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Revert content-version texture early-out (e8e1521): the SyncTexture cross-draw skip breaks Iris shader retrace validation (correctness regression)
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@@ -41,9 +41,6 @@ namespace MobileGL {
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}
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void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
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if (dirty) {
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++m_contentVersion;
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}
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m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
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}
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