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[Fix] (DirectGLES, DirectVulkan): answer GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT with the storage limit, not the uniform one
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@@ -301,6 +301,12 @@ namespace MobileGL {
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struct DynamicBackendParameters {
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SizeT UniformBufferOffsetAlignment = 256;
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// GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, which is a SEPARATE limit from the
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// uniform one and is routinely larger: Adreno 830 reports 32 for uniform buffers and
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// 64 for storage buffers. Answering the storage query with the uniform value let an
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// application bind a storage range at an offset the driver cannot address, which it
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// accepted without error and then wrote somewhere else entirely.
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SizeT ShaderStorageBufferOffsetAlignment = 256;
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// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. 1.0 means the backend cannot filter anisotropically,
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// which is also why the extension is not advertised in that case.
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Float MaxTextureMaxAnisotropy = 1.0f;
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