mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 00:58:30 +09:00
[Chore] (MG_Impl/Framebuffer, MG_Impl/RenderState): move ReadBuffer to the right place
This commit is contained in:
@@ -241,10 +241,6 @@ namespace MobileGL {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ReadBuffer_State(GLenum src) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ClearStencil_State(GLint s) {
|
||||
// TODO: implement
|
||||
}
|
||||
@@ -390,10 +386,6 @@ namespace MobileGL {
|
||||
BlendColor_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void ReadBuffer(GLenum src) {
|
||||
ReadBuffer_State(src);
|
||||
}
|
||||
|
||||
void ClearStencil(GLint s) {
|
||||
ClearStencil_State(s);
|
||||
}
|
||||
|
||||
@@ -45,7 +45,6 @@ namespace MobileGL {
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ReadBuffer(GLenum src);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
|
||||
Reference in New Issue
Block a user