionModelFragment && msl_options.supports_msl_version(2, 3) && + msl_options.check_discarded_frag_stores && frag_shader_needs_discard_checks; + } + + bool has_additional_fixed_sample_mask() const { return msl_options.additional_fixed_sample_mask != 0xffffffff; } + std::string additional_fixed_sample_mask_str() const; + + // OpcodeHandler that handles several MSL preprocessing operations. + struct OpCodePreprocessor : OpcodeHandler + { + OpCodePreprocessor(CompilerMSL &compiler_) + : compiler(compiler_) + { + } + + bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override; + CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args); + void check_resource_write(uint32_t var_id); + + CompilerMSL &compiler; + std::unordered_map result_types; + std::unordered_map image_pointers_emulated; // Emulate texture2D atomic operations + bool suppress_missing_prototypes = false; + bool uses_atomics = false; + bool uses_image_write = false; + bool uses_buffer_write = false; + bool uses_discard = false; + bool needs_subgroup_invocation_id = false; + bool needs_subgroup_size = false; + bool needs_sample_id = false; + bool needs_helper_invocation = false; + }; + + // OpcodeHandler that scans for uses of sampled images + struct SampledImageScanner : OpcodeHandler + { + SampledImageScanner(CompilerMSL &compiler_) + : compiler(compiler_) + { + } + + bool handle(spv::Op opcode, const uint32_t *args, uint32_t) override; + + CompilerMSL &compiler; + }; + + // Sorts the members of a SPIRType and associated Meta info based on a settable sorting + // aspect, which defines which aspect of the struct members will be used to sort them. + // Regardless of the sorting aspect, built-in members always appear at the end of the struct. + struct MemberSorter + { + enum SortAspect + { + LocationThenBuiltInType, + Offset + }; + + void sort(); + bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2); + MemberSorter(SPIRType &t, Meta &m, SortAspect sa); + + SPIRType &type; + Meta &meta; + SortAspect sort_aspect; + }; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_parser.hpp b/include/spirv_cross/spirv_parser.hpp new file mode 100644 index 00000000..dabc0e22 --- /dev/null +++ b/include/spirv_cross/spirv_parser.hpp @@ -0,0 +1,103 @@ +/* + * Copyright 2018-2021 Arm Limited + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_PARSER_HPP +#define SPIRV_CROSS_PARSER_HPP + +#include "spirv_cross_parsed_ir.hpp" +#include + +namespace SPIRV_CROSS_NAMESPACE +{ +class Parser +{ +public: + Parser(const uint32_t *spirv_data, size_t word_count); + Parser(std::vector spirv); + + void parse(); + + ParsedIR &get_parsed_ir() + { + return ir; + } + +private: + ParsedIR ir; + SPIRFunction *current_function = nullptr; + SPIRBlock *current_block = nullptr; + // For workarounds. + bool ignore_trailing_block_opcodes = false; + + void parse(const Instruction &instr); + const uint32_t *stream(const Instruction &instr) const; + + template + T &set(uint32_t id, P &&... args) + { + ir.add_typed_id(static_cast(T::type), id); + auto &var = variant_set(ir.ids[id], std::forward

(args)...); + var.self = id; + return var; + } + + template + T &get(uint32_t id) + { + return variant_get(ir.ids[id]); + } + + template + T *maybe_get(uint32_t id) + { + if (ir.ids[id].get_type() == static_cast(T::type)) + return &get(id); + else + return nullptr; + } + + template + const T &get(uint32_t id) const + { + return variant_get(ir.ids[id]); + } + + template + const T *maybe_get(uint32_t id) const + { + if (ir.ids[id].get_type() == T::type) + return &get(id); + else + return nullptr; + } + + // This must be an ordered data structure so we always pick the same type aliases. + SmallVector global_struct_cache; + SmallVector> forward_pointer_fixups; + + bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const; + bool variable_storage_is_aliased(const SPIRVariable &v) const; +}; +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/include/spirv_cross/spirv_reflect.hpp b/include/spirv_cross/spirv_reflect.hpp new file mode 100644 index 00000000..a129ba54 --- /dev/null +++ b/include/spirv_cross/spirv_reflect.hpp @@ -0,0 +1,91 @@ +/* + * Copyright 2018-2021 Bradley Austin Davis + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* + * At your option, you may choose to accept this material under either: + * 1. The Apache License, Version 2.0, found at , or + * 2. The MIT License, found at . + */ + +#ifndef SPIRV_CROSS_REFLECT_HPP +#define SPIRV_CROSS_REFLECT_HPP + +#include "spirv_glsl.hpp" +#include + +namespace simple_json +{ +class Stream; +} + +namespace SPIRV_CROSS_NAMESPACE +{ +class CompilerReflection : public CompilerGLSL +{ + using Parent = CompilerGLSL; + +public: + explicit CompilerReflection(std::vector spirv_) + : Parent(std::move(spirv_)) + { + options.vulkan_semantics = true; + } + + CompilerReflection(const uint32_t *ir_, size_t word_count) + : Parent(ir_, word_count) + { + options.vulkan_semantics = true; + } + + explicit CompilerReflection(const ParsedIR &ir_) + : CompilerGLSL(ir_) + { + options.vulkan_semantics = true; + } + + explicit CompilerReflection(ParsedIR &&ir_) + : CompilerGLSL(std::move(ir_)) + { + options.vulkan_semantics = true; + } + + void set_format(const std::string &format); + std::string compile() override; + +private: + static std::string execution_model_to_str(spv::ExecutionModel model); + + void emit_entry_points(); + void emit_types(); + void emit_resources(); + void emit_specialization_constants(); + + void emit_type(uint32_t type_id, bool &emitted_open_tag); + void emit_type_member(const SPIRType &type, uint32_t index); + void emit_type_member_qualifiers(const SPIRType &type, uint32_t index); + void emit_type_array(const SPIRType &type); + void emit_resources(const char *tag, const SmallVector &resources); + bool type_is_reference(const SPIRType &type) const; + + std::string to_member_name(const SPIRType &type, uint32_t index) const; + + std::shared_ptr json_stream; +}; + +} // namespace SPIRV_CROSS_NAMESPACE + +#endif diff --git a/library/arm64-v8a/libGenericCodeGen.a b/library/arm64-v8a/libGenericCodeGen.a new file mode 100644 index 00000000..4b7fd7d9 Binary files /dev/null and b/library/arm64-v8a/libGenericCodeGen.a differ diff --git a/library/arm64-v8a/libMachineIndependent.a b/library/arm64-v8a/libMachineIndependent.a new file mode 100644 index 00000000..4b7fd7d9 Binary files /dev/null and b/library/arm64-v8a/libMachineIndependent.a differ diff --git a/library/arm64-v8a/libOSDependent.a b/library/arm64-v8a/libOSDependent.a new file mode 100644 index 00000000..4b7fd7d9 Binary files /dev/null and b/library/arm64-v8a/libOSDependent.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools-diff.a b/library/arm64-v8a/libSPIRV-Tools-diff.a new file mode 100644 index 00000000..ec5aac3f Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools-diff.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools-link.a b/library/arm64-v8a/libSPIRV-Tools-link.a new file mode 100644 index 00000000..e09bb9ea Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools-link.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools-lint.a b/library/arm64-v8a/libSPIRV-Tools-lint.a new file mode 100644 index 00000000..b3142aaf Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools-lint.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools-opt.a b/library/arm64-v8a/libSPIRV-Tools-opt.a new file mode 100644 index 00000000..ec2e737c Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools-opt.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools-reduce.a b/library/arm64-v8a/libSPIRV-Tools-reduce.a new file mode 100644 index 00000000..66370b8f Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools-reduce.a differ diff --git a/library/arm64-v8a/libSPIRV-Tools.a b/library/arm64-v8a/libSPIRV-Tools.a new file mode 100644 index 00000000..b8a515df Binary files /dev/null and b/library/arm64-v8a/libSPIRV-Tools.a differ diff --git a/library/arm64-v8a/libSPIRV.a b/library/arm64-v8a/libSPIRV.a new file mode 100644 index 00000000..4b7fd7d9 Binary files /dev/null and b/library/arm64-v8a/libSPIRV.a differ diff --git a/library/arm64-v8a/libSPVRemapper.a b/library/arm64-v8a/libSPVRemapper.a new file mode 100644 index 00000000..83a2be5b Binary files /dev/null and b/library/arm64-v8a/libSPVRemapper.a differ diff --git a/library/arm64-v8a/libglslang-default-resource-limits.a b/library/arm64-v8a/libglslang-default-resource-limits.a new file mode 100644 index 00000000..257a6203 Binary files /dev/null and b/library/arm64-v8a/libglslang-default-resource-limits.a differ diff --git a/library/arm64-v8a/libglslang.a b/library/arm64-v8a/libglslang.a new file mode 100644 index 00000000..2768e480 Binary files /dev/null and b/library/arm64-v8a/libglslang.a differ diff --git a/library/arm64-v8a/libshaderconv.so b/library/arm64-v8a/libshaderconv.so new file mode 100644 index 00000000..89af4506 Binary files /dev/null and b/library/arm64-v8a/libshaderconv.so differ diff --git a/library/arm64-v8a/libspirv-cross-c-shared.so b/library/arm64-v8a/libspirv-cross-c-shared.so new file mode 100644 index 00000000..321f1dd8 Binary files /dev/null and b/library/arm64-v8a/libspirv-cross-c-shared.so differ