diff --git a/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp b/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp index ebe06f15..ae58ce8e 100644 --- a/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp +++ b/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp @@ -236,7 +236,7 @@ void main() { oColor = uColor; } EXPECT_EQ(FirstGLError(), 0u); } - // A detach takes effect for every query at once (GL 4.6 ¡ì7.3), even though the program keeps + // A detach takes effect for every query at once (GL 4.6 §7.3), even though the program keeps // the shader for its current executable until the next link: a second detach is // INVALID_OPERATION, and attaching it again before that link is legal and lists it once. TEST_F(ArbShaderObjectsScenario, ADetachIsVisibleAtOnceAndAReattachWithdrawsIt) {