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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Fix] (MG_Backend/DirectVulkan): fence-backed GL sync objects and per-frame descriptor rewind
- Track every graphics-queue submission with a real fence: pooled fences for mid-frame flushes, the frame slot's fence for Present and readback. Completion advances a submit counter via vkGetFenceStatus polls, slot-fence waits, and device-idle points, and raises the buffer-manager serial floor from the frame serial each submission carried. - GL sync objects now capture the submission index that will carry the commands recorded so far; ClientWaitSync honors GL_SYNC_FLUSH_COMMANDS_BIT with a mid-frame submit (gated on the index still being unsubmitted so poll loops cannot split the render pass), and blocking waits flush then vkWaitForFences with the caller timeout. - FlushPendingCommands retires the submitted command buffer and restarts recording on a fresh one; retired buffers are freed once the slot fence is next waited, so an executing buffer is never reset. - Rewind descriptor-set cursors exactly once per frame in Present (after the slot-fence wait), plus after the synchronous readback drain, replacing the ten lazy per-draw-path rewinds. Verified: host tests 168/168, trace-replay 70/70.
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@@ -13,6 +13,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Destroy(device, commandPool);
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m_frames.assign(frameCount, {});
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currentFrameIndex = 0;
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m_device = device;
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m_commandPool = commandPool;
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Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
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VkCommandBufferAllocateInfo allocInfo{};
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@@ -55,10 +57,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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DestroySwapchainSemaphores(device);
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if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
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for (auto& frame : m_frames) {
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FreeRetiredCommandBuffers(frame);
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}
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vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
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}
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m_frames.clear();
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currentFrameIndex = 0;
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m_device = VK_NULL_HANDLE;
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m_commandPool = VK_NULL_HANDLE;
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}
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FrameContext::FrameData& FrameContext::GetCurrent() {
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@@ -214,6 +221,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (result != VK_SUCCESS) {
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return result;
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}
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// The slot's fence has been waited: every command buffer this slot
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// submitted (including mid-frame flushes) has finished executing.
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FreeRetiredCommandBuffers(frame);
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result = vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
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&outImageIndex);
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@@ -237,6 +247,39 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_recordingObserver = observer;
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}
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VkResult FrameContext::RetireCurrentCommandBuffer() {
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MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE,
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"RetireCurrentCommandBuffer requires an initialized FrameContext");
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auto& frame = GetCurrent();
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MOBILEGL_ASSERT(!frame.isCommandRecording,
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"RetireCurrentCommandBuffer called while the command buffer is still recording");
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = m_commandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = 1;
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VkCommandBuffer replacement = VK_NULL_HANDLE;
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const VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement);
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if (result != VK_SUCCESS) {
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return result;
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}
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frame.retiredCommandBuffers.push_back(frame.commandBuffer);
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frame.commandBuffer = replacement;
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return VK_SUCCESS;
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}
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void FrameContext::FreeRetiredCommandBuffers(FrameData& frame) {
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if (frame.retiredCommandBuffers.empty()) {
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return;
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}
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if (m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE) {
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vkFreeCommandBuffers(m_device, m_commandPool, static_cast<Uint32>(frame.retiredCommandBuffers.size()),
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frame.retiredCommandBuffers.data());
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}
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frame.retiredCommandBuffers.clear();
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}
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void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
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MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
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}
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