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[Fix] (DirectGLES, DirectVulkan): answer GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT with the storage limit, not the uniform one
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@@ -1323,6 +1323,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
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m_dynamicParameters.ShaderStorageBufferOffsetAlignment =
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m_GLESCapabilities.ShaderStorageBufferOffsetAlignment;
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m_dynamicParameters.MaxTextureMaxAnisotropy = m_GLESCapabilities.MaxTextureMaxAnisotropy;
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m_dynamicParameters.AliasedLineWidthRangeMin = m_GLESCapabilities.AliasedLineWidthRangeMin;
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m_dynamicParameters.AliasedLineWidthRangeMax = m_GLESCapabilities.AliasedLineWidthRangeMax;
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