mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Fix] (...): Avoid some weird crashes.
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@@ -8,6 +8,7 @@
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#include <cstring>
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#include <benchmark/benchmark.h>
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#include "Init.h"
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#include "MG_Impl/GLImpl/Program/GL_Program.h"
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#include "MG_State/GLState/Core.h"
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@@ -89,9 +90,6 @@ void main() {
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})";
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static void BM_CompileVertexShader(benchmark::State& state) {
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// Initialize GL context
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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SizeT vsLen = strlen(vsSrc);
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for (auto _ : state) {
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@@ -107,16 +105,10 @@ static void BM_CompileVertexShader(benchmark::State& state) {
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// Set the counter for Compiles/Second
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state.counters["VS_Compiles/Second"] = state.iterations();
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state.counters["VS_Bytes/Second"] = state.iterations() * vsLen;
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// Cleanup GL context
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CompileVertexShader)->Unit(benchmark::kMillisecond);
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static void BM_CompileFragmentShader(benchmark::State& state) {
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// Initialize GL context
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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SizeT fsLen = strlen(fsSrc);
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for (auto _ : state) {
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@@ -132,15 +124,10 @@ static void BM_CompileFragmentShader(benchmark::State& state) {
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// Set the counter for Compiles/Second
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state.counters["FS_Compiles/Second"] = state.iterations();
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state.counters["FS_Bytes/Second"] = state.iterations() * fsLen;
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// Cleanup GL context
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CompileFragmentShader)->Unit(benchmark::kMillisecond);
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static void BM_CompileBothShaders(benchmark::State& state) {
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// Initialize GL context
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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SizeT vsLen = strlen(vsSrc);
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SizeT fsLen = strlen(fsSrc);
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@@ -165,16 +152,10 @@ static void BM_CompileBothShaders(benchmark::State& state) {
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state.counters["FS_Compiles/Second"] = state.iterations();
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state.counters["VS_Bytes/Second"] = state.iterations() * vsLen;
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state.counters["FS_Bytes/Second"] = state.iterations() * fsLen;
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// Cleanup GL context
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CompileBothShaders)->Unit(benchmark::kMillisecond);
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static void BM_LinkProgram(benchmark::State& state) {
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// Initialize GL context
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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// Create and compile vertex shader
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, NULL);
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@@ -199,16 +180,10 @@ static void BM_LinkProgram(benchmark::State& state) {
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// Set the counter for Compiles/Second
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state.counters["Links/Second"] = state.iterations();
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// Cleanup GL context
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_LinkProgram)->Unit(benchmark::kMillisecond);
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static void BM_CompileAndLink(benchmark::State& state) {
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// Initialize GL context
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MG_State::pGLContext = new MG_State::GLState::GLContext();
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SizeT vsLen = strlen(vsSrc);
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SizeT fsLen = strlen(fsSrc);
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@@ -240,11 +215,22 @@ static void BM_CompileAndLink(benchmark::State& state) {
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state.counters["VS_Bytes/Second"] = state.iterations() * vsLen;
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state.counters["FS_Bytes/Second"] = state.iterations() * fsLen;
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state.counters["Links/Second"] = state.iterations();
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// Cleanup GL context
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delete MG_State::pGLContext;
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}
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BENCHMARK(BM_CompileAndLink)->Unit(benchmark::kMillisecond);
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BENCHMARK_MAIN();
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int main(int argc, char** argv) {
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MG_Initialize();
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benchmark ::MaybeReenterWithoutASLR(argc, argv);
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char arg0_default[] = "benchmark";
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char* args_default = reinterpret_cast<char*>(arg0_default);
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if (!argv) {
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argc = 1;
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argv = &args_default;
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}
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::benchmark ::Initialize(&argc, argv);
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if (::benchmark ::ReportUnrecognizedArguments(argc, argv)) return 1;
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::benchmark ::RunSpecifiedBenchmarks();
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::benchmark ::Shutdown();
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return 0;
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}
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