From eb0830dfeb049a03451f2d13aadb0d8b65cc1040 Mon Sep 17 00:00:00 2001 From: Swung0x48 Date: Thu, 15 Oct 2026 08:49:36 -0400 Subject: [PATCH] [Fix] (MG_IntegrationTest/Scenarios): re-encode a GBK section sign as UTF-8 --- .../MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp b/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp index ebe06f15..ae58ce8e 100644 --- a/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp +++ b/MobileGL/MG_IntegrationTest/Scenarios/ArbShaderObjectsScenario.cpp @@ -236,7 +236,7 @@ void main() { oColor = uColor; } EXPECT_EQ(FirstGLError(), 0u); } - // A detach takes effect for every query at once (GL 4.6 ¡ì7.3), even though the program keeps + // A detach takes effect for every query at once (GL 4.6 §7.3), even though the program keeps // the shader for its current executable until the next link: a second detach is // INVALID_OPERATION, and attaching it again before that link is legal and lists it once. TEST_F(ArbShaderObjectsScenario, ADetachIsVisibleAtOnceAndAReattachWithdrawsIt) {