Revert content-version texture early-out (e8e1521): the SyncTexture cross-draw skip breaks Iris shader retrace validation (correctness regression)

This commit is contained in:
2026-07-12 23:27:54 -04:00
parent b0076af9bd
commit ecea8054a6
5 changed files with 0 additions and 37 deletions
@@ -41,9 +41,6 @@ namespace MobileGL {
}
void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
if (dirty) {
++m_contentVersion;
}
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
}