mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix] (...): Avoid some weird crashes.
This commit is contained in:
@@ -9,9 +9,9 @@
|
||||
#include "GLImpl/Texture/ProxyTexture.h"
|
||||
#include "GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
|
||||
#include "MG_State/GLState/TextureState/TextureObject1D.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject3D.h"
|
||||
#include <MG_State/GLState/TextureState/TextureObject1D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject2D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject3D.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl {
|
||||
|
||||
Reference in New Issue
Block a user